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| author | Stefan Boberg <[email protected]> | 2022-02-02 11:15:19 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-02-02 11:15:19 +0100 |
| commit | bb4ef4ae2fd843441fea77e751ea0f05fdc2f875 (patch) | |
| tree | 78b0a5f3332bd6e2527a21efc4bfef74e79c6c46 | |
| parent | Some minor cleanup (diff) | |
| download | zen-bb4ef4ae2fd843441fea77e751ea0f05fdc2f875.tar.xz zen-bb4ef4ae2fd843441fea77e751ea0f05fdc2f875.zip | |
Update README.md
| -rw-r--r-- | README.md | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -39,8 +39,9 @@ currently building with the VS2022 toolchain has not been tested (please leave t * clone the `zen` repository if you haven't already * run `git clone https://github.com/EpicGames/zen.git` * run `xmake project -k vsxmake2019 -a x64 -y` -* open the `vsxmake2019\zen.sln` VS solution (NOTE: you currently need to run Visual Studio in ADMIN mode since - http.sys requires elevation) +* open the `vsxmake2019\zen.sln` VS solution + * Note: if you want full connectivity with the http.sys server implementation you currently need to run + Visual Studio in ADMIN mode since http.sys requires elevation to be able to listen on a non-local network socket * you can now build and run `zenserver` as usual from Visual Studio * third-party dependencies will be built the first time via the `vcpkg` integration. This is not as fast as it could be (it does not go wide) but should only happen on the first build and will leverage |