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authorStefan Boberg <[email protected]>2024-12-05 12:44:27 +0100
committerGitHub Enterprise <[email protected]>2024-12-05 12:44:27 +0100
commit7ca7e683224918808a3a0dd8cd0a6953cc79cb4c (patch)
treea2d92895843e37292945e673642a338341f3a036 /src/zencore/include
parentenable LTO / optimize for speed (#256) (diff)
downloadzen-7ca7e683224918808a3a0dd8cd0a6953cc79cb4c.tar.xz
zen-7ca7e683224918808a3a0dd8cd0a6953cc79cb4c.zip
Unity build fixes (#253)
some fixes to make everything build using unity build mode. Mostly moved code from anonymous namespaces into local impl namespace to avoid ambiguity in name resolution.
Diffstat (limited to 'src/zencore/include')
-rw-r--r--src/zencore/include/zencore/memory/align.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/zencore/include/zencore/memory/align.h b/src/zencore/include/zencore/memory/align.h
index acf4157c4..9d4101fab 100644
--- a/src/zencore/include/zencore/memory/align.h
+++ b/src/zencore/include/zencore/memory/align.h
@@ -1,5 +1,7 @@
// Copyright Epic Games, Inc. All Rights Reserved.
+#pragma once
+
#include <zenbase/zenbase.h>
namespace zen {