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| author | Stefan Boberg <[email protected]> | 2024-12-05 12:44:27 +0100 |
|---|---|---|
| committer | GitHub Enterprise <[email protected]> | 2024-12-05 12:44:27 +0100 |
| commit | 7ca7e683224918808a3a0dd8cd0a6953cc79cb4c (patch) | |
| tree | a2d92895843e37292945e673642a338341f3a036 /src/zencore/include | |
| parent | enable LTO / optimize for speed (#256) (diff) | |
| download | zen-7ca7e683224918808a3a0dd8cd0a6953cc79cb4c.tar.xz zen-7ca7e683224918808a3a0dd8cd0a6953cc79cb4c.zip | |
Unity build fixes (#253)
some fixes to make everything build using unity build mode. Mostly moved code from anonymous namespaces into local impl namespace to avoid ambiguity in name resolution.
Diffstat (limited to 'src/zencore/include')
| -rw-r--r-- | src/zencore/include/zencore/memory/align.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/zencore/include/zencore/memory/align.h b/src/zencore/include/zencore/memory/align.h index acf4157c4..9d4101fab 100644 --- a/src/zencore/include/zencore/memory/align.h +++ b/src/zencore/include/zencore/memory/align.h @@ -1,5 +1,7 @@ // Copyright Epic Games, Inc. All Rights Reserved. +#pragma once + #include <zenbase/zenbase.h> namespace zen { |