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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
global proc shaveVrayPostRender()
{
//global string $shaveVrayOldPostRender;
//execute original stuff
//we do not need to to this as far we chained attributes
//if($shaveVrayOldPostRender != "")
// eval $shaveVrayOldPostRender;
if(`whatIs shaveNode` != "Unknown")
{
string $shaveHairShapes[] = `ls -type shaveHair`;
if (size($shaveHairShapes) > 0)
{
shaveRender -renderEnd;
//all shaders we created on pre-render step
//shaveVrayShader -delete -all;
}
}
}
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