From d5310c3455f9849243b7b950deb4e910aa1f24dd Mon Sep 17 00:00:00 2001 From: ivey Date: Mon, 15 Jun 2020 15:54:16 -0400 Subject: Initial commit of the UGCExample Project --- .../SimpleUGCEditor/SimpleUGCEditor.Build.cs | 59 ++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs (limited to 'Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs') diff --git a/Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs b/Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs new file mode 100644 index 0000000..b2168f5 --- /dev/null +++ b/Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs @@ -0,0 +1,59 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class SimpleUGCEditor : ModuleRules +{ + public SimpleUGCEditor(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicIncludePaths.AddRange( + new string[] { + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + "PluginBrowser", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + "Projects", + "InputCore", + "UnrealEd", + "LevelEditor", + "CoreUObject", + "Engine", + "PluginBrowser", + "Slate", + "SlateCore", + // ... add private dependencies that you statically link with here ... + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + } +} -- cgit v1.2.3