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authorMobileMachine\jeremy <[email protected]>2017-06-06 22:59:03 -0400
committerMobileMachine\jeremy <[email protected]>2017-06-06 22:59:03 -0400
commit24725fa8681f906ab44d80687c09fecc171a2896 (patch)
tree312a601df29aca7f8db9f44082d96ebc7a679138 /Documentation/build/_modules/Interfaces/ART_EditRigUI.html
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Initial Submission
First submission of current state of ARTv2. Currently considered to be in Alpha. There are a couple of animation tools not implemented yet, and one module not implemented yet, as well as incomplete documentation.
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+ <h1>Source code for Interfaces.ART_EditRigUI</h1><div class="highlight"><pre>
+<span></span><span class="c1"># coding=utf-8</span>
+<span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">import</span> <span class="nn">os</span>
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+<span class="c1"># maya 2016&lt; maya2017&gt; compatability</span>
+<span class="k">try</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span>
+<span class="k">except</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span>
+
+
+<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span>
+
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Get Maya’s window as a QWidget and return the item in memory.</span>
+
+<span class="sd"> :return: a QWidget of Maya’s window</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span>
+ <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span>
+ <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span>
+ <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div>
+
+
+<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">&quot;Edit Rig&quot;</span>
+<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">&quot;pyArtEditRigWin&quot;</span>
+
+
+<div class="viewcode-block" id="ART_EditRigUI"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI">[docs]</a><span class="k">class</span> <span class="nc">ART_EditRigUI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class builds a tool that allows a user to Edit a Rig or Add Character for Animation. Both functions use the</span>
+<span class="sd"> same interface. The title and button text get swapped out depending on which situation has been called for by</span>
+<span class="sd"> the A.R.T.2.0 menu.</span>
+
+<span class="sd"> .. image:: /images/editRig.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_EditRigUI.__init__"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">edit</span><span class="p">,</span> <span class="n">add</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, getting the QSettings and building the interface.</span>
+
+<span class="sd"> :param edit: Whether or not the operation is to edit the rig.</span>
+<span class="sd"> :param add: Whether or not the operation is to add the character for animation.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_EditRigUI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">edit</span> <span class="o">=</span> <span class="n">edit</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">add</span> <span class="o">=</span> <span class="n">add</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;scriptPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;projectPath&quot;</span><span class="p">)</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.createUI"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.createUI">[docs]</a> <span class="k">def</span> <span class="nf">createUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the UI, listing options for choosing a project and showing all assets belonging to that project for</span>
+<span class="sd"> edit or add.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># fonts</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">fontSmall</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">fontSmall</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">9</span><span class="p">)</span>
+ <span class="n">fontSmall</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #create the main widget</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">edit</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Add Rig For Animation&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setAttribute</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">WA_DeleteOnClose</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">400</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+
+ <span class="c1"># create the QFrame</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #create two VBox Layouts to create 2 columns</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #left column : project comboBox, group comboBox, listWidget of characters</span>
+ <span class="c1"># =======================================================================</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">populateGroups</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">populateCharacters</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">itemClicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">populateIcon</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">populateProjects</span><span class="p">()</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #right column: icon frame, edit button/add button, close button</span>
+ <span class="c1"># =======================================================================</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="p">)</span>
+
+ <span class="c1"># default image</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/noCharacter.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span><span class="p">)</span>
+
+ <span class="c1"># if edit:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">edit</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Edit Selected&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editSelected</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># if add:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Add Selected&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addSelected</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Close&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">closeUI</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.populateProjects"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects">[docs]</a> <span class="k">def</span> <span class="nf">populateProjects</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find all projects on disk (using the project path setting) and add each project to the QComboBox. Then,</span>
+<span class="sd"> call on populateGroups.</span>
+
+<span class="sd"> .. seealso:: ART_EditRigUI.populateGroups()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># if the project path doesn&#39;t exist on disk, create it</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">):</span>
+ <span class="n">os</span><span class="o">.</span><span class="n">makedirs</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">)</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">existingProjects</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">)</span>
+ <span class="n">folders</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># find out which returned items are directories</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">existingProjects</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isdir</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">each</span><span class="p">)):</span>
+ <span class="n">folders</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># add each project to the combo box</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">folders</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># find selected project and populate groups</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">populateGroups</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.populateGroups"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups">[docs]</a> <span class="k">def</span> <span class="nf">populateGroups</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Given the selected project, populate any groups for that project (using the project path from QSettings) and</span>
+<span class="sd"> add them to the groups QComboBox.</span>
+
+<span class="sd"> Then, call on populateCharacters.</span>
+
+<span class="sd"> .. seealso:: ART_EditRigUI.populateCharacters()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">project</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">existingGroups</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">project</span><span class="p">)</span>
+ <span class="n">folders</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># find out which returned items are directories</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">existingGroups</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isdir</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">project</span><span class="p">,</span> <span class="n">each</span><span class="p">)):</span>
+ <span class="n">folders</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># otherwise, add each project to the combo box</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot; &quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">folders</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># populate characters</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">populateCharacters</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.populateCharacters"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters">[docs]</a> <span class="k">def</span> <span class="nf">populateCharacters</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Given the selected project and group, populate the QListWidget with any assets found using that information.</span>
+<span class="sd"> The project path comes from the QSettings, the group is a subfolder of the project.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># add project button</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span>
+
+ <span class="n">existingCharacters</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span>
+ <span class="n">files</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># find out which returned items are directories</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">existingCharacters</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isfile</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">each</span><span class="p">)):</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">&quot;.&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">==</span> <span class="s2">&quot;ma&quot;</span><span class="p">:</span>
+ <span class="n">files</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># otherwise, add each project to the combo box</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">files</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;.ma&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.populateIcon"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon">[docs]</a> <span class="k">def</span> <span class="nf">populateIcon</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Given the selected character, display the correct icon for that character in the UI.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># default</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span><span class="p">)</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span>
+
+ <span class="n">selectedCharacter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.png&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">fullPath</span><span class="p">):</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.editSelected"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected">[docs]</a> <span class="k">def</span> <span class="nf">editSelected</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find the selected character, and open that file for edit. The path is constructed using the QSettings info,</span>
+<span class="sd"> with any group as a subfolder, and lastly the selected asset/character as the last part of the path.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span>
+
+ <span class="n">selectedCharacter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">mayaFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.ma&quot;</span><span class="p">)</span>
+ <span class="n">iconFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.png&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">iconFile</span><span class="p">):</span>
+ <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">False</span>
+
+ <span class="c1"># get current file</span>
+ <span class="n">currentFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">currentFile</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">modified</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> <span class="o">==</span> <span class="kc">True</span><span class="p">:</span>
+ <span class="n">proceed</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">unsavedChanges</span><span class="p">(</span><span class="n">currentFile</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">proceed</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">prompt</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="s2">&quot;v=0&quot;</span><span class="p">,</span> <span class="n">ignoreVersion</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">typ</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span>
+ <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="k">if</span> <span class="n">proceed</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">prompt</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="s2">&quot;v=0&quot;</span><span class="p">,</span> <span class="n">ignoreVersion</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">typ</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span>
+ <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="k">if</span> <span class="n">proceed</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span>
+ <span class="k">return</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">prompt</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="s2">&quot;v=0&quot;</span><span class="p">,</span> <span class="n">ignoreVersion</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">typ</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span>
+ <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="k">if</span> <span class="n">launchUI</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">Interfaces.ART_RigCreatorUI</span> <span class="k">as</span> <span class="nn">ART_RigCreatorUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_RigCreatorUI</span><span class="p">)</span>
+ <span class="n">ART_RigCreatorUI</span><span class="o">.</span><span class="n">createUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.addSelected"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected">[docs]</a> <span class="k">def</span> <span class="nf">addSelected</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds the selected character, and references that file into the currently opened scene. The path is</span>
+<span class="sd"> constructed using the QSettings info, with any group as a subfolder, and lastly the selected asset/character</span>
+<span class="sd"> as the last part of the path.</span>
+
+<span class="sd"> Also handles namespaces, adding the new namespace to the network node of the added asset, and launches the</span>
+<span class="sd"> animationUI.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span>
+
+ <span class="n">selectedCharacter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">mayaFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.ma&quot;</span><span class="p">)</span>
+ <span class="n">iconFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.png&quot;</span><span class="p">)</span>
+
+ <span class="c1"># reference in the selected character if the file exists on drive</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">iconFile</span><span class="p">):</span>
+
+ <span class="c1"># find existing namespaces in scene</span>
+ <span class="n">namespaces</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">namespaceInfo</span><span class="p">(</span><span class="n">listOnlyNamespaces</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># reference the rig file</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span> <span class="n">loadReferenceDepth</span><span class="o">=</span><span class="s2">&quot;all&quot;</span><span class="p">,</span> <span class="n">namespace</span><span class="o">=</span><span class="n">selectedCharacter</span><span class="p">,</span>
+ <span class="n">options</span><span class="o">=</span><span class="s2">&quot;v=0&quot;</span><span class="p">)</span>
+
+ <span class="c1"># clear selection and fit view</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">viewFit</span><span class="p">()</span>
+ <span class="n">panels</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getPanel</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">&#39;modelPanel&#39;</span><span class="p">)</span>
+
+ <span class="c1"># turn on smooth shading</span>
+ <span class="k">for</span> <span class="n">panel</span> <span class="ow">in</span> <span class="n">panels</span><span class="p">:</span>
+ <span class="n">editor</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">modelPanel</span><span class="p">(</span><span class="n">panel</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">modelEditor</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">modelEditor</span><span class="p">(</span><span class="n">editor</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">displayAppearance</span><span class="o">=</span><span class="s2">&quot;smoothShaded&quot;</span><span class="p">,</span> <span class="n">displayTextures</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
+ <span class="n">textures</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># find new namespaces in scene to figure out the namespace that was created upon referencing the</span>
+ <span class="c1"># character</span>
+ <span class="n">newCharacterName</span> <span class="o">=</span> <span class="n">selectedCharacter</span>
+ <span class="n">newNamespaces</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">namespaceInfo</span><span class="p">(</span><span class="n">listOnlyNamespaces</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">newNamespaces</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">namespaces</span><span class="p">:</span>
+ <span class="n">newCharacterName</span> <span class="o">=</span> <span class="n">name</span>
+
+ <span class="c1"># add an attribute to the rig root (if needed) and set the namespace attr to the newCharacterName</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT&quot;</span><span class="p">):</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT.namespace&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT&quot;</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">&quot;namespace&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT.namespace&quot;</span><span class="p">,</span> <span class="n">newCharacterName</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="c1"># delete any interfaces that may be up</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeUI</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorDock&quot;</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorUi&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorUi&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorDock&quot;</span><span class="p">,</span> <span class="n">control</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># launch anim UI</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">stylesheetDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s2">&quot;Interfaces/StyleSheets/&quot;</span><span class="p">)</span>
+ <span class="n">stylesheets</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">sheet</span> <span class="ow">in</span> <span class="n">stylesheets</span><span class="p">:</span>
+ <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">writeQSS</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">,</span> <span class="n">sheet</span><span class="p">))</span>
+
+ <span class="kn">import</span> <span class="nn">Interfaces.ART_AnimationUI</span> <span class="k">as</span> <span class="nn">ART_AnimationUI</span>
+ <span class="n">ART_AnimationUI</span><span class="o">.</span><span class="n">run</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.unsavedChanges"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges">[docs]</a> <span class="k">def</span> <span class="nf">unsavedChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">path</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Displays a message box that warns the user of unsaved file changed and returns their response.</span>
+
+<span class="sd"> :return: Returns the user response (Save, Don&#39;t Save, Cancel)</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># message box for letting user know current file has unsaved changes</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Warning</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Current File Has Unsaved Changes!&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;Save Changes&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">YesRole</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;Don&#39;t Save&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;Cancel&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span>
+ <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="k">return</span> <span class="n">ret</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.closeUI"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI">[docs]</a> <span class="k">def</span> <span class="nf">closeUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Closes and deletes the interface for the class.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="run"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.run">[docs]</a><span class="k">def</span> <span class="nf">run</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates an instance of the class for Editing a rig. The ARTv2 menu calls on this function.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">gui</span> <span class="o">=</span> <span class="n">ART_EditRigUI</span><span class="p">(</span><span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">getMainWindow</span><span class="p">())</span>
+ <span class="n">gui</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="runAdd"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.runAdd">[docs]</a><span class="k">def</span> <span class="nf">runAdd</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates an instance of the class for adding a rig for animation. The artv2 menu calls this function.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">gui</span> <span class="o">=</span> <span class="n">ART_EditRigUI</span><span class="p">(</span><span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="n">getMainWindow</span><span class="p">())</span>
+ <span class="n">gui</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> &#187;</li>
+ </ul>
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