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| author | MobileMachine\jeremy <[email protected]> | 2017-06-06 22:59:03 -0400 |
|---|---|---|
| committer | MobileMachine\jeremy <[email protected]> | 2017-06-06 22:59:03 -0400 |
| commit | 24725fa8681f906ab44d80687c09fecc171a2896 (patch) | |
| tree | 312a601df29aca7f8db9f44082d96ebc7a679138 /Documentation/build | |
| parent | Initial commit (diff) | |
| download | artv2-24725fa8681f906ab44d80687c09fecc171a2896.tar.xz artv2-24725fa8681f906ab44d80687c09fecc171a2896.zip | |
Initial Submission
First submission of current state of ARTv2. Currently considered to be in Alpha. There are a couple of animation tools not implemented yet, and one module not implemented yet, as well as incomplete documentation.
Diffstat (limited to 'Documentation/build')
193 files changed, 41935 insertions, 0 deletions
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b/Documentation/build/.nojekyll diff --git a/Documentation/build/ART_Head.html b/Documentation/build/ART_Head.html new file mode 100644 index 0000000..6b0e3d9 --- /dev/null +++ b/Documentation/build/ART_Head.html @@ -0,0 +1,134 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" + "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>File Attributes — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/alabaster.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + + <link rel="stylesheet" href="_static/custom.css" type="text/css" /> + + + <meta name="viewport" content="width=device-width, initial-scale=0.9, maximum-scale=0.9" /> + + </head> + <body role="document"> + + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <span class="target" id="module-RigModules.ART_Head"></span><p>Class: ART_Head</p> +<p>Author: Jeremy Ernst</p> +<div class="section" id="file-attributes"> +<span id="formatting-text"></span><h1>File Attributes<a class="headerlink" href="#file-attributes" title="Permalink to this headline">¶</a></h1> +<blockquote> +<div><ul class="simple"> +<li><strong>icon:</strong> This is the image file (125x75 .png) that gets used in the RigCreatorUI</li> +<li><strong>hoverIcon:</strong> When you hover over the module in the module list, it will swap to this icon +(background changes to orange). There are .psd template files for these.</li> +<li><strong>search:</strong> These are search terms that are accepted when searching the list of modules in the +RigCreatorUI</li> +</ul> +</div></blockquote> +<dl class="class"> +<dt id="RigModules.ART_Head.ART_Head"> +<em class="property">class </em><code class="descclassname">RigModules.ART_Head.</code><code class="descname">ART_Head</code><span class="sig-paren">(</span><em>rigUiInst</em>, <em>moduleUserName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head" title="Permalink to this definition">¶</a></dt> +<dd><p>test docstring</p> +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.addAttributes"> +<code class="descname">addAttributes</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.addAttributes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.addAttributes" title="Permalink to this definition">¶</a></dt> +<dd><p>Add custom attributes this module needs to the network node.</p> +</dd></dl> + +</dd></dl> + +</div> +<div class="section" id="indices-and-tables"> +<h1>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline">¶</a></h1> +<ul class="simple"> +<li><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></li> +<li><a class="reference internal" href="py-modindex.html"><span class="std std-ref">Module Index</span></a></li> +<li><a class="reference internal" href="search.html"><span class="std std-ref">Search Page</span></a></li> +</ul> +</div> + + + </div> + </div> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h3><a href="index.html">Table Of Contents</a></h3> + <ul> +<li><a class="reference internal" href="#">File Attributes</a></li> +<li><a class="reference internal" href="#indices-and-tables">Indices and tables</a></li> +</ul> +<div class="relations"> +<h3>Related Topics</h3> +<ul> + <li><a href="index.html">Documentation overview</a><ul> + </ul></li> +</ul> +</div> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/ART_Head.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="footer"> + ©2017, Jeremy Ernst. + + | + Powered by <a href="http://sphinx-doc.org/">Sphinx 1.5.2</a> + & <a href="https://github.com/bitprophet/alabaster">Alabaster 0.7.9</a> + + | + <a href="_sources/ART_Head.rst.txt" + rel="nofollow">Page source</a> + </div> + + + + + </body> +</html>
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a/Documentation/build/_modules/Interfaces/ART_AddModuleToCanvas.html b/Documentation/build/_modules/Interfaces/ART_AddModuleToCanvas.html new file mode 100644 index 0000000..93c615e --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_AddModuleToCanvas.html @@ -0,0 +1,423 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_AddModuleToCanvas — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script 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»</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_AddModuleToCanvas</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="c1"># import statements</span> +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> + +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_AddModuleToCanvas"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas">[docs]</a><span class="k">class</span> <span class="nc">ART_AddModuleToCanvas</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This tool presents a UI that lists all modules not currently on the animation picker canvas, and allows the user</span> +<span class="sd"> to choose modules from the list to add to the animation picker canvas. This is an animator-facing tool.</span> + +<span class="sd"> .. image:: /images/addModuleToCanvas.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_AddModuleToCanvas.__init__"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">animPickerUI</span><span class="p">,</span> <span class="n">modulesToAdd</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> initialize the class, get the QSettings for the tool, and call on buildUI.</span> + +<span class="sd"> :param animPickerUI: the instance of the animation picker class that launched this class.</span> +<span class="sd"> :param modulesToAdd: A list of the modules to add, which is a list of modules currently not on the animPickerUI</span> + +<span class="sd"> """</span> + <span class="nb">super</span><span class="p">(</span><span class="n">ART_AddModuleToCanvas</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">()</span> + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"scriptPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"projectPath"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span> <span class="o">=</span> <span class="n">animPickerUI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modules</span> <span class="o">=</span> <span class="p">[]</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modulesToAdd</span> <span class="o">=</span> <span class="n">modulesToAdd</span> + + <span class="c1"># assign close event</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeEvent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">closeWin</span> + + <span class="c1"># build the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddModuleToCanvas.buildUI"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the interface for the tool, showing a list of modules not currently displayed on the picker.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyART_AddToCanvasWIN"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyART_AddToCanvasWIN"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># create the main window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># create the mainLayout</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/animPicker.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"pyART_AddToCanvasWIN"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Add Module To Canvas"</span><span class="p">)</span> + + <span class="c1"># label, listWidget, button</span> + <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Available Modules:"</span><span class="p">)</span> + <span class="n">label</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"boldFont"</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">230</span><span class="p">,</span> <span class="mi">300</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">230</span><span class="p">,</span> <span class="mi">300</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="p">)</span> + + <span class="c1"># add modules to listWidget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addModulesToList</span><span class="p">()</span> + + <span class="c1"># create add button</span> + <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Add Selected To Canvas"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addSelectedToCanvas</span><span class="p">)</span> + + <span class="c1"># show ui</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddModuleToCanvas.addModulesToList"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addModulesToList">[docs]</a> <span class="k">def</span> <span class="nf">addModulesToList</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Take the modules passed into the class, and if the modules do not already exist on the canvas, add them to</span> +<span class="sd"> the list widget.</span> + +<span class="sd"> """</span> + + <span class="n">existing</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getExistingModules</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">modulesToAdd</span><span class="p">:</span> + <span class="k">if</span> <span class="n">module</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">existing</span><span class="p">:</span> + <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + + <span class="c1"># add to listWIdget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"charNode"</span><span class="p">)</span> + + <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">,</span> <span class="p">[</span><span class="n">module</span><span class="p">,</span> <span class="n">characterNode</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddModuleToCanvas.addSelectedToCanvas"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addSelectedToCanvas">[docs]</a> <span class="k">def</span> <span class="nf">addSelectedToCanvas</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Takes the selected module in the list widget and adds it to the picker canvas. The picker UI is contained in</span> +<span class="sd"> the self.pickerUI.</span> + +<span class="sd"> """</span> + + <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span> + <span class="n">module</span> <span class="o">=</span> <span class="n">selected</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"charNode"</span><span class="p">)</span> + + <span class="c1"># get inst</span> + <span class="n">modType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleType"</span><span class="p">)</span> + <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">mod</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">"RigModules."</span> <span class="o">+</span> <span class="n">modType</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="n">modType</span><span class="p">])</span> + <span class="n">reload</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span> + + <span class="c1"># get the class name from that module file (returns RigModules.ART_Root.ART_Root for example)</span> + <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">mod</span><span class="p">,</span> <span class="n">mod</span><span class="o">.</span><span class="n">className</span><span class="p">)</span> + + <span class="c1"># find the instance of that module</span> + <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modName</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moduleInst</span><span class="p">)</span> + + <span class="n">scene</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentCanvasTab</span><span class="p">()</span> + + <span class="c1"># find out if charNode has a namespace</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">):</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">)</span> <span class="o">+</span> <span class="s2">":"</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="s2">""</span> + + <span class="c1"># pass in the network node and the namespace</span> + <span class="n">picker</span> <span class="o">=</span> <span class="n">moduleInst</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">(</span><span class="n">scene</span><span class="o">.</span><span class="n">sceneRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">(),</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">,</span> <span class="n">module</span><span class="p">,</span> <span class="n">namespace</span><span class="p">)</span> + <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">picker</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #mirror the module's pickerBorderItem if needed</span> + <span class="c1"># =======================================================================</span> + <span class="k">if</span> <span class="n">picker</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">==</span> <span class="kc">True</span><span class="p">:</span> + <span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + <span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">()</span> <span class="o">*</span> <span class="mi">2</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">))</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span> + <span class="k">if</span> <span class="n">children</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorChildren</span><span class="p">(</span><span class="n">children</span><span class="p">)</span> + + <span class="n">row</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">row</span><span class="p">(</span><span class="n">selected</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">takeItem</span><span class="p">(</span><span class="n">row</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddModuleToCanvas.mirrorChildren"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.mirrorChildren">[docs]</a> <span class="k">def</span> <span class="nf">mirrorChildren</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">children</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Take the passed in children and mirror the item so the text is not backwards. When a module is added to the</span> +<span class="sd"> canvas, if it was a right side module, it will be mirrored. This then unmirrors the text.</span> + +<span class="sd"> :param children: List of QGraphicsSimpleTextItems that need to be mirrored.</span> + +<span class="sd"> """</span> + + <span class="c1"># for mirroring text on any child items of a pickerBorderItem</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsSimpleTextItem</span><span class="p">:</span> + <span class="n">child</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + <span class="n">child</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">child</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="mf">0.0</span><span class="p">))</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span> + <span class="k">if</span> <span class="n">children</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorChildren</span><span class="p">(</span><span class="n">children</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_AddModuleToCanvas.getCurrentCanvasTab"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getCurrentCanvasTab">[docs]</a> <span class="k">def</span> <span class="nf">getCurrentCanvasTab</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Get the current tab of the current character of the animation picker.</span> +<span class="sd"> :return: returns the QGraphicsScene that items can then be added to.</span> + +<span class="sd"> """</span> + <span class="c1"># get the current tab index and the widget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span> + <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + + <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + + <span class="k">return</span> <span class="n">scene</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddModuleToCanvas.getExistingModules"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getExistingModules">[docs]</a> <span class="k">def</span> <span class="nf">getExistingModules</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Find all existing modules on the canvas and return those modules as a list.</span> +<span class="sd"> :return: List of modules whose picker exists on the canvas.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the current tab index and the widget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"charNode"</span><span class="p">)</span> + <span class="n">characterNodeModules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".rigModules"</span><span class="p">)</span> + + <span class="n">namespace</span> <span class="o">=</span> <span class="kc">None</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">):</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">)</span> <span class="o">+</span> <span class="s2">":"</span> + + <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get the children of the current tab widget</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + + <span class="c1"># if we find a tab widget, search for the gfxScene</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span> + <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + + <span class="c1"># get all items in the gfxScene</span> + <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span> + <span class="c1"># if we find our top level picker item (the borderItem), get it's data</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span> <span class="ow">or</span> <span class="n">item</span><span class="o">.</span><span class="n">type</span><span class="p">()</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span> + <span class="n">module</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">namespace</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">if</span> <span class="n">module</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">returnData</span><span class="p">:</span> + <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">module</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="k">if</span> <span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="n">module</span><span class="p">)</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">returnData</span><span class="p">:</span> + <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="n">module</span><span class="p">)</span> + + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">selectedTab</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">returnData</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddModuleToCanvas.closeWin"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.closeWin">[docs]</a> <span class="k">def</span> <span class="nf">closeWin</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> deletes the UI.</span> + +<span class="sd"> """</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyART_AddToCanvasWIN"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a 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\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_AddModuleUI.html b/Documentation/build/_modules/Interfaces/ART_AddModuleUI.html new file mode 100644 index 0000000..e58ae55 --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_AddModuleUI.html @@ -0,0 +1,448 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_AddModuleUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_AddModuleUI</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> + +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + +<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">"Add Module"</span> +<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">"pyArtAddModuleUi"</span> + + +<div class="viewcode-block" id="ART_AddModule_UI"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_AddModule_UI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This class builds a UI used by the rig creator, and is called when a user pushed a module button to add to their</span> +<span class="sd"> rig. This UI presents options like prefix, suffix, and ability to specify the parent module bone.</span> + +<span class="sd"> .. image:: /images/addModuleUI.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_AddModule_UI.__init__"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="n">className</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Initialize the class, taking in the base name of the module to be added, the name of the class of the module</span> +<span class="sd"> to be added, and the instance of the rig creator UI. Then build the interface for the tool.</span> + +<span class="sd"> :param baseName: The base name of the module to be added, defined in the module class file at the top.</span> +<span class="sd"> :param className: The class name of the module to be added, so we can then initialize that module.</span> +<span class="sd"> :param rigUiInst: The instance of the rig creator UI, from which this function was called.</span> + +<span class="sd"> """</span> + + <span class="nb">super</span><span class="p">(</span><span class="n">ART_AddModule_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + + <span class="c1"># create class variables</span> + <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> <span class="o">=</span> <span class="n">baseName</span> + <span class="bp">self</span><span class="o">.</span><span class="n">className</span> <span class="o">=</span> <span class="n">className</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span> <span class="o">=</span> <span class="n">rigUiInst</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">220</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">520</span><span class="p">))</span> + + <span class="c1"># create the background</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"mid"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + + <span class="c1"># create the layout for the widgets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span><span class="p">)</span> + + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Choose Parent Bone"</span><span class="p">)</span> + <span class="n">label</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="n">label</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignCenter</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">"Search..."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">searchList</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="p">)</span> + + <span class="c1"># add items to listWidget</span> + <span class="n">parents</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">getViableParents</span><span class="p">()</span> + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">parents</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">bone</span> <span class="o">==</span> <span class="s2">"root"</span><span class="p">:</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">parents</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">setCurrentRow</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="c1"># create the prefix pair of fields</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Prefix: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot connection</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span> + + <span class="c1"># create the suffix pair of fields</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Suffix: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot connection</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Module Name: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">baseName</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignHCenter</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="p">)</span> + + <span class="c1"># set preview font</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + + <span class="n">spacerItem1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem1</span><span class="p">)</span> + + <span class="c1"># special cases (arms and legs)</span> + <span class="n">specialCaseModules</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"ART_Leg_Standard"</span><span class="p">,</span> <span class="s2">"ART_Arm_Standard"</span><span class="p">]</span> + <span class="k">if</span> <span class="n">className</span> <span class="ow">in</span> <span class="n">specialCaseModules</span><span class="p">:</span> + <span class="c1"># spacer</span> + <span class="n">groupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">""</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">groupBox</span><span class="p">)</span> + <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">groupBox</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">radioButtonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">radioButtonLayout</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightRadioBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRadioButton</span><span class="p">(</span><span class="s2">"Right Side"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">leftRadioBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRadioButton</span><span class="p">(</span><span class="s2">"Left Side"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">radioButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rightRadioBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">radioButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">leftRadioBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">leftRadioBtn</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># spacer</span> + <span class="n">spacerItem2</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem2</span><span class="p">)</span> + + <span class="c1"># create button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"CREATE"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot on create button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createModule</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">setFocus</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddModule_UI.updatePreview"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.updatePreview">[docs]</a> <span class="k">def</span> <span class="nf">updatePreview</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Read the prefix and suffix QLineEdits, append an underscore, and update the previewName QLabel with the</span> +<span class="sd"> prefix, basename, and suffix to show what the final module name will be.</span> + +<span class="sd"> """</span> + + <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="n">string</span> <span class="o">=</span> <span class="s2">""</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">string</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">"_"</span> + + <span class="n">string</span> <span class="o">+=</span> <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">string</span> <span class="o">+=</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">suffix</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddModule_UI.createModule"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.createModule">[docs]</a> <span class="k">def</span> <span class="nf">createModule</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiate our module class to create with the user specified name, creating the network node, building</span> +<span class="sd"> the Skeleton Settings UI for the module, adding the joint mover for that module (importing the joint mover</span> +<span class="sd"> file), and adding the joint mover to the outliner.</span> + +<span class="sd"> """</span> + + <span class="n">mod</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">"RigModules."</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">className</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">className</span><span class="p">])</span> + <span class="n">reload</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span> + + <span class="c1"># get the class name from that module file (returns RigModules.ART_Root.ART_Root for example)</span> + <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">mod</span><span class="p">,</span> <span class="n">mod</span><span class="o">.</span><span class="n">className</span><span class="p">)</span> + <span class="n">jmPath</span> <span class="o">=</span> <span class="n">mod</span><span class="o">.</span><span class="n">jointMover</span> + + <span class="c1"># find the instance of that module and call on the skeletonSettings_UI function</span> + <span class="n">userSpecName</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="c1"># check to see if a module already has that name</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">validName</span> <span class="o">=</span> <span class="kc">False</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">name</span> <span class="o">==</span> <span class="n">userSpecName</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">"Name Exists"</span><span class="p">,</span> + <span class="n">message</span><span class="o">=</span><span class="s2">"A module with that name already exists. Please enter a unique name."</span><span class="p">,</span> + <span class="n">icon</span><span class="o">=</span><span class="s2">"critical"</span><span class="p">)</span> + <span class="k">return</span> + + <span class="c1"># call functions to create network node, skeleton settings UI</span> + <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">,</span> <span class="n">userSpecName</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moduleInst</span><span class="p">)</span> <span class="c1"># add this instance to the ui's list of module instances</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="n">moduleInst</span><span class="o">.</span><span class="n">buildNetwork</span><span class="p">()</span> + + <span class="c1"># figure out side</span> + <span class="n">specialCaseModules</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"ART_Leg_Standard"</span><span class="p">,</span> <span class="s2">"ART_Arm_Standard"</span><span class="p">]</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">className</span> <span class="ow">in</span> <span class="n">specialCaseModules</span><span class="p">:</span> + <span class="n">side</span> <span class="o">=</span> <span class="s2">"Left"</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rightRadioBtn</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="n">side</span> <span class="o">=</span> <span class="s2">"Right"</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".side"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".side"</span><span class="p">,</span> <span class="s2">"Right"</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># build new jmPath name</span> + <span class="n">jmPath</span> <span class="o">=</span> <span class="n">jmPath</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">".ma"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">side</span> <span class="o">+</span> <span class="s2">".ma"</span> + + <span class="n">moduleInst</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">jointMover_Build</span><span class="p">(</span><span class="n">jmPath</span><span class="p">)</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">addJointMoverToOutliner</span><span class="p">()</span> + + <span class="c1"># update the created joints attribute on the network node with the new names</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">"_"</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">suffix</span> + + <span class="n">createdBones</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + <span class="n">createdBones</span> <span class="o">=</span> <span class="n">createdBones</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + + <span class="n">attrString</span> <span class="o">=</span> <span class="s2">""</span> + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span> + <span class="n">attrString</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">bone</span> <span class="o">+</span> <span class="n">suffix</span> <span class="o">+</span> <span class="s2">"::"</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">,</span> <span class="n">attrString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># update the self.currentParent label and the parentModuleBone attr on the network node</span> + <span class="n">parent</span> <span class="o">=</span> <span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># parent the joint mover to the offset mover of the parent</span> + <span class="n">mover</span> <span class="o">=</span> <span class="s2">""</span> + + <span class="k">if</span> <span class="n">parent</span> <span class="o">==</span> <span class="s2">"root"</span><span class="p">:</span> + <span class="n">mover</span> <span class="o">=</span> <span class="s2">"root_mover"</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># find the parent mover name to parent to</span> + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">userSpecName</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">userSpecName</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">)</span> + + <span class="c1"># create the connection geo between the two</span> + <span class="n">globalMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findGlobalMoverFromName</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setToolTo</span><span class="p">(</span><span class="s2">"moveSuperContext"</span><span class="p">)</span> + + <span class="n">utils</span><span class="o">.</span><span class="n">fitViewAndShade</span><span class="p">()</span> + + <span class="c1"># delete the UI</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span> + + <span class="c1"># obey the current UI visibility toggles</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">setMoverVisibility</span><span class="p">()</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">populateNetworkList</span><span class="p">()</span> + + <span class="c1"># turn on aim mode</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">aimMode</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddModule_UI.searchList"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.searchList">[docs]</a> <span class="k">def</span> <span class="nf">searchList</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Get the search text from the QLineEdit and search the items in the QListWidget for any matches. Anything that</span> +<span class="sd"> does not match will be hidden in the QListWidget.</span> + +<span class="sd"> """</span> + + <span class="n">searchText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">lwItem</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="n">lwItem</span><span class="o">.</span><span class="n">text</span><span class="p">()</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="n">searchText</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">lwItem</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">lwItem</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_AddOrRemoveInfluences.html b/Documentation/build/_modules/Interfaces/ART_AddOrRemoveInfluences.html new file mode 100644 index 0000000..6d37e65 --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_AddOrRemoveInfluences.html @@ -0,0 +1,457 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_AddOrRemoveInfluences — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" 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href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_AddOrRemoveInfluences</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span> + +<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_AddOrRemoveInfluences"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences">[docs]</a><span class="k">class</span> <span class="nc">ART_AddOrRemoveInfluences</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> This class is used to list influences in or out of the current skinCluster, and then remove or add said</span> +<span class="sd"> influences given current selection.</span> + +<span class="sd"> It is called from this button, found after finalizing your setup:</span> +<span class="sd"> .. image:: /images/addRemoveInfsButton.png</span> + +<span class="sd"> This is what the full interface looks like:</span> +<span class="sd"> .. image:: /images/addRemoveInfs.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_AddOrRemoveInfluences.__init__"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, taking in the instance of the rig creator skin tools interface. Get settings values</span> +<span class="sd"> from QSettings. Build the interface.</span> + +<span class="sd"> :param mainUI: Instance of the skin tools interface.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span> + + <span class="c1"># build the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildInterface</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddOrRemoveInfluences.buildInterface"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.buildInterface">[docs]</a> <span class="k">def</span> <span class="nf">buildInterface</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the interface for the tool, finding all joints that compose the asset, comparing them to joints in the</span> +<span class="sd"> skinCluster, then separating the initial list into joints in the cluster, and joints not in the cluster.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_addRemoveInfsWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_addRemoveInfsWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># launch a UI to get the name information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainWidget</span><span class="p">)</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_addRemoveInfsWin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Add/Remove Influences"</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the ui</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">450</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">450</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">450</span><span class="p">))</span> + + <span class="c1"># create the background image</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"dark"</span><span class="p">)</span> + + <span class="c1"># create the main layout for the widgets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_frame</span><span class="p">)</span> + + <span class="c1"># two layouts needed for the widget layout. left side = vertical layout for filters,</span> + <span class="c1"># search, and list. right layout = vertical layout for buttons</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="p">)</span> + + <span class="c1"># left side: filters, search, list</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"Show Influences In Skin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"Show Influences Not In Skin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_ShowInfsFilter</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">"Search..."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_Search</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span> + + <span class="c1"># right side: add button, remove button, prune weights, remove unused button</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Refresh"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">300</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Add"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_addInf</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Remove"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_addInf</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Remove Unused"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_addInf</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Prune Weights"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_prune</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># populate infList</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">()</span> + + <span class="c1"># show window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_RefreshSelection</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Regenerate the lists comparing all joints of the rig to joints in the skin cluster and joints not in the</span> +<span class="sd"> skinCluster. Clear the listWidgets and refresh with new data.</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + + <span class="c1"># get selection, find skin cluster, find influences in skinCluster, and populate listWidget</span> + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selection</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">selection</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">skinCluster</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">skinInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">inf</span> <span class="ow">in</span> <span class="n">skinInfs</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">inf</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_ShowInfsFilter</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Change what is displayed in the QListWidget based on the QComboBox setting of which joints to show: those in</span> +<span class="sd"> the skinCluster, or those not in the skinCluster.</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + <span class="n">currentIndex</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selection</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">selection</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">skinCluster</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">skinInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="c1"># if filter set to show infs in cluster:</span> + <span class="k">if</span> <span class="n">currentIndex</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">skinInfs</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="c1"># if filter set to show non-skinned infs</span> + <span class="k">if</span> <span class="n">currentIndex</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="c1"># get full path</span> + <span class="n">dagPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">skinInfs</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">long</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">rootJoint</span> <span class="o">=</span> <span class="n">dagPath</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"|"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"|"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">currentSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># get all joints</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">rootJoint</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">skeleton</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span> + + <span class="c1"># compare all joints to infs list</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">skeleton</span><span class="p">:</span> + <span class="k">if</span> <span class="n">each</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">skinInfs</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_Search"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_Search">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_Search</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Hides all items in the QListWidget, then compares the QLineEdit search text with each item in the QListWidget,</span> +<span class="sd"> and if the search text is found in the text of an item, show that QListWidgetItem.</span> + +<span class="sd"> """</span> + + <span class="n">searchKey</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + + <span class="c1"># get all items in the joint list</span> + <span class="n">allItems</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">itemName</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="n">allItems</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">item</span><span class="p">,</span> <span class="n">itemName</span><span class="p">])</span> + + <span class="c1"># hide all items in list</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">allItems</span><span class="p">:</span> + <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># find items in list with search key and show item</span> + <span class="k">if</span> <span class="n">searchKey</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"*"</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="n">matchedItems</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">searchKey</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchFlag</span><span class="o">.</span><span class="n">MatchWildcard</span><span class="p">)</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">matchedItems</span><span class="p">:</span> + <span class="n">item</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">matchedItems</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">searchKey</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchFlag</span><span class="o">.</span><span class="n">MatchContains</span><span class="p">)</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">matchedItems</span><span class="p">:</span> + <span class="n">item</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_addInf</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">add</span><span class="p">,</span> <span class="n">removeUnused</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Either add, or remove, selected influences from the QListWidget to/from the skinCluster. (the main function)</span> + +<span class="sd"> :param add: Whether or not to add or remove.</span> +<span class="sd"> :param removeUnused: If this flag is set, remove any unweighted influences in the skinCluster.</span> + +<span class="sd"> """</span> + + <span class="c1"># get current selection in scene</span> + <span class="n">currentSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># get selected items in infList</span> + <span class="n">selectedItems</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span> + + <span class="c1"># find the skinCluster</span> + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selection</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">selection</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="c1"># removed unused influences</span> + <span class="k">if</span> <span class="n">removeUnused</span><span class="p">:</span> + <span class="n">weightedInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">weightedInfluence</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">allInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">inf</span> <span class="ow">in</span> <span class="n">allInfs</span><span class="p">:</span> + <span class="k">if</span> <span class="n">inf</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">weightedInfs</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ri</span><span class="o">=</span><span class="n">inf</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_ShowInfsFilter</span><span class="p">()</span> + <span class="k">return</span> + + <span class="c1"># add selectedItems to the skinCluster</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">selectedItems</span><span class="p">:</span> + <span class="k">if</span> <span class="n">add</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ai</span><span class="o">=</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">(),</span> <span class="n">wt</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">lw</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">add</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ri</span><span class="o">=</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="c1"># refresh list</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_ShowInfsFilter</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_prune"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_prune">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_prune</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Calls on Maya's built in prune skin weights tool.</span> + +<span class="sd"> """</span> + + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"PruneSmallWeightsOptions;"</span><span class="p">)</span> + + <span class="c1"># get current selection in scene</span> + <span class="n">currentSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># refresh lists</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_ShowInfsFilter</span><span class="p">()</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a 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\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_AimModeUI.html b/Documentation/build/_modules/Interfaces/ART_AimModeUI.html new file mode 100644 index 0000000..3e4e42d --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_AimModeUI.html @@ -0,0 +1,326 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_AimModeUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_AimModeUI</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> + +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_AimMode"><a class="viewcode-back" href="../../aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode">[docs]</a><span class="k">class</span> <span class="nc">ART_AimMode</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> This class creates a tool that allows a rigger to toggle aim mode for a given selection of modules. Aim mode</span> +<span class="sd"> ensures that the parent joints in a joint mover are always aiming at their children.</span> + +<span class="sd"> This tool can be called from the toolbar on the Rig Creator UI from the following button:</span> +<span class="sd"> .. image:: /images/aimModeButton.png</span> + +<span class="sd"> The full interface looks like this:</span> +<span class="sd"> .. image:: /images/aimMode.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_AimMode.__init__"><a class="viewcode-back" href="../../aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, getting the QSettings for the tool, and building the Aim Mode interface.</span> + +<span class="sd"> :param mainUI: The instance of the Rig Creator UI this tool was called from.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span> + + <span class="c1"># build the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildAimModeUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AimMode.buildAimModeUI"><a class="viewcode-back" href="../../aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.buildAimModeUI">[docs]</a> <span class="k">def</span> <span class="nf">buildAimModeUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the Aim Mode interface, finding all modules that have the ability to aim, and listing those modules</span> +<span class="sd"> as well as their current aim status.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_AimModeWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_AimModeWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># launch a UI to get the name information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_AimModeWin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Aim Mode"</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">))</span> + + <span class="c1"># create the background image</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_frame</span><span class="p">)</span> + + <span class="c1"># create the layout for the widgets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_widgetLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span> + + <span class="c1"># add the QListWidget Frame</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">275</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">275</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="c1"># create the list widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">MultiSelection</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">setSpacing</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span> + + <span class="c1"># add the layout for the buttons</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_buttonLayoutAll</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_buttonLayoutAll</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_buttonLayoutAll</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">20</span><span class="p">)</span> + + <span class="c1"># add the selection buttons</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_buttonLayoutAll</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Select All"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">selectAll</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Clear Selection"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># spacer</span> + <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span> + + <span class="c1"># add the buttons for reset settings and reset transforms</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"On"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Turn on Aim Mode for selected modules."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeUI_Toggle</span><span class="p">,</span> <span class="kc">True</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Off"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Turn off Aim Mode for selected modules."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeUI_Toggle</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># populate the list widget</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="c1"># get module name</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + + <span class="c1"># figure out if the module supports aimMode</span> + <span class="n">canAim</span> <span class="o">=</span> <span class="kc">False</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".canAim"</span><span class="p">):</span> + <span class="n">canAim</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".canAim"</span><span class="p">)</span> + + <span class="c1"># see if it is currently in aimMode</span> + <span class="n">aimMode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".aimMode"</span><span class="p">)</span> + + <span class="c1"># if it does, add it to the listwidget</span> + <span class="k">if</span> <span class="n">canAim</span><span class="p">:</span> + + <span class="c1"># font</span> + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># create the listWidgetItem</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span> + <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + + <span class="n">pixmapOff</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span> + <span class="n">pixmapOff</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="n">iconOff</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmapOff</span><span class="p">)</span> + + <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">iconOff</span><span class="p">,</span> <span class="n">moduleName</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">headerFont</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setTextAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignCenter</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">,</span> <span class="p">[</span><span class="n">icon</span><span class="p">,</span> <span class="n">iconOff</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">aimMode</span><span class="p">:</span> + <span class="n">item</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> + + <span class="c1"># show the window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AimMode.aimModeUI_Toggle"><a class="viewcode-back" href="../../aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.aimModeUI_Toggle">[docs]</a> <span class="k">def</span> <span class="nf">aimModeUI_Toggle</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Calls on each selected module's aimMode function and sets the aimMode based on the passed in state.</span> + +<span class="sd"> :param state: Whether to turn aim mode on or off.</span> + +<span class="sd"> """</span> + + <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span> + <span class="n">items</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="n">items</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="k">if</span> <span class="n">state</span><span class="p">:</span> + <span class="n">each</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">state</span><span class="p">:</span> + <span class="n">each</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)[</span><span class="mi">1</span><span class="p">])</span> + + <span class="c1"># call on each selected module's aimMode function</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">name</span> + <span class="k">if</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span> + <span class="n">each</span><span class="o">.</span><span class="n">aimMode</span><span class="p">(</span><span class="n">state</span><span class="p">)</span> + + <span class="c1"># clear selection</span> + <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">()</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" 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»</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_AnimationUI</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="c1"># import statements</span> +<span class="kn">import</span> <span class="nn">json</span> +<span class="kn">import</span> <span class="nn">os</span> +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> + +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + +<span class="c1"># maya 2016< maya2017> compatability</span> +<span class="k">try</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span> +<span class="k">except</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span> + +<span class="n">_instances</span> <span class="o">=</span> <span class="p">[]</span> + + +<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Get Maya's window as a QWidget and return the item in memory.</span> + +<span class="sd"> :return: a QWidget of Maya's window</span> + +<span class="sd"> """</span> + + <span class="c1"># get maya's window as QWidget</span> + <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span> + <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span> + <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span> + <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div> + + +<div class="viewcode-block" id="ART_AnimationUI"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI">[docs]</a><span class="k">class</span> <span class="nc">ART_AnimationUI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This class creates the main animation interface that houses the control picker and the buttons for the animation</span> +<span class="sd"> tools. This is the main interface that animators will interact with.</span> + +<span class="sd"> .. image:: /images/animationUI.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_AnimationUI.__init__"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, getting the QSettings, writing the stylesheets, and calling on the method to build</span> +<span class="sd"> the interface.</span> + +<span class="sd"> """</span> + + <span class="n">_instances</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> + + <span class="nb">super</span><span class="p">(</span><span class="n">ART_AnimationUI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"scriptPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"projectPath"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">center</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QPointF</span><span class="p">(</span><span class="mf">210.000000</span><span class="p">,</span> <span class="mf">287.500000</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">scale</span> <span class="o">=</span> <span class="mf">1.0</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJobs</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># assign close event</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeEvent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">closeEvent</span> + + <span class="c1"># write out qss based on user settings</span> + <span class="n">stylesheetDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s2">"Interfaces/StyleSheets/"</span><span class="p">)</span> + <span class="n">stylesheets</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">sheet</span> <span class="ow">in</span> <span class="n">stylesheets</span><span class="p">:</span> + <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">writeQSS</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">,</span> <span class="n">sheet</span><span class="p">))</span> + + <span class="c1"># build the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.buildUI"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the animation UI that houses the area for control pickers and a sidebar for animation tools.</span> + +<span class="sd"> """</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># create the mainLayout</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/animPicker.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">550</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">550</span><span class="p">,</span> <span class="mi">750</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">550</span><span class="p">,</span> <span class="mi">750</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"pyART_AnimTools_Win"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Animation Tools"</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #create the menu bar</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">menuBar</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMenuBar</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">menuBar</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">menuBar</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #create the picker toolbar layout</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"dark"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">50</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">50</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">setDirection</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QBoxLayout</span><span class="o">.</span><span class="n">RightToLeft</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addStretch</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">setSpacing</span><span class="p">(</span><span class="mi">4</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #picker toolbar buttons</span> + <span class="c1"># =======================================================================</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Edit"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">90</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">90</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editPicker</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Make module pickers editable (move, scale, rotate)"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Create"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">90</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">90</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Create a new picker for the given character."</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createNewPicker</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/removeModule.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeModuleFromPickerUI</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Remove a module's picker from the canvas."</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/movePicker.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">movePickerToTab</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Move a picker from one tab to another."</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/moduleList.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addModuleToPickerUI</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Add a module's picker to the current canvas."</span><span class="p">)</span> + + <span class="c1"># background image button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/background.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Change the background of the current picker tab."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeBackground</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + + <span class="n">buttonGrp</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QButtonGroup</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="p">)</span> + <span class="n">buttonGrp</span><span class="o">.</span><span class="n">setExclusive</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/normalSelect_On.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Change picker selection mode to normal selection"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toggleDragState</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/dragSelect.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Change picker selection mode to drag selection"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toggleDragState</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/commentMode.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Add Comment Box Mode"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toggleDragState</span><span class="p">)</span> + + <span class="n">buttonGrp</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="p">)</span> + <span class="n">buttonGrp</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="p">)</span> + <span class="n">buttonGrp</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="p">)</span> + + <span class="c1"># self.toolbarLayout.addSpacerItem(QtWidgets.QSpacerItem(10, 0))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/save.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">savePicker</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Save a picker file"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/load.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">loadPicker</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Load a picker file"</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #create the horizontal layout, with the left column giving us the picker canvas area,</span> + <span class="c1"># and the right a toolbar for animation tools</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainLeftColumnLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainLeftColumnLayout</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainRightColumnLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainRightColumnLayout</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #left column - picker canvas</span> + <span class="c1"># =======================================================================</span> + + <span class="sd">"""</span> +<span class="sd"> the picker canvas will consist of a tab layout at the top, one per character in scene,</span> +<span class="sd"> and in each of those tabs, another tab layout to hold the pages of the picker</span> +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"epic"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLeftColumnLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">700</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">700</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"tabVariant"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="mi">670</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="mi">670</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span> + + <span class="c1"># look for characters in scene to create character tabs</span> + <span class="n">charactersFound</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">charactersFound</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">"No characters found in scene."</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #right column - toolbar</span> + <span class="c1"># =======================================================================</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"epic2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainRightColumnLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">80</span><span class="p">,</span> <span class="mi">750</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">80</span><span class="p">,</span> <span class="mi">750</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span> + + <span class="c1"># Select Controls</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/animSelect.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectAllCtrls</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Select All Controls"</span><span class="p">)</span> + + <span class="c1"># Export Motion</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/export.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMotion</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Export Motion"</span><span class="p">)</span> + + <span class="c1"># Import Motion</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/import.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">importMotion</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Import Motion"</span><span class="p">)</span> + + <span class="c1"># Match Over Frame Range</span> + + <span class="n">movie</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QMovie</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/matchRange.gif"</span><span class="p">))</span> + <span class="n">movie</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">matchOverRange</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Match Over Frame Range"</span><span class="p">)</span> + + <span class="n">movie</span><span class="o">.</span><span class="n">frameChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setButtonIcon</span><span class="p">,</span> <span class="n">movie</span><span class="p">))</span> + <span class="n">movie</span><span class="o">.</span><span class="n">start</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">movie</span><span class="o">.</span><span class="n">loopCount</span><span class="p">()</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">movie</span><span class="o">.</span><span class="n">finished</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">movie</span><span class="o">.</span><span class="n">start</span><span class="p">())</span> + + <span class="c1"># Reset Module</span> + <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/animReset.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"toolbar"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigCtrls</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Reset modules tool"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="mi">600</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.setButtonIcon"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.setButtonIcon">[docs]</a> <span class="k">def</span> <span class="nf">setButtonIcon</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">movie</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Sets the icon of the matchRangeBtn to the next frame in the passed in movie. Note: This was a test function</span> +<span class="sd"> to see if animated gifs could be used as buttons.</span> + +<span class="sd"> :param movie: The movie whose frame to change.</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">movie</span><span class="o">.</span><span class="n">currentPixmap</span><span class="p">()))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.findCharacters"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.findCharacters">[docs]</a> <span class="k">def</span> <span class="nf">findCharacters</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Finds all assets in the scene built with ARTv2, and creates a picker tab for each one in the animation UI.</span> + +<span class="sd"> """</span> + + <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + <span class="n">characterNodes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"rigModules"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">characterNodes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">characterNodes</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="k">return</span> <span class="kc">False</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># go through each node, find the character name, the namespace on the node, and the picker attribute</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">characterNodes</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".name"</span><span class="p">)</span> + + <span class="n">picker</span> <span class="o">=</span> <span class="kc">False</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".pickerFile"</span><span class="p">):</span> + <span class="n">pickerFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".pickerFile"</span><span class="p">)</span> + <span class="n">pickerPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Pickers/"</span><span class="p">)</span> + + <span class="n">picker</span> <span class="o">=</span> <span class="kc">True</span> + + <span class="c1"># create the tab for the given namespace</span> + <span class="n">characterWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="n">characterWidget</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"charNode"</span><span class="p">,</span> <span class="n">node</span><span class="p">)</span> + <span class="n">characterWidget</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">720</span><span class="p">)</span> + <span class="n">characterWidget</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">720</span><span class="p">)</span> + <span class="n">characterWidget</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"namespace"</span><span class="p">,</span> <span class="n">namespace</span><span class="p">)</span> + + <span class="c1"># add the icon found on the node's icon path attribute to the tab</span> + <span class="n">iconPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".iconPath"</span><span class="p">)</span> + <span class="n">iconPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">iconPath</span><span class="p">)</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">iconPath</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">characterWidget</span><span class="p">,</span> <span class="n">icon</span><span class="p">,</span> <span class="s2">""</span><span class="p">)</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">indexOf</span><span class="p">(</span><span class="n">characterWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setTabToolTip</span><span class="p">(</span><span class="n">index</span><span class="p">,</span> <span class="n">namespace</span><span class="p">)</span> + + <span class="c1"># if a picker file existed, load it. Otherwise, display an image telling the user to either</span> + <span class="c1"># load a file or create a picker</span> + <span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">(</span><span class="n">characterWidget</span><span class="p">)</span> + <span class="n">frame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">720</span><span class="p">)</span> + <span class="n">frame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">720</span><span class="p">)</span> + <span class="n">frame</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span> + <span class="s2">"background-image: url("</span> <span class="o">+</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/noPicker.png"</span><span class="p">)</span> <span class="o">+</span> <span class="s2">");"</span><span class="p">)</span> + + <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">frame</span><span class="p">)</span> + <span class="n">layout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">150</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">241</span><span class="p">)</span> + + <span class="c1"># add help gif</span> + <span class="n">movie_screen</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="n">frame</span><span class="p">)</span> + <span class="n">movie_screen</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background: transparent;"</span><span class="p">)</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">movie_screen</span><span class="p">)</span> + <span class="n">moviePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"Help/createPicker.gif"</span><span class="p">)</span> + <span class="n">movie</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QMovie</span><span class="p">(</span><span class="n">moviePath</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QByteArray</span><span class="p">())</span> + <span class="n">movie</span><span class="o">.</span><span class="n">setCacheMode</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QMovie</span><span class="o">.</span><span class="n">CacheAll</span><span class="p">)</span> + <span class="n">movie</span><span class="o">.</span><span class="n">setSpeed</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span> + <span class="n">movie_screen</span><span class="o">.</span><span class="n">setMovie</span><span class="p">(</span><span class="n">movie</span><span class="p">)</span> + + <span class="n">movie</span><span class="o">.</span><span class="n">start</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">picker</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">loadPicker</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">pickerPath</span><span class="p">,</span> <span class="n">pickerFile</span><span class="p">))</span> + + <span class="k">return</span> <span class="kc">True</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.createNewPicker"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.createNewPicker">[docs]</a> <span class="k">def</span> <span class="nf">createNewPicker</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">bypass</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Create a new control picker for the given character tab. This will remove the help gif and replace it with a</span> +<span class="sd"> blank canvas that module pickers can be added to (using ART_AddModuleToCanvas).</span> + +<span class="sd"> :param bypass: Whether or not to bypass the QMessageBox confirming the creation of a new picker.</span> +<span class="sd"> This is used when loading a picker from file. bypass will be set to True.</span> + +<span class="sd"> :return: returns the QTabWidget for this character's picker.</span> + +<span class="sd"> .. seealso:: ART_AddModuleToCanvas</span> + +<span class="sd"> """</span> + + <span class="c1"># get the current tab index and the widget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">closeWidget</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="c1"># get the tab text</span> + <span class="n">character</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">tabToolTip</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">bypass</span><span class="p">:</span> + <span class="c1"># display a message confirming new picker creation for given character</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Create a New Picker for "</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">character</span><span class="p">)</span> <span class="o">+</span> <span class="s2">" ?"</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Question</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">"Yes"</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">YesRole</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">"Cancel"</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span> + <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="c1"># if the user selected "Yes", delete the old widget</span> + <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">closeWidget</span><span class="p">:</span> + <span class="n">each</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span> + <span class="n">each</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">update</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="k">return</span> + + <span class="k">else</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">closeWidget</span><span class="p">:</span> + <span class="n">each</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span> + <span class="n">each</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">update</span><span class="p">()</span> + + <span class="c1"># now add a new tab widget to our character tabs, with a new tab named "Main"</span> + <span class="n">pickerTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">(</span><span class="n">widget</span><span class="p">)</span> + <span class="n">pickerTabs</span><span class="o">.</span><span class="n">currentChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerTabChange</span><span class="p">)</span> + + <span class="n">pickerTabs</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">444</span><span class="p">,</span> <span class="mi">632</span><span class="p">)</span> + <span class="n">pickerTabs</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">444</span><span class="p">,</span> <span class="mi">632</span><span class="p">)</span> + + <span class="c1"># add 'add tab' button</span> + <span class="n">addTabBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Add Tab"</span><span class="p">)</span> + <span class="n">addTabBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">addTabBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Add Picker Tab"</span><span class="p">)</span> + <span class="n">addTabBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addTab</span><span class="p">,</span> <span class="n">pickerTabs</span><span class="p">))</span> + <span class="n">pickerTabs</span><span class="o">.</span><span class="n">setCornerWidget</span><span class="p">(</span><span class="n">addTabBtn</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">TopRightCorner</span><span class="p">)</span> + + <span class="c1"># style sheet</span> + <span class="n">stylesheet</span> <span class="o">=</span> <span class="s2">"""</span> +<span class="s2"> QTabBar::tab</span> +<span class="s2"> {</span> +<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(19,132,183), stop:1 rgb(30,30,30));</span> +<span class="s2"> width: 100px;</span> +<span class="s2"> padding-left: -10px;</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:selected</span> +<span class="s2"> {</span> +<span class="s2"> background-color: rgb(14,100,143);</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:hover</span> +<span class="s2"> {</span> +<span class="s2"> background: rgb(19,132,183);</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:!selected</span> +<span class="s2"> {</span> +<span class="s2"> margin-top: 5px;</span> +<span class="s2"> }</span> +<span class="s2"> QTabWidget::pane</span> +<span class="s2"> {</span> +<span class="s2"> border-top: 2px solid rgb(19,132,183);</span> +<span class="s2"> }</span> +<span class="s2"> """</span> + + <span class="c1"># create the qWidget for this tab of the picker</span> + <span class="n">pickerCanvas</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="n">pickerCanvas</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">600</span><span class="p">)</span> + <span class="n">pickerCanvas</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">600</span><span class="p">)</span> + <span class="n">pickerTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">,</span> <span class="s2">"Main"</span><span class="p">)</span> + <span class="n">pickerTabs</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">stylesheet</span><span class="p">)</span> + + <span class="c1"># create the layout for this page</span> + <span class="n">pageLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">)</span> + + <span class="c1"># create the graphicsView</span> + <span class="n">gfxView</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">()</span> + <span class="n">pageLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">gfxView</span><span class="p">)</span> + + <span class="c1"># create the qgraphicsScene</span> + <span class="n">gfxScene</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsScene</span><span class="p">()</span> + <span class="n">gfxScene</span><span class="o">.</span><span class="n">setSceneRect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">420</span><span class="p">,</span> <span class="mi">575</span><span class="p">)</span> + <span class="n">gfxView</span><span class="o">.</span><span class="n">setScene</span><span class="p">(</span><span class="n">gfxScene</span><span class="p">)</span> + <span class="n">gfxView</span><span class="o">.</span><span class="n">setDragMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">NoDrag</span><span class="p">)</span> + + <span class="c1"># set background image</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/canvas.png"</span><span class="p">))</span> + <span class="n">gfxItem</span> <span class="o">=</span> <span class="n">gfxScene</span><span class="o">.</span><span class="n">addPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + <span class="n">gfxItem</span><span class="o">.</span><span class="n">setZValue</span><span class="p">(</span><span class="o">-</span><span class="mi">20</span><span class="p">)</span> + + <span class="c1"># show the picker tabs</span> + <span class="n">pickerTabs</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + + <span class="c1"># enable module list button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">bypass</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addModuleToPickerUI</span><span class="p">()</span> + + <span class="c1"># =======================================================</span> + <span class="c1"># #enable edit button</span> + <span class="c1"># =======================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">pickerTabs</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.toggleDragState"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.toggleDragState">[docs]</a> <span class="k">def</span> <span class="nf">toggleDragState</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Toggles selection interaction modes within the QGraphicsScene. The three different modes are normal select,</span> +<span class="sd"> drag select, and comment box mode. This will set the dragMode of the QGraphicsView to the currently selected</span> +<span class="sd"> state, along with switching icons to show selection status.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the current tab index and the widget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">views</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get the children of the current tab widget</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + + <span class="c1"># if we find a tab widget, search for the gfxScene</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span> + <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span> + <span class="n">views</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">view</span><span class="p">)</span> + + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">selectedTab</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">view</span> <span class="ow">in</span> <span class="n">views</span><span class="p">:</span> + <span class="n">view</span><span class="o">.</span><span class="n">mousePressEvent</span> <span class="o">=</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">gfxViewMousePress</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span> + <span class="n">view</span><span class="o">.</span><span class="n">mouseMoveEvent</span> <span class="o">=</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">gfxViewMouseMove</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span> + <span class="n">view</span><span class="o">.</span><span class="n">mouseReleaseEvent</span> <span class="o">=</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">gfxViewMouseRelease</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span> + + <span class="c1"># normal singular select mode</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="k">for</span> <span class="n">view</span> <span class="ow">in</span> <span class="n">views</span><span class="p">:</span> + <span class="n">view</span><span class="o">.</span><span class="n">setDragMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">NoDrag</span><span class="p">)</span> + + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/normalSelect_On.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/dragSelect.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/commentMode.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="c1"># drag select mode</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="k">for</span> <span class="n">view</span> <span class="ow">in</span> <span class="n">views</span><span class="p">:</span> + <span class="n">view</span><span class="o">.</span><span class="n">setDragMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">RubberBandDrag</span><span class="p">)</span> + + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/normalSelect.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/dragSelect_On.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/commentMode.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="c1"># create UE4-style comment box mode</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="k">for</span> <span class="n">view</span> <span class="ow">in</span> <span class="n">views</span><span class="p">:</span> + <span class="n">view</span><span class="o">.</span><span class="n">setDragMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">RubberBandDrag</span><span class="p">)</span> + + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/normalSelect.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/dragSelect.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/commentMode_on.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.gfxViewMousePress"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMousePress">[docs]</a> <span class="k">def</span> <span class="nf">gfxViewMousePress</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Override event that captures a mouse press when in the passed in QGraphicsView and displays the QRubberBand</span> +<span class="sd"> if in drag select or comment box mode.</span> + +<span class="sd"> :param view: the QGraphicsView to detect mouse press events in.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="bp">self</span><span class="o">.</span><span class="n">origin</span> <span class="o">=</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRubberBand</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRubberBand</span><span class="o">.</span><span class="n">Rectangle</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">()))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="bp">self</span><span class="o">.</span><span class="n">origin</span> <span class="o">=</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRubberBand</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRubberBand</span><span class="o">.</span><span class="n">Rectangle</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">()))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">mousePressEvent</span><span class="p">(</span><span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.gfxViewMouseMove"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseMove">[docs]</a> <span class="k">def</span> <span class="nf">gfxViewMouseMove</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Override event that captures a mouse move when in the passed in QGraphicsView and changes the</span> +<span class="sd"> displayed size of the QRubberBand based on the origin position and the current position, drawing a QRect (if</span> +<span class="sd"> in drag select or comment box mode.). It also finds any items inside of that QRect (picker buttons, etc).</span> + +<span class="sd"> :param view: the QGraphicsView to detect mouse move events in and check for items in.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="k">try</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">())</span><span class="o">.</span><span class="n">normalized</span><span class="p">())</span> + <span class="bp">self</span><span class="o">.</span><span class="n">itemsInRect</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">items</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">())</span><span class="o">.</span><span class="n">normalized</span><span class="p">())</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="k">try</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">())</span><span class="o">.</span><span class="n">normalized</span><span class="p">())</span> + <span class="bp">self</span><span class="o">.</span><span class="n">itemsInRect</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">items</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">())</span><span class="o">.</span><span class="n">normalized</span><span class="p">())</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="k">pass</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">mouseMoveEvent</span><span class="p">(</span><span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.gfxViewMouseRelease"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseRelease">[docs]</a> <span class="k">def</span> <span class="nf">gfxViewMouseRelease</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Override event that captures a mouse release when in the passed in QGraphicsView and hides the QRubberBand</span> +<span class="sd"> if it was visible. If in comment box mode, this release event will also create the comment box with the</span> +<span class="sd"> dimensions and position of the start point of the mouse press, and the QRect from the mouse move.</span> + +<span class="sd"> :param view: the QGraphicsView to detect mouse release events and to add comment boxes to.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">hide</span><span class="p">()</span> + <span class="k">try</span><span class="p">:</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">itemsInRect</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">classType</span> <span class="o">==</span> <span class="s2">"pickerButton"</span><span class="p">:</span> + <span class="n">item</span><span class="o">.</span><span class="n">mousePressEventCustom</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QGraphicsSceneMouseEvent</span><span class="p">())</span> + + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">hide</span><span class="p">()</span> + + <span class="n">geo</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">geometry</span><span class="p">()</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + <span class="n">box</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">commentBoxItem</span><span class="p">(</span><span class="n">geo</span><span class="o">.</span><span class="n">x</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">y</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">height</span><span class="p">(),</span> <span class="n">scene</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span> + <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">box</span><span class="p">)</span> + <span class="n">box</span><span class="o">.</span><span class="n">setZValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toggleDragState</span><span class="p">()</span> + + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">mouseReleaseEvent</span><span class="p">(</span><span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.addTab"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.addTab">[docs]</a> <span class="k">def</span> <span class="nf">addTab</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">tabWidget</span><span class="p">,</span> <span class="n">bypass</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">tabName</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Adds a tab to the QTabWidget for a given character to add more module control pickers to. These are sometimes</span> +<span class="sd"> referred to as "canvases".</span> + +<span class="sd"> :param tabWidget: The QTabWidget to add a tab to.</span> +<span class="sd"> :param bypass: If not creating the "Main" tab or loading a picker from file, a tab name must be entered.</span> +<span class="sd"> :param tabName: If creating the "Main" tab or loading a picker from file, the name given to the tab that</span> +<span class="sd"> will be created.</span> + +<span class="sd"> :return: Index of the created tab in the QTabWidget.</span> +<span class="sd"> """</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">bypass</span><span class="p">:</span> + <span class="n">tabName</span><span class="p">,</span> <span class="n">ok</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QInputDialog</span><span class="o">.</span><span class="n">getText</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">"Tab Name"</span><span class="p">,</span> <span class="s2">"Enter Tab Name:"</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">ok</span> <span class="o">=</span> <span class="kc">True</span> + <span class="n">tabName</span> <span class="o">=</span> <span class="n">tabName</span> + <span class="k">if</span> <span class="n">ok</span><span class="p">:</span> + <span class="k">if</span> <span class="n">tabName</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="c1"># create the qWidget for this tab of the picker</span> + <span class="n">pickerCanvas</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="n">pickerCanvas</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">600</span><span class="p">)</span> + <span class="n">pickerCanvas</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">600</span><span class="p">)</span> + <span class="n">tabWidget</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="n">tabName</span><span class="p">))</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">indexOf</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">)</span> + + <span class="c1"># create the layout for this page</span> + <span class="n">pageLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">)</span> + + <span class="c1"># create the graphicsView</span> + <span class="n">gfxView</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">()</span> + <span class="n">pageLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">gfxView</span><span class="p">)</span> + + <span class="c1"># create the qgraphicsScene</span> + <span class="n">gfxScene</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsScene</span><span class="p">()</span> + <span class="n">gfxScene</span><span class="o">.</span><span class="n">setSceneRect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">420</span><span class="p">,</span> <span class="mi">575</span><span class="p">)</span> + <span class="n">gfxView</span><span class="o">.</span><span class="n">setScene</span><span class="p">(</span><span class="n">gfxScene</span><span class="p">)</span> + + <span class="c1"># set background image</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/canvas.png"</span><span class="p">))</span> + <span class="n">gfxScene</span><span class="o">.</span><span class="n">addPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">index</span></div> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_AnimationUI.closeEvent"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.closeEvent">[docs]</a> <span class="k">def</span> <span class="nf">closeEvent</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Closes the interface.</span> + +<span class="sd"> """</span> + + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="n">_instances</span><span class="p">:</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">"pyART_animToolsDock"</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">inst</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="k">else</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyART_AnimTools_Win"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">inst</span><span class="o">.</span><span class="n">close</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_AnimationUI.addModuleToPickerUI"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.addModuleToPickerUI">[docs]</a> <span class="k">def</span> <span class="nf">addModuleToPickerUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Creates an instance of ART_AddModuleToCanvas to bring up that tool, passing in modules valid to add.</span> + +<span class="sd"> """</span> + + <span class="n">modulesToAdd</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">comparePickerToRig</span><span class="p">(</span><span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="kn">import</span> <span class="nn">ART_AddModuleToCanvas</span> <span class="k">as</span> <span class="nn">am2c</span> + <span class="n">reload</span><span class="p">(</span><span class="n">am2c</span><span class="p">)</span> + <span class="n">am2c</span><span class="o">.</span><span class="n">ART_AddModuleToCanvas</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modulesToAdd</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.removeModuleFromPickerUI"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.removeModuleFromPickerUI">[docs]</a> <span class="k">def</span> <span class="nf">removeModuleFromPickerUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Creates an instance of the ART_RemoveModuleFromCanvas tool, passing in modules valid to remove.</span> + +<span class="sd"> """</span> + + <span class="n">modulesToAdd</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">comparePickerToRig</span><span class="p">(</span><span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="kn">import</span> <span class="nn">ART_RemoveModuleFromCanvas</span> <span class="k">as</span> <span class="nn">arfc</span> + <span class="n">reload</span><span class="p">(</span><span class="n">arfc</span><span class="p">)</span> + <span class="n">arfc</span><span class="o">.</span><span class="n">ART_RemoveModuleFromCanvas</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modulesToAdd</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.movePickerToTab"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.movePickerToTab">[docs]</a> <span class="k">def</span> <span class="nf">movePickerToTab</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Creates an instance of the ART_MovePickerToTabUI tool, passing in all valid module pickers that could be moved.</span> + +<span class="sd"> """</span> + + <span class="n">modulesToAdd</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findAllPickerItems</span><span class="p">()</span> + <span class="kn">import</span> <span class="nn">ART_MovePickerToTabUI</span> <span class="k">as</span> <span class="nn">mp2t</span> + <span class="n">reload</span><span class="p">(</span><span class="n">mp2t</span><span class="p">)</span> + <span class="n">mp2t</span><span class="o">.</span><span class="n">ART_MovePickerToTab</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modulesToAdd</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.pickerTabChange"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.pickerTabChange">[docs]</a> <span class="k">def</span> <span class="nf">pickerTabChange</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Called on when a tab is changed on a given character's picker, if the remove modules from canvas UI is open,</span> +<span class="sd"> it will be closed.</span> + +<span class="sd"> .. todo:: This function could eventually be changed to simply refresh that UI with the new information.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyART_AddToCanvasWIN"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">title</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyART_AddToCanvasWIN"</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">title</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">title</span> <span class="o">==</span> <span class="s2">"Remove Module From Canvas"</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyART_AddToCanvasWIN"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.editPicker"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.editPicker">[docs]</a> <span class="k">def</span> <span class="nf">editPicker</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Makes all picker items editable again, making them selectable, movable, scalable, and rotatable.</span> + +<span class="sd"> """</span> + + <span class="n">data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getPickerTabs</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="n">comments</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getComments</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"item"</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsFocusable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemSendsGeometryChanges</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">comment</span> <span class="ow">in</span> <span class="n">comments</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">comment</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"item"</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.savePicker"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.savePicker">[docs]</a> <span class="k">def</span> <span class="nf">savePicker</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Save the picker data to a .picker file. The main picker data is actually gathered by self.getPickerTabs,</span> +<span class="sd"> self.getComments, and self.getButtonColors.</span> + +<span class="sd"> .. seealso:: ART_AnimationUI.getPickerTabs, ART_AnimationUI.getComments, ART_AnimationUI.getButtonColors</span> + +<span class="sd"> """</span> + + <span class="c1"># get info from current character tab</span> + <span class="n">pickerData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getPickerTabs</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">commentData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getComments</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">buttonData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getButtonColors</span><span class="p">()</span> + + <span class="n">jsonData</span> <span class="o">=</span> <span class="p">{}</span> + <span class="n">jsonData</span><span class="p">[</span><span class="s2">"pickerData"</span><span class="p">]</span> <span class="o">=</span> <span class="n">pickerData</span> + <span class="n">jsonData</span><span class="p">[</span><span class="s2">"commentData"</span><span class="p">]</span> <span class="o">=</span> <span class="n">commentData</span> + <span class="n">jsonData</span><span class="p">[</span><span class="s2">"buttonData"</span><span class="p">]</span> <span class="o">=</span> <span class="n">buttonData</span> + + <span class="c1"># character name</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"charNode"</span><span class="p">)</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".pickerFile"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">"pickerFile"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="c1"># ask for the file name to give the picker</span> + <span class="n">startingDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Pickers"</span><span class="p">)</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">startingDir</span><span class="p">):</span> + <span class="n">os</span><span class="o">.</span><span class="n">makedirs</span><span class="p">(</span><span class="n">startingDir</span><span class="p">)</span> + + <span class="n">filename</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">"Save Picker"</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="n">startingDir</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">"*.picker"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">filename</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="c1"># create the picker file</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">filename</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="s1">'w'</span><span class="p">)</span> + + <span class="c1"># dump the data with json</span> + <span class="n">json</span><span class="o">.</span><span class="n">dump</span><span class="p">(</span><span class="n">jsonData</span><span class="p">,</span> <span class="n">f</span><span class="p">)</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="c1"># write picker file location to character node</span> + <span class="n">niceFileName</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">filename</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">pickerFile</span> <span class="o">=</span> <span class="n">niceFileName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Pickers/"</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"/"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">":.pickerFile"</span><span class="p">,</span> <span class="n">pickerFile</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="c1"># disable module list button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.comparePickerToRig"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.comparePickerToRig">[docs]</a> <span class="k">def</span> <span class="nf">comparePickerToRig</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">unused</span><span class="p">,</span> <span class="n">used</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Compares the modules that are on the picker to all modules that make up the character.</span> + +<span class="sd"> :param unused: Whether or not we want a list returned of modules that are not on the picker yet.</span> +<span class="sd"> :param used: Whether or not we want a list returned of modules that are on the picker.</span> +<span class="sd"> :return: Returns a list of the modules based on either used or unused args.</span> + +<span class="sd"> """</span> + + <span class="c1"># get info from current character tab</span> + <span class="n">jsonData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getPickerTabs</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"charNode"</span><span class="p">)</span> + + <span class="n">rigModules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".rigModules"</span><span class="p">)</span> + <span class="n">returnModules</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">pickerModules</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">jsonData</span><span class="p">:</span> + <span class="n">pickerModules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"module"</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">unused</span><span class="p">:</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">rigModules</span><span class="p">:</span> + <span class="k">if</span> <span class="n">module</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">pickerModules</span><span class="p">:</span> + <span class="n">returnModules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">module</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">used</span><span class="p">:</span> + <span class="n">returnModules</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="nb">set</span><span class="p">(</span><span class="n">pickerModules</span><span class="p">))</span> + + <span class="k">return</span> <span class="n">returnModules</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.findAllPickerItems"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.findAllPickerItems">[docs]</a> <span class="k">def</span> <span class="nf">findAllPickerItems</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Finds all modules on the picker. Used mostly be the load picker function.</span> +<span class="sd"> :return: Returns a list of picker data that includes for each item, the module the picker is for, the item in</span> +<span class="sd"> memory, and the nice name.</span> + +<span class="sd"> .. seealso:: ART_AnimationUI.loadPicker</span> +<span class="sd"> """</span> + + <span class="c1"># get the current tab index and the widget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get the children of the current tab widget</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + + <span class="c1"># if we find a tab widget, search for the gfxScene</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + + <span class="c1"># get all items in the gfxScene</span> + <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span> + <span class="c1"># if we find our top level picker item (the borderItem), get it's data</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span> <span class="ow">or</span> <span class="n">item</span><span class="o">.</span><span class="n">type</span><span class="p">()</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span> + <span class="n">module</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span> + <span class="n">niceName</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> + <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">module</span><span class="p">,</span> <span class="n">item</span><span class="p">,</span> <span class="n">niceName</span><span class="p">])</span> + + <span class="k">return</span> <span class="n">returnData</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.loadPicker"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.loadPicker">[docs]</a> <span class="k">def</span> <span class="nf">loadPicker</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">filename</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Loads a .picker file and builds the picker according to the file data.</span> +<span class="sd"> :param filename: The path of the picker file to gather data from.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">filename</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">startingDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Pickers"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">startingDir</span><span class="p">):</span> + + <span class="n">filename</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">"Load Picker"</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="n">startingDir</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">"*.picker"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">filename</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">filename</span> <span class="o">=</span> <span class="n">filename</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + + <span class="n">borderItems</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">filename</span><span class="p">):</span> + <span class="c1"># ===============================================================</span> + <span class="c1"># #load the data</span> + <span class="c1"># ===============================================================</span> + <span class="n">json_file</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">filename</span><span class="p">)</span> + <span class="n">data</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="n">json_file</span><span class="p">)</span> + <span class="n">json_file</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="c1"># ===============================================================</span> + <span class="c1"># #get character node</span> + <span class="c1"># ===============================================================</span> + <span class="n">tabIndex</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">characterWidget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">tabIndex</span><span class="p">)</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">characterWidget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"charNode"</span><span class="p">)</span> + <span class="n">characterNodeModules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".rigModules"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">):</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">)</span> <span class="o">+</span> <span class="s2">":"</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".name"</span><span class="p">)</span> + + <span class="c1"># create new picker</span> + <span class="n">tabWidget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">createNewPicker</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># ===============================================================</span> + <span class="c1"># #create all tabs</span> + <span class="c1"># ===============================================================</span> + <span class="n">existingTabs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">subPickers</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tabWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">tabName</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">existingTabs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">tabName</span><span class="p">)</span> + + <span class="c1"># ===============================================================</span> + <span class="c1"># #go through data</span> + <span class="c1"># ===============================================================</span> + <span class="n">subPickers</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">pickerData</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="s2">"pickerData"</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">pickerData</span><span class="p">:</span> + <span class="n">module</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"module"</span><span class="p">)</span> + <span class="n">moduleNiceName</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"module"</span><span class="p">)</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"tab"</span><span class="p">)</span> + <span class="n">transforms</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"transforms"</span><span class="p">)</span> + <span class="n">subPicker</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"subPicker"</span><span class="p">)</span> + <span class="n">mirrored</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"mirrored"</span><span class="p">)</span> + <span class="n">path</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"path"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">module</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="c1"># if there is a namespace (if the add character for animation tool was used):</span> + <span class="k">if</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">characterNodeModules</span><span class="p">:</span> + <span class="n">module</span> <span class="o">=</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">module</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="s2">""</span> + + <span class="k">if</span> <span class="n">subPicker</span> <span class="ow">is</span> <span class="kc">True</span><span class="p">:</span> + <span class="n">subPickers</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">module</span><span class="p">,</span> <span class="n">tab</span><span class="p">,</span> <span class="n">transforms</span><span class="p">,</span> <span class="n">mirrored</span><span class="p">,</span> <span class="n">moduleNiceName</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">tab</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">existingTabs</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">tabWidget</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="n">tab</span><span class="p">)</span> + <span class="n">existingTabs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">tab</span><span class="p">)</span> + + <span class="c1"># ===========================================================</span> + <span class="c1"># #add the picker to the correct tab</span> + <span class="c1"># ===========================================================</span> + <span class="n">buildPicker</span> <span class="o">=</span> <span class="kc">False</span> + <span class="n">tabChildren</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="c1"># get a list of the tabs with their names and index</span> + <span class="n">tabInfo</span> <span class="o">=</span> <span class="p">{}</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">tabChildren</span><span class="p">)):</span> + <span class="n">tabName</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">tabInfo</span><span class="p">[</span><span class="n">tabName</span><span class="p">]</span> <span class="o">=</span> <span class="n">i</span> + + <span class="c1"># now find a matching entry in that list to our tab variable</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">tabInfo</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">tab</span><span class="p">)</span> + <span class="k">if</span> <span class="n">index</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">index</span> <span class="o">=</span> <span class="mi">0</span> + <span class="c1"># set out tab widget to that index</span> + <span class="n">tabWidget</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="k">if</span> <span class="n">subPicker</span> <span class="ow">is</span> <span class="kc">False</span><span class="p">:</span> + <span class="n">buildPicker</span> <span class="o">=</span> <span class="kc">True</span> + + <span class="c1"># ===========================================================</span> + <span class="c1"># #now that the tab is correct, build the picker for the module</span> + <span class="c1"># ===========================================================</span> + <span class="k">if</span> <span class="n">buildPicker</span><span class="p">:</span> + <span class="n">scene</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentScene</span><span class="p">()</span> + + <span class="k">try</span><span class="p">:</span> + <span class="c1"># create picker for the given module</span> + <span class="n">inst</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getModuleInst</span><span class="p">(</span><span class="n">module</span><span class="p">)</span> + <span class="n">pickerData</span> <span class="o">=</span> <span class="n">inst</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">center</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="n">module</span><span class="p">,</span> <span class="n">namespace</span><span class="p">)</span> + <span class="n">picker</span> <span class="o">=</span> <span class="n">pickerData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">picker</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pickerData</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + <span class="n">borderItems</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">picker</span><span class="p">,</span> <span class="n">moduleNiceName</span><span class="p">,</span> <span class="n">module</span><span class="p">])</span> + + <span class="c1"># mirror the module's pickerBorderItem if needed</span> + <span class="k">if</span> <span class="n">pickerData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">==</span> <span class="kc">True</span><span class="p">:</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">picker</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span> + <span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">picker</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">()</span> <span class="o">*</span> <span class="mi">2</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">))</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">picker</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span> + <span class="k">if</span> <span class="n">children</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorChildTextItems</span><span class="p">(</span><span class="n">children</span><span class="p">)</span> + + <span class="c1"># set transformations on the picker</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">picker</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setScale</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="c1"># when loading a picker, set data(1) to be the scale factor that was possibly saved out.</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="n">transforms</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="n">picker</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">picker</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setRotation</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + + <span class="n">picker</span><span class="o">.</span><span class="n">setPos</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QPointF</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">0</span><span class="p">],</span> <span class="n">transforms</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">1</span><span class="p">]))</span> + + <span class="n">picker</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsFocusable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemSendsGeometryChanges</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + + <span class="c1"># =======================================================</span> + <span class="c1"># #enable edit button</span> + <span class="c1"># =======================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># =======================================================</span> + <span class="c1"># #disable canvas, move, and remove buttons</span> + <span class="c1"># =======================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span> + + <span class="k">try</span><span class="p">:</span> + <span class="k">if</span> <span class="n">path</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + + <span class="n">widget</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">widgetChildren</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">widgetChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">gfxView</span> <span class="o">=</span> <span class="n">child</span> + + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">)):</span> + + <span class="c1"># set background image</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">()</span> + <span class="n">pixmap</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">))</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">gfxView</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + <span class="n">gfxItem</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">addPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + <span class="n">gfxItem</span><span class="o">.</span><span class="n">setZValue</span><span class="p">(</span><span class="o">-</span><span class="mi">10</span><span class="p">)</span> + <span class="n">scene</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"customImg"</span><span class="p">,</span> <span class="n">gfxItem</span><span class="p">)</span> + <span class="n">scene</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"filePath"</span><span class="p">,</span> <span class="n">filename</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">"Tried to load custom background image: "</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span> + <span class="n">path</span><span class="p">)</span> <span class="o">+</span> <span class="s2">", but file not found on disk."</span><span class="p">)</span> + + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">e</span> + + <span class="c1"># ===============================================================</span> + <span class="c1"># #Handle Sub-Pickers</span> + <span class="c1"># ===============================================================</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">subPickers</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">for</span> <span class="n">info</span> <span class="ow">in</span> <span class="n">subPickers</span><span class="p">:</span> + + <span class="n">module</span> <span class="o">=</span> <span class="n">info</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">info</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">transforms</span> <span class="o">=</span> <span class="n">info</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">mirrored</span> <span class="o">=</span> <span class="n">info</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span> + <span class="n">pickerItems</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findAllPickerItems</span><span class="p">()</span> + + <span class="c1"># each item in pickerItems has module, item, niceName. use niceName to see if we have a winner</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">pickerItems</span><span class="p">:</span> + <span class="n">pickerModule</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">pickerItem</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">pickerNiceName</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">pickerModule</span> <span class="o">==</span> <span class="n">module</span><span class="p">:</span> + <span class="k">if</span> <span class="n">pickerNiceName</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="c1"># now find a matching entry in that list to our tab variable</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">tabInfo</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">tab</span><span class="p">)</span> + + <span class="c1"># set our tab widget to that index</span> + <span class="n">tabWidget</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="c1"># find current scene</span> + <span class="n">scene</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentScene</span><span class="p">()</span> + <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">pickerItem</span><span class="p">)</span> + + <span class="c1"># set transformations on the picker</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">pickerItem</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setScale</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="c1"># when loading a picker, set data(1) to be the scale factor that was possibly saved out.</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="n">transforms</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">pickerItem</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setRotation</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setPos</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QPointF</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">0</span><span class="p">],</span> <span class="n">transforms</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">1</span><span class="p">]))</span> + + <span class="k">if</span> <span class="n">mirrored</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">pickerItem</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span> + <span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">scene</span><span class="o">.</span><span class="n">sceneRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="mf">0.0</span><span class="p">))</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">pickerItem</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + + <span class="c1"># lock down pickers</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsFocusable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="n">pickerItem</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemSendsGeometryChanges</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + + <span class="c1"># ===============================================================</span> + <span class="c1"># #Add Comment data</span> + <span class="c1"># ===============================================================</span> + <span class="n">commentData</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="s2">"commentData"</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">commentData</span><span class="p">:</span> + <span class="n">rect</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"rect"</span><span class="p">)</span> + <span class="n">color</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"color"</span><span class="p">)</span> + <span class="n">label</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"label"</span><span class="p">)</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"tab"</span><span class="p">)</span> + + <span class="n">tabChildren</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="c1"># get a list of the tabs with their names and index</span> + <span class="n">tabInfo</span> <span class="o">=</span> <span class="p">{}</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">tabChildren</span><span class="p">)):</span> + <span class="n">tabName</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">tabInfo</span><span class="p">[</span><span class="n">tabName</span><span class="p">]</span> <span class="o">=</span> <span class="n">i</span> + + <span class="c1"># now find a matching entry in that list to our tab variable</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">tabInfo</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">tab</span><span class="p">)</span> + <span class="k">if</span> <span class="n">index</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">index</span> <span class="o">=</span> <span class="mi">0</span> + <span class="c1"># set out tab widget to that index</span> + <span class="n">tabWidget</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="n">view</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentView</span><span class="p">()</span> + <span class="n">scene</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentScene</span><span class="p">()</span> + + <span class="n">box</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">commentBoxItem</span><span class="p">(</span><span class="n">rect</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">rect</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">rect</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">rect</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="n">scene</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span> + <span class="n">box</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">setColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="o">.</span><span class="n">fromRgb</span><span class="p">(</span><span class="n">color</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">3</span><span class="p">]))</span> + <span class="n">box</span><span class="o">.</span><span class="n">textLabel</span><span class="o">.</span><span class="n">setPlainText</span><span class="p">(</span><span class="n">label</span><span class="p">)</span> + <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">box</span><span class="p">)</span> + + <span class="c1"># ===============================================================</span> + <span class="c1"># #Find button color data</span> + <span class="c1"># ===============================================================</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">buttonData</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="s2">"buttonData"</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">border</span> <span class="ow">in</span> <span class="n">borderItems</span><span class="p">:</span> + <span class="n">pickerModule</span> <span class="o">=</span> <span class="n">border</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">picker</span> <span class="o">=</span> <span class="n">border</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="n">border</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">button</span> <span class="ow">in</span> <span class="n">buttonData</span><span class="p">:</span> + <span class="n">module</span> <span class="o">=</span> <span class="n">button</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"module"</span><span class="p">)</span> + <span class="n">color</span> <span class="o">=</span> <span class="n">button</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"color"</span><span class="p">)</span> + <span class="n">control</span> <span class="o">=</span> <span class="n">button</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"control"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">pickerModule</span> <span class="o">==</span> <span class="n">module</span><span class="p">:</span> + + <span class="c1"># then we have the correct border item parent and now need to get its button</span> + <span class="n">childItems</span> <span class="o">=</span> <span class="n">picker</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">childItems</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButton</span><span class="p">:</span> + + <span class="c1"># delete the existing scriptJob</span> + <span class="n">scriptJob</span> <span class="o">=</span> <span class="n">picker</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">kill</span><span class="o">=</span><span class="n">scriptJob</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">scriptJob</span><span class="p">)</span> + + <span class="c1"># set the button color</span> + <span class="n">child</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">setColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="o">.</span><span class="n">fromRgb</span><span class="p">(</span><span class="n">color</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">3</span><span class="p">]))</span> + + <span class="n">inst</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getModuleInst</span><span class="p">(</span><span class="n">networkNode</span><span class="p">)</span> + + <span class="c1"># create the new scriptJob</span> + <span class="n">newColor</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="o">.</span><span class="n">fromRgb</span><span class="p">(</span><span class="n">color</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span> + <span class="n">scriptJob</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">event</span><span class="o">=</span><span class="p">[</span><span class="s2">"SelectionChanged"</span><span class="p">,</span> + <span class="n">partial</span><span class="p">(</span><span class="n">inst</span><span class="o">.</span><span class="n">selectionScriptJob_animUI</span><span class="p">,</span> + <span class="p">[[</span><span class="n">child</span><span class="p">,</span> <span class="n">control</span><span class="p">,</span> <span class="n">newColor</span><span class="p">]])],</span> + <span class="n">kws</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">picker</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="n">scriptJob</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">scriptJob</span><span class="p">)</span> + + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">e</span> + + <span class="c1"># ===============================================================</span> + <span class="c1"># #write picker file location to character node</span> + <span class="c1"># ===============================================================</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".pickerFile"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">"pickerFile"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="n">niceFileName</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">filename</span><span class="p">)</span> + <span class="n">pickerFile</span> <span class="o">=</span> <span class="n">niceFileName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Pickers/"</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"/"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".pickerFile"</span><span class="p">,</span> <span class="n">pickerFile</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.mirrorChildTextItems"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.mirrorChildTextItems">[docs]</a> <span class="k">def</span> <span class="nf">mirrorChildTextItems</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">children</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Mirrors any QGraphicsSimpleTextItems text if the parent picker was mirrored, so that the text is correct.</span> +<span class="sd"> :param children: List of child items (QGraphicsSimpleTextItems) of a pickerBorderItem or a pickerButton.</span> + +<span class="sd"> """</span> + + <span class="c1"># for mirroring text on any child items of a pickerBorderItem or a pickerButton</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsSimpleTextItem</span><span class="p">:</span> + <span class="n">child</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span> + <span class="n">child</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">child</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="mf">0.0</span><span class="p">))</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span> + <span class="k">if</span> <span class="n">children</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorChildTextItems</span><span class="p">(</span><span class="n">children</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.getCurrentScene"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentScene">[docs]</a> <span class="k">def</span> <span class="nf">getCurrentScene</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gets the QGraphicsScene of the current QGraphicsView, which is gotten by calling on self.getCurrentView.</span> + +<span class="sd"> :return: Returns the QGraphicsScene under the current QGraphicsView.</span> + +<span class="sd"> .. seealso:: ART_AnimationUI.getCurrentView</span> + +<span class="sd"> """</span> + + <span class="n">view</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentView</span><span class="p">()</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + <span class="k">return</span> <span class="n">scene</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_AnimationUI.getCurrentView"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentView">[docs]</a> <span class="k">def</span> <span class="nf">getCurrentView</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gets the current QGraphicsView based on the currently selected character tab, and the currently selected</span> +<span class="sd"> picker tab of said character.</span> + +<span class="sd"> :return: Returns the QGraphicsView that is currently active.</span> + +<span class="sd"> """</span> + <span class="c1"># get the current tab index and the widget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="c1"># search through the children of the widget until we find the gfxScene</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span> + <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + + <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span> + + <span class="k">return</span> <span class="n">view</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.getPickerTabs"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getPickerTabs">[docs]</a> <span class="k">def</span> <span class="nf">getPickerTabs</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">saving</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Finds and returns all picker item data, like transforms, scale, x/y coordinates, mirrored status, parent tab,</span> +<span class="sd"> and controlled module.</span> + +<span class="sd"> :param saving: Whether or not this function is being called by savePicker, in which case if it is, it will then</span> +<span class="sd"> make sure that the picker items are no longer editable.</span> + +<span class="sd"> :rtype: A list of lists, where each inner list has the following data for a picker item:</span> +<span class="sd"> :return [0]: Name of tab the picker item belongs to</span> +<span class="sd"> :return [1]: Picker item transforms</span> +<span class="sd"> :return [2]: Name of module picker belongs to (which module controls it interfaces with)</span> +<span class="sd"> :return [3]: Whether or not the picker item is mirrored.</span> +<span class="sd"> :return [4]: Whether or not the picker is a sub-picker, like fingers or toes.</span> +<span class="sd"> :return [5]: And if not saving, the memory address of the picker item.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the current tab index and the widget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get the children of the current tab widget</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + + <span class="c1"># if we find a tab widget, search for the gfxScene</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span> + <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + + <span class="c1"># get all items in the gfxScene</span> + <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span> + <span class="c1"># if we find our top level picker item (the borderItem), get it's data</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span> <span class="ow">or</span> <span class="n">item</span><span class="o">.</span><span class="n">type</span><span class="p">()</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span> + + <span class="c1"># item.data(1)could have data that is the scale factor, however, if this is</span> + <span class="c1"># a fresh picker, it will not.</span> + <span class="n">scaleFactor</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + <span class="k">if</span> <span class="n">scaleFactor</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">scaleFactor</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">scale</span> + + <span class="c1"># get position, rotation, and find out if the pickerBorderItem has been mirrored</span> + <span class="n">position</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">pos</span><span class="p">()</span> + <span class="n">position</span> <span class="o">=</span> <span class="p">[</span><span class="n">position</span><span class="o">.</span><span class="n">x</span><span class="p">(),</span> <span class="n">position</span><span class="o">.</span><span class="n">y</span><span class="p">()]</span> + <span class="n">rotation</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">rotation</span><span class="p">()</span> + <span class="n">mirrored</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">transform</span><span class="p">()</span><span class="o">.</span><span class="n">m11</span><span class="p">()</span> + <span class="n">itemData</span> <span class="o">=</span> <span class="p">{}</span> + + <span class="c1"># add data to dictionary</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"tab"</span><span class="p">]</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"transforms"</span><span class="p">]</span> <span class="o">=</span> <span class="p">[</span><span class="n">position</span><span class="p">,</span> <span class="n">rotation</span><span class="p">,</span> <span class="n">scaleFactor</span><span class="p">]</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"module"</span><span class="p">]</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"mirrored"</span><span class="p">]</span> <span class="o">=</span> <span class="n">mirrored</span> + + <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"subPicker"</span><span class="p">]</span> <span class="o">=</span> <span class="kc">False</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"subPicker"</span><span class="p">]</span> <span class="o">=</span> <span class="kc">True</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">saving</span><span class="p">:</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"item"</span><span class="p">]</span> <span class="o">=</span> <span class="n">item</span> + + <span class="k">if</span> <span class="n">saving</span><span class="p">:</span> + <span class="c1"># set flags to False so borderItem is no longer moveable, selectable, etc.</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsFocusable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemSendsGeometryChanges</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + + <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">itemData</span><span class="p">)</span> + + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsPixmapItem</span><span class="p">:</span> + <span class="n">customImg</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"customImg"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">item</span> <span class="o">==</span> <span class="n">customImg</span><span class="p">:</span> + <span class="n">filePath</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"filePath"</span><span class="p">)</span> + <span class="n">itemData</span> <span class="o">=</span> <span class="p">{}</span> + + <span class="n">itemData</span><span class="p">[</span><span class="s2">"tab"</span><span class="p">]</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"path"</span><span class="p">]</span> <span class="o">=</span> <span class="n">filePath</span> + + <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">itemData</span><span class="p">)</span> + + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">selectedTab</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">returnData</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.getComments"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getComments">[docs]</a> <span class="k">def</span> <span class="nf">getComments</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">saving</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gets any comment boxes that were created on any picker tabs and returns a list of those items.</span> +<span class="sd"> :param saving: Whether or not this function is being called from savePicker, in which case, it will disable</span> +<span class="sd"> edits.</span> + +<span class="sd"> :rtype: A list of lists where the inner list contains the following data for each comment box found:</span> +<span class="sd"> :return [0]: The QRect of the comment box, which contains the box dimensions and the x/y coordinates.</span> +<span class="sd"> :return [1]: The color of the comment box</span> +<span class="sd"> :return [2]: The name of the tab the comment box is under.</span> +<span class="sd"> :return [3]: The text label of the comment box.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the current tab index and the widget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get the children of the current tab widget</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + + <span class="c1"># if we find a tab widget, search for the gfxScene</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span> + <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + + <span class="c1"># get all items in the gfxScene</span> + <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span> + + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">commentBoxItem</span><span class="p">:</span> + + <span class="n">itemData</span> <span class="o">=</span> <span class="p">{}</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">saving</span><span class="p">:</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"item"</span><span class="p">]</span> <span class="o">=</span> <span class="n">item</span> + + <span class="c1"># get comment box position and color</span> + <span class="n">geo</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span> + <span class="n">color</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">color</span><span class="p">()</span><span class="o">.</span><span class="n">getRgb</span><span class="p">()</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"rect"</span><span class="p">]</span> <span class="o">=</span> <span class="p">[</span><span class="n">geo</span><span class="o">.</span><span class="n">x</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">y</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">height</span><span class="p">()]</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"color"</span><span class="p">]</span> <span class="o">=</span> <span class="n">color</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"tab"</span><span class="p">]</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + + <span class="c1"># get comment box text</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsTextItem</span><span class="p">:</span> + <span class="n">label</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">toPlainText</span><span class="p">()</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"label"</span><span class="p">]</span> <span class="o">=</span> <span class="n">label</span> + + <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">itemData</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">returnData</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.getButtonColors"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getButtonColors">[docs]</a> <span class="k">def</span> <span class="nf">getButtonColors</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gets joint module picker button colors, which can be edited by the user.</span> + +<span class="sd"> .. note:: Currently, only the joint module supports users being able to change the button color.</span> + +<span class="sd"> :rtype: A list of lists where the inner list contains the following data for each joint module found:</span> +<span class="sd"> :return [0]: The name of the module this picker interfaces with.</span> +<span class="sd"> :return [1]: The color of the picker button.</span> +<span class="sd"> :return [2]: The name of the control this button selects.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the current tab index and the widget</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get the children of the current tab widget</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + + <span class="c1"># if we find a tab widget, search for the gfxScene</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span> + <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span> + <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + + <span class="c1"># get all items in the gfxScene</span> + <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span> <span class="ow">or</span> <span class="n">item</span><span class="o">.</span><span class="n">type</span><span class="p">()</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span> + <span class="n">childButtons</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span> + + <span class="c1"># if the picker button is from a leaf module, get color data (only leaf for now)</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">childButtons</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButton</span><span class="p">:</span> + <span class="n">moduleType</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"ART_Leaf_Module"</span> <span class="ow">in</span> <span class="n">moduleType</span><span class="p">:</span> + + <span class="c1"># get button color</span> + <span class="n">color</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">color</span><span class="p">()</span><span class="o">.</span><span class="n">getRgb</span><span class="p">()</span> + + <span class="c1"># store module name, button color</span> + <span class="n">itemData</span> <span class="o">=</span> <span class="p">{}</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"module"</span><span class="p">]</span> <span class="o">=</span> <span class="n">moduleType</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"color"</span><span class="p">]</span> <span class="o">=</span> <span class="n">color</span> + <span class="n">itemData</span><span class="p">[</span><span class="s2">"control"</span><span class="p">]</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">object</span> + + <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">itemData</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">returnData</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.getModuleInst"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getModuleInst">[docs]</a> <span class="k">def</span> <span class="nf">getModuleInst</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">module</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Takes the given module and instantiates it, returning the memory address for the created instance.</span> + +<span class="sd"> :param module: The name of the module to instantiate.</span> + +<span class="sd"> :return: The instance of the instantiated module in memory.</span> + +<span class="sd"> """</span> + + <span class="n">modType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleType"</span><span class="p">)</span> + <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">mod</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">"RigModules."</span> <span class="o">+</span> <span class="n">modType</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="n">modType</span><span class="p">])</span> + <span class="n">reload</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span> + + <span class="c1"># get the class name from that module file (returns Modules.ART_Root.ART_Root for example)</span> + <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">mod</span><span class="p">,</span> <span class="n">mod</span><span class="o">.</span><span class="n">className</span><span class="p">)</span> + + <span class="c1"># find the instance of that module</span> + <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modName</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">moduleInst</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.changeBackground"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.changeBackground">[docs]</a> <span class="k">def</span> <span class="nf">changeBackground</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Creates an interface allowing a user to change the background image of a picker with these dimensions: (442 x</span> +<span class="sd"> 600)</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyART_changeBackgroundImg_Win"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyART_changeBackgroundImg_Win"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + + <span class="c1"># set qt object name</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"pyART_changeBackgroundImg_Win"</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Change Background"</span><span class="p">)</span> + + <span class="c1"># create the main layout</span> + <span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># scroll area contents</span> + <span class="n">scrollContents</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">scrollContents</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background: transparent;"</span><span class="p">)</span> + <span class="n">scrollLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="n">scrollLayout</span><span class="o">.</span><span class="n">setSpacing</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span> + + <span class="c1"># find tabs. for each tab, create widget for changing background</span> + <span class="n">tabs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="c1"># get the children of the current tab widget</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + + <span class="c1"># if we find a tab widget, get tab name and item</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span> + <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + + <span class="c1"># find tab's graphics view</span> + <span class="n">canvas</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvas</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span> + <span class="n">gfxView</span> <span class="o">=</span> <span class="n">child</span> + <span class="n">tabs</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">tab</span><span class="p">,</span> <span class="n">tab</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">),</span> <span class="n">gfxView</span><span class="p">])</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">tabs</span><span class="p">)):</span> + <span class="c1"># create the widget for each tab background</span> + <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">scrollLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">layout</span><span class="p">)</span> + + <span class="c1"># which tab combo box</span> + <span class="n">tabComboBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span> + <span class="n">tabComboBox</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span> + <span class="n">tabComboBox</span><span class="o">.</span><span class="n">setFixedHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">tabComboBox</span><span class="p">)</span> + <span class="n">tabComboBox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="n">tabComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">tabs</span><span class="p">[</span><span class="n">i</span><span class="p">][</span><span class="mi">1</span><span class="p">])</span> + + <span class="c1"># path location</span> + <span class="n">pathField</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">pathField</span><span class="p">)</span> + <span class="n">pathField</span><span class="o">.</span><span class="n">setReadOnly</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">pathField</span><span class="o">.</span><span class="n">setFixedHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span> + <span class="n">pathField</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="n">pathField</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">160</span><span class="p">)</span> + <span class="n">pathField</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">"442 x 600 PNG image file.."</span><span class="p">)</span> + + <span class="c1"># browse button</span> + <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/fileBrowse.png"</span><span class="p">))</span> + <span class="n">button</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">button</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">backgroundBrowse</span><span class="p">,</span> <span class="n">pathField</span><span class="p">,</span> <span class="n">tabs</span><span class="p">[</span><span class="n">i</span><span class="p">][</span><span class="mi">2</span><span class="p">]))</span> + + <span class="c1"># clear button</span> + <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/exit.png"</span><span class="p">))</span> + <span class="n">button</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">button</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Clear custom background image, resetting back to default."</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">clearBackground</span><span class="p">,</span> <span class="n">tabs</span><span class="p">[</span><span class="n">i</span><span class="p">][</span><span class="mi">2</span><span class="p">]))</span> + + <span class="c1"># add everything to the scroll Layout</span> + <span class="n">scrollContents</span><span class="o">.</span><span class="n">setLayout</span><span class="p">(</span><span class="n">scrollLayout</span><span class="p">)</span> + <span class="n">scrollArea</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QScrollArea</span><span class="p">()</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">scrollArea</span><span class="p">)</span> + <span class="n">scrollArea</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAlwaysOff</span><span class="p">)</span> + <span class="n">scrollArea</span><span class="o">.</span><span class="n">setVerticalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAlwaysOn</span><span class="p">)</span> + <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidgetResizable</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="n">scrollContents</span><span class="p">)</span> + + <span class="c1"># show</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.backgroundBrowse"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.backgroundBrowse">[docs]</a> <span class="k">def</span> <span class="nf">backgroundBrowse</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">field</span><span class="p">,</span> <span class="n">gfxView</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Opens a file browser to select a valid .png background image and then apply it to the specified QGraphicsScene.</span> + +<span class="sd"> :param field: QLineEdit for the path name to be displayed.</span> +<span class="sd"> :param gfxView: QGraphicsView to add the background image to.</span> + +<span class="sd"> """</span> + + <span class="n">startingDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Icons"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">startingDir</span><span class="p">):</span> + + <span class="n">filename</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">"Load Picker"</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="n">startingDir</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">"*.png"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">filename</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">filename</span> <span class="o">=</span> <span class="n">filename</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">field</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">filename</span><span class="p">))</span> + + <span class="c1"># set background image</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">()</span> + <span class="n">pixmap</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">filename</span><span class="p">))</span> + <span class="n">scene</span> <span class="o">=</span> <span class="n">gfxView</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + <span class="n">gfxItem</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">addPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + <span class="n">gfxItem</span><span class="o">.</span><span class="n">setZValue</span><span class="p">(</span><span class="o">-</span><span class="mi">10</span><span class="p">)</span> + <span class="n">scene</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"customImg"</span><span class="p">,</span> <span class="n">gfxItem</span><span class="p">)</span> + <span class="n">scene</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"filePath"</span><span class="p">,</span> <span class="n">filename</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.clearBackground"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.clearBackground">[docs]</a> <span class="k">def</span> <span class="nf">clearBackground</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">gfxView</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Removes the background image from the given QGraphicsView.</span> + +<span class="sd"> :param gfxView: The QGraphicsView whose background image to remove.</span> + +<span class="sd"> .. seealso:: ART_AnimationUI.changeBackground</span> + +<span class="sd"> """</span> + + <span class="n">scene</span> <span class="o">=</span> <span class="n">gfxView</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span> + <span class="n">items</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span> + <span class="n">customImg</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"customImg"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span> + <span class="k">if</span> <span class="n">item</span> <span class="o">==</span> <span class="n">customImg</span><span class="p">:</span> + <span class="n">scene</span><span class="o">.</span><span class="n">removeItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_AnimationUI.exportMotion"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.exportMotion">[docs]</a> <span class="k">def</span> <span class="nf">exportMotion</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates ART_ExportMotionUI to bring up the tool for exporting animation out to various file formats.</span> + +<span class="sd"> """</span> + + <span class="kn">import</span> <span class="nn">ART_ExportMotionUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_ExportMotionUI</span><span class="p">)</span> + <span class="n">ART_ExportMotionUI</span><span class="o">.</span><span class="n">ART_ExportMotion</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.importMotion"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.importMotion">[docs]</a> <span class="k">def</span> <span class="nf">importMotion</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates ART_ImportMotionUI to bring up the tool for importing FBX animation onto the rig.</span> + +<span class="sd"> """</span> + + <span class="kn">import</span> <span class="nn">ART_ImportMotionUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_ImportMotionUI</span><span class="p">)</span> + <span class="n">ART_ImportMotionUI</span><span class="o">.</span><span class="n">ART_ImportMotion</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.resetRigCtrls"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.resetRigCtrls">[docs]</a> <span class="k">def</span> <span class="nf">resetRigCtrls</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates ART_ResetModulesUI to bring up the tool for resetting transformations on a selected modules.</span> +<span class="sd"> Also known as "zeroing out".</span> + +<span class="sd"> """</span> + + <span class="kn">import</span> <span class="nn">ART_ResetModulesUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_ResetModulesUI</span><span class="p">)</span> + <span class="n">ART_ResetModulesUI</span><span class="o">.</span><span class="n">ART_ResetModules</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.selectAllCtrls"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.selectAllCtrls">[docs]</a> <span class="k">def</span> <span class="nf">selectAllCtrls</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates ART_SelectControlsUI to bring up the tool for selecting specified rig controls for selected</span> +<span class="sd"> modules.</span> + +<span class="sd"> """</span> + + <span class="n">show</span> <span class="o">=</span> <span class="kc">True</span> + <span class="n">mods</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getModifiers</span><span class="p">()</span> + <span class="k">if</span> <span class="p">(</span><span class="n">mods</span> <span class="o">&</span> <span class="mi">4</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">show</span> <span class="o">=</span> <span class="kc">False</span> + + <span class="kn">import</span> <span class="nn">ART_SelectControlsUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_SelectControlsUI</span><span class="p">)</span> + <span class="n">ART_SelectControlsUI</span><span class="o">.</span><span class="n">ART_SelectControls</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">show</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_AnimationUI.matchOverRange"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.matchOverRange">[docs]</a> <span class="k">def</span> <span class="nf">matchOverRange</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates ART_MatchOverRangeUI to bring up the tool for matching different rig type over a frame range for</span> +<span class="sd"> selected modules.</span> + +<span class="sd"> :Example:</span> + +<span class="sd"> Matching the IK leg rig controls to the Fk leg rig controls over a frame range of 0-30.</span> + +<span class="sd"> """</span> + + <span class="kn">import</span> <span class="nn">ART_MatchOverRangeUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_MatchOverRangeUI</span><span class="p">)</span> + <span class="n">ART_MatchOverRangeUI</span><span class="o">.</span><span class="n">ART_MatchOverRange</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="run"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.run">[docs]</a><span class="k">def</span> <span class="nf">run</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Instantiate the ART_AnimationUI class to build the main interface the animators will interact with.</span> + +<span class="sd"> :return: instance of the ART_AnimationUI in memory.</span> + +<span class="sd"> """</span> + + <span class="c1"># create new instance of ART_AnimationUI</span> + <span class="n">gui</span> <span class="o">=</span> <span class="n">ART_AnimationUI</span><span class="p">(</span><span class="n">getMainWindow</span><span class="p">())</span> + + <span class="c1"># Dock Control</span> + <span class="n">allowedAreas</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"left"</span><span class="p">,</span> <span class="s2">"right"</span><span class="p">]</span> + + <span class="k">try</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">"pyArtv2AnimToolsDock"</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyART_AnimTools_Win"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtv2AnimToolsDock"</span><span class="p">,</span> <span class="n">control</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">dock</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">"pyArtv2AnimToolsDock"</span><span class="p">,</span> <span class="n">area</span><span class="o">=</span><span class="s2">"right"</span><span class="p">,</span> <span class="n">content</span><span class="o">=</span><span class="s2">"pyART_AnimTools_Win"</span><span class="p">,</span> + <span class="n">allowedArea</span><span class="o">=</span><span class="n">allowedAreas</span><span class="p">,</span> <span class="n">label</span><span class="o">=</span><span class="s2">"Animation Tools"</span><span class="p">,</span> <span class="n">w</span><span class="o">=</span><span class="mi">450</span><span class="p">,</span> <span class="n">h</span><span class="o">=</span><span class="mi">500</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="n">dock</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">"UI failed to launch."</span><span class="p">)</span> + <span class="nb">print</span> <span class="n">e</span> + + <span class="k">return</span> <span class="n">gui</span></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_BakeOffsetsUI.html b/Documentation/build/_modules/Interfaces/ART_BakeOffsetsUI.html new file mode 100644 index 0000000..5297b1e --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_BakeOffsetsUI.html @@ -0,0 +1,369 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_BakeOffsetsUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_BakeOffsetsUI</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> + +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_BakeOffsets"><a class="viewcode-back" href="../../bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets">[docs]</a><span class="k">class</span> <span class="nc">ART_BakeOffsets</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> This clas builds a UI that allows the rigger to select modules to bake offset mover values up to the global mover</span> +<span class="sd"> controls, making the offset movers no longer offset from their global mover parents. It can be found on the rig</span> +<span class="sd"> creator toolbar with the following icon:</span> +<span class="sd"> .. image:: /images/bakeOffsetsButton.png</span> + +<span class="sd"> The full interface looks like this, listing found modules in the scene to select and bake offsets down to.</span> +<span class="sd"> .. image:: /images/bakeOffsets.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_BakeOffsets.__init__"><a class="viewcode-back" href="../../bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, getting the QSettings and then calling on ART_BakeOffsetsUI.buildBakeOffsetsUI to</span> +<span class="sd"> create the interface.</span> + +<span class="sd"> :param mainUI: The instance of the Rig Creator UI where this class was called from.</span> + +<span class="sd"> .. seealso:: ART_BakeOffsetsUI.buildBakeOffsetsUI</span> + +<span class="sd"> """</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span> + + <span class="c1"># build the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildBakeOffsetsUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BakeOffsets.buildBakeOffsetsUI"><a class="viewcode-back" href="../../bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.buildBakeOffsetsUI">[docs]</a> <span class="k">def</span> <span class="nf">buildBakeOffsetsUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the interface, finding all modules and listing them for selection.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_BakeOffsetsWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_BakeOffsetsWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># launch a UI to get the name information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_BakeOffsetsWin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Bake Offsets"</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">))</span> + + <span class="c1"># create the background</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_frame</span><span class="p">)</span> + + <span class="c1"># create the layout for the widgets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_widgetLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span> + + <span class="c1"># add the QListWidget Frame</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="c1"># create the list widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">MultiSelection</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">setSpacing</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span> + + <span class="c1"># add the layout for the buttons</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_buttonLayoutAll</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_buttonLayoutAll</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_buttonLayoutAll</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">20</span><span class="p">)</span> + + <span class="c1"># add the selection buttons</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_buttonLayoutAll</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Select All"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">selectAll</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Clear Selection"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># spacer</span> + <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span> + + <span class="c1"># add the buttons for reset settings and reset transforms</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Bake Offsets"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Turn on Aim Mode for selected modules."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsets</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># populate the list widget</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="c1"># get module name</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">moduleName</span> <span class="o">!=</span> <span class="s2">"root"</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">moduleName</span><span class="p">)</span> + + <span class="c1"># show the window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BakeOffsets.bakeOffsets"><a class="viewcode-back" href="../../bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.bakeOffsets">[docs]</a> <span class="k">def</span> <span class="nf">bakeOffsets</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Tales selected modules listed in the QListWidget and bakes the offset mover values up to the global mover</span> +<span class="sd"> parent. This is achieved by creating a locator in the space of the offset mover, zeroing the offset mover</span> +<span class="sd"> out, and constraining the global mover to the constraint. Finally, the constraints are removed and the</span> +<span class="sd"> locators deleted.</span> + +<span class="sd"> """</span> + + <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span> + <span class="n">items</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="n">items</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="n">constraints</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">locators</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># go through each module and create the locators for the offset movers</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">name</span> + <span class="k">if</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span> + + <span class="c1"># get movers</span> + <span class="n">jointMovers</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">returnJointMovers</span> + + <span class="c1"># separate mover lists</span> + <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="c1"># create locators for the offsetMovers, then zero out offset mover</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">offsetMovers</span><span class="p">:</span> + <span class="n">locatorName</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_offset"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_loc"</span> + <span class="n">loc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">spaceLocator</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="n">locatorName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># constrain locator</span> + <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span> + + <span class="c1"># parent locator under a copy of the locatorName</span> + <span class="n">parentLoc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">loc</span><span class="p">,</span> <span class="n">parentLoc</span><span class="p">)</span> + <span class="n">locators</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parentLoc</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">offsetMovers</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">".tx"</span><span class="p">,</span> <span class="s2">".ty"</span><span class="p">,</span> <span class="s2">".tz"</span><span class="p">,</span> <span class="s2">".rx"</span><span class="p">,</span> <span class="s2">".ry"</span><span class="p">,</span> <span class="s2">".rz"</span><span class="p">]:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># now, for each global mover, find child groups that are constrained to them</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">name</span> + <span class="k">if</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span> + <span class="c1"># get movers</span> + <span class="n">jointMovers</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">returnJointMovers</span> + + <span class="c1"># separate mover lists</span> + <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="n">childGrps</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">globalMovers</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + + <span class="c1"># find the mover group constrained to this mover (if any)</span> + <span class="n">connection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"parentConstraint"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">grp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">connection</span> <span class="o">+</span> <span class="s2">".constraintRotateX"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">grp</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_mover_grp"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">childGrps</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">mover</span><span class="p">,</span> <span class="n">grp</span><span class="p">])</span> + + <span class="c1"># now take this group and delete the constraints</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">grp</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">e</span> + + <span class="c1"># now snap global movers to offset movers</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">name</span> + <span class="k">if</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span> + <span class="c1"># get movers</span> + <span class="n">jointMovers</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">returnJointMovers</span> + + <span class="c1"># separate mover lists</span> + <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">globalMovers</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">"_loc"</span><span class="p">):</span> + <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">"_loc"</span><span class="p">,</span> <span class="n">mover</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">constraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span> + + <span class="c1"># now remove all locs</span> + <span class="k">for</span> <span class="n">const</span> <span class="ow">in</span> <span class="n">constraints</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">const</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">loc</span> <span class="ow">in</span> <span class="n">locators</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">loc</span><span class="p">)</span> + + <span class="c1"># finally, reconstrain mover_grps to their movers</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">group</span> <span class="ow">in</span> <span class="n">childGrps</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">group</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">group</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">group</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">group</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_BoneCounter.html b/Documentation/build/_modules/Interfaces/ART_BoneCounter.html new file mode 100644 index 0000000..b82e18b --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_BoneCounter.html @@ -0,0 +1,440 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_BoneCounter — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_BoneCounter</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> + +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_BoneCounter"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter">[docs]</a><span class="k">class</span> <span class="nc">ART_BoneCounter</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> This class builds a simple interface that allows a user to see what the total bone count of their asset will be</span> +<span class="sd"> given the current module settings. It also allows the user to set a bone count target.</span> + +<span class="sd"> It can be found on the Rig Creator toolbar with this icon:</span> +<span class="sd"> .. image:: /images/boneCounterButton.png</span> + +<span class="sd"> The interface looks like this:</span> +<span class="sd"> .. image:: /images/boneCounter.png</span> + +<span class="sd"> """</span> +<div class="viewcode-block" id="ART_BoneCounter.__init__"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates this class, getting the QSettings and calling on the method to build the interface for the tool.</span> + +<span class="sd"> :param mainUI: The instance of the Rig Creator UI from which this class was called.</span> + +<span class="sd"> .. seealso:: ART_BoneCounter.buildBoneCounterUI</span> + +<span class="sd"> """</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span> + + <span class="c1"># build the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildBoneCounterUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BoneCounter.buildBoneCounterUI"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.buildBoneCounterUI">[docs]</a> <span class="k">def</span> <span class="nf">buildBoneCounterUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the interface for the bone counter tool, which is comprised off a QLineEdit that shows the current</span> +<span class="sd"> bone count, a QPushButton to launch another simple UI that allows the user to set a bone count target,</span> +<span class="sd"> and QProgressBar that shows a percentage to target bone count.</span> + +<span class="sd"> .. seealso:: ART_BoneCounter.setBoneCountTarget</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_BoneCounterWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_BoneCounterWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># launch a UI to get the name information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_BoneCounterWin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Bone Counter"</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">100</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">100</span><span class="p">))</span> + + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># load toolbar stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="c1"># create the bone counter stylesheet</span> + <span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span> <span class="o">=</span> <span class="s2">"""</span> +<span class="s2"> QProgressBar{</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> border-radius: 5px;</span> +<span class="s2"> text-align: center;</span> +<span class="s2"> font: 87 10pt "Arial";</span> +<span class="s2"> color: rgb(255,255,255);</span> +<span class="s2"> }</span> + +<span class="s2"> QProgressBar::chunk {</span> +<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(25,175,255), stop:1 rgb(9,62,98));</span> +<span class="s2"> width: 10px;</span> +<span class="s2"> margin: 0.5px;</span> +<span class="s2"> }</span> +<span class="s2"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span> <span class="o">=</span> <span class="s2">"""</span> +<span class="s2"> QProgressBar{</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> border-radius: 5px;</span> +<span class="s2"> text-align: center;</span> +<span class="s2"> font: 87 10pt "Arial Black";</span> +<span class="s2"> color: rgb(255,255,255);</span> +<span class="s2"> }</span> + +<span class="s2"> QProgressBar::chunk {</span> +<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(255,174,0), stop:1 rgb(30,30,30));</span> +<span class="s2"> width: 10px;</span> +<span class="s2"> margin: 0.5px;</span> +<span class="s2"> }</span> +<span class="s2"> """</span> + + <span class="c1"># create the background image</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"mid"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># create the layout for the widgets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="p">)</span> + + <span class="c1"># label creation</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCount</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Bone Count: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCount</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">headerFont</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCount</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setReadOnly</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">9999</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="p">)</span> + + <span class="c1"># create the button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Set Target"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setBoneCountTarget</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">30</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># add the progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QProgressBar</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"target = %m"</span><span class="p">)</span> + + <span class="c1"># add the max range of the progress bar to the main network node</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">):</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">)</span> + <span class="n">currentValue</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="n">value</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">value</span> <span class="o"><</span> <span class="n">currentValue</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">value</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">currentValue</span> <span class="o"><=</span> <span class="n">value</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="k">if</span> <span class="n">currentValue</span> <span class="o">></span> <span class="n">value</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module"</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"target"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># get the current bone count</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">allBones</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">allBones</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="c1"># update the spinBox and progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span> + <span class="nb">max</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">()</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o"><=</span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o">></span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">max</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span> + + <span class="c1"># show window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BoneCounter.setBoneCountTarget"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget">[docs]</a> <span class="k">def</span> <span class="nf">setBoneCountTarget</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds a UI that allows the user to set the target bone count.</span> + +<span class="sd"> .. image:: /images/boneCountTarget.png</span> + +<span class="sd"> """</span> + + <span class="c1"># launch a UI to get the name information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">()</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_setBoneCountTarget_UI"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Bone Count"</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">70</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">70</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">70</span><span class="p">))</span> + + <span class="c1"># add label</span> + <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Enter a target bone count: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="n">label</span><span class="p">)</span> + + <span class="c1"># add spinBox</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">9999</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">70</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background-color: rgb(255,255,255); color: rgb(0,0,0);"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_targetWindowSpinBox"</span><span class="p">)</span> + + <span class="c1"># add a confirm button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Confirm"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span><span class="p">)</span> + + <span class="n">buttonImage</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/blue_field_background.png"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span> + <span class="s2">"background-image: url("</span> <span class="o">+</span> <span class="n">buttonImage</span> <span class="o">+</span> <span class="s2">"); background-color: rgb(0,0,0);"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setBoneCountTarget_Confirm</span><span class="p">)</span> + + <span class="c1"># show the window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BoneCounter.setBoneCountTarget_Confirm"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget_Confirm">[docs]</a> <span class="k">def</span> <span class="nf">setBoneCountTarget_Confirm</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Take the QSpinBox value for the new target and refresh the main UI with the new data.</span> + +<span class="sd"> """</span> + + <span class="n">newMax</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_setBoneCountTarget_UI"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">value</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="n">currentValue</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="n">newMax</span><span class="p">)</span> + <span class="nb">max</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">()</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">,</span> <span class="n">newMax</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">newMax</span> <span class="o"><</span> <span class="n">currentValue</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">max</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">value</span> <span class="o"><=</span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="k">if</span> <span class="n">value</span> <span class="o">></span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BoneCounter.updateBoneCount"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.updateBoneCount">[docs]</a> <span class="k">def</span> <span class="nf">updateBoneCount</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Updates the interface based on new module information. Usually triggered when a module has had its settings</span> +<span class="sd"> changed.</span> + +<span class="sd"> """</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">allBones</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">allBones</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="c1"># update the spinBox and progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span> + <span class="nb">max</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">()</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o"><=</span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o">></span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">max</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html b/Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html new file mode 100644 index 0000000..5fff62d --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html @@ -0,0 +1,931 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_BuildProgressUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_BuildProgressUI</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">import</span> <span class="nn">os</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> + +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_BuildProgress_UI"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_BuildProgress_UI</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> This class kicks off building all of the rigs for the modules. It displays an interface that shows progress and</span> +<span class="sd"> displays information about the rig build.</span> + +<span class="sd"> It exports skin weights, rebuilds the skeleton in rig pose, imports skin weights, runs any pre-script,</span> +<span class="sd"> calls on each module's rig building code, sets up rig parenting and hierarchy, and finally runs any post-script.</span> + +<span class="sd"> .. image:: /images/buildProgress.gif</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_BuildProgress_UI.__init__"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, getting the QSettings and then calling on the function to build the UI for the tool.</span> + +<span class="sd"> :param mainUI: The instance of the Rig Creator UI that this class was called from.</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.buildUI</span> + +<span class="sd"> """</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"projectPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigData</span> <span class="o">=</span> <span class="p">[]</span> + <span class="bp">self</span><span class="o">.</span><span class="n">warnings</span> <span class="o">=</span> <span class="mi">0</span> + <span class="bp">self</span><span class="o">.</span><span class="n">errors</span> <span class="o">=</span> <span class="mi">0</span> + + <span class="c1"># images</span> + <span class="bp">self</span><span class="o">.</span><span class="n">imageBkgrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/toolbar_background.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">imageBtnBkrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/blue_field_background.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frameBackground</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/field_background.png"</span><span class="p">))</span> + + <span class="c1"># build the UI</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_BuildProgressWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_BuildProgressWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.buildUI"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the interface, which doesn't really have any user-interaction, but is there to display information</span> +<span class="sd"> about the progress of the rig build. There are two QProgressBars that show current module build progress and</span> +<span class="sd"> total build progress, then a QTextEdit which outputs information about what the build process is currently</span> +<span class="sd"> working on.</span> + +<span class="sd"> After the interface is built, it sets the rig pose on the joints of each module.</span> + +<span class="sd"> """</span> + + <span class="c1"># create the main window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">())</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background-color: rgb(0, 0, 0);, color: rgb(0,0,0);"</span><span class="p">)</span> + + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_BuildProgressWin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Build Progress"</span><span class="p">)</span> + + <span class="c1"># font</span> + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># set size policy</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">300</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span> + + <span class="c1"># create the QFrame for this page</span> + <span class="bp">self</span><span class="o">.</span><span class="n">background</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"epic"</span><span class="p">)</span> + + <span class="c1"># build the progress bars:</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QProgressBar</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setTextVisible</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QProgressBar</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Total Progress.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">12</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setTextVisible</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="c1"># detailed information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTextEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Starting Build Process.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setReadOnly</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># show the window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + + <span class="c1"># start build</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setRigPose</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.exportWeights"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.exportWeights">[docs]</a> <span class="k">def</span> <span class="nf">exportWeights</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Exports all skin weights of meshes that have skinClusters to a .weights file (JSON). It also has</span> +<span class="sd"> functionality to deal with morph targets, making sure they are preserved when history on the meshes is deleted.</span> + +<span class="sd"> .. seealso:: riggingUtils.export_skin_weights()</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"</span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"|| EXPORTING SKIN WEIGHTS ||"</span><span class="p">)</span> + + <span class="c1"># find meshes that are weighted</span> + <span class="n">weightedMeshes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">skinClusters</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">'skinCluster'</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">cluster</span> <span class="ow">in</span> <span class="n">skinClusters</span><span class="p">:</span> + <span class="n">geometry</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">cluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">g</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">geoTransform</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geometry</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">weightedMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">geoTransform</span><span class="p">,</span> <span class="n">cluster</span><span class="p">])</span> + + <span class="c1"># update progress bar</span> + <span class="n">numMeshes</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="n">weightedMeshes</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">numMeshes</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="c1"># save out weights of meshes</span> + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">weightedMeshes</span><span class="p">:</span> + <span class="n">filePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">utd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".WEIGHTS"</span><span class="p">))</span> + + <span class="c1"># export skin weights</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">export_skin_weights</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="c1"># CHECK FOR MORPH TARGETS</span> + <span class="n">blendshapeList</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># find blendshapes</span> + <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">skinCluster</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">blendshapes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">skinCluster</span> <span class="o">+</span> <span class="s2">".input"</span><span class="p">,</span> <span class="n">source</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"blendShape"</span><span class="p">)</span> + <span class="n">deleteShapes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">if</span> <span class="n">blendshapes</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">blendshapes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">m</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">"weight"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + + <span class="c1"># if not, manually create shapes by toggling attrs and duplicating mesh</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">attr</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> + <span class="n">dupe</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># parent to world</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">world</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># rename the duplicate mesh to the blendshape name</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">attr</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="n">deleteShapes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span> + + <span class="c1"># add the blendshape node name and its attrs to the master blendshape list</span> + <span class="n">blendshapeList</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">each</span><span class="p">,</span> <span class="n">attrs</span><span class="p">])</span> + + <span class="c1"># delete history of meshes</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">ch</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># reapply blendshapes</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">blendshapeList</span><span class="p">:</span> + <span class="n">bshapeName</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">shapeList</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="n">i</span> <span class="o">=</span> <span class="mi">1</span> + <span class="k">for</span> <span class="n">shape</span> <span class="ow">in</span> <span class="n">shapeList</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">t</span><span class="o">=</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">i</span><span class="p">,</span> <span class="n">shape</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">))</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">([</span><span class="n">shape</span><span class="p">,</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">]],</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="n">bshapeName</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">try</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">deleteShapes</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># update progress and info</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" Exported Skin Weights for "</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"</span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + + <span class="c1"># rebuild the skeleton in rig pose</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rebuildSkeleton</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.setRigPose"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.setRigPose">[docs]</a> <span class="k">def</span> <span class="nf">setRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Sets the rig pose on each module's joints. Lastly, calls on ART_BuildProgressUI.exportWeights()</span> + +<span class="sd"> ..seealso :: ART_BuildProgressUI.exportWeights()</span> + +<span class="sd"> """</span> + + <span class="c1"># set rig pose</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Setting Rig Pose.."</span><span class="p">)</span> + <span class="n">numMods</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">)</span> <span class="o">-</span> <span class="mi">1</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">numMods</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">if</span> <span class="n">inst</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="s2">"root"</span><span class="p">:</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">"rigPose"</span><span class="p">)</span> + <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">exportWeights</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.rebuildSkeleton"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.rebuildSkeleton">[docs]</a> <span class="k">def</span> <span class="nf">rebuildSkeleton</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Rebuilds the skeleton in rig pose, meaning that all joint rotations will be zeroed in rig pose rather than</span> +<span class="sd"> model pose. This ensures clean rigging.</span> + +<span class="sd"> Lastly, calls on ART_BuildProgressUI.importWeights() to reimport weighting back onto the meshes.</span> + +<span class="sd"> .. seealso:: riggingUtils.buildSkeleton(), ART_BuildProgressUI.importWeights()</span> + +<span class="sd"> """</span> + + <span class="c1"># rebuild the skeleton</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="s2">"root"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Rebuilding Skeleton in Rig Pose.."</span><span class="p">)</span> + + <span class="c1"># build skeleton from utils</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">buildSkeleton</span><span class="p">()</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span> + + <span class="c1"># import weights</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importWeights</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.importWeights"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.importWeights">[docs]</a> <span class="k">def</span> <span class="nf">importWeights</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Imports skin weights back onto the asset geometry after having rebuilt the skeleton in rig pose. Then calls</span> +<span class="sd"> on ART_BuildProgressUI.preScript().</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.preScript()</span> + +<span class="sd"> """</span> + + <span class="n">meshes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findAllSkinnableGeo</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">len</span><span class="p">(</span><span class="n">meshes</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"</span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"|| IMPORTING SKIN WEIGHTS ||"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshes</span><span class="p">:</span> + <span class="n">filePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">utd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">".WEIGHTS"</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">filePath</span><span class="p">):</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">import_skin_weights</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + + <span class="c1"># update progress and info</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" Imported Skin Weights for "</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">)</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># remove skin file</span> + <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">filePath</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># update progress and info</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">236</span><span class="p">,</span> <span class="mi">217</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" Could not import weights for "</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">warnings</span> <span class="o">+=</span> <span class="mi">1</span> + + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span> + + <span class="c1"># call on the prescript</span> + <span class="bp">self</span><span class="o">.</span><span class="n">preScript</span><span class="p">()</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># def exportMeshes(self):</span> + <span class="c1">#</span> + <span class="c1"># lodAttrs = utils.getLodData()</span> + <span class="c1"># exportData = utils.findExportMeshData()</span> + <span class="c1">#</span> + <span class="c1"># self.currentTask.setRange(0, len(lodAttrs))</span> + <span class="c1"># self.currentTask.setValue(0)</span> + <span class="c1">#</span> + <span class="c1">#</span> + <span class="c1"># #save the file</span> + <span class="c1"># saveFile = cmds.file(q = True, sceneName = True)</span> + <span class="c1">#</span> + <span class="c1">#</span> + <span class="c1"># try:</span> + <span class="c1"># cmds.file(save = True)</span> + <span class="c1"># except Exception, e:</span> + <span class="c1"># cmds.error("Could not save file. Error: " + str(e))</span> + <span class="c1"># return</span> + <span class="c1">#</span> + <span class="c1">#</span> + <span class="c1"># #for each LOD</span> + <span class="c1"># for each in exportData:</span> + <span class="c1"># meshValue = each[1]</span> + <span class="c1"># pathValue = each[0]</span> + <span class="c1"># boneValue = each[2]</span> + <span class="c1"># poseData = each[3]</span> + <span class="c1"># utils.exportMesh(self.mainUI, meshValue, pathValue, boneValue, poseData)</span> + <span class="c1">#</span> + <span class="c1"># #open the file</span> + <span class="c1"># cmds.file(saveFile, open = True, force = True)</span> + <span class="c1">#</span> + <span class="c1"># #update UI</span> + <span class="c1"># self.infoText.setTextColor(QtGui.QColor(0,255,18))</span> + <span class="c1"># self.infoText.append(" SUCCESS: FBX file exported.")</span> + <span class="c1"># self.infoText.append(" " + str(pathValue))</span> + <span class="c1"># self.infoText.setTextColor(QtGui.QColor(255,255,255))</span> + <span class="c1">#</span> + <span class="c1"># #update progress bar</span> + <span class="c1"># curVal = self.currentTask.value()</span> + <span class="c1"># self.currentTask.setValue(curVal + 1)</span> + <span class="c1">#</span> + <span class="c1"># #update main progress bar</span> + <span class="c1"># self.totalProgress.setValue(7)</span> + <span class="c1">#</span> + <span class="c1"># #run pre-script</span> + <span class="c1"># self.preScript()</span> + + <span class="sd">"""</span> +<span class="sd"> Keeping this around for now, but currently it is not being used.</span> +<span class="sd"> Exporting is now done through edit rig -> Export Skeletal Meshes</span> +<span class="sd"> """</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.preScript"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.preScript">[docs]</a> <span class="k">def</span> <span class="nf">preScript</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> If there is a pre-script to run, this will call on ART_BuildProgressUI.executeScript() to run the pre-script.</span> +<span class="sd"> Then it will call on ART_BuildProgressUI.buildRigs() to build each module's rigs.</span> + +<span class="sd"> .. note:: Pre-Scipts are used if you ever want to do something to your character before the rig gets built.</span> +<span class="sd"> An example usage would be adding IK joints for UE4 in a pre-script, as you don't want or need</span> +<span class="sd"> controls for those IK joints, and setting up those constraints.</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.buildRigs()</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + + <span class="c1"># get pre-script path from character node, if it exists</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".preScriptPath"</span><span class="p">):</span> + <span class="n">scriptPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".preScriptPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Executing Pre-Script.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" "</span> <span class="o">+</span> <span class="n">scriptPath</span><span class="p">)</span> + + <span class="c1"># try to execute the pre-script</span> + <span class="n">status</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">executeScript</span><span class="p">(</span><span class="n">scriptPath</span><span class="p">)</span> + <span class="k">if</span> <span class="n">status</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" SUCCESS: Pre-Script Was Successfully Executed.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">status</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" FAILED: Pre-Script Was Not Successfully Executed.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">errors</span> <span class="o">+=</span> <span class="mi">1</span> + <span class="k">else</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"No Pre-Script To Run.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + + <span class="c1"># build rigs</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildRigs</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.buildRigs"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildRigs">[docs]</a> <span class="k">def</span> <span class="nf">buildRigs</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> First, create a driver skeleton which the rig will build upon, then calls on each module's buildCustomRig</span> +<span class="sd"> function, which will build the rig for that module, then sets up rig parenting and hiearchy once all modules</span> +<span class="sd"> are built.</span> + +<span class="sd"> Lastly, calls on the function to execute a post script if one was given during publish.</span> + +<span class="sd"> .. seealso:: riggingUtils.createDriverSkeleton(), ART_BuildProgressUI.postScript()</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"|| PREPARING TO BUILD CONTROL RIGS.. ||"</span><span class="p">)</span> + + <span class="c1"># Update Current Task bar with num modules</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="c1"># create the driver skeleton</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createDriverSkeleton</span><span class="p">()</span> + + <span class="c1"># Loop through modules, building rigs</span> + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" Building: "</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">inst</span><span class="o">.</span><span class="n">name</span><span class="p">))</span> + + <span class="c1"># build module rigs</span> + <span class="n">inst</span><span class="o">.</span><span class="n">buildRig</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span> + + <span class="c1"># update progress bar</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #Setup the rig parenting</span> + <span class="c1"># =======================================================================</span> + <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigData</span><span class="p">:</span> + <span class="n">createdConstraints</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">if</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">==</span> <span class="s2">"driver_root"</span><span class="p">:</span> + <span class="n">pConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">pointConstraint</span><span class="p">(</span><span class="s2">"offset_anim"</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">oConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">orientConstraint</span><span class="p">(</span><span class="s2">"offset_anim"</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">pConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pConst</span><span class="p">)</span> + <span class="k">if</span> <span class="n">oConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">oConst</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># get the connections of the passed in parent bone</span> + <span class="n">connections</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">connection</span> <span class="ow">in</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"constraint"</span><span class="p">):</span> + <span class="n">connections</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">connection</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">connection</span> <span class="ow">in</span> <span class="nb">list</span><span class="p">(</span><span class="nb">set</span><span class="p">(</span><span class="n">connections</span><span class="p">)):</span> + <span class="n">constraintType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">connection</span><span class="p">)</span> + <span class="n">driveAttrs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">targetWeights</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get those constraint target attributes for each constraint connection</span> + <span class="n">targets</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">connection</span> <span class="o">+</span> <span class="s2">".target"</span><span class="p">,</span> <span class="n">mi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">targets</span><span class="p">)</span> <span class="o">>=</span> <span class="mi">1</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">targets</span><span class="p">:</span> + <span class="c1"># get the names of the constraint targets</span> + <span class="n">targetWeights</span><span class="o">.</span><span class="n">append</span><span class="p">(</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">connection</span> <span class="o">+</span> <span class="s2">".target["</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"].targetWeight"</span><span class="p">,</span> + <span class="n">p</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + <span class="k">for</span> <span class="n">targetWeight</span> <span class="ow">in</span> <span class="n">targetWeights</span><span class="p">:</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">targetWeight</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">"."</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">"W"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">name</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">driveAttrs</span><span class="p">:</span> + <span class="n">driveAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">name</span><span class="p">)</span> + + <span class="c1"># Setup constraint between the driveAttrs and the rigData[0] node</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">driveAttrs</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">constraintType</span> <span class="o">==</span> <span class="s2">"pointConstraint"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">pConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">pointConstraint</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">pConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pConst</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">constraintType</span> <span class="o">==</span> <span class="s2">"orientConstraint"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">oConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">orientConstraint</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">oConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">oConst</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">constraintType</span> <span class="o">==</span> <span class="s2">"parentConstraint"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">paConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">paConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">paConst</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span> + + <span class="c1"># get the names of the constraint targets</span> + <span class="k">for</span> <span class="n">const</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">constraintAttrs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">targets</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">const</span> <span class="o">+</span> <span class="s2">".target"</span><span class="p">,</span> <span class="n">mi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">targets</span><span class="p">:</span> + <span class="n">constraintAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">const</span> <span class="o">+</span> <span class="s2">".target["</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"].targetWeight"</span><span class="p">,</span> <span class="n">p</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + + <span class="c1"># setup connections between the parent bone constraints and the newly created constraints</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">constraintAttrs</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">constraintAttrs</span><span class="p">)):</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">targetWeights</span><span class="p">[</span><span class="n">i</span><span class="p">],</span> <span class="n">constraintAttrs</span><span class="p">[</span><span class="n">i</span><span class="p">])</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #set the state on the main network node</span> + <span class="c1"># =======================================================================</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">"ART_RIG_ROOT.state"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">"ART_RIG_ROOT.state"</span><span class="p">,</span> <span class="mi">2</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #hide all joints</span> + <span class="c1"># =======================================================================</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"joint"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #remove unused skin influences to optimize scene</span> + <span class="c1"># =======================================================================</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"removeAllUnusedSkinInfs()"</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #save the file</span> + <span class="c1"># =======================================================================</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">9</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #execute post script</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">postScript</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.postScript"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.postScript">[docs]</a> <span class="k">def</span> <span class="nf">postScript</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> If there is a post-script to run, this will call on ART_BuildProgressUI.executeScript() to run the post-script.</span> +<span class="sd"> Then it will call on ART_BuildProgressUI.completeBuild() which wraps up the build process and alerts the user</span> +<span class="sd"> the build is done.</span> + +<span class="sd"> .. note:: Post-Scipts are used if you ever want to do something to your character after the rig gets built.</span> +<span class="sd"> An example usage would be adding custom rigging to joints or controls in the scene, setting up custom</span> +<span class="sd"> relationships or set-driven keys, etc.</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.completeBuild()</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + + <span class="c1"># get pre-script path from character node, if it exists</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".postScriptPath"</span><span class="p">):</span> + <span class="n">scriptPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".postScriptPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Executing Post-Script.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" "</span> <span class="o">+</span> <span class="n">scriptPath</span><span class="p">)</span> + + <span class="c1"># try to execute the pre-script</span> + <span class="n">status</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">executeScript</span><span class="p">(</span><span class="n">scriptPath</span><span class="p">)</span> + <span class="k">if</span> <span class="n">status</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" SUCCESS: Post-Script Was Successfully Executed.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">status</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" FAILED: Post-Script Was Not Successfully Executed.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">errors</span> <span class="o">+=</span> <span class="mi">1</span> + + <span class="k">else</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"No Post-Script To Run.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span> + + <span class="c1"># capture model pose for rig controls</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">completeBuild</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.completeBuild"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.completeBuild">[docs]</a> <span class="k">def</span> <span class="nf">completeBuild</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Locks down all network nodes, saves the scene, and alerts user that the rig build is complete.</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Cleaning Up.."</span><span class="p">)</span> + + <span class="c1"># go through each module instance, and lock down the nodes</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"rig_grp"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">rigNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">numNodes</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="n">rigNodes</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="n">numNodes</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">rigNodes</span><span class="p">:</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># save scene</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + + <span class="c1"># iterate total progress</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + + <span class="c1"># add build info</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"</span><span class="se">\n\n</span><span class="s2">PUBLISH COMPLETE!"</span><span class="p">)</span> + + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + + <span class="c1"># get file name</span> + <span class="n">fileName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">iconPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="s2">"ART_RIG_ROOT.iconPath"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Assets Created: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" "</span> <span class="o">+</span> <span class="n">fileName</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" "</span> <span class="o">+</span> <span class="n">iconPath</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">warnings</span><span class="p">)</span> <span class="o">+</span> <span class="s2">" warnings"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">errors</span><span class="p">)</span> <span class="o">+</span> <span class="s2">" errors"</span><span class="p">)</span> + + <span class="c1"># tell user build is complete</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Information</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Rig Build Complete!"</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">"New Scene"</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">YesRole</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">"Edit Rig"</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span> + <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">ART_RigCreatorUI</span> <span class="k">as</span> <span class="nn">ART_RigCreatorUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_RigCreatorUI</span><span class="p">)</span> + <span class="n">ART_RigCreatorUI</span><span class="o">.</span><span class="n">createUI</span><span class="p">()</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">"pyArtRigCreatorDock"</span><span class="p">,</span> <span class="n">e</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + + <span class="c1"># if the rigCreatorUI exists delete UI</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">"pyArtRigCreatorDock"</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtRigCreatorUi"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtRigCreatorDock"</span><span class="p">,</span> <span class="n">control</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">new</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_BuildProgress_UI.executeScript"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.executeScript">[docs]</a> <span class="k">def</span> <span class="nf">executeScript</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">scriptPath</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Takes a given script (mel or python) and runs it.</span> + +<span class="sd"> :param scriptPath: location of the script to be evaluated and ran.</span> + +<span class="sd"> :return: Whether or not the execution of the script failed or not.</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.preScript(), ART_BuildProgressUI.postScript()</span> + +<span class="sd"> """</span> + + <span class="n">sourceType</span> <span class="o">=</span> <span class="s2">""</span> + <span class="n">status</span> <span class="o">=</span> <span class="kc">False</span> + + <span class="k">if</span> <span class="n">scriptPath</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">".py"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">sourceType</span> <span class="o">=</span> <span class="s2">"python"</span> + + <span class="k">if</span> <span class="n">scriptPath</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">".mel"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">sourceType</span> <span class="o">=</span> <span class="s2">"mel"</span> + + <span class="c1"># MEL</span> + <span class="k">if</span> <span class="n">sourceType</span> <span class="o">==</span> <span class="s2">"mel"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">command</span> <span class="o">=</span> <span class="s2">""</span> + <span class="c1"># open the file, and for each line in the file, add it to our command string.</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s1">'r'</span><span class="p">)</span> + <span class="n">lines</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">readlines</span><span class="p">()</span> + <span class="k">for</span> <span class="n">line</span> <span class="ow">in</span> <span class="n">lines</span><span class="p">:</span> + <span class="n">command</span> <span class="o">+=</span> <span class="n">line</span> + + <span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="n">command</span><span class="p">)</span> + + <span class="c1"># save the file</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + <span class="n">status</span> <span class="o">=</span> <span class="kc">True</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># PYTHON</span> + <span class="k">if</span> <span class="n">sourceType</span> <span class="o">==</span> <span class="s2">"python"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">execfile</span><span class="p">(</span><span class="s2">""</span> <span class="o">+</span> <span class="n">scriptPath</span> <span class="o">+</span> <span class="s2">""</span><span class="p">)</span> + + <span class="c1"># save the file</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + <span class="n">status</span> <span class="o">=</span> <span class="kc">True</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="k">return</span> <span class="n">status</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_ChangeModuleNameUI.html b/Documentation/build/_modules/Interfaces/ART_ChangeModuleNameUI.html new file mode 100644 index 0000000..acda90b --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_ChangeModuleNameUI.html @@ -0,0 +1,461 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_ChangeModuleNameUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" 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href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_ChangeModuleNameUI</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> + +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + +<span class="c1"># maya 2016< maya2017> compatability</span> +<span class="k">try</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span> +<span class="k">except</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span> + + +<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Returns a pointer to Maya's window as a QWidget.</span> + +<span class="sd"> """</span> + + <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span> + <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span> + <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span> + <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div> + + +<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">"Change Module Name"</span> +<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">"pyArtChangeModuleNameUi"</span> + + +<div class="viewcode-block" id="ART_ChangeModuleName_UI"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_ChangeModuleName_UI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This class allows the user to change the prefix or suffix or both, of a given module. It is found within the</span> +<span class="sd"> skeletonSettingsUI of an individual module in the Rig Creator.</span> + +<span class="sd"> .. image:: /images/changeModName.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_ChangeModuleName_UI.__init__"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">prefix</span><span class="p">,</span> <span class="n">suffix</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, taking in current module information, and builds the interface.</span> + +<span class="sd"> :param baseName: The base name of the module, found on the network node attribute.</span> +<span class="sd"> :param moduleInst: The instance in memory of the module whose name is to change.</span> +<span class="sd"> :param rigUiInst: The instance in memory of the Rig Creator UI from which this class was called.</span> +<span class="sd"> :param prefix: The existing prefix of the module name.</span> +<span class="sd"> :param suffix: The existing suffix of the module name.</span> + +<span class="sd"> """</span> + + <span class="nb">super</span><span class="p">(</span><span class="n">ART_ChangeModuleName_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + + <span class="c1"># create class variables</span> + <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> <span class="o">=</span> <span class="n">baseName</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span> <span class="o">=</span> <span class="n">moduleInst</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span> <span class="o">=</span> <span class="n">rigUiInst</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span> <span class="o">=</span> <span class="n">prefix</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span> <span class="o">=</span> <span class="n">suffix</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span> + + <span class="c1"># create the background image</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + + <span class="c1"># create the layout for the widgets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + + <span class="c1"># create the prefix pair of fields</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Prefix: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot connection</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span> + + <span class="c1"># create the suffix pair of fields</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Suffix: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot connection</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span> + + <span class="c1"># spacer</span> + <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span> + + <span class="c1"># realtime preview of final module name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Preview: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignHCenter</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="p">)</span> + + <span class="c1"># set preview font</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + + <span class="n">spacerItem1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem1</span><span class="p">)</span> + + <span class="c1"># update button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"UPDATE"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot on create button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">applyModuleNameChange</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ChangeModuleName_UI.updatePreview"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.updatePreview">[docs]</a> <span class="k">def</span> <span class="nf">updatePreview</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Updates the QLabel with the current prefix + basename + suffix, adding in underscores where needed.</span> + +<span class="sd"> """</span> + + <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="n">string</span> <span class="o">=</span> <span class="s2">""</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">string</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">"_"</span> + + <span class="n">string</span> <span class="o">+=</span> <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">string</span> <span class="o">+=</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">suffix</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ChangeModuleName_UI.applyModuleNameChange"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.applyModuleNameChange">[docs]</a> <span class="k">def</span> <span class="nf">applyModuleNameChange</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Checks to make sure a module doesn't exist with the new name, and if not, updates naming of the module in a</span> +<span class="sd"> multitude of places. Any UI elements, joint movers, attribute values (like .Created_Bones), etc.</span> + +<span class="sd"> .. note::</span> +<span class="sd"> The following things get updated:</span> +<span class="sd"> * QGroupBox label of the SkeletonSettingsUI</span> +<span class="sd"> * Network Node .moduleName attribute</span> +<span class="sd"> * Module Instance variable of self.name gets updated</span> +<span class="sd"> * Created_Bones attribute values</span> +<span class="sd"> * Joint Mover Nodes</span> +<span class="sd"> * Rig Creator Outliner names for module</span> +<span class="sd"> * Selection Script Job for outliner</span> +<span class="sd"> * Any modules' attributes that have a value that matches the old name (like parent module bone)</span> +<span class="sd"> * Any modules that are a mirror of this module, and their mirrorModule attribute value</span> + +<span class="sd"> """</span> + + <span class="c1"># check to see if a module already has that name. If so, return out and do not continue</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">validName</span> <span class="o">=</span> <span class="kc">False</span> + <span class="n">msg</span> <span class="o">=</span> <span class="s2">"A module with that name already exists. Please enter a unique name for the module"</span> + + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">name</span> <span class="o">==</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">()):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">"Name Exists"</span><span class="p">,</span> <span class="n">message</span><span class="o">=</span><span class="n">msg</span><span class="p">,</span> <span class="n">icon</span><span class="o">=</span><span class="s2">"critical"</span><span class="p">)</span> + <span class="k">return</span> + + <span class="c1"># update groupbox label</span> + <span class="n">originalName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setTitle</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">()))</span> + + <span class="c1"># update network node moduleName attribute</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">()),</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># update self.name for rig module</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="c1"># update created bones attribute values</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">prefix</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">"_"</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">suffix</span> + + <span class="n">createdBones</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + + <span class="n">attrString</span> <span class="o">=</span> <span class="s2">""</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span> + <span class="n">niceName</span> <span class="o">=</span> <span class="n">bone</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">niceName</span> <span class="o">=</span> <span class="n">bone</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">niceName</span> <span class="o">=</span> <span class="n">niceName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="n">attrString</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">niceName</span> <span class="o">+</span> <span class="n">suffix</span> <span class="o">+</span> <span class="s2">"::"</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">,</span> <span class="n">attrString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># joint mover renaming</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">jointMoverNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"transform"</span><span class="p">)</span> + <span class="n">constraints</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"pointConstraint"</span><span class="p">,</span> <span class="s2">"orientConstraint"</span><span class="p">,</span> <span class="s2">"parentConstraint"</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">jointMoverNodes</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">constraints</span><span class="p">:</span> + <span class="n">locked</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">locked</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">nodeName</span> <span class="o">=</span> <span class="n">node</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">originalName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">newName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="n">nodeName</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">newName</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">locked</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># update outliner names</span> + <span class="n">utils</span><span class="o">.</span><span class="n">findAndRenameOutlinerChildren</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_treeModule"</span><span class="p">],</span> + <span class="n">originalName</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_treeModule"</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + + <span class="c1"># find module's selection scriptJob and delete it</span> + <span class="n">jobs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">lj</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">job</span> <span class="ow">in</span> <span class="n">jobs</span><span class="p">:</span> + <span class="n">compareString</span> <span class="o">=</span> <span class="n">job</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">":"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">)</span> <span class="o">==</span> <span class="nb">str</span><span class="p">(</span><span class="n">compareString</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">kill</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">)</span> + <span class="k">break</span> + + <span class="c1"># replace module's outliner control entries with the new control name</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">outlinerControls</span><span class="p">:</span> + <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="n">originalName</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + + <span class="c1"># create the selection script job again</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">createScriptJob</span><span class="p">()</span> + + <span class="c1"># find any modules using any of the created joints from this module that match the OLD name</span> + <span class="n">createdJoints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + <span class="n">modules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">getAllModules</span> + + <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"parentModuleBone"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">value</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">createdBones</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="n">value</span><span class="p">)</span> + + <span class="c1"># update those modules' network node parentModuleBone attribute</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">createdJoints</span><span class="p">[</span><span class="n">index</span><span class="p">],</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># and also those modules' skeletonSettingsUI currentParent label</span> + <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">==</span> <span class="n">mod</span><span class="p">:</span> + <span class="c1"># find the current groupBox for this module</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span> + + <span class="c1"># relaunch the skeleton settings UI with new info</span> + <span class="n">each</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span> + + <span class="c1"># update mirrorModule field</span> + <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"mirrorModule"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">value</span> <span class="o">==</span> <span class="n">originalName</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># and also those modules' skeletonSettingsUI currentParent label</span> + <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">==</span> <span class="n">mod</span><span class="p">:</span> + <span class="c1"># find the current groupBox for this module</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span> + + <span class="c1"># relaunch the skeleton settings UI with new info</span> + <span class="n">each</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span> + + <span class="c1"># delete the UI</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">"|"</span> <span class="o">+</span> <span class="n">windowObject</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + 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\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_ChangeModuleParentUI.html b/Documentation/build/_modules/Interfaces/ART_ChangeModuleParentUI.html new file mode 100644 index 0000000..69cdadf --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_ChangeModuleParentUI.html @@ -0,0 +1,340 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_ChangeModuleParentUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" 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href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_ChangeModuleParentUI</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> + +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + +<span class="c1"># maya 2016< maya2017> compatability</span> +<span class="k">try</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span> +<span class="k">except</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span> + + +<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Returns a pointer to Maya's window as a QWidget.</span> + +<span class="sd"> """</span> + + <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span> + <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span> + <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span> + <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div> + + +<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">"Change Module Parent"</span> +<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">"pyArtChangeModuleParentUi"</span> + + +<div class="viewcode-block" id="ART_ChangeModuleParent_UI"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_ChangeModuleParent_UI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This class allows the user to change the parent module bone of a given module. It is found within the</span> +<span class="sd"> skeletonSettingsUI of an individual module in the Rig Creator.</span> + +<span class="sd"> .. image:: /images/changeModParent.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_ChangeModuleParent_UI.__init__"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">currentParent</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, taking in current module information, and builds the interface.</span> + +<span class="sd"> :param currentParent: The current module parent bone of this module.</span> +<span class="sd"> :param moduleInst: The instance in memory of the module whose name is to change.</span> +<span class="sd"> :param rigUiInst: The instance in memory of the Rig Creator UI from which this class was called.</span> + +<span class="sd"> """</span> + <span class="nb">super</span><span class="p">(</span><span class="n">ART_ChangeModuleParent_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + + <span class="c1"># create class variables</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span> <span class="o">=</span> <span class="n">currentParent</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span> <span class="o">=</span> <span class="n">moduleInst</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span> <span class="o">=</span> <span class="n">rigUiInst</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span> + + <span class="c1"># create the background image</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"mid"</span><span class="p">)</span> + + <span class="c1"># create the layout for the widgets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + + <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Choose New Parent:"</span><span class="p">)</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">label</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">"Search.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">searchList</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span> + + <span class="c1"># add items to comboBox</span> + <span class="n">bones</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">getViableParents</span><span class="p">()</span> + + <span class="c1"># get our own bones</span> + <span class="n">modBones</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span> + <span class="k">if</span> <span class="n">bone</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">modBones</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">==</span> <span class="s2">"root"</span><span class="p">:</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">bones</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">setCurrentRow</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="c1"># update button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"UPDATE"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">230</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">230</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot on create button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">applyModuleParentChange</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setFocus</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ChangeModuleParent_UI.searchList"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.searchList">[docs]</a> <span class="k">def</span> <span class="nf">searchList</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Reads the text in the QLineEdit and searches the list widget for any items containing the search text,</span> +<span class="sd"> hiding all listWidgetItems that do not contain the search text.</span> + +<span class="sd"> """</span> + + <span class="n">searchText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">lwItem</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="n">lwItem</span><span class="o">.</span><span class="n">text</span><span class="p">()</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="n">searchText</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">lwItem</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">lwItem</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ChangeModuleParent_UI.applyModuleParentChange"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.applyModuleParentChange">[docs]</a> <span class="k">def</span> <span class="nf">applyModuleParentChange</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gets the new parent from the selected ListWidgetItem text and then checks to make sure the selected parent</span> +<span class="sd"> isn't a bone that is part of the module we're trying to change the parent on. Then updates text and attribute</span> +<span class="sd"> values where needed.</span> + +<span class="sd"> .. note::</span> +<span class="sd"> The following things get updated:</span> +<span class="sd"> * Current Parent text item in the Skeleton Settings UI</span> +<span class="sd"> * Network Node .parentModuleBone attribute</span> +<span class="sd"> * Constrains nodes based on new parenting relationship</span> + +<span class="sd"> """</span> + + <span class="c1"># get new parent</span> + <span class="n">newParent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + + <span class="c1"># check to make sure new parent is not in this module's created bones list</span> + <span class="n">createdBones</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + + <span class="k">if</span> <span class="n">newParent</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">"Error"</span><span class="p">,</span> <span class="n">icon</span><span class="o">=</span><span class="s2">"critical"</span><span class="p">,</span> + <span class="n">message</span><span class="o">=</span><span class="s2">"Cannot parent a module to a bone created by the module."</span><span class="p">)</span> + <span class="k">return</span> + + <span class="c1"># update current parent text</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">newParent</span><span class="p">)</span> + + <span class="c1"># update network node parentModuleBone attribute</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">newParent</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># delete the existing bone connection and reparent to the new parent and recreate the bone connection</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_parentGrp"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_parentGrp"</span><span class="p">)</span> + + <span class="c1"># parent under the new parent</span> + <span class="n">moverGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">moverGrp</span> <span class="o">=</span> <span class="n">moverGrp</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span> + + <span class="k">if</span> <span class="n">newParent</span> <span class="o">==</span> <span class="s2">"root"</span><span class="p">:</span> + <span class="n">mover</span> <span class="o">=</span> <span class="s2">"root_mover"</span> + <span class="n">offsetMover</span> <span class="o">=</span> <span class="s2">"root_mover"</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">newParent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="n">offsetMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">newParent</span><span class="p">)</span> + + <span class="c1"># create the new bone representation</span> + <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">offsetMover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + + <span class="c1"># delete the old constraint and create the new one</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp_parentConstraint*"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp_parentConstraint*"</span><span class="p">)</span> + + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">newParent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp_scaleConstraint*"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp_scaleConstraint*"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># delete the UI</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">"|"</span> <span class="o">+</span> <span class="n">windowObject</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_DebugRigs.html b/Documentation/build/_modules/Interfaces/ART_DebugRigs.html new file mode 100644 index 0000000..1d52cab --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_DebugRigs.html @@ -0,0 +1,298 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_DebugRigs — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script 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»</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_DebugRigs</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">import</span> <span class="nn">os</span> + +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_DebugRigs"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs">[docs]</a><span class="k">class</span> <span class="nc">ART_DebugRigs</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> This class is used in developing rigs for modules and quickly testing them without having to go</span> +<span class="sd"> through the entire build/publish process.</span> + +<span class="sd"> .. image:: /images/debugRigs.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_DebugRigs.__init__"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiate the class, getting the QSettings, and building the interface.</span> + +<span class="sd"> :param mainUI: The instance of the Rig Creator UI from which this class was called.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"projectPath"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span> + + <span class="c1"># images</span> + <span class="bp">self</span><span class="o">.</span><span class="n">imageBkgrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/toolbar_background.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">imageBtnBkrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/blue_field_background.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frameBackground</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/field_background.png"</span><span class="p">))</span> + + <span class="c1"># build the UI</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_DebugRigsWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_DebugRigsWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_DebugRigs.buildUI"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Build the UI, listing all modules in the scene that make up the asset for the user to select and build rigs</span> +<span class="sd"> for the selected.</span> + +<span class="sd"> """</span> + + <span class="c1"># create the main window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_DebugRigsWin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Build Rigs"</span><span class="p">)</span> + + <span class="c1"># font</span> + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># set size policy</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">300</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span> + + <span class="c1"># create the QFrame for this page</span> + <span class="bp">self</span><span class="o">.</span><span class="n">background</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"mid"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span> + + <span class="c1"># create the list on the left and add the modules to the list</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">mod</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">,</span> <span class="n">mod</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> + + <span class="c1"># create our buttons on the right</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="p">)</span> + + <span class="n">infoText</span> <span class="o">=</span> <span class="s2">"This tool is only for testing rigs in development. "</span> + <span class="n">infoText</span> <span class="o">+=</span> <span class="s2">"It will leave behind nodes in your scene that you do NOT want to publish with. "</span> + <span class="n">infoText</span> <span class="o">+=</span> <span class="s2">"When using this tool, it is advised to open a clean scene to publish your final asset."</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">info</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="o">.</span><span class="n">setWordWrap</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">125</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">125</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">infoText</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Build Rigs For Selected"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">buildRigs</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Remove Selected Rigs"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">deleteRig</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Close"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">close</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_DebugRigs.buildRigs"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.buildRigs">[docs]</a> <span class="k">def</span> <span class="nf">buildRigs</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the rigs for the selected module by calling on that module's buildRig function.</span> + +<span class="sd"> """</span> + + <span class="n">data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span> + + <span class="c1"># call on inst build rigs functions</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">"driver_root"</span><span class="p">):</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createDriverSkeleton</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">buildRig</span><span class="p">(</span><span class="kc">None</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_DebugRigs.deleteRig"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.deleteRig">[docs]</a> <span class="k">def</span> <span class="nf">deleteRig</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Deletes the rigs for the selected module by calling on that module's deleteRig function.</span> + +<span class="sd"> """</span> + + <span class="n">data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span> + <span class="n">data</span><span class="o">.</span><span class="n">deleteRig</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_DebugRigs.close"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.close">[docs]</a> <span class="k">def</span> <span class="nf">close</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Close the interface and delete the window.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_DebugRigsWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_DebugRigsWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
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»</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_EditRigUI</h1><div class="highlight"><pre> +<span></span><span class="c1"># coding=utf-8</span> +<span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">import</span> <span class="nn">os</span> +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + +<span class="c1"># maya 2016< maya2017> compatability</span> +<span class="k">try</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span> +<span class="k">except</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span> + + +<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span> + + <span class="sd">"""</span> +<span class="sd"> Get Maya’s window as a QWidget and return the item in memory.</span> + +<span class="sd"> :return: a QWidget of Maya’s window</span> + +<span class="sd"> """</span> + + <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span> + <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span> + <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span> + <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div> + + +<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">"Edit Rig"</span> +<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">"pyArtEditRigWin"</span> + + +<div class="viewcode-block" id="ART_EditRigUI"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI">[docs]</a><span class="k">class</span> <span class="nc">ART_EditRigUI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This class builds a tool that allows a user to Edit a Rig or Add Character for Animation. Both functions use the</span> +<span class="sd"> same interface. The title and button text get swapped out depending on which situation has been called for by</span> +<span class="sd"> the A.R.T.2.0 menu.</span> + +<span class="sd"> .. image:: /images/editRig.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_EditRigUI.__init__"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">edit</span><span class="p">,</span> <span class="n">add</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, getting the QSettings and building the interface.</span> + +<span class="sd"> :param edit: Whether or not the operation is to edit the rig.</span> +<span class="sd"> :param add: Whether or not the operation is to add the character for animation.</span> + +<span class="sd"> """</span> + + <span class="nb">super</span><span class="p">(</span><span class="n">ART_EditRigUI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">edit</span> <span class="o">=</span> <span class="n">edit</span> + <span class="bp">self</span><span class="o">.</span><span class="n">add</span> <span class="o">=</span> <span class="n">add</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"scriptPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"projectPath"</span><span class="p">)</span> + + <span class="c1"># build the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_EditRigUI.createUI"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.createUI">[docs]</a> <span class="k">def</span> <span class="nf">createUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the UI, listing options for choosing a project and showing all assets belonging to that project for</span> +<span class="sd"> edit or add.</span> + +<span class="sd"> """</span> + + <span class="c1"># fonts</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">fontSmall</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">fontSmall</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">9</span><span class="p">)</span> + <span class="n">fontSmall</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #create the main widget</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">edit</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Add Rig For Animation"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setAttribute</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">WA_DeleteOnClose</span><span class="p">)</span> + + <span class="c1"># create the mainLayout</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">400</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span> + + <span class="c1"># create the QFrame</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"mid"</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #create two VBox Layouts to create 2 columns</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #left column : project comboBox, group comboBox, listWidget of characters</span> + <span class="c1"># =======================================================================</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">populateGroups</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">populateCharacters</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">itemClicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">populateIcon</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">populateProjects</span><span class="p">()</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># #right column: icon frame, edit button/add button, close button</span> + <span class="c1"># =======================================================================</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="p">)</span> + + <span class="c1"># default image</span> + <span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/noCharacter.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span><span class="p">)</span> + + <span class="c1"># if edit:</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">edit</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Edit Selected"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editSelected</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># if add:</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Add Selected"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addSelected</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Close"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">closeUI</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_EditRigUI.populateProjects"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects">[docs]</a> <span class="k">def</span> <span class="nf">populateProjects</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Find all projects on disk (using the project path setting) and add each project to the QComboBox. Then,</span> +<span class="sd"> call on populateGroups.</span> + +<span class="sd"> .. seealso:: ART_EditRigUI.populateGroups()</span> + +<span class="sd"> """</span> + + <span class="c1"># if the project path doesn't exist on disk, create it</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">):</span> + <span class="n">os</span><span class="o">.</span><span class="n">makedirs</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">)</span> + + <span class="c1"># get a list of the existing folders in projects</span> + <span class="n">existingProjects</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">)</span> + <span class="n">folders</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># find out which returned items are directories</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">existingProjects</span><span class="p">:</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isdir</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">each</span><span class="p">)):</span> + <span class="n">folders</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="c1"># add each project to the combo box</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">folders</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="c1"># find selected project and populate groups</span> + <span class="bp">self</span><span class="o">.</span><span class="n">populateGroups</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_EditRigUI.populateGroups"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups">[docs]</a> <span class="k">def</span> <span class="nf">populateGroups</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Given the selected project, populate any groups for that project (using the project path from QSettings) and</span> +<span class="sd"> add them to the groups QComboBox.</span> + +<span class="sd"> Then, call on populateCharacters.</span> + +<span class="sd"> .. seealso:: ART_EditRigUI.populateCharacters()</span> + +<span class="sd"> """</span> + + <span class="c1"># get a list of the existing folders in projects</span> + <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">project</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span> + <span class="n">existingGroups</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">project</span><span class="p">)</span> + <span class="n">folders</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># find out which returned items are directories</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">existingGroups</span><span class="p">:</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isdir</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">project</span><span class="p">,</span> <span class="n">each</span><span class="p">)):</span> + <span class="n">folders</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="c1"># otherwise, add each project to the combo box</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">" "</span><span class="p">)</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">folders</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="c1"># populate characters</span> + <span class="bp">self</span><span class="o">.</span><span class="n">populateCharacters</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_EditRigUI.populateCharacters"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters">[docs]</a> <span class="k">def</span> <span class="nf">populateCharacters</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Given the selected project and group, populate the QListWidget with any assets found using that information.</span> +<span class="sd"> The project path comes from the QSettings, the group is a subfolder of the project.</span> + +<span class="sd"> """</span> + + <span class="c1"># add project button</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># get a list of the existing folders in projects</span> + <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span> + <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span> + + <span class="n">existingCharacters</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span> + <span class="n">files</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># find out which returned items are directories</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">existingCharacters</span><span class="p">:</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isfile</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">each</span><span class="p">)):</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">"."</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">==</span> <span class="s2">"ma"</span><span class="p">:</span> + <span class="n">files</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="c1"># otherwise, add each project to the combo box</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">files</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">".ma"</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">item</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_EditRigUI.populateIcon"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon">[docs]</a> <span class="k">def</span> <span class="nf">populateIcon</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Given the selected character, display the correct icon for that character in the UI.</span> + +<span class="sd"> """</span> + + <span class="c1"># default</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span><span class="p">)</span> + + <span class="c1"># get a list of the existing folders in projects</span> + <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span> + <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span> + + <span class="n">selectedCharacter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">".png"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">fullPath</span><span class="p">):</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_EditRigUI.editSelected"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected">[docs]</a> <span class="k">def</span> <span class="nf">editSelected</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Find the selected character, and open that file for edit. The path is constructed using the QSettings info,</span> +<span class="sd"> with any group as a subfolder, and lastly the selected asset/character as the last part of the path.</span> + +<span class="sd"> """</span> + + <span class="c1"># get a list of the existing folders in projects</span> + <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span> + <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span> + + <span class="n">selectedCharacter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="n">mayaFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">".ma"</span><span class="p">)</span> + <span class="n">iconFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">".png"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">):</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">iconFile</span><span class="p">):</span> + <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">False</span> + + <span class="c1"># get current file</span> + <span class="n">currentFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">currentFile</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">modified</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> <span class="o">==</span> <span class="kc">True</span><span class="p">:</span> + <span class="n">proceed</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">unsavedChanges</span><span class="p">(</span><span class="n">currentFile</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">proceed</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">prompt</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="s2">"v=0"</span><span class="p">,</span> <span class="n">ignoreVersion</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">typ</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">,</span> + <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">True</span> + + <span class="k">if</span> <span class="n">proceed</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">prompt</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="s2">"v=0"</span><span class="p">,</span> <span class="n">ignoreVersion</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">typ</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">,</span> + <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">True</span> + + <span class="k">if</span> <span class="n">proceed</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span> + <span class="k">return</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">prompt</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="s2">"v=0"</span><span class="p">,</span> <span class="n">ignoreVersion</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">typ</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">,</span> + <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">True</span> + + <span class="k">if</span> <span class="n">launchUI</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">Interfaces.ART_RigCreatorUI</span> <span class="k">as</span> <span class="nn">ART_RigCreatorUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_RigCreatorUI</span><span class="p">)</span> + <span class="n">ART_RigCreatorUI</span><span class="o">.</span><span class="n">createUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_EditRigUI.addSelected"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected">[docs]</a> <span class="k">def</span> <span class="nf">addSelected</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Finds the selected character, and references that file into the currently opened scene. The path is</span> +<span class="sd"> constructed using the QSettings info, with any group as a subfolder, and lastly the selected asset/character</span> +<span class="sd"> as the last part of the path.</span> + +<span class="sd"> Also handles namespaces, adding the new namespace to the network node of the added asset, and launches the</span> +<span class="sd"> animationUI.</span> + +<span class="sd"> """</span> + + <span class="c1"># get a list of the existing folders in projects</span> + <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span> + <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span> + + <span class="n">selectedCharacter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="n">mayaFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">".ma"</span><span class="p">)</span> + <span class="n">iconFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">".png"</span><span class="p">)</span> + + <span class="c1"># reference in the selected character if the file exists on drive</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">):</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">iconFile</span><span class="p">):</span> + + <span class="c1"># find existing namespaces in scene</span> + <span class="n">namespaces</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">namespaceInfo</span><span class="p">(</span><span class="n">listOnlyNamespaces</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># reference the rig file</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">,</span> <span class="n">loadReferenceDepth</span><span class="o">=</span><span class="s2">"all"</span><span class="p">,</span> <span class="n">namespace</span><span class="o">=</span><span class="n">selectedCharacter</span><span class="p">,</span> + <span class="n">options</span><span class="o">=</span><span class="s2">"v=0"</span><span class="p">)</span> + + <span class="c1"># clear selection and fit view</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">viewFit</span><span class="p">()</span> + <span class="n">panels</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getPanel</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">'modelPanel'</span><span class="p">)</span> + + <span class="c1"># turn on smooth shading</span> + <span class="k">for</span> <span class="n">panel</span> <span class="ow">in</span> <span class="n">panels</span><span class="p">:</span> + <span class="n">editor</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">modelPanel</span><span class="p">(</span><span class="n">panel</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">modelEditor</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">modelEditor</span><span class="p">(</span><span class="n">editor</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">displayAppearance</span><span class="o">=</span><span class="s2">"smoothShaded"</span><span class="p">,</span> <span class="n">displayTextures</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> + <span class="n">textures</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># find new namespaces in scene to figure out the namespace that was created upon referencing the</span> + <span class="c1"># character</span> + <span class="n">newCharacterName</span> <span class="o">=</span> <span class="n">selectedCharacter</span> + <span class="n">newNamespaces</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">namespaceInfo</span><span class="p">(</span><span class="n">listOnlyNamespaces</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">newNamespaces</span><span class="p">:</span> + <span class="k">if</span> <span class="n">name</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">namespaces</span><span class="p">:</span> + <span class="n">newCharacterName</span> <span class="o">=</span> <span class="n">name</span> + + <span class="c1"># add an attribute to the rig root (if needed) and set the namespace attr to the newCharacterName</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT"</span><span class="p">):</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT.namespace"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT"</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">"namespace"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT.namespace"</span><span class="p">,</span> <span class="n">newCharacterName</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="c1"># delete any interfaces that may be up</span> + <span class="bp">self</span><span class="o">.</span><span class="n">closeUI</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">"pyArtRigCreatorDock"</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyArtRigCreatorUi"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtRigCreatorUi"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtRigCreatorDock"</span><span class="p">,</span> <span class="n">control</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># launch anim UI</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">stylesheetDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s2">"Interfaces/StyleSheets/"</span><span class="p">)</span> + <span class="n">stylesheets</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">)</span> + <span class="k">for</span> <span class="n">sheet</span> <span class="ow">in</span> <span class="n">stylesheets</span><span class="p">:</span> + <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">writeQSS</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">,</span> <span class="n">sheet</span><span class="p">))</span> + + <span class="kn">import</span> <span class="nn">Interfaces.ART_AnimationUI</span> <span class="k">as</span> <span class="nn">ART_AnimationUI</span> + <span class="n">ART_AnimationUI</span><span class="o">.</span><span class="n">run</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_EditRigUI.unsavedChanges"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges">[docs]</a> <span class="k">def</span> <span class="nf">unsavedChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">path</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Displays a message box that warns the user of unsaved file changed and returns their response.</span> + +<span class="sd"> :return: Returns the user response (Save, Don't Save, Cancel)</span> + +<span class="sd"> """</span> + + <span class="c1"># message box for letting user know current file has unsaved changes</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Warning</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Current File Has Unsaved Changes!"</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">"Save Changes"</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">YesRole</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">"Don't Save"</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">"Cancel"</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span> + <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="k">return</span> <span class="n">ret</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_EditRigUI.closeUI"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI">[docs]</a> <span class="k">def</span> <span class="nf">closeUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Closes and deletes the interface for the class.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyArtEditRigWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtEditRigWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="run"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.run">[docs]</a><span class="k">def</span> <span class="nf">run</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Creates an instance of the class for Editing a rig. The ARTv2 menu calls on this function.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyArtEditRigWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtEditRigWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">gui</span> <span class="o">=</span> <span class="n">ART_EditRigUI</span><span class="p">(</span><span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">getMainWindow</span><span class="p">())</span> + <span class="n">gui</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="runAdd"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.runAdd">[docs]</a><span class="k">def</span> <span class="nf">runAdd</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Creates an instance of the class for adding a rig for animation. The artv2 menu calls this function.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyArtEditRigWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtEditRigWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">gui</span> <span class="o">=</span> <span class="n">ART_EditRigUI</span><span class="p">(</span><span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="n">getMainWindow</span><span class="p">())</span> + <span class="n">gui</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_ExportMeshes.html b/Documentation/build/_modules/Interfaces/ART_ExportMeshes.html new file mode 100644 index 0000000..1c26fad --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_ExportMeshes.html @@ -0,0 +1,1829 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_ExportMeshes — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script 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»</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_ExportMeshes</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">import</span> <span class="nn">json</span> +<span class="kn">import</span> <span class="nn">os</span> +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_ExportMeshes"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes">[docs]</a><span class="k">class</span> <span class="nc">ART_ExportMeshes</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This class is used to export skeletal meshes and skeletal mesh LODs.</span> + +<span class="sd"> The UI has a robust suite of tools for managing LODs, bone removal for LODs, choosing</span> +<span class="sd"> which meshes are associated with a LOD, where weighting from removed bones will get transferred,</span> +<span class="sd"> and setting/viewing LOD poses (useful if you wanted to remove finger bones for a LOD, but not have</span> +<span class="sd"> "paddle hands"</span> + +<span class="sd"> .. image:: /images/exportMeshes.png</span> + +<span class="sd"> A look at the LOD tools for transferring weighting and managing LOD poses:</span> + +<span class="sd"> .. image:: /images/lodTool.png</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_ExportMeshes.__init__"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, getting the QSettings, presenting a QMessageBox about saving the current file,</span> +<span class="sd"> creates a temporary file to do the export work out of (stripping out the rig and removing all connections</span> +<span class="sd"> from joints), set the model pose, then calls on the UI build.</span> + +<span class="sd"> :param mainUI: Instance of the Rig Creator interface, from which this class was called.</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.buildUI(), ART_ExportMeshes.populateUI()</span> + +<span class="sd"> """</span> + + <span class="nb">super</span><span class="p">(</span><span class="n">ART_ExportMeshes</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyART_ExportMeshesWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyART_ExportMeshesWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># get settings</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"scriptPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"projectPath"</span><span class="p">)</span> + + <span class="c1"># class vars</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span> <span class="o">=</span> <span class="p">{}</span> + + <span class="c1"># get current file</span> + <span class="bp">self</span><span class="o">.</span><span class="n">saveFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># message box for confirming save action</span> + <span class="n">msgBax</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBax</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span> + <span class="s2">"Please make sure any changes to the current file are saved before continuing. This process will be "</span> + <span class="s2">"creating a temporary file to do all of the exporting from."</span><span class="p">)</span> + <span class="n">msgBax</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Warning</span><span class="p">)</span> + <span class="n">msgBax</span><span class="o">.</span><span class="n">setStandardButtons</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span> <span class="o">|</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Cancel</span><span class="p">)</span> + <span class="n">msgBax</span><span class="o">.</span><span class="n">setDefaultButton</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">)</span> + <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBax</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">:</span> + + <span class="c1"># save file as a new temporary file</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tempFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveFile</span><span class="p">),</span> <span class="s2">"exportFile.ma"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">rename</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">tempFile</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># remove all skeleton connections</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"root"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span> + <span class="n">connT</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">".translate"</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">connT</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connT</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">".translate"</span><span class="p">)</span> + <span class="n">connR</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">".rotate"</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">connR</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connR</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">".rotate"</span><span class="p">)</span> + <span class="n">connS</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">".scale"</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">connS</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connS</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">".scale"</span><span class="p">)</span> + + <span class="c1"># remove rig and driver skeleton</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"rig_grp"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="s2">"rig_grp"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="s2">"driver_root"</span><span class="p">)</span> + + <span class="c1"># show all joints</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"root"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># go to model pose</span> + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="c1"># call on the module's bakeOffsets method</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">"modelPose"</span><span class="p">)</span> + <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">e</span> + + <span class="c1"># build UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span> + + <span class="c1"># populate UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">populateUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.closeWin"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.closeWin">[docs]</a> <span class="k">def</span> <span class="nf">closeWin</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gathers all information from the temp file (LOD meshes, bones to remove, etc), opens the export file,</span> +<span class="sd"> and applies that information to the network node in the export file. Lastly removes the temp file.</span> + +<span class="sd"> """</span> + + <span class="c1"># save out data</span> + <span class="n">exportData</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findExportMeshData</span><span class="p">()</span> + + <span class="c1"># open original file</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># apply data</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"_Pose"</span><span class="p">,</span> <span class="s2">"_Bones"</span><span class="p">,</span> <span class="s2">"_Meshes"</span><span class="p">,</span> <span class="s2">"_FilePath"</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">exportData</span><span class="p">:</span> + <span class="c1"># path, meshes, removeBones, poseData, lodAttr</span> + <span class="k">for</span> <span class="n">d</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span> + + <span class="c1"># if the attr does not exist, create it</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="n">d</span><span class="p">):</span> + <span class="k">if</span> <span class="n">d</span> <span class="o">!=</span> <span class="s2">"_Meshes"</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="n">d</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="n">d</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">"message"</span><span class="p">)</span> + + <span class="c1"># set the attr data</span> + <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_FilePath"</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_Bones"</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_Pose"</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="c1"># first remove all connections</span> + <span class="n">i</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">connections</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_Meshes"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">connections</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">conn</span> <span class="ow">in</span> <span class="n">connections</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_Meshes"</span><span class="p">,</span> <span class="n">conn</span> <span class="o">+</span> <span class="s2">".lodGroup"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span> + + <span class="c1"># Add attrs to meshes to connect up to the characterNode LOD meshes attr</span> + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">".lodGroup"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"lodGroup"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">),</span> <span class="n">at</span><span class="o">=</span><span class="s2">"message"</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_Meshes"</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">".lodGroup"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span> + + <span class="c1"># remove temp file</span> + <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">tempFile</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.buildUI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the main interface for the tool, which allows additions of LODs, assignment of meshes to a given LOD,</span> +<span class="sd"> and assignment of bones to remove per LOD (which then opens another interface/tool).</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.addBoneToList_UI(), ART_ExportMeshes.addMeshToList_UI()</span> +<span class="sd"> .. seealso:: ART_ExportMeshes.addMeshLOD(), ART_ExportMeshes.createLODpage()</span> +<span class="sd"> .. seealso:: ART_ExportMeshes.createExportMeshesPage(), ART_ExportMeshes.removeLodTab()</span> +<span class="sd"> .. seealso:: ART_ExportMeshes.export()</span> + +<span class="sd"> Here is a breakdown image showing which UI elements call on which functions:</span> + +<span class="sd"> .. image:: /images/exportMeshesBreakout.png</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">closeEvent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">closeWin</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"pyART_ExportMeshesWin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Export Skeletal Meshes"</span><span class="p">)</span> + + <span class="c1"># font</span> + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># set size policy</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span> + + <span class="c1"># build pages</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createExportMeshesPage</span><span class="p">()</span> + + <span class="c1"># show window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.createExportMeshesPage"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createExportMeshesPage">[docs]</a> <span class="k">def</span> <span class="nf">createExportMeshesPage</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Creates the LOD0 Tab, which is a little bit unique from subsequent LOD tabs, as the Add/Remove LOD buttons</span> +<span class="sd"> are added, and the LOD0 tab can not be removed. It still calls on createLODpage to create the common</span> +<span class="sd"> elements, but this creates the framework for all of the LOD tabs.</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.createLODpage()</span> + +<span class="sd"> """</span> + + <span class="c1"># create the QFrame for this page</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">560</span><span class="p">,</span> <span class="mi">250</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPageMainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"dark"</span><span class="p">)</span> + + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># add Tab Widget</span> + <span class="c1"># tab stylesheet (tab stylesheet via QSS doesn't seem to work for some reason</span> + <span class="n">stylesheet</span> <span class="o">=</span> <span class="s2">"""</span> +<span class="s2"> QTabBar::tab</span> +<span class="s2"> {</span> +<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(90,90,90), stop:1 rgb(30,30,30));</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> width: 180px;</span> +<span class="s2"> padding-left: -10px;</span> +<span class="s2"> font: 8pt;</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:selected</span> +<span class="s2"> {</span> +<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(255,174,0), stop:1 rgb(30,30,30));</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> font: bold 10pt;</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:hover</span> +<span class="s2"> {</span> +<span class="s2"> background: rgb(132,95,16);</span> +<span class="s2"> font: bold 10pt;</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:!selected</span> +<span class="s2"> {</span> +<span class="s2"> margin-top: 5px;</span> +<span class="s2"> }</span> +<span class="s2"> QTabWidget::pane</span> +<span class="s2"> {</span> +<span class="s2"> border: 2px solid rgb(0,0,0);</span> +<span class="s2"> }</span> +<span class="s2"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">stylesheet</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPageMainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabBar</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabBar</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">setTabBar</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPageTabBar</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabBar</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># LOD0 tab</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createLODpage</span><span class="p">(</span><span class="s2">"LOD_0"</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + + <span class="n">cornerWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="n">cornerLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">cornerWidget</span><span class="p">)</span> + <span class="n">cornerLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span> + + <span class="c1"># remove lod button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">" - "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Remove Mesh LOD (current tab)"</span><span class="p">)</span> + <span class="n">cornerLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeLodTab</span><span class="p">)</span> + + <span class="c1"># add lod button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">" + "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Add Mesh LOD"</span><span class="p">)</span> + <span class="n">cornerLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshLOD</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">setCornerWidget</span><span class="p">(</span><span class="n">cornerWidget</span><span class="p">)</span> + + <span class="c1"># add continue/back buttons</span> + <span class="n">buttonlayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPageMainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonlayout</span><span class="p">)</span> + + <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="n">buttonlayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Export"</span><span class="p">)</span> + <span class="n">buttonlayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">50</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">50</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">export</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.createLODpage"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createLODpage">[docs]</a> <span class="k">def</span> <span class="nf">createLODpage</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">closeable</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Creates a tab (QFrame) for a new LOD, with the UI elements to set the output path for the FBX, to set the</span> +<span class="sd"> meshes assigned to the LOD, and to launch the bone removal tool for the LOD.</span> + +<span class="sd"> :param label: The text label for the tab (LOD_#)</span> +<span class="sd"> :param closeable: Whether this LOD can be removed, thus removing the tab.</span> + +<span class="sd"> """</span> + + <span class="n">lodTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">lodTab</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="n">lodTab</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"mid"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">lodTab</span><span class="p">,</span> <span class="n">label</span><span class="p">)</span> + + <span class="c1"># horizontal layout</span> + <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">lodTab</span><span class="p">)</span> + + <span class="c1"># left side column</span> + <span class="n">leftSide</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">leftSide</span><span class="p">)</span> + + <span class="c1"># label</span> + <span class="n">meshLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">leftSide</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">meshLayout</span><span class="p">)</span> + <span class="n">layoutLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Meshes For "</span> <span class="o">+</span> <span class="n">label</span> <span class="o">+</span> <span class="s2">":"</span><span class="p">)</span> + <span class="n">meshLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">layoutLabel</span><span class="p">)</span> + <span class="n">layoutLabel</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">'background: transparent'</span><span class="p">)</span> + + <span class="n">chooseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Choose Meshes"</span><span class="p">)</span> + <span class="n">chooseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">meshLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">chooseBtn</span><span class="p">)</span> + + <span class="c1"># render mesh list</span> + <span class="n">meshList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="n">meshList</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Select the meshes you want to include in this mesh LOD."</span><span class="p">)</span> + <span class="n">meshList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"listType"</span><span class="p">,</span> <span class="s2">"mesh"</span><span class="p">)</span> + <span class="n">leftSide</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">meshList</span><span class="p">)</span> + <span class="n">meshList</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"List of meshes to include for this LOD"</span><span class="p">)</span> + <span class="n">meshList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">NoSelection</span><span class="p">)</span> + + <span class="n">chooseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshToList_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">meshList</span><span class="p">))</span> + + <span class="c1"># right side column</span> + <span class="n">rightLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">rightLayout</span><span class="p">)</span> + + <span class="c1"># horizontal layout for line edit and button</span> + <span class="n">pathLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">rightLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">pathLayout</span><span class="p">)</span> + + <span class="n">lineEdit</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">lineEdit</span><span class="p">)</span> + <span class="n">lineEdit</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span> + <span class="n">lineEdit</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span> + <span class="n">lineEdit</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">"FBX Export Path..."</span><span class="p">)</span> + <span class="n">lineEdit</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Define the file name and file location for this LOD FBX file."</span><span class="p">)</span> + <span class="n">lineEdit</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveFilePath</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span> + + <span class="n">browseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">browseBtn</span><span class="p">)</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/fileBrowse.png"</span><span class="p">))</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">browseToFBX</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">))</span> + + <span class="c1"># label + add button</span> + <span class="n">removeBonesLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">rightLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">removeBonesLayout</span><span class="p">)</span> + + <span class="n">layoutLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Bones to remove for "</span> <span class="o">+</span> <span class="n">label</span> <span class="o">+</span> <span class="s2">":"</span><span class="p">)</span> + <span class="n">removeBonesLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">layoutLabel</span><span class="p">)</span> + <span class="n">layoutLabel</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">'background: transparent;'</span><span class="p">)</span> + + <span class="n">removeBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"+"</span><span class="p">)</span> + <span class="n">removeBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="n">removeBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span> + <span class="n">removeBonesLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">removeBtn</span><span class="p">)</span> + <span class="n">removeBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># bone list</span> + <span class="n">boneList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="n">boneList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"listType"</span><span class="p">,</span> <span class="s2">"bone"</span><span class="p">)</span> + <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">boneList</span><span class="p">)</span> + <span class="n">boneList</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"List of joints to remove from this LOD"</span><span class="p">)</span> + <span class="n">boneList</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span> + <span class="n">boneList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span> + + <span class="c1"># signals/slots</span> + <span class="n">removeBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addBoneToList_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">boneList</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.addBoneToList_UI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_UI">[docs]</a> <span class="k">def</span> <span class="nf">addBoneToList_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Creates an interface to remove bones from a LOD, transfer weighting of those removed bones to the next viable</span> +<span class="sd"> parent, and handle LOD posing.</span> + +<span class="sd"> :param parent: The instance of the main UI created by ART_ExportMeshes.buildUI()</span> +<span class="sd"> :param label: The label for the window title to show what LOD this interface represents.</span> +<span class="sd"> :param listWidget: The list widget on the main LOD page that lists all bones being removed.</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.addBoneToList_Accept(), ART_ExportMeshes.addWeightingTransferEntry()</span> +<span class="sd"> .. seealso:: ART_ExportMeshes.viewLodPose(), ART_ExportMeshes.resetLodPose(), ART_ExportMeshes.resetLodPose()</span> + +<span class="sd"> """</span> + + <span class="c1"># create the main window</span> + <span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">mainWidget</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"mid"</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">725</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">725</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_AddBoneToLODlistWin"</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">label</span><span class="p">)</span> + + <span class="c1"># font</span> + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">mainLayout</span><span class="p">)</span> + + <span class="c1"># treeWidget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"light"</span><span class="p">)</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">""</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAsNeeded</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">header</span><span class="p">()</span><span class="o">.</span><span class="n">setResizeMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHeaderView</span><span class="o">.</span><span class="n">ResizeToContents</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">"Skeleton Tree"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setColumnWidth</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">260</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setIndentation</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span> + + <span class="c1"># right side</span> + <span class="n">rightLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">rightLayout</span><span class="p">)</span> + + <span class="c1"># Weighting Transfer</span> + <span class="n">xferGroupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">"Weighting Transfer"</span><span class="p">)</span> + <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">xferGroupBox</span><span class="p">)</span> + <span class="n">xferGroupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">330</span><span class="p">))</span> + <span class="n">xferGroupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">330</span><span class="p">))</span> + <span class="n">xferGroupBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"light"</span><span class="p">)</span> + + <span class="c1"># vboxLayout--hbox button layout for spacer/button, vboxlayout/scroll area for entries</span> + <span class="n">weightingXferLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">xferGroupBox</span><span class="p">)</span> + <span class="n">rightLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">weightingXferLayout</span><span class="p">)</span> + + <span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">weightingXferLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonLayout</span><span class="p">)</span> + <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">))</span> + + <span class="n">addEntryButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">" Add Entry "</span><span class="p">)</span> + <span class="n">addEntryButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">addEntryButton</span><span class="p">)</span> + + <span class="c1"># ScrollArea</span> + <span class="n">scrollLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="n">weightingXferLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">scrollLayout</span><span class="p">)</span> + + <span class="n">scrollArea</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QScrollArea</span><span class="p">()</span> + <span class="n">scrollLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">scrollArea</span><span class="p">)</span> + + <span class="n">scrollContents</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">scrollContents</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"dark"</span><span class="p">)</span> + <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="n">scrollContents</span><span class="p">)</span> + + <span class="n">entriesLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">scrollContents</span><span class="p">)</span> + <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidgetResizable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">entriesLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span> + + <span class="c1"># LOD Pose</span> + <span class="n">lodPoseGroupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">"LOD Posing"</span><span class="p">)</span> + <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">lodPoseGroupBox</span><span class="p">)</span> + <span class="n">lodPoseGroupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span> + <span class="n">lodPoseGroupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span> + <span class="n">lodPoseGroupBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"light"</span><span class="p">)</span> + + <span class="n">lodPoseLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">lodPoseGroupBox</span><span class="p">)</span> + + <span class="n">viewPoseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"View LOD Pose"</span><span class="p">)</span> + <span class="n">viewPoseBtn</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">lodPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">viewPoseBtn</span><span class="p">)</span> + <span class="n">viewPoseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">viewLodPose</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">viewPoseBtn</span><span class="p">))</span> + + <span class="n">resetPoseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Reset LOD Pose"</span><span class="p">)</span> + <span class="n">lodPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">resetPoseBtn</span><span class="p">)</span> + <span class="n">resetPoseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">resetPoseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetLodPose</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span> + + <span class="n">savePoseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Save LOD Pose"</span><span class="p">)</span> + <span class="n">lodPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">savePoseBtn</span><span class="p">)</span> + <span class="n">savePoseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">savePoseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveLodPose</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span> + + <span class="c1"># button</span> + <span class="n">addButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Save and Close"</span><span class="p">)</span> + <span class="n">addButton</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">40</span><span class="p">)</span> + <span class="n">addButton</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">40</span><span class="p">)</span> + <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">addButton</span><span class="p">)</span> + <span class="n">addButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span> + <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addBoneToList_Accept</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">entriesLayout</span><span class="p">,</span> <span class="n">viewPoseBtn</span><span class="p">))</span> + <span class="n">addButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="n">addEntryButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addWeightingTransferEntry</span><span class="p">,</span> <span class="n">entriesLayout</span><span class="p">))</span> + + <span class="c1"># joints</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"root"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"joint"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"joint"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addBoneToListUI_addChildren</span><span class="p">(</span><span class="n">child</span><span class="p">,</span> <span class="n">item</span><span class="p">)</span> + + <span class="c1"># show</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">expandAll</span><span class="p">()</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># populate ui automatically if the settings exist</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">"LOD_*_Bones"</span><span class="p">)</span> + <span class="n">lodAttrs</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">lodAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_Bones"</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">lodAttrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + + <span class="c1"># get json data from attribute</span> + <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"_Bones"</span><span class="p">]</span> + <span class="n">boneValues</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">lodAttrs</span><span class="p">:</span> + <span class="k">if</span> <span class="n">attr</span> <span class="o">==</span> <span class="n">label</span><span class="p">:</span> + <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">):</span> + <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">"_Bones"</span><span class="p">:</span> + <span class="n">boneValues</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">boneValues</span><span class="p">:</span> + <span class="n">bones</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">xferBone</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># create an entry (need to return back the layouts needed for the next part</span> + <span class="n">entryData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addWeightingTransferEntry</span><span class="p">(</span><span class="n">entriesLayout</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">()</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">if</span> <span class="n">item</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addItemsToWeightXferList</span><span class="p">(</span><span class="n">entryData</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">entryData</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">()</span> + <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">xferBone</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">if</span> <span class="n">item</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addXferBoneToList</span><span class="p">(</span><span class="n">entryData</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="kc">False</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.addWeightingTransferEntry"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addWeightingTransferEntry">[docs]</a> <span class="k">def</span> <span class="nf">addWeightingTransferEntry</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">layout</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Adds a Groupbox with two QListWidgets, where the left shows bones to remove, and the right shows the next</span> +<span class="sd"> viable parent bone to transfer the weighting to. Both lists can then be edited as well.</span> + +<span class="sd"> This is what that would like like:</span> + +<span class="sd"> .. image:: /images/xferEntry.png</span> + +<span class="sd"> :param layout: The QVboxLayout to add the QGroupbox to.</span> + +<span class="sd"> :return: returns both QListWidgets (in memory)</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.addItemsToWeightXferList(), ART_ExportMeshes.removeBonesFromList()</span> + +<span class="sd"> """</span> + + <span class="n">groupbox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">()</span> + <span class="n">layout</span><span class="o">.</span><span class="n">insertWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">groupbox</span><span class="p">)</span> + <span class="n">groupbox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span> + <span class="n">groupbox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span> + <span class="n">groupbox</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">groupbox</span><span class="o">.</span><span class="n">setFlat</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># load style sheet file</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> + <span class="s2">"Core/Scripts/Interfaces/StyleSheets/skeletonSettings.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + <span class="n">groupbox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span> + + <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">groupbox</span><span class="p">)</span> + + <span class="n">groupbox</span><span class="o">.</span><span class="n">toggled</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">collapseBox</span><span class="p">,</span> <span class="n">groupbox</span><span class="p">))</span> + + <span class="n">removeBonesList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">removeBonesList</span><span class="p">)</span> + <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span> + <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span> + <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"list"</span><span class="p">,</span> <span class="s2">"remove"</span><span class="p">)</span> + <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">MultiSelection</span><span class="p">)</span> + + <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span> + <span class="n">removeBonesList</span><span class="o">.</span><span class="n">customContextMenuRequested</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">lodContextMenu</span><span class="p">,</span> <span class="n">removeBonesList</span><span class="p">,</span> <span class="n">groupbox</span><span class="p">))</span> + + <span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonLayout</span><span class="p">)</span> + + <span class="n">addButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">" + "</span><span class="p">)</span> + <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">addButton</span><span class="p">)</span> + <span class="n">addButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span> + + <span class="n">remButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">" - "</span><span class="p">)</span> + <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">remButton</span><span class="p">)</span> + <span class="n">remButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="n">xferBoneList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">xferBoneList</span><span class="p">)</span> + <span class="n">xferBoneList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">120</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span> + <span class="n">xferBoneList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">120</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span> + <span class="n">xferBoneList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"list"</span><span class="p">,</span> <span class="s2">"xfer"</span><span class="p">)</span> + + <span class="n">setButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"<-"</span><span class="p">)</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">setButton</span><span class="p">)</span> + <span class="n">setButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">setButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addXferBoneToList</span><span class="p">,</span> <span class="n">xferBoneList</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span> + + <span class="n">addButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addItemsToWeightXferList</span><span class="p">,</span> <span class="n">removeBonesList</span><span class="p">,</span> <span class="n">xferBoneList</span><span class="p">))</span> + <span class="n">remButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeBonesFromList</span><span class="p">,</span> <span class="n">removeBonesList</span><span class="p">))</span> + + <span class="k">return</span> <span class="p">[</span><span class="n">removeBonesList</span><span class="p">,</span> <span class="n">xferBoneList</span><span class="p">]</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.collapseBox"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.collapseBox">[docs]</a> <span class="k">def</span> <span class="nf">collapseBox</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Collapses the given groupBox down to 16 pixel high, or restores its original height, given the state.</span> + +<span class="sd"> :param groupBox: Which groupBox to operate on and manipulate the height.</span> +<span class="sd"> :param args: What the state is of the groupBox checkBox.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">args</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">16</span><span class="p">))</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">16</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.addMeshLOD"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshLOD">[docs]</a> <span class="k">def</span> <span class="nf">addMeshLOD</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Finds the current number of LOD tabs, constructs a label for the new tab, iterating the count by 1,</span> +<span class="sd"> and calls on createLODpage, passing in that label.</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.createLODpage()</span> + +<span class="sd"> """</span> + + <span class="c1"># get current count of tabs</span> + <span class="n">numTabs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">count</span><span class="p">()</span> + <span class="n">label</span> <span class="o">=</span> <span class="s2">"LOD_"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">numTabs</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">createLODpage</span><span class="p">(</span><span class="n">label</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.addMeshToList_UI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshToList_UI">[docs]</a> <span class="k">def</span> <span class="nf">addMeshToList_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Creates a UI that lists all meshes for selection to assign meshes to a given LOD.</span> + +<span class="sd"> .. image:: /images/addMeshesUI.png</span> + +<span class="sd"> :param parent: The UI instance to parent this interface to</span> +<span class="sd"> :param label: The LOD text label for this interface's window title.</span> +<span class="sd"> :param listWidget: The listWidget on the main LOD page that will list the selected meshes</span> + +<span class="sd"> .. image:: /images/meshList.png</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.populateRenderMeshes(), ART_ExportMeshes.addMeshesToLodList()</span> + +<span class="sd"> """</span> + + <span class="c1"># create the main window</span> + <span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">mainWidget</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"mid"</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_AddMeshesToLODlistWin"</span><span class="p">)</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">label</span><span class="p">)</span> + + <span class="c1"># font</span> + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">mainLayout</span><span class="p">)</span> + + <span class="c1"># treeWidget</span> + <span class="n">meshTree</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidget</span><span class="p">()</span> + <span class="n">meshTree</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"light"</span><span class="p">)</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">meshTree</span><span class="p">)</span> + <span class="n">meshTree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">""</span><span class="p">)</span> + <span class="n">meshTree</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span> + <span class="n">meshTree</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span> + <span class="n">meshTree</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span> + + <span class="n">meshTree</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAsNeeded</span><span class="p">)</span> + <span class="n">meshTree</span><span class="o">.</span><span class="n">header</span><span class="p">()</span><span class="o">.</span><span class="n">setResizeMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHeaderView</span><span class="o">.</span><span class="n">ResizeToContents</span><span class="p">)</span> + <span class="n">meshTree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">"Geometry"</span><span class="p">)</span> + <span class="n">meshTree</span><span class="o">.</span><span class="n">setColumnWidth</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">260</span><span class="p">)</span> + <span class="n">meshTree</span><span class="o">.</span><span class="n">setIndentation</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span> + + <span class="n">chooseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Save and Close"</span><span class="p">)</span> + <span class="n">chooseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">chooseBtn</span><span class="p">)</span> + <span class="n">chooseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshesToLodList</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">meshTree</span><span class="p">,</span> <span class="n">mainWin</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span> + + <span class="c1"># populate tree</span> + <span class="bp">self</span><span class="o">.</span><span class="n">populateRenderMeshes</span><span class="p">(</span><span class="n">meshTree</span><span class="p">)</span> + + <span class="c1"># if items in listWidget, select those items in the tree</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">listWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">listWidget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="n">matches</span> <span class="o">=</span> <span class="n">meshTree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">item</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">for</span> <span class="n">match</span> <span class="ow">in</span> <span class="n">matches</span><span class="p">:</span> + <span class="n">match</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># show the window</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.addMeshesToLodList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshesToLodList">[docs]</a> <span class="k">def</span> <span class="nf">addMeshesToLodList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">meshTree</span><span class="p">,</span> <span class="n">mainWin</span><span class="p">,</span> <span class="n">label</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Finds the selected items in addMeshToList_UI's treeWidget, and adds them back to the main LOD page's</span> +<span class="sd"> listWidget for meshes associated with that LOD.</span> + +<span class="sd"> :param listWidget: The list widget to add selected items in the treeWidget to.</span> +<span class="sd"> :param meshTree: The treeWidget from addMeshToList_UI(), whose selection will be queried.</span> +<span class="sd"> :param mainWin: The window instance from addMeshToList_UI()</span> +<span class="sd"> :param label: The name of the LOD tab</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.saveMeshList()</span> + +<span class="sd"> """</span> + + <span class="c1"># add to list widget</span> + <span class="n">selected</span> <span class="o">=</span> <span class="n">meshTree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span> + <span class="n">listWidget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/mesh.png"</span><span class="p">)))</span> + <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span> + <span class="n">listWidget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span> + + <span class="c1"># hook up connections</span> + <span class="bp">self</span><span class="o">.</span><span class="n">saveMeshList</span><span class="p">(</span><span class="n">listWidget</span><span class="p">,</span> <span class="n">label</span><span class="p">)</span> + + <span class="c1"># close window</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + <span class="n">mainWin</span><span class="o">.</span><span class="n">deleteLater</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.saveLodPose"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveLodPose">[docs]</a> <span class="k">def</span> <span class="nf">saveLodPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lod</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Queries the joints in the skeleton and get the attribute values to store for the given lod.</span> + +<span class="sd"> :param lod: the text label of the LOD to operate on.</span> + +<span class="sd"> .. todo:: Suggested feature request was to have this operate on the rig controls and not just joints. That</span> +<span class="sd"> would mean storing both controls and joints. The desire behind this was to do all LOD posing in the</span> +<span class="sd"> rig file, rather than the temp file that gets created for exporting.</span> + +<span class="sd"> """</span> + + <span class="c1"># get all joints</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + + <span class="c1"># go through each one, and find the created bones for that modules</span> + <span class="n">createdJoints</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="k">if</span> <span class="n">module</span> <span class="o">!=</span> <span class="s2">"ART_Root_Module"</span><span class="p">:</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">createdJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="n">dataDict</span> <span class="o">=</span> <span class="p">{}</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">createdJoints</span><span class="p">:</span> + <span class="n">translateData</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">".translate"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">translate</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">d</span> <span class="ow">in</span> <span class="n">translateData</span><span class="p">:</span> + <span class="n">translate</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">float</span><span class="p">(</span><span class="s1">'</span><span class="si">{:.3f}</span><span class="s1">'</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">d</span><span class="p">)))</span> + + <span class="n">rotateData</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">".rotate"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">rotate</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">r</span> <span class="ow">in</span> <span class="n">rotateData</span><span class="p">:</span> + <span class="n">rotate</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">float</span><span class="p">(</span><span class="s1">'</span><span class="si">{:.3f}</span><span class="s1">'</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">r</span><span class="p">)))</span> + + <span class="n">scaleData</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">".scale"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">scale</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">s</span> <span class="ow">in</span> <span class="n">scaleData</span><span class="p">:</span> + <span class="n">scale</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">float</span><span class="p">(</span><span class="s1">'</span><span class="si">{:.3f}</span><span class="s1">'</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">s</span><span class="p">)))</span> + + <span class="n">dataDict</span><span class="p">[</span><span class="nb">str</span><span class="p">(</span><span class="n">each</span><span class="p">)]</span> <span class="o">=</span> <span class="p">[</span><span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">,</span> <span class="n">scale</span><span class="p">]</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">]</span> <span class="o">=</span> <span class="n">dataDict</span> + + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="c1"># set the model pose again (un-altered)</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">"modelPose"</span><span class="p">)</span> + <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">e</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.viewLodPose"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.viewLodPose">[docs]</a> <span class="k">def</span> <span class="nf">viewLodPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lod</span><span class="p">,</span> <span class="n">button</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gather LOD pose attribute data for the given LOD and set those values on the joints.</span> + +<span class="sd"> :param lod: The text label for the LOD to operate on.</span> +<span class="sd"> :param button: the "View LOD Pose" button instance</span> + +<span class="sd"> .. todo:: Suggested feature request was to have this operate on the rig controls and not just joints. That</span> +<span class="sd"> would mean getting data for both controls and joints. The desire behind this was to do all LOD posing</span> +<span class="sd"> in the rig file, rather than the temp file that gets created for exporting.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">button</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="k">try</span><span class="p">:</span> + <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">]:</span> + <span class="n">data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">]</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">key</span><span class="p">):</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span> + <span class="c1"># translate, rotate, scale</span> + <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".translateX"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".translateY"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".translateZ"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".rotateX"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".rotateY"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".rotateZ"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".scaleX"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".scaleY"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".scaleZ"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="k">except</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">"_Pose"</span><span class="p">):</span> + <span class="nb">dict</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">"_Pose"</span><span class="p">))</span> + <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="nb">dict</span><span class="p">:</span> + <span class="n">data</span> <span class="o">=</span> <span class="nb">dict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span> + <span class="c1"># translate, rotate, scale</span> + <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".translateX"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".translateY"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".translateZ"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".rotateX"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".rotateY"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".rotateZ"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".scaleX"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".scaleY"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".scaleZ"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">e</span> + + <span class="k">else</span><span class="p">:</span> + + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="c1"># call on the module's bakeOffsets method</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">"modelPose"</span><span class="p">)</span> + <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">e</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.resetLodPose"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.resetLodPose">[docs]</a> <span class="k">def</span> <span class="nf">resetLodPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lod</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Resets the LOD pose for the given LOD to the model pose.</span> + +<span class="sd"> :param lod: the LOD text label to operate on.</span> + +<span class="sd"> """</span> + + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="c1"># call on the module's bakeOffsets method</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">"modelPose"</span><span class="p">)</span> + <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">e</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">saveLodPose</span><span class="p">(</span><span class="n">lod</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.lodContextMenu"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.lodContextMenu">[docs]</a> <span class="k">def</span> <span class="nf">lodContextMenu</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="n">point</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Creates a right-click context menu for the weighting transfer entry widget:</span> + +<span class="sd"> .. image:: /images/xferEntry.png</span> + +<span class="sd"> :param widget: The parent widget the context menu will spawn from.</span> +<span class="sd"> :param groupBox: The parent groupBox for the weighting transfer entry.</span> +<span class="sd"> :param point: Where on the parent widget to spawn the context menu.</span> + +<span class="sd"> """</span> + + <span class="n">style</span> <span class="o">=</span> <span class="s2">"""</span> +<span class="s2"> QMenu {</span> +<span class="s2"> background-color: rgb(60,60,60);</span> +<span class="s2"> border: 1px solid black;</span> +<span class="s2"> }</span> + +<span class="s2"> QMenu::item {</span> +<span class="s2"> background-color: transparent;</span> +<span class="s2"> }</span> + +<span class="s2"> QMenu::item:selected {</span> +<span class="s2"> background-color: rgb(255,174,0);</span> +<span class="s2"> color: black;</span> +<span class="s2"> }</span> +<span class="s2"> """</span> + + <span class="n">menu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMenu</span><span class="p">(</span><span class="n">widget</span><span class="p">)</span> + <span class="n">menu</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span> + <span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="s2">"Clear Selection"</span><span class="p">,</span> <span class="n">widget</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">)</span> + <span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="s2">"Select All"</span><span class="p">,</span> <span class="n">widget</span><span class="o">.</span><span class="n">selectAll</span><span class="p">)</span> + <span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="s2">"Remove This Entry"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeTransferEntry</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span> + + <span class="n">menu</span><span class="o">.</span><span class="n">exec_</span><span class="p">(</span><span class="n">widget</span><span class="o">.</span><span class="n">mapToGlobal</span><span class="p">(</span><span class="n">point</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.removeTransferEntry"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeTransferEntry">[docs]</a> <span class="k">def</span> <span class="nf">removeTransferEntry</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Removes the given groupBox, deleting a weighting transfer entry.</span> + +<span class="sd"> :param groupBox: Which groupBox to remove.</span> + +<span class="sd"> """</span> + + <span class="n">groupBox</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">deleteLater</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.removeLodTab"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeLodTab">[docs]</a> <span class="k">def</span> <span class="nf">removeLodTab</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Removes the current tab index from the tabWidget. Also removes and LOD attributes associated with this LOD</span> +<span class="sd"> from the character node.</span> + +<span class="sd"> """</span> + + <span class="n">currentTab</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span> + <span class="n">tabText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">currentTab</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">currentTab</span> <span class="o">!=</span> <span class="mi">0</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">removeTab</span><span class="p">(</span><span class="n">currentTab</span><span class="p">)</span> + + <span class="c1"># remove LOD attrs</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">"*"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="n">attr</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Cannot remove LOD 0"</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.browseToFBX"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.browseToFBX">[docs]</a> <span class="k">def</span> <span class="nf">browseToFBX</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Calls on a fileDialog for the user to browse to an FBX file for saving. Either one that exists, or creating</span> +<span class="sd"> a new one.</span> + +<span class="sd"> :param lineEdit: The QLineEdit whose text to set with the path to the FBX file.</span> + +<span class="sd"> """</span> + + <span class="n">fileName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">"*.fbx"</span><span class="p">)</span> + <span class="n">fileName</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">fileName</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">lineEdit</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">fileName</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.addItemsToWeightXferList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addItemsToWeightXferList">[docs]</a> <span class="k">def</span> <span class="nf">addItemsToWeightXferList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">boneWidget</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Takes the items selected in the skeleton tree (pictured below) and auto-selects and children under the</span> +<span class="sd"> selected items, as removing the parent will also remove the children of those parents, and then adds all of</span> +<span class="sd"> those items to the given widget.</span> + +<span class="sd"> .. image:: /images/boneTree.png</span> + +<span class="sd"> :param widget: The QListWidget in the weighting transfer entry widget showing bones to remove.</span> +<span class="sd"> :param boneWidget: The QListWidget in the weighting transfer entry widget showing bone who will receive</span> +<span class="sd"> weights from removed bones.</span> + +<span class="sd"> .. image:: /images/xferEntry.png</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.addXferBoneToList()</span> + +<span class="sd"> """</span> + + <span class="c1"># get selected items in self.tree</span> + <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span> + + <span class="n">fullList</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">itemList</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">findTreeChildren</span><span class="p">(</span><span class="n">fullList</span><span class="p">,</span> <span class="n">itemList</span><span class="p">,</span> <span class="n">each</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemList</span><span class="p">:</span> + <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fullList</span><span class="p">:</span> + <span class="n">widget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">addXferBoneToList</span><span class="p">(</span><span class="n">boneWidget</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.findTreeChildren"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.findTreeChildren">[docs]</a> <span class="k">def</span> <span class="nf">findTreeChildren</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">fullList</span><span class="p">,</span> <span class="n">itemList</span><span class="p">,</span> <span class="n">item</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Finds any child items from selected items in the Skeleton Tree and appends them to the input lists.</span> + +<span class="sd"> :param fullList: The full list of all items, including the original selected parent items and any child items</span> +<span class="sd"> :param itemList: The instances in memory of the selected items in the Skeleton Tree.</span> +<span class="sd"> :param item: The parent item in the Skeleton Tree to check for children</span> + +<span class="sd"> .. seealso:: ART_ExportMeshes.addItemsToWeightXferList()</span> + +<span class="sd"> """</span> + + <span class="n">fullList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span> + <span class="n">itemList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">childCount</span><span class="p">()):</span> + <span class="bp">self</span><span class="o">.</span><span class="n">findTreeChildren</span><span class="p">(</span><span class="n">fullList</span><span class="p">,</span> <span class="n">itemList</span><span class="p">,</span> <span class="n">item</span><span class="o">.</span><span class="n">child</span><span class="p">(</span><span class="n">i</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.addXferBoneToList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addXferBoneToList">[docs]</a> <span class="k">def</span> <span class="nf">addXferBoneToList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">autoFind</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Finds the selected items in the Skeleton Tree (for removal) and locates the next viable parent to transfer</span> +<span class="sd"> weighting to, then adds that bone to the passed in QListWidget.</span> + +<span class="sd"> :param widget: The QListWidget to add the bone that will receive weights from removed bones.</span> +<span class="sd"> :param autoFind: Whether or not to auto-locate the next viable parent or use the currently selected item.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">autoFind</span><span class="p">:</span> + <span class="c1"># find selected items, find the first item parent that is not selected</span> + <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span> + + <span class="n">viableParent</span> <span class="o">=</span> <span class="kc">None</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">parent</span><span class="p">()</span><span class="o">.</span><span class="n">isSelected</span><span class="p">()</span> <span class="ow">is</span> <span class="kc">False</span><span class="p">:</span> + <span class="n">viableParent</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">parent</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + <span class="n">widget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + <span class="n">widget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">viableParent</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + + <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selected</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span> + + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Only 1 bone can be selected to transfer weighting to."</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">widget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + <span class="n">widget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">selected</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.removeBonesFromList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeBonesFromList">[docs]</a> <span class="k">def</span> <span class="nf">removeBonesFromList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Takes the selected items from the left QListWidget in a weighting transfer widget and attempts to remove</span> +<span class="sd"> them from the list.</span> + +<span class="sd"> :param widget: The QListWidget to check for selected items in.</span> + +<span class="sd"> """</span> + + <span class="n">selected</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span> + + <span class="c1"># find the text of each selected item and list items in the main skeleton tree that match that text</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="n">text</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="n">match</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">text</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="c1"># check to make sure (if there was a match) that the parent of that item is not also being removed.</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">match</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">match</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">parent</span><span class="p">()</span> + + <span class="n">parentMatch</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">parent</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">),</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">parentMatch</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + + <span class="n">row</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">row</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + <span class="n">widget</span><span class="o">.</span><span class="n">takeItem</span><span class="p">(</span><span class="n">row</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span> + <span class="s2">"Parent of the joint is also being removed. Cannot complete request unless parent joint "</span> + <span class="s2">"is not removed."</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Was not able to find a matching entry in the skeleton tree."</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="k">return</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.addBoneToListUI_addChildren"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToListUI_addChildren">[docs]</a> <span class="k">def</span> <span class="nf">addBoneToListUI_addChildren</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">parent</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Populates the Skeleton Tree (self.tree) by recursively looking for relatives of the given name and making more</span> +<span class="sd"> QTreeWidgetItems using the passed in name, and parenting under the passed in parent.</span> + +<span class="sd"> :param name: The bone name, which will be used to look for children, and also as the text for the treeWidgetItem</span> +<span class="sd"> :param parent: The parent treeWidgetItem that the created item will be a child of.</span> + +<span class="sd"> """</span> + + <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">name</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"joint"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">children</span><span class="p">:</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addBoneToListUI_addChildren</span><span class="p">(</span><span class="n">child</span><span class="p">,</span> <span class="n">item</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.addBoneToList_Accept"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_Accept">[docs]</a> <span class="k">def</span> <span class="nf">addBoneToList_Accept</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">tree</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">lod</span><span class="p">,</span> <span class="n">layout</span><span class="p">,</span> <span class="n">viewBtn</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Called from the "Save and Close" button of the addBoneToList_UI, clears all items in the main listWidget,</span> +<span class="sd"> then populates that listWidget with the new bones to remove. Adds all LOD pose info to the character node as</span> +<span class="sd"> well as weighting transfer info for that lod.</span> + +<span class="sd"> :param listWidget: The listWidget on the main LOD page on the bottom right that lists bones to remove.</span> +<span class="sd"> :param lod: The LOD text (LOD_#) to operate on.</span> +<span class="sd"> :param layout: The QVboxLayout to query for weighting transfer entries.</span> +<span class="sd"> :param viewBtn: The "View LOD Pose" button instance</span> + +<span class="sd"> """</span> + + <span class="c1"># find items already in listWidget</span> + <span class="n">listWidget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + + <span class="c1"># get the character node</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + + <span class="c1"># add info to characterNode</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">"_Pose"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">lod</span> <span class="o">+</span> <span class="s2">"_Pose"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">"_Bones"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">lod</span> <span class="o">+</span> <span class="s2">"_Bones"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="c1"># gather weight transfer info and pose info</span> + <span class="n">lodXferList</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">layout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">layout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">layout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">removeBones</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">:</span> + + <span class="c1"># [[list of bones], xferbone]</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"list"</span><span class="p">)</span> <span class="o">==</span> <span class="s2">"remove"</span><span class="p">:</span> + + <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">x</span><span class="p">)</span> + <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">removeBones</span><span class="p">:</span> + <span class="n">removeBones</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="k">elif</span> <span class="n">each</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"list"</span><span class="p">)</span> <span class="o">==</span> <span class="s2">"xfer"</span><span class="p">:</span> + <span class="k">for</span> <span class="n">y</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">y</span><span class="p">)</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">removeBones</span><span class="p">)</span> + <span class="n">lodXferList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">data</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">lodXferList</span><span class="p">:</span> + <span class="n">bones</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/boneDisplay.png"</span><span class="p">)))</span> + <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="n">bone</span><span class="p">))</span> + <span class="n">listWidget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span> + + <span class="n">string</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">lodXferList</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">"_Bones"</span><span class="p">,</span> <span class="n">string</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="c1"># Pose Info</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">poseString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">"_Pose"</span><span class="p">,</span> <span class="n">poseString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="nb">print</span> <span class="s2">"no LOD pose given. Using model pose."</span> + + <span class="c1"># set viewPoseBtn to unchecked</span> + <span class="n">viewBtn</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">viewLodPose</span><span class="p">(</span><span class="n">lod</span><span class="p">,</span> <span class="n">viewBtn</span><span class="p">)</span> + + <span class="c1"># remove UI</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_AddBoneToLODlistWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_AddBoneToLODlistWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.populateRenderMeshes"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateRenderMeshes">[docs]</a> <span class="k">def</span> <span class="nf">populateRenderMeshes</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">tree</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Finds all skinned meshes in the scene and adds them as items to the given TreeWidget.</span> + +<span class="sd"> .. image:: /images/addMeshesUI.png</span> + +<span class="sd"> :param tree: The QTreeWidget to add found meshes to</span> + +<span class="sd"> """</span> + + <span class="c1"># find all skinned meshes in scene</span> + <span class="n">skinClusters</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">'skinCluster'</span><span class="p">)</span> + <span class="n">renderMeshes</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">cluster</span> <span class="ow">in</span> <span class="n">skinClusters</span><span class="p">:</span> + <span class="n">geometry</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">cluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">g</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">geoTransform</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geometry</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">renderMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">geoTransform</span><span class="p">)</span> + + <span class="n">geoParents</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">worldGeo</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">meshDict</span> <span class="o">=</span> <span class="p">{}</span> + + <span class="k">for</span> <span class="n">geo</span> <span class="ow">in</span> <span class="n">renderMeshes</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geo</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">parent</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">parent</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">geoParents</span><span class="p">:</span> + <span class="n">geoParents</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">worldGeo</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">geo</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">geoParents</span><span class="p">:</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + <span class="n">meshDict</span><span class="p">[</span><span class="n">each</span><span class="p">]</span> <span class="o">=</span> <span class="n">children</span> + + <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">meshDict</span><span class="o">.</span><span class="n">keys</span><span class="p">():</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">tree</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">key</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">meshDict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span> + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/mesh.png"</span><span class="p">)))</span> + <span class="n">childItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> + <span class="n">childItem</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">child</span><span class="p">)</span> + <span class="n">childItem</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span> + <span class="n">childItem</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">icon</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">geo</span> <span class="ow">in</span> <span class="n">worldGeo</span><span class="p">:</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/mesh.png"</span><span class="p">)))</span> + <span class="n">geoItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">tree</span><span class="p">)</span> + <span class="n">geoItem</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">geo</span><span class="p">)</span> + <span class="n">geoItem</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span> + <span class="n">geoItem</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">icon</span><span class="p">)</span> + + <span class="n">tree</span><span class="o">.</span><span class="n">expandAll</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.populateUI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateUI">[docs]</a> <span class="k">def</span> <span class="nf">populateUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Checks to see if LOD attributes exist on the character node, and if so, builds and populates the UI based on</span> +<span class="sd"> those settings.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the character node</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># populate ui automatically if the settings exist</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">"LOD_*_FilePath"</span><span class="p">)</span> + <span class="n">lodAttrs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">createdTabs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">lodAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_FilePath"</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">lodAttrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="c1"># get json data from attribute</span> + <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"_Pose"</span><span class="p">,</span> <span class="s2">"_Bones"</span><span class="p">,</span> <span class="s2">"_Meshes"</span><span class="p">,</span> <span class="s2">"_FilePath"</span><span class="p">]</span> + <span class="n">meshValue</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">boneValue</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">pathValue</span> <span class="o">=</span> <span class="kc">None</span> + + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">lodAttrs</span><span class="p">:</span> + <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">):</span> + <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">"_Bones"</span><span class="p">:</span> + <span class="n">boneValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span> + <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">"_Meshes"</span><span class="p">:</span> + <span class="n">meshValue</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">)</span> + <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">"_FilePath"</span><span class="p">:</span> + <span class="n">pathValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span> + + <span class="c1"># compare number of LOD attrs to number of current tabs. If needed, add more tabs for the lods</span> + <span class="n">numTabs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">count</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">numTabs</span> <span class="o"><</span> <span class="nb">len</span><span class="p">(</span><span class="n">lodAttrs</span><span class="p">):</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">numTabs</span><span class="p">):</span> + <span class="n">tab</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">tabText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">attr</span> <span class="o">!=</span> <span class="n">tabText</span><span class="p">:</span> + <span class="k">if</span> <span class="n">attr</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdTabs</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createLODpage</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="n">createdTabs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span> + + <span class="c1"># find the associated tab and set the data</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">tab</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">tabText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">tabText</span> <span class="o">==</span> <span class="n">attr</span><span class="p">:</span> + <span class="c1"># tab children</span> + <span class="n">lists</span> <span class="o">=</span> <span class="n">lineEdits</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">findChildren</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">)</span> + <span class="n">lineEdits</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">findChildren</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">)</span> + + <span class="c1"># set meshes and bones for this tab</span> + <span class="k">for</span> <span class="nb">list</span> <span class="ow">in</span> <span class="n">lists</span><span class="p">:</span> + <span class="nb">property</span> <span class="o">=</span> <span class="nb">list</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">"listType"</span><span class="p">)</span> + + <span class="k">if</span> <span class="nb">property</span> <span class="o">==</span> <span class="s2">"mesh"</span><span class="p">:</span> + <span class="k">if</span> <span class="n">meshValue</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshValue</span><span class="p">:</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span> + <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/mesh.png"</span><span class="p">)))</span> + <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="n">mesh</span><span class="p">)</span> + <span class="nb">list</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span> + + <span class="k">if</span> <span class="nb">property</span> <span class="o">==</span> <span class="s2">"bone"</span><span class="p">:</span> + <span class="k">if</span> <span class="n">boneValue</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">boneValue</span><span class="p">:</span> + <span class="n">bones</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span> + <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/boneDisplay.png"</span><span class="p">)))</span> + <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="n">bone</span><span class="p">)</span> + <span class="nb">list</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span> + + <span class="c1"># set file path</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="n">pathValue</span><span class="p">)):</span> + <span class="n">lineEdits</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">pathValue</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.saveFilePath"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveFilePath">[docs]</a> <span class="k">def</span> <span class="nf">saveFilePath</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">,</span> <span class="n">tabText</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gathers the FBX output path for the LOD and stores that information to the character node.</span> + +<span class="sd"> :param lineEdit: The QLineEdit which stores the output path text.</span> +<span class="sd"> :param tabText: The LOD text to operate on (LOD_#)</span> + +<span class="sd"> """</span> + + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + + <span class="c1"># get file path</span> + <span class="n">path</span> <span class="o">=</span> <span class="n">lineEdit</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">path</span><span class="p">)</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_FilePath"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_FilePath"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_FilePath"</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.saveMeshList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveMeshList">[docs]</a> <span class="k">def</span> <span class="nf">saveMeshList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">tabText</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gathers the associated meshes for an LOD and stores that information to the character node.</span> + +<span class="sd"> :param listWidget: The QListWidget of the LOD tab to search for associated meshes.</span> +<span class="sd"> :param tabText: The LOD text to operate on (LOD_#)</span> + +<span class="sd"> """</span> + + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_Meshes"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_Meshes"</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">"message"</span><span class="p">)</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_FilePath"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_FilePath"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="n">i</span> <span class="o">=</span> <span class="n">tabText</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + + <span class="c1"># first remove all connections</span> + <span class="n">connections</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_Meshes"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">connections</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">conn</span> <span class="ow">in</span> <span class="n">connections</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_Meshes"</span><span class="p">,</span> <span class="n">conn</span> <span class="o">+</span> <span class="s2">".lodGroup"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span> + + <span class="c1"># Add attrs to meshes to connect up to the characterNode LOD meshes attr</span> + <span class="n">meshList</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">listWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">meshList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">listWidget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">x</span><span class="p">)</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshList</span><span class="p">:</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">".lodGroup"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"lodGroup"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">),</span> <span class="n">at</span><span class="o">=</span><span class="s2">"message"</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">"_Meshes"</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">".lodGroup"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_ExportMeshes.export"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.export">[docs]</a> <span class="k">def</span> <span class="nf">export</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gathers all export data by calling on utils.findExportMeshData, parses the information, and for each LOD in</span> +<span class="sd"> the list, calls on utils.ExportMesh(), passing in the appropriate data.</span> + +<span class="sd"> .. seealso:: utils.ExportMesh(), utils.findExportMeshData()</span> + +<span class="sd"> """</span> + + <span class="n">exportData</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findExportMeshData</span><span class="p">()</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">exportData</span><span class="p">:</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])):</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"There are LODs with no valid file path to export to. Aborting."</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + <span class="k">return</span> + <span class="k">if</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"There are LODs that have no meshes associated with them. Aborting."</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + <span class="k">return</span> + + <span class="c1"># save the file</span> + <span class="n">saveFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">error</span><span class="p">(</span><span class="s2">"Could not save file. Error: "</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span> + <span class="k">return</span> + + <span class="c1"># export</span> + <span class="n">fileData</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">exportData</span><span class="p">:</span> + <span class="n">meshValue</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">pathValue</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">boneValue</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">poseData</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span> + + <span class="n">utils</span><span class="o">.</span><span class="n">exportMesh</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">,</span> <span class="n">meshValue</span><span class="p">,</span> <span class="n">pathValue</span><span class="p">,</span> <span class="n">boneValue</span><span class="p">,</span> <span class="n">poseData</span><span class="p">)</span> + <span class="n">fileData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pathValue</span><span class="p">)</span> + + <span class="c1"># open the file</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">saveFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># report and close</span> + <span class="bp">self</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Export Complete!"</span><span class="p">)</span> + + <span class="n">string</span> <span class="o">=</span> <span class="s2">""</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fileData</span><span class="p">:</span> + <span class="n">string</span> <span class="o">+=</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">"</span><span class="se">\n</span><span class="s2">"</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setDetailedText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Information</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_modules/Interfaces/ART_ExportMotionUI.html b/Documentation/build/_modules/Interfaces/ART_ExportMotionUI.html new file mode 100644 index 0000000..4ad818b --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_ExportMotionUI.html @@ -0,0 +1,1302 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_ExportMotionUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_ExportMotionUI</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="c1"># import statements</span> +<span class="kn">import</span> <span class="nn">json</span> +<span class="kn">import</span> <span class="nn">os</span> +<span class="kn">import</span> <span class="nn">subprocess</span> +<span class="kn">import</span> <span class="nn">tempfile</span> +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_ExportMotion"><a class="viewcode-back" href="../../exportMotion.html#Interfaces.ART_ExportMotionUI.ART_ExportMotion">[docs]</a><span class="k">class</span> <span class="nc">ART_ExportMotion</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This class is used to export FBX animation from the rig to Unreal Engine. It supports morph targets,</span> +<span class="sd"> custom attribute curves, and pre/post scripts.</span> + +<span class="sd"> It can be found on the animation sidebar with this icon:</span> +<span class="sd"> .. image:: /images/exportMotionButton.png</span> + +<span class="sd"> .. todo:: Add the ability to export alembic and animation curve data.</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_ExportMotion.__init__"><a class="viewcode-back" href="../../exportMotion.html#Interfaces.ART_ExportMotionUI.ART_ExportMotion.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">animPickerUI</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + + <span class="nb">super</span><span class="p">(</span><span class="n">ART_ExportMotion</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">()</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"scriptPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"projectPath"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span> <span class="o">=</span> <span class="n">animPickerUI</span> + + <span class="c1"># write out qss based on user settings</span> + <span class="n">stylesheetDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s2">"Interfaces/StyleSheets/"</span><span class="p">)</span> + <span class="n">stylesheets</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">sheet</span> <span class="ow">in</span> <span class="n">stylesheets</span><span class="p">:</span> + <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">writeQSS</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">,</span> <span class="n">sheet</span><span class="p">))</span> + + <span class="c1"># build the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"pyART_ExportMotionWIN"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyART_ExportMotionWIN"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># create the main window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resizeEvent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">windowResized</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># create the mainLayout</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/animPicker.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">500</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">900</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">500</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"pyART_ExportMotionWIN"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Export Motion"</span><span class="p">)</span> + + <span class="c1"># tabs</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="p">)</span> + + <span class="c1"># style sheet</span> + <span class="n">stylesheet</span> <span class="o">=</span> <span class="s2">"""</span> +<span class="s2"> QTabBar::tab</span> +<span class="s2"> {</span> +<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(19,132,183), stop:1 rgb(30,30,30));</span> +<span class="s2"> width: 100px;</span> +<span class="s2"> padding-left: -10px;</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:selected</span> +<span class="s2"> {</span> +<span class="s2"> background-color: rgb(14,100,143);</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:hover</span> +<span class="s2"> {</span> +<span class="s2"> background: rgb(19,132,183);</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:!selected</span> +<span class="s2"> {</span> +<span class="s2"> margin-top: 5px;</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> }</span> +<span class="s2"> QTabWidget::pane</span> +<span class="s2"> {</span> +<span class="s2"> border-top: 2px solid rgb(19,132,183);</span> +<span class="s2"> border-left: 2px solid rgb(19,132,183);</span> +<span class="s2"> border-right: 2px solid rgb(19,132,183);</span> +<span class="s2"> border-bottom: 2px solid rgb(19,132,183);</span> +<span class="s2"> }</span> +<span class="s2"> """</span> + + <span class="n">stylesheet2</span> <span class="o">=</span> <span class="s2">"""</span> +<span class="s2"> QTabBar::tab</span> +<span class="s2"> {</span> +<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(19,132,183), stop:1 rgb(30,30,30));</span> +<span class="s2"> width: 140px;</span> +<span class="s2"> padding-left: -10px;</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:selected</span> +<span class="s2"> {</span> +<span class="s2"> background-color: rgb(14,100,143);</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:hover</span> +<span class="s2"> {</span> +<span class="s2"> background: rgb(19,132,183);</span> +<span class="s2"> }</span> +<span class="s2"> QTabBar::tab:!selected</span> +<span class="s2"> {</span> +<span class="s2"> margin-top: 5px;</span> +<span class="s2"> }</span> +<span class="s2"> QTabWidget::pane</span> +<span class="s2"> {</span> +<span class="s2"> border-top: 2px solid rgb(255,175,25);</span> +<span class="s2"> border-left: 0px solid rgb(19,132,183);</span> +<span class="s2"> border-right: 0px solid rgb(19,132,183);</span> +<span class="s2"> border-bottom: 2px solid rgb(255,175,25);</span> +<span class="s2"> }</span> +<span class="s2"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">stylesheet</span><span class="p">)</span> + + <span class="c1"># FBX Tab</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxExportTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxExportTab</span><span class="p">,</span> <span class="s2">"FBX"</span><span class="p">)</span> + + <span class="c1"># ABC Tab</span> + <span class="bp">self</span><span class="o">.</span><span class="n">abcExportTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">abcExportTab</span><span class="p">,</span> <span class="s2">"ABC"</span><span class="p">)</span> + + <span class="c1"># Anim Curve Tab</span> + <span class="bp">self</span><span class="o">.</span><span class="n">animExportTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">animExportTab</span><span class="p">,</span> <span class="s2">"Animation"</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># #FBX TAB</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxExportTab</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"dark"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="mi">410</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="mi">900</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="p">)</span> + + <span class="c1"># FBX Export Tabs</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">stylesheet2</span><span class="p">)</span> + + <span class="c1"># Settings Tab</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="p">,</span> <span class="s2">"Export Settings"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settingsTabLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="p">)</span> + + <span class="c1"># Anim Curve Tab</span> + <span class="bp">self</span><span class="o">.</span><span class="n">sequencesTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">sequencesTab</span><span class="p">,</span> <span class="s2">"Sequences"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">sequenceTabLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">sequencesTab</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># # Export Settings</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"dark"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">330</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">900</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settingsTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="p">)</span> + + <span class="c1"># export meshes checkbox</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">"Export Meshes"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># horizontal layout for morphs and custom attr curves</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settings_cb_layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">settings_cb_layout</span><span class="p">)</span> + + <span class="c1"># export morphs and custom attr curves checkboxes</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">"Export Morph Targets"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settings_cb_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">"Export Custom Attribute Curves"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settings_cb_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># horizontal layout for list widgets (morphs and custom attrs)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settings_list_layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">settings_list_layout</span><span class="p">)</span> + + <span class="c1"># list widgets for listing morphs and custom attr curves</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">185</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">185</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settings_list_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">185</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">185</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settings_list_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span> + + <span class="c1"># signal slots for checkboxes and lists</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">disableWidget</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span> + <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">disableWidget</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">)</span> + + <span class="c1"># horizontal layout for pre-script</span> + <span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span><span class="p">)</span> + + <span class="c1"># pre-script checkbox, lineEdit, and button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">"Pre-Script: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span><span class="p">)</span> + + <span class="n">ps_browseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span> + <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/fileBrowse.png"</span><span class="p">))</span> + <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fileBrowse_script</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">ps_browseBtn</span><span class="p">)</span> + + <span class="c1"># horizontal layout for post-script</span> + <span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span><span class="p">)</span> + + <span class="c1"># pre-script checkbox, lineEdit, and button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">"Post-Script: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span><span class="p">)</span> + + <span class="n">pps_browseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span> + <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/fileBrowse.png"</span><span class="p">))</span> + <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fileBrowse_script</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">pps_browseBtn</span><span class="p">)</span> + + <span class="c1"># save settings button</span> + <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Save Export Settings"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_saveExportData</span><span class="p">)</span> + + <span class="c1"># spacer</span> + <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># # FBX Sequences</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + <span class="c1"># =======================================================================</span> + + <span class="c1"># # Add Sequence</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Add Sequence"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">50</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">50</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_addSequence</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">sequenceTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="p">)</span> + + <span class="c1"># #Main Export Section</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">415</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">415</span><span class="p">)</span> + <span class="n">scrollSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">scrollSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"dark"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QScrollArea</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">sequenceTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">280</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">900</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setWidgetResizable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setVerticalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAlwaysOn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAlwaysOff</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span> + + <span class="c1"># spacer</span> + <span class="bp">self</span><span class="o">.</span><span class="n">sequenceTabLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #export button</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Export"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">430</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">430</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_export</span><span class="p">)</span> + + <span class="c1"># show window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + + <span class="c1"># find morphs</span> + <span class="bp">self</span><span class="o">.</span><span class="n">findMorphs</span><span class="p">()</span> + + <span class="c1"># find custom curves</span> + <span class="bp">self</span><span class="o">.</span><span class="n">findCustomCurves</span><span class="p">()</span> + + <span class="c1"># populate UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbx_populateUI</span><span class="p">()</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_checkExportMesh</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_populateUI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">refresh</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + + <span class="c1"># remove existing animation sequences</span> + <span class="n">widgetsToRemove</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">child</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="n">child</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span> + <span class="n">widgetsToRemove</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> + + <span class="k">for</span> <span class="n">widget</span> <span class="ow">in</span> <span class="n">widgetsToRemove</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbx_removeAnimSequence</span><span class="p">(</span><span class="n">widget</span><span class="p">)</span> + + <span class="c1"># get characters in scene</span> + <span class="n">characters</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">characterInfo</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span> + <span class="k">for</span> <span class="n">info</span> <span class="ow">in</span> <span class="n">characterInfo</span><span class="p">:</span> + <span class="n">characters</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">info</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="c1"># check character nodes for fbxAnimData</span> + <span class="k">for</span> <span class="n">currentChar</span> <span class="ow">in</span> <span class="n">characters</span><span class="p">:</span> + <span class="c1"># loop through data, adding sequences and setting settings</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">currentChar</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT.fbxAnimData"</span><span class="p">):</span> + <span class="n">fbxData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">currentChar</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT.fbxAnimData"</span><span class="p">))</span> + + <span class="c1"># each entry in the fbxData list is a sequence with all the needed information</span> + <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">fbxData</span><span class="p">:</span> + + <span class="c1"># first, set export settings</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="c1"># select morphs and curves to export in the lists if they exist</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">bShape</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">text</span> <span class="o">=</span> <span class="n">bShape</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="k">if</span> <span class="n">text</span> <span class="ow">in</span> <span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">]:</span> + <span class="n">bShape</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">cCurve</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">text</span> <span class="o">=</span> <span class="n">cCurve</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="k">if</span> <span class="n">text</span> <span class="ow">in</span> <span class="n">data</span><span class="p">[</span><span class="mi">4</span><span class="p">]:</span> + <span class="n">cCurve</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># set pre/post script info</span> + <span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">5</span><span class="p">][</span><span class="mi">0</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">5</span><span class="p">][</span><span class="mi">1</span><span class="p">])</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">6</span><span class="p">][</span><span class="mi">0</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">6</span><span class="p">][</span><span class="mi">1</span><span class="p">])</span> + + <span class="c1"># add anim sequence</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbx_addSequence</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">7</span><span class="p">])</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_addSequence</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">data</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + + <span class="c1"># get number of children of fbxSequenceLayout</span> + <span class="n">children</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">children</span> <span class="o">-</span> <span class="mi">1</span> + + <span class="c1"># contained groupBox for each sequence</span> + <span class="n">groupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">()</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">260</span><span class="p">)</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">380</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">insertWidget</span><span class="p">(</span><span class="n">index</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">)</span> + + <span class="c1"># set context menu policy on groupbox</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">customContextMenuRequested</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_createContextMenu</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span> + + <span class="c1"># add frame layout to groupbox</span> + <span class="n">frameLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">groupBox</span><span class="p">)</span> + + <span class="c1"># add frame to groupbox</span> + <span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"light"</span><span class="p">)</span> + <span class="n">frameLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">frame</span><span class="p">)</span> + + <span class="n">vLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">frame</span><span class="p">)</span> + <span class="n">vLayout</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"vLayout"</span><span class="p">)</span> + + <span class="c1"># signal slot for groupbox checkbox</span> + <span class="n">QtCore</span><span class="o">.</span><span class="n">QObject</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">groupBox</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">SIGNAL</span><span class="p">(</span><span class="s2">"toggled(bool)"</span><span class="p">),</span> <span class="n">frame</span><span class="o">.</span><span class="n">setVisible</span><span class="p">)</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #portrait and character combo box</span> + <span class="c1"># =======================================================================</span> + <span class="n">characterLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">characterLayout</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"charLayout"</span><span class="p">)</span> + <span class="n">vLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">characterLayout</span><span class="p">)</span> + + <span class="n">portrait</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">()</span> + <span class="n">portrait</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"charPortrait"</span><span class="p">)</span> + <span class="n">portrait</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">portrait</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span> + <span class="n">characterLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">portrait</span><span class="p">)</span> + + <span class="n">characterComboBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span> + <span class="n">characterComboBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"charComboBox"</span><span class="p">)</span> + <span class="n">characterComboBox</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">30</span><span class="p">)</span> + <span class="n">characterComboBox</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">30</span><span class="p">)</span> + <span class="n">characterLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">characterComboBox</span><span class="p">)</span> + + <span class="c1"># populate combo box</span> + <span class="n">characters</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span> + <span class="k">for</span> <span class="n">character</span> <span class="ow">in</span> <span class="n">characters</span><span class="p">:</span> + <span class="n">characterName</span> <span class="o">=</span> <span class="n">character</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">characterComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">characterName</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateIcon</span><span class="p">(</span><span class="n">characterComboBox</span><span class="p">,</span> <span class="n">portrait</span><span class="p">,</span> <span class="n">characters</span><span class="p">)</span> + <span class="n">characterComboBox</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updateIcon</span><span class="p">,</span> <span class="n">characterComboBox</span><span class="p">,</span> <span class="n">portrait</span><span class="p">,</span> <span class="n">characters</span><span class="p">))</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #Checkbox, path, and browse button</span> + <span class="c1"># =======================================================================</span> + <span class="n">pathLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">pathLayout</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"pathLayout"</span><span class="p">)</span> + <span class="n">vLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">pathLayout</span><span class="p">)</span> + + <span class="n">checkBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">()</span> + <span class="n">checkBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"exportCheckBox"</span><span class="p">)</span> + <span class="n">checkBox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">checkBox</span><span class="p">)</span> + + <span class="n">pathField</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="n">pathField</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"exportPath"</span><span class="p">)</span> + <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">pathField</span><span class="p">)</span> + <span class="n">pathField</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span> + + <span class="n">browseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span> + <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">browseBtn</span><span class="p">)</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/fileBrowse.png"</span><span class="p">))</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + <span class="n">browseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fileBrowse_export</span><span class="p">,</span> <span class="n">pathField</span><span class="p">))</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #frame range, and frame rate</span> + <span class="c1"># =======================================================================</span> + <span class="n">optionLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">vLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">optionLayout</span><span class="p">)</span> + <span class="n">optionLayout</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"optionLayout"</span><span class="p">)</span> + + <span class="n">label1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Start Frame: "</span><span class="p">)</span> + <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label1</span><span class="p">)</span> + <span class="n">label1</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background: transparent;"</span><span class="p">)</span> + + <span class="n">startFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span> + <span class="n">startFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"startFrame"</span><span class="p">)</span> + <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">startFrame</span><span class="p">)</span> + <span class="n">startFrame</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span> + <span class="n">startFrame</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="o">-</span><span class="mi">1000</span><span class="p">,</span> <span class="mi">10000</span><span class="p">)</span> + + <span class="n">label2</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">" End Frame: "</span><span class="p">)</span> + <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label2</span><span class="p">)</span> + <span class="n">label2</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background: transparent;"</span><span class="p">)</span> + <span class="n">label2</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignCenter</span><span class="p">)</span> + + <span class="n">endFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span> + <span class="n">endFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"endFrame"</span><span class="p">)</span> + <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">endFrame</span><span class="p">)</span> + <span class="n">endFrame</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span> + <span class="n">endFrame</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="o">-</span><span class="mi">1000</span><span class="p">,</span> <span class="mi">10000</span><span class="p">)</span> + + <span class="c1"># set frame range by default based on current timeline</span> + <span class="n">start</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">playbackOptions</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ast</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">end</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">playbackOptions</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">aet</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">startFrame</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">start</span><span class="p">)</span> + <span class="n">endFrame</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">end</span><span class="p">)</span> + + <span class="n">frameRate</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span> + <span class="n">frameRate</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"frameRate"</span><span class="p">)</span> + <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">frameRate</span><span class="p">)</span> + <span class="n">frameRate</span><span class="o">.</span><span class="n">hide</span><span class="p">()</span> + + <span class="c1"># add items to frame rate</span> + <span class="n">frameRate</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"ntsc"</span><span class="p">)</span> + <span class="n">frameRate</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"ntscf"</span><span class="p">)</span> + <span class="n">frameRate</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"film"</span><span class="p">)</span> + + <span class="c1"># set the FPS to the current scene setting</span> + <span class="n">fps</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">currentUnit</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">time</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">fps</span> <span class="o">==</span> <span class="s2">"film"</span><span class="p">:</span> + <span class="n">frameRate</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> + <span class="k">if</span> <span class="n">fps</span> <span class="o">==</span> <span class="s2">"ntsc"</span><span class="p">:</span> + <span class="n">frameRate</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + <span class="k">if</span> <span class="n">fps</span> <span class="o">==</span> <span class="s2">"ntscf"</span><span class="p">:</span> + <span class="n">frameRate</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #advanced options</span> + <span class="c1"># =======================================================================</span> + <span class="n">advancedGroup</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">"Advanced Settings"</span><span class="p">)</span> + <span class="n">vLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">advancedGroup</span><span class="p">)</span> + <span class="n">advancedGroup</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">advancedLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">advancedGroup</span><span class="p">)</span> + <span class="n">advancedFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">advancedLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">advancedFrame</span><span class="p">)</span> + <span class="n">advancedFrameLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">advancedFrame</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #rotation interpolation</span> + <span class="c1"># =======================================================================</span> + <span class="n">interpLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">advancedFrameLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">interpLayout</span><span class="p">)</span> + + <span class="n">label3</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Rotation Interpolation: "</span><span class="p">)</span> + <span class="n">interpLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label3</span><span class="p">)</span> + <span class="n">label3</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background: transparent;"</span><span class="p">)</span> + + <span class="n">interpCombo</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span> + <span class="n">interpLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">interpCombo</span><span class="p">)</span> + <span class="n">interpCombo</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"rotInterp"</span><span class="p">)</span> + <span class="n">interpCombo</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">150</span><span class="p">)</span> + + <span class="n">interpCombo</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"Quaternion Slerp"</span><span class="p">)</span> + <span class="n">interpCombo</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"Independent Euler-Angle"</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #sample rate and root options</span> + <span class="c1"># =======================================================================</span> + <span class="n">rateRootLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">advancedFrameLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">rateRootLayout</span><span class="p">)</span> + + <span class="n">label4</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Sample Rate: "</span><span class="p">)</span> + <span class="n">rateRootLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label4</span><span class="p">)</span> + + <span class="n">sampleRate</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QDoubleSpinBox</span><span class="p">()</span> + <span class="n">sampleRate</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"sampleRate"</span><span class="p">)</span> + <span class="n">rateRootLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">sampleRate</span><span class="p">)</span> + <span class="n">sampleRate</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span> + <span class="n">sampleRate</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> + <span class="n">sampleRate</span><span class="o">.</span><span class="n">setSingleStep</span><span class="p">(</span><span class="mf">0.1</span><span class="p">)</span> + <span class="n">sampleRate</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mf">1.00</span><span class="p">)</span> + + <span class="n">rootComboBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span> + <span class="n">rootComboBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"rootExportOptions"</span><span class="p">)</span> + <span class="n">rootComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"Export Root Animation"</span><span class="p">)</span> + <span class="n">rootComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"Zero Root"</span><span class="p">)</span> + <span class="n">rootComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">"Zero Root, Keep World Space"</span><span class="p">)</span> + <span class="n">rateRootLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">rootComboBox</span><span class="p">)</span> + + <span class="c1"># signal slot for groupbox checkbox</span> + <span class="n">QtCore</span><span class="o">.</span><span class="n">QObject</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">advancedGroup</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">SIGNAL</span><span class="p">(</span><span class="s2">"toggled(bool)"</span><span class="p">),</span> <span class="n">advancedFrame</span><span class="o">.</span><span class="n">setVisible</span><span class="p">)</span> + <span class="n">advancedGroup</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># signal slot for groupbox title</span> + <span class="n">characterComboBox</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span> + <span class="n">pathField</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span> + <span class="n">startFrame</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span> + <span class="n">endFrame</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span> + <span class="n">checkBox</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span> + + <span class="c1"># create groupbox title</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">(</span><span class="n">groupBox</span><span class="p">)</span> + + <span class="c1"># set data if coming from duplicate call</span> + <span class="k">if</span> <span class="n">data</span><span class="p">:</span> + + <span class="c1"># set character combo box</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">characterComboBox</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">text</span> <span class="o">=</span> <span class="n">characterComboBox</span><span class="o">.</span><span class="n">itemText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="n">text</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span> + <span class="n">characterComboBox</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + + <span class="c1"># set export checkbox</span> + <span class="n">checkBox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + + <span class="c1"># set export path</span> + <span class="n">pathField</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="c1"># set start frame</span> + <span class="n">startFrame</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span> + + <span class="c1"># set end frame</span> + <span class="n">endFrame</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">4</span><span class="p">])</span> + + <span class="c1"># set FPS</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">frameRate</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">text</span> <span class="o">=</span> <span class="n">frameRate</span><span class="o">.</span><span class="n">itemText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="n">text</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">5</span><span class="p">]:</span> + <span class="n">frameRate</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + + <span class="c1"># set rotation interpolation</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">interpCombo</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">text</span> <span class="o">=</span> <span class="n">interpCombo</span><span class="o">.</span><span class="n">itemText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="n">text</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">6</span><span class="p">]:</span> + <span class="n">interpCombo</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + + <span class="c1"># set sample rate</span> + <span class="n">sampleRate</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">7</span><span class="p">])</span> + + <span class="c1"># set root export</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">rootComboBox</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">text</span> <span class="o">=</span> <span class="n">rootComboBox</span><span class="o">.</span><span class="n">itemText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="n">text</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">8</span><span class="p">]:</span> + <span class="n">rootComboBox</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_createContextMenu</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">point</span><span class="p">):</span> + + <span class="c1"># icons</span> + <span class="n">icon_delete</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/delete.png"</span><span class="p">))</span> + <span class="n">icon_duplicate</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/duplicate.png"</span><span class="p">))</span> + <span class="n">icon_collapse</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/upArrow.png"</span><span class="p">))</span> + <span class="n">icon_expand</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/downArrow.png"</span><span class="p">))</span> + + <span class="c1"># create the context menu</span> + <span class="n">contextMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMenu</span><span class="p">()</span> + <span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_delete</span><span class="p">,</span> <span class="s2">"Remove Sequence"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_removeAnimSequence</span><span class="p">,</span> <span class="n">widget</span><span class="p">))</span> + <span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_duplicate</span><span class="p">,</span> <span class="s2">"Duplicate Sequence"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_duplicateSequence</span><span class="p">,</span> <span class="n">widget</span><span class="p">))</span> + <span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_expand</span><span class="p">,</span> <span class="s2">"Expand All Sequences"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_expandAllSequences</span><span class="p">,</span> <span class="kc">True</span><span class="p">))</span> + <span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_collapse</span><span class="p">,</span> <span class="s2">"Collapse All Sequences"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_expandAllSequences</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span> + <span class="n">contextMenu</span><span class="o">.</span><span class="n">exec_</span><span class="p">(</span><span class="n">widget</span><span class="o">.</span><span class="n">mapToGlobal</span><span class="p">(</span><span class="n">point</span><span class="p">))</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_removeAnimSequence</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">):</span> + + <span class="n">widget</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span> + <span class="n">widget</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbx_saveExportData</span><span class="p">()</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_duplicateSequence</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">):</span> + + <span class="n">sequenceData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbx_getSequenceInfo</span><span class="p">(</span><span class="n">widget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbx_addSequence</span><span class="p">(</span><span class="n">sequenceData</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fileBrowse_export</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">):</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">path</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">"Export"</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">"*.fbx"</span><span class="p">)</span> + <span class="n">nicePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">widget</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">nicePath</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fileBrowse_script</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">checkbox</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">path</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">"Accept"</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">"*.py;;*.mel"</span><span class="p">)</span> + <span class="n">nicePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">widget</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">nicePath</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">checkbox</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">checkbox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_export</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="c1"># save settings</span> + <span class="n">characterData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbx_saveExportData</span><span class="p">()</span> + + <span class="c1"># find mayapy interpreter location</span> + <span class="n">mayapy</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">getMayaPyLoc</span><span class="p">()</span> + + <span class="c1"># message box for confirming save action</span> + <span class="n">msgBax</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBax</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Please make sure any changes to the current file are saved before continuing.</span><span class="se">\</span> +<span class="s2"> This process will be creating a temporary file to do all of the exporting from."</span><span class="p">)</span> + <span class="n">msgBax</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Warning</span><span class="p">)</span> + <span class="n">msgBax</span><span class="o">.</span><span class="n">setStandardButtons</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span> <span class="o">|</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Cancel</span><span class="p">)</span> + <span class="n">msgBax</span><span class="o">.</span><span class="n">setDefaultButton</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">)</span> + <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBax</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">:</span> + + <span class="c1"># save copy of scene to temp location</span> + <span class="n">sourceFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">filePath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="n">sourceFile</span><span class="p">)</span> + <span class="n">tempFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="s2">"export_TEMP.ma"</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">rename</span><span class="o">=</span><span class="n">tempFile</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># pass tempFile and characterData to mayapy instance for processing</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">mayapy</span><span class="p">):</span> + <span class="n">script</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core\Scripts\System\ART_FbxExport.py"</span><span class="p">))</span> + + <span class="c1"># create a temp file with the json data</span> + <span class="k">with</span> <span class="n">tempfile</span><span class="o">.</span><span class="n">NamedTemporaryFile</span><span class="p">(</span><span class="n">delete</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> <span class="k">as</span> <span class="n">temp</span><span class="p">:</span> + <span class="n">json</span><span class="o">.</span><span class="n">dump</span><span class="p">(</span><span class="n">characterData</span><span class="p">,</span> <span class="n">temp</span><span class="p">)</span> + <span class="n">temp</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="c1"># create a log file</span> + <span class="n">stdoutFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="s2">"export_log.txt"</span><span class="p">)</span> + <span class="n">out</span> <span class="o">=</span> <span class="n">file</span><span class="p">(</span><span class="n">stdoutFile</span><span class="p">,</span> <span class="s1">'w'</span><span class="p">)</span> + + <span class="c1"># open mayapy, passing in export file and character data</span> + <span class="n">subprocess</span><span class="o">.</span><span class="n">Popen</span><span class="p">(</span><span class="n">mayapy</span> <span class="o">+</span> <span class="s1">' '</span> <span class="o">+</span> <span class="s2">"</span><span class="se">\"</span><span class="s2">"</span> <span class="o">+</span> <span class="n">script</span> <span class="o">+</span> <span class="s2">"</span><span class="se">\"</span><span class="s2">"</span> <span class="o">+</span> <span class="s1">' '</span> <span class="o">+</span> <span class="s2">"</span><span class="se">\"</span><span class="s2">"</span> <span class="o">+</span> <span class="n">tempFile</span> <span class="o">+</span> <span class="s2">"</span><span class="se">\"</span><span class="s2">"</span> <span class="o">+</span> <span class="s1">' '</span> <span class="o">+</span> + <span class="s2">"</span><span class="se">\"</span><span class="s2">"</span> <span class="o">+</span> <span class="n">temp</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"</span><span class="se">\"</span><span class="s2">"</span><span class="p">,</span> <span class="n">stdout</span><span class="o">=</span><span class="n">out</span><span class="p">,</span> <span class="n">stderr</span><span class="o">=</span><span class="n">out</span><span class="p">)</span> + + <span class="c1"># close the output file (for logging)</span> + <span class="n">out</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"mayapy executable not found. Currently not implemented for mac and linux."</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Error</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setStandardButtons</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span> <span class="o">|</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Cancel</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setDefaultButton</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="c1"># reopen the original file</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">sourceFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">findMorphs</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="c1"># clear list</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> + <span class="n">characterMeshes</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get all characters</span> + <span class="n">characters</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">character</span> <span class="ow">in</span> <span class="n">characters</span><span class="p">:</span> + <span class="n">currentCharacter</span> <span class="o">=</span> <span class="n">character</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># get meshes off of character node</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT"</span><span class="p">):</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT.LOD_0_Meshes"</span><span class="p">):</span> + <span class="n">characterMeshes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT.LOD_0_Meshes"</span><span class="p">)</span> + + <span class="c1"># get skinClusters in scene and query their connections</span> + <span class="n">skins</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"skinCluster"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">skin</span> <span class="ow">in</span> <span class="n">skins</span><span class="p">:</span> + <span class="n">shapeInfo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">skin</span><span class="p">,</span> <span class="n">c</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"blendShape"</span><span class="p">,</span> <span class="n">et</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">mesh</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">skin</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mesh"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">mesh</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="c1"># confirm that the blendshape found belongs to one of our character meshes. Then add to list</span> + <span class="k">if</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="ow">in</span> <span class="n">characterMeshes</span><span class="p">:</span> + <span class="k">if</span> <span class="n">shapeInfo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">info</span> <span class="ow">in</span> <span class="n">shapeInfo</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">info</span><span class="p">)</span> <span class="o">==</span> <span class="s2">"blendShape"</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">info</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">findCustomCurves</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="c1"># get all characters</span> + <span class="n">characters</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">character</span> <span class="ow">in</span> <span class="n">characters</span><span class="p">:</span> + <span class="n">currentCharacter</span> <span class="o">=</span> <span class="n">character</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">rootBone</span> <span class="o">=</span> <span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">":root"</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">rootBone</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">standardAttrs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"translateX"</span><span class="p">,</span> <span class="s2">"translateY"</span><span class="p">,</span> <span class="s2">"translateZ"</span><span class="p">,</span> <span class="s2">"rotateX"</span><span class="p">,</span> <span class="s2">"rotateY"</span><span class="p">,</span> <span class="s2">"rotateZ"</span><span class="p">,</span> + <span class="s2">"scaleX"</span><span class="p">,</span> <span class="s2">"scaleY"</span><span class="p">,</span> <span class="s2">"scaleZ"</span><span class="p">,</span> <span class="s2">"visibility"</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="k">if</span> <span class="n">attr</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">standardAttrs</span><span class="p">:</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">":"</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">findCharacters</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="n">characterInfo</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + <span class="n">characterNodes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"rigModules"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">characterNodes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + + <span class="c1"># go through each node, find the character name, the namespace on the node, and the picker attribute</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">characterNodes</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".name"</span><span class="p">)</span> + + <span class="c1"># add the icon found on the node's icon path attribute to the tab</span> + <span class="n">iconPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".iconPath"</span><span class="p">)</span> + <span class="n">iconPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">iconPath</span><span class="p">)</span> + + <span class="n">characterInfo</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">namespace</span><span class="p">,</span> <span class="n">iconPath</span><span class="p">])</span> + + <span class="k">return</span> <span class="n">characterInfo</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">updateIcon</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">comboBox</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">characterInfo</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + + <span class="c1"># get current selection of combo box</span> + <span class="n">characterName</span> <span class="o">=</span> <span class="n">comboBox</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + + <span class="c1"># loop through characterInfo, find matching characterName, and get icon path</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">characterInfo</span><span class="p">:</span> + <span class="k">if</span> <span class="n">characterName</span> <span class="o">==</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span> + <span class="n">iconPath</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">img</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QImage</span><span class="p">(</span><span class="n">iconPath</span><span class="p">)</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">img</span><span class="o">.</span><span class="n">scaledToWidth</span><span class="p">(</span><span class="mi">30</span><span class="p">))</span> + <span class="n">label</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + <span class="n">label</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">windowResized</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> + + <span class="n">currentSize</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">size</span><span class="p">()</span> + <span class="n">height</span> <span class="o">=</span> <span class="n">currentSize</span><span class="o">.</span><span class="n">height</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="n">height</span> <span class="o">-</span> <span class="mi">50</span><span class="p">)</span> + + <span class="n">width</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">size</span><span class="p">()</span> + <span class="n">width</span> <span class="o">=</span> <span class="n">width</span><span class="o">.</span><span class="n">width</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="n">width</span><span class="p">,</span> <span class="n">height</span> <span class="o">-</span> <span class="mi">50</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="n">height</span> <span class="o">-</span> <span class="mi">220</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">disableWidget</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">checkbox</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + + <span class="n">state</span> <span class="o">=</span> <span class="n">checkbox</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span> + <span class="k">if</span> <span class="n">state</span><span class="p">:</span> + <span class="n">widget</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">widget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">widget</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">widget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">item</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">item</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_updateTitle</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + + <span class="c1"># get info from interface</span> + <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">groupBox</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">:</span> + <span class="n">contents</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">contents</span><span class="p">:</span> + <span class="n">objectName</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"charComboBox"</span><span class="p">:</span> + <span class="n">char</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">char</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"exportCheckBox"</span><span class="p">:</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">value</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"exportPath"</span><span class="p">:</span> + <span class="n">path</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="n">filename</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">basename</span><span class="p">(</span><span class="n">path</span><span class="p">)</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">filename</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"."</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"startFrame"</span><span class="p">:</span> + <span class="n">startFrame</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">startFrame</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"endFrame"</span><span class="p">:</span> + <span class="n">endFrame</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">endFrame</span><span class="p">)</span> + + <span class="n">titleString</span> <span class="o">=</span> <span class="s2">""</span> + <span class="k">if</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span> + <span class="n">titleString</span> <span class="o">+=</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">", "</span> + <span class="n">titleString</span> <span class="o">+=</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">", "</span> + <span class="n">titleString</span> <span class="o">+=</span> <span class="s2">"["</span> + <span class="n">titleString</span> <span class="o">+=</span> <span class="nb">str</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span> <span class="o">+</span> <span class="s2">": "</span> + <span class="n">titleString</span> <span class="o">+=</span> <span class="nb">str</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">4</span><span class="p">])</span> <span class="o">+</span> <span class="s2">"]"</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">titleString</span> <span class="o">+=</span> <span class="s2">"Not Exporting.."</span> + <span class="n">groupBox</span><span class="o">.</span><span class="n">setTitle</span><span class="p">(</span><span class="n">titleString</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_saveExportData</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="n">exportData</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get main export settings</span> + <span class="n">exportMesh</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span> + <span class="n">exportMorph</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span> + <span class="n">exportCurve</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span> + + <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">exportMesh</span><span class="p">)</span> + <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">exportMorph</span><span class="p">)</span> + <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">exportCurve</span><span class="p">)</span> + + <span class="c1"># get selected morphs</span> + <span class="n">morphs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">isSelected</span><span class="p">():</span> + <span class="n">morphs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="c1"># get selected curves</span> + <span class="n">curves</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">isSelected</span><span class="p">():</span> + <span class="n">curves</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="c1"># pre and post script</span> + <span class="n">preScript</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span> + <span class="n">preScript_path</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + + <span class="n">postScript</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span> + <span class="n">postScript_path</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + + <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">morphs</span><span class="p">)</span> + <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">curves</span><span class="p">)</span> + <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">preScript</span><span class="p">,</span> <span class="n">preScript_path</span><span class="p">])</span> + <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">postScript</span><span class="p">,</span> <span class="n">postScript_path</span><span class="p">])</span> + + <span class="c1"># get fbx sequences and settings</span> + <span class="n">characterData</span> <span class="o">=</span> <span class="p">{}</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">child</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span> + <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">sequenceData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbx_getSequenceInfo</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> + <span class="n">data</span><span class="o">.</span><span class="n">extend</span><span class="p">(</span><span class="n">exportData</span><span class="p">)</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">sequenceData</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">sequenceData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">characterData</span><span class="p">:</span> + <span class="n">characterData</span><span class="p">[</span><span class="n">sequenceData</span><span class="p">[</span><span class="mi">0</span><span class="p">]]</span> <span class="o">=</span> <span class="p">[</span><span class="n">data</span><span class="p">]</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">currentData</span> <span class="o">=</span> <span class="n">characterData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">sequenceData</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">currentData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">data</span><span class="p">)</span> + <span class="n">characterData</span><span class="p">[</span><span class="n">sequenceData</span><span class="p">[</span><span class="mi">0</span><span class="p">]]</span> <span class="o">=</span> <span class="n">currentData</span> + + <span class="c1"># loop through each key (character) in the dictionary, and write its data to the network node</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">characterData</span><span class="p">:</span> + <span class="n">data</span> <span class="o">=</span> <span class="n">characterData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="c1"># Add that data to the character node</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">":ART_RIG_ROOT"</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".fbxAnimData"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">"fbxAnimData"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".fbxAnimData"</span><span class="p">,</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">data</span><span class="p">),</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">characterData</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_getSequenceInfo</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + + <span class="c1"># get info from interface</span> + <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">groupBox</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">:</span> + <span class="n">contents</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">contents</span><span class="p">:</span> + <span class="n">objectName</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"charComboBox"</span><span class="p">:</span> + <span class="n">char</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">char</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"exportCheckBox"</span><span class="p">:</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">value</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"exportPath"</span><span class="p">:</span> + <span class="n">path</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">path</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"startFrame"</span><span class="p">:</span> + <span class="n">startFrame</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">startFrame</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"endFrame"</span><span class="p">:</span> + <span class="n">endFrame</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">endFrame</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">"frameRate"</span><span class="p">:</span> + <span class="n">fps</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">fps</span><span class="p">)</span> + + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span> + <span class="n">subChildren</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">sub</span> <span class="ow">in</span> <span class="n">subChildren</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">sub</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">:</span> + <span class="n">advancedChildren</span> <span class="o">=</span> <span class="n">sub</span><span class="o">.</span><span class="n">children</span><span class="p">()</span> + <span class="k">for</span> <span class="n">advancedChild</span> <span class="ow">in</span> <span class="n">advancedChildren</span><span class="p">:</span> + <span class="n">advancedObj</span> <span class="o">=</span> <span class="n">advancedChild</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">advancedObj</span> <span class="o">==</span> <span class="s2">"sampleRate"</span><span class="p">:</span> + <span class="n">rate</span> <span class="o">=</span> <span class="n">advancedChild</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">rate</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">advancedObj</span> <span class="o">==</span> <span class="s2">"rotInterp"</span><span class="p">:</span> + <span class="n">interp</span> <span class="o">=</span> <span class="n">advancedChild</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">interp</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">advancedObj</span> <span class="o">==</span> <span class="s2">"rootExportOptions"</span><span class="p">:</span> + <span class="n">root</span> <span class="o">=</span> <span class="n">advancedChild</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span> + <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">root</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">data</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">def</span> <span class="nf">fbx_expandAllSequences</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span> + + <span class="c1"># get info from interface</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">child</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span> + <span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">state</span><span class="p">)</span></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + 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\ No newline at end of file diff --git a/Documentation/build/_modules/RigModules/ART_Head.html b/Documentation/build/_modules/RigModules/ART_Head.html new file mode 100644 index 0000000..ab3c49e --- /dev/null +++ b/Documentation/build/_modules/RigModules/ART_Head.html @@ -0,0 +1,1164 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>RigModules.ART_Head — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for RigModules.ART_Head</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> + +<span class="sd">===============</span> +<span class="sd">File Attributes</span> +<span class="sd">===============</span> +<span class="sd"> * **icon:** This is the image file (125x75 .png) that gets used in the RigCreatorUI</span> + +<span class="sd"> * **hoverIcon:** When you hover over the module in the module list, it will swap to this icon</span> +<span class="sd"> (background changes to orange). There are .psd template files for these.</span> + +<span class="sd"> * **search:** These are search terms that are accepted when searching the list of modules in the</span> +<span class="sd"> RigCreatorUI</span> + +<span class="sd"> * **class name:** The name of the class.</span> + +<span class="sd"> * **jointMover:** The relative path to the joint mover file. Relative to the ARTv2 root directory.</span> + +<span class="sd"> * **baseName:** The default name the module will get created with. Users can then add a prefix and/or</span> +<span class="sd"> suffix to the base name.</span> + +<span class="sd"> * **rigs:** This is a simple list of what rigs this module can build. This feature isn't implemented yet,</span> +<span class="sd"> but the plan is to query this list and present these options to the user for them to select what rigs</span> +<span class="sd"> they want to build for the module. Right now, it will build all rigs.</span> + +<span class="sd"> * **fbxImport:** This is a list that will show the options for the module in the import mocap interface.</span> +<span class="sd"> Normally, this list will have at least None and FK.</span> + +<span class="sd"> * **matchData:** This is a list of options that will be presented for the module in a comboBox in the</span> +<span class="sd"> match over frame range interface. First argument is a bool as to whether the module can or can't</span> +<span class="sd"> match. The second arg is a list of strings to display for the match options. For example:</span> +<span class="sd"> matchData = [True, ["Match FK to IK", "Match IK to FK"]]</span> + +<span class="sd"> * **controlTypes:** This is a list of lists, where each item in the main list is a list comprised of the</span> +<span class="sd"> name of the attribute that gets added to the network node that contains the control information.</span> +<span class="sd"> The second arg in each list entry is a control type, like FK or IK. This is used in the select</span> +<span class="sd"> rig controls interface for filtering out which controls on each module you want to select. On</span> +<span class="sd"> this module, the values are: controlTypes = [["fkControls", "FK"]], which means that the</span> +<span class="sd"> attribute that holds the control info is called fkControls, and those controls are of type FK.</span> + +<span class="sd"> .. image:: /images/selectRigControls.png</span> + +<span class="sd">===============</span> +<span class="sd">Class</span> +<span class="sd">===============</span> +<span class="sd">"""</span> +<span class="c1"># file imports</span> +<span class="kn">import</span> <span class="nn">json</span> +<span class="kn">import</span> <span class="nn">os</span> +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> + +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">from</span> <span class="nn">System.ART_RigModule</span> <span class="k">import</span> <span class="n">ART_RigModule</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + +<span class="c1"># file attributes</span> +<span class="n">icon</span> <span class="o">=</span> <span class="s2">"Modules/head.png"</span> +<span class="n">hoverIcon</span> <span class="o">=</span> <span class="s2">"Modules/hover_head.png"</span> +<span class="n">search</span> <span class="o">=</span> <span class="s2">"biped:head:neck"</span> +<span class="n">className</span> <span class="o">=</span> <span class="s2">"ART_Head"</span> +<span class="n">jointMover</span> <span class="o">=</span> <span class="s2">"Core/JointMover/ART_Head_1Neck.ma"</span> +<span class="n">baseName</span> <span class="o">=</span> <span class="s2">"Head"</span> +<span class="n">rigs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"FK"</span><span class="p">]</span> +<span class="n">fbxImport</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"None"</span><span class="p">,</span> <span class="s2">"FK"</span><span class="p">]</span> +<span class="n">matchData</span> <span class="o">=</span> <span class="p">[</span><span class="kc">False</span><span class="p">,</span> <span class="kc">None</span><span class="p">]</span> <span class="c1"># This is for matching over frame range options. (Matching between rigs of the module)</span> +<span class="n">controlTypes</span> <span class="o">=</span> <span class="p">[[</span><span class="s2">"fkControls"</span><span class="p">,</span> <span class="s2">"FK"</span><span class="p">]]</span> + + +<div class="viewcode-block" id="ART_Head"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head">[docs]</a><span class="k">class</span> <span class="nc">ART_Head</span><span class="p">(</span><span class="n">ART_RigModule</span><span class="p">):</span> + <span class="sd">"""This class creates the head module"""</span> + +<div class="viewcode-block" id="ART_Head.__init__"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">moduleUserName</span><span class="p">):</span> + <span class="sd">"""Initiate the class, taking in the instance to the interface and the user specified name.</span> + +<span class="sd"> :param rigUiInst: This is the rig creator interface instance being passed in.</span> +<span class="sd"> :param moduleUserName: This is the name specified by the user on module creation.</span> + +<span class="sd"> Instantiate the following class variables as well:</span> +<span class="sd"> * **self.rigUiInst:** take the passed in interface instance and make it a class var</span> +<span class="sd"> * **self.moduleUserName:** take the passed in moduleUserName and make it a class var</span> +<span class="sd"> * **self.outlinerWidget:** an empty list that will hold all of the widgets added to the outliner</span> + +<span class="sd"> Also, read the QSettings to find out where needed paths are.</span> +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span> <span class="o">=</span> <span class="n">rigUiInst</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleUserName</span> <span class="o">=</span> <span class="n">moduleUserName</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span> <span class="o">=</span> <span class="p">{}</span> + + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + + <span class="n">ART_RigModule</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">"ART_Head_Module"</span><span class="p">,</span> <span class="s2">"ART_Head"</span><span class="p">,</span> <span class="n">moduleUserName</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.addAttributes"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.addAttributes">[docs]</a> <span class="k">def</span> <span class="nf">addAttributes</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Add custom attributes this module needs to the network node.</span> + +<span class="sd"> Always calls on base class function first, then extends with any attributes unique to the class.</span> +<span class="sd"> """</span> + + <span class="c1"># call the base class method first to hook up our connections to the master module</span> + <span class="n">ART_RigModule</span><span class="o">.</span><span class="n">addAttributes</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> + + <span class="c1"># add custom attributes for this specific module</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"Created_Bones"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">,</span> <span class="s2">"neck_01::head::"</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"baseName"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"canAim"</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">"bool"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".canAim"</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"aimMode"</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">"bool"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".aimMode"</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"neckJoints"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".neckJoints"</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.skeletonSettings_UI"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.skeletonSettings_UI">[docs]</a> <span class="k">def</span> <span class="nf">skeletonSettings_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This is the UI for the module that has all of the configuration settings.</span> + +<span class="sd"> :param name: user given name of module (prefix + base_name + suffix)</span> +<span class="sd"> :param width: width of the skeleton settings groupBox. 335 usually</span> +<span class="sd"> :param height: height of the skeleton settings groupBox.</span> +<span class="sd"> :param checkable: Whether or not the groupBox can be collapsed.</span> + + +<span class="sd"> Build the groupBox that contains all of the settings for this module. Parent the groupBox</span> +<span class="sd"> into the main skeletonSettingsUI layout.</span> +<span class="sd"> Lastly, call on updateSettingsUI to populate the UI based off of the network node values.</span> + +<span class="sd"> .. image:: /images/skeletonSettings.png</span> + +<span class="sd"> """</span> + <span class="c1"># width, height, checkable</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># groupbox all modules get</span> + <span class="n">ART_RigModule</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="mi">335</span><span class="p">,</span> <span class="mi">228</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + + <span class="c1"># STANDARD BUTTONS</span> + + <span class="c1"># create a VBoxLayout to add to our Groupbox and then add a QFrame for our signal/slot</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">320</span><span class="p">,</span> <span class="mi">210</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">320</span><span class="p">,</span> <span class="mi">210</span><span class="p">))</span> + + <span class="c1"># create layout that is a child of the frame</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + + <span class="c1"># current parent</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentParentMod</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">currentParentMod</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentParentLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Current Parent: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentParentLabel</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentParentMod</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">currentParentLabel</span><span class="p">)</span> + + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignHCenter</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentParentMod</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span><span class="p">)</span> + + <span class="c1"># button layout for name/parent</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">buttonLayout</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">changeNameBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Change Name"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">changeParentBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Change Parent"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeNameBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeParentBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">changeNameBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">changeParentBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># bake offsets button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeToolsLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeToolsLayout</span><span class="p">)</span> + + <span class="c1"># Bake OFfsets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Bake Offsets"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">headerFont</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsets</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Bake the offset mover values up to the global movers to get them in sync"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># button signal/slots</span> + <span class="bp">self</span><span class="o">.</span><span class="n">changeNameBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeModuleName</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">changeParentBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeModuleParent</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">))</span> + + <span class="c1"># Number of Neck Bones</span> + <span class="bp">self</span><span class="o">.</span><span class="n">neckLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">neckLayout</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Number of Neck Bones: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Preferred</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">neckLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">((</span><span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setMinimum</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">neckLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="p">)</span> + + <span class="c1"># rebuild button</span> + <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Apply Changes"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">headerFont</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">,</span> <span class="bp">self</span><span class="p">))</span> + + <span class="c1"># spinBox & checkbox signal/slots</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toggleButtonState</span><span class="p">)</span> + + <span class="c1"># signal slot for groupbox checkbox</span> + <span class="n">QtCore</span><span class="o">.</span><span class="n">QObject</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">SIGNAL</span><span class="p">(</span><span class="s2">"toggled(bool)"</span><span class="p">),</span> <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setVisible</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># add custom skeletonUI settings name, parent, rig types to install, mirror module, etc.</span> + <span class="c1"># add to the rig cretor UI's module settings layout VBoxLayout</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="p">)</span> + + <span class="c1"># Populate the settings UI based on the network node attributes</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateSettingsUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.updateSettingsUI"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.updateSettingsUI">[docs]</a> <span class="k">def</span> <span class="nf">updateSettingsUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="sd">"""</span> +<span class="sd"> Update the skeleton settings UI based on the network node values for this module.</span> +<span class="sd"> """</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">numNeck</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".neckJoints"</span><span class="p">)</span> + + <span class="c1"># update UI elements</span> + <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">numNeck</span><span class="p">)</span> + + <span class="c1"># apply changes</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.updateNeck"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.updateNeck">[docs]</a> <span class="k">def</span> <span class="nf">updateNeck</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">attachedModules</span><span class="p">,</span> <span class="n">oldNum</span><span class="p">):</span> + + <span class="sd">"""</span> +<span class="sd"> Take the number of neck bones value and rebuild the joint mover.</span> + +<span class="sd"> The head module has 3 joint mover files, 1 for each possible neck number. When the number of neck bones is</span> +<span class="sd"> changed, the current module has its information stored (placement, etc), the module is then deleted,</span> +<span class="sd"> the new joint mover path is constructed and brought in, and lastly it resolves any dependency issues.</span> +<span class="sd"> (Like if there was a leaf joint as a child of a neck bone that no longer exists)</span> + +<span class="sd"> :param attachedModules: self.checkForDependencies()</span> +<span class="sd"> :param oldNum: the existing amount of neck bones prior to the update</span> +<span class="sd"> """</span> + + <span class="c1"># gather information (current name, current parent, etc)</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">)</span> + <span class="n">newNum</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".neckJoints"</span><span class="p">))</span> + + <span class="c1"># call on base class delete</span> + <span class="n">movers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span> + <span class="k">for</span> <span class="n">moverGrp</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">moverGrp</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># store mover positions (movers = [all global, all offset, all geo])</span> + <span class="n">basePositions</span> <span class="o">=</span> <span class="p">{}</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">each</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">attrValues</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)</span> + <span class="n">attrValues</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">attr</span><span class="p">,</span> <span class="n">value</span><span class="p">])</span> + <span class="n">basePositions</span><span class="p">[</span><span class="n">mover</span><span class="p">]</span> <span class="o">=</span> <span class="n">attrValues</span> + + <span class="c1"># delete joint mover</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">)</span> + + <span class="c1"># build new jmPath name</span> + <span class="n">jmPath</span> <span class="o">=</span> <span class="n">jointMover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">".ma"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">"_"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">newNum</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"Neck.ma"</span> <span class="c1"># ART_Head_1Neck</span> + <span class="bp">self</span><span class="o">.</span><span class="n">jointMover_Build</span><span class="p">(</span><span class="n">jmPath</span><span class="p">)</span> + + <span class="c1"># apply base positions</span> + <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">basePositions</span><span class="p">:</span> + + <span class="n">mover</span> <span class="o">=</span> <span class="n">key</span> + <span class="n">attrList</span> <span class="o">=</span> <span class="n">basePositions</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrList</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">attr</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + + <span class="c1"># parent the joint mover to the offset mover of the parent</span> + <span class="n">mover</span> <span class="o">=</span> <span class="s2">""</span> + + <span class="k">if</span> <span class="n">parent</span> <span class="o">==</span> <span class="s2">"root"</span><span class="p">:</span> + <span class="n">mover</span> <span class="o">=</span> <span class="s2">"root_mover"</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># find the parent mover name to parent to</span> + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">)</span> + + <span class="c1"># delete the old constraint and create the new one</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp_parentConstraint*"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp_parentConstraint*"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp_scaleConstraint*"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp_scaleConstraint*"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># create the connection geo between the two</span> + <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="n">name</span><span class="p">)</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># if there were any module dependencies, fix those now.</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">attachedModules</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">elementList</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">attachedModules</span><span class="p">:</span> + <span class="n">elementList</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="s2">" -> parent changed from: "</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">" to: "</span><span class="p">,</span> <span class="s2">"root</span><span class="se">\n</span><span class="s2">"</span><span class="p">])</span> + <span class="n">currentParent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">currentParent</span> <span class="o">!=</span> <span class="s2">"root_mover"</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="s2">"root_mover"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="s2">"root_mover"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="s2">"root"</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># then, update settings UI for those dependency modules to display new parent info</span> + <span class="n">modules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getAllModules</span> + + <span class="k">if</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">modInst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">if</span> <span class="n">modInst</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">==</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span> + <span class="c1"># find the current groupBox for this module</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span> + <span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span> + + <span class="c1"># relaunch the skeleton settings UI with new info</span> + <span class="n">modInst</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span> + + <span class="c1"># create the connection geo between the two</span> + <span class="n">mover</span> <span class="o">=</span> <span class="s2">"root_mover"</span> + <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + <span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># warn user about changes</span> + <span class="n">winParent</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span> + <span class="n">win</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">DialogMessage</span><span class="p">(</span><span class="s2">"Attention!"</span><span class="p">,</span> + <span class="s2">"The following modules have had their parent changed due to the change</span><span class="se">\</span> +<span class="s2"> in this module's structure:"</span><span class="p">,</span> + <span class="n">elementList</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="n">winParent</span><span class="p">)</span> + <span class="n">win</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.applyModuleChanges"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.applyModuleChanges">[docs]</a> <span class="k">def</span> <span class="nf">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">):</span> + + <span class="sd">"""</span> +<span class="sd"> Update the scene after the settings are changed in the skeleton settings UI.</span> + +<span class="sd"> This means also updating the created_bones attr, updating the joint mover if needed,</span> +<span class="sd"> running self.updateNeck, updating the outliner, and updating the bone count.</span> + +<span class="sd"> :param moduleInst: self (usually, but there are cases like templates where an inst on disc is passed in.)</span> +<span class="sd"> """</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + + <span class="c1"># get prefix/suffix</span> + <span class="n">name</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">if</span> <span class="n">prefix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">"_"</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">if</span> <span class="n">suffix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">suffix</span> + + <span class="c1"># create list of the new created bones</span> + <span class="n">joints</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get current neck value</span> + <span class="n">currentNum</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".neckJoints"</span><span class="p">))</span> + + <span class="c1"># get new neck value</span> + <span class="n">uiNeckVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">uiNeckVal</span> <span class="o">!=</span> <span class="n">currentNum</span><span class="p">:</span> + <span class="c1"># update neck value, and call on update neck</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".neckJoints"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".neckJoints"</span><span class="p">,</span> <span class="n">uiNeckVal</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># look for any attached modules</span> + <span class="n">attachedModules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">checkForDependencies</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateNeck</span><span class="p">(</span><span class="n">attachedModules</span><span class="p">,</span> <span class="n">currentNum</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">uiNeckVal</span><span class="p">):</span> + <span class="n">joints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">prefix</span> <span class="o">+</span> <span class="s2">"neck_0"</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> <span class="o">+</span> <span class="n">suffix</span><span class="p">)</span> + + <span class="n">joints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">prefix</span> <span class="o">+</span> <span class="s2">"head"</span> <span class="o">+</span> <span class="n">suffix</span><span class="p">)</span> + + <span class="c1"># build attrString</span> + <span class="n">attrString</span> <span class="o">=</span> <span class="s2">""</span> + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + <span class="n">attrString</span> <span class="o">+=</span> <span class="n">bone</span> <span class="o">+</span> <span class="s2">"::"</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">,</span> <span class="n">attrString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># reset button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># update outliner</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateOutliner</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span> + + <span class="c1"># clear selection</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.toggleButtonState"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.toggleButtonState">[docs]</a> <span class="k">def</span> <span class="nf">toggleButtonState</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="sd">"""Toggle the state of the Apply Changes button."""</span> + + <span class="n">state</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">isEnabled</span><span class="p">()</span> + <span class="k">if</span> <span class="n">state</span> <span class="ow">is</span> <span class="kc">False</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.addJointMoverToOutliner"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.addJointMoverToOutliner">[docs]</a> <span class="k">def</span> <span class="nf">addJointMoverToOutliner</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + + <span class="sd">"""</span> +<span class="sd"> Add the joint movers for this module to the outliner.</span> + +<span class="sd"> Depending on the module settings, different joint movers may or may not be added. Also, each "joint" usually</span> +<span class="sd"> has three movers: global, offset, and geo. However, not all joints do, so this method is also used to specify</span> +<span class="sd"> which joint movers for each joint are added to the outliner.</span> + +<span class="sd"> .. image:: /images/outliner.png</span> + +<span class="sd"> """</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">topLevelItemCount</span><span class="p">()</span> + + <span class="c1"># Add the module to the tree widget in the outliner tab of the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_treeModule"</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">topLevelItem</span><span class="p">(</span><span class="n">index</span><span class="p">)</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + <span class="n">foreground</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QBrush</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_treeModule"</span><span class="p">]</span><span class="o">.</span><span class="n">setForeground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">foreground</span><span class="p">)</span> + + <span class="c1"># add the neck 01</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_treeModule"</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">],</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">],</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + + <span class="c1"># add neck 02</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">],</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">],</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + + <span class="c1"># add neck 03</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">],</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">],</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + + <span class="c1"># add head</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_head"</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_treeModule"</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_head"</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_head"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_head"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_head"</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_head"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_head"</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_head"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_head"</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span> + + <span class="c1"># create selection script job for module</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createScriptJob</span><span class="p">()</span> + + <span class="c1"># update based on spinBox values</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateOutliner</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">expandAll</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.updateOutliner"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.updateOutliner">[docs]</a> <span class="k">def</span> <span class="nf">updateOutliner</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Whenever changes are made to the module settings, update the outliner to show the new or removed movers</span> +<span class="sd"> """</span> + + <span class="c1"># NECK</span> + <span class="n">numNeck</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="k">if</span> <span class="n">numNeck</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">numNeck</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">numNeck</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_neck_01"</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_neck_02"</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">"_neck_03"</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.pinModule"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.pinModule">[docs]</a> <span class="k">def</span> <span class="nf">pinModule</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Pin the module in place so the parent does not move the module. Each module has to define how it needs to be</span> +<span class="sd"> pinned.</span> +<span class="sd"> """</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">topLevelMover</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_neck_01_mover_grp"</span> + + <span class="k">if</span> <span class="n">state</span><span class="p">:</span> + + <span class="n">loc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">spaceLocator</span><span class="p">()[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">loc</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">topLevelMover</span><span class="p">,</span> <span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span> + <span class="n">const</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">loc</span><span class="p">,</span> <span class="n">topLevelMover</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".pinConstraint"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">"pinConstraint"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">"message"</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">const</span> <span class="o">+</span> <span class="s2">".message"</span><span class="p">,</span> <span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".pinConstraint"</span><span class="p">)</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">state</span><span class="p">:</span> + + <span class="n">connections</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".pinConstraint"</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">connections</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">constraint</span> <span class="o">=</span> <span class="n">connections</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.skinProxyGeo"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.skinProxyGeo">[docs]</a> <span class="k">def</span> <span class="nf">skinProxyGeo</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Skin the proxy geo brought in by the module. Each module has to define how it wants to skin its proxy geo.</span> +<span class="sd"> """</span> + + <span class="c1"># get the network node</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">if</span> <span class="n">prefix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">"_"</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">if</span> <span class="n">suffix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">suffix</span> + + <span class="c1"># get this module's proxy geo meshes</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">proxyGeoMeshes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"proxy_geo"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="s2">"transform"</span><span class="p">:</span> + <span class="n">proxyGeoMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="c1"># skin the proxy geo meshes</span> + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">proxyGeoMeshes</span><span class="p">:</span> + <span class="n">dupeMesh</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="s2">"skin_"</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">dupeMesh</span> <span class="o">+</span> <span class="s2">".overrideEnabled"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">dupeMesh</span> <span class="o">+</span> <span class="s2">".overrideDisplayType"</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="c1"># create skinned geo group</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">"skinned_proxy_geo"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="s2">"skinned_proxy_geo"</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">dupeMesh</span><span class="p">,</span> <span class="s2">"skinned_proxy_geo"</span><span class="p">)</span> + + <span class="n">boneName</span> <span class="o">=</span> <span class="n">mesh</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">boneName</span> <span class="o">=</span> <span class="n">boneName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_proxy_geo"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">joint</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">boneName</span> <span class="o">+</span> <span class="n">suffix</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">dupeMesh</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">([</span><span class="n">dupeMesh</span><span class="p">,</span> <span class="n">joint</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">tsb</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">maximumInfluences</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">obeyMaxInfluences</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">bindMethod</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">skinMethod</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> + <span class="n">normalizeWeights</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.buildRigCustom"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.buildRigCustom">[docs]</a> <span class="k">def</span> <span class="nf">buildRigCustom</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">textEdit</span><span class="p">,</span> <span class="n">uiInst</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Build the rigs for this module.</span> + +<span class="sd"> This method defines what rigs are built and how they are built when the asset is published. It posts any build</span> +<span class="sd"> info to the passed in textEdit.</span> + +<span class="sd"> :param textEdit: passed in text edit that the rig build can post updates to</span> +<span class="sd"> :param uiInst: passed in instance of the buildProgressUI</span> +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">textEdit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">textEdit</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" Building "</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">" Rig.."</span><span class="p">)</span> + + <span class="c1"># get the created joints</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">parentBone</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">)</span> + <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># create groups and settings</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + + <span class="c1"># create the rig group</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_group"</span><span class="p">)</span> + <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">parentBone</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span> + + <span class="c1"># create the rig settings group</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigSettings</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_settings"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigSettings</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span><span class="p">)</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigSettings</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigSettings</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># create the ctrl group (what will get the constraint to the parent)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_ctrl_grp"</span><span class="p">)</span> + <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">parentBone</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># Build the FK Neck Rig</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + + <span class="n">fkControls</span> <span class="o">=</span> <span class="p">[]</span> + <span class="bp">self</span><span class="o">.</span><span class="n">topNode</span> <span class="o">=</span> <span class="kc">None</span> + + <span class="c1"># get number of neck bones</span> + <span class="n">numNeck</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".neckJoints"</span><span class="p">)</span> + <span class="n">neckJoints</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">joints</span><span class="p">)</span> <span class="o">-</span> <span class="mi">1</span><span class="p">):</span> + <span class="n">neckJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">joints</span><span class="p">[</span><span class="n">i</span><span class="p">])</span> + + <span class="c1"># create FK controls for neck joints, adding space switching to base neck joint</span> + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">neckJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">joint</span> <span class="o">==</span> <span class="n">joints</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span> + <span class="n">data</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createControlFromMover</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">networkNode</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + + <span class="n">fkControl</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_anim"</span><span class="p">)</span> + <span class="n">animGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_anim_grp"</span><span class="p">)</span> + <span class="n">spaceSwitcher</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_anim_space_switcher"</span><span class="p">)</span> + <span class="n">spaceSwitchFollow</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_anim_space_switcher_follow"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">topNode</span> <span class="o">=</span> <span class="n">spaceSwitchFollow</span> + + <span class="n">fkControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">spaceSwitchFollow</span><span class="p">,</span> <span class="n">fkControl</span><span class="p">,</span> <span class="n">joint</span><span class="p">])</span> + <span class="c1"># color the control</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">colorControl</span><span class="p">(</span><span class="n">fkControl</span><span class="p">,</span> <span class="mi">18</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">data</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createControlFromMover</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">networkNode</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span> + + <span class="n">fkControl</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_anim"</span><span class="p">)</span> + <span class="n">animGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_anim_grp"</span><span class="p">)</span> + + <span class="n">fkControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">animGrp</span><span class="p">,</span> <span class="n">fkControl</span><span class="p">,</span> <span class="n">joint</span><span class="p">])</span> + + <span class="c1"># color the control</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">colorControl</span><span class="p">(</span><span class="n">fkControl</span><span class="p">,</span> <span class="mi">18</span><span class="p">)</span> + + <span class="c1"># create hierarchy</span> + <span class="n">fkControls</span><span class="o">.</span><span class="n">reverse</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">fkControls</span><span class="p">)):</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">fkControls</span><span class="p">[</span><span class="n">i</span><span class="p">][</span><span class="mi">0</span><span class="p">],</span> <span class="n">fkControls</span><span class="p">[</span><span class="n">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">][</span><span class="mi">1</span><span class="p">])</span> + <span class="k">except</span> <span class="ne">IndexError</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># Build the FK Head Rig</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="n">headJoint</span> <span class="o">=</span> <span class="n">joints</span><span class="p">[</span><span class="o">-</span><span class="mi">1</span><span class="p">]</span> + <span class="n">data</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createControlFromMover</span><span class="p">(</span><span class="n">headJoint</span><span class="p">,</span> <span class="n">networkNode</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + + <span class="n">headControl</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">headJoint</span> <span class="o">+</span> <span class="s2">"_anim"</span><span class="p">)</span> + <span class="n">animGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">headJoint</span> <span class="o">+</span> <span class="s2">"_anim_grp"</span><span class="p">)</span> + <span class="n">spaceSwitcher</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">headJoint</span> <span class="o">+</span> <span class="s2">"_anim_space_switcher"</span><span class="p">)</span> + <span class="n">spaceSwitchFollow</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">headJoint</span> <span class="o">+</span> <span class="s2">"_anim_space_switcher_follow"</span><span class="p">)</span> + + <span class="c1"># color the control</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">colorControl</span><span class="p">(</span><span class="n">headControl</span><span class="p">,</span> <span class="mi">17</span><span class="p">)</span> + + <span class="c1"># parent head to neck</span> + <span class="n">lastNeck</span> <span class="o">=</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">1</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">spaceSwitchFollow</span><span class="p">,</span> <span class="n">lastNeck</span><span class="p">)</span> + + <span class="n">fkControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">animGrp</span><span class="p">,</span> <span class="n">headControl</span><span class="p">,</span> <span class="n">headJoint</span><span class="p">])</span> + + <span class="c1"># parent head rig to rigGrp</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">topNode</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># lock attrs</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fkControls</span><span class="p">:</span> + <span class="n">control</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="k">if</span> <span class="n">control</span> <span class="o">!=</span> <span class="n">headControl</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">".scaleX"</span><span class="p">,</span> <span class="s2">".scaleY"</span><span class="p">,</span> <span class="s2">".globalScale"</span><span class="p">,</span> <span class="s2">".visibility"</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">control</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">".visibility"</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">control</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># hook up to driver skeleton</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fkControls</span><span class="p">:</span> + <span class="n">control</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">joint</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">pointConstraint</span><span class="p">(</span><span class="n">control</span><span class="p">,</span> <span class="s2">"driver_"</span> <span class="o">+</span> <span class="n">joint</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">orientConstraint</span><span class="p">(</span><span class="n">control</span><span class="p">,</span> <span class="s2">"driver_"</span> <span class="o">+</span> <span class="n">joint</span><span class="p">)</span> + + <span class="c1"># plug master control scale into a new mult node that takes joint.scale into input 1, and master.scale</span> + <span class="c1"># into input 2, and plugs that into driver joint</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">"master_anim"</span><span class="p">):</span> + <span class="n">globalScaleMult</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">shadingNode</span><span class="p">(</span><span class="s2">"multiplyDivide"</span><span class="p">,</span> <span class="n">asUtility</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">"_globalScale"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="s2">"master_anim.scale"</span><span class="p">,</span> <span class="n">globalScaleMult</span> <span class="o">+</span> <span class="s2">".input1"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">control</span> <span class="o">+</span> <span class="s2">".scale"</span><span class="p">,</span> <span class="n">globalScaleMult</span> <span class="o">+</span> <span class="s2">".input2"</span><span class="p">)</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createConstraint</span><span class="p">(</span><span class="n">globalScaleMult</span><span class="p">,</span> <span class="s2">"driver_"</span> <span class="o">+</span> <span class="n">joint</span><span class="p">,</span> <span class="s2">"scale"</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="s2">"output"</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createConstraint</span><span class="p">(</span><span class="n">control</span><span class="p">,</span> <span class="s2">"driver_"</span> <span class="o">+</span> <span class="n">joint</span><span class="p">,</span> <span class="s2">"scale"</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># add info to module</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="n">fkRigData</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fkControls</span><span class="p">:</span> + <span class="n">fkRigData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + + <span class="c1"># add created control info to module</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".fkControls"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">"fkControls"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + <span class="n">jsonString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">fkRigData</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".fkControls"</span><span class="p">,</span> <span class="n">jsonString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # Parent Under Offset Ctrl # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># parent under offset_anim if it exists(it always should)</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">"offset_anim"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span><span class="p">,</span> <span class="s2">"offset_anim"</span><span class="p">)</span> + + <span class="c1"># return data</span> + <span class="n">parentBone</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">)</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">uiInst</span><span class="o">.</span><span class="n">rigData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span><span class="p">,</span> <span class="s2">"driver_"</span> <span class="o">+</span> <span class="n">parentBone</span><span class="p">,</span> <span class="mi">1</span><span class="p">])</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># update progress</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="k">if</span> <span class="n">textEdit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">textEdit</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span> + <span class="n">textEdit</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" SUCCESS: FK Build Complete!"</span><span class="p">)</span> + <span class="n">textEdit</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.pickerUI"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.pickerUI">[docs]</a> <span class="k">def</span> <span class="nf">pickerUI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">center</span><span class="p">,</span> <span class="n">animUI</span><span class="p">,</span> <span class="n">networkNode</span><span class="p">,</span> <span class="n">namespace</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Build the animation picker for the module.</span> + + +<span class="sd"> :param center: the center of the QGraphicsScene</span> +<span class="sd"> :param animUI: the instance of the AnimationUI</span> +<span class="sd"> :param networkNode: the module's network node</span> +<span class="sd"> :param namespace: the namespace of the character</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">namespace</span> <span class="o">=</span> <span class="n">namespace</span> + <span class="n">neckJoints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".neckJoints"</span><span class="p">)</span> + + <span class="c1"># create qBrushes</span> + <span class="n">yellowBrush</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">yellow</span> + <span class="n">blueBrush</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">220</span><span class="p">,</span> <span class="mi">255</span><span class="p">)</span> + <span class="n">greenBrush</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span> + <span class="n">clearBrush</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QBrush</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">black</span><span class="p">)</span> + <span class="n">clearBrush</span><span class="o">.</span><span class="n">setStyle</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span> + + <span class="c1"># create the picker border item</span> + <span class="k">if</span> <span class="n">networkNode</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">":"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">moduleNode</span> <span class="o">=</span> <span class="n">networkNode</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">":"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">moduleNode</span> <span class="o">=</span> <span class="n">networkNode</span> + + <span class="n">borderItem</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span><span class="p">(</span><span class="n">center</span><span class="o">.</span><span class="n">x</span><span class="p">()</span> <span class="o">-</span> <span class="mi">50</span><span class="p">,</span> <span class="n">center</span><span class="o">.</span><span class="n">y</span><span class="p">()</span> <span class="o">-</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="n">clearBrush</span><span class="p">,</span> <span class="n">moduleNode</span><span class="p">)</span> + + <span class="c1"># get controls</span> + <span class="n">fkControls</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".fkControls"</span><span class="p">))</span> + <span class="n">fkControls</span><span class="o">.</span><span class="n">reverse</span><span class="p">()</span> + <span class="n">buttonData</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># create buttons</span> + <span class="n">headButton</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> + <span class="p">[[</span><span class="mi">10</span><span class="p">,</span> <span class="mi">60</span><span class="p">],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">60</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">40</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">10</span><span class="p">],</span> <span class="p">[</span><span class="mi">35</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">0</span><span class="p">],</span> + <span class="p">[</span><span class="mi">10</span><span class="p">,</span> <span class="mi">0</span><span class="p">],</span> <span class="p">[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">10</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">40</span><span class="p">],</span> <span class="p">[</span><span class="mi">10</span><span class="p">,</span> <span class="mi">60</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> + <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">yellowBrush</span><span class="p">,</span> <span class="n">borderItem</span><span class="p">)</span> + <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">headButton</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">yellowBrush</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">neckJoints</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="n">neck1Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> + <span class="p">[[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">8</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">32</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">35</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">85</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">85</span><span class="p">],</span> + <span class="p">[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span> + <span class="n">borderItem</span><span class="p">)</span> + <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck1Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">neckJoints</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span> + <span class="n">neck1Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> + <span class="p">[[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">8</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">32</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">35</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">37</span><span class="p">,</span> <span class="mi">68</span><span class="p">],</span> <span class="p">[</span><span class="mi">3</span><span class="p">,</span> <span class="mi">68</span><span class="p">],</span> + <span class="p">[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span> + <span class="n">borderItem</span><span class="p">)</span> + <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck1Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span> + + <span class="n">neck2Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="p">[[</span><span class="mi">3</span><span class="p">,</span> <span class="mi">70</span><span class="p">],</span> <span class="p">[</span><span class="mi">37</span><span class="p">,</span> <span class="mi">70</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">80</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">80</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> + <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span> <span class="n">borderItem</span><span class="p">)</span> + <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck2Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">neckJoints</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span> + <span class="n">neck1Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> + <span class="p">[[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">8</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">32</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">35</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">37</span><span class="p">,</span> <span class="mi">68</span><span class="p">],</span> <span class="p">[</span><span class="mi">3</span><span class="p">,</span> <span class="mi">68</span><span class="p">],</span> + <span class="p">[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span> + <span class="n">borderItem</span><span class="p">)</span> + <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck1Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span> + + <span class="n">neck2Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="p">[[</span><span class="mi">3</span><span class="p">,</span> <span class="mi">70</span><span class="p">],</span> <span class="p">[</span><span class="mi">37</span><span class="p">,</span> <span class="mi">70</span><span class="p">],</span> <span class="p">[</span><span class="mi">38</span><span class="p">,</span> <span class="mi">76</span><span class="p">],</span> <span class="p">[</span><span class="mi">2</span><span class="p">,</span> <span class="mi">76</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> + <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span> <span class="n">borderItem</span><span class="p">)</span> + <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck2Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span> + + <span class="n">neck3Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="p">[[</span><span class="mi">2</span><span class="p">,</span> <span class="mi">78</span><span class="p">],</span> <span class="p">[</span><span class="mi">38</span><span class="p">,</span> <span class="mi">78</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">84</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">84</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> + <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span> <span class="n">borderItem</span><span class="p">)</span> + <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck3Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># go through button data, adding menu items</span> + <span class="c1"># =======================================================================</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">buttonData</span><span class="p">:</span> + <span class="n">button</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + + <span class="n">zeroIcon1</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">((</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/zeroAll.png"</span><span class="p">))))</span> + <span class="n">zeroIcon2</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">((</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/zeroSel.png"</span><span class="p">))))</span> + <span class="n">selectIcon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">((</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/select.png"</span><span class="p">))))</span> + + <span class="n">button</span><span class="o">.</span><span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">selectIcon</span><span class="p">,</span> <span class="s2">"Select All Controls"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectRigControls</span><span class="p">))</span> + <span class="n">button</span><span class="o">.</span><span class="n">menu</span><span class="o">.</span><span class="n">addSeparator</span><span class="p">()</span> + + <span class="n">button</span><span class="o">.</span><span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">zeroIcon1</span><span class="p">,</span> <span class="s2">"Zero Out Attrs (All)"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigControls</span><span class="p">,</span> <span class="kc">True</span><span class="p">))</span> + <span class="n">button</span><span class="o">.</span><span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">zeroIcon2</span><span class="p">,</span> <span class="s2">"Zero Out Attrs (Sel)"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigControls</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #Create scriptJob for selection. Set scriptJob number to borderItem.data(5)</span> + <span class="c1"># =======================================================================</span> + <span class="n">scriptJob</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">event</span><span class="o">=</span><span class="p">[</span><span class="s2">"SelectionChanged"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJob_animUI</span><span class="p">,</span> <span class="n">buttonData</span><span class="p">)],</span> + <span class="n">kws</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">borderItem</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="n">scriptJob</span><span class="p">)</span> + <span class="n">animUI</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">scriptJob</span><span class="p">)</span> + + <span class="k">return</span> <span class="p">[</span><span class="n">borderItem</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">scriptJob</span><span class="p">]</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_Head.importFBX"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.importFBX">[docs]</a> <span class="k">def</span> <span class="nf">importFBX</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">importMethod</span><span class="p">,</span> <span class="n">character</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Import FBX motion onto this module's rig controls.</span> + +<span class="sd"> :param importMethod: The import method to be used (options defined in the file attributes)</span> +<span class="sd"> :param character: the namespace of the character</span> + +<span class="sd"> Each module has to define what import methods it offers (at the very top of the module file) and then define</span> +<span class="sd"> how motion is imported using those methods.</span> +<span class="sd"> """</span> + + <span class="n">returnControls</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get basic info of node</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnRigNetworkNode</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">baseModuleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + + <span class="c1"># find prefix/suffix of module name</span> + <span class="n">prefixSuffix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseModuleName</span><span class="p">)</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="kc">None</span> + + <span class="k">if</span> <span class="n">prefixSuffix</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefixSuffix</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">prefixSuffix</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="n">prefixSuffix</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="c1"># get joints</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + <span class="n">createdJoints</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">createdJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="c1"># IMPORT FK</span> + <span class="k">if</span> <span class="n">importMethod</span> <span class="o">==</span> <span class="s2">"FK"</span><span class="p">:</span> + + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">createdJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">character</span> <span class="o">+</span> <span class="s2">":"</span> <span class="o">+</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_anim"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">character</span> <span class="o">+</span> <span class="s2">":"</span> <span class="o">+</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_anim"</span><span class="p">)</span> + <span class="n">returnControls</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">character</span> <span class="o">+</span> <span class="s2">":"</span> <span class="o">+</span> <span class="s2">"fk_"</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_anim"</span><span class="p">)</span> + + <span class="c1"># IMPORT NONE</span> + <span class="k">if</span> <span class="n">importMethod</span> <span class="o">==</span> <span class="s2">"None"</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="k">return</span> <span class="n">returnControls</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> 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\ No newline at end of file diff --git a/Documentation/build/_modules/System/ART_RigModule.html b/Documentation/build/_modules/System/ART_RigModule.html new file mode 100644 index 0000000..03a2ceb --- /dev/null +++ b/Documentation/build/_modules/System/ART_RigModule.html @@ -0,0 +1,3108 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>System.ART_RigModule — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for System.ART_RigModule</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> + +<span class="sd"> This is the base class from which all modules are created. When creating a new module,</span> +<span class="sd"> your module class should inherit from this base class. Example:</span> + +<span class="sd">| class ART_Head(ART_RigModule)</span> + +<span class="sd"> In the __init__ of your module class, you will want to also run the base class __init__</span> +<span class="sd"> at the end of your module class __init__:</span> + +<span class="sd">| ART_RigModule.__init__(self, "ART_Head_Module", "ART_Head", moduleUserName)</span> + +<span class="sd"> This module has two file attributes set by default. Your module class will need many more</span> +<span class="sd"> file attributes set. Please see another module as an example.</span> + +<span class="sd">########</span> +<span class="sd">Contents</span> +<span class="sd">########</span> + +<span class="sd">| **Module Creation Functions:**</span> +<span class="sd">| :func:`addAttributes <System.ART_RigModule.ART_RigModule.addAttributes>`</span> +<span class="sd">| :func:`buildNetwork <System.ART_RigModule.ART_RigModule.buildNetwork>`</span> +<span class="sd">| :func:`createMirrorModule <System.ART_RigModule.ART_RigModule.createMirrorModule>`</span> +<span class="sd">| :func:`jointMover_Build <System.ART_RigModule.ART_RigModule.jointMover_Build>`</span> +<span class="sd">| :func:`skeletonSettings_UI <System.ART_RigModule.ART_RigModule.skeletonSettings_UI>`</span> +<span class="sd">|</span> +<span class="sd">| **Module Update Functions:**</span> +<span class="sd">| :func:`applyModuleChanges <System.ART_RigModule.ART_RigModule.applyModuleChanges>`</span> +<span class="sd">| :func:`checkForDependencies <System.ART_RigModule.ART_RigModule.checkForDependencies>`</span> +<span class="sd">| :func:`deleteModule <System.ART_RigModule.ART_RigModule.deleteModule>`</span> +<span class="sd">|</span> +<span class="sd">| **Module Settings and Interface Functions:**</span> +<span class="sd">| :func:`changeModuleName <System.ART_RigModule.ART_RigModule.changeModuleName>`</span> +<span class="sd">| :func:`changeModuleParent <System.ART_RigModule.ART_RigModule.changeModuleParent>`</span> +<span class="sd">| :func:`copySettings <System.ART_RigModule.ART_RigModule.copySettings>`</span> +<span class="sd">| :func:`pasteSettings <System.ART_RigModule.ART_RigModule.pasteSettings>`</span> +<span class="sd">| :func:`resetSettings <System.ART_RigModule.ART_RigModule.resetSettings>`</span> +<span class="sd">| :func:`createContextMenu <System.ART_RigModule.ART_RigModule.createContextMenu>`</span> +<span class="sd">| :func:`createMirrorOfModule_UI <System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI>`</span> +<span class="sd">| :func:`createScriptJob <System.ART_RigModule.ART_RigModule.createScriptJob>`</span> +<span class="sd">| :func:`mirrorTransformations <System.ART_RigModule.ART_RigModule.mirrorTransformations>`</span> +<span class="sd">| :func:`mirrorTransformations_Custom <System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom>`</span> +<span class="sd">| :func:`resetTransforms <System.ART_RigModule.ART_RigModule.resetTransforms>`</span> +<span class="sd">| :func:`setMirrorModule <System.ART_RigModule.ART_RigModule.setMirrorModule>`</span> +<span class="sd">| :func:`updateBoneCount <System.ART_RigModule.ART_RigModule.updateBoneCount>`</span> +<span class="sd">| :func:`updatePreview <System.ART_RigModule.ART_RigModule.updatePreview>`</span> +<span class="sd">| :func:`updateSettingsUI <System.ART_RigModule.ART_RigModule.updateSettingsUI>`</span> +<span class="sd">|</span> +<span class="sd">| **Module Joint Mover Functions:**</span> +<span class="sd">| :func:`addJointMoverToOutliner <System.ART_RigModule.ART_RigModule.addJointMoverToOutliner>`</span> +<span class="sd">| :func:`aimMode <System.ART_RigModule.ART_RigModule.aimMode>`</span> +<span class="sd">| :func:`aimMode_Setup <System.ART_RigModule.ART_RigModule.aimMode_Setup>`</span> +<span class="sd">| :func:`bakeOffsets <System.ART_RigModule.ART_RigModule.bakeOffsets>`</span> +<span class="sd">| :func:`createGlobalMoverButton <System.ART_RigModule.ART_RigModule.createGlobalMoverButton>`</span> +<span class="sd">| :func:`createMeshMoverButton <System.ART_RigModule.ART_RigModule.createMeshMoverButton>`</span> +<span class="sd">| :func:`createOffsetMoverButton <System.ART_RigModule.ART_RigModule.createOffsetMoverButton>`</span> +<span class="sd">| :func:`pinModule <System.ART_RigModule.ART_RigModule.pinModule>`</span> +<span class="sd">| :func:`selectMover <System.ART_RigModule.ART_RigModule.selectMover>`</span> +<span class="sd">| :func:`selectScriptJob <System.ART_RigModule.ART_RigModule.selectScriptJob>`</span> +<span class="sd">| :func:`toggleShapeVis <System.ART_RigModule.ART_RigModule.toggleShapeVis>`</span> +<span class="sd">| :func:`updateOutliner <System.ART_RigModule.ART_RigModule.updateOutliner>`</span> +<span class="sd">|</span> +<span class="sd">| **Module Publish Functions:**</span> +<span class="sd">| :func:`cleanUpRigPose <System.ART_RigModule.ART_RigModule.cleanUpRigPose>`</span> +<span class="sd">| :func:`createRigPoseSliderForJoint <System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint>`</span> +<span class="sd">| :func:`getReferencePose <System.ART_RigModule.ART_RigModule.getReferencePose>`</span> +<span class="sd">| :func:`matchModelPose <System.ART_RigModule.ART_RigModule.matchModelPose>`</span> +<span class="sd">| :func:`mirrorTransformations_RigPose <System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose>`</span> +<span class="sd">| :func:`resetRigPose <System.ART_RigModule.ART_RigModule.resetRigPose>`</span> +<span class="sd">| :func:`resetRigPose_Part <System.ART_RigModule.ART_RigModule.resetRigPose_Part>`</span> +<span class="sd">| :func:`rigPose_UI <System.ART_RigModule.ART_RigModule.rigPose_UI>`</span> +<span class="sd">| :func:`setPosePercentage <System.ART_RigModule.ART_RigModule.setPosePercentage>`</span> +<span class="sd">| :func:`setPosePercentage_Part <System.ART_RigModule.ART_RigModule.setPosePercentage_Part>`</span> +<span class="sd">| :func:`setReferencePose <System.ART_RigModule.ART_RigModule.setReferencePose>`</span> +<span class="sd">| :func:`setReferencePoseSlider <System.ART_RigModule.ART_RigModule.setReferencePoseSlider>`</span> +<span class="sd">| :func:`setSkeletonPose <System.ART_RigModule.ART_RigModule.setSkeletonPose>`</span> +<span class="sd">| :func:`setupForRigPose <System.ART_RigModule.ART_RigModule.setupForRigPose>`</span> +<span class="sd">| :func:`setupModelPoseForRig <System.ART_RigModule.ART_RigModule.setupModelPoseForRig>`</span> +<span class="sd">| :func:`skinProxyGeo <System.ART_RigModule.ART_RigModule.skinProxyGeo>`</span> +<span class="sd">| :func:`updateRigPose <System.ART_RigModule.ART_RigModule.updateRigPose>`</span> +<span class="sd">|</span> +<span class="sd">| **Module Rig Functions**</span> +<span class="sd">| :func:`buildRig <System.ART_RigModule.ART_RigModule.buildRig>`</span> +<span class="sd">| :func:`buildRigCustom <System.ART_RigModule.ART_RigModule.buildRigCustom>`</span> +<span class="sd">| :func:`deleteRig <System.ART_RigModule.ART_RigModule.deleteRig>`</span> +<span class="sd">| :func:`getControls <System.ART_RigModule.ART_RigModule.getControls>`</span> +<span class="sd">| :func:`importFBX <System.ART_RigModule.ART_RigModule.importFBX>`</span> +<span class="sd">| :func:`importFBX_pre <System.ART_RigModule.ART_RigModule.importFBX_pre>`</span> +<span class="sd">| :func:`resetRigControls <System.ART_RigModule.ART_RigModule.resetRigControls>`</span> +<span class="sd">| :func:`selectRigControls <System.ART_RigModule.ART_RigModule.selectRigControls>`</span> +<span class="sd">| :func:`selectionScriptJob_animUI <System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI>`</span> +<span class="sd">|</span> +<span class="sd">| **Module Utility Functions**</span> +<span class="sd">| :func:`getAllModules <System.ART_RigModule.ART_RigModule.getAllModules>`</span> +<span class="sd">| :func:`getModules <System.ART_RigModule.ART_RigModule.getModules>`</span> +<span class="sd">| :func:`removeSkeletalConstraints <System.ART_RigModule.ART_RigModule.removeSkeletalConstraints>`</span> +<span class="sd">| :func:`returnCreatedJoints <System.ART_RigModule.ART_RigModule.returnCreatedJoints>`</span> +<span class="sd">| :func:`returnJointMovers <System.ART_RigModule.ART_RigModule.returnJointMovers>`</span> +<span class="sd">| :func:`returnMirrorModuleInst <System.ART_RigModule.ART_RigModule.returnMirrorModuleInst>`</span> +<span class="sd">| :func:`returnNetworkNode <System.ART_RigModule.ART_RigModule.returnNetworkNode>`</span> +<span class="sd">| :func:`returnPrefixSuffix <System.ART_RigModule.ART_RigModule.returnPrefixSuffix>`</span> +<span class="sd">| :func:`returnRigNetworkNode <System.ART_RigModule.ART_RigModule.returnRigNetworkNode>`</span> +<span class="sd">|</span> +<span class="sd">|</span> +<span class="sd">#########</span> +<span class="sd">Class</span> +<span class="sd">#########</span> +<span class="sd">"""</span> + +<span class="c1"># file imports</span> +<span class="kn">import</span> <span class="nn">json</span> +<span class="kn">import</span> <span class="nn">os</span> +<span class="kn">import</span> <span class="nn">traceback</span> +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> +<span class="kn">import</span> <span class="nn">System.mathUtils</span> <span class="k">as</span> <span class="nn">mathUtils</span> +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + +<span class="c1"># file attributes</span> +<span class="n">fbxImport</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"None"</span><span class="p">,</span> <span class="s2">"FK"</span><span class="p">]</span> +<span class="n">matchData</span> <span class="o">=</span> <span class="p">[</span><span class="kc">False</span><span class="p">,</span> <span class="kc">None</span><span class="p">]</span> + + +<div class="viewcode-block" id="ART_RigModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule">[docs]</a><span class="k">class</span> <span class="nc">ART_RigModule</span><span class="p">():</span> +<div class="viewcode-block" id="ART_RigModule.__init__"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleName</span><span class="p">,</span> <span class="n">moduleType</span><span class="p">,</span> <span class="n">userCreatedName</span><span class="p">):</span> + <span class="sd">"""Initiate the class, taking in the instance to the interface and the user specified name.</span> + +<span class="sd"> :param moduleName: This is the base name of the module, specified in the rig module.</span> +<span class="sd"> :param moduleType: This is the name of the module to create (the module class).</span> +<span class="sd"> :param userCreatedName: This is the name specified by the user on module creation.</span> + +<span class="sd"> Instantiate the following class variables as well:</span> +<span class="sd"> * **self.modName:** Take the passed in moduleName and make it a class var</span> +<span class="sd"> * **self.moduleType:** Take the passed in moduleType and make it a class var</span> +<span class="sd"> * **self.rootMod:** The network node of the entire character asset</span> +<span class="sd"> * **self.name:** The user created name (prefix + baseName + suffix) passed in</span> +<span class="sd"> * **self.originalName:** Also the user created name, but we want to store what the original name</span> +<span class="sd"> was on creation, as the user can rename the module later. This will allow us to make the link between</span> +<span class="sd"> what the module's original name was and what the new name is.</span> +<span class="sd"> * **self.outlinerControls:** A list of the outliner controls created when adding module joint movers to</span> +<span class="sd"> the outliner.</span> + +<span class="sd"> Also, read the QSettings to find out where needed paths are.</span> +<span class="sd"> """</span> + + <span class="c1"># set class variables</span> + <span class="bp">self</span><span class="o">.</span><span class="n">modName</span> <span class="o">=</span> <span class="n">moduleName</span> + <span class="bp">self</span><span class="o">.</span><span class="n">moduleType</span> <span class="o">=</span> <span class="n">moduleType</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rootMod</span> <span class="o">=</span> <span class="kc">None</span> + <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">userCreatedName</span> + <span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">=</span> <span class="n">userCreatedName</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span> <span class="o">=</span> <span class="p">[]</span> + <span class="bp">self</span><span class="o">.</span><span class="n">controlTypes</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.buildNetwork"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.buildNetwork">[docs]</a> <span class="k">def</span> <span class="nf">buildNetwork</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Build the network node for the module which will store all information needed by the module.</span> +<span class="sd"> Then, call on addAttributes to add the required module attributes to the network node.</span> +<span class="sd"> """</span> + + <span class="c1"># create the network node for our module</span> + <span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">createNode</span><span class="p">(</span><span class="s2">"network"</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">modName</span><span class="p">)</span> + + <span class="c1"># create attributes</span> + <span class="bp">self</span><span class="o">.</span><span class="n">addAttributes</span><span class="p">()</span> + + <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.addAttributes"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.addAttributes">[docs]</a> <span class="k">def</span> <span class="nf">addAttributes</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Add attributes to the network node that all modules need.</span> +<span class="sd"> """</span> + + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleType</span> <span class="o">==</span> <span class="kc">None</span><span class="p">:</span> + <span class="c1"># add attributes specific to this module</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"rigModules"</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">"message"</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># add a rigging message attribute</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"parent"</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">"message"</span><span class="p">)</span> + + <span class="c1"># add a module type attribute</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"moduleType"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleType"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleType</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># and a module name attribute (used for skeleton settings UI groupbox label)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"moduleName"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># add attr for parent module that user specfies</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"parentModuleBone"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># add attr for mirror module that user specfies</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"mirrorModule"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"pinned"</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">"bool"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".pinned"</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># connect rigModule to root module node</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rootMod</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getModules</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rootMod</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rootMod</span> <span class="o">+</span> <span class="s2">".rigModules"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parent"</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.skeletonSettings_UI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.skeletonSettings_UI">[docs]</a> <span class="k">def</span> <span class="nf">skeletonSettings_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">width</span><span class="p">,</span> <span class="n">height</span><span class="p">,</span> <span class="n">checkable</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Build the framework for the skeleton settings that all modules need.</span> + +<span class="sd"> :param name: user given name of module (prefix + base_name + suffix)</span> +<span class="sd"> :param width: width of the skeleton settings groupBox. 335 usually</span> +<span class="sd"> :param height: height of the skeleton settings groupBox.</span> +<span class="sd"> :param checkable: Whether or not the groupBox can be collapsed.</span> +<span class="sd"> """</span> + + <span class="c1"># add the groupbox for this module with the module name and module settings</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="n">name</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">width</span><span class="p">,</span> <span class="n">height</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">))</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">checkable</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="n">width</span><span class="p">,</span> <span class="n">height</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">checkable</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="n">width</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="n">width</span><span class="p">,</span> <span class="n">height</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setFlat</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="n">checkable</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">lockButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">lockButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">lockButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + + <span class="c1"># load style sheet file</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> + <span class="s2">"Core/Scripts/Interfaces/StyleSheets/skeletonSettings.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># set properties for filtering later</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">name</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"name"</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span> + + <span class="c1"># set context menu policy on groupbox</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">customContextMenuRequested</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createContextMenu</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.changeModuleName"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.changeModuleName">[docs]</a> <span class="k">def</span> <span class="nf">changeModuleName</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Launch the interface that allows users to change the module name.</span> + +<span class="sd"> :param baseName: The module base name (head, torso, leg, etc)</span> +<span class="sd"> :param moduleInst: The specific instance of the module</span> +<span class="sd"> :param rigUiInst: The instance of the rig creator interface.</span> + +<span class="sd"> This will call on a separate class in Core/Interfaces called ART_ChangeModuleNameUI.py</span> +<span class="sd"> """</span> + + <span class="c1"># get prefix/suffix</span> + <span class="n">name</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + + <span class="c1"># when pressing the change name button on the skeleton settings UI (if it exists):</span> + + <span class="c1"># delete the UI if it already exists</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">"|pyArtChangeModuleNameUi"</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">"|pyArtChangeModuleNameUi"</span><span class="p">)</span> + + <span class="c1"># launch a UI for prefix/suffix/preview again</span> + <span class="kn">import</span> <span class="nn">Interfaces.ART_ChangeModuleNameUI</span> <span class="k">as</span> <span class="nn">ART_ChangeModuleNameUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_ChangeModuleNameUI</span><span class="p">)</span> + <span class="n">inst</span> <span class="o">=</span> <span class="n">ART_ChangeModuleNameUI</span><span class="o">.</span><span class="n">ART_ChangeModuleName_UI</span><span class="p">(</span><span class="n">baseName</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">prefix</span><span class="p">,</span> <span class="n">suffix</span><span class="p">,</span> + <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">())</span> + <span class="n">inst</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.changeModuleParent"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.changeModuleParent">[docs]</a> <span class="k">def</span> <span class="nf">changeModuleParent</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Launch the interface that allows users to change the module's parent bone.</span> + +<span class="sd"> :param moduleInst: The specific instance of the module</span> +<span class="sd"> :param rigUiInst: The instance of the rig creator interface.</span> + +<span class="sd"> This will call on a separate class in Core/Interfaces called ART_ChangeModuleParentUI.py</span> +<span class="sd"> """</span> + + <span class="c1"># get current parent value</span> + <span class="n">currentParent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> + + <span class="c1"># when pressing the change parent button on the skeleton settings UI (if it exists):</span> + + <span class="c1"># delete the UI if it already exists</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">"|pyArtChangeModuleParentUi"</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">"|pyArtChangeModuleParentUi"</span><span class="p">)</span> + + <span class="c1"># launch a UI for prefix/suffix/preview again</span> + <span class="kn">import</span> <span class="nn">Interfaces.ART_ChangeModuleParentUI</span> <span class="k">as</span> <span class="nn">ART_ChangeModuleParentUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_ChangeModuleParentUI</span><span class="p">)</span> + <span class="n">inst</span> <span class="o">=</span> <span class="n">ART_ChangeModuleParentUI</span><span class="o">.</span><span class="n">ART_ChangeModuleParent_UI</span><span class="p">(</span><span class="n">currentParent</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> + <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">())</span> + <span class="n">inst</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.setMirrorModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setMirrorModule">[docs]</a> <span class="k">def</span> <span class="nf">setMirrorModule</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Launch the interface that allows users to change the module's mirror module.</span> +<span class="sd"> Meaning, the module that is linked as a mirror of this module. Only modules of the same</span> +<span class="sd"> type can be linked as mirrors.</span> + +<span class="sd"> :param moduleInst: The specific instance of the module</span> +<span class="sd"> :param rigUiInst: The instance of the rig creator interface.</span> + +<span class="sd"> This will call on a separate class in Core/Interfaces called ART_SetMirrorModuleUI.py</span> +<span class="sd"> """</span> + + <span class="c1"># delete the UI if it already exists</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span> + <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">"|pyArtSetMirrorModuleUi"</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">"|pyArtSetMirrorModuleUi"</span><span class="p">)</span> + + <span class="c1"># launch a UI for prefix/suffix/preview again</span> + <span class="kn">import</span> <span class="nn">Interfaces.ART_SetMirrorModuleUI</span> <span class="k">as</span> <span class="nn">ART_SetMirrorModuleUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_SetMirrorModuleUI</span><span class="p">)</span> + <span class="n">inst</span> <span class="o">=</span> <span class="n">ART_SetMirrorModuleUI</span><span class="o">.</span><span class="n">ART_SetMirrorModule_UI</span><span class="p">(</span><span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">())</span> + <span class="n">inst</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.jointMover_Build"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.jointMover_Build">[docs]</a> <span class="k">def</span> <span class="nf">jointMover_Build</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">path</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Import the joint mover file with the given path.</span> + +<span class="sd"> After importing the module's joint mover file, rename imported nodes to use module name.</span> +<span class="sd"> Then, assign existing matching materials to joint mover proxy geometry, deleting the imported</span> +<span class="sd"> materials if they were duplicates. Then parent into the main JointMover group. Lastly, hook up</span> +<span class="sd"> global scaling on the joint movers.</span> + + +<span class="sd"> :param path: Path of joint mover file to import</span> +<span class="sd"> """</span> + + <span class="c1"># get the full path for the joint mover file</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="n">path</span><span class="p">)</span> + + <span class="c1"># import the file</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">fullPath</span><span class="p">):</span> + <span class="n">nodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">i</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">iv</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">,</span> <span class="n">rnn</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">validTypes</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"transform"</span><span class="p">,</span> <span class="s2">"joint"</span><span class="p">,</span> <span class="s2">"ikHandle"</span><span class="p">]</span> + + <span class="c1"># loop through returned nodes from import, and find the mover_grp, renaming it and all</span> + <span class="c1"># children to have user specified name as prefix</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">nodes</span><span class="p">:</span> + <span class="k">if</span> <span class="n">node</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"|mover_grp"</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">allDescendents</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"transform"</span><span class="p">)</span> + <span class="n">moverGrp</span> <span class="o">=</span> <span class="n">node</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"|"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">movers</span> <span class="o">=</span> <span class="p">[</span><span class="n">moverGrp</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="ow">in</span> <span class="n">validTypes</span><span class="p">:</span> + <span class="n">movers</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">e</span> + + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">mover</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">mover</span> + <span class="nb">print</span> <span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">)</span> + + <span class="c1"># exit loop</span> + <span class="k">break</span> + + <span class="c1"># assign materials if they exist, removing duplicate materials</span> + <span class="n">materials</span> <span class="o">=</span> <span class="p">[[</span><span class="s2">"*_blue_m"</span><span class="p">,</span> <span class="s2">"blue_m"</span><span class="p">],</span> <span class="p">[</span><span class="s2">"*_green_m"</span><span class="p">,</span> <span class="s2">"green_m"</span><span class="p">],</span> <span class="p">[</span><span class="s2">"*_red_m"</span><span class="p">,</span> <span class="s2">"red_m"</span><span class="p">],</span> + <span class="p">[</span><span class="s2">"*_white_m"</span><span class="p">,</span> <span class="s2">"white_m"</span><span class="p">],</span> <span class="p">[</span><span class="s2">"*_proxy_shader_tan"</span><span class="p">,</span> <span class="s2">"proxy_shader_tan"</span><span class="p">],</span> + <span class="p">[</span><span class="s2">"*_proxy_shader_black"</span><span class="p">,</span> <span class="s2">"proxy_shader_black"</span><span class="p">]]</span> + <span class="n">deleteMaterials</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">material</span> <span class="ow">in</span> <span class="n">materials</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="c1"># select materials for the joint mover</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">material</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">foundMaterials</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># loop through each color material (dupes)</span> + <span class="k">for</span> <span class="n">mat</span> <span class="ow">in</span> <span class="n">foundMaterials</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">hyperShade</span><span class="p">(</span><span class="n">objects</span><span class="o">=</span><span class="n">mat</span><span class="p">)</span> + <span class="n">assignedGeo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># select the geo and the original material, and assign</span> + <span class="n">originalMaterial</span> <span class="o">=</span> <span class="n">material</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="k">for</span> <span class="n">geo</span> <span class="ow">in</span> <span class="n">assignedGeo</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">([</span><span class="n">geo</span><span class="p">,</span> <span class="n">originalMaterial</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">hyperShade</span><span class="p">(</span><span class="n">assign</span><span class="o">=</span><span class="n">originalMaterial</span><span class="p">)</span> + + <span class="c1"># delete the material no longer needed</span> + <span class="n">deleteMaterials</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">mat</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># delete all deleteMaterials</span> + <span class="k">for</span> <span class="n">mat</span> <span class="ow">in</span> <span class="n">deleteMaterials</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">mat</span><span class="p">)</span> + + <span class="c1"># add to JointMover grp</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">"JointMover"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="s2">"JointMover"</span><span class="p">)</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="s2">"|"</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="s2">"JointMover"</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">)</span> + <span class="n">globalMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findGlobalMoverFromName</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setToolTo</span><span class="p">(</span><span class="s2">"moveSuperContext"</span><span class="p">)</span> + + <span class="c1"># obey visibility toggles</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">setMoverVisibility</span><span class="p">()</span> + + <span class="c1"># 1/13/16 Change # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># hook up global scale on joint movers</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">movers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="p">[</span><span class="n">movers</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">movers</span><span class="p">[</span><span class="mi">1</span><span class="p">]]:</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">each</span><span class="p">:</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".globalScale"</span><span class="p">):</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">aliasAttr</span><span class="p">(</span><span class="s2">"globalScale"</span><span class="p">,</span> <span class="n">mover</span> <span class="o">+</span> <span class="s2">".scaleZ"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".globalScale"</span><span class="p">,</span> <span class="n">mover</span> <span class="o">+</span> <span class="s2">".scaleX"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".globalScale"</span><span class="p">,</span> <span class="n">mover</span> <span class="o">+</span> <span class="s2">".scaleY"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".scaleX"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".scaleY"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="c1"># lock movers</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">each</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># 1/13/16 Change # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + + + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">"Joint Mover"</span><span class="p">,</span> <span class="n">message</span><span class="o">=</span><span class="s2">"Could not find associated joint mover file."</span><span class="p">,</span> + <span class="n">icon</span><span class="o">=</span><span class="s2">"critical"</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.selectScriptJob"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.selectScriptJob">[docs]</a> <span class="k">def</span> <span class="nf">selectScriptJob</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">info</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Change icon color of the given joint mover's button in the outliner to show selection status.</span> + +<span class="sd"> :param info: This list contains the button object, the joint mover control, and the original color icon.</span> + +<span class="sd"> If the control given is selected, the icon is switched to a white icon. If it is not selected, the icon</span> +<span class="sd"> is set back to the original passed in icon.</span> +<span class="sd"> """</span> + + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">)</span> + <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="n">whiteIcon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + + <span class="c1"># for each item in the passed in info [outliner button, mover control, unselected stylesheet],check if</span> + <span class="c1"># the control is in the selection, and color the button appropriately</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">info</span><span class="p">:</span> + <span class="n">button</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">control</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> + + <span class="n">selected</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">selection</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">control</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">button</span><span class="p">]</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">button</span><span class="p">]</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">whiteIcon</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.createGlobalMoverButton"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createGlobalMoverButton">[docs]</a> <span class="k">def</span> <span class="nf">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">uiInstance</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Create the button in the outliner for the global mover control of a joint mover.</span> + +<span class="sd"> :param name: The name of the joint mover control.</span> +<span class="sd"> :param parent: The outliner widget the created button will be parented to.</span> +<span class="sd"> :param uiInstance: The Rig Creator interface instance.</span> +<span class="sd"> """</span> + + <span class="n">part</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + + <span class="c1"># create the icon</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">)</span> + <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="s2">"yellow"</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + + <span class="c1"># create the button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_globalMoverBtn"</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="s2">""</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_globalMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_globalMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span> + <span class="n">uiInstance</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">setItemWidget</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_globalMoverBtn"</span><span class="p">])</span> + + <span class="c1"># connect and add to list</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_globalMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span> + <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectMover</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_globalMoverBtn"</span><span class="p">]))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_globalMoverBtn"</span><span class="p">,</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover"</span><span class="p">,</span> <span class="n">icon</span><span class="p">])</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.createOffsetMoverButton"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createOffsetMoverButton">[docs]</a> <span class="k">def</span> <span class="nf">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">uiInstance</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Create the button in the outliner for the offset mover control of a joint mover.</span> + +<span class="sd"> :param name: The name of the joint mover control.</span> +<span class="sd"> :param parent: The outliner widget the created button will be parented to.</span> +<span class="sd"> :param uiInstance: The Rig Creator interface instance.</span> +<span class="sd"> """</span> + <span class="n">part</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + + <span class="c1"># create the icon</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">)</span> + <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + + <span class="c1"># create the button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_offsetMoverBtn"</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="s2">""</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_offsetMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_offsetMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span> + <span class="n">uiInstance</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">setItemWidget</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_offsetMoverBtn"</span><span class="p">])</span> + + <span class="c1"># connect and add to list</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_offsetMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span> + <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectMover</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_offsetMoverBtn"</span><span class="p">]))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_offsetMoverBtn"</span><span class="p">,</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">,</span> <span class="n">icon</span><span class="p">])</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.createMeshMoverButton"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createMeshMoverButton">[docs]</a> <span class="k">def</span> <span class="nf">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">uiInstance</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Create the button in the outliner for the geometry mover control of a joint mover.</span> + +<span class="sd"> :param name: The name of the joint mover control.</span> +<span class="sd"> :param parent: The outliner widget the created button will be parented to.</span> +<span class="sd"> :param uiInstance: The Rig Creator interface instance.</span> + +<span class="sd"> Note: The geometry mover is purely for aesthetics and does not affect the rigging.</span> +<span class="sd"> """</span> + + <span class="n">part</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + + <span class="c1"># create the icon</span> + <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">)</span> + <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">176</span><span class="p">,</span> <span class="mi">176</span><span class="p">))</span> + <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span> + + <span class="c1"># create the button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_geoMoverBtn"</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="s2">""</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_geoMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_geoMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span> + <span class="n">uiInstance</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">setItemWidget</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="mi">3</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_geoMoverBtn"</span><span class="p">])</span> + + <span class="c1"># connect and add to list</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_geoMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span> + <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectMover</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_geoMoverBtn"</span><span class="p">]))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_geoMoverBtn"</span><span class="p">,</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_geo"</span><span class="p">,</span> <span class="n">icon</span><span class="p">])</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.createScriptJob"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createScriptJob">[docs]</a> <span class="k">def</span> <span class="nf">createScriptJob</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Create the selection script job for the outliner buttons and their associated joint mover controls.</span> + +<span class="sd"> This function purely creates the script job. The script job function that is run is called self.selectScriptJob.</span> +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">scriptJob</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span> + <span class="n">event</span><span class="o">=</span><span class="p">[</span><span class="s2">"SelectionChanged"</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectScriptJob</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span><span class="p">)],</span> <span class="n">runOnce</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> + <span class="n">parent</span><span class="o">=</span><span class="s2">"pyArtRigCreatorUi"</span><span class="p">,</span> <span class="n">kws</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">per</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">scriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.selectMover"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.selectMover">[docs]</a> <span class="k">def</span> <span class="nf">selectMover</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="n">globalMover</span><span class="p">,</span> <span class="n">offsetMover</span><span class="p">,</span> <span class="n">geoMover</span><span class="p">,</span> <span class="n">button</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Select the appropriate joint mover control based on the args passed in. Color the associated button white</span> +<span class="sd"> to show selection status.</span> + +<span class="sd"> :param part: The name of the joint mover control.</span> +<span class="sd"> :param globalMover: Boolean of whether or not given control is a global mover.</span> +<span class="sd"> :param offsetMover: Boolean of whether or not given control is an offset mover.</span> +<span class="sd"> :param geoMover: Boolean of whether or not given control is a mesh mover.</span> +<span class="sd"> :param button: The button in the outliner associated with the given mover.</span> +<span class="sd"> """</span> + + <span class="c1"># select mover and color button</span> + <span class="n">name</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="n">part</span> + + <span class="c1"># get modifiers</span> + <span class="n">toggle</span> <span class="o">=</span> <span class="kc">False</span> + <span class="n">mods</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getModifiers</span><span class="p">()</span> + <span class="k">if</span> <span class="p">(</span><span class="n">mods</span> <span class="o">&</span> <span class="mi">1</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">toggle</span> <span class="o">=</span> <span class="kc">True</span> + + <span class="k">if</span> <span class="n">globalMover</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover"</span><span class="p">,</span> <span class="n">tgl</span><span class="o">=</span><span class="n">toggle</span><span class="p">)</span> + + <span class="n">selected</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover"</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">'background-color: rgb(255, 255, 255);'</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">'background-color: rgb(255, 255, 0);'</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">offsetMover</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">,</span> <span class="n">tgl</span><span class="o">=</span><span class="n">toggle</span><span class="p">)</span> + + <span class="n">selected</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_offsetMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">'background-color: rgb(255, 255, 255);'</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_offsetMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">'background-color: rgb(100, 220, 255);'</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">geoMover</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_geo"</span><span class="p">,</span> <span class="n">tgl</span><span class="o">=</span><span class="n">toggle</span><span class="p">)</span> + + <span class="n">selected</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_geo"</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_geoMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">'background-color: rgb(255, 255, 255);'</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_geoMoverBtn"</span><span class="p">]</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">'background-color: rgb(255, 176, 176);'</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.createContextMenu"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createContextMenu">[docs]</a> <span class="k">def</span> <span class="nf">createContextMenu</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">point</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Create the right-click menu for the module.</span> + +<span class="sd"> :param point: Point on monitor to spawn the right-click menu.</span> + +<span class="sd"> Default menu actions created:</span> +<span class="sd"> * Copy Settings</span> +<span class="sd"> * Paste Settings</span> +<span class="sd"> * Reset Settings</span> +<span class="sd"> * Delete Module</span> +<span class="sd"> * Create Mirror of this Module</span> +<span class="sd"> * Mirror Transformations (only if a mirror is linked)</span> +<span class="sd"> """</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">mirror</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">)</span> + + <span class="c1"># icons</span> + <span class="n">icon_copy</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/copy.png"</span><span class="p">))</span> + <span class="n">icon_paste</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/paste.png"</span><span class="p">))</span> + <span class="n">icon_reset</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/reset.png"</span><span class="p">))</span> + <span class="n">icon_delete</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/delete.png"</span><span class="p">))</span> + <span class="n">icon_mirror</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/mirrorXforms.png"</span><span class="p">))</span> + <span class="n">icon_createMirror</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/createMirror.png"</span><span class="p">))</span> + + <span class="c1"># create the context menu</span> + <span class="k">if</span> <span class="n">networkNode</span> <span class="o">!=</span> <span class="s2">"ART_Root_Module"</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMenu</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_copy</span><span class="p">,</span> <span class="s2">"Copy Settings"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">copySettings</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_paste</span><span class="p">,</span> <span class="s2">"Paste Settings"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">pasteSettings</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_reset</span><span class="p">,</span> <span class="s2">"Reset Settings"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">resetSettings</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addSeparator</span><span class="p">()</span> + <span class="k">if</span> <span class="n">mirror</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_mirror</span><span class="p">,</span> <span class="s2">"Mirror Transformations to "</span> <span class="o">+</span> <span class="n">mirror</span><span class="p">,</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_createMirror</span><span class="p">,</span> <span class="s2">"Create Mirror of this Module"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">createMirrorOfModule_UI</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addSeparator</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_delete</span><span class="p">,</span> <span class="s2">"Delete Module"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">deleteModule</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">exec_</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">mapToGlobal</span><span class="p">(</span><span class="n">point</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.copySettings"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.copySettings">[docs]</a> <span class="k">def</span> <span class="nf">copySettings</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Copy the values from the network node of the module and store them in a temp file on disk.</span> + +<span class="sd"> This function is used in the right-click menu of the module on the skeleton settings interface.</span> +<span class="sd"> Occasionally, it is called outside of the menu. For example, when creating a mirror of the module,</span> +<span class="sd"> the settings are copied for the source module to then be later pasted on the mirror.</span> +<span class="sd"> """</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">hd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">attrData</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)</span> + <span class="n">attrData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">attr</span><span class="p">,</span> <span class="n">value</span><span class="p">])</span> + + <span class="c1"># write out attrData to a temp file</span> + <span class="n">tempDir</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">userTmpDir</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">clipboardFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">normcase</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">tempDir</span><span class="p">,</span> <span class="s2">"ART_clipboard.txt"</span><span class="p">))</span> + + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">clipboardFile</span><span class="p">,</span> <span class="s1">'w'</span><span class="p">)</span> + + <span class="c1"># dump the data with json</span> + <span class="n">json</span><span class="o">.</span><span class="n">dump</span><span class="p">(</span><span class="n">attrData</span><span class="p">,</span> <span class="n">f</span><span class="p">)</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.pasteSettings"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.pasteSettings">[docs]</a> <span class="k">def</span> <span class="nf">pasteSettings</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Paste the settings from the temp file on disk to the module's network node.</span> + +<span class="sd"> This function is used in the right-click menu of the module on the skeleton settings interface.</span> +<span class="sd"> Occasionally, it is called outside of the menu. For example, when creating a mirror of the module,</span> +<span class="sd"> the settings are copied for the source module to then be later pasted on the mirror.</span> + +<span class="sd"> After settings are pasted, applyModuleChanges is called to update the joint mover in the scene with</span> +<span class="sd"> the latest values. updateSettingsUI is also called to update the outliner.</span> +<span class="sd"> """</span> + + <span class="c1"># it does this 4 times because for some reason it would not grab everything one time through. Investigate</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="mi">4</span><span class="p">):</span> + + <span class="n">tempDir</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">userTmpDir</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">clipboardFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">normcase</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">tempDir</span><span class="p">,</span> <span class="s2">"ART_clipboard.txt"</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">clipboardFile</span><span class="p">):</span> + <span class="c1"># load the data</span> + <span class="n">json_file</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">clipboardFile</span><span class="p">)</span> + <span class="n">data</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="n">json_file</span><span class="p">)</span> + <span class="n">json_file</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="c1"># attempt to paste data if module type is the same</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">moduleType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleType"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">moduleType</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">1</span><span class="p">]:</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span> + <span class="n">attr</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">attrType</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="kc">True</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">attrType</span> <span class="o">!=</span> <span class="s2">"string"</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">value</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">"No data in clipboard"</span><span class="p">)</span> + + <span class="c1"># relaunch the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateSettingsUI</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.resetSettings"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetSettings">[docs]</a> <span class="k">def</span> <span class="nf">resetSettings</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Reset the settings of the module's network node.</span> + +<span class="sd"> This function is used in the right-click menu of the module on the skeleton settings interface.</span> +<span class="sd"> Occasionally, it is called outside of the menu.</span> + +<span class="sd"> After settings are reset, applyModuleChanges is called to update the joint mover in the scene with</span> +<span class="sd"> the latest values. updateSettingsUI is also called to update the outliner.</span> +<span class="sd"> """</span> + + <span class="c1"># it does this 4 times because for some reason it would not grab everything one time through. Investigate</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="mi">4</span><span class="p">):</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">attrType</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="kc">True</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">attrType</span> <span class="o">==</span> <span class="s2">"double"</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">attrType</span> <span class="o">==</span> <span class="s2">"bool"</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">attrType</span> <span class="o">==</span> <span class="s2">"enum"</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># relaunch the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateSettingsUI</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.resetTransforms"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetTransforms">[docs]</a> <span class="k">def</span> <span class="nf">resetTransforms</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">,</span> <span class="n">scale</span><span class="p">,</span> <span class="n">name</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Reset the given attributes of all movers in the module.</span> + +<span class="sd"> :param translate: Boolean of whether or not to reset translation values.</span> +<span class="sd"> :param rotate: Boolean of whether or not to reset the rotation values.</span> +<span class="sd"> :param scale: Boolean of whether or not to reset the scale values.</span> +<span class="sd"> :param name: The module name. (prefix + basename + suffix)</span> + +<span class="sd"> This function is mainly called from ART_ResetModeUI.</span> + +<span class="sd"> """</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">globalMovers</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">offsetMovers</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">geoMovers</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_mover"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_mover"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">==</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">globalMovers</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_mover_offset"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_mover_offset"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">==</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">offsetMovers</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_mover_geo"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_mover_geo"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">==</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">geoMovers</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">moverList</span> <span class="ow">in</span> <span class="p">[</span><span class="n">globalMovers</span><span class="p">,</span> <span class="n">offsetMovers</span><span class="p">,</span> <span class="n">geoMovers</span><span class="p">]:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">moverList</span><span class="p">:</span> + <span class="k">if</span> <span class="n">translate</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">".tx"</span><span class="p">,</span> <span class="s2">".ty"</span><span class="p">,</span> <span class="s2">".tz"</span><span class="p">]:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">if</span> <span class="n">rotate</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">".rx"</span><span class="p">,</span> <span class="s2">".ry"</span><span class="p">,</span> <span class="s2">".rz"</span><span class="p">]:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">if</span> <span class="n">scale</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">".sx"</span><span class="p">,</span> <span class="s2">".sy"</span><span class="p">,</span> <span class="s2">".sz"</span><span class="p">]:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_ResetXformsModeWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_ResetXformsModeWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.deleteModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.deleteModule">[docs]</a> <span class="k">def</span> <span class="nf">deleteModule</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Delete the module and all associated nodes and interfaces.</span> + +<span class="sd"> First, this will delete the joint mover, remove the entry from the outliner and the skeleton settings UI.</span> +<span class="sd"> Then, it has to deal with any connected modules or mirror modules and resolve any issues there.</span> + +<span class="sd"> """</span> + + <span class="c1"># delete the joint mover</span> + <span class="n">movers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span> + + <span class="k">for</span> <span class="n">moverGrp</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">moverGrp</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">)</span> + + <span class="c1"># remove the entry from the outliner</span> + <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">indexOfTopLevelItem</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_treeModule"</span><span class="p">])</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">takeTopLevelItem</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="c1"># remove the groupbox</span> + <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span> + + <span class="c1"># deal with mirror module</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">mirrorModule</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">mirrorModule</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">if</span> <span class="n">mirrorModule</span> <span class="o">!=</span> <span class="s2">"None"</span><span class="p">:</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">modName</span> <span class="o">==</span> <span class="n">mirrorModule</span><span class="p">:</span> + + <span class="c1"># set the mirrored version</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">,</span> <span class="s2">"None"</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># get instance of mirror module's class</span> + <span class="n">modType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".moduleType"</span><span class="p">)</span> + <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">module</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">"RigModules."</span> <span class="o">+</span> <span class="n">modType</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="n">modType</span><span class="p">])</span> + + <span class="c1"># get the class name from that module file (returns Modules.ART_Root.ART_Root for example)</span> + <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">module</span><span class="p">,</span> <span class="n">module</span><span class="o">.</span><span class="n">className</span><span class="p">)</span> + + <span class="c1"># find the instance of that module and call on the skeletonSettings_UI function</span> + <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">,</span> <span class="n">modName</span><span class="p">)</span> + + <span class="c1"># find the current groupBox for this module</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span> + <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span> + + <span class="c1"># relaunch the skeleton settings UI with new info</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span> + + <span class="c1"># check for any attached modules</span> + <span class="n">attachedModules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">checkForDependencies</span><span class="p">()</span> + <span class="n">elementList</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">attachedModules</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">attachedModules</span><span class="p">:</span> + <span class="n">elementList</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="s2">" -> parent changed from: "</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">" to: "</span><span class="p">,</span> <span class="s2">"root</span><span class="se">\n</span><span class="s2">"</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="s2">"root_mover"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="s2">"root"</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"root"</span><span class="p">)</span> + <span class="n">mover</span> <span class="o">=</span> <span class="s2">"root_mover"</span> + + <span class="c1"># create the connection geo between the two</span> + <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + <span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># remove the network node</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">networkNode</span><span class="p">)</span> + + <span class="c1"># delete scriptJob</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">kill</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span> + + <span class="c1"># warn user about changes</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">attachedModules</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">winParent</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span> + <span class="n">win</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">DialogMessage</span><span class="p">(</span><span class="s2">"Attention!"</span><span class="p">,</span> + <span class="s2">"The following modules have had their parent changed</span><span class="se">\</span> +<span class="s2"> due to the change in this module's structure:"</span><span class="p">,</span> + <span class="n">elementList</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="n">winParent</span><span class="p">)</span> + <span class="n">win</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.checkForDependencies"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.checkForDependencies">[docs]</a> <span class="k">def</span> <span class="nf">checkForDependencies</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method will check modules for any attached modules or children modules.</span> + +<span class="sd"> This method is generally called when deleting a module or when changing a module name</span> +<span class="sd"> so that any connected modules are updated accordingly.</span> + +<span class="sd"> :return: attached modules</span> + +<span class="sd"> """</span> + + <span class="c1"># This method will check our module for any attached modules</span> + <span class="n">modules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getAllModules</span> + <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + + <span class="n">attachedMods</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">instances</span> <span class="o">=</span> <span class="p">{}</span> + + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="n">inst</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">instances</span><span class="p">[</span><span class="n">networkNode</span><span class="p">]</span> <span class="o">=</span> <span class="n">inst</span> + + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">parentJoint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">)</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">parentJoint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + <span class="n">instance</span> <span class="o">=</span> <span class="n">instances</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">module</span><span class="p">)</span> + <span class="n">attachedMods</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">module</span><span class="p">,</span> <span class="n">parentJoint</span><span class="p">,</span> <span class="n">moduleName</span><span class="p">,</span> <span class="n">instance</span><span class="p">])</span> + + <span class="k">return</span> <span class="n">attachedMods</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.createMirrorOfModule_UI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI">[docs]</a> <span class="k">def</span> <span class="nf">createMirrorOfModule_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method builds the interface for creating a mirror of a module.</span> + +<span class="sd"> .. image:: /images/mirrorModule.png</span> + +<span class="sd"> """</span> + + <span class="c1"># copy the settings of the module</span> + <span class="bp">self</span><span class="o">.</span><span class="n">copySettings</span><span class="p">()</span> + + <span class="c1"># get basename and classname</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + <span class="n">className</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleType"</span><span class="p">)</span> + + <span class="c1"># launch a UI to get the name information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">()</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_createMirrorModuleUI"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Create Mirror Module"</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span> + + <span class="c1"># create the background image</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + + <span class="c1"># create the layout for the widgets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span> + + <span class="c1"># create the prefix pair of fields</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Prefix: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot connection</span> + <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">,</span> <span class="n">baseName</span><span class="p">))</span> + + <span class="c1"># create the suffix pair of fields</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Suffix: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot connection</span> + <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">,</span> <span class="n">baseName</span><span class="p">))</span> + + <span class="c1"># spacer</span> + <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span> + + <span class="c1"># realtime preview of final module name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Preview: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignHCenter</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="p">)</span> + + <span class="c1"># set preview font</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + + <span class="n">spacerItem1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem1</span><span class="p">)</span> + + <span class="c1"># create button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"CREATE"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + + <span class="c1"># hookup signal/slot on create button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createMirrorModule</span><span class="p">)</span> + + <span class="c1"># show the window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.updatePreview"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updatePreview">[docs]</a> <span class="k">def</span> <span class="nf">updatePreview</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This simple method updates the module preview field(QLineEdit) with the entered prefix and suffix.</span> + +<span class="sd"> :param baseName: base name of the module (example: arm)</span> + +<span class="sd"> """</span> + + <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="n">string</span> <span class="o">=</span> <span class="s2">""</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">string</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">"_"</span> + + <span class="n">string</span> <span class="o">+=</span> <span class="n">baseName</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">string</span> <span class="o">+=</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">suffix</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.createMirrorModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createMirrorModule">[docs]</a> <span class="k">def</span> <span class="nf">createMirrorModule</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method creates the mirror of a module and is called from createMirrorOfModule_UI.</span> + +<span class="sd"> To create the mirror of a module, after a few checks are done, a module of the same type is created first.</span> +<span class="sd"> If that module type has a left/right version of a joint mover file, the opposite version is brought in.</span> +<span class="sd"> All the normal steps of module creation are then gone through and lastly, mirrorTransformations is called.</span> + +<span class="sd"> """</span> + + <span class="n">userSpecName</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">)</span> + <span class="n">className</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleType"</span><span class="p">)</span> + + <span class="c1"># check to see if a module already has that name</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">mirrorModule</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="kc">None</span> + + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">name</span> <span class="o">==</span> <span class="n">userSpecName</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">"Name Exists"</span><span class="p">,</span> + <span class="n">message</span><span class="o">=</span><span class="s2">"A module with that name already exists. Please enter a unique name </span><span class="se">\</span> +<span class="s2"> for the module"</span><span class="p">,</span> + <span class="n">icon</span><span class="o">=</span><span class="s2">"critical"</span><span class="p">)</span> + <span class="k">return</span> + + <span class="c1"># now check the modules that contain the parent bone</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">bones</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">bones</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + <span class="n">createdJoints</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># create a list of the created bones</span> + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">createdJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="c1"># see if the parent bone is in that list</span> + <span class="k">if</span> <span class="n">parent</span> <span class="ow">in</span> <span class="n">createdJoints</span><span class="p">:</span> + <span class="n">mirrorModule</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">)</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + + <span class="c1"># if our parent bone's module, has a mirror module, we need to create this new mirror module under that</span> + <span class="c1"># parent instead (if parent = l_thigh, mirror parent should be r_thigh)</span> + <span class="k">if</span> <span class="n">mirrorModule</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">modName</span> <span class="o">==</span> <span class="n">mirrorModule</span><span class="p">:</span> + + <span class="c1"># find the parent's mover (if parent is l_thigh, mover would be l_leg_thigh_mover)</span> + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + + <span class="c1"># find mirror mover</span> + <span class="n">mirrorMover</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="n">moduleName</span><span class="p">,</span> <span class="n">mirrorModule</span><span class="p">)</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + <span class="n">boneList</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + + <span class="c1"># now, we need to find the joint from the mirror mover, and once there is a match, the parent\</span> + <span class="c1"># var now becomes that joint</span> + <span class="k">if</span> <span class="n">mirrorMover</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_mover"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">jointName</span> <span class="o">=</span> <span class="n">mirrorMover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_mover"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">jointName</span> <span class="ow">in</span> <span class="n">boneList</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">jointName</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># if removing _mover didn't yield a matching joint name, take out the baseName from\</span> + <span class="c1"># the mover name, and then remove the _mover</span> + <span class="n">jointName</span> <span class="o">=</span> <span class="n">jointName</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="n">baseName</span> <span class="o">+</span> <span class="s2">"_"</span><span class="p">,</span> <span class="s2">""</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">jointName</span> <span class="ow">in</span> <span class="n">boneList</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">jointName</span> + + <span class="c1"># arms and leg exception</span> + <span class="n">mirrorSide</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">specialCaseModules</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"ART_Leg_Standard"</span><span class="p">,</span> <span class="s2">"ART_Arm_Standard"</span><span class="p">]</span> + <span class="k">if</span> <span class="n">className</span> <span class="ow">in</span> <span class="n">specialCaseModules</span><span class="p">:</span> + <span class="n">side</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".side"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">side</span> <span class="o">==</span> <span class="s2">"Left"</span><span class="p">:</span> + <span class="n">mirrorSide</span> <span class="o">=</span> <span class="s2">"Right"</span> + <span class="k">if</span> <span class="n">side</span> <span class="o">==</span> <span class="s2">"Right"</span><span class="p">:</span> + <span class="n">mirrorSide</span> <span class="o">=</span> <span class="s2">"Left"</span> + + <span class="c1"># create an instance of the module</span> + <span class="n">mod</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">"RigModules."</span> <span class="o">+</span> <span class="n">className</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="n">className</span><span class="p">])</span> + + <span class="c1"># get the class name from that module file (returns Modules.ART_Root.ART_Root for example)</span> + <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">mod</span><span class="p">,</span> <span class="n">mod</span><span class="o">.</span><span class="n">className</span><span class="p">)</span> + <span class="n">jmPath</span> <span class="o">=</span> <span class="n">mod</span><span class="o">.</span><span class="n">jointMover</span> + + <span class="c1"># call functions to create network node, skeleton settings UI</span> + <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">,</span> <span class="n">userSpecName</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moduleInst</span><span class="p">)</span> + <span class="n">networkNodeInst</span> <span class="o">=</span> <span class="n">moduleInst</span><span class="o">.</span><span class="n">buildNetwork</span><span class="p">()</span> + + <span class="c1"># if mirrorSide exists</span> + <span class="k">if</span> <span class="n">mirrorSide</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">jmPath</span> <span class="o">=</span> <span class="n">jmPath</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">".ma"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">mirrorSide</span> <span class="o">+</span> <span class="s2">".ma"</span> + <span class="k">if</span> <span class="n">mirrorSide</span> <span class="o">==</span> <span class="s2">"Left"</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".side"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".side"</span><span class="p">,</span> <span class="s2">"Left"</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">mirrorSide</span> <span class="o">==</span> <span class="s2">"Right"</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".side"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".side"</span><span class="p">,</span> <span class="s2">"Right"</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># build the settings UI/joint mover/add to outliner</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">jointMover_Build</span><span class="p">(</span><span class="n">jmPath</span><span class="p">)</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">addJointMoverToOutliner</span><span class="p">()</span> + + <span class="c1"># update the created joints attribute on the network node with the new names</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">if</span> <span class="n">prefix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">"_"</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">if</span> <span class="n">suffix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">suffix</span> + + <span class="n">createdBones</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + <span class="n">createdBones</span> <span class="o">=</span> <span class="n">createdBones</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + + <span class="n">attrString</span> <span class="o">=</span> <span class="s2">""</span> + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span> + <span class="n">attrString</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">bone</span> <span class="o">+</span> <span class="n">suffix</span> <span class="o">+</span> <span class="s2">"::"</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">,</span> <span class="n">attrString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># update the self.currentParent label and the parentModuleBone attr on the network node</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># find the current parent mover and its scale</span> + <span class="k">if</span> <span class="n">parent</span> <span class="o">==</span> <span class="s2">"root"</span><span class="p">:</span> + <span class="n">mover</span> <span class="o">=</span> <span class="s2">"root_mover"</span> + <span class="n">offsetMover</span> <span class="o">=</span> <span class="s2">"root_mover"</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># find the parent mover name to parent to</span> + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="n">offsetMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">userSpecName</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">userSpecName</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">)</span> + + <span class="c1"># create the connection geo between the two</span> + <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">offsetMover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="n">userSpecName</span><span class="p">)</span> + + <span class="n">globalMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findGlobalMoverFromName</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setToolTo</span><span class="p">(</span><span class="s2">"moveSuperContext"</span><span class="p">)</span> + + <span class="n">utils</span><span class="o">.</span><span class="n">fitViewAndShade</span><span class="p">()</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">pasteSettings</span><span class="p">()</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">aimMode</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># delete UI</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_createMirrorModuleUI"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># update the mirrorModule setting</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorMod</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">moduleInst</span><span class="o">.</span><span class="n">mirrorMod</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">name</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">,</span> <span class="n">userSpecName</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># mirror transformations</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">populateNetworkList</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.mirrorTransformations_RigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose">[docs]</a> <span class="k">def</span> <span class="nf">mirrorTransformations_RigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is used when creating rig poses for modules. If a module has a mirror, this method will mirror the</span> +<span class="sd"> rig pose transformations to that mirror module.</span> + +<span class="sd"> """</span> + + <span class="c1"># reset mirror module's rig pose</span> + <span class="n">mirrorModInst</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnMirrorModuleInst</span> + + <span class="c1"># ensure the mirrorModInst has a UI and is setup for rig pose creation</span> + <span class="n">mirrorModInst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span> + <span class="c1"># if not cmds.objExists(mirrorModInst.name + "_rigPose"):</span> + <span class="c1"># mirrorModInst.getReferencePose("rigPose")</span> + + <span class="c1"># call on base mirror transformations method</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations</span><span class="p">()</span> + <span class="n">mirrorModInst</span><span class="o">.</span><span class="n">getReferencePose</span><span class="p">(</span><span class="s2">"rigPose"</span><span class="p">)</span> + + <span class="c1"># update the rig pose of the mirrorModInst</span> + <span class="n">mirrorModInst</span><span class="o">.</span><span class="n">updateRigPose</span><span class="p">(</span><span class="n">mirrorModInst</span><span class="o">.</span><span class="n">overallSlider</span><span class="p">)</span> + <span class="n">mirrorModInst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.mirrorTransformations"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations">[docs]</a> <span class="k">def</span> <span class="nf">mirrorTransformations</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method mirrors transformations for the module's mirror module.</span> + +<span class="sd"> """</span> + + <span class="n">currentSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># get the mirror module</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">mirrorModule</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">)</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parentModuleBone"</span><span class="p">)</span> + + <span class="c1"># get mirror module instance and information</span> + <span class="n">mirrorInst</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnMirrorModuleInst</span> + + <span class="c1"># turn off aim mode</span> + <span class="n">mirrorInst</span><span class="o">.</span><span class="n">aimMode_Setup</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># turn off coplanar mode IF it exists on the module</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">state</span> <span class="o">=</span> <span class="n">mirrorInst</span><span class="o">.</span><span class="n">coplanarBtn</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span> + <span class="k">if</span> <span class="n">state</span><span class="p">:</span> + <span class="n">mirrorInst</span><span class="o">.</span><span class="n">coplanarBtn</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="n">mirrorInst</span><span class="o">.</span><span class="n">coplanarMode</span><span class="p">()</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="n">moverTypes</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span> + <span class="k">for</span> <span class="n">moverType</span> <span class="ow">in</span> <span class="n">moverTypes</span><span class="p">:</span> + <span class="k">for</span> <span class="n">jointMover</span> <span class="ow">in</span> <span class="n">moverType</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">jointMover</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">jointMover</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)</span> + + <span class="n">mirrorMover</span> <span class="o">=</span> <span class="n">jointMover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">moduleName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">mirrorMover</span> <span class="o">=</span> <span class="n">mirrorModule</span> <span class="o">+</span> <span class="n">mirrorMover</span> + <span class="n">mirrorAttrs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"translateX"</span><span class="p">,</span> <span class="s2">"translateY"</span><span class="p">,</span> <span class="s2">"translateZ"</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">mirrorAttrs</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mirrorMover</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">value</span> <span class="o">*</span> <span class="o">-</span><span class="mi">1</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mirrorMover</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">value</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span> + + <span class="c1"># turn aim mode on</span> + <span class="n">mirrorInst</span><span class="o">.</span><span class="n">aimMode_Setup</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># extend functionality</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations_Custom</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.rigPose_UI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.rigPose_UI">[docs]</a> <span class="k">def</span> <span class="nf">rigPose_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parentWidget</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method creates the UI widget that gets parented into the publish UI that handles rig pose creation.</span> + +<span class="sd"> A slider gets created for the overall module that goes from current pose to ideal rig pose. Then a slider</span> +<span class="sd"> gets created for each joint in the module to allow for finer control over the rig pose creation.</span> + +<span class="sd"> :param parentWidget: the widget the rig pose UI (QFrame) will get parented to</span> + +<span class="sd"> """</span> + + <span class="c1"># Add a QFrame for the widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="o">.</span><span class="n">setAttribute</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">WA_DeleteOnClose</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">310</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">310</span><span class="p">)</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="c1"># add the rig pose frame to the stackWidget</span> + <span class="n">parentWidget</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="p">)</span> + <span class="n">numWidgetsInStack</span> <span class="o">=</span> <span class="n">parentWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()</span> + <span class="n">parentWidget</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">numWidgetsInStack</span> <span class="o">-</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># frame styling</span> + <span class="n">backgroundImg</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/field_background.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background-image: url("</span> <span class="o">+</span> <span class="n">backgroundImg</span> <span class="o">+</span> <span class="s2">");"</span><span class="p">)</span> + + <span class="c1"># create an overall layout</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="p">)</span> + <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label</span><span class="p">)</span> + + <span class="c1"># create a slider for the overall module rig pose</span> + <span class="n">hboxLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">hboxLayout</span><span class="p">)</span> + + <span class="n">image1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">image1</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span> + <span class="n">image1</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span> + <span class="n">modelPoseImg</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/modelPose.png"</span><span class="p">))</span> + <span class="n">image1</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background-image: url("</span> <span class="o">+</span> <span class="n">modelPoseImg</span> <span class="o">+</span> <span class="s2">");"</span><span class="p">)</span> + <span class="n">hboxLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">image1</span><span class="p">)</span> + <span class="n">image1</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Model Pose"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSlider</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"name"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)</span> + <span class="n">hboxLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setOrientation</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">Horizontal</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setSingleStep</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setTracking</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + + <span class="n">image2</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="n">image2</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span> + <span class="n">image2</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span> + <span class="n">rigPoseImg</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/rigPose.png"</span><span class="p">))</span> + <span class="n">image2</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background-image: url("</span> <span class="o">+</span> <span class="n">rigPoseImg</span> <span class="o">+</span> <span class="s2">");"</span><span class="p">)</span> + <span class="n">hboxLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">image2</span><span class="p">)</span> + <span class="n">image2</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Rig Pose"</span><span class="p">)</span> + + <span class="c1"># create hboxlayout for resetAll and update Rig Pose buttons</span> + <span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonLayout</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Reset Rig Pose"</span><span class="p">)</span> + <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigPose</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">"Reset the module to it's initial ideal rig pose."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Update Rig Pose"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updateRigPose</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span> + <span class="s2">"Update the rig pose if you've done any custom manipulations to the controls."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># create a frame for the advanced controls</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedGroup</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">"Advanced"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedGroup</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedGroup</span><span class="p">)</span> + + <span class="c1"># create a slider for each created joint</span> + <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span><span class="p">):</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createRigPoseSliderForJoint</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span> + <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">"_mover"</span><span class="p">):</span> + <span class="bp">self</span><span class="o">.</span><span class="n">createRigPoseSliderForJoint</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span> + + <span class="c1"># create mirror button if applicable</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">)</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">mirrorMod</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">mirrorMod</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Mirror to: "</span> <span class="o">+</span> <span class="n">mirrorMod</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations_RigPose</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span> + <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.buildRig"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.buildRig">[docs]</a> <span class="k">def</span> <span class="nf">buildRig</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">textEdit</span><span class="p">,</span> <span class="n">uiInst</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method starts building the rig for a module. It will then call on buildRigCustom, which is implemented</span> +<span class="sd"> in each derived module class as an override function.</span> + +<span class="sd"> :param textEdit: The text edit in the buildProgressUI that we output information to.</span> +<span class="sd"> :param uiInst: passed in instance of the buildProgressUI</span> + +<span class="sd"> """</span> + + <span class="c1"># get current nodes in scene</span> + <span class="n">currentNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="s2">"*"</span><span class="p">,</span> <span class="n">long</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">successfulBuild</span> <span class="o">=</span> <span class="kc">True</span> + <span class="n">errorMessage</span> <span class="o">=</span> <span class="s2">""</span> + + <span class="c1"># run the instance build function</span> + <span class="k">try</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildRigCustom</span><span class="p">(</span><span class="n">textEdit</span><span class="p">,</span> <span class="n">uiInst</span><span class="p">)</span> + + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">successfulBuild</span> <span class="o">=</span> <span class="kc">False</span> + <span class="n">errorMessage</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="n">traceback</span><span class="o">.</span><span class="n">format_exc</span><span class="p">())</span> + + <span class="c1"># get all nodes in scene and compare to original list</span> + <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="s2">"*"</span><span class="p">,</span> <span class="n">long</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">newNodes</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="nb">set</span><span class="p">(</span><span class="n">allNodes</span><span class="p">)</span><span class="o">.</span><span class="n">difference</span><span class="p">(</span><span class="n">currentNodes</span><span class="p">))</span> + + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">newNodes</span><span class="p">:</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".sourceModule"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">"sourceModule"</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".sourceModule"</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">node</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">successfulBuild</span><span class="p">:</span> + <span class="nb">print</span> <span class="s2">"Build Rig Failed: "</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">)</span> + <span class="nb">print</span> <span class="n">errorMessage</span></div> + <span class="c1"># self.deleteRig()</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.buildRigCustom"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.buildRigCustom">[docs]</a> <span class="k">def</span> <span class="nf">buildRigCustom</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">textEdit</span><span class="p">,</span> <span class="n">uiInst</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is what truly builds the rig for each module. It is implemented in the derived module class.</span> + +<span class="sd"> :param textEdit: The text edit in the buildProgressUI that we output information to.</span> +<span class="sd"> :param uiInst: passed in instance of the buildProgressUI</span> + +<span class="sd"> """</span> + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.deleteRig"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.deleteRig">[docs]</a> <span class="k">def</span> <span class="nf">deleteRig</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method deletes all rigging for the module.</span> + +<span class="sd"> """</span> + + <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="s2">"*"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".sourceModule"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">source</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".sourceModule"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">source</span> <span class="o">==</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.mirrorTransformations_Custom"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom">[docs]</a> <span class="k">def</span> <span class="nf">mirrorTransformations_Custom</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.updateSettingsUI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updateSettingsUI">[docs]</a> <span class="k">def</span> <span class="nf">updateSettingsUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.applyModuleChanges"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.applyModuleChanges">[docs]</a> <span class="k">def</span> <span class="nf">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.addJointMoverToOutliner"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.addJointMoverToOutliner">[docs]</a> <span class="k">def</span> <span class="nf">addJointMoverToOutliner</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.updateOutliner"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updateOutliner">[docs]</a> <span class="k">def</span> <span class="nf">updateOutliner</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.skinProxyGeo"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.skinProxyGeo">[docs]</a> <span class="k">def</span> <span class="nf">skinProxyGeo</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.aimMode"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.aimMode">[docs]</a> <span class="k">def</span> <span class="nf">aimMode</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method toggles the aim mode state if the module can have aim mode.</span> + +<span class="sd"> It then calls on each derived module's aimMode_Setup which defines how to setup aim mode for the module.</span> + +<span class="sd"> """</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".aimMode"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".aimMode"</span><span class="p">,</span> <span class="n">state</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">aimMode_Setup</span><span class="p">(</span><span class="n">state</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.aimMode_Setup"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.aimMode_Setup">[docs]</a> <span class="k">def</span> <span class="nf">aimMode_Setup</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.setupModelPoseForRig"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setupModelPoseForRig">[docs]</a> <span class="k">def</span> <span class="nf">setupModelPoseForRig</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.matchModelPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.matchModelPose">[docs]</a> <span class="k">def</span> <span class="nf">matchModelPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> + +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.pinModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.pinModule">[docs]</a> <span class="k">def</span> <span class="nf">pinModule</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class.</span> + +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.bakeOffsets"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.bakeOffsets">[docs]</a> <span class="k">def</span> <span class="nf">bakeOffsets</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method bakes any transforms on the offset movers up to the global movers, and then zeroes out the offset</span> +<span class="sd"> movers.</span> + +<span class="sd"> """</span> + + <span class="c1"># get movers</span> + <span class="n">jointMovers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span> + + <span class="c1"># separate mover lists</span> + <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">constraints</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">locators</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># create locators for the offsetMovers, then zero out offset mover</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">offsetMovers</span><span class="p">:</span> + <span class="n">locatorName</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_offset"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">"_loc"</span> + <span class="n">loc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">spaceLocator</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="n">locatorName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># constrain locator</span> + <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span> + + <span class="c1"># parent locator under a copy of the locatorName</span> + <span class="n">parentLoc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">loc</span><span class="p">,</span> <span class="n">parentLoc</span><span class="p">)</span> + <span class="n">locators</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parentLoc</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">offsetMovers</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">".tx"</span><span class="p">,</span> <span class="s2">".ty"</span><span class="p">,</span> <span class="s2">".tz"</span><span class="p">,</span> <span class="s2">".rx"</span><span class="p">,</span> <span class="s2">".ry"</span><span class="p">,</span> <span class="s2">".rz"</span><span class="p">]:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># snap global movers to locators</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">globalMovers</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">"_loc"</span><span class="p">):</span> + <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">"_loc"</span><span class="p">,</span> <span class="n">mover</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">constraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span> + + <span class="c1"># remove locs</span> + <span class="k">for</span> <span class="n">const</span> <span class="ow">in</span> <span class="n">constraints</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">const</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">loc</span> <span class="ow">in</span> <span class="n">locators</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">loc</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.setupForRigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setupForRigPose">[docs]</a> <span class="k">def</span> <span class="nf">setupForRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method unhides the movers and constrains the joints to the movers for creating the rig pose.</span> + +<span class="sd"> If the user wants to create a custom rig pose (instead of using the sliders), this method sets the module</span> +<span class="sd"> up for that functionality.</span> + +<span class="sd"> """</span> + + <span class="c1"># unlock joint movers</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"JointMover"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">jmNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">jmNodes</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># find the mover shapes and set their visibility</span> + <span class="n">movers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span> + <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">movers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">shapes</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">each</span><span class="p">:</span> + <span class="n">child</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">shapes</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">shapes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">"|"</span> <span class="o">+</span> <span class="n">child</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">for</span> <span class="n">shape</span> <span class="ow">in</span> <span class="n">shapes</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># show global movers</span> + <span class="n">shapes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">globalMovers</span><span class="p">:</span> + <span class="n">child</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">shapes</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">shapes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">"|"</span> <span class="o">+</span> <span class="n">child</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">for</span> <span class="n">shape</span> <span class="ow">in</span> <span class="n">shapes</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># unlock mover group for this module and make visible</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp.v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp.v"</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># hide the proxy geo</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span> + <span class="k">if</span> <span class="n">node</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_proxy_geo"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> <span class="o">==</span> <span class="s2">"mesh"</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">parent</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">parent</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># get the joints created by this module</span> + <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + + <span class="c1"># create mover name</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span> + <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span> + + <span class="c1"># lock joint movers</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"JointMover"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">jmNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">jmNodes</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.setSkeletonPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setSkeletonPose">[docs]</a> <span class="k">def</span> <span class="nf">setSkeletonPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">poseType</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method constrains the joints to the movers and then stores that pose data for those joints.</span> + +<span class="sd"> This could be the model pose or the rig pose.</span> + +<span class="sd"> :param poseType: whether to set the model pose or rig pose for the joints.</span> + +<span class="sd"> """</span> + <span class="c1"># get the joints created by this module</span> + <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + + <span class="c1"># create mover name</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span> + <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span> + + <span class="c1"># set pose</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="n">poseType</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.removeSkeletalConstraints"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.removeSkeletalConstraints">[docs]</a> <span class="k">def</span> <span class="nf">removeSkeletalConstraints</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method removes any constraints on the joints. This tends to get called by removing rigging.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the joints created by this module and remove the constraints</span> + <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + + <span class="c1"># create mover name</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span> + <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.cleanUpRigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.cleanUpRigPose">[docs]</a> <span class="k">def</span> <span class="nf">cleanUpRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method hides the joint movers and unconstrains the joints from the movers after setting a rig pose.</span> + +<span class="sd"> """</span> + + <span class="c1"># show the proxy geo</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span> + <span class="k">if</span> <span class="n">node</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_proxy_geo"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> <span class="o">==</span> <span class="s2">"mesh"</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">parent</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">parent</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># unlock mover group for this module and make invisible</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp.v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp.v"</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp.v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># get the joints created by this module and remove the constraints</span> + <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span> + + <span class="c1"># create mover name</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span> + <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.updateRigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updateRigPose">[docs]</a> <span class="k">def</span> <span class="nf">updateRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">slider</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method updates what the stored rig pose is for a module. The default rig pose tends to be zeroed out</span> +<span class="sd"> rotations, but this function can essentially update what the max value on the rig pose slider sets the pose to.</span> + +<span class="sd"> :param slider: The rig pose slider where the min is the current model pose and the max is the rig pose.</span> + +<span class="sd"> """</span> + + <span class="c1"># get network node</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + + <span class="c1"># get pose data off networkNode</span> + <span class="n">originalData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".rigPose"</span><span class="p">))</span> + <span class="n">newPose</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">originalData</span><span class="p">:</span> + <span class="n">moverData</span> <span class="o">=</span> <span class="p">{}</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"mover"</span><span class="p">)</span> + <span class="n">moverData</span><span class="p">[</span><span class="s2">"mover"</span><span class="p">]</span> <span class="o">=</span> <span class="n">mover</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span><span class="p">):</span> + <span class="n">translate</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".translate"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">rotate</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".rotate"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="n">moverData</span><span class="p">[</span><span class="s2">"translate"</span><span class="p">]</span> <span class="o">=</span> <span class="n">translate</span> + <span class="n">moverData</span><span class="p">[</span><span class="s2">"rotate"</span><span class="p">]</span> <span class="o">=</span> <span class="n">rotate</span> + <span class="n">newPose</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moverData</span><span class="p">)</span> + + <span class="n">jsonString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">newPose</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".rigPose"</span><span class="p">,</span> <span class="n">jsonString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + <span class="n">slider</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + <span class="n">slider</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.resetRigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetRigPose">[docs]</a> <span class="k">def</span> <span class="nf">resetRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method resets the module rig pose to be the default (zeroed rotations).</span> + +<span class="sd"> """</span> + + <span class="c1"># get the network node</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + + <span class="c1"># remove the rigPose attribute on the networkNode</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">"rigPose"</span><span class="p">)</span> + + <span class="c1"># recreate rig pose node with defaults</span> + <span class="bp">self</span><span class="o">.</span><span class="n">getReferencePose</span><span class="p">(</span><span class="s2">"rigPose"</span><span class="p">)</span> + + <span class="c1"># set slider</span> + <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.resetRigPose_Part"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetRigPose_Part">[docs]</a> <span class="k">def</span> <span class="nf">resetRigPose_Part</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">part</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method resets the given joint (part) rig pose to be zeroed rotations. This is for the part slider on</span> +<span class="sd"> the rig pose UI in the advanced section.</span> + +<span class="sd"> :param part: The given joint name slider.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the networkNode</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + + <span class="c1"># get the poseData</span> + <span class="n">poseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".rigPose"</span><span class="p">))</span> + + <span class="c1"># find our part in the pose data</span> + <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">poseData</span><span class="p">:</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"mover"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">mover</span> <span class="o">==</span> <span class="n">part</span><span class="p">:</span> + <span class="n">rotate</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"rotate"</span><span class="p">)</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".rotate"</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"double3"</span><span class="p">)</span> + <span class="n">data</span><span class="p">[</span><span class="s2">"rotate"</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.getReferencePose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.getReferencePose">[docs]</a> <span class="k">def</span> <span class="nf">getReferencePose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">poseType</span><span class="p">,</span> <span class="n">zeroPose</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method gets the model pose or the rig pose (depending on poseType) and stores that data for the movers.</span> + +<span class="sd"> :param poseType: Whether or not to get the model pose or rig pose.</span> +<span class="sd"> :param zeroPose: Whether or not the default rig pose should be set to zeroed rotations.</span> + +<span class="sd"> """</span> + + <span class="c1"># get movers</span> + <span class="n">jointMovers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span> + + <span class="c1"># separate mover lists</span> + <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="c1"># get the network node</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + + <span class="c1"># if rigPose already exists, then do not set values</span> + <span class="k">if</span> <span class="n">poseType</span> <span class="o">==</span> <span class="s2">"rigPose"</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">):</span> + <span class="k">return</span> + + <span class="c1"># create the pose data attr if needed</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="n">poseType</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span> + + <span class="c1"># create reference pose data dict</span> + <span class="n">poseData</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># loop through each mover, getting the translate and rotate values, creating an attribute on the network node</span> + <span class="c1"># to store those values</span> + <span class="k">for</span> <span class="n">moverList</span> <span class="ow">in</span> <span class="p">[</span><span class="n">globalMovers</span><span class="p">,</span> <span class="n">offsetMovers</span><span class="p">]:</span> + <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">moverList</span><span class="p">:</span> + <span class="n">moverData</span> <span class="o">=</span> <span class="p">{}</span> + <span class="n">moverData</span><span class="p">[</span><span class="s2">"mover"</span><span class="p">]</span> <span class="o">=</span> <span class="n">mover</span> + + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">"translate"</span><span class="p">,</span> <span class="s2">"rotate"</span><span class="p">]:</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">zeroPose</span><span class="p">:</span> + <span class="k">if</span> <span class="n">poseType</span> <span class="o">==</span> <span class="s2">"rigPose"</span><span class="p">:</span> + <span class="k">if</span> <span class="n">attr</span> <span class="o">==</span> <span class="s2">"rotate"</span><span class="p">:</span> + <span class="n">value</span> <span class="o">=</span> <span class="p">(</span><span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)</span> + + <span class="c1"># add the data to the list</span> + <span class="n">moverData</span><span class="p">[</span><span class="n">attr</span><span class="p">]</span> <span class="o">=</span> <span class="n">value</span> + + <span class="c1"># add mover data to the pose data list</span> + <span class="n">poseData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moverData</span><span class="p">)</span> + + <span class="c1"># dump the pose data list onto the poseType attribute</span> + <span class="n">jsonString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">poseData</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">,</span> <span class="n">jsonString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"string"</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.setReferencePose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setReferencePose">[docs]</a> <span class="k">def</span> <span class="nf">setReferencePose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">poseType</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method gets the data for the given pose type (rig or model) and sets the movers with those values.</span> + +<span class="sd"> :param poseType: Whether to set the model pose or the rig pose on the movers.</span> + +<span class="sd"> """</span> + + <span class="c1"># get the network node</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + + <span class="c1"># get the pose data from the attribute</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">):</span> + <span class="n">poseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">))</span> + + <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">poseData</span><span class="p">:</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"mover"</span><span class="p">)</span> + <span class="n">translate</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"translate"</span><span class="p">)</span> + <span class="n">rotate</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"rotate"</span><span class="p">)</span> + + <span class="c1"># if the mover exists, set the values</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span><span class="p">):</span> + + <span class="c1"># set translations</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">translate</span><span class="p">)):</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".translateX"</span><span class="p">,</span> <span class="n">translate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".translateY"</span><span class="p">,</span> <span class="n">translate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".translateZ"</span><span class="p">,</span> <span class="n">translate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># set rotations</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">rotate</span><span class="p">)):</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".rotateX"</span><span class="p">,</span> <span class="n">rotate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".rotateY"</span><span class="p">,</span> <span class="n">rotate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".rotateZ"</span><span class="p">,</span> <span class="n">rotate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.setReferencePoseSlider"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setReferencePoseSlider">[docs]</a> <span class="k">def</span> <span class="nf">setReferencePoseSlider</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method takes the slider value of a given part and then calls on setPosePercentage, which will then find</span> +<span class="sd"> the values of the model pose and the rig pose and figure out based on the slider percentage what values to</span> +<span class="sd"> set on the mover.</span> + +<span class="sd"> :param part: the joint mover which the slider is controlling.</span> +<span class="sd"> :param args: the values from the slider</span> + +<span class="sd"> """</span> + + <span class="n">percent</span> <span class="o">=</span> <span class="nb">float</span><span class="p">(</span><span class="n">args</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> <span class="o">*</span> <span class="o">.</span><span class="mi">01</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setPosePercentage</span><span class="p">(</span><span class="n">percent</span><span class="p">,</span> <span class="n">part</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.setPosePercentage"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setPosePercentage">[docs]</a> <span class="k">def</span> <span class="nf">setPosePercentage</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">percent</span><span class="p">,</span> <span class="n">part</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method takes the percent from setReferencePoseSlider, gets the values of the model pose and rig pose</span> +<span class="sd"> for the given part, then calls on setPosePercentage_Part to find and set the values on the mover that is</span> +<span class="sd"> the percentage between model and rig pose.</span> + +<span class="sd"> Example: If the model pose is a value of 10 and the rig pose is a value of 0, and the slider is at .5, then</span> +<span class="sd"> the value to set is 5. (But this is done and found per attribute)</span> + +<span class="sd"> :param percent: What percent of model and rig pose to set.</span> +<span class="sd"> :param part: What joint mover to set the values on.</span> + +<span class="sd"> """</span> + + <span class="c1"># get network node</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + + <span class="c1"># get reference pose attributes</span> + <span class="n">modelPoseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".modelPose"</span><span class="p">))</span> + <span class="n">rigPoseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".rigPose"</span><span class="p">))</span> + + <span class="c1"># get the data for each mover</span> + <span class="k">for</span> <span class="n">poseData</span> <span class="ow">in</span> <span class="n">modelPoseData</span><span class="p">:</span> + + <span class="n">mover</span> <span class="o">=</span> <span class="n">poseData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"mover"</span><span class="p">)</span> + <span class="n">translate</span> <span class="o">=</span> <span class="n">poseData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"translate"</span><span class="p">)</span> + <span class="n">rotate</span> <span class="o">=</span> <span class="n">poseData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"rotate"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">part</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">if</span> <span class="n">part</span> <span class="o">==</span> <span class="n">mover</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setPosePercentage_Part</span><span class="p">(</span><span class="n">percent</span><span class="p">,</span> <span class="n">mover</span><span class="p">,</span> <span class="n">modelPoseData</span><span class="p">,</span> <span class="n">rigPoseData</span><span class="p">,</span> <span class="n">poseData</span><span class="p">,</span> <span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setPosePercentage_Part</span><span class="p">(</span><span class="n">percent</span><span class="p">,</span> <span class="n">mover</span><span class="p">,</span> <span class="n">modelPoseData</span><span class="p">,</span> <span class="n">rigPoseData</span><span class="p">,</span> <span class="n">poseData</span><span class="p">,</span> <span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.setPosePercentage_Part"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setPosePercentage_Part">[docs]</a> <span class="k">def</span> <span class="nf">setPosePercentage_Part</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">percent</span><span class="p">,</span> <span class="n">mover</span><span class="p">,</span> <span class="n">modelPoseData</span><span class="p">,</span> <span class="n">rigPoseData</span><span class="p">,</span> <span class="n">poseData</span><span class="p">,</span> <span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method takes the data from setPosePercentage and figures out what values to set on the given part (mover).</span> + +<span class="sd"> Example: If the model pose is a value of 10 and the rig pose is a value of 0, and the slider is at .5, then</span> +<span class="sd"> the value to set is 5. (But this is done and found per attribute)</span> + +<span class="sd"> :param percent: the percent value of the slider. What percentage of the model and rig pose to use.</span> +<span class="sd"> :param mover: the mover to set the values on.</span> +<span class="sd"> :param modelPoseData: all of the data for the model pose for this mover.</span> +<span class="sd"> :param rigPoseData: all of the data for the rig pose for this mover.</span> +<span class="sd"> :param poseData: a list which includes the mover and its translate and rotate values.</span> +<span class="sd"> :param translate: the translate values for the model pose</span> +<span class="sd"> :param rotate: the rotate values for the model pose</span> + +<span class="sd"> """</span> + + <span class="c1"># get the index of this entry in the rigPoseData list</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">modelPoseData</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="n">poseData</span><span class="p">)</span> + + <span class="c1"># get the corresponding rig pose data</span> + <span class="n">rigData</span> <span class="o">=</span> <span class="n">rigPoseData</span><span class="p">[</span><span class="n">index</span><span class="p">]</span> + <span class="n">rigTranslate</span> <span class="o">=</span> <span class="n">rigData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"translate"</span><span class="p">)</span> + <span class="n">rigRotate</span> <span class="o">=</span> <span class="n">rigData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">"rotate"</span><span class="p">)</span> + + <span class="c1"># find percentile between model and rig pose to set on each attribute</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">translate</span><span class="p">)):</span> + <span class="n">valueToSet</span> <span class="o">=</span> <span class="n">mathUtils</span><span class="o">.</span><span class="n">returnPercentile</span><span class="p">([</span><span class="n">translate</span><span class="p">[</span><span class="n">i</span><span class="p">],</span> <span class="n">rigTranslate</span><span class="p">[</span><span class="n">i</span><span class="p">]],</span> <span class="n">percent</span><span class="p">)</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".translateX"</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".translateY"</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".translateZ"</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">rotate</span><span class="p">)):</span> + <span class="n">valueToSet</span> <span class="o">=</span> <span class="n">mathUtils</span><span class="o">.</span><span class="n">returnPercentile</span><span class="p">([</span><span class="n">rotate</span><span class="p">[</span><span class="n">i</span><span class="p">],</span> <span class="n">rigRotate</span><span class="p">[</span><span class="n">i</span><span class="p">]],</span> <span class="n">percent</span><span class="p">)</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".rotateX"</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".rotateY"</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span> + <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">".rotateZ"</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.createRigPoseSliderForJoint"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint">[docs]</a> <span class="k">def</span> <span class="nf">createRigPoseSliderForJoint</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">joint</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method creates the rig pose slider widget for the given joint. (This shows up in the advanced section of</span> +<span class="sd"> the rig pose UI)</span> + +<span class="sd"> :param joint: The joint that the slider will control.</span> + +<span class="sd"> """</span> + + <span class="c1"># load stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="c1"># create mover name</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + + <span class="n">jointName</span> <span class="o">=</span> <span class="n">joint</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">"_mover"</span><span class="p">):</span> + <span class="n">jointName</span> <span class="o">=</span> <span class="n">joint</span> + + <span class="k">else</span><span class="p">:</span> + + <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span> + <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">jointName</span> <span class="o">=</span> <span class="n">jointName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span> + + <span class="n">jointName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">jointName</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">jointName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">jointName</span> + + <span class="c1"># create a master vertical layout</span> + <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">mainLayout</span><span class="p">)</span> + + <span class="c1"># create a label for the joint</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">jointLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">":"</span><span class="p">)</span> + <span class="n">jointLabel</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">jointLabel</span><span class="p">)</span> + + <span class="c1"># create layout for slider/button</span> + <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">layout</span><span class="p">)</span> + + <span class="c1"># create slider for joint</span> + <span class="n">slider</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSlider</span><span class="p">()</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">slider</span><span class="p">)</span> + <span class="n">slider</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">"name"</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span> + <span class="n">slider</span><span class="o">.</span><span class="n">setOrientation</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">Horizontal</span><span class="p">)</span> + <span class="n">slider</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span> + <span class="n">slider</span><span class="o">.</span><span class="n">setSingleStep</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + <span class="n">slider</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setReferencePoseSlider</span><span class="p">,</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">"_mover"</span><span class="p">))</span> + <span class="n">slider</span><span class="o">.</span><span class="n">setTracking</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">slider</span><span class="o">.</span><span class="n">setValue</span><span class="p">)</span> + + <span class="c1"># create reset button</span> + <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Reset"</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">70</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">70</span><span class="p">)</span> + <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigPose_Part</span><span class="p">,</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">"_mover"</span><span class="p">))</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.updateBoneCount"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updateBoneCount">[docs]</a> <span class="k">def</span> <span class="nf">updateBoneCount</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method looks at the create bones attribute of the module and gets the number of bones in that list</span> +<span class="sd"> and appends it onto the total bone count for the bone counter interface.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_BoneCounterWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">boneCounterInst</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">boneCounterInst</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.toggleShapeVis"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.toggleShapeVis">[docs]</a> <span class="k">def</span> <span class="nf">toggleShapeVis</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">transform</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method finds the shapes for the passed in transform and toggles the visibility based on the value.</span> + +<span class="sd"> :param transform: the transform to get the shape nodes from.</span> +<span class="sd"> :param value: whether to show or hide the shape nodes.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">transform</span><span class="p">):</span> + <span class="n">shape</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">transform</span><span class="p">,</span> <span class="n">shapes</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">shape</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">value</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.selectionScriptJob_animUI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI">[docs]</a> <span class="k">def</span> <span class="nf">selectionScriptJob_animUI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">buttonData</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is called from a scriptjob anytime a selection is changed. It's sole purpose it to update the button</span> +<span class="sd"> color on the anim picker to show if a control is selected or not.</span> + +<span class="sd"> :param buttonData: pairings of button/control/brush. brush is the original color of the button.</span> + +<span class="sd"> """</span> + + <span class="n">selection</span> <span class="o">=</span> <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"ls -sl;"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">selection</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">selection</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">buttonData</span><span class="p">:</span> + <span class="n">control</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="n">button</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">brushColor</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span> + <span class="n">button</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">setColor</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">white</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">update</span><span class="p">()</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">button</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">setColor</span><span class="p">(</span><span class="n">brushColor</span><span class="p">)</span> + <span class="n">button</span><span class="o">.</span><span class="n">update</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.importFBX_pre"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.importFBX_pre">[docs]</a> <span class="k">def</span> <span class="nf">importFBX_pre</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">importMethod</span><span class="p">,</span> <span class="n">character</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method runs before an fbx is imported onto the control rig. It cuts any keys on the controls and zeroes</span> +<span class="sd"> the controls out before importing the fbx (which is called in the derived module class)</span> + +<span class="sd"> :param importMethod: Whether or not the FBX is getting imported as FK, IK, Both, or None</span> +<span class="sd"> :param character: The namespace of the rig.</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">importMethod</span> <span class="o">!=</span> <span class="s2">"None"</span><span class="p">:</span> + <span class="n">controls</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getControls</span><span class="p">()</span> + + <span class="k">for</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">controls</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">cutKey</span><span class="p">(</span><span class="n">character</span> <span class="o">+</span> <span class="s2">":"</span> <span class="o">+</span> <span class="n">control</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">resetRigControls</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.importFBX"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.importFBX">[docs]</a> <span class="k">def</span> <span class="nf">importFBX</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">importMethod</span><span class="p">,</span> <span class="n">character</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method is implemented in the derived module class and defines how mocap is imported onto the rig controls.</span> + +<span class="sd"> :param importMethod: Whether or not the FBX is getting imported as FK, IK, Both, or None</span> +<span class="sd"> :param character: The namespace of the rig.</span> + +<span class="sd"> """</span> + + <span class="k">pass</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.resetRigControls"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetRigControls">[docs]</a> <span class="k">def</span> <span class="nf">resetRigControls</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">resetAll</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method zeroes out control attributes. If resetAll is true, then it will zero out all rig controls for</span> +<span class="sd"> the module. Otherwise, it will only zero out the selected controls of the module.</span> + +<span class="sd"> :param resetAll: Whether or not to reset only the selected controls or all controls of the module.</span> + +<span class="sd"> """</span> + + <span class="c1"># get namespace</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnRigNetworkNode</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parent"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">resetAll</span><span class="p">:</span> + + <span class="c1"># list any attributes on the network node that contain "controls"</span> + <span class="n">controls</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">st</span><span class="o">=</span><span class="s2">"*Controls"</span><span class="p">)</span> + <span class="c1"># get that data on that attr</span> + <span class="k">for</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">controls</span><span class="p">:</span> + <span class="n">data</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">control</span><span class="p">))</span> + + <span class="c1"># reset the attr on each control</span> + <span class="n">nonZeroAttrs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"scale"</span><span class="p">,</span> <span class="s2">"globalScale"</span><span class="p">,</span> <span class="s2">"scaleX"</span><span class="p">,</span> <span class="s2">"scaleY"</span><span class="p">,</span> <span class="s2">"scaleZ"</span><span class="p">]</span> + + <span class="k">try</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="s2">":"</span> <span class="o">+</span> <span class="n">each</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="k">if</span> <span class="n">attr</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">nonZeroAttrs</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="s2">":"</span> <span class="o">+</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="s2">":"</span> <span class="o">+</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">"skipped "</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">control</span><span class="p">)</span> <span class="o">+</span> <span class="s2">". No valid controls found to reset."</span><span class="p">)</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">resetAll</span><span class="p">:</span> + <span class="n">nonZeroAttrs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"scale"</span><span class="p">,</span> <span class="s2">"globalScale"</span><span class="p">,</span> <span class="s2">"scaleX"</span><span class="p">,</span> <span class="s2">"scaleY"</span><span class="p">,</span> <span class="s2">"scaleZ"</span><span class="p">]</span> + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="k">if</span> <span class="n">attr</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">nonZeroAttrs</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.getControls"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.getControls">[docs]</a> <span class="k">def</span> <span class="nf">getControls</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method returns a list of all the rig controls of the module.</span> + +<span class="sd"> :return: List of all rig controls in the module.</span> + +<span class="sd"> """</span> + + <span class="c1"># get namespace</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnRigNetworkNode</span> + <span class="k">if</span> <span class="n">networkNode</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">winParent</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span> + <span class="n">win</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">DialogMessage</span><span class="p">(</span><span class="s2">"Error"</span><span class="p">,</span> <span class="s2">"This function does not work without a namespace."</span><span class="p">,</span> <span class="p">[],</span> <span class="mi">0</span><span class="p">,</span> + <span class="n">winParent</span><span class="p">)</span> + <span class="n">win</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + <span class="k">return</span> <span class="kc">None</span> + + <span class="c1"># list any attributes on the network node that contain "controls"</span> + <span class="n">controls</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">st</span><span class="o">=</span><span class="s2">"*Controls"</span><span class="p">)</span> + + <span class="n">returnControls</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get that data on that attr</span> + <span class="k">for</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">controls</span><span class="p">:</span> + <span class="n">data</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">control</span><span class="p">))</span> + + <span class="c1"># reset the attr on each control</span> + <span class="k">if</span> <span class="n">data</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span> + <span class="n">returnControls</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">returnControls</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_RigModule.selectRigControls"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.selectRigControls">[docs]</a> <span class="k">def</span> <span class="nf">selectRigControls</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method calls on getControls to return a list of the controls and the selects them.</span> + +<span class="sd"> """</span> + + <span class="n">controls</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getControls</span><span class="p">()</span> + + <span class="c1"># get namespace</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnRigNetworkNode</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".parent"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">controls</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="s2">":"</span> <span class="o">+</span> <span class="n">control</span><span class="p">,</span> <span class="n">add</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># PROPERTIES</span> + <span class="nd">@property</span> + <span class="k">def</span> <span class="nf">getModules</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method finds the main "character" module that has connections to all of the rig modules</span> + +<span class="sd"> :return: returns the character node.</span> + +<span class="sd"> """</span> + + <span class="n">modules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">module</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"rigModules"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="k">return</span> <span class="n">module</span> + + <span class="nd">@property</span> + <span class="k">def</span> <span class="nf">getAllModules</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method finds all connected rig modules to the main character network node.</span> + +<span class="sd"> :return: returns a list of the rig modules</span> + +<span class="sd"> """</span> + + <span class="n">modules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + <span class="n">returnMods</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">module</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"parent"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">returnMods</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">module</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">returnMods</span> + + <span class="nd">@property</span> + <span class="k">def</span> <span class="nf">returnNetworkNode</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method returns the module's own network node.</span> + +<span class="sd"> :return: the modules network node</span> + +<span class="sd"> """</span> + + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"moduleName"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> <span class="o">==</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">:</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="n">node</span> + + <span class="k">return</span> <span class="n">networkNode</span> + + <span class="nd">@property</span> + <span class="k">def</span> <span class="nf">returnRigNetworkNode</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method returns the module's own network node using the namespace on the main character</span> +<span class="sd"> network node. This is so that if there are multiple characters in a scene, we know which</span> +<span class="sd"> network node for which character we are trying to return.</span> + +<span class="sd"> :return: returns this module's network node in a scene with references.</span> + +<span class="sd"> """</span> + <span class="n">modules</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"moduleName"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> <span class="o">==</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">:</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".parent"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">):</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".namespace"</span><span class="p">)</span> <span class="o">==</span> <span class="bp">self</span><span class="o">.</span><span class="n">namespace</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">":"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]:</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="n">node</span> + <span class="k">return</span> <span class="n">networkNode</span> + <span class="k">else</span><span class="p">:</span> + <span class="k">return</span> <span class="kc">None</span> + + <span class="nd">@property</span> + <span class="k">def</span> <span class="nf">returnClassObject</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="k">return</span> <span class="bp">self</span> + + <span class="nd">@property</span> + <span class="k">def</span> <span class="nf">returnCreatedJoints</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method loops through the Created Bones attribute on its network node and returns a list of the</span> +<span class="sd"> joints it will create given the current module settings.</span> + +<span class="sd"> :return: A list of the created bones of the module.</span> + +<span class="sd"> """</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + + <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + <span class="n">createdJoints</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">createdJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">createdJoints</span> + + <span class="nd">@property</span> + <span class="k">def</span> <span class="nf">returnJointMovers</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method finds and returns all joint movers for the module.</span> + +<span class="sd"> :return: a list of all global movers, offset movers, and geo movers for the module.</span> + +<span class="sd"> """</span> + + <span class="n">name</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> + + <span class="c1"># select global movers</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"*_mover"</span><span class="p">)</span> + <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># select offset movers</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"*_mover_offset"</span><span class="p">)</span> + <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># mesh movers</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">"*_mover_geo"</span><span class="p">)</span> + <span class="n">geoMovers</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">return</span> <span class="p">[</span><span class="n">globalMovers</span><span class="p">,</span> <span class="n">offsetMovers</span><span class="p">,</span> <span class="n">geoMovers</span><span class="p">]</span> + + <span class="nd">@property</span> + <span class="k">def</span> <span class="nf">returnMirrorModuleInst</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method finds and returns the instance of a module's mirror module.</span> + +<span class="sd"> :return: a pointer in memory to the instance of the mirror module.</span> + +<span class="sd"> """</span> + + <span class="c1"># get network node</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">mirrorModule</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".mirrorModule"</span><span class="p">)</span> + + <span class="c1"># find instance through rig UI inst</span> + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="n">networkNode</span> <span class="o">=</span> <span class="n">inst</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">moduleName</span> <span class="o">==</span> <span class="n">mirrorModule</span><span class="p">:</span> + <span class="k">return</span> <span class="n">inst</span> + + <span class="nd">@property</span> + <span class="k">def</span> <span class="nf">returnPrefixSuffix</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> This method splits our module name by the base name and returns the prefix and suffix.</span> + +<span class="sd"> :return: the user-defined prefix and suffix found by splitting the module name by the base name.</span> + +<span class="sd"> """</span> + + <span class="n">prefix</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="kc">None</span> + + <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + <span class="n">splitName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span> + <span class="k">if</span> <span class="n">splitName</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">splitName</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">splitName</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="n">splitName</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="k">return</span> <span class="p">[</span><span class="n">prefix</span><span class="p">,</span> <span class="n">suffix</span><span class="p">]</span></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li 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\ No newline at end of file diff --git a/Documentation/build/_modules/System/utils.html b/Documentation/build/_modules/System/utils.html new file mode 100644 index 0000000..70116d5 --- /dev/null +++ b/Documentation/build/_modules/System/utils.html @@ -0,0 +1,1255 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>System.utils — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" 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class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for System.utils</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> + +<span class="sd">########</span> +<span class="sd">Contents</span> +<span class="sd">########</span> + +<span class="sd">| **Node Traversal Utilities:**</span> +<span class="sd">| :func:`returnRigModules <System.utils.returnRigModules>`</span> +<span class="sd">| :func:`returnCharacterModule <System.utils.returnCharacterModule>`</span> +<span class="sd">| :func:`returnCharacterModules <System.utils.returnCharacterModules>`</span> +<span class="sd">| :func:`returnRigModuleTypes <System.utils.returnRigModuleTypes>`</span> +<span class="sd">| :func:`getViableParents <System.utils.getViableParents>`</span> +<span class="sd">| :func:`deleteChildren <System.utils.deleteChildren>`</span> +<span class="sd">| :func:`find_all_incoming <System.utils.find_all_incoming>`</span> +<span class="sd">|</span> +<span class="sd">| **Joint Mover Utilities:**</span> +<span class="sd">| :func:`findAndRenameOutlinerChildren <System.utils.findAndRenameOutlinerChildren>`</span> +<span class="sd">| :func:`findAssociatedMover <System.utils.findAssociatedMover>`</span> +<span class="sd">| :func:`findMoverNodeFromJointName <System.utils.findMoverNodeFromJointName>`</span> +<span class="sd">| :func:`findOffsetMoverFromName <System.utils.findOffsetMoverFromName>`</span> +<span class="sd">| :func:`findGlobalMoverFromName <System.utils.findGlobalMoverFromName>`</span> +<span class="sd">|</span> +<span class="sd">| **Mesh Utilities:**</span> +<span class="sd">| :func:`splitMesh <System.utils.splitMesh>`</span> +<span class="sd">| :func:`findAllSkinnableGeo <System.utils.findAllSkinnableGeo>`</span> +<span class="sd">| :func:`getLodData <System.utils.getLodData>`</span> +<span class="sd">| :func:`exportMesh <System.utils.exportMesh>`</span> +<span class="sd">| :func:`findExportMeshData <System.utils.findExportMeshData>`</span> +<span class="sd">|</span> +<span class="sd">| **Path Utilities:**</span> +<span class="sd">| :func:`win_path_convert <System.utils.win_path_convert>`</span> +<span class="sd">| :func:`returnFriendlyPath <System.utils.returnFriendlyPath>`</span> +<span class="sd">| :func:`returnNicePath <System.utils.returnNicePath>`</span> +<span class="sd">|</span> +<span class="sd">| **Misc. Utilities:**</span> +<span class="sd">| :func:`fitViewAndShade <System.utils.fitViewAndShade>`</span> +<span class="sd">| :func:`fitSelection <System.utils.fitSelection>`</span> +<span class="sd">| :func:`get_mobject <System.utils.get_mobject>`</span> +<span class="sd">| :func:`get_namespace <System.utils.get_namespace>`</span> +<span class="sd">| :func:`remove_namespace <System.utils.remove_namespace>`</span> +<span class="sd">|</span> +<span class="sd">|</span> + +<span class="sd">#########</span> +<span class="sd">Functions</span> +<span class="sd">#########</span> +<span class="sd">"""</span> + +<span class="kn">import</span> <span class="nn">json</span> +<span class="kn">import</span> <span class="nn">math</span> +<span class="kn">import</span> <span class="nn">os</span> +<span class="kn">import</span> <span class="nn">re</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span> +<span class="kn">from</span> <span class="nn">maya</span> <span class="k">import</span> <span class="n">OpenMaya</span><span class="p">,</span> <span class="n">OpenMayaAnim</span> + +<span class="kn">import</span> <span class="nn">interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtWidgets</span> + +<span class="c1"># maya 2016< maya2017> compatability</span> +<span class="k">try</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span> +<span class="k">except</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="returnRigModules"><a class="viewcode-back" href="../../utils.html#System.utils.returnRigModules">[docs]</a><span class="k">def</span> <span class="nf">returnRigModules</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Look for all network nodes in the scene. Return network nodes that have a .parent attribute.</span> + +<span class="sd"> :return: list of network nodes that have .parent attr, signifying an ART network node</span> +<span class="sd"> """</span> + + <span class="n">modules</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + + <span class="k">if</span> <span class="s2">"ART_Root_Module"</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span> + <span class="n">modules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"ART_Root_Module"</span><span class="p">)</span> + <span class="n">index</span> <span class="o">=</span> <span class="n">networkNodes</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="s2">"ART_Root_Module"</span><span class="p">)</span> + <span class="n">networkNodes</span><span class="o">.</span><span class="n">pop</span><span class="p">(</span><span class="n">index</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + <span class="k">if</span> <span class="s2">"parent"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">modules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">modules</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="returnCharacterModule"><a class="viewcode-back" href="../../utils.html#System.utils.returnCharacterModule">[docs]</a><span class="k">def</span> <span class="nf">returnCharacterModule</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Look for all network nodes in the scene. Return the main network node that all other ART network nodes</span> +<span class="sd"> connect to (also known as the character node)</span> + +<span class="sd"> :return: character node that stores character information.</span> +<span class="sd"> """</span> + + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + + <span class="k">if</span> <span class="s2">"parent"</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="k">return</span> <span class="n">node</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="returnCharacterModules"><a class="viewcode-back" href="../../utils.html#System.utils.returnCharacterModules">[docs]</a><span class="k">def</span> <span class="nf">returnCharacterModules</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Look for all network nodes in the scene. Return all character network nodes found.</span> + +<span class="sd"> :return: list of character network nodes which list details about the character.</span> +<span class="sd"> """</span> + + <span class="n">modules</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + + <span class="k">if</span> <span class="s2">"parent"</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">modules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">modules</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="returnRigModuleTypes"><a class="viewcode-back" href="../../utils.html#System.utils.returnRigModuleTypes">[docs]</a><span class="k">def</span> <span class="nf">returnRigModuleTypes</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Look for all network nodes in the scene. Get the moduleType attribute value for any valid nodes and</span> +<span class="sd"> append that to our list of modules to return, giving us a list of all of the types of modules our character</span> +<span class="sd"> has.</span> + +<span class="sd"> :return: list of the different types of modules in our scene (ART_Arm, ART_Leg, etc)</span> +<span class="sd"> """</span> + + <span class="n">modTypes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"network"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> + + <span class="k">if</span> <span class="s2">"parent"</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">modType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".moduleType"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">modType</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">modTypes</span><span class="p">:</span> + <span class="n">modTypes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">modType</span><span class="p">)</span> + + <span class="k">return</span> <span class="n">modTypes</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="getViableParents"><a class="viewcode-back" href="../../utils.html#System.utils.getViableParents">[docs]</a><span class="k">def</span> <span class="nf">getViableParents</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Look for all network nodes in the scene, and search for the Created_Bones attribute, which holds the names</span> +<span class="sd"> of the bones a particular module will create given its current settings. Add all created bones from all modules</span> +<span class="sd"> to a list to be returned.</span> + +<span class="sd"> :return: list of all the bone names created by the current modules in the scene.</span> +<span class="sd"> """</span> + + <span class="c1"># look through the node network and find created bone lists</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">returnRigModules</span><span class="p">()</span> + + <span class="n">bonesList</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">):</span> + <span class="n">bonesList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">))</span> + + <span class="c1"># now we have a long string of all of the created bones. we need to split them up into individual items</span> + <span class="n">parents</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bonesList</span><span class="p">:</span> + <span class="n">bones</span> <span class="o">=</span> <span class="n">bone</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="nb">reversed</span><span class="p">(</span><span class="n">bones</span><span class="p">):</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">parents</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="c1"># once done, add each one to the comboBox</span> + <span class="k">return</span> <span class="n">parents</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="findMoverNodeFromJointName"><a class="viewcode-back" href="../../utils.html#System.utils.findMoverNodeFromJointName">[docs]</a><span class="k">def</span> <span class="nf">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">jointName</span><span class="p">,</span> <span class="n">offsetMover</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">globalMover</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Look for the passed in joint name in the Created_Bones attribute of all network nodes in the scene.</span> +<span class="sd"> Once found, find the joint's associated offset or global mover.</span> + +<span class="sd"> :param networkNodes: list of network nodes to search for jointName in Created_Bones attribute</span> +<span class="sd"> :param jointName: name of joint whose mover (offset or global) we are trying to find</span> +<span class="sd"> :param offsetMover: Whether to return the offset mover</span> +<span class="sd"> :param globalMover: Whether to return the global mover</span> +<span class="sd"> :return: the name of the associated joint mover for the given joint</span> +<span class="sd"> """</span> + + <span class="c1"># take the passed in list, and if there is a created_Bones attribute, search it for the jointName</span> + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span> + <span class="n">boneList</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">):</span> + <span class="n">boneList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">))</span> + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">boneList</span><span class="p">:</span> + <span class="n">splitBones</span> <span class="o">=</span> <span class="n">bone</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">splitBones</span><span class="p">:</span> + <span class="k">if</span> <span class="n">joint</span> <span class="o">==</span> <span class="n">jointName</span><span class="p">:</span> + <span class="c1"># get the module name and module class</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">moduleClass</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".moduleType"</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">node</span> <span class="o">!=</span> <span class="s2">"ART_Root_Module"</span><span class="p">:</span> + <span class="n">basename</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">basename</span> <span class="o">=</span> <span class="n">moduleName</span> + + <span class="c1"># start building up the mover name we need and return it</span> + <span class="k">if</span> <span class="n">offsetMover</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">=</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span> + <span class="k">if</span> <span class="n">globalMover</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">=</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">"_mover"</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span> + <span class="k">return</span> <span class="n">moverName</span> + + <span class="k">else</span><span class="p">:</span> + <span class="k">if</span> <span class="n">offsetMover</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">=</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">"_mover_offset"</span> + <span class="k">if</span> <span class="n">globalMover</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">=</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">"_mover"</span> + + <span class="c1"># comparing basename and moduleName, get prefix and suffix</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">basename</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">basename</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + + <span class="c1"># make sure not partitioning on an empty separator</span> + <span class="k">if</span> <span class="n">prefix</span> <span class="o">==</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="s2">"&&"</span> + <span class="k">if</span> <span class="n">suffix</span> <span class="o">==</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="s2">"$$"</span> + + <span class="n">noPrefix</span> <span class="o">=</span> <span class="n">jointName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">prefix</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">if</span> <span class="n">noPrefix</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">=</span> <span class="n">noPrefix</span> + <span class="n">noSuffix</span> <span class="o">=</span> <span class="n">moverName</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="n">suffix</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">noSuffix</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">=</span> <span class="n">noSuffix</span> + + <span class="c1"># construct mover name.</span> + <span class="k">if</span> <span class="n">offsetMover</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">=</span> <span class="n">moduleName</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">moverName</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span> + <span class="k">if</span> <span class="n">moverName</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_mover"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">return</span> <span class="n">moverName</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">+=</span> <span class="s2">"_mover_offset"</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span> + <span class="k">return</span> <span class="n">moverName</span> + + <span class="k">if</span> <span class="n">globalMover</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">=</span> <span class="n">moduleName</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">moverName</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span> + <span class="k">if</span> <span class="n">moverName</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"_mover"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">return</span> <span class="n">moverName</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">moverName</span> <span class="o">+=</span> <span class="s2">"_mover"</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span> + <span class="k">return</span> <span class="n">moverName</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="findOffsetMoverFromName"><a class="viewcode-back" href="../../utils.html#System.utils.findOffsetMoverFromName">[docs]</a><span class="k">def</span> <span class="nf">findOffsetMoverFromName</span><span class="p">(</span><span class="n">name</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Find the top-most offset mover of a given module and return it.</span> + +<span class="sd"> :param name: name of the module whose top-most offset mover we wish to find.</span> +<span class="sd"> :return: name of the offset mover of given module name.</span> +<span class="sd"> """</span> + + <span class="n">grp</span> <span class="o">=</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">grp</span><span class="p">):</span> + <span class="n">topLevelGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">grp</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">globalMover</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"transform"</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">offsetMover</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">globalMover</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"transform"</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">offsetMover</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">return</span> <span class="n">offsetMover</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="findGlobalMoverFromName"><a class="viewcode-back" href="../../utils.html#System.utils.findGlobalMoverFromName">[docs]</a><span class="k">def</span> <span class="nf">findGlobalMoverFromName</span><span class="p">(</span><span class="n">name</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Find the top-most global mover of a given module and return it.</span> + +<span class="sd"> :param name: name of the module whose top-most global mover we wish to find.</span> +<span class="sd"> :return: name of the global mover of given module name.</span> +<span class="sd"> """</span> + + <span class="n">grp</span> <span class="o">=</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">"_mover_grp"</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">grp</span><span class="p">):</span> + <span class="n">topLevelGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">grp</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">if</span> <span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"mover"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"offset"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"grp"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">return</span> <span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">globalMover</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"transform"</span><span class="p">)</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">return</span> <span class="n">globalMover</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">globalMover</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"transform"</span><span class="p">)</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">return</span> <span class="n">globalMover</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="fitViewAndShade"><a class="viewcode-back" href="../../utils.html#System.utils.fitViewAndShade">[docs]</a><span class="k">def</span> <span class="nf">fitViewAndShade</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Focus the camera on what is in the scene, fitting it to the view, then turn on shaded mode.</span> +<span class="sd"> """</span> + + <span class="c1"># clear selection and fit view</span> + <span class="n">previousSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">viewFit</span><span class="p">()</span> + <span class="n">panels</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getPanel</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">'modelPanel'</span><span class="p">)</span> + + <span class="c1"># turn on smooth shading</span> + <span class="k">for</span> <span class="n">panel</span> <span class="ow">in</span> <span class="n">panels</span><span class="p">:</span> + <span class="n">editor</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">modelPanel</span><span class="p">(</span><span class="n">panel</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">modelEditor</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">modelEditor</span><span class="p">(</span><span class="n">editor</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">displayAppearance</span><span class="o">=</span><span class="s2">"smoothShaded"</span><span class="p">,</span> <span class="n">backfaceCulling</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">previousSelection</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">previousSelection</span><span class="p">)</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="fitSelection"><a class="viewcode-back" href="../../utils.html#System.utils.fitSelection">[docs]</a><span class="k">def</span> <span class="nf">fitSelection</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Frame the camera up on the current selection.</span> +<span class="sd"> """</span> + + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FrameSelected;"</span><span class="p">)</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"fitPanel -selected;"</span><span class="p">)</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="findAndRenameOutlinerChildren"><a class="viewcode-back" href="../../utils.html#System.utils.findAndRenameOutlinerChildren">[docs]</a><span class="k">def</span> <span class="nf">findAndRenameOutlinerChildren</span><span class="p">(</span><span class="n">widgetItem</span><span class="p">,</span> <span class="n">partitionName</span><span class="p">,</span> <span class="n">newName</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Find all child widgets of the passed in widgetItem and set their text to the new module name. Usually invoked</span> +<span class="sd"> when a user wants to change the module name.</span> + +<span class="sd"> :param widgetItem: widget to search and replace the names of the children widgets</span> +<span class="sd"> :param partitionName: the original module name</span> +<span class="sd"> :param newName: the new module name</span> +<span class="sd"> """</span> + + <span class="n">children</span> <span class="o">=</span> <span class="n">widgetItem</span><span class="o">.</span><span class="n">childCount</span><span class="p">()</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">children</span><span class="p">):</span> + <span class="n">child</span> <span class="o">=</span> <span class="n">widgetItem</span><span class="o">.</span><span class="n">child</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">partitionName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">child</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">newName</span> <span class="o">+</span> <span class="n">mover</span><span class="p">)</span> + <span class="n">findAndRenameOutlinerChildren</span><span class="p">(</span><span class="n">child</span><span class="p">,</span> <span class="n">partitionName</span><span class="p">,</span> <span class="n">newName</span><span class="p">)</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="deleteChildren"><a class="viewcode-back" href="../../utils.html#System.utils.deleteChildren">[docs]</a><span class="k">def</span> <span class="nf">deleteChildren</span><span class="p">(</span><span class="n">node</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Delete all children of the passed in transform node.</span> + +<span class="sd"> :param node: node whose children we want to delete.</span> +<span class="sd"> """</span> + + <span class="n">relatives</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">relatives</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">relatives</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="s2">"transform"</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">each</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">each</span><span class="p">)</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="findAssociatedMover"><a class="viewcode-back" href="../../utils.html#System.utils.findAssociatedMover">[docs]</a><span class="k">def</span> <span class="nf">findAssociatedMover</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">module</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Find the global mover associated with the passed in joint and the passed in network node. Usually invoked from</span> +<span class="sd"> riggingUtils when creating a control from a joint mover.</span> + +<span class="sd"> :param joint: name of the joint whose associated mover you wish to find.</span> +<span class="sd"> :param module: name of the module the joint belongs to. Used to figure out if any prefixes or suffixes were used.</span> +<span class="sd"> :return: name of global mover</span> +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">module</span> <span class="o">==</span> <span class="s2">"ART_Root_Module"</span><span class="p">:</span> + <span class="k">return</span> <span class="s2">"root_mover"</span> + + <span class="c1"># figure out the name</span> + <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".moduleName"</span><span class="p">)</span> + <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".baseName"</span><span class="p">)</span> + + <span class="n">moverName</span> <span class="o">=</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">"_mover"</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span> + <span class="k">return</span> <span class="n">moverName</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># find prefix/suffix if available</span> + <span class="n">prefix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">suffix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="k">if</span> <span class="n">prefix</span> <span class="o">==</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">prefixSeparator</span> <span class="o">=</span> <span class="s2">" "</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">prefixSeparator</span> <span class="o">=</span> <span class="n">prefix</span> + + <span class="k">if</span> <span class="n">suffix</span> <span class="o">==</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">suffixSeparator</span> <span class="o">=</span> <span class="s2">" "</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">suffixSeparator</span> <span class="o">=</span> <span class="n">suffix</span> + + <span class="c1"># get the bone name (for example, thigh)</span> + <span class="k">if</span> <span class="n">prefix</span> <span class="o">==</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">boneName</span> <span class="o">=</span> <span class="n">joint</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">suffixSeparator</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">boneName</span> <span class="o">=</span> <span class="n">joint</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">prefixSeparator</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">suffixSeparator</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># get the mover node</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">baseName</span> <span class="o">+</span> <span class="n">suffix</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">boneName</span> <span class="o">+</span> <span class="s2">"_mover"</span> + <span class="n">mover</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="s2">" "</span><span class="p">,</span> <span class="s2">""</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span><span class="p">):</span> + <span class="k">return</span> <span class="n">mover</span> + + <span class="k">else</span><span class="p">:</span> + <span class="k">return</span> <span class="kc">None</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="find_all_incoming"><a class="viewcode-back" href="../../utils.html#System.utils.find_all_incoming">[docs]</a><span class="k">def</span> <span class="nf">find_all_incoming</span><span class="p">(</span><span class="n">start_nodes</span><span class="p">,</span> <span class="n">max_depth</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Recursively finds all unique incoming dependencies for the specified node.</span> + +<span class="sd"> :return: list of dependencies associated with node.</span> +<span class="sd"> """</span> + + <span class="n">dependencies</span> <span class="o">=</span> <span class="nb">set</span><span class="p">()</span> + <span class="n">_find_all_incoming</span><span class="p">(</span><span class="n">start_nodes</span><span class="p">,</span> <span class="n">dependencies</span><span class="p">,</span> <span class="n">max_depth</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="k">return</span> <span class="nb">list</span><span class="p">(</span><span class="n">dependencies</span><span class="p">)</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<span class="k">def</span> <span class="nf">_find_all_incoming</span><span class="p">(</span><span class="n">start_nodes</span><span class="p">,</span> <span class="n">dependencies</span><span class="p">,</span> <span class="n">max_depth</span><span class="p">,</span> <span class="n">depth</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Recursively finds all unique incoming dependencies for the specified node.</span> +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">max_depth</span> <span class="ow">and</span> <span class="n">depth</span> <span class="o">></span> <span class="n">max_depth</span><span class="p">:</span> + <span class="k">return</span> + <span class="n">kwargs</span> <span class="o">=</span> <span class="nb">dict</span><span class="p">(</span><span class="n">s</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">d</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">incoming</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="nb">list</span><span class="p">(</span><span class="n">start_nodes</span><span class="p">),</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">incoming</span><span class="p">:</span> + <span class="k">return</span> + <span class="n">non_visitied</span> <span class="o">=</span> <span class="nb">set</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">incoming</span><span class="p">,</span> <span class="n">l</span><span class="o">=</span><span class="kc">True</span><span class="p">))</span><span class="o">.</span><span class="n">difference</span><span class="p">(</span><span class="n">dependencies</span><span class="p">)</span> + <span class="n">dependencies</span><span class="o">.</span><span class="n">update</span><span class="p">(</span><span class="n">non_visitied</span><span class="p">)</span> + <span class="k">if</span> <span class="n">non_visitied</span><span class="p">:</span> + <span class="n">_find_all_incoming</span><span class="p">(</span><span class="n">non_visitied</span><span class="p">,</span> <span class="n">dependencies</span><span class="p">,</span> <span class="n">max_depth</span><span class="p">,</span> <span class="n">depth</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="get_mobject"><a class="viewcode-back" href="../../utils.html#System.utils.get_mobject">[docs]</a><span class="k">def</span> <span class="nf">get_mobject</span><span class="p">(</span><span class="n">name</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Get's MObject from given name.</span> +<span class="sd"> """</span> + + <span class="n">selection_list</span> <span class="o">=</span> <span class="n">OpenMaya</span><span class="o">.</span><span class="n">MSelectionList</span><span class="p">()</span> + <span class="n">selection_list</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">name</span><span class="p">)</span> + <span class="n">mobject</span> <span class="o">=</span> <span class="n">OpenMaya</span><span class="o">.</span><span class="n">MObject</span><span class="p">()</span> + <span class="n">selection_list</span><span class="o">.</span><span class="n">getDependNode</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">mobject</span><span class="p">)</span> + <span class="k">return</span> <span class="n">mobject</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="get_namespace"><a class="viewcode-back" href="../../utils.html#System.utils.get_namespace">[docs]</a><span class="k">def</span> <span class="nf">get_namespace</span><span class="p">(</span><span class="n">name</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Gets the namespace from the given name.</span> + +<span class="sd"> :param name: String to extract the namespace from.</span> +<span class="sd"> :return: The extracted namespace</span> +<span class="sd"> """</span> + + <span class="n">namespace</span> <span class="o">=</span> <span class="n">re</span><span class="o">.</span><span class="n">match</span><span class="p">(</span><span class="s1">'[_0-9a-zA-Z]+(?=:)(:[_0-9a-zA-Z]+(?=:))*'</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span> + <span class="k">if</span> <span class="n">namespace</span><span class="p">:</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="s1">'</span><span class="si">%s</span><span class="s1">:'</span> <span class="o">%</span> <span class="nb">str</span><span class="p">(</span><span class="n">namespace</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">namespace</span> <span class="o">=</span> <span class="s1">''</span> + <span class="k">return</span> <span class="n">namespace</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="remove_namespace"><a class="viewcode-back" href="../../utils.html#System.utils.remove_namespace">[docs]</a><span class="k">def</span> <span class="nf">remove_namespace</span><span class="p">(</span><span class="n">name</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Removes the namespace from the given name</span> + +<span class="sd"> :param name: The name with the namespace</span> +<span class="sd"> :return: The name without the namesapce</span> +<span class="sd"> """</span> + + <span class="n">namespace</span> <span class="o">=</span> <span class="n">get_namespace</span><span class="p">(</span><span class="n">name</span><span class="p">)</span> + <span class="k">if</span> <span class="n">namespace</span><span class="p">:</span> + <span class="k">return</span> <span class="n">re</span><span class="o">.</span><span class="n">sub</span><span class="p">(</span><span class="s1">'^</span><span class="si">{0}</span><span class="s1">'</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">namespace</span><span class="p">),</span> <span class="s1">''</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span> + <span class="k">return</span> <span class="n">name</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="win_path_convert"><a class="viewcode-back" href="../../utils.html#System.utils.win_path_convert">[docs]</a><span class="k">def</span> <span class="nf">win_path_convert</span><span class="p">(</span><span class="n">path</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Converts back slashes to forward slashes</span> +<span class="sd"> """</span> + + <span class="n">separator</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">sep</span> + <span class="k">if</span> <span class="n">separator</span> <span class="o">!=</span> <span class="s2">"/"</span><span class="p">:</span> + <span class="n">path</span> <span class="o">=</span> <span class="n">path</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">sep</span><span class="p">,</span> <span class="s2">"/"</span><span class="p">)</span> + <span class="k">return</span> <span class="n">path</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="exportMesh"><a class="viewcode-back" href="../../utils.html#System.utils.exportMesh">[docs]</a><span class="k">def</span> <span class="nf">exportMesh</span><span class="p">(</span><span class="n">mainUI</span><span class="p">,</span> <span class="n">exportMeshes</span><span class="p">,</span> <span class="n">exportPath</span><span class="p">,</span> <span class="n">removeBones</span><span class="p">,</span> <span class="n">poseDict</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Take the passed in information and export skeletal meshes to FBX format in the specified output path.</span> +<span class="sd"> Invoked from ART_ExportMeshes.py</span> + +<span class="sd"> :param mainUI: instance of rig creator interface. Used to access rig creator class variables</span> +<span class="sd"> :param exportMeshes: list of meshes to export for the given LOD</span> +<span class="sd"> :param exportPath: output path of FBX file for the given LOD</span> +<span class="sd"> :param removeBones: which bones, if any, to remove for the given LOD</span> +<span class="sd"> :param poseDict: transform values for bones to be applied to given LOD before removing bones, in order to bake in a\</span> +<span class="sd"> pose.</span> + + +<span class="sd"> Details:</span> + +<span class="sd"> When exporting a LOD skeletal mesh, there are many steps that need to happen:</span> +<span class="sd"> * First, the LOD needs to go back to the model pose. If there are any joints this LOD needs to remove, we must</span> +<span class="sd"> save out the skin weight information first.</span> +<span class="sd"> * If there is a LOD pose to set, set the pose then while the mesh is still skinned.</span> +<span class="sd"> * After setting the LOD pose, search for any connected blendshapes the meshes may have. If there are not true</span> +<span class="sd"> copies of the mesh in the scene, manually create new morph target copies by going through each blendshape</span> +<span class="sd"> attribute turning them on, one by one, duplicating the mesh each time.</span> +<span class="sd"> * After checking for blendshapes, delete history on the meshes. This will bake the LOD pose in.</span> +<span class="sd"> * Next, re-apply the blendshapes now that the pose is baked in and import the skin weights.</span> +<span class="sd"> * If there were bones to remove, before removing the joints, transfer the weighting of those bones to the bone</span> +<span class="sd"> that was specified to transfer weighting to. Usually this is the first valid parent. So if removing all finger</span> +<span class="sd"> bones in an LOD, you would likely transfer all finger weights to the hand bone.</span> +<span class="sd"> * Once the weighting is transferred, it is then safe to delete the bones that were to be removed.</span> +<span class="sd"> * Now, we start building our selection of things to export. First though, we will check for any incoming</span> +<span class="sd"> connections to our joints that we want to export, and break those connections. These are usually connections</span> +<span class="sd"> to the rig, and we don't want FBX exporting all of that stuff.</span> +<span class="sd"> * Build the selection (joints and morphs) and export FBX</span> +<span class="sd"> """</span> + + <span class="c1"># before starting this function, the file should be saved (by whichever function is calling this function)</span> + + <span class="c1"># make sure fbx plugin is loaded</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">loadPlugin</span><span class="p">(</span><span class="s2">"fbxmaya"</span><span class="p">)</span> + + <span class="c1"># set FBX settings</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FBXExportSmoothingGroups -v 1"</span><span class="p">)</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FBXExportSmoothMesh -v 0"</span><span class="p">)</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FBXExportTangents -v 1"</span><span class="p">)</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FBXExportUpAxis Z"</span><span class="p">)</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FBXExportCameras -v 0"</span><span class="p">)</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FBXExportConstraints -v 0"</span><span class="p">)</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FBXExportShapes -v 1"</span><span class="p">)</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FBXExportSkins -v 1"</span><span class="p">)</span> + + <span class="c1"># Create a progress bar</span> + <span class="n">exportFileName</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">basename</span><span class="p">(</span><span class="n">exportPath</span><span class="p">)</span> + <span class="n">title</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">splitext</span><span class="p">(</span><span class="n">exportFileName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="n">progBar</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">ProgressBar</span><span class="p">(</span><span class="n">title</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setTextVisible</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + + <span class="c1"># find the value range</span> + <span class="n">maxVal</span> <span class="o">=</span> <span class="mi">4</span> <span class="o">+</span> <span class="nb">len</span><span class="p">(</span><span class="n">exportMeshes</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">poseDict</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">maxVal</span> <span class="o">+=</span> <span class="mi">1</span> + <span class="k">if</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">maxVal</span> <span class="o">+=</span> <span class="nb">len</span><span class="p">(</span><span class="n">exportMeshes</span><span class="p">)</span> <span class="o">*</span> <span class="mi">4</span> + + <span class="n">progBar</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">maxVal</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + + <span class="c1"># go to model pose</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Setting Model Pose on Modules.."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">"modelPose"</span><span class="p">)</span> + <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># if joints to remove, save out skinning</span> + <span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span> + + <span class="n">weightFiles</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">if</span> <span class="n">exportMeshes</span> <span class="ow">and</span> <span class="n">removeBones</span> <span class="ow">or</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span> + <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">mesh</span><span class="p">)</span> + + <span class="c1"># find a temporary place to save the weights out to</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">uwd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="s2">"artv2"</span><span class="p">)</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="s2">"weights"</span><span class="p">)</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">fullPath</span><span class="p">):</span> + <span class="n">os</span><span class="o">.</span><span class="n">makedirs</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span> + + <span class="n">meshCheck</span> <span class="o">=</span> <span class="kc">False</span> + <span class="c1"># do a check to make sure we don't have naming conflicts</span> + <span class="k">if</span> <span class="n">mesh</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"|"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">shortName</span> <span class="o">=</span> <span class="n">mesh</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">"|"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"*"</span> <span class="o">+</span> <span class="n">shortName</span> <span class="o">+</span> <span class="s2">"*"</span><span class="p">)</span> + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">long</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">transforms</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">shapes</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selection</span><span class="p">)</span> <span class="o">></span> <span class="mi">1</span><span class="p">:</span> + <span class="n">string</span> <span class="o">=</span> <span class="s2">""</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span> + <span class="n">string</span> <span class="o">+=</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">"</span><span class="se">\n</span><span class="s2">"</span> + + <span class="c1"># launch a message box informing of the issue</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Naming Conflict"</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span> + <span class="s2">"More than one object shares the same name. Names should be unique.</span><span class="se">\</span> +<span class="s2"> Please fix and try the operation again."</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setInformativeText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span> + <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="c1"># clean up</span> + <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">:</span> + <span class="k">for</span> <span class="n">file</span> <span class="ow">in</span> <span class="n">weightFiles</span><span class="p">:</span> + <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">file</span><span class="p">)</span> + <span class="k">return</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">meshCheck</span> <span class="o">=</span> <span class="kc">True</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">meshCheck</span> <span class="o">=</span> <span class="kc">True</span> + + <span class="k">if</span> <span class="n">meshCheck</span><span class="p">:</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">".weights"</span><span class="p">)</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span> + + <span class="c1"># add file to our list so we can delete later</span> + <span class="n">weightFiles</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span> + + <span class="c1"># create skin class instance and save weights to location</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Exporting Skin Weights.."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + <span class="n">skin</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">export_skin_weights</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">)</span> + <span class="nb">print</span> <span class="n">skin</span> + <span class="n">skin</span><span class="o">.</span><span class="n">exportSkinWeights</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">exportMeshes</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Export Error"</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"No meshes assigned to this LOD."</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + <span class="k">return</span> + + <span class="c1"># if LOD pose exists, set LOD pose (meshes are still weighted)</span> + <span class="k">if</span> <span class="n">poseDict</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Setting LOD Pose.."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">poseDict</span><span class="p">:</span> + <span class="n">data</span> <span class="o">=</span> <span class="n">poseDict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">key</span><span class="p">):</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span> + <span class="c1"># translate, rotate, scale</span> + <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".translateX"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".translateY"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".translateZ"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".rotateX"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".rotateY"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".rotateZ"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".scaleX"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".scaleY"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">".scaleZ"</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> + + <span class="c1"># delete the history on the meshes after setting the pose</span> + <span class="k">if</span> <span class="n">exportMeshes</span> <span class="ow">and</span> <span class="n">removeBones</span> <span class="ow">or</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span> + + <span class="n">blendshapeList</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">deleteShapes</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># find blendshapes</span> + <span class="n">blendshapes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"blendShape"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">blendshape</span> <span class="ow">in</span> <span class="n">blendshapes</span><span class="p">:</span> + <span class="n">geo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">geometry</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">geo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">geo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geo</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">geo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">if</span> <span class="n">geo</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="n">mesh</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">m</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">"weight"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="c1"># if not, manually create shapes by toggling attrs and duplicating mesh</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">attr</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">blendshape</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> + <span class="n">dupe</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">mesh</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># parent to world</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">world</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># rename the duplicate mesh to the blendshape name</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">attr</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">blendshape</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="n">deleteShapes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span> + + <span class="c1"># add the blendshape node name and its attrs to the master blendshape list</span> + <span class="n">blendshapeList</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">attrs</span><span class="p">])</span> + + <span class="c1"># delete history</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">ch</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># reapply blendshapes</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">blendshapeList</span><span class="p">:</span> + <span class="n">bshapeName</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">shapeList</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="n">i</span> <span class="o">=</span> <span class="mi">1</span> + <span class="k">for</span> <span class="n">shape</span> <span class="ow">in</span> <span class="n">shapeList</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">t</span><span class="o">=</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">i</span><span class="p">,</span> <span class="n">shape</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">))</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">([</span><span class="n">shape</span><span class="p">,</span> <span class="n">mesh</span><span class="p">],</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="n">bshapeName</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">deleteShapes</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Deleting Mesh History.."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># go back to model pose</span> + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">"modelPose"</span><span class="p">)</span> + <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># import skin weights</span> + <span class="k">if</span> <span class="n">exportMeshes</span> <span class="ow">and</span> <span class="n">removeBones</span> <span class="ow">or</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Importing Skin Weights"</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">uwd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="s2">"artv2"</span><span class="p">)</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="s2">"weights"</span><span class="p">)</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">".weights"</span><span class="p">)</span> + <span class="n">fullPath</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span> + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">fullPath</span><span class="p">):</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">import_skin_weights</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">f</span> <span class="ow">in</span> <span class="n">weightFiles</span><span class="p">:</span> + <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">f</span><span class="p">)</span> + + <span class="c1"># transfer weighting information</span> + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span> + <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">mesh</span><span class="p">)</span> + + <span class="c1"># prune weights</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">skinPercent</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">mesh</span><span class="p">,</span> <span class="n">prw</span><span class="o">=</span><span class="mf">0.001</span><span class="p">)</span> + + <span class="c1"># remove unused influences</span> + <span class="n">weightedInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">weightedInfluence</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">allInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">inf</span> <span class="ow">in</span> <span class="n">allInfs</span><span class="p">:</span> + <span class="k">if</span> <span class="n">inf</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">weightedInfs</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ri</span><span class="o">=</span><span class="n">inf</span><span class="p">)</span> + + <span class="c1"># get mesh influences</span> + <span class="n">meshInfluences</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">wi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># transfer weighting</span> + <span class="k">if</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">removeBones</span><span class="p">:</span> + <span class="n">transferBone</span> <span class="o">=</span> <span class="n">entry</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">deleteBones</span> <span class="o">=</span> <span class="n">entry</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">deleteBones</span><span class="p">:</span> + <span class="k">if</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">meshInfluences</span><span class="p">:</span> + + <span class="n">currentInfluences</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">transferBone</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">currentInfluences</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">e</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">wt</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">ai</span><span class="o">=</span><span class="n">transferBone</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">polyEvaluate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">v</span><span class="o">=</span><span class="kc">True</span><span class="p">)):</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinPercent</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">".vtx["</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">x</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"]"</span><span class="p">),</span> <span class="n">t</span><span class="o">=</span><span class="n">joint</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">value</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">skinPercent</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">".vtx["</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">x</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"]"</span><span class="p">),</span> + <span class="n">tmw</span><span class="o">=</span><span class="p">[</span><span class="n">joint</span><span class="p">,</span> <span class="n">transferBone</span><span class="p">])</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Transferring Weighting.."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># delete joints to remove</span> + <span class="k">if</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Deleting Chosen Bones.."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">removeBones</span><span class="p">:</span> + <span class="n">deleteBones</span> <span class="o">=</span> <span class="n">entry</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">deleteBones</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="nb">print</span> <span class="s2">"Unable to remove joint: "</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + <span class="nb">print</span> <span class="n">e</span> + + <span class="c1"># handle morph targets</span> + <span class="n">blendShapeNodes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">blendShapeMeshes</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Checking for Morph Targets.."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="n">blendshapes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"blendShape"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">blendshape</span> <span class="ow">in</span> <span class="n">blendshapes</span><span class="p">:</span> + <span class="n">geo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">geometry</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">geo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">geo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geo</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">geo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + + <span class="k">if</span> <span class="n">geo</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="n">mesh</span><span class="p">:</span> + <span class="n">blendShapeNodes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">blendshape</span><span class="p">)</span> + <span class="c1"># get blendshapes</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">m</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">"weight"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">attr</span><span class="p">):</span> + <span class="n">blendShapeMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span> + + <span class="c1"># before building selection, remove any connections from our skeleton</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Removing Connections on Skeleton.."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"root"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span> + <span class="n">connT</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">".translate"</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">connT</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connT</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">".translate"</span><span class="p">)</span> + <span class="n">connR</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">".rotate"</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">connR</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connR</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">".rotate"</span><span class="p">)</span> + <span class="n">connS</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">".scale"</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">connS</span> <span class="o">!=</span> <span class="s1">''</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connS</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">".scale"</span><span class="p">)</span> + + <span class="c1"># export (select root, geometry, and any morphs)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># build selection</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Building Selection For Export.."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">add</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"root"</span><span class="p">,</span> <span class="n">add</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">bShapeMesh</span> <span class="ow">in</span> <span class="n">blendShapeMeshes</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">bShapeMesh</span><span class="p">,</span> <span class="n">add</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"FBX Exporting..."</span><span class="p">)</span> + <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">())</span> + + <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"FBXExport -f </span><span class="se">\"</span><span class="s2">"</span> <span class="o">+</span> <span class="n">exportPath</span> <span class="o">+</span> <span class="s2">"</span><span class="se">\"</span><span class="s2"> -s"</span><span class="p">)</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="findExportMeshData"><a class="viewcode-back" href="../../utils.html#System.utils.findExportMeshData">[docs]</a><span class="k">def</span> <span class="nf">findExportMeshData</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Search through the character node LOD attributes to find out what and how to export the LOD.</span> +<span class="sd"> This data included the LOD pose, the bones to remove, the meshes for the LOD, the output path</span> +<span class="sd"> for the FBX, and the LOD name.</span> + +<span class="sd"> :return: [output path for FBX, list of meshes to export for LOD, list of bones to remove for LOD,</span> +<span class="sd"> pose to put LOD in before removing bones, the LOD number]</span> +<span class="sd"> """</span> + + <span class="n">lodAttrs</span> <span class="o">=</span> <span class="n">getLodData</span><span class="p">()</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">returnCharacterModule</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">lodAttrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="c1"># get json data from attribute</span> + <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"_Pose"</span><span class="p">,</span> <span class="s2">"_Bones"</span><span class="p">,</span> <span class="s2">"_Meshes"</span><span class="p">,</span> <span class="s2">"_FilePath"</span><span class="p">,</span> <span class="s2">"LOD"</span><span class="p">]</span> + + <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">lodAttrs</span><span class="p">:</span> + + <span class="n">meshValue</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">boneValue</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">pathValue</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">poseData</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">lodNumber</span> <span class="o">=</span> <span class="kc">None</span> + + <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">):</span> + <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">"_Bones"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">boneValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">"_Meshes"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">meshValue</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">"No meshes assigned to this LOD."</span><span class="p">)</span> + <span class="k">pass</span> + <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">"_FilePath"</span><span class="p">:</span> + <span class="n">pathValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span> + <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">"_Pose"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">poseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + <span class="k">else</span><span class="p">:</span> + <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">"LOD"</span><span class="p">:</span> + <span class="n">lodNumber</span> <span class="o">=</span> <span class="n">attr</span> + + <span class="c1"># append to return data</span> + <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">pathValue</span><span class="p">,</span> <span class="n">meshValue</span><span class="p">,</span> <span class="n">boneValue</span><span class="p">,</span> <span class="n">poseData</span><span class="p">,</span> <span class="n">lodNumber</span><span class="p">])</span> + + <span class="k">return</span> <span class="n">returnData</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="getLodData"><a class="viewcode-back" href="../../utils.html#System.utils.getLodData">[docs]</a><span class="k">def</span> <span class="nf">getLodData</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Search the character node for and LOD related attributes and return those.</span> + +<span class="sd"> :return: list of attributes on character node that contain LOD export data.</span> +<span class="sd"> """</span> + + <span class="c1"># get mesh info from character node</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">returnCharacterModule</span><span class="p">()</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">"LOD_*_FilePath"</span><span class="p">)</span> + + <span class="n">lodAttrs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + <span class="n">lodAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"_FilePath"</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">return</span> <span class="n">lodAttrs</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="returnFriendlyPath"><a class="viewcode-back" href="../../utils.html#System.utils.returnFriendlyPath">[docs]</a><span class="k">def</span> <span class="nf">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Take the incoming path and replace back slashes with forward slashes</span> + +<span class="sd"> :param path: directory or file path to replace back slashes in</span> +<span class="sd"> :return: a directory or file path with only forward slashes</span> +<span class="sd"> """</span> + + <span class="n">nicePath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">normpath</span><span class="p">(</span><span class="n">path</span><span class="p">)</span> + <span class="k">if</span> <span class="n">nicePath</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"</span><span class="se">\\</span><span class="s2">"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">nicePath</span> <span class="o">=</span> <span class="n">nicePath</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="s2">"</span><span class="se">\\</span><span class="s2">"</span><span class="p">,</span> <span class="s2">"/"</span><span class="p">)</span> + <span class="k">return</span> <span class="n">nicePath</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="returnNicePath"><a class="viewcode-back" href="../../utils.html#System.utils.returnNicePath">[docs]</a><span class="k">def</span> <span class="nf">returnNicePath</span><span class="p">(</span><span class="n">toolsPath</span><span class="p">,</span> <span class="n">imagePath</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Take the incoming path and file and use os.path.join to create a new file path. Then replace all</span> +<span class="sd"> back slashes with forward slashes.</span> + +<span class="sd"> :param toolsPath: the base directory path</span> +<span class="sd"> :param imagePath: the file name to join onto the base path</span> +<span class="sd"> :return: a joined path with only forward slashes</span> +<span class="sd"> """</span> + + <span class="n">image</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">normpath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">toolsPath</span><span class="p">,</span> <span class="n">imagePath</span><span class="p">))</span> + <span class="k">if</span> <span class="n">image</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">"</span><span class="se">\\</span><span class="s2">"</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">image</span> <span class="o">=</span> <span class="n">image</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="s2">"</span><span class="se">\\</span><span class="s2">"</span><span class="p">,</span> <span class="s2">"/"</span><span class="p">)</span> + <span class="k">return</span> <span class="n">image</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="splitMesh"><a class="viewcode-back" href="../../utils.html#System.utils.splitMesh">[docs]</a><span class="k">def</span> <span class="nf">splitMesh</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">assetName</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Take the given mesh and break it into chunks based on the influence weights of each bone. For example,</span> +<span class="sd"> if the mesh was a leg that was skinned to a thigh bone, a calf bone, and a foot bone, this function will</span> +<span class="sd"> split the leg mesh into three new meshes, one for each major influence. This is sometimes known as an</span> +<span class="sd"> "anim mesh"</span> + +<span class="sd"> :param mesh: name of mesh to split up</span> +<span class="sd"> :param assetName: name of character or rig (the name given on publish)</span> +<span class="sd"> :return: a list of the newly created meshes</span> +<span class="sd"> """</span> + + <span class="c1"># get mesh's skinCluster</span> + <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">mesh</span><span class="p">)</span> + + <span class="c1"># get the influences in that skinCluster</span> + <span class="n">influences</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># create a group if it doesn't exist</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">assetName</span> <span class="o">+</span> <span class="s2">"_animMeshGrp"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="n">assetName</span> <span class="o">+</span> <span class="s2">"_animMeshGrp"</span><span class="p">)</span> + + <span class="n">newMeshes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="c1"># loop through each influence, creating a mesh for that influnece is applicable</span> + <span class="k">for</span> <span class="n">influence</span> <span class="ow">in</span> <span class="n">influences</span><span class="p">:</span> + <span class="c1"># create a new mesh</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">influence</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">"Mesh with name: "</span> <span class="o">+</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">influence</span> <span class="o">+</span> <span class="s2">" already exists. Skipping."</span><span class="p">)</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">newMesh</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">"_"</span> <span class="o">+</span> <span class="n">influence</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># unlock attrs so we can add a constraint later</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">".tx"</span><span class="p">,</span> <span class="s2">".ty"</span><span class="p">,</span> <span class="s2">".tz"</span><span class="p">,</span> <span class="s2">".rx"</span><span class="p">,</span> <span class="s2">".ry"</span><span class="p">,</span> <span class="s2">".rz"</span><span class="p">]:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">newMesh</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + + <span class="c1"># if there is only 1 influence, constrain the entire mesh as is</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">influences</span><span class="p">)</span> <span class="o"><=</span> <span class="mi">1</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">influence</span><span class="p">,</span> <span class="n">newMesh</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># otherwise, loop through each influence getting the components affected by that influence</span> + <span class="k">else</span><span class="p">:</span> + <span class="n">verts</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">notWeighted</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">polyEvaluate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">v</span><span class="o">=</span><span class="kc">True</span><span class="p">)):</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinPercent</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">".vtx["</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"]"</span><span class="p">,</span> <span class="n">transform</span><span class="o">=</span><span class="n">influence</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">value</span> <span class="o">></span> <span class="mf">0.5</span><span class="p">:</span> + <span class="n">verts</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">newMesh</span> <span class="o">+</span> <span class="s2">".vtx["</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"]"</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">notWeighted</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">newMesh</span> <span class="o">+</span> <span class="s2">".vtx["</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"]"</span><span class="p">)</span> + + <span class="c1"># if the amount of non-weighted verts is the same as the number of verts in the mesh, delete the mesh.</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">notWeighted</span><span class="p">)</span> <span class="o">==</span> <span class="n">cmds</span><span class="o">.</span><span class="n">polyEvaluate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">v</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">newMesh</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">verts</span><span class="p">:</span> + <span class="c1"># select all verts</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">newMesh</span> <span class="o">+</span> <span class="s2">".vtx[*]"</span><span class="p">)</span> + + <span class="c1"># Convert the selection to contained faces</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">verts</span><span class="p">)</span> <span class="o">!=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">polyEvaluate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">v</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="c1"># unselect the verts we want to keep, convert remaining to faces and delete</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">verts</span><span class="p">,</span> <span class="n">tgl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">polyListComponentConversion</span><span class="p">(</span><span class="n">fv</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">tf</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">internal</span><span class="o">=</span><span class="kc">False</span><span class="p">))</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">()</span> + + <span class="c1"># constrain mesh to influence, parent mesh to group</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">influence</span><span class="p">,</span> <span class="n">newMesh</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">newMesh</span><span class="p">,</span> <span class="n">assetName</span> <span class="o">+</span> <span class="s2">"_animMeshGrp"</span><span class="p">)</span> + + <span class="c1"># fill holes, triangulate, and smooth normals</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">polyCloseBorder</span><span class="p">(</span><span class="n">newMesh</span><span class="p">,</span> <span class="n">ch</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">polyTriangulate</span><span class="p">(</span><span class="n">newMesh</span><span class="p">,</span> <span class="n">ch</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">polySoftEdge</span><span class="p">(</span><span class="n">newMesh</span><span class="p">,</span> <span class="n">a</span><span class="o">=</span><span class="mi">90</span><span class="p">,</span> <span class="n">ch</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">newMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">newMesh</span><span class="p">)</span> + + <span class="k">return</span> <span class="p">(</span><span class="n">newMeshes</span><span class="p">)</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="findAllSkinnableGeo"><a class="viewcode-back" href="../../utils.html#System.utils.findAllSkinnableGeo">[docs]</a><span class="k">def</span> <span class="nf">findAllSkinnableGeo</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> Find all meshes in the scene, list their parents. If the parent is not part of the joint mover (proxy geo,</span> +<span class="sd"> lra representations, or bone representation geo) add it to the list of meshes that can be skinned.</span> + +<span class="sd"> :return: a list of geometry that is valid for skinning.</span> +<span class="sd"> """</span> + + <span class="n">meshes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"mesh"</span><span class="p">)</span> + <span class="n">skinnableGeo</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshes</span><span class="p">:</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"transform"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">if</span> <span class="n">parent</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"proxy_geo"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="n">parent</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"lra"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="k">if</span> <span class="n">parent</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"bone_geo"</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">skinnableGeo</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + <span class="k">if</span> <span class="n">parent</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"proxy_geo"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="c1"># get that parent</span> + <span class="n">transformParent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">transformParent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">if</span> <span class="n">transformParent</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"skinned"</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span> + <span class="n">skinnableGeo</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span> + + <span class="n">skinnableGeo</span> <span class="o">=</span> <span class="nb">set</span><span class="p">(</span><span class="n">skinnableGeo</span><span class="p">)</span> + <span class="k">return</span> <span class="n">skinnableGeo</span></div> + + +<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="getMayaPyLoc"><a class="viewcode-back" href="../../utils.html#System.utils.getMayaPyLoc">[docs]</a><span class="k">def</span> <span class="nf">getMayaPyLoc</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> This function finds the location of the mayapy interpreter for batch functions.</span> + +<span class="sd"> :return: mayapy location</span> +<span class="sd"> """</span> + + <span class="n">operatingSystem</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">about</span><span class="p">(</span><span class="n">operatingSystem</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">windows</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"win64"</span><span class="p">,</span> <span class="s2">"nt"</span><span class="p">]</span> + <span class="n">linux</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"linux"</span><span class="p">,</span> <span class="s2">"linux64"</span><span class="p">]</span> + <span class="n">mac</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"mac"</span><span class="p">]</span> + + <span class="n">mayaLoc</span> <span class="o">=</span> <span class="kc">None</span> + <span class="n">mayapy</span> <span class="o">=</span> <span class="kc">None</span> + + <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="nb">sorted</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">environ</span><span class="o">.</span><span class="n">keys</span><span class="p">()):</span> + <span class="k">if</span> <span class="n">key</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">"MAYA_LOCATION"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">mayaLoc</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">environ</span><span class="p">[</span><span class="n">key</span><span class="p">]</span> + + <span class="k">if</span> <span class="n">operatingSystem</span> <span class="ow">in</span> <span class="n">windows</span><span class="p">:</span> + <span class="n">mayapy</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">mayaLoc</span><span class="p">,</span> <span class="s2">"bin"</span><span class="p">))</span> + <span class="n">mayapy</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">mayapy</span><span class="p">,</span> <span class="s2">"mayapy.exe"</span><span class="p">))</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># need to confirm this works on Linux and Mac OS</span> + <span class="n">mayapy</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">mayaLoc</span><span class="p">,</span> <span class="s2">"bin"</span><span class="p">))</span> + <span class="n">mayapy</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">mayapy</span><span class="p">,</span> <span class="s2">"mayapy"</span><span class="p">))</span> + + + <span class="k">return</span> <span class="n">mayapy</span></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_modules/index.html b/Documentation/build/_modules/index.html new file mode 100644 index 0000000..dc120c8 --- /dev/null +++ b/Documentation/build/_modules/index.html @@ -0,0 +1,111 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Overview: module code — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../_static/jquery.js"></script> + <script type="text/javascript" src="../_static/underscore.js"></script> + <script type="text/javascript" src="../_static/doctools.js"></script> + <script type="text/javascript" src="../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../genindex.html" /> + <link rel="search" title="Search" href="../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>All modules for which code is available</h1> +<ul><li><a href="Interfaces/ART_AddModuleToCanvas.html">Interfaces.ART_AddModuleToCanvas</a></li> +<li><a href="Interfaces/ART_AddModuleUI.html">Interfaces.ART_AddModuleUI</a></li> +<li><a href="Interfaces/ART_AddOrRemoveInfluences.html">Interfaces.ART_AddOrRemoveInfluences</a></li> +<li><a href="Interfaces/ART_AimModeUI.html">Interfaces.ART_AimModeUI</a></li> +<li><a href="Interfaces/ART_AnimationUI.html">Interfaces.ART_AnimationUI</a></li> +<li><a href="Interfaces/ART_BakeOffsetsUI.html">Interfaces.ART_BakeOffsetsUI</a></li> +<li><a href="Interfaces/ART_BoneCounter.html">Interfaces.ART_BoneCounter</a></li> +<li><a href="Interfaces/ART_BuildProgressUI.html">Interfaces.ART_BuildProgressUI</a></li> +<li><a href="Interfaces/ART_ChangeModuleNameUI.html">Interfaces.ART_ChangeModuleNameUI</a></li> +<li><a href="Interfaces/ART_ChangeModuleParentUI.html">Interfaces.ART_ChangeModuleParentUI</a></li> +<li><a href="Interfaces/ART_DebugRigs.html">Interfaces.ART_DebugRigs</a></li> +<li><a href="Interfaces/ART_EditRigUI.html">Interfaces.ART_EditRigUI</a></li> +<li><a href="Interfaces/ART_ExportMeshes.html">Interfaces.ART_ExportMeshes</a></li> +<li><a href="Interfaces/ART_ExportMotionUI.html">Interfaces.ART_ExportMotionUI</a></li> +<li><a href="RigModules/ART_Head.html">RigModules.ART_Head</a></li> +<li><a href="System/ART_RigModule.html">System.ART_RigModule</a></li> +<li><a href="System/utils.html">System.utils</a></li> +</ul> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/_sources/ART_Head.rst.txt b/Documentation/build/_sources/ART_Head.rst.txt new file mode 100644 index 0000000..661716a --- /dev/null +++ b/Documentation/build/_sources/ART_Head.rst.txt @@ -0,0 +1,14 @@ + +.. automodule:: RigModules.ART_Head + :members: + + + + + +Indices and tables +================== + +* :ref:`genindex` +* :ref:`modindex` +* :ref:`search` diff --git a/Documentation/build/_sources/addModuleToPicker.rst.txt b/Documentation/build/_sources/addModuleToPicker.rst.txt new file mode 100644 index 0000000..b00d7c7 --- /dev/null +++ b/Documentation/build/_sources/addModuleToPicker.rst.txt @@ -0,0 +1,6 @@ +===================== +ART_AddModuleToCanvas +===================== + +.. automodule:: Interfaces.ART_AddModuleToCanvas + :members: diff --git a/Documentation/build/_sources/addModuleUI.rst.txt b/Documentation/build/_sources/addModuleUI.rst.txt new file mode 100644 index 0000000..4f24f24 --- /dev/null +++ b/Documentation/build/_sources/addModuleUI.rst.txt @@ -0,0 +1,6 @@ +=============== +ART_AddModuleUI +=============== + +.. automodule:: Interfaces.ART_AddModuleUI + :members: diff --git a/Documentation/build/_sources/addRemoveInfs.rst.txt b/Documentation/build/_sources/addRemoveInfs.rst.txt new file mode 100644 index 0000000..55235be --- /dev/null +++ b/Documentation/build/_sources/addRemoveInfs.rst.txt @@ -0,0 +1,6 @@ +========================= +ART_AddOrRemoveInfluences +========================= + +.. automodule:: Interfaces.ART_AddOrRemoveInfluences + :members: diff --git a/Documentation/build/_sources/aimModeUI.rst.txt b/Documentation/build/_sources/aimModeUI.rst.txt new file mode 100644 index 0000000..0ffff23 --- /dev/null +++ b/Documentation/build/_sources/aimModeUI.rst.txt @@ -0,0 +1,6 @@ +============= +ART_AimModeUI +============= + +.. automodule:: Interfaces.ART_AimModeUI + :members: diff --git a/Documentation/build/_sources/animTools.rst.txt b/Documentation/build/_sources/animTools.rst.txt new file mode 100644 index 0000000..1f61830 --- /dev/null +++ b/Documentation/build/_sources/animTools.rst.txt @@ -0,0 +1,17 @@ +=============== +Animation Tools +=============== + +.. topic:: Overview + + This page lists all tools meant for animator use. + + :Date: |today| + :Author: **Jeremy Ernst** + + +.. toctree:: + addModuleToPicker + animationUI + exportMotion + diff --git a/Documentation/build/_sources/animationUI.rst.txt b/Documentation/build/_sources/animationUI.rst.txt new file mode 100644 index 0000000..6588ac1 --- /dev/null +++ b/Documentation/build/_sources/animationUI.rst.txt @@ -0,0 +1,6 @@ +=============== +ART_AnimationUI +=============== + +.. automodule:: Interfaces.ART_AnimationUI + :members: diff --git a/Documentation/build/_sources/bakeOffsets.rst.txt b/Documentation/build/_sources/bakeOffsets.rst.txt new file mode 100644 index 0000000..d06b727 --- /dev/null +++ b/Documentation/build/_sources/bakeOffsets.rst.txt @@ -0,0 +1,6 @@ +================= +ART_BakeOffsetsUI +================= + +.. automodule:: Interfaces.ART_BakeOffsetsUI + :members: diff --git a/Documentation/build/_sources/baseclass.rst.txt b/Documentation/build/_sources/baseclass.rst.txt new file mode 100644 index 0000000..9e9538d --- /dev/null +++ b/Documentation/build/_sources/baseclass.rst.txt @@ -0,0 +1,13 @@ +================= +Module Base Class +================= + +.. automodule:: System.ART_RigModule + :members: + :undoc-members: + :show-inheritance: + + + + +
\ No newline at end of file diff --git a/Documentation/build/_sources/boneCounter.rst.txt b/Documentation/build/_sources/boneCounter.rst.txt new file mode 100644 index 0000000..7b50c50 --- /dev/null +++ b/Documentation/build/_sources/boneCounter.rst.txt @@ -0,0 +1,6 @@ +=============== +ART_BoneCounter +=============== + +.. automodule:: Interfaces.ART_BoneCounter + :members: diff --git a/Documentation/build/_sources/buildProgress.rst.txt b/Documentation/build/_sources/buildProgress.rst.txt new file mode 100644 index 0000000..db8634b --- /dev/null +++ b/Documentation/build/_sources/buildProgress.rst.txt @@ -0,0 +1,6 @@ +=================== +ART_BuildProgressUI +=================== + +.. automodule:: Interfaces.ART_BuildProgressUI + :members: diff --git a/Documentation/build/_sources/changeModName.rst.txt b/Documentation/build/_sources/changeModName.rst.txt new file mode 100644 index 0000000..4ee9304 --- /dev/null +++ b/Documentation/build/_sources/changeModName.rst.txt @@ -0,0 +1,6 @@ +====================== +ART_ChangeModuleNameUI +====================== + +.. automodule:: Interfaces.ART_ChangeModuleNameUI + :members: diff --git a/Documentation/build/_sources/changeModParent.rst.txt b/Documentation/build/_sources/changeModParent.rst.txt new file mode 100644 index 0000000..ce3b0b0 --- /dev/null +++ b/Documentation/build/_sources/changeModParent.rst.txt @@ -0,0 +1,6 @@ +======================== +ART_ChangeModuleParentUI +======================== + +.. automodule:: Interfaces.ART_ChangeModuleParentUI + :members: diff --git a/Documentation/build/_sources/createModule.rst.txt b/Documentation/build/_sources/createModule.rst.txt new file mode 100644 index 0000000..0335992 --- /dev/null +++ b/Documentation/build/_sources/createModule.rst.txt @@ -0,0 +1,392 @@ +################# +Creating A Module +################# + +.. topic:: Overview + + This page details the steps in creating your own module derived from the base class. The sections are presented in + the order you should write your module. + + :Date: |today| + :Author: **Jeremy Ernst** + + +.. contents:: + :depth: 3 + + +IDE and Style Guide +################### + +The preferred IDE for developing ARTv2 modules is `PyCharm <https://www.jetbrains.com/pycharm/>`_, +since we can specify our code style and inspections in the settings. +Below are the settings used for code style and inspections to set in PyCharm. + +To access the settings in PyCharm, go to File -> Settings (or hit Ctrl+Alt+s). On the left, find Editor, then Code +Style. + + +.. image:: /images/pyCharm_codeStyle_0.png + +Now, go to the Python section under Code Style. These are the settings for each of those tabs: + + +.. image:: /images/pyCharm_codeStyle_1.png + +.. image:: /images/pyCharm_codeStyle_2.png + + +For Inspections, browse in the settings to Editor -> Inspections. There are two sections in here we will edit: +General and Python. + +For General, items that have changed are denoted in blue text: + +.. image:: /images/pyCharm_inspections_0.png + +For Python, items that have changed are denoted in blue text: + +.. image:: /images/pyCharm_inspections_1.png + + + +Getting Started +############### + +Create an Icon +************** + +To begin creating a module, the very first thing you'll want to do is create the icon for the module so it shows up +in the UI. To do so, browse to ARTv2/Core/Icons/System and open moduleIcons.psd in Photoshop. Every module needs two +icons: the standard icon and the hover-state icon. The photoshop file is setup to easily accommodate this. + +Standard icon for the Torso module: + +.. image:: /images/torso.png + +Hover icon for the Torso module: + +.. image:: /images/hover_torso.png + +Your icons will be saved as a png in ARTv2/Core/Icons/Modules. The syntax is moduleName.png and hover_moduleName.png. + + +Create the Python File +*********************** + +In the ARTv2/Core/Scripts/Modules folder, add a new python file for your module following the existing naming +conventions (ART_moduleName.py) + +To get started on the class, open ART_Head.py and copy from the docstring down to right before the class definition. +This will save time instead of having to write all this from scratch. If you have any new file attributes, update the +docstring with that information. Most likely, the import statements won't need to change, so let's skip down to the +file attributes and redefine these for our module. + +.. image:: /images/fileAttrs.png + +File Attributes: + +.. code-block:: rest + + *icon: relative path to the standard icon we created ("Modules/moduleName.png"). + + *search: search terms, separated by a ":", that you want your module to be found by ("joint:leaf"). + + *className: the name of the module class, following the naming conventions ("ART_Head"). + + *jointMover: the relative path to the joint mover file (Hasn't been created yet, we'll come back to this). + + *baseName: when a module is created, the user can specify a prefix and suffix which wrap the base name. + For example, if our baseName is "head", the module name will be ("optionalPrefix") + "head" + ("optionalSuffix"). + + *rigs: a list of the rigs this module will build (for example, ["FK::IK"]). + + *fbxImport: a list of the available options when import motion onto the rig from an FBX, + (for example, ["None", "FK", "IK", "Both"]). "None" should always be an option. + + *matchData: if the module has more than one rig type, you may want to add the ability to match between rig types. + This attribute allows you to specify whether or not the module can match (first argument in list) and if so, + what are the match options (a list of strings). For example: [True, ["Match FK to IK", "Match IK to FK"] ]. + If you do not want your module to have the ability to match, you would simply have [False, None] + + *controlTypes: this will make sense much later, but this is a list of the attributes you will create on the + network node that hold your different rig controls, and a label for what type of control those attributes + contain. For example: [["fkControls", "FK"]] means that on the module network node, there is an attribute called + fkControls that holds a list of the rig controls, and those controls are of type FK. This is used by the select + controls tool (ART_SelectControlsUI.py). + +At this point, your file should look something like this: + +.. image:: /images/yourModule_1.png + +If at this point, you were to launch the Rig Creator under the ART 2.0 menu, you should see your module now in the +module list (just don't click on it yet!) + + +Defining the Module Class +************************* + +**Steps**: + + #. Update docstring. + #. Update base class init arguments. + +.. code-block:: rest + + Once again, it's probably easiest to just open a module like ART_Head.py and copy the class definition and the + "__init__". All modules should inherit from ART_RigModule as there is a ton of functionality in there that you'll + get for free. This guide assumes you will be inheriting from ART_RigModule. + +.. image:: /images/headModule.png + +| +.. code-block:: rest + + All you really need to change here is any docstring info, and the call to the base class "__init__", replacing + the first two arguments with your module's information. Those first two arguments are: moduleName and moduleType. + The moduleType is the same string you defined for your className at the top of the file. The moduleName is the name + the network node will be given on creation. (For example: "ART_Head_Module", "ART_Head"). The network node will + store all our module's attributes and connections. Maya will automatically add a number to the end of the moduleName + if a node of the same name already exists, which is what we want. Usually, the syntax for the moduleName is + simply the moduleType + "_Module". + + +Add Attributes +************** + +**Steps**: + + #. Add Created_Bones attribute and set its default value + #. Add baseName attribute and set its value to baseName (var) + #. Add canAim attribute and set its value depending on whether you want + your module to be able to have "aim mode" functionality. + #. Add aimMode attribute and set its default value to False. + (This is whether or not the module is currently in aimMode.) + #. Add any additional attributes your module will need. + +.. code-block:: rest + + The next function we need to implement will add any attributes we need to our module's network node. + These are things like: can this module aim? how many spine joints? etc. + + The base class handles the creation of the network node, so if you were to launch the Rig Creator, and add your + module, there would be a network node in the scene with your defined moduleName. There are some generic attributes + that are always added by the base class, but this function will add attributes we want to track for our module. + +If you were to try and create your module now, you would still get errors, but a network node with your defined attrs +should be created: + + .. image:: /images/networkNode_attrs.png + + + +There are four attributes you must add for your module, as the tools will be looking for them. + +.. image:: /images/addAttrs.png + +.. code-block:: rest + + For Created_Bones, you will set the value to be whatever your default joint mover configuration will be: + "joint_01::joint_02::joint_03::" (ART_Chain). Since we haven't built our joint mover yet, this may change, + but know that you'll need to revisit this attribute so the default value is equal to your default joint mover + configuration. + + baseName is pretty self-explanatory. For canAim, if you want this module to have "aim mode" functionality, set this + to True. You can leave aimMode set to False by default regardless. + + Any additional attributes you know you'll need, you'll want to add them in this function. This is anything that your + settings UI will have options for, like number of toes, or number of neck joints, etc. + +Skeleton Settings UI +******************** + +**Steps**: + + #. Call on base class method to get basic structure + #. Add Mirror Module info (if applicable) + #. Add Current Parent info (Always) + #. Add Change Name and Change Parent buttons (Always) + #. Add Mirror Module button (if applicable) + #. Add Bake Offsets button (Always) + #. Add any custom widgets needed for your module. + +.. code-block:: rest + + It's best to reference another module's implementation when writing this function. You'll likely be able to + copy/paste quite a bit from another module for steps 1-6. If you're writing a module that does not support + mirroring, open up ART_Head to copy/paste from for those first six steps. If your module can mirror, open + up ART_Leaf. + +.. image:: /images/skelSettings_chain.png + +Open up ART_Chain.py and look at skeletonSettings_UI to view the code that created the above interface in the image. + +.. image:: /images/skelSettings.png + + +Building the Joint Mover +************************ + +**Steps**: + + 1. Build the joint mover geometry in a similar style to the existing joint movers. + 2. Create the global mover curve object and color it yellow. *(".overrideColor", 17)* + 3. Create the offset mover curve object (usually duplicate the global, and scale down) and color it light blue. + *(".overrideColor", 18)* + 4. Create the geometry mover curve object (usually duplicate the offset, and scale down) and color it light pink. + *(".overrideColor", 20)* + 5. Name the joint mover curve objects according to the naming convention (list below) + 6. Create a group node for each global mover that is in the same space as the mover control. Name these according to + the naming convention. + 7. Create the LRA node (pull from an existing file, making sure material names are unaffected) and the LRA group. + 8. Setup the hierarchy of movers. + 9. Set geometry to referenced, check naming, check materials, finalize hierarchy. + + +The next step is to create the joint mover. There are a few basic rules when creating a joint mover for a module. +It's best to look at an existing joint mover file to review how they're setup. +When building the joint mover, try to adhere to the aesthetic that has been defined by the existing joint movers. The +first step is to build the mesh that will be our proxy geometry. + + .. code-block:: rest + + The geometry has a style to it that also uses two materials that you can see from an existing file. + proxy_shader_black and proxy_shader_tan. Your geometry should also use those material names with those exact + colors. It may be easiest to open an existing file and copy/paste the materials into your current working + file. Make sure to also follow the naming convention for the geometry. + + In this example, I am building the chain module. For now, I will completely build out one link of the + chain and deal with the other links later. + + .. image:: /images/proxy_geo.png + +After we have our geometry built with the correct naming and the materials assigned with the correct names and +colors, the next step is to build the global mover curve object. This can be as simple or complex as you want. In the +chain module, I'll just use a simple circle. + + .. code-block:: rest + + As noted in the steps, the global mover has to be a specific color. You can achieve this with selecting + the object and simply running: + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True) + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideColor", 17) + Also, the naming convention is controlName + "_mover", so for this link of the chain, it will be + "chain_01_mover". + One important thing I should note is that you should make sure your pivot on the control is where you + want it! For this chain control, the pivot will actually be at the origin, right at the head of the chain. + + .. image:: /images/global_mover.png + +Now we need to create the offset mover, which is simply as easy as duplicating our global mover and scaling the CVs in. + + .. code-block:: rest + + As noted in the steps, the offset mover has to be a specific color. You can achieve this with selecting + the object and simply running: + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True) + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideColor", 18) + Also, the naming convention is controlName + "_mover_offset", so for this link of the chain, it will be + "chain_01_mover_offset". + + .. image:: /images/offset_mover.png + +The last mover control is for the proxy geo itself, so the user can move, rotate, and scale the proxy geo itself, +which doesn't actually affect the joint position at all, it's just for aesthetics. Again, duplicate the offset mover +and scale the CVs in to quickly create this mover. + + .. code-block:: rest + + As noted in the steps, the geo mover has to be a specific color. You can achieve this with selecting + the object and simply running: + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True) + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideColor", 20) + Also, the naming convention is controlName + "_mover_geo", so for this link of the chain, it will be + "chain_01_mover_geo". + + .. image:: /images/geo_mover.png + +Now we can setup the hierarchy of our movers. For the global mover, create an empty group that is in the same space as +the global mover control. This can be achieved by creating an empty group, point and orient constraining the group to +the global mover, and deleting the constraints. The name of the group will be controlName + "_mover_grp". At this +point, make sure that the orientation of your group is what you want your control to be. For instance, if you want +rotateX to be your twist axis, make sure to adjust the group orientation to address this. For this chain control, I +wanted Z to be my pitch axis, Y to be my yaw axis, and X to be my roll axis, so I needed to adjust the rotate values +until this was the case. + + .. image:: /images/mover_group.png + +Now that the group orientation is as desired, go ahead and parent the global mover to the global mover group. Then +parent the offset mover to the global mover. Then parent the geo mover to the offset mover, and lastly, parent the +proxy_geo to the geo mover. Your hierarchy should look like this: + + .. image:: /images/mover_hierarchy.png + +Select the global mover (not the mover group) and freeze transforms on translate, rotate, and scale. Now our movers +have the correct orientation that we want and we can move onto the next step. + + .. image:: /images/mover_hierarchy.gif + +The next step for the joint mover is to add the LRA control (local rotation axis) to display the orientation of the +"joint". To do this, I usually will open another joint mover file, and copy an existing LRA control, and then go back +to this scene and paste it, like so: + + .. image:: /images/lra_control.gif + +We'll need to unlock the translate and rotate channels on the LRA control (using the channel control) in order to be +able to properly set the space of the control for the next step. Now you can point/orient constrain the lra to the +global mover control and delete the constraints. The display of the LRA should match the true orientation of the +global mover. + + .. image:: /images/lra_control2.gif + +Just like the global mover, we need to create a group node for the LRA control. The naming for the LRA control is +controlName_lra, while the group will be controlName_lra_grp. Point/orient constrain the newly created group to the +LRA control and remove the constraints. Name the group correctly, then parent the LRA under the group. The group will +be parented under the offset control, so that your hierarchy looks like this: + + .. image:: /images/lra_hierarchy.png + +Real quick, since we copy/pasted our LRA control into this scene, let's make sure the materials are still named +correctly. As you can see, they have "pasted__" in the name, so let's remove those prefixes from the materials before +continuing. + + .. image:: /images/lra_mats.png + +We also need to lock down the LRA control's translate and rotate channels again, as we don't want the user to be able +to directly manipulate this control, as it is just for visualization. +| +| +| +| +For each joint in your module, you would need to repeat all of these steps. Each joint's "mover" group would then get +parented under its parent's global mover. For the chain module, if the joint mover had 3 links in the chain, this is +what that would look like: + + .. image:: /images/chain_module_hierarchy.png + +Another thing we need to do real quick is set our proxy geo and LRA geo to be referenced by enabling overrideEnabled +and setting the display type to reference. You can use this script to easily achieve this: + +.. code-block:: python + + #select a piece of geometry, then run this to set that geometry to be referenced. + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True) + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideDisplayType", 2) + +Lastly, we need to add a mover_grp as the very top group node to our joint mover. Simply create an empty group, name +it mover_grp, and parent your top-most global mover group underneath. It should look like this: + + .. image:: /images/mover_grp.png + +This concludes the basic guideline to creating a joint mover for your module. Definitely take a look at existing +joint mover files and their applyModuleChanges functions to see how other modules are set up. + +Testing the Joint Mover +*********************** + +With the joint mover file now built, we should be able to test adding our module and making sure the joint mover file +comes in. You will still get errors, as there are a few other functions that need to be added, but we can at least +make sure our file is coming in properly. Remember that the file the class is looking for is defined at the top of +the class file. + + + diff --git a/Documentation/build/_sources/debugRigs.rst.txt b/Documentation/build/_sources/debugRigs.rst.txt new file mode 100644 index 0000000..ce659b7 --- /dev/null +++ b/Documentation/build/_sources/debugRigs.rst.txt @@ -0,0 +1,6 @@ +============= +ART_DebugRigs +============= + +.. automodule:: Interfaces.ART_DebugRigs + :members: diff --git a/Documentation/build/_sources/editRig.rst.txt b/Documentation/build/_sources/editRig.rst.txt new file mode 100644 index 0000000..00cff3e --- /dev/null +++ b/Documentation/build/_sources/editRig.rst.txt @@ -0,0 +1,6 @@ +============= +ART_EditRigUI +============= + +.. automodule:: Interfaces.ART_EditRigUI + :members: diff --git a/Documentation/build/_sources/exportMeshes.rst.txt b/Documentation/build/_sources/exportMeshes.rst.txt new file mode 100644 index 0000000..c33005c --- /dev/null +++ b/Documentation/build/_sources/exportMeshes.rst.txt @@ -0,0 +1,6 @@ +================ +ART_ExportMeshes +================ + +.. automodule:: Interfaces.ART_ExportMeshes + :members: diff --git a/Documentation/build/_sources/exportMotion.rst.txt b/Documentation/build/_sources/exportMotion.rst.txt new file mode 100644 index 0000000..fdb9616 --- /dev/null +++ b/Documentation/build/_sources/exportMotion.rst.txt @@ -0,0 +1,6 @@ +================== +ART_ExportMotionUI +================== + +.. automodule:: Interfaces.ART_ExportMotionUI + :members: diff --git a/Documentation/build/_sources/gettingStarted.rst.txt b/Documentation/build/_sources/gettingStarted.rst.txt new file mode 100644 index 0000000..44bd255 --- /dev/null +++ b/Documentation/build/_sources/gettingStarted.rst.txt @@ -0,0 +1,17 @@ +=============== +Getting Started +=============== + +.. topic:: Overview + + This page is meant to get you familiarized with ARTv2's architecture and list various tutorials. + + :Date: |today| + :Author: **Jeremy Ernst** + + +.. toctree:: + createModule + + + diff --git a/Documentation/build/_sources/head.rst.txt b/Documentation/build/_sources/head.rst.txt new file mode 100644 index 0000000..b8595c2 --- /dev/null +++ b/Documentation/build/_sources/head.rst.txt @@ -0,0 +1,13 @@ +======== +ART_Head +======== + +.. automodule:: RigModules.ART_Head + :members: + :undoc-members: + :show-inheritance: + + + + +
\ No newline at end of file diff --git a/Documentation/build/_sources/index.rst.txt b/Documentation/build/_sources/index.rst.txt new file mode 100644 index 0000000..490372a --- /dev/null +++ b/Documentation/build/_sources/index.rst.txt @@ -0,0 +1,28 @@ + +ARTv2 Technical Documentation +============================= + +.. toctree:: + :maxdepth: 2 + :caption: Contents: + + gettingStarted + modules + rigTools + animTools + miscTools + utilities + + + + + + + + +Indices and tables +================== + +* :ref:`genindex` +* :ref:`modindex` +* :ref:`search` diff --git a/Documentation/build/_sources/miscTools.rst.txt b/Documentation/build/_sources/miscTools.rst.txt new file mode 100644 index 0000000..2f40165 --- /dev/null +++ b/Documentation/build/_sources/miscTools.rst.txt @@ -0,0 +1,16 @@ +=========== +Misc. Tools +=========== + +.. topic:: Overview + + This page lists all miscellaneous tools. + + :Date: |today| + :Author: **Jeremy Ernst** + + +.. toctree:: + + + diff --git a/Documentation/build/_sources/modules.rst.txt b/Documentation/build/_sources/modules.rst.txt new file mode 100644 index 0000000..f1fdb82 --- /dev/null +++ b/Documentation/build/_sources/modules.rst.txt @@ -0,0 +1,17 @@ +=========== +Rig Modules +=========== + +.. topic:: Overview + + This page lists all of the module classes, including the base class, that makes up the rigging system in ARTv2. + + :Date: |today| + :Author: **Jeremy Ernst** + + +.. toctree:: + baseclass + head + + diff --git a/Documentation/build/_sources/rigTools.rst.txt b/Documentation/build/_sources/rigTools.rst.txt new file mode 100644 index 0000000..4bfc666 --- /dev/null +++ b/Documentation/build/_sources/rigTools.rst.txt @@ -0,0 +1,27 @@ +============= +Rigging Tools +============= + +.. topic:: Overview + + This page lists all tools meant for rigging use. + + :Date: |today| + :Author: **Jeremy Ernst** + + +.. toctree:: + addModuleUI + addRemoveInfs + aimModeUI + bakeOffsets + boneCounter + buildProgress + changeModName + changeModParent + debugRigs + editRig + exportMeshes + + + diff --git a/Documentation/build/_sources/utilities.rst.txt b/Documentation/build/_sources/utilities.rst.txt new file mode 100644 index 0000000..4fed3c0 --- /dev/null +++ b/Documentation/build/_sources/utilities.rst.txt @@ -0,0 +1,8 @@ +=========== +Utilities +=========== + +.. toctree:: + utils + + diff --git a/Documentation/build/_sources/utils.rst.txt b/Documentation/build/_sources/utils.rst.txt new file mode 100644 index 0000000..7d42481 --- /dev/null +++ b/Documentation/build/_sources/utils.rst.txt @@ -0,0 +1,8 @@ +============ +System.utils +============ + +.. automodule:: System.utils + :members: + :undoc-members: + :show-inheritance: diff --git a/Documentation/build/_static/ajax-loader.gif b/Documentation/build/_static/ajax-loader.gif Binary files differnew file mode 100644 index 0000000..61faf8c --- /dev/null +++ b/Documentation/build/_static/ajax-loader.gif diff --git a/Documentation/build/_static/alabaster.css b/Documentation/build/_static/alabaster.css new file mode 100644 index 0000000..a88ce29 --- /dev/null +++ b/Documentation/build/_static/alabaster.css @@ -0,0 +1,693 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +@import url("basic.css"); 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+ } + + div.body { + min-height: 0; + padding: 0; + } + + .rtd_doc_footer { + display: none; + } + + .document { + width: auto; + } + + .footer { + width: auto; + } + + .footer { + width: auto; + } + + .github { + display: none; + } +} + + +/* misc. */ + +.revsys-inline { + display: none!important; +} + +/* Make nested-list/multi-paragraph items look better in Releases changelog + * pages. Without this, docutils' magical list fuckery causes inconsistent + * formatting between different release sub-lists. + */ +div#changelog > div.section > ul > li > p:only-child { + margin-bottom: 0; +} + +/* Hide fugly table cell borders in ..bibliography:: directive output */ +table.docutils.citation, table.docutils.citation td, table.docutils.citation th { + border: none; + /* Below needed in some edge cases; if not applied, bottom shadows appear */ + -moz-box-shadow: none; + -webkit-box-shadow: none; + box-shadow: none; +}
\ No newline at end of file diff --git a/Documentation/build/_static/apitoc.js b/Documentation/build/_static/apitoc.js new file mode 100644 index 0000000..3220bd1 --- /dev/null +++ b/Documentation/build/_static/apitoc.js @@ -0,0 +1,21 @@ +// Inject API members into the TOC in the sidebar. +// This should be loaded in the localtoc.html template. + +$(function (){ + $('div.section').each(function(index) { + var $section = $(this), + $tocitem = $('.sphinxlocaltoc li:has(> a.reference.internal[href="#' + + $section.attr('id') + + '"])'); + $members = $('<ul>').appendTo($tocitem); + $('> dl > dt', $section).each(function(index) { + var $member = $(this), + $tocMember = $('<li class="api-member">'); + $tocMember.text($('.property', $member).text() + ' '); + $tocMember.append('<a href="#' + $member.attr('id') + '">' + + $('.descname', $member).text() + + '</a>'); + $members.append($tocMember); + }); + }); +});
\ No newline at end of file diff --git a/Documentation/build/_static/background_b01.png b/Documentation/build/_static/background_b01.png Binary files differnew file mode 100644 index 0000000..353f26d --- /dev/null +++ b/Documentation/build/_static/background_b01.png diff --git a/Documentation/build/_static/basic.css b/Documentation/build/_static/basic.css new file mode 100644 index 0000000..7ed0e58 --- /dev/null +++ b/Documentation/build/_static/basic.css @@ -0,0 +1,632 @@ +/* + * basic.css + * ~~~~~~~~~ + * + * Sphinx stylesheet -- basic theme. + * + * :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS. + * :license: BSD, see LICENSE for details. + * + */ + +/* -- main layout ----------------------------------------------------------- */ + +div.clearer { + clear: both; +} + +/* -- relbar ---------------------------------------------------------------- */ + +div.related { + width: 100%; + font-size: 90%; +} + +div.related h3 { + display: none; +} + +div.related ul { + margin: 0; + padding: 0 0 0 10px; + list-style: none; +} + +div.related li { + display: inline; +} + +div.related li.right { + float: right; + margin-right: 5px; +} + +/* -- sidebar --------------------------------------------------------------- */ + +div.sphinxsidebarwrapper { + padding: 10px 5px 0 10px; +} + +div.sphinxsidebar { + float: left; + width: 230px; + margin-left: -100%; + font-size: 90%; + word-wrap: break-word; + overflow-wrap : break-word; +} + +div.sphinxsidebar ul { + list-style: none; +} + +div.sphinxsidebar ul ul, +div.sphinxsidebar ul.want-points { + margin-left: 20px; + list-style: square; +} + +div.sphinxsidebar ul ul { + margin-top: 0; + margin-bottom: 0; +} + +div.sphinxsidebar form { + margin-top: 10px; +} + +div.sphinxsidebar input { + border: 1px solid #98dbcc; + font-family: sans-serif; + font-size: 1em; +} + +div.sphinxsidebar #searchbox input[type="text"] { + width: 170px; +} + +img { + border: 0; + max-width: 100%; +} + +/* -- search page ----------------------------------------------------------- */ + +ul.search { + margin: 10px 0 0 20px; + padding: 0; +} + +ul.search li { + padding: 5px 0 5px 20px; + background-image: url(file.png); + background-repeat: no-repeat; + background-position: 0 7px; +} + +ul.search li a { + font-weight: bold; +} + +ul.search li div.context { + color: #888; + margin: 2px 0 0 30px; + text-align: left; +} + +ul.keywordmatches li.goodmatch a { + font-weight: bold; +} + +/* -- index page ------------------------------------------------------------ */ + +table.contentstable { + width: 90%; + margin-left: auto; + margin-right: auto; +} + +table.contentstable p.biglink { + line-height: 150%; +} + +a.biglink { + font-size: 1.3em; +} + +span.linkdescr { + font-style: italic; + padding-top: 5px; + font-size: 90%; +} + +/* -- general index --------------------------------------------------------- */ + +table.indextable { + width: 100%; +} + +table.indextable td { + text-align: left; + vertical-align: top; +} + +table.indextable ul { + margin-top: 0; + margin-bottom: 0; + list-style-type: none; +} + +table.indextable > tbody > tr > td > ul { + padding-left: 0em; +} + +table.indextable tr.pcap { + height: 10px; +} + +table.indextable tr.cap { + margin-top: 10px; + background-color: #f2f2f2; +} + +img.toggler { + margin-right: 3px; + margin-top: 3px; + cursor: pointer; +} + +div.modindex-jumpbox { + border-top: 1px solid #ddd; + border-bottom: 1px solid #ddd; + margin: 1em 0 1em 0; + padding: 0.4em; +} + +div.genindex-jumpbox { + border-top: 1px solid #ddd; + border-bottom: 1px solid #ddd; + margin: 1em 0 1em 0; + padding: 0.4em; +} + +/* -- domain module index --------------------------------------------------- */ + +table.modindextable td { + padding: 2px; + border-collapse: collapse; +} + +/* -- general body styles --------------------------------------------------- */ + +div.body p, div.body dd, div.body li, div.body blockquote { + -moz-hyphens: auto; + -ms-hyphens: auto; + -webkit-hyphens: auto; + hyphens: auto; +} + +a.headerlink { + visibility: hidden; +} + +h1:hover > a.headerlink, +h2:hover > a.headerlink, +h3:hover > a.headerlink, +h4:hover > a.headerlink, +h5:hover > a.headerlink, +h6:hover > a.headerlink, +dt:hover > a.headerlink, +caption:hover > a.headerlink, +p.caption:hover > a.headerlink, +div.code-block-caption:hover > a.headerlink { + visibility: visible; +} + +div.body p.caption { + text-align: inherit; +} + +div.body td { + text-align: left; +} + +.first { + margin-top: 0 !important; +} + +p.rubric { + margin-top: 30px; + font-weight: bold; +} + +img.align-left, .figure.align-left, object.align-left { + clear: left; + float: left; + margin-right: 1em; +} + +img.align-right, .figure.align-right, object.align-right { + clear: right; + float: right; + margin-left: 1em; +} + +img.align-center, .figure.align-center, object.align-center { + display: block; + margin-left: auto; + margin-right: auto; +} + +.align-left { + text-align: left; +} + +.align-center { + text-align: center; +} + +.align-right { + text-align: right; +} + +/* -- sidebars -------------------------------------------------------------- */ + +div.sidebar { + margin: 0 0 0.5em 1em; + border: 1px solid #ddb; + padding: 7px 7px 0 7px; + background-color: #ffe; + width: 40%; + float: right; +} + +p.sidebar-title { + font-weight: bold; +} + +/* -- topics ---------------------------------------------------------------- */ + +div.topic { + border: 1px solid #ccc; + padding: 7px 7px 0 7px; + margin: 10px 0 10px 0; +} + +p.topic-title { + font-size: 1.1em; + font-weight: bold; + margin-top: 10px; +} + +/* -- admonitions ----------------------------------------------------------- */ + +div.admonition { + margin-top: 10px; + margin-bottom: 10px; + padding: 7px; +} + +div.admonition dt { + font-weight: bold; +} + +div.admonition dl { + margin-bottom: 0; +} + +p.admonition-title { + margin: 0px 10px 5px 0px; + font-weight: bold; +} + +div.body p.centered { + text-align: center; + margin-top: 25px; +} + +/* -- tables ---------------------------------------------------------------- */ + +table.docutils { + border: 0; + border-collapse: collapse; +} + +table caption span.caption-number { + font-style: italic; +} + +table caption span.caption-text { +} + +table.docutils td, table.docutils th { + padding: 1px 8px 1px 5px; + border-top: 0; + border-left: 0; + border-right: 0; + border-bottom: 1px solid #aaa; +} + +table.footnote td, table.footnote th { + border: 0 !important; +} + +th { + text-align: left; + padding-right: 5px; +} + +table.citation { + border-left: solid 1px gray; + margin-left: 1px; +} + +table.citation td { + border-bottom: none; +} + +/* -- figures --------------------------------------------------------------- */ + +div.figure { + margin: 0.5em; + padding: 0.5em; +} + +div.figure p.caption { + padding: 0.3em; +} + +div.figure p.caption span.caption-number { + font-style: italic; +} + +div.figure p.caption span.caption-text { +} + +/* -- field list styles ----------------------------------------------------- */ + +table.field-list td, table.field-list th { + border: 0 !important; +} + +.field-list ul { + margin: 0; + padding-left: 1em; +} + +.field-list p { + margin: 0; +} + +/* -- other body styles ----------------------------------------------------- */ + +ol.arabic { + list-style: decimal; +} + +ol.loweralpha { + list-style: lower-alpha; +} + +ol.upperalpha { + list-style: upper-alpha; +} + +ol.lowerroman { + list-style: lower-roman; +} + +ol.upperroman { + list-style: upper-roman; +} + +dl { + margin-bottom: 15px; +} + +dd p { + margin-top: 0px; +} + +dd ul, dd table { + margin-bottom: 10px; +} + +dd { + margin-top: 3px; + margin-bottom: 10px; + margin-left: 30px; +} + +dt:target, .highlighted { + background-color: #fbe54e; +} + +dl.glossary dt { + font-weight: bold; + font-size: 1.1em; +} + +.optional { + font-size: 1.3em; +} + +.sig-paren { + font-size: larger; +} + +.versionmodified { + font-style: italic; +} + +.system-message { + background-color: #fda; + padding: 5px; + border: 3px solid red; +} + +.footnote:target { + background-color: #ffa; +} + +.line-block { + display: block; + margin-top: 1em; + margin-bottom: 1em; +} + +.line-block .line-block { + margin-top: 0; + margin-bottom: 0; + margin-left: 1.5em; +} + +.guilabel, .menuselection { + font-family: sans-serif; +} + +.accelerator { + text-decoration: underline; +} + +.classifier { + font-style: oblique; +} + +abbr, acronym { + border-bottom: dotted 1px; + cursor: help; +} + +/* -- code displays --------------------------------------------------------- */ + +pre { + overflow: auto; + overflow-y: hidden; /* fixes display issues on Chrome browsers */ +} + +span.pre { + -moz-hyphens: none; + -ms-hyphens: none; + -webkit-hyphens: none; + hyphens: none; +} + +td.linenos pre { + padding: 5px 0px; + border: 0; + background-color: transparent; + color: #aaa; +} + +table.highlighttable { + margin-left: 0.5em; +} + +table.highlighttable td { + padding: 0 0.5em 0 0.5em; +} + +div.code-block-caption { + padding: 2px 5px; + font-size: small; +} + +div.code-block-caption code { + background-color: transparent; +} + +div.code-block-caption + div > div.highlight > pre { + margin-top: 0; +} + +div.code-block-caption span.caption-number { + padding: 0.1em 0.3em; + font-style: italic; +} + +div.code-block-caption span.caption-text { +} + +div.literal-block-wrapper { + padding: 1em 1em 0; +} + +div.literal-block-wrapper div.highlight { + margin: 0; +} + +code.descname { + background-color: transparent; + font-weight: bold; + font-size: 1.2em; +} + +code.descclassname { + background-color: transparent; +} + +code.xref, a code { + background-color: transparent; + font-weight: bold; +} + +h1 code, h2 code, h3 code, h4 code, h5 code, h6 code { + background-color: transparent; +} + +.viewcode-link { + float: right; +} + +.viewcode-back { + float: right; + font-family: sans-serif; +} + +div.viewcode-block:target { + margin: -1px -10px; + padding: 0 10px; +} + +/* -- math display ---------------------------------------------------------- */ + +img.math { + vertical-align: middle; +} + +div.body div.math p { + text-align: center; +} + +span.eqno { + float: right; +} + +span.eqno a.headerlink { + position: relative; + left: 0px; + z-index: 1; +} + +div.math:hover a.headerlink { + visibility: visible; +} + +/* -- printout stylesheet --------------------------------------------------- */ + +@media print { + div.document, + div.documentwrapper, + div.bodywrapper { + margin: 0 !important; + width: 100%; + } + + div.sphinxsidebar, + div.related, + div.footer, + #top-link { + display: none; + } +}
\ No newline at end of file diff --git a/Documentation/build/_static/bizstyle.css b/Documentation/build/_static/bizstyle.css new file mode 100644 index 0000000..0464a74 --- /dev/null +++ b/Documentation/build/_static/bizstyle.css @@ -0,0 +1,490 @@ +/* + * bizstyle.css_t + * ~~~~~~~~~~~~~~ + * + * Sphinx stylesheet -- business style theme. + * + * :copyright: Copyright 2011-2014 by Sphinx team, see AUTHORS. + * :license: BSD, see LICENSE for details. + * + */ + +@import url("basic.css"); + +/* -- page layout ----------------------------------------------------------- */ + +body { + font-family: 'Lucida Grande', 'Lucida Sans Unicode', 'Geneva', + 'Verdana', sans-serif; + font-size: 14px; + letter-spacing: -0.01em; + line-height: 150%; + text-align: center; + background-color: white; + background-image: url(background_b01.png); + color: black; + padding: 0; + border-right: 1px solid #336699; + border-left: 1px solid #336699; + + margin: 0px 40px 0px 40px; +} + +div.document { + background-color: white; + text-align: left; + background-repeat: repeat-x; + + -moz-box-shadow: 2px 2px 5px #000; + -webkit-box-shadow: 2px 2px 5px #000; +} + +div.bodywrapper { + margin: 0 0 0 240px; + border-left: 1px solid #ccc; +} + +div.body { + margin: 0; + padding: 0.5em 20px 20px 20px; +} + +div.related { + font-size: 1em; + + -moz-box-shadow: 2px 2px 5px #000; + -webkit-box-shadow: 2px 2px 5px #000; +} + +div.related ul { + background-color: #336699; + height: 100%; + overflow: hidden; + border-top: 1px solid #ddd; + border-bottom: 1px solid #ddd; +} + +div.related ul li { + color: white; + margin: 0; + padding: 0; + height: 2em; + float: left; +} + +div.related ul li.right { + float: right; + margin-right: 5px; +} + +div.related ul li a { + margin: 0; + padding: 0 5px 0 5px; + line-height: 1.75em; + color: #fff; +} + +div.related ul li a:hover { + color: #fff; + text-decoration: underline; +} + +div.sphinxsidebarwrapper { + padding: 0; +} + +div.sphinxsidebar { + margin: 0; + padding: 0.5em 12px 12px 12px; + width: 210px; + font-size: 1em; + text-align: left; +} + +div.sphinxsidebar h3, div.sphinxsidebar h4 { + margin: 1em 0 0.5em 0; + font-size: 1em; + padding: 0.1em 0 0.1em 0.5em; + color: white; + border: 1px solid #336699; + background-color: #336699; +} + +div.sphinxsidebar h3 a { + color: white; +} + +div.sphinxsidebar ul { + padding-left: 1.5em; + margin-top: 7px; + padding: 0; + line-height: 130%; +} + +div.sphinxsidebar ul ul { + margin-left: 20px; +} + +div.sphinxsidebar input { + border: 1px solid #336699; +} + +div.footer { + background-color: white; + color: #336699; + padding: 3px 8px 3px 0; + clear: both; + font-size: 0.8em; + text-align: right; + border-bottom: 1px solid #336699; + + -moz-box-shadow: 2px 2px 5px #000; + -webkit-box-shadow: 2px 2px 5px #000; +} + +div.footer a { + color: #336699; + text-decoration: underline; +} + +/* -- body styles ----------------------------------------------------------- */ + +p { + margin: 0.8em 0 0.5em 0; +} + +a { + color: #336699; + text-decoration: none; +} + +a:hover { + color: #336699; + text-decoration: underline; +} + +div.body a { + text-decoration: underline; +} + +h1, h2, h3 { + color: #336699; +} + +h1 { + margin: 0; + padding: 0.7em 0 0.3em 0; + font-size: 1.5em; +} + +h2 { + margin: 1.3em 0 0.2em 0; + font-size: 1.35em; + padding-bottom: .5em; + border-bottom: 1px solid #336699; +} + +h3 { + margin: 1em 0 -0.3em 0; + font-size: 1.2em; + padding-bottom: .3em; + border-bottom: 1px solid #CCCCCC; +} + +div.body h1 a, div.body h2 a, div.body h3 a, +div.body h4 a, div.body h5 a, div.body h6 a { + color: black!important; +} + +h1 a.anchor, h2 a.anchor, h3 a.anchor, +h4 a.anchor, h5 a.anchor, h6 a.anchor { + display: none; + margin: 0 0 0 0.3em; + padding: 0 0.2em 0 0.2em; + color: #aaa!important; +} + +h1:hover a.anchor, h2:hover a.anchor, h3:hover a.anchor, h4:hover a.anchor, +h5:hover a.anchor, h6:hover a.anchor { + display: inline; +} + +h1 a.anchor:hover, h2 a.anchor:hover, h3 a.anchor:hover, h4 a.anchor:hover, +h5 a.anchor:hover, h6 a.anchor:hover { + color: #777; + background-color: #eee; +} + +a.headerlink { + color: #c60f0f!important; + font-size: 1em; + margin-left: 6px; + padding: 0 4px 0 4px; + text-decoration: none!important; +} + +a.headerlink:hover { + background-color: #ccc; + color: white!important; +} + +cite, code, tt { + font-family: 'Consolas', 'Deja Vu Sans Mono', + 'Bitstream Vera Sans Mono', monospace; + font-size: 0.95em; + letter-spacing: 0.01em; +} + +code { + background-color: #F2F2F2; + border-bottom: 1px solid #ddd; + color: #333; +} + +code.descname, code.descclassname, code.xref { + border: 0; +} + +hr { + border: 1px solid #abc; + margin: 2em; +} + +a code { + border: 0; + color: #CA7900; +} + +a code:hover { + color: #2491CF; +} + +pre { + background-color: transparent !important; + font-family: 'Consolas', 'Deja Vu Sans Mono', + 'Bitstream Vera Sans Mono', monospace; + font-size: 0.95em; + letter-spacing: 0.015em; + line-height: 120%; + padding: 0.5em; + border-right: 5px solid #ccc; + border-left: 5px solid #ccc; +} + +pre a { + color: inherit; + text-decoration: underline; +} + +td.linenos pre { + padding: 0.5em 0; +} + +div.quotebar { + background-color: #f8f8f8; + max-width: 250px; + float: right; + padding: 2px 7px; + border: 1px solid #ccc; +} + +div.topic { + background-color: #f8f8f8; +} + +table { + border-collapse: collapse; + margin: 0 -0.5em 0 -0.5em; +} + +table td, table th { + padding: 0.2em 0.5em 0.2em 0.5em; +} + +div.admonition { + font-size: 0.9em; + margin: 1em 0 1em 0; + border: 3px solid #cccccc; + background-color: #f7f7f7; + padding: 0; +} + +div.admonition p { + margin: 0.5em 1em 0.5em 1em; + padding: 0; +} + +div.admonition li p { + margin-left: 0; +} + +div.admonition pre, div.warning pre { + margin: 0; +} + +div.highlight { + margin: 0.4em 1em; +} + +div.admonition p.admonition-title { + margin: 0; + padding: 0.1em 0 0.1em 0.5em; + color: white; + border-bottom: 3px solid #cccccc; + font-weight: bold; + background-color: #165e83; +} + +div.danger { border: 3px solid #f0908d; background-color: #f0cfa0; 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\ No newline at end of file diff --git a/Documentation/build/_static/css3-mediaqueries_src.js b/Documentation/build/_static/css3-mediaqueries_src.js new file mode 100644 index 0000000..65b4482 --- /dev/null +++ b/Documentation/build/_static/css3-mediaqueries_src.js @@ -0,0 +1,1104 @@ +/* +css3-mediaqueries.js - CSS Helper and CSS3 Media Queries Enabler + +author: Wouter van der Graaf <wouter at dynora nl> +version: 1.0 (20110330) +license: MIT +website: http://code.google.com/p/css3-mediaqueries-js/ + +W3C spec: http://www.w3.org/TR/css3-mediaqueries/ + +Note: use of embedded <style> is not recommended when using media queries, because IE has no way of returning the raw literal css text from a <style> element. +*/ + + +// true prototypal inheritance (http://javascript.crockford.com/prototypal.html) +if (typeof Object.create !== 'function') { + Object.create = function (o) { + function F() {} + F.prototype = o; + return new F(); + }; +} + + +// user agent sniffing shortcuts +var ua = { + toString: function () { + return navigator.userAgent; + }, + test: function (s) { + return this.toString().toLowerCase().indexOf(s.toLowerCase()) > -1; + } +}; +ua.version = (ua.toString().toLowerCase().match(/[\s\S]+(?:rv|it|ra|ie)[\/: ]([\d.]+)/) || [])[1]; +ua.webkit = ua.test('webkit'); +ua.gecko = ua.test('gecko') && !ua.webkit; +ua.opera = ua.test('opera'); +ua.ie = ua.test('msie') && !ua.opera; +ua.ie6 = ua.ie && document.compatMode && typeof document.documentElement.style.maxHeight === 'undefined'; +ua.ie7 = ua.ie && document.documentElement && typeof document.documentElement.style.maxHeight !== 'undefined' && typeof XDomainRequest === 'undefined'; +ua.ie8 = ua.ie && typeof XDomainRequest !== 'undefined'; + + + +// initialize when DOM content is loaded +var domReady = function () { + var fns = []; + var init = function () { + if (!arguments.callee.done) { // run init functions once + arguments.callee.done = true; + for (var i = 0; i < fns.length; i++) { + fns[i](); + } + } + }; + + // listeners for different browsers + if (document.addEventListener) { + document.addEventListener('DOMContentLoaded', init, false); + } + if (ua.ie) { + (function () { + try { + // throws errors until after ondocumentready + document.documentElement.doScroll('left'); + } + catch (e) { + setTimeout(arguments.callee, 50); + return; + } + // no errors, fire + init(); + })(); + // trying to always fire before onload + document.onreadystatechange = function () { + if (document.readyState === 'complete') { + document.onreadystatechange = null; + init(); + } + }; + } + if (ua.webkit && document.readyState) { + (function () { + if (document.readyState !== 'loading') { + init(); + } + else { + setTimeout(arguments.callee, 10); + } + })(); + } + window.onload = init; // fallback + + return function (fn) { // add fn to init functions + if (typeof fn === 'function') { + fns[fns.length] = fn; + } + return fn; + }; +}(); + + + +// helper library for parsing css to objects +var cssHelper = function () { + + var regExp = { + BLOCKS: /[^\s{;][^{;]*\{(?:[^{}]*\{[^{}]*\}[^{}]*|[^{}]*)*\}/g, + BLOCKS_INSIDE: /[^\s{][^{]*\{[^{}]*\}/g, + DECLARATIONS: /[a-zA-Z\-]+[^;]*:[^;]+;/g, + RELATIVE_URLS: /url\(['"]?([^\/\)'"][^:\)'"]+)['"]?\)/g, + // strip whitespace and comments, @import is evil + REDUNDANT_COMPONENTS: /(?:\/\*([^*\\\\]|\*(?!\/))+\*\/|@import[^;]+;)/g, + REDUNDANT_WHITESPACE: /\s*(,|:|;|\{|\})\s*/g, + WHITESPACE_IN_PARENTHESES: /\(\s*(\S*)\s*\)/g, + MORE_WHITESPACE: /\s{2,}/g, + FINAL_SEMICOLONS: /;\}/g, + NOT_WHITESPACE: /\S+/g + }; + + var parsed, parsing = false; + + var waiting = []; + var wait = function (fn) { + if (typeof fn === 'function') { + waiting[waiting.length] = fn; + } + }; + var ready = function () { + for (var i = 0; i < waiting.length; i++) { + waiting[i](parsed); + } + }; + var events = {}; + var broadcast = function (n, v) { + if (events[n]) { + var listeners = events[n].listeners; + if (listeners) { + for (var i = 0; i < listeners.length; i++) { + listeners[i](v); + } + } + } + }; + + var requestText = function (url, fnSuccess, fnFailure) { + if (ua.ie && !window.XMLHttpRequest) { + window.XMLHttpRequest = function () { + return new ActiveXObject('Microsoft.XMLHTTP'); + }; + } + if (!XMLHttpRequest) { + return ''; + } + var r = new XMLHttpRequest(); + try { + r.open('get', url, true); + r.setRequestHeader('X_REQUESTED_WITH', 'XMLHttpRequest'); + } + catch (e) { + fnFailure(); + return; + } + var done = false; + setTimeout(function () { + done = true; + }, 5000); + document.documentElement.style.cursor = 'progress'; + r.onreadystatechange = function () { + if (r.readyState === 4 && !done) { + if (!r.status && location.protocol === 'file:' || + (r.status >= 200 && r.status < 300) || + r.status === 304 || + navigator.userAgent.indexOf('Safari') > -1 && typeof r.status === 'undefined') { + fnSuccess(r.responseText); + } + else { + fnFailure(); + } + document.documentElement.style.cursor = ''; + r = null; // avoid memory leaks + } + }; + r.send(''); + }; + + var sanitize = function (text) { + text = text.replace(regExp.REDUNDANT_COMPONENTS, ''); + text = text.replace(regExp.REDUNDANT_WHITESPACE, '$1'); + text = text.replace(regExp.WHITESPACE_IN_PARENTHESES, '($1)'); + text = text.replace(regExp.MORE_WHITESPACE, ' '); + text = text.replace(regExp.FINAL_SEMICOLONS, '}'); // optional final semicolons + return text; + }; + + var objects = { + stylesheet: function (el) { + var o = {}; + var amqs = [], mqls = [], rs = [], rsw = []; + var s = el.cssHelperText; + + // add attribute media queries + var attr = el.getAttribute('media'); + if (attr) { + var qts = attr.toLowerCase().split(',') + } + else { + var qts = ['all'] // imply 'all' + } + for (var i = 0; i < qts.length; i++) { + amqs[amqs.length] = objects.mediaQuery(qts[i], o); + } + + // add media query lists and rules (top down order) + var blocks = s.match(regExp.BLOCKS); // @charset is not a block + if (blocks !== null) { + for (var i = 0; i < blocks.length; i++) { + if (blocks[i].substring(0, 7) === '@media ') { // media query (list) + var mql = objects.mediaQueryList(blocks[i], o); + rs = rs.concat(mql.getRules()); + mqls[mqls.length] = mql; + } + else { // regular rule set, page context (@page) or font description (@font-face) + rs[rs.length] = rsw[rsw.length] = objects.rule(blocks[i], o, null); + } + } + } + + o.element = el; + o.getCssText = function () { + return s; + }; + o.getAttrMediaQueries = function () { + return amqs; + }; + o.getMediaQueryLists = function () { + return mqls; + }; + o.getRules = function () { + return rs; + }; + o.getRulesWithoutMQ = function () { + return rsw; + }; + return o; + }, + + mediaQueryList: function (s, stsh) { + var o = {}; + var idx = s.indexOf('{'); + var lt = s.substring(0, idx); + s = s.substring(idx + 1, s.length - 1); + var mqs = [], rs = []; + + // add media queries + var qts = lt.toLowerCase().substring(7).split(','); + for (var i = 0; i < qts.length; i++) { // parse each media query + mqs[mqs.length] = objects.mediaQuery(qts[i], o); + } + + // add rule sets + var rts = s.match(regExp.BLOCKS_INSIDE); + if (rts !== null) { + for (i = 0; i < rts.length; i++) { + rs[rs.length] = objects.rule(rts[i], stsh, o); + } + } + + o.type = 'mediaQueryList'; + o.getMediaQueries = function () { + return mqs; + }; + o.getRules = function () { + return rs; + }; + o.getListText = function () { + return lt; + }; + o.getCssText = function () { + return s; + }; + return o; + }, + + mediaQuery: function (s, listOrSheet) { + s = s || ''; + var mql, stsh; + if (listOrSheet.type === 'mediaQueryList') { + mql = listOrSheet; + } + else { + stsh = listOrSheet; + } + var not = false, type; + var expr = []; + var valid = true; + var tokens = s.match(regExp.NOT_WHITESPACE); + + + + for (var i = 0; i < tokens.length; i++) { + var token = tokens[i]; + if (!type && (token === 'not' || token === 'only')) { // 'not' and 'only' keywords + // keyword 'only' does nothing, as if it was not present + if (token === 'not') { + not = true; + } + } + else if (!type) { // media type + type = token; + } + else if (token.charAt(0) === '(') { // media feature expression + var pair = token.substring(1, token.length - 1).split(':'); + expr[expr.length] = { + mediaFeature: pair[0], + value: pair[1] || null + }; + } + } + + return { + getQueryText: function () { + return s; + }, + getAttrStyleSheet: function () { + return stsh || null; + }, + getList: function () { + return mql || null; + }, + getValid: function () { + return valid; + }, + getNot: function () { + return not; + }, + getMediaType: function () { + return type; + }, + getExpressions: function () { + return expr; + } + }; + }, + + rule: function (s, stsh, mql) { + var o = {}; + var idx = s.indexOf('{'); + var st = s.substring(0, idx); + var ss = st.split(','); + var ds = []; + var dts = s.substring(idx + 1, s.length - 1).split(';'); + for (var i = 0; i < dts.length; i++) { + ds[ds.length] = objects.declaration(dts[i], o); + } + + o.getStylesheet = function () { + return stsh || null; + }; + o.getMediaQueryList = function () { + return mql || null; + }; + o.getSelectors = function () { + return ss; + }; + o.getSelectorText = function () { + return st; + }; + o.getDeclarations = function () { + return ds; + }; + o.getPropertyValue = function (n) { + for (var i = 0; i < ds.length; i++) { + if (ds[i].getProperty() === n) { + return ds[i].getValue(); + } + } + return null; + }; + return o; + }, + + declaration: function (s, r) { + var idx = s.indexOf(':'); + var p = s.substring(0, idx); + var v = s.substring(idx + 1); + return { + getRule: function () { + return r || null; + }, + getProperty: function () { + return p; + }, + getValue: function () { + return v; + } + }; + } + }; + + var parseText = function (el) { + if (typeof el.cssHelperText !== 'string') { + return; + } + var o = { + stylesheet: null, + mediaQueryLists: [], + rules: [], + selectors: {}, + declarations: [], + properties: {} + }; + + // build stylesheet object + var stsh = o.stylesheet = objects.stylesheet(el); + + // collect media query lists + var mqls = o.mediaQueryLists = stsh.getMediaQueryLists(); + + // collect all rules + var ors = o.rules = stsh.getRules(); + + // collect all selectors + var oss = o.selectors; + var collectSelectors = function (r) { + var ss = r.getSelectors(); + for (var i = 0; i < ss.length; i++) { + var n = ss[i]; + if (!oss[n]) { + oss[n] = []; + } + oss[n][oss[n].length] = r; + } + }; + for (i = 0; i < ors.length; i++) { + collectSelectors(ors[i]); + } + + // collect all declarations + var ods = o.declarations; + for (i = 0; i < ors.length; i++) { + ods = o.declarations = ods.concat(ors[i].getDeclarations()); + } + + // collect all properties + var ops = o.properties; + for (i = 0; i < ods.length; i++) { + var n = ods[i].getProperty(); + if (!ops[n]) { + ops[n] = []; + } + ops[n][ops[n].length] = ods[i]; + } + + el.cssHelperParsed = o; + parsed[parsed.length] = el; + return o; + }; + + var parseEmbedded = function (el, s) { + return; + // This function doesn't work because of a bug in IE, where innerHTML gives us parsed css instead of raw literal. + el.cssHelperText = sanitize(s || el.innerHTML); + return parseText(el); + }; + + var parse = function () { + parsing = true; + parsed = []; + var linked = []; + var finish = function () { + for (var i = 0; i < linked.length; i++) { + parseText(linked[i]); + } + var styles = document.getElementsByTagName('style'); + for (i = 0; i < styles.length; i++) { + parseEmbedded(styles[i]); + } + parsing = false; + ready(); + }; + var links = document.getElementsByTagName('link'); + for (var i = 0; i < links.length; i++) { + var link = links[i]; + if (link.getAttribute('rel').indexOf('style') > -1 && link.href && link.href.length !== 0 && !link.disabled) { + linked[linked.length] = link; + } + } + if (linked.length > 0) { + var c = 0; + var checkForFinish = function () { + c++; + if (c === linked.length) { // parse in right order, so after last link is read + finish(); + } + }; + var processLink = function (link) { + var href = link.href; + requestText(href, function (text) { + // fix url's + text = sanitize(text).replace(regExp.RELATIVE_URLS, 'url(' + href.substring(0, href.lastIndexOf('/')) + '/$1)'); + link.cssHelperText = text; + checkForFinish(); + }, checkForFinish); + }; + for (i = 0; i < linked.length; i++) { + processLink(linked[i]); + } + } + else { + finish(); + } + }; + + var types = { + stylesheets: 'array', + mediaQueryLists: 'array', + rules: 'array', + selectors: 'object', + declarations: 'array', + properties: 'object' + }; + + var collections = { + stylesheets: null, + mediaQueryLists: null, + rules: null, + selectors: null, + declarations: null, + properties: null + }; + + var addToCollection = function (name, v) { + if (collections[name] !== null) { + if (types[name] === 'array') { + return (collections[name] = collections[name].concat(v)); + } + else { + var c = collections[name]; + for (var n in v) { + if (v.hasOwnProperty(n)) { + if (!c[n]) { + c[n] = v[n]; + } + else { + c[n] = c[n].concat(v[n]); + } + } + } + return c; + } + } + }; + + var collect = function (name) { + collections[name] = (types[name] === 'array') ? [] : {}; + for (var i = 0; i < parsed.length; i++) { + var pname = name === 'stylesheets' ? 'stylesheet' : name; // the exception + addToCollection(name, parsed[i].cssHelperParsed[pname]); + } + return collections[name]; + }; + + // viewport size + var getViewportSize = function (d) { + if (typeof window.innerWidth != 'undefined') { + return window['inner' + d]; + } + else if (typeof document.documentElement !== 'undefined' + && typeof document.documentElement.clientWidth !== 'undefined' + && document.documentElement.clientWidth != 0) { + return document.documentElement['client' + d]; + } + }; + + // public static functions + return { + addStyle: function (s, mediaTypes, process) { + var el = document.createElement('style'); + el.setAttribute('type', 'text/css'); + if (mediaTypes && mediaTypes.length > 0) { + el.setAttribute('media', mediaTypes.join(',')); + } + document.getElementsByTagName('head')[0].appendChild(el); + if (el.styleSheet) { // IE + el.styleSheet.cssText = s; + } + else { + el.appendChild(document.createTextNode(s)); + } + el.addedWithCssHelper = true; + if (typeof process === 'undefined' || process === true) { + cssHelper.parsed(function (parsed) { + var o = parseEmbedded(el, s); + for (var n in o) { + if (o.hasOwnProperty(n)) { + addToCollection(n, o[n]); + } + } + broadcast('newStyleParsed', el); + }); + } + else { + el.parsingDisallowed = true; + } + return el; + }, + + removeStyle: function (el) { + return el.parentNode.removeChild(el); + }, + + parsed: function (fn) { + if (parsing) { + wait(fn); + } + else { + if (typeof parsed !== 'undefined') { + if (typeof fn === 'function') { + fn(parsed); + } + } + else { + wait(fn); + parse(); + } + } + }, + + stylesheets: function (fn) { + cssHelper.parsed(function (parsed) { + fn(collections.stylesheets || collect('stylesheets')); + }); + }, + + mediaQueryLists: function (fn) { + cssHelper.parsed(function (parsed) { + fn(collections.mediaQueryLists || collect('mediaQueryLists')); + }); + }, + + rules: function (fn) { + cssHelper.parsed(function (parsed) { + fn(collections.rules || collect('rules')); + }); + }, + + selectors: function (fn) { + cssHelper.parsed(function (parsed) { + fn(collections.selectors || collect('selectors')); + }); + }, + + declarations: function (fn) { + cssHelper.parsed(function (parsed) { + fn(collections.declarations || collect('declarations')); + }); + }, + + properties: function (fn) { + cssHelper.parsed(function (parsed) { + fn(collections.properties || collect('properties')); + }); + }, + + broadcast: broadcast, + + addListener: function (n, fn) { // in case n is 'styleadd': added function is called everytime style is added and parsed + if (typeof fn === 'function') { + if (!events[n]) { + events[n] = { + listeners: [] + }; + } + events[n].listeners[events[n].listeners.length] = fn; + } + }, + + removeListener: function (n, fn) { + if (typeof fn === 'function' && events[n]) { + var ls = events[n].listeners; + for (var i = 0; i < ls.length; i++) { + if (ls[i] === fn) { + ls.splice(i, 1); + i -= 1; + } + } + } + }, + + getViewportWidth: function () { + return getViewportSize('Width'); + }, + + getViewportHeight: function () { + return getViewportSize('Height'); + } + }; +}(); + + + +// function to test and apply parsed media queries against browser capabilities +domReady(function enableCssMediaQueries() { + var meter; + + var regExp = { + LENGTH_UNIT: /[0-9]+(em|ex|px|in|cm|mm|pt|pc)$/, + RESOLUTION_UNIT: /[0-9]+(dpi|dpcm)$/, + ASPECT_RATIO: /^[0-9]+\/[0-9]+$/, + ABSOLUTE_VALUE: /^[0-9]*(\.[0-9]+)*$/ + }; + + var styles = []; + + var nativeSupport = function () { + // check support for media queries + var id = 'css3-mediaqueries-test'; + var el = document.createElement('div'); + el.id = id; + var style = cssHelper.addStyle('@media all and (width) { #' + id + + ' { width: 1px !important; } }', [], false); // false means don't parse this temp style + document.body.appendChild(el); + var ret = el.offsetWidth === 1; + style.parentNode.removeChild(style); + el.parentNode.removeChild(el); + nativeSupport = function () { + return ret; + }; + return ret; + }; + + var createMeter = function () { // create measuring element + meter = document.createElement('div'); + meter.style.cssText = 'position:absolute;top:-9999em;left:-9999em;' + + 'margin:0;border:none;padding:0;width:1em;font-size:1em;'; // cssText is needed for IE, works for the others + document.body.appendChild(meter); + // meter must have browser default font size of 16px + if (meter.offsetWidth !== 16) { + meter.style.fontSize = 16 / meter.offsetWidth + 'em'; + } + meter.style.width = ''; + }; + + var measure = function (value) { + meter.style.width = value; + var amount = meter.offsetWidth; + meter.style.width = ''; + return amount; + }; + + var testMediaFeature = function (feature, value) { + // non-testable features: monochrome|min-monochrome|max-monochrome|scan|grid + var l = feature.length; + var min = (feature.substring(0, 4) === 'min-'); + var max = (!min && feature.substring(0, 4) === 'max-'); + + if (value !== null) { // determine value type and parse to usable amount + var valueType; + var amount; + if (regExp.LENGTH_UNIT.exec(value)) { + valueType = 'length'; + amount = measure(value); + } + else if (regExp.RESOLUTION_UNIT.exec(value)) { + valueType = 'resolution'; + amount = parseInt(value, 10); + var unit = value.substring((amount + '').length); + } + else if (regExp.ASPECT_RATIO.exec(value)) { + valueType = 'aspect-ratio'; + amount = value.split('/'); + } + else if (regExp.ABSOLUTE_VALUE) { + valueType = 'absolute'; + amount = value; + } + else { + valueType = 'unknown'; + } + } + + var width, height; + if ('device-width' === feature.substring(l - 12, l)) { // screen width + width = screen.width; + if (value !== null) { + if (valueType === 'length') { + return ((min && width >= amount) || (max && width < amount) || (!min && !max && width === amount)); + } + else { + return false; + } + } + else { // test width without value + return width > 0; + } + } + else if ('device-height' === feature.substring(l - 13, l)) { // screen height + height = screen.height; + if (value !== null) { + if (valueType === 'length') { + return ((min && height >= amount) || (max && height < amount) || (!min && !max && height === amount)); + } + else { + return false; + } + } + else { // test height without value + return height > 0; + } + } + else if ('width' === feature.substring(l - 5, l)) { // viewport width + width = document.documentElement.clientWidth || document.body.clientWidth; // the latter for IE quirks mode + if (value !== null) { + if (valueType === 'length') { + return ((min && width >= amount) || (max && width < amount) || (!min && !max && width === amount)); + } + else { + return false; + } + } + else { // test width without value + return width > 0; + } + } + else if ('height' === feature.substring(l - 6, l)) { // viewport height + height = document.documentElement.clientHeight || document.body.clientHeight; // the latter for IE quirks mode + if (value !== null) { + if (valueType === 'length') { + return ((min && height >= amount) || (max && height < amount) || (!min && !max && height === amount)); + } + else { + return false; + } + } + else { // test height without value + return height > 0; + } + } + else if ('device-aspect-ratio' === feature.substring(l - 19, l)) { // screen aspect ratio + return valueType === 'aspect-ratio' && screen.width * amount[1] === screen.height * amount[0]; + } + else if ('color-index' === feature.substring(l - 11, l)) { // number of colors + var colors = Math.pow(2, screen.colorDepth); + if (value !== null) { + if (valueType === 'absolute') { + return ((min && colors >= amount) || (max && colors < amount) || (!min && !max && colors === amount)); + } + else { + return false; + } + } + else { // test height without value + return colors > 0; + } + } + else if ('color' === feature.substring(l - 5, l)) { // bits per color component + var color = screen.colorDepth; + if (value !== null) { + if (valueType === 'absolute') { + return ((min && color >= amount) || (max && color < amount) || (!min && !max && color === amount)); + } + else { + return false; + } + } + else { // test height without value + return color > 0; + } + } + else if ('resolution' === feature.substring(l - 10, l)) { + var res; + if (unit === 'dpcm') { + res = measure('1cm'); + } + else { + res = measure('1in'); + } + if (value !== null) { + if (valueType === 'resolution') { + return ((min && res >= amount) || (max && res < amount) || (!min && !max && res === amount)); + } + else { + return false; + } + } + else { // test height without value + return res > 0; + } + } + else { + return false; + } + }; + + var testMediaQuery = function (mq) { + var test = mq.getValid(); + var expressions = mq.getExpressions(); + var l = expressions.length; + if (l > 0) { + for (var i = 0; i < l && test; i++) { + test = testMediaFeature(expressions[i].mediaFeature, expressions[i].value); + } + var not = mq.getNot(); + return (test && !not || not && !test); + } + return test; + }; + + var testMediaQueryList = function (mql, ts) { + // ts is null or an array with any media type but 'all'. + var mqs = mql.getMediaQueries(); + var t = {}; + for (var i = 0; i < mqs.length; i++) { + var type = mqs[i].getMediaType(); + if (mqs[i].getExpressions().length === 0) { + continue; + // TODO: Browser check! Assuming old browsers do apply the bare media types, even in a list with media queries. + } + var typeAllowed = true; + if (type !== 'all' && ts && ts.length > 0) { + typeAllowed = false; + for (var j = 0; j < ts.length; j++) { + if (ts[j] === type) { + typeAllowed = true; + } + } + } + if (typeAllowed && testMediaQuery(mqs[i])) { + t[type] = true; + } + } + var s = [], c = 0; + for (var n in t) { + if (t.hasOwnProperty(n)) { + if (c > 0) { + s[c++] = ','; + } + s[c++] = n; + } + } + if (s.length > 0) { + styles[styles.length] = cssHelper.addStyle('@media ' + s.join('') + '{' + mql.getCssText() + '}', ts, false); + } + }; + + var testMediaQueryLists = function (mqls, ts) { + for (var i = 0; i < mqls.length; i++) { + testMediaQueryList(mqls[i], ts); + } + }; + + var testStylesheet = function (stsh) { + var amqs = stsh.getAttrMediaQueries(); + var allPassed = false; + var t = {}; + for (var i = 0; i < amqs.length; i++) { + if (testMediaQuery(amqs[i])) { + t[amqs[i].getMediaType()] = amqs[i].getExpressions().length > 0; + } + } + var ts = [], tswe = []; + for (var n in t) { + if (t.hasOwnProperty(n)) { + ts[ts.length] = n; + if (t[n]) { + tswe[tswe.length] = n + } + if (n === 'all') { + allPassed = true; + } + } + } + if (tswe.length > 0) { // types with query expressions that passed the test + styles[styles.length] = cssHelper.addStyle(stsh.getCssText(), tswe, false); + } + var mqls = stsh.getMediaQueryLists(); + if (allPassed) { + // If 'all' in media attribute passed the test, then test all @media types in linked CSS and create style with those types. + testMediaQueryLists(mqls); + } + else { + // Or else, test only media attribute types that passed the test and also 'all'. + // For positive '@media all', create style with attribute types that passed their test. + testMediaQueryLists(mqls, ts); + } + }; + + var testStylesheets = function (stshs) { + for (var i = 0; i < stshs.length; i++) { + testStylesheet(stshs[i]); + } + if (ua.ie) { + // force repaint in IE + document.documentElement.style.display = 'block'; + setTimeout(function () { + document.documentElement.style.display = ''; + }, 0); + // delay broadcast somewhat for IE + setTimeout(function () { + cssHelper.broadcast('cssMediaQueriesTested'); + }, 100); + } + else { + cssHelper.broadcast('cssMediaQueriesTested'); + } + }; + + var test = function () { + for (var i = 0; i < styles.length; i++) { + cssHelper.removeStyle(styles[i]); + } + styles = []; + cssHelper.stylesheets(testStylesheets); + }; + + var scrollbarWidth = 0; + var checkForResize = function () { + var cvpw = cssHelper.getViewportWidth(); + var cvph = cssHelper.getViewportHeight(); + + // determine scrollbar width in IE, see resizeHandler + if (ua.ie) { + var el = document.createElement('div'); + el.style.position = 'absolute'; + el.style.top = '-9999em'; + el.style.overflow = 'scroll'; + document.body.appendChild(el); + scrollbarWidth = el.offsetWidth - el.clientWidth; + document.body.removeChild(el); + } + + var timer; + var resizeHandler = function () { + var vpw = cssHelper.getViewportWidth(); + var vph = cssHelper.getViewportHeight(); + // check whether vp size has really changed, because IE also triggers resize event when body size changes + // 20px allowance to accomodate short appearance of scrollbars in IE in some cases + if (Math.abs(vpw - cvpw) > scrollbarWidth || Math.abs(vph - cvph) > scrollbarWidth) { + cvpw = vpw; + cvph = vph; + clearTimeout(timer); + timer = setTimeout(function () { + if (!nativeSupport()) { + test(); + } + else { + cssHelper.broadcast('cssMediaQueriesTested'); + } + }, 500); + } + }; + + window.onresize = function () { + var x = window.onresize || function () {}; // save original + return function () { + x(); + resizeHandler(); + }; + }(); + }; + + // prevent jumping of layout by hiding everything before painting <body> + var docEl = document.documentElement; + docEl.style.marginLeft = '-32767px'; + + // make sure it comes back after a while + setTimeout(function () { + docEl.style.marginLeft = ''; + }, 5000); + + return function () { + if (!nativeSupport()) { // if browser doesn't support media queries + cssHelper.addListener('newStyleParsed', function (el) { + testStylesheet(el.cssHelperParsed.stylesheet); + }); + // return visibility after media queries are tested + cssHelper.addListener('cssMediaQueriesTested', function () { + // force repaint in IE by changing width + if (ua.ie) { + docEl.style.width = '1px'; + } + setTimeout(function () { + docEl.style.width = ''; // undo width + docEl.style.marginLeft = ''; // undo hide + }, 0); + // remove this listener to prevent following execution + cssHelper.removeListener('cssMediaQueriesTested', arguments.callee); + }); + createMeter(); + test(); + } + else { + docEl.style.marginLeft = ''; // undo visibility hidden + } + checkForResize(); + }; +}()); + + +// bonus: hotfix for IE6 SP1 (bug KB823727) +try { + document.execCommand('BackgroundImageCache', false, true); +} catch (e) {} diff --git a/Documentation/build/_static/custom.css b/Documentation/build/_static/custom.css new file mode 100644 index 0000000..2a924f1 --- /dev/null +++ b/Documentation/build/_static/custom.css @@ -0,0 +1 @@ +/* This file intentionally left blank. */ diff --git a/Documentation/build/_static/doctools.js b/Documentation/build/_static/doctools.js new file mode 100644 index 0000000..8163495 --- /dev/null +++ b/Documentation/build/_static/doctools.js @@ -0,0 +1,287 @@ +/* + * doctools.js + * ~~~~~~~~~~~ + * + * Sphinx JavaScript utilities for all documentation. + * + * :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS. + * :license: BSD, see LICENSE for details. + * + */ + +/** + * select a different prefix for underscore + */ +$u = _.noConflict(); + +/** + * make the code below compatible with browsers without + * an installed firebug like debugger +if (!window.console || !console.firebug) { + var names = ["log", "debug", "info", "warn", "error", "assert", "dir", + "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace", + "profile", "profileEnd"]; + window.console = {}; + for (var i = 0; i < names.length; ++i) + window.console[names[i]] = function() {}; +} + */ + +/** + * small helper function to urldecode strings + */ +jQuery.urldecode = function(x) { + return decodeURIComponent(x).replace(/\+/g, ' '); +}; + +/** + * small helper function to urlencode strings + */ +jQuery.urlencode = encodeURIComponent; + +/** + * This function returns the parsed url parameters of the + * current request. Multiple values per key are supported, + * it will always return arrays of strings for the value parts. + */ +jQuery.getQueryParameters = function(s) { + if (typeof s == 'undefined') + s = document.location.search; + var parts = s.substr(s.indexOf('?') + 1).split('&'); + var result = {}; + for (var i = 0; i < parts.length; i++) { + var tmp = parts[i].split('=', 2); + var key = jQuery.urldecode(tmp[0]); + var value = jQuery.urldecode(tmp[1]); + if (key in result) + result[key].push(value); + else + result[key] = [value]; + } + return result; +}; + +/** + * highlight a given string on a jquery object by wrapping it in + * span elements with the given class name. + */ +jQuery.fn.highlightText = function(text, className) { + function highlight(node) { + if (node.nodeType == 3) { + var val = node.nodeValue; + var pos = val.toLowerCase().indexOf(text); + if (pos >= 0 && !jQuery(node.parentNode).hasClass(className)) { + var span = document.createElement("span"); + span.className = className; + span.appendChild(document.createTextNode(val.substr(pos, text.length))); + node.parentNode.insertBefore(span, node.parentNode.insertBefore( + document.createTextNode(val.substr(pos + text.length)), + node.nextSibling)); + node.nodeValue = val.substr(0, pos); + } + } + else if (!jQuery(node).is("button, select, textarea")) { + jQuery.each(node.childNodes, function() { + highlight(this); + }); + } + } + return this.each(function() { + highlight(this); + }); +}; + +/* + * backward compatibility for jQuery.browser + * This will be supported until firefox bug is fixed. + */ +if (!jQuery.browser) { + jQuery.uaMatch = function(ua) { + ua = ua.toLowerCase(); + + var match = /(chrome)[ \/]([\w.]+)/.exec(ua) || + /(webkit)[ \/]([\w.]+)/.exec(ua) || + /(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) || + /(msie) ([\w.]+)/.exec(ua) || + ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) || + []; + + return { + browser: match[ 1 ] || "", + version: match[ 2 ] || "0" + }; + }; + jQuery.browser = {}; + jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true; +} + +/** + * Small JavaScript module for the documentation. + */ +var Documentation = { + + init : function() { + this.fixFirefoxAnchorBug(); + this.highlightSearchWords(); + this.initIndexTable(); + + }, + + /** + * i18n support + */ + TRANSLATIONS : {}, + PLURAL_EXPR : function(n) { return n == 1 ? 0 : 1; }, + LOCALE : 'unknown', + + // gettext and ngettext don't access this so that the functions + // can safely bound to a different name (_ = Documentation.gettext) + gettext : function(string) { + var translated = Documentation.TRANSLATIONS[string]; + if (typeof translated == 'undefined') + return string; + return (typeof translated == 'string') ? translated : translated[0]; + }, + + ngettext : function(singular, plural, n) { + var translated = Documentation.TRANSLATIONS[singular]; + if (typeof translated == 'undefined') + return (n == 1) ? singular : plural; + return translated[Documentation.PLURALEXPR(n)]; + }, + + addTranslations : function(catalog) { + for (var key in catalog.messages) + this.TRANSLATIONS[key] = catalog.messages[key]; + this.PLURAL_EXPR = new Function('n', 'return +(' + catalog.plural_expr + ')'); + this.LOCALE = catalog.locale; + }, + + /** + * add context elements like header anchor links + */ + addContextElements : function() { + $('div[id] > :header:first').each(function() { + $('<a class="headerlink">\u00B6</a>'). + attr('href', '#' + this.id). + attr('title', _('Permalink to this headline')). + appendTo(this); + }); + $('dt[id]').each(function() { + $('<a class="headerlink">\u00B6</a>'). + attr('href', '#' + this.id). + attr('title', _('Permalink to this definition')). + appendTo(this); + }); + }, + + /** + * workaround a firefox stupidity + * see: https://bugzilla.mozilla.org/show_bug.cgi?id=645075 + */ + fixFirefoxAnchorBug : function() { + if (document.location.hash) + window.setTimeout(function() { + document.location.href += ''; + }, 10); + }, + + /** + * highlight the search words provided in the url in the text + */ + highlightSearchWords : function() { + var params = $.getQueryParameters(); + var terms = (params.highlight) ? params.highlight[0].split(/\s+/) : []; + if (terms.length) { + var body = $('div.body'); + if (!body.length) { + body = $('body'); + } + window.setTimeout(function() { + $.each(terms, function() { + body.highlightText(this.toLowerCase(), 'highlighted'); + }); + }, 10); + $('<p class="highlight-link"><a href="javascript:Documentation.' + + 'hideSearchWords()">' + _('Hide Search Matches') + '</a></p>') + .appendTo($('#searchbox')); + } + }, + + /** + * init the domain index toggle buttons + */ + initIndexTable : function() { + var togglers = $('img.toggler').click(function() { + var src = $(this).attr('src'); + var idnum = $(this).attr('id').substr(7); + $('tr.cg-' + idnum).toggle(); + if (src.substr(-9) == 'minus.png') + $(this).attr('src', src.substr(0, src.length-9) + 'plus.png'); + else + $(this).attr('src', src.substr(0, src.length-8) + 'minus.png'); + }).css('display', ''); + if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) { + togglers.click(); + } + }, + + /** + * helper function to hide the search marks again + */ + hideSearchWords : function() { + $('#searchbox .highlight-link').fadeOut(300); + $('span.highlighted').removeClass('highlighted'); + }, + + /** + * make the url absolute + */ + makeURL : function(relativeURL) { + return DOCUMENTATION_OPTIONS.URL_ROOT + '/' + relativeURL; + }, + + /** + * get the current relative url + */ + getCurrentURL : function() { + var path = document.location.pathname; + var parts = path.split(/\//); + $.each(DOCUMENTATION_OPTIONS.URL_ROOT.split(/\//), function() { + if (this == '..') + parts.pop(); + }); + var url = parts.join('/'); + return path.substring(url.lastIndexOf('/') + 1, path.length - 1); + }, + + initOnKeyListeners: function() { + $(document).keyup(function(event) { + var activeElementType = document.activeElement.tagName; + // don't navigate when in search box or textarea + if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT') { + switch (event.keyCode) { + case 37: // left + var prevHref = $('link[rel="prev"]').prop('href'); + if (prevHref) { + window.location.href = prevHref; + return false; + } + case 39: // right + var nextHref = $('link[rel="next"]').prop('href'); + if (nextHref) { + window.location.href = nextHref; + return false; + } + } + } + }); + } +}; + +// quick alias for translations +_ = Documentation.gettext; + +$(document).ready(function() { + Documentation.init(); +});
\ No newline at end of file diff --git a/Documentation/build/_static/down-pressed.png b/Documentation/build/_static/down-pressed.png Binary files differnew file mode 100644 index 0000000..5756c8c --- /dev/null +++ b/Documentation/build/_static/down-pressed.png diff --git a/Documentation/build/_static/down.png b/Documentation/build/_static/down.png Binary files differnew file mode 100644 index 0000000..1b3bdad --- /dev/null +++ b/Documentation/build/_static/down.png diff --git a/Documentation/build/_static/file.png b/Documentation/build/_static/file.png Binary files differnew file mode 100644 index 0000000..a858a41 --- /dev/null +++ b/Documentation/build/_static/file.png diff --git a/Documentation/build/_static/jquery-3.1.0.js b/Documentation/build/_static/jquery-3.1.0.js new file mode 100644 index 0000000..f2fc274 --- /dev/null +++ b/Documentation/build/_static/jquery-3.1.0.js @@ -0,0 +1,10074 @@ +/*eslint-disable no-unused-vars*/ +/*! + * jQuery JavaScript Library v3.1.0 + * https://jquery.com/ + * + * Includes Sizzle.js + * https://sizzlejs.com/ + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license + * https://jquery.org/license + * + * Date: 2016-07-07T21:44Z + */ +( function( global, factory ) { + + "use strict"; + + if ( typeof module === "object" && typeof module.exports === "object" ) { + + // For CommonJS and CommonJS-like environments where a proper `window` + // is present, execute the factory and get jQuery. + // For environments that do not have a `window` with a `document` + // (such as Node.js), expose a factory as module.exports. + // This accentuates the need for the creation of a real `window`. + // e.g. var jQuery = require("jquery")(window); + // See ticket #14549 for more info. + module.exports = global.document ? + factory( global, true ) : + function( w ) { + if ( !w.document ) { + throw new Error( "jQuery requires a window with a document" ); + } + return factory( w ); + }; + } else { + factory( global ); + } + +// Pass this if window is not defined yet +} )( typeof window !== "undefined" ? window : this, function( window, noGlobal ) { + +// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1 +// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode +// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common +// enough that all such attempts are guarded in a try block. +"use strict"; + +var arr = []; + +var document = window.document; + +var getProto = Object.getPrototypeOf; + +var slice = arr.slice; + +var concat = arr.concat; + +var push = arr.push; + +var indexOf = arr.indexOf; + +var class2type = {}; + +var toString = class2type.toString; + +var hasOwn = class2type.hasOwnProperty; + +var fnToString = hasOwn.toString; + +var ObjectFunctionString = fnToString.call( Object ); + +var support = {}; + + + + function DOMEval( code, doc ) { + doc = doc || document; + + var script = doc.createElement( "script" ); + + script.text = code; + doc.head.appendChild( script ).parentNode.removeChild( script ); + } +/* global Symbol */ +// Defining this global in .eslintrc would create a danger of using the global +// unguarded in another place, it seems safer to define global only for this module + + + +var + version = "3.1.0", + + // Define a local copy of jQuery + jQuery = function( selector, context ) { + + // The jQuery object is actually just the init constructor 'enhanced' + // Need init if jQuery is called (just allow error to be thrown if not included) + return new jQuery.fn.init( selector, context ); + }, + + // Support: Android <=4.0 only + // Make sure we trim BOM and NBSP + rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g, + + // Matches dashed string for camelizing + rmsPrefix = /^-ms-/, + rdashAlpha = /-([a-z])/g, + + // Used by jQuery.camelCase as callback to replace() + fcamelCase = function( all, letter ) { + return letter.toUpperCase(); + }; + +jQuery.fn = jQuery.prototype = { + + // The current version of jQuery being used + jquery: version, + + constructor: jQuery, + + // The default length of a jQuery object is 0 + length: 0, + + toArray: function() { + return slice.call( this ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + return num != null ? + + // Return just the one element from the set + ( num < 0 ? this[ num + this.length ] : this[ num ] ) : + + // Return all the elements in a clean array + slice.call( this ); + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems ) { + + // Build a new jQuery matched element set + var ret = jQuery.merge( this.constructor(), elems ); + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + each: function( callback ) { + return jQuery.each( this, callback ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map( this, function( elem, i ) { + return callback.call( elem, i, elem ); + } ) ); + }, + + slice: function() { + return this.pushStack( slice.apply( this, arguments ) ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + eq: function( i ) { + var len = this.length, + j = +i + ( i < 0 ? len : 0 ); + return this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] ); + }, + + end: function() { + return this.prevObject || this.constructor(); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: push, + sort: arr.sort, + splice: arr.splice +}; + +jQuery.extend = jQuery.fn.extend = function() { + var options, name, src, copy, copyIsArray, clone, + target = arguments[ 0 ] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + + // Skip the boolean and the target + target = arguments[ i ] || {}; + i++; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !jQuery.isFunction( target ) ) { + target = {}; + } + + // Extend jQuery itself if only one argument is passed + if ( i === length ) { + target = this; + i--; + } + + for ( ; i < length; i++ ) { + + // Only deal with non-null/undefined values + if ( ( options = arguments[ i ] ) != null ) { + + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject( copy ) || + ( copyIsArray = jQuery.isArray( copy ) ) ) ) { + + if ( copyIsArray ) { + copyIsArray = false; + clone = src && jQuery.isArray( src ) ? src : []; + + } else { + clone = src && jQuery.isPlainObject( src ) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend( { + + // Unique for each copy of jQuery on the page + expando: "jQuery" + ( version + Math.random() ).replace( /\D/g, "" ), + + // Assume jQuery is ready without the ready module + isReady: true, + + error: function( msg ) { + throw new Error( msg ); + }, + + noop: function() {}, + + isFunction: function( obj ) { + return jQuery.type( obj ) === "function"; + }, + + isArray: Array.isArray, + + isWindow: function( obj ) { + return obj != null && obj === obj.window; + }, + + isNumeric: function( obj ) { + + // As of jQuery 3.0, isNumeric is limited to + // strings and numbers (primitives or objects) + // that can be coerced to finite numbers (gh-2662) + var type = jQuery.type( obj ); + return ( type === "number" || type === "string" ) && + + // parseFloat NaNs numeric-cast false positives ("") + // ...but misinterprets leading-number strings, particularly hex literals ("0x...") + // subtraction forces infinities to NaN + !isNaN( obj - parseFloat( obj ) ); + }, + + isPlainObject: function( obj ) { + var proto, Ctor; + + // Detect obvious negatives + // Use toString instead of jQuery.type to catch host objects + if ( !obj || toString.call( obj ) !== "[object Object]" ) { + return false; + } + + proto = getProto( obj ); + + // Objects with no prototype (e.g., `Object.create( null )`) are plain + if ( !proto ) { + return true; + } + + // Objects with prototype are plain iff they were constructed by a global Object function + Ctor = hasOwn.call( proto, "constructor" ) && proto.constructor; + return typeof Ctor === "function" && fnToString.call( Ctor ) === ObjectFunctionString; + }, + + isEmptyObject: function( obj ) { + + /* eslint-disable no-unused-vars */ + // See https://github.com/eslint/eslint/issues/6125 + var name; + + for ( name in obj ) { + return false; + } + return true; + }, + + type: function( obj ) { + if ( obj == null ) { + return obj + ""; + } + + // Support: Android <=2.3 only (functionish RegExp) + return typeof obj === "object" || typeof obj === "function" ? + class2type[ toString.call( obj ) ] || "object" : + typeof obj; + }, + + // Evaluates a script in a global context + globalEval: function( code ) { + DOMEval( code ); + }, + + // Convert dashed to camelCase; used by the css and data modules + // Support: IE <=9 - 11, Edge 12 - 13 + // Microsoft forgot to hump their vendor prefix (#9572) + camelCase: function( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); + }, + + nodeName: function( elem, name ) { + return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase(); + }, + + each: function( obj, callback ) { + var length, i = 0; + + if ( isArrayLike( obj ) ) { + length = obj.length; + for ( ; i < length; i++ ) { + if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { + break; + } + } + } else { + for ( i in obj ) { + if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { + break; + } + } + } + + return obj; + }, + + // Support: Android <=4.0 only + trim: function( text ) { + return text == null ? + "" : + ( text + "" ).replace( rtrim, "" ); + }, + + // results is for internal usage only + makeArray: function( arr, results ) { + var ret = results || []; + + if ( arr != null ) { + if ( isArrayLike( Object( arr ) ) ) { + jQuery.merge( ret, + typeof arr === "string" ? + [ arr ] : arr + ); + } else { + push.call( ret, arr ); + } + } + + return ret; + }, + + inArray: function( elem, arr, i ) { + return arr == null ? -1 : indexOf.call( arr, elem, i ); + }, + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + merge: function( first, second ) { + var len = +second.length, + j = 0, + i = first.length; + + for ( ; j < len; j++ ) { + first[ i++ ] = second[ j ]; + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, invert ) { + var callbackInverse, + matches = [], + i = 0, + length = elems.length, + callbackExpect = !invert; + + // Go through the array, only saving the items + // that pass the validator function + for ( ; i < length; i++ ) { + callbackInverse = !callback( elems[ i ], i ); + if ( callbackInverse !== callbackExpect ) { + matches.push( elems[ i ] ); + } + } + + return matches; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var length, value, + i = 0, + ret = []; + + // Go through the array, translating each of the items to their new values + if ( isArrayLike( elems ) ) { + length = elems.length; + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret.push( value ); + } + } + + // Go through every key on the object, + } else { + for ( i in elems ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret.push( value ); + } + } + } + + // Flatten any nested arrays + return concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // Bind a function to a context, optionally partially applying any + // arguments. + proxy: function( fn, context ) { + var tmp, args, proxy; + + if ( typeof context === "string" ) { + tmp = fn[ context ]; + context = fn; + fn = tmp; + } + + // Quick check to determine if target is callable, in the spec + // this throws a TypeError, but we will just return undefined. + if ( !jQuery.isFunction( fn ) ) { + return undefined; + } + + // Simulated bind + args = slice.call( arguments, 2 ); + proxy = function() { + return fn.apply( context || this, args.concat( slice.call( arguments ) ) ); + }; + + // Set the guid of unique handler to the same of original handler, so it can be removed + proxy.guid = fn.guid = fn.guid || jQuery.guid++; + + return proxy; + }, + + now: Date.now, + + // jQuery.support is not used in Core but other projects attach their + // properties to it so it needs to exist. + support: support +} ); + +if ( typeof Symbol === "function" ) { + jQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ]; +} + +// Populate the class2type map +jQuery.each( "Boolean Number String Function Array Date RegExp Object Error Symbol".split( " " ), +function( i, name ) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); +} ); + +function isArrayLike( obj ) { + + // Support: real iOS 8.2 only (not reproducible in simulator) + // `in` check used to prevent JIT error (gh-2145) + // hasOwn isn't used here due to false negatives + // regarding Nodelist length in IE + var length = !!obj && "length" in obj && obj.length, + type = jQuery.type( obj ); + + if ( type === "function" || jQuery.isWindow( obj ) ) { + return false; + } + + return type === "array" || length === 0 || + typeof length === "number" && length > 0 && ( length - 1 ) in obj; +} +var Sizzle = +/*! + * Sizzle CSS Selector Engine v2.3.0 + * https://sizzlejs.com/ + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license + * http://jquery.org/license + * + * Date: 2016-01-04 + */ +(function( window ) { + +var i, + support, + Expr, + getText, + isXML, + tokenize, + compile, + select, + outermostContext, + sortInput, + hasDuplicate, + + // Local document vars + setDocument, + document, + docElem, + documentIsHTML, + rbuggyQSA, + rbuggyMatches, + matches, + contains, + + // Instance-specific data + expando = "sizzle" + 1 * new Date(), + preferredDoc = window.document, + dirruns = 0, + done = 0, + classCache = createCache(), + tokenCache = createCache(), + compilerCache = createCache(), + sortOrder = function( a, b ) { + if ( a === b ) { + hasDuplicate = true; + } + return 0; + }, + + // Instance methods + hasOwn = ({}).hasOwnProperty, + arr = [], + pop = arr.pop, + push_native = arr.push, + push = arr.push, + slice = arr.slice, + // Use a stripped-down indexOf as it's faster than native + // https://jsperf.com/thor-indexof-vs-for/5 + indexOf = function( list, elem ) { + var i = 0, + len = list.length; + for ( ; i < len; i++ ) { + if ( list[i] === elem ) { + return i; + } + } + return -1; + }, + + booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped", + + // Regular expressions + + // http://www.w3.org/TR/css3-selectors/#whitespace + whitespace = "[\\x20\\t\\r\\n\\f]", + + // http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier + identifier = "(?:\\\\.|[\\w-]|[^\0-\\xa0])+", + + // Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors + attributes = "\\[" + whitespace + "*(" + identifier + ")(?:" + whitespace + + // Operator (capture 2) + "*([*^$|!~]?=)" + whitespace + + // "Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]" + "*(?:'((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\"|(" + identifier + "))|)" + whitespace + + "*\\]", + + pseudos = ":(" + identifier + ")(?:\\((" + + // To reduce the number of selectors needing tokenize in the preFilter, prefer arguments: + // 1. quoted (capture 3; capture 4 or capture 5) + "('((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\")|" + + // 2. simple (capture 6) + "((?:\\\\.|[^\\\\()[\\]]|" + attributes + ")*)|" + + // 3. anything else (capture 2) + ".*" + + ")\\)|)", + + // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter + rwhitespace = new RegExp( whitespace + "+", "g" ), + rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ), + + rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ), + rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ), + + rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*?)" + whitespace + "*\\]", "g" ), + + rpseudo = new RegExp( pseudos ), + ridentifier = new RegExp( "^" + identifier + "$" ), + + matchExpr = { + "ID": new RegExp( "^#(" + identifier + ")" ), + "CLASS": new RegExp( "^\\.(" + identifier + ")" ), + "TAG": new RegExp( "^(" + identifier + "|[*])" ), + "ATTR": new RegExp( "^" + attributes ), + "PSEUDO": new RegExp( "^" + pseudos ), + "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace + + "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace + + "*(\\d+)|))" + whitespace + "*\\)|)", "i" ), + "bool": new RegExp( "^(?:" + booleans + ")$", "i" ), + // For use in libraries implementing .is() + // We use this for POS matching in `select` + "needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" + + whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" ) + }, + + rinputs = /^(?:input|select|textarea|button)$/i, + rheader = /^h\d$/i, + + rnative = /^[^{]+\{\s*\[native \w/, + + // Easily-parseable/retrievable ID or TAG or CLASS selectors + rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/, + + rsibling = /[+~]/, + + // CSS escapes + // http://www.w3.org/TR/CSS21/syndata.html#escaped-characters + runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ), + funescape = function( _, escaped, escapedWhitespace ) { + var high = "0x" + escaped - 0x10000; + // NaN means non-codepoint + // Support: Firefox<24 + // Workaround erroneous numeric interpretation of +"0x" + return high !== high || escapedWhitespace ? + escaped : + high < 0 ? + // BMP codepoint + String.fromCharCode( high + 0x10000 ) : + // Supplemental Plane codepoint (surrogate pair) + String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 ); + }, + + // CSS string/identifier serialization + // https://drafts.csswg.org/cssom/#common-serializing-idioms + rcssescape = /([\0-\x1f\x7f]|^-?\d)|^-$|[^\x80-\uFFFF\w-]/g, + fcssescape = function( ch, asCodePoint ) { + if ( asCodePoint ) { + + // U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER + if ( ch === "\0" ) { + return "\uFFFD"; + } + + // Control characters and (dependent upon position) numbers get escaped as code points + return ch.slice( 0, -1 ) + "\\" + ch.charCodeAt( ch.length - 1 ).toString( 16 ) + " "; + } + + // Other potentially-special ASCII characters get backslash-escaped + return "\\" + ch; + }, + + // Used for iframes + // See setDocument() + // Removing the function wrapper causes a "Permission Denied" + // error in IE + unloadHandler = function() { + setDocument(); + }, + + disabledAncestor = addCombinator( + function( elem ) { + return elem.disabled === true; + }, + { dir: "parentNode", next: "legend" } + ); + +// Optimize for push.apply( _, NodeList ) +try { + push.apply( + (arr = slice.call( preferredDoc.childNodes )), + preferredDoc.childNodes + ); + // Support: Android<4.0 + // Detect silently failing push.apply + arr[ preferredDoc.childNodes.length ].nodeType; +} catch ( e ) { + push = { apply: arr.length ? + + // Leverage slice if possible + function( target, els ) { + push_native.apply( target, slice.call(els) ); + } : + + // Support: IE<9 + // Otherwise append directly + function( target, els ) { + var j = target.length, + i = 0; + // Can't trust NodeList.length + while ( (target[j++] = els[i++]) ) {} + target.length = j - 1; + } + }; +} + +function Sizzle( selector, context, results, seed ) { + var m, i, elem, nid, match, groups, newSelector, + newContext = context && context.ownerDocument, + + // nodeType defaults to 9, since context defaults to document + nodeType = context ? context.nodeType : 9; + + results = results || []; + + // Return early from calls with invalid selector or context + if ( typeof selector !== "string" || !selector || + nodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) { + + return results; + } + + // Try to shortcut find operations (as opposed to filters) in HTML documents + if ( !seed ) { + + if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) { + setDocument( context ); + } + context = context || document; + + if ( documentIsHTML ) { + + // If the selector is sufficiently simple, try using a "get*By*" DOM method + // (excepting DocumentFragment context, where the methods don't exist) + if ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) { + + // ID selector + if ( (m = match[1]) ) { + + // Document context + if ( nodeType === 9 ) { + if ( (elem = context.getElementById( m )) ) { + + // Support: IE, Opera, Webkit + // TODO: identify versions + // getElementById can match elements by name instead of ID + if ( elem.id === m ) { + results.push( elem ); + return results; + } + } else { + return results; + } + + // Element context + } else { + + // Support: IE, Opera, Webkit + // TODO: identify versions + // getElementById can match elements by name instead of ID + if ( newContext && (elem = newContext.getElementById( m )) && + contains( context, elem ) && + elem.id === m ) { + + results.push( elem ); + return results; + } + } + + // Type selector + } else if ( match[2] ) { + push.apply( results, context.getElementsByTagName( selector ) ); + return results; + + // Class selector + } else if ( (m = match[3]) && support.getElementsByClassName && + context.getElementsByClassName ) { + + push.apply( results, context.getElementsByClassName( m ) ); + return results; + } + } + + // Take advantage of querySelectorAll + if ( support.qsa && + !compilerCache[ selector + " " ] && + (!rbuggyQSA || !rbuggyQSA.test( selector )) ) { + + if ( nodeType !== 1 ) { + newContext = context; + newSelector = selector; + + // qSA looks outside Element context, which is not what we want + // Thanks to Andrew Dupont for this workaround technique + // Support: IE <=8 + // Exclude object elements + } else if ( context.nodeName.toLowerCase() !== "object" ) { + + // Capture the context ID, setting it first if necessary + if ( (nid = context.getAttribute( "id" )) ) { + nid = nid.replace( rcssescape, fcssescape ); + } else { + context.setAttribute( "id", (nid = expando) ); + } + + // Prefix every selector in the list + groups = tokenize( selector ); + i = groups.length; + while ( i-- ) { + groups[i] = "#" + nid + " " + toSelector( groups[i] ); + } + newSelector = groups.join( "," ); + + // Expand context for sibling selectors + newContext = rsibling.test( selector ) && testContext( context.parentNode ) || + context; + } + + if ( newSelector ) { + try { + push.apply( results, + newContext.querySelectorAll( newSelector ) + ); + return results; + } catch ( qsaError ) { + } finally { + if ( nid === expando ) { + context.removeAttribute( "id" ); + } + } + } + } + } + } + + // All others + return select( selector.replace( rtrim, "$1" ), context, results, seed ); +} + +/** + * Create key-value caches of limited size + * @returns {function(string, object)} Returns the Object data after storing it on itself with + * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength) + * deleting the oldest entry + */ +function createCache() { + var keys = []; + + function cache( key, value ) { + // Use (key + " ") to avoid collision with native prototype properties (see Issue #157) + if ( keys.push( key + " " ) > Expr.cacheLength ) { + // Only keep the most recent entries + delete cache[ keys.shift() ]; + } + return (cache[ key + " " ] = value); + } + return cache; +} + +/** + * Mark a function for special use by Sizzle + * @param {Function} fn The function to mark + */ +function markFunction( fn ) { + fn[ expando ] = true; + return fn; +} + +/** + * Support testing using an element + * @param {Function} fn Passed the created element and returns a boolean result + */ +function assert( fn ) { + var el = document.createElement("fieldset"); + + try { + return !!fn( el ); + } catch (e) { + return false; + } finally { + // Remove from its parent by default + if ( el.parentNode ) { + el.parentNode.removeChild( el ); + } + // release memory in IE + el = null; + } +} + +/** + * Adds the same handler for all of the specified attrs + * @param {String} attrs Pipe-separated list of attributes + * @param {Function} handler The method that will be applied + */ +function addHandle( attrs, handler ) { + var arr = attrs.split("|"), + i = arr.length; + + while ( i-- ) { + Expr.attrHandle[ arr[i] ] = handler; + } +} + +/** + * Checks document order of two siblings + * @param {Element} a + * @param {Element} b + * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b + */ +function siblingCheck( a, b ) { + var cur = b && a, + diff = cur && a.nodeType === 1 && b.nodeType === 1 && + a.sourceIndex - b.sourceIndex; + + // Use IE sourceIndex if available on both nodes + if ( diff ) { + return diff; + } + + // Check if b follows a + if ( cur ) { + while ( (cur = cur.nextSibling) ) { + if ( cur === b ) { + return -1; + } + } + } + + return a ? 1 : -1; +} + +/** + * Returns a function to use in pseudos for input types + * @param {String} type + */ +function createInputPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for buttons + * @param {String} type + */ +function createButtonPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for :enabled/:disabled + * @param {Boolean} disabled true for :disabled; false for :enabled + */ +function createDisabledPseudo( disabled ) { + // Known :disabled false positives: + // IE: *[disabled]:not(button, input, select, textarea, optgroup, option, menuitem, fieldset) + // not IE: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable + return function( elem ) { + + // Check form elements and option elements for explicit disabling + return "label" in elem && elem.disabled === disabled || + "form" in elem && elem.disabled === disabled || + + // Check non-disabled form elements for fieldset[disabled] ancestors + "form" in elem && elem.disabled === false && ( + // Support: IE6-11+ + // Ancestry is covered for us + elem.isDisabled === disabled || + + // Otherwise, assume any non-<option> under fieldset[disabled] is disabled + /* jshint -W018 */ + elem.isDisabled !== !disabled && + ("label" in elem || !disabledAncestor( elem )) !== disabled + ); + }; +} + +/** + * Returns a function to use in pseudos for positionals + * @param {Function} fn + */ +function createPositionalPseudo( fn ) { + return markFunction(function( argument ) { + argument = +argument; + return markFunction(function( seed, matches ) { + var j, + matchIndexes = fn( [], seed.length, argument ), + i = matchIndexes.length; + + // Match elements found at the specified indexes + while ( i-- ) { + if ( seed[ (j = matchIndexes[i]) ] ) { + seed[j] = !(matches[j] = seed[j]); + } + } + }); + }); +} + +/** + * Checks a node for validity as a Sizzle context + * @param {Element|Object=} context + * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value + */ +function testContext( context ) { + return context && typeof context.getElementsByTagName !== "undefined" && context; +} + +// Expose support vars for convenience +support = Sizzle.support = {}; + +/** + * Detects XML nodes + * @param {Element|Object} elem An element or a document + * @returns {Boolean} True iff elem is a non-HTML XML node + */ +isXML = Sizzle.isXML = function( elem ) { + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = elem && (elem.ownerDocument || elem).documentElement; + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +/** + * Sets document-related variables once based on the current document + * @param {Element|Object} [doc] An element or document object to use to set the document + * @returns {Object} Returns the current document + */ +setDocument = Sizzle.setDocument = function( node ) { + var hasCompare, subWindow, + doc = node ? node.ownerDocument || node : preferredDoc; + + // Return early if doc is invalid or already selected + if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) { + return document; + } + + // Update global variables + document = doc; + docElem = document.documentElement; + documentIsHTML = !isXML( document ); + + // Support: IE 9-11, Edge + // Accessing iframe documents after unload throws "permission denied" errors (jQuery #13936) + if ( preferredDoc !== document && + (subWindow = document.defaultView) && subWindow.top !== subWindow ) { + + // Support: IE 11, Edge + if ( subWindow.addEventListener ) { + subWindow.addEventListener( "unload", unloadHandler, false ); + + // Support: IE 9 - 10 only + } else if ( subWindow.attachEvent ) { + subWindow.attachEvent( "onunload", unloadHandler ); + } + } + + /* Attributes + ---------------------------------------------------------------------- */ + + // Support: IE<8 + // Verify that getAttribute really returns attributes and not properties + // (excepting IE8 booleans) + support.attributes = assert(function( el ) { + el.className = "i"; + return !el.getAttribute("className"); + }); + + /* getElement(s)By* + ---------------------------------------------------------------------- */ + + // Check if getElementsByTagName("*") returns only elements + support.getElementsByTagName = assert(function( el ) { + el.appendChild( document.createComment("") ); + return !el.getElementsByTagName("*").length; + }); + + // Support: IE<9 + support.getElementsByClassName = rnative.test( document.getElementsByClassName ); + + // Support: IE<10 + // Check if getElementById returns elements by name + // The broken getElementById methods don't pick up programmatically-set names, + // so use a roundabout getElementsByName test + support.getById = assert(function( el ) { + docElem.appendChild( el ).id = expando; + return !document.getElementsByName || !document.getElementsByName( expando ).length; + }); + + // ID find and filter + if ( support.getById ) { + Expr.find["ID"] = function( id, context ) { + if ( typeof context.getElementById !== "undefined" && documentIsHTML ) { + var m = context.getElementById( id ); + return m ? [ m ] : []; + } + }; + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + return elem.getAttribute("id") === attrId; + }; + }; + } else { + // Support: IE6/7 + // getElementById is not reliable as a find shortcut + delete Expr.find["ID"]; + + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + var node = typeof elem.getAttributeNode !== "undefined" && + elem.getAttributeNode("id"); + return node && node.value === attrId; + }; + }; + } + + // Tag + Expr.find["TAG"] = support.getElementsByTagName ? + function( tag, context ) { + if ( typeof context.getElementsByTagName !== "undefined" ) { + return context.getElementsByTagName( tag ); + + // DocumentFragment nodes don't have gEBTN + } else if ( support.qsa ) { + return context.querySelectorAll( tag ); + } + } : + + function( tag, context ) { + var elem, + tmp = [], + i = 0, + // By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too + results = context.getElementsByTagName( tag ); + + // Filter out possible comments + if ( tag === "*" ) { + while ( (elem = results[i++]) ) { + if ( elem.nodeType === 1 ) { + tmp.push( elem ); + } + } + + return tmp; + } + return results; + }; + + // Class + Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) { + if ( typeof context.getElementsByClassName !== "undefined" && documentIsHTML ) { + return context.getElementsByClassName( className ); + } + }; + + /* QSA/matchesSelector + ---------------------------------------------------------------------- */ + + // QSA and matchesSelector support + + // matchesSelector(:active) reports false when true (IE9/Opera 11.5) + rbuggyMatches = []; + + // qSa(:focus) reports false when true (Chrome 21) + // We allow this because of a bug in IE8/9 that throws an error + // whenever `document.activeElement` is accessed on an iframe + // So, we allow :focus to pass through QSA all the time to avoid the IE error + // See https://bugs.jquery.com/ticket/13378 + rbuggyQSA = []; + + if ( (support.qsa = rnative.test( document.querySelectorAll )) ) { + // Build QSA regex + // Regex strategy adopted from Diego Perini + assert(function( el ) { + // Select is set to empty string on purpose + // This is to test IE's treatment of not explicitly + // setting a boolean content attribute, + // since its presence should be enough + // https://bugs.jquery.com/ticket/12359 + docElem.appendChild( el ).innerHTML = "<a id='" + expando + "'></a>" + + "<select id='" + expando + "-\r\\' msallowcapture=''>" + + "<option selected=''></option></select>"; + + // Support: IE8, Opera 11-12.16 + // Nothing should be selected when empty strings follow ^= or $= or *= + // The test attribute must be unknown in Opera but "safe" for WinRT + // https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section + if ( el.querySelectorAll("[msallowcapture^='']").length ) { + rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" ); + } + + // Support: IE8 + // Boolean attributes and "value" are not treated correctly + if ( !el.querySelectorAll("[selected]").length ) { + rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" ); + } + + // Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+ + if ( !el.querySelectorAll( "[id~=" + expando + "-]" ).length ) { + rbuggyQSA.push("~="); + } + + // Webkit/Opera - :checked should return selected option elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + // IE8 throws error here and will not see later tests + if ( !el.querySelectorAll(":checked").length ) { + rbuggyQSA.push(":checked"); + } + + // Support: Safari 8+, iOS 8+ + // https://bugs.webkit.org/show_bug.cgi?id=136851 + // In-page `selector#id sibling-combinator selector` fails + if ( !el.querySelectorAll( "a#" + expando + "+*" ).length ) { + rbuggyQSA.push(".#.+[+~]"); + } + }); + + assert(function( el ) { + el.innerHTML = "<a href='' disabled='disabled'></a>" + + "<select disabled='disabled'><option/></select>"; + + // Support: Windows 8 Native Apps + // The type and name attributes are restricted during .innerHTML assignment + var input = document.createElement("input"); + input.setAttribute( "type", "hidden" ); + el.appendChild( input ).setAttribute( "name", "D" ); + + // Support: IE8 + // Enforce case-sensitivity of name attribute + if ( el.querySelectorAll("[name=d]").length ) { + rbuggyQSA.push( "name" + whitespace + "*[*^$|!~]?=" ); + } + + // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled) + // IE8 throws error here and will not see later tests + if ( el.querySelectorAll(":enabled").length !== 2 ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Support: IE9-11+ + // IE's :disabled selector does not pick up the children of disabled fieldsets + docElem.appendChild( el ).disabled = true; + if ( el.querySelectorAll(":disabled").length !== 2 ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Opera 10-11 does not throw on post-comma invalid pseudos + el.querySelectorAll("*,:x"); + rbuggyQSA.push(",.*:"); + }); + } + + if ( (support.matchesSelector = rnative.test( (matches = docElem.matches || + docElem.webkitMatchesSelector || + docElem.mozMatchesSelector || + docElem.oMatchesSelector || + docElem.msMatchesSelector) )) ) { + + assert(function( el ) { + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9) + support.disconnectedMatch = matches.call( el, "*" ); + + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( el, "[s!='']:x" ); + rbuggyMatches.push( "!=", pseudos ); + }); + } + + rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") ); + rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") ); + + /* Contains + ---------------------------------------------------------------------- */ + hasCompare = rnative.test( docElem.compareDocumentPosition ); + + // Element contains another + // Purposefully self-exclusive + // As in, an element does not contain itself + contains = hasCompare || rnative.test( docElem.contains ) ? + function( a, b ) { + var adown = a.nodeType === 9 ? a.documentElement : a, + bup = b && b.parentNode; + return a === bup || !!( bup && bup.nodeType === 1 && ( + adown.contains ? + adown.contains( bup ) : + a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16 + )); + } : + function( a, b ) { + if ( b ) { + while ( (b = b.parentNode) ) { + if ( b === a ) { + return true; + } + } + } + return false; + }; + + /* Sorting + ---------------------------------------------------------------------- */ + + // Document order sorting + sortOrder = hasCompare ? + function( a, b ) { + + // Flag for duplicate removal + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + // Sort on method existence if only one input has compareDocumentPosition + var compare = !a.compareDocumentPosition - !b.compareDocumentPosition; + if ( compare ) { + return compare; + } + + // Calculate position if both inputs belong to the same document + compare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ? + a.compareDocumentPosition( b ) : + + // Otherwise we know they are disconnected + 1; + + // Disconnected nodes + if ( compare & 1 || + (!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) { + + // Choose the first element that is related to our preferred document + if ( a === document || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) { + return -1; + } + if ( b === document || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) { + return 1; + } + + // Maintain original order + return sortInput ? + ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : + 0; + } + + return compare & 4 ? -1 : 1; + } : + function( a, b ) { + // Exit early if the nodes are identical + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + var cur, + i = 0, + aup = a.parentNode, + bup = b.parentNode, + ap = [ a ], + bp = [ b ]; + + // Parentless nodes are either documents or disconnected + if ( !aup || !bup ) { + return a === document ? -1 : + b === document ? 1 : + aup ? -1 : + bup ? 1 : + sortInput ? + ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : + 0; + + // If the nodes are siblings, we can do a quick check + } else if ( aup === bup ) { + return siblingCheck( a, b ); + } + + // Otherwise we need full lists of their ancestors for comparison + cur = a; + while ( (cur = cur.parentNode) ) { + ap.unshift( cur ); + } + cur = b; + while ( (cur = cur.parentNode) ) { + bp.unshift( cur ); + } + + // Walk down the tree looking for a discrepancy + while ( ap[i] === bp[i] ) { + i++; + } + + return i ? + // Do a sibling check if the nodes have a common ancestor + siblingCheck( ap[i], bp[i] ) : + + // Otherwise nodes in our document sort first + ap[i] === preferredDoc ? -1 : + bp[i] === preferredDoc ? 1 : + 0; + }; + + return document; +}; + +Sizzle.matches = function( expr, elements ) { + return Sizzle( expr, null, null, elements ); +}; + +Sizzle.matchesSelector = function( elem, expr ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + // Make sure that attribute selectors are quoted + expr = expr.replace( rattributeQuotes, "='$1']" ); + + if ( support.matchesSelector && documentIsHTML && + !compilerCache[ expr + " " ] && + ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) && + ( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) { + + try { + var ret = matches.call( elem, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || support.disconnectedMatch || + // As well, disconnected nodes are said to be in a document + // fragment in IE 9 + elem.document && elem.document.nodeType !== 11 ) { + return ret; + } + } catch (e) {} + } + + return Sizzle( expr, document, null, [ elem ] ).length > 0; +}; + +Sizzle.contains = function( context, elem ) { + // Set document vars if needed + if ( ( context.ownerDocument || context ) !== document ) { + setDocument( context ); + } + return contains( context, elem ); +}; + +Sizzle.attr = function( elem, name ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + var fn = Expr.attrHandle[ name.toLowerCase() ], + // Don't get fooled by Object.prototype properties (jQuery #13807) + val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ? + fn( elem, name, !documentIsHTML ) : + undefined; + + return val !== undefined ? + val : + support.attributes || !documentIsHTML ? + elem.getAttribute( name ) : + (val = elem.getAttributeNode(name)) && val.specified ? + val.value : + null; +}; + +Sizzle.escape = function( sel ) { + return (sel + "").replace( rcssescape, fcssescape ); +}; + +Sizzle.error = function( msg ) { + throw new Error( "Syntax error, unrecognized expression: " + msg ); +}; + +/** + * Document sorting and removing duplicates + * @param {ArrayLike} results + */ +Sizzle.uniqueSort = function( results ) { + var elem, + duplicates = [], + j = 0, + i = 0; + + // Unless we *know* we can detect duplicates, assume their presence + hasDuplicate = !support.detectDuplicates; + sortInput = !support.sortStable && results.slice( 0 ); + results.sort( sortOrder ); + + if ( hasDuplicate ) { + while ( (elem = results[i++]) ) { + if ( elem === results[ i ] ) { + j = duplicates.push( i ); + } + } + while ( j-- ) { + results.splice( duplicates[ j ], 1 ); + } + } + + // Clear input after sorting to release objects + // See https://github.com/jquery/sizzle/pull/225 + sortInput = null; + + return results; +}; + +/** + * Utility function for retrieving the text value of an array of DOM nodes + * @param {Array|Element} elem + */ +getText = Sizzle.getText = function( elem ) { + var node, + ret = "", + i = 0, + nodeType = elem.nodeType; + + if ( !nodeType ) { + // If no nodeType, this is expected to be an array + while ( (node = elem[i++]) ) { + // Do not traverse comment nodes + ret += getText( node ); + } + } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { + // Use textContent for elements + // innerText usage removed for consistency of new lines (jQuery #11153) + if ( typeof elem.textContent === "string" ) { + return elem.textContent; + } else { + // Traverse its children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + ret += getText( elem ); + } + } + } else if ( nodeType === 3 || nodeType === 4 ) { + return elem.nodeValue; + } + // Do not include comment or processing instruction nodes + + return ret; +}; + +Expr = Sizzle.selectors = { + + // Can be adjusted by the user + cacheLength: 50, + + createPseudo: markFunction, + + match: matchExpr, + + attrHandle: {}, + + find: {}, + + relative: { + ">": { dir: "parentNode", first: true }, + " ": { dir: "parentNode" }, + "+": { dir: "previousSibling", first: true }, + "~": { dir: "previousSibling" } + }, + + preFilter: { + "ATTR": function( match ) { + match[1] = match[1].replace( runescape, funescape ); + + // Move the given value to match[3] whether quoted or unquoted + match[3] = ( match[3] || match[4] || match[5] || "" ).replace( runescape, funescape ); + + if ( match[2] === "~=" ) { + match[3] = " " + match[3] + " "; + } + + return match.slice( 0, 4 ); + }, + + "CHILD": function( match ) { + /* matches from matchExpr["CHILD"] + 1 type (only|nth|...) + 2 what (child|of-type) + 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...) + 4 xn-component of xn+y argument ([+-]?\d*n|) + 5 sign of xn-component + 6 x of xn-component + 7 sign of y-component + 8 y of y-component + */ + match[1] = match[1].toLowerCase(); + + if ( match[1].slice( 0, 3 ) === "nth" ) { + // nth-* requires argument + if ( !match[3] ) { + Sizzle.error( match[0] ); + } + + // numeric x and y parameters for Expr.filter.CHILD + // remember that false/true cast respectively to 0/1 + match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) ); + match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" ); + + // other types prohibit arguments + } else if ( match[3] ) { + Sizzle.error( match[0] ); + } + + return match; + }, + + "PSEUDO": function( match ) { + var excess, + unquoted = !match[6] && match[2]; + + if ( matchExpr["CHILD"].test( match[0] ) ) { + return null; + } + + // Accept quoted arguments as-is + if ( match[3] ) { + match[2] = match[4] || match[5] || ""; + + // Strip excess characters from unquoted arguments + } else if ( unquoted && rpseudo.test( unquoted ) && + // Get excess from tokenize (recursively) + (excess = tokenize( unquoted, true )) && + // advance to the next closing parenthesis + (excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) { + + // excess is a negative index + match[0] = match[0].slice( 0, excess ); + match[2] = unquoted.slice( 0, excess ); + } + + // Return only captures needed by the pseudo filter method (type and argument) + return match.slice( 0, 3 ); + } + }, + + filter: { + + "TAG": function( nodeNameSelector ) { + var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase(); + return nodeNameSelector === "*" ? + function() { return true; } : + function( elem ) { + return elem.nodeName && elem.nodeName.toLowerCase() === nodeName; + }; + }, + + "CLASS": function( className ) { + var pattern = classCache[ className + " " ]; + + return pattern || + (pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) && + classCache( className, function( elem ) { + return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== "undefined" && elem.getAttribute("class") || "" ); + }); + }, + + "ATTR": function( name, operator, check ) { + return function( elem ) { + var result = Sizzle.attr( elem, name ); + + if ( result == null ) { + return operator === "!="; + } + if ( !operator ) { + return true; + } + + result += ""; + + return operator === "=" ? result === check : + operator === "!=" ? result !== check : + operator === "^=" ? check && result.indexOf( check ) === 0 : + operator === "*=" ? check && result.indexOf( check ) > -1 : + operator === "$=" ? check && result.slice( -check.length ) === check : + operator === "~=" ? ( " " + result.replace( rwhitespace, " " ) + " " ).indexOf( check ) > -1 : + operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" : + false; + }; + }, + + "CHILD": function( type, what, argument, first, last ) { + var simple = type.slice( 0, 3 ) !== "nth", + forward = type.slice( -4 ) !== "last", + ofType = what === "of-type"; + + return first === 1 && last === 0 ? + + // Shortcut for :nth-*(n) + function( elem ) { + return !!elem.parentNode; + } : + + function( elem, context, xml ) { + var cache, uniqueCache, outerCache, node, nodeIndex, start, + dir = simple !== forward ? "nextSibling" : "previousSibling", + parent = elem.parentNode, + name = ofType && elem.nodeName.toLowerCase(), + useCache = !xml && !ofType, + diff = false; + + if ( parent ) { + + // :(first|last|only)-(child|of-type) + if ( simple ) { + while ( dir ) { + node = elem; + while ( (node = node[ dir ]) ) { + if ( ofType ? + node.nodeName.toLowerCase() === name : + node.nodeType === 1 ) { + + return false; + } + } + // Reverse direction for :only-* (if we haven't yet done so) + start = dir = type === "only" && !start && "nextSibling"; + } + return true; + } + + start = [ forward ? parent.firstChild : parent.lastChild ]; + + // non-xml :nth-child(...) stores cache data on `parent` + if ( forward && useCache ) { + + // Seek `elem` from a previously-cached index + + // ...in a gzip-friendly way + node = parent; + outerCache = node[ expando ] || (node[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + (outerCache[ node.uniqueID ] = {}); + + cache = uniqueCache[ type ] || []; + nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; + diff = nodeIndex && cache[ 2 ]; + node = nodeIndex && parent.childNodes[ nodeIndex ]; + + while ( (node = ++nodeIndex && node && node[ dir ] || + + // Fallback to seeking `elem` from the start + (diff = nodeIndex = 0) || start.pop()) ) { + + // When found, cache indexes on `parent` and break + if ( node.nodeType === 1 && ++diff && node === elem ) { + uniqueCache[ type ] = [ dirruns, nodeIndex, diff ]; + break; + } + } + + } else { + // Use previously-cached element index if available + if ( useCache ) { + // ...in a gzip-friendly way + node = elem; + outerCache = node[ expando ] || (node[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + (outerCache[ node.uniqueID ] = {}); + + cache = uniqueCache[ type ] || []; + nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; + diff = nodeIndex; + } + + // xml :nth-child(...) + // or :nth-last-child(...) or :nth(-last)?-of-type(...) + if ( diff === false ) { + // Use the same loop as above to seek `elem` from the start + while ( (node = ++nodeIndex && node && node[ dir ] || + (diff = nodeIndex = 0) || start.pop()) ) { + + if ( ( ofType ? + node.nodeName.toLowerCase() === name : + node.nodeType === 1 ) && + ++diff ) { + + // Cache the index of each encountered element + if ( useCache ) { + outerCache = node[ expando ] || (node[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + (outerCache[ node.uniqueID ] = {}); + + uniqueCache[ type ] = [ dirruns, diff ]; + } + + if ( node === elem ) { + break; + } + } + } + } + } + + // Incorporate the offset, then check against cycle size + diff -= last; + return diff === first || ( diff % first === 0 && diff / first >= 0 ); + } + }; + }, + + "PSEUDO": function( pseudo, argument ) { + // pseudo-class names are case-insensitive + // http://www.w3.org/TR/selectors/#pseudo-classes + // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters + // Remember that setFilters inherits from pseudos + var args, + fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] || + Sizzle.error( "unsupported pseudo: " + pseudo ); + + // The user may use createPseudo to indicate that + // arguments are needed to create the filter function + // just as Sizzle does + if ( fn[ expando ] ) { + return fn( argument ); + } + + // But maintain support for old signatures + if ( fn.length > 1 ) { + args = [ pseudo, pseudo, "", argument ]; + return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ? + markFunction(function( seed, matches ) { + var idx, + matched = fn( seed, argument ), + i = matched.length; + while ( i-- ) { + idx = indexOf( seed, matched[i] ); + seed[ idx ] = !( matches[ idx ] = matched[i] ); + } + }) : + function( elem ) { + return fn( elem, 0, args ); + }; + } + + return fn; + } + }, + + pseudos: { + // Potentially complex pseudos + "not": markFunction(function( selector ) { + // Trim the selector passed to compile + // to avoid treating leading and trailing + // spaces as combinators + var input = [], + results = [], + matcher = compile( selector.replace( rtrim, "$1" ) ); + + return matcher[ expando ] ? + markFunction(function( seed, matches, context, xml ) { + var elem, + unmatched = matcher( seed, null, xml, [] ), + i = seed.length; + + // Match elements unmatched by `matcher` + while ( i-- ) { + if ( (elem = unmatched[i]) ) { + seed[i] = !(matches[i] = elem); + } + } + }) : + function( elem, context, xml ) { + input[0] = elem; + matcher( input, null, xml, results ); + // Don't keep the element (issue #299) + input[0] = null; + return !results.pop(); + }; + }), + + "has": markFunction(function( selector ) { + return function( elem ) { + return Sizzle( selector, elem ).length > 0; + }; + }), + + "contains": markFunction(function( text ) { + text = text.replace( runescape, funescape ); + return function( elem ) { + return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1; + }; + }), + + // "Whether an element is represented by a :lang() selector + // is based solely on the element's language value + // being equal to the identifier C, + // or beginning with the identifier C immediately followed by "-". + // The matching of C against the element's language value is performed case-insensitively. + // The identifier C does not have to be a valid language name." + // http://www.w3.org/TR/selectors/#lang-pseudo + "lang": markFunction( function( lang ) { + // lang value must be a valid identifier + if ( !ridentifier.test(lang || "") ) { + Sizzle.error( "unsupported lang: " + lang ); + } + lang = lang.replace( runescape, funescape ).toLowerCase(); + return function( elem ) { + var elemLang; + do { + if ( (elemLang = documentIsHTML ? + elem.lang : + elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) { + + elemLang = elemLang.toLowerCase(); + return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0; + } + } while ( (elem = elem.parentNode) && elem.nodeType === 1 ); + return false; + }; + }), + + // Miscellaneous + "target": function( elem ) { + var hash = window.location && window.location.hash; + return hash && hash.slice( 1 ) === elem.id; + }, + + "root": function( elem ) { + return elem === docElem; + }, + + "focus": function( elem ) { + return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex); + }, + + // Boolean properties + "enabled": createDisabledPseudo( false ), + "disabled": createDisabledPseudo( true ), + + "checked": function( elem ) { + // In CSS3, :checked should return both checked and selected elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + var nodeName = elem.nodeName.toLowerCase(); + return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected); + }, + + "selected": function( elem ) { + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + // Contents + "empty": function( elem ) { + // http://www.w3.org/TR/selectors/#empty-pseudo + // :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5), + // but not by others (comment: 8; processing instruction: 7; etc.) + // nodeType < 6 works because attributes (2) do not appear as children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + if ( elem.nodeType < 6 ) { + return false; + } + } + return true; + }, + + "parent": function( elem ) { + return !Expr.pseudos["empty"]( elem ); + }, + + // Element/input types + "header": function( elem ) { + return rheader.test( elem.nodeName ); + }, + + "input": function( elem ) { + return rinputs.test( elem.nodeName ); + }, + + "button": function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === "button" || name === "button"; + }, + + "text": function( elem ) { + var attr; + return elem.nodeName.toLowerCase() === "input" && + elem.type === "text" && + + // Support: IE<8 + // New HTML5 attribute values (e.g., "search") appear with elem.type === "text" + ( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === "text" ); + }, + + // Position-in-collection + "first": createPositionalPseudo(function() { + return [ 0 ]; + }), + + "last": createPositionalPseudo(function( matchIndexes, length ) { + return [ length - 1 ]; + }), + + "eq": createPositionalPseudo(function( matchIndexes, length, argument ) { + return [ argument < 0 ? argument + length : argument ]; + }), + + "even": createPositionalPseudo(function( matchIndexes, length ) { + var i = 0; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "odd": createPositionalPseudo(function( matchIndexes, length ) { + var i = 1; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "lt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; --i >= 0; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "gt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; ++i < length; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }) + } +}; + +Expr.pseudos["nth"] = Expr.pseudos["eq"]; + +// Add button/input type pseudos +for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) { + Expr.pseudos[ i ] = createInputPseudo( i ); +} +for ( i in { submit: true, reset: true } ) { + Expr.pseudos[ i ] = createButtonPseudo( i ); +} + +// Easy API for creating new setFilters +function setFilters() {} +setFilters.prototype = Expr.filters = Expr.pseudos; +Expr.setFilters = new setFilters(); + +tokenize = Sizzle.tokenize = function( selector, parseOnly ) { + var matched, match, tokens, type, + soFar, groups, preFilters, + cached = tokenCache[ selector + " " ]; + + if ( cached ) { + return parseOnly ? 0 : cached.slice( 0 ); + } + + soFar = selector; + groups = []; + preFilters = Expr.preFilter; + + while ( soFar ) { + + // Comma and first run + if ( !matched || (match = rcomma.exec( soFar )) ) { + if ( match ) { + // Don't consume trailing commas as valid + soFar = soFar.slice( match[0].length ) || soFar; + } + groups.push( (tokens = []) ); + } + + matched = false; + + // Combinators + if ( (match = rcombinators.exec( soFar )) ) { + matched = match.shift(); + tokens.push({ + value: matched, + // Cast descendant combinators to space + type: match[0].replace( rtrim, " " ) + }); + soFar = soFar.slice( matched.length ); + } + + // Filters + for ( type in Expr.filter ) { + if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] || + (match = preFilters[ type ]( match ))) ) { + matched = match.shift(); + tokens.push({ + value: matched, + type: type, + matches: match + }); + soFar = soFar.slice( matched.length ); + } + } + + if ( !matched ) { + break; + } + } + + // Return the length of the invalid excess + // if we're just parsing + // Otherwise, throw an error or return tokens + return parseOnly ? + soFar.length : + soFar ? + Sizzle.error( selector ) : + // Cache the tokens + tokenCache( selector, groups ).slice( 0 ); +}; + +function toSelector( tokens ) { + var i = 0, + len = tokens.length, + selector = ""; + for ( ; i < len; i++ ) { + selector += tokens[i].value; + } + return selector; +} + +function addCombinator( matcher, combinator, base ) { + var dir = combinator.dir, + skip = combinator.next, + key = skip || dir, + checkNonElements = base && key === "parentNode", + doneName = done++; + + return combinator.first ? + // Check against closest ancestor/preceding element + function( elem, context, xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + return matcher( elem, context, xml ); + } + } + } : + + // Check against all ancestor/preceding elements + function( elem, context, xml ) { + var oldCache, uniqueCache, outerCache, + newCache = [ dirruns, doneName ]; + + // We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching + if ( xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + if ( matcher( elem, context, xml ) ) { + return true; + } + } + } + } else { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + outerCache = elem[ expando ] || (elem[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ elem.uniqueID ] || (outerCache[ elem.uniqueID ] = {}); + + if ( skip && skip === elem.nodeName.toLowerCase() ) { + elem = elem[ dir ] || elem; + } else if ( (oldCache = uniqueCache[ key ]) && + oldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) { + + // Assign to newCache so results back-propagate to previous elements + return (newCache[ 2 ] = oldCache[ 2 ]); + } else { + // Reuse newcache so results back-propagate to previous elements + uniqueCache[ key ] = newCache; + + // A match means we're done; a fail means we have to keep checking + if ( (newCache[ 2 ] = matcher( elem, context, xml )) ) { + return true; + } + } + } + } + } + }; +} + +function elementMatcher( matchers ) { + return matchers.length > 1 ? + function( elem, context, xml ) { + var i = matchers.length; + while ( i-- ) { + if ( !matchers[i]( elem, context, xml ) ) { + return false; + } + } + return true; + } : + matchers[0]; +} + +function multipleContexts( selector, contexts, results ) { + var i = 0, + len = contexts.length; + for ( ; i < len; i++ ) { + Sizzle( selector, contexts[i], results ); + } + return results; +} + +function condense( unmatched, map, filter, context, xml ) { + var elem, + newUnmatched = [], + i = 0, + len = unmatched.length, + mapped = map != null; + + for ( ; i < len; i++ ) { + if ( (elem = unmatched[i]) ) { + if ( !filter || filter( elem, context, xml ) ) { + newUnmatched.push( elem ); + if ( mapped ) { + map.push( i ); + } + } + } + } + + return newUnmatched; +} + +function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) { + if ( postFilter && !postFilter[ expando ] ) { + postFilter = setMatcher( postFilter ); + } + if ( postFinder && !postFinder[ expando ] ) { + postFinder = setMatcher( postFinder, postSelector ); + } + return markFunction(function( seed, results, context, xml ) { + var temp, i, elem, + preMap = [], + postMap = [], + preexisting = results.length, + + // Get initial elements from seed or context + elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ), + + // Prefilter to get matcher input, preserving a map for seed-results synchronization + matcherIn = preFilter && ( seed || !selector ) ? + condense( elems, preMap, preFilter, context, xml ) : + elems, + + matcherOut = matcher ? + // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results, + postFinder || ( seed ? preFilter : preexisting || postFilter ) ? + + // ...intermediate processing is necessary + [] : + + // ...otherwise use results directly + results : + matcherIn; + + // Find primary matches + if ( matcher ) { + matcher( matcherIn, matcherOut, context, xml ); + } + + // Apply postFilter + if ( postFilter ) { + temp = condense( matcherOut, postMap ); + postFilter( temp, [], context, xml ); + + // Un-match failing elements by moving them back to matcherIn + i = temp.length; + while ( i-- ) { + if ( (elem = temp[i]) ) { + matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem); + } + } + } + + if ( seed ) { + if ( postFinder || preFilter ) { + if ( postFinder ) { + // Get the final matcherOut by condensing this intermediate into postFinder contexts + temp = []; + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) ) { + // Restore matcherIn since elem is not yet a final match + temp.push( (matcherIn[i] = elem) ); + } + } + postFinder( null, (matcherOut = []), temp, xml ); + } + + // Move matched elements from seed to results to keep them synchronized + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) && + (temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) { + + seed[temp] = !(results[temp] = elem); + } + } + } + + // Add elements to results, through postFinder if defined + } else { + matcherOut = condense( + matcherOut === results ? + matcherOut.splice( preexisting, matcherOut.length ) : + matcherOut + ); + if ( postFinder ) { + postFinder( null, results, matcherOut, xml ); + } else { + push.apply( results, matcherOut ); + } + } + }); +} + +function matcherFromTokens( tokens ) { + var checkContext, matcher, j, + len = tokens.length, + leadingRelative = Expr.relative[ tokens[0].type ], + implicitRelative = leadingRelative || Expr.relative[" "], + i = leadingRelative ? 1 : 0, + + // The foundational matcher ensures that elements are reachable from top-level context(s) + matchContext = addCombinator( function( elem ) { + return elem === checkContext; + }, implicitRelative, true ), + matchAnyContext = addCombinator( function( elem ) { + return indexOf( checkContext, elem ) > -1; + }, implicitRelative, true ), + matchers = [ function( elem, context, xml ) { + var ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || ( + (checkContext = context).nodeType ? + matchContext( elem, context, xml ) : + matchAnyContext( elem, context, xml ) ); + // Avoid hanging onto element (issue #299) + checkContext = null; + return ret; + } ]; + + for ( ; i < len; i++ ) { + if ( (matcher = Expr.relative[ tokens[i].type ]) ) { + matchers = [ addCombinator(elementMatcher( matchers ), matcher) ]; + } else { + matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches ); + + // Return special upon seeing a positional matcher + if ( matcher[ expando ] ) { + // Find the next relative operator (if any) for proper handling + j = ++i; + for ( ; j < len; j++ ) { + if ( Expr.relative[ tokens[j].type ] ) { + break; + } + } + return setMatcher( + i > 1 && elementMatcher( matchers ), + i > 1 && toSelector( + // If the preceding token was a descendant combinator, insert an implicit any-element `*` + tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" }) + ).replace( rtrim, "$1" ), + matcher, + i < j && matcherFromTokens( tokens.slice( i, j ) ), + j < len && matcherFromTokens( (tokens = tokens.slice( j )) ), + j < len && toSelector( tokens ) + ); + } + matchers.push( matcher ); + } + } + + return elementMatcher( matchers ); +} + +function matcherFromGroupMatchers( elementMatchers, setMatchers ) { + var bySet = setMatchers.length > 0, + byElement = elementMatchers.length > 0, + superMatcher = function( seed, context, xml, results, outermost ) { + var elem, j, matcher, + matchedCount = 0, + i = "0", + unmatched = seed && [], + setMatched = [], + contextBackup = outermostContext, + // We must always have either seed elements or outermost context + elems = seed || byElement && Expr.find["TAG"]( "*", outermost ), + // Use integer dirruns iff this is the outermost matcher + dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1), + len = elems.length; + + if ( outermost ) { + outermostContext = context === document || context || outermost; + } + + // Add elements passing elementMatchers directly to results + // Support: IE<9, Safari + // Tolerate NodeList properties (IE: "length"; Safari: <number>) matching elements by id + for ( ; i !== len && (elem = elems[i]) != null; i++ ) { + if ( byElement && elem ) { + j = 0; + if ( !context && elem.ownerDocument !== document ) { + setDocument( elem ); + xml = !documentIsHTML; + } + while ( (matcher = elementMatchers[j++]) ) { + if ( matcher( elem, context || document, xml) ) { + results.push( elem ); + break; + } + } + if ( outermost ) { + dirruns = dirrunsUnique; + } + } + + // Track unmatched elements for set filters + if ( bySet ) { + // They will have gone through all possible matchers + if ( (elem = !matcher && elem) ) { + matchedCount--; + } + + // Lengthen the array for every element, matched or not + if ( seed ) { + unmatched.push( elem ); + } + } + } + + // `i` is now the count of elements visited above, and adding it to `matchedCount` + // makes the latter nonnegative. + matchedCount += i; + + // Apply set filters to unmatched elements + // NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount` + // equals `i`), unless we didn't visit _any_ elements in the above loop because we have + // no element matchers and no seed. + // Incrementing an initially-string "0" `i` allows `i` to remain a string only in that + // case, which will result in a "00" `matchedCount` that differs from `i` but is also + // numerically zero. + if ( bySet && i !== matchedCount ) { + j = 0; + while ( (matcher = setMatchers[j++]) ) { + matcher( unmatched, setMatched, context, xml ); + } + + if ( seed ) { + // Reintegrate element matches to eliminate the need for sorting + if ( matchedCount > 0 ) { + while ( i-- ) { + if ( !(unmatched[i] || setMatched[i]) ) { + setMatched[i] = pop.call( results ); + } + } + } + + // Discard index placeholder values to get only actual matches + setMatched = condense( setMatched ); + } + + // Add matches to results + push.apply( results, setMatched ); + + // Seedless set matches succeeding multiple successful matchers stipulate sorting + if ( outermost && !seed && setMatched.length > 0 && + ( matchedCount + setMatchers.length ) > 1 ) { + + Sizzle.uniqueSort( results ); + } + } + + // Override manipulation of globals by nested matchers + if ( outermost ) { + dirruns = dirrunsUnique; + outermostContext = contextBackup; + } + + return unmatched; + }; + + return bySet ? + markFunction( superMatcher ) : + superMatcher; +} + +compile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) { + var i, + setMatchers = [], + elementMatchers = [], + cached = compilerCache[ selector + " " ]; + + if ( !cached ) { + // Generate a function of recursive functions that can be used to check each element + if ( !match ) { + match = tokenize( selector ); + } + i = match.length; + while ( i-- ) { + cached = matcherFromTokens( match[i] ); + if ( cached[ expando ] ) { + setMatchers.push( cached ); + } else { + elementMatchers.push( cached ); + } + } + + // Cache the compiled function + cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) ); + + // Save selector and tokenization + cached.selector = selector; + } + return cached; +}; + +/** + * A low-level selection function that works with Sizzle's compiled + * selector functions + * @param {String|Function} selector A selector or a pre-compiled + * selector function built with Sizzle.compile + * @param {Element} context + * @param {Array} [results] + * @param {Array} [seed] A set of elements to match against + */ +select = Sizzle.select = function( selector, context, results, seed ) { + var i, tokens, token, type, find, + compiled = typeof selector === "function" && selector, + match = !seed && tokenize( (selector = compiled.selector || selector) ); + + results = results || []; + + // Try to minimize operations if there is only one selector in the list and no seed + // (the latter of which guarantees us context) + if ( match.length === 1 ) { + + // Reduce context if the leading compound selector is an ID + tokens = match[0] = match[0].slice( 0 ); + if ( tokens.length > 2 && (token = tokens[0]).type === "ID" && + support.getById && context.nodeType === 9 && documentIsHTML && + Expr.relative[ tokens[1].type ] ) { + + context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0]; + if ( !context ) { + return results; + + // Precompiled matchers will still verify ancestry, so step up a level + } else if ( compiled ) { + context = context.parentNode; + } + + selector = selector.slice( tokens.shift().value.length ); + } + + // Fetch a seed set for right-to-left matching + i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length; + while ( i-- ) { + token = tokens[i]; + + // Abort if we hit a combinator + if ( Expr.relative[ (type = token.type) ] ) { + break; + } + if ( (find = Expr.find[ type ]) ) { + // Search, expanding context for leading sibling combinators + if ( (seed = find( + token.matches[0].replace( runescape, funescape ), + rsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context + )) ) { + + // If seed is empty or no tokens remain, we can return early + tokens.splice( i, 1 ); + selector = seed.length && toSelector( tokens ); + if ( !selector ) { + push.apply( results, seed ); + return results; + } + + break; + } + } + } + } + + // Compile and execute a filtering function if one is not provided + // Provide `match` to avoid retokenization if we modified the selector above + ( compiled || compile( selector, match ) )( + seed, + context, + !documentIsHTML, + results, + !context || rsibling.test( selector ) && testContext( context.parentNode ) || context + ); + return results; +}; + +// One-time assignments + +// Sort stability +support.sortStable = expando.split("").sort( sortOrder ).join("") === expando; + +// Support: Chrome 14-35+ +// Always assume duplicates if they aren't passed to the comparison function +support.detectDuplicates = !!hasDuplicate; + +// Initialize against the default document +setDocument(); + +// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27) +// Detached nodes confoundingly follow *each other* +support.sortDetached = assert(function( el ) { + // Should return 1, but returns 4 (following) + return el.compareDocumentPosition( document.createElement("fieldset") ) & 1; +}); + +// Support: IE<8 +// Prevent attribute/property "interpolation" +// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx +if ( !assert(function( el ) { + el.innerHTML = "<a href='#'></a>"; + return el.firstChild.getAttribute("href") === "#" ; +}) ) { + addHandle( "type|href|height|width", function( elem, name, isXML ) { + if ( !isXML ) { + return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 ); + } + }); +} + +// Support: IE<9 +// Use defaultValue in place of getAttribute("value") +if ( !support.attributes || !assert(function( el ) { + el.innerHTML = "<input/>"; + el.firstChild.setAttribute( "value", "" ); + return el.firstChild.getAttribute( "value" ) === ""; +}) ) { + addHandle( "value", function( elem, name, isXML ) { + if ( !isXML && elem.nodeName.toLowerCase() === "input" ) { + return elem.defaultValue; + } + }); +} + +// Support: IE<9 +// Use getAttributeNode to fetch booleans when getAttribute lies +if ( !assert(function( el ) { + return el.getAttribute("disabled") == null; +}) ) { + addHandle( booleans, function( elem, name, isXML ) { + var val; + if ( !isXML ) { + return elem[ name ] === true ? name.toLowerCase() : + (val = elem.getAttributeNode( name )) && val.specified ? + val.value : + null; + } + }); +} + +return Sizzle; + +})( window ); + + + +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; + +// Deprecated +jQuery.expr[ ":" ] = jQuery.expr.pseudos; +jQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; +jQuery.escapeSelector = Sizzle.escape; + + + + +var dir = function( elem, dir, until ) { + var matched = [], + truncate = until !== undefined; + + while ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) { + if ( elem.nodeType === 1 ) { + if ( truncate && jQuery( elem ).is( until ) ) { + break; + } + matched.push( elem ); + } + } + return matched; +}; + + +var siblings = function( n, elem ) { + var matched = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + matched.push( n ); + } + } + + return matched; +}; + + +var rneedsContext = jQuery.expr.match.needsContext; + +var rsingleTag = ( /^<([a-z][^\/\0>:\x20\t\r\n\f]*)[\x20\t\r\n\f]*\/?>(?:<\/\1>|)$/i ); + + + +var risSimple = /^.[^:#\[\.,]*$/; + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, not ) { + if ( jQuery.isFunction( qualifier ) ) { + return jQuery.grep( elements, function( elem, i ) { + return !!qualifier.call( elem, i, elem ) !== not; + } ); + + } + + if ( qualifier.nodeType ) { + return jQuery.grep( elements, function( elem ) { + return ( elem === qualifier ) !== not; + } ); + + } + + if ( typeof qualifier === "string" ) { + if ( risSimple.test( qualifier ) ) { + return jQuery.filter( qualifier, elements, not ); + } + + qualifier = jQuery.filter( qualifier, elements ); + } + + return jQuery.grep( elements, function( elem ) { + return ( indexOf.call( qualifier, elem ) > -1 ) !== not && elem.nodeType === 1; + } ); +} + +jQuery.filter = function( expr, elems, not ) { + var elem = elems[ 0 ]; + + if ( not ) { + expr = ":not(" + expr + ")"; + } + + return elems.length === 1 && elem.nodeType === 1 ? + jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [] : + jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) { + return elem.nodeType === 1; + } ) ); +}; + +jQuery.fn.extend( { + find: function( selector ) { + var i, ret, + len = this.length, + self = this; + + if ( typeof selector !== "string" ) { + return this.pushStack( jQuery( selector ).filter( function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + } ) ); + } + + ret = this.pushStack( [] ); + + for ( i = 0; i < len; i++ ) { + jQuery.find( selector, self[ i ], ret ); + } + + return len > 1 ? jQuery.uniqueSort( ret ) : ret; + }, + filter: function( selector ) { + return this.pushStack( winnow( this, selector || [], false ) ); + }, + not: function( selector ) { + return this.pushStack( winnow( this, selector || [], true ) ); + }, + is: function( selector ) { + return !!winnow( + this, + + // If this is a positional/relative selector, check membership in the returned set + // so $("p:first").is("p:last") won't return true for a doc with two "p". + typeof selector === "string" && rneedsContext.test( selector ) ? + jQuery( selector ) : + selector || [], + false + ).length; + } +} ); + + +// Initialize a jQuery object + + +// A central reference to the root jQuery(document) +var rootjQuery, + + // A simple way to check for HTML strings + // Prioritize #id over <tag> to avoid XSS via location.hash (#9521) + // Strict HTML recognition (#11290: must start with <) + // Shortcut simple #id case for speed + rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]+))$/, + + init = jQuery.fn.init = function( selector, context, root ) { + var match, elem; + + // HANDLE: $(""), $(null), $(undefined), $(false) + if ( !selector ) { + return this; + } + + // Method init() accepts an alternate rootjQuery + // so migrate can support jQuery.sub (gh-2101) + root = root || rootjQuery; + + // Handle HTML strings + if ( typeof selector === "string" ) { + if ( selector[ 0 ] === "<" && + selector[ selector.length - 1 ] === ">" && + selector.length >= 3 ) { + + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = rquickExpr.exec( selector ); + } + + // Match html or make sure no context is specified for #id + if ( match && ( match[ 1 ] || !context ) ) { + + // HANDLE: $(html) -> $(array) + if ( match[ 1 ] ) { + context = context instanceof jQuery ? context[ 0 ] : context; + + // Option to run scripts is true for back-compat + // Intentionally let the error be thrown if parseHTML is not present + jQuery.merge( this, jQuery.parseHTML( + match[ 1 ], + context && context.nodeType ? context.ownerDocument || context : document, + true + ) ); + + // HANDLE: $(html, props) + if ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) { + for ( match in context ) { + + // Properties of context are called as methods if possible + if ( jQuery.isFunction( this[ match ] ) ) { + this[ match ]( context[ match ] ); + + // ...and otherwise set as attributes + } else { + this.attr( match, context[ match ] ); + } + } + } + + return this; + + // HANDLE: $(#id) + } else { + elem = document.getElementById( match[ 2 ] ); + + if ( elem ) { + + // Inject the element directly into the jQuery object + this[ 0 ] = elem; + this.length = 1; + } + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return ( context || root ).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(DOMElement) + } else if ( selector.nodeType ) { + this[ 0 ] = selector; + this.length = 1; + return this; + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( jQuery.isFunction( selector ) ) { + return root.ready !== undefined ? + root.ready( selector ) : + + // Execute immediately if ready is not present + selector( jQuery ); + } + + return jQuery.makeArray( selector, this ); + }; + +// Give the init function the jQuery prototype for later instantiation +init.prototype = jQuery.fn; + +// Initialize central reference +rootjQuery = jQuery( document ); + + +var rparentsprev = /^(?:parents|prev(?:Until|All))/, + + // Methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend( { + has: function( target ) { + var targets = jQuery( target, this ), + l = targets.length; + + return this.filter( function() { + var i = 0; + for ( ; i < l; i++ ) { + if ( jQuery.contains( this, targets[ i ] ) ) { + return true; + } + } + } ); + }, + + closest: function( selectors, context ) { + var cur, + i = 0, + l = this.length, + matched = [], + targets = typeof selectors !== "string" && jQuery( selectors ); + + // Positional selectors never match, since there's no _selection_ context + if ( !rneedsContext.test( selectors ) ) { + for ( ; i < l; i++ ) { + for ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) { + + // Always skip document fragments + if ( cur.nodeType < 11 && ( targets ? + targets.index( cur ) > -1 : + + // Don't pass non-elements to Sizzle + cur.nodeType === 1 && + jQuery.find.matchesSelector( cur, selectors ) ) ) { + + matched.push( cur ); + break; + } + } + } + } + + return this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched ); + }, + + // Determine the position of an element within the set + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1; + } + + // Index in selector + if ( typeof elem === "string" ) { + return indexOf.call( jQuery( elem ), this[ 0 ] ); + } + + // Locate the position of the desired element + return indexOf.call( this, + + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[ 0 ] : elem + ); + }, + + add: function( selector, context ) { + return this.pushStack( + jQuery.uniqueSort( + jQuery.merge( this.get(), jQuery( selector, context ) ) + ) + ); + }, + + addBack: function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter( selector ) + ); + } +} ); + +function sibling( cur, dir ) { + while ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {} + return cur; +} + +jQuery.each( { + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return sibling( elem, "nextSibling" ); + }, + prev: function( elem ) { + return sibling( elem, "previousSibling" ); + }, + nextAll: function( elem ) { + return dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return siblings( ( elem.parentNode || {} ).firstChild, elem ); + }, + children: function( elem ) { + return siblings( elem.firstChild ); + }, + contents: function( elem ) { + return elem.contentDocument || jQuery.merge( [], elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var matched = jQuery.map( this, fn, until ); + + if ( name.slice( -5 ) !== "Until" ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + matched = jQuery.filter( selector, matched ); + } + + if ( this.length > 1 ) { + + // Remove duplicates + if ( !guaranteedUnique[ name ] ) { + jQuery.uniqueSort( matched ); + } + + // Reverse order for parents* and prev-derivatives + if ( rparentsprev.test( name ) ) { + matched.reverse(); + } + } + + return this.pushStack( matched ); + }; +} ); +var rnotwhite = ( /\S+/g ); + + + +// Convert String-formatted options into Object-formatted ones +function createOptions( options ) { + var object = {}; + jQuery.each( options.match( rnotwhite ) || [], function( _, flag ) { + object[ flag ] = true; + } ); + return object; +} + +/* + * Create a callback list using the following parameters: + * + * options: an optional list of space-separated options that will change how + * the callback list behaves or a more traditional option object + * + * By default a callback list will act like an event callback list and can be + * "fired" multiple times. + * + * Possible options: + * + * once: will ensure the callback list can only be fired once (like a Deferred) + * + * memory: will keep track of previous values and will call any callback added + * after the list has been fired right away with the latest "memorized" + * values (like a Deferred) + * + * unique: will ensure a callback can only be added once (no duplicate in the list) + * + * stopOnFalse: interrupt callings when a callback returns false + * + */ +jQuery.Callbacks = function( options ) { + + // Convert options from String-formatted to Object-formatted if needed + // (we check in cache first) + options = typeof options === "string" ? + createOptions( options ) : + jQuery.extend( {}, options ); + + var // Flag to know if list is currently firing + firing, + + // Last fire value for non-forgettable lists + memory, + + // Flag to know if list was already fired + fired, + + // Flag to prevent firing + locked, + + // Actual callback list + list = [], + + // Queue of execution data for repeatable lists + queue = [], + + // Index of currently firing callback (modified by add/remove as needed) + firingIndex = -1, + + // Fire callbacks + fire = function() { + + // Enforce single-firing + locked = options.once; + + // Execute callbacks for all pending executions, + // respecting firingIndex overrides and runtime changes + fired = firing = true; + for ( ; queue.length; firingIndex = -1 ) { + memory = queue.shift(); + while ( ++firingIndex < list.length ) { + + // Run callback and check for early termination + if ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false && + options.stopOnFalse ) { + + // Jump to end and forget the data so .add doesn't re-fire + firingIndex = list.length; + memory = false; + } + } + } + + // Forget the data if we're done with it + if ( !options.memory ) { + memory = false; + } + + firing = false; + + // Clean up if we're done firing for good + if ( locked ) { + + // Keep an empty list if we have data for future add calls + if ( memory ) { + list = []; + + // Otherwise, this object is spent + } else { + list = ""; + } + } + }, + + // Actual Callbacks object + self = { + + // Add a callback or a collection of callbacks to the list + add: function() { + if ( list ) { + + // If we have memory from a past run, we should fire after adding + if ( memory && !firing ) { + firingIndex = list.length - 1; + queue.push( memory ); + } + + ( function add( args ) { + jQuery.each( args, function( _, arg ) { + if ( jQuery.isFunction( arg ) ) { + if ( !options.unique || !self.has( arg ) ) { + list.push( arg ); + } + } else if ( arg && arg.length && jQuery.type( arg ) !== "string" ) { + + // Inspect recursively + add( arg ); + } + } ); + } )( arguments ); + + if ( memory && !firing ) { + fire(); + } + } + return this; + }, + + // Remove a callback from the list + remove: function() { + jQuery.each( arguments, function( _, arg ) { + var index; + while ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) { + list.splice( index, 1 ); + + // Handle firing indexes + if ( index <= firingIndex ) { + firingIndex--; + } + } + } ); + return this; + }, + + // Check if a given callback is in the list. + // If no argument is given, return whether or not list has callbacks attached. + has: function( fn ) { + return fn ? + jQuery.inArray( fn, list ) > -1 : + list.length > 0; + }, + + // Remove all callbacks from the list + empty: function() { + if ( list ) { + list = []; + } + return this; + }, + + // Disable .fire and .add + // Abort any current/pending executions + // Clear all callbacks and values + disable: function() { + locked = queue = []; + list = memory = ""; + return this; + }, + disabled: function() { + return !list; + }, + + // Disable .fire + // Also disable .add unless we have memory (since it would have no effect) + // Abort any pending executions + lock: function() { + locked = queue = []; + if ( !memory && !firing ) { + list = memory = ""; + } + return this; + }, + locked: function() { + return !!locked; + }, + + // Call all callbacks with the given context and arguments + fireWith: function( context, args ) { + if ( !locked ) { + args = args || []; + args = [ context, args.slice ? args.slice() : args ]; + queue.push( args ); + if ( !firing ) { + fire(); + } + } + return this; + }, + + // Call all the callbacks with the given arguments + fire: function() { + self.fireWith( this, arguments ); + return this; + }, + + // To know if the callbacks have already been called at least once + fired: function() { + return !!fired; + } + }; + + return self; +}; + + +function Identity( v ) { + return v; +} +function Thrower( ex ) { + throw ex; +} + +function adoptValue( value, resolve, reject ) { + var method; + + try { + + // Check for promise aspect first to privilege synchronous behavior + if ( value && jQuery.isFunction( ( method = value.promise ) ) ) { + method.call( value ).done( resolve ).fail( reject ); + + // Other thenables + } else if ( value && jQuery.isFunction( ( method = value.then ) ) ) { + method.call( value, resolve, reject ); + + // Other non-thenables + } else { + + // Support: Android 4.0 only + // Strict mode functions invoked without .call/.apply get global-object context + resolve.call( undefined, value ); + } + + // For Promises/A+, convert exceptions into rejections + // Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in + // Deferred#then to conditionally suppress rejection. + } catch ( value ) { + + // Support: Android 4.0 only + // Strict mode functions invoked without .call/.apply get global-object context + reject.call( undefined, value ); + } +} + +jQuery.extend( { + + Deferred: function( func ) { + var tuples = [ + + // action, add listener, callbacks, + // ... .then handlers, argument index, [final state] + [ "notify", "progress", jQuery.Callbacks( "memory" ), + jQuery.Callbacks( "memory" ), 2 ], + [ "resolve", "done", jQuery.Callbacks( "once memory" ), + jQuery.Callbacks( "once memory" ), 0, "resolved" ], + [ "reject", "fail", jQuery.Callbacks( "once memory" ), + jQuery.Callbacks( "once memory" ), 1, "rejected" ] + ], + state = "pending", + promise = { + state: function() { + return state; + }, + always: function() { + deferred.done( arguments ).fail( arguments ); + return this; + }, + "catch": function( fn ) { + return promise.then( null, fn ); + }, + + // Keep pipe for back-compat + pipe: function( /* fnDone, fnFail, fnProgress */ ) { + var fns = arguments; + + return jQuery.Deferred( function( newDefer ) { + jQuery.each( tuples, function( i, tuple ) { + + // Map tuples (progress, done, fail) to arguments (done, fail, progress) + var fn = jQuery.isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ]; + + // deferred.progress(function() { bind to newDefer or newDefer.notify }) + // deferred.done(function() { bind to newDefer or newDefer.resolve }) + // deferred.fail(function() { bind to newDefer or newDefer.reject }) + deferred[ tuple[ 1 ] ]( function() { + var returned = fn && fn.apply( this, arguments ); + if ( returned && jQuery.isFunction( returned.promise ) ) { + returned.promise() + .progress( newDefer.notify ) + .done( newDefer.resolve ) + .fail( newDefer.reject ); + } else { + newDefer[ tuple[ 0 ] + "With" ]( + this, + fn ? [ returned ] : arguments + ); + } + } ); + } ); + fns = null; + } ).promise(); + }, + then: function( onFulfilled, onRejected, onProgress ) { + var maxDepth = 0; + function resolve( depth, deferred, handler, special ) { + return function() { + var that = this, + args = arguments, + mightThrow = function() { + var returned, then; + + // Support: Promises/A+ section 2.3.3.3.3 + // https://promisesaplus.com/#point-59 + // Ignore double-resolution attempts + if ( depth < maxDepth ) { + return; + } + + returned = handler.apply( that, args ); + + // Support: Promises/A+ section 2.3.1 + // https://promisesaplus.com/#point-48 + if ( returned === deferred.promise() ) { + throw new TypeError( "Thenable self-resolution" ); + } + + // Support: Promises/A+ sections 2.3.3.1, 3.5 + // https://promisesaplus.com/#point-54 + // https://promisesaplus.com/#point-75 + // Retrieve `then` only once + then = returned && + + // Support: Promises/A+ section 2.3.4 + // https://promisesaplus.com/#point-64 + // Only check objects and functions for thenability + ( typeof returned === "object" || + typeof returned === "function" ) && + returned.then; + + // Handle a returned thenable + if ( jQuery.isFunction( then ) ) { + + // Special processors (notify) just wait for resolution + if ( special ) { + then.call( + returned, + resolve( maxDepth, deferred, Identity, special ), + resolve( maxDepth, deferred, Thrower, special ) + ); + + // Normal processors (resolve) also hook into progress + } else { + + // ...and disregard older resolution values + maxDepth++; + + then.call( + returned, + resolve( maxDepth, deferred, Identity, special ), + resolve( maxDepth, deferred, Thrower, special ), + resolve( maxDepth, deferred, Identity, + deferred.notifyWith ) + ); + } + + // Handle all other returned values + } else { + + // Only substitute handlers pass on context + // and multiple values (non-spec behavior) + if ( handler !== Identity ) { + that = undefined; + args = [ returned ]; + } + + // Process the value(s) + // Default process is resolve + ( special || deferred.resolveWith )( that, args ); + } + }, + + // Only normal processors (resolve) catch and reject exceptions + process = special ? + mightThrow : + function() { + try { + mightThrow(); + } catch ( e ) { + + if ( jQuery.Deferred.exceptionHook ) { + jQuery.Deferred.exceptionHook( e, + process.stackTrace ); + } + + // Support: Promises/A+ section 2.3.3.3.4.1 + // https://promisesaplus.com/#point-61 + // Ignore post-resolution exceptions + if ( depth + 1 >= maxDepth ) { + + // Only substitute handlers pass on context + // and multiple values (non-spec behavior) + if ( handler !== Thrower ) { + that = undefined; + args = [ e ]; + } + + deferred.rejectWith( that, args ); + } + } + }; + + // Support: Promises/A+ section 2.3.3.3.1 + // https://promisesaplus.com/#point-57 + // Re-resolve promises immediately to dodge false rejection from + // subsequent errors + if ( depth ) { + process(); + } else { + + // Call an optional hook to record the stack, in case of exception + // since it's otherwise lost when execution goes async + if ( jQuery.Deferred.getStackHook ) { + process.stackTrace = jQuery.Deferred.getStackHook(); + } + window.setTimeout( process ); + } + }; + } + + return jQuery.Deferred( function( newDefer ) { + + // progress_handlers.add( ... ) + tuples[ 0 ][ 3 ].add( + resolve( + 0, + newDefer, + jQuery.isFunction( onProgress ) ? + onProgress : + Identity, + newDefer.notifyWith + ) + ); + + // fulfilled_handlers.add( ... ) + tuples[ 1 ][ 3 ].add( + resolve( + 0, + newDefer, + jQuery.isFunction( onFulfilled ) ? + onFulfilled : + Identity + ) + ); + + // rejected_handlers.add( ... ) + tuples[ 2 ][ 3 ].add( + resolve( + 0, + newDefer, + jQuery.isFunction( onRejected ) ? + onRejected : + Thrower + ) + ); + } ).promise(); + }, + + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + return obj != null ? jQuery.extend( obj, promise ) : promise; + } + }, + deferred = {}; + + // Add list-specific methods + jQuery.each( tuples, function( i, tuple ) { + var list = tuple[ 2 ], + stateString = tuple[ 5 ]; + + // promise.progress = list.add + // promise.done = list.add + // promise.fail = list.add + promise[ tuple[ 1 ] ] = list.add; + + // Handle state + if ( stateString ) { + list.add( + function() { + + // state = "resolved" (i.e., fulfilled) + // state = "rejected" + state = stateString; + }, + + // rejected_callbacks.disable + // fulfilled_callbacks.disable + tuples[ 3 - i ][ 2 ].disable, + + // progress_callbacks.lock + tuples[ 0 ][ 2 ].lock + ); + } + + // progress_handlers.fire + // fulfilled_handlers.fire + // rejected_handlers.fire + list.add( tuple[ 3 ].fire ); + + // deferred.notify = function() { deferred.notifyWith(...) } + // deferred.resolve = function() { deferred.resolveWith(...) } + // deferred.reject = function() { deferred.rejectWith(...) } + deferred[ tuple[ 0 ] ] = function() { + deferred[ tuple[ 0 ] + "With" ]( this === deferred ? undefined : this, arguments ); + return this; + }; + + // deferred.notifyWith = list.fireWith + // deferred.resolveWith = list.fireWith + // deferred.rejectWith = list.fireWith + deferred[ tuple[ 0 ] + "With" ] = list.fireWith; + } ); + + // Make the deferred a promise + promise.promise( deferred ); + + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + + // All done! + return deferred; + }, + + // Deferred helper + when: function( singleValue ) { + var + + // count of uncompleted subordinates + remaining = arguments.length, + + // count of unprocessed arguments + i = remaining, + + // subordinate fulfillment data + resolveContexts = Array( i ), + resolveValues = slice.call( arguments ), + + // the master Deferred + master = jQuery.Deferred(), + + // subordinate callback factory + updateFunc = function( i ) { + return function( value ) { + resolveContexts[ i ] = this; + resolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value; + if ( !( --remaining ) ) { + master.resolveWith( resolveContexts, resolveValues ); + } + }; + }; + + // Single- and empty arguments are adopted like Promise.resolve + if ( remaining <= 1 ) { + adoptValue( singleValue, master.done( updateFunc( i ) ).resolve, master.reject ); + + // Use .then() to unwrap secondary thenables (cf. gh-3000) + if ( master.state() === "pending" || + jQuery.isFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) { + + return master.then(); + } + } + + // Multiple arguments are aggregated like Promise.all array elements + while ( i-- ) { + adoptValue( resolveValues[ i ], updateFunc( i ), master.reject ); + } + + return master.promise(); + } +} ); + + +// These usually indicate a programmer mistake during development, +// warn about them ASAP rather than swallowing them by default. +var rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/; + +jQuery.Deferred.exceptionHook = function( error, stack ) { + + // Support: IE 8 - 9 only + // Console exists when dev tools are open, which can happen at any time + if ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) { + window.console.warn( "jQuery.Deferred exception: " + error.message, error.stack, stack ); + } +}; + + + + +jQuery.readyException = function( error ) { + window.setTimeout( function() { + throw error; + } ); +}; + + + + +// The deferred used on DOM ready +var readyList = jQuery.Deferred(); + +jQuery.fn.ready = function( fn ) { + + readyList + .then( fn ) + + // Wrap jQuery.readyException in a function so that the lookup + // happens at the time of error handling instead of callback + // registration. + .catch( function( error ) { + jQuery.readyException( error ); + } ); + + return this; +}; + +jQuery.extend( { + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Hold (or release) the ready event + holdReady: function( hold ) { + if ( hold ) { + jQuery.readyWait++; + } else { + jQuery.ready( true ); + } + }, + + // Handle when the DOM is ready + ready: function( wait ) { + + // Abort if there are pending holds or we're already ready + if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) { + return; + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.resolveWith( document, [ jQuery ] ); + } +} ); + +jQuery.ready.then = readyList.then; + +// The ready event handler and self cleanup method +function completed() { + document.removeEventListener( "DOMContentLoaded", completed ); + window.removeEventListener( "load", completed ); + jQuery.ready(); +} + +// Catch cases where $(document).ready() is called +// after the browser event has already occurred. +// Support: IE <=9 - 10 only +// Older IE sometimes signals "interactive" too soon +if ( document.readyState === "complete" || + ( document.readyState !== "loading" && !document.documentElement.doScroll ) ) { + + // Handle it asynchronously to allow scripts the opportunity to delay ready + window.setTimeout( jQuery.ready ); + +} else { + + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", completed ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", completed ); +} + + + + +// Multifunctional method to get and set values of a collection +// The value/s can optionally be executed if it's a function +var access = function( elems, fn, key, value, chainable, emptyGet, raw ) { + var i = 0, + len = elems.length, + bulk = key == null; + + // Sets many values + if ( jQuery.type( key ) === "object" ) { + chainable = true; + for ( i in key ) { + access( elems, fn, i, key[ i ], true, emptyGet, raw ); + } + + // Sets one value + } else if ( value !== undefined ) { + chainable = true; + + if ( !jQuery.isFunction( value ) ) { + raw = true; + } + + if ( bulk ) { + + // Bulk operations run against the entire set + if ( raw ) { + fn.call( elems, value ); + fn = null; + + // ...except when executing function values + } else { + bulk = fn; + fn = function( elem, key, value ) { + return bulk.call( jQuery( elem ), value ); + }; + } + } + + if ( fn ) { + for ( ; i < len; i++ ) { + fn( + elems[ i ], key, raw ? + value : + value.call( elems[ i ], i, fn( elems[ i ], key ) ) + ); + } + } + } + + return chainable ? + elems : + + // Gets + bulk ? + fn.call( elems ) : + len ? fn( elems[ 0 ], key ) : emptyGet; +}; +var acceptData = function( owner ) { + + // Accepts only: + // - Node + // - Node.ELEMENT_NODE + // - Node.DOCUMENT_NODE + // - Object + // - Any + return owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType ); +}; + + + + +function Data() { + this.expando = jQuery.expando + Data.uid++; +} + +Data.uid = 1; + +Data.prototype = { + + cache: function( owner ) { + + // Check if the owner object already has a cache + var value = owner[ this.expando ]; + + // If not, create one + if ( !value ) { + value = {}; + + // We can accept data for non-element nodes in modern browsers, + // but we should not, see #8335. + // Always return an empty object. + if ( acceptData( owner ) ) { + + // If it is a node unlikely to be stringify-ed or looped over + // use plain assignment + if ( owner.nodeType ) { + owner[ this.expando ] = value; + + // Otherwise secure it in a non-enumerable property + // configurable must be true to allow the property to be + // deleted when data is removed + } else { + Object.defineProperty( owner, this.expando, { + value: value, + configurable: true + } ); + } + } + } + + return value; + }, + set: function( owner, data, value ) { + var prop, + cache = this.cache( owner ); + + // Handle: [ owner, key, value ] args + // Always use camelCase key (gh-2257) + if ( typeof data === "string" ) { + cache[ jQuery.camelCase( data ) ] = value; + + // Handle: [ owner, { properties } ] args + } else { + + // Copy the properties one-by-one to the cache object + for ( prop in data ) { + cache[ jQuery.camelCase( prop ) ] = data[ prop ]; + } + } + return cache; + }, + get: function( owner, key ) { + return key === undefined ? + this.cache( owner ) : + + // Always use camelCase key (gh-2257) + owner[ this.expando ] && owner[ this.expando ][ jQuery.camelCase( key ) ]; + }, + access: function( owner, key, value ) { + + // In cases where either: + // + // 1. No key was specified + // 2. A string key was specified, but no value provided + // + // Take the "read" path and allow the get method to determine + // which value to return, respectively either: + // + // 1. The entire cache object + // 2. The data stored at the key + // + if ( key === undefined || + ( ( key && typeof key === "string" ) && value === undefined ) ) { + + return this.get( owner, key ); + } + + // When the key is not a string, or both a key and value + // are specified, set or extend (existing objects) with either: + // + // 1. An object of properties + // 2. A key and value + // + this.set( owner, key, value ); + + // Since the "set" path can have two possible entry points + // return the expected data based on which path was taken[*] + return value !== undefined ? value : key; + }, + remove: function( owner, key ) { + var i, + cache = owner[ this.expando ]; + + if ( cache === undefined ) { + return; + } + + if ( key !== undefined ) { + + // Support array or space separated string of keys + if ( jQuery.isArray( key ) ) { + + // If key is an array of keys... + // We always set camelCase keys, so remove that. + key = key.map( jQuery.camelCase ); + } else { + key = jQuery.camelCase( key ); + + // If a key with the spaces exists, use it. + // Otherwise, create an array by matching non-whitespace + key = key in cache ? + [ key ] : + ( key.match( rnotwhite ) || [] ); + } + + i = key.length; + + while ( i-- ) { + delete cache[ key[ i ] ]; + } + } + + // Remove the expando if there's no more data + if ( key === undefined || jQuery.isEmptyObject( cache ) ) { + + // Support: Chrome <=35 - 45 + // Webkit & Blink performance suffers when deleting properties + // from DOM nodes, so set to undefined instead + // https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted) + if ( owner.nodeType ) { + owner[ this.expando ] = undefined; + } else { + delete owner[ this.expando ]; + } + } + }, + hasData: function( owner ) { + var cache = owner[ this.expando ]; + return cache !== undefined && !jQuery.isEmptyObject( cache ); + } +}; +var dataPriv = new Data(); + +var dataUser = new Data(); + + + +// Implementation Summary +// +// 1. Enforce API surface and semantic compatibility with 1.9.x branch +// 2. Improve the module's maintainability by reducing the storage +// paths to a single mechanism. +// 3. Use the same single mechanism to support "private" and "user" data. +// 4. _Never_ expose "private" data to user code (TODO: Drop _data, _removeData) +// 5. Avoid exposing implementation details on user objects (eg. expando properties) +// 6. Provide a clear path for implementation upgrade to WeakMap in 2014 + +var rbrace = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/, + rmultiDash = /[A-Z]/g; + +function dataAttr( elem, key, data ) { + var name; + + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + name = "data-" + key.replace( rmultiDash, "-$&" ).toLowerCase(); + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = data === "true" ? true : + data === "false" ? false : + data === "null" ? null : + + // Only convert to a number if it doesn't change the string + +data + "" === data ? +data : + rbrace.test( data ) ? JSON.parse( data ) : + data; + } catch ( e ) {} + + // Make sure we set the data so it isn't changed later + dataUser.set( elem, key, data ); + } else { + data = undefined; + } + } + return data; +} + +jQuery.extend( { + hasData: function( elem ) { + return dataUser.hasData( elem ) || dataPriv.hasData( elem ); + }, + + data: function( elem, name, data ) { + return dataUser.access( elem, name, data ); + }, + + removeData: function( elem, name ) { + dataUser.remove( elem, name ); + }, + + // TODO: Now that all calls to _data and _removeData have been replaced + // with direct calls to dataPriv methods, these can be deprecated. + _data: function( elem, name, data ) { + return dataPriv.access( elem, name, data ); + }, + + _removeData: function( elem, name ) { + dataPriv.remove( elem, name ); + } +} ); + +jQuery.fn.extend( { + data: function( key, value ) { + var i, name, data, + elem = this[ 0 ], + attrs = elem && elem.attributes; + + // Gets all values + if ( key === undefined ) { + if ( this.length ) { + data = dataUser.get( elem ); + + if ( elem.nodeType === 1 && !dataPriv.get( elem, "hasDataAttrs" ) ) { + i = attrs.length; + while ( i-- ) { + + // Support: IE 11 only + // The attrs elements can be null (#14894) + if ( attrs[ i ] ) { + name = attrs[ i ].name; + if ( name.indexOf( "data-" ) === 0 ) { + name = jQuery.camelCase( name.slice( 5 ) ); + dataAttr( elem, name, data[ name ] ); + } + } + } + dataPriv.set( elem, "hasDataAttrs", true ); + } + } + + return data; + } + + // Sets multiple values + if ( typeof key === "object" ) { + return this.each( function() { + dataUser.set( this, key ); + } ); + } + + return access( this, function( value ) { + var data; + + // The calling jQuery object (element matches) is not empty + // (and therefore has an element appears at this[ 0 ]) and the + // `value` parameter was not undefined. An empty jQuery object + // will result in `undefined` for elem = this[ 0 ] which will + // throw an exception if an attempt to read a data cache is made. + if ( elem && value === undefined ) { + + // Attempt to get data from the cache + // The key will always be camelCased in Data + data = dataUser.get( elem, key ); + if ( data !== undefined ) { + return data; + } + + // Attempt to "discover" the data in + // HTML5 custom data-* attrs + data = dataAttr( elem, key ); + if ( data !== undefined ) { + return data; + } + + // We tried really hard, but the data doesn't exist. + return; + } + + // Set the data... + this.each( function() { + + // We always store the camelCased key + dataUser.set( this, key, value ); + } ); + }, null, value, arguments.length > 1, null, true ); + }, + + removeData: function( key ) { + return this.each( function() { + dataUser.remove( this, key ); + } ); + } +} ); + + +jQuery.extend( { + queue: function( elem, type, data ) { + var queue; + + if ( elem ) { + type = ( type || "fx" ) + "queue"; + queue = dataPriv.get( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !queue || jQuery.isArray( data ) ) { + queue = dataPriv.access( elem, type, jQuery.makeArray( data ) ); + } else { + queue.push( data ); + } + } + return queue || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + startLength = queue.length, + fn = queue.shift(), + hooks = jQuery._queueHooks( elem, type ), + next = function() { + jQuery.dequeue( elem, type ); + }; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + startLength--; + } + + if ( fn ) { + + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift( "inprogress" ); + } + + // Clear up the last queue stop function + delete hooks.stop; + fn.call( elem, next, hooks ); + } + + if ( !startLength && hooks ) { + hooks.empty.fire(); + } + }, + + // Not public - generate a queueHooks object, or return the current one + _queueHooks: function( elem, type ) { + var key = type + "queueHooks"; + return dataPriv.get( elem, key ) || dataPriv.access( elem, key, { + empty: jQuery.Callbacks( "once memory" ).add( function() { + dataPriv.remove( elem, [ type + "queue", key ] ); + } ) + } ); + } +} ); + +jQuery.fn.extend( { + queue: function( type, data ) { + var setter = 2; + + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + setter--; + } + + if ( arguments.length < setter ) { + return jQuery.queue( this[ 0 ], type ); + } + + return data === undefined ? + this : + this.each( function() { + var queue = jQuery.queue( this, type, data ); + + // Ensure a hooks for this queue + jQuery._queueHooks( this, type ); + + if ( type === "fx" && queue[ 0 ] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + } ); + }, + dequeue: function( type ) { + return this.each( function() { + jQuery.dequeue( this, type ); + } ); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, obj ) { + var tmp, + count = 1, + defer = jQuery.Deferred(), + elements = this, + i = this.length, + resolve = function() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + }; + + if ( typeof type !== "string" ) { + obj = type; + type = undefined; + } + type = type || "fx"; + + while ( i-- ) { + tmp = dataPriv.get( elements[ i ], type + "queueHooks" ); + if ( tmp && tmp.empty ) { + count++; + tmp.empty.add( resolve ); + } + } + resolve(); + return defer.promise( obj ); + } +} ); +var pnum = ( /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/ ).source; + +var rcssNum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" ); + + +var cssExpand = [ "Top", "Right", "Bottom", "Left" ]; + +var isHiddenWithinTree = function( elem, el ) { + + // isHiddenWithinTree might be called from jQuery#filter function; + // in that case, element will be second argument + elem = el || elem; + + // Inline style trumps all + return elem.style.display === "none" || + elem.style.display === "" && + + // Otherwise, check computed style + // Support: Firefox <=43 - 45 + // Disconnected elements can have computed display: none, so first confirm that elem is + // in the document. + jQuery.contains( elem.ownerDocument, elem ) && + + jQuery.css( elem, "display" ) === "none"; + }; + +var swap = function( elem, options, callback, args ) { + var ret, name, + old = {}; + + // Remember the old values, and insert the new ones + for ( name in options ) { + old[ name ] = elem.style[ name ]; + elem.style[ name ] = options[ name ]; + } + + ret = callback.apply( elem, args || [] ); + + // Revert the old values + for ( name in options ) { + elem.style[ name ] = old[ name ]; + } + + return ret; +}; + + + + +function adjustCSS( elem, prop, valueParts, tween ) { + var adjusted, + scale = 1, + maxIterations = 20, + currentValue = tween ? + function() { + return tween.cur(); + } : + function() { + return jQuery.css( elem, prop, "" ); + }, + initial = currentValue(), + unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ), + + // Starting value computation is required for potential unit mismatches + initialInUnit = ( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) && + rcssNum.exec( jQuery.css( elem, prop ) ); + + if ( initialInUnit && initialInUnit[ 3 ] !== unit ) { + + // Trust units reported by jQuery.css + unit = unit || initialInUnit[ 3 ]; + + // Make sure we update the tween properties later on + valueParts = valueParts || []; + + // Iteratively approximate from a nonzero starting point + initialInUnit = +initial || 1; + + do { + + // If previous iteration zeroed out, double until we get *something*. + // Use string for doubling so we don't accidentally see scale as unchanged below + scale = scale || ".5"; + + // Adjust and apply + initialInUnit = initialInUnit / scale; + jQuery.style( elem, prop, initialInUnit + unit ); + + // Update scale, tolerating zero or NaN from tween.cur() + // Break the loop if scale is unchanged or perfect, or if we've just had enough. + } while ( + scale !== ( scale = currentValue() / initial ) && scale !== 1 && --maxIterations + ); + } + + if ( valueParts ) { + initialInUnit = +initialInUnit || +initial || 0; + + // Apply relative offset (+=/-=) if specified + adjusted = valueParts[ 1 ] ? + initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] : + +valueParts[ 2 ]; + if ( tween ) { + tween.unit = unit; + tween.start = initialInUnit; + tween.end = adjusted; + } + } + return adjusted; +} + + +var defaultDisplayMap = {}; + +function getDefaultDisplay( elem ) { + var temp, + doc = elem.ownerDocument, + nodeName = elem.nodeName, + display = defaultDisplayMap[ nodeName ]; + + if ( display ) { + return display; + } + + temp = doc.body.appendChild( doc.createElement( nodeName ) ), + display = jQuery.css( temp, "display" ); + + temp.parentNode.removeChild( temp ); + + if ( display === "none" ) { + display = "block"; + } + defaultDisplayMap[ nodeName ] = display; + + return display; +} + +function showHide( elements, show ) { + var display, elem, + values = [], + index = 0, + length = elements.length; + + // Determine new display value for elements that need to change + for ( ; index < length; index++ ) { + elem = elements[ index ]; + if ( !elem.style ) { + continue; + } + + display = elem.style.display; + if ( show ) { + + // Since we force visibility upon cascade-hidden elements, an immediate (and slow) + // check is required in this first loop unless we have a nonempty display value (either + // inline or about-to-be-restored) + if ( display === "none" ) { + values[ index ] = dataPriv.get( elem, "display" ) || null; + if ( !values[ index ] ) { + elem.style.display = ""; + } + } + if ( elem.style.display === "" && isHiddenWithinTree( elem ) ) { + values[ index ] = getDefaultDisplay( elem ); + } + } else { + if ( display !== "none" ) { + values[ index ] = "none"; + + // Remember what we're overwriting + dataPriv.set( elem, "display", display ); + } + } + } + + // Set the display of the elements in a second loop to avoid constant reflow + for ( index = 0; index < length; index++ ) { + if ( values[ index ] != null ) { + elements[ index ].style.display = values[ index ]; + } + } + + return elements; +} + +jQuery.fn.extend( { + show: function() { + return showHide( this, true ); + }, + hide: function() { + return showHide( this ); + }, + toggle: function( state ) { + if ( typeof state === "boolean" ) { + return state ? this.show() : this.hide(); + } + + return this.each( function() { + if ( isHiddenWithinTree( this ) ) { + jQuery( this ).show(); + } else { + jQuery( this ).hide(); + } + } ); + } +} ); +var rcheckableType = ( /^(?:checkbox|radio)$/i ); + +var rtagName = ( /<([a-z][^\/\0>\x20\t\r\n\f]+)/i ); + +var rscriptType = ( /^$|\/(?:java|ecma)script/i ); + + + +// We have to close these tags to support XHTML (#13200) +var wrapMap = { + + // Support: IE <=9 only + option: [ 1, "<select multiple='multiple'>", "</select>" ], + + // XHTML parsers do not magically insert elements in the + // same way that tag soup parsers do. So we cannot shorten + // this by omitting <tbody> or other required elements. + thead: [ 1, "<table>", "</table>" ], + col: [ 2, "<table><colgroup>", "</colgroup></table>" ], + tr: [ 2, "<table><tbody>", "</tbody></table>" ], + td: [ 3, "<table><tbody><tr>", "</tr></tbody></table>" ], + + _default: [ 0, "", "" ] +}; + +// Support: IE <=9 only +wrapMap.optgroup = wrapMap.option; + +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + + +function getAll( context, tag ) { + + // Support: IE <=9 - 11 only + // Use typeof to avoid zero-argument method invocation on host objects (#15151) + var ret = typeof context.getElementsByTagName !== "undefined" ? + context.getElementsByTagName( tag || "*" ) : + typeof context.querySelectorAll !== "undefined" ? + context.querySelectorAll( tag || "*" ) : + []; + + return tag === undefined || tag && jQuery.nodeName( context, tag ) ? + jQuery.merge( [ context ], ret ) : + ret; +} + + +// Mark scripts as having already been evaluated +function setGlobalEval( elems, refElements ) { + var i = 0, + l = elems.length; + + for ( ; i < l; i++ ) { + dataPriv.set( + elems[ i ], + "globalEval", + !refElements || dataPriv.get( refElements[ i ], "globalEval" ) + ); + } +} + + +var rhtml = /<|&#?\w+;/; + +function buildFragment( elems, context, scripts, selection, ignored ) { + var elem, tmp, tag, wrap, contains, j, + fragment = context.createDocumentFragment(), + nodes = [], + i = 0, + l = elems.length; + + for ( ; i < l; i++ ) { + elem = elems[ i ]; + + if ( elem || elem === 0 ) { + + // Add nodes directly + if ( jQuery.type( elem ) === "object" ) { + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem ); + + // Convert non-html into a text node + } else if ( !rhtml.test( elem ) ) { + nodes.push( context.createTextNode( elem ) ); + + // Convert html into DOM nodes + } else { + tmp = tmp || fragment.appendChild( context.createElement( "div" ) ); + + // Deserialize a standard representation + tag = ( rtagName.exec( elem ) || [ "", "" ] )[ 1 ].toLowerCase(); + wrap = wrapMap[ tag ] || wrapMap._default; + tmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ]; + + // Descend through wrappers to the right content + j = wrap[ 0 ]; + while ( j-- ) { + tmp = tmp.lastChild; + } + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( nodes, tmp.childNodes ); + + // Remember the top-level container + tmp = fragment.firstChild; + + // Ensure the created nodes are orphaned (#12392) + tmp.textContent = ""; + } + } + } + + // Remove wrapper from fragment + fragment.textContent = ""; + + i = 0; + while ( ( elem = nodes[ i++ ] ) ) { + + // Skip elements already in the context collection (trac-4087) + if ( selection && jQuery.inArray( elem, selection ) > -1 ) { + if ( ignored ) { + ignored.push( elem ); + } + continue; + } + + contains = jQuery.contains( elem.ownerDocument, elem ); + + // Append to fragment + tmp = getAll( fragment.appendChild( elem ), "script" ); + + // Preserve script evaluation history + if ( contains ) { + setGlobalEval( tmp ); + } + + // Capture executables + if ( scripts ) { + j = 0; + while ( ( elem = tmp[ j++ ] ) ) { + if ( rscriptType.test( elem.type || "" ) ) { + scripts.push( elem ); + } + } + } + } + + return fragment; +} + + +( function() { + var fragment = document.createDocumentFragment(), + div = fragment.appendChild( document.createElement( "div" ) ), + input = document.createElement( "input" ); + + // Support: Android 4.0 - 4.3 only + // Check state lost if the name is set (#11217) + // Support: Windows Web Apps (WWA) + // `name` and `type` must use .setAttribute for WWA (#14901) + input.setAttribute( "type", "radio" ); + input.setAttribute( "checked", "checked" ); + input.setAttribute( "name", "t" ); + + div.appendChild( input ); + + // Support: Android <=4.1 only + // Older WebKit doesn't clone checked state correctly in fragments + support.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked; + + // Support: IE <=11 only + // Make sure textarea (and checkbox) defaultValue is properly cloned + div.innerHTML = "<textarea>x</textarea>"; + support.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue; +} )(); +var documentElement = document.documentElement; + + + +var + rkeyEvent = /^key/, + rmouseEvent = /^(?:mouse|pointer|contextmenu|drag|drop)|click/, + rtypenamespace = /^([^.]*)(?:\.(.+)|)/; + +function returnTrue() { + return true; +} + +function returnFalse() { + return false; +} + +// Support: IE <=9 only +// See #13393 for more info +function safeActiveElement() { + try { + return document.activeElement; + } catch ( err ) { } +} + +function on( elem, types, selector, data, fn, one ) { + var origFn, type; + + // Types can be a map of types/handlers + if ( typeof types === "object" ) { + + // ( types-Object, selector, data ) + if ( typeof selector !== "string" ) { + + // ( types-Object, data ) + data = data || selector; + selector = undefined; + } + for ( type in types ) { + on( elem, type, selector, data, types[ type ], one ); + } + return elem; + } + + if ( data == null && fn == null ) { + + // ( types, fn ) + fn = selector; + data = selector = undefined; + } else if ( fn == null ) { + if ( typeof selector === "string" ) { + + // ( types, selector, fn ) + fn = data; + data = undefined; + } else { + + // ( types, data, fn ) + fn = data; + data = selector; + selector = undefined; + } + } + if ( fn === false ) { + fn = returnFalse; + } else if ( !fn ) { + return elem; + } + + if ( one === 1 ) { + origFn = fn; + fn = function( event ) { + + // Can use an empty set, since event contains the info + jQuery().off( event ); + return origFn.apply( this, arguments ); + }; + + // Use same guid so caller can remove using origFn + fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); + } + return elem.each( function() { + jQuery.event.add( this, types, fn, data, selector ); + } ); +} + +/* + * Helper functions for managing events -- not part of the public interface. + * Props to Dean Edwards' addEvent library for many of the ideas. + */ +jQuery.event = { + + global: {}, + + add: function( elem, types, handler, data, selector ) { + + var handleObjIn, eventHandle, tmp, + events, t, handleObj, + special, handlers, type, namespaces, origType, + elemData = dataPriv.get( elem ); + + // Don't attach events to noData or text/comment nodes (but allow plain objects) + if ( !elemData ) { + return; + } + + // Caller can pass in an object of custom data in lieu of the handler + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + selector = handleObjIn.selector; + } + + // Ensure that invalid selectors throw exceptions at attach time + // Evaluate against documentElement in case elem is a non-element node (e.g., document) + if ( selector ) { + jQuery.find.matchesSelector( documentElement, selector ); + } + + // Make sure that the handler has a unique ID, used to find/remove it later + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure and main handler, if this is the first + if ( !( events = elemData.events ) ) { + events = elemData.events = {}; + } + if ( !( eventHandle = elemData.handle ) ) { + eventHandle = elemData.handle = function( e ) { + + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== "undefined" && jQuery.event.triggered !== e.type ? + jQuery.event.dispatch.apply( elem, arguments ) : undefined; + }; + } + + // Handle multiple events separated by a space + types = ( types || "" ).match( rnotwhite ) || [ "" ]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[ t ] ) || []; + type = origType = tmp[ 1 ]; + namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); + + // There *must* be a type, no attaching namespace-only handlers + if ( !type ) { + continue; + } + + // If event changes its type, use the special event handlers for the changed type + special = jQuery.event.special[ type ] || {}; + + // If selector defined, determine special event api type, otherwise given type + type = ( selector ? special.delegateType : special.bindType ) || type; + + // Update special based on newly reset type + special = jQuery.event.special[ type ] || {}; + + // handleObj is passed to all event handlers + handleObj = jQuery.extend( { + type: type, + origType: origType, + data: data, + handler: handler, + guid: handler.guid, + selector: selector, + needsContext: selector && jQuery.expr.match.needsContext.test( selector ), + namespace: namespaces.join( "." ) + }, handleObjIn ); + + // Init the event handler queue if we're the first + if ( !( handlers = events[ type ] ) ) { + handlers = events[ type ] = []; + handlers.delegateCount = 0; + + // Only use addEventListener if the special events handler returns false + if ( !special.setup || + special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add to the element's handler list, delegates in front + if ( selector ) { + handlers.splice( handlers.delegateCount++, 0, handleObj ); + } else { + handlers.push( handleObj ); + } + + // Keep track of which events have ever been used, for event optimization + jQuery.event.global[ type ] = true; + } + + }, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, selector, mappedTypes ) { + + var j, origCount, tmp, + events, t, handleObj, + special, handlers, type, namespaces, origType, + elemData = dataPriv.hasData( elem ) && dataPriv.get( elem ); + + if ( !elemData || !( events = elemData.events ) ) { + return; + } + + // Once for each type.namespace in types; type may be omitted + types = ( types || "" ).match( rnotwhite ) || [ "" ]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[ t ] ) || []; + type = origType = tmp[ 1 ]; + namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); + + // Unbind all events (on this namespace, if provided) for the element + if ( !type ) { + for ( type in events ) { + jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); + } + continue; + } + + special = jQuery.event.special[ type ] || {}; + type = ( selector ? special.delegateType : special.bindType ) || type; + handlers = events[ type ] || []; + tmp = tmp[ 2 ] && + new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ); + + // Remove matching events + origCount = j = handlers.length; + while ( j-- ) { + handleObj = handlers[ j ]; + + if ( ( mappedTypes || origType === handleObj.origType ) && + ( !handler || handler.guid === handleObj.guid ) && + ( !tmp || tmp.test( handleObj.namespace ) ) && + ( !selector || selector === handleObj.selector || + selector === "**" && handleObj.selector ) ) { + handlers.splice( j, 1 ); + + if ( handleObj.selector ) { + handlers.delegateCount--; + } + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + } + + // Remove generic event handler if we removed something and no more handlers exist + // (avoids potential for endless recursion during removal of special event handlers) + if ( origCount && !handlers.length ) { + if ( !special.teardown || + special.teardown.call( elem, namespaces, elemData.handle ) === false ) { + + jQuery.removeEvent( elem, type, elemData.handle ); + } + + delete events[ type ]; + } + } + + // Remove data and the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + dataPriv.remove( elem, "handle events" ); + } + }, + + dispatch: function( nativeEvent ) { + + // Make a writable jQuery.Event from the native event object + var event = jQuery.event.fix( nativeEvent ); + + var i, j, ret, matched, handleObj, handlerQueue, + args = new Array( arguments.length ), + handlers = ( dataPriv.get( this, "events" ) || {} )[ event.type ] || [], + special = jQuery.event.special[ event.type ] || {}; + + // Use the fix-ed jQuery.Event rather than the (read-only) native event + args[ 0 ] = event; + + for ( i = 1; i < arguments.length; i++ ) { + args[ i ] = arguments[ i ]; + } + + event.delegateTarget = this; + + // Call the preDispatch hook for the mapped type, and let it bail if desired + if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { + return; + } + + // Determine handlers + handlerQueue = jQuery.event.handlers.call( this, event, handlers ); + + // Run delegates first; they may want to stop propagation beneath us + i = 0; + while ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) { + event.currentTarget = matched.elem; + + j = 0; + while ( ( handleObj = matched.handlers[ j++ ] ) && + !event.isImmediatePropagationStopped() ) { + + // Triggered event must either 1) have no namespace, or 2) have namespace(s) + // a subset or equal to those in the bound event (both can have no namespace). + if ( !event.rnamespace || event.rnamespace.test( handleObj.namespace ) ) { + + event.handleObj = handleObj; + event.data = handleObj.data; + + ret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle || + handleObj.handler ).apply( matched.elem, args ); + + if ( ret !== undefined ) { + if ( ( event.result = ret ) === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + } + } + } + + // Call the postDispatch hook for the mapped type + if ( special.postDispatch ) { + special.postDispatch.call( this, event ); + } + + return event.result; + }, + + handlers: function( event, handlers ) { + var i, matches, sel, handleObj, + handlerQueue = [], + delegateCount = handlers.delegateCount, + cur = event.target; + + // Support: IE <=9 + // Find delegate handlers + // Black-hole SVG <use> instance trees (#13180) + // + // Support: Firefox <=42 + // Avoid non-left-click in FF but don't block IE radio events (#3861, gh-2343) + if ( delegateCount && cur.nodeType && + ( event.type !== "click" || isNaN( event.button ) || event.button < 1 ) ) { + + for ( ; cur !== this; cur = cur.parentNode || this ) { + + // Don't check non-elements (#13208) + // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764) + if ( cur.nodeType === 1 && ( cur.disabled !== true || event.type !== "click" ) ) { + matches = []; + for ( i = 0; i < delegateCount; i++ ) { + handleObj = handlers[ i ]; + + // Don't conflict with Object.prototype properties (#13203) + sel = handleObj.selector + " "; + + if ( matches[ sel ] === undefined ) { + matches[ sel ] = handleObj.needsContext ? + jQuery( sel, this ).index( cur ) > -1 : + jQuery.find( sel, this, null, [ cur ] ).length; + } + if ( matches[ sel ] ) { + matches.push( handleObj ); + } + } + if ( matches.length ) { + handlerQueue.push( { elem: cur, handlers: matches } ); + } + } + } + } + + // Add the remaining (directly-bound) handlers + if ( delegateCount < handlers.length ) { + handlerQueue.push( { elem: this, handlers: handlers.slice( delegateCount ) } ); + } + + return handlerQueue; + }, + + addProp: function( name, hook ) { + Object.defineProperty( jQuery.Event.prototype, name, { + enumerable: true, + configurable: true, + + get: jQuery.isFunction( hook ) ? + function() { + if ( this.originalEvent ) { + return hook( this.originalEvent ); + } + } : + function() { + if ( this.originalEvent ) { + return this.originalEvent[ name ]; + } + }, + + set: function( value ) { + Object.defineProperty( this, name, { + enumerable: true, + configurable: true, + writable: true, + value: value + } ); + } + } ); + }, + + fix: function( originalEvent ) { + return originalEvent[ jQuery.expando ] ? + originalEvent : + new jQuery.Event( originalEvent ); + }, + + special: { + load: { + + // Prevent triggered image.load events from bubbling to window.load + noBubble: true + }, + focus: { + + // Fire native event if possible so blur/focus sequence is correct + trigger: function() { + if ( this !== safeActiveElement() && this.focus ) { + this.focus(); + return false; + } + }, + delegateType: "focusin" + }, + blur: { + trigger: function() { + if ( this === safeActiveElement() && this.blur ) { + this.blur(); + return false; + } + }, + delegateType: "focusout" + }, + click: { + + // For checkbox, fire native event so checked state will be right + trigger: function() { + if ( this.type === "checkbox" && this.click && jQuery.nodeName( this, "input" ) ) { + this.click(); + return false; + } + }, + + // For cross-browser consistency, don't fire native .click() on links + _default: function( event ) { + return jQuery.nodeName( event.target, "a" ); + } + }, + + beforeunload: { + postDispatch: function( event ) { + + // Support: Firefox 20+ + // Firefox doesn't alert if the returnValue field is not set. + if ( event.result !== undefined && event.originalEvent ) { + event.originalEvent.returnValue = event.result; + } + } + } + } +}; + +jQuery.removeEvent = function( elem, type, handle ) { + + // This "if" is needed for plain objects + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle ); + } +}; + +jQuery.Event = function( src, props ) { + + // Allow instantiation without the 'new' keyword + if ( !( this instanceof jQuery.Event ) ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = src.defaultPrevented || + src.defaultPrevented === undefined && + + // Support: Android <=2.3 only + src.returnValue === false ? + returnTrue : + returnFalse; + + // Create target properties + // Support: Safari <=6 - 7 only + // Target should not be a text node (#504, #13143) + this.target = ( src.target && src.target.nodeType === 3 ) ? + src.target.parentNode : + src.target; + + this.currentTarget = src.currentTarget; + this.relatedTarget = src.relatedTarget; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // Create a timestamp if incoming event doesn't have one + this.timeStamp = src && src.timeStamp || jQuery.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + constructor: jQuery.Event, + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse, + isSimulated: false, + + preventDefault: function() { + var e = this.originalEvent; + + this.isDefaultPrevented = returnTrue; + + if ( e && !this.isSimulated ) { + e.preventDefault(); + } + }, + stopPropagation: function() { + var e = this.originalEvent; + + this.isPropagationStopped = returnTrue; + + if ( e && !this.isSimulated ) { + e.stopPropagation(); + } + }, + stopImmediatePropagation: function() { + var e = this.originalEvent; + + this.isImmediatePropagationStopped = returnTrue; + + if ( e && !this.isSimulated ) { + e.stopImmediatePropagation(); + } + + this.stopPropagation(); + } +}; + +// Includes all common event props including KeyEvent and MouseEvent specific props +jQuery.each( { + altKey: true, + bubbles: true, + cancelable: true, + changedTouches: true, + ctrlKey: true, + detail: true, + eventPhase: true, + metaKey: true, + pageX: true, + pageY: true, + shiftKey: true, + view: true, + "char": true, + charCode: true, + key: true, + keyCode: true, + button: true, + buttons: true, + clientX: true, + clientY: true, + offsetX: true, + offsetY: true, + pointerId: true, + pointerType: true, + screenX: true, + screenY: true, + targetTouches: true, + toElement: true, + touches: true, + + which: function( event ) { + var button = event.button; + + // Add which for key events + if ( event.which == null && rkeyEvent.test( event.type ) ) { + return event.charCode != null ? event.charCode : event.keyCode; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + if ( !event.which && button !== undefined && rmouseEvent.test( event.type ) ) { + return ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) ); + } + + return event.which; + } +}, jQuery.event.addProp ); + +// Create mouseenter/leave events using mouseover/out and event-time checks +// so that event delegation works in jQuery. +// Do the same for pointerenter/pointerleave and pointerover/pointerout +// +// Support: Safari 7 only +// Safari sends mouseenter too often; see: +// https://bugs.chromium.org/p/chromium/issues/detail?id=470258 +// for the description of the bug (it existed in older Chrome versions as well). +jQuery.each( { + mouseenter: "mouseover", + mouseleave: "mouseout", + pointerenter: "pointerover", + pointerleave: "pointerout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + delegateType: fix, + bindType: fix, + + handle: function( event ) { + var ret, + target = this, + related = event.relatedTarget, + handleObj = event.handleObj; + + // For mouseenter/leave call the handler if related is outside the target. + // NB: No relatedTarget if the mouse left/entered the browser window + if ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) { + event.type = handleObj.origType; + ret = handleObj.handler.apply( this, arguments ); + event.type = fix; + } + return ret; + } + }; +} ); + +jQuery.fn.extend( { + + on: function( types, selector, data, fn ) { + return on( this, types, selector, data, fn ); + }, + one: function( types, selector, data, fn ) { + return on( this, types, selector, data, fn, 1 ); + }, + off: function( types, selector, fn ) { + var handleObj, type; + if ( types && types.preventDefault && types.handleObj ) { + + // ( event ) dispatched jQuery.Event + handleObj = types.handleObj; + jQuery( types.delegateTarget ).off( + handleObj.namespace ? + handleObj.origType + "." + handleObj.namespace : + handleObj.origType, + handleObj.selector, + handleObj.handler + ); + return this; + } + if ( typeof types === "object" ) { + + // ( types-object [, selector] ) + for ( type in types ) { + this.off( type, selector, types[ type ] ); + } + return this; + } + if ( selector === false || typeof selector === "function" ) { + + // ( types [, fn] ) + fn = selector; + selector = undefined; + } + if ( fn === false ) { + fn = returnFalse; + } + return this.each( function() { + jQuery.event.remove( this, types, fn, selector ); + } ); + } +} ); + + +var + + /* eslint-disable max-len */ + + // See https://github.com/eslint/eslint/issues/3229 + rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([a-z][^\/\0>\x20\t\r\n\f]*)[^>]*)\/>/gi, + + /* eslint-enable */ + + // Support: IE <=10 - 11, Edge 12 - 13 + // In IE/Edge using regex groups here causes severe slowdowns. + // See https://connect.microsoft.com/IE/feedback/details/1736512/ + rnoInnerhtml = /<script|<style|<link/i, + + // checked="checked" or checked + rchecked = /checked\s*(?:[^=]|=\s*.checked.)/i, + rscriptTypeMasked = /^true\/(.*)/, + rcleanScript = /^\s*<!(?:\[CDATA\[|--)|(?:\]\]|--)>\s*$/g; + +function manipulationTarget( elem, content ) { + if ( jQuery.nodeName( elem, "table" ) && + jQuery.nodeName( content.nodeType !== 11 ? content : content.firstChild, "tr" ) ) { + + return elem.getElementsByTagName( "tbody" )[ 0 ] || elem; + } + + return elem; +} + +// Replace/restore the type attribute of script elements for safe DOM manipulation +function disableScript( elem ) { + elem.type = ( elem.getAttribute( "type" ) !== null ) + "/" + elem.type; + return elem; +} +function restoreScript( elem ) { + var match = rscriptTypeMasked.exec( elem.type ); + + if ( match ) { + elem.type = match[ 1 ]; + } else { + elem.removeAttribute( "type" ); + } + + return elem; +} + +function cloneCopyEvent( src, dest ) { + var i, l, type, pdataOld, pdataCur, udataOld, udataCur, events; + + if ( dest.nodeType !== 1 ) { + return; + } + + // 1. Copy private data: events, handlers, etc. + if ( dataPriv.hasData( src ) ) { + pdataOld = dataPriv.access( src ); + pdataCur = dataPriv.set( dest, pdataOld ); + events = pdataOld.events; + + if ( events ) { + delete pdataCur.handle; + pdataCur.events = {}; + + for ( type in events ) { + for ( i = 0, l = events[ type ].length; i < l; i++ ) { + jQuery.event.add( dest, type, events[ type ][ i ] ); + } + } + } + } + + // 2. Copy user data + if ( dataUser.hasData( src ) ) { + udataOld = dataUser.access( src ); + udataCur = jQuery.extend( {}, udataOld ); + + dataUser.set( dest, udataCur ); + } +} + +// Fix IE bugs, see support tests +function fixInput( src, dest ) { + var nodeName = dest.nodeName.toLowerCase(); + + // Fails to persist the checked state of a cloned checkbox or radio button. + if ( nodeName === "input" && rcheckableType.test( src.type ) ) { + dest.checked = src.checked; + + // Fails to return the selected option to the default selected state when cloning options + } else if ( nodeName === "input" || nodeName === "textarea" ) { + dest.defaultValue = src.defaultValue; + } +} + +function domManip( collection, args, callback, ignored ) { + + // Flatten any nested arrays + args = concat.apply( [], args ); + + var fragment, first, scripts, hasScripts, node, doc, + i = 0, + l = collection.length, + iNoClone = l - 1, + value = args[ 0 ], + isFunction = jQuery.isFunction( value ); + + // We can't cloneNode fragments that contain checked, in WebKit + if ( isFunction || + ( l > 1 && typeof value === "string" && + !support.checkClone && rchecked.test( value ) ) ) { + return collection.each( function( index ) { + var self = collection.eq( index ); + if ( isFunction ) { + args[ 0 ] = value.call( this, index, self.html() ); + } + domManip( self, args, callback, ignored ); + } ); + } + + if ( l ) { + fragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored ); + first = fragment.firstChild; + + if ( fragment.childNodes.length === 1 ) { + fragment = first; + } + + // Require either new content or an interest in ignored elements to invoke the callback + if ( first || ignored ) { + scripts = jQuery.map( getAll( fragment, "script" ), disableScript ); + hasScripts = scripts.length; + + // Use the original fragment for the last item + // instead of the first because it can end up + // being emptied incorrectly in certain situations (#8070). + for ( ; i < l; i++ ) { + node = fragment; + + if ( i !== iNoClone ) { + node = jQuery.clone( node, true, true ); + + // Keep references to cloned scripts for later restoration + if ( hasScripts ) { + + // Support: Android <=4.0 only, PhantomJS 1 only + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( scripts, getAll( node, "script" ) ); + } + } + + callback.call( collection[ i ], node, i ); + } + + if ( hasScripts ) { + doc = scripts[ scripts.length - 1 ].ownerDocument; + + // Reenable scripts + jQuery.map( scripts, restoreScript ); + + // Evaluate executable scripts on first document insertion + for ( i = 0; i < hasScripts; i++ ) { + node = scripts[ i ]; + if ( rscriptType.test( node.type || "" ) && + !dataPriv.access( node, "globalEval" ) && + jQuery.contains( doc, node ) ) { + + if ( node.src ) { + + // Optional AJAX dependency, but won't run scripts if not present + if ( jQuery._evalUrl ) { + jQuery._evalUrl( node.src ); + } + } else { + DOMEval( node.textContent.replace( rcleanScript, "" ), doc ); + } + } + } + } + } + } + + return collection; +} + +function remove( elem, selector, keepData ) { + var node, + nodes = selector ? jQuery.filter( selector, elem ) : elem, + i = 0; + + for ( ; ( node = nodes[ i ] ) != null; i++ ) { + if ( !keepData && node.nodeType === 1 ) { + jQuery.cleanData( getAll( node ) ); + } + + if ( node.parentNode ) { + if ( keepData && jQuery.contains( node.ownerDocument, node ) ) { + setGlobalEval( getAll( node, "script" ) ); + } + node.parentNode.removeChild( node ); + } + } + + return elem; +} + +jQuery.extend( { + htmlPrefilter: function( html ) { + return html.replace( rxhtmlTag, "<$1></$2>" ); + }, + + clone: function( elem, dataAndEvents, deepDataAndEvents ) { + var i, l, srcElements, destElements, + clone = elem.cloneNode( true ), + inPage = jQuery.contains( elem.ownerDocument, elem ); + + // Fix IE cloning issues + if ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) && + !jQuery.isXMLDoc( elem ) ) { + + // We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2 + destElements = getAll( clone ); + srcElements = getAll( elem ); + + for ( i = 0, l = srcElements.length; i < l; i++ ) { + fixInput( srcElements[ i ], destElements[ i ] ); + } + } + + // Copy the events from the original to the clone + if ( dataAndEvents ) { + if ( deepDataAndEvents ) { + srcElements = srcElements || getAll( elem ); + destElements = destElements || getAll( clone ); + + for ( i = 0, l = srcElements.length; i < l; i++ ) { + cloneCopyEvent( srcElements[ i ], destElements[ i ] ); + } + } else { + cloneCopyEvent( elem, clone ); + } + } + + // Preserve script evaluation history + destElements = getAll( clone, "script" ); + if ( destElements.length > 0 ) { + setGlobalEval( destElements, !inPage && getAll( elem, "script" ) ); + } + + // Return the cloned set + return clone; + }, + + cleanData: function( elems ) { + var data, elem, type, + special = jQuery.event.special, + i = 0; + + for ( ; ( elem = elems[ i ] ) !== undefined; i++ ) { + if ( acceptData( elem ) ) { + if ( ( data = elem[ dataPriv.expando ] ) ) { + if ( data.events ) { + for ( type in data.events ) { + if ( special[ type ] ) { + jQuery.event.remove( elem, type ); + + // This is a shortcut to avoid jQuery.event.remove's overhead + } else { + jQuery.removeEvent( elem, type, data.handle ); + } + } + } + + // Support: Chrome <=35 - 45+ + // Assign undefined instead of using delete, see Data#remove + elem[ dataPriv.expando ] = undefined; + } + if ( elem[ dataUser.expando ] ) { + + // Support: Chrome <=35 - 45+ + // Assign undefined instead of using delete, see Data#remove + elem[ dataUser.expando ] = undefined; + } + } + } + } +} ); + +jQuery.fn.extend( { + detach: function( selector ) { + return remove( this, selector, true ); + }, + + remove: function( selector ) { + return remove( this, selector ); + }, + + text: function( value ) { + return access( this, function( value ) { + return value === undefined ? + jQuery.text( this ) : + this.empty().each( function() { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + this.textContent = value; + } + } ); + }, null, value, arguments.length ); + }, + + append: function() { + return domManip( this, arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.appendChild( elem ); + } + } ); + }, + + prepend: function() { + return domManip( this, arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.insertBefore( elem, target.firstChild ); + } + } ); + }, + + before: function() { + return domManip( this, arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this ); + } + } ); + }, + + after: function() { + return domManip( this, arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this.nextSibling ); + } + } ); + }, + + empty: function() { + var elem, + i = 0; + + for ( ; ( elem = this[ i ] ) != null; i++ ) { + if ( elem.nodeType === 1 ) { + + // Prevent memory leaks + jQuery.cleanData( getAll( elem, false ) ); + + // Remove any remaining nodes + elem.textContent = ""; + } + } + + return this; + }, + + clone: function( dataAndEvents, deepDataAndEvents ) { + dataAndEvents = dataAndEvents == null ? false : dataAndEvents; + deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents; + + return this.map( function() { + return jQuery.clone( this, dataAndEvents, deepDataAndEvents ); + } ); + }, + + html: function( value ) { + return access( this, function( value ) { + var elem = this[ 0 ] || {}, + i = 0, + l = this.length; + + if ( value === undefined && elem.nodeType === 1 ) { + return elem.innerHTML; + } + + // See if we can take a shortcut and just use innerHTML + if ( typeof value === "string" && !rnoInnerhtml.test( value ) && + !wrapMap[ ( rtagName.exec( value ) || [ "", "" ] )[ 1 ].toLowerCase() ] ) { + + value = jQuery.htmlPrefilter( value ); + + try { + for ( ; i < l; i++ ) { + elem = this[ i ] || {}; + + // Remove element nodes and prevent memory leaks + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + elem.innerHTML = value; + } + } + + elem = 0; + + // If using innerHTML throws an exception, use the fallback method + } catch ( e ) {} + } + + if ( elem ) { + this.empty().append( value ); + } + }, null, value, arguments.length ); + }, + + replaceWith: function() { + var ignored = []; + + // Make the changes, replacing each non-ignored context element with the new content + return domManip( this, arguments, function( elem ) { + var parent = this.parentNode; + + if ( jQuery.inArray( this, ignored ) < 0 ) { + jQuery.cleanData( getAll( this ) ); + if ( parent ) { + parent.replaceChild( elem, this ); + } + } + + // Force callback invocation + }, ignored ); + } +} ); + +jQuery.each( { + appendTo: "append", + prependTo: "prepend", + insertBefore: "before", + insertAfter: "after", + replaceAll: "replaceWith" +}, function( name, original ) { + jQuery.fn[ name ] = function( selector ) { + var elems, + ret = [], + insert = jQuery( selector ), + last = insert.length - 1, + i = 0; + + for ( ; i <= last; i++ ) { + elems = i === last ? this : this.clone( true ); + jQuery( insert[ i ] )[ original ]( elems ); + + // Support: Android <=4.0 only, PhantomJS 1 only + // .get() because push.apply(_, arraylike) throws on ancient WebKit + push.apply( ret, elems.get() ); + } + + return this.pushStack( ret ); + }; +} ); +var rmargin = ( /^margin/ ); + +var rnumnonpx = new RegExp( "^(" + pnum + ")(?!px)[a-z%]+$", "i" ); + +var getStyles = function( elem ) { + + // Support: IE <=11 only, Firefox <=30 (#15098, #14150) + // IE throws on elements created in popups + // FF meanwhile throws on frame elements through "defaultView.getComputedStyle" + var view = elem.ownerDocument.defaultView; + + if ( !view || !view.opener ) { + view = window; + } + + return view.getComputedStyle( elem ); + }; + + + +( function() { + + // Executing both pixelPosition & boxSizingReliable tests require only one layout + // so they're executed at the same time to save the second computation. + function computeStyleTests() { + + // This is a singleton, we need to execute it only once + if ( !div ) { + return; + } + + div.style.cssText = + "box-sizing:border-box;" + + "position:relative;display:block;" + + "margin:auto;border:1px;padding:1px;" + + "top:1%;width:50%"; + div.innerHTML = ""; + documentElement.appendChild( container ); + + var divStyle = window.getComputedStyle( div ); + pixelPositionVal = divStyle.top !== "1%"; + + // Support: Android 4.0 - 4.3 only, Firefox <=3 - 44 + reliableMarginLeftVal = divStyle.marginLeft === "2px"; + boxSizingReliableVal = divStyle.width === "4px"; + + // Support: Android 4.0 - 4.3 only + // Some styles come back with percentage values, even though they shouldn't + div.style.marginRight = "50%"; + pixelMarginRightVal = divStyle.marginRight === "4px"; + + documentElement.removeChild( container ); + + // Nullify the div so it wouldn't be stored in the memory and + // it will also be a sign that checks already performed + div = null; + } + + var pixelPositionVal, boxSizingReliableVal, pixelMarginRightVal, reliableMarginLeftVal, + container = document.createElement( "div" ), + div = document.createElement( "div" ); + + // Finish early in limited (non-browser) environments + if ( !div.style ) { + return; + } + + // Support: IE <=9 - 11 only + // Style of cloned element affects source element cloned (#8908) + div.style.backgroundClip = "content-box"; + div.cloneNode( true ).style.backgroundClip = ""; + support.clearCloneStyle = div.style.backgroundClip === "content-box"; + + container.style.cssText = "border:0;width:8px;height:0;top:0;left:-9999px;" + + "padding:0;margin-top:1px;position:absolute"; + container.appendChild( div ); + + jQuery.extend( support, { + pixelPosition: function() { + computeStyleTests(); + return pixelPositionVal; + }, + boxSizingReliable: function() { + computeStyleTests(); + return boxSizingReliableVal; + }, + pixelMarginRight: function() { + computeStyleTests(); + return pixelMarginRightVal; + }, + reliableMarginLeft: function() { + computeStyleTests(); + return reliableMarginLeftVal; + } + } ); +} )(); + + +function curCSS( elem, name, computed ) { + var width, minWidth, maxWidth, ret, + style = elem.style; + + computed = computed || getStyles( elem ); + + // Support: IE <=9 only + // getPropertyValue is only needed for .css('filter') (#12537) + if ( computed ) { + ret = computed.getPropertyValue( name ) || computed[ name ]; + + if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) { + ret = jQuery.style( elem, name ); + } + + // A tribute to the "awesome hack by Dean Edwards" + // Android Browser returns percentage for some values, + // but width seems to be reliably pixels. + // This is against the CSSOM draft spec: + // https://drafts.csswg.org/cssom/#resolved-values + if ( !support.pixelMarginRight() && rnumnonpx.test( ret ) && rmargin.test( name ) ) { + + // Remember the original values + width = style.width; + minWidth = style.minWidth; + maxWidth = style.maxWidth; + + // Put in the new values to get a computed value out + style.minWidth = style.maxWidth = style.width = ret; + ret = computed.width; + + // Revert the changed values + style.width = width; + style.minWidth = minWidth; + style.maxWidth = maxWidth; + } + } + + return ret !== undefined ? + + // Support: IE <=9 - 11 only + // IE returns zIndex value as an integer. + ret + "" : + ret; +} + + +function addGetHookIf( conditionFn, hookFn ) { + + // Define the hook, we'll check on the first run if it's really needed. + return { + get: function() { + if ( conditionFn() ) { + + // Hook not needed (or it's not possible to use it due + // to missing dependency), remove it. + delete this.get; + return; + } + + // Hook needed; redefine it so that the support test is not executed again. + return ( this.get = hookFn ).apply( this, arguments ); + } + }; +} + + +var + + // Swappable if display is none or starts with table + // except "table", "table-cell", or "table-caption" + // See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display + rdisplayswap = /^(none|table(?!-c[ea]).+)/, + cssShow = { position: "absolute", visibility: "hidden", display: "block" }, + cssNormalTransform = { + letterSpacing: "0", + fontWeight: "400" + }, + + cssPrefixes = [ "Webkit", "Moz", "ms" ], + emptyStyle = document.createElement( "div" ).style; + +// Return a css property mapped to a potentially vendor prefixed property +function vendorPropName( name ) { + + // Shortcut for names that are not vendor prefixed + if ( name in emptyStyle ) { + return name; + } + + // Check for vendor prefixed names + var capName = name[ 0 ].toUpperCase() + name.slice( 1 ), + i = cssPrefixes.length; + + while ( i-- ) { + name = cssPrefixes[ i ] + capName; + if ( name in emptyStyle ) { + return name; + } + } +} + +function setPositiveNumber( elem, value, subtract ) { + + // Any relative (+/-) values have already been + // normalized at this point + var matches = rcssNum.exec( value ); + return matches ? + + // Guard against undefined "subtract", e.g., when used as in cssHooks + Math.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || "px" ) : + value; +} + +function augmentWidthOrHeight( elem, name, extra, isBorderBox, styles ) { + var i = extra === ( isBorderBox ? "border" : "content" ) ? + + // If we already have the right measurement, avoid augmentation + 4 : + + // Otherwise initialize for horizontal or vertical properties + name === "width" ? 1 : 0, + + val = 0; + + for ( ; i < 4; i += 2 ) { + + // Both box models exclude margin, so add it if we want it + if ( extra === "margin" ) { + val += jQuery.css( elem, extra + cssExpand[ i ], true, styles ); + } + + if ( isBorderBox ) { + + // border-box includes padding, so remove it if we want content + if ( extra === "content" ) { + val -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + } + + // At this point, extra isn't border nor margin, so remove border + if ( extra !== "margin" ) { + val -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } else { + + // At this point, extra isn't content, so add padding + val += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + + // At this point, extra isn't content nor padding, so add border + if ( extra !== "padding" ) { + val += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } + } + + return val; +} + +function getWidthOrHeight( elem, name, extra ) { + + // Start with offset property, which is equivalent to the border-box value + var val, + valueIsBorderBox = true, + styles = getStyles( elem ), + isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box"; + + // Support: IE <=11 only + // Running getBoundingClientRect on a disconnected node + // in IE throws an error. + if ( elem.getClientRects().length ) { + val = elem.getBoundingClientRect()[ name ]; + } + + // Some non-html elements return undefined for offsetWidth, so check for null/undefined + // svg - https://bugzilla.mozilla.org/show_bug.cgi?id=649285 + // MathML - https://bugzilla.mozilla.org/show_bug.cgi?id=491668 + if ( val <= 0 || val == null ) { + + // Fall back to computed then uncomputed css if necessary + val = curCSS( elem, name, styles ); + if ( val < 0 || val == null ) { + val = elem.style[ name ]; + } + + // Computed unit is not pixels. Stop here and return. + if ( rnumnonpx.test( val ) ) { + return val; + } + + // Check for style in case a browser which returns unreliable values + // for getComputedStyle silently falls back to the reliable elem.style + valueIsBorderBox = isBorderBox && + ( support.boxSizingReliable() || val === elem.style[ name ] ); + + // Normalize "", auto, and prepare for extra + val = parseFloat( val ) || 0; + } + + // Use the active box-sizing model to add/subtract irrelevant styles + return ( val + + augmentWidthOrHeight( + elem, + name, + extra || ( isBorderBox ? "border" : "content" ), + valueIsBorderBox, + styles + ) + ) + "px"; +} + +jQuery.extend( { + + // Add in style property hooks for overriding the default + // behavior of getting and setting a style property + cssHooks: { + opacity: { + get: function( elem, computed ) { + if ( computed ) { + + // We should always get a number back from opacity + var ret = curCSS( elem, "opacity" ); + return ret === "" ? "1" : ret; + } + } + } + }, + + // Don't automatically add "px" to these possibly-unitless properties + cssNumber: { + "animationIterationCount": true, + "columnCount": true, + "fillOpacity": true, + "flexGrow": true, + "flexShrink": true, + "fontWeight": true, + "lineHeight": true, + "opacity": true, + "order": true, + "orphans": true, + "widows": true, + "zIndex": true, + "zoom": true + }, + + // Add in properties whose names you wish to fix before + // setting or getting the value + cssProps: { + "float": "cssFloat" + }, + + // Get and set the style property on a DOM Node + style: function( elem, name, value, extra ) { + + // Don't set styles on text and comment nodes + if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) { + return; + } + + // Make sure that we're working with the right name + var ret, type, hooks, + origName = jQuery.camelCase( name ), + style = elem.style; + + name = jQuery.cssProps[ origName ] || + ( jQuery.cssProps[ origName ] = vendorPropName( origName ) || origName ); + + // Gets hook for the prefixed version, then unprefixed version + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // Check if we're setting a value + if ( value !== undefined ) { + type = typeof value; + + // Convert "+=" or "-=" to relative numbers (#7345) + if ( type === "string" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) { + value = adjustCSS( elem, name, ret ); + + // Fixes bug #9237 + type = "number"; + } + + // Make sure that null and NaN values aren't set (#7116) + if ( value == null || value !== value ) { + return; + } + + // If a number was passed in, add the unit (except for certain CSS properties) + if ( type === "number" ) { + value += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? "" : "px" ); + } + + // background-* props affect original clone's values + if ( !support.clearCloneStyle && value === "" && name.indexOf( "background" ) === 0 ) { + style[ name ] = "inherit"; + } + + // If a hook was provided, use that value, otherwise just set the specified value + if ( !hooks || !( "set" in hooks ) || + ( value = hooks.set( elem, value, extra ) ) !== undefined ) { + + style[ name ] = value; + } + + } else { + + // If a hook was provided get the non-computed value from there + if ( hooks && "get" in hooks && + ( ret = hooks.get( elem, false, extra ) ) !== undefined ) { + + return ret; + } + + // Otherwise just get the value from the style object + return style[ name ]; + } + }, + + css: function( elem, name, extra, styles ) { + var val, num, hooks, + origName = jQuery.camelCase( name ); + + // Make sure that we're working with the right name + name = jQuery.cssProps[ origName ] || + ( jQuery.cssProps[ origName ] = vendorPropName( origName ) || origName ); + + // Try prefixed name followed by the unprefixed name + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // If a hook was provided get the computed value from there + if ( hooks && "get" in hooks ) { + val = hooks.get( elem, true, extra ); + } + + // Otherwise, if a way to get the computed value exists, use that + if ( val === undefined ) { + val = curCSS( elem, name, styles ); + } + + // Convert "normal" to computed value + if ( val === "normal" && name in cssNormalTransform ) { + val = cssNormalTransform[ name ]; + } + + // Make numeric if forced or a qualifier was provided and val looks numeric + if ( extra === "" || extra ) { + num = parseFloat( val ); + return extra === true || isFinite( num ) ? num || 0 : val; + } + return val; + } +} ); + +jQuery.each( [ "height", "width" ], function( i, name ) { + jQuery.cssHooks[ name ] = { + get: function( elem, computed, extra ) { + if ( computed ) { + + // Certain elements can have dimension info if we invisibly show them + // but it must have a current display style that would benefit + return rdisplayswap.test( jQuery.css( elem, "display" ) ) && + + // Support: Safari 8+ + // Table columns in Safari have non-zero offsetWidth & zero + // getBoundingClientRect().width unless display is changed. + // Support: IE <=11 only + // Running getBoundingClientRect on a disconnected node + // in IE throws an error. + ( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ? + swap( elem, cssShow, function() { + return getWidthOrHeight( elem, name, extra ); + } ) : + getWidthOrHeight( elem, name, extra ); + } + }, + + set: function( elem, value, extra ) { + var matches, + styles = extra && getStyles( elem ), + subtract = extra && augmentWidthOrHeight( + elem, + name, + extra, + jQuery.css( elem, "boxSizing", false, styles ) === "border-box", + styles + ); + + // Convert to pixels if value adjustment is needed + if ( subtract && ( matches = rcssNum.exec( value ) ) && + ( matches[ 3 ] || "px" ) !== "px" ) { + + elem.style[ name ] = value; + value = jQuery.css( elem, name ); + } + + return setPositiveNumber( elem, value, subtract ); + } + }; +} ); + +jQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft, + function( elem, computed ) { + if ( computed ) { + return ( parseFloat( curCSS( elem, "marginLeft" ) ) || + elem.getBoundingClientRect().left - + swap( elem, { marginLeft: 0 }, function() { + return elem.getBoundingClientRect().left; + } ) + ) + "px"; + } + } +); + +// These hooks are used by animate to expand properties +jQuery.each( { + margin: "", + padding: "", + border: "Width" +}, function( prefix, suffix ) { + jQuery.cssHooks[ prefix + suffix ] = { + expand: function( value ) { + var i = 0, + expanded = {}, + + // Assumes a single number if not a string + parts = typeof value === "string" ? value.split( " " ) : [ value ]; + + for ( ; i < 4; i++ ) { + expanded[ prefix + cssExpand[ i ] + suffix ] = + parts[ i ] || parts[ i - 2 ] || parts[ 0 ]; + } + + return expanded; + } + }; + + if ( !rmargin.test( prefix ) ) { + jQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber; + } +} ); + +jQuery.fn.extend( { + css: function( name, value ) { + return access( this, function( elem, name, value ) { + var styles, len, + map = {}, + i = 0; + + if ( jQuery.isArray( name ) ) { + styles = getStyles( elem ); + len = name.length; + + for ( ; i < len; i++ ) { + map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles ); + } + + return map; + } + + return value !== undefined ? + jQuery.style( elem, name, value ) : + jQuery.css( elem, name ); + }, name, value, arguments.length > 1 ); + } +} ); + + +function Tween( elem, options, prop, end, easing ) { + return new Tween.prototype.init( elem, options, prop, end, easing ); +} +jQuery.Tween = Tween; + +Tween.prototype = { + constructor: Tween, + init: function( elem, options, prop, end, easing, unit ) { + this.elem = elem; + this.prop = prop; + this.easing = easing || jQuery.easing._default; + this.options = options; + this.start = this.now = this.cur(); + this.end = end; + this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" ); + }, + cur: function() { + var hooks = Tween.propHooks[ this.prop ]; + + return hooks && hooks.get ? + hooks.get( this ) : + Tween.propHooks._default.get( this ); + }, + run: function( percent ) { + var eased, + hooks = Tween.propHooks[ this.prop ]; + + if ( this.options.duration ) { + this.pos = eased = jQuery.easing[ this.easing ]( + percent, this.options.duration * percent, 0, 1, this.options.duration + ); + } else { + this.pos = eased = percent; + } + this.now = ( this.end - this.start ) * eased + this.start; + + if ( this.options.step ) { + this.options.step.call( this.elem, this.now, this ); + } + + if ( hooks && hooks.set ) { + hooks.set( this ); + } else { + Tween.propHooks._default.set( this ); + } + return this; + } +}; + +Tween.prototype.init.prototype = Tween.prototype; + +Tween.propHooks = { + _default: { + get: function( tween ) { + var result; + + // Use a property on the element directly when it is not a DOM element, + // or when there is no matching style property that exists. + if ( tween.elem.nodeType !== 1 || + tween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) { + return tween.elem[ tween.prop ]; + } + + // Passing an empty string as a 3rd parameter to .css will automatically + // attempt a parseFloat and fallback to a string if the parse fails. + // Simple values such as "10px" are parsed to Float; + // complex values such as "rotate(1rad)" are returned as-is. + result = jQuery.css( tween.elem, tween.prop, "" ); + + // Empty strings, null, undefined and "auto" are converted to 0. + return !result || result === "auto" ? 0 : result; + }, + set: function( tween ) { + + // Use step hook for back compat. + // Use cssHook if its there. + // Use .style if available and use plain properties where available. + if ( jQuery.fx.step[ tween.prop ] ) { + jQuery.fx.step[ tween.prop ]( tween ); + } else if ( tween.elem.nodeType === 1 && + ( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null || + jQuery.cssHooks[ tween.prop ] ) ) { + jQuery.style( tween.elem, tween.prop, tween.now + tween.unit ); + } else { + tween.elem[ tween.prop ] = tween.now; + } + } + } +}; + +// Support: IE <=9 only +// Panic based approach to setting things on disconnected nodes +Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = { + set: function( tween ) { + if ( tween.elem.nodeType && tween.elem.parentNode ) { + tween.elem[ tween.prop ] = tween.now; + } + } +}; + +jQuery.easing = { + linear: function( p ) { + return p; + }, + swing: function( p ) { + return 0.5 - Math.cos( p * Math.PI ) / 2; + }, + _default: "swing" +}; + +jQuery.fx = Tween.prototype.init; + +// Back compat <1.8 extension point +jQuery.fx.step = {}; + + + + +var + fxNow, timerId, + rfxtypes = /^(?:toggle|show|hide)$/, + rrun = /queueHooks$/; + +function raf() { + if ( timerId ) { + window.requestAnimationFrame( raf ); + jQuery.fx.tick(); + } +} + +// Animations created synchronously will run synchronously +function createFxNow() { + window.setTimeout( function() { + fxNow = undefined; + } ); + return ( fxNow = jQuery.now() ); +} + +// Generate parameters to create a standard animation +function genFx( type, includeWidth ) { + var which, + i = 0, + attrs = { height: type }; + + // If we include width, step value is 1 to do all cssExpand values, + // otherwise step value is 2 to skip over Left and Right + includeWidth = includeWidth ? 1 : 0; + for ( ; i < 4; i += 2 - includeWidth ) { + which = cssExpand[ i ]; + attrs[ "margin" + which ] = attrs[ "padding" + which ] = type; + } + + if ( includeWidth ) { + attrs.opacity = attrs.width = type; + } + + return attrs; +} + +function createTween( value, prop, animation ) { + var tween, + collection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ "*" ] ), + index = 0, + length = collection.length; + for ( ; index < length; index++ ) { + if ( ( tween = collection[ index ].call( animation, prop, value ) ) ) { + + // We're done with this property + return tween; + } + } +} + +function defaultPrefilter( elem, props, opts ) { + var prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display, + isBox = "width" in props || "height" in props, + anim = this, + orig = {}, + style = elem.style, + hidden = elem.nodeType && isHiddenWithinTree( elem ), + dataShow = dataPriv.get( elem, "fxshow" ); + + // Queue-skipping animations hijack the fx hooks + if ( !opts.queue ) { + hooks = jQuery._queueHooks( elem, "fx" ); + if ( hooks.unqueued == null ) { + hooks.unqueued = 0; + oldfire = hooks.empty.fire; + hooks.empty.fire = function() { + if ( !hooks.unqueued ) { + oldfire(); + } + }; + } + hooks.unqueued++; + + anim.always( function() { + + // Ensure the complete handler is called before this completes + anim.always( function() { + hooks.unqueued--; + if ( !jQuery.queue( elem, "fx" ).length ) { + hooks.empty.fire(); + } + } ); + } ); + } + + // Detect show/hide animations + for ( prop in props ) { + value = props[ prop ]; + if ( rfxtypes.test( value ) ) { + delete props[ prop ]; + toggle = toggle || value === "toggle"; + if ( value === ( hidden ? "hide" : "show" ) ) { + + // Pretend to be hidden if this is a "show" and + // there is still data from a stopped show/hide + if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) { + hidden = true; + + // Ignore all other no-op show/hide data + } else { + continue; + } + } + orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop ); + } + } + + // Bail out if this is a no-op like .hide().hide() + propTween = !jQuery.isEmptyObject( props ); + if ( !propTween && jQuery.isEmptyObject( orig ) ) { + return; + } + + // Restrict "overflow" and "display" styles during box animations + if ( isBox && elem.nodeType === 1 ) { + + // Support: IE <=9 - 11, Edge 12 - 13 + // Record all 3 overflow attributes because IE does not infer the shorthand + // from identically-valued overflowX and overflowY + opts.overflow = [ style.overflow, style.overflowX, style.overflowY ]; + + // Identify a display type, preferring old show/hide data over the CSS cascade + restoreDisplay = dataShow && dataShow.display; + if ( restoreDisplay == null ) { + restoreDisplay = dataPriv.get( elem, "display" ); + } + display = jQuery.css( elem, "display" ); + if ( display === "none" ) { + if ( restoreDisplay ) { + display = restoreDisplay; + } else { + + // Get nonempty value(s) by temporarily forcing visibility + showHide( [ elem ], true ); + restoreDisplay = elem.style.display || restoreDisplay; + display = jQuery.css( elem, "display" ); + showHide( [ elem ] ); + } + } + + // Animate inline elements as inline-block + if ( display === "inline" || display === "inline-block" && restoreDisplay != null ) { + if ( jQuery.css( elem, "float" ) === "none" ) { + + // Restore the original display value at the end of pure show/hide animations + if ( !propTween ) { + anim.done( function() { + style.display = restoreDisplay; + } ); + if ( restoreDisplay == null ) { + display = style.display; + restoreDisplay = display === "none" ? "" : display; + } + } + style.display = "inline-block"; + } + } + } + + if ( opts.overflow ) { + style.overflow = "hidden"; + anim.always( function() { + style.overflow = opts.overflow[ 0 ]; + style.overflowX = opts.overflow[ 1 ]; + style.overflowY = opts.overflow[ 2 ]; + } ); + } + + // Implement show/hide animations + propTween = false; + for ( prop in orig ) { + + // General show/hide setup for this element animation + if ( !propTween ) { + if ( dataShow ) { + if ( "hidden" in dataShow ) { + hidden = dataShow.hidden; + } + } else { + dataShow = dataPriv.access( elem, "fxshow", { display: restoreDisplay } ); + } + + // Store hidden/visible for toggle so `.stop().toggle()` "reverses" + if ( toggle ) { + dataShow.hidden = !hidden; + } + + // Show elements before animating them + if ( hidden ) { + showHide( [ elem ], true ); + } + + /* eslint-disable no-loop-func */ + + anim.done( function() { + + /* eslint-enable no-loop-func */ + + // The final step of a "hide" animation is actually hiding the element + if ( !hidden ) { + showHide( [ elem ] ); + } + dataPriv.remove( elem, "fxshow" ); + for ( prop in orig ) { + jQuery.style( elem, prop, orig[ prop ] ); + } + } ); + } + + // Per-property setup + propTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim ); + if ( !( prop in dataShow ) ) { + dataShow[ prop ] = propTween.start; + if ( hidden ) { + propTween.end = propTween.start; + propTween.start = 0; + } + } + } +} + +function propFilter( props, specialEasing ) { + var index, name, easing, value, hooks; + + // camelCase, specialEasing and expand cssHook pass + for ( index in props ) { + name = jQuery.camelCase( index ); + easing = specialEasing[ name ]; + value = props[ index ]; + if ( jQuery.isArray( value ) ) { + easing = value[ 1 ]; + value = props[ index ] = value[ 0 ]; + } + + if ( index !== name ) { + props[ name ] = value; + delete props[ index ]; + } + + hooks = jQuery.cssHooks[ name ]; + if ( hooks && "expand" in hooks ) { + value = hooks.expand( value ); + delete props[ name ]; + + // Not quite $.extend, this won't overwrite existing keys. + // Reusing 'index' because we have the correct "name" + for ( index in value ) { + if ( !( index in props ) ) { + props[ index ] = value[ index ]; + specialEasing[ index ] = easing; + } + } + } else { + specialEasing[ name ] = easing; + } + } +} + +function Animation( elem, properties, options ) { + var result, + stopped, + index = 0, + length = Animation.prefilters.length, + deferred = jQuery.Deferred().always( function() { + + // Don't match elem in the :animated selector + delete tick.elem; + } ), + tick = function() { + if ( stopped ) { + return false; + } + var currentTime = fxNow || createFxNow(), + remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ), + + // Support: Android 2.3 only + // Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497) + temp = remaining / animation.duration || 0, + percent = 1 - temp, + index = 0, + length = animation.tweens.length; + + for ( ; index < length; index++ ) { + animation.tweens[ index ].run( percent ); + } + + deferred.notifyWith( elem, [ animation, percent, remaining ] ); + + if ( percent < 1 && length ) { + return remaining; + } else { + deferred.resolveWith( elem, [ animation ] ); + return false; + } + }, + animation = deferred.promise( { + elem: elem, + props: jQuery.extend( {}, properties ), + opts: jQuery.extend( true, { + specialEasing: {}, + easing: jQuery.easing._default + }, options ), + originalProperties: properties, + originalOptions: options, + startTime: fxNow || createFxNow(), + duration: options.duration, + tweens: [], + createTween: function( prop, end ) { + var tween = jQuery.Tween( elem, animation.opts, prop, end, + animation.opts.specialEasing[ prop ] || animation.opts.easing ); + animation.tweens.push( tween ); + return tween; + }, + stop: function( gotoEnd ) { + var index = 0, + + // If we are going to the end, we want to run all the tweens + // otherwise we skip this part + length = gotoEnd ? animation.tweens.length : 0; + if ( stopped ) { + return this; + } + stopped = true; + for ( ; index < length; index++ ) { + animation.tweens[ index ].run( 1 ); + } + + // Resolve when we played the last frame; otherwise, reject + if ( gotoEnd ) { + deferred.notifyWith( elem, [ animation, 1, 0 ] ); + deferred.resolveWith( elem, [ animation, gotoEnd ] ); + } else { + deferred.rejectWith( elem, [ animation, gotoEnd ] ); + } + return this; + } + } ), + props = animation.props; + + propFilter( props, animation.opts.specialEasing ); + + for ( ; index < length; index++ ) { + result = Animation.prefilters[ index ].call( animation, elem, props, animation.opts ); + if ( result ) { + if ( jQuery.isFunction( result.stop ) ) { + jQuery._queueHooks( animation.elem, animation.opts.queue ).stop = + jQuery.proxy( result.stop, result ); + } + return result; + } + } + + jQuery.map( props, createTween, animation ); + + if ( jQuery.isFunction( animation.opts.start ) ) { + animation.opts.start.call( elem, animation ); + } + + jQuery.fx.timer( + jQuery.extend( tick, { + elem: elem, + anim: animation, + queue: animation.opts.queue + } ) + ); + + // attach callbacks from options + return animation.progress( animation.opts.progress ) + .done( animation.opts.done, animation.opts.complete ) + .fail( animation.opts.fail ) + .always( animation.opts.always ); +} + +jQuery.Animation = jQuery.extend( Animation, { + + tweeners: { + "*": [ function( prop, value ) { + var tween = this.createTween( prop, value ); + adjustCSS( tween.elem, prop, rcssNum.exec( value ), tween ); + return tween; + } ] + }, + + tweener: function( props, callback ) { + if ( jQuery.isFunction( props ) ) { + callback = props; + props = [ "*" ]; + } else { + props = props.match( rnotwhite ); + } + + var prop, + index = 0, + length = props.length; + + for ( ; index < length; index++ ) { + prop = props[ index ]; + Animation.tweeners[ prop ] = Animation.tweeners[ prop ] || []; + Animation.tweeners[ prop ].unshift( callback ); + } + }, + + prefilters: [ defaultPrefilter ], + + prefilter: function( callback, prepend ) { + if ( prepend ) { + Animation.prefilters.unshift( callback ); + } else { + Animation.prefilters.push( callback ); + } + } +} ); + +jQuery.speed = function( speed, easing, fn ) { + var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : { + complete: fn || !fn && easing || + jQuery.isFunction( speed ) && speed, + duration: speed, + easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing + }; + + // Go to the end state if fx are off or if document is hidden + if ( jQuery.fx.off || document.hidden ) { + opt.duration = 0; + + } else { + opt.duration = typeof opt.duration === "number" ? + opt.duration : opt.duration in jQuery.fx.speeds ? + jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default; + } + + // Normalize opt.queue - true/undefined/null -> "fx" + if ( opt.queue == null || opt.queue === true ) { + opt.queue = "fx"; + } + + // Queueing + opt.old = opt.complete; + + opt.complete = function() { + if ( jQuery.isFunction( opt.old ) ) { + opt.old.call( this ); + } + + if ( opt.queue ) { + jQuery.dequeue( this, opt.queue ); + } + }; + + return opt; +}; + +jQuery.fn.extend( { + fadeTo: function( speed, to, easing, callback ) { + + // Show any hidden elements after setting opacity to 0 + return this.filter( isHiddenWithinTree ).css( "opacity", 0 ).show() + + // Animate to the value specified + .end().animate( { opacity: to }, speed, easing, callback ); + }, + animate: function( prop, speed, easing, callback ) { + var empty = jQuery.isEmptyObject( prop ), + optall = jQuery.speed( speed, easing, callback ), + doAnimation = function() { + + // Operate on a copy of prop so per-property easing won't be lost + var anim = Animation( this, jQuery.extend( {}, prop ), optall ); + + // Empty animations, or finishing resolves immediately + if ( empty || dataPriv.get( this, "finish" ) ) { + anim.stop( true ); + } + }; + doAnimation.finish = doAnimation; + + return empty || optall.queue === false ? + this.each( doAnimation ) : + this.queue( optall.queue, doAnimation ); + }, + stop: function( type, clearQueue, gotoEnd ) { + var stopQueue = function( hooks ) { + var stop = hooks.stop; + delete hooks.stop; + stop( gotoEnd ); + }; + + if ( typeof type !== "string" ) { + gotoEnd = clearQueue; + clearQueue = type; + type = undefined; + } + if ( clearQueue && type !== false ) { + this.queue( type || "fx", [] ); + } + + return this.each( function() { + var dequeue = true, + index = type != null && type + "queueHooks", + timers = jQuery.timers, + data = dataPriv.get( this ); + + if ( index ) { + if ( data[ index ] && data[ index ].stop ) { + stopQueue( data[ index ] ); + } + } else { + for ( index in data ) { + if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) { + stopQueue( data[ index ] ); + } + } + } + + for ( index = timers.length; index--; ) { + if ( timers[ index ].elem === this && + ( type == null || timers[ index ].queue === type ) ) { + + timers[ index ].anim.stop( gotoEnd ); + dequeue = false; + timers.splice( index, 1 ); + } + } + + // Start the next in the queue if the last step wasn't forced. + // Timers currently will call their complete callbacks, which + // will dequeue but only if they were gotoEnd. + if ( dequeue || !gotoEnd ) { + jQuery.dequeue( this, type ); + } + } ); + }, + finish: function( type ) { + if ( type !== false ) { + type = type || "fx"; + } + return this.each( function() { + var index, + data = dataPriv.get( this ), + queue = data[ type + "queue" ], + hooks = data[ type + "queueHooks" ], + timers = jQuery.timers, + length = queue ? queue.length : 0; + + // Enable finishing flag on private data + data.finish = true; + + // Empty the queue first + jQuery.queue( this, type, [] ); + + if ( hooks && hooks.stop ) { + hooks.stop.call( this, true ); + } + + // Look for any active animations, and finish them + for ( index = timers.length; index--; ) { + if ( timers[ index ].elem === this && timers[ index ].queue === type ) { + timers[ index ].anim.stop( true ); + timers.splice( index, 1 ); + } + } + + // Look for any animations in the old queue and finish them + for ( index = 0; index < length; index++ ) { + if ( queue[ index ] && queue[ index ].finish ) { + queue[ index ].finish.call( this ); + } + } + + // Turn off finishing flag + delete data.finish; + } ); + } +} ); + +jQuery.each( [ "toggle", "show", "hide" ], function( i, name ) { + var cssFn = jQuery.fn[ name ]; + jQuery.fn[ name ] = function( speed, easing, callback ) { + return speed == null || typeof speed === "boolean" ? + cssFn.apply( this, arguments ) : + this.animate( genFx( name, true ), speed, easing, callback ); + }; +} ); + +// Generate shortcuts for custom animations +jQuery.each( { + slideDown: genFx( "show" ), + slideUp: genFx( "hide" ), + slideToggle: genFx( "toggle" ), + fadeIn: { opacity: "show" }, + fadeOut: { opacity: "hide" }, + fadeToggle: { opacity: "toggle" } +}, function( name, props ) { + jQuery.fn[ name ] = function( speed, easing, callback ) { + return this.animate( props, speed, easing, callback ); + }; +} ); + +jQuery.timers = []; +jQuery.fx.tick = function() { + var timer, + i = 0, + timers = jQuery.timers; + + fxNow = jQuery.now(); + + for ( ; i < timers.length; i++ ) { + timer = timers[ i ]; + + // Checks the timer has not already been removed + if ( !timer() && timers[ i ] === timer ) { + timers.splice( i--, 1 ); + } + } + + if ( !timers.length ) { + jQuery.fx.stop(); + } + fxNow = undefined; +}; + +jQuery.fx.timer = function( timer ) { + jQuery.timers.push( timer ); + if ( timer() ) { + jQuery.fx.start(); + } else { + jQuery.timers.pop(); + } +}; + +jQuery.fx.interval = 13; +jQuery.fx.start = function() { + if ( !timerId ) { + timerId = window.requestAnimationFrame ? + window.requestAnimationFrame( raf ) : + window.setInterval( jQuery.fx.tick, jQuery.fx.interval ); + } +}; + +jQuery.fx.stop = function() { + if ( window.cancelAnimationFrame ) { + window.cancelAnimationFrame( timerId ); + } else { + window.clearInterval( timerId ); + } + + timerId = null; +}; + +jQuery.fx.speeds = { + slow: 600, + fast: 200, + + // Default speed + _default: 400 +}; + + +// Based off of the plugin by Clint Helfers, with permission. +// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/ +jQuery.fn.delay = function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time; + type = type || "fx"; + + return this.queue( type, function( next, hooks ) { + var timeout = window.setTimeout( next, time ); + hooks.stop = function() { + window.clearTimeout( timeout ); + }; + } ); +}; + + +( function() { + var input = document.createElement( "input" ), + select = document.createElement( "select" ), + opt = select.appendChild( document.createElement( "option" ) ); + + input.type = "checkbox"; + + // Support: Android <=4.3 only + // Default value for a checkbox should be "on" + support.checkOn = input.value !== ""; + + // Support: IE <=11 only + // Must access selectedIndex to make default options select + support.optSelected = opt.selected; + + // Support: IE <=11 only + // An input loses its value after becoming a radio + input = document.createElement( "input" ); + input.value = "t"; + input.type = "radio"; + support.radioValue = input.value === "t"; +} )(); + + +var boolHook, + attrHandle = jQuery.expr.attrHandle; + +jQuery.fn.extend( { + attr: function( name, value ) { + return access( this, jQuery.attr, name, value, arguments.length > 1 ); + }, + + removeAttr: function( name ) { + return this.each( function() { + jQuery.removeAttr( this, name ); + } ); + } +} ); + +jQuery.extend( { + attr: function( elem, name, value ) { + var ret, hooks, + nType = elem.nodeType; + + // Don't get/set attributes on text, comment and attribute nodes + if ( nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + // Fallback to prop when attributes are not supported + if ( typeof elem.getAttribute === "undefined" ) { + return jQuery.prop( elem, name, value ); + } + + // Attribute hooks are determined by the lowercase version + // Grab necessary hook if one is defined + if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { + hooks = jQuery.attrHooks[ name.toLowerCase() ] || + ( jQuery.expr.match.bool.test( name ) ? boolHook : undefined ); + } + + if ( value !== undefined ) { + if ( value === null ) { + jQuery.removeAttr( elem, name ); + return; + } + + if ( hooks && "set" in hooks && + ( ret = hooks.set( elem, value, name ) ) !== undefined ) { + return ret; + } + + elem.setAttribute( name, value + "" ); + return value; + } + + if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) { + return ret; + } + + ret = jQuery.find.attr( elem, name ); + + // Non-existent attributes return null, we normalize to undefined + return ret == null ? undefined : ret; + }, + + attrHooks: { + type: { + set: function( elem, value ) { + if ( !support.radioValue && value === "radio" && + jQuery.nodeName( elem, "input" ) ) { + var val = elem.value; + elem.setAttribute( "type", value ); + if ( val ) { + elem.value = val; + } + return value; + } + } + } + }, + + removeAttr: function( elem, value ) { + var name, + i = 0, + attrNames = value && value.match( rnotwhite ); + + if ( attrNames && elem.nodeType === 1 ) { + while ( ( name = attrNames[ i++ ] ) ) { + elem.removeAttribute( name ); + } + } + } +} ); + +// Hooks for boolean attributes +boolHook = { + set: function( elem, value, name ) { + if ( value === false ) { + + // Remove boolean attributes when set to false + jQuery.removeAttr( elem, name ); + } else { + elem.setAttribute( name, name ); + } + return name; + } +}; + +jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( i, name ) { + var getter = attrHandle[ name ] || jQuery.find.attr; + + attrHandle[ name ] = function( elem, name, isXML ) { + var ret, handle, + lowercaseName = name.toLowerCase(); + + if ( !isXML ) { + + // Avoid an infinite loop by temporarily removing this function from the getter + handle = attrHandle[ lowercaseName ]; + attrHandle[ lowercaseName ] = ret; + ret = getter( elem, name, isXML ) != null ? + lowercaseName : + null; + attrHandle[ lowercaseName ] = handle; + } + return ret; + }; +} ); + + + + +var rfocusable = /^(?:input|select|textarea|button)$/i, + rclickable = /^(?:a|area)$/i; + +jQuery.fn.extend( { + prop: function( name, value ) { + return access( this, jQuery.prop, name, value, arguments.length > 1 ); + }, + + removeProp: function( name ) { + return this.each( function() { + delete this[ jQuery.propFix[ name ] || name ]; + } ); + } +} ); + +jQuery.extend( { + prop: function( elem, name, value ) { + var ret, hooks, + nType = elem.nodeType; + + // Don't get/set properties on text, comment and attribute nodes + if ( nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { + + // Fix name and attach hooks + name = jQuery.propFix[ name ] || name; + hooks = jQuery.propHooks[ name ]; + } + + if ( value !== undefined ) { + if ( hooks && "set" in hooks && + ( ret = hooks.set( elem, value, name ) ) !== undefined ) { + return ret; + } + + return ( elem[ name ] = value ); + } + + if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) { + return ret; + } + + return elem[ name ]; + }, + + propHooks: { + tabIndex: { + get: function( elem ) { + + // Support: IE <=9 - 11 only + // elem.tabIndex doesn't always return the + // correct value when it hasn't been explicitly set + // https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + // Use proper attribute retrieval(#12072) + var tabindex = jQuery.find.attr( elem, "tabindex" ); + + return tabindex ? + parseInt( tabindex, 10 ) : + rfocusable.test( elem.nodeName ) || + rclickable.test( elem.nodeName ) && elem.href ? + 0 : + -1; + } + } + }, + + propFix: { + "for": "htmlFor", + "class": "className" + } +} ); + +// Support: IE <=11 only +// Accessing the selectedIndex property +// forces the browser to respect setting selected +// on the option +// The getter ensures a default option is selected +// when in an optgroup +if ( !support.optSelected ) { + jQuery.propHooks.selected = { + get: function( elem ) { + var parent = elem.parentNode; + if ( parent && parent.parentNode ) { + parent.parentNode.selectedIndex; + } + return null; + }, + set: function( elem ) { + var parent = elem.parentNode; + if ( parent ) { + parent.selectedIndex; + + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + } + }; +} + +jQuery.each( [ + "tabIndex", + "readOnly", + "maxLength", + "cellSpacing", + "cellPadding", + "rowSpan", + "colSpan", + "useMap", + "frameBorder", + "contentEditable" +], function() { + jQuery.propFix[ this.toLowerCase() ] = this; +} ); + + + + +var rclass = /[\t\r\n\f]/g; + +function getClass( elem ) { + return elem.getAttribute && elem.getAttribute( "class" ) || ""; +} + +jQuery.fn.extend( { + addClass: function( value ) { + var classes, elem, cur, curValue, clazz, j, finalValue, + i = 0; + + if ( jQuery.isFunction( value ) ) { + return this.each( function( j ) { + jQuery( this ).addClass( value.call( this, j, getClass( this ) ) ); + } ); + } + + if ( typeof value === "string" && value ) { + classes = value.match( rnotwhite ) || []; + + while ( ( elem = this[ i++ ] ) ) { + curValue = getClass( elem ); + cur = elem.nodeType === 1 && + ( " " + curValue + " " ).replace( rclass, " " ); + + if ( cur ) { + j = 0; + while ( ( clazz = classes[ j++ ] ) ) { + if ( cur.indexOf( " " + clazz + " " ) < 0 ) { + cur += clazz + " "; + } + } + + // Only assign if different to avoid unneeded rendering. + finalValue = jQuery.trim( cur ); + if ( curValue !== finalValue ) { + elem.setAttribute( "class", finalValue ); + } + } + } + } + + return this; + }, + + removeClass: function( value ) { + var classes, elem, cur, curValue, clazz, j, finalValue, + i = 0; + + if ( jQuery.isFunction( value ) ) { + return this.each( function( j ) { + jQuery( this ).removeClass( value.call( this, j, getClass( this ) ) ); + } ); + } + + if ( !arguments.length ) { + return this.attr( "class", "" ); + } + + if ( typeof value === "string" && value ) { + classes = value.match( rnotwhite ) || []; + + while ( ( elem = this[ i++ ] ) ) { + curValue = getClass( elem ); + + // This expression is here for better compressibility (see addClass) + cur = elem.nodeType === 1 && + ( " " + curValue + " " ).replace( rclass, " " ); + + if ( cur ) { + j = 0; + while ( ( clazz = classes[ j++ ] ) ) { + + // Remove *all* instances + while ( cur.indexOf( " " + clazz + " " ) > -1 ) { + cur = cur.replace( " " + clazz + " ", " " ); + } + } + + // Only assign if different to avoid unneeded rendering. + finalValue = jQuery.trim( cur ); + if ( curValue !== finalValue ) { + elem.setAttribute( "class", finalValue ); + } + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value; + + if ( typeof stateVal === "boolean" && type === "string" ) { + return stateVal ? this.addClass( value ) : this.removeClass( value ); + } + + if ( jQuery.isFunction( value ) ) { + return this.each( function( i ) { + jQuery( this ).toggleClass( + value.call( this, i, getClass( this ), stateVal ), + stateVal + ); + } ); + } + + return this.each( function() { + var className, i, self, classNames; + + if ( type === "string" ) { + + // Toggle individual class names + i = 0; + self = jQuery( this ); + classNames = value.match( rnotwhite ) || []; + + while ( ( className = classNames[ i++ ] ) ) { + + // Check each className given, space separated list + if ( self.hasClass( className ) ) { + self.removeClass( className ); + } else { + self.addClass( className ); + } + } + + // Toggle whole class name + } else if ( value === undefined || type === "boolean" ) { + className = getClass( this ); + if ( className ) { + + // Store className if set + dataPriv.set( this, "__className__", className ); + } + + // If the element has a class name or if we're passed `false`, + // then remove the whole classname (if there was one, the above saved it). + // Otherwise bring back whatever was previously saved (if anything), + // falling back to the empty string if nothing was stored. + if ( this.setAttribute ) { + this.setAttribute( "class", + className || value === false ? + "" : + dataPriv.get( this, "__className__" ) || "" + ); + } + } + } ); + }, + + hasClass: function( selector ) { + var className, elem, + i = 0; + + className = " " + selector + " "; + while ( ( elem = this[ i++ ] ) ) { + if ( elem.nodeType === 1 && + ( " " + getClass( elem ) + " " ).replace( rclass, " " ) + .indexOf( className ) > -1 + ) { + return true; + } + } + + return false; + } +} ); + + + + +var rreturn = /\r/g, + rspaces = /[\x20\t\r\n\f]+/g; + +jQuery.fn.extend( { + val: function( value ) { + var hooks, ret, isFunction, + elem = this[ 0 ]; + + if ( !arguments.length ) { + if ( elem ) { + hooks = jQuery.valHooks[ elem.type ] || + jQuery.valHooks[ elem.nodeName.toLowerCase() ]; + + if ( hooks && + "get" in hooks && + ( ret = hooks.get( elem, "value" ) ) !== undefined + ) { + return ret; + } + + ret = elem.value; + + return typeof ret === "string" ? + + // Handle most common string cases + ret.replace( rreturn, "" ) : + + // Handle cases where value is null/undef or number + ret == null ? "" : ret; + } + + return; + } + + isFunction = jQuery.isFunction( value ); + + return this.each( function( i ) { + var val; + + if ( this.nodeType !== 1 ) { + return; + } + + if ( isFunction ) { + val = value.call( this, i, jQuery( this ).val() ); + } else { + val = value; + } + + // Treat null/undefined as ""; convert numbers to string + if ( val == null ) { + val = ""; + + } else if ( typeof val === "number" ) { + val += ""; + + } else if ( jQuery.isArray( val ) ) { + val = jQuery.map( val, function( value ) { + return value == null ? "" : value + ""; + } ); + } + + hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ]; + + // If set returns undefined, fall back to normal setting + if ( !hooks || !( "set" in hooks ) || hooks.set( this, val, "value" ) === undefined ) { + this.value = val; + } + } ); + } +} ); + +jQuery.extend( { + valHooks: { + option: { + get: function( elem ) { + + var val = jQuery.find.attr( elem, "value" ); + return val != null ? + val : + + // Support: IE <=10 - 11 only + // option.text throws exceptions (#14686, #14858) + // Strip and collapse whitespace + // https://html.spec.whatwg.org/#strip-and-collapse-whitespace + jQuery.trim( jQuery.text( elem ) ).replace( rspaces, " " ); + } + }, + select: { + get: function( elem ) { + var value, option, + options = elem.options, + index = elem.selectedIndex, + one = elem.type === "select-one", + values = one ? null : [], + max = one ? index + 1 : options.length, + i = index < 0 ? + max : + one ? index : 0; + + // Loop through all the selected options + for ( ; i < max; i++ ) { + option = options[ i ]; + + // Support: IE <=9 only + // IE8-9 doesn't update selected after form reset (#2551) + if ( ( option.selected || i === index ) && + + // Don't return options that are disabled or in a disabled optgroup + !option.disabled && + ( !option.parentNode.disabled || + !jQuery.nodeName( option.parentNode, "optgroup" ) ) ) { + + // Get the specific value for the option + value = jQuery( option ).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + return values; + }, + + set: function( elem, value ) { + var optionSet, option, + options = elem.options, + values = jQuery.makeArray( value ), + i = options.length; + + while ( i-- ) { + option = options[ i ]; + + /* eslint-disable no-cond-assign */ + + if ( option.selected = + jQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1 + ) { + optionSet = true; + } + + /* eslint-enable no-cond-assign */ + } + + // Force browsers to behave consistently when non-matching value is set + if ( !optionSet ) { + elem.selectedIndex = -1; + } + return values; + } + } + } +} ); + +// Radios and checkboxes getter/setter +jQuery.each( [ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = { + set: function( elem, value ) { + if ( jQuery.isArray( value ) ) { + return ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 ); + } + } + }; + if ( !support.checkOn ) { + jQuery.valHooks[ this ].get = function( elem ) { + return elem.getAttribute( "value" ) === null ? "on" : elem.value; + }; + } +} ); + + + + +// Return jQuery for attributes-only inclusion + + +var rfocusMorph = /^(?:focusinfocus|focusoutblur)$/; + +jQuery.extend( jQuery.event, { + + trigger: function( event, data, elem, onlyHandlers ) { + + var i, cur, tmp, bubbleType, ontype, handle, special, + eventPath = [ elem || document ], + type = hasOwn.call( event, "type" ) ? event.type : event, + namespaces = hasOwn.call( event, "namespace" ) ? event.namespace.split( "." ) : []; + + cur = tmp = elem = elem || document; + + // Don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + // focus/blur morphs to focusin/out; ensure we're not firing them right now + if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { + return; + } + + if ( type.indexOf( "." ) > -1 ) { + + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split( "." ); + type = namespaces.shift(); + namespaces.sort(); + } + ontype = type.indexOf( ":" ) < 0 && "on" + type; + + // Caller can pass in a jQuery.Event object, Object, or just an event type string + event = event[ jQuery.expando ] ? + event : + new jQuery.Event( type, typeof event === "object" && event ); + + // Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true) + event.isTrigger = onlyHandlers ? 2 : 3; + event.namespace = namespaces.join( "." ); + event.rnamespace = event.namespace ? + new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ) : + null; + + // Clean up the event in case it is being reused + event.result = undefined; + if ( !event.target ) { + event.target = elem; + } + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data == null ? + [ event ] : + jQuery.makeArray( data, [ event ] ); + + // Allow special events to draw outside the lines + special = jQuery.event.special[ type ] || {}; + if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) { + return; + } + + // Determine event propagation path in advance, per W3C events spec (#9951) + // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) + if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) { + + bubbleType = special.delegateType || type; + if ( !rfocusMorph.test( bubbleType + type ) ) { + cur = cur.parentNode; + } + for ( ; cur; cur = cur.parentNode ) { + eventPath.push( cur ); + tmp = cur; + } + + // Only add window if we got to document (e.g., not plain obj or detached DOM) + if ( tmp === ( elem.ownerDocument || document ) ) { + eventPath.push( tmp.defaultView || tmp.parentWindow || window ); + } + } + + // Fire handlers on the event path + i = 0; + while ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) { + + event.type = i > 1 ? + bubbleType : + special.bindType || type; + + // jQuery handler + handle = ( dataPriv.get( cur, "events" ) || {} )[ event.type ] && + dataPriv.get( cur, "handle" ); + if ( handle ) { + handle.apply( cur, data ); + } + + // Native handler + handle = ontype && cur[ ontype ]; + if ( handle && handle.apply && acceptData( cur ) ) { + event.result = handle.apply( cur, data ); + if ( event.result === false ) { + event.preventDefault(); + } + } + } + event.type = type; + + // If nobody prevented the default action, do it now + if ( !onlyHandlers && !event.isDefaultPrevented() ) { + + if ( ( !special._default || + special._default.apply( eventPath.pop(), data ) === false ) && + acceptData( elem ) ) { + + // Call a native DOM method on the target with the same name as the event. + // Don't do default actions on window, that's where global variables be (#6170) + if ( ontype && jQuery.isFunction( elem[ type ] ) && !jQuery.isWindow( elem ) ) { + + // Don't re-trigger an onFOO event when we call its FOO() method + tmp = elem[ ontype ]; + + if ( tmp ) { + elem[ ontype ] = null; + } + + // Prevent re-triggering of the same event, since we already bubbled it above + jQuery.event.triggered = type; + elem[ type ](); + jQuery.event.triggered = undefined; + + if ( tmp ) { + elem[ ontype ] = tmp; + } + } + } + } + + return event.result; + }, + + // Piggyback on a donor event to simulate a different one + // Used only for `focus(in | out)` events + simulate: function( type, elem, event ) { + var e = jQuery.extend( + new jQuery.Event(), + event, + { + type: type, + isSimulated: true + } + ); + + jQuery.event.trigger( e, null, elem ); + } + +} ); + +jQuery.fn.extend( { + + trigger: function( type, data ) { + return this.each( function() { + jQuery.event.trigger( type, data, this ); + } ); + }, + triggerHandler: function( type, data ) { + var elem = this[ 0 ]; + if ( elem ) { + return jQuery.event.trigger( type, data, elem, true ); + } + } +} ); + + +jQuery.each( ( "blur focus focusin focusout resize scroll click dblclick " + + "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " + + "change select submit keydown keypress keyup contextmenu" ).split( " " ), + function( i, name ) { + + // Handle event binding + jQuery.fn[ name ] = function( data, fn ) { + return arguments.length > 0 ? + this.on( name, null, data, fn ) : + this.trigger( name ); + }; +} ); + +jQuery.fn.extend( { + hover: function( fnOver, fnOut ) { + return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver ); + } +} ); + + + + +support.focusin = "onfocusin" in window; + + +// Support: Firefox <=44 +// Firefox doesn't have focus(in | out) events +// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787 +// +// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1 +// focus(in | out) events fire after focus & blur events, +// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order +// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857 +if ( !support.focusin ) { + jQuery.each( { focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler on the document while someone wants focusin/focusout + var handler = function( event ) { + jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) ); + }; + + jQuery.event.special[ fix ] = { + setup: function() { + var doc = this.ownerDocument || this, + attaches = dataPriv.access( doc, fix ); + + if ( !attaches ) { + doc.addEventListener( orig, handler, true ); + } + dataPriv.access( doc, fix, ( attaches || 0 ) + 1 ); + }, + teardown: function() { + var doc = this.ownerDocument || this, + attaches = dataPriv.access( doc, fix ) - 1; + + if ( !attaches ) { + doc.removeEventListener( orig, handler, true ); + dataPriv.remove( doc, fix ); + + } else { + dataPriv.access( doc, fix, attaches ); + } + } + }; + } ); +} +var location = window.location; + +var nonce = jQuery.now(); + +var rquery = ( /\?/ ); + + + +// Cross-browser xml parsing +jQuery.parseXML = function( data ) { + var xml; + if ( !data || typeof data !== "string" ) { + return null; + } + + // Support: IE 9 - 11 only + // IE throws on parseFromString with invalid input. + try { + xml = ( new window.DOMParser() ).parseFromString( data, "text/xml" ); + } catch ( e ) { + xml = undefined; + } + + if ( !xml || xml.getElementsByTagName( "parsererror" ).length ) { + jQuery.error( "Invalid XML: " + data ); + } + return xml; +}; + + +var + rbracket = /\[\]$/, + rCRLF = /\r?\n/g, + rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i, + rsubmittable = /^(?:input|select|textarea|keygen)/i; + +function buildParams( prefix, obj, traditional, add ) { + var name; + + if ( jQuery.isArray( obj ) ) { + + // Serialize array item. + jQuery.each( obj, function( i, v ) { + if ( traditional || rbracket.test( prefix ) ) { + + // Treat each array item as a scalar. + add( prefix, v ); + + } else { + + // Item is non-scalar (array or object), encode its numeric index. + buildParams( + prefix + "[" + ( typeof v === "object" && v != null ? i : "" ) + "]", + v, + traditional, + add + ); + } + } ); + + } else if ( !traditional && jQuery.type( obj ) === "object" ) { + + // Serialize object item. + for ( name in obj ) { + buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add ); + } + + } else { + + // Serialize scalar item. + add( prefix, obj ); + } +} + +// Serialize an array of form elements or a set of +// key/values into a query string +jQuery.param = function( a, traditional ) { + var prefix, + s = [], + add = function( key, valueOrFunction ) { + + // If value is a function, invoke it and use its return value + var value = jQuery.isFunction( valueOrFunction ) ? + valueOrFunction() : + valueOrFunction; + + s[ s.length ] = encodeURIComponent( key ) + "=" + + encodeURIComponent( value == null ? "" : value ); + }; + + // If an array was passed in, assume that it is an array of form elements. + if ( jQuery.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) { + + // Serialize the form elements + jQuery.each( a, function() { + add( this.name, this.value ); + } ); + + } else { + + // If traditional, encode the "old" way (the way 1.3.2 or older + // did it), otherwise encode params recursively. + for ( prefix in a ) { + buildParams( prefix, a[ prefix ], traditional, add ); + } + } + + // Return the resulting serialization + return s.join( "&" ); +}; + +jQuery.fn.extend( { + serialize: function() { + return jQuery.param( this.serializeArray() ); + }, + serializeArray: function() { + return this.map( function() { + + // Can add propHook for "elements" to filter or add form elements + var elements = jQuery.prop( this, "elements" ); + return elements ? jQuery.makeArray( elements ) : this; + } ) + .filter( function() { + var type = this.type; + + // Use .is( ":disabled" ) so that fieldset[disabled] works + return this.name && !jQuery( this ).is( ":disabled" ) && + rsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) && + ( this.checked || !rcheckableType.test( type ) ); + } ) + .map( function( i, elem ) { + var val = jQuery( this ).val(); + + return val == null ? + null : + jQuery.isArray( val ) ? + jQuery.map( val, function( val ) { + return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; + } ) : + { name: elem.name, value: val.replace( rCRLF, "\r\n" ) }; + } ).get(); + } +} ); + + +var + r20 = /%20/g, + rhash = /#.*$/, + rts = /([?&])_=[^&]*/, + rheaders = /^(.*?):[ \t]*([^\r\n]*)$/mg, + + // #7653, #8125, #8152: local protocol detection + rlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/, + rnoContent = /^(?:GET|HEAD)$/, + rprotocol = /^\/\//, + + /* Prefilters + * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example) + * 2) These are called: + * - BEFORE asking for a transport + * - AFTER param serialization (s.data is a string if s.processData is true) + * 3) key is the dataType + * 4) the catchall symbol "*" can be used + * 5) execution will start with transport dataType and THEN continue down to "*" if needed + */ + prefilters = {}, + + /* Transports bindings + * 1) key is the dataType + * 2) the catchall symbol "*" can be used + * 3) selection will start with transport dataType and THEN go to "*" if needed + */ + transports = {}, + + // Avoid comment-prolog char sequence (#10098); must appease lint and evade compression + allTypes = "*/".concat( "*" ), + + // Anchor tag for parsing the document origin + originAnchor = document.createElement( "a" ); + originAnchor.href = location.href; + +// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport +function addToPrefiltersOrTransports( structure ) { + + // dataTypeExpression is optional and defaults to "*" + return function( dataTypeExpression, func ) { + + if ( typeof dataTypeExpression !== "string" ) { + func = dataTypeExpression; + dataTypeExpression = "*"; + } + + var dataType, + i = 0, + dataTypes = dataTypeExpression.toLowerCase().match( rnotwhite ) || []; + + if ( jQuery.isFunction( func ) ) { + + // For each dataType in the dataTypeExpression + while ( ( dataType = dataTypes[ i++ ] ) ) { + + // Prepend if requested + if ( dataType[ 0 ] === "+" ) { + dataType = dataType.slice( 1 ) || "*"; + ( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func ); + + // Otherwise append + } else { + ( structure[ dataType ] = structure[ dataType ] || [] ).push( func ); + } + } + } + }; +} + +// Base inspection function for prefilters and transports +function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) { + + var inspected = {}, + seekingTransport = ( structure === transports ); + + function inspect( dataType ) { + var selected; + inspected[ dataType ] = true; + jQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) { + var dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR ); + if ( typeof dataTypeOrTransport === "string" && + !seekingTransport && !inspected[ dataTypeOrTransport ] ) { + + options.dataTypes.unshift( dataTypeOrTransport ); + inspect( dataTypeOrTransport ); + return false; + } else if ( seekingTransport ) { + return !( selected = dataTypeOrTransport ); + } + } ); + return selected; + } + + return inspect( options.dataTypes[ 0 ] ) || !inspected[ "*" ] && inspect( "*" ); +} + +// A special extend for ajax options +// that takes "flat" options (not to be deep extended) +// Fixes #9887 +function ajaxExtend( target, src ) { + var key, deep, + flatOptions = jQuery.ajaxSettings.flatOptions || {}; + + for ( key in src ) { + if ( src[ key ] !== undefined ) { + ( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ]; + } + } + if ( deep ) { + jQuery.extend( true, target, deep ); + } + + return target; +} + +/* Handles responses to an ajax request: + * - finds the right dataType (mediates between content-type and expected dataType) + * - returns the corresponding response + */ +function ajaxHandleResponses( s, jqXHR, responses ) { + + var ct, type, finalDataType, firstDataType, + contents = s.contents, + dataTypes = s.dataTypes; + + // Remove auto dataType and get content-type in the process + while ( dataTypes[ 0 ] === "*" ) { + dataTypes.shift(); + if ( ct === undefined ) { + ct = s.mimeType || jqXHR.getResponseHeader( "Content-Type" ); + } + } + + // Check if we're dealing with a known content-type + if ( ct ) { + for ( type in contents ) { + if ( contents[ type ] && contents[ type ].test( ct ) ) { + dataTypes.unshift( type ); + break; + } + } + } + + // Check to see if we have a response for the expected dataType + if ( dataTypes[ 0 ] in responses ) { + finalDataType = dataTypes[ 0 ]; + } else { + + // Try convertible dataTypes + for ( type in responses ) { + if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[ 0 ] ] ) { + finalDataType = type; + break; + } + if ( !firstDataType ) { + firstDataType = type; + } + } + + // Or just use first one + finalDataType = finalDataType || firstDataType; + } + + // If we found a dataType + // We add the dataType to the list if needed + // and return the corresponding response + if ( finalDataType ) { + if ( finalDataType !== dataTypes[ 0 ] ) { + dataTypes.unshift( finalDataType ); + } + return responses[ finalDataType ]; + } +} + +/* Chain conversions given the request and the original response + * Also sets the responseXXX fields on the jqXHR instance + */ +function ajaxConvert( s, response, jqXHR, isSuccess ) { + var conv2, current, conv, tmp, prev, + converters = {}, + + // Work with a copy of dataTypes in case we need to modify it for conversion + dataTypes = s.dataTypes.slice(); + + // Create converters map with lowercased keys + if ( dataTypes[ 1 ] ) { + for ( conv in s.converters ) { + converters[ conv.toLowerCase() ] = s.converters[ conv ]; + } + } + + current = dataTypes.shift(); + + // Convert to each sequential dataType + while ( current ) { + + if ( s.responseFields[ current ] ) { + jqXHR[ s.responseFields[ current ] ] = response; + } + + // Apply the dataFilter if provided + if ( !prev && isSuccess && s.dataFilter ) { + response = s.dataFilter( response, s.dataType ); + } + + prev = current; + current = dataTypes.shift(); + + if ( current ) { + + // There's only work to do if current dataType is non-auto + if ( current === "*" ) { + + current = prev; + + // Convert response if prev dataType is non-auto and differs from current + } else if ( prev !== "*" && prev !== current ) { + + // Seek a direct converter + conv = converters[ prev + " " + current ] || converters[ "* " + current ]; + + // If none found, seek a pair + if ( !conv ) { + for ( conv2 in converters ) { + + // If conv2 outputs current + tmp = conv2.split( " " ); + if ( tmp[ 1 ] === current ) { + + // If prev can be converted to accepted input + conv = converters[ prev + " " + tmp[ 0 ] ] || + converters[ "* " + tmp[ 0 ] ]; + if ( conv ) { + + // Condense equivalence converters + if ( conv === true ) { + conv = converters[ conv2 ]; + + // Otherwise, insert the intermediate dataType + } else if ( converters[ conv2 ] !== true ) { + current = tmp[ 0 ]; + dataTypes.unshift( tmp[ 1 ] ); + } + break; + } + } + } + } + + // Apply converter (if not an equivalence) + if ( conv !== true ) { + + // Unless errors are allowed to bubble, catch and return them + if ( conv && s.throws ) { + response = conv( response ); + } else { + try { + response = conv( response ); + } catch ( e ) { + return { + state: "parsererror", + error: conv ? e : "No conversion from " + prev + " to " + current + }; + } + } + } + } + } + } + + return { state: "success", data: response }; +} + +jQuery.extend( { + + // Counter for holding the number of active queries + active: 0, + + // Last-Modified header cache for next request + lastModified: {}, + etag: {}, + + ajaxSettings: { + url: location.href, + type: "GET", + isLocal: rlocalProtocol.test( location.protocol ), + global: true, + processData: true, + async: true, + contentType: "application/x-www-form-urlencoded; charset=UTF-8", + + /* + timeout: 0, + data: null, + dataType: null, + username: null, + password: null, + cache: null, + throws: false, + traditional: false, + headers: {}, + */ + + accepts: { + "*": allTypes, + text: "text/plain", + html: "text/html", + xml: "application/xml, text/xml", + json: "application/json, text/javascript" + }, + + contents: { + xml: /\bxml\b/, + html: /\bhtml/, + json: /\bjson\b/ + }, + + responseFields: { + xml: "responseXML", + text: "responseText", + json: "responseJSON" + }, + + // Data converters + // Keys separate source (or catchall "*") and destination types with a single space + converters: { + + // Convert anything to text + "* text": String, + + // Text to html (true = no transformation) + "text html": true, + + // Evaluate text as a json expression + "text json": JSON.parse, + + // Parse text as xml + "text xml": jQuery.parseXML + }, + + // For options that shouldn't be deep extended: + // you can add your own custom options here if + // and when you create one that shouldn't be + // deep extended (see ajaxExtend) + flatOptions: { + url: true, + context: true + } + }, + + // Creates a full fledged settings object into target + // with both ajaxSettings and settings fields. + // If target is omitted, writes into ajaxSettings. + ajaxSetup: function( target, settings ) { + return settings ? + + // Building a settings object + ajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) : + + // Extending ajaxSettings + ajaxExtend( jQuery.ajaxSettings, target ); + }, + + ajaxPrefilter: addToPrefiltersOrTransports( prefilters ), + ajaxTransport: addToPrefiltersOrTransports( transports ), + + // Main method + ajax: function( url, options ) { + + // If url is an object, simulate pre-1.5 signature + if ( typeof url === "object" ) { + options = url; + url = undefined; + } + + // Force options to be an object + options = options || {}; + + var transport, + + // URL without anti-cache param + cacheURL, + + // Response headers + responseHeadersString, + responseHeaders, + + // timeout handle + timeoutTimer, + + // Url cleanup var + urlAnchor, + + // Request state (becomes false upon send and true upon completion) + completed, + + // To know if global events are to be dispatched + fireGlobals, + + // Loop variable + i, + + // uncached part of the url + uncached, + + // Create the final options object + s = jQuery.ajaxSetup( {}, options ), + + // Callbacks context + callbackContext = s.context || s, + + // Context for global events is callbackContext if it is a DOM node or jQuery collection + globalEventContext = s.context && + ( callbackContext.nodeType || callbackContext.jquery ) ? + jQuery( callbackContext ) : + jQuery.event, + + // Deferreds + deferred = jQuery.Deferred(), + completeDeferred = jQuery.Callbacks( "once memory" ), + + // Status-dependent callbacks + statusCode = s.statusCode || {}, + + // Headers (they are sent all at once) + requestHeaders = {}, + requestHeadersNames = {}, + + // Default abort message + strAbort = "canceled", + + // Fake xhr + jqXHR = { + readyState: 0, + + // Builds headers hashtable if needed + getResponseHeader: function( key ) { + var match; + if ( completed ) { + if ( !responseHeaders ) { + responseHeaders = {}; + while ( ( match = rheaders.exec( responseHeadersString ) ) ) { + responseHeaders[ match[ 1 ].toLowerCase() ] = match[ 2 ]; + } + } + match = responseHeaders[ key.toLowerCase() ]; + } + return match == null ? null : match; + }, + + // Raw string + getAllResponseHeaders: function() { + return completed ? responseHeadersString : null; + }, + + // Caches the header + setRequestHeader: function( name, value ) { + if ( completed == null ) { + name = requestHeadersNames[ name.toLowerCase() ] = + requestHeadersNames[ name.toLowerCase() ] || name; + requestHeaders[ name ] = value; + } + return this; + }, + + // Overrides response content-type header + overrideMimeType: function( type ) { + if ( completed == null ) { + s.mimeType = type; + } + return this; + }, + + // Status-dependent callbacks + statusCode: function( map ) { + var code; + if ( map ) { + if ( completed ) { + + // Execute the appropriate callbacks + jqXHR.always( map[ jqXHR.status ] ); + } else { + + // Lazy-add the new callbacks in a way that preserves old ones + for ( code in map ) { + statusCode[ code ] = [ statusCode[ code ], map[ code ] ]; + } + } + } + return this; + }, + + // Cancel the request + abort: function( statusText ) { + var finalText = statusText || strAbort; + if ( transport ) { + transport.abort( finalText ); + } + done( 0, finalText ); + return this; + } + }; + + // Attach deferreds + deferred.promise( jqXHR ); + + // Add protocol if not provided (prefilters might expect it) + // Handle falsy url in the settings object (#10093: consistency with old signature) + // We also use the url parameter if available + s.url = ( ( url || s.url || location.href ) + "" ) + .replace( rprotocol, location.protocol + "//" ); + + // Alias method option to type as per ticket #12004 + s.type = options.method || options.type || s.method || s.type; + + // Extract dataTypes list + s.dataTypes = ( s.dataType || "*" ).toLowerCase().match( rnotwhite ) || [ "" ]; + + // A cross-domain request is in order when the origin doesn't match the current origin. + if ( s.crossDomain == null ) { + urlAnchor = document.createElement( "a" ); + + // Support: IE <=8 - 11, Edge 12 - 13 + // IE throws exception on accessing the href property if url is malformed, + // e.g. http://example.com:80x/ + try { + urlAnchor.href = s.url; + + // Support: IE <=8 - 11 only + // Anchor's host property isn't correctly set when s.url is relative + urlAnchor.href = urlAnchor.href; + s.crossDomain = originAnchor.protocol + "//" + originAnchor.host !== + urlAnchor.protocol + "//" + urlAnchor.host; + } catch ( e ) { + + // If there is an error parsing the URL, assume it is crossDomain, + // it can be rejected by the transport if it is invalid + s.crossDomain = true; + } + } + + // Convert data if not already a string + if ( s.data && s.processData && typeof s.data !== "string" ) { + s.data = jQuery.param( s.data, s.traditional ); + } + + // Apply prefilters + inspectPrefiltersOrTransports( prefilters, s, options, jqXHR ); + + // If request was aborted inside a prefilter, stop there + if ( completed ) { + return jqXHR; + } + + // We can fire global events as of now if asked to + // Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118) + fireGlobals = jQuery.event && s.global; + + // Watch for a new set of requests + if ( fireGlobals && jQuery.active++ === 0 ) { + jQuery.event.trigger( "ajaxStart" ); + } + + // Uppercase the type + s.type = s.type.toUpperCase(); + + // Determine if request has content + s.hasContent = !rnoContent.test( s.type ); + + // Save the URL in case we're toying with the If-Modified-Since + // and/or If-None-Match header later on + // Remove hash to simplify url manipulation + cacheURL = s.url.replace( rhash, "" ); + + // More options handling for requests with no content + if ( !s.hasContent ) { + + // Remember the hash so we can put it back + uncached = s.url.slice( cacheURL.length ); + + // If data is available, append data to url + if ( s.data ) { + cacheURL += ( rquery.test( cacheURL ) ? "&" : "?" ) + s.data; + + // #9682: remove data so that it's not used in an eventual retry + delete s.data; + } + + // Add anti-cache in uncached url if needed + if ( s.cache === false ) { + cacheURL = cacheURL.replace( rts, "" ); + uncached = ( rquery.test( cacheURL ) ? "&" : "?" ) + "_=" + ( nonce++ ) + uncached; + } + + // Put hash and anti-cache on the URL that will be requested (gh-1732) + s.url = cacheURL + uncached; + + // Change '%20' to '+' if this is encoded form body content (gh-2658) + } else if ( s.data && s.processData && + ( s.contentType || "" ).indexOf( "application/x-www-form-urlencoded" ) === 0 ) { + s.data = s.data.replace( r20, "+" ); + } + + // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. + if ( s.ifModified ) { + if ( jQuery.lastModified[ cacheURL ] ) { + jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ cacheURL ] ); + } + if ( jQuery.etag[ cacheURL ] ) { + jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ cacheURL ] ); + } + } + + // Set the correct header, if data is being sent + if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) { + jqXHR.setRequestHeader( "Content-Type", s.contentType ); + } + + // Set the Accepts header for the server, depending on the dataType + jqXHR.setRequestHeader( + "Accept", + s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ? + s.accepts[ s.dataTypes[ 0 ] ] + + ( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) : + s.accepts[ "*" ] + ); + + // Check for headers option + for ( i in s.headers ) { + jqXHR.setRequestHeader( i, s.headers[ i ] ); + } + + // Allow custom headers/mimetypes and early abort + if ( s.beforeSend && + ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) { + + // Abort if not done already and return + return jqXHR.abort(); + } + + // Aborting is no longer a cancellation + strAbort = "abort"; + + // Install callbacks on deferreds + completeDeferred.add( s.complete ); + jqXHR.done( s.success ); + jqXHR.fail( s.error ); + + // Get transport + transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR ); + + // If no transport, we auto-abort + if ( !transport ) { + done( -1, "No Transport" ); + } else { + jqXHR.readyState = 1; + + // Send global event + if ( fireGlobals ) { + globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] ); + } + + // If request was aborted inside ajaxSend, stop there + if ( completed ) { + return jqXHR; + } + + // Timeout + if ( s.async && s.timeout > 0 ) { + timeoutTimer = window.setTimeout( function() { + jqXHR.abort( "timeout" ); + }, s.timeout ); + } + + try { + completed = false; + transport.send( requestHeaders, done ); + } catch ( e ) { + + // Rethrow post-completion exceptions + if ( completed ) { + throw e; + } + + // Propagate others as results + done( -1, e ); + } + } + + // Callback for when everything is done + function done( status, nativeStatusText, responses, headers ) { + var isSuccess, success, error, response, modified, + statusText = nativeStatusText; + + // Ignore repeat invocations + if ( completed ) { + return; + } + + completed = true; + + // Clear timeout if it exists + if ( timeoutTimer ) { + window.clearTimeout( timeoutTimer ); + } + + // Dereference transport for early garbage collection + // (no matter how long the jqXHR object will be used) + transport = undefined; + + // Cache response headers + responseHeadersString = headers || ""; + + // Set readyState + jqXHR.readyState = status > 0 ? 4 : 0; + + // Determine if successful + isSuccess = status >= 200 && status < 300 || status === 304; + + // Get response data + if ( responses ) { + response = ajaxHandleResponses( s, jqXHR, responses ); + } + + // Convert no matter what (that way responseXXX fields are always set) + response = ajaxConvert( s, response, jqXHR, isSuccess ); + + // If successful, handle type chaining + if ( isSuccess ) { + + // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode. + if ( s.ifModified ) { + modified = jqXHR.getResponseHeader( "Last-Modified" ); + if ( modified ) { + jQuery.lastModified[ cacheURL ] = modified; + } + modified = jqXHR.getResponseHeader( "etag" ); + if ( modified ) { + jQuery.etag[ cacheURL ] = modified; + } + } + + // if no content + if ( status === 204 || s.type === "HEAD" ) { + statusText = "nocontent"; + + // if not modified + } else if ( status === 304 ) { + statusText = "notmodified"; + + // If we have data, let's convert it + } else { + statusText = response.state; + success = response.data; + error = response.error; + isSuccess = !error; + } + } else { + + // Extract error from statusText and normalize for non-aborts + error = statusText; + if ( status || !statusText ) { + statusText = "error"; + if ( status < 0 ) { + status = 0; + } + } + } + + // Set data for the fake xhr object + jqXHR.status = status; + jqXHR.statusText = ( nativeStatusText || statusText ) + ""; + + // Success/Error + if ( isSuccess ) { + deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] ); + } else { + deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] ); + } + + // Status-dependent callbacks + jqXHR.statusCode( statusCode ); + statusCode = undefined; + + if ( fireGlobals ) { + globalEventContext.trigger( isSuccess ? "ajaxSuccess" : "ajaxError", + [ jqXHR, s, isSuccess ? success : error ] ); + } + + // Complete + completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] ); + + if ( fireGlobals ) { + globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] ); + + // Handle the global AJAX counter + if ( !( --jQuery.active ) ) { + jQuery.event.trigger( "ajaxStop" ); + } + } + } + + return jqXHR; + }, + + getJSON: function( url, data, callback ) { + return jQuery.get( url, data, callback, "json" ); + }, + + getScript: function( url, callback ) { + return jQuery.get( url, undefined, callback, "script" ); + } +} ); + +jQuery.each( [ "get", "post" ], function( i, method ) { + jQuery[ method ] = function( url, data, callback, type ) { + + // Shift arguments if data argument was omitted + if ( jQuery.isFunction( data ) ) { + type = type || callback; + callback = data; + data = undefined; + } + + // The url can be an options object (which then must have .url) + return jQuery.ajax( jQuery.extend( { + url: url, + type: method, + dataType: type, + data: data, + success: callback + }, jQuery.isPlainObject( url ) && url ) ); + }; +} ); + + +jQuery._evalUrl = function( url ) { + return jQuery.ajax( { + url: url, + + // Make this explicit, since user can override this through ajaxSetup (#11264) + type: "GET", + dataType: "script", + cache: true, + async: false, + global: false, + "throws": true + } ); +}; + + +jQuery.fn.extend( { + wrapAll: function( html ) { + var wrap; + + if ( this[ 0 ] ) { + if ( jQuery.isFunction( html ) ) { + html = html.call( this[ 0 ] ); + } + + // The elements to wrap the target around + wrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true ); + + if ( this[ 0 ].parentNode ) { + wrap.insertBefore( this[ 0 ] ); + } + + wrap.map( function() { + var elem = this; + + while ( elem.firstElementChild ) { + elem = elem.firstElementChild; + } + + return elem; + } ).append( this ); + } + + return this; + }, + + wrapInner: function( html ) { + if ( jQuery.isFunction( html ) ) { + return this.each( function( i ) { + jQuery( this ).wrapInner( html.call( this, i ) ); + } ); + } + + return this.each( function() { + var self = jQuery( this ), + contents = self.contents(); + + if ( contents.length ) { + contents.wrapAll( html ); + + } else { + self.append( html ); + } + } ); + }, + + wrap: function( html ) { + var isFunction = jQuery.isFunction( html ); + + return this.each( function( i ) { + jQuery( this ).wrapAll( isFunction ? html.call( this, i ) : html ); + } ); + }, + + unwrap: function( selector ) { + this.parent( selector ).not( "body" ).each( function() { + jQuery( this ).replaceWith( this.childNodes ); + } ); + return this; + } +} ); + + +jQuery.expr.pseudos.hidden = function( elem ) { + return !jQuery.expr.pseudos.visible( elem ); +}; +jQuery.expr.pseudos.visible = function( elem ) { + return !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length ); +}; + + + + +jQuery.ajaxSettings.xhr = function() { + try { + return new window.XMLHttpRequest(); + } catch ( e ) {} +}; + +var xhrSuccessStatus = { + + // File protocol always yields status code 0, assume 200 + 0: 200, + + // Support: IE <=9 only + // #1450: sometimes IE returns 1223 when it should be 204 + 1223: 204 + }, + xhrSupported = jQuery.ajaxSettings.xhr(); + +support.cors = !!xhrSupported && ( "withCredentials" in xhrSupported ); +support.ajax = xhrSupported = !!xhrSupported; + +jQuery.ajaxTransport( function( options ) { + var callback, errorCallback; + + // Cross domain only allowed if supported through XMLHttpRequest + if ( support.cors || xhrSupported && !options.crossDomain ) { + return { + send: function( headers, complete ) { + var i, + xhr = options.xhr(); + + xhr.open( + options.type, + options.url, + options.async, + options.username, + options.password + ); + + // Apply custom fields if provided + if ( options.xhrFields ) { + for ( i in options.xhrFields ) { + xhr[ i ] = options.xhrFields[ i ]; + } + } + + // Override mime type if needed + if ( options.mimeType && xhr.overrideMimeType ) { + xhr.overrideMimeType( options.mimeType ); + } + + // X-Requested-With header + // For cross-domain requests, seeing as conditions for a preflight are + // akin to a jigsaw puzzle, we simply never set it to be sure. + // (it can always be set on a per-request basis or even using ajaxSetup) + // For same-domain requests, won't change header if already provided. + if ( !options.crossDomain && !headers[ "X-Requested-With" ] ) { + headers[ "X-Requested-With" ] = "XMLHttpRequest"; + } + + // Set headers + for ( i in headers ) { + xhr.setRequestHeader( i, headers[ i ] ); + } + + // Callback + callback = function( type ) { + return function() { + if ( callback ) { + callback = errorCallback = xhr.onload = + xhr.onerror = xhr.onabort = xhr.onreadystatechange = null; + + if ( type === "abort" ) { + xhr.abort(); + } else if ( type === "error" ) { + + // Support: IE <=9 only + // On a manual native abort, IE9 throws + // errors on any property access that is not readyState + if ( typeof xhr.status !== "number" ) { + complete( 0, "error" ); + } else { + complete( + + // File: protocol always yields status 0; see #8605, #14207 + xhr.status, + xhr.statusText + ); + } + } else { + complete( + xhrSuccessStatus[ xhr.status ] || xhr.status, + xhr.statusText, + + // Support: IE <=9 only + // IE9 has no XHR2 but throws on binary (trac-11426) + // For XHR2 non-text, let the caller handle it (gh-2498) + ( xhr.responseType || "text" ) !== "text" || + typeof xhr.responseText !== "string" ? + { binary: xhr.response } : + { text: xhr.responseText }, + xhr.getAllResponseHeaders() + ); + } + } + }; + }; + + // Listen to events + xhr.onload = callback(); + errorCallback = xhr.onerror = callback( "error" ); + + // Support: IE 9 only + // Use onreadystatechange to replace onabort + // to handle uncaught aborts + if ( xhr.onabort !== undefined ) { + xhr.onabort = errorCallback; + } else { + xhr.onreadystatechange = function() { + + // Check readyState before timeout as it changes + if ( xhr.readyState === 4 ) { + + // Allow onerror to be called first, + // but that will not handle a native abort + // Also, save errorCallback to a variable + // as xhr.onerror cannot be accessed + window.setTimeout( function() { + if ( callback ) { + errorCallback(); + } + } ); + } + }; + } + + // Create the abort callback + callback = callback( "abort" ); + + try { + + // Do send the request (this may raise an exception) + xhr.send( options.hasContent && options.data || null ); + } catch ( e ) { + + // #14683: Only rethrow if this hasn't been notified as an error yet + if ( callback ) { + throw e; + } + } + }, + + abort: function() { + if ( callback ) { + callback(); + } + } + }; + } +} ); + + + + +// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432) +jQuery.ajaxPrefilter( function( s ) { + if ( s.crossDomain ) { + s.contents.script = false; + } +} ); + +// Install script dataType +jQuery.ajaxSetup( { + accepts: { + script: "text/javascript, application/javascript, " + + "application/ecmascript, application/x-ecmascript" + }, + contents: { + script: /\b(?:java|ecma)script\b/ + }, + converters: { + "text script": function( text ) { + jQuery.globalEval( text ); + return text; + } + } +} ); + +// Handle cache's special case and crossDomain +jQuery.ajaxPrefilter( "script", function( s ) { + if ( s.cache === undefined ) { + s.cache = false; + } + if ( s.crossDomain ) { + s.type = "GET"; + } +} ); + +// Bind script tag hack transport +jQuery.ajaxTransport( "script", function( s ) { + + // This transport only deals with cross domain requests + if ( s.crossDomain ) { + var script, callback; + return { + send: function( _, complete ) { + script = jQuery( "<script>" ).prop( { + charset: s.scriptCharset, + src: s.url + } ).on( + "load error", + callback = function( evt ) { + script.remove(); + callback = null; + if ( evt ) { + complete( evt.type === "error" ? 404 : 200, evt.type ); + } + } + ); + + // Use native DOM manipulation to avoid our domManip AJAX trickery + document.head.appendChild( script[ 0 ] ); + }, + abort: function() { + if ( callback ) { + callback(); + } + } + }; + } +} ); + + + + +var oldCallbacks = [], + rjsonp = /(=)\?(?=&|$)|\?\?/; + +// Default jsonp settings +jQuery.ajaxSetup( { + jsonp: "callback", + jsonpCallback: function() { + var callback = oldCallbacks.pop() || ( jQuery.expando + "_" + ( nonce++ ) ); + this[ callback ] = true; + return callback; + } +} ); + +// Detect, normalize options and install callbacks for jsonp requests +jQuery.ajaxPrefilter( "json jsonp", function( s, originalSettings, jqXHR ) { + + var callbackName, overwritten, responseContainer, + jsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ? + "url" : + typeof s.data === "string" && + ( s.contentType || "" ) + .indexOf( "application/x-www-form-urlencoded" ) === 0 && + rjsonp.test( s.data ) && "data" + ); + + // Handle iff the expected data type is "jsonp" or we have a parameter to set + if ( jsonProp || s.dataTypes[ 0 ] === "jsonp" ) { + + // Get callback name, remembering preexisting value associated with it + callbackName = s.jsonpCallback = jQuery.isFunction( s.jsonpCallback ) ? + s.jsonpCallback() : + s.jsonpCallback; + + // Insert callback into url or form data + if ( jsonProp ) { + s[ jsonProp ] = s[ jsonProp ].replace( rjsonp, "$1" + callbackName ); + } else if ( s.jsonp !== false ) { + s.url += ( rquery.test( s.url ) ? "&" : "?" ) + s.jsonp + "=" + callbackName; + } + + // Use data converter to retrieve json after script execution + s.converters[ "script json" ] = function() { + if ( !responseContainer ) { + jQuery.error( callbackName + " was not called" ); + } + return responseContainer[ 0 ]; + }; + + // Force json dataType + s.dataTypes[ 0 ] = "json"; + + // Install callback + overwritten = window[ callbackName ]; + window[ callbackName ] = function() { + responseContainer = arguments; + }; + + // Clean-up function (fires after converters) + jqXHR.always( function() { + + // If previous value didn't exist - remove it + if ( overwritten === undefined ) { + jQuery( window ).removeProp( callbackName ); + + // Otherwise restore preexisting value + } else { + window[ callbackName ] = overwritten; + } + + // Save back as free + if ( s[ callbackName ] ) { + + // Make sure that re-using the options doesn't screw things around + s.jsonpCallback = originalSettings.jsonpCallback; + + // Save the callback name for future use + oldCallbacks.push( callbackName ); + } + + // Call if it was a function and we have a response + if ( responseContainer && jQuery.isFunction( overwritten ) ) { + overwritten( responseContainer[ 0 ] ); + } + + responseContainer = overwritten = undefined; + } ); + + // Delegate to script + return "script"; + } +} ); + + + + +// Support: Safari 8 only +// In Safari 8 documents created via document.implementation.createHTMLDocument +// collapse sibling forms: the second one becomes a child of the first one. +// Because of that, this security measure has to be disabled in Safari 8. +// https://bugs.webkit.org/show_bug.cgi?id=137337 +support.createHTMLDocument = ( function() { + var body = document.implementation.createHTMLDocument( "" ).body; + body.innerHTML = "<form></form><form></form>"; + return body.childNodes.length === 2; +} )(); + + +// Argument "data" should be string of html +// context (optional): If specified, the fragment will be created in this context, +// defaults to document +// keepScripts (optional): If true, will include scripts passed in the html string +jQuery.parseHTML = function( data, context, keepScripts ) { + if ( typeof data !== "string" ) { + return []; + } + if ( typeof context === "boolean" ) { + keepScripts = context; + context = false; + } + + var base, parsed, scripts; + + if ( !context ) { + + // Stop scripts or inline event handlers from being executed immediately + // by using document.implementation + if ( support.createHTMLDocument ) { + context = document.implementation.createHTMLDocument( "" ); + + // Set the base href for the created document + // so any parsed elements with URLs + // are based on the document's URL (gh-2965) + base = context.createElement( "base" ); + base.href = document.location.href; + context.head.appendChild( base ); + } else { + context = document; + } + } + + parsed = rsingleTag.exec( data ); + scripts = !keepScripts && []; + + // Single tag + if ( parsed ) { + return [ context.createElement( parsed[ 1 ] ) ]; + } + + parsed = buildFragment( [ data ], context, scripts ); + + if ( scripts && scripts.length ) { + jQuery( scripts ).remove(); + } + + return jQuery.merge( [], parsed.childNodes ); +}; + + +/** + * Load a url into a page + */ +jQuery.fn.load = function( url, params, callback ) { + var selector, type, response, + self = this, + off = url.indexOf( " " ); + + if ( off > -1 ) { + selector = jQuery.trim( url.slice( off ) ); + url = url.slice( 0, off ); + } + + // If it's a function + if ( jQuery.isFunction( params ) ) { + + // We assume that it's the callback + callback = params; + params = undefined; + + // Otherwise, build a param string + } else if ( params && typeof params === "object" ) { + type = "POST"; + } + + // If we have elements to modify, make the request + if ( self.length > 0 ) { + jQuery.ajax( { + url: url, + + // If "type" variable is undefined, then "GET" method will be used. + // Make value of this field explicit since + // user can override it through ajaxSetup method + type: type || "GET", + dataType: "html", + data: params + } ).done( function( responseText ) { + + // Save response for use in complete callback + response = arguments; + + self.html( selector ? + + // If a selector was specified, locate the right elements in a dummy div + // Exclude scripts to avoid IE 'Permission Denied' errors + jQuery( "<div>" ).append( jQuery.parseHTML( responseText ) ).find( selector ) : + + // Otherwise use the full result + responseText ); + + // If the request succeeds, this function gets "data", "status", "jqXHR" + // but they are ignored because response was set above. + // If it fails, this function gets "jqXHR", "status", "error" + } ).always( callback && function( jqXHR, status ) { + self.each( function() { + callback.apply( this, response || [ jqXHR.responseText, status, jqXHR ] ); + } ); + } ); + } + + return this; +}; + + + + +// Attach a bunch of functions for handling common AJAX events +jQuery.each( [ + "ajaxStart", + "ajaxStop", + "ajaxComplete", + "ajaxError", + "ajaxSuccess", + "ajaxSend" +], function( i, type ) { + jQuery.fn[ type ] = function( fn ) { + return this.on( type, fn ); + }; +} ); + + + + +jQuery.expr.pseudos.animated = function( elem ) { + return jQuery.grep( jQuery.timers, function( fn ) { + return elem === fn.elem; + } ).length; +}; + + + + +/** + * Gets a window from an element + */ +function getWindow( elem ) { + return jQuery.isWindow( elem ) ? elem : elem.nodeType === 9 && elem.defaultView; +} + +jQuery.offset = { + setOffset: function( elem, options, i ) { + var curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition, + position = jQuery.css( elem, "position" ), + curElem = jQuery( elem ), + props = {}; + + // Set position first, in-case top/left are set even on static elem + if ( position === "static" ) { + elem.style.position = "relative"; + } + + curOffset = curElem.offset(); + curCSSTop = jQuery.css( elem, "top" ); + curCSSLeft = jQuery.css( elem, "left" ); + calculatePosition = ( position === "absolute" || position === "fixed" ) && + ( curCSSTop + curCSSLeft ).indexOf( "auto" ) > -1; + + // Need to be able to calculate position if either + // top or left is auto and position is either absolute or fixed + if ( calculatePosition ) { + curPosition = curElem.position(); + curTop = curPosition.top; + curLeft = curPosition.left; + + } else { + curTop = parseFloat( curCSSTop ) || 0; + curLeft = parseFloat( curCSSLeft ) || 0; + } + + if ( jQuery.isFunction( options ) ) { + + // Use jQuery.extend here to allow modification of coordinates argument (gh-1848) + options = options.call( elem, i, jQuery.extend( {}, curOffset ) ); + } + + if ( options.top != null ) { + props.top = ( options.top - curOffset.top ) + curTop; + } + if ( options.left != null ) { + props.left = ( options.left - curOffset.left ) + curLeft; + } + + if ( "using" in options ) { + options.using.call( elem, props ); + + } else { + curElem.css( props ); + } + } +}; + +jQuery.fn.extend( { + offset: function( options ) { + + // Preserve chaining for setter + if ( arguments.length ) { + return options === undefined ? + this : + this.each( function( i ) { + jQuery.offset.setOffset( this, options, i ); + } ); + } + + var docElem, win, rect, doc, + elem = this[ 0 ]; + + if ( !elem ) { + return; + } + + // Support: IE <=11 only + // Running getBoundingClientRect on a + // disconnected node in IE throws an error + if ( !elem.getClientRects().length ) { + return { top: 0, left: 0 }; + } + + rect = elem.getBoundingClientRect(); + + // Make sure element is not hidden (display: none) + if ( rect.width || rect.height ) { + doc = elem.ownerDocument; + win = getWindow( doc ); + docElem = doc.documentElement; + + return { + top: rect.top + win.pageYOffset - docElem.clientTop, + left: rect.left + win.pageXOffset - docElem.clientLeft + }; + } + + // Return zeros for disconnected and hidden elements (gh-2310) + return rect; + }, + + position: function() { + if ( !this[ 0 ] ) { + return; + } + + var offsetParent, offset, + elem = this[ 0 ], + parentOffset = { top: 0, left: 0 }; + + // Fixed elements are offset from window (parentOffset = {top:0, left: 0}, + // because it is its only offset parent + if ( jQuery.css( elem, "position" ) === "fixed" ) { + + // Assume getBoundingClientRect is there when computed position is fixed + offset = elem.getBoundingClientRect(); + + } else { + + // Get *real* offsetParent + offsetParent = this.offsetParent(); + + // Get correct offsets + offset = this.offset(); + if ( !jQuery.nodeName( offsetParent[ 0 ], "html" ) ) { + parentOffset = offsetParent.offset(); + } + + // Add offsetParent borders + parentOffset = { + top: parentOffset.top + jQuery.css( offsetParent[ 0 ], "borderTopWidth", true ), + left: parentOffset.left + jQuery.css( offsetParent[ 0 ], "borderLeftWidth", true ) + }; + } + + // Subtract parent offsets and element margins + return { + top: offset.top - parentOffset.top - jQuery.css( elem, "marginTop", true ), + left: offset.left - parentOffset.left - jQuery.css( elem, "marginLeft", true ) + }; + }, + + // This method will return documentElement in the following cases: + // 1) For the element inside the iframe without offsetParent, this method will return + // documentElement of the parent window + // 2) For the hidden or detached element + // 3) For body or html element, i.e. in case of the html node - it will return itself + // + // but those exceptions were never presented as a real life use-cases + // and might be considered as more preferable results. + // + // This logic, however, is not guaranteed and can change at any point in the future + offsetParent: function() { + return this.map( function() { + var offsetParent = this.offsetParent; + + while ( offsetParent && jQuery.css( offsetParent, "position" ) === "static" ) { + offsetParent = offsetParent.offsetParent; + } + + return offsetParent || documentElement; + } ); + } +} ); + +// Create scrollLeft and scrollTop methods +jQuery.each( { scrollLeft: "pageXOffset", scrollTop: "pageYOffset" }, function( method, prop ) { + var top = "pageYOffset" === prop; + + jQuery.fn[ method ] = function( val ) { + return access( this, function( elem, method, val ) { + var win = getWindow( elem ); + + if ( val === undefined ) { + return win ? win[ prop ] : elem[ method ]; + } + + if ( win ) { + win.scrollTo( + !top ? val : win.pageXOffset, + top ? val : win.pageYOffset + ); + + } else { + elem[ method ] = val; + } + }, method, val, arguments.length ); + }; +} ); + +// Support: Safari <=7 - 9.1, Chrome <=37 - 49 +// Add the top/left cssHooks using jQuery.fn.position +// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084 +// Blink bug: https://bugs.chromium.org/p/chromium/issues/detail?id=589347 +// getComputedStyle returns percent when specified for top/left/bottom/right; +// rather than make the css module depend on the offset module, just check for it here +jQuery.each( [ "top", "left" ], function( i, prop ) { + jQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition, + function( elem, computed ) { + if ( computed ) { + computed = curCSS( elem, prop ); + + // If curCSS returns percentage, fallback to offset + return rnumnonpx.test( computed ) ? + jQuery( elem ).position()[ prop ] + "px" : + computed; + } + } + ); +} ); + + +// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods +jQuery.each( { Height: "height", Width: "width" }, function( name, type ) { + jQuery.each( { padding: "inner" + name, content: type, "": "outer" + name }, + function( defaultExtra, funcName ) { + + // Margin is only for outerHeight, outerWidth + jQuery.fn[ funcName ] = function( margin, value ) { + var chainable = arguments.length && ( defaultExtra || typeof margin !== "boolean" ), + extra = defaultExtra || ( margin === true || value === true ? "margin" : "border" ); + + return access( this, function( elem, type, value ) { + var doc; + + if ( jQuery.isWindow( elem ) ) { + + // $( window ).outerWidth/Height return w/h including scrollbars (gh-1729) + return funcName.indexOf( "outer" ) === 0 ? + elem[ "inner" + name ] : + elem.document.documentElement[ "client" + name ]; + } + + // Get document width or height + if ( elem.nodeType === 9 ) { + doc = elem.documentElement; + + // Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height], + // whichever is greatest + return Math.max( + elem.body[ "scroll" + name ], doc[ "scroll" + name ], + elem.body[ "offset" + name ], doc[ "offset" + name ], + doc[ "client" + name ] + ); + } + + return value === undefined ? + + // Get width or height on the element, requesting but not forcing parseFloat + jQuery.css( elem, type, extra ) : + + // Set width or height on the element + jQuery.style( elem, type, value, extra ); + }, type, chainable ? margin : undefined, chainable ); + }; + } ); +} ); + + +jQuery.fn.extend( { + + bind: function( types, data, fn ) { + return this.on( types, null, data, fn ); + }, + unbind: function( types, fn ) { + return this.off( types, null, fn ); + }, + + delegate: function( selector, types, data, fn ) { + return this.on( types, selector, data, fn ); + }, + undelegate: function( selector, types, fn ) { + + // ( namespace ) or ( selector, types [, fn] ) + return arguments.length === 1 ? + this.off( selector, "**" ) : + this.off( types, selector || "**", fn ); + } +} ); + +jQuery.parseJSON = JSON.parse; + + + + +// Register as a named AMD module, since jQuery can be concatenated with other +// files that may use define, but not via a proper concatenation script that +// understands anonymous AMD modules. A named AMD is safest and most robust +// way to register. Lowercase jquery is used because AMD module names are +// derived from file names, and jQuery is normally delivered in a lowercase +// file name. Do this after creating the global so that if an AMD module wants +// to call noConflict to hide this version of jQuery, it will work. + +// Note that for maximum portability, libraries that are not jQuery should +// declare themselves as anonymous modules, and avoid setting a global if an +// AMD loader is present. jQuery is a special case. For more information, see +// https://github.com/jrburke/requirejs/wiki/Updating-existing-libraries#wiki-anon + +if ( typeof define === "function" && define.amd ) { + define( "jquery", [], function() { + return jQuery; + } ); +} + + + + + +var + + // Map over jQuery in case of overwrite + _jQuery = window.jQuery, + + // Map over the $ in case of overwrite + _$ = window.$; + +jQuery.noConflict = function( deep ) { + if ( window.$ === jQuery ) { + window.$ = _$; + } + + if ( deep && window.jQuery === jQuery ) { + window.jQuery = _jQuery; + } + + return jQuery; +}; + +// Expose jQuery and $ identifiers, even in AMD +// (#7102#comment:10, https://github.com/jquery/jquery/pull/557) +// and CommonJS for browser emulators (#13566) +if ( !noGlobal ) { + window.jQuery = window.$ = jQuery; +} + + +return jQuery; +} ); diff --git a/Documentation/build/_static/jquery.js b/Documentation/build/_static/jquery.js new file mode 100644 index 0000000..f6a6a99 --- /dev/null +++ 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+ + var c = "[^aeiou]"; // consonant + var v = "[aeiouy]"; // vowel + var C = c + "[^aeiouy]*"; // consonant sequence + var V = v + "[aeiou]*"; // vowel sequence + + var mgr0 = "^(" + C + ")?" + V + C; // [C]VC... is m>0 + var meq1 = "^(" + C + ")?" + V + C + "(" + V + ")?$"; // [C]VC[V] is m=1 + var mgr1 = "^(" + C + ")?" + V + C + V + C; // [C]VCVC... is m>1 + var s_v = "^(" + C + ")?" + v; // vowel in stem + + this.stemWord = function (w) { + var stem; + var suffix; + var firstch; + var origword = w; + + if (w.length < 3) + return w; + + var re; + var re2; + var re3; + var re4; + + firstch = w.substr(0,1); + if (firstch == "y") + w = firstch.toUpperCase() + w.substr(1); + + // Step 1a + re = /^(.+?)(ss|i)es$/; + re2 = /^(.+?)([^s])s$/; + + if (re.test(w)) + w = w.replace(re,"$1$2"); + else if (re2.test(w)) + w = w.replace(re2,"$1$2"); + + // Step 1b + re = /^(.+?)eed$/; + re2 = /^(.+?)(ed|ing)$/; + if (re.test(w)) { + var fp = re.exec(w); + re = new RegExp(mgr0); + if (re.test(fp[1])) { + re = /.$/; + w = w.replace(re,""); + } + } + else if (re2.test(w)) { + var fp = re2.exec(w); + stem = fp[1]; + re2 = new RegExp(s_v); + if (re2.test(stem)) { + w = stem; + re2 = /(at|bl|iz)$/; + re3 = new RegExp("([^aeiouylsz])\\1$"); + re4 = new RegExp("^" + C + v + "[^aeiouwxy]$"); + if (re2.test(w)) + w = w + "e"; + else if (re3.test(w)) { + re = /.$/; + w = w.replace(re,""); + } + else if (re4.test(w)) + w = w + "e"; + } + } + + // Step 1c + re = /^(.+?)y$/; + if (re.test(w)) { + var fp = re.exec(w); + stem = fp[1]; + re = new RegExp(s_v); + if (re.test(stem)) + w = stem + "i"; + } + + // Step 2 + re = /^(.+?)(ational|tional|enci|anci|izer|bli|alli|entli|eli|ousli|ization|ation|ator|alism|iveness|fulness|ousness|aliti|iviti|biliti|logi)$/; + if (re.test(w)) { + var fp = re.exec(w); + stem = fp[1]; + suffix = fp[2]; + re = new RegExp(mgr0); + if (re.test(stem)) + w = stem + step2list[suffix]; + } + + // Step 3 + re = /^(.+?)(icate|ative|alize|iciti|ical|ful|ness)$/; + if (re.test(w)) { + var fp = re.exec(w); + stem = fp[1]; + suffix = fp[2]; + re = new RegExp(mgr0); + if (re.test(stem)) + w = stem + step3list[suffix]; + } + + // Step 4 + re = /^(.+?)(al|ance|ence|er|ic|able|ible|ant|ement|ment|ent|ou|ism|ate|iti|ous|ive|ize)$/; + re2 = /^(.+?)(s|t)(ion)$/; + if (re.test(w)) { + var fp = re.exec(w); + stem = fp[1]; + re = new RegExp(mgr1); + if (re.test(stem)) + w = stem; + } + else if (re2.test(w)) { + var fp = re2.exec(w); + stem = fp[1] + fp[2]; + re2 = new RegExp(mgr1); + if (re2.test(stem)) + w = stem; + } + + // Step 5 + re = /^(.+?)e$/; + if (re.test(w)) { + var fp = re.exec(w); + stem = fp[1]; + re = new RegExp(mgr1); + re2 = new RegExp(meq1); + re3 = new RegExp("^" + C + v + "[^aeiouwxy]$"); + if (re.test(stem) || (re2.test(stem) && !(re3.test(stem)))) + w = stem; + } + re = /ll$/; + re2 = new RegExp(mgr1); + if (re.test(w) && re2.test(w)) { + re = /.$/; + w = w.replace(re,""); + } + + // and turn initial Y back to y + if (firstch == "y") + w = firstch.toLowerCase() + w.substr(1); + return w; + } +} + + + +/** + * Simple result scoring code. + */ +var Scorer = { + // Implement the following function to further tweak the score for each result + // The function takes a result array [filename, title, anchor, descr, score] + // and returns the new score. + /* + score: function(result) { + return result[4]; + }, + */ + + // query matches the full name of an object + objNameMatch: 11, + // or matches in the last dotted part of the object name + objPartialMatch: 6, + // Additive scores depending on the priority of the object + objPrio: {0: 15, // used to be importantResults + 1: 5, // used to be objectResults + 2: -5}, // used to be unimportantResults + // Used when the priority is not in the mapping. + objPrioDefault: 0, + + // query found in title + title: 15, + // query found in terms + term: 5 +}; + + + + + +var splitChars = (function() { + var result = {}; + var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648, + 1748, 1809, 2416, 2473, 2481, 2526, 2601, 2609, 2612, 2615, 2653, 2702, + 2706, 2729, 2737, 2740, 2857, 2865, 2868, 2910, 2928, 2948, 2961, 2971, + 2973, 3085, 3089, 3113, 3124, 3213, 3217, 3241, 3252, 3295, 3341, 3345, + 3369, 3506, 3516, 3633, 3715, 3721, 3736, 3744, 3748, 3750, 3756, 3761, + 3781, 3912, 4239, 4347, 4681, 4695, 4697, 4745, 4785, 4799, 4801, 4823, + 4881, 5760, 5901, 5997, 6313, 7405, 8024, 8026, 8028, 8030, 8117, 8125, + 8133, 8181, 8468, 8485, 8487, 8489, 8494, 8527, 11311, 11359, 11687, 11695, + 11703, 11711, 11719, 11727, 11735, 12448, 12539, 43010, 43014, 43019, 43587, + 43696, 43713, 64286, 64297, 64311, 64317, 64319, 64322, 64325, 65141]; + var i, j, start, end; + for (i = 0; i < singles.length; i++) { + result[singles[i]] = true; + } + var ranges = [[0, 47], [58, 64], [91, 94], [123, 169], [171, 177], [182, 184], [706, 709], + [722, 735], [741, 747], [751, 879], [888, 889], [894, 901], [1154, 1161], + [1318, 1328], [1367, 1368], [1370, 1376], [1416, 1487], [1515, 1519], [1523, 1568], + [1611, 1631], [1642, 1645], [1750, 1764], [1767, 1773], [1789, 1790], [1792, 1807], + [1840, 1868], [1958, 1968], [1970, 1983], [2027, 2035], [2038, 2041], [2043, 2047], + [2070, 2073], [2075, 2083], [2085, 2087], [2089, 2307], [2362, 2364], [2366, 2383], + [2385, 2391], [2402, 2405], [2419, 2424], [2432, 2436], [2445, 2446], [2449, 2450], + [2483, 2485], [2490, 2492], [2494, 2509], [2511, 2523], [2530, 2533], [2546, 2547], + [2554, 2564], [2571, 2574], [2577, 2578], [2618, 2648], [2655, 2661], [2672, 2673], + [2677, 2692], [2746, 2748], [2750, 2767], [2769, 2783], [2786, 2789], [2800, 2820], + [2829, 2830], [2833, 2834], [2874, 2876], [2878, 2907], [2914, 2917], [2930, 2946], + [2955, 2957], [2966, 2968], [2976, 2978], [2981, 2983], [2987, 2989], [3002, 3023], + [3025, 3045], [3059, 3076], [3130, 3132], [3134, 3159], [3162, 3167], [3170, 3173], + [3184, 3191], [3199, 3204], [3258, 3260], [3262, 3293], [3298, 3301], [3312, 3332], + [3386, 3388], [3390, 3423], [3426, 3429], [3446, 3449], [3456, 3460], [3479, 3481], + [3518, 3519], [3527, 3584], [3636, 3647], [3655, 3663], [3674, 3712], [3717, 3718], + [3723, 3724], [3726, 3731], [3752, 3753], [3764, 3772], [3774, 3775], [3783, 3791], + [3802, 3803], [3806, 3839], [3841, 3871], [3892, 3903], [3949, 3975], [3980, 4095], + [4139, 4158], [4170, 4175], [4182, 4185], [4190, 4192], [4194, 4196], [4199, 4205], + [4209, 4212], [4226, 4237], [4250, 4255], [4294, 4303], [4349, 4351], [4686, 4687], + [4702, 4703], [4750, 4751], [4790, 4791], [4806, 4807], [4886, 4887], [4955, 4968], + [4989, 4991], [5008, 5023], [5109, 5120], [5741, 5742], [5787, 5791], [5867, 5869], + [5873, 5887], [5906, 5919], [5938, 5951], [5970, 5983], [6001, 6015], [6068, 6102], + [6104, 6107], [6109, 6111], [6122, 6127], [6138, 6159], [6170, 6175], [6264, 6271], + [6315, 6319], [6390, 6399], [6429, 6469], [6510, 6511], [6517, 6527], [6572, 6592], + [6600, 6607], [6619, 6655], [6679, 6687], [6741, 6783], [6794, 6799], [6810, 6822], + [6824, 6916], [6964, 6980], [6988, 6991], [7002, 7042], [7073, 7085], [7098, 7167], + [7204, 7231], [7242, 7244], [7294, 7400], [7410, 7423], [7616, 7679], [7958, 7959], + [7966, 7967], [8006, 8007], [8014, 8015], [8062, 8063], [8127, 8129], [8141, 8143], + [8148, 8149], [8156, 8159], [8173, 8177], [8189, 8303], [8306, 8307], [8314, 8318], + [8330, 8335], [8341, 8449], [8451, 8454], [8456, 8457], [8470, 8472], [8478, 8483], + [8506, 8507], [8512, 8516], [8522, 8525], [8586, 9311], [9372, 9449], [9472, 10101], + [10132, 11263], [11493, 11498], [11503, 11516], [11518, 11519], [11558, 11567], + [11622, 11630], [11632, 11647], [11671, 11679], [11743, 11822], [11824, 12292], + [12296, 12320], [12330, 12336], [12342, 12343], [12349, 12352], [12439, 12444], + [12544, 12548], [12590, 12592], [12687, 12689], [12694, 12703], [12728, 12783], + [12800, 12831], [12842, 12880], [12896, 12927], [12938, 12976], [12992, 13311], + [19894, 19967], [40908, 40959], [42125, 42191], [42238, 42239], [42509, 42511], + [42540, 42559], [42592, 42593], [42607, 42622], [42648, 42655], [42736, 42774], + [42784, 42785], [42889, 42890], [42893, 43002], [43043, 43055], [43062, 43071], + [43124, 43137], [43188, 43215], [43226, 43249], [43256, 43258], [43260, 43263], + [43302, 43311], [43335, 43359], [43389, 43395], [43443, 43470], [43482, 43519], + [43561, 43583], [43596, 43599], [43610, 43615], [43639, 43641], [43643, 43647], + [43698, 43700], [43703, 43704], [43710, 43711], [43715, 43738], [43742, 43967], + [44003, 44015], [44026, 44031], [55204, 55215], [55239, 55242], [55292, 55295], + [57344, 63743], [64046, 64047], [64110, 64111], [64218, 64255], [64263, 64274], + [64280, 64284], [64434, 64466], [64830, 64847], [64912, 64913], [64968, 65007], + [65020, 65135], [65277, 65295], [65306, 65312], [65339, 65344], [65371, 65381], + [65471, 65473], [65480, 65481], [65488, 65489], [65496, 65497]]; + for (i = 0; i < ranges.length; i++) { + start = ranges[i][0]; + end = ranges[i][1]; + for (j = start; j <= end; j++) { + result[j] = true; + } + } + return result; +})(); + +function splitQuery(query) { + var result = []; + var start = -1; + for (var i = 0; i < query.length; i++) { + if (splitChars[query.charCodeAt(i)]) { + if (start !== -1) { + result.push(query.slice(start, i)); + start = -1; + } + } else if (start === -1) { + start = i; + } + } + if (start !== -1) { + result.push(query.slice(start)); + } + return result; +} + + + + +/** + * Search Module + */ +var Search = { + + _index : null, + _queued_query : null, + _pulse_status : -1, + + init : function() { + var params = $.getQueryParameters(); + if (params.q) { + var query = params.q[0]; + $('input[name="q"]')[0].value = query; + this.performSearch(query); + } + }, + + loadIndex : function(url) { + $.ajax({type: "GET", url: url, data: null, + dataType: "script", cache: true, + complete: function(jqxhr, textstatus) { + if (textstatus != "success") { + document.getElementById("searchindexloader").src = url; + } + }}); + }, + + setIndex : function(index) { + var q; + this._index = index; + if ((q = this._queued_query) !== null) { + this._queued_query = null; + Search.query(q); + } + }, + + hasIndex : function() { + return this._index !== null; + }, + + deferQuery : function(query) { + this._queued_query = query; + }, + + stopPulse : function() { + this._pulse_status = 0; + }, + + startPulse : function() { + if (this._pulse_status >= 0) + return; + function pulse() { + var i; + Search._pulse_status = (Search._pulse_status + 1) % 4; + var dotString = ''; + for (i = 0; i < Search._pulse_status; i++) + dotString += '.'; + Search.dots.text(dotString); + if (Search._pulse_status > -1) + window.setTimeout(pulse, 500); + } + pulse(); + }, + + /** + * perform a search for something (or wait until index is loaded) + */ + performSearch : function(query) { + // create the required interface elements + this.out = $('#search-results'); + this.title = $('<h2>' + _('Searching') + '</h2>').appendTo(this.out); + this.dots = $('<span></span>').appendTo(this.title); + this.status = $('<p style="display: none"></p>').appendTo(this.out); + this.output = $('<ul class="search"/>').appendTo(this.out); + + $('#search-progress').text(_('Preparing search...')); + this.startPulse(); + + // index already loaded, the browser was quick! + if (this.hasIndex()) + this.query(query); + else + this.deferQuery(query); + }, + + /** + * execute search (requires search index to be loaded) + */ + query : function(query) { + var i; + var stopwords = ["a","and","are","as","at","be","but","by","for","if","in","into","is","it","near","no","not","of","on","or","such","that","the","their","then","there","these","they","this","to","was","will","with"]; + + // stem the searchterms and add them to the correct list + var stemmer = new Stemmer(); + var searchterms = []; + var excluded = []; + var hlterms = []; + var tmp = splitQuery(query); + var objectterms = []; + for (i = 0; i < tmp.length; i++) { + if (tmp[i] !== "") { + objectterms.push(tmp[i].toLowerCase()); + } + + if ($u.indexOf(stopwords, tmp[i].toLowerCase()) != -1 || tmp[i].match(/^\d+$/) || + tmp[i] === "") { + // skip this "word" + continue; + } + // stem the word + var word = stemmer.stemWord(tmp[i].toLowerCase()); + // prevent stemmer from cutting word smaller than two chars + if(word.length < 3 && tmp[i].length >= 3) { + word = tmp[i]; + } + var toAppend; + // select the correct list + if (word[0] == '-') { + toAppend = excluded; + word = word.substr(1); + } + else { + toAppend = searchterms; + hlterms.push(tmp[i].toLowerCase()); + } + // only add if not already in the list + if (!$u.contains(toAppend, word)) + toAppend.push(word); + } + var highlightstring = '?highlight=' + $.urlencode(hlterms.join(" ")); + + // console.debug('SEARCH: searching for:'); + // console.info('required: ', searchterms); + // console.info('excluded: ', excluded); + + // prepare search + var terms = this._index.terms; + var titleterms = this._index.titleterms; + + // array of [filename, title, anchor, descr, score] + var results = []; + $('#search-progress').empty(); + + // lookup as object + for (i = 0; i < objectterms.length; i++) { + var others = [].concat(objectterms.slice(0, i), + objectterms.slice(i+1, objectterms.length)); + results = results.concat(this.performObjectSearch(objectterms[i], others)); + } + + // lookup as search terms in fulltext + results = results.concat(this.performTermsSearch(searchterms, excluded, terms, titleterms)); + + // let the scorer override scores with a custom scoring function + if (Scorer.score) { + for (i = 0; i < results.length; i++) + results[i][4] = Scorer.score(results[i]); + } + + // now sort the results by score (in opposite order of appearance, since the + // display function below uses pop() to retrieve items) and then + // alphabetically + results.sort(function(a, b) { + var left = a[4]; + var right = b[4]; + if (left > right) { + return 1; + } else if (left < right) { + return -1; + } else { + // same score: sort alphabetically + left = a[1].toLowerCase(); + right = b[1].toLowerCase(); + return (left > right) ? -1 : ((left < right) ? 1 : 0); + } + }); + + // for debugging + //Search.lastresults = results.slice(); // a copy + //console.info('search results:', Search.lastresults); + + // print the results + var resultCount = results.length; + function displayNextItem() { + // results left, load the summary and display it + if (results.length) { + var item = results.pop(); + var listItem = $('<li style="display:none"></li>'); + if (DOCUMENTATION_OPTIONS.FILE_SUFFIX === '') { + // dirhtml builder + var dirname = item[0] + '/'; + if (dirname.match(/\/index\/$/)) { + dirname = dirname.substring(0, dirname.length-6); + } else if (dirname == 'index/') { + dirname = ''; + } + listItem.append($('<a/>').attr('href', + DOCUMENTATION_OPTIONS.URL_ROOT + dirname + + highlightstring + item[2]).html(item[1])); + } else { + // normal html builders + listItem.append($('<a/>').attr('href', + item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX + + highlightstring + item[2]).html(item[1])); + } + if (item[3]) { + listItem.append($('<span> (' + item[3] + ')</span>')); + Search.output.append(listItem); + listItem.slideDown(5, function() { + displayNextItem(); + }); + } else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) { + var suffix = DOCUMENTATION_OPTIONS.SOURCELINK_SUFFIX; + $.ajax({url: DOCUMENTATION_OPTIONS.URL_ROOT + '_sources/' + item[5] + (item[5].slice(-suffix.length) === suffix ? '' : suffix), + dataType: "text", + complete: function(jqxhr, textstatus) { + var data = jqxhr.responseText; + if (data !== '' && data !== undefined) { + listItem.append(Search.makeSearchSummary(data, searchterms, hlterms)); + } + Search.output.append(listItem); + listItem.slideDown(5, function() { + displayNextItem(); + }); + }}); + } else { + // no source available, just display title + Search.output.append(listItem); + listItem.slideDown(5, function() { + displayNextItem(); + }); + } + } + // search finished, update title and status message + else { + Search.stopPulse(); + Search.title.text(_('Search Results')); + if (!resultCount) + Search.status.text(_('Your search did not match any documents. Please make sure that all words are spelled correctly and that you\'ve selected enough categories.')); + else + Search.status.text(_('Search finished, found %s page(s) matching the search query.').replace('%s', resultCount)); + Search.status.fadeIn(500); + } + } + displayNextItem(); + }, + + /** + * search for object names + */ + performObjectSearch : function(object, otherterms) { + var filenames = this._index.filenames; + var docnames = this._index.docnames; + var objects = this._index.objects; + var objnames = this._index.objnames; + var titles = this._index.titles; + + var i; + var results = []; + + for (var prefix in objects) { + for (var name in objects[prefix]) { + var fullname = (prefix ? prefix + '.' : '') + name; + if (fullname.toLowerCase().indexOf(object) > -1) { + var score = 0; + var parts = fullname.split('.'); + // check for different match types: exact matches of full name or + // "last name" (i.e. last dotted part) + if (fullname == object || parts[parts.length - 1] == object) { + score += Scorer.objNameMatch; + // matches in last name + } else if (parts[parts.length - 1].indexOf(object) > -1) { + score += Scorer.objPartialMatch; + } + var match = objects[prefix][name]; + var objname = objnames[match[1]][2]; + var title = titles[match[0]]; + // If more than one term searched for, we require other words to be + // found in the name/title/description + if (otherterms.length > 0) { + var haystack = (prefix + ' ' + name + ' ' + + objname + ' ' + title).toLowerCase(); + var allfound = true; + for (i = 0; i < otherterms.length; i++) { + if (haystack.indexOf(otherterms[i]) == -1) { + allfound = false; + break; + } + } + if (!allfound) { + continue; + } + } + var descr = objname + _(', in ') + title; + + var anchor = match[3]; + if (anchor === '') + anchor = fullname; + else if (anchor == '-') + anchor = objnames[match[1]][1] + '-' + fullname; + // add custom score for some objects according to scorer + if (Scorer.objPrio.hasOwnProperty(match[2])) { + score += Scorer.objPrio[match[2]]; + } else { + score += Scorer.objPrioDefault; + } + results.push([docnames[match[0]], fullname, '#'+anchor, descr, score, filenames[match[0]]]); + } + } + } + + return results; + }, + + /** + * search for full-text terms in the index + */ + performTermsSearch : function(searchterms, excluded, terms, titleterms) { + var docnames = this._index.docnames; + var filenames = this._index.filenames; + var titles = this._index.titles; + + var i, j, file; + var fileMap = {}; + var scoreMap = {}; + var results = []; + + // perform the search on the required terms + for (i = 0; i < searchterms.length; i++) { + var word = searchterms[i]; + var files = []; + var _o = [ + {files: terms[word], score: Scorer.term}, + {files: titleterms[word], score: Scorer.title} + ]; + + // no match but word was a required one + if ($u.every(_o, function(o){return o.files === undefined;})) { + break; + } + // found search word in contents + $u.each(_o, function(o) { + var _files = o.files; + if (_files === undefined) + return + + if (_files.length === undefined) + _files = [_files]; + files = files.concat(_files); + + // set score for the word in each file to Scorer.term + for (j = 0; j < _files.length; j++) { + file = _files[j]; + if (!(file in scoreMap)) + scoreMap[file] = {} + scoreMap[file][word] = o.score; + } + }); + + // create the mapping + for (j = 0; j < files.length; j++) { + file = files[j]; + if (file in fileMap) + fileMap[file].push(word); + else + fileMap[file] = [word]; + } + } + + // now check if the files don't contain excluded terms + for (file in fileMap) { + var valid = true; + + // check if all requirements are matched + if (fileMap[file].length != searchterms.length) + continue; + + // ensure that none of the excluded terms is in the search result + for (i = 0; i < excluded.length; i++) { + if (terms[excluded[i]] == file || + titleterms[excluded[i]] == file || + $u.contains(terms[excluded[i]] || [], file) || + $u.contains(titleterms[excluded[i]] || [], file)) { + valid = false; + break; + } + } + + // if we have still a valid result we can add it to the result list + if (valid) { + // select one (max) score for the file. + // for better ranking, we should calculate ranking by using words statistics like basic tf-idf... + var score = $u.max($u.map(fileMap[file], function(w){return scoreMap[file][w]})); + results.push([docnames[file], titles[file], '', null, score, filenames[file]]); + } + } + return results; + }, + + /** + * helper function to return a node containing the + * search summary for a given text. keywords is a list + * of stemmed words, hlwords is the list of normal, unstemmed + * words. the first one is used to find the occurrence, the + * latter for highlighting it. + */ + makeSearchSummary : function(text, keywords, hlwords) { + var textLower = text.toLowerCase(); + var start = 0; + $.each(keywords, function() { + var i = textLower.indexOf(this.toLowerCase()); + if (i > -1) + start = i; + }); + start = Math.max(start - 120, 0); + var excerpt = ((start > 0) ? '...' : '') + + $.trim(text.substr(start, 240)) + + ((start + 240 - text.length) ? '...' : ''); + var rv = $('<div class="context"></div>').text(excerpt); + $.each(hlwords, function() { + rv = rv.highlightText(this, 'highlighted'); + }); + return rv; + } +}; + +$(document).ready(function() { + Search.init(); +});
\ No newline at end of file diff --git a/Documentation/build/_static/sphinxdoc.css b/Documentation/build/_static/sphinxdoc.css new file mode 100644 index 0000000..e35e161 --- /dev/null +++ b/Documentation/build/_static/sphinxdoc.css @@ -0,0 +1,345 @@ +/* + * sphinxdoc.css_t + * ~~~~~~~~~~~~~~~ + * + * Sphinx stylesheet -- sphinxdoc theme. Originally created by + * Armin Ronacher for Werkzeug. + * + * :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS. + * :license: BSD, see LICENSE for details. + * + */ + +@import url("basic.css"); + +/* -- page layout ----------------------------------------------------------- */ + +body { + font-family: 'Lucida Grande', 'Lucida Sans Unicode', 'Geneva', + 'Verdana', sans-serif; + font-size: 14px; + letter-spacing: -0.01em; + line-height: 150%; + text-align: center; + background-color: #BFD1D4; + color: black; + padding: 0; + border: 1px solid #aaa; + + margin: 0px 80px 0px 80px; + min-width: 740px; +} + +div.document { + background-color: white; + text-align: left; + background-image: url(contents.png); + background-repeat: repeat-x; +} + +div.bodywrapper { + margin: 0 240px 0 0; + border-right: 1px solid #ccc; +} + +div.body { + margin: 0; + padding: 0.5em 20px 20px 20px; +} + +div.related { + font-size: 1em; +} + +div.related ul { + background-image: url(navigation.png); + height: 2em; + border-top: 1px solid #ddd; + border-bottom: 1px solid #ddd; +} + +div.related ul li { + margin: 0; + padding: 0; + height: 2em; + float: left; +} + +div.related ul li.right { + float: right; + margin-right: 5px; +} + +div.related ul li a { + margin: 0; + padding: 0 5px 0 5px; + line-height: 1.75em; + color: #EE9816; +} + +div.related ul li a:hover { + color: #3CA8E7; +} + +div.sphinxsidebarwrapper { + padding: 0; +} + +div.sphinxsidebar { + margin: 0; + padding: 0.5em 15px 15px 0; + width: 210px; + float: right; + font-size: 1em; + text-align: left; +} + +div.sphinxsidebar h3, div.sphinxsidebar h4 { + margin: 1em 0 0.5em 0; + font-size: 1em; + padding: 0.1em 0 0.1em 0.5em; + color: white; + border: 1px solid #86989B; + background-color: #AFC1C4; +} + +div.sphinxsidebar h3 a { + color: white; +} + +div.sphinxsidebar ul { + padding-left: 1.5em; + margin-top: 7px; + padding: 0; + line-height: 130%; +} + +div.sphinxsidebar ul ul { + margin-left: 20px; +} + +div.footer { + background-color: #E3EFF1; + color: #86989B; + padding: 3px 8px 3px 0; + clear: both; + font-size: 0.8em; + text-align: right; +} + +div.footer a { + color: #86989B; + text-decoration: underline; +} + +/* -- body styles ----------------------------------------------------------- */ + +p { + margin: 0.8em 0 0.5em 0; +} + +a { + color: #CA7900; + text-decoration: none; +} + +a:hover { + color: #2491CF; +} + +div.body a { + text-decoration: underline; +} + +h1 { + margin: 0; + padding: 0.7em 0 0.3em 0; + font-size: 1.5em; + color: #11557C; +} + +h2 { + margin: 1.3em 0 0.2em 0; + font-size: 1.35em; + padding: 0; +} + +h3 { + margin: 1em 0 -0.3em 0; + font-size: 1.2em; +} + +div.body h1 a, div.body h2 a, div.body h3 a, div.body h4 a, div.body h5 a, div.body h6 a { + color: black!important; +} + +h1 a.anchor, h2 a.anchor, h3 a.anchor, h4 a.anchor, h5 a.anchor, h6 a.anchor { + display: none; + margin: 0 0 0 0.3em; + padding: 0 0.2em 0 0.2em; + color: #aaa!important; +} + +h1:hover a.anchor, h2:hover a.anchor, h3:hover a.anchor, h4:hover a.anchor, +h5:hover a.anchor, h6:hover a.anchor { + display: inline; +} + +h1 a.anchor:hover, h2 a.anchor:hover, h3 a.anchor:hover, h4 a.anchor:hover, +h5 a.anchor:hover, h6 a.anchor:hover { + color: #777; + background-color: #eee; +} + +a.headerlink { + color: #c60f0f!important; + font-size: 1em; + margin-left: 6px; + padding: 0 4px 0 4px; + text-decoration: none!important; +} + +a.headerlink:hover { + background-color: #ccc; + color: white!important; +} + +cite, code, code { + font-family: 'Consolas', 'Deja Vu Sans Mono', + 'Bitstream Vera Sans Mono', monospace; + font-size: 0.95em; + letter-spacing: 0.01em; +} + +code { + background-color: #f2f2f2; + border-bottom: 1px solid #ddd; + color: #333; +} + +code.descname, code.descclassname, code.xref { + border: 0; +} + +hr { + border: 1px solid #abc; + margin: 2em; +} + +a code { + border: 0; + color: #CA7900; +} + +a code:hover { + color: #2491CF; +} + +pre { + font-family: 'Consolas', 'Deja Vu Sans Mono', + 'Bitstream Vera Sans Mono', monospace; + font-size: 0.95em; + letter-spacing: 0.015em; + line-height: 120%; + padding: 0.5em; + border: 1px solid #ccc; + background-color: #f8f8f8; +} + +pre a { + color: inherit; + text-decoration: underline; +} + +td.linenos pre { + padding: 0.5em 0; +} + +div.quotebar { + background-color: #f8f8f8; + max-width: 250px; + float: right; + padding: 2px 7px; + border: 1px solid #ccc; +} + +div.topic { + background-color: #f8f8f8; +} + +table { + border-collapse: collapse; + margin: 0 -0.5em 0 -0.5em; +} + +table td, table th { + padding: 0.2em 0.5em 0.2em 0.5em; +} + +div.admonition, div.warning { + font-size: 0.9em; + margin: 1em 0 1em 0; + border: 1px solid #86989B; + background-color: #f7f7f7; + padding: 0; +} + +div.admonition p, div.warning p { + margin: 0.5em 1em 0.5em 1em; + padding: 0; +} + +div.admonition pre, div.warning pre { + margin: 0.4em 1em 0.4em 1em; +} + +div.admonition p.admonition-title, +div.warning p.admonition-title { + margin: 0; + padding: 0.1em 0 0.1em 0.5em; + color: white; + border-bottom: 1px solid #86989B; + font-weight: bold; + background-color: #AFC1C4; +} + +div.warning { + border: 1px solid #940000; +} + +div.warning p.admonition-title { + background-color: #CF0000; + border-bottom-color: #940000; +} + +div.admonition ul, div.admonition ol, +div.warning ul, div.warning ol { + margin: 0.1em 0.5em 0.5em 3em; + padding: 0; +} + +div.versioninfo { + margin: 1em 0 0 0; + border: 1px solid #ccc; + background-color: #DDEAF0; + padding: 8px; + line-height: 1.3em; + font-size: 0.9em; +} + +.viewcode-back { + font-family: 'Lucida Grande', 'Lucida Sans Unicode', 'Geneva', + 'Verdana', sans-serif; +} + +div.viewcode-block:target { + background-color: #f4debf; + border-top: 1px solid #ac9; + border-bottom: 1px solid #ac9; +} + +div.code-block-caption { + background-color: #ddd; + color: #222; + border: 1px solid #ccc; +}
\ No newline at end of file diff --git a/Documentation/build/_static/underscore-1.3.1.js b/Documentation/build/_static/underscore-1.3.1.js new file mode 100644 index 0000000..208d4cd --- /dev/null +++ b/Documentation/build/_static/underscore-1.3.1.js @@ -0,0 +1,999 @@ +// Underscore.js 1.3.1 +// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc. +// Underscore is freely distributable under the MIT license. +// Portions of Underscore are inspired or borrowed from Prototype, +// Oliver Steele's Functional, and John Resig's Micro-Templating. +// For all details and documentation: +// http://documentcloud.github.com/underscore + +(function() { + + // Baseline setup + // -------------- + + // Establish the root object, `window` in the browser, or `global` on the server. + var root = this; + + // Save the previous value of the `_` variable. + var previousUnderscore = root._; + + // Establish the object that gets returned to break out of a loop iteration. + var breaker = {}; + + // Save bytes in the minified (but not gzipped) version: + var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; + + // Create quick reference variables for speed access to core prototypes. + var slice = ArrayProto.slice, + unshift = ArrayProto.unshift, + toString = ObjProto.toString, + hasOwnProperty = ObjProto.hasOwnProperty; + + // All **ECMAScript 5** native function implementations that we hope to use + // are declared here. + var + nativeForEach = ArrayProto.forEach, + nativeMap = ArrayProto.map, + nativeReduce = ArrayProto.reduce, + nativeReduceRight = ArrayProto.reduceRight, + nativeFilter = ArrayProto.filter, + nativeEvery = ArrayProto.every, + nativeSome = ArrayProto.some, + nativeIndexOf = ArrayProto.indexOf, + nativeLastIndexOf = ArrayProto.lastIndexOf, + nativeIsArray = Array.isArray, + nativeKeys = Object.keys, + nativeBind = FuncProto.bind; + + // Create a safe reference to the Underscore object for use below. + var _ = function(obj) { return new wrapper(obj); }; + + // Export the Underscore object for **Node.js**, with + // backwards-compatibility for the old `require()` API. If we're in + // the browser, add `_` as a global object via a string identifier, + // for Closure Compiler "advanced" mode. + if (typeof exports !== 'undefined') { + if (typeof module !== 'undefined' && module.exports) { + exports = module.exports = _; + } + exports._ = _; + } else { + root['_'] = _; + } + + // Current version. + _.VERSION = '1.3.1'; + + // Collection Functions + // -------------------- + + // The cornerstone, an `each` implementation, aka `forEach`. + // Handles objects with the built-in `forEach`, arrays, and raw objects. + // Delegates to **ECMAScript 5**'s native `forEach` if available. + var each = _.each = _.forEach = function(obj, iterator, context) { + if (obj == null) return; + if (nativeForEach && obj.forEach === nativeForEach) { + obj.forEach(iterator, context); + } else if (obj.length === +obj.length) { + for (var i = 0, l = obj.length; i < l; i++) { + if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return; + } + } else { + for (var key in obj) { + if (_.has(obj, key)) { + if (iterator.call(context, obj[key], key, obj) === breaker) return; + } + } + } + }; + + // Return the results of applying the iterator to each element. + // Delegates to **ECMAScript 5**'s native `map` if available. + _.map = _.collect = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); + each(obj, function(value, index, list) { + results[results.length] = iterator.call(context, value, index, list); + }); + if (obj.length === +obj.length) results.length = obj.length; + return results; + }; + + // **Reduce** builds up a single result from a list of values, aka `inject`, + // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. + _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { + var initial = arguments.length > 2; + if (obj == null) obj = []; + if (nativeReduce && obj.reduce === nativeReduce) { + if (context) iterator = _.bind(iterator, context); + return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); + } + each(obj, function(value, index, list) { + if (!initial) { + memo = value; + initial = true; + } else { + memo = iterator.call(context, memo, value, index, list); + } + }); + if (!initial) throw new TypeError('Reduce of empty array with no initial value'); + return memo; + }; + + // The right-associative version of reduce, also known as `foldr`. + // Delegates to **ECMAScript 5**'s native `reduceRight` if available. + _.reduceRight = _.foldr = function(obj, iterator, memo, context) { + var initial = arguments.length > 2; + if (obj == null) obj = []; + if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { + if (context) iterator = _.bind(iterator, context); + return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); + } + var reversed = _.toArray(obj).reverse(); + if (context && !initial) iterator = _.bind(iterator, context); + return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator); + }; + + // Return the first value which passes a truth test. Aliased as `detect`. + _.find = _.detect = function(obj, iterator, context) { + var result; + any(obj, function(value, index, list) { + if (iterator.call(context, value, index, list)) { + result = value; + return true; + } + }); + return result; + }; + + // Return all the elements that pass a truth test. + // Delegates to **ECMAScript 5**'s native `filter` if available. + // Aliased as `select`. + _.filter = _.select = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); + each(obj, function(value, index, list) { + if (iterator.call(context, value, index, list)) results[results.length] = value; + }); + return results; + }; + + // Return all the elements for which a truth test fails. + _.reject = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + each(obj, function(value, index, list) { + if (!iterator.call(context, value, index, list)) results[results.length] = value; + }); + return results; + }; + + // Determine whether all of the elements match a truth test. + // Delegates to **ECMAScript 5**'s native `every` if available. + // Aliased as `all`. + _.every = _.all = function(obj, iterator, context) { + var result = true; + if (obj == null) return result; + if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); + each(obj, function(value, index, list) { + if (!(result = result && iterator.call(context, value, index, list))) return breaker; + }); + return result; + }; + + // Determine if at least one element in the object matches a truth test. + // Delegates to **ECMAScript 5**'s native `some` if available. + // Aliased as `any`. + var any = _.some = _.any = function(obj, iterator, context) { + iterator || (iterator = _.identity); + var result = false; + if (obj == null) return result; + if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); + each(obj, function(value, index, list) { + if (result || (result = iterator.call(context, value, index, list))) return breaker; + }); + return !!result; + }; + + // Determine if a given value is included in the array or object using `===`. + // Aliased as `contains`. + _.include = _.contains = function(obj, target) { + var found = false; + if (obj == null) return found; + if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; + found = any(obj, function(value) { + return value === target; + }); + return found; + }; + + // Invoke a method (with arguments) on every item in a collection. + _.invoke = function(obj, method) { + var args = slice.call(arguments, 2); + return _.map(obj, function(value) { + return (_.isFunction(method) ? method || value : value[method]).apply(value, args); + }); + }; + + // Convenience version of a common use case of `map`: fetching a property. + _.pluck = function(obj, key) { + return _.map(obj, function(value){ return value[key]; }); + }; + + // Return the maximum element or (element-based computation). + _.max = function(obj, iterator, context) { + if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj); + if (!iterator && _.isEmpty(obj)) return -Infinity; + var result = {computed : -Infinity}; + each(obj, function(value, index, list) { + var computed = iterator ? iterator.call(context, value, index, list) : value; + computed >= result.computed && (result = {value : value, computed : computed}); + }); + return result.value; + }; + + // Return the minimum element (or element-based computation). + _.min = function(obj, iterator, context) { + if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj); + if (!iterator && _.isEmpty(obj)) return Infinity; + var result = {computed : Infinity}; + each(obj, function(value, index, list) { + var computed = iterator ? iterator.call(context, value, index, list) : value; + computed < result.computed && (result = {value : value, computed : computed}); + }); + return result.value; + }; + + // Shuffle an array. + _.shuffle = function(obj) { + var shuffled = [], rand; + each(obj, function(value, index, list) { + if (index == 0) { + shuffled[0] = value; + } else { + rand = Math.floor(Math.random() * (index + 1)); + shuffled[index] = shuffled[rand]; + shuffled[rand] = value; + } + }); + return shuffled; + }; + + // Sort the object's values by a criterion produced by an iterator. + _.sortBy = function(obj, iterator, context) { + return _.pluck(_.map(obj, function(value, index, list) { + return { + value : value, + criteria : iterator.call(context, value, index, list) + }; + }).sort(function(left, right) { + var a = left.criteria, b = right.criteria; + return a < b ? -1 : a > b ? 1 : 0; + }), 'value'); + }; + + // Groups the object's values by a criterion. Pass either a string attribute + // to group by, or a function that returns the criterion. + _.groupBy = function(obj, val) { + var result = {}; + var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; }; + each(obj, function(value, index) { + var key = iterator(value, index); + (result[key] || (result[key] = [])).push(value); + }); + return result; + }; + + // Use a comparator function to figure out at what index an object should + // be inserted so as to maintain order. Uses binary search. + _.sortedIndex = function(array, obj, iterator) { + iterator || (iterator = _.identity); + var low = 0, high = array.length; + while (low < high) { + var mid = (low + high) >> 1; + iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid; + } + return low; + }; + + // Safely convert anything iterable into a real, live array. + _.toArray = function(iterable) { + if (!iterable) return []; + if (iterable.toArray) return iterable.toArray(); + if (_.isArray(iterable)) return slice.call(iterable); + if (_.isArguments(iterable)) return slice.call(iterable); + return _.values(iterable); + }; + + // Return the number of elements in an object. + _.size = function(obj) { + return _.toArray(obj).length; + }; + + // Array Functions + // --------------- + + // Get the first element of an array. Passing **n** will return the first N + // values in the array. Aliased as `head`. The **guard** check allows it to work + // with `_.map`. + _.first = _.head = function(array, n, guard) { + return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; + }; + + // Returns everything but the last entry of the array. Especcialy useful on + // the arguments object. Passing **n** will return all the values in + // the array, excluding the last N. The **guard** check allows it to work with + // `_.map`. + _.initial = function(array, n, guard) { + return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n)); + }; + + // Get the last element of an array. Passing **n** will return the last N + // values in the array. The **guard** check allows it to work with `_.map`. + _.last = function(array, n, guard) { + if ((n != null) && !guard) { + return slice.call(array, Math.max(array.length - n, 0)); + } else { + return array[array.length - 1]; + } + }; + + // Returns everything but the first entry of the array. Aliased as `tail`. + // Especially useful on the arguments object. Passing an **index** will return + // the rest of the values in the array from that index onward. The **guard** + // check allows it to work with `_.map`. + _.rest = _.tail = function(array, index, guard) { + return slice.call(array, (index == null) || guard ? 1 : index); + }; + + // Trim out all falsy values from an array. + _.compact = function(array) { + return _.filter(array, function(value){ return !!value; }); + }; + + // Return a completely flattened version of an array. + _.flatten = function(array, shallow) { + return _.reduce(array, function(memo, value) { + if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value)); + memo[memo.length] = value; + return memo; + }, []); + }; + + // Return a version of the array that does not contain the specified value(s). + _.without = function(array) { + return _.difference(array, slice.call(arguments, 1)); + }; + + // Produce a duplicate-free version of the array. If the array has already + // been sorted, you have the option of using a faster algorithm. + // Aliased as `unique`. + _.uniq = _.unique = function(array, isSorted, iterator) { + var initial = iterator ? _.map(array, iterator) : array; + var result = []; + _.reduce(initial, function(memo, el, i) { + if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) { + memo[memo.length] = el; + result[result.length] = array[i]; + } + return memo; + }, []); + return result; + }; + + // Produce an array that contains the union: each distinct element from all of + // the passed-in arrays. + _.union = function() { + return _.uniq(_.flatten(arguments, true)); + }; + + // Produce an array that contains every item shared between all the + // passed-in arrays. (Aliased as "intersect" for back-compat.) + _.intersection = _.intersect = function(array) { + var rest = slice.call(arguments, 1); + return _.filter(_.uniq(array), function(item) { + return _.every(rest, function(other) { + return _.indexOf(other, item) >= 0; + }); + }); + }; + + // Take the difference between one array and a number of other arrays. + // Only the elements present in just the first array will remain. + _.difference = function(array) { + var rest = _.flatten(slice.call(arguments, 1)); + return _.filter(array, function(value){ return !_.include(rest, value); }); + }; + + // Zip together multiple lists into a single array -- elements that share + // an index go together. + _.zip = function() { + var args = slice.call(arguments); + var length = _.max(_.pluck(args, 'length')); + var results = new Array(length); + for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i); + return results; + }; + + // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), + // we need this function. Return the position of the first occurrence of an + // item in an array, or -1 if the item is not included in the array. + // Delegates to **ECMAScript 5**'s native `indexOf` if available. + // If the array is large and already in sort order, pass `true` + // for **isSorted** to use binary search. + _.indexOf = function(array, item, isSorted) { + if (array == null) return -1; + var i, l; + if (isSorted) { + i = _.sortedIndex(array, item); + return array[i] === item ? i : -1; + } + if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item); + for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i; + return -1; + }; + + // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. + _.lastIndexOf = function(array, item) { + if (array == null) return -1; + if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item); + var i = array.length; + while (i--) if (i in array && array[i] === item) return i; + return -1; + }; + + // Generate an integer Array containing an arithmetic progression. A port of + // the native Python `range()` function. See + // [the Python documentation](http://docs.python.org/library/functions.html#range). + _.range = function(start, stop, step) { + if (arguments.length <= 1) { + stop = start || 0; + start = 0; + } + step = arguments[2] || 1; + + var len = Math.max(Math.ceil((stop - start) / step), 0); + var idx = 0; + var range = new Array(len); + + while(idx < len) { + range[idx++] = start; + start += step; + } + + return range; + }; + + // Function (ahem) Functions + // ------------------ + + // Reusable constructor function for prototype setting. + var ctor = function(){}; + + // Create a function bound to a given object (assigning `this`, and arguments, + // optionally). Binding with arguments is also known as `curry`. + // Delegates to **ECMAScript 5**'s native `Function.bind` if available. + // We check for `func.bind` first, to fail fast when `func` is undefined. + _.bind = function bind(func, context) { + var bound, args; + if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); + if (!_.isFunction(func)) throw new TypeError; + args = slice.call(arguments, 2); + return bound = function() { + if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments))); + ctor.prototype = func.prototype; + var self = new ctor; + var result = func.apply(self, args.concat(slice.call(arguments))); + if (Object(result) === result) return result; + return self; + }; + }; + + // Bind all of an object's methods to that object. Useful for ensuring that + // all callbacks defined on an object belong to it. + _.bindAll = function(obj) { + var funcs = slice.call(arguments, 1); + if (funcs.length == 0) funcs = _.functions(obj); + each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); + return obj; + }; + + // Memoize an expensive function by storing its results. + _.memoize = function(func, hasher) { + var memo = {}; + hasher || (hasher = _.identity); + return function() { + var key = hasher.apply(this, arguments); + return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); + }; + }; + + // Delays a function for the given number of milliseconds, and then calls + // it with the arguments supplied. + _.delay = function(func, wait) { + var args = slice.call(arguments, 2); + return setTimeout(function(){ return func.apply(func, args); }, wait); + }; + + // Defers a function, scheduling it to run after the current call stack has + // cleared. + _.defer = function(func) { + return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); + }; + + // Returns a function, that, when invoked, will only be triggered at most once + // during a given window of time. + _.throttle = function(func, wait) { + var context, args, timeout, throttling, more; + var whenDone = _.debounce(function(){ more = throttling = false; }, wait); + return function() { + context = this; args = arguments; + var later = function() { + timeout = null; + if (more) func.apply(context, args); + whenDone(); + }; + if (!timeout) timeout = setTimeout(later, wait); + if (throttling) { + more = true; + } else { + func.apply(context, args); + } + whenDone(); + throttling = true; + }; + }; + + // Returns a function, that, as long as it continues to be invoked, will not + // be triggered. The function will be called after it stops being called for + // N milliseconds. + _.debounce = function(func, wait) { + var timeout; + return function() { + var context = this, args = arguments; + var later = function() { + timeout = null; + func.apply(context, args); + }; + clearTimeout(timeout); + timeout = setTimeout(later, wait); + }; + }; + + // Returns a function that will be executed at most one time, no matter how + // often you call it. Useful for lazy initialization. + _.once = function(func) { + var ran = false, memo; + return function() { + if (ran) return memo; + ran = true; + return memo = func.apply(this, arguments); + }; + }; + + // Returns the first function passed as an argument to the second, + // allowing you to adjust arguments, run code before and after, and + // conditionally execute the original function. + _.wrap = function(func, wrapper) { + return function() { + var args = [func].concat(slice.call(arguments, 0)); + return wrapper.apply(this, args); + }; + }; + + // Returns a function that is the composition of a list of functions, each + // consuming the return value of the function that follows. + _.compose = function() { + var funcs = arguments; + return function() { + var args = arguments; + for (var i = funcs.length - 1; i >= 0; i--) { + args = [funcs[i].apply(this, args)]; + } + return args[0]; + }; + }; + + // Returns a function that will only be executed after being called N times. + _.after = function(times, func) { + if (times <= 0) return func(); + return function() { + if (--times < 1) { return func.apply(this, arguments); } + }; + }; + + // Object Functions + // ---------------- + + // Retrieve the names of an object's properties. + // Delegates to **ECMAScript 5**'s native `Object.keys` + _.keys = nativeKeys || function(obj) { + if (obj !== Object(obj)) throw new TypeError('Invalid object'); + var keys = []; + for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key; + return keys; + }; + + // Retrieve the values of an object's properties. + _.values = function(obj) { + return _.map(obj, _.identity); + }; + + // Return a sorted list of the function names available on the object. + // Aliased as `methods` + _.functions = _.methods = function(obj) { + var names = []; + for (var key in obj) { + if (_.isFunction(obj[key])) names.push(key); + } + return names.sort(); + }; + + // Extend a given object with all the properties in passed-in object(s). + _.extend = function(obj) { + each(slice.call(arguments, 1), function(source) { + for (var prop in source) { + obj[prop] = source[prop]; + } + }); + return obj; + }; + + // Fill in a given object with default properties. + _.defaults = function(obj) { + each(slice.call(arguments, 1), function(source) { + for (var prop in source) { + if (obj[prop] == null) obj[prop] = source[prop]; + } + }); + return obj; + }; + + // Create a (shallow-cloned) duplicate of an object. + _.clone = function(obj) { + if (!_.isObject(obj)) return obj; + return _.isArray(obj) ? obj.slice() : _.extend({}, obj); + }; + + // Invokes interceptor with the obj, and then returns obj. + // The primary purpose of this method is to "tap into" a method chain, in + // order to perform operations on intermediate results within the chain. + _.tap = function(obj, interceptor) { + interceptor(obj); + return obj; + }; + + // Internal recursive comparison function. + function eq(a, b, stack) { + // Identical objects are equal. `0 === -0`, but they aren't identical. + // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal. + if (a === b) return a !== 0 || 1 / a == 1 / b; + // A strict comparison is necessary because `null == undefined`. + if (a == null || b == null) return a === b; + // Unwrap any wrapped objects. + if (a._chain) a = a._wrapped; + if (b._chain) b = b._wrapped; + // Invoke a custom `isEqual` method if one is provided. + if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b); + if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a); + // Compare `[[Class]]` names. + var className = toString.call(a); + if (className != toString.call(b)) return false; + switch (className) { + // Strings, numbers, dates, and booleans are compared by value. + case '[object String]': + // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is + // equivalent to `new String("5")`. + return a == String(b); + case '[object Number]': + // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for + // other numeric values. + return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b); + case '[object Date]': + case '[object Boolean]': + // Coerce dates and booleans to numeric primitive values. Dates are compared by their + // millisecond representations. Note that invalid dates with millisecond representations + // of `NaN` are not equivalent. + return +a == +b; + // RegExps are compared by their source patterns and flags. + case '[object RegExp]': + return a.source == b.source && + a.global == b.global && + a.multiline == b.multiline && + a.ignoreCase == b.ignoreCase; + } + if (typeof a != 'object' || typeof b != 'object') return false; + // Assume equality for cyclic structures. The algorithm for detecting cyclic + // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. + var length = stack.length; + while (length--) { + // Linear search. Performance is inversely proportional to the number of + // unique nested structures. + if (stack[length] == a) return true; + } + // Add the first object to the stack of traversed objects. + stack.push(a); + var size = 0, result = true; + // Recursively compare objects and arrays. + if (className == '[object Array]') { + // Compare array lengths to determine if a deep comparison is necessary. + size = a.length; + result = size == b.length; + if (result) { + // Deep compare the contents, ignoring non-numeric properties. + while (size--) { + // Ensure commutative equality for sparse arrays. + if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break; + } + } + } else { + // Objects with different constructors are not equivalent. + if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false; + // Deep compare objects. + for (var key in a) { + if (_.has(a, key)) { + // Count the expected number of properties. + size++; + // Deep compare each member. + if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break; + } + } + // Ensure that both objects contain the same number of properties. + if (result) { + for (key in b) { + if (_.has(b, key) && !(size--)) break; + } + result = !size; + } + } + // Remove the first object from the stack of traversed objects. + stack.pop(); + return result; + } + + // Perform a deep comparison to check if two objects are equal. + _.isEqual = function(a, b) { + return eq(a, b, []); + }; + + // Is a given array, string, or object empty? + // An "empty" object has no enumerable own-properties. + _.isEmpty = function(obj) { + if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; + for (var key in obj) if (_.has(obj, key)) return false; + return true; + }; + + // Is a given value a DOM element? + _.isElement = function(obj) { + return !!(obj && obj.nodeType == 1); + }; + + // Is a given value an array? + // Delegates to ECMA5's native Array.isArray + _.isArray = nativeIsArray || function(obj) { + return toString.call(obj) == '[object Array]'; + }; + + // Is a given variable an object? + _.isObject = function(obj) { + return obj === Object(obj); + }; + + // Is a given variable an arguments object? + _.isArguments = function(obj) { + return toString.call(obj) == '[object Arguments]'; + }; + if (!_.isArguments(arguments)) { + _.isArguments = function(obj) { + return !!(obj && _.has(obj, 'callee')); + }; + } + + // Is a given value a function? + _.isFunction = function(obj) { + return toString.call(obj) == '[object Function]'; + }; + + // Is a given value a string? + _.isString = function(obj) { + return toString.call(obj) == '[object String]'; + }; + + // Is a given value a number? + _.isNumber = function(obj) { + return toString.call(obj) == '[object Number]'; + }; + + // Is the given value `NaN`? + _.isNaN = function(obj) { + // `NaN` is the only value for which `===` is not reflexive. + return obj !== obj; + }; + + // Is a given value a boolean? + _.isBoolean = function(obj) { + return obj === true || obj === false || toString.call(obj) == '[object Boolean]'; + }; + + // Is a given value a date? + _.isDate = function(obj) { + return toString.call(obj) == '[object Date]'; + }; + + // Is the given value a regular expression? + _.isRegExp = function(obj) { + return toString.call(obj) == '[object RegExp]'; + }; + + // Is a given value equal to null? + _.isNull = function(obj) { + return obj === null; + }; + + // Is a given variable undefined? + _.isUndefined = function(obj) { + return obj === void 0; + }; + + // Has own property? + _.has = function(obj, key) { + return hasOwnProperty.call(obj, key); + }; + + // Utility Functions + // ----------------- + + // Run Underscore.js in *noConflict* mode, returning the `_` variable to its + // previous owner. Returns a reference to the Underscore object. + _.noConflict = function() { + root._ = previousUnderscore; + return this; + }; + + // Keep the identity function around for default iterators. + _.identity = function(value) { + return value; + }; + + // Run a function **n** times. + _.times = function (n, iterator, context) { + for (var i = 0; i < n; i++) iterator.call(context, i); + }; + + // Escape a string for HTML interpolation. + _.escape = function(string) { + return (''+string).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"').replace(/'/g, ''').replace(/\//g,'/'); + }; + + // Add your own custom functions to the Underscore object, ensuring that + // they're correctly added to the OOP wrapper as well. + _.mixin = function(obj) { + each(_.functions(obj), function(name){ + addToWrapper(name, _[name] = obj[name]); + }); + }; + + // Generate a unique integer id (unique within the entire client session). + // Useful for temporary DOM ids. + var idCounter = 0; + _.uniqueId = function(prefix) { + var id = idCounter++; + return prefix ? prefix + id : id; + }; + + // By default, Underscore uses ERB-style template delimiters, change the + // following template settings to use alternative delimiters. + _.templateSettings = { + evaluate : /<%([\s\S]+?)%>/g, + interpolate : /<%=([\s\S]+?)%>/g, + escape : /<%-([\s\S]+?)%>/g + }; + + // When customizing `templateSettings`, if you don't want to define an + // interpolation, evaluation or escaping regex, we need one that is + // guaranteed not to match. + var noMatch = /.^/; + + // Within an interpolation, evaluation, or escaping, remove HTML escaping + // that had been previously added. + var unescape = function(code) { + return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'"); + }; + + // JavaScript micro-templating, similar to John Resig's implementation. + // Underscore templating handles arbitrary delimiters, preserves whitespace, + // and correctly escapes quotes within interpolated code. + _.template = function(str, data) { + var c = _.templateSettings; + var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' + + 'with(obj||{}){__p.push(\'' + + str.replace(/\\/g, '\\\\') + .replace(/'/g, "\\'") + .replace(c.escape || noMatch, function(match, code) { + return "',_.escape(" + unescape(code) + "),'"; + }) + .replace(c.interpolate || noMatch, function(match, code) { + return "'," + unescape(code) + ",'"; + }) + .replace(c.evaluate || noMatch, function(match, code) { + return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('"; + }) + .replace(/\r/g, '\\r') + .replace(/\n/g, '\\n') + .replace(/\t/g, '\\t') + + "');}return __p.join('');"; + var func = new Function('obj', '_', tmpl); + if (data) return func(data, _); + return function(data) { + return func.call(this, data, _); + }; + }; + + // Add a "chain" function, which will delegate to the wrapper. + _.chain = function(obj) { + return _(obj).chain(); + }; + + // The OOP Wrapper + // --------------- + + // If Underscore is called as a function, it returns a wrapped object that + // can be used OO-style. This wrapper holds altered versions of all the + // underscore functions. Wrapped objects may be chained. + var wrapper = function(obj) { this._wrapped = obj; }; + + // Expose `wrapper.prototype` as `_.prototype` + _.prototype = wrapper.prototype; + + // Helper function to continue chaining intermediate results. + var result = function(obj, chain) { + return chain ? _(obj).chain() : obj; + }; + + // A method to easily add functions to the OOP wrapper. + var addToWrapper = function(name, func) { + wrapper.prototype[name] = function() { + var args = slice.call(arguments); + unshift.call(args, this._wrapped); + return result(func.apply(_, args), this._chain); + }; + }; + + // Add all of the Underscore functions to the wrapper object. + _.mixin(_); + + // Add all mutator Array functions to the wrapper. + each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { + var method = ArrayProto[name]; + wrapper.prototype[name] = function() { + var wrapped = this._wrapped; + method.apply(wrapped, arguments); + var length = wrapped.length; + if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0]; + return result(wrapped, this._chain); + }; + }); + + // Add all accessor Array functions to the wrapper. + each(['concat', 'join', 'slice'], function(name) { + var method = ArrayProto[name]; + wrapper.prototype[name] = function() { + return result(method.apply(this._wrapped, arguments), this._chain); + }; + }); + + // Start chaining a wrapped Underscore object. + wrapper.prototype.chain = function() { + this._chain = true; + return this; + }; + + // Extracts the result from a wrapped and chained object. + wrapper.prototype.value = function() { + return this._wrapped; + }; + +}).call(this); diff --git a/Documentation/build/_static/underscore.js b/Documentation/build/_static/underscore.js new file mode 100644 index 0000000..5b55f32 --- /dev/null +++ b/Documentation/build/_static/underscore.js @@ -0,0 +1,31 @@ +// Underscore.js 1.3.1 +// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc. +// Underscore is freely distributable under the MIT license. +// Portions of Underscore are inspired or borrowed from Prototype, +// Oliver Steele's Functional, and John Resig's Micro-Templating. +// For all details and documentation: +// http://documentcloud.github.com/underscore +(function(){function q(a,c,d){if(a===c)return a!==0||1/a==1/c;if(a==null||c==null)return a===c;if(a._chain)a=a._wrapped;if(c._chain)c=c._wrapped;if(a.isEqual&&b.isFunction(a.isEqual))return a.isEqual(c);if(c.isEqual&&b.isFunction(c.isEqual))return c.isEqual(a);var e=l.call(a);if(e!=l.call(c))return false;switch(e){case "[object String]":return a==String(c);case "[object Number]":return a!=+a?c!=+c:a==0?1/a==1/c:a==+c;case "[object Date]":case "[object Boolean]":return+a==+c;case "[object RegExp]":return a.source== +c.source&&a.global==c.global&&a.multiline==c.multiline&&a.ignoreCase==c.ignoreCase}if(typeof a!="object"||typeof c!="object")return false;for(var f=d.length;f--;)if(d[f]==a)return true;d.push(a);var 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+/* + * websupport.js + * ~~~~~~~~~~~~~ + * + * sphinx.websupport utilities for all documentation. + * + * :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS. + * :license: BSD, see LICENSE for details. + * + */ + +(function($) { + $.fn.autogrow = function() { + return this.each(function() { + var textarea = this; + + $.fn.autogrow.resize(textarea); + + $(textarea) + .focus(function() { + textarea.interval = setInterval(function() { + $.fn.autogrow.resize(textarea); + }, 500); + }) + .blur(function() { + clearInterval(textarea.interval); + }); + }); + }; + + $.fn.autogrow.resize = function(textarea) { + var lineHeight = parseInt($(textarea).css('line-height'), 10); + var lines = textarea.value.split('\n'); + var columns = textarea.cols; + var lineCount = 0; + $.each(lines, function() { + lineCount += Math.ceil(this.length / columns) || 1; + }); + var height = lineHeight * (lineCount + 1); + $(textarea).css('height', height); + }; +})(jQuery); + +(function($) { + var comp, by; + + function init() { + initEvents(); + initComparator(); + } + + function initEvents() { + $(document).on("click", 'a.comment-close', function(event) { + event.preventDefault(); + hide($(this).attr('id').substring(2)); + }); + $(document).on("click", 'a.vote', function(event) { + event.preventDefault(); + handleVote($(this)); + }); + $(document).on("click", 'a.reply', function(event) { + event.preventDefault(); + openReply($(this).attr('id').substring(2)); + }); + $(document).on("click", 'a.close-reply', function(event) { + event.preventDefault(); + closeReply($(this).attr('id').substring(2)); + }); + $(document).on("click", 'a.sort-option', function(event) { + event.preventDefault(); + handleReSort($(this)); + }); + $(document).on("click", 'a.show-proposal', function(event) { + event.preventDefault(); + showProposal($(this).attr('id').substring(2)); + }); + $(document).on("click", 'a.hide-proposal', function(event) { + event.preventDefault(); + hideProposal($(this).attr('id').substring(2)); + }); + $(document).on("click", 'a.show-propose-change', function(event) { + event.preventDefault(); + showProposeChange($(this).attr('id').substring(2)); + }); + $(document).on("click", 'a.hide-propose-change', function(event) { + event.preventDefault(); + hideProposeChange($(this).attr('id').substring(2)); + }); + $(document).on("click", 'a.accept-comment', function(event) { + event.preventDefault(); + acceptComment($(this).attr('id').substring(2)); + }); + $(document).on("click", 'a.delete-comment', function(event) { + event.preventDefault(); + deleteComment($(this).attr('id').substring(2)); + }); + $(document).on("click", 'a.comment-markup', function(event) { + event.preventDefault(); + toggleCommentMarkupBox($(this).attr('id').substring(2)); + }); + } + + /** + * Set comp, which is a comparator function used for sorting and + * inserting comments into the list. + */ + function setComparator() { + // If the first three letters are "asc", sort in ascending order + // and remove the prefix. + if (by.substring(0,3) == 'asc') { + var i = by.substring(3); + comp = function(a, b) { return a[i] - b[i]; }; + } else { + // Otherwise sort in descending order. + comp = function(a, b) { return b[by] - a[by]; }; + } + + // Reset link styles and format the selected sort option. + $('a.sel').attr('href', '#').removeClass('sel'); + $('a.by' + by).removeAttr('href').addClass('sel'); + } + + /** + * Create a comp function. If the user has preferences stored in + * the sortBy cookie, use those, otherwise use the default. + */ + function initComparator() { + by = 'rating'; // Default to sort by rating. + // If the sortBy cookie is set, use that instead. + if (document.cookie.length > 0) { + var start = document.cookie.indexOf('sortBy='); + if (start != -1) { + start = start + 7; + var end = document.cookie.indexOf(";", start); + if (end == -1) { + end = document.cookie.length; + by = unescape(document.cookie.substring(start, end)); + } + } + } + setComparator(); + } + + /** + * Show a comment div. + */ + function show(id) { + $('#ao' + id).hide(); + $('#ah' + id).show(); + var context = $.extend({id: id}, opts); + var popup = $(renderTemplate(popupTemplate, context)).hide(); + popup.find('textarea[name="proposal"]').hide(); + popup.find('a.by' + by).addClass('sel'); + var form = popup.find('#cf' + id); + form.submit(function(event) { + event.preventDefault(); + addComment(form); + }); + $('#s' + id).after(popup); + popup.slideDown('fast', function() { + getComments(id); + }); + } + + /** + * Hide a comment div. + */ + function hide(id) { + $('#ah' + id).hide(); + $('#ao' + id).show(); + var div = $('#sc' + id); + div.slideUp('fast', function() { + div.remove(); + }); + } + + /** + * Perform an ajax request to get comments for a node + * and insert the comments into the comments tree. + */ + function getComments(id) { + $.ajax({ + type: 'GET', + url: opts.getCommentsURL, + data: {node: id}, + success: function(data, textStatus, request) { + var ul = $('#cl' + id); + var speed = 100; + $('#cf' + id) + .find('textarea[name="proposal"]') + .data('source', data.source); + + if (data.comments.length === 0) { + ul.html('<li>No comments yet.</li>'); + ul.data('empty', true); + } else { + // If there are comments, sort them and put them in the list. + var comments = sortComments(data.comments); + speed = data.comments.length * 100; + appendComments(comments, ul); + ul.data('empty', false); + } + $('#cn' + id).slideUp(speed + 200); + ul.slideDown(speed); + }, + error: function(request, textStatus, error) { + showError('Oops, there was a problem retrieving the comments.'); + }, + dataType: 'json' + }); + } + + /** + * Add a comment via ajax and insert the comment into the comment tree. + */ + function addComment(form) { + var node_id = form.find('input[name="node"]').val(); + var parent_id = form.find('input[name="parent"]').val(); + var text = form.find('textarea[name="comment"]').val(); + var proposal = form.find('textarea[name="proposal"]').val(); + + if (text == '') { + showError('Please enter a comment.'); + return; + } + + // Disable the form that is being submitted. + form.find('textarea,input').attr('disabled', 'disabled'); + + // Send the comment to the server. + $.ajax({ + type: "POST", + url: opts.addCommentURL, + dataType: 'json', + data: { + node: node_id, + parent: parent_id, + text: text, + proposal: proposal + }, + success: function(data, textStatus, error) { + // Reset the form. + if (node_id) { + hideProposeChange(node_id); + } + form.find('textarea') + .val('') + .add(form.find('input')) + .removeAttr('disabled'); + var ul = $('#cl' + (node_id || parent_id)); + if (ul.data('empty')) { + $(ul).empty(); + ul.data('empty', false); + } + insertComment(data.comment); + var ao = $('#ao' + node_id); + ao.find('img').attr({'src': opts.commentBrightImage}); + if (node_id) { + // if this was a "root" comment, remove the commenting box + // (the user can get it back by reopening the comment popup) + $('#ca' + node_id).slideUp(); + } + }, + error: function(request, textStatus, error) { + form.find('textarea,input').removeAttr('disabled'); + showError('Oops, there was a problem adding the comment.'); + } + }); + } + + /** + * Recursively append comments to the main comment list and children + * lists, creating the comment tree. + */ + function appendComments(comments, ul) { + $.each(comments, function() { + var div = createCommentDiv(this); + ul.append($(document.createElement('li')).html(div)); + appendComments(this.children, div.find('ul.comment-children')); + // To avoid stagnating data, don't store the comments children in data. + this.children = null; + div.data('comment', this); + }); + } + + /** + * After adding a new comment, it must be inserted in the correct + * location in the comment tree. + */ + function insertComment(comment) { + var div = createCommentDiv(comment); + + // To avoid stagnating data, don't store the comments children in data. + comment.children = null; + div.data('comment', comment); + + var ul = $('#cl' + (comment.node || comment.parent)); + var siblings = getChildren(ul); + + var li = $(document.createElement('li')); + li.hide(); + + // Determine where in the parents children list to insert this comment. + for(i=0; i < siblings.length; i++) { + if (comp(comment, siblings[i]) <= 0) { + $('#cd' + siblings[i].id) + .parent() + .before(li.html(div)); + li.slideDown('fast'); + return; + } + } + + // If we get here, this comment rates lower than all the others, + // or it is the only comment in the list. + ul.append(li.html(div)); + li.slideDown('fast'); + } + + function acceptComment(id) { + $.ajax({ + type: 'POST', + url: opts.acceptCommentURL, + data: {id: id}, + success: function(data, textStatus, request) { + $('#cm' + id).fadeOut('fast'); + $('#cd' + id).removeClass('moderate'); + }, + error: function(request, textStatus, error) { + showError('Oops, there was a problem accepting the comment.'); + } + }); + } + + function deleteComment(id) { + $.ajax({ + type: 'POST', + url: opts.deleteCommentURL, + data: {id: id}, + success: function(data, textStatus, request) { + var div = $('#cd' + id); + if (data == 'delete') { + // Moderator mode: remove the comment and all children immediately + div.slideUp('fast', function() { + div.remove(); + }); + return; + } + // User mode: only mark the comment as deleted + div + .find('span.user-id:first') + .text('[deleted]').end() + .find('div.comment-text:first') + .text('[deleted]').end() + .find('#cm' + id + ', #dc' + id + ', #ac' + id + ', #rc' + id + + ', #sp' + id + ', #hp' + id + ', #cr' + id + ', #rl' + id) + .remove(); + var comment = div.data('comment'); + comment.username = '[deleted]'; + comment.text = '[deleted]'; + div.data('comment', comment); + }, + error: function(request, textStatus, error) { + showError('Oops, there was a problem deleting the comment.'); + } + }); + } + + function showProposal(id) { + $('#sp' + id).hide(); + $('#hp' + id).show(); + $('#pr' + id).slideDown('fast'); + } + + function hideProposal(id) { + $('#hp' + id).hide(); + $('#sp' + id).show(); + $('#pr' + id).slideUp('fast'); + } + + function showProposeChange(id) { + $('#pc' + id).hide(); + $('#hc' + id).show(); + var textarea = $('#pt' + id); + textarea.val(textarea.data('source')); + $.fn.autogrow.resize(textarea[0]); + textarea.slideDown('fast'); + } + + function hideProposeChange(id) { + $('#hc' + id).hide(); + $('#pc' + id).show(); + var textarea = $('#pt' + id); + textarea.val('').removeAttr('disabled'); + textarea.slideUp('fast'); + } + + function toggleCommentMarkupBox(id) { + $('#mb' + id).toggle(); + } + + /** Handle when the user clicks on a sort by link. */ + function handleReSort(link) { + var classes = link.attr('class').split(/\s+/); + for (var i=0; i<classes.length; i++) { + if (classes[i] != 'sort-option') { + by = classes[i].substring(2); + } + } + setComparator(); + // Save/update the sortBy cookie. + var expiration = new Date(); + expiration.setDate(expiration.getDate() + 365); + document.cookie= 'sortBy=' + escape(by) + + ';expires=' + expiration.toUTCString(); + $('ul.comment-ul').each(function(index, ul) { + var comments = getChildren($(ul), true); + comments = sortComments(comments); + appendComments(comments, $(ul).empty()); + }); + } + + /** + * Function to process a vote when a user clicks an arrow. + */ + function handleVote(link) { + if (!opts.voting) { + showError("You'll need to login to vote."); + return; + } + + var id = link.attr('id'); + if (!id) { + // Didn't click on one of the voting arrows. + return; + } + // If it is an unvote, the new vote value is 0, + // Otherwise it's 1 for an upvote, or -1 for a downvote. + var value = 0; + if (id.charAt(1) != 'u') { + value = id.charAt(0) == 'u' ? 1 : -1; + } + // The data to be sent to the server. + var d = { + comment_id: id.substring(2), + value: value + }; + + // Swap the vote and unvote links. + link.hide(); + $('#' + id.charAt(0) + (id.charAt(1) == 'u' ? 'v' : 'u') + d.comment_id) + .show(); + + // The div the comment is displayed in. + var div = $('div#cd' + d.comment_id); + var data = div.data('comment'); + + // If this is not an unvote, and the other vote arrow has + // already been pressed, unpress it. + if ((d.value !== 0) && (data.vote === d.value * -1)) { + $('#' + (d.value == 1 ? 'd' : 'u') + 'u' + d.comment_id).hide(); + $('#' + (d.value == 1 ? 'd' : 'u') + 'v' + d.comment_id).show(); + } + + // Update the comments rating in the local data. + data.rating += (data.vote === 0) ? d.value : (d.value - data.vote); + data.vote = d.value; + div.data('comment', data); + + // Change the rating text. + div.find('.rating:first') + .text(data.rating + ' point' + (data.rating == 1 ? '' : 's')); + + // Send the vote information to the server. + $.ajax({ + type: "POST", + url: opts.processVoteURL, + data: d, + error: function(request, textStatus, error) { + showError('Oops, there was a problem casting that vote.'); + } + }); + } + + /** + * Open a reply form used to reply to an existing comment. + */ + function openReply(id) { + // Swap out the reply link for the hide link + $('#rl' + id).hide(); + $('#cr' + id).show(); + + // Add the reply li to the children ul. + var div = $(renderTemplate(replyTemplate, {id: id})).hide(); + $('#cl' + id) + .prepend(div) + // Setup the submit handler for the reply form. + .find('#rf' + id) + .submit(function(event) { + event.preventDefault(); + addComment($('#rf' + id)); + closeReply(id); + }) + .find('input[type=button]') + .click(function() { + closeReply(id); + }); + div.slideDown('fast', function() { + $('#rf' + id).find('textarea').focus(); + }); + } + + /** + * Close the reply form opened with openReply. + */ + function closeReply(id) { + // Remove the reply div from the DOM. + $('#rd' + id).slideUp('fast', function() { + $(this).remove(); + }); + + // Swap out the hide link for the reply link + $('#cr' + id).hide(); + $('#rl' + id).show(); + } + + /** + * Recursively sort a tree of comments using the comp comparator. + */ + function sortComments(comments) { + comments.sort(comp); + $.each(comments, function() { + this.children = sortComments(this.children); + }); + return comments; + } + + /** + * Get the children comments from a ul. If recursive is true, + * recursively include childrens' children. + */ + function getChildren(ul, recursive) { + var children = []; + ul.children().children("[id^='cd']") + .each(function() { + var comment = $(this).data('comment'); + if (recursive) + comment.children = getChildren($(this).find('#cl' + comment.id), true); + children.push(comment); + }); + return children; + } + + /** Create a div to display a comment in. */ + function createCommentDiv(comment) { + if (!comment.displayed && !opts.moderator) { + return $('<div class="moderate">Thank you! Your comment will show up ' + + 'once it is has been approved by a moderator.</div>'); + } + // Prettify the comment rating. + comment.pretty_rating = comment.rating + ' point' + + (comment.rating == 1 ? '' : 's'); + // Make a class (for displaying not yet moderated comments differently) + comment.css_class = comment.displayed ? '' : ' moderate'; + // Create a div for this comment. + var context = $.extend({}, opts, comment); + var div = $(renderTemplate(commentTemplate, context)); + + // If the user has voted on this comment, highlight the correct arrow. + if (comment.vote) { + var direction = (comment.vote == 1) ? 'u' : 'd'; + div.find('#' + direction + 'v' + comment.id).hide(); + div.find('#' + direction + 'u' + comment.id).show(); + } + + if (opts.moderator || comment.text != '[deleted]') { + div.find('a.reply').show(); + if (comment.proposal_diff) + div.find('#sp' + comment.id).show(); + if (opts.moderator && !comment.displayed) + div.find('#cm' + comment.id).show(); + if (opts.moderator || (opts.username == comment.username)) + div.find('#dc' + comment.id).show(); + } + return div; + } + + /** + * A simple template renderer. Placeholders such as <%id%> are replaced + * by context['id'] with items being escaped. Placeholders such as <#id#> + * are not escaped. + */ + function renderTemplate(template, context) { + var esc = $(document.createElement('div')); + + function handle(ph, escape) { + var cur = context; + $.each(ph.split('.'), function() { + cur = cur[this]; + }); + return escape ? esc.text(cur || "").html() : cur; + } + + return template.replace(/<([%#])([\w\.]*)\1>/g, function() { + return handle(arguments[2], arguments[1] == '%' ? true : false); + }); + } + + /** Flash an error message briefly. */ + function showError(message) { + $(document.createElement('div')).attr({'class': 'popup-error'}) + .append($(document.createElement('div')) + .attr({'class': 'error-message'}).text(message)) + .appendTo('body') + .fadeIn("slow") + .delay(2000) + .fadeOut("slow"); + } + + /** Add a link the user uses to open the comments popup. */ + $.fn.comment = function() { + return this.each(function() { + var id = $(this).attr('id').substring(1); + var count = COMMENT_METADATA[id]; + var title = count + ' comment' + (count == 1 ? '' : 's'); + var image = count > 0 ? opts.commentBrightImage : opts.commentImage; + var addcls = count == 0 ? ' nocomment' : ''; + $(this) + .append( + $(document.createElement('a')).attr({ + href: '#', + 'class': 'sphinx-comment-open' + addcls, + id: 'ao' + id + }) + .append($(document.createElement('img')).attr({ + src: image, + alt: 'comment', + title: title + })) + .click(function(event) { + event.preventDefault(); + show($(this).attr('id').substring(2)); + }) + ) + .append( + $(document.createElement('a')).attr({ + href: '#', + 'class': 'sphinx-comment-close hidden', + id: 'ah' + id + }) + .append($(document.createElement('img')).attr({ + src: opts.closeCommentImage, + alt: 'close', + title: 'close' + })) + .click(function(event) { + event.preventDefault(); + hide($(this).attr('id').substring(2)); + }) + ); + }); + }; + + var opts = { + processVoteURL: '/_process_vote', + addCommentURL: '/_add_comment', + getCommentsURL: '/_get_comments', + acceptCommentURL: '/_accept_comment', + deleteCommentURL: '/_delete_comment', + commentImage: '/static/_static/comment.png', + closeCommentImage: '/static/_static/comment-close.png', + loadingImage: '/static/_static/ajax-loader.gif', + commentBrightImage: '/static/_static/comment-bright.png', + upArrow: '/static/_static/up.png', + downArrow: '/static/_static/down.png', + upArrowPressed: '/static/_static/up-pressed.png', + downArrowPressed: '/static/_static/down-pressed.png', + voting: false, + moderator: false + }; + + if (typeof COMMENT_OPTIONS != "undefined") { + opts = jQuery.extend(opts, COMMENT_OPTIONS); + } + + var popupTemplate = '\ + <div class="sphinx-comments" id="sc<%id%>">\ + <p class="sort-options">\ + Sort by:\ + <a href="#" class="sort-option byrating">best rated</a>\ + <a href="#" class="sort-option byascage">newest</a>\ + <a href="#" class="sort-option byage">oldest</a>\ + </p>\ + <div class="comment-header">Comments</div>\ + <div class="comment-loading" id="cn<%id%>">\ + loading comments... <img src="<%loadingImage%>" alt="" /></div>\ + <ul id="cl<%id%>" class="comment-ul"></ul>\ + <div id="ca<%id%>">\ + <p class="add-a-comment">Add a comment\ + (<a href="#" class="comment-markup" id="ab<%id%>">markup</a>):</p>\ + <div class="comment-markup-box" id="mb<%id%>">\ + reStructured text markup: <i>*emph*</i>, <b>**strong**</b>, \ + <code>``code``</code>, \ + code blocks: <code>::</code> and an indented block after blank line</div>\ + <form method="post" id="cf<%id%>" class="comment-form" action="">\ + <textarea name="comment" cols="80"></textarea>\ + <p class="propose-button">\ + <a href="#" id="pc<%id%>" class="show-propose-change">\ + Propose a change ▹\ + </a>\ + <a href="#" id="hc<%id%>" class="hide-propose-change">\ + Propose a change ▿\ + </a>\ + </p>\ + <textarea name="proposal" id="pt<%id%>" cols="80"\ + spellcheck="false"></textarea>\ + <input type="submit" value="Add comment" />\ + <input type="hidden" name="node" value="<%id%>" />\ + <input type="hidden" name="parent" value="" />\ + </form>\ + </div>\ + </div>'; + + var commentTemplate = '\ + <div id="cd<%id%>" class="sphinx-comment<%css_class%>">\ + <div class="vote">\ + <div class="arrow">\ + <a href="#" id="uv<%id%>" class="vote" title="vote up">\ + <img src="<%upArrow%>" />\ + </a>\ + <a href="#" id="uu<%id%>" class="un vote" title="vote up">\ + <img src="<%upArrowPressed%>" />\ + </a>\ + </div>\ + <div class="arrow">\ + <a href="#" id="dv<%id%>" class="vote" title="vote down">\ + <img src="<%downArrow%>" id="da<%id%>" />\ + </a>\ + <a href="#" id="du<%id%>" class="un vote" title="vote down">\ + <img src="<%downArrowPressed%>" />\ + </a>\ + </div>\ + </div>\ + <div class="comment-content">\ + <p class="tagline comment">\ + <span class="user-id"><%username%></span>\ + <span class="rating"><%pretty_rating%></span>\ + <span class="delta"><%time.delta%></span>\ + </p>\ + <div class="comment-text comment"><#text#></div>\ + <p class="comment-opts comment">\ + <a href="#" class="reply hidden" id="rl<%id%>">reply ▹</a>\ + <a href="#" class="close-reply" id="cr<%id%>">reply ▿</a>\ + <a href="#" id="sp<%id%>" class="show-proposal">proposal ▹</a>\ + <a href="#" id="hp<%id%>" class="hide-proposal">proposal ▿</a>\ + <a href="#" id="dc<%id%>" class="delete-comment hidden">delete</a>\ + <span id="cm<%id%>" class="moderation hidden">\ + <a href="#" id="ac<%id%>" class="accept-comment">accept</a>\ + </span>\ + </p>\ + <pre class="proposal" id="pr<%id%>">\ +<#proposal_diff#>\ + </pre>\ + <ul class="comment-children" id="cl<%id%>"></ul>\ + </div>\ + <div class="clearleft"></div>\ + </div>\ + </div>'; + + var replyTemplate = '\ + <li>\ + <div class="reply-div" id="rd<%id%>">\ + <form id="rf<%id%>">\ + <textarea name="comment" cols="80"></textarea>\ + <input type="submit" value="Add reply" />\ + <input type="button" value="Cancel" />\ + <input type="hidden" name="parent" value="<%id%>" />\ + <input type="hidden" name="node" value="" />\ + </form>\ + </div>\ + </li>'; + + $(document).ready(function() { + init(); + }); +})(jQuery); + +$(document).ready(function() { + // add comment anchors for all paragraphs that are commentable + $('.sphinx-has-comment').comment(); + + // highlight search words in search results + $("div.context").each(function() { + var params = $.getQueryParameters(); + var terms = (params.q) ? params.q[0].split(/\s+/) : []; + var result = $(this); + $.each(terms, function() { + result.highlightText(this.toLowerCase(), 'highlighted'); + }); + }); + + // directly open comment window if requested + var anchor = document.location.hash; + if (anchor.substring(0, 9) == '#comment-') { + $('#ao' + anchor.substring(9)).click(); + document.location.hash = '#s' + anchor.substring(9); + } +}); diff --git a/Documentation/build/addModuleToPicker.html b/Documentation/build/addModuleToPicker.html new file mode 100644 index 0000000..aa03a1b --- /dev/null +++ b/Documentation/build/addModuleToPicker.html @@ -0,0 +1,207 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_AddModuleToCanvas — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_AnimationUI" href="animationUI.html" /> + <link rel="prev" title="Animation Tools" href="animTools.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="animationUI.html" title="ART_AnimationUI" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="animTools.html" title="Animation Tools" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="animTools.html" accesskey="U">Animation Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="animTools.html" + title="previous chapter">Animation Tools</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="animationUI.html" + title="next chapter">ART_AnimationUI</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/addModuleToPicker.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_AddModuleToCanvas"> +<span id="art-addmoduletocanvas"></span><h1>ART_AddModuleToCanvas<a class="headerlink" href="#module-Interfaces.ART_AddModuleToCanvas" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_AddModuleToCanvas.</code><code class="descname">ART_AddModuleToCanvas</code><span class="sig-paren">(</span><em>animPickerUI</em>, <em>modulesToAdd</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas" title="Permalink to this definition">¶</a></dt> +<dd><p>This tool presents a UI that lists all modules not currently on the animation picker canvas, and allows the user +to choose modules from the list to add to the animation picker canvas. This is an animator-facing tool.</p> +<img alt="_images/addModuleToCanvas.png" src="_images/addModuleToCanvas.png" /> +<dl class="method"> +<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>animPickerUI</em>, <em>modulesToAdd</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>initialize the class, get the QSettings for the tool, and call on buildUI.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>animPickerUI</strong> – the instance of the animation picker class that launched this class.</li> +<li><strong>modulesToAdd</strong> – A list of the modules to add, which is a list of modules currently not on the animPickerUI</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addModulesToList"> +<code class="descname">addModulesToList</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.addModulesToList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addModulesToList" title="Permalink to this definition">¶</a></dt> +<dd><p>Take the modules passed into the class, and if the modules do not already exist on the canvas, add them to +the list widget.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addSelectedToCanvas"> +<code class="descname">addSelectedToCanvas</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.addSelectedToCanvas"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addSelectedToCanvas" title="Permalink to this definition">¶</a></dt> +<dd><p>Takes the selected module in the list widget and adds it to the picker canvas. The picker UI is contained in +the self.pickerUI.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.buildUI"> +<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.buildUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the interface for the tool, showing a list of modules not currently displayed on the picker.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.closeWin"> +<code class="descname">closeWin</code><span class="sig-paren">(</span><em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.closeWin"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.closeWin" title="Permalink to this definition">¶</a></dt> +<dd><p>deletes the UI.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getCurrentCanvasTab"> +<code class="descname">getCurrentCanvasTab</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.getCurrentCanvasTab"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getCurrentCanvasTab" title="Permalink to this definition">¶</a></dt> +<dd><p>Get the current tab of the current character of the animation picker. +:return: returns the QGraphicsScene that items can then be added to.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getExistingModules"> +<code class="descname">getExistingModules</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.getExistingModules"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getExistingModules" title="Permalink to this definition">¶</a></dt> +<dd><p>Find all existing modules on the canvas and return those modules as a list. +:return: List of modules whose picker exists on the canvas.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.mirrorChildren"> +<code class="descname">mirrorChildren</code><span class="sig-paren">(</span><em>children</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.mirrorChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.mirrorChildren" title="Permalink to this definition">¶</a></dt> +<dd><p>Take the passed in children and mirror the item so the text is not backwards. When a module is added to the +canvas, if it was a right side module, it will be mirrored. This then unmirrors the text.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>children</strong> – List of QGraphicsSimpleTextItems that need to be mirrored.</td> +</tr> +</tbody> +</table> +</dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="animationUI.html" title="ART_AnimationUI" + >next</a> |</li> + <li class="right" > + <a href="animTools.html" title="Animation Tools" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="animTools.html" >Animation Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/addModuleUI.html b/Documentation/build/addModuleUI.html new file mode 100644 index 0000000..43bba82 --- /dev/null +++ b/Documentation/build/addModuleUI.html @@ -0,0 +1,176 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_AddModuleUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_AddOrRemoveInfluences" href="addRemoveInfs.html" /> + <link rel="prev" title="Rigging Tools" href="rigTools.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="addRemoveInfs.html" title="ART_AddOrRemoveInfluences" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="rigTools.html" title="Rigging Tools" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="rigTools.html" + title="previous chapter">Rigging Tools</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="addRemoveInfs.html" + title="next chapter">ART_AddOrRemoveInfluences</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/addModuleUI.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_AddModuleUI"> +<span id="art-addmoduleui"></span><h1>ART_AddModuleUI<a class="headerlink" href="#module-Interfaces.ART_AddModuleUI" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_AddModuleUI.</code><code class="descname">ART_AddModule_UI</code><span class="sig-paren">(</span><em>baseName</em>, <em>className</em>, <em>rigUiInst</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>This class builds a UI used by the rig creator, and is called when a user pushed a module button to add to their +rig. This UI presents options like prefix, suffix, and ability to specify the parent module bone.</p> +<img alt="_images/addModuleUI.png" src="_images/addModuleUI.png" /> +<dl class="method"> +<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>baseName</em>, <em>className</em>, <em>rigUiInst</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Initialize the class, taking in the base name of the module to be added, the name of the class of the module +to be added, and the instance of the rig creator UI. Then build the interface for the tool.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>baseName</strong> – The base name of the module to be added, defined in the module class file at the top.</li> +<li><strong>className</strong> – The class name of the module to be added, so we can then initialize that module.</li> +<li><strong>rigUiInst</strong> – The instance of the rig creator UI, from which this function was called.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI.createModule"> +<code class="descname">createModule</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI.createModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI.createModule" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiate our module class to create with the user specified name, creating the network node, building +the Skeleton Settings UI for the module, adding the joint mover for that module (importing the joint mover +file), and adding the joint mover to the outliner.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI.searchList"> +<code class="descname">searchList</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI.searchList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI.searchList" title="Permalink to this definition">¶</a></dt> +<dd><p>Get the search text from the QLineEdit and search the items in the QListWidget for any matches. Anything that +does not match will be hidden in the QListWidget.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI.updatePreview"> +<code class="descname">updatePreview</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI.updatePreview"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI.updatePreview" title="Permalink to this definition">¶</a></dt> +<dd><p>Read the prefix and suffix QLineEdits, append an underscore, and update the previewName QLabel with the +prefix, basename, and suffix to show what the final module name will be.</p> +</dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="addRemoveInfs.html" title="ART_AddOrRemoveInfluences" + >next</a> |</li> + <li class="right" > + <a href="rigTools.html" title="Rigging Tools" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/addRemoveInfs.html b/Documentation/build/addRemoveInfs.html new file mode 100644 index 0000000..f671b7b --- /dev/null +++ b/Documentation/build/addRemoveInfs.html @@ -0,0 +1,208 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_AddOrRemoveInfluences — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_AimModeUI" href="aimModeUI.html" /> + <link rel="prev" title="ART_AddModuleUI" href="addModuleUI.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="aimModeUI.html" title="ART_AimModeUI" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="addModuleUI.html" title="ART_AddModuleUI" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="addModuleUI.html" + title="previous chapter">ART_AddModuleUI</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="aimModeUI.html" + title="next chapter">ART_AimModeUI</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/addRemoveInfs.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_AddOrRemoveInfluences"> +<span id="art-addorremoveinfluences"></span><h1>ART_AddOrRemoveInfluences<a class="headerlink" href="#module-Interfaces.ART_AddOrRemoveInfluences" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_AddOrRemoveInfluences.</code><code class="descname">ART_AddOrRemoveInfluences</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences" title="Permalink to this definition">¶</a></dt> +<dd><p>This class is used to list influences in or out of the current skinCluster, and then remove or add said +influences given current selection.</p> +<dl class="docutils"> +<dt>It is called from this button, found after finalizing your setup:</dt> +<dd><img alt="_images/addRemoveInfsButton.png" class="first last" src="_images/addRemoveInfsButton.png" /> +</dd> +<dt>This is what the full interface looks like:</dt> +<dd><img alt="_images/addRemoveInfs.png" class="first last" src="_images/addRemoveInfs.png" /> +</dd> +</dl> +<dl class="method"> +<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates the class, taking in the instance of the rig creator skin tools interface. Get settings values +from QSettings. Build the interface.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> – Instance of the skin tools interface.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection"> +<code class="descname">addOrRemoveInfs_RefreshSelection</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection" title="Permalink to this definition">¶</a></dt> +<dd><p>Regenerate the lists comparing all joints of the rig to joints in the skin cluster and joints not in the +skinCluster. Clear the listWidgets and refresh with new data.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_Search"> +<code class="descname">addOrRemoveInfs_Search</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_Search"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_Search" title="Permalink to this definition">¶</a></dt> +<dd><p>Hides all items in the QListWidget, then compares the QLineEdit search text with each item in the QListWidget, +and if the search text is found in the text of an item, show that QListWidgetItem.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter"> +<code class="descname">addOrRemoveInfs_ShowInfsFilter</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter" title="Permalink to this definition">¶</a></dt> +<dd><p>Change what is displayed in the QListWidget based on the QComboBox setting of which joints to show: those in +the skinCluster, or those not in the skinCluster.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf"> +<code class="descname">addOrRemoveInfs_addInf</code><span class="sig-paren">(</span><em>add</em>, <em>removeUnused</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf" title="Permalink to this definition">¶</a></dt> +<dd><p>Either add, or remove, selected influences from the QListWidget to/from the skinCluster. (the main function)</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>add</strong> – Whether or not to add or remove.</li> +<li><strong>removeUnused</strong> – If this flag is set, remove any unweighted influences in the skinCluster.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_prune"> +<code class="descname">addOrRemoveInfs_prune</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_prune"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_prune" title="Permalink to this definition">¶</a></dt> +<dd><p>Calls on Maya’s built in prune skin weights tool.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.buildInterface"> +<code class="descname">buildInterface</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.buildInterface"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.buildInterface" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the interface for the tool, finding all joints that compose the asset, comparing them to joints in the +skinCluster, then separating the initial list into joints in the cluster, and joints not in the cluster.</p> +</dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="aimModeUI.html" title="ART_AimModeUI" + >next</a> |</li> + <li class="right" > + <a href="addModuleUI.html" title="ART_AddModuleUI" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/aimModeUI.html b/Documentation/build/aimModeUI.html new file mode 100644 index 0000000..63d8275 --- /dev/null +++ b/Documentation/build/aimModeUI.html @@ -0,0 +1,176 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_AimModeUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_BakeOffsetsUI" href="bakeOffsets.html" /> + <link rel="prev" title="ART_AddOrRemoveInfluences" href="addRemoveInfs.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="bakeOffsets.html" title="ART_BakeOffsetsUI" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="addRemoveInfs.html" title="ART_AddOrRemoveInfluences" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="addRemoveInfs.html" + title="previous chapter">ART_AddOrRemoveInfluences</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="bakeOffsets.html" + title="next chapter">ART_BakeOffsetsUI</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/aimModeUI.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_AimModeUI"> +<span id="art-aimmodeui"></span><h1>ART_AimModeUI<a class="headerlink" href="#module-Interfaces.ART_AimModeUI" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_AimModeUI.ART_AimMode"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_AimModeUI.</code><code class="descname">ART_AimMode</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AimModeUI.html#ART_AimMode"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AimModeUI.ART_AimMode" title="Permalink to this definition">¶</a></dt> +<dd><p>This class creates a tool that allows a rigger to toggle aim mode for a given selection of modules. Aim mode +ensures that the parent joints in a joint mover are always aiming at their children.</p> +<dl class="docutils"> +<dt>This tool can be called from the toolbar on the Rig Creator UI from the following button:</dt> +<dd><img alt="_images/aimModeButton.png" class="first last" src="_images/aimModeButton.png" /> +</dd> +<dt>The full interface looks like this:</dt> +<dd><img alt="_images/aimMode.png" class="first last" src="_images/aimMode.png" /> +</dd> +</dl> +<dl class="method"> +<dt id="Interfaces.ART_AimModeUI.ART_AimMode.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AimModeUI.html#ART_AimMode.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AimModeUI.ART_AimMode.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates the class, getting the QSettings for the tool, and building the Aim Mode interface.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> – The instance of the Rig Creator UI this tool was called from.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AimModeUI.ART_AimMode.aimModeUI_Toggle"> +<code class="descname">aimModeUI_Toggle</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AimModeUI.html#ART_AimMode.aimModeUI_Toggle"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AimModeUI.ART_AimMode.aimModeUI_Toggle" title="Permalink to this definition">¶</a></dt> +<dd><p>Calls on each selected module’s aimMode function and sets the aimMode based on the passed in state.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>state</strong> – Whether to turn aim mode on or off.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AimModeUI.ART_AimMode.buildAimModeUI"> +<code class="descname">buildAimModeUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AimModeUI.html#ART_AimMode.buildAimModeUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AimModeUI.ART_AimMode.buildAimModeUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the Aim Mode interface, finding all modules that have the ability to aim, and listing those modules +as well as their current aim status.</p> +</dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="bakeOffsets.html" title="ART_BakeOffsetsUI" + >next</a> |</li> + <li class="right" > + <a href="addRemoveInfs.html" title="ART_AddOrRemoveInfluences" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/animTools.html b/Documentation/build/animTools.html new file mode 100644 index 0000000..1df93c1 --- /dev/null +++ b/Documentation/build/animTools.html @@ -0,0 +1,144 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Animation Tools — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_AddModuleToCanvas" href="addModuleToPicker.html" /> + <link rel="prev" title="ART_ExportMeshes" href="exportMeshes.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="addModuleToPicker.html" title="ART_AddModuleToCanvas" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="exportMeshes.html" title="ART_ExportMeshes" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="exportMeshes.html" + title="previous chapter">ART_ExportMeshes</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="addModuleToPicker.html" + title="next chapter">ART_AddModuleToCanvas</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/animTools.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="animation-tools"> +<h1>Animation Tools<a class="headerlink" href="#animation-tools" title="Permalink to this headline">¶</a></h1> +<div class="topic"> +<p class="topic-title first">Overview</p> +<p>This page lists all tools meant for animator use.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 06, 2017</td> +</tr> +<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td> +</tr> +</tbody> +</table> +</div> +<div class="toctree-wrapper compound"> +<ul> +<li class="toctree-l1"><a class="reference internal" href="addModuleToPicker.html">ART_AddModuleToCanvas</a></li> +<li class="toctree-l1"><a class="reference internal" href="animationUI.html">ART_AnimationUI</a></li> +<li class="toctree-l1"><a class="reference internal" href="exportMotion.html">ART_ExportMotionUI</a></li> +</ul> +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="addModuleToPicker.html" title="ART_AddModuleToCanvas" + >next</a> |</li> + <li class="right" > + <a href="exportMeshes.html" title="ART_ExportMeshes" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/animationUI.html b/Documentation/build/animationUI.html new file mode 100644 index 0000000..4067fbf --- /dev/null +++ b/Documentation/build/animationUI.html @@ -0,0 +1,610 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_AnimationUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="Misc. Tools" href="miscTools.html" /> + <link rel="prev" title="ART_AddModuleToCanvas" href="addModuleToPicker.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="miscTools.html" title="Misc. 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Tools</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/animationUI.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_AnimationUI"> +<span id="art-animationui"></span><h1>ART_AnimationUI<a class="headerlink" href="#module-Interfaces.ART_AnimationUI" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_AnimationUI.</code><code class="descname">ART_AnimationUI</code><span class="sig-paren">(</span><em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI" title="Permalink to this definition">¶</a></dt> +<dd><p>This class creates the main animation interface that houses the control picker and the buttons for the animation +tools. This is the main interface that animators will interact with.</p> +<blockquote> +<div><img alt="_images/animationUI.png" src="_images/animationUI.png" /> +</div></blockquote> +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates the class, getting the QSettings, writing the stylesheets, and calling on the method to build +the interface.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.addModuleToPickerUI"> +<code class="descname">addModuleToPickerUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.addModuleToPickerUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.addModuleToPickerUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates an instance of ART_AddModuleToCanvas to bring up that tool, passing in modules valid to add.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.addTab"> +<code class="descname">addTab</code><span class="sig-paren">(</span><em>tabWidget</em>, <em>bypass=False</em>, <em>tabName=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.addTab"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.addTab" title="Permalink to this definition">¶</a></dt> +<dd><p>Adds a tab to the QTabWidget for a given character to add more module control pickers to. These are sometimes +referred to as “canvases”.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple"> +<li><strong>tabWidget</strong> – The QTabWidget to add a tab to.</li> +<li><strong>bypass</strong> – If not creating the “Main” tab or loading a picker from file, a tab name must be entered.</li> +<li><strong>tabName</strong> – If creating the “Main” tab or loading a picker from file, the name given to the tab that +will be created.</li> +</ul> +</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">Index of the created tab in the QTabWidget.</p> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.backgroundBrowse"> +<code class="descname">backgroundBrowse</code><span class="sig-paren">(</span><em>field</em>, <em>gfxView</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.backgroundBrowse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.backgroundBrowse" title="Permalink to this definition">¶</a></dt> +<dd><p>Opens a file browser to select a valid .png background image and then apply it to the specified QGraphicsScene.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>field</strong> – QLineEdit for the path name to be displayed.</li> +<li><strong>gfxView</strong> – QGraphicsView to add the background image to.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.buildUI"> +<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.buildUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the animation UI that houses the area for control pickers and a sidebar for animation tools.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.changeBackground"> +<code class="descname">changeBackground</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.changeBackground"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.changeBackground" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates an interface allowing a user to change the background image of a picker with these dimensions: (442 x +600)</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.clearBackground"> +<code class="descname">clearBackground</code><span class="sig-paren">(</span><em>gfxView</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.clearBackground"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.clearBackground" title="Permalink to this definition">¶</a></dt> +<dd><p>Removes the background image from the given QGraphicsView.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>gfxView</strong> – The QGraphicsView whose background image to remove.</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_AnimationUI.changeBackground</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.closeEvent"> +<code class="descname">closeEvent</code><span class="sig-paren">(</span><em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.closeEvent"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.closeEvent" title="Permalink to this definition">¶</a></dt> +<dd><p>Closes the interface.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.comparePickerToRig"> +<code class="descname">comparePickerToRig</code><span class="sig-paren">(</span><em>unused</em>, <em>used</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.comparePickerToRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.comparePickerToRig" title="Permalink to this definition">¶</a></dt> +<dd><p>Compares the modules that are on the picker to all modules that make up the character.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple"> +<li><strong>unused</strong> – Whether or not we want a list returned of modules that are not on the picker yet.</li> +<li><strong>used</strong> – Whether or not we want a list returned of modules that are on the picker.</li> +</ul> +</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">Returns a list of the modules based on either used or unused args.</p> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.createNewPicker"> +<code class="descname">createNewPicker</code><span class="sig-paren">(</span><em>bypass=False</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.createNewPicker"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.createNewPicker" title="Permalink to this definition">¶</a></dt> +<dd><p>Create a new control picker for the given character tab. This will remove the help gif and replace it with a +blank canvas that module pickers can be added to (using ART_AddModuleToCanvas).</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>bypass</strong> – Whether or not to bypass the QMessageBox confirming the creation of a new picker. +This is used when loading a picker from file. bypass will be set to True.</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">returns the QTabWidget for this character’s picker.</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_AddModuleToCanvas</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.editPicker"> +<code class="descname">editPicker</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.editPicker"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.editPicker" title="Permalink to this definition">¶</a></dt> +<dd><p>Makes all picker items editable again, making them selectable, movable, scalable, and rotatable.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.exportMotion"> +<code class="descname">exportMotion</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.exportMotion"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.exportMotion" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates ART_ExportMotionUI to bring up the tool for exporting animation out to various file formats.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.findAllPickerItems"> +<code class="descname">findAllPickerItems</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.findAllPickerItems"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.findAllPickerItems" title="Permalink to this definition">¶</a></dt> +<dd><p>Finds all modules on the picker. Used mostly be the load picker function. +:return: Returns a list of picker data that includes for each item, the module the picker is for, the item in +memory, and the nice name.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_AnimationUI.loadPicker</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.findCharacters"> +<code class="descname">findCharacters</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.findCharacters"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.findCharacters" title="Permalink to this definition">¶</a></dt> +<dd><p>Finds all assets in the scene built with ARTv2, and creates a picker tab for each one in the animation UI.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getButtonColors"> +<code class="descname">getButtonColors</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getButtonColors"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getButtonColors" title="Permalink to this definition">¶</a></dt> +<dd><p>Gets joint module picker button colors, which can be edited by the user.</p> +<div class="admonition note"> +<p class="first admonition-title">Note</p> +<p class="last">Currently, only the joint module supports users being able to change the button color.</p> +</div> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Return type:</th><td class="field-body">A list of lists where the inner list contains the following data for each joint module found:</td> +</tr> +<tr class="field-even field"><th class="field-name">Return [0]:</th><td class="field-body">The name of the module this picker interfaces with.</td> +</tr> +<tr class="field-odd field"><th class="field-name">Return [1]:</th><td class="field-body">The color of the picker button.</td> +</tr> +<tr class="field-even field"><th class="field-name">Return [2]:</th><td class="field-body">The name of the control this button selects.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getComments"> +<code class="descname">getComments</code><span class="sig-paren">(</span><em>saving=False</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getComments"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getComments" title="Permalink to this definition">¶</a></dt> +<dd><p>Gets any comment boxes that were created on any picker tabs and returns a list of those items. +:param saving: Whether or not this function is being called from savePicker, in which case, it will disable +edits.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Return type:</th><td class="field-body">A list of lists where the inner list contains the following data for each comment box found:</td> +</tr> +<tr class="field-even field"><th class="field-name">Return [0]:</th><td class="field-body">The QRect of the comment box, which contains the box dimensions and the x/y coordinates.</td> +</tr> +<tr class="field-odd field"><th class="field-name">Return [1]:</th><td class="field-body">The color of the comment box</td> +</tr> +<tr class="field-even field"><th class="field-name">Return [2]:</th><td class="field-body">The name of the tab the comment box is under.</td> +</tr> +<tr class="field-odd field"><th class="field-name">Return [3]:</th><td class="field-body">The text label of the comment box.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentScene"> +<code class="descname">getCurrentScene</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getCurrentScene"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentScene" title="Permalink to this definition">¶</a></dt> +<dd><p>Gets the QGraphicsScene of the current QGraphicsView, which is gotten by calling on self.getCurrentView.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">Returns the QGraphicsScene under the current QGraphicsView.</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_AnimationUI.getCurrentView</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentView"> +<code class="descname">getCurrentView</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getCurrentView"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentView" title="Permalink to this definition">¶</a></dt> +<dd><p>Gets the current QGraphicsView based on the currently selected character tab, and the currently selected +picker tab of said character.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">Returns the QGraphicsView that is currently active.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getModuleInst"> +<code class="descname">getModuleInst</code><span class="sig-paren">(</span><em>module</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getModuleInst"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getModuleInst" title="Permalink to this definition">¶</a></dt> +<dd><p>Takes the given module and instantiates it, returning the memory address for the created instance.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>module</strong> – The name of the module to instantiate.</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">The instance of the instantiated module in memory.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getPickerTabs"> +<code class="descname">getPickerTabs</code><span class="sig-paren">(</span><em>saving</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getPickerTabs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getPickerTabs" title="Permalink to this definition">¶</a></dt> +<dd><p>Finds and returns all picker item data, like transforms, scale, x/y coordinates, mirrored status, parent tab, +and controlled module.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>saving</strong> – Whether or not this function is being called by savePicker, in which case if it is, it will then +make sure that the picker items are no longer editable.</td> +</tr> +<tr class="field-even field"><th class="field-name">Return type:</th><td class="field-body">A list of lists, where each inner list has the following data for a picker item:</td> +</tr> +<tr class="field-odd field"><th class="field-name">Return [0]:</th><td class="field-body">Name of tab the picker item belongs to</td> +</tr> +<tr class="field-even field"><th class="field-name">Return [1]:</th><td class="field-body">Picker item transforms</td> +</tr> +<tr class="field-odd field"><th class="field-name">Return [2]:</th><td class="field-body">Name of module picker belongs to (which module controls it interfaces with)</td> +</tr> +<tr class="field-even field"><th class="field-name">Return [3]:</th><td class="field-body">Whether or not the picker item is mirrored.</td> +</tr> +<tr class="field-odd field"><th class="field-name">Return [4]:</th><td class="field-body">Whether or not the picker is a sub-picker, like fingers or toes.</td> +</tr> +<tr class="field-even field"><th class="field-name">Return [5]:</th><td class="field-body">And if not saving, the memory address of the picker item.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseMove"> +<code class="descname">gfxViewMouseMove</code><span class="sig-paren">(</span><em>view</em>, <em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.gfxViewMouseMove"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseMove" title="Permalink to this definition">¶</a></dt> +<dd><p>Override event that captures a mouse move when in the passed in QGraphicsView and changes the +displayed size of the QRubberBand based on the origin position and the current position, drawing a QRect (if +in drag select or comment box mode.). It also finds any items inside of that QRect (picker buttons, etc).</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>view</strong> – the QGraphicsView to detect mouse move events in and check for items in.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMousePress"> +<code class="descname">gfxViewMousePress</code><span class="sig-paren">(</span><em>view</em>, <em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.gfxViewMousePress"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMousePress" title="Permalink to this definition">¶</a></dt> +<dd><p>Override event that captures a mouse press when in the passed in QGraphicsView and displays the QRubberBand +if in drag select or comment box mode.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>view</strong> – the QGraphicsView to detect mouse press events in.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseRelease"> +<code class="descname">gfxViewMouseRelease</code><span class="sig-paren">(</span><em>view</em>, <em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.gfxViewMouseRelease"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseRelease" title="Permalink to this definition">¶</a></dt> +<dd><p>Override event that captures a mouse release when in the passed in QGraphicsView and hides the QRubberBand +if it was visible. If in comment box mode, this release event will also create the comment box with the +dimensions and position of the start point of the mouse press, and the QRect from the mouse move.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>view</strong> – the QGraphicsView to detect mouse release events and to add comment boxes to.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.importMotion"> +<code class="descname">importMotion</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.importMotion"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.importMotion" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates ART_ImportMotionUI to bring up the tool for importing FBX animation onto the rig.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.loadPicker"> +<code class="descname">loadPicker</code><span class="sig-paren">(</span><em>filename=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.loadPicker"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.loadPicker" title="Permalink to this definition">¶</a></dt> +<dd><p>Loads a .picker file and builds the picker according to the file data. +:param filename: The path of the picker file to gather data from.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.matchOverRange"> +<code class="descname">matchOverRange</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.matchOverRange"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.matchOverRange" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates ART_MatchOverRangeUI to bring up the tool for matching different rig type over a frame range for +selected modules.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Example:</th><td class="field-body"></td> +</tr> +</tbody> +</table> +<p>Matching the IK leg rig controls to the Fk leg rig controls over a frame range of 0-30.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.mirrorChildTextItems"> +<code class="descname">mirrorChildTextItems</code><span class="sig-paren">(</span><em>children</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.mirrorChildTextItems"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.mirrorChildTextItems" title="Permalink to this definition">¶</a></dt> +<dd><p>Mirrors any QGraphicsSimpleTextItems text if the parent picker was mirrored, so that the text is correct. +:param children: List of child items (QGraphicsSimpleTextItems) of a pickerBorderItem or a pickerButton.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.movePickerToTab"> +<code class="descname">movePickerToTab</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.movePickerToTab"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.movePickerToTab" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates an instance of the ART_MovePickerToTabUI tool, passing in all valid module pickers that could be moved.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.pickerTabChange"> +<code class="descname">pickerTabChange</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.pickerTabChange"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.pickerTabChange" title="Permalink to this definition">¶</a></dt> +<dd><p>Called on when a tab is changed on a given character’s picker, if the remove modules from canvas UI is open, +it will be closed.</p> +<div class="admonition-todo admonition" id="index-0"> +<p class="first admonition-title">Todo</p> +<p class="last">This function could eventually be changed to simply refresh that UI with the new information.</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.removeModuleFromPickerUI"> +<code class="descname">removeModuleFromPickerUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.removeModuleFromPickerUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.removeModuleFromPickerUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates an instance of the ART_RemoveModuleFromCanvas tool, passing in modules valid to remove.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.resetRigCtrls"> +<code class="descname">resetRigCtrls</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.resetRigCtrls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.resetRigCtrls" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates ART_ResetModulesUI to bring up the tool for resetting transformations on a selected modules. +Also known as “zeroing out”.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.savePicker"> +<code class="descname">savePicker</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.savePicker"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.savePicker" title="Permalink to this definition">¶</a></dt> +<dd><p>Save the picker data to a .picker file. The main picker data is actually gathered by self.getPickerTabs, +self.getComments, and self.getButtonColors.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_AnimationUI.getPickerTabs, ART_AnimationUI.getComments, ART_AnimationUI.getButtonColors</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.selectAllCtrls"> +<code class="descname">selectAllCtrls</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.selectAllCtrls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.selectAllCtrls" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates ART_SelectControlsUI to bring up the tool for selecting specified rig controls for selected +modules.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.setButtonIcon"> +<code class="descname">setButtonIcon</code><span class="sig-paren">(</span><em>movie</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.setButtonIcon"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.setButtonIcon" title="Permalink to this definition">¶</a></dt> +<dd><p>Sets the icon of the matchRangeBtn to the next frame in the passed in movie. Note: This was a test function +to see if animated gifs could be used as buttons.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>movie</strong> – The movie whose frame to change.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.toggleDragState"> +<code class="descname">toggleDragState</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.toggleDragState"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.toggleDragState" title="Permalink to this definition">¶</a></dt> +<dd><p>Toggles selection interaction modes within the QGraphicsScene. The three different modes are normal select, +drag select, and comment box mode. This will set the dragMode of the QGraphicsView to the currently selected +state, along with switching icons to show selection status.</p> +</dd></dl> + +</dd></dl> + +<dl class="function"> +<dt id="Interfaces.ART_AnimationUI.getMainWindow"> +<code class="descclassname">Interfaces.ART_AnimationUI.</code><code class="descname">getMainWindow</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#getMainWindow"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.getMainWindow" title="Permalink to this definition">¶</a></dt> +<dd><p>Get Maya’s window as a QWidget and return the item in memory.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a QWidget of Maya’s window</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="Interfaces.ART_AnimationUI.run"> +<code class="descclassname">Interfaces.ART_AnimationUI.</code><code class="descname">run</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#run"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.run" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiate the ART_AnimationUI class to build the main interface the animators will interact with.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">instance of the ART_AnimationUI in memory.</td> +</tr> +</tbody> +</table> +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="miscTools.html" title="Misc. Tools" + >next</a> |</li> + <li class="right" > + <a href="addModuleToPicker.html" title="ART_AddModuleToCanvas" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="animTools.html" >Animation Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/bakeOffsets.html b/Documentation/build/bakeOffsets.html new file mode 100644 index 0000000..8f2b5ef --- /dev/null +++ b/Documentation/build/bakeOffsets.html @@ -0,0 +1,176 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_BakeOffsetsUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_BoneCounter" href="boneCounter.html" /> + <link rel="prev" title="ART_AimModeUI" href="aimModeUI.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="boneCounter.html" title="ART_BoneCounter" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="aimModeUI.html" title="ART_AimModeUI" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="aimModeUI.html" + title="previous chapter">ART_AimModeUI</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="boneCounter.html" + title="next chapter">ART_BoneCounter</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/bakeOffsets.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_BakeOffsetsUI"> +<span id="art-bakeoffsetsui"></span><h1>ART_BakeOffsetsUI<a class="headerlink" href="#module-Interfaces.ART_BakeOffsetsUI" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_BakeOffsetsUI.</code><code class="descname">ART_BakeOffsets</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BakeOffsetsUI.html#ART_BakeOffsets"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets" title="Permalink to this definition">¶</a></dt> +<dd><p>This clas builds a UI that allows the rigger to select modules to bake offset mover values up to the global mover +controls, making the offset movers no longer offset from their global mover parents. It can be found on the rig +creator toolbar with the following icon:</p> +<blockquote> +<div><img alt="_images/bakeOffsetsButton.png" src="_images/bakeOffsetsButton.png" /> +</div></blockquote> +<dl class="docutils"> +<dt>The full interface looks like this, listing found modules in the scene to select and bake offsets down to.</dt> +<dd><img alt="_images/bakeOffsets.png" class="first last" src="_images/bakeOffsets.png" /> +</dd> +</dl> +<dl class="method"> +<dt id="Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BakeOffsetsUI.html#ART_BakeOffsets.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates the class, getting the QSettings and then calling on ART_BakeOffsetsUI.buildBakeOffsetsUI to +create the interface.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> – The instance of the Rig Creator UI where this class was called from.</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_BakeOffsetsUI.buildBakeOffsetsUI</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.bakeOffsets"> +<code class="descname">bakeOffsets</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BakeOffsetsUI.html#ART_BakeOffsets.bakeOffsets"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.bakeOffsets" title="Permalink to this definition">¶</a></dt> +<dd><p>Tales selected modules listed in the QListWidget and bakes the offset mover values up to the global mover +parent. This is achieved by creating a locator in the space of the offset mover, zeroing the offset mover +out, and constraining the global mover to the constraint. Finally, the constraints are removed and the +locators deleted.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.buildBakeOffsetsUI"> +<code class="descname">buildBakeOffsetsUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BakeOffsetsUI.html#ART_BakeOffsets.buildBakeOffsetsUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.buildBakeOffsetsUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the interface, finding all modules and listing them for selection.</p> +</dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="boneCounter.html" title="ART_BoneCounter" + >next</a> |</li> + <li class="right" > + <a href="aimModeUI.html" title="ART_AimModeUI" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/baseclass.html b/Documentation/build/baseclass.html new file mode 100644 index 0000000..1788460 --- /dev/null +++ b/Documentation/build/baseclass.html @@ -0,0 +1,1205 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Module Base Class — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_Head" href="head.html" /> + <link rel="prev" title="Rig Modules" href="modules.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="head.html" title="ART_Head" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="modules.html" title="Rig Modules" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="modules.html" accesskey="U">Rig Modules</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h3><a href="index.html">Table Of Contents</a></h3> + <ul> +<li><a class="reference internal" href="#">Module Base Class</a><ul> +<li><a class="reference internal" href="#contents">Contents</a></li> +<li><a class="reference internal" href="#class">Class</a></li> +</ul> +</li> +</ul> + + <h4>Previous topic</h4> + <p class="topless"><a href="modules.html" + title="previous chapter">Rig Modules</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="head.html" + title="next chapter">ART_Head</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/baseclass.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-System.ART_RigModule"> +<span id="module-base-class"></span><h1>Module Base Class<a class="headerlink" href="#module-System.ART_RigModule" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<blockquote> +<div>This is the base class from which all modules are created. When creating a new module, +your module class should inherit from this base class. Example:</div></blockquote> +<div class="line-block"> +<div class="line">class ART_Head(ART_RigModule)</div> +</div> +<blockquote> +<div>In the __init__ of your module class, you will want to also run the base class __init__ +at the end of your module class __init__:</div></blockquote> +<div class="line-block"> +<div class="line">ART_RigModule.__init__(self, “ART_Head_Module”, “ART_Head”, moduleUserName)</div> +</div> +<blockquote> +<div>This module has two file attributes set by default. Your module class will need many more +file attributes set. Please see another module as an example.</div></blockquote> +<div class="section" id="contents"> +<h2>Contents<a class="headerlink" href="#contents" title="Permalink to this headline">¶</a></h2> +<div class="line-block"> +<div class="line"><strong>Module Creation Functions:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.addAttributes" title="System.ART_RigModule.ART_RigModule.addAttributes"><code class="xref py py-func docutils literal"><span class="pre">addAttributes</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.buildNetwork" title="System.ART_RigModule.ART_RigModule.buildNetwork"><code class="xref py py-func docutils literal"><span class="pre">buildNetwork</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createMirrorModule" title="System.ART_RigModule.ART_RigModule.createMirrorModule"><code class="xref py py-func docutils literal"><span class="pre">createMirrorModule</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.jointMover_Build" title="System.ART_RigModule.ART_RigModule.jointMover_Build"><code class="xref py py-func docutils literal"><span class="pre">jointMover_Build</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.skeletonSettings_UI" title="System.ART_RigModule.ART_RigModule.skeletonSettings_UI"><code class="xref py py-func docutils literal"><span class="pre">skeletonSettings_UI</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Module Update Functions:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.applyModuleChanges" title="System.ART_RigModule.ART_RigModule.applyModuleChanges"><code class="xref py py-func docutils literal"><span class="pre">applyModuleChanges</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.checkForDependencies" title="System.ART_RigModule.ART_RigModule.checkForDependencies"><code class="xref py py-func docutils literal"><span class="pre">checkForDependencies</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.deleteModule" title="System.ART_RigModule.ART_RigModule.deleteModule"><code class="xref py py-func docutils literal"><span class="pre">deleteModule</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Module Settings and Interface Functions:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.changeModuleName" title="System.ART_RigModule.ART_RigModule.changeModuleName"><code class="xref py py-func docutils literal"><span class="pre">changeModuleName</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.changeModuleParent" title="System.ART_RigModule.ART_RigModule.changeModuleParent"><code class="xref py py-func docutils literal"><span class="pre">changeModuleParent</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.copySettings" title="System.ART_RigModule.ART_RigModule.copySettings"><code class="xref py py-func docutils literal"><span class="pre">copySettings</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.pasteSettings" title="System.ART_RigModule.ART_RigModule.pasteSettings"><code class="xref py py-func docutils literal"><span class="pre">pasteSettings</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetSettings" title="System.ART_RigModule.ART_RigModule.resetSettings"><code class="xref py py-func docutils literal"><span class="pre">resetSettings</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createContextMenu" title="System.ART_RigModule.ART_RigModule.createContextMenu"><code class="xref py py-func docutils literal"><span class="pre">createContextMenu</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI" title="System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI"><code class="xref py py-func docutils literal"><span class="pre">createMirrorOfModule_UI</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createScriptJob" title="System.ART_RigModule.ART_RigModule.createScriptJob"><code class="xref py py-func docutils literal"><span class="pre">createScriptJob</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations" title="System.ART_RigModule.ART_RigModule.mirrorTransformations"><code class="xref py py-func docutils literal"><span class="pre">mirrorTransformations</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom" title="System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom"><code class="xref py py-func docutils literal"><span class="pre">mirrorTransformations_Custom</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetTransforms" title="System.ART_RigModule.ART_RigModule.resetTransforms"><code class="xref py py-func docutils literal"><span class="pre">resetTransforms</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setMirrorModule" title="System.ART_RigModule.ART_RigModule.setMirrorModule"><code class="xref py py-func docutils literal"><span class="pre">setMirrorModule</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updateBoneCount" title="System.ART_RigModule.ART_RigModule.updateBoneCount"><code class="xref py py-func docutils literal"><span class="pre">updateBoneCount</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updatePreview" title="System.ART_RigModule.ART_RigModule.updatePreview"><code class="xref py py-func docutils literal"><span class="pre">updatePreview</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updateSettingsUI" title="System.ART_RigModule.ART_RigModule.updateSettingsUI"><code class="xref py py-func docutils literal"><span class="pre">updateSettingsUI</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Module Joint Mover Functions:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.addJointMoverToOutliner" title="System.ART_RigModule.ART_RigModule.addJointMoverToOutliner"><code class="xref py py-func docutils literal"><span class="pre">addJointMoverToOutliner</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.aimMode" title="System.ART_RigModule.ART_RigModule.aimMode"><code class="xref py py-func docutils literal"><span class="pre">aimMode</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.aimMode_Setup" title="System.ART_RigModule.ART_RigModule.aimMode_Setup"><code class="xref py py-func docutils literal"><span class="pre">aimMode_Setup</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.bakeOffsets" title="System.ART_RigModule.ART_RigModule.bakeOffsets"><code class="xref py py-func docutils literal"><span class="pre">bakeOffsets</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createGlobalMoverButton" title="System.ART_RigModule.ART_RigModule.createGlobalMoverButton"><code class="xref py py-func docutils literal"><span class="pre">createGlobalMoverButton</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createMeshMoverButton" title="System.ART_RigModule.ART_RigModule.createMeshMoverButton"><code class="xref py py-func docutils literal"><span class="pre">createMeshMoverButton</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createOffsetMoverButton" title="System.ART_RigModule.ART_RigModule.createOffsetMoverButton"><code class="xref py py-func docutils literal"><span class="pre">createOffsetMoverButton</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.pinModule" title="System.ART_RigModule.ART_RigModule.pinModule"><code class="xref py py-func docutils literal"><span class="pre">pinModule</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.selectMover" title="System.ART_RigModule.ART_RigModule.selectMover"><code class="xref py py-func docutils literal"><span class="pre">selectMover</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.selectScriptJob" title="System.ART_RigModule.ART_RigModule.selectScriptJob"><code class="xref py py-func docutils literal"><span class="pre">selectScriptJob</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.toggleShapeVis" title="System.ART_RigModule.ART_RigModule.toggleShapeVis"><code class="xref py py-func docutils literal"><span class="pre">toggleShapeVis</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updateOutliner" title="System.ART_RigModule.ART_RigModule.updateOutliner"><code class="xref py py-func docutils literal"><span class="pre">updateOutliner</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Module Publish Functions:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.cleanUpRigPose" title="System.ART_RigModule.ART_RigModule.cleanUpRigPose"><code class="xref py py-func docutils literal"><span class="pre">cleanUpRigPose</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint" title="System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint"><code class="xref py py-func docutils literal"><span class="pre">createRigPoseSliderForJoint</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.getReferencePose" title="System.ART_RigModule.ART_RigModule.getReferencePose"><code class="xref py py-func docutils literal"><span class="pre">getReferencePose</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.matchModelPose" title="System.ART_RigModule.ART_RigModule.matchModelPose"><code class="xref py py-func docutils literal"><span class="pre">matchModelPose</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose" title="System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose"><code class="xref py py-func docutils literal"><span class="pre">mirrorTransformations_RigPose</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetRigPose" title="System.ART_RigModule.ART_RigModule.resetRigPose"><code class="xref py py-func docutils literal"><span class="pre">resetRigPose</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetRigPose_Part" title="System.ART_RigModule.ART_RigModule.resetRigPose_Part"><code class="xref py py-func docutils literal"><span class="pre">resetRigPose_Part</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.rigPose_UI" title="System.ART_RigModule.ART_RigModule.rigPose_UI"><code class="xref py py-func docutils literal"><span class="pre">rigPose_UI</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setPosePercentage" title="System.ART_RigModule.ART_RigModule.setPosePercentage"><code class="xref py py-func docutils literal"><span class="pre">setPosePercentage</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setPosePercentage_Part" title="System.ART_RigModule.ART_RigModule.setPosePercentage_Part"><code class="xref py py-func docutils literal"><span class="pre">setPosePercentage_Part</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setReferencePose" title="System.ART_RigModule.ART_RigModule.setReferencePose"><code class="xref py py-func docutils literal"><span class="pre">setReferencePose</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setReferencePoseSlider" title="System.ART_RigModule.ART_RigModule.setReferencePoseSlider"><code class="xref py py-func docutils literal"><span class="pre">setReferencePoseSlider</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setSkeletonPose" title="System.ART_RigModule.ART_RigModule.setSkeletonPose"><code class="xref py py-func docutils literal"><span class="pre">setSkeletonPose</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setupForRigPose" title="System.ART_RigModule.ART_RigModule.setupForRigPose"><code class="xref py py-func docutils literal"><span class="pre">setupForRigPose</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setupModelPoseForRig" title="System.ART_RigModule.ART_RigModule.setupModelPoseForRig"><code class="xref py py-func docutils literal"><span class="pre">setupModelPoseForRig</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.skinProxyGeo" title="System.ART_RigModule.ART_RigModule.skinProxyGeo"><code class="xref py py-func docutils literal"><span class="pre">skinProxyGeo</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updateRigPose" title="System.ART_RigModule.ART_RigModule.updateRigPose"><code class="xref py py-func docutils literal"><span class="pre">updateRigPose</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Module Rig Functions</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.buildRig" title="System.ART_RigModule.ART_RigModule.buildRig"><code class="xref py py-func docutils literal"><span class="pre">buildRig</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.buildRigCustom" title="System.ART_RigModule.ART_RigModule.buildRigCustom"><code class="xref py py-func docutils literal"><span class="pre">buildRigCustom</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.deleteRig" title="System.ART_RigModule.ART_RigModule.deleteRig"><code class="xref py py-func docutils literal"><span class="pre">deleteRig</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.getControls" title="System.ART_RigModule.ART_RigModule.getControls"><code class="xref py py-func docutils literal"><span class="pre">getControls</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.importFBX" title="System.ART_RigModule.ART_RigModule.importFBX"><code class="xref py py-func docutils literal"><span class="pre">importFBX</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.importFBX_pre" title="System.ART_RigModule.ART_RigModule.importFBX_pre"><code class="xref py py-func docutils literal"><span class="pre">importFBX_pre</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetRigControls" title="System.ART_RigModule.ART_RigModule.resetRigControls"><code class="xref py py-func docutils literal"><span class="pre">resetRigControls</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.selectRigControls" title="System.ART_RigModule.ART_RigModule.selectRigControls"><code class="xref py py-func docutils literal"><span class="pre">selectRigControls</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI" title="System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI"><code class="xref py py-func docutils literal"><span class="pre">selectionScriptJob_animUI</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Module Utility Functions</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.getAllModules" title="System.ART_RigModule.ART_RigModule.getAllModules"><code class="xref py py-func docutils literal"><span class="pre">getAllModules</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.getModules" title="System.ART_RigModule.ART_RigModule.getModules"><code class="xref py py-func docutils literal"><span class="pre">getModules</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.removeSkeletalConstraints" title="System.ART_RigModule.ART_RigModule.removeSkeletalConstraints"><code class="xref py py-func docutils literal"><span class="pre">removeSkeletalConstraints</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnCreatedJoints" title="System.ART_RigModule.ART_RigModule.returnCreatedJoints"><code class="xref py py-func docutils literal"><span class="pre">returnCreatedJoints</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnJointMovers" title="System.ART_RigModule.ART_RigModule.returnJointMovers"><code class="xref py py-func docutils literal"><span class="pre">returnJointMovers</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnMirrorModuleInst" title="System.ART_RigModule.ART_RigModule.returnMirrorModuleInst"><code class="xref py py-func docutils literal"><span class="pre">returnMirrorModuleInst</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnNetworkNode" title="System.ART_RigModule.ART_RigModule.returnNetworkNode"><code class="xref py py-func docutils literal"><span class="pre">returnNetworkNode</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnPrefixSuffix" title="System.ART_RigModule.ART_RigModule.returnPrefixSuffix"><code class="xref py py-func docutils literal"><span class="pre">returnPrefixSuffix</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnRigNetworkNode" title="System.ART_RigModule.ART_RigModule.returnRigNetworkNode"><code class="xref py py-func docutils literal"><span class="pre">returnRigNetworkNode</span></code></a></div> +<div class="line"><br /></div> +<div class="line"><br /></div> +</div> +</div> +</div> +<div class="section" id="class"> +<h2>Class<a class="headerlink" href="#class" title="Permalink to this headline">¶</a></h2> +<dl class="class"> +<dt id="System.ART_RigModule.ART_RigModule"> +<em class="property">class </em><code class="descclassname">System.ART_RigModule.</code><code class="descname">ART_RigModule</code><span class="sig-paren">(</span><em>moduleName</em>, <em>moduleType</em>, <em>userCreatedName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule" title="Permalink to this definition">¶</a></dt> +<dd><dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>moduleName</em>, <em>moduleType</em>, <em>userCreatedName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Initiate the class, taking in the instance to the interface and the user specified name.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>moduleName</strong> – This is the base name of the module, specified in the rig module.</li> +<li><strong>moduleType</strong> – This is the name of the module to create (the module class).</li> +<li><strong>userCreatedName</strong> – This is the name specified by the user on module creation.</li> +</ul> +</td> +</tr> +</tbody> +</table> +<dl class="docutils"> +<dt>Instantiate the following class variables as well:</dt> +<dd><ul class="first last simple"> +<li><strong>self.modName:</strong> Take the passed in moduleName and make it a class var</li> +<li><strong>self.moduleType:</strong> Take the passed in moduleType and make it a class var</li> +<li><strong>self.rootMod:</strong> The network node of the entire character asset</li> +<li><strong>self.name:</strong> The user created name (prefix + baseName + suffix) passed in</li> +<li><strong>self.originalName:</strong> Also the user created name, but we want to store what the original name +was on creation, as the user can rename the module later. This will allow us to make the link between +what the module’s original name was and what the new name is.</li> +<li><strong>self.outlinerControls:</strong> A list of the outliner controls created when adding module joint movers to +the outliner.</li> +</ul> +</dd> +</dl> +<p>Also, read the QSettings to find out where needed paths are.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.addAttributes"> +<code class="descname">addAttributes</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.addAttributes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.addAttributes" title="Permalink to this definition">¶</a></dt> +<dd><p>Add attributes to the network node that all modules need.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.addJointMoverToOutliner"> +<code class="descname">addJointMoverToOutliner</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.addJointMoverToOutliner"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.addJointMoverToOutliner" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.aimMode"> +<code class="descname">aimMode</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.aimMode"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.aimMode" title="Permalink to this definition">¶</a></dt> +<dd><p>This method toggles the aim mode state if the module can have aim mode.</p> +<p>It then calls on each derived module’s aimMode_Setup which defines how to setup aim mode for the module.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.aimMode_Setup"> +<code class="descname">aimMode_Setup</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.aimMode_Setup"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.aimMode_Setup" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.applyModuleChanges"> +<code class="descname">applyModuleChanges</code><span class="sig-paren">(</span><em>moduleInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.applyModuleChanges"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.applyModuleChanges" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.bakeOffsets"> +<code class="descname">bakeOffsets</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.bakeOffsets"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.bakeOffsets" title="Permalink to this definition">¶</a></dt> +<dd><p>This method bakes any transforms on the offset movers up to the global movers, and then zeroes out the offset +movers.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.buildNetwork"> +<code class="descname">buildNetwork</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.buildNetwork"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.buildNetwork" title="Permalink to this definition">¶</a></dt> +<dd><p>Build the network node for the module which will store all information needed by the module. +Then, call on addAttributes to add the required module attributes to the network node.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.buildRig"> +<code class="descname">buildRig</code><span class="sig-paren">(</span><em>textEdit</em>, <em>uiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.buildRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.buildRig" title="Permalink to this definition">¶</a></dt> +<dd><p>This method starts building the rig for a module. It will then call on buildRigCustom, which is implemented +in each derived module class as an override function.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>textEdit</strong> – The text edit in the buildProgressUI that we output information to.</li> +<li><strong>uiInst</strong> – passed in instance of the buildProgressUI</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.buildRigCustom"> +<code class="descname">buildRigCustom</code><span class="sig-paren">(</span><em>textEdit</em>, <em>uiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.buildRigCustom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.buildRigCustom" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is what truly builds the rig for each module. It is implemented in the derived module class.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>textEdit</strong> – The text edit in the buildProgressUI that we output information to.</li> +<li><strong>uiInst</strong> – passed in instance of the buildProgressUI</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.changeModuleName"> +<code class="descname">changeModuleName</code><span class="sig-paren">(</span><em>baseName</em>, <em>moduleInst</em>, <em>rigUiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.changeModuleName"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.changeModuleName" title="Permalink to this definition">¶</a></dt> +<dd><p>Launch the interface that allows users to change the module name.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>baseName</strong> – The module base name (head, torso, leg, etc)</li> +<li><strong>moduleInst</strong> – The specific instance of the module</li> +<li><strong>rigUiInst</strong> – The instance of the rig creator interface.</li> +</ul> +</td> +</tr> +</tbody> +</table> +<p>This will call on a separate class in Core/Interfaces called ART_ChangeModuleNameUI.py</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.changeModuleParent"> +<code class="descname">changeModuleParent</code><span class="sig-paren">(</span><em>moduleInst</em>, <em>rigUiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.changeModuleParent"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.changeModuleParent" title="Permalink to this definition">¶</a></dt> +<dd><p>Launch the interface that allows users to change the module’s parent bone.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>moduleInst</strong> – The specific instance of the module</li> +<li><strong>rigUiInst</strong> – The instance of the rig creator interface.</li> +</ul> +</td> +</tr> +</tbody> +</table> +<p>This will call on a separate class in Core/Interfaces called ART_ChangeModuleParentUI.py</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.checkForDependencies"> +<code class="descname">checkForDependencies</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.checkForDependencies"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.checkForDependencies" title="Permalink to this definition">¶</a></dt> +<dd><p>This method will check modules for any attached modules or children modules.</p> +<p>This method is generally called when deleting a module or when changing a module name +so that any connected modules are updated accordingly.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">attached modules</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.cleanUpRigPose"> +<code class="descname">cleanUpRigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.cleanUpRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.cleanUpRigPose" title="Permalink to this definition">¶</a></dt> +<dd><p>This method hides the joint movers and unconstrains the joints from the movers after setting a rig pose.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.copySettings"> +<code class="descname">copySettings</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.copySettings"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.copySettings" title="Permalink to this definition">¶</a></dt> +<dd><p>Copy the values from the network node of the module and store them in a temp file on disk.</p> +<p>This function is used in the right-click menu of the module on the skeleton settings interface. +Occasionally, it is called outside of the menu. For example, when creating a mirror of the module, +the settings are copied for the source module to then be later pasted on the mirror.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.createContextMenu"> +<code class="descname">createContextMenu</code><span class="sig-paren">(</span><em>point</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createContextMenu"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createContextMenu" title="Permalink to this definition">¶</a></dt> +<dd><p>Create the right-click menu for the module.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>point</strong> – Point on monitor to spawn the right-click menu.</td> +</tr> +</tbody> +</table> +<dl class="docutils"> +<dt>Default menu actions created:</dt> +<dd><ul class="first last simple"> +<li>Copy Settings</li> +<li>Paste Settings</li> +<li>Reset Settings</li> +<li>Delete Module</li> +<li>Create Mirror of this Module</li> +<li>Mirror Transformations (only if a mirror is linked)</li> +</ul> +</dd> +</dl> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.createGlobalMoverButton"> +<code class="descname">createGlobalMoverButton</code><span class="sig-paren">(</span><em>name</em>, <em>parent</em>, <em>uiInstance</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createGlobalMoverButton"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createGlobalMoverButton" title="Permalink to this definition">¶</a></dt> +<dd><p>Create the button in the outliner for the global mover control of a joint mover.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>name</strong> – The name of the joint mover control.</li> +<li><strong>parent</strong> – The outliner widget the created button will be parented to.</li> +<li><strong>uiInstance</strong> – The Rig Creator interface instance.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.createMeshMoverButton"> +<code class="descname">createMeshMoverButton</code><span class="sig-paren">(</span><em>name</em>, <em>parent</em>, <em>uiInstance</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createMeshMoverButton"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createMeshMoverButton" title="Permalink to this definition">¶</a></dt> +<dd><p>Create the button in the outliner for the geometry mover control of a joint mover.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>name</strong> – The name of the joint mover control.</li> +<li><strong>parent</strong> – The outliner widget the created button will be parented to.</li> +<li><strong>uiInstance</strong> – The Rig Creator interface instance.</li> +</ul> +</td> +</tr> +</tbody> +</table> +<p>Note: The geometry mover is purely for aesthetics and does not affect the rigging.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.createMirrorModule"> +<code class="descname">createMirrorModule</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createMirrorModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createMirrorModule" title="Permalink to this definition">¶</a></dt> +<dd><p>This method creates the mirror of a module and is called from createMirrorOfModule_UI.</p> +<p>To create the mirror of a module, after a few checks are done, a module of the same type is created first. +If that module type has a left/right version of a joint mover file, the opposite version is brought in. +All the normal steps of module creation are then gone through and lastly, mirrorTransformations is called.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI"> +<code class="descname">createMirrorOfModule_UI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createMirrorOfModule_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>This method builds the interface for creating a mirror of a module.</p> +<img alt="_images/mirrorModule.png" src="_images/mirrorModule.png" /> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.createOffsetMoverButton"> +<code class="descname">createOffsetMoverButton</code><span class="sig-paren">(</span><em>name</em>, <em>parent</em>, <em>uiInstance</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createOffsetMoverButton"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createOffsetMoverButton" title="Permalink to this definition">¶</a></dt> +<dd><p>Create the button in the outliner for the offset mover control of a joint mover.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>name</strong> – The name of the joint mover control.</li> +<li><strong>parent</strong> – The outliner widget the created button will be parented to.</li> +<li><strong>uiInstance</strong> – The Rig Creator interface instance.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint"> +<code class="descname">createRigPoseSliderForJoint</code><span class="sig-paren">(</span><em>joint</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createRigPoseSliderForJoint"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint" title="Permalink to this definition">¶</a></dt> +<dd><p>This method creates the rig pose slider widget for the given joint. (This shows up in the advanced section of +the rig pose UI)</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>joint</strong> – The joint that the slider will control.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.createScriptJob"> +<code class="descname">createScriptJob</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createScriptJob"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createScriptJob" title="Permalink to this definition">¶</a></dt> +<dd><p>Create the selection script job for the outliner buttons and their associated joint mover controls.</p> +<p>This function purely creates the script job. The script job function that is run is called self.selectScriptJob.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.deleteModule"> +<code class="descname">deleteModule</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.deleteModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.deleteModule" title="Permalink to this definition">¶</a></dt> +<dd><p>Delete the module and all associated nodes and interfaces.</p> +<p>First, this will delete the joint mover, remove the entry from the outliner and the skeleton settings UI. +Then, it has to deal with any connected modules or mirror modules and resolve any issues there.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.deleteRig"> +<code class="descname">deleteRig</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.deleteRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.deleteRig" title="Permalink to this definition">¶</a></dt> +<dd><p>This method deletes all rigging for the module.</p> +</dd></dl> + +<dl class="attribute"> +<dt id="System.ART_RigModule.ART_RigModule.getAllModules"> +<code class="descname">getAllModules</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.getAllModules" title="Permalink to this definition">¶</a></dt> +<dd><p>This method finds all connected rig modules to the main character network node.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">returns a list of the rig modules</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.getControls"> +<code class="descname">getControls</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.getControls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.getControls" title="Permalink to this definition">¶</a></dt> +<dd><p>This method returns a list of all the rig controls of the module.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">List of all rig controls in the module.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="attribute"> +<dt id="System.ART_RigModule.ART_RigModule.getModules"> +<code class="descname">getModules</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.getModules" title="Permalink to this definition">¶</a></dt> +<dd><p>This method finds the main “character” module that has connections to all of the rig modules</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">returns the character node.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.getReferencePose"> +<code class="descname">getReferencePose</code><span class="sig-paren">(</span><em>poseType</em>, <em>zeroPose=True</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.getReferencePose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.getReferencePose" title="Permalink to this definition">¶</a></dt> +<dd><p>This method gets the model pose or the rig pose (depending on poseType) and stores that data for the movers.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>poseType</strong> – Whether or not to get the model pose or rig pose.</li> +<li><strong>zeroPose</strong> – Whether or not the default rig pose should be set to zeroed rotations.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.importFBX"> +<code class="descname">importFBX</code><span class="sig-paren">(</span><em>importMethod</em>, <em>character</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.importFBX"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.importFBX" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class and defines how mocap is imported onto the rig controls.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>importMethod</strong> – Whether or not the FBX is getting imported as FK, IK, Both, or None</li> +<li><strong>character</strong> – The namespace of the rig.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.importFBX_pre"> +<code class="descname">importFBX_pre</code><span class="sig-paren">(</span><em>importMethod</em>, <em>character</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.importFBX_pre"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.importFBX_pre" title="Permalink to this definition">¶</a></dt> +<dd><p>This method runs before an fbx is imported onto the control rig. It cuts any keys on the controls and zeroes +the controls out before importing the fbx (which is called in the derived module class)</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>importMethod</strong> – Whether or not the FBX is getting imported as FK, IK, Both, or None</li> +<li><strong>character</strong> – The namespace of the rig.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.jointMover_Build"> +<code class="descname">jointMover_Build</code><span class="sig-paren">(</span><em>path</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.jointMover_Build"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.jointMover_Build" title="Permalink to this definition">¶</a></dt> +<dd><p>Import the joint mover file with the given path.</p> +<p>After importing the module’s joint mover file, rename imported nodes to use module name. +Then, assign existing matching materials to joint mover proxy geometry, deleting the imported +materials if they were duplicates. Then parent into the main JointMover group. Lastly, hook up +global scaling on the joint movers.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>path</strong> – Path of joint mover file to import</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.matchModelPose"> +<code class="descname">matchModelPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.matchModelPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.matchModelPose" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.mirrorTransformations"> +<code class="descname">mirrorTransformations</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.mirrorTransformations"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations" title="Permalink to this definition">¶</a></dt> +<dd><p>This method mirrors transformations for the module’s mirror module.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom"> +<code class="descname">mirrorTransformations_Custom</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.mirrorTransformations_Custom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose"> +<code class="descname">mirrorTransformations_RigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.mirrorTransformations_RigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is used when creating rig poses for modules. If a module has a mirror, this method will mirror the +rig pose transformations to that mirror module.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.pasteSettings"> +<code class="descname">pasteSettings</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.pasteSettings"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.pasteSettings" title="Permalink to this definition">¶</a></dt> +<dd><p>Paste the settings from the temp file on disk to the module’s network node.</p> +<p>This function is used in the right-click menu of the module on the skeleton settings interface. +Occasionally, it is called outside of the menu. For example, when creating a mirror of the module, +the settings are copied for the source module to then be later pasted on the mirror.</p> +<p>After settings are pasted, applyModuleChanges is called to update the joint mover in the scene with +the latest values. updateSettingsUI is also called to update the outliner.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.pinModule"> +<code class="descname">pinModule</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.pinModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.pinModule" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.removeSkeletalConstraints"> +<code class="descname">removeSkeletalConstraints</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.removeSkeletalConstraints"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.removeSkeletalConstraints" title="Permalink to this definition">¶</a></dt> +<dd><p>This method removes any constraints on the joints. This tends to get called by removing rigging.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.resetRigControls"> +<code class="descname">resetRigControls</code><span class="sig-paren">(</span><em>resetAll</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetRigControls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetRigControls" title="Permalink to this definition">¶</a></dt> +<dd><p>This method zeroes out control attributes. If resetAll is true, then it will zero out all rig controls for +the module. Otherwise, it will only zero out the selected controls of the module.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>resetAll</strong> – Whether or not to reset only the selected controls or all controls of the module.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.resetRigPose"> +<code class="descname">resetRigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetRigPose" title="Permalink to this definition">¶</a></dt> +<dd><p>This method resets the module rig pose to be the default (zeroed rotations).</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.resetRigPose_Part"> +<code class="descname">resetRigPose_Part</code><span class="sig-paren">(</span><em>part</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetRigPose_Part"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetRigPose_Part" title="Permalink to this definition">¶</a></dt> +<dd><p>This method resets the given joint (part) rig pose to be zeroed rotations. This is for the part slider on +the rig pose UI in the advanced section.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>part</strong> – The given joint name slider.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.resetSettings"> +<code class="descname">resetSettings</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetSettings"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetSettings" title="Permalink to this definition">¶</a></dt> +<dd><p>Reset the settings of the module’s network node.</p> +<p>This function is used in the right-click menu of the module on the skeleton settings interface. +Occasionally, it is called outside of the menu.</p> +<p>After settings are reset, applyModuleChanges is called to update the joint mover in the scene with +the latest values. updateSettingsUI is also called to update the outliner.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.resetTransforms"> +<code class="descname">resetTransforms</code><span class="sig-paren">(</span><em>translate</em>, <em>rotate</em>, <em>scale</em>, <em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetTransforms"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetTransforms" title="Permalink to this definition">¶</a></dt> +<dd><p>Reset the given attributes of all movers in the module.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>translate</strong> – Boolean of whether or not to reset translation values.</li> +<li><strong>rotate</strong> – Boolean of whether or not to reset the rotation values.</li> +<li><strong>scale</strong> – Boolean of whether or not to reset the scale values.</li> +<li><strong>name</strong> – The module name. (prefix + basename + suffix)</li> +</ul> +</td> +</tr> +</tbody> +</table> +<p>This function is mainly called from ART_ResetModeUI.</p> +</dd></dl> + +<dl class="attribute"> +<dt id="System.ART_RigModule.ART_RigModule.returnClassObject"> +<code class="descname">returnClassObject</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnClassObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<dl class="attribute"> +<dt id="System.ART_RigModule.ART_RigModule.returnCreatedJoints"> +<code class="descname">returnCreatedJoints</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnCreatedJoints" title="Permalink to this definition">¶</a></dt> +<dd><p>This method loops through the Created Bones attribute on its network node and returns a list of the +joints it will create given the current module settings.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">A list of the created bones of the module.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="attribute"> +<dt id="System.ART_RigModule.ART_RigModule.returnJointMovers"> +<code class="descname">returnJointMovers</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnJointMovers" title="Permalink to this definition">¶</a></dt> +<dd><p>This method finds and returns all joint movers for the module.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a list of all global movers, offset movers, and geo movers for the module.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="attribute"> +<dt id="System.ART_RigModule.ART_RigModule.returnMirrorModuleInst"> +<code class="descname">returnMirrorModuleInst</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnMirrorModuleInst" title="Permalink to this definition">¶</a></dt> +<dd><p>This method finds and returns the instance of a module’s mirror module.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a pointer in memory to the instance of the mirror module.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="attribute"> +<dt id="System.ART_RigModule.ART_RigModule.returnNetworkNode"> +<code class="descname">returnNetworkNode</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnNetworkNode" title="Permalink to this definition">¶</a></dt> +<dd><p>This method returns the module’s own network node.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">the modules network node</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="attribute"> +<dt id="System.ART_RigModule.ART_RigModule.returnPrefixSuffix"> +<code class="descname">returnPrefixSuffix</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnPrefixSuffix" title="Permalink to this definition">¶</a></dt> +<dd><p>This method splits our module name by the base name and returns the prefix and suffix.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">the user-defined prefix and suffix found by splitting the module name by the base name.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="attribute"> +<dt id="System.ART_RigModule.ART_RigModule.returnRigNetworkNode"> +<code class="descname">returnRigNetworkNode</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnRigNetworkNode" title="Permalink to this definition">¶</a></dt> +<dd><p>This method returns the module’s own network node using the namespace on the main character +network node. This is so that if there are multiple characters in a scene, we know which +network node for which character we are trying to return.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">returns this module’s network node in a scene with references.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.rigPose_UI"> +<code class="descname">rigPose_UI</code><span class="sig-paren">(</span><em>parentWidget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.rigPose_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.rigPose_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>This method creates the UI widget that gets parented into the publish UI that handles rig pose creation.</p> +<p>A slider gets created for the overall module that goes from current pose to ideal rig pose. Then a slider +gets created for each joint in the module to allow for finer control over the rig pose creation.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>parentWidget</strong> – the widget the rig pose UI (QFrame) will get parented to</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.selectMover"> +<code class="descname">selectMover</code><span class="sig-paren">(</span><em>part</em>, <em>globalMover</em>, <em>offsetMover</em>, <em>geoMover</em>, <em>button</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.selectMover"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.selectMover" title="Permalink to this definition">¶</a></dt> +<dd><p>Select the appropriate joint mover control based on the args passed in. Color the associated button white +to show selection status.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>part</strong> – The name of the joint mover control.</li> +<li><strong>globalMover</strong> – Boolean of whether or not given control is a global mover.</li> +<li><strong>offsetMover</strong> – Boolean of whether or not given control is an offset mover.</li> +<li><strong>geoMover</strong> – Boolean of whether or not given control is a mesh mover.</li> +<li><strong>button</strong> – The button in the outliner associated with the given mover.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.selectRigControls"> +<code class="descname">selectRigControls</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.selectRigControls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.selectRigControls" title="Permalink to this definition">¶</a></dt> +<dd><p>This method calls on getControls to return a list of the controls and the selects them.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.selectScriptJob"> +<code class="descname">selectScriptJob</code><span class="sig-paren">(</span><em>info</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.selectScriptJob"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.selectScriptJob" title="Permalink to this definition">¶</a></dt> +<dd><p>Change icon color of the given joint mover’s button in the outliner to show selection status.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>info</strong> – This list contains the button object, the joint mover control, and the original color icon.</td> +</tr> +</tbody> +</table> +<p>If the control given is selected, the icon is switched to a white icon. If it is not selected, the icon +is set back to the original passed in icon.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI"> +<code class="descname">selectionScriptJob_animUI</code><span class="sig-paren">(</span><em>buttonData</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.selectionScriptJob_animUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is called from a scriptjob anytime a selection is changed. It’s sole purpose it to update the button +color on the anim picker to show if a control is selected or not.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>buttonData</strong> – pairings of button/control/brush. brush is the original color of the button.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.setMirrorModule"> +<code class="descname">setMirrorModule</code><span class="sig-paren">(</span><em>moduleInst</em>, <em>rigUiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setMirrorModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setMirrorModule" title="Permalink to this definition">¶</a></dt> +<dd><p>Launch the interface that allows users to change the module’s mirror module. +Meaning, the module that is linked as a mirror of this module. Only modules of the same +type can be linked as mirrors.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>moduleInst</strong> – The specific instance of the module</li> +<li><strong>rigUiInst</strong> – The instance of the rig creator interface.</li> +</ul> +</td> +</tr> +</tbody> +</table> +<p>This will call on a separate class in Core/Interfaces called ART_SetMirrorModuleUI.py</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.setPosePercentage"> +<code class="descname">setPosePercentage</code><span class="sig-paren">(</span><em>percent</em>, <em>part</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setPosePercentage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setPosePercentage" title="Permalink to this definition">¶</a></dt> +<dd><p>This method takes the percent from setReferencePoseSlider, gets the values of the model pose and rig pose +for the given part, then calls on setPosePercentage_Part to find and set the values on the mover that is +the percentage between model and rig pose.</p> +<p>Example: If the model pose is a value of 10 and the rig pose is a value of 0, and the slider is at .5, then +the value to set is 5. (But this is done and found per attribute)</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>percent</strong> – What percent of model and rig pose to set.</li> +<li><strong>part</strong> – What joint mover to set the values on.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.setPosePercentage_Part"> +<code class="descname">setPosePercentage_Part</code><span class="sig-paren">(</span><em>percent</em>, <em>mover</em>, <em>modelPoseData</em>, <em>rigPoseData</em>, <em>poseData</em>, <em>translate</em>, <em>rotate</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setPosePercentage_Part"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setPosePercentage_Part" title="Permalink to this definition">¶</a></dt> +<dd><p>This method takes the data from setPosePercentage and figures out what values to set on the given part (mover).</p> +<p>Example: If the model pose is a value of 10 and the rig pose is a value of 0, and the slider is at .5, then +the value to set is 5. (But this is done and found per attribute)</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>percent</strong> – the percent value of the slider. What percentage of the model and rig pose to use.</li> +<li><strong>mover</strong> – the mover to set the values on.</li> +<li><strong>modelPoseData</strong> – all of the data for the model pose for this mover.</li> +<li><strong>rigPoseData</strong> – all of the data for the rig pose for this mover.</li> +<li><strong>poseData</strong> – a list which includes the mover and its translate and rotate values.</li> +<li><strong>translate</strong> – the translate values for the model pose</li> +<li><strong>rotate</strong> – the rotate values for the model pose</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.setReferencePose"> +<code class="descname">setReferencePose</code><span class="sig-paren">(</span><em>poseType</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setReferencePose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setReferencePose" title="Permalink to this definition">¶</a></dt> +<dd><p>This method gets the data for the given pose type (rig or model) and sets the movers with those values.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>poseType</strong> – Whether to set the model pose or the rig pose on the movers.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.setReferencePoseSlider"> +<code class="descname">setReferencePoseSlider</code><span class="sig-paren">(</span><em>part</em>, <em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setReferencePoseSlider"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setReferencePoseSlider" title="Permalink to this definition">¶</a></dt> +<dd><p>This method takes the slider value of a given part and then calls on setPosePercentage, which will then find +the values of the model pose and the rig pose and figure out based on the slider percentage what values to +set on the mover.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>part</strong> – the joint mover which the slider is controlling.</li> +<li><strong>args</strong> – the values from the slider</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.setSkeletonPose"> +<code class="descname">setSkeletonPose</code><span class="sig-paren">(</span><em>poseType</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setSkeletonPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setSkeletonPose" title="Permalink to this definition">¶</a></dt> +<dd><p>This method constrains the joints to the movers and then stores that pose data for those joints.</p> +<p>This could be the model pose or the rig pose.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>poseType</strong> – whether to set the model pose or rig pose for the joints.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.setupForRigPose"> +<code class="descname">setupForRigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setupForRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setupForRigPose" title="Permalink to this definition">¶</a></dt> +<dd><p>This method unhides the movers and constrains the joints to the movers for creating the rig pose.</p> +<p>If the user wants to create a custom rig pose (instead of using the sliders), this method sets the module +up for that functionality.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.setupModelPoseForRig"> +<code class="descname">setupModelPoseForRig</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setupModelPoseForRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setupModelPoseForRig" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.skeletonSettings_UI"> +<code class="descname">skeletonSettings_UI</code><span class="sig-paren">(</span><em>name</em>, <em>width</em>, <em>height</em>, <em>checkable</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.skeletonSettings_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.skeletonSettings_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>Build the framework for the skeleton settings that all modules need.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>name</strong> – user given name of module (prefix + base_name + suffix)</li> +<li><strong>width</strong> – width of the skeleton settings groupBox. 335 usually</li> +<li><strong>height</strong> – height of the skeleton settings groupBox.</li> +<li><strong>checkable</strong> – Whether or not the groupBox can be collapsed.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.skinProxyGeo"> +<code class="descname">skinProxyGeo</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.skinProxyGeo"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.skinProxyGeo" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.toggleShapeVis"> +<code class="descname">toggleShapeVis</code><span class="sig-paren">(</span><em>transform</em>, <em>value</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.toggleShapeVis"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.toggleShapeVis" title="Permalink to this definition">¶</a></dt> +<dd><p>This method finds the shapes for the passed in transform and toggles the visibility based on the value.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>transform</strong> – the transform to get the shape nodes from.</li> +<li><strong>value</strong> – whether to show or hide the shape nodes.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.updateBoneCount"> +<code class="descname">updateBoneCount</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updateBoneCount"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updateBoneCount" title="Permalink to this definition">¶</a></dt> +<dd><p>This method looks at the create bones attribute of the module and gets the number of bones in that list +and appends it onto the total bone count for the bone counter interface.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.updateOutliner"> +<code class="descname">updateOutliner</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updateOutliner"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updateOutliner" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.updatePreview"> +<code class="descname">updatePreview</code><span class="sig-paren">(</span><em>baseName</em>, <em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updatePreview"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updatePreview" title="Permalink to this definition">¶</a></dt> +<dd><p>This simple method updates the module preview field(QLineEdit) with the entered prefix and suffix.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>baseName</strong> – base name of the module (example: arm)</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.updateRigPose"> +<code class="descname">updateRigPose</code><span class="sig-paren">(</span><em>slider</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updateRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updateRigPose" title="Permalink to this definition">¶</a></dt> +<dd><p>This method updates what the stored rig pose is for a module. The default rig pose tends to be zeroed out +rotations, but this function can essentially update what the max value on the rig pose slider sets the pose to.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>slider</strong> – The rig pose slider where the min is the current model pose and the max is the rig pose.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="System.ART_RigModule.ART_RigModule.updateSettingsUI"> +<code class="descname">updateSettingsUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updateSettingsUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updateSettingsUI" title="Permalink to this definition">¶</a></dt> +<dd><p>This method is implemented in the derived module class.</p> +</dd></dl> + +</dd></dl> + +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="head.html" title="ART_Head" + >next</a> |</li> + <li class="right" > + <a href="modules.html" title="Rig Modules" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="modules.html" >Rig Modules</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/boneCounter.html b/Documentation/build/boneCounter.html new file mode 100644 index 0000000..37c0732 --- /dev/null +++ b/Documentation/build/boneCounter.html @@ -0,0 +1,193 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_BoneCounter — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_BuildProgressUI" href="buildProgress.html" /> + <link rel="prev" title="ART_BakeOffsetsUI" href="bakeOffsets.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="buildProgress.html" title="ART_BuildProgressUI" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="bakeOffsets.html" title="ART_BakeOffsetsUI" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="bakeOffsets.html" + title="previous chapter">ART_BakeOffsetsUI</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="buildProgress.html" + title="next chapter">ART_BuildProgressUI</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/boneCounter.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_BoneCounter"> +<span id="art-bonecounter"></span><h1>ART_BoneCounter<a class="headerlink" href="#module-Interfaces.ART_BoneCounter" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_BoneCounter.</code><code class="descname">ART_BoneCounter</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter" title="Permalink to this definition">¶</a></dt> +<dd><p>This class builds a simple interface that allows a user to see what the total bone count of their asset will be +given the current module settings. It also allows the user to set a bone count target.</p> +<dl class="docutils"> +<dt>It can be found on the Rig Creator toolbar with this icon:</dt> +<dd><img alt="_images/boneCounterButton.png" class="first last" src="_images/boneCounterButton.png" /> +</dd> +<dt>The interface looks like this:</dt> +<dd><img alt="_images/boneCounter.png" class="first last" src="_images/boneCounter.png" /> +</dd> +</dl> +<dl class="method"> +<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates this class, getting the QSettings and calling on the method to build the interface for the tool.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> – The instance of the Rig Creator UI from which this class was called.</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_BoneCounter.buildBoneCounterUI</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.buildBoneCounterUI"> +<code class="descname">buildBoneCounterUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.buildBoneCounterUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.buildBoneCounterUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the interface for the bone counter tool, which is comprised off a QLineEdit that shows the current +bone count, a QPushButton to launch another simple UI that allows the user to set a bone count target, +and QProgressBar that shows a percentage to target bone count.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_BoneCounter.setBoneCountTarget</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget"> +<code class="descname">setBoneCountTarget</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.setBoneCountTarget"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds a UI that allows the user to set the target bone count.</p> +<blockquote> +<div><img alt="_images/boneCountTarget.png" src="_images/boneCountTarget.png" /> +</div></blockquote> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget_Confirm"> +<code class="descname">setBoneCountTarget_Confirm</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.setBoneCountTarget_Confirm"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget_Confirm" title="Permalink to this definition">¶</a></dt> +<dd><p>Take the QSpinBox value for the new target and refresh the main UI with the new data.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.updateBoneCount"> +<code class="descname">updateBoneCount</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.updateBoneCount"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.updateBoneCount" title="Permalink to this definition">¶</a></dt> +<dd><p>Updates the interface based on new module information. Usually triggered when a module has had its settings +changed.</p> +</dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="buildProgress.html" title="ART_BuildProgressUI" + >next</a> |</li> + <li class="right" > + <a href="bakeOffsets.html" title="ART_BakeOffsetsUI" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/buildProgress.html b/Documentation/build/buildProgress.html new file mode 100644 index 0000000..d275141 --- /dev/null +++ b/Documentation/build/buildProgress.html @@ -0,0 +1,281 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_BuildProgressUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_ChangeModuleNameUI" href="changeModName.html" /> + <link rel="prev" title="ART_BoneCounter" href="boneCounter.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="changeModName.html" title="ART_ChangeModuleNameUI" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="boneCounter.html" title="ART_BoneCounter" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="boneCounter.html" + title="previous chapter">ART_BoneCounter</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="changeModName.html" + title="next chapter">ART_ChangeModuleNameUI</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/buildProgress.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_BuildProgressUI"> +<span id="art-buildprogressui"></span><h1>ART_BuildProgressUI<a class="headerlink" href="#module-Interfaces.ART_BuildProgressUI" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_BuildProgressUI.</code><code class="descname">ART_BuildProgress_UI</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>This class kicks off building all of the rigs for the modules. It displays an interface that shows progress and +displays information about the rig build.</p> +<p>It exports skin weights, rebuilds the skeleton in rig pose, imports skin weights, runs any pre-script, +calls on each module’s rig building code, sets up rig parenting and hierarchy, and finally runs any post-script.</p> +<blockquote> +<div><img alt="_images/buildProgress.gif" src="_images/buildProgress.gif" /> +</div></blockquote> +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates the class, getting the QSettings and then calling on the function to build the UI for the tool.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> – The instance of the Rig Creator UI that this class was called from.</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_BuildProgressUI.buildUI</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildRigs"> +<code class="descname">buildRigs</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.buildRigs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildRigs" title="Permalink to this definition">¶</a></dt> +<dd><p>First, create a driver skeleton which the rig will build upon, then calls on each module’s buildCustomRig +function, which will build the rig for that module, then sets up rig parenting and hiearchy once all modules +are built.</p> +<p>Lastly, calls on the function to execute a post script if one was given during publish.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">riggingUtils.createDriverSkeleton(), ART_BuildProgressUI.postScript()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildUI"> +<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the interface, which doesn’t really have any user-interaction, but is there to display information +about the progress of the rig build. There are two QProgressBars that show current module build progress and +total build progress, then a QTextEdit which outputs information about what the build process is currently +working on.</p> +<p>After the interface is built, it sets the rig pose on the joints of each module.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.completeBuild"> +<code class="descname">completeBuild</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.completeBuild"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.completeBuild" title="Permalink to this definition">¶</a></dt> +<dd><p>Locks down all network nodes, saves the scene, and alerts user that the rig build is complete.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.executeScript"> +<code class="descname">executeScript</code><span class="sig-paren">(</span><em>scriptPath</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.executeScript"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.executeScript" title="Permalink to this definition">¶</a></dt> +<dd><p>Takes a given script (mel or python) and runs it.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>scriptPath</strong> – location of the script to be evaluated and ran.</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">Whether or not the execution of the script failed or not.</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_BuildProgressUI.preScript(), ART_BuildProgressUI.postScript()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.exportWeights"> +<code class="descname">exportWeights</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.exportWeights"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.exportWeights" title="Permalink to this definition">¶</a></dt> +<dd><p>Exports all skin weights of meshes that have skinClusters to a .weights file (JSON). It also has +functionality to deal with morph targets, making sure they are preserved when history on the meshes is deleted.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">riggingUtils.export_skin_weights()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.importWeights"> +<code class="descname">importWeights</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.importWeights"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.importWeights" title="Permalink to this definition">¶</a></dt> +<dd><p>Imports skin weights back onto the asset geometry after having rebuilt the skeleton in rig pose. Then calls +on ART_BuildProgressUI.preScript().</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_BuildProgressUI.preScript()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.postScript"> +<code class="descname">postScript</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.postScript"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.postScript" title="Permalink to this definition">¶</a></dt> +<dd><p>If there is a post-script to run, this will call on ART_BuildProgressUI.executeScript() to run the post-script. +Then it will call on ART_BuildProgressUI.completeBuild() which wraps up the build process and alerts the user +the build is done.</p> +<div class="admonition note"> +<p class="first admonition-title">Note</p> +<p class="last">Post-Scipts are used if you ever want to do something to your character after the rig gets built. +An example usage would be adding custom rigging to joints or controls in the scene, setting up custom +relationships or set-driven keys, etc.</p> +</div> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.completeBuild()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.preScript"> +<code class="descname">preScript</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.preScript"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.preScript" title="Permalink to this definition">¶</a></dt> +<dd><p>If there is a pre-script to run, this will call on ART_BuildProgressUI.executeScript() to run the pre-script. +Then it will call on ART_BuildProgressUI.buildRigs() to build each module’s rigs.</p> +<div class="admonition note"> +<p class="first admonition-title">Note</p> +<p class="last">Pre-Scipts are used if you ever want to do something to your character before the rig gets built. +An example usage would be adding IK joints for UE4 in a pre-script, as you don’t want or need +controls for those IK joints, and setting up those constraints.</p> +</div> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.buildRigs()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.rebuildSkeleton"> +<code class="descname">rebuildSkeleton</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.rebuildSkeleton"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.rebuildSkeleton" title="Permalink to this definition">¶</a></dt> +<dd><p>Rebuilds the skeleton in rig pose, meaning that all joint rotations will be zeroed in rig pose rather than +model pose. This ensures clean rigging.</p> +<p>Lastly, calls on ART_BuildProgressUI.importWeights() to reimport weighting back onto the meshes.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">riggingUtils.buildSkeleton(), ART_BuildProgressUI.importWeights()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.setRigPose"> +<code class="descname">setRigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.setRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.setRigPose" title="Permalink to this definition">¶</a></dt> +<dd><p>Sets the rig pose on each module’s joints. Lastly, calls on ART_BuildProgressUI.exportWeights()</p> +<p>..seealso :: ART_BuildProgressUI.exportWeights()</p> +</dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="changeModName.html" title="ART_ChangeModuleNameUI" + >next</a> |</li> + <li class="right" > + <a href="boneCounter.html" title="ART_BoneCounter" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/changeModName.html b/Documentation/build/changeModName.html new file mode 100644 index 0000000..93f7860 --- /dev/null +++ b/Documentation/build/changeModName.html @@ -0,0 +1,194 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_ChangeModuleNameUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_ChangeModuleParentUI" href="changeModParent.html" /> + <link rel="prev" title="ART_BuildProgressUI" href="buildProgress.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="changeModParent.html" title="ART_ChangeModuleParentUI" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="buildProgress.html" title="ART_BuildProgressUI" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="buildProgress.html" + title="previous chapter">ART_BuildProgressUI</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="changeModParent.html" + title="next chapter">ART_ChangeModuleParentUI</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/changeModName.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_ChangeModuleNameUI"> +<span id="art-changemodulenameui"></span><h1>ART_ChangeModuleNameUI<a class="headerlink" href="#module-Interfaces.ART_ChangeModuleNameUI" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_ChangeModuleNameUI.</code><code class="descname">ART_ChangeModuleName_UI</code><span class="sig-paren">(</span><em>baseName</em>, <em>moduleInst</em>, <em>rigUiInst</em>, <em>prefix</em>, <em>suffix</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#ART_ChangeModuleName_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>This class allows the user to change the prefix or suffix or both, of a given module. It is found within the +skeletonSettingsUI of an individual module in the Rig Creator.</p> +<blockquote> +<div><img alt="_images/changeModName.png" src="_images/changeModName.png" /> +</div></blockquote> +<dl class="method"> +<dt id="Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>baseName</em>, <em>moduleInst</em>, <em>rigUiInst</em>, <em>prefix</em>, <em>suffix</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#ART_ChangeModuleName_UI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates the class, taking in current module information, and builds the interface.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>baseName</strong> – The base name of the module, found on the network node attribute.</li> +<li><strong>moduleInst</strong> – The instance in memory of the module whose name is to change.</li> +<li><strong>rigUiInst</strong> – The instance in memory of the Rig Creator UI from which this class was called.</li> +<li><strong>prefix</strong> – The existing prefix of the module name.</li> +<li><strong>suffix</strong> – The existing suffix of the module name.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.applyModuleNameChange"> +<code class="descname">applyModuleNameChange</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#ART_ChangeModuleName_UI.applyModuleNameChange"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.applyModuleNameChange" title="Permalink to this definition">¶</a></dt> +<dd><p>Checks to make sure a module doesn’t exist with the new name, and if not, updates naming of the module in a +multitude of places. Any UI elements, joint movers, attribute values (like .Created_Bones), etc.</p> +<div class="admonition note"> +<p class="first admonition-title">Note</p> +<dl class="last docutils"> +<dt>The following things get updated:</dt> +<dd><ul class="first last simple"> +<li>QGroupBox label of the SkeletonSettingsUI</li> +<li>Network Node .moduleName attribute</li> +<li>Module Instance variable of self.name gets updated</li> +<li>Created_Bones attribute values</li> +<li>Joint Mover Nodes</li> +<li>Rig Creator Outliner names for module</li> +<li>Selection Script Job for outliner</li> +<li>Any modules’ attributes that have a value that matches the old name (like parent module bone)</li> +<li>Any modules that are a mirror of this module, and their mirrorModule attribute value</li> +</ul> +</dd> +</dl> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.updatePreview"> +<code class="descname">updatePreview</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#ART_ChangeModuleName_UI.updatePreview"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.updatePreview" title="Permalink to this definition">¶</a></dt> +<dd><p>Updates the QLabel with the current prefix + basename + suffix, adding in underscores where needed.</p> +</dd></dl> + +</dd></dl> + +<dl class="function"> +<dt id="Interfaces.ART_ChangeModuleNameUI.getMainWindow"> +<code class="descclassname">Interfaces.ART_ChangeModuleNameUI.</code><code class="descname">getMainWindow</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#getMainWindow"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.getMainWindow" title="Permalink to this definition">¶</a></dt> +<dd><p>Returns a pointer to Maya’s window as a QWidget.</p> +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="changeModParent.html" title="ART_ChangeModuleParentUI" + >next</a> |</li> + <li class="right" > + <a href="buildProgress.html" title="ART_BuildProgressUI" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/changeModParent.html b/Documentation/build/changeModParent.html new file mode 100644 index 0000000..fc0e576 --- /dev/null +++ b/Documentation/build/changeModParent.html @@ -0,0 +1,188 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_ChangeModuleParentUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_DebugRigs" href="debugRigs.html" /> + <link rel="prev" title="ART_ChangeModuleNameUI" href="changeModName.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="debugRigs.html" title="ART_DebugRigs" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="changeModName.html" title="ART_ChangeModuleNameUI" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="changeModName.html" + title="previous chapter">ART_ChangeModuleNameUI</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="debugRigs.html" + title="next chapter">ART_DebugRigs</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/changeModParent.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_ChangeModuleParentUI"> +<span id="art-changemoduleparentui"></span><h1>ART_ChangeModuleParentUI<a class="headerlink" href="#module-Interfaces.ART_ChangeModuleParentUI" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_ChangeModuleParentUI.</code><code class="descname">ART_ChangeModuleParent_UI</code><span class="sig-paren">(</span><em>currentParent</em>, <em>moduleInst</em>, <em>rigUiInst</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#ART_ChangeModuleParent_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>This class allows the user to change the parent module bone of a given module. It is found within the +skeletonSettingsUI of an individual module in the Rig Creator.</p> +<blockquote> +<div><img alt="_images/changeModParent.png" src="_images/changeModParent.png" /> +</div></blockquote> +<dl class="method"> +<dt id="Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>currentParent</em>, <em>moduleInst</em>, <em>rigUiInst</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#ART_ChangeModuleParent_UI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates the class, taking in current module information, and builds the interface.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>currentParent</strong> – The current module parent bone of this module.</li> +<li><strong>moduleInst</strong> – The instance in memory of the module whose name is to change.</li> +<li><strong>rigUiInst</strong> – The instance in memory of the Rig Creator UI from which this class was called.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.applyModuleParentChange"> +<code class="descname">applyModuleParentChange</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#ART_ChangeModuleParent_UI.applyModuleParentChange"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.applyModuleParentChange" title="Permalink to this definition">¶</a></dt> +<dd><p>Gets the new parent from the selected ListWidgetItem text and then checks to make sure the selected parent +isn’t a bone that is part of the module we’re trying to change the parent on. Then updates text and attribute +values where needed.</p> +<div class="admonition note"> +<p class="first admonition-title">Note</p> +<dl class="last docutils"> +<dt>The following things get updated:</dt> +<dd><ul class="first last simple"> +<li>Current Parent text item in the Skeleton Settings UI</li> +<li>Network Node .parentModuleBone attribute</li> +<li>Constrains nodes based on new parenting relationship</li> +</ul> +</dd> +</dl> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.searchList"> +<code class="descname">searchList</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#ART_ChangeModuleParent_UI.searchList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.searchList" title="Permalink to this definition">¶</a></dt> +<dd><p>Reads the text in the QLineEdit and searches the list widget for any items containing the search text, +hiding all listWidgetItems that do not contain the search text.</p> +</dd></dl> + +</dd></dl> + +<dl class="function"> +<dt id="Interfaces.ART_ChangeModuleParentUI.getMainWindow"> +<code class="descclassname">Interfaces.ART_ChangeModuleParentUI.</code><code class="descname">getMainWindow</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#getMainWindow"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.getMainWindow" title="Permalink to this definition">¶</a></dt> +<dd><p>Returns a pointer to Maya’s window as a QWidget.</p> +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="debugRigs.html" title="ART_DebugRigs" + >next</a> |</li> + <li class="right" > + <a href="changeModName.html" title="ART_ChangeModuleNameUI" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/createModule.html b/Documentation/build/createModule.html new file mode 100644 index 0000000..4b9387d --- /dev/null +++ b/Documentation/build/createModule.html @@ -0,0 +1,504 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Creating A Module — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="Rig Modules" href="modules.html" /> + <link rel="prev" title="Getting Started" href="gettingStarted.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="modules.html" title="Rig Modules" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="gettingStarted.html" title="Getting Started" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="gettingStarted.html" accesskey="U">Getting Started</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h3><a href="index.html">Table Of Contents</a></h3> + <ul> +<li><a class="reference internal" href="#">Creating A Module</a><ul> +<li><a class="reference internal" href="#ide-and-style-guide">IDE and Style Guide</a></li> +<li><a class="reference internal" href="#getting-started">Getting Started</a><ul> +<li><a class="reference internal" href="#create-an-icon">Create an Icon</a></li> +<li><a class="reference internal" href="#create-the-python-file">Create the Python File</a></li> +<li><a class="reference internal" href="#defining-the-module-class">Defining the Module Class</a></li> +<li><a class="reference internal" href="#add-attributes">Add Attributes</a></li> +<li><a class="reference internal" href="#skeleton-settings-ui">Skeleton Settings UI</a></li> +<li><a class="reference internal" href="#building-the-joint-mover">Building the Joint Mover</a></li> +<li><a class="reference internal" href="#testing-the-joint-mover">Testing the Joint Mover</a></li> +</ul> +</li> +</ul> +</li> +</ul> + + <h4>Previous topic</h4> + <p class="topless"><a href="gettingStarted.html" + title="previous chapter">Getting Started</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="modules.html" + title="next chapter">Rig Modules</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/createModule.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="creating-a-module"> +<h1><a class="toc-backref" href="#id3">Creating A Module</a><a class="headerlink" href="#creating-a-module" title="Permalink to this headline">¶</a></h1> +<div class="topic"> +<p class="topic-title first">Overview</p> +<p>This page details the steps in creating your own module derived from the base class. The sections are presented in +the order you should write your module.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td> +</tr> +<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td> +</tr> +</tbody> +</table> +</div> +<div class="contents topic" id="contents"> +<p class="topic-title first">Contents</p> +<ul class="simple"> +<li><a class="reference internal" href="#creating-a-module" id="id3">Creating A Module</a><ul> +<li><a class="reference internal" href="#ide-and-style-guide" id="id4">IDE and Style Guide</a></li> +<li><a class="reference internal" href="#getting-started" id="id5">Getting Started</a><ul> +<li><a class="reference internal" href="#create-an-icon" id="id6">Create an Icon</a></li> +<li><a class="reference internal" href="#create-the-python-file" id="id7">Create the Python File</a></li> +<li><a class="reference internal" href="#defining-the-module-class" id="id8">Defining the Module Class</a></li> +<li><a class="reference internal" href="#add-attributes" id="id9">Add Attributes</a></li> +<li><a class="reference internal" href="#skeleton-settings-ui" id="id10">Skeleton Settings UI</a></li> +<li><a class="reference internal" href="#building-the-joint-mover" id="id11">Building the Joint Mover</a></li> +<li><a class="reference internal" href="#testing-the-joint-mover" id="id12">Testing the Joint Mover</a></li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +<div class="section" id="ide-and-style-guide"> +<h2><a class="toc-backref" href="#id4">IDE and Style Guide</a><a class="headerlink" href="#ide-and-style-guide" title="Permalink to this headline">¶</a></h2> +<p>The preferred IDE for developing ARTv2 modules is <a class="reference external" href="https://www.jetbrains.com/pycharm/">PyCharm</a>, +since we can specify our code style and inspections in the settings. +Below are the settings used for code style and inspections to set in PyCharm.</p> +<p>To access the settings in PyCharm, go to File -> Settings (or hit Ctrl+Alt+s). On the left, find Editor, then Code +Style.</p> +<img alt="_images/pyCharm_codeStyle_0.png" src="_images/pyCharm_codeStyle_0.png" /> +<p>Now, go to the Python section under Code Style. These are the settings for each of those tabs:</p> +<img alt="_images/pyCharm_codeStyle_1.png" src="_images/pyCharm_codeStyle_1.png" /> +<img alt="_images/pyCharm_codeStyle_2.png" src="_images/pyCharm_codeStyle_2.png" /> +<p>For Inspections, browse in the settings to Editor -> Inspections. There are two sections in here we will edit: +General and Python.</p> +<p>For General, items that have changed are denoted in blue text:</p> +<img alt="_images/pyCharm_inspections_0.png" src="_images/pyCharm_inspections_0.png" /> +<p>For Python, items that have changed are denoted in blue text:</p> +<img alt="_images/pyCharm_inspections_1.png" src="_images/pyCharm_inspections_1.png" /> +</div> +<div class="section" id="getting-started"> +<h2><a class="toc-backref" href="#id5">Getting Started</a><a class="headerlink" href="#getting-started" title="Permalink to this headline">¶</a></h2> +<div class="section" id="create-an-icon"> +<h3><a class="toc-backref" href="#id6">Create an Icon</a><a class="headerlink" href="#create-an-icon" title="Permalink to this headline">¶</a></h3> +<p>To begin creating a module, the very first thing you’ll want to do is create the icon for the module so it shows up +in the UI. To do so, browse to ARTv2/Core/Icons/System and open moduleIcons.psd in Photoshop. Every module needs two +icons: the standard icon and the hover-state icon. The photoshop file is setup to easily accommodate this.</p> +<p>Standard icon for the Torso module:</p> +<img alt="_images/torso.png" src="_images/torso.png" /> +<p>Hover icon for the Torso module:</p> +<img alt="_images/hover_torso.png" src="_images/hover_torso.png" /> +<p>Your icons will be saved as a png in ARTv2/Core/Icons/Modules. The syntax is moduleName.png and hover_moduleName.png.</p> +</div> +<div class="section" id="create-the-python-file"> +<h3><a class="toc-backref" href="#id7">Create the Python File</a><a class="headerlink" href="#create-the-python-file" title="Permalink to this headline">¶</a></h3> +<p>In the ARTv2/Core/Scripts/Modules folder, add a new python file for your module following the existing naming +conventions (ART_moduleName.py)</p> +<p>To get started on the class, open ART_Head.py and copy from the docstring down to right before the class definition. +This will save time instead of having to write all this from scratch. If you have any new file attributes, update the +docstring with that information. Most likely, the import statements won’t need to change, so let’s skip down to the +file attributes and redefine these for our module.</p> +<img alt="_images/fileAttrs.png" src="_images/fileAttrs.png" /> +<p>File Attributes:</p> +<div class="highlight-rest"><div class="highlight"><pre><span></span>*icon: relative path to the standard icon we created ("Modules/moduleName.png"). + +*search: search terms, separated by a ":", that you want your module to be found by ("joint:leaf"). + +*className: the name of the module class, following the naming conventions ("ART_Head"). + +*jointMover: the relative path to the joint mover file (Hasn't been created yet, we'll come back to this). + +*baseName: when a module is created, the user can specify a prefix and suffix which wrap the base name. + For example, if our baseName is "head", the module name will be ("optionalPrefix") + "head" + ("optionalSuffix"). + +*rigs: a list of the rigs this module will build (for example, ["FK::IK"]). + +*fbxImport: a list of the available options when import motion onto the rig from an FBX, + (for example, ["None", "FK", "IK", "Both"]). "None" should always be an option. + +*matchData: if the module has more than one rig type, you may want to add the ability to match between rig types. + This attribute allows you to specify whether or not the module can match (first argument in list) and if so, + what are the match options (a list of strings). For example: [True, ["Match FK to IK", "Match IK to FK"] ]. + If you do not want your module to have the ability to match, you would simply have [False, None] + +*controlTypes: this will make sense much later, but this is a list of the attributes you will create on the + network node that hold your different rig controls, and a label for what type of control those attributes + contain. For example: [["fkControls", "FK"]] means that on the module network node, there is an attribute called + fkControls that holds a list of the rig controls, and those controls are of type FK. This is used by the select + controls tool (ART_SelectControlsUI.py). +</pre></div> +</div> +<p>At this point, your file should look something like this:</p> +<img alt="_images/yourModule_1.png" src="_images/yourModule_1.png" /> +<p>If at this point, you were to launch the Rig Creator under the ART 2.0 menu, you should see your module now in the +module list (just don’t click on it yet!)</p> +</div> +<div class="section" id="defining-the-module-class"> +<h3><a class="toc-backref" href="#id8">Defining the Module Class</a><a class="headerlink" href="#defining-the-module-class" title="Permalink to this headline">¶</a></h3> +<p><strong>Steps</strong>:</p> +<blockquote> +<div><ol class="arabic simple"> +<li>Update docstring.</li> +<li>Update base class init arguments.</li> +</ol> +</div></blockquote> +<div class="highlight-rest"><div class="highlight"><pre><span></span>Once again, it's probably easiest to just open a module like ART_Head.py and copy the class definition and the +"__init__". All modules should inherit from ART_RigModule as there is a ton of functionality in there that you'll +get for free. This guide assumes you will be inheriting from ART_RigModule. +</pre></div> +</div> +<img alt="_images/headModule.png" src="_images/headModule.png" /> +<div class="line-block"> +<div class="line"><br /></div> +</div> +<div class="highlight-rest"><div class="highlight"><pre><span></span>All you really need to change here is any docstring info, and the call to the base class "__init__", replacing +the first two arguments with your module's information. Those first two arguments are: moduleName and moduleType. +The moduleType is the same string you defined for your className at the top of the file. The moduleName is the name +the network node will be given on creation. (For example: "ART_Head_Module", "ART_Head"). The network node will +store all our module's attributes and connections. Maya will automatically add a number to the end of the moduleName +if a node of the same name already exists, which is what we want. Usually, the syntax for the moduleName is +simply the moduleType + "_Module". +</pre></div> +</div> +</div> +<div class="section" id="add-attributes"> +<h3><a class="toc-backref" href="#id9">Add Attributes</a><a class="headerlink" href="#add-attributes" title="Permalink to this headline">¶</a></h3> +<p><strong>Steps</strong>:</p> +<blockquote> +<div><ol class="arabic simple"> +<li>Add Created_Bones attribute and set its default value</li> +<li>Add baseName attribute and set its value to baseName (var)</li> +<li>Add canAim attribute and set its value depending on whether you want +your module to be able to have “aim mode” functionality.</li> +<li>Add aimMode attribute and set its default value to False. +(This is whether or not the module is currently in aimMode.)</li> +<li>Add any additional attributes your module will need.</li> +</ol> +</div></blockquote> +<div class="highlight-rest"><div class="highlight"><pre><span></span>The next function we need to implement will add any attributes we need to our module's network node. +These are things like: can this module aim? how many spine joints? etc. + +The base class handles the creation of the network node, so if you were to launch the Rig Creator, and add your +module, there would be a network node in the scene with your defined moduleName. There are some generic attributes +that are always added by the base class, but this function will add attributes we want to track for our module. +</pre></div> +</div> +<p>If you were to try and create your module now, you would still get errors, but a network node with your defined attrs +should be created:</p> +<blockquote> +<div><img alt="_images/networkNode_attrs.png" src="_images/networkNode_attrs.png" /> +</div></blockquote> +<p>There are four attributes you must add for your module, as the tools will be looking for them.</p> +<img alt="_images/addAttrs.png" src="_images/addAttrs.png" /> +<div class="highlight-rest"><div class="highlight"><pre><span></span>For Created_Bones, you will set the value to be whatever your default joint mover configuration will be: +"joint_01::joint_02::joint_03::" (ART_Chain). Since we haven't built our joint mover yet, this may change, +but know that you'll need to revisit this attribute so the default value is equal to your default joint mover +configuration. + +baseName is pretty self-explanatory. For canAim, if you want this module to have "aim mode" functionality, set this +to True. You can leave aimMode set to False by default regardless. + +Any additional attributes you know you'll need, you'll want to add them in this function. This is anything that your +settings UI will have options for, like number of toes, or number of neck joints, etc. +</pre></div> +</div> +</div> +<div class="section" id="skeleton-settings-ui"> +<h3><a class="toc-backref" href="#id10">Skeleton Settings UI</a><a class="headerlink" href="#skeleton-settings-ui" title="Permalink to this headline">¶</a></h3> +<p><strong>Steps</strong>:</p> +<blockquote> +<div><ol class="arabic simple"> +<li>Call on base class method to get basic structure</li> +<li>Add Mirror Module info (if applicable)</li> +<li>Add Current Parent info (Always)</li> +<li>Add Change Name and Change Parent buttons (Always)</li> +<li>Add Mirror Module button (if applicable)</li> +<li>Add Bake Offsets button (Always)</li> +<li>Add any custom widgets needed for your module.</li> +</ol> +</div></blockquote> +<div class="highlight-rest"><div class="highlight"><pre><span></span>It's best to reference another module's implementation when writing this function. You'll likely be able to +copy/paste quite a bit from another module for steps 1-6. If you're writing a module that does not support +mirroring, open up ART_Head to copy/paste from for those first six steps. If your module can mirror, open +up ART_Leaf. +</pre></div> +</div> +<img alt="_images/skelSettings_chain.png" src="_images/skelSettings_chain.png" /> +<p>Open up ART_Chain.py and look at skeletonSettings_UI to view the code that created the above interface in the image.</p> +<img alt="_images/skelSettings.png" src="_images/skelSettings.png" /> +</div> +<div class="section" id="building-the-joint-mover"> +<h3><a class="toc-backref" href="#id11">Building the Joint Mover</a><a class="headerlink" href="#building-the-joint-mover" title="Permalink to this headline">¶</a></h3> +<p><strong>Steps</strong>:</p> +<blockquote> +<div><ol class="arabic simple"> +<li>Build the joint mover geometry in a similar style to the existing joint movers.</li> +<li>Create the global mover curve object and color it yellow. <em>(”.overrideColor”, 17)</em></li> +<li>Create the offset mover curve object (usually duplicate the global, and scale down) and color it light blue. +<em>(”.overrideColor”, 18)</em></li> +<li>Create the geometry mover curve object (usually duplicate the offset, and scale down) and color it light pink. +<em>(”.overrideColor”, 20)</em></li> +<li>Name the joint mover curve objects according to the naming convention (list below)</li> +<li>Create a group node for each global mover that is in the same space as the mover control. Name these according to +the naming convention.</li> +<li>Create the LRA node (pull from an existing file, making sure material names are unaffected) and the LRA group.</li> +<li>Setup the hierarchy of movers.</li> +<li>Set geometry to referenced, check naming, check materials, finalize hierarchy.</li> +</ol> +</div></blockquote> +<p>The next step is to create the joint mover. There are a few basic rules when creating a joint mover for a module. +It’s best to look at an existing joint mover file to review how they’re setup. +When building the joint mover, try to adhere to the aesthetic that has been defined by the existing joint movers. The +first step is to build the mesh that will be our proxy geometry.</p> +<blockquote> +<div><div class="highlight-rest"><div class="highlight"><pre><span></span>The geometry has a style to it that also uses two materials that you can see from an existing file. +proxy_shader_black and proxy_shader_tan. Your geometry should also use those material names with those exact +colors. It may be easiest to open an existing file and copy/paste the materials into your current working +file. Make sure to also follow the naming convention for the geometry. + +In this example, I am building the chain module. For now, I will completely build out one link of the +chain and deal with the other links later. +</pre></div> +</div> +<img alt="_images/proxy_geo.png" src="_images/proxy_geo.png" /> +</div></blockquote> +<p>After we have our geometry built with the correct naming and the materials assigned with the correct names and +colors, the next step is to build the global mover curve object. This can be as simple or complex as you want. In the +chain module, I’ll just use a simple circle.</p> +<blockquote> +<div><div class="highlight-rest"><div class="highlight"><pre><span></span>As noted in the steps, the global mover has to be a specific color. You can achieve this with selecting +the object and simply running: + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True) + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideColor", 17) +Also, the naming convention is controlName + "_mover", so for this link of the chain, it will be +"chain_01_mover". +One important thing I should note is that you should make sure your pivot on the control is where you +want it! For this chain control, the pivot will actually be at the origin, right at the head of the chain. +</pre></div> +</div> +<img alt="_images/global_mover.png" src="_images/global_mover.png" /> +</div></blockquote> +<p>Now we need to create the offset mover, which is simply as easy as duplicating our global mover and scaling the CVs in.</p> +<blockquote> +<div><div class="highlight-rest"><div class="highlight"><pre><span></span>As noted in the steps, the offset mover has to be a specific color. You can achieve this with selecting +the object and simply running: + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True) + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideColor", 18) +Also, the naming convention is controlName + "_mover_offset", so for this link of the chain, it will be +"chain_01_mover_offset". +</pre></div> +</div> +<img alt="_images/offset_mover.png" src="_images/offset_mover.png" /> +</div></blockquote> +<p>The last mover control is for the proxy geo itself, so the user can move, rotate, and scale the proxy geo itself, +which doesn’t actually affect the joint position at all, it’s just for aesthetics. Again, duplicate the offset mover +and scale the CVs in to quickly create this mover.</p> +<blockquote> +<div><div class="highlight-rest"><div class="highlight"><pre><span></span>As noted in the steps, the geo mover has to be a specific color. You can achieve this with selecting +the object and simply running: + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True) + cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideColor", 20) +Also, the naming convention is controlName + "_mover_geo", so for this link of the chain, it will be +"chain_01_mover_geo". +</pre></div> +</div> +<img alt="_images/geo_mover.png" src="_images/geo_mover.png" /> +</div></blockquote> +<p>Now we can setup the hierarchy of our movers. For the global mover, create an empty group that is in the same space as +the global mover control. This can be achieved by creating an empty group, point and orient constraining the group to +the global mover, and deleting the constraints. The name of the group will be controlName + “_mover_grp”. At this +point, make sure that the orientation of your group is what you want your control to be. For instance, if you want +rotateX to be your twist axis, make sure to adjust the group orientation to address this. For this chain control, I +wanted Z to be my pitch axis, Y to be my yaw axis, and X to be my roll axis, so I needed to adjust the rotate values +until this was the case.</p> +<blockquote> +<div><img alt="_images/mover_group.png" src="_images/mover_group.png" /> +</div></blockquote> +<p>Now that the group orientation is as desired, go ahead and parent the global mover to the global mover group. Then +parent the offset mover to the global mover. Then parent the geo mover to the offset mover, and lastly, parent the +proxy_geo to the geo mover. Your hierarchy should look like this:</p> +<blockquote> +<div><img alt="_images/mover_hierarchy.png" src="_images/mover_hierarchy.png" /> +</div></blockquote> +<p>Select the global mover (not the mover group) and freeze transforms on translate, rotate, and scale. Now our movers +have the correct orientation that we want and we can move onto the next step.</p> +<blockquote> +<div><img alt="_images/mover_hierarchy.gif" src="_images/mover_hierarchy.gif" /> +</div></blockquote> +<p>The next step for the joint mover is to add the LRA control (local rotation axis) to display the orientation of the +“joint”. To do this, I usually will open another joint mover file, and copy an existing LRA control, and then go back +to this scene and paste it, like so:</p> +<blockquote> +<div><img alt="_images/lra_control.gif" src="_images/lra_control.gif" /> +</div></blockquote> +<p>We’ll need to unlock the translate and rotate channels on the LRA control (using the channel control) in order to be +able to properly set the space of the control for the next step. Now you can point/orient constrain the lra to the +global mover control and delete the constraints. The display of the LRA should match the true orientation of the +global mover.</p> +<blockquote> +<div><img alt="_images/lra_control2.gif" src="_images/lra_control2.gif" /> +</div></blockquote> +<p>Just like the global mover, we need to create a group node for the LRA control. The naming for the LRA control is +controlName_lra, while the group will be controlName_lra_grp. Point/orient constrain the newly created group to the +LRA control and remove the constraints. Name the group correctly, then parent the LRA under the group. The group will +be parented under the offset control, so that your hierarchy looks like this:</p> +<blockquote> +<div><img alt="_images/lra_hierarchy.png" src="_images/lra_hierarchy.png" /> +</div></blockquote> +<p>Real quick, since we copy/pasted our LRA control into this scene, let’s make sure the materials are still named +correctly. As you can see, they have “<a href="#id1"><span class="problematic" id="id2">pasted__</span></a>” in the name, so let’s remove those prefixes from the materials before +continuing.</p> +<blockquote> +<div><img alt="_images/lra_mats.png" src="_images/lra_mats.png" /> +</div></blockquote> +<p>We also need to lock down the LRA control’s translate and rotate channels again, as we don’t want the user to be able +to directly manipulate this control, as it is just for visualization. +| +| +| +| +For each joint in your module, you would need to repeat all of these steps. Each joint’s “mover” group would then get +parented under its parent’s global mover. For the chain module, if the joint mover had 3 links in the chain, this is +what that would look like:</p> +<blockquote> +<div><img alt="_images/chain_module_hierarchy.png" src="_images/chain_module_hierarchy.png" /> +</div></blockquote> +<p>Another thing we need to do real quick is set our proxy geo and LRA geo to be referenced by enabling overrideEnabled +and setting the display type to reference. You can use this script to easily achieve this:</p> +<div class="highlight-python"><div class="highlight"><pre><span></span><span class="c1">#select a piece of geometry, then run this to set that geometry to be referenced.</span> +<span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span> <span class="o">=</span> <span class="bp">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".overrideEnabled"</span><span class="p">,</span> <span class="bp">True</span><span class="p">)</span> +<span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span> <span class="o">=</span> <span class="bp">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".overrideDisplayType"</span><span class="p">,</span> <span class="mi">2</span><span class="p">)</span> +</pre></div> +</div> +<p>Lastly, we need to add a mover_grp as the very top group node to our joint mover. Simply create an empty group, name +it mover_grp, and parent your top-most global mover group underneath. It should look like this:</p> +<blockquote> +<div><img alt="_images/mover_grp.png" src="_images/mover_grp.png" /> +</div></blockquote> +<p>This concludes the basic guideline to creating a joint mover for your module. Definitely take a look at existing +joint mover files and their applyModuleChanges functions to see how other modules are set up.</p> +</div> +<div class="section" id="testing-the-joint-mover"> +<h3><a class="toc-backref" href="#id12">Testing the Joint Mover</a><a class="headerlink" href="#testing-the-joint-mover" title="Permalink to this headline">¶</a></h3> +<p>With the joint mover file now built, we should be able to test adding our module and making sure the joint mover file +comes in. You will still get errors, as there are a few other functions that need to be added, but we can at least +make sure our file is coming in properly. Remember that the file the class is looking for is defined at the top of +the class file.</p> +</div> +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="modules.html" title="Rig Modules" + >next</a> |</li> + <li class="right" > + <a href="gettingStarted.html" title="Getting Started" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="gettingStarted.html" >Getting Started</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/debugRigs.html b/Documentation/build/debugRigs.html new file mode 100644 index 0000000..678f3f3 --- /dev/null +++ b/Documentation/build/debugRigs.html @@ -0,0 +1,175 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_DebugRigs — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" 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+ <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_DebugRigs"> +<span id="art-debugrigs"></span><h1>ART_DebugRigs<a class="headerlink" href="#module-Interfaces.ART_DebugRigs" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_DebugRigs.</code><code class="descname">ART_DebugRigs</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs" title="Permalink to this definition">¶</a></dt> +<dd><p>This class is used in developing rigs for modules and quickly testing them without having to go +through the entire build/publish process.</p> +<blockquote> +<div><img alt="_images/debugRigs.png" src="_images/debugRigs.png" /> +</div></blockquote> +<dl class="method"> +<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiate the class, getting the QSettings, and building the interface.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> – The instance of the Rig Creator UI from which this class was called.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.buildRigs"> +<code class="descname">buildRigs</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.buildRigs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.buildRigs" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the rigs for the selected module by calling on that module’s buildRig function.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.buildUI"> +<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.buildUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Build the UI, listing all modules in the scene that make up the asset for the user to select and build rigs +for the selected.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.close"> +<code class="descname">close</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.close"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.close" title="Permalink to this definition">¶</a></dt> +<dd><p>Close the interface and delete the window.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.deleteRig"> +<code class="descname">deleteRig</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.deleteRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.deleteRig" title="Permalink to this definition">¶</a></dt> +<dd><p>Deletes the rigs for the selected module by calling on that module’s deleteRig function.</p> +</dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="animTools.html" title="Animation Tools" + >next</a> |</li> + <li class="right" > + <a href="changeModParent.html" title="ART_ChangeModuleParentUI" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/editRig.html b/Documentation/build/editRig.html new file mode 100644 index 0000000..4b5edfb --- /dev/null +++ b/Documentation/build/editRig.html @@ -0,0 +1,261 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_EditRigUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_ExportMeshes" href="exportMeshes.html" /> + <link rel="prev" title="ART_DebugRigs" href="debugRigs.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="exportMeshes.html" title="ART_ExportMeshes" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="debugRigs.html" title="ART_DebugRigs" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="debugRigs.html" + title="previous chapter">ART_DebugRigs</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="exportMeshes.html" + title="next chapter">ART_ExportMeshes</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/editRig.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_EditRigUI"> +<span id="art-editrigui"></span><h1>ART_EditRigUI<a class="headerlink" href="#module-Interfaces.ART_EditRigUI" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">ART_EditRigUI</code><span class="sig-paren">(</span><em>edit</em>, <em>add</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI" title="Permalink to this definition">¶</a></dt> +<dd><p>This class builds a tool that allows a user to Edit a Rig or Add Character for Animation. Both functions use the +same interface. The title and button text get swapped out depending on which situation has been called for by +the A.R.T.2.0 menu.</p> +<blockquote> +<div><img alt="_images/editRig.png" src="_images/editRig.png" /> +</div></blockquote> +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>edit</em>, <em>add</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates the class, getting the QSettings and building the interface.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>edit</strong> – Whether or not the operation is to edit the rig.</li> +<li><strong>add</strong> – Whether or not the operation is to add the character for animation.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected"> +<code class="descname">addSelected</code><span class="sig-paren">(</span><em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.addSelected"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected" title="Permalink to this definition">¶</a></dt> +<dd><p>Finds the selected character, and references that file into the currently opened scene. The path is +constructed using the QSettings info, with any group as a subfolder, and lastly the selected asset/character +as the last part of the path.</p> +<p>Also handles namespaces, adding the new namespace to the network node of the added asset, and launches the +animationUI.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI"> +<code class="descname">closeUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.closeUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Closes and deletes the interface for the class.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.createUI"> +<code class="descname">createUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.createUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.createUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the UI, listing options for choosing a project and showing all assets belonging to that project for +edit or add.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected"> +<code class="descname">editSelected</code><span class="sig-paren">(</span><em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.editSelected"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected" title="Permalink to this definition">¶</a></dt> +<dd><p>Find the selected character, and open that file for edit. The path is constructed using the QSettings info, +with any group as a subfolder, and lastly the selected asset/character as the last part of the path.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters"> +<code class="descname">populateCharacters</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateCharacters"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters" title="Permalink to this definition">¶</a></dt> +<dd><p>Given the selected project and group, populate the QListWidget with any assets found using that information. +The project path comes from the QSettings, the group is a subfolder of the project.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups"> +<code class="descname">populateGroups</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateGroups"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups" title="Permalink to this definition">¶</a></dt> +<dd><p>Given the selected project, populate any groups for that project (using the project path from QSettings) and +add them to the groups QComboBox.</p> +<p>Then, call on populateCharacters.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_EditRigUI.populateCharacters()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon"> +<code class="descname">populateIcon</code><span class="sig-paren">(</span><em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateIcon"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon" title="Permalink to this definition">¶</a></dt> +<dd><p>Given the selected character, display the correct icon for that character in the UI.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects"> +<code class="descname">populateProjects</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateProjects"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects" title="Permalink to this definition">¶</a></dt> +<dd><p>Find all projects on disk (using the project path setting) and add each project to the QComboBox. Then, +call on populateGroups.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_EditRigUI.populateGroups()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges"> +<code class="descname">unsavedChanges</code><span class="sig-paren">(</span><em>path</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.unsavedChanges"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges" title="Permalink to this definition">¶</a></dt> +<dd><p>Displays a message box that warns the user of unsaved file changed and returns their response.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">Returns the user response (Save, Don’t Save, Cancel)</td> +</tr> +</tbody> +</table> +</dd></dl> + +</dd></dl> + +<dl class="function"> +<dt id="Interfaces.ART_EditRigUI.getMainWindow"> +<code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">getMainWindow</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#getMainWindow"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.getMainWindow" title="Permalink to this definition">¶</a></dt> +<dd><p>Get Maya’s window as a QWidget and return the item in memory.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a QWidget of Maya’s window</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="Interfaces.ART_EditRigUI.run"> +<code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">run</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#run"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.run" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates an instance of the class for Editing a rig. The ARTv2 menu calls on this function.</p> +</dd></dl> + +<dl class="function"> +<dt id="Interfaces.ART_EditRigUI.runAdd"> +<code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">runAdd</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#runAdd"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.runAdd" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates an instance of the class for adding a rig for animation. The artv2 menu calls this function.</p> +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="exportMeshes.html" title="ART_ExportMeshes" + >next</a> |</li> + <li class="right" > + <a href="debugRigs.html" title="ART_DebugRigs" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/exportMeshes.html b/Documentation/build/exportMeshes.html new file mode 100644 index 0000000..ce43d9f --- /dev/null +++ b/Documentation/build/exportMeshes.html @@ -0,0 +1,675 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_ExportMeshes — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="Animation Tools" href="animTools.html" /> + <link rel="prev" title="ART_EditRigUI" href="editRig.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="animTools.html" title="Animation Tools" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="editRig.html" title="ART_EditRigUI" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="editRig.html" + title="previous chapter">ART_EditRigUI</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="animTools.html" + title="next chapter">Animation Tools</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/exportMeshes.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_ExportMeshes"> +<span id="art-exportmeshes"></span><h1>ART_ExportMeshes<a class="headerlink" href="#module-Interfaces.ART_ExportMeshes" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_ExportMeshes.</code><code class="descname">ART_ExportMeshes</code><span class="sig-paren">(</span><em>mainUI</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes" title="Permalink to this definition">¶</a></dt> +<dd><p>This class is used to export skeletal meshes and skeletal mesh LODs.</p> +<p>The UI has a robust suite of tools for managing LODs, bone removal for LODs, choosing +which meshes are associated with a LOD, where weighting from removed bones will get transferred, +and setting/viewing LOD poses (useful if you wanted to remove finger bones for a LOD, but not have +“paddle hands”</p> +<blockquote> +<div><img alt="_images/exportMeshes.png" src="_images/exportMeshes.png" /> +</div></blockquote> +<p>A look at the LOD tools for transferring weighting and managing LOD poses:</p> +<blockquote> +<div><img alt="_images/lodTool.png" src="_images/lodTool.png" /> +</div></blockquote> +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Instantiates the class, getting the QSettings, presenting a QMessageBox about saving the current file, +creates a temporary file to do the export work out of (stripping out the rig and removing all connections +from joints), set the model pose, then calls on the UI build.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> – Instance of the Rig Creator interface, from which this class was called.</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.buildUI(), ART_ExportMeshes.populateUI()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToListUI_addChildren"> +<code class="descname">addBoneToListUI_addChildren</code><span class="sig-paren">(</span><em>name</em>, <em>parent</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addBoneToListUI_addChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToListUI_addChildren" title="Permalink to this definition">¶</a></dt> +<dd><p>Populates the Skeleton Tree (self.tree) by recursively looking for relatives of the given name and making more +QTreeWidgetItems using the passed in name, and parenting under the passed in parent.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>name</strong> – The bone name, which will be used to look for children, and also as the text for the treeWidgetItem</li> +<li><strong>parent</strong> – The parent treeWidgetItem that the created item will be a child of.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_Accept"> +<code class="descname">addBoneToList_Accept</code><span class="sig-paren">(</span><em>tree</em>, <em>listWidget</em>, <em>lod</em>, <em>layout</em>, <em>viewBtn</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addBoneToList_Accept"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_Accept" title="Permalink to this definition">¶</a></dt> +<dd><p>Called from the “Save and Close” button of the addBoneToList_UI, clears all items in the main listWidget, +then populates that listWidget with the new bones to remove. Adds all LOD pose info to the character node as +well as weighting transfer info for that lod.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>listWidget</strong> – The listWidget on the main LOD page on the bottom right that lists bones to remove.</li> +<li><strong>lod</strong> – The LOD text (LOD_#) to operate on.</li> +<li><strong>layout</strong> – The QVboxLayout to query for weighting transfer entries.</li> +<li><strong>viewBtn</strong> – The “View LOD Pose” button instance</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_UI"> +<code class="descname">addBoneToList_UI</code><span class="sig-paren">(</span><em>parent</em>, <em>label</em>, <em>listWidget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addBoneToList_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates an interface to remove bones from a LOD, transfer weighting of those removed bones to the next viable +parent, and handle LOD posing.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>parent</strong> – The instance of the main UI created by ART_ExportMeshes.buildUI()</li> +<li><strong>label</strong> – The label for the window title to show what LOD this interface represents.</li> +<li><strong>listWidget</strong> – The list widget on the main LOD page that lists all bones being removed.</li> +</ul> +</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.addBoneToList_Accept(), ART_ExportMeshes.addWeightingTransferEntry()</p> +</div> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.viewLodPose(), ART_ExportMeshes.resetLodPose(), ART_ExportMeshes.resetLodPose()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addItemsToWeightXferList"> +<code class="descname">addItemsToWeightXferList</code><span class="sig-paren">(</span><em>widget</em>, <em>boneWidget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addItemsToWeightXferList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addItemsToWeightXferList" title="Permalink to this definition">¶</a></dt> +<dd><p>Takes the items selected in the skeleton tree (pictured below) and auto-selects and children under the +selected items, as removing the parent will also remove the children of those parents, and then adds all of +those items to the given widget.</p> +<blockquote> +<div><img alt="_images/boneTree.png" src="_images/boneTree.png" /> +</div></blockquote> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>widget</strong> – The QListWidget in the weighting transfer entry widget showing bones to remove.</li> +<li><strong>boneWidget</strong> – <p>The QListWidget in the weighting transfer entry widget showing bone who will receive +weights from removed bones.</p> +<blockquote> +<div><img alt="_images/xferEntry.png" src="_images/xferEntry.png" /> +</div></blockquote> +</li> +</ul> +</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.addXferBoneToList()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshLOD"> +<code class="descname">addMeshLOD</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addMeshLOD"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshLOD" title="Permalink to this definition">¶</a></dt> +<dd><p>Finds the current number of LOD tabs, constructs a label for the new tab, iterating the count by 1, +and calls on createLODpage, passing in that label.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.createLODpage()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshToList_UI"> +<code class="descname">addMeshToList_UI</code><span class="sig-paren">(</span><em>parent</em>, <em>label</em>, <em>listWidget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addMeshToList_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshToList_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates a UI that lists all meshes for selection to assign meshes to a given LOD.</p> +<blockquote> +<div><img alt="_images/addMeshesUI.png" src="_images/addMeshesUI.png" /> +</div></blockquote> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>parent</strong> – The UI instance to parent this interface to</li> +<li><strong>label</strong> – The LOD text label for this interface’s window title.</li> +<li><strong>listWidget</strong> – <p>The listWidget on the main LOD page that will list the selected meshes</p> +<img alt="_images/meshList.png" src="_images/meshList.png" /></li> +</ul> +</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.populateRenderMeshes(), ART_ExportMeshes.addMeshesToLodList()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshesToLodList"> +<code class="descname">addMeshesToLodList</code><span class="sig-paren">(</span><em>listWidget</em>, <em>meshTree</em>, <em>mainWin</em>, <em>label</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addMeshesToLodList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshesToLodList" title="Permalink to this definition">¶</a></dt> +<dd><p>Finds the selected items in addMeshToList_UI’s treeWidget, and adds them back to the main LOD page’s +listWidget for meshes associated with that LOD.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>listWidget</strong> – The list widget to add selected items in the treeWidget to.</li> +<li><strong>meshTree</strong> – The treeWidget from addMeshToList_UI(), whose selection will be queried.</li> +<li><strong>mainWin</strong> – The window instance from addMeshToList_UI()</li> +<li><strong>label</strong> – The name of the LOD tab</li> +</ul> +</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.saveMeshList()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addWeightingTransferEntry"> +<code class="descname">addWeightingTransferEntry</code><span class="sig-paren">(</span><em>layout</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addWeightingTransferEntry"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addWeightingTransferEntry" title="Permalink to this definition">¶</a></dt> +<dd><p>Adds a Groupbox with two QListWidgets, where the left shows bones to remove, and the right shows the next +viable parent bone to transfer the weighting to. Both lists can then be edited as well.</p> +<p>This is what that would like like:</p> +<blockquote> +<div><img alt="_images/xferEntry.png" src="_images/xferEntry.png" /> +</div></blockquote> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>layout</strong> – The QVboxLayout to add the QGroupbox to.</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">returns both QListWidgets (in memory)</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.addItemsToWeightXferList(), ART_ExportMeshes.removeBonesFromList()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addXferBoneToList"> +<code class="descname">addXferBoneToList</code><span class="sig-paren">(</span><em>widget</em>, <em>autoFind=True</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addXferBoneToList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addXferBoneToList" title="Permalink to this definition">¶</a></dt> +<dd><p>Finds the selected items in the Skeleton Tree (for removal) and locates the next viable parent to transfer +weighting to, then adds that bone to the passed in QListWidget.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>widget</strong> – The QListWidget to add the bone that will receive weights from removed bones.</li> +<li><strong>autoFind</strong> – Whether or not to auto-locate the next viable parent or use the currently selected item.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.browseToFBX"> +<code class="descname">browseToFBX</code><span class="sig-paren">(</span><em>lineEdit</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.browseToFBX"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.browseToFBX" title="Permalink to this definition">¶</a></dt> +<dd><p>Calls on a fileDialog for the user to browse to an FBX file for saving. Either one that exists, or creating +a new one.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>lineEdit</strong> – The QLineEdit whose text to set with the path to the FBX file.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.buildUI"> +<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.buildUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Builds the main interface for the tool, which allows additions of LODs, assignment of meshes to a given LOD, +and assignment of bones to remove per LOD (which then opens another interface/tool).</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.addBoneToList_UI(), ART_ExportMeshes.addMeshToList_UI()</p> +</div> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.addMeshLOD(), ART_ExportMeshes.createLODpage()</p> +</div> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.createExportMeshesPage(), ART_ExportMeshes.removeLodTab()</p> +</div> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.export()</p> +</div> +<p>Here is a breakdown image showing which UI elements call on which functions:</p> +<img alt="_images/exportMeshesBreakout.png" src="_images/exportMeshesBreakout.png" /> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.closeWin"> +<code class="descname">closeWin</code><span class="sig-paren">(</span><em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.closeWin"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.closeWin" title="Permalink to this definition">¶</a></dt> +<dd><p>Gathers all information from the temp file (LOD meshes, bones to remove, etc), opens the export file, +and applies that information to the network node in the export file. Lastly removes the temp file.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.collapseBox"> +<code class="descname">collapseBox</code><span class="sig-paren">(</span><em>groupBox</em>, <em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.collapseBox"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.collapseBox" title="Permalink to this definition">¶</a></dt> +<dd><p>Collapses the given groupBox down to 16 pixel high, or restores its original height, given the state.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>groupBox</strong> – Which groupBox to operate on and manipulate the height.</li> +<li><strong>args</strong> – What the state is of the groupBox checkBox.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.createExportMeshesPage"> +<code class="descname">createExportMeshesPage</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.createExportMeshesPage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createExportMeshesPage" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates the LOD0 Tab, which is a little bit unique from subsequent LOD tabs, as the Add/Remove LOD buttons +are added, and the LOD0 tab can not be removed. It still calls on createLODpage to create the common +elements, but this creates the framework for all of the LOD tabs.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.createLODpage()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.createLODpage"> +<code class="descname">createLODpage</code><span class="sig-paren">(</span><em>label</em>, <em>closeable</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.createLODpage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createLODpage" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates a tab (QFrame) for a new LOD, with the UI elements to set the output path for the FBX, to set the +meshes assigned to the LOD, and to launch the bone removal tool for the LOD.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>label</strong> – The text label for the tab (LOD_#)</li> +<li><strong>closeable</strong> – Whether this LOD can be removed, thus removing the tab.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.export"> +<code class="descname">export</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.export"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.export" title="Permalink to this definition">¶</a></dt> +<dd><p>Gathers all export data by calling on utils.findExportMeshData, parses the information, and for each LOD in +the list, calls on utils.ExportMesh(), passing in the appropriate data.</p> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">utils.ExportMesh(), utils.findExportMeshData()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.findTreeChildren"> +<code class="descname">findTreeChildren</code><span class="sig-paren">(</span><em>fullList</em>, <em>itemList</em>, <em>item</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.findTreeChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.findTreeChildren" title="Permalink to this definition">¶</a></dt> +<dd><p>Finds any child items from selected items in the Skeleton Tree and appends them to the input lists.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>fullList</strong> – The full list of all items, including the original selected parent items and any child items</li> +<li><strong>itemList</strong> – The instances in memory of the selected items in the Skeleton Tree.</li> +<li><strong>item</strong> – The parent item in the Skeleton Tree to check for children</li> +</ul> +</td> +</tr> +</tbody> +</table> +<div class="admonition seealso"> +<p class="first admonition-title">See also</p> +<p class="last">ART_ExportMeshes.addItemsToWeightXferList()</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.lodContextMenu"> +<code class="descname">lodContextMenu</code><span class="sig-paren">(</span><em>widget</em>, <em>groupBox</em>, <em>point</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.lodContextMenu"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.lodContextMenu" title="Permalink to this definition">¶</a></dt> +<dd><p>Creates a right-click context menu for the weighting transfer entry widget:</p> +<blockquote> +<div><img alt="_images/xferEntry.png" src="_images/xferEntry.png" /> +</div></blockquote> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>widget</strong> – The parent widget the context menu will spawn from.</li> +<li><strong>groupBox</strong> – The parent groupBox for the weighting transfer entry.</li> +<li><strong>point</strong> – Where on the parent widget to spawn the context menu.</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateRenderMeshes"> +<code class="descname">populateRenderMeshes</code><span class="sig-paren">(</span><em>tree</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.populateRenderMeshes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateRenderMeshes" title="Permalink to this definition">¶</a></dt> +<dd><p>Finds all skinned meshes in the scene and adds them as items to the given TreeWidget.</p> +<img alt="_images/addMeshesUI.png" src="_images/addMeshesUI.png" /> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>tree</strong> – The QTreeWidget to add found meshes to</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateUI"> +<code class="descname">populateUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.populateUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Checks to see if LOD attributes exist on the character node, and if so, builds and populates the UI based on +those settings.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeBonesFromList"> +<code class="descname">removeBonesFromList</code><span class="sig-paren">(</span><em>widget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.removeBonesFromList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeBonesFromList" title="Permalink to this definition">¶</a></dt> +<dd><p>Takes the selected items from the left QListWidget in a weighting transfer widget and attempts to remove +them from the list.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>widget</strong> – The QListWidget to check for selected items in.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeLodTab"> +<code class="descname">removeLodTab</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.removeLodTab"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeLodTab" title="Permalink to this definition">¶</a></dt> +<dd><p>Removes the current tab index from the tabWidget. Also removes and LOD attributes associated with this LOD +from the character node.</p> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeTransferEntry"> +<code class="descname">removeTransferEntry</code><span class="sig-paren">(</span><em>groupBox</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.removeTransferEntry"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeTransferEntry" title="Permalink to this definition">¶</a></dt> +<dd><p>Removes the given groupBox, deleting a weighting transfer entry.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>groupBox</strong> – Which groupBox to remove.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.resetLodPose"> +<code class="descname">resetLodPose</code><span class="sig-paren">(</span><em>lod</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.resetLodPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.resetLodPose" title="Permalink to this definition">¶</a></dt> +<dd><p>Resets the LOD pose for the given LOD to the model pose.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>lod</strong> – the LOD text label to operate on.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveFilePath"> +<code class="descname">saveFilePath</code><span class="sig-paren">(</span><em>lineEdit</em>, <em>tabText</em>, <em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.saveFilePath"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveFilePath" title="Permalink to this definition">¶</a></dt> +<dd><p>Gathers the FBX output path for the LOD and stores that information to the character node.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>lineEdit</strong> – The QLineEdit which stores the output path text.</li> +<li><strong>tabText</strong> – The LOD text to operate on (LOD_#)</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveLodPose"> +<code class="descname">saveLodPose</code><span class="sig-paren">(</span><em>lod</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.saveLodPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveLodPose" title="Permalink to this definition">¶</a></dt> +<dd><p>Queries the joints in the skeleton and get the attribute values to store for the given lod.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>lod</strong> – the text label of the LOD to operate on.</td> +</tr> +</tbody> +</table> +<div class="admonition-todo admonition" id="index-0"> +<p class="first admonition-title">Todo</p> +<p class="last">Suggested feature request was to have this operate on the rig controls and not just joints. That +would mean storing both controls and joints. The desire behind this was to do all LOD posing in the +rig file, rather than the temp file that gets created for exporting.</p> +</div> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveMeshList"> +<code class="descname">saveMeshList</code><span class="sig-paren">(</span><em>listWidget</em>, <em>tabText</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.saveMeshList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveMeshList" title="Permalink to this definition">¶</a></dt> +<dd><p>Gathers the associated meshes for an LOD and stores that information to the character node.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>listWidget</strong> – The QListWidget of the LOD tab to search for associated meshes.</li> +<li><strong>tabText</strong> – The LOD text to operate on (LOD_#)</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.viewLodPose"> +<code class="descname">viewLodPose</code><span class="sig-paren">(</span><em>lod</em>, <em>button</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.viewLodPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.viewLodPose" title="Permalink to this definition">¶</a></dt> +<dd><p>Gather LOD pose attribute data for the given LOD and set those values on the joints.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>lod</strong> – The text label for the LOD to operate on.</li> +<li><strong>button</strong> – the “View LOD Pose” button instance</li> +</ul> +</td> +</tr> +</tbody> +</table> +<div class="admonition-todo admonition" id="index-1"> +<p class="first admonition-title">Todo</p> +<p class="last">Suggested feature request was to have this operate on the rig controls and not just joints. That +would mean getting data for both controls and joints. The desire behind this was to do all LOD posing +in the rig file, rather than the temp file that gets created for exporting.</p> +</div> +</dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="animTools.html" title="Animation Tools" + >next</a> |</li> + <li class="right" > + <a href="editRig.html" title="ART_EditRigUI" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/exportMotion.html b/Documentation/build/exportMotion.html new file mode 100644 index 0000000..0a838ee --- /dev/null +++ b/Documentation/build/exportMotion.html @@ -0,0 +1,147 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_ExportMotionUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="Misc. 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Tools</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/exportMotion.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-Interfaces.ART_ExportMotionUI"> +<span id="art-exportmotionui"></span><h1>ART_ExportMotionUI<a class="headerlink" href="#module-Interfaces.ART_ExportMotionUI" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<dl class="class"> +<dt id="Interfaces.ART_ExportMotionUI.ART_ExportMotion"> +<em class="property">class </em><code class="descclassname">Interfaces.ART_ExportMotionUI.</code><code class="descname">ART_ExportMotion</code><span class="sig-paren">(</span><em>animPickerUI</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMotionUI.html#ART_ExportMotion"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMotionUI.ART_ExportMotion" title="Permalink to this definition">¶</a></dt> +<dd><p>This class is used to export FBX animation from the rig to Unreal Engine. It supports morph targets, +custom attribute curves, and pre/post scripts.</p> +<dl class="docutils"> +<dt>It can be found on the animation sidebar with this icon:</dt> +<dd><img alt="_images/exportMotionButton.png" class="first last" src="_images/exportMotionButton.png" /> +</dd> +</dl> +<div class="admonition-todo admonition" id="index-0"> +<p class="first admonition-title">Todo</p> +<p class="last">Add the ability to export alembic and animation curve data.</p> +</div> +<dl class="method"> +<dt id="Interfaces.ART_ExportMotionUI.ART_ExportMotion.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>animPickerUI</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMotionUI.html#ART_ExportMotion.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMotionUI.ART_ExportMotion.__init__" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +</dd></dl> + +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="miscTools.html" title="Misc. Tools" + >next</a> |</li> + <li class="right" > + <a href="animationUI.html" title="ART_AnimationUI" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="animTools.html" >Animation Tools</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/genindex.html b/Documentation/build/genindex.html new file mode 100644 index 0000000..79ef20e --- /dev/null +++ b/Documentation/build/genindex.html @@ -0,0 +1,866 @@ + + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Index — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="#" /> + <link rel="search" title="Search" href="search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="#" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + + + +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + +<h1 id="index">Index</h1> + +<div class="genindex-jumpbox"> + <a href="#_"><strong>_</strong></a> + | <a href="#A"><strong>A</strong></a> + | <a href="#B"><strong>B</strong></a> + | <a href="#C"><strong>C</strong></a> + | <a href="#D"><strong>D</strong></a> + | <a href="#E"><strong>E</strong></a> + | <a href="#F"><strong>F</strong></a> + | <a href="#G"><strong>G</strong></a> + | <a href="#I"><strong>I</strong></a> + | <a href="#J"><strong>J</strong></a> + | <a href="#L"><strong>L</strong></a> + | <a href="#M"><strong>M</strong></a> + | <a href="#P"><strong>P</strong></a> + | <a href="#R"><strong>R</strong></a> + | <a href="#S"><strong>S</strong></a> + | <a href="#T"><strong>T</strong></a> + | <a href="#U"><strong>U</strong></a> + | <a href="#V"><strong>V</strong></a> + | <a href="#W"><strong>W</strong></a> + +</div> +<h2 id="_">_</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.__init__">__init__() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a> + + <ul> + <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.__init__">(Interfaces.ART_AddModuleUI.ART_AddModule_UI method)</a> +</li> + <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.__init__">(Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a> +</li> + <li><a href="aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.__init__">(Interfaces.ART_AimModeUI.ART_AimMode method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.__init__">(Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.__init__">(Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets method)</a> +</li> + <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.__init__">(Interfaces.ART_BoneCounter.ART_BoneCounter method)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.__init__">(Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.__init__">(Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI method)</a> +</li> + <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.__init__">(Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI method)</a> +</li> + <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.__init__">(Interfaces.ART_DebugRigs.ART_DebugRigs method)</a> +</li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.__init__">(Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.__init__">(Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMotion.html#Interfaces.ART_ExportMotionUI.ART_ExportMotion.__init__">(Interfaces.ART_ExportMotionUI.ART_ExportMotion method)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.__init__">(RigModules.ART_Head.ART_Head method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.__init__">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + </ul></td> +</tr></table> + +<h2 id="A">A</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="head.html#RigModules.ART_Head.ART_Head.addAttributes">addAttributes() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.addAttributes">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_Accept">addBoneToList_Accept() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_UI">addBoneToList_UI() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToListUI_addChildren">addBoneToListUI_addChildren() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addItemsToWeightXferList">addItemsToWeightXferList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.addJointMoverToOutliner">addJointMoverToOutliner() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.addJointMoverToOutliner">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshesToLodList">addMeshesToLodList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshLOD">addMeshLOD() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshToList_UI">addMeshToList_UI() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addModulesToList">addModulesToList() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.addModuleToPickerUI">addModuleToPickerUI() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf">addOrRemoveInfs_addInf() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a> +</li> + <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_prune">addOrRemoveInfs_prune() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a> +</li> + <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection">addOrRemoveInfs_RefreshSelection() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a> +</li> + <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_Search">addOrRemoveInfs_Search() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a> +</li> + <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter">addOrRemoveInfs_ShowInfsFilter() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a> +</li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected">addSelected() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addSelectedToCanvas">addSelectedToCanvas() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.addTab">addTab() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addWeightingTransferEntry">addWeightingTransferEntry() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addXferBoneToList">addXferBoneToList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.aimMode">aimMode() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.aimMode_Setup">aimMode_Setup() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.aimModeUI_Toggle">aimModeUI_Toggle() (Interfaces.ART_AimModeUI.ART_AimMode method)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.applyModuleChanges">applyModuleChanges() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.applyModuleChanges">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.applyModuleNameChange">applyModuleNameChange() (Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI method)</a> +</li> + <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.applyModuleParentChange">applyModuleParentChange() (Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI method)</a> +</li> + <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI">ART_AddModule_UI (class in Interfaces.ART_AddModuleUI)</a> +</li> + <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas">ART_AddModuleToCanvas (class in Interfaces.ART_AddModuleToCanvas)</a> +</li> + <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences">ART_AddOrRemoveInfluences (class in Interfaces.ART_AddOrRemoveInfluences)</a> +</li> + <li><a href="aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode">ART_AimMode (class in Interfaces.ART_AimModeUI)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI">ART_AnimationUI (class in Interfaces.ART_AnimationUI)</a> +</li> + <li><a href="bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets">ART_BakeOffsets (class in Interfaces.ART_BakeOffsetsUI)</a> +</li> + <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter">ART_BoneCounter (class in Interfaces.ART_BoneCounter)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI">ART_BuildProgress_UI (class in Interfaces.ART_BuildProgressUI)</a> +</li> + <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI">ART_ChangeModuleName_UI (class in Interfaces.ART_ChangeModuleNameUI)</a> +</li> + <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI">ART_ChangeModuleParent_UI (class in Interfaces.ART_ChangeModuleParentUI)</a> +</li> + <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs">ART_DebugRigs (class in Interfaces.ART_DebugRigs)</a> +</li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI">ART_EditRigUI (class in Interfaces.ART_EditRigUI)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes">ART_ExportMeshes (class in Interfaces.ART_ExportMeshes)</a> +</li> + <li><a href="exportMotion.html#Interfaces.ART_ExportMotionUI.ART_ExportMotion">ART_ExportMotion (class in Interfaces.ART_ExportMotionUI)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head">ART_Head (class in RigModules.ART_Head)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule">ART_RigModule (class in System.ART_RigModule)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="B">B</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.backgroundBrowse">backgroundBrowse() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.bakeOffsets">bakeOffsets() (Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.bakeOffsets">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.browseToFBX">browseToFBX() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.buildAimModeUI">buildAimModeUI() (Interfaces.ART_AimModeUI.ART_AimMode method)</a> +</li> + <li><a href="bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.buildBakeOffsetsUI">buildBakeOffsetsUI() (Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets method)</a> +</li> + <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.buildBoneCounterUI">buildBoneCounterUI() (Interfaces.ART_BoneCounter.ART_BoneCounter method)</a> +</li> + <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.buildInterface">buildInterface() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.buildNetwork">buildNetwork() (System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.buildRig">buildRig() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.buildRigCustom">buildRigCustom() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.buildRigCustom">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildRigs">buildRigs() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> + + <ul> + <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.buildRigs">(Interfaces.ART_DebugRigs.ART_DebugRigs method)</a> +</li> + </ul></li> + <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.buildUI">buildUI() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a> + + <ul> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.buildUI">(Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildUI">(Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.buildUI">(Interfaces.ART_DebugRigs.ART_DebugRigs method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.buildUI">(Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + </ul></li> + </ul></td> +</tr></table> + +<h2 id="C">C</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.changeBackground">changeBackground() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.changeModuleName">changeModuleName() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.changeModuleParent">changeModuleParent() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.checkForDependencies">checkForDependencies() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.cleanUpRigPose">cleanUpRigPose() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.clearBackground">clearBackground() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.close">close() (Interfaces.ART_DebugRigs.ART_DebugRigs method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.closeEvent">closeEvent() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI">closeUI() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.closeWin">closeWin() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a> + + <ul> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.closeWin">(Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + </ul></li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.collapseBox">collapseBox() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.comparePickerToRig">comparePickerToRig() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.completeBuild">completeBuild() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.copySettings">copySettings() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createContextMenu">createContextMenu() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createExportMeshesPage">createExportMeshesPage() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createGlobalMoverButton">createGlobalMoverButton() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createLODpage">createLODpage() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createMeshMoverButton">createMeshMoverButton() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createMirrorModule">createMirrorModule() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI">createMirrorOfModule_UI() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.createModule">createModule() (Interfaces.ART_AddModuleUI.ART_AddModule_UI method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.createNewPicker">createNewPicker() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createOffsetMoverButton">createOffsetMoverButton() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint">createRigPoseSliderForJoint() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createScriptJob">createScriptJob() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.createUI">createUI() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="D">D</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="utils.html#System.utils.deleteChildren">deleteChildren() (in module System.utils)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.deleteModule">deleteModule() (System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.deleteRig">deleteRig() (Interfaces.ART_DebugRigs.ART_DebugRigs method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.deleteRig">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + </ul></td> +</tr></table> + +<h2 id="E">E</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.editPicker">editPicker() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected">editSelected() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.executeScript">executeScript() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.export">export() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="utils.html#System.utils.exportMesh">exportMesh() (in module System.utils)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.exportMotion">exportMotion() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.exportWeights">exportWeights() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="F">F</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="utils.html#System.utils.find_all_incoming">find_all_incoming() (in module System.utils)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.findAllPickerItems">findAllPickerItems() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="utils.html#System.utils.findAllSkinnableGeo">findAllSkinnableGeo() (in module System.utils)</a> +</li> + <li><a href="utils.html#System.utils.findAndRenameOutlinerChildren">findAndRenameOutlinerChildren() (in module System.utils)</a> +</li> + <li><a href="utils.html#System.utils.findAssociatedMover">findAssociatedMover() (in module System.utils)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.findCharacters">findCharacters() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="utils.html#System.utils.findExportMeshData">findExportMeshData() (in module System.utils)</a> +</li> + <li><a href="utils.html#System.utils.findGlobalMoverFromName">findGlobalMoverFromName() (in module System.utils)</a> +</li> + <li><a href="utils.html#System.utils.findMoverNodeFromJointName">findMoverNodeFromJointName() (in module System.utils)</a> +</li> + <li><a href="utils.html#System.utils.findOffsetMoverFromName">findOffsetMoverFromName() (in module System.utils)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.findTreeChildren">findTreeChildren() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="utils.html#System.utils.fitSelection">fitSelection() (in module System.utils)</a> +</li> + <li><a href="utils.html#System.utils.fitViewAndShade">fitViewAndShade() (in module System.utils)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="G">G</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="utils.html#System.utils.get_mobject">get_mobject() (in module System.utils)</a> +</li> + <li><a href="utils.html#System.utils.get_namespace">get_namespace() (in module System.utils)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.getAllModules">getAllModules (System.ART_RigModule.ART_RigModule attribute)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getButtonColors">getButtonColors() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getComments">getComments() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.getControls">getControls() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getCurrentCanvasTab">getCurrentCanvasTab() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentScene">getCurrentScene() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentView">getCurrentView() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getExistingModules">getExistingModules() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a> +</li> + <li><a href="utils.html#System.utils.getLodData">getLodData() (in module System.utils)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.getMainWindow">getMainWindow() (in module Interfaces.ART_AnimationUI)</a> + + <ul> + <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.getMainWindow">(in module Interfaces.ART_ChangeModuleNameUI)</a> +</li> + <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.getMainWindow">(in module Interfaces.ART_ChangeModuleParentUI)</a> +</li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.getMainWindow">(in module Interfaces.ART_EditRigUI)</a> +</li> + </ul></li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="utils.html#System.utils.getMayaPyLoc">getMayaPyLoc() (in module System.utils)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getModuleInst">getModuleInst() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.getModules">getModules (System.ART_RigModule.ART_RigModule attribute)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getPickerTabs">getPickerTabs() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.getReferencePose">getReferencePose() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="utils.html#System.utils.getViableParents">getViableParents() (in module System.utils)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseMove">gfxViewMouseMove() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMousePress">gfxViewMousePress() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseRelease">gfxViewMouseRelease() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="I">I</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="head.html#RigModules.ART_Head.ART_Head.importFBX">importFBX() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.importFBX">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.importFBX_pre">importFBX_pre() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.importMotion">importMotion() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.importWeights">importWeights() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + <li><a href="addModuleToPicker.html#module-Interfaces.ART_AddModuleToCanvas">Interfaces.ART_AddModuleToCanvas (module)</a> +</li> + <li><a href="addModuleUI.html#module-Interfaces.ART_AddModuleUI">Interfaces.ART_AddModuleUI (module)</a> +</li> + <li><a href="addRemoveInfs.html#module-Interfaces.ART_AddOrRemoveInfluences">Interfaces.ART_AddOrRemoveInfluences (module)</a> +</li> + <li><a href="aimModeUI.html#module-Interfaces.ART_AimModeUI">Interfaces.ART_AimModeUI (module)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="animationUI.html#module-Interfaces.ART_AnimationUI">Interfaces.ART_AnimationUI (module)</a> +</li> + <li><a href="bakeOffsets.html#module-Interfaces.ART_BakeOffsetsUI">Interfaces.ART_BakeOffsetsUI (module)</a> +</li> + <li><a href="boneCounter.html#module-Interfaces.ART_BoneCounter">Interfaces.ART_BoneCounter (module)</a> +</li> + <li><a href="buildProgress.html#module-Interfaces.ART_BuildProgressUI">Interfaces.ART_BuildProgressUI (module)</a> +</li> + <li><a href="changeModName.html#module-Interfaces.ART_ChangeModuleNameUI">Interfaces.ART_ChangeModuleNameUI (module)</a> +</li> + <li><a href="changeModParent.html#module-Interfaces.ART_ChangeModuleParentUI">Interfaces.ART_ChangeModuleParentUI (module)</a> +</li> + <li><a href="debugRigs.html#module-Interfaces.ART_DebugRigs">Interfaces.ART_DebugRigs (module)</a> +</li> + <li><a href="editRig.html#module-Interfaces.ART_EditRigUI">Interfaces.ART_EditRigUI (module)</a> +</li> + <li><a href="exportMeshes.html#module-Interfaces.ART_ExportMeshes">Interfaces.ART_ExportMeshes (module)</a> +</li> + <li><a href="exportMotion.html#module-Interfaces.ART_ExportMotionUI">Interfaces.ART_ExportMotionUI (module)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="J">J</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.jointMover_Build">jointMover_Build() (System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="L">L</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.loadPicker">loadPicker() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.lodContextMenu">lodContextMenu() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="M">M</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.matchModelPose">matchModelPose() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.matchOverRange">matchOverRange() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.mirrorChildren">mirrorChildren() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.mirrorChildTextItems">mirrorChildTextItems() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations">mirrorTransformations() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom">mirrorTransformations_Custom() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose">mirrorTransformations_RigPose() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.movePickerToTab">movePickerToTab() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="P">P</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.pasteSettings">pasteSettings() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.pickerTabChange">pickerTabChange() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.pickerUI">pickerUI() (RigModules.ART_Head.ART_Head method)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.pinModule">pinModule() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.pinModule">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters">populateCharacters() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups">populateGroups() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon">populateIcon() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects">populateProjects() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateRenderMeshes">populateRenderMeshes() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateUI">populateUI() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.postScript">postScript() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.preScript">preScript() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="R">R</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.rebuildSkeleton">rebuildSkeleton() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + <li><a href="utils.html#System.utils.remove_namespace">remove_namespace() (in module System.utils)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeBonesFromList">removeBonesFromList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeLodTab">removeLodTab() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.removeModuleFromPickerUI">removeModuleFromPickerUI() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.removeSkeletalConstraints">removeSkeletalConstraints() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeTransferEntry">removeTransferEntry() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.resetLodPose">resetLodPose() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetRigControls">resetRigControls() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.resetRigCtrls">resetRigCtrls() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetRigPose">resetRigPose() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetRigPose_Part">resetRigPose_Part() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetSettings">resetSettings() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetTransforms">resetTransforms() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="utils.html#System.utils.returnCharacterModule">returnCharacterModule() (in module System.utils)</a> +</li> + <li><a href="utils.html#System.utils.returnCharacterModules">returnCharacterModules() (in module System.utils)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnClassObject">returnClassObject (System.ART_RigModule.ART_RigModule attribute)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnCreatedJoints">returnCreatedJoints (System.ART_RigModule.ART_RigModule attribute)</a> +</li> + <li><a href="utils.html#System.utils.returnFriendlyPath">returnFriendlyPath() (in module System.utils)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnJointMovers">returnJointMovers (System.ART_RigModule.ART_RigModule attribute)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnMirrorModuleInst">returnMirrorModuleInst (System.ART_RigModule.ART_RigModule attribute)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnNetworkNode">returnNetworkNode (System.ART_RigModule.ART_RigModule attribute)</a> +</li> + <li><a href="utils.html#System.utils.returnNicePath">returnNicePath() (in module System.utils)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnPrefixSuffix">returnPrefixSuffix (System.ART_RigModule.ART_RigModule attribute)</a> +</li> + <li><a href="utils.html#System.utils.returnRigModules">returnRigModules() (in module System.utils)</a> +</li> + <li><a href="utils.html#System.utils.returnRigModuleTypes">returnRigModuleTypes() (in module System.utils)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnRigNetworkNode">returnRigNetworkNode (System.ART_RigModule.ART_RigModule attribute)</a> +</li> + <li><a href="head.html#module-RigModules.ART_Head">RigModules.ART_Head (module)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.rigPose_UI">rigPose_UI() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.run">run() (in module Interfaces.ART_AnimationUI)</a> + + <ul> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.run">(in module Interfaces.ART_EditRigUI)</a> +</li> + </ul></li> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.runAdd">runAdd() (in module Interfaces.ART_EditRigUI)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="S">S</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveFilePath">saveFilePath() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveLodPose">saveLodPose() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveMeshList">saveMeshList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.savePicker">savePicker() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.searchList">searchList() (Interfaces.ART_AddModuleUI.ART_AddModule_UI method)</a> + + <ul> + <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.searchList">(Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI method)</a> +</li> + </ul></li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.selectAllCtrls">selectAllCtrls() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI">selectionScriptJob_animUI() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.selectMover">selectMover() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.selectRigControls">selectRigControls() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.selectScriptJob">selectScriptJob() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget">setBoneCountTarget() (Interfaces.ART_BoneCounter.ART_BoneCounter method)</a> +</li> + <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget_Confirm">setBoneCountTarget_Confirm() (Interfaces.ART_BoneCounter.ART_BoneCounter method)</a> +</li> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.setButtonIcon">setButtonIcon() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setMirrorModule">setMirrorModule() (System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setPosePercentage">setPosePercentage() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setPosePercentage_Part">setPosePercentage_Part() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setReferencePose">setReferencePose() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setReferencePoseSlider">setReferencePoseSlider() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.setRigPose">setRigPose() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setSkeletonPose">setSkeletonPose() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setupForRigPose">setupForRigPose() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setupModelPoseForRig">setupModelPoseForRig() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.skeletonSettings_UI">skeletonSettings_UI() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.skeletonSettings_UI">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.skinProxyGeo">skinProxyGeo() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.skinProxyGeo">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="utils.html#System.utils.splitMesh">splitMesh() (in module System.utils)</a> +</li> + <li><a href="baseclass.html#module-System.ART_RigModule">System.ART_RigModule (module)</a> +</li> + <li><a href="utils.html#module-System.utils">System.utils (module)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="T">T</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="head.html#RigModules.ART_Head.ART_Head.toggleButtonState">toggleButtonState() (RigModules.ART_Head.ART_Head method)</a> +</li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.toggleDragState">toggleDragState() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.toggleShapeVis">toggleShapeVis() (System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="U">U</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges">unsavedChanges() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a> +</li> + <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.updateBoneCount">updateBoneCount() (Interfaces.ART_BoneCounter.ART_BoneCounter method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updateBoneCount">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.updateNeck">updateNeck() (RigModules.ART_Head.ART_Head method)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.updateOutliner">updateOutliner() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updateOutliner">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + </ul></td> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.updatePreview">updatePreview() (Interfaces.ART_AddModuleUI.ART_AddModule_UI method)</a> + + <ul> + <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.updatePreview">(Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI method)</a> +</li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updatePreview">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updateRigPose">updateRigPose() (System.ART_RigModule.ART_RigModule method)</a> +</li> + <li><a href="head.html#RigModules.ART_Head.ART_Head.updateSettingsUI">updateSettingsUI() (RigModules.ART_Head.ART_Head method)</a> + + <ul> + <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updateSettingsUI">(System.ART_RigModule.ART_RigModule method)</a> +</li> + </ul></li> + </ul></td> +</tr></table> + +<h2 id="V">V</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.viewLodPose">viewLodPose() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a> +</li> + </ul></td> +</tr></table> + +<h2 id="W">W</h2> +<table style="width: 100%" class="indextable genindextable"><tr> + <td style="width: 33%; vertical-align: top;"><ul> + <li><a href="utils.html#System.utils.win_path_convert">win_path_convert() (in module System.utils)</a> +</li> + </ul></td> +</tr></table> + + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="#" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/gettingStarted.html b/Documentation/build/gettingStarted.html new file mode 100644 index 0000000..3b40580 --- /dev/null +++ b/Documentation/build/gettingStarted.html @@ -0,0 +1,155 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Getting Started — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="Creating A Module" href="createModule.html" /> + <link rel="prev" title="ARTv2 Technical Documentation" href="index.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="createModule.html" title="Creating A Module" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="index.html" title="ARTv2 Technical Documentation" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="index.html" + title="previous chapter">ARTv2 Technical Documentation</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="createModule.html" + title="next chapter">Creating A Module</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/gettingStarted.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="getting-started"> +<h1>Getting Started<a class="headerlink" href="#getting-started" title="Permalink to this headline">¶</a></h1> +<div class="topic"> +<p class="topic-title first">Overview</p> +<p>This page is meant to get you familiarized with ARTv2’s architecture and list various tutorials.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td> +</tr> +<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td> +</tr> +</tbody> +</table> +</div> +<div class="toctree-wrapper compound"> +<ul> +<li class="toctree-l1"><a class="reference internal" href="createModule.html">Creating A Module</a><ul> +<li class="toctree-l2"><a class="reference internal" href="createModule.html#ide-and-style-guide">IDE and Style Guide</a></li> +<li class="toctree-l2"><a class="reference internal" href="createModule.html#getting-started">Getting Started</a><ul> +<li class="toctree-l3"><a class="reference internal" href="createModule.html#create-an-icon">Create an Icon</a></li> +<li class="toctree-l3"><a class="reference internal" href="createModule.html#create-the-python-file">Create the Python File</a></li> +<li class="toctree-l3"><a class="reference internal" href="createModule.html#defining-the-module-class">Defining the Module Class</a></li> +<li class="toctree-l3"><a class="reference internal" href="createModule.html#add-attributes">Add Attributes</a></li> +<li class="toctree-l3"><a class="reference internal" href="createModule.html#skeleton-settings-ui">Skeleton Settings UI</a></li> +<li class="toctree-l3"><a class="reference internal" href="createModule.html#building-the-joint-mover">Building the Joint Mover</a></li> +<li class="toctree-l3"><a class="reference internal" href="createModule.html#testing-the-joint-mover">Testing the Joint Mover</a></li> +</ul> +</li> +</ul> +</li> +</ul> +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="createModule.html" title="Creating A Module" + >next</a> |</li> + <li class="right" > + <a href="index.html" title="ARTv2 Technical Documentation" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/head.html b/Documentation/build/head.html new file mode 100644 index 0000000..257b563 --- /dev/null +++ b/Documentation/build/head.html @@ -0,0 +1,387 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ART_Head — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="Rigging Tools" href="rigTools.html" /> + <link rel="prev" title="Module Base Class" href="baseclass.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="rigTools.html" title="Rigging Tools" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="baseclass.html" title="Module Base Class" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="modules.html" accesskey="U">Rig Modules</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h3><a href="index.html">Table Of Contents</a></h3> + <ul> +<li><a class="reference internal" href="#">ART_Head</a><ul> +<li><a class="reference internal" href="#file-attributes">File Attributes</a></li> +<li><a class="reference internal" href="#class">Class</a></li> +</ul> +</li> +</ul> + + <h4>Previous topic</h4> + <p class="topless"><a href="baseclass.html" + title="previous chapter">Module Base Class</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="rigTools.html" + title="next chapter">Rigging Tools</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/head.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-RigModules.ART_Head"> +<span id="art-head"></span><h1>ART_Head<a class="headerlink" href="#module-RigModules.ART_Head" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<div class="section" id="file-attributes"> +<h2>File Attributes<a class="headerlink" href="#file-attributes" title="Permalink to this headline">¶</a></h2> +<blockquote> +<div><ul> +<li><p class="first"><strong>icon:</strong> This is the image file (125x75 .png) that gets used in the RigCreatorUI</p> +</li> +<li><p class="first"><strong>hoverIcon:</strong> When you hover over the module in the module list, it will swap to this icon +(background changes to orange). There are .psd template files for these.</p> +</li> +<li><p class="first"><strong>search:</strong> These are search terms that are accepted when searching the list of modules in the +RigCreatorUI</p> +</li> +<li><p class="first"><strong>class name:</strong> The name of the class.</p> +</li> +<li><p class="first"><strong>jointMover:</strong> The relative path to the joint mover file. Relative to the ARTv2 root directory.</p> +</li> +<li><p class="first"><strong>baseName:</strong> The default name the module will get created with. Users can then add a prefix and/or +suffix to the base name.</p> +</li> +<li><p class="first"><strong>rigs:</strong> This is a simple list of what rigs this module can build. This feature isn’t implemented yet, +but the plan is to query this list and present these options to the user for them to select what rigs +they want to build for the module. Right now, it will build all rigs.</p> +</li> +<li><p class="first"><strong>fbxImport:</strong> This is a list that will show the options for the module in the import mocap interface. +Normally, this list will have at least None and FK.</p> +</li> +<li><p class="first"><strong>matchData:</strong> This is a list of options that will be presented for the module in a comboBox in the +match over frame range interface. First argument is a bool as to whether the module can or can’t +match. The second arg is a list of strings to display for the match options. For example: +matchData = [True, [“Match FK to IK”, “Match IK to FK”]]</p> +</li> +<li><p class="first"><strong>controlTypes:</strong> This is a list of lists, where each item in the main list is a list comprised of the +name of the attribute that gets added to the network node that contains the control information. +The second arg in each list entry is a control type, like FK or IK. This is used in the select +rig controls interface for filtering out which controls on each module you want to select. On +this module, the values are: controlTypes = [[“fkControls”, “FK”]], which means that the +attribute that holds the control info is called fkControls, and those controls are of type FK.</p> +<blockquote> +<div><img alt="_images/selectRigControls.png" src="_images/selectRigControls.png" /> +</div></blockquote> +</li> +</ul> +</div></blockquote> +</div> +<div class="section" id="class"> +<h2>Class<a class="headerlink" href="#class" title="Permalink to this headline">¶</a></h2> +<dl class="class"> +<dt id="RigModules.ART_Head.ART_Head"> +<em class="property">class </em><code class="descclassname">RigModules.ART_Head.</code><code class="descname">ART_Head</code><span class="sig-paren">(</span><em>rigUiInst</em>, <em>moduleUserName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head" title="Permalink to this definition">¶</a></dt> +<dd><p>Bases: <a class="reference internal" href="baseclass.html#System.ART_RigModule.ART_RigModule" title="System.ART_RigModule.ART_RigModule"><code class="xref py py-class docutils literal"><span class="pre">System.ART_RigModule.ART_RigModule</span></code></a></p> +<p>This class creates the head module</p> +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.__init__"> +<code class="descname">__init__</code><span class="sig-paren">(</span><em>rigUiInst</em>, <em>moduleUserName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.__init__" title="Permalink to this definition">¶</a></dt> +<dd><p>Initiate the class, taking in the instance to the interface and the user specified name.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>rigUiInst</strong> – This is the rig creator interface instance being passed in.</li> +<li><strong>moduleUserName</strong> – This is the name specified by the user on module creation.</li> +</ul> +</td> +</tr> +</tbody> +</table> +<dl class="docutils"> +<dt>Instantiate the following class variables as well:</dt> +<dd><ul class="first last simple"> +<li><strong>self.rigUiInst:</strong> take the passed in interface instance and make it a class var</li> +<li><strong>self.moduleUserName:</strong> take the passed in moduleUserName and make it a class var</li> +<li><strong>self.outlinerWidget:</strong> an empty list that will hold all of the widgets added to the outliner</li> +</ul> +</dd> +</dl> +<p>Also, read the QSettings to find out where needed paths are.</p> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.addAttributes"> +<code class="descname">addAttributes</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.addAttributes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.addAttributes" title="Permalink to this definition">¶</a></dt> +<dd><p>Add custom attributes this module needs to the network node.</p> +<p>Always calls on base class function first, then extends with any attributes unique to the class.</p> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.addJointMoverToOutliner"> +<code class="descname">addJointMoverToOutliner</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.addJointMoverToOutliner"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.addJointMoverToOutliner" title="Permalink to this definition">¶</a></dt> +<dd><p>Add the joint movers for this module to the outliner.</p> +<p>Depending on the module settings, different joint movers may or may not be added. Also, each “joint” usually +has three movers: global, offset, and geo. However, not all joints do, so this method is also used to specify +which joint movers for each joint are added to the outliner.</p> +<img alt="_images/outliner.png" src="_images/outliner.png" /> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.applyModuleChanges"> +<code class="descname">applyModuleChanges</code><span class="sig-paren">(</span><em>moduleInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.applyModuleChanges"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.applyModuleChanges" title="Permalink to this definition">¶</a></dt> +<dd><p>Update the scene after the settings are changed in the skeleton settings UI.</p> +<p>This means also updating the created_bones attr, updating the joint mover if needed, +running self.updateNeck, updating the outliner, and updating the bone count.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>moduleInst</strong> – self (usually, but there are cases like templates where an inst on disc is passed in.)</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.buildRigCustom"> +<code class="descname">buildRigCustom</code><span class="sig-paren">(</span><em>textEdit</em>, <em>uiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.buildRigCustom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.buildRigCustom" title="Permalink to this definition">¶</a></dt> +<dd><p>Build the rigs for this module.</p> +<p>This method defines what rigs are built and how they are built when the asset is published. It posts any build +info to the passed in textEdit.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>textEdit</strong> – passed in text edit that the rig build can post updates to</li> +<li><strong>uiInst</strong> – passed in instance of the buildProgressUI</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.importFBX"> +<code class="descname">importFBX</code><span class="sig-paren">(</span><em>importMethod</em>, <em>character</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.importFBX"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.importFBX" title="Permalink to this definition">¶</a></dt> +<dd><p>Import FBX motion onto this module’s rig controls.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>importMethod</strong> – The import method to be used (options defined in the file attributes)</li> +<li><strong>character</strong> – the namespace of the character</li> +</ul> +</td> +</tr> +</tbody> +</table> +<p>Each module has to define what import methods it offers (at the very top of the module file) and then define +how motion is imported using those methods.</p> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.pickerUI"> +<code class="descname">pickerUI</code><span class="sig-paren">(</span><em>center</em>, <em>animUI</em>, <em>networkNode</em>, <em>namespace</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.pickerUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.pickerUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Build the animation picker for the module.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>center</strong> – the center of the QGraphicsScene</li> +<li><strong>animUI</strong> – the instance of the AnimationUI</li> +<li><strong>networkNode</strong> – the module’s network node</li> +<li><strong>namespace</strong> – the namespace of the character</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.pinModule"> +<code class="descname">pinModule</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.pinModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.pinModule" title="Permalink to this definition">¶</a></dt> +<dd><p>Pin the module in place so the parent does not move the module. Each module has to define how it needs to be +pinned.</p> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.skeletonSettings_UI"> +<code class="descname">skeletonSettings_UI</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.skeletonSettings_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.skeletonSettings_UI" title="Permalink to this definition">¶</a></dt> +<dd><p>This is the UI for the module that has all of the configuration settings.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>name</strong> – user given name of module (prefix + base_name + suffix)</li> +<li><strong>width</strong> – width of the skeleton settings groupBox. 335 usually</li> +<li><strong>height</strong> – height of the skeleton settings groupBox.</li> +<li><strong>checkable</strong> – Whether or not the groupBox can be collapsed.</li> +</ul> +</td> +</tr> +</tbody> +</table> +<p>Build the groupBox that contains all of the settings for this module. Parent the groupBox +into the main skeletonSettingsUI layout. +Lastly, call on updateSettingsUI to populate the UI based off of the network node values.</p> +<img alt="_images/skeletonSettings.png" src="_images/skeletonSettings.png" /> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.skinProxyGeo"> +<code class="descname">skinProxyGeo</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.skinProxyGeo"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.skinProxyGeo" title="Permalink to this definition">¶</a></dt> +<dd><p>Skin the proxy geo brought in by the module. Each module has to define how it wants to skin its proxy geo.</p> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.toggleButtonState"> +<code class="descname">toggleButtonState</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.toggleButtonState"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.toggleButtonState" title="Permalink to this definition">¶</a></dt> +<dd><p>Toggle the state of the Apply Changes button.</p> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.updateNeck"> +<code class="descname">updateNeck</code><span class="sig-paren">(</span><em>attachedModules</em>, <em>oldNum</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.updateNeck"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.updateNeck" title="Permalink to this definition">¶</a></dt> +<dd><p>Take the number of neck bones value and rebuild the joint mover.</p> +<p>The head module has 3 joint mover files, 1 for each possible neck number. When the number of neck bones is +changed, the current module has its information stored (placement, etc), the module is then deleted, +the new joint mover path is constructed and brought in, and lastly it resolves any dependency issues. +(Like if there was a leaf joint as a child of a neck bone that no longer exists)</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>attachedModules</strong> – self.checkForDependencies()</li> +<li><strong>oldNum</strong> – the existing amount of neck bones prior to the update</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.updateOutliner"> +<code class="descname">updateOutliner</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.updateOutliner"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.updateOutliner" title="Permalink to this definition">¶</a></dt> +<dd><p>Whenever changes are made to the module settings, update the outliner to show the new or removed movers</p> +</dd></dl> + +<dl class="method"> +<dt id="RigModules.ART_Head.ART_Head.updateSettingsUI"> +<code class="descname">updateSettingsUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.updateSettingsUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.updateSettingsUI" title="Permalink to this definition">¶</a></dt> +<dd><p>Update the skeleton settings UI based on the network node values for this module.</p> +</dd></dl> + +</dd></dl> + +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="rigTools.html" title="Rigging Tools" + >next</a> |</li> + <li class="right" > + <a href="baseclass.html" title="Module Base Class" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="modules.html" >Rig Modules</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/index.html b/Documentation/build/index.html new file mode 100644 index 0000000..9bcf493 --- /dev/null +++ b/Documentation/build/index.html @@ -0,0 +1,168 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>ARTv2 Technical Documentation — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" 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href="#">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h3><a href="#">Table Of Contents</a></h3> + <ul> +<li><a class="reference internal" href="#">ARTv2 Technical Documentation</a></li> +<li><a class="reference internal" href="#indices-and-tables">Indices and tables</a></li> +</ul> + + <h4>Next topic</h4> + <p class="topless"><a href="gettingStarted.html" + title="next chapter">Getting Started</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/index.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="artv2-technical-documentation"> +<h1>ARTv2 Technical Documentation<a class="headerlink" href="#artv2-technical-documentation" title="Permalink to this headline">¶</a></h1> +<div class="toctree-wrapper compound"> +<p class="caption"><span class="caption-text">Contents:</span></p> +<ul> +<li class="toctree-l1"><a class="reference internal" href="gettingStarted.html">Getting Started</a><ul> +<li class="toctree-l2"><a class="reference internal" href="createModule.html">Creating A Module</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="modules.html">Rig Modules</a><ul> +<li class="toctree-l2"><a class="reference internal" href="baseclass.html">Module Base Class</a></li> +<li class="toctree-l2"><a class="reference internal" href="head.html">ART_Head</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="rigTools.html">Rigging Tools</a><ul> +<li class="toctree-l2"><a class="reference internal" href="addModuleUI.html">ART_AddModuleUI</a></li> +<li class="toctree-l2"><a class="reference internal" href="addRemoveInfs.html">ART_AddOrRemoveInfluences</a></li> +<li class="toctree-l2"><a class="reference internal" href="aimModeUI.html">ART_AimModeUI</a></li> +<li class="toctree-l2"><a class="reference internal" href="bakeOffsets.html">ART_BakeOffsetsUI</a></li> +<li class="toctree-l2"><a class="reference internal" href="boneCounter.html">ART_BoneCounter</a></li> +<li class="toctree-l2"><a class="reference internal" href="buildProgress.html">ART_BuildProgressUI</a></li> +<li class="toctree-l2"><a class="reference internal" href="changeModName.html">ART_ChangeModuleNameUI</a></li> +<li class="toctree-l2"><a class="reference internal" href="changeModParent.html">ART_ChangeModuleParentUI</a></li> +<li class="toctree-l2"><a class="reference internal" href="debugRigs.html">ART_DebugRigs</a></li> +<li class="toctree-l2"><a class="reference internal" href="editRig.html">ART_EditRigUI</a></li> +<li class="toctree-l2"><a class="reference internal" href="exportMeshes.html">ART_ExportMeshes</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="animTools.html">Animation Tools</a><ul> +<li class="toctree-l2"><a class="reference internal" href="addModuleToPicker.html">ART_AddModuleToCanvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="animationUI.html">ART_AnimationUI</a></li> +<li class="toctree-l2"><a class="reference internal" href="exportMotion.html">ART_ExportMotionUI</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="miscTools.html">Misc. Tools</a><ul class="simple"> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="utilities.html">Utilities</a><ul> +<li class="toctree-l2"><a class="reference internal" href="utils.html">System.utils</a></li> +</ul> +</li> +</ul> +</div> +</div> +<div class="section" id="indices-and-tables"> +<h1>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline">¶</a></h1> +<ul class="simple"> +<li><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></li> +<li><a class="reference internal" href="py-modindex.html"><span class="std std-ref">Module Index</span></a></li> +<li><a class="reference internal" href="search.html"><span class="std std-ref">Search Page</span></a></li> +</ul> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="gettingStarted.html" title="Getting Started" + >next</a> |</li> + <li class="nav-item nav-item-0"><a href="#">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/miscTools.html b/Documentation/build/miscTools.html new file mode 100644 index 0000000..b994c9a --- /dev/null +++ b/Documentation/build/miscTools.html @@ -0,0 +1,139 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Misc. Tools — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="Utilities" href="utilities.html" /> + <link rel="prev" title="ART_AnimationUI" href="animationUI.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="utilities.html" title="Utilities" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="animationUI.html" title="ART_AnimationUI" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="animationUI.html" + title="previous chapter">ART_AnimationUI</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="utilities.html" + title="next chapter">Utilities</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/miscTools.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="misc-tools"> +<h1>Misc. Tools<a class="headerlink" href="#misc-tools" title="Permalink to this headline">¶</a></h1> +<div class="topic"> +<p class="topic-title first">Overview</p> +<p>This page lists all miscellaneous tools.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td> +</tr> +<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td> +</tr> +</tbody> +</table> +</div> +<div class="toctree-wrapper compound"> +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="utilities.html" title="Utilities" + >next</a> |</li> + <li class="right" > + <a href="animationUI.html" title="ART_AnimationUI" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/modules.html b/Documentation/build/modules.html new file mode 100644 index 0000000..91af884 --- /dev/null +++ b/Documentation/build/modules.html @@ -0,0 +1,151 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Rig Modules — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" 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type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="rig-modules"> +<h1>Rig Modules<a class="headerlink" href="#rig-modules" title="Permalink to this headline">¶</a></h1> +<div class="topic"> +<p class="topic-title first">Overview</p> +<p>This page lists all of the module classes, including the base class, that makes up the rigging system in ARTv2.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td> +</tr> +<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td> +</tr> +</tbody> +</table> +</div> +<div class="toctree-wrapper compound"> +<ul> +<li class="toctree-l1"><a class="reference internal" href="baseclass.html">Module Base Class</a><ul> +<li class="toctree-l2"><a class="reference internal" href="baseclass.html#contents">Contents</a></li> +<li class="toctree-l2"><a class="reference internal" href="baseclass.html#class">Class</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="head.html">ART_Head</a><ul> +<li class="toctree-l2"><a class="reference internal" href="head.html#file-attributes">File Attributes</a></li> +<li class="toctree-l2"><a class="reference internal" href="head.html#class">Class</a></li> +</ul> +</li> +</ul> +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="baseclass.html" title="Module Base Class" + >next</a> |</li> + <li class="right" > + <a href="createModule.html" title="Creating A Module" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/objects.inv b/Documentation/build/objects.inv Binary files differnew file mode 100644 index 0000000..78e5ab3 --- /dev/null +++ b/Documentation/build/objects.inv diff --git a/Documentation/build/py-modindex.html b/Documentation/build/py-modindex.html new file mode 100644 index 0000000..8c069a1 --- /dev/null +++ b/Documentation/build/py-modindex.html @@ -0,0 +1,219 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Python Module Index — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + + + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="#" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + + <h1>Python Module Index</h1> + + <div class="modindex-jumpbox"> + <a href="#cap-i"><strong>i</strong></a> | + <a href="#cap-r"><strong>r</strong></a> | + <a href="#cap-s"><strong>s</strong></a> + </div> + + <table class="indextable modindextable"> + <tr class="pcap"><td></td><td> </td><td></td></tr> + <tr class="cap" id="cap-i"><td></td><td> + <strong>i</strong></td><td></td></tr> + <tr> + <td><img src="_static/minus.png" class="toggler" + id="toggle-1" style="display: none" alt="-" /></td> + <td> + <code class="xref">Interfaces</code></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="addModuleToPicker.html#module-Interfaces.ART_AddModuleToCanvas"><code class="xref">Interfaces.ART_AddModuleToCanvas</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="addModuleUI.html#module-Interfaces.ART_AddModuleUI"><code class="xref">Interfaces.ART_AddModuleUI</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="addRemoveInfs.html#module-Interfaces.ART_AddOrRemoveInfluences"><code class="xref">Interfaces.ART_AddOrRemoveInfluences</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="aimModeUI.html#module-Interfaces.ART_AimModeUI"><code class="xref">Interfaces.ART_AimModeUI</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="animationUI.html#module-Interfaces.ART_AnimationUI"><code class="xref">Interfaces.ART_AnimationUI</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="bakeOffsets.html#module-Interfaces.ART_BakeOffsetsUI"><code class="xref">Interfaces.ART_BakeOffsetsUI</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="boneCounter.html#module-Interfaces.ART_BoneCounter"><code class="xref">Interfaces.ART_BoneCounter</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="buildProgress.html#module-Interfaces.ART_BuildProgressUI"><code class="xref">Interfaces.ART_BuildProgressUI</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="changeModName.html#module-Interfaces.ART_ChangeModuleNameUI"><code class="xref">Interfaces.ART_ChangeModuleNameUI</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="changeModParent.html#module-Interfaces.ART_ChangeModuleParentUI"><code class="xref">Interfaces.ART_ChangeModuleParentUI</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="debugRigs.html#module-Interfaces.ART_DebugRigs"><code class="xref">Interfaces.ART_DebugRigs</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="editRig.html#module-Interfaces.ART_EditRigUI"><code class="xref">Interfaces.ART_EditRigUI</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="exportMeshes.html#module-Interfaces.ART_ExportMeshes"><code class="xref">Interfaces.ART_ExportMeshes</code></a></td><td> + <em></em></td></tr> + <tr class="cg-1"> + <td></td> + <td>    + <a href="exportMotion.html#module-Interfaces.ART_ExportMotionUI"><code class="xref">Interfaces.ART_ExportMotionUI</code></a></td><td> + <em></em></td></tr> + <tr class="pcap"><td></td><td> </td><td></td></tr> + <tr class="cap" id="cap-r"><td></td><td> + <strong>r</strong></td><td></td></tr> + <tr> + <td><img src="_static/minus.png" class="toggler" + id="toggle-2" style="display: none" alt="-" /></td> + <td> + <code class="xref">RigModules</code></td><td> + <em></em></td></tr> + <tr class="cg-2"> + <td></td> + <td>    + <a href="head.html#module-RigModules.ART_Head"><code class="xref">RigModules.ART_Head</code></a></td><td> + <em></em></td></tr> + <tr class="pcap"><td></td><td> </td><td></td></tr> + <tr class="cap" id="cap-s"><td></td><td> + <strong>s</strong></td><td></td></tr> + <tr> + <td><img src="_static/minus.png" class="toggler" + id="toggle-3" style="display: none" alt="-" /></td> + <td> + <code class="xref">System</code></td><td> + <em></em></td></tr> + <tr class="cg-3"> + <td></td> + <td>    + <a href="baseclass.html#module-System.ART_RigModule"><code class="xref">System.ART_RigModule</code></a></td><td> + <em></em></td></tr> + <tr class="cg-3"> + <td></td> + <td>    + <a href="utils.html#module-System.utils"><code class="xref">System.utils</code></a></td><td> + <em></em></td></tr> + </table> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="#" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
\ No newline at end of file diff --git a/Documentation/build/rigTools.html b/Documentation/build/rigTools.html new file mode 100644 index 0000000..06d5379 --- /dev/null +++ b/Documentation/build/rigTools.html @@ -0,0 +1,152 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Rigging Tools — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="ART_AddModuleUI" href="addModuleUI.html" /> + <link rel="prev" title="ART_Head" href="head.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="addModuleUI.html" title="ART_AddModuleUI" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="head.html" title="ART_Head" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="head.html" + title="previous chapter">ART_Head</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="addModuleUI.html" + title="next chapter">ART_AddModuleUI</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/rigTools.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="rigging-tools"> +<h1>Rigging Tools<a class="headerlink" href="#rigging-tools" title="Permalink to this headline">¶</a></h1> +<div class="topic"> +<p class="topic-title first">Overview</p> +<p>This page lists all tools meant for rigging use.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td> +</tr> +<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td> +</tr> +</tbody> +</table> +</div> +<div class="toctree-wrapper compound"> +<ul> +<li class="toctree-l1"><a class="reference internal" href="addModuleUI.html">ART_AddModuleUI</a></li> +<li class="toctree-l1"><a class="reference internal" href="addRemoveInfs.html">ART_AddOrRemoveInfluences</a></li> +<li class="toctree-l1"><a class="reference internal" href="aimModeUI.html">ART_AimModeUI</a></li> +<li class="toctree-l1"><a class="reference internal" href="bakeOffsets.html">ART_BakeOffsetsUI</a></li> +<li class="toctree-l1"><a class="reference internal" href="boneCounter.html">ART_BoneCounter</a></li> +<li class="toctree-l1"><a class="reference internal" href="buildProgress.html">ART_BuildProgressUI</a></li> +<li class="toctree-l1"><a class="reference internal" href="changeModName.html">ART_ChangeModuleNameUI</a></li> +<li class="toctree-l1"><a class="reference internal" href="changeModParent.html">ART_ChangeModuleParentUI</a></li> +<li class="toctree-l1"><a class="reference internal" href="debugRigs.html">ART_DebugRigs</a></li> +<li class="toctree-l1"><a class="reference internal" href="editRig.html">ART_EditRigUI</a></li> +<li class="toctree-l1"><a class="reference internal" href="exportMeshes.html">ART_ExportMeshes</a></li> +</ul> +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="addModuleUI.html" title="ART_AddModuleUI" + >next</a> |</li> + <li class="right" > + <a href="head.html" title="ART_Head" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
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\ No newline at end of file diff --git a/Documentation/build/utilities.html b/Documentation/build/utilities.html new file mode 100644 index 0000000..8dddbc3 --- /dev/null +++ b/Documentation/build/utilities.html @@ -0,0 +1,132 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Utilities — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: './', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="_static/jquery.js"></script> + <script type="text/javascript" src="_static/underscore.js"></script> + <script type="text/javascript" src="_static/doctools.js"></script> + <script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="next" title="System.utils" href="utils.html" /> + <link rel="prev" title="Misc. Tools" href="miscTools.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="utils.html" title="System.utils" + accesskey="N">next</a> |</li> + <li class="right" > + <a href="miscTools.html" title="Misc. Tools" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> + <h4>Previous topic</h4> + <p class="topless"><a href="miscTools.html" + title="previous chapter">Misc. Tools</a></p> + <h4>Next topic</h4> + <p class="topless"><a href="utils.html" + title="next chapter">System.utils</a></p> + <div role="note" aria-label="source link"> + <h3>This Page</h3> + <ul class="this-page-menu"> + <li><a href="_sources/utilities.rst.txt" + rel="nofollow">Show Source</a></li> + </ul> + </div> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="utilities"> +<h1>Utilities<a class="headerlink" href="#utilities" title="Permalink to this headline">¶</a></h1> +<div class="toctree-wrapper compound"> +<ul> +<li class="toctree-l1"><a class="reference internal" href="utils.html">System.utils</a><ul> +<li class="toctree-l2"><a class="reference internal" href="utils.html#contents">Contents</a></li> +<li class="toctree-l2"><a class="reference internal" href="utils.html#functions">Functions</a></li> +</ul> +</li> +</ul> +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="utils.html" title="System.utils" + >next</a> |</li> + <li class="right" > + <a href="miscTools.html" title="Misc. Tools" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
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<script type="text/javascript" src="_static/bizstyle.js"></script> + <link rel="index" title="Index" href="genindex.html" /> + <link rel="search" title="Search" href="search.html" /> + <link rel="prev" title="Utilities" href="utilities.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="utilities.html" title="Utilities" + accesskey="P">previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li 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+ <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <div class="section" id="module-System.utils"> +<span id="system-utils"></span><h1>System.utils<a class="headerlink" href="#module-System.utils" title="Permalink to this headline">¶</a></h1> +<p>Author: Jeremy Ernst</p> +<div class="section" id="contents"> +<h2>Contents<a class="headerlink" href="#contents" title="Permalink to this headline">¶</a></h2> +<div class="line-block"> +<div class="line"><strong>Node Traversal Utilities:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.utils.returnRigModules" title="System.utils.returnRigModules"><code class="xref py py-func docutils literal"><span class="pre">returnRigModules</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.returnCharacterModule" title="System.utils.returnCharacterModule"><code class="xref py py-func docutils literal"><span class="pre">returnCharacterModule</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.returnCharacterModules" title="System.utils.returnCharacterModules"><code class="xref py py-func docutils literal"><span class="pre">returnCharacterModules</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.returnRigModuleTypes" title="System.utils.returnRigModuleTypes"><code class="xref py py-func docutils literal"><span class="pre">returnRigModuleTypes</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.getViableParents" title="System.utils.getViableParents"><code class="xref py py-func docutils literal"><span class="pre">getViableParents</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.deleteChildren" title="System.utils.deleteChildren"><code class="xref py py-func docutils literal"><span class="pre">deleteChildren</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.find_all_incoming" title="System.utils.find_all_incoming"><code class="xref py py-func docutils literal"><span class="pre">find_all_incoming</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Joint Mover Utilities:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.utils.findAndRenameOutlinerChildren" title="System.utils.findAndRenameOutlinerChildren"><code class="xref py py-func docutils literal"><span class="pre">findAndRenameOutlinerChildren</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.findAssociatedMover" title="System.utils.findAssociatedMover"><code class="xref py py-func docutils literal"><span class="pre">findAssociatedMover</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.findMoverNodeFromJointName" title="System.utils.findMoverNodeFromJointName"><code class="xref py py-func docutils literal"><span class="pre">findMoverNodeFromJointName</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.findOffsetMoverFromName" title="System.utils.findOffsetMoverFromName"><code class="xref py py-func docutils literal"><span class="pre">findOffsetMoverFromName</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.findGlobalMoverFromName" title="System.utils.findGlobalMoverFromName"><code class="xref py py-func docutils literal"><span class="pre">findGlobalMoverFromName</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Mesh Utilities:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.utils.splitMesh" title="System.utils.splitMesh"><code class="xref py py-func docutils literal"><span class="pre">splitMesh</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.findAllSkinnableGeo" title="System.utils.findAllSkinnableGeo"><code class="xref py py-func docutils literal"><span class="pre">findAllSkinnableGeo</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.getLodData" title="System.utils.getLodData"><code class="xref py py-func docutils literal"><span class="pre">getLodData</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.exportMesh" title="System.utils.exportMesh"><code class="xref py py-func docutils literal"><span class="pre">exportMesh</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.findExportMeshData" title="System.utils.findExportMeshData"><code class="xref py py-func docutils literal"><span class="pre">findExportMeshData</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Path Utilities:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.utils.win_path_convert" title="System.utils.win_path_convert"><code class="xref py py-func docutils literal"><span class="pre">win_path_convert</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.returnFriendlyPath" title="System.utils.returnFriendlyPath"><code class="xref py py-func docutils literal"><span class="pre">returnFriendlyPath</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.returnNicePath" title="System.utils.returnNicePath"><code class="xref py py-func docutils literal"><span class="pre">returnNicePath</span></code></a></div> +<div class="line"><br /></div> +</div> +<div class="line"><strong>Misc. Utilities:</strong></div> +<div class="line-block"> +<div class="line"><a class="reference internal" href="#System.utils.fitViewAndShade" title="System.utils.fitViewAndShade"><code class="xref py py-func docutils literal"><span class="pre">fitViewAndShade</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.fitSelection" title="System.utils.fitSelection"><code class="xref py py-func docutils literal"><span class="pre">fitSelection</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.get_mobject" title="System.utils.get_mobject"><code class="xref py py-func docutils literal"><span class="pre">get_mobject</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.get_namespace" title="System.utils.get_namespace"><code class="xref py py-func docutils literal"><span class="pre">get_namespace</span></code></a></div> +<div class="line"><a class="reference internal" href="#System.utils.remove_namespace" title="System.utils.remove_namespace"><code class="xref py py-func docutils literal"><span class="pre">remove_namespace</span></code></a></div> +<div class="line"><br /></div> +<div class="line"><br /></div> +</div> +</div> +</div> +<div class="section" id="functions"> +<h2>Functions<a class="headerlink" href="#functions" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="System.utils.deleteChildren"> +<code class="descclassname">System.utils.</code><code class="descname">deleteChildren</code><span class="sig-paren">(</span><em>node</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#deleteChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.deleteChildren" title="Permalink to this definition">¶</a></dt> +<dd><p>Delete all children of the passed in transform node.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>node</strong> – node whose children we want to delete.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.exportMesh"> +<code class="descclassname">System.utils.</code><code class="descname">exportMesh</code><span class="sig-paren">(</span><em>mainUI</em>, <em>exportMeshes</em>, <em>exportPath</em>, <em>removeBones</em>, <em>poseDict</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#exportMesh"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.exportMesh" title="Permalink to this definition">¶</a></dt> +<dd><p>Take the passed in information and export skeletal meshes to FBX format in the specified output path. +Invoked from ART_ExportMeshes.py</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>mainUI</strong> – instance of rig creator interface. Used to access rig creator class variables</li> +<li><strong>exportMeshes</strong> – list of meshes to export for the given LOD</li> +<li><strong>exportPath</strong> – output path of FBX file for the given LOD</li> +<li><strong>removeBones</strong> – which bones, if any, to remove for the given LOD</li> +<li><strong>poseDict</strong> – transform values for bones to be applied to given LOD before removing bones, in order to bake in a pose.</li> +</ul> +</td> +</tr> +</tbody> +</table> +<p>Details:</p> +<dl class="docutils"> +<dt>When exporting a LOD skeletal mesh, there are many steps that need to happen:</dt> +<dd><ul class="first last simple"> +<li>First, the LOD needs to go back to the model pose. If there are any joints this LOD needs to remove, we must +save out the skin weight information first.</li> +<li>If there is a LOD pose to set, set the pose then while the mesh is still skinned.</li> +<li>After setting the LOD pose, search for any connected blendshapes the meshes may have. If there are not true +copies of the mesh in the scene, manually create new morph target copies by going through each blendshape +attribute turning them on, one by one, duplicating the mesh each time.</li> +<li>After checking for blendshapes, delete history on the meshes. This will bake the LOD pose in.</li> +<li>Next, re-apply the blendshapes now that the pose is baked in and import the skin weights.</li> +<li>If there were bones to remove, before removing the joints, transfer the weighting of those bones to the bone +that was specified to transfer weighting to. Usually this is the first valid parent. So if removing all finger +bones in an LOD, you would likely transfer all finger weights to the hand bone.</li> +<li>Once the weighting is transferred, it is then safe to delete the bones that were to be removed.</li> +<li>Now, we start building our selection of things to export. First though, we will check for any incoming +connections to our joints that we want to export, and break those connections. These are usually connections +to the rig, and we don’t want FBX exporting all of that stuff.</li> +<li>Build the selection (joints and morphs) and export FBX</li> +</ul> +</dd> +</dl> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.findAllSkinnableGeo"> +<code class="descclassname">System.utils.</code><code class="descname">findAllSkinnableGeo</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findAllSkinnableGeo"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findAllSkinnableGeo" title="Permalink to this definition">¶</a></dt> +<dd><p>Find all meshes in the scene, list their parents. If the parent is not part of the joint mover (proxy geo, +lra representations, or bone representation geo) add it to the list of meshes that can be skinned.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a list of geometry that is valid for skinning.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.findAndRenameOutlinerChildren"> +<code class="descclassname">System.utils.</code><code class="descname">findAndRenameOutlinerChildren</code><span class="sig-paren">(</span><em>widgetItem</em>, <em>partitionName</em>, <em>newName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findAndRenameOutlinerChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findAndRenameOutlinerChildren" title="Permalink to this definition">¶</a></dt> +<dd><p>Find all child widgets of the passed in widgetItem and set their text to the new module name. Usually invoked +when a user wants to change the module name.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple"> +<li><strong>widgetItem</strong> – widget to search and replace the names of the children widgets</li> +<li><strong>partitionName</strong> – the original module name</li> +<li><strong>newName</strong> – the new module name</li> +</ul> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.findAssociatedMover"> +<code class="descclassname">System.utils.</code><code class="descname">findAssociatedMover</code><span class="sig-paren">(</span><em>joint</em>, <em>module</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findAssociatedMover"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findAssociatedMover" title="Permalink to this definition">¶</a></dt> +<dd><p>Find the global mover associated with the passed in joint and the passed in network node. Usually invoked from +riggingUtils when creating a control from a joint mover.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple"> +<li><strong>joint</strong> – name of the joint whose associated mover you wish to find.</li> +<li><strong>module</strong> – name of the module the joint belongs to. Used to figure out if any prefixes or suffixes were used.</li> +</ul> +</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">name of global mover</p> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.findExportMeshData"> +<code class="descclassname">System.utils.</code><code class="descname">findExportMeshData</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findExportMeshData"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findExportMeshData" title="Permalink to this definition">¶</a></dt> +<dd><p>Search through the character node LOD attributes to find out what and how to export the LOD. +This data included the LOD pose, the bones to remove, the meshes for the LOD, the output path +for the FBX, and the LOD name.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">[output path for FBX, list of meshes to export for LOD, list of bones to remove for LOD, +pose to put LOD in before removing bones, the LOD number]</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.findGlobalMoverFromName"> +<code class="descclassname">System.utils.</code><code class="descname">findGlobalMoverFromName</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findGlobalMoverFromName"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findGlobalMoverFromName" title="Permalink to this definition">¶</a></dt> +<dd><p>Find the top-most global mover of a given module and return it.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>name</strong> – name of the module whose top-most global mover we wish to find.</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">name of the global mover of given module name.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.findMoverNodeFromJointName"> +<code class="descclassname">System.utils.</code><code class="descname">findMoverNodeFromJointName</code><span class="sig-paren">(</span><em>networkNodes</em>, <em>jointName</em>, <em>offsetMover=True</em>, <em>globalMover=False</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findMoverNodeFromJointName"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findMoverNodeFromJointName" title="Permalink to this definition">¶</a></dt> +<dd><p>Look for the passed in joint name in the Created_Bones attribute of all network nodes in the scene. +Once found, find the joint’s associated offset or global mover.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple"> +<li><strong>networkNodes</strong> – list of network nodes to search for jointName in Created_Bones attribute</li> +<li><strong>jointName</strong> – name of joint whose mover (offset or global) we are trying to find</li> +<li><strong>offsetMover</strong> – Whether to return the offset mover</li> +<li><strong>globalMover</strong> – Whether to return the global mover</li> +</ul> +</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">the name of the associated joint mover for the given joint</p> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.findOffsetMoverFromName"> +<code class="descclassname">System.utils.</code><code class="descname">findOffsetMoverFromName</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findOffsetMoverFromName"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findOffsetMoverFromName" title="Permalink to this definition">¶</a></dt> +<dd><p>Find the top-most offset mover of a given module and return it.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>name</strong> – name of the module whose top-most offset mover we wish to find.</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">name of the offset mover of given module name.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.find_all_incoming"> +<code class="descclassname">System.utils.</code><code class="descname">find_all_incoming</code><span class="sig-paren">(</span><em>start_nodes</em>, <em>max_depth=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#find_all_incoming"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.find_all_incoming" title="Permalink to this definition">¶</a></dt> +<dd><p>Recursively finds all unique incoming dependencies for the specified node.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of dependencies associated with node.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.fitSelection"> +<code class="descclassname">System.utils.</code><code class="descname">fitSelection</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#fitSelection"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.fitSelection" title="Permalink to this definition">¶</a></dt> +<dd><p>Frame the camera up on the current selection.</p> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.fitViewAndShade"> +<code class="descclassname">System.utils.</code><code class="descname">fitViewAndShade</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#fitViewAndShade"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.fitViewAndShade" title="Permalink to this definition">¶</a></dt> +<dd><p>Focus the camera on what is in the scene, fitting it to the view, then turn on shaded mode.</p> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.getLodData"> +<code class="descclassname">System.utils.</code><code class="descname">getLodData</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#getLodData"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.getLodData" title="Permalink to this definition">¶</a></dt> +<dd><p>Search the character node for and LOD related attributes and return those.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of attributes on character node that contain LOD export data.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.getMayaPyLoc"> +<code class="descclassname">System.utils.</code><code class="descname">getMayaPyLoc</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#getMayaPyLoc"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.getMayaPyLoc" title="Permalink to this definition">¶</a></dt> +<dd><p>This function finds the location of the mayapy interpreter for batch functions.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">mayapy location</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.getViableParents"> +<code class="descclassname">System.utils.</code><code class="descname">getViableParents</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#getViableParents"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.getViableParents" title="Permalink to this definition">¶</a></dt> +<dd><p>Look for all network nodes in the scene, and search for the Created_Bones attribute, which holds the names +of the bones a particular module will create given its current settings. Add all created bones from all modules +to a list to be returned.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of all the bone names created by the current modules in the scene.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.get_mobject"> +<code class="descclassname">System.utils.</code><code class="descname">get_mobject</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#get_mobject"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.get_mobject" title="Permalink to this definition">¶</a></dt> +<dd><p>Get’s MObject from given name.</p> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.get_namespace"> +<code class="descclassname">System.utils.</code><code class="descname">get_namespace</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#get_namespace"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.get_namespace" title="Permalink to this definition">¶</a></dt> +<dd><p>Gets the namespace from the given name.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>name</strong> – String to extract the namespace from.</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">The extracted namespace</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.remove_namespace"> +<code class="descclassname">System.utils.</code><code class="descname">remove_namespace</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#remove_namespace"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.remove_namespace" title="Permalink to this definition">¶</a></dt> +<dd><p>Removes the namespace from the given name</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>name</strong> – The name with the namespace</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">The name without the namesapce</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.returnCharacterModule"> +<code class="descclassname">System.utils.</code><code class="descname">returnCharacterModule</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnCharacterModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnCharacterModule" title="Permalink to this definition">¶</a></dt> +<dd><p>Look for all network nodes in the scene. Return the main network node that all other ART network nodes +connect to (also known as the character node)</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">character node that stores character information.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.returnCharacterModules"> +<code class="descclassname">System.utils.</code><code class="descname">returnCharacterModules</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnCharacterModules"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnCharacterModules" title="Permalink to this definition">¶</a></dt> +<dd><p>Look for all network nodes in the scene. Return all character network nodes found.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of character network nodes which list details about the character.</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.returnFriendlyPath"> +<code class="descclassname">System.utils.</code><code class="descname">returnFriendlyPath</code><span class="sig-paren">(</span><em>path</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnFriendlyPath"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnFriendlyPath" title="Permalink to this definition">¶</a></dt> +<dd><p>Take the incoming path and replace back slashes with forward slashes</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>path</strong> – directory or file path to replace back slashes in</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">a directory or file path with only forward slashes</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.returnNicePath"> +<code class="descclassname">System.utils.</code><code class="descname">returnNicePath</code><span class="sig-paren">(</span><em>toolsPath</em>, <em>imagePath</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnNicePath"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnNicePath" title="Permalink to this definition">¶</a></dt> +<dd><p>Take the incoming path and file and use os.path.join to create a new file path. Then replace all +back slashes with forward slashes.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple"> +<li><strong>toolsPath</strong> – the base directory path</li> +<li><strong>imagePath</strong> – the file name to join onto the base path</li> +</ul> +</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">a joined path with only forward slashes</p> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.returnRigModuleTypes"> +<code class="descclassname">System.utils.</code><code class="descname">returnRigModuleTypes</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnRigModuleTypes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnRigModuleTypes" title="Permalink to this definition">¶</a></dt> +<dd><p>Look for all network nodes in the scene. Get the moduleType attribute value for any valid nodes and +append that to our list of modules to return, giving us a list of all of the types of modules our character +has.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of the different types of modules in our scene (ART_Arm, ART_Leg, etc)</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.returnRigModules"> +<code class="descclassname">System.utils.</code><code class="descname">returnRigModules</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnRigModules"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnRigModules" title="Permalink to this definition">¶</a></dt> +<dd><p>Look for all network nodes in the scene. Return network nodes that have a .parent attribute.</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of network nodes that have .parent attr, signifying an ART network node</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.splitMesh"> +<code class="descclassname">System.utils.</code><code class="descname">splitMesh</code><span class="sig-paren">(</span><em>mesh</em>, <em>assetName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#splitMesh"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.splitMesh" title="Permalink to this definition">¶</a></dt> +<dd><p>Take the given mesh and break it into chunks based on the influence weights of each bone. For example, +if the mesh was a leg that was skinned to a thigh bone, a calf bone, and a foot bone, this function will +split the leg mesh into three new meshes, one for each major influence. This is sometimes known as an +“anim mesh”</p> +<table class="docutils field-list" frame="void" rules="none"> +<col class="field-name" /> +<col class="field-body" /> +<tbody valign="top"> +<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple"> +<li><strong>mesh</strong> – name of mesh to split up</li> +<li><strong>assetName</strong> – name of character or rig (the name given on publish)</li> +</ul> +</td> +</tr> +<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">a list of the newly created meshes</p> +</td> +</tr> +</tbody> +</table> +</dd></dl> + +<dl class="function"> +<dt id="System.utils.win_path_convert"> +<code class="descclassname">System.utils.</code><code class="descname">win_path_convert</code><span class="sig-paren">(</span><em>path=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#win_path_convert"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.win_path_convert" title="Permalink to this definition">¶</a></dt> +<dd><p>Converts back slashes to forward slashes</p> +</dd></dl> + +</div> +</div> + + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="right" > + <a href="utilities.html" title="Utilities" + >previous</a> |</li> + <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="utilities.html" >Utilities</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
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