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authorivey <[email protected]>2020-06-15 15:54:16 -0400
committerivey <[email protected]>2020-06-15 15:54:16 -0400
commitd5310c3455f9849243b7b950deb4e910aa1f24dd (patch)
tree994a81eec10538d2a1efd9ed78469a249ff086f2 /Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs
parentUpdated image paths. (diff)
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Initial commit of the UGCExample Project
Diffstat (limited to 'Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs')
-rw-r--r--Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs59
1 files changed, 59 insertions, 0 deletions
diff --git a/Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs b/Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs
new file mode 100644
index 0000000..b2168f5
--- /dev/null
+++ b/Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs
@@ -0,0 +1,59 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+using UnrealBuildTool;
+
+public class SimpleUGCEditor : ModuleRules
+{
+ public SimpleUGCEditor(ReadOnlyTargetRules Target) : base(Target)
+ {
+ PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
+
+ PublicIncludePaths.AddRange(
+ new string[] {
+ // ... add public include paths required here ...
+ }
+ );
+
+
+ PrivateIncludePaths.AddRange(
+ new string[] {
+ // ... add other private include paths required here ...
+ }
+ );
+
+
+ PublicDependencyModuleNames.AddRange(
+ new string[]
+ {
+ "Core",
+ "PluginBrowser",
+ // ... add other public dependencies that you statically link with here ...
+ }
+ );
+
+
+ PrivateDependencyModuleNames.AddRange(
+ new string[]
+ {
+ "Projects",
+ "InputCore",
+ "UnrealEd",
+ "LevelEditor",
+ "CoreUObject",
+ "Engine",
+ "PluginBrowser",
+ "Slate",
+ "SlateCore",
+ // ... add private dependencies that you statically link with here ...
+ }
+ );
+
+
+ DynamicallyLoadedModuleNames.AddRange(
+ new string[]
+ {
+ // ... add any modules that your module loads dynamically here ...
+ }
+ );
+ }
+}