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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

// shaderMain.cpp : Defines the entry point for the DLL application.
//

#ifdef WIN32
#include <windows.h>
#endif

#include "hairAPIvray.h"
#include "shaveVrayBaseBSDFPool.h"

#ifdef WIN32
#ifdef _MANAGED
#pragma managed(push, off)
#endif

BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
					 )
{
	switch (ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
	case DLL_THREAD_ATTACH:
	case DLL_THREAD_DETACH:
	case DLL_PROCESS_DETACH:
		break;
	}
    return TRUE;
}

#ifdef _MANAGED
#pragma managed(pop)
#endif

SHAVEVRAYSH_API IShaveBSDFPool* CreateShaveBSDFPool()
{
    return new shaveVrayBaseBSDFPool();
}
#else //linux
extern "C" IShaveBSDFPool* CreateShaveBSDFPool()
{
    return new shaveVrayBaseBSDFPool();
}
#endif