From c7e22a4ef1cce7103b9afbeec487461cb32f8dbe Mon Sep 17 00:00:00 2001 From: Dan Engelbrecht Date: Fri, 17 Jun 2022 07:06:21 -0700 Subject: Make cas storage an hidden implementation detail of CidStore (#130) - Bumped ZEN_SCHEMA_VERSION - CasStore no longer a public API, it is hidden behind CidStore - Moved cas.h from public header folder - CidStore no longer maps from Cid -> Cas, we store entries in Cas under RawHash - CasStore now decompresses data to validate content (matching against RawHash) - CasChunkSet renames to HashKeySet and put in separate header/cpp file - Disabled "Chunk" command for now as it relied on CAS being exposed as a service - Changed CAS http service to Cid http server - Moved "Run" command completely inside ZEN_WITH_EXEC_SERVICES define - Removed "cas.basic" test - Uncommented ".exec.basic" test and added return-skip at start of test - Moved ScrubContext to separate header file - Renamed CasGC to GcManager - Cleaned up configuration passing in cas store classes - Removed CAS stuff from GcContext and clarified naming in class - Remove migration code --- xmake.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'xmake.lua') diff --git a/xmake.lua b/xmake.lua index 3683c5344..4b13cde5c 100644 --- a/xmake.lua +++ b/xmake.lua @@ -1,6 +1,6 @@ -- Copyright Epic Games, Inc. All Rights Reserved. -set_configvar("ZEN_SCHEMA_VERSION", 3) -- changed cas oplog format (p3rl) +set_configvar("ZEN_SCHEMA_VERSION", 4) -- store Cid data in CAS under raw hash (dan.engelbrecht) add_requires( "vcpkg::asio", -- cgit v1.2.3