// Shave and a Haircut // (c) 2019 Epic Games // US Patent 6720962 // shaderMain.cpp : Defines the entry point for the DLL application. // #ifdef WIN32 #include #endif #include "hairAPIvray.h" #include "shaveVrayBaseBSDFPool.h" #ifdef WIN32 #ifdef _MANAGED #pragma managed(push, off) #endif BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #ifdef _MANAGED #pragma managed(pop) #endif SHAVEVRAYSH_API IShaveBSDFPool* CreateShaveBSDFPool() { return new shaveVrayBaseBSDFPool(); } #else //linux extern "C" IShaveBSDFPool* CreateShaveBSDFPool() { return new shaveVrayBaseBSDFPool(); } #endif