// Shave and a Haircut // (c) 2019 Epic Games // US Patent 6720962 global proc shaveVrayPostRender() { //global string $shaveVrayOldPostRender; //execute original stuff //we do not need to to this as far we chained attributes //if($shaveVrayOldPostRender != "") // eval $shaveVrayOldPostRender; if(`whatIs shaveNode` != "Unknown") { string $shaveHairShapes[] = `ls -type shaveHair`; if (size($shaveHairShapes) > 0) { shaveRender -renderEnd; //all shaders we created on pre-render step //shaveVrayShader -delete -all; } } }