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authorMobileMachine\jeremy <[email protected]>2017-06-06 22:59:03 -0400
committerMobileMachine\jeremy <[email protected]>2017-06-06 22:59:03 -0400
commit24725fa8681f906ab44d80687c09fecc171a2896 (patch)
tree312a601df29aca7f8db9f44082d96ebc7a679138 /Documentation/build
parentInitial commit (diff)
downloadartv2-24725fa8681f906ab44d80687c09fecc171a2896.tar.xz
artv2-24725fa8681f906ab44d80687c09fecc171a2896.zip
Initial Submission
First submission of current state of ARTv2. Currently considered to be in Alpha. There are a couple of animation tools not implemented yet, and one module not implemented yet, as well as incomplete documentation.
Diffstat (limited to 'Documentation/build')
-rw-r--r--Documentation/build/.buildinfo4
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-rw-r--r--Documentation/build/.doctrees/addModuleToPicker.doctreebin0 -> 27227 bytes
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-rw-r--r--Documentation/build/.doctrees/aimModeUI.doctreebin0 -> 15604 bytes
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-rw-r--r--Documentation/build/_modules/Interfaces/ART_AddModuleToCanvas.html423
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-rw-r--r--Documentation/build/_sources/gettingStarted.rst.txt17
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-rw-r--r--Documentation/build/_sources/rigTools.rst.txt27
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+config: da67b5f6d5c80e8a904121f16f224a6c
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>File Attributes &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/alabaster.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
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+ var DOCUMENTATION_OPTIONS = {
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+ SOURCELINK_SUFFIX: '.txt'
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+
+ <span class="target" id="module-RigModules.ART_Head"></span><p>Class: ART_Head</p>
+<p>Author: Jeremy Ernst</p>
+<div class="section" id="file-attributes">
+<span id="formatting-text"></span><h1>File Attributes<a class="headerlink" href="#file-attributes" title="Permalink to this headline">¶</a></h1>
+<blockquote>
+<div><ul class="simple">
+<li><strong>icon:</strong> This is the image file (125x75 .png) that gets used in the RigCreatorUI</li>
+<li><strong>hoverIcon:</strong> When you hover over the module in the module list, it will swap to this icon
+(background changes to orange). There are .psd template files for these.</li>
+<li><strong>search:</strong> These are search terms that are accepted when searching the list of modules in the
+RigCreatorUI</li>
+</ul>
+</div></blockquote>
+<dl class="class">
+<dt id="RigModules.ART_Head.ART_Head">
+<em class="property">class </em><code class="descclassname">RigModules.ART_Head.</code><code class="descname">ART_Head</code><span class="sig-paren">(</span><em>rigUiInst</em>, <em>moduleUserName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head" title="Permalink to this definition">¶</a></dt>
+<dd><p>test docstring</p>
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.addAttributes">
+<code class="descname">addAttributes</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.addAttributes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.addAttributes" title="Permalink to this definition">¶</a></dt>
+<dd><p>Add custom attributes this module needs to the network node.</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+<div class="section" id="indices-and-tables">
+<h1>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline">¶</a></h1>
+<ul class="simple">
+<li><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></li>
+<li><a class="reference internal" href="py-modindex.html"><span class="std std-ref">Module Index</span></a></li>
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+ <div class="sphinxsidebarwrapper">
+ <h3><a href="index.html">Table Of Contents</a></h3>
+ <ul>
+<li><a class="reference internal" href="#">File Attributes</a></li>
+<li><a class="reference internal" href="#indices-and-tables">Indices and tables</a></li>
+</ul>
+<div class="relations">
+<h3>Related Topics</h3>
+<ul>
+ <li><a href="index.html">Documentation overview</a><ul>
+ </ul></li>
+</ul>
+</div>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/ART_Head.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
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+ <div class="clearer"></div>
+ </div>
+ <div class="footer">
+ &copy;2017, Jeremy Ernst.
+
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+ Powered by <a href="http://sphinx-doc.org/">Sphinx 1.5.2</a>
+ &amp; <a href="https://github.com/bitprophet/alabaster">Alabaster 0.7.9</a>
+
+ |
+ <a href="_sources/ART_Head.rst.txt"
+ rel="nofollow">Page source</a>
+ </div>
+
+
+
+
+ </body>
+</html> \ No newline at end of file
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@@ -0,0 +1,423 @@
+
+
+<!doctype html>
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+
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+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Interfaces.ART_AddModuleToCanvas &#8212; ARTv2 1.0 documentation</title>
+
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+ SOURCELINK_SUFFIX: '.txt'
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+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
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+
+ <h1>Source code for Interfaces.ART_AddModuleToCanvas</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="c1"># import statements</span>
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+
+<div class="viewcode-block" id="ART_AddModuleToCanvas"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas">[docs]</a><span class="k">class</span> <span class="nc">ART_AddModuleToCanvas</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This tool presents a UI that lists all modules not currently on the animation picker canvas, and allows the user</span>
+<span class="sd"> to choose modules from the list to add to the animation picker canvas. This is an animator-facing tool.</span>
+
+<span class="sd"> .. image:: /images/addModuleToCanvas.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_AddModuleToCanvas.__init__"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">animPickerUI</span><span class="p">,</span> <span class="n">modulesToAdd</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> initialize the class, get the QSettings for the tool, and call on buildUI.</span>
+
+<span class="sd"> :param animPickerUI: the instance of the animation picker class that launched this class.</span>
+<span class="sd"> :param modulesToAdd: A list of the modules to add, which is a list of modules currently not on the animPickerUI</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_AddModuleToCanvas</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">()</span>
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;scriptPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;projectPath&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span> <span class="o">=</span> <span class="n">animPickerUI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modules</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modulesToAdd</span> <span class="o">=</span> <span class="n">modulesToAdd</span>
+
+ <span class="c1"># assign close event</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeEvent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">closeWin</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddModuleToCanvas.buildUI"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the interface for the tool, showing a list of modules not currently displayed on the picker.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyART_AddToCanvasWIN&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyART_AddToCanvasWIN&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># create the main window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/animPicker.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;pyART_AddToCanvasWIN&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Add Module To Canvas&quot;</span><span class="p">)</span>
+
+ <span class="c1"># label, listWidget, button</span>
+ <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Available Modules:&quot;</span><span class="p">)</span>
+ <span class="n">label</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;boldFont&quot;</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">230</span><span class="p">,</span> <span class="mi">300</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">230</span><span class="p">,</span> <span class="mi">300</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="p">)</span>
+
+ <span class="c1"># add modules to listWidget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addModulesToList</span><span class="p">()</span>
+
+ <span class="c1"># create add button</span>
+ <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Add Selected To Canvas&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addSelectedToCanvas</span><span class="p">)</span>
+
+ <span class="c1"># show ui</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddModuleToCanvas.addModulesToList"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addModulesToList">[docs]</a> <span class="k">def</span> <span class="nf">addModulesToList</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Take the modules passed into the class, and if the modules do not already exist on the canvas, add them to</span>
+<span class="sd"> the list widget.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">existing</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getExistingModules</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">modulesToAdd</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">module</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">existing</span><span class="p">:</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+
+ <span class="c1"># add to listWIdget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;charNode&quot;</span><span class="p">)</span>
+
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">,</span> <span class="p">[</span><span class="n">module</span><span class="p">,</span> <span class="n">characterNode</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddModuleToCanvas.addSelectedToCanvas"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addSelectedToCanvas">[docs]</a> <span class="k">def</span> <span class="nf">addSelectedToCanvas</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Takes the selected module in the list widget and adds it to the picker canvas. The picker UI is contained in</span>
+<span class="sd"> the self.pickerUI.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span>
+ <span class="n">module</span> <span class="o">=</span> <span class="n">selected</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;charNode&quot;</span><span class="p">)</span>
+
+ <span class="c1"># get inst</span>
+ <span class="n">modType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleType&quot;</span><span class="p">)</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">mod</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">&quot;RigModules.&quot;</span> <span class="o">+</span> <span class="n">modType</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="n">modType</span><span class="p">])</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span>
+
+ <span class="c1"># get the class name from that module file (returns RigModules.ART_Root.ART_Root for example)</span>
+ <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">mod</span><span class="p">,</span> <span class="n">mod</span><span class="o">.</span><span class="n">className</span><span class="p">)</span>
+
+ <span class="c1"># find the instance of that module</span>
+ <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modName</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moduleInst</span><span class="p">)</span>
+
+ <span class="n">scene</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentCanvasTab</span><span class="p">()</span>
+
+ <span class="c1"># find out if charNode has a namespace</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">):</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+
+ <span class="c1"># pass in the network node and the namespace</span>
+ <span class="n">picker</span> <span class="o">=</span> <span class="n">moduleInst</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">(</span><span class="n">scene</span><span class="o">.</span><span class="n">sceneRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">(),</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">,</span> <span class="n">module</span><span class="p">,</span> <span class="n">namespace</span><span class="p">)</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">picker</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #mirror the module&#39;s pickerBorderItem if needed</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="k">if</span> <span class="n">picker</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">==</span> <span class="kc">True</span><span class="p">:</span>
+ <span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+ <span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">()</span> <span class="o">*</span> <span class="mi">2</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">))</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">picker</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">children</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorChildren</span><span class="p">(</span><span class="n">children</span><span class="p">)</span>
+
+ <span class="n">row</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">row</span><span class="p">(</span><span class="n">selected</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">takeItem</span><span class="p">(</span><span class="n">row</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddModuleToCanvas.mirrorChildren"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.mirrorChildren">[docs]</a> <span class="k">def</span> <span class="nf">mirrorChildren</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">children</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Take the passed in children and mirror the item so the text is not backwards. When a module is added to the</span>
+<span class="sd"> canvas, if it was a right side module, it will be mirrored. This then unmirrors the text.</span>
+
+<span class="sd"> :param children: List of QGraphicsSimpleTextItems that need to be mirrored.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># for mirroring text on any child items of a pickerBorderItem</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsSimpleTextItem</span><span class="p">:</span>
+ <span class="n">child</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+ <span class="n">child</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">child</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="mf">0.0</span><span class="p">))</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">children</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorChildren</span><span class="p">(</span><span class="n">children</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+<div class="viewcode-block" id="ART_AddModuleToCanvas.getCurrentCanvasTab"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getCurrentCanvasTab">[docs]</a> <span class="k">def</span> <span class="nf">getCurrentCanvasTab</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Get the current tab of the current character of the animation picker.</span>
+<span class="sd"> :return: returns the QGraphicsScene that items can then be added to.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="c1"># get the current tab index and the widget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span>
+ <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+
+ <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+
+ <span class="k">return</span> <span class="n">scene</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddModuleToCanvas.getExistingModules"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getExistingModules">[docs]</a> <span class="k">def</span> <span class="nf">getExistingModules</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find all existing modules on the canvas and return those modules as a list.</span>
+<span class="sd"> :return: List of modules whose picker exists on the canvas.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the current tab index and the widget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;charNode&quot;</span><span class="p">)</span>
+ <span class="n">characterNodeModules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.rigModules&quot;</span><span class="p">)</span>
+
+ <span class="n">namespace</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">):</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span>
+
+ <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get the children of the current tab widget</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+
+ <span class="c1"># if we find a tab widget, search for the gfxScene</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span>
+ <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+ <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+
+ <span class="c1"># get all items in the gfxScene</span>
+ <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span>
+ <span class="c1"># if we find our top level picker item (the borderItem), get it&#39;s data</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span> <span class="ow">or</span> <span class="n">item</span><span class="o">.</span><span class="n">type</span><span class="p">()</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span>
+ <span class="n">module</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">namespace</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">module</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">returnData</span><span class="p">:</span>
+ <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">module</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="k">if</span> <span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="n">module</span><span class="p">)</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">returnData</span><span class="p">:</span>
+ <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="n">module</span><span class="p">)</span>
+
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">selectedTab</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">returnData</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddModuleToCanvas.closeWin"><a class="viewcode-back" href="../../addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.closeWin">[docs]</a> <span class="k">def</span> <span class="nf">closeWin</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> deletes the UI.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyART_AddToCanvasWIN&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div>
+</pre></div>
+
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+
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+
+ <h1>Source code for Interfaces.ART_AddModuleUI</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">&quot;Add Module&quot;</span>
+<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">&quot;pyArtAddModuleUi&quot;</span>
+
+
+<div class="viewcode-block" id="ART_AddModule_UI"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_AddModule_UI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class builds a UI used by the rig creator, and is called when a user pushed a module button to add to their</span>
+<span class="sd"> rig. This UI presents options like prefix, suffix, and ability to specify the parent module bone.</span>
+
+<span class="sd"> .. image:: /images/addModuleUI.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_AddModule_UI.__init__"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="n">className</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Initialize the class, taking in the base name of the module to be added, the name of the class of the module</span>
+<span class="sd"> to be added, and the instance of the rig creator UI. Then build the interface for the tool.</span>
+
+<span class="sd"> :param baseName: The base name of the module to be added, defined in the module class file at the top.</span>
+<span class="sd"> :param className: The class name of the module to be added, so we can then initialize that module.</span>
+<span class="sd"> :param rigUiInst: The instance of the rig creator UI, from which this function was called.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_AddModule_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create class variables</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> <span class="o">=</span> <span class="n">baseName</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">className</span> <span class="o">=</span> <span class="n">className</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span> <span class="o">=</span> <span class="n">rigUiInst</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">220</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">520</span><span class="p">))</span>
+
+ <span class="c1"># create the background</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for the widgets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span><span class="p">)</span>
+
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Choose Parent Bone&quot;</span><span class="p">)</span>
+ <span class="n">label</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="n">label</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignCenter</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">&quot;Search...&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">searchList</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column2Layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="p">)</span>
+
+ <span class="c1"># add items to listWidget</span>
+ <span class="n">parents</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">getViableParents</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">parents</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">bone</span> <span class="o">==</span> <span class="s2">&quot;root&quot;</span><span class="p">:</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">parents</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">setCurrentRow</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="c1"># create the prefix pair of fields</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Prefix: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot connection</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span>
+
+ <span class="c1"># create the suffix pair of fields</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Suffix: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot connection</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Module Name: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">baseName</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignHCenter</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="p">)</span>
+
+ <span class="c1"># set preview font</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+
+ <span class="n">spacerItem1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem1</span><span class="p">)</span>
+
+ <span class="c1"># special cases (arms and legs)</span>
+ <span class="n">specialCaseModules</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;ART_Leg_Standard&quot;</span><span class="p">,</span> <span class="s2">&quot;ART_Arm_Standard&quot;</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">className</span> <span class="ow">in</span> <span class="n">specialCaseModules</span><span class="p">:</span>
+ <span class="c1"># spacer</span>
+ <span class="n">groupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">&quot;&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">groupBox</span><span class="p">)</span>
+ <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">groupBox</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">radioButtonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">radioButtonLayout</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightRadioBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRadioButton</span><span class="p">(</span><span class="s2">&quot;Right Side&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftRadioBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRadioButton</span><span class="p">(</span><span class="s2">&quot;Left Side&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">radioButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rightRadioBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">radioButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">leftRadioBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftRadioBtn</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># spacer</span>
+ <span class="n">spacerItem2</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem2</span><span class="p">)</span>
+
+ <span class="c1"># create button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;CREATE&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">column1layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot on create button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createModule</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">setFocus</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddModule_UI.updatePreview"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.updatePreview">[docs]</a> <span class="k">def</span> <span class="nf">updatePreview</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Read the prefix and suffix QLineEdits, append an underscore, and update the previewName QLabel with the</span>
+<span class="sd"> prefix, basename, and suffix to show what the final module name will be.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="n">string</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+
+ <span class="n">string</span> <span class="o">+=</span> <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddModule_UI.createModule"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.createModule">[docs]</a> <span class="k">def</span> <span class="nf">createModule</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiate our module class to create with the user specified name, creating the network node, building</span>
+<span class="sd"> the Skeleton Settings UI for the module, adding the joint mover for that module (importing the joint mover</span>
+<span class="sd"> file), and adding the joint mover to the outliner.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">mod</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">&quot;RigModules.&quot;</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">className</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">className</span><span class="p">])</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span>
+
+ <span class="c1"># get the class name from that module file (returns RigModules.ART_Root.ART_Root for example)</span>
+ <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">mod</span><span class="p">,</span> <span class="n">mod</span><span class="o">.</span><span class="n">className</span><span class="p">)</span>
+ <span class="n">jmPath</span> <span class="o">=</span> <span class="n">mod</span><span class="o">.</span><span class="n">jointMover</span>
+
+ <span class="c1"># find the instance of that module and call on the skeletonSettings_UI function</span>
+ <span class="n">userSpecName</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="c1"># check to see if a module already has that name</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">validName</span> <span class="o">=</span> <span class="kc">False</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="o">==</span> <span class="n">userSpecName</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">&quot;Name Exists&quot;</span><span class="p">,</span>
+ <span class="n">message</span><span class="o">=</span><span class="s2">&quot;A module with that name already exists. Please enter a unique name.&quot;</span><span class="p">,</span>
+ <span class="n">icon</span><span class="o">=</span><span class="s2">&quot;critical&quot;</span><span class="p">)</span>
+ <span class="k">return</span>
+
+ <span class="c1"># call functions to create network node, skeleton settings UI</span>
+ <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">,</span> <span class="n">userSpecName</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moduleInst</span><span class="p">)</span> <span class="c1"># add this instance to the ui&#39;s list of module instances</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="n">moduleInst</span><span class="o">.</span><span class="n">buildNetwork</span><span class="p">()</span>
+
+ <span class="c1"># figure out side</span>
+ <span class="n">specialCaseModules</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;ART_Leg_Standard&quot;</span><span class="p">,</span> <span class="s2">&quot;ART_Arm_Standard&quot;</span><span class="p">]</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">className</span> <span class="ow">in</span> <span class="n">specialCaseModules</span><span class="p">:</span>
+ <span class="n">side</span> <span class="o">=</span> <span class="s2">&quot;Left&quot;</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rightRadioBtn</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="n">side</span> <span class="o">=</span> <span class="s2">&quot;Right&quot;</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.side&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.side&quot;</span><span class="p">,</span> <span class="s2">&quot;Right&quot;</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># build new jmPath name</span>
+ <span class="n">jmPath</span> <span class="o">=</span> <span class="n">jmPath</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;.ma&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">side</span> <span class="o">+</span> <span class="s2">&quot;.ma&quot;</span>
+
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">jointMover_Build</span><span class="p">(</span><span class="n">jmPath</span><span class="p">)</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">addJointMoverToOutliner</span><span class="p">()</span>
+
+ <span class="c1"># update the created joints attribute on the network node with the new names</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="n">createdBones</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
+ <span class="n">createdBones</span> <span class="o">=</span> <span class="n">createdBones</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+
+ <span class="n">attrString</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">attrString</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">bone</span> <span class="o">+</span> <span class="n">suffix</span> <span class="o">+</span> <span class="s2">&quot;::&quot;</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">attrString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># update the self.currentParent label and the parentModuleBone attr on the network node</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># parent the joint mover to the offset mover of the parent</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">parent</span> <span class="o">==</span> <span class="s2">&quot;root&quot;</span><span class="p">:</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="s2">&quot;root_mover&quot;</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># find the parent mover name to parent to</span>
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">userSpecName</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">userSpecName</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the connection geo between the two</span>
+ <span class="n">globalMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findGlobalMoverFromName</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setToolTo</span><span class="p">(</span><span class="s2">&quot;moveSuperContext&quot;</span><span class="p">)</span>
+
+ <span class="n">utils</span><span class="o">.</span><span class="n">fitViewAndShade</span><span class="p">()</span>
+
+ <span class="c1"># delete the UI</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span>
+
+ <span class="c1"># obey the current UI visibility toggles</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">setMoverVisibility</span><span class="p">()</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">populateNetworkList</span><span class="p">()</span>
+
+ <span class="c1"># turn on aim mode</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">aimMode</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddModule_UI.searchList"><a class="viewcode-back" href="../../addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.searchList">[docs]</a> <span class="k">def</span> <span class="nf">searchList</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Get the search text from the QLineEdit and search the items in the QListWidget for any matches. Anything that</span>
+<span class="sd"> does not match will be hidden in the QListWidget.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">searchText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">lwItem</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">hierarchyTree</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">lwItem</span><span class="o">.</span><span class="n">text</span><span class="p">()</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="n">searchText</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">lwItem</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">lwItem</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/_modules/Interfaces/ART_AddOrRemoveInfluences.html b/Documentation/build/_modules/Interfaces/ART_AddOrRemoveInfluences.html
new file mode 100644
index 0000000..6d37e65
--- /dev/null
+++ b/Documentation/build/_modules/Interfaces/ART_AddOrRemoveInfluences.html
@@ -0,0 +1,457 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Interfaces.ART_AddOrRemoveInfluences &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" />
+
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+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../../',
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+ >modules</a> |</li>
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+ <div><input type="submit" value="Go" /></div>
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+ <input type="hidden" name="area" value="default" />
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+
+ <h1>Source code for Interfaces.ART_AddOrRemoveInfluences</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span>
+
+<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+
+<div class="viewcode-block" id="ART_AddOrRemoveInfluences"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences">[docs]</a><span class="k">class</span> <span class="nc">ART_AddOrRemoveInfluences</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class is used to list influences in or out of the current skinCluster, and then remove or add said</span>
+<span class="sd"> influences given current selection.</span>
+
+<span class="sd"> It is called from this button, found after finalizing your setup:</span>
+<span class="sd"> .. image:: /images/addRemoveInfsButton.png</span>
+
+<span class="sd"> This is what the full interface looks like:</span>
+<span class="sd"> .. image:: /images/addRemoveInfs.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_AddOrRemoveInfluences.__init__"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, taking in the instance of the rig creator skin tools interface. Get settings values</span>
+<span class="sd"> from QSettings. Build the interface.</span>
+
+<span class="sd"> :param mainUI: Instance of the skin tools interface.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildInterface</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddOrRemoveInfluences.buildInterface"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.buildInterface">[docs]</a> <span class="k">def</span> <span class="nf">buildInterface</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the interface for the tool, finding all joints that compose the asset, comparing them to joints in the</span>
+<span class="sd"> skinCluster, then separating the initial list into joints in the cluster, and joints not in the cluster.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_addRemoveInfsWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_addRemoveInfsWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># launch a UI to get the name information</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_addRemoveInfsWin&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Add/Remove Influences&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the ui</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">450</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">450</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">450</span><span class="p">))</span>
+
+ <span class="c1"># create the background image</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;dark&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the main layout for the widgets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_frame</span><span class="p">)</span>
+
+ <span class="c1"># two layouts needed for the widget layout. left side = vertical layout for filters,</span>
+ <span class="c1"># search, and list. right layout = vertical layout for buttons</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="p">)</span>
+
+ <span class="c1"># left side: filters, search, list</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;Show Influences In Skin&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;Show Influences Not In Skin&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_ShowInfsFilter</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">&quot;Search...&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_Search</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_leftSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span>
+
+ <span class="c1"># right side: add button, remove button, prune weights, remove unused button</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Refresh&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_refreshSelBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">300</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Add&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_addInf</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_addInfBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Remove&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_addInf</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeInfBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Remove Unused&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_addInf</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_removeUnusedInfBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Prune Weights&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_rightSideLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">110</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_prune</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_pruneBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># populate infList</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">()</span>
+
+ <span class="c1"># show window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_RefreshSelection</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Regenerate the lists comparing all joints of the rig to joints in the skin cluster and joints not in the</span>
+<span class="sd"> skinCluster. Clear the listWidgets and refresh with new data.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+
+ <span class="c1"># get selection, find skin cluster, find influences in skinCluster, and populate listWidget</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selection</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">selection</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">skinCluster</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">skinInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">inf</span> <span class="ow">in</span> <span class="n">skinInfs</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">inf</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_ShowInfsFilter</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Change what is displayed in the QListWidget based on the QComboBox setting of which joints to show: those in</span>
+<span class="sd"> the skinCluster, or those not in the skinCluster.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+ <span class="n">currentIndex</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_filters</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selection</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">selection</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">skinCluster</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">skinInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="c1"># if filter set to show infs in cluster:</span>
+ <span class="k">if</span> <span class="n">currentIndex</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">skinInfs</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># if filter set to show non-skinned infs</span>
+ <span class="k">if</span> <span class="n">currentIndex</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="c1"># get full path</span>
+ <span class="n">dagPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">skinInfs</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">long</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">rootJoint</span> <span class="o">=</span> <span class="n">dagPath</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;|&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;|&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">currentSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="c1"># get all joints</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">rootJoint</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">skeleton</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span>
+
+ <span class="c1"># compare all joints to infs list</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">skeleton</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">skinInfs</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_Search"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_Search">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_Search</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Hides all items in the QListWidget, then compares the QLineEdit search text with each item in the QListWidget,</span>
+<span class="sd"> and if the search text is found in the text of an item, show that QListWidgetItem.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">searchKey</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_search</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+
+ <span class="c1"># get all items in the joint list</span>
+ <span class="n">allItems</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">itemName</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">allItems</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">item</span><span class="p">,</span> <span class="n">itemName</span><span class="p">])</span>
+
+ <span class="c1"># hide all items in list</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">allItems</span><span class="p">:</span>
+ <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># find items in list with search key and show item</span>
+ <span class="k">if</span> <span class="n">searchKey</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;*&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">matchedItems</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">searchKey</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchFlag</span><span class="o">.</span><span class="n">MatchWildcard</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">matchedItems</span><span class="p">:</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">matchedItems</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">searchKey</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchFlag</span><span class="o">.</span><span class="n">MatchContains</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">matchedItems</span><span class="p">:</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_addInf</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">add</span><span class="p">,</span> <span class="n">removeUnused</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Either add, or remove, selected influences from the QListWidget to/from the skinCluster. (the main function)</span>
+
+<span class="sd"> :param add: Whether or not to add or remove.</span>
+<span class="sd"> :param removeUnused: If this flag is set, remove any unweighted influences in the skinCluster.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get current selection in scene</span>
+ <span class="n">currentSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># get selected items in infList</span>
+ <span class="n">selectedItems</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addRemoveInfsWin_infList</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
+
+ <span class="c1"># find the skinCluster</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selection</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">selection</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="c1"># removed unused influences</span>
+ <span class="k">if</span> <span class="n">removeUnused</span><span class="p">:</span>
+ <span class="n">weightedInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">weightedInfluence</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">allInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">inf</span> <span class="ow">in</span> <span class="n">allInfs</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">inf</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">weightedInfs</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ri</span><span class="o">=</span><span class="n">inf</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_ShowInfsFilter</span><span class="p">()</span>
+ <span class="k">return</span>
+
+ <span class="c1"># add selectedItems to the skinCluster</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">selectedItems</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">add</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ai</span><span class="o">=</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">(),</span> <span class="n">wt</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">lw</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">add</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ri</span><span class="o">=</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="c1"># refresh list</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_ShowInfsFilter</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AddOrRemoveInfluences.addOrRemoveInfs_prune"><a class="viewcode-back" href="../../addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_prune">[docs]</a> <span class="k">def</span> <span class="nf">addOrRemoveInfs_prune</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Calls on Maya&#39;s built in prune skin weights tool.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;PruneSmallWeightsOptions;&quot;</span><span class="p">)</span>
+
+ <span class="c1"># get current selection in scene</span>
+ <span class="n">currentSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># refresh lists</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_RefreshSelection</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addOrRemoveInfs_ShowInfsFilter</span><span class="p">()</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
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diff --git a/Documentation/build/_modules/Interfaces/ART_AimModeUI.html b/Documentation/build/_modules/Interfaces/ART_AimModeUI.html
new file mode 100644
index 0000000..3e4e42d
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@@ -0,0 +1,326 @@
+
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+
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+
+ <h1>Source code for Interfaces.ART_AimModeUI</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+
+<div class="viewcode-block" id="ART_AimMode"><a class="viewcode-back" href="../../aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode">[docs]</a><span class="k">class</span> <span class="nc">ART_AimMode</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class creates a tool that allows a rigger to toggle aim mode for a given selection of modules. Aim mode</span>
+<span class="sd"> ensures that the parent joints in a joint mover are always aiming at their children.</span>
+
+<span class="sd"> This tool can be called from the toolbar on the Rig Creator UI from the following button:</span>
+<span class="sd"> .. image:: /images/aimModeButton.png</span>
+
+<span class="sd"> The full interface looks like this:</span>
+<span class="sd"> .. image:: /images/aimMode.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_AimMode.__init__"><a class="viewcode-back" href="../../aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, getting the QSettings for the tool, and building the Aim Mode interface.</span>
+
+<span class="sd"> :param mainUI: The instance of the Rig Creator UI this tool was called from.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildAimModeUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AimMode.buildAimModeUI"><a class="viewcode-back" href="../../aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.buildAimModeUI">[docs]</a> <span class="k">def</span> <span class="nf">buildAimModeUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the Aim Mode interface, finding all modules that have the ability to aim, and listing those modules</span>
+<span class="sd"> as well as their current aim status.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_AimModeWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_AimModeWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># launch a UI to get the name information</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_AimModeWin&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Aim Mode&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">))</span>
+
+ <span class="c1"># create the background image</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_frame</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for the widgets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_widgetLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span>
+
+ <span class="c1"># add the QListWidget Frame</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">275</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">275</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="c1"># create the list widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleListFrame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">MultiSelection</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">setSpacing</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span>
+
+ <span class="c1"># add the layout for the buttons</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_buttonLayoutAll</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_buttonLayoutAll</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_buttonLayoutAll</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">20</span><span class="p">)</span>
+
+ <span class="c1"># add the selection buttons</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_buttonLayoutAll</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Select All&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">selectAll</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectAllButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Clear Selection&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectNoneButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># spacer</span>
+ <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span>
+
+ <span class="c1"># add the buttons for reset settings and reset transforms</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;On&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Turn on Aim Mode for selected modules.&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeUI_Toggle</span><span class="p">,</span> <span class="kc">True</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOnAim</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Off&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Turn off Aim Mode for selected modules.&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">aimModeUI_Toggle</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_turnOffAim</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># populate the list widget</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="c1"># get module name</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+
+ <span class="c1"># figure out if the module supports aimMode</span>
+ <span class="n">canAim</span> <span class="o">=</span> <span class="kc">False</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.canAim&quot;</span><span class="p">):</span>
+ <span class="n">canAim</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.canAim&quot;</span><span class="p">)</span>
+
+ <span class="c1"># see if it is currently in aimMode</span>
+ <span class="n">aimMode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.aimMode&quot;</span><span class="p">)</span>
+
+ <span class="c1"># if it does, add it to the listwidget</span>
+ <span class="k">if</span> <span class="n">canAim</span><span class="p">:</span>
+
+ <span class="c1"># font</span>
+ <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># create the listWidgetItem</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
+ <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+
+ <span class="n">pixmapOff</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
+ <span class="n">pixmapOff</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
+ <span class="n">iconOff</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmapOff</span><span class="p">)</span>
+
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">iconOff</span><span class="p">,</span> <span class="n">moduleName</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">headerFont</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setTextAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignCenter</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">,</span> <span class="p">[</span><span class="n">icon</span><span class="p">,</span> <span class="n">iconOff</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">aimMode</span><span class="p">:</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span>
+
+ <span class="c1"># show the window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AimMode.aimModeUI_Toggle"><a class="viewcode-back" href="../../aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.aimModeUI_Toggle">[docs]</a> <span class="k">def</span> <span class="nf">aimModeUI_Toggle</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Calls on each selected module&#39;s aimMode function and sets the aimMode based on the passed in state.</span>
+
+<span class="sd"> :param state: Whether to turn aim mode on or off.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
+ <span class="n">items</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="n">items</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="k">if</span> <span class="n">state</span><span class="p">:</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">state</span><span class="p">:</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)[</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="c1"># call on each selected module&#39;s aimMode function</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">name</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">aimMode</span><span class="p">(</span><span class="n">state</span><span class="p">)</span>
+
+ <span class="c1"># clear selection</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimModeWin_moduleList</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">()</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
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+
+ <h1>Source code for Interfaces.ART_AnimationUI</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="c1"># import statements</span>
+<span class="kn">import</span> <span class="nn">json</span>
+<span class="kn">import</span> <span class="nn">os</span>
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+<span class="c1"># maya 2016&lt; maya2017&gt; compatability</span>
+<span class="k">try</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span>
+<span class="k">except</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span>
+
+<span class="n">_instances</span> <span class="o">=</span> <span class="p">[]</span>
+
+
+<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Get Maya&#39;s window as a QWidget and return the item in memory.</span>
+
+<span class="sd"> :return: a QWidget of Maya&#39;s window</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get maya&#39;s window as QWidget</span>
+ <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span>
+ <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span>
+ <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span>
+ <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div>
+
+
+<div class="viewcode-block" id="ART_AnimationUI"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI">[docs]</a><span class="k">class</span> <span class="nc">ART_AnimationUI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class creates the main animation interface that houses the control picker and the buttons for the animation</span>
+<span class="sd"> tools. This is the main interface that animators will interact with.</span>
+
+<span class="sd"> .. image:: /images/animationUI.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_AnimationUI.__init__"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, getting the QSettings, writing the stylesheets, and calling on the method to build</span>
+<span class="sd"> the interface.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">_instances</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span>
+
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_AnimationUI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;scriptPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;projectPath&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">center</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QPointF</span><span class="p">(</span><span class="mf">210.000000</span><span class="p">,</span> <span class="mf">287.500000</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">scale</span> <span class="o">=</span> <span class="mf">1.0</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJobs</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># assign close event</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeEvent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">closeEvent</span>
+
+ <span class="c1"># write out qss based on user settings</span>
+ <span class="n">stylesheetDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s2">&quot;Interfaces/StyleSheets/&quot;</span><span class="p">)</span>
+ <span class="n">stylesheets</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">sheet</span> <span class="ow">in</span> <span class="n">stylesheets</span><span class="p">:</span>
+ <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">writeQSS</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">,</span> <span class="n">sheet</span><span class="p">))</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.buildUI"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the animation UI that houses the area for control pickers and a sidebar for animation tools.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/animPicker.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">550</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">550</span><span class="p">,</span> <span class="mi">750</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">550</span><span class="p">,</span> <span class="mi">750</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;pyART_AnimTools_Win&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Animation Tools&quot;</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #create the menu bar</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">menuBar</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMenuBar</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">menuBar</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">menuBar</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #create the picker toolbar layout</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;dark&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">50</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">50</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolFrame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">setDirection</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QBoxLayout</span><span class="o">.</span><span class="n">RightToLeft</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addStretch</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">setSpacing</span><span class="p">(</span><span class="mi">4</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #picker toolbar buttons</span>
+ <span class="c1"># =======================================================================</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Edit&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">90</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">90</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editPicker</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Make module pickers editable (move, scale, rotate)&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Create&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">90</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">90</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Create a new picker for the given character.&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createPickerBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createNewPicker</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/removeModule.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeModuleFromPickerUI</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Remove a module&#39;s picker from the canvas.&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/movePicker.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">movePickerToTab</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Move a picker from one tab to another.&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/moduleList.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addModuleToPickerUI</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Add a module&#39;s picker to the current canvas.&quot;</span><span class="p">)</span>
+
+ <span class="c1"># background image button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/background.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Change the background of the current picker tab.&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeBackground</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
+
+ <span class="n">buttonGrp</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QButtonGroup</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="p">)</span>
+ <span class="n">buttonGrp</span><span class="o">.</span><span class="n">setExclusive</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/normalSelect_On.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Change picker selection mode to normal selection&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toggleDragState</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/dragSelect.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Change picker selection mode to drag selection&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toggleDragState</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/commentMode.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Add Comment Box Mode&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toggleDragState</span><span class="p">)</span>
+
+ <span class="n">buttonGrp</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="p">)</span>
+ <span class="n">buttonGrp</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="p">)</span>
+ <span class="n">buttonGrp</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="p">)</span>
+
+ <span class="c1"># self.toolbarLayout.addSpacerItem(QtWidgets.QSpacerItem(10, 0))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/save.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">savePicker</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveTemplateBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Save a picker file&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/load.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolbarLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">loadPicker</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">loadTemplateBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Load a picker file&quot;</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #create the horizontal layout, with the left column giving us the picker canvas area,</span>
+ <span class="c1"># and the right a toolbar for animation tools</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLeftColumnLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainLeftColumnLayout</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainRightColumnLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainRightColumnLayout</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #left column - picker canvas</span>
+ <span class="c1"># =======================================================================</span>
+
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> the picker canvas will consist of a tab layout at the top, one per character in scene,</span>
+<span class="sd"> and in each of those tabs, another tab layout to hold the pages of the picker</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;epic&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLeftColumnLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">700</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">700</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerMainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;tabVariant&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="mi">670</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="mi">670</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span>
+
+ <span class="c1"># look for characters in scene to create character tabs</span>
+ <span class="n">charactersFound</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">charactersFound</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">&quot;No characters found in scene.&quot;</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #right column - toolbar</span>
+ <span class="c1"># =======================================================================</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;epic2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainRightColumnLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">80</span><span class="p">,</span> <span class="mi">750</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">80</span><span class="p">,</span> <span class="mi">750</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">animToolsFrame</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span>
+
+ <span class="c1"># Select Controls</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/animSelect.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectAllCtrls</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectCtrlBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Select All Controls&quot;</span><span class="p">)</span>
+
+ <span class="c1"># Export Motion</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/export.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMotion</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMotionBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Export Motion&quot;</span><span class="p">)</span>
+
+ <span class="c1"># Import Motion</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/import.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">importMotion</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">importMotionBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Import Motion&quot;</span><span class="p">)</span>
+
+ <span class="c1"># Match Over Frame Range</span>
+
+ <span class="n">movie</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QMovie</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/matchRange.gif&quot;</span><span class="p">))</span>
+ <span class="n">movie</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">matchOverRange</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Match Over Frame Range&quot;</span><span class="p">)</span>
+
+ <span class="n">movie</span><span class="o">.</span><span class="n">frameChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setButtonIcon</span><span class="p">,</span> <span class="n">movie</span><span class="p">))</span>
+ <span class="n">movie</span><span class="o">.</span><span class="n">start</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">movie</span><span class="o">.</span><span class="n">loopCount</span><span class="p">()</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">movie</span><span class="o">.</span><span class="n">finished</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">movie</span><span class="o">.</span><span class="n">start</span><span class="p">())</span>
+
+ <span class="c1"># Reset Module</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/animReset.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">65</span><span class="p">,</span> <span class="mi">65</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;toolbar&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigCtrls</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">resetModuleBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Reset modules tool&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">animToolsLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">75</span><span class="p">,</span> <span class="mi">600</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.setButtonIcon"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.setButtonIcon">[docs]</a> <span class="k">def</span> <span class="nf">setButtonIcon</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">movie</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Sets the icon of the matchRangeBtn to the next frame in the passed in movie. Note: This was a test function</span>
+<span class="sd"> to see if animated gifs could be used as buttons.</span>
+
+<span class="sd"> :param movie: The movie whose frame to change.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">matchRangeBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">movie</span><span class="o">.</span><span class="n">currentPixmap</span><span class="p">()))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.findCharacters"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.findCharacters">[docs]</a> <span class="k">def</span> <span class="nf">findCharacters</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds all assets in the scene built with ARTv2, and creates a picker tab for each one in the animation UI.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+ <span class="n">characterNodes</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;rigModules&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">characterNodes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">characterNodes</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">return</span> <span class="kc">False</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># go through each node, find the character name, the namespace on the node, and the picker attribute</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">characterNodes</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.name&quot;</span><span class="p">)</span>
+
+ <span class="n">picker</span> <span class="o">=</span> <span class="kc">False</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.pickerFile&quot;</span><span class="p">):</span>
+ <span class="n">pickerFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.pickerFile&quot;</span><span class="p">)</span>
+ <span class="n">pickerPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Pickers/&quot;</span><span class="p">)</span>
+
+ <span class="n">picker</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="c1"># create the tab for the given namespace</span>
+ <span class="n">characterWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="n">characterWidget</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;charNode&quot;</span><span class="p">,</span> <span class="n">node</span><span class="p">)</span>
+ <span class="n">characterWidget</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">720</span><span class="p">)</span>
+ <span class="n">characterWidget</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">720</span><span class="p">)</span>
+ <span class="n">characterWidget</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;namespace&quot;</span><span class="p">,</span> <span class="n">namespace</span><span class="p">)</span>
+
+ <span class="c1"># add the icon found on the node&#39;s icon path attribute to the tab</span>
+ <span class="n">iconPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.iconPath&quot;</span><span class="p">)</span>
+ <span class="n">iconPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">iconPath</span><span class="p">)</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">iconPath</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">characterWidget</span><span class="p">,</span> <span class="n">icon</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">indexOf</span><span class="p">(</span><span class="n">characterWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setTabToolTip</span><span class="p">(</span><span class="n">index</span><span class="p">,</span> <span class="n">namespace</span><span class="p">)</span>
+
+ <span class="c1"># if a picker file existed, load it. Otherwise, display an image telling the user to either</span>
+ <span class="c1"># load a file or create a picker</span>
+ <span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">(</span><span class="n">characterWidget</span><span class="p">)</span>
+ <span class="n">frame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">720</span><span class="p">)</span>
+ <span class="n">frame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">720</span><span class="p">)</span>
+ <span class="n">frame</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span>
+ <span class="s2">&quot;background-image: url(&quot;</span> <span class="o">+</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/noPicker.png&quot;</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;);&quot;</span><span class="p">)</span>
+
+ <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">frame</span><span class="p">)</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">150</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">241</span><span class="p">)</span>
+
+ <span class="c1"># add help gif</span>
+ <span class="n">movie_screen</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="n">frame</span><span class="p">)</span>
+ <span class="n">movie_screen</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background: transparent;&quot;</span><span class="p">)</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">movie_screen</span><span class="p">)</span>
+ <span class="n">moviePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;Help/createPicker.gif&quot;</span><span class="p">)</span>
+ <span class="n">movie</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QMovie</span><span class="p">(</span><span class="n">moviePath</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QByteArray</span><span class="p">())</span>
+ <span class="n">movie</span><span class="o">.</span><span class="n">setCacheMode</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QMovie</span><span class="o">.</span><span class="n">CacheAll</span><span class="p">)</span>
+ <span class="n">movie</span><span class="o">.</span><span class="n">setSpeed</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span>
+ <span class="n">movie_screen</span><span class="o">.</span><span class="n">setMovie</span><span class="p">(</span><span class="n">movie</span><span class="p">)</span>
+
+ <span class="n">movie</span><span class="o">.</span><span class="n">start</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">picker</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">loadPicker</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">pickerPath</span><span class="p">,</span> <span class="n">pickerFile</span><span class="p">))</span>
+
+ <span class="k">return</span> <span class="kc">True</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.createNewPicker"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.createNewPicker">[docs]</a> <span class="k">def</span> <span class="nf">createNewPicker</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">bypass</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Create a new control picker for the given character tab. This will remove the help gif and replace it with a</span>
+<span class="sd"> blank canvas that module pickers can be added to (using ART_AddModuleToCanvas).</span>
+
+<span class="sd"> :param bypass: Whether or not to bypass the QMessageBox confirming the creation of a new picker.</span>
+<span class="sd"> This is used when loading a picker from file. bypass will be set to True.</span>
+
+<span class="sd"> :return: returns the QTabWidget for this character&#39;s picker.</span>
+
+<span class="sd"> .. seealso:: ART_AddModuleToCanvas</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the current tab index and the widget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">closeWidget</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="c1"># get the tab text</span>
+ <span class="n">character</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">tabToolTip</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">bypass</span><span class="p">:</span>
+ <span class="c1"># display a message confirming new picker creation for given character</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Create a New Picker for &quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">character</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot; ?&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Question</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;Yes&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">YesRole</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;Cancel&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span>
+ <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="c1"># if the user selected &quot;Yes&quot;, delete the old widget</span>
+ <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">closeWidget</span><span class="p">:</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">update</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="k">return</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">closeWidget</span><span class="p">:</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">update</span><span class="p">()</span>
+
+ <span class="c1"># now add a new tab widget to our character tabs, with a new tab named &quot;Main&quot;</span>
+ <span class="n">pickerTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">(</span><span class="n">widget</span><span class="p">)</span>
+ <span class="n">pickerTabs</span><span class="o">.</span><span class="n">currentChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerTabChange</span><span class="p">)</span>
+
+ <span class="n">pickerTabs</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">444</span><span class="p">,</span> <span class="mi">632</span><span class="p">)</span>
+ <span class="n">pickerTabs</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">444</span><span class="p">,</span> <span class="mi">632</span><span class="p">)</span>
+
+ <span class="c1"># add &#39;add tab&#39; button</span>
+ <span class="n">addTabBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Add Tab&quot;</span><span class="p">)</span>
+ <span class="n">addTabBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">addTabBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Add Picker Tab&quot;</span><span class="p">)</span>
+ <span class="n">addTabBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addTab</span><span class="p">,</span> <span class="n">pickerTabs</span><span class="p">))</span>
+ <span class="n">pickerTabs</span><span class="o">.</span><span class="n">setCornerWidget</span><span class="p">(</span><span class="n">addTabBtn</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">TopRightCorner</span><span class="p">)</span>
+
+ <span class="c1"># style sheet</span>
+ <span class="n">stylesheet</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
+<span class="s2"> QTabBar::tab</span>
+<span class="s2"> {</span>
+<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(19,132,183), stop:1 rgb(30,30,30));</span>
+<span class="s2"> width: 100px;</span>
+<span class="s2"> padding-left: -10px;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:selected</span>
+<span class="s2"> {</span>
+<span class="s2"> background-color: rgb(14,100,143);</span>
+<span class="s2"> border: 2px solid black;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:hover</span>
+<span class="s2"> {</span>
+<span class="s2"> background: rgb(19,132,183);</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:!selected</span>
+<span class="s2"> {</span>
+<span class="s2"> margin-top: 5px;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabWidget::pane</span>
+<span class="s2"> {</span>
+<span class="s2"> border-top: 2px solid rgb(19,132,183);</span>
+<span class="s2"> }</span>
+<span class="s2"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create the qWidget for this tab of the picker</span>
+ <span class="n">pickerCanvas</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="n">pickerCanvas</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">600</span><span class="p">)</span>
+ <span class="n">pickerCanvas</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">600</span><span class="p">)</span>
+ <span class="n">pickerTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">,</span> <span class="s2">&quot;Main&quot;</span><span class="p">)</span>
+ <span class="n">pickerTabs</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">stylesheet</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for this page</span>
+ <span class="n">pageLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">)</span>
+
+ <span class="c1"># create the graphicsView</span>
+ <span class="n">gfxView</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">()</span>
+ <span class="n">pageLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">gfxView</span><span class="p">)</span>
+
+ <span class="c1"># create the qgraphicsScene</span>
+ <span class="n">gfxScene</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsScene</span><span class="p">()</span>
+ <span class="n">gfxScene</span><span class="o">.</span><span class="n">setSceneRect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">420</span><span class="p">,</span> <span class="mi">575</span><span class="p">)</span>
+ <span class="n">gfxView</span><span class="o">.</span><span class="n">setScene</span><span class="p">(</span><span class="n">gfxScene</span><span class="p">)</span>
+ <span class="n">gfxView</span><span class="o">.</span><span class="n">setDragMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">NoDrag</span><span class="p">)</span>
+
+ <span class="c1"># set background image</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/canvas.png&quot;</span><span class="p">))</span>
+ <span class="n">gfxItem</span> <span class="o">=</span> <span class="n">gfxScene</span><span class="o">.</span><span class="n">addPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+ <span class="n">gfxItem</span><span class="o">.</span><span class="n">setZValue</span><span class="p">(</span><span class="o">-</span><span class="mi">20</span><span class="p">)</span>
+
+ <span class="c1"># show the picker tabs</span>
+ <span class="n">pickerTabs</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+
+ <span class="c1"># enable module list button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">bypass</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addModuleToPickerUI</span><span class="p">()</span>
+
+ <span class="c1"># =======================================================</span>
+ <span class="c1"># #enable edit button</span>
+ <span class="c1"># =======================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">pickerTabs</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.toggleDragState"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.toggleDragState">[docs]</a> <span class="k">def</span> <span class="nf">toggleDragState</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Toggles selection interaction modes within the QGraphicsScene. The three different modes are normal select,</span>
+<span class="sd"> drag select, and comment box mode. This will set the dragMode of the QGraphicsView to the currently selected</span>
+<span class="sd"> state, along with switching icons to show selection status.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the current tab index and the widget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">views</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get the children of the current tab widget</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+
+ <span class="c1"># if we find a tab widget, search for the gfxScene</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span>
+ <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+ <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span>
+ <span class="n">views</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">view</span><span class="p">)</span>
+
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">selectedTab</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">view</span> <span class="ow">in</span> <span class="n">views</span><span class="p">:</span>
+ <span class="n">view</span><span class="o">.</span><span class="n">mousePressEvent</span> <span class="o">=</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">gfxViewMousePress</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span>
+ <span class="n">view</span><span class="o">.</span><span class="n">mouseMoveEvent</span> <span class="o">=</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">gfxViewMouseMove</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span>
+ <span class="n">view</span><span class="o">.</span><span class="n">mouseReleaseEvent</span> <span class="o">=</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">gfxViewMouseRelease</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span>
+
+ <span class="c1"># normal singular select mode</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="k">for</span> <span class="n">view</span> <span class="ow">in</span> <span class="n">views</span><span class="p">:</span>
+ <span class="n">view</span><span class="o">.</span><span class="n">setDragMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">NoDrag</span><span class="p">)</span>
+
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/normalSelect_On.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/dragSelect.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/commentMode.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="c1"># drag select mode</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="k">for</span> <span class="n">view</span> <span class="ow">in</span> <span class="n">views</span><span class="p">:</span>
+ <span class="n">view</span><span class="o">.</span><span class="n">setDragMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">RubberBandDrag</span><span class="p">)</span>
+
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/normalSelect.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/dragSelect_On.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/commentMode.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="c1"># create UE4-style comment box mode</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="k">for</span> <span class="n">view</span> <span class="ow">in</span> <span class="n">views</span><span class="p">:</span>
+ <span class="n">view</span><span class="o">.</span><span class="n">setDragMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">RubberBandDrag</span><span class="p">)</span>
+
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/normalSelect.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/dragSelect.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/commentMode_on.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.gfxViewMousePress"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMousePress">[docs]</a> <span class="k">def</span> <span class="nf">gfxViewMousePress</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Override event that captures a mouse press when in the passed in QGraphicsView and displays the QRubberBand</span>
+<span class="sd"> if in drag select or comment box mode.</span>
+
+<span class="sd"> :param view: the QGraphicsView to detect mouse press events in.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">origin</span> <span class="o">=</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRubberBand</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRubberBand</span><span class="o">.</span><span class="n">Rectangle</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">()))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">origin</span> <span class="o">=</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRubberBand</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QRubberBand</span><span class="o">.</span><span class="n">Rectangle</span><span class="p">,</span> <span class="n">view</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">()))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">mousePressEvent</span><span class="p">(</span><span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.gfxViewMouseMove"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseMove">[docs]</a> <span class="k">def</span> <span class="nf">gfxViewMouseMove</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Override event that captures a mouse move when in the passed in QGraphicsView and changes the</span>
+<span class="sd"> displayed size of the QRubberBand based on the origin position and the current position, drawing a QRect (if</span>
+<span class="sd"> in drag select or comment box mode.). It also finds any items inside of that QRect (picker buttons, etc).</span>
+
+<span class="sd"> :param view: the QGraphicsView to detect mouse move events in and check for items in.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">())</span><span class="o">.</span><span class="n">normalized</span><span class="p">())</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">itemsInRect</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">items</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">())</span><span class="o">.</span><span class="n">normalized</span><span class="p">())</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">())</span><span class="o">.</span><span class="n">normalized</span><span class="p">())</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">itemsInRect</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">items</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">origin</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">pos</span><span class="p">())</span><span class="o">.</span><span class="n">normalized</span><span class="p">())</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">mouseMoveEvent</span><span class="p">(</span><span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.gfxViewMouseRelease"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseRelease">[docs]</a> <span class="k">def</span> <span class="nf">gfxViewMouseRelease</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Override event that captures a mouse release when in the passed in QGraphicsView and hides the QRubberBand</span>
+<span class="sd"> if it was visible. If in comment box mode, this release event will also create the comment box with the</span>
+<span class="sd"> dimensions and position of the start point of the mouse press, and the QRect from the mouse move.</span>
+
+<span class="sd"> :param view: the QGraphicsView to detect mouse release events and to add comment boxes to.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">hide</span><span class="p">()</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">itemsInRect</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">classType</span> <span class="o">==</span> <span class="s2">&quot;pickerButton&quot;</span><span class="p">:</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">mousePressEventCustom</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QGraphicsSceneMouseEvent</span><span class="p">())</span>
+
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">commentButton</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">hide</span><span class="p">()</span>
+
+ <span class="n">geo</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">rubberband</span><span class="o">.</span><span class="n">geometry</span><span class="p">()</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+ <span class="n">box</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">commentBoxItem</span><span class="p">(</span><span class="n">geo</span><span class="o">.</span><span class="n">x</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">y</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">height</span><span class="p">(),</span> <span class="n">scene</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">box</span><span class="p">)</span>
+ <span class="n">box</span><span class="o">.</span><span class="n">setZValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toggleDragState</span><span class="p">()</span>
+
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="o">.</span><span class="n">mouseReleaseEvent</span><span class="p">(</span><span class="n">view</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.addTab"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.addTab">[docs]</a> <span class="k">def</span> <span class="nf">addTab</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">tabWidget</span><span class="p">,</span> <span class="n">bypass</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">tabName</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Adds a tab to the QTabWidget for a given character to add more module control pickers to. These are sometimes</span>
+<span class="sd"> referred to as &quot;canvases&quot;.</span>
+
+<span class="sd"> :param tabWidget: The QTabWidget to add a tab to.</span>
+<span class="sd"> :param bypass: If not creating the &quot;Main&quot; tab or loading a picker from file, a tab name must be entered.</span>
+<span class="sd"> :param tabName: If creating the &quot;Main&quot; tab or loading a picker from file, the name given to the tab that</span>
+<span class="sd"> will be created.</span>
+
+<span class="sd"> :return: Index of the created tab in the QTabWidget.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">bypass</span><span class="p">:</span>
+ <span class="n">tabName</span><span class="p">,</span> <span class="n">ok</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QInputDialog</span><span class="o">.</span><span class="n">getText</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">&quot;Tab Name&quot;</span><span class="p">,</span> <span class="s2">&quot;Enter Tab Name:&quot;</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">ok</span> <span class="o">=</span> <span class="kc">True</span>
+ <span class="n">tabName</span> <span class="o">=</span> <span class="n">tabName</span>
+ <span class="k">if</span> <span class="n">ok</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">tabName</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="c1"># create the qWidget for this tab of the picker</span>
+ <span class="n">pickerCanvas</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="n">pickerCanvas</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">600</span><span class="p">)</span>
+ <span class="n">pickerCanvas</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">442</span><span class="p">,</span> <span class="mi">600</span><span class="p">)</span>
+ <span class="n">tabWidget</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="n">tabName</span><span class="p">))</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">indexOf</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for this page</span>
+ <span class="n">pageLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">pickerCanvas</span><span class="p">)</span>
+
+ <span class="c1"># create the graphicsView</span>
+ <span class="n">gfxView</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">()</span>
+ <span class="n">pageLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">gfxView</span><span class="p">)</span>
+
+ <span class="c1"># create the qgraphicsScene</span>
+ <span class="n">gfxScene</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsScene</span><span class="p">()</span>
+ <span class="n">gfxScene</span><span class="o">.</span><span class="n">setSceneRect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">420</span><span class="p">,</span> <span class="mi">575</span><span class="p">)</span>
+ <span class="n">gfxView</span><span class="o">.</span><span class="n">setScene</span><span class="p">(</span><span class="n">gfxScene</span><span class="p">)</span>
+
+ <span class="c1"># set background image</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/canvas.png&quot;</span><span class="p">))</span>
+ <span class="n">gfxScene</span><span class="o">.</span><span class="n">addPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">index</span></div>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+<div class="viewcode-block" id="ART_AnimationUI.closeEvent"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.closeEvent">[docs]</a> <span class="k">def</span> <span class="nf">closeEvent</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Closes the interface.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="n">_instances</span><span class="p">:</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">&quot;pyART_animToolsDock&quot;</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyART_AnimTools_Win&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">close</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+<div class="viewcode-block" id="ART_AnimationUI.addModuleToPickerUI"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.addModuleToPickerUI">[docs]</a> <span class="k">def</span> <span class="nf">addModuleToPickerUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates an instance of ART_AddModuleToCanvas to bring up that tool, passing in modules valid to add.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">modulesToAdd</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">comparePickerToRig</span><span class="p">(</span><span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="kn">import</span> <span class="nn">ART_AddModuleToCanvas</span> <span class="k">as</span> <span class="nn">am2c</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">am2c</span><span class="p">)</span>
+ <span class="n">am2c</span><span class="o">.</span><span class="n">ART_AddModuleToCanvas</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modulesToAdd</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.removeModuleFromPickerUI"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.removeModuleFromPickerUI">[docs]</a> <span class="k">def</span> <span class="nf">removeModuleFromPickerUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates an instance of the ART_RemoveModuleFromCanvas tool, passing in modules valid to remove.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">modulesToAdd</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">comparePickerToRig</span><span class="p">(</span><span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="kn">import</span> <span class="nn">ART_RemoveModuleFromCanvas</span> <span class="k">as</span> <span class="nn">arfc</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">arfc</span><span class="p">)</span>
+ <span class="n">arfc</span><span class="o">.</span><span class="n">ART_RemoveModuleFromCanvas</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modulesToAdd</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.movePickerToTab"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.movePickerToTab">[docs]</a> <span class="k">def</span> <span class="nf">movePickerToTab</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates an instance of the ART_MovePickerToTabUI tool, passing in all valid module pickers that could be moved.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">modulesToAdd</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findAllPickerItems</span><span class="p">()</span>
+ <span class="kn">import</span> <span class="nn">ART_MovePickerToTabUI</span> <span class="k">as</span> <span class="nn">mp2t</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">mp2t</span><span class="p">)</span>
+ <span class="n">mp2t</span><span class="o">.</span><span class="n">ART_MovePickerToTab</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modulesToAdd</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.pickerTabChange"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.pickerTabChange">[docs]</a> <span class="k">def</span> <span class="nf">pickerTabChange</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Called on when a tab is changed on a given character&#39;s picker, if the remove modules from canvas UI is open,</span>
+<span class="sd"> it will be closed.</span>
+
+<span class="sd"> .. todo:: This function could eventually be changed to simply refresh that UI with the new information.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyART_AddToCanvasWIN&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">title</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyART_AddToCanvasWIN&quot;</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">title</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">title</span> <span class="o">==</span> <span class="s2">&quot;Remove Module From Canvas&quot;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyART_AddToCanvasWIN&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.editPicker"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.editPicker">[docs]</a> <span class="k">def</span> <span class="nf">editPicker</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Makes all picker items editable again, making them selectable, movable, scalable, and rotatable.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getPickerTabs</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">comments</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getComments</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;item&quot;</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsFocusable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemSendsGeometryChanges</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">comment</span> <span class="ow">in</span> <span class="n">comments</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">comment</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;item&quot;</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.savePicker"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.savePicker">[docs]</a> <span class="k">def</span> <span class="nf">savePicker</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Save the picker data to a .picker file. The main picker data is actually gathered by self.getPickerTabs,</span>
+<span class="sd"> self.getComments, and self.getButtonColors.</span>
+
+<span class="sd"> .. seealso:: ART_AnimationUI.getPickerTabs, ART_AnimationUI.getComments, ART_AnimationUI.getButtonColors</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get info from current character tab</span>
+ <span class="n">pickerData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getPickerTabs</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">commentData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getComments</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">buttonData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getButtonColors</span><span class="p">()</span>
+
+ <span class="n">jsonData</span> <span class="o">=</span> <span class="p">{}</span>
+ <span class="n">jsonData</span><span class="p">[</span><span class="s2">&quot;pickerData&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">pickerData</span>
+ <span class="n">jsonData</span><span class="p">[</span><span class="s2">&quot;commentData&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">commentData</span>
+ <span class="n">jsonData</span><span class="p">[</span><span class="s2">&quot;buttonData&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">buttonData</span>
+
+ <span class="c1"># character name</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;charNode&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.pickerFile&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">&quot;pickerFile&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="c1"># ask for the file name to give the picker</span>
+ <span class="n">startingDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Pickers&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">startingDir</span><span class="p">):</span>
+ <span class="n">os</span><span class="o">.</span><span class="n">makedirs</span><span class="p">(</span><span class="n">startingDir</span><span class="p">)</span>
+
+ <span class="n">filename</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">&quot;Save Picker&quot;</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="n">startingDir</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">&quot;*.picker&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">filename</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="c1"># create the picker file</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">filename</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="s1">&#39;w&#39;</span><span class="p">)</span>
+
+ <span class="c1"># dump the data with json</span>
+ <span class="n">json</span><span class="o">.</span><span class="n">dump</span><span class="p">(</span><span class="n">jsonData</span><span class="p">,</span> <span class="n">f</span><span class="p">)</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="c1"># write picker file location to character node</span>
+ <span class="n">niceFileName</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">filename</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">pickerFile</span> <span class="o">=</span> <span class="n">niceFileName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Pickers/&quot;</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;/&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;:.pickerFile&quot;</span><span class="p">,</span> <span class="n">pickerFile</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="c1"># disable module list button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.comparePickerToRig"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.comparePickerToRig">[docs]</a> <span class="k">def</span> <span class="nf">comparePickerToRig</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">unused</span><span class="p">,</span> <span class="n">used</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Compares the modules that are on the picker to all modules that make up the character.</span>
+
+<span class="sd"> :param unused: Whether or not we want a list returned of modules that are not on the picker yet.</span>
+<span class="sd"> :param used: Whether or not we want a list returned of modules that are on the picker.</span>
+<span class="sd"> :return: Returns a list of the modules based on either used or unused args.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get info from current character tab</span>
+ <span class="n">jsonData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getPickerTabs</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;charNode&quot;</span><span class="p">)</span>
+
+ <span class="n">rigModules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.rigModules&quot;</span><span class="p">)</span>
+ <span class="n">returnModules</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">pickerModules</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">jsonData</span><span class="p">:</span>
+ <span class="n">pickerModules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;module&quot;</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="n">unused</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">rigModules</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">module</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">pickerModules</span><span class="p">:</span>
+ <span class="n">returnModules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">module</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">used</span><span class="p">:</span>
+ <span class="n">returnModules</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="nb">set</span><span class="p">(</span><span class="n">pickerModules</span><span class="p">))</span>
+
+ <span class="k">return</span> <span class="n">returnModules</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.findAllPickerItems"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.findAllPickerItems">[docs]</a> <span class="k">def</span> <span class="nf">findAllPickerItems</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds all modules on the picker. Used mostly be the load picker function.</span>
+<span class="sd"> :return: Returns a list of picker data that includes for each item, the module the picker is for, the item in</span>
+<span class="sd"> memory, and the nice name.</span>
+
+<span class="sd"> .. seealso:: ART_AnimationUI.loadPicker</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the current tab index and the widget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get the children of the current tab widget</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+
+ <span class="c1"># if we find a tab widget, search for the gfxScene</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+ <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+
+ <span class="c1"># get all items in the gfxScene</span>
+ <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span>
+ <span class="c1"># if we find our top level picker item (the borderItem), get it&#39;s data</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span> <span class="ow">or</span> <span class="n">item</span><span class="o">.</span><span class="n">type</span><span class="p">()</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span>
+ <span class="n">module</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span>
+ <span class="n">niceName</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span>
+ <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">module</span><span class="p">,</span> <span class="n">item</span><span class="p">,</span> <span class="n">niceName</span><span class="p">])</span>
+
+ <span class="k">return</span> <span class="n">returnData</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.loadPicker"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.loadPicker">[docs]</a> <span class="k">def</span> <span class="nf">loadPicker</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">filename</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Loads a .picker file and builds the picker according to the file data.</span>
+<span class="sd"> :param filename: The path of the picker file to gather data from.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">filename</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">startingDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Pickers&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">startingDir</span><span class="p">):</span>
+
+ <span class="n">filename</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">&quot;Load Picker&quot;</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="n">startingDir</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">&quot;*.picker&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">filename</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">filename</span> <span class="o">=</span> <span class="n">filename</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="n">borderItems</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">filename</span><span class="p">):</span>
+ <span class="c1"># ===============================================================</span>
+ <span class="c1"># #load the data</span>
+ <span class="c1"># ===============================================================</span>
+ <span class="n">json_file</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">filename</span><span class="p">)</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="n">json_file</span><span class="p">)</span>
+ <span class="n">json_file</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="c1"># ===============================================================</span>
+ <span class="c1"># #get character node</span>
+ <span class="c1"># ===============================================================</span>
+ <span class="n">tabIndex</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">characterWidget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">tabIndex</span><span class="p">)</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">characterWidget</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;charNode&quot;</span><span class="p">)</span>
+ <span class="n">characterNodeModules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.rigModules&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">):</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.name&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create new picker</span>
+ <span class="n">tabWidget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">createNewPicker</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># ===============================================================</span>
+ <span class="c1"># #create all tabs</span>
+ <span class="c1"># ===============================================================</span>
+ <span class="n">existingTabs</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">subPickers</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tabWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">tabName</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">existingTabs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">tabName</span><span class="p">)</span>
+
+ <span class="c1"># ===============================================================</span>
+ <span class="c1"># #go through data</span>
+ <span class="c1"># ===============================================================</span>
+ <span class="n">subPickers</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">pickerData</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="s2">&quot;pickerData&quot;</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">pickerData</span><span class="p">:</span>
+ <span class="n">module</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;module&quot;</span><span class="p">)</span>
+ <span class="n">moduleNiceName</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;module&quot;</span><span class="p">)</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;tab&quot;</span><span class="p">)</span>
+ <span class="n">transforms</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;transforms&quot;</span><span class="p">)</span>
+ <span class="n">subPicker</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;subPicker&quot;</span><span class="p">)</span>
+ <span class="n">mirrored</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;mirrored&quot;</span><span class="p">)</span>
+ <span class="n">path</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;path&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">module</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="c1"># if there is a namespace (if the add character for animation tool was used):</span>
+ <span class="k">if</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">characterNodeModules</span><span class="p">:</span>
+ <span class="n">module</span> <span class="o">=</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">module</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">subPicker</span> <span class="ow">is</span> <span class="kc">True</span><span class="p">:</span>
+ <span class="n">subPickers</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">module</span><span class="p">,</span> <span class="n">tab</span><span class="p">,</span> <span class="n">transforms</span><span class="p">,</span> <span class="n">mirrored</span><span class="p">,</span> <span class="n">moduleNiceName</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">tab</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">existingTabs</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">tabWidget</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="n">tab</span><span class="p">)</span>
+ <span class="n">existingTabs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">tab</span><span class="p">)</span>
+
+ <span class="c1"># ===========================================================</span>
+ <span class="c1"># #add the picker to the correct tab</span>
+ <span class="c1"># ===========================================================</span>
+ <span class="n">buildPicker</span> <span class="o">=</span> <span class="kc">False</span>
+ <span class="n">tabChildren</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="c1"># get a list of the tabs with their names and index</span>
+ <span class="n">tabInfo</span> <span class="o">=</span> <span class="p">{}</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">tabChildren</span><span class="p">)):</span>
+ <span class="n">tabName</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">tabInfo</span><span class="p">[</span><span class="n">tabName</span><span class="p">]</span> <span class="o">=</span> <span class="n">i</span>
+
+ <span class="c1"># now find a matching entry in that list to our tab variable</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">tabInfo</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">tab</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">index</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="mi">0</span>
+ <span class="c1"># set out tab widget to that index</span>
+ <span class="n">tabWidget</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">subPicker</span> <span class="ow">is</span> <span class="kc">False</span><span class="p">:</span>
+ <span class="n">buildPicker</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="c1"># ===========================================================</span>
+ <span class="c1"># #now that the tab is correct, build the picker for the module</span>
+ <span class="c1"># ===========================================================</span>
+ <span class="k">if</span> <span class="n">buildPicker</span><span class="p">:</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentScene</span><span class="p">()</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="c1"># create picker for the given module</span>
+ <span class="n">inst</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getModuleInst</span><span class="p">(</span><span class="n">module</span><span class="p">)</span>
+ <span class="n">pickerData</span> <span class="o">=</span> <span class="n">inst</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">center</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="n">module</span><span class="p">,</span> <span class="n">namespace</span><span class="p">)</span>
+ <span class="n">picker</span> <span class="o">=</span> <span class="n">pickerData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">picker</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pickerData</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+ <span class="n">borderItems</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">picker</span><span class="p">,</span> <span class="n">moduleNiceName</span><span class="p">,</span> <span class="n">module</span><span class="p">])</span>
+
+ <span class="c1"># mirror the module&#39;s pickerBorderItem if needed</span>
+ <span class="k">if</span> <span class="n">pickerData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">==</span> <span class="kc">True</span><span class="p">:</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">picker</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span>
+ <span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">picker</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">()</span> <span class="o">*</span> <span class="mi">2</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">))</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">picker</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">children</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorChildTextItems</span><span class="p">(</span><span class="n">children</span><span class="p">)</span>
+
+ <span class="c1"># set transformations on the picker</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">picker</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setScale</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="c1"># when loading a picker, set data(1) to be the scale factor that was possibly saved out.</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="n">transforms</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="n">picker</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">picker</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setRotation</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="n">picker</span><span class="o">.</span><span class="n">setPos</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QPointF</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">0</span><span class="p">],</span> <span class="n">transforms</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">1</span><span class="p">]))</span>
+
+ <span class="n">picker</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsFocusable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemSendsGeometryChanges</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================</span>
+ <span class="c1"># #enable edit button</span>
+ <span class="c1"># =======================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editPickerBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================</span>
+ <span class="c1"># #disable canvas, move, and remove buttons</span>
+ <span class="c1"># =======================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">backgroundImgBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleListBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moveModBtn</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">normalSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">dragSelectButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">path</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+
+ <span class="n">widget</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">widgetChildren</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">widgetChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">gfxView</span> <span class="o">=</span> <span class="n">child</span>
+
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">)):</span>
+
+ <span class="c1"># set background image</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">()</span>
+ <span class="n">pixmap</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">))</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">gfxView</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+ <span class="n">gfxItem</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">addPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+ <span class="n">gfxItem</span><span class="o">.</span><span class="n">setZValue</span><span class="p">(</span><span class="o">-</span><span class="mi">10</span><span class="p">)</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;customImg&quot;</span><span class="p">,</span> <span class="n">gfxItem</span><span class="p">)</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;filePath&quot;</span><span class="p">,</span> <span class="n">filename</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">&quot;Tried to load custom background image: &quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span>
+ <span class="n">path</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;, but file not found on disk.&quot;</span><span class="p">)</span>
+
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">e</span>
+
+ <span class="c1"># ===============================================================</span>
+ <span class="c1"># #Handle Sub-Pickers</span>
+ <span class="c1"># ===============================================================</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">subPickers</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">info</span> <span class="ow">in</span> <span class="n">subPickers</span><span class="p">:</span>
+
+ <span class="n">module</span> <span class="o">=</span> <span class="n">info</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">info</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">transforms</span> <span class="o">=</span> <span class="n">info</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">mirrored</span> <span class="o">=</span> <span class="n">info</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span>
+ <span class="n">pickerItems</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findAllPickerItems</span><span class="p">()</span>
+
+ <span class="c1"># each item in pickerItems has module, item, niceName. use niceName to see if we have a winner</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">pickerItems</span><span class="p">:</span>
+ <span class="n">pickerModule</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">pickerItem</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">pickerNiceName</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">pickerModule</span> <span class="o">==</span> <span class="n">module</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">pickerNiceName</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="c1"># now find a matching entry in that list to our tab variable</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">tabInfo</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">tab</span><span class="p">)</span>
+
+ <span class="c1"># set our tab widget to that index</span>
+ <span class="n">tabWidget</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="c1"># find current scene</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentScene</span><span class="p">()</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">pickerItem</span><span class="p">)</span>
+
+ <span class="c1"># set transformations on the picker</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">pickerItem</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setScale</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="c1"># when loading a picker, set data(1) to be the scale factor that was possibly saved out.</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="n">transforms</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">pickerItem</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setRotation</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setPos</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QPointF</span><span class="p">(</span><span class="n">transforms</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">0</span><span class="p">],</span> <span class="n">transforms</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">1</span><span class="p">]))</span>
+
+ <span class="k">if</span> <span class="n">mirrored</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">pickerItem</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span>
+ <span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">scene</span><span class="o">.</span><span class="n">sceneRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="mf">0.0</span><span class="p">))</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">pickerItem</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+
+ <span class="c1"># lock down pickers</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsFocusable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="n">pickerItem</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemSendsGeometryChanges</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># ===============================================================</span>
+ <span class="c1"># #Add Comment data</span>
+ <span class="c1"># ===============================================================</span>
+ <span class="n">commentData</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="s2">&quot;commentData&quot;</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">commentData</span><span class="p">:</span>
+ <span class="n">rect</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;rect&quot;</span><span class="p">)</span>
+ <span class="n">color</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;color&quot;</span><span class="p">)</span>
+ <span class="n">label</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;label&quot;</span><span class="p">)</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;tab&quot;</span><span class="p">)</span>
+
+ <span class="n">tabChildren</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="c1"># get a list of the tabs with their names and index</span>
+ <span class="n">tabInfo</span> <span class="o">=</span> <span class="p">{}</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">tabChildren</span><span class="p">)):</span>
+ <span class="n">tabName</span> <span class="o">=</span> <span class="n">tabWidget</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">tabInfo</span><span class="p">[</span><span class="n">tabName</span><span class="p">]</span> <span class="o">=</span> <span class="n">i</span>
+
+ <span class="c1"># now find a matching entry in that list to our tab variable</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">tabInfo</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">tab</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">index</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="mi">0</span>
+ <span class="c1"># set out tab widget to that index</span>
+ <span class="n">tabWidget</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="n">view</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentView</span><span class="p">()</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentScene</span><span class="p">()</span>
+
+ <span class="n">box</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">commentBoxItem</span><span class="p">(</span><span class="n">rect</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">rect</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">rect</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">rect</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="n">scene</span><span class="p">,</span> <span class="n">view</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span>
+ <span class="n">box</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">setColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="o">.</span><span class="n">fromRgb</span><span class="p">(</span><span class="n">color</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">3</span><span class="p">]))</span>
+ <span class="n">box</span><span class="o">.</span><span class="n">textLabel</span><span class="o">.</span><span class="n">setPlainText</span><span class="p">(</span><span class="n">label</span><span class="p">)</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">box</span><span class="p">)</span>
+
+ <span class="c1"># ===============================================================</span>
+ <span class="c1"># #Find button color data</span>
+ <span class="c1"># ===============================================================</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">buttonData</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="s2">&quot;buttonData&quot;</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">border</span> <span class="ow">in</span> <span class="n">borderItems</span><span class="p">:</span>
+ <span class="n">pickerModule</span> <span class="o">=</span> <span class="n">border</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">picker</span> <span class="o">=</span> <span class="n">border</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="n">border</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">button</span> <span class="ow">in</span> <span class="n">buttonData</span><span class="p">:</span>
+ <span class="n">module</span> <span class="o">=</span> <span class="n">button</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;module&quot;</span><span class="p">)</span>
+ <span class="n">color</span> <span class="o">=</span> <span class="n">button</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;color&quot;</span><span class="p">)</span>
+ <span class="n">control</span> <span class="o">=</span> <span class="n">button</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;control&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">pickerModule</span> <span class="o">==</span> <span class="n">module</span><span class="p">:</span>
+
+ <span class="c1"># then we have the correct border item parent and now need to get its button</span>
+ <span class="n">childItems</span> <span class="o">=</span> <span class="n">picker</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">childItems</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButton</span><span class="p">:</span>
+
+ <span class="c1"># delete the existing scriptJob</span>
+ <span class="n">scriptJob</span> <span class="o">=</span> <span class="n">picker</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">kill</span><span class="o">=</span><span class="n">scriptJob</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">scriptJob</span><span class="p">)</span>
+
+ <span class="c1"># set the button color</span>
+ <span class="n">child</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">setColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="o">.</span><span class="n">fromRgb</span><span class="p">(</span><span class="n">color</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">3</span><span class="p">]))</span>
+
+ <span class="n">inst</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getModuleInst</span><span class="p">(</span><span class="n">networkNode</span><span class="p">)</span>
+
+ <span class="c1"># create the new scriptJob</span>
+ <span class="n">newColor</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="o">.</span><span class="n">fromRgb</span><span class="p">(</span><span class="n">color</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">color</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span>
+ <span class="n">scriptJob</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">event</span><span class="o">=</span><span class="p">[</span><span class="s2">&quot;SelectionChanged&quot;</span><span class="p">,</span>
+ <span class="n">partial</span><span class="p">(</span><span class="n">inst</span><span class="o">.</span><span class="n">selectionScriptJob_animUI</span><span class="p">,</span>
+ <span class="p">[[</span><span class="n">child</span><span class="p">,</span> <span class="n">control</span><span class="p">,</span> <span class="n">newColor</span><span class="p">]])],</span>
+ <span class="n">kws</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">picker</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="n">scriptJob</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">scriptJob</span><span class="p">)</span>
+
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">e</span>
+
+ <span class="c1"># ===============================================================</span>
+ <span class="c1"># #write picker file location to character node</span>
+ <span class="c1"># ===============================================================</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.pickerFile&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">&quot;pickerFile&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="n">niceFileName</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">filename</span><span class="p">)</span>
+ <span class="n">pickerFile</span> <span class="o">=</span> <span class="n">niceFileName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Pickers/&quot;</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;/&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.pickerFile&quot;</span><span class="p">,</span> <span class="n">pickerFile</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.mirrorChildTextItems"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.mirrorChildTextItems">[docs]</a> <span class="k">def</span> <span class="nf">mirrorChildTextItems</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">children</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Mirrors any QGraphicsSimpleTextItems text if the parent picker was mirrored, so that the text is correct.</span>
+<span class="sd"> :param children: List of child items (QGraphicsSimpleTextItems) of a pickerBorderItem or a pickerButton.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># for mirroring text on any child items of a pickerBorderItem or a pickerButton</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsSimpleTextItem</span><span class="p">:</span>
+ <span class="n">child</span><span class="o">.</span><span class="n">setTransformOriginPoint</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">center</span><span class="p">())</span>
+ <span class="n">child</span><span class="o">.</span><span class="n">setTransform</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QTransform</span><span class="p">(</span><span class="o">-</span><span class="mf">1.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">,</span> <span class="n">child</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="mf">0.0</span><span class="p">))</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">children</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorChildTextItems</span><span class="p">(</span><span class="n">children</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.getCurrentScene"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentScene">[docs]</a> <span class="k">def</span> <span class="nf">getCurrentScene</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gets the QGraphicsScene of the current QGraphicsView, which is gotten by calling on self.getCurrentView.</span>
+
+<span class="sd"> :return: Returns the QGraphicsScene under the current QGraphicsView.</span>
+
+<span class="sd"> .. seealso:: ART_AnimationUI.getCurrentView</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">view</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getCurrentView</span><span class="p">()</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+ <span class="k">return</span> <span class="n">scene</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+<div class="viewcode-block" id="ART_AnimationUI.getCurrentView"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentView">[docs]</a> <span class="k">def</span> <span class="nf">getCurrentView</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gets the current QGraphicsView based on the currently selected character tab, and the currently selected</span>
+<span class="sd"> picker tab of said character.</span>
+
+<span class="sd"> :return: Returns the QGraphicsView that is currently active.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="c1"># get the current tab index and the widget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="c1"># search through the children of the widget until we find the gfxScene</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span>
+ <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+
+ <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span>
+
+ <span class="k">return</span> <span class="n">view</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.getPickerTabs"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getPickerTabs">[docs]</a> <span class="k">def</span> <span class="nf">getPickerTabs</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">saving</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds and returns all picker item data, like transforms, scale, x/y coordinates, mirrored status, parent tab,</span>
+<span class="sd"> and controlled module.</span>
+
+<span class="sd"> :param saving: Whether or not this function is being called by savePicker, in which case if it is, it will then</span>
+<span class="sd"> make sure that the picker items are no longer editable.</span>
+
+<span class="sd"> :rtype: A list of lists, where each inner list has the following data for a picker item:</span>
+<span class="sd"> :return [0]: Name of tab the picker item belongs to</span>
+<span class="sd"> :return [1]: Picker item transforms</span>
+<span class="sd"> :return [2]: Name of module picker belongs to (which module controls it interfaces with)</span>
+<span class="sd"> :return [3]: Whether or not the picker item is mirrored.</span>
+<span class="sd"> :return [4]: Whether or not the picker is a sub-picker, like fingers or toes.</span>
+<span class="sd"> :return [5]: And if not saving, the memory address of the picker item.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the current tab index and the widget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get the children of the current tab widget</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+
+ <span class="c1"># if we find a tab widget, search for the gfxScene</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span>
+ <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+ <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+
+ <span class="c1"># get all items in the gfxScene</span>
+ <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span>
+ <span class="c1"># if we find our top level picker item (the borderItem), get it&#39;s data</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span> <span class="ow">or</span> <span class="n">item</span><span class="o">.</span><span class="n">type</span><span class="p">()</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span>
+
+ <span class="c1"># item.data(1)could have data that is the scale factor, however, if this is</span>
+ <span class="c1"># a fresh picker, it will not.</span>
+ <span class="n">scaleFactor</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">scaleFactor</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">scaleFactor</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">scale</span>
+
+ <span class="c1"># get position, rotation, and find out if the pickerBorderItem has been mirrored</span>
+ <span class="n">position</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">pos</span><span class="p">()</span>
+ <span class="n">position</span> <span class="o">=</span> <span class="p">[</span><span class="n">position</span><span class="o">.</span><span class="n">x</span><span class="p">(),</span> <span class="n">position</span><span class="o">.</span><span class="n">y</span><span class="p">()]</span>
+ <span class="n">rotation</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">rotation</span><span class="p">()</span>
+ <span class="n">mirrored</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">transform</span><span class="p">()</span><span class="o">.</span><span class="n">m11</span><span class="p">()</span>
+ <span class="n">itemData</span> <span class="o">=</span> <span class="p">{}</span>
+
+ <span class="c1"># add data to dictionary</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;tab&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;transforms&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="p">[</span><span class="n">position</span><span class="p">,</span> <span class="n">rotation</span><span class="p">,</span> <span class="n">scaleFactor</span><span class="p">]</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;module&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;mirrored&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">mirrored</span>
+
+ <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;subPicker&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="kc">False</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;subPicker&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">saving</span><span class="p">:</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;item&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">item</span>
+
+ <span class="k">if</span> <span class="n">saving</span><span class="p">:</span>
+ <span class="c1"># set flags to False so borderItem is no longer moveable, selectable, etc.</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsMovable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsSelectable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemIsFocusable</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFlag</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsItem</span><span class="o">.</span><span class="n">ItemSendsGeometryChanges</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">itemData</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsPixmapItem</span><span class="p">:</span>
+ <span class="n">customImg</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;customImg&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">item</span> <span class="o">==</span> <span class="n">customImg</span><span class="p">:</span>
+ <span class="n">filePath</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;filePath&quot;</span><span class="p">)</span>
+ <span class="n">itemData</span> <span class="o">=</span> <span class="p">{}</span>
+
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;tab&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;path&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">filePath</span>
+
+ <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">itemData</span><span class="p">)</span>
+
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">selectedTab</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">returnData</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.getComments"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getComments">[docs]</a> <span class="k">def</span> <span class="nf">getComments</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">saving</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gets any comment boxes that were created on any picker tabs and returns a list of those items.</span>
+<span class="sd"> :param saving: Whether or not this function is being called from savePicker, in which case, it will disable</span>
+<span class="sd"> edits.</span>
+
+<span class="sd"> :rtype: A list of lists where the inner list contains the following data for each comment box found:</span>
+<span class="sd"> :return [0]: The QRect of the comment box, which contains the box dimensions and the x/y coordinates.</span>
+<span class="sd"> :return [1]: The color of the comment box</span>
+<span class="sd"> :return [2]: The name of the tab the comment box is under.</span>
+<span class="sd"> :return [3]: The text label of the comment box.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the current tab index and the widget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get the children of the current tab widget</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+
+ <span class="c1"># if we find a tab widget, search for the gfxScene</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span>
+ <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+ <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+
+ <span class="c1"># get all items in the gfxScene</span>
+ <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span>
+
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">commentBoxItem</span><span class="p">:</span>
+
+ <span class="n">itemData</span> <span class="o">=</span> <span class="p">{}</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">saving</span><span class="p">:</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;item&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">item</span>
+
+ <span class="c1"># get comment box position and color</span>
+ <span class="n">geo</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">boundingRect</span><span class="p">()</span>
+ <span class="n">color</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">color</span><span class="p">()</span><span class="o">.</span><span class="n">getRgb</span><span class="p">()</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;rect&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="p">[</span><span class="n">geo</span><span class="o">.</span><span class="n">x</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">y</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">width</span><span class="p">(),</span> <span class="n">geo</span><span class="o">.</span><span class="n">height</span><span class="p">()]</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;color&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">color</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;tab&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+
+ <span class="c1"># get comment box text</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsTextItem</span><span class="p">:</span>
+ <span class="n">label</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">toPlainText</span><span class="p">()</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;label&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">label</span>
+
+ <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">itemData</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">returnData</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.getButtonColors"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getButtonColors">[docs]</a> <span class="k">def</span> <span class="nf">getButtonColors</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gets joint module picker button colors, which can be edited by the user.</span>
+
+<span class="sd"> .. note:: Currently, only the joint module supports users being able to change the button color.</span>
+
+<span class="sd"> :rtype: A list of lists where the inner list contains the following data for each joint module found:</span>
+<span class="sd"> :return [0]: The name of the module this picker interfaces with.</span>
+<span class="sd"> :return [1]: The color of the picker button.</span>
+<span class="sd"> :return [2]: The name of the control this button selects.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the current tab index and the widget</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+ <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get the children of the current tab widget</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+
+ <span class="c1"># if we find a tab widget, search for the gfxScene</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span>
+ <span class="n">selectedTab</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">canvasIndex</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">canvasWidget</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">canvasIndex</span><span class="p">)</span>
+ <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvasWidget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">canvasChild</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">canvasChild</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">view</span> <span class="o">=</span> <span class="n">canvasChild</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">view</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+
+ <span class="c1"># get all items in the gfxScene</span>
+ <span class="n">itemsInScene</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemsInScene</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">item</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span> <span class="ow">or</span> <span class="n">item</span><span class="o">.</span><span class="n">type</span><span class="p">()</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span>
+ <span class="n">childButtons</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">childItems</span><span class="p">()</span>
+
+ <span class="c1"># if the picker button is from a leaf module, get color data (only leaf for now)</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">childButtons</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButton</span><span class="p">:</span>
+ <span class="n">moduleType</span> <span class="o">=</span> <span class="n">item</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;ART_Leaf_Module&quot;</span> <span class="ow">in</span> <span class="n">moduleType</span><span class="p">:</span>
+
+ <span class="c1"># get button color</span>
+ <span class="n">color</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">color</span><span class="p">()</span><span class="o">.</span><span class="n">getRgb</span><span class="p">()</span>
+
+ <span class="c1"># store module name, button color</span>
+ <span class="n">itemData</span> <span class="o">=</span> <span class="p">{}</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;module&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">moduleType</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;color&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">color</span>
+ <span class="n">itemData</span><span class="p">[</span><span class="s2">&quot;control&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">object</span>
+
+ <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">itemData</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">returnData</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.getModuleInst"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getModuleInst">[docs]</a> <span class="k">def</span> <span class="nf">getModuleInst</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">module</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Takes the given module and instantiates it, returning the memory address for the created instance.</span>
+
+<span class="sd"> :param module: The name of the module to instantiate.</span>
+
+<span class="sd"> :return: The instance of the instantiated module in memory.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">modType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleType&quot;</span><span class="p">)</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">mod</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">&quot;RigModules.&quot;</span> <span class="o">+</span> <span class="n">modType</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="n">modType</span><span class="p">])</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span>
+
+ <span class="c1"># get the class name from that module file (returns Modules.ART_Root.ART_Root for example)</span>
+ <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">mod</span><span class="p">,</span> <span class="n">mod</span><span class="o">.</span><span class="n">className</span><span class="p">)</span>
+
+ <span class="c1"># find the instance of that module</span>
+ <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">modName</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">moduleInst</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.changeBackground"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.changeBackground">[docs]</a> <span class="k">def</span> <span class="nf">changeBackground</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates an interface allowing a user to change the background image of a picker with these dimensions: (442 x</span>
+<span class="sd"> 600)</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyART_changeBackgroundImg_Win&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyART_changeBackgroundImg_Win&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;pyART_changeBackgroundImg_Win&quot;</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Change Background&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the main layout</span>
+ <span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># scroll area contents</span>
+ <span class="n">scrollContents</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">scrollContents</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background: transparent;&quot;</span><span class="p">)</span>
+ <span class="n">scrollLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="n">scrollLayout</span><span class="o">.</span><span class="n">setSpacing</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span>
+
+ <span class="c1"># find tabs. for each tab, create widget for changing background</span>
+ <span class="n">tabs</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">widget</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="c1"># get the children of the current tab widget</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+
+ <span class="c1"># if we find a tab widget, get tab name and item</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">:</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="n">child</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">tab</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">tab</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+
+ <span class="c1"># find tab&#39;s graphics view</span>
+ <span class="n">canvas</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">canvasChildren</span> <span class="o">=</span> <span class="n">canvas</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">canvasChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGraphicsView</span><span class="p">:</span>
+ <span class="n">gfxView</span> <span class="o">=</span> <span class="n">child</span>
+ <span class="n">tabs</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">tab</span><span class="p">,</span> <span class="n">tab</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">),</span> <span class="n">gfxView</span><span class="p">])</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">tabs</span><span class="p">)):</span>
+ <span class="c1"># create the widget for each tab background</span>
+ <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">scrollLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">layout</span><span class="p">)</span>
+
+ <span class="c1"># which tab combo box</span>
+ <span class="n">tabComboBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="n">tabComboBox</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span>
+ <span class="n">tabComboBox</span><span class="o">.</span><span class="n">setFixedHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">tabComboBox</span><span class="p">)</span>
+ <span class="n">tabComboBox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="n">tabComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">tabs</span><span class="p">[</span><span class="n">i</span><span class="p">][</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="c1"># path location</span>
+ <span class="n">pathField</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">pathField</span><span class="p">)</span>
+ <span class="n">pathField</span><span class="o">.</span><span class="n">setReadOnly</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">pathField</span><span class="o">.</span><span class="n">setFixedHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span>
+ <span class="n">pathField</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="n">pathField</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">160</span><span class="p">)</span>
+ <span class="n">pathField</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">&quot;442 x 600 PNG image file..&quot;</span><span class="p">)</span>
+
+ <span class="c1"># browse button</span>
+ <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/fileBrowse.png&quot;</span><span class="p">))</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">backgroundBrowse</span><span class="p">,</span> <span class="n">pathField</span><span class="p">,</span> <span class="n">tabs</span><span class="p">[</span><span class="n">i</span><span class="p">][</span><span class="mi">2</span><span class="p">]))</span>
+
+ <span class="c1"># clear button</span>
+ <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/exit.png&quot;</span><span class="p">))</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Clear custom background image, resetting back to default.&quot;</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">clearBackground</span><span class="p">,</span> <span class="n">tabs</span><span class="p">[</span><span class="n">i</span><span class="p">][</span><span class="mi">2</span><span class="p">]))</span>
+
+ <span class="c1"># add everything to the scroll Layout</span>
+ <span class="n">scrollContents</span><span class="o">.</span><span class="n">setLayout</span><span class="p">(</span><span class="n">scrollLayout</span><span class="p">)</span>
+ <span class="n">scrollArea</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QScrollArea</span><span class="p">()</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">scrollArea</span><span class="p">)</span>
+ <span class="n">scrollArea</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAlwaysOff</span><span class="p">)</span>
+ <span class="n">scrollArea</span><span class="o">.</span><span class="n">setVerticalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAlwaysOn</span><span class="p">)</span>
+ <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidgetResizable</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="n">scrollContents</span><span class="p">)</span>
+
+ <span class="c1"># show</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.backgroundBrowse"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.backgroundBrowse">[docs]</a> <span class="k">def</span> <span class="nf">backgroundBrowse</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">field</span><span class="p">,</span> <span class="n">gfxView</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Opens a file browser to select a valid .png background image and then apply it to the specified QGraphicsScene.</span>
+
+<span class="sd"> :param field: QLineEdit for the path name to be displayed.</span>
+<span class="sd"> :param gfxView: QGraphicsView to add the background image to.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">startingDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Icons&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">startingDir</span><span class="p">):</span>
+
+ <span class="n">filename</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">&quot;Load Picker&quot;</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="n">startingDir</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">&quot;*.png&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">filename</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">filename</span> <span class="o">=</span> <span class="n">filename</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">field</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">filename</span><span class="p">))</span>
+
+ <span class="c1"># set background image</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">()</span>
+ <span class="n">pixmap</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">filename</span><span class="p">))</span>
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">gfxView</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+ <span class="n">gfxItem</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">addPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+ <span class="n">gfxItem</span><span class="o">.</span><span class="n">setZValue</span><span class="p">(</span><span class="o">-</span><span class="mi">10</span><span class="p">)</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;customImg&quot;</span><span class="p">,</span> <span class="n">gfxItem</span><span class="p">)</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;filePath&quot;</span><span class="p">,</span> <span class="n">filename</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.clearBackground"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.clearBackground">[docs]</a> <span class="k">def</span> <span class="nf">clearBackground</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">gfxView</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Removes the background image from the given QGraphicsView.</span>
+
+<span class="sd"> :param gfxView: The QGraphicsView whose background image to remove.</span>
+
+<span class="sd"> .. seealso:: ART_AnimationUI.changeBackground</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">scene</span> <span class="o">=</span> <span class="n">gfxView</span><span class="o">.</span><span class="n">scene</span><span class="p">()</span>
+ <span class="n">items</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">items</span><span class="p">()</span>
+ <span class="n">customImg</span> <span class="o">=</span> <span class="n">scene</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;customImg&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">item</span> <span class="o">==</span> <span class="n">customImg</span><span class="p">:</span>
+ <span class="n">scene</span><span class="o">.</span><span class="n">removeItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+<div class="viewcode-block" id="ART_AnimationUI.exportMotion"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.exportMotion">[docs]</a> <span class="k">def</span> <span class="nf">exportMotion</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates ART_ExportMotionUI to bring up the tool for exporting animation out to various file formats.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="kn">import</span> <span class="nn">ART_ExportMotionUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_ExportMotionUI</span><span class="p">)</span>
+ <span class="n">ART_ExportMotionUI</span><span class="o">.</span><span class="n">ART_ExportMotion</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.importMotion"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.importMotion">[docs]</a> <span class="k">def</span> <span class="nf">importMotion</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates ART_ImportMotionUI to bring up the tool for importing FBX animation onto the rig.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="kn">import</span> <span class="nn">ART_ImportMotionUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_ImportMotionUI</span><span class="p">)</span>
+ <span class="n">ART_ImportMotionUI</span><span class="o">.</span><span class="n">ART_ImportMotion</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.resetRigCtrls"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.resetRigCtrls">[docs]</a> <span class="k">def</span> <span class="nf">resetRigCtrls</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates ART_ResetModulesUI to bring up the tool for resetting transformations on a selected modules.</span>
+<span class="sd"> Also known as &quot;zeroing out&quot;.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="kn">import</span> <span class="nn">ART_ResetModulesUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_ResetModulesUI</span><span class="p">)</span>
+ <span class="n">ART_ResetModulesUI</span><span class="o">.</span><span class="n">ART_ResetModules</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.selectAllCtrls"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.selectAllCtrls">[docs]</a> <span class="k">def</span> <span class="nf">selectAllCtrls</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates ART_SelectControlsUI to bring up the tool for selecting specified rig controls for selected</span>
+<span class="sd"> modules.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">show</span> <span class="o">=</span> <span class="kc">True</span>
+ <span class="n">mods</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getModifiers</span><span class="p">()</span>
+ <span class="k">if</span> <span class="p">(</span><span class="n">mods</span> <span class="o">&amp;</span> <span class="mi">4</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">show</span> <span class="o">=</span> <span class="kc">False</span>
+
+ <span class="kn">import</span> <span class="nn">ART_SelectControlsUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_SelectControlsUI</span><span class="p">)</span>
+ <span class="n">ART_SelectControlsUI</span><span class="o">.</span><span class="n">ART_SelectControls</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">show</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_AnimationUI.matchOverRange"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.matchOverRange">[docs]</a> <span class="k">def</span> <span class="nf">matchOverRange</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates ART_MatchOverRangeUI to bring up the tool for matching different rig type over a frame range for</span>
+<span class="sd"> selected modules.</span>
+
+<span class="sd"> :Example:</span>
+
+<span class="sd"> Matching the IK leg rig controls to the Fk leg rig controls over a frame range of 0-30.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="kn">import</span> <span class="nn">ART_MatchOverRangeUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_MatchOverRangeUI</span><span class="p">)</span>
+ <span class="n">ART_MatchOverRangeUI</span><span class="o">.</span><span class="n">ART_MatchOverRange</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="run"><a class="viewcode-back" href="../../animationUI.html#Interfaces.ART_AnimationUI.run">[docs]</a><span class="k">def</span> <span class="nf">run</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiate the ART_AnimationUI class to build the main interface the animators will interact with.</span>
+
+<span class="sd"> :return: instance of the ART_AnimationUI in memory.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create new instance of ART_AnimationUI</span>
+ <span class="n">gui</span> <span class="o">=</span> <span class="n">ART_AnimationUI</span><span class="p">(</span><span class="n">getMainWindow</span><span class="p">())</span>
+
+ <span class="c1"># Dock Control</span>
+ <span class="n">allowedAreas</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;left&quot;</span><span class="p">,</span> <span class="s2">&quot;right&quot;</span><span class="p">]</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">&quot;pyArtv2AnimToolsDock&quot;</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyART_AnimTools_Win&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtv2AnimToolsDock&quot;</span><span class="p">,</span> <span class="n">control</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">dock</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">&quot;pyArtv2AnimToolsDock&quot;</span><span class="p">,</span> <span class="n">area</span><span class="o">=</span><span class="s2">&quot;right&quot;</span><span class="p">,</span> <span class="n">content</span><span class="o">=</span><span class="s2">&quot;pyART_AnimTools_Win&quot;</span><span class="p">,</span>
+ <span class="n">allowedArea</span><span class="o">=</span><span class="n">allowedAreas</span><span class="p">,</span> <span class="n">label</span><span class="o">=</span><span class="s2">&quot;Animation Tools&quot;</span><span class="p">,</span> <span class="n">w</span><span class="o">=</span><span class="mi">450</span><span class="p">,</span> <span class="n">h</span><span class="o">=</span><span class="mi">500</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="n">dock</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">&quot;UI failed to launch.&quot;</span><span class="p">)</span>
+ <span class="nb">print</span> <span class="n">e</span>
+
+ <span class="k">return</span> <span class="n">gui</span></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
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+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
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new file mode 100644
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+ <h1>Source code for Interfaces.ART_BakeOffsetsUI</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+
+<div class="viewcode-block" id="ART_BakeOffsets"><a class="viewcode-back" href="../../bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets">[docs]</a><span class="k">class</span> <span class="nc">ART_BakeOffsets</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This clas builds a UI that allows the rigger to select modules to bake offset mover values up to the global mover</span>
+<span class="sd"> controls, making the offset movers no longer offset from their global mover parents. It can be found on the rig</span>
+<span class="sd"> creator toolbar with the following icon:</span>
+<span class="sd"> .. image:: /images/bakeOffsetsButton.png</span>
+
+<span class="sd"> The full interface looks like this, listing found modules in the scene to select and bake offsets down to.</span>
+<span class="sd"> .. image:: /images/bakeOffsets.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_BakeOffsets.__init__"><a class="viewcode-back" href="../../bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, getting the QSettings and then calling on ART_BakeOffsetsUI.buildBakeOffsetsUI to</span>
+<span class="sd"> create the interface.</span>
+
+<span class="sd"> :param mainUI: The instance of the Rig Creator UI where this class was called from.</span>
+
+<span class="sd"> .. seealso:: ART_BakeOffsetsUI.buildBakeOffsetsUI</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildBakeOffsetsUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BakeOffsets.buildBakeOffsetsUI"><a class="viewcode-back" href="../../bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.buildBakeOffsetsUI">[docs]</a> <span class="k">def</span> <span class="nf">buildBakeOffsetsUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the interface, finding all modules and listing them for selection.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_BakeOffsetsWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_BakeOffsetsWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># launch a UI to get the name information</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_BakeOffsetsWin&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Bake Offsets&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">250</span><span class="p">))</span>
+
+ <span class="c1"># create the background</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_frame</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for the widgets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_widgetLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span>
+
+ <span class="c1"># add the QListWidget Frame</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="c1"># create the list widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleListFrame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">265</span><span class="p">,</span> <span class="mi">200</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">MultiSelection</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">setSpacing</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span>
+
+ <span class="c1"># add the layout for the buttons</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_buttonLayoutAll</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_buttonLayoutAll</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_buttonLayoutAll</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">20</span><span class="p">)</span>
+
+ <span class="c1"># add the selection buttons</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_buttonLayoutAll</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Select All&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">selectAll</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectAllButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Clear Selection&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectNoneButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># spacer</span>
+ <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">80</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span>
+
+ <span class="c1"># add the buttons for reset settings and reset transforms</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Bake Offsets&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">115</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_selectionButtonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Turn on Aim Mode for selected modules.&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsets</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_bakeOFfsetsBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># populate the list widget</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="c1"># get module name</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">moduleName</span> <span class="o">!=</span> <span class="s2">&quot;root&quot;</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">moduleName</span><span class="p">)</span>
+
+ <span class="c1"># show the window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BakeOffsets.bakeOffsets"><a class="viewcode-back" href="../../bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.bakeOffsets">[docs]</a> <span class="k">def</span> <span class="nf">bakeOffsets</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Tales selected modules listed in the QListWidget and bakes the offset mover values up to the global mover</span>
+<span class="sd"> parent. This is achieved by creating a locator in the space of the offset mover, zeroing the offset mover</span>
+<span class="sd"> out, and constraining the global mover to the constraint. Finally, the constraints are removed and the</span>
+<span class="sd"> locators deleted.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsWin_moduleList</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
+ <span class="n">items</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="n">items</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="n">constraints</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">locators</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># go through each module and create the locators for the offset movers</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">name</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span>
+
+ <span class="c1"># get movers</span>
+ <span class="n">jointMovers</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">returnJointMovers</span>
+
+ <span class="c1"># separate mover lists</span>
+ <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="c1"># create locators for the offsetMovers, then zero out offset mover</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">offsetMovers</span><span class="p">:</span>
+ <span class="n">locatorName</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_offset&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_loc&quot;</span>
+ <span class="n">loc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">spaceLocator</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="n">locatorName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="c1"># constrain locator</span>
+ <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span>
+
+ <span class="c1"># parent locator under a copy of the locatorName</span>
+ <span class="n">parentLoc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">loc</span><span class="p">,</span> <span class="n">parentLoc</span><span class="p">)</span>
+ <span class="n">locators</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parentLoc</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">offsetMovers</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">&quot;.tx&quot;</span><span class="p">,</span> <span class="s2">&quot;.ty&quot;</span><span class="p">,</span> <span class="s2">&quot;.tz&quot;</span><span class="p">,</span> <span class="s2">&quot;.rx&quot;</span><span class="p">,</span> <span class="s2">&quot;.ry&quot;</span><span class="p">,</span> <span class="s2">&quot;.rz&quot;</span><span class="p">]:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># now, for each global mover, find child groups that are constrained to them</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">name</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span>
+ <span class="c1"># get movers</span>
+ <span class="n">jointMovers</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">returnJointMovers</span>
+
+ <span class="c1"># separate mover lists</span>
+ <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="n">childGrps</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">globalMovers</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+
+ <span class="c1"># find the mover group constrained to this mover (if any)</span>
+ <span class="n">connection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;parentConstraint&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">grp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">connection</span> <span class="o">+</span> <span class="s2">&quot;.constraintRotateX&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">grp</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_mover_grp&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">childGrps</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">mover</span><span class="p">,</span> <span class="n">grp</span><span class="p">])</span>
+
+ <span class="c1"># now take this group and delete the constraints</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">grp</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">e</span>
+
+ <span class="c1"># now snap global movers to offset movers</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">name</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">items</span><span class="p">:</span>
+ <span class="c1"># get movers</span>
+ <span class="n">jointMovers</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">returnJointMovers</span>
+
+ <span class="c1"># separate mover lists</span>
+ <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">globalMovers</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;_loc&quot;</span><span class="p">):</span>
+ <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;_loc&quot;</span><span class="p">,</span> <span class="n">mover</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">constraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span>
+
+ <span class="c1"># now remove all locs</span>
+ <span class="k">for</span> <span class="n">const</span> <span class="ow">in</span> <span class="n">constraints</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">const</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">loc</span> <span class="ow">in</span> <span class="n">locators</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">loc</span><span class="p">)</span>
+
+ <span class="c1"># finally, reconstrain mover_grps to their movers</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">group</span> <span class="ow">in</span> <span class="n">childGrps</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">group</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">group</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">group</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">group</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div>
+</pre></div>
+
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+ <h1>Source code for Interfaces.ART_BoneCounter</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+
+<div class="viewcode-block" id="ART_BoneCounter"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter">[docs]</a><span class="k">class</span> <span class="nc">ART_BoneCounter</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class builds a simple interface that allows a user to see what the total bone count of their asset will be</span>
+<span class="sd"> given the current module settings. It also allows the user to set a bone count target.</span>
+
+<span class="sd"> It can be found on the Rig Creator toolbar with this icon:</span>
+<span class="sd"> .. image:: /images/boneCounterButton.png</span>
+
+<span class="sd"> The interface looks like this:</span>
+<span class="sd"> .. image:: /images/boneCounter.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+<div class="viewcode-block" id="ART_BoneCounter.__init__"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates this class, getting the QSettings and calling on the method to build the interface for the tool.</span>
+
+<span class="sd"> :param mainUI: The instance of the Rig Creator UI from which this class was called.</span>
+
+<span class="sd"> .. seealso:: ART_BoneCounter.buildBoneCounterUI</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildBoneCounterUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BoneCounter.buildBoneCounterUI"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.buildBoneCounterUI">[docs]</a> <span class="k">def</span> <span class="nf">buildBoneCounterUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the interface for the bone counter tool, which is comprised off a QLineEdit that shows the current</span>
+<span class="sd"> bone count, a QPushButton to launch another simple UI that allows the user to set a bone count target,</span>
+<span class="sd"> and QProgressBar that shows a percentage to target bone count.</span>
+
+<span class="sd"> .. seealso:: ART_BoneCounter.setBoneCountTarget</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_BoneCounterWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_BoneCounterWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># launch a UI to get the name information</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_BoneCounterWin&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Bone Counter&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">100</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">100</span><span class="p">))</span>
+
+ <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># load toolbar stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="c1"># create the bone counter stylesheet</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
+<span class="s2"> QProgressBar{</span>
+<span class="s2"> border: 2px solid black;</span>
+<span class="s2"> border-radius: 5px;</span>
+<span class="s2"> text-align: center;</span>
+<span class="s2"> font: 87 10pt &quot;Arial&quot;;</span>
+<span class="s2"> color: rgb(255,255,255);</span>
+<span class="s2"> }</span>
+
+<span class="s2"> QProgressBar::chunk {</span>
+<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(25,175,255), stop:1 rgb(9,62,98));</span>
+<span class="s2"> width: 10px;</span>
+<span class="s2"> margin: 0.5px;</span>
+<span class="s2"> }</span>
+<span class="s2"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
+<span class="s2"> QProgressBar{</span>
+<span class="s2"> border: 2px solid black;</span>
+<span class="s2"> border-radius: 5px;</span>
+<span class="s2"> text-align: center;</span>
+<span class="s2"> font: 87 10pt &quot;Arial Black&quot;;</span>
+<span class="s2"> color: rgb(255,255,255);</span>
+<span class="s2"> }</span>
+
+<span class="s2"> QProgressBar::chunk {</span>
+<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(255,174,0), stop:1 rgb(30,30,30));</span>
+<span class="s2"> width: 10px;</span>
+<span class="s2"> margin: 0.5px;</span>
+<span class="s2"> }</span>
+<span class="s2"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create the background image</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for the widgets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="p">)</span>
+
+ <span class="c1"># label creation</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCount</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Bone Count: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCount</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">headerFont</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCount</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setReadOnly</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">9999</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="p">)</span>
+
+ <span class="c1"># create the button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Set Target&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setBoneCountTarget</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">30</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># add the progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QProgressBar</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;target = %m&quot;</span><span class="p">)</span>
+
+ <span class="c1"># add the max range of the progress bar to the main network node</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">&quot;ART_Root_Module.target&quot;</span><span class="p">):</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="s2">&quot;ART_Root_Module.target&quot;</span><span class="p">)</span>
+ <span class="n">currentValue</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="n">value</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">value</span> <span class="o">&lt;</span> <span class="n">currentValue</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">value</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">currentValue</span> <span class="o">&lt;=</span> <span class="n">value</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">currentValue</span> <span class="o">&gt;</span> <span class="n">value</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="s2">&quot;ART_Root_Module&quot;</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;target&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">&quot;ART_Root_Module.target&quot;</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># get the current bone count</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">allBones</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
+ <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">allBones</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+
+ <span class="c1"># update the spinBox and progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span>
+ <span class="nb">max</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o">&lt;=</span> <span class="nb">max</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o">&gt;</span> <span class="nb">max</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">max</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span>
+
+ <span class="c1"># show window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BoneCounter.setBoneCountTarget"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget">[docs]</a> <span class="k">def</span> <span class="nf">setBoneCountTarget</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds a UI that allows the user to set the target bone count.</span>
+
+<span class="sd"> .. image:: /images/boneCountTarget.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># launch a UI to get the name information</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">()</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_setBoneCountTarget_UI&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Bone Count&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">70</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">70</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">70</span><span class="p">))</span>
+
+ <span class="c1"># add label</span>
+ <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Enter a target bone count: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="n">label</span><span class="p">)</span>
+
+ <span class="c1"># add spinBox</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">9999</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">70</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background-color: rgb(255,255,255); color: rgb(0,0,0);&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_targetWindowSpinBox&quot;</span><span class="p">)</span>
+
+ <span class="c1"># add a confirm button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Confirm&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span><span class="p">)</span>
+
+ <span class="n">buttonImage</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/blue_field_background.png&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span>
+ <span class="s2">&quot;background-image: url(&quot;</span> <span class="o">+</span> <span class="n">buttonImage</span> <span class="o">+</span> <span class="s2">&quot;); background-color: rgb(0,0,0);&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setBoneCountTarget_Confirm</span><span class="p">)</span>
+
+ <span class="c1"># show the window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BoneCounter.setBoneCountTarget_Confirm"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget_Confirm">[docs]</a> <span class="k">def</span> <span class="nf">setBoneCountTarget_Confirm</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Take the QSpinBox value for the new target and refresh the main UI with the new data.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">newMax</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_setBoneCountTarget_UI&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">value</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="n">currentValue</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="n">newMax</span><span class="p">)</span>
+ <span class="nb">max</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">()</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">&quot;ART_Root_Module.target&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">&quot;ART_Root_Module.target&quot;</span><span class="p">,</span> <span class="n">newMax</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">newMax</span> <span class="o">&lt;</span> <span class="n">currentValue</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">max</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">value</span> <span class="o">&lt;=</span> <span class="nb">max</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">value</span> <span class="o">&gt;</span> <span class="nb">max</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BoneCounter.updateBoneCount"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.updateBoneCount">[docs]</a> <span class="k">def</span> <span class="nf">updateBoneCount</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Updates the interface based on new module information. Usually triggered when a module has had its settings</span>
+<span class="sd"> changed.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">allBones</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
+ <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">allBones</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+
+ <span class="c1"># update the spinBox and progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span>
+ <span class="nb">max</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o">&lt;=</span> <span class="nb">max</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o">&gt;</span> <span class="nb">max</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">max</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
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diff --git a/Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html b/Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html
new file mode 100644
index 0000000..5fff62d
--- /dev/null
+++ b/Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html
@@ -0,0 +1,931 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Interfaces.ART_BuildProgressUI &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" />
+
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+
+ <h1>Source code for Interfaces.ART_BuildProgressUI</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">import</span> <span class="nn">os</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+
+<div class="viewcode-block" id="ART_BuildProgress_UI"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_BuildProgress_UI</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class kicks off building all of the rigs for the modules. It displays an interface that shows progress and</span>
+<span class="sd"> displays information about the rig build.</span>
+
+<span class="sd"> It exports skin weights, rebuilds the skeleton in rig pose, imports skin weights, runs any pre-script,</span>
+<span class="sd"> calls on each module&#39;s rig building code, sets up rig parenting and hierarchy, and finally runs any post-script.</span>
+
+<span class="sd"> .. image:: /images/buildProgress.gif</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_BuildProgress_UI.__init__"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, getting the QSettings and then calling on the function to build the UI for the tool.</span>
+
+<span class="sd"> :param mainUI: The instance of the Rig Creator UI that this class was called from.</span>
+
+<span class="sd"> .. seealso:: ART_BuildProgressUI.buildUI</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;projectPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigData</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">warnings</span> <span class="o">=</span> <span class="mi">0</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">errors</span> <span class="o">=</span> <span class="mi">0</span>
+
+ <span class="c1"># images</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">imageBkgrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/toolbar_background.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">imageBtnBkrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/blue_field_background.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frameBackground</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/field_background.png&quot;</span><span class="p">))</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_BuildProgressWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_BuildProgressWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BuildProgress_UI.buildUI"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the interface, which doesn&#39;t really have any user-interaction, but is there to display information</span>
+<span class="sd"> about the progress of the rig build. There are two QProgressBars that show current module build progress and</span>
+<span class="sd"> total build progress, then a QTextEdit which outputs information about what the build process is currently</span>
+<span class="sd"> working on.</span>
+
+<span class="sd"> After the interface is built, it sets the rig pose on the joints of each module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create the main window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">())</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background-color: rgb(0, 0, 0);, color: rgb(0,0,0);&quot;</span><span class="p">)</span>
+
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_BuildProgressWin&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Build Progress&quot;</span><span class="p">)</span>
+
+ <span class="c1"># font</span>
+ <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># set size policy</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">300</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span>
+
+ <span class="c1"># create the QFrame for this page</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">background</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;epic&quot;</span><span class="p">)</span>
+
+ <span class="c1"># build the progress bars:</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QProgressBar</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setTextVisible</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QProgressBar</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Total Progress..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setTextVisible</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+
+ <span class="c1"># detailed information</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTextEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Starting Build Process..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setReadOnly</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># show the window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+
+ <span class="c1"># start build</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setRigPose</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BuildProgress_UI.exportWeights"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.exportWeights">[docs]</a> <span class="k">def</span> <span class="nf">exportWeights</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Exports all skin weights of meshes that have skinClusters to a .weights file (JSON). It also has</span>
+<span class="sd"> functionality to deal with morph targets, making sure they are preserved when history on the meshes is deleted.</span>
+
+<span class="sd"> .. seealso:: riggingUtils.export_skin_weights()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;|| EXPORTING SKIN WEIGHTS ||&quot;</span><span class="p">)</span>
+
+ <span class="c1"># find meshes that are weighted</span>
+ <span class="n">weightedMeshes</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">skinClusters</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">&#39;skinCluster&#39;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">cluster</span> <span class="ow">in</span> <span class="n">skinClusters</span><span class="p">:</span>
+ <span class="n">geometry</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">cluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">g</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">geoTransform</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geometry</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">weightedMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">geoTransform</span><span class="p">,</span> <span class="n">cluster</span><span class="p">])</span>
+
+ <span class="c1"># update progress bar</span>
+ <span class="n">numMeshes</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="n">weightedMeshes</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">numMeshes</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+
+ <span class="c1"># save out weights of meshes</span>
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">weightedMeshes</span><span class="p">:</span>
+ <span class="n">filePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">utd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.WEIGHTS&quot;</span><span class="p">))</span>
+
+ <span class="c1"># export skin weights</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">export_skin_weights</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="c1"># CHECK FOR MORPH TARGETS</span>
+ <span class="n">blendshapeList</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># find blendshapes</span>
+ <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">skinCluster</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">blendshapes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">skinCluster</span> <span class="o">+</span> <span class="s2">&quot;.input&quot;</span><span class="p">,</span> <span class="n">source</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;blendShape&quot;</span><span class="p">)</span>
+ <span class="n">deleteShapes</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">if</span> <span class="n">blendshapes</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">blendshapes</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">m</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">&quot;weight&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+
+ <span class="c1"># if not, manually create shapes by toggling attrs and duplicating mesh</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">attr</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
+ <span class="n">dupe</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="c1"># parent to world</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">world</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># rename the duplicate mesh to the blendshape name</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">attr</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="n">deleteShapes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span>
+
+ <span class="c1"># add the blendshape node name and its attrs to the master blendshape list</span>
+ <span class="n">blendshapeList</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">each</span><span class="p">,</span> <span class="n">attrs</span><span class="p">])</span>
+
+ <span class="c1"># delete history of meshes</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">ch</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># reapply blendshapes</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">blendshapeList</span><span class="p">:</span>
+ <span class="n">bshapeName</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">shapeList</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="n">i</span> <span class="o">=</span> <span class="mi">1</span>
+ <span class="k">for</span> <span class="n">shape</span> <span class="ow">in</span> <span class="n">shapeList</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">t</span><span class="o">=</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">i</span><span class="p">,</span> <span class="n">shape</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">))</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">([</span><span class="n">shape</span><span class="p">,</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">]],</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="n">bshapeName</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">deleteShapes</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># update progress and info</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; Exported Skin Weights for &quot;</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># update main progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">)</span>
+
+ <span class="c1"># rebuild the skeleton in rig pose</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rebuildSkeleton</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BuildProgress_UI.setRigPose"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.setRigPose">[docs]</a> <span class="k">def</span> <span class="nf">setRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Sets the rig pose on each module&#39;s joints. Lastly, calls on ART_BuildProgressUI.exportWeights()</span>
+
+<span class="sd"> ..seealso :: ART_BuildProgressUI.exportWeights()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># set rig pose</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;Setting Rig Pose..&quot;</span><span class="p">)</span>
+ <span class="n">numMods</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">)</span> <span class="o">-</span> <span class="mi">1</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">numMods</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">inst</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="s2">&quot;root&quot;</span><span class="p">:</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;rigPose&quot;</span><span class="p">)</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
+ <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># update main progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportWeights</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BuildProgress_UI.rebuildSkeleton"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.rebuildSkeleton">[docs]</a> <span class="k">def</span> <span class="nf">rebuildSkeleton</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Rebuilds the skeleton in rig pose, meaning that all joint rotations will be zeroed in rig pose rather than</span>
+<span class="sd"> model pose. This ensures clean rigging.</span>
+
+<span class="sd"> Lastly, calls on ART_BuildProgressUI.importWeights() to reimport weighting back onto the meshes.</span>
+
+<span class="sd"> .. seealso:: riggingUtils.buildSkeleton(), ART_BuildProgressUI.importWeights()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># rebuild the skeleton</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;Rebuilding Skeleton in Rig Pose..&quot;</span><span class="p">)</span>
+
+ <span class="c1"># build skeleton from utils</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">buildSkeleton</span><span class="p">()</span>
+
+ <span class="c1"># update main progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span>
+
+ <span class="c1"># import weights</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">importWeights</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BuildProgress_UI.importWeights"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.importWeights">[docs]</a> <span class="k">def</span> <span class="nf">importWeights</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Imports skin weights back onto the asset geometry after having rebuilt the skeleton in rig pose. Then calls</span>
+<span class="sd"> on ART_BuildProgressUI.preScript().</span>
+
+<span class="sd"> .. seealso:: ART_BuildProgressUI.preScript()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">meshes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findAllSkinnableGeo</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">len</span><span class="p">(</span><span class="n">meshes</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;|| IMPORTING SKIN WEIGHTS ||&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshes</span><span class="p">:</span>
+ <span class="n">filePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">utd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.WEIGHTS&quot;</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">filePath</span><span class="p">):</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">import_skin_weights</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># update progress and info</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; Imported Skin Weights for &quot;</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">)</span>
+ <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># remove skin file</span>
+ <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">filePath</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># update progress and info</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">236</span><span class="p">,</span> <span class="mi">217</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; Could not import weights for &quot;</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">warnings</span> <span class="o">+=</span> <span class="mi">1</span>
+
+ <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># update main progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span>
+
+ <span class="c1"># call on the prescript</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">preScript</span><span class="p">()</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># def exportMeshes(self):</span>
+ <span class="c1">#</span>
+ <span class="c1"># lodAttrs = utils.getLodData()</span>
+ <span class="c1"># exportData = utils.findExportMeshData()</span>
+ <span class="c1">#</span>
+ <span class="c1"># self.currentTask.setRange(0, len(lodAttrs))</span>
+ <span class="c1"># self.currentTask.setValue(0)</span>
+ <span class="c1">#</span>
+ <span class="c1">#</span>
+ <span class="c1"># #save the file</span>
+ <span class="c1"># saveFile = cmds.file(q = True, sceneName = True)</span>
+ <span class="c1">#</span>
+ <span class="c1">#</span>
+ <span class="c1"># try:</span>
+ <span class="c1"># cmds.file(save = True)</span>
+ <span class="c1"># except Exception, e:</span>
+ <span class="c1"># cmds.error(&quot;Could not save file. Error: &quot; + str(e))</span>
+ <span class="c1"># return</span>
+ <span class="c1">#</span>
+ <span class="c1">#</span>
+ <span class="c1"># #for each LOD</span>
+ <span class="c1"># for each in exportData:</span>
+ <span class="c1"># meshValue = each[1]</span>
+ <span class="c1"># pathValue = each[0]</span>
+ <span class="c1"># boneValue = each[2]</span>
+ <span class="c1"># poseData = each[3]</span>
+ <span class="c1"># utils.exportMesh(self.mainUI, meshValue, pathValue, boneValue, poseData)</span>
+ <span class="c1">#</span>
+ <span class="c1"># #open the file</span>
+ <span class="c1"># cmds.file(saveFile, open = True, force = True)</span>
+ <span class="c1">#</span>
+ <span class="c1"># #update UI</span>
+ <span class="c1"># self.infoText.setTextColor(QtGui.QColor(0,255,18))</span>
+ <span class="c1"># self.infoText.append(&quot; SUCCESS: FBX file exported.&quot;)</span>
+ <span class="c1"># self.infoText.append(&quot; &quot; + str(pathValue))</span>
+ <span class="c1"># self.infoText.setTextColor(QtGui.QColor(255,255,255))</span>
+ <span class="c1">#</span>
+ <span class="c1"># #update progress bar</span>
+ <span class="c1"># curVal = self.currentTask.value()</span>
+ <span class="c1"># self.currentTask.setValue(curVal + 1)</span>
+ <span class="c1">#</span>
+ <span class="c1"># #update main progress bar</span>
+ <span class="c1"># self.totalProgress.setValue(7)</span>
+ <span class="c1">#</span>
+ <span class="c1"># #run pre-script</span>
+ <span class="c1"># self.preScript()</span>
+
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Keeping this around for now, but currently it is not being used.</span>
+<span class="sd"> Exporting is now done through edit rig -&gt; Export Skeletal Meshes</span>
+<span class="sd"> &quot;&quot;&quot;</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BuildProgress_UI.preScript"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.preScript">[docs]</a> <span class="k">def</span> <span class="nf">preScript</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> If there is a pre-script to run, this will call on ART_BuildProgressUI.executeScript() to run the pre-script.</span>
+<span class="sd"> Then it will call on ART_BuildProgressUI.buildRigs() to build each module&#39;s rigs.</span>
+
+<span class="sd"> .. note:: Pre-Scipts are used if you ever want to do something to your character before the rig gets built.</span>
+<span class="sd"> An example usage would be adding IK joints for UE4 in a pre-script, as you don&#39;t want or need</span>
+<span class="sd"> controls for those IK joints, and setting up those constraints.</span>
+
+<span class="sd"> .. seealso:: ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.buildRigs()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; </span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">)</span>
+
+ <span class="c1"># get pre-script path from character node, if it exists</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.preScriptPath&quot;</span><span class="p">):</span>
+ <span class="n">scriptPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.preScriptPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;Executing Pre-Script..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; &quot;</span> <span class="o">+</span> <span class="n">scriptPath</span><span class="p">)</span>
+
+ <span class="c1"># try to execute the pre-script</span>
+ <span class="n">status</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">executeScript</span><span class="p">(</span><span class="n">scriptPath</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">status</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; SUCCESS: Pre-Script Was Successfully Executed..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">status</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; FAILED: Pre-Script Was Not Successfully Executed..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">errors</span> <span class="o">+=</span> <span class="mi">1</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;No Pre-Script To Run..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+
+ <span class="c1"># update main progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+
+ <span class="c1"># build rigs</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildRigs</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BuildProgress_UI.buildRigs"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildRigs">[docs]</a> <span class="k">def</span> <span class="nf">buildRigs</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> First, create a driver skeleton which the rig will build upon, then calls on each module&#39;s buildCustomRig</span>
+<span class="sd"> function, which will build the rig for that module, then sets up rig parenting and hiearchy once all modules</span>
+<span class="sd"> are built.</span>
+
+<span class="sd"> Lastly, calls on the function to execute a post script if one was given during publish.</span>
+
+<span class="sd"> .. seealso:: riggingUtils.createDriverSkeleton(), ART_BuildProgressUI.postScript()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; </span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;|| PREPARING TO BUILD CONTROL RIGS.. ||&quot;</span><span class="p">)</span>
+
+ <span class="c1"># Update Current Task bar with num modules</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+
+ <span class="c1"># create the driver skeleton</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createDriverSkeleton</span><span class="p">()</span>
+
+ <span class="c1"># Loop through modules, building rigs</span>
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; </span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; Building: &quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">inst</span><span class="o">.</span><span class="n">name</span><span class="p">))</span>
+
+ <span class="c1"># build module rigs</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">buildRig</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span>
+
+ <span class="c1"># update progress bar</span>
+ <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #Setup the rig parenting</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigData</span><span class="p">:</span>
+ <span class="n">createdConstraints</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">if</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">==</span> <span class="s2">&quot;driver_root&quot;</span><span class="p">:</span>
+ <span class="n">pConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">pointConstraint</span><span class="p">(</span><span class="s2">&quot;offset_anim&quot;</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">oConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">orientConstraint</span><span class="p">(</span><span class="s2">&quot;offset_anim&quot;</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">pConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span>
+ <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pConst</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">oConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span>
+ <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">oConst</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># get the connections of the passed in parent bone</span>
+ <span class="n">connections</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">connection</span> <span class="ow">in</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;constraint&quot;</span><span class="p">):</span>
+ <span class="n">connections</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">connection</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">connection</span> <span class="ow">in</span> <span class="nb">list</span><span class="p">(</span><span class="nb">set</span><span class="p">(</span><span class="n">connections</span><span class="p">)):</span>
+ <span class="n">constraintType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">connection</span><span class="p">)</span>
+ <span class="n">driveAttrs</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">targetWeights</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get those constraint target attributes for each constraint connection</span>
+ <span class="n">targets</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">connection</span> <span class="o">+</span> <span class="s2">&quot;.target&quot;</span><span class="p">,</span> <span class="n">mi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">targets</span><span class="p">)</span> <span class="o">&gt;=</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">targets</span><span class="p">:</span>
+ <span class="c1"># get the names of the constraint targets</span>
+ <span class="n">targetWeights</span><span class="o">.</span><span class="n">append</span><span class="p">(</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">connection</span> <span class="o">+</span> <span class="s2">&quot;.target[&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;].targetWeight&quot;</span><span class="p">,</span>
+ <span class="n">p</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="k">for</span> <span class="n">targetWeight</span> <span class="ow">in</span> <span class="n">targetWeights</span><span class="p">:</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">targetWeight</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">&quot;.&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">&quot;W&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">driveAttrs</span><span class="p">:</span>
+ <span class="n">driveAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
+
+ <span class="c1"># Setup constraint between the driveAttrs and the rigData[0] node</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">driveAttrs</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">constraintType</span> <span class="o">==</span> <span class="s2">&quot;pointConstraint&quot;</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">pConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">pointConstraint</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">pConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span>
+ <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pConst</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="n">constraintType</span> <span class="o">==</span> <span class="s2">&quot;orientConstraint&quot;</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">oConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">orientConstraint</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">oConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span>
+ <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">oConst</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="n">constraintType</span> <span class="o">==</span> <span class="s2">&quot;parentConstraint&quot;</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">paConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">paConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span>
+ <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">paConst</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span>
+
+ <span class="c1"># get the names of the constraint targets</span>
+ <span class="k">for</span> <span class="n">const</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span>
+ <span class="n">constraintAttrs</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">targets</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">const</span> <span class="o">+</span> <span class="s2">&quot;.target&quot;</span><span class="p">,</span> <span class="n">mi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">targets</span><span class="p">:</span>
+ <span class="n">constraintAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">const</span> <span class="o">+</span> <span class="s2">&quot;.target[&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;].targetWeight&quot;</span><span class="p">,</span> <span class="n">p</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="c1"># setup connections between the parent bone constraints and the newly created constraints</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">constraintAttrs</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">constraintAttrs</span><span class="p">)):</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">targetWeights</span><span class="p">[</span><span class="n">i</span><span class="p">],</span> <span class="n">constraintAttrs</span><span class="p">[</span><span class="n">i</span><span class="p">])</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #set the state on the main network node</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">&quot;ART_RIG_ROOT.state&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">&quot;ART_RIG_ROOT.state&quot;</span><span class="p">,</span> <span class="mi">2</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #hide all joints</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;joint&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #remove unused skin influences to optimize scene</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;removeAllUnusedSkinInfs()&quot;</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #save the file</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">)</span>
+
+ <span class="c1"># update main progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">9</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #execute post script</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">postScript</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BuildProgress_UI.postScript"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.postScript">[docs]</a> <span class="k">def</span> <span class="nf">postScript</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> If there is a post-script to run, this will call on ART_BuildProgressUI.executeScript() to run the post-script.</span>
+<span class="sd"> Then it will call on ART_BuildProgressUI.completeBuild() which wraps up the build process and alerts the user</span>
+<span class="sd"> the build is done.</span>
+
+<span class="sd"> .. note:: Post-Scipts are used if you ever want to do something to your character after the rig gets built.</span>
+<span class="sd"> An example usage would be adding custom rigging to joints or controls in the scene, setting up custom</span>
+<span class="sd"> relationships or set-driven keys, etc.</span>
+
+<span class="sd"> .. seealso:: ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.completeBuild()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; </span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">)</span>
+
+ <span class="c1"># get pre-script path from character node, if it exists</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.postScriptPath&quot;</span><span class="p">):</span>
+ <span class="n">scriptPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.postScriptPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;Executing Post-Script..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; &quot;</span> <span class="o">+</span> <span class="n">scriptPath</span><span class="p">)</span>
+
+ <span class="c1"># try to execute the pre-script</span>
+ <span class="n">status</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">executeScript</span><span class="p">(</span><span class="n">scriptPath</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">status</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; SUCCESS: Post-Script Was Successfully Executed..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">status</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; FAILED: Post-Script Was Not Successfully Executed..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">errors</span> <span class="o">+=</span> <span class="mi">1</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;No Post-Script To Run..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+
+ <span class="c1"># update main progress bar</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span>
+
+ <span class="c1"># capture model pose for rig controls</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">completeBuild</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_BuildProgress_UI.completeBuild"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.completeBuild">[docs]</a> <span class="k">def</span> <span class="nf">completeBuild</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Locks down all network nodes, saves the scene, and alerts user that the rig build is complete.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; </span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;Cleaning Up..&quot;</span><span class="p">)</span>
+
+ <span class="c1"># go through each module instance, and lock down the nodes</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;rig_grp&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">rigNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">numNodes</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="n">rigNodes</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="n">numNodes</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">rigNodes</span><span class="p">:</span>
+ <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># save scene</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">)</span>
+
+ <span class="c1"># iterate total progress</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+
+ <span class="c1"># add build info</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\n\n</span><span class="s2">PUBLISH COMPLETE!&quot;</span><span class="p">)</span>
+
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+
+ <span class="c1"># get file name</span>
+ <span class="n">fileName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">iconPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="s2">&quot;ART_RIG_ROOT.iconPath&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;Assets Created: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; &quot;</span> <span class="o">+</span> <span class="n">fileName</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; &quot;</span> <span class="o">+</span> <span class="n">iconPath</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">warnings</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot; warnings&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">errors</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot; errors&quot;</span><span class="p">)</span>
+
+ <span class="c1"># tell user build is complete</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Information</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Rig Build Complete!&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;New Scene&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">YesRole</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;Edit Rig&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span>
+ <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">ART_RigCreatorUI</span> <span class="k">as</span> <span class="nn">ART_RigCreatorUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_RigCreatorUI</span><span class="p">)</span>
+ <span class="n">ART_RigCreatorUI</span><span class="o">.</span><span class="n">createUI</span><span class="p">()</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorDock&quot;</span><span class="p">,</span> <span class="n">e</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+
+ <span class="c1"># if the rigCreatorUI exists delete UI</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorDock&quot;</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorUi&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorDock&quot;</span><span class="p">,</span> <span class="n">control</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">new</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+<div class="viewcode-block" id="ART_BuildProgress_UI.executeScript"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.executeScript">[docs]</a> <span class="k">def</span> <span class="nf">executeScript</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">scriptPath</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Takes a given script (mel or python) and runs it.</span>
+
+<span class="sd"> :param scriptPath: location of the script to be evaluated and ran.</span>
+
+<span class="sd"> :return: Whether or not the execution of the script failed or not.</span>
+
+<span class="sd"> .. seealso:: ART_BuildProgressUI.preScript(), ART_BuildProgressUI.postScript()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">sourceType</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="n">status</span> <span class="o">=</span> <span class="kc">False</span>
+
+ <span class="k">if</span> <span class="n">scriptPath</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;.py&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">sourceType</span> <span class="o">=</span> <span class="s2">&quot;python&quot;</span>
+
+ <span class="k">if</span> <span class="n">scriptPath</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;.mel&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">sourceType</span> <span class="o">=</span> <span class="s2">&quot;mel&quot;</span>
+
+ <span class="c1"># MEL</span>
+ <span class="k">if</span> <span class="n">sourceType</span> <span class="o">==</span> <span class="s2">&quot;mel&quot;</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">command</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="c1"># open the file, and for each line in the file, add it to our command string.</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s1">&#39;r&#39;</span><span class="p">)</span>
+ <span class="n">lines</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">readlines</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">line</span> <span class="ow">in</span> <span class="n">lines</span><span class="p">:</span>
+ <span class="n">command</span> <span class="o">+=</span> <span class="n">line</span>
+
+ <span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="n">command</span><span class="p">)</span>
+
+ <span class="c1"># save the file</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">)</span>
+ <span class="n">status</span> <span class="o">=</span> <span class="kc">True</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># PYTHON</span>
+ <span class="k">if</span> <span class="n">sourceType</span> <span class="o">==</span> <span class="s2">&quot;python&quot;</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">execfile</span><span class="p">(</span><span class="s2">&quot;&quot;</span> <span class="o">+</span> <span class="n">scriptPath</span> <span class="o">+</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
+
+ <span class="c1"># save the file</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">)</span>
+ <span class="n">status</span> <span class="o">=</span> <span class="kc">True</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="k">return</span> <span class="n">status</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
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+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/_modules/Interfaces/ART_ChangeModuleNameUI.html b/Documentation/build/_modules/Interfaces/ART_ChangeModuleNameUI.html
new file mode 100644
index 0000000..acda90b
--- /dev/null
+++ b/Documentation/build/_modules/Interfaces/ART_ChangeModuleNameUI.html
@@ -0,0 +1,461 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Interfaces.ART_ChangeModuleNameUI &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../../',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../../_static/jquery.js"></script>
+ <script type="text/javascript" src="../../_static/underscore.js"></script>
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+ <link rel="index" title="Index" href="../../genindex.html" />
+ <link rel="search" title="Search" href="../../search.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
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+ accesskey="I">index</a></li>
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+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> &#187;</li>
+ </ul>
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+<div id="searchbox" style="display: none" role="search">
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+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
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+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <h1>Source code for Interfaces.ART_ChangeModuleNameUI</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+<span class="c1"># maya 2016&lt; maya2017&gt; compatability</span>
+<span class="k">try</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span>
+<span class="k">except</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span>
+
+
+<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Returns a pointer to Maya&#39;s window as a QWidget.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span>
+ <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span>
+ <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span>
+ <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div>
+
+
+<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">&quot;Change Module Name&quot;</span>
+<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">&quot;pyArtChangeModuleNameUi&quot;</span>
+
+
+<div class="viewcode-block" id="ART_ChangeModuleName_UI"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_ChangeModuleName_UI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class allows the user to change the prefix or suffix or both, of a given module. It is found within the</span>
+<span class="sd"> skeletonSettingsUI of an individual module in the Rig Creator.</span>
+
+<span class="sd"> .. image:: /images/changeModName.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_ChangeModuleName_UI.__init__"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">prefix</span><span class="p">,</span> <span class="n">suffix</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, taking in current module information, and builds the interface.</span>
+
+<span class="sd"> :param baseName: The base name of the module, found on the network node attribute.</span>
+<span class="sd"> :param moduleInst: The instance in memory of the module whose name is to change.</span>
+<span class="sd"> :param rigUiInst: The instance in memory of the Rig Creator UI from which this class was called.</span>
+<span class="sd"> :param prefix: The existing prefix of the module name.</span>
+<span class="sd"> :param suffix: The existing suffix of the module name.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_ChangeModuleName_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create class variables</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> <span class="o">=</span> <span class="n">baseName</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span> <span class="o">=</span> <span class="n">moduleInst</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span> <span class="o">=</span> <span class="n">rigUiInst</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span> <span class="o">=</span> <span class="n">prefix</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span> <span class="o">=</span> <span class="n">suffix</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+
+ <span class="c1"># create the background image</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for the widgets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="c1"># create the prefix pair of fields</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Prefix: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot connection</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span>
+
+ <span class="c1"># create the suffix pair of fields</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Suffix: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot connection</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span>
+
+ <span class="c1"># spacer</span>
+ <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span>
+
+ <span class="c1"># realtime preview of final module name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Preview: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignHCenter</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="p">)</span>
+
+ <span class="c1"># set preview font</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+
+ <span class="n">spacerItem1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem1</span><span class="p">)</span>
+
+ <span class="c1"># update button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;UPDATE&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot on create button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">applyModuleNameChange</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ChangeModuleName_UI.updatePreview"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.updatePreview">[docs]</a> <span class="k">def</span> <span class="nf">updatePreview</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Updates the QLabel with the current prefix + basename + suffix, adding in underscores where needed.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="n">string</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+
+ <span class="n">string</span> <span class="o">+=</span> <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ChangeModuleName_UI.applyModuleNameChange"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.applyModuleNameChange">[docs]</a> <span class="k">def</span> <span class="nf">applyModuleNameChange</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Checks to make sure a module doesn&#39;t exist with the new name, and if not, updates naming of the module in a</span>
+<span class="sd"> multitude of places. Any UI elements, joint movers, attribute values (like .Created_Bones), etc.</span>
+
+<span class="sd"> .. note::</span>
+<span class="sd"> The following things get updated:</span>
+<span class="sd"> * QGroupBox label of the SkeletonSettingsUI</span>
+<span class="sd"> * Network Node .moduleName attribute</span>
+<span class="sd"> * Module Instance variable of self.name gets updated</span>
+<span class="sd"> * Created_Bones attribute values</span>
+<span class="sd"> * Joint Mover Nodes</span>
+<span class="sd"> * Rig Creator Outliner names for module</span>
+<span class="sd"> * Selection Script Job for outliner</span>
+<span class="sd"> * Any modules&#39; attributes that have a value that matches the old name (like parent module bone)</span>
+<span class="sd"> * Any modules that are a mirror of this module, and their mirrorModule attribute value</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># check to see if a module already has that name. If so, return out and do not continue</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">validName</span> <span class="o">=</span> <span class="kc">False</span>
+ <span class="n">msg</span> <span class="o">=</span> <span class="s2">&quot;A module with that name already exists. Please enter a unique name for the module&quot;</span>
+
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="o">==</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">()):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">&quot;Name Exists&quot;</span><span class="p">,</span> <span class="n">message</span><span class="o">=</span><span class="n">msg</span><span class="p">,</span> <span class="n">icon</span><span class="o">=</span><span class="s2">&quot;critical&quot;</span><span class="p">)</span>
+ <span class="k">return</span>
+
+ <span class="c1"># update groupbox label</span>
+ <span class="n">originalName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">title</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setTitle</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">()))</span>
+
+ <span class="c1"># update network node moduleName attribute</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">()),</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># update self.name for rig module</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="c1"># update created bones attribute values</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">prefix</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="n">createdBones</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="n">attrString</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span>
+ <span class="n">niceName</span> <span class="o">=</span> <span class="n">bone</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">niceName</span> <span class="o">=</span> <span class="n">bone</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">niceName</span> <span class="o">=</span> <span class="n">niceName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="n">attrString</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">niceName</span> <span class="o">+</span> <span class="n">suffix</span> <span class="o">+</span> <span class="s2">&quot;::&quot;</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">attrString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># joint mover renaming</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">jointMoverNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;transform&quot;</span><span class="p">)</span>
+ <span class="n">constraints</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;pointConstraint&quot;</span><span class="p">,</span> <span class="s2">&quot;orientConstraint&quot;</span><span class="p">,</span> <span class="s2">&quot;parentConstraint&quot;</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">jointMoverNodes</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">constraints</span><span class="p">:</span>
+ <span class="n">locked</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">locked</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">nodeName</span> <span class="o">=</span> <span class="n">node</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">originalName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">newName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="n">nodeName</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">newName</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">locked</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># update outliner names</span>
+ <span class="n">utils</span><span class="o">.</span><span class="n">findAndRenameOutlinerChildren</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_treeModule&quot;</span><span class="p">],</span>
+ <span class="n">originalName</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_treeModule&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+
+ <span class="c1"># find module&#39;s selection scriptJob and delete it</span>
+ <span class="n">jobs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">lj</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">job</span> <span class="ow">in</span> <span class="n">jobs</span><span class="p">:</span>
+ <span class="n">compareString</span> <span class="o">=</span> <span class="n">job</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;:&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">)</span> <span class="o">==</span> <span class="nb">str</span><span class="p">(</span><span class="n">compareString</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">kill</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">)</span>
+ <span class="k">break</span>
+
+ <span class="c1"># replace module&#39;s outliner control entries with the new control name</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">outlinerControls</span><span class="p">:</span>
+ <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="n">originalName</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+
+ <span class="c1"># create the selection script job again</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">createScriptJob</span><span class="p">()</span>
+
+ <span class="c1"># find any modules using any of the created joints from this module that match the OLD name</span>
+ <span class="n">createdJoints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">getAllModules</span>
+
+ <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;parentModuleBone&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">value</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">createdBones</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="n">value</span><span class="p">)</span>
+
+ <span class="c1"># update those modules&#39; network node parentModuleBone attribute</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">createdJoints</span><span class="p">[</span><span class="n">index</span><span class="p">],</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># and also those modules&#39; skeletonSettingsUI currentParent label</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">==</span> <span class="n">mod</span><span class="p">:</span>
+ <span class="c1"># find the current groupBox for this module</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+
+ <span class="c1"># relaunch the skeleton settings UI with new info</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span>
+
+ <span class="c1"># update mirrorModule field</span>
+ <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;mirrorModule&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">value</span> <span class="o">==</span> <span class="n">originalName</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># and also those modules&#39; skeletonSettingsUI currentParent label</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">==</span> <span class="n">mod</span><span class="p">:</span>
+ <span class="c1"># find the current groupBox for this module</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+
+ <span class="c1"># relaunch the skeleton settings UI with new info</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span>
+
+ <span class="c1"># delete the UI</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">&quot;|&quot;</span> <span class="o">+</span> <span class="n">windowObject</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
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+ >modules</a> |</li>
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diff --git a/Documentation/build/_modules/Interfaces/ART_ChangeModuleParentUI.html b/Documentation/build/_modules/Interfaces/ART_ChangeModuleParentUI.html
new file mode 100644
index 0000000..69cdadf
--- /dev/null
+++ b/Documentation/build/_modules/Interfaces/ART_ChangeModuleParentUI.html
@@ -0,0 +1,340 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Interfaces.ART_ChangeModuleParentUI &#8212; ARTv2 1.0 documentation</title>
+
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+ <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" />
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+
+ <h1>Source code for Interfaces.ART_ChangeModuleParentUI</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+<span class="c1"># maya 2016&lt; maya2017&gt; compatability</span>
+<span class="k">try</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span>
+<span class="k">except</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span>
+
+
+<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Returns a pointer to Maya&#39;s window as a QWidget.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span>
+ <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span>
+ <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span>
+ <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div>
+
+
+<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">&quot;Change Module Parent&quot;</span>
+<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">&quot;pyArtChangeModuleParentUi&quot;</span>
+
+
+<div class="viewcode-block" id="ART_ChangeModuleParent_UI"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_ChangeModuleParent_UI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class allows the user to change the parent module bone of a given module. It is found within the</span>
+<span class="sd"> skeletonSettingsUI of an individual module in the Rig Creator.</span>
+
+<span class="sd"> .. image:: /images/changeModParent.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_ChangeModuleParent_UI.__init__"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">currentParent</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, taking in current module information, and builds the interface.</span>
+
+<span class="sd"> :param currentParent: The current module parent bone of this module.</span>
+<span class="sd"> :param moduleInst: The instance in memory of the module whose name is to change.</span>
+<span class="sd"> :param rigUiInst: The instance in memory of the Rig Creator UI from which this class was called.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_ChangeModuleParent_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create class variables</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span> <span class="o">=</span> <span class="n">currentParent</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span> <span class="o">=</span> <span class="n">moduleInst</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span> <span class="o">=</span> <span class="n">rigUiInst</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+
+ <span class="c1"># create the background image</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for the widgets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Choose New Parent:&quot;</span><span class="p">)</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">label</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">&quot;Search..&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">searchList</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span>
+
+ <span class="c1"># add items to comboBox</span>
+ <span class="n">bones</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">getViableParents</span><span class="p">()</span>
+
+ <span class="c1"># get our own bones</span>
+ <span class="n">modBones</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">bone</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">modBones</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">bone</span> <span class="o">==</span> <span class="s2">&quot;root&quot;</span><span class="p">:</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">bones</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">setCurrentRow</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="c1"># update button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;UPDATE&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">230</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">230</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot on create button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">applyModuleParentChange</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setFocus</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ChangeModuleParent_UI.searchList"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.searchList">[docs]</a> <span class="k">def</span> <span class="nf">searchList</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Reads the text in the QLineEdit and searches the list widget for any items containing the search text,</span>
+<span class="sd"> hiding all listWidgetItems that do not contain the search text.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">searchText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneSearch</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">lwItem</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">lwItem</span><span class="o">.</span><span class="n">text</span><span class="p">()</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="n">searchText</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">lwItem</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">lwItem</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ChangeModuleParent_UI.applyModuleParentChange"><a class="viewcode-back" href="../../changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.applyModuleParentChange">[docs]</a> <span class="k">def</span> <span class="nf">applyModuleParentChange</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gets the new parent from the selected ListWidgetItem text and then checks to make sure the selected parent</span>
+<span class="sd"> isn&#39;t a bone that is part of the module we&#39;re trying to change the parent on. Then updates text and attribute</span>
+<span class="sd"> values where needed.</span>
+
+<span class="sd"> .. note::</span>
+<span class="sd"> The following things get updated:</span>
+<span class="sd"> * Current Parent text item in the Skeleton Settings UI</span>
+<span class="sd"> * Network Node .parentModuleBone attribute</span>
+<span class="sd"> * Constrains nodes based on new parenting relationship</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get new parent</span>
+ <span class="n">newParent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+
+ <span class="c1"># check to make sure new parent is not in this module&#39;s created bones list</span>
+ <span class="n">createdBones</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="k">if</span> <span class="n">newParent</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">&quot;Error&quot;</span><span class="p">,</span> <span class="n">icon</span><span class="o">=</span><span class="s2">&quot;critical&quot;</span><span class="p">,</span>
+ <span class="n">message</span><span class="o">=</span><span class="s2">&quot;Cannot parent a module to a bone created by the module.&quot;</span><span class="p">)</span>
+ <span class="k">return</span>
+
+ <span class="c1"># update current parent text</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">newParent</span><span class="p">)</span>
+
+ <span class="c1"># update network node parentModuleBone attribute</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">newParent</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># delete the existing bone connection and reparent to the new parent and recreate the bone connection</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_parentGrp&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_parentGrp&quot;</span><span class="p">)</span>
+
+ <span class="c1"># parent under the new parent</span>
+ <span class="n">moverGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">moverGrp</span> <span class="o">=</span> <span class="n">moverGrp</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span>
+
+ <span class="k">if</span> <span class="n">newParent</span> <span class="o">==</span> <span class="s2">&quot;root&quot;</span><span class="p">:</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="s2">&quot;root_mover&quot;</span>
+ <span class="n">offsetMover</span> <span class="o">=</span> <span class="s2">&quot;root_mover&quot;</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">newParent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="n">offsetMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">newParent</span><span class="p">)</span>
+
+ <span class="c1"># create the new bone representation</span>
+ <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">offsetMover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+
+ <span class="c1"># delete the old constraint and create the new one</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp_parentConstraint*&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp_parentConstraint*&quot;</span><span class="p">)</span>
+
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">newParent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp_scaleConstraint*&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp_scaleConstraint*&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># delete the UI</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">&quot;|&quot;</span> <span class="o">+</span> <span class="n">windowObject</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
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+ >modules</a> |</li>
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new file mode 100644
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+
+<html xmlns="http://www.w3.org/1999/xhtml">
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+
+ <h1>Source code for Interfaces.ART_DebugRigs</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">import</span> <span class="nn">os</span>
+
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+
+<div class="viewcode-block" id="ART_DebugRigs"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs">[docs]</a><span class="k">class</span> <span class="nc">ART_DebugRigs</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class is used in developing rigs for modules and quickly testing them without having to go</span>
+<span class="sd"> through the entire build/publish process.</span>
+
+<span class="sd"> .. image:: /images/debugRigs.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_DebugRigs.__init__"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiate the class, getting the QSettings, and building the interface.</span>
+
+<span class="sd"> :param mainUI: The instance of the Rig Creator UI from which this class was called.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;projectPath&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span>
+
+ <span class="c1"># images</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">imageBkgrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/toolbar_background.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">imageBtnBkrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/blue_field_background.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frameBackground</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/field_background.png&quot;</span><span class="p">))</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_DebugRigsWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_DebugRigsWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_DebugRigs.buildUI"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Build the UI, listing all modules in the scene that make up the asset for the user to select and build rigs</span>
+<span class="sd"> for the selected.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create the main window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_DebugRigsWin&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Build Rigs&quot;</span><span class="p">)</span>
+
+ <span class="c1"># font</span>
+ <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># set size policy</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">300</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span>
+
+ <span class="c1"># create the QFrame for this page</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">background</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span>
+
+ <span class="c1"># create the list on the left and add the modules to the list</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">mod</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">,</span> <span class="n">mod</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span>
+
+ <span class="c1"># create our buttons on the right</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="p">)</span>
+
+ <span class="n">infoText</span> <span class="o">=</span> <span class="s2">&quot;This tool is only for testing rigs in development. &quot;</span>
+ <span class="n">infoText</span> <span class="o">+=</span> <span class="s2">&quot;It will leave behind nodes in your scene that you do NOT want to publish with. &quot;</span>
+ <span class="n">infoText</span> <span class="o">+=</span> <span class="s2">&quot;When using this tool, it is advised to open a clean scene to publish your final asset.&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">info</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="o">.</span><span class="n">setWordWrap</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">125</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">125</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">info</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">infoText</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Build Rigs For Selected&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">buildRigs</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Remove Selected Rigs&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">deleteButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">deleteRig</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Close&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">close</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_DebugRigs.buildRigs"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.buildRigs">[docs]</a> <span class="k">def</span> <span class="nf">buildRigs</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the rigs for the selected module by calling on that module&#39;s buildRig function.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span>
+
+ <span class="c1"># call on inst build rigs functions</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">&quot;driver_root&quot;</span><span class="p">):</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createDriverSkeleton</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">buildRig</span><span class="p">(</span><span class="kc">None</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_DebugRigs.deleteRig"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.deleteRig">[docs]</a> <span class="k">def</span> <span class="nf">deleteRig</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Deletes the rigs for the selected module by calling on that module&#39;s deleteRig function.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">data</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">UserRole</span><span class="p">)</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">deleteRig</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_DebugRigs.close"><a class="viewcode-back" href="../../debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.close">[docs]</a> <span class="k">def</span> <span class="nf">close</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Close the interface and delete the window.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_DebugRigsWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_DebugRigsWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
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+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/_modules/Interfaces/ART_EditRigUI.html b/Documentation/build/_modules/Interfaces/ART_EditRigUI.html
new file mode 100644
index 0000000..543994d
--- /dev/null
+++ b/Documentation/build/_modules/Interfaces/ART_EditRigUI.html
@@ -0,0 +1,666 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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+ <title>Interfaces.ART_EditRigUI &#8212; ARTv2 1.0 documentation</title>
+
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+ <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" />
+
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+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../../',
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+ };
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+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> &#187;</li>
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+ <h1>Source code for Interfaces.ART_EditRigUI</h1><div class="highlight"><pre>
+<span></span><span class="c1"># coding=utf-8</span>
+<span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">import</span> <span class="nn">os</span>
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+<span class="c1"># maya 2016&lt; maya2017&gt; compatability</span>
+<span class="k">try</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span>
+<span class="k">except</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span>
+
+
+<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span>
+
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Get Maya’s window as a QWidget and return the item in memory.</span>
+
+<span class="sd"> :return: a QWidget of Maya’s window</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span>
+ <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span>
+ <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span>
+ <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div>
+
+
+<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">&quot;Edit Rig&quot;</span>
+<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">&quot;pyArtEditRigWin&quot;</span>
+
+
+<div class="viewcode-block" id="ART_EditRigUI"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI">[docs]</a><span class="k">class</span> <span class="nc">ART_EditRigUI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class builds a tool that allows a user to Edit a Rig or Add Character for Animation. Both functions use the</span>
+<span class="sd"> same interface. The title and button text get swapped out depending on which situation has been called for by</span>
+<span class="sd"> the A.R.T.2.0 menu.</span>
+
+<span class="sd"> .. image:: /images/editRig.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_EditRigUI.__init__"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">edit</span><span class="p">,</span> <span class="n">add</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, getting the QSettings and building the interface.</span>
+
+<span class="sd"> :param edit: Whether or not the operation is to edit the rig.</span>
+<span class="sd"> :param add: Whether or not the operation is to add the character for animation.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_EditRigUI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">edit</span> <span class="o">=</span> <span class="n">edit</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">add</span> <span class="o">=</span> <span class="n">add</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;scriptPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;projectPath&quot;</span><span class="p">)</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.createUI"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.createUI">[docs]</a> <span class="k">def</span> <span class="nf">createUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the UI, listing options for choosing a project and showing all assets belonging to that project for</span>
+<span class="sd"> edit or add.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># fonts</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">fontSmall</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">fontSmall</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">9</span><span class="p">)</span>
+ <span class="n">fontSmall</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #create the main widget</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">edit</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Add Rig For Animation&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setAttribute</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">WA_DeleteOnClose</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">400</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">400</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+
+ <span class="c1"># create the QFrame</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #create two VBox Layouts to create 2 columns</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #left column : project comboBox, group comboBox, listWidget of characters</span>
+ <span class="c1"># =======================================================================</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">populateGroups</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">populateCharacters</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">leftColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">itemClicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">populateIcon</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">populateProjects</span><span class="p">()</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #right column: icon frame, edit button/add button, close button</span>
+ <span class="c1"># =======================================================================</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">200</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="p">)</span>
+
+ <span class="c1"># default image</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/noCharacter.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span><span class="p">)</span>
+
+ <span class="c1"># if edit:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">edit</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Edit Selected&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">editSelected</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">editButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># if add:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Add Selected&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addSelected</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Close&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rightColumn</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">closeUI</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.populateProjects"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects">[docs]</a> <span class="k">def</span> <span class="nf">populateProjects</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find all projects on disk (using the project path setting) and add each project to the QComboBox. Then,</span>
+<span class="sd"> call on populateGroups.</span>
+
+<span class="sd"> .. seealso:: ART_EditRigUI.populateGroups()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># if the project path doesn&#39;t exist on disk, create it</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">):</span>
+ <span class="n">os</span><span class="o">.</span><span class="n">makedirs</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">)</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">existingProjects</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">)</span>
+ <span class="n">folders</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># find out which returned items are directories</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">existingProjects</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isdir</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">each</span><span class="p">)):</span>
+ <span class="n">folders</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># add each project to the combo box</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">folders</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># find selected project and populate groups</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">populateGroups</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.populateGroups"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups">[docs]</a> <span class="k">def</span> <span class="nf">populateGroups</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Given the selected project, populate any groups for that project (using the project path from QSettings) and</span>
+<span class="sd"> add them to the groups QComboBox.</span>
+
+<span class="sd"> Then, call on populateCharacters.</span>
+
+<span class="sd"> .. seealso:: ART_EditRigUI.populateCharacters()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">project</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">existingGroups</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">project</span><span class="p">)</span>
+ <span class="n">folders</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># find out which returned items are directories</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">existingGroups</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isdir</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">project</span><span class="p">,</span> <span class="n">each</span><span class="p">)):</span>
+ <span class="n">folders</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># otherwise, add each project to the combo box</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot; &quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">folders</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># populate characters</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">populateCharacters</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.populateCharacters"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters">[docs]</a> <span class="k">def</span> <span class="nf">populateCharacters</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Given the selected project and group, populate the QListWidget with any assets found using that information.</span>
+<span class="sd"> The project path comes from the QSettings, the group is a subfolder of the project.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># add project button</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span>
+
+ <span class="n">existingCharacters</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span>
+ <span class="n">files</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># find out which returned items are directories</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">existingCharacters</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isfile</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">each</span><span class="p">)):</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">&quot;.&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">==</span> <span class="s2">&quot;ma&quot;</span><span class="p">:</span>
+ <span class="n">files</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># otherwise, add each project to the combo box</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">files</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;.ma&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.populateIcon"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon">[docs]</a> <span class="k">def</span> <span class="nf">populateIcon</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Given the selected character, display the correct icon for that character in the UI.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># default</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span><span class="p">)</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span>
+
+ <span class="n">selectedCharacter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.png&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">fullPath</span><span class="p">):</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">characterIcon</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">defaultPixMap</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.editSelected"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected">[docs]</a> <span class="k">def</span> <span class="nf">editSelected</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find the selected character, and open that file for edit. The path is constructed using the QSettings info,</span>
+<span class="sd"> with any group as a subfolder, and lastly the selected asset/character as the last part of the path.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span>
+
+ <span class="n">selectedCharacter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">mayaFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.ma&quot;</span><span class="p">)</span>
+ <span class="n">iconFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.png&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">iconFile</span><span class="p">):</span>
+ <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">False</span>
+
+ <span class="c1"># get current file</span>
+ <span class="n">currentFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">currentFile</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">modified</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> <span class="o">==</span> <span class="kc">True</span><span class="p">:</span>
+ <span class="n">proceed</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">unsavedChanges</span><span class="p">(</span><span class="n">currentFile</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">proceed</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">prompt</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="s2">&quot;v=0&quot;</span><span class="p">,</span> <span class="n">ignoreVersion</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">typ</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span>
+ <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="k">if</span> <span class="n">proceed</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">prompt</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="s2">&quot;v=0&quot;</span><span class="p">,</span> <span class="n">ignoreVersion</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">typ</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span>
+ <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="k">if</span> <span class="n">proceed</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span>
+ <span class="k">return</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">prompt</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="s2">&quot;v=0&quot;</span><span class="p">,</span> <span class="n">ignoreVersion</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">typ</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span>
+ <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">launchUI</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="k">if</span> <span class="n">launchUI</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">Interfaces.ART_RigCreatorUI</span> <span class="k">as</span> <span class="nn">ART_RigCreatorUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_RigCreatorUI</span><span class="p">)</span>
+ <span class="n">ART_RigCreatorUI</span><span class="o">.</span><span class="n">createUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.addSelected"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected">[docs]</a> <span class="k">def</span> <span class="nf">addSelected</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds the selected character, and references that file into the currently opened scene. The path is</span>
+<span class="sd"> constructed using the QSettings info, with any group as a subfolder, and lastly the selected asset/character</span>
+<span class="sd"> as the last part of the path.</span>
+
+<span class="sd"> Also handles namespaces, adding the new namespace to the network node of the added asset, and launches the</span>
+<span class="sd"> animationUI.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get a list of the existing folders in projects</span>
+ <span class="n">selectedProject</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projectMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">selectedProject</span><span class="p">)</span>
+ <span class="n">selectedGroup</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupMenu</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selectedGroup</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedGroup</span><span class="p">)</span>
+
+ <span class="n">selectedCharacter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">characterList</span><span class="o">.</span><span class="n">currentItem</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">mayaFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.ma&quot;</span><span class="p">)</span>
+ <span class="n">iconFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">selectedCharacter</span> <span class="o">+</span> <span class="s2">&quot;.png&quot;</span><span class="p">)</span>
+
+ <span class="c1"># reference in the selected character if the file exists on drive</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">iconFile</span><span class="p">):</span>
+
+ <span class="c1"># find existing namespaces in scene</span>
+ <span class="n">namespaces</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">namespaceInfo</span><span class="p">(</span><span class="n">listOnlyNamespaces</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># reference the rig file</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">mayaFile</span><span class="p">,</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span> <span class="n">loadReferenceDepth</span><span class="o">=</span><span class="s2">&quot;all&quot;</span><span class="p">,</span> <span class="n">namespace</span><span class="o">=</span><span class="n">selectedCharacter</span><span class="p">,</span>
+ <span class="n">options</span><span class="o">=</span><span class="s2">&quot;v=0&quot;</span><span class="p">)</span>
+
+ <span class="c1"># clear selection and fit view</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">viewFit</span><span class="p">()</span>
+ <span class="n">panels</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getPanel</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">&#39;modelPanel&#39;</span><span class="p">)</span>
+
+ <span class="c1"># turn on smooth shading</span>
+ <span class="k">for</span> <span class="n">panel</span> <span class="ow">in</span> <span class="n">panels</span><span class="p">:</span>
+ <span class="n">editor</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">modelPanel</span><span class="p">(</span><span class="n">panel</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">modelEditor</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">modelEditor</span><span class="p">(</span><span class="n">editor</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">displayAppearance</span><span class="o">=</span><span class="s2">&quot;smoothShaded&quot;</span><span class="p">,</span> <span class="n">displayTextures</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
+ <span class="n">textures</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># find new namespaces in scene to figure out the namespace that was created upon referencing the</span>
+ <span class="c1"># character</span>
+ <span class="n">newCharacterName</span> <span class="o">=</span> <span class="n">selectedCharacter</span>
+ <span class="n">newNamespaces</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">namespaceInfo</span><span class="p">(</span><span class="n">listOnlyNamespaces</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">newNamespaces</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">namespaces</span><span class="p">:</span>
+ <span class="n">newCharacterName</span> <span class="o">=</span> <span class="n">name</span>
+
+ <span class="c1"># add an attribute to the rig root (if needed) and set the namespace attr to the newCharacterName</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT&quot;</span><span class="p">):</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT.namespace&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT&quot;</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">&quot;namespace&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">newCharacterName</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT.namespace&quot;</span><span class="p">,</span> <span class="n">newCharacterName</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="c1"># delete any interfaces that may be up</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeUI</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorDock&quot;</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorUi&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorUi&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtRigCreatorDock&quot;</span><span class="p">,</span> <span class="n">control</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># launch anim UI</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">stylesheetDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s2">&quot;Interfaces/StyleSheets/&quot;</span><span class="p">)</span>
+ <span class="n">stylesheets</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">sheet</span> <span class="ow">in</span> <span class="n">stylesheets</span><span class="p">:</span>
+ <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">writeQSS</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">,</span> <span class="n">sheet</span><span class="p">))</span>
+
+ <span class="kn">import</span> <span class="nn">Interfaces.ART_AnimationUI</span> <span class="k">as</span> <span class="nn">ART_AnimationUI</span>
+ <span class="n">ART_AnimationUI</span><span class="o">.</span><span class="n">run</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.unsavedChanges"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges">[docs]</a> <span class="k">def</span> <span class="nf">unsavedChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">path</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Displays a message box that warns the user of unsaved file changed and returns their response.</span>
+
+<span class="sd"> :return: Returns the user response (Save, Don&#39;t Save, Cancel)</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># message box for letting user know current file has unsaved changes</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Warning</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Current File Has Unsaved Changes!&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;Save Changes&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">YesRole</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;Don&#39;t Save&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">&quot;Cancel&quot;</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span>
+ <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="k">return</span> <span class="n">ret</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_EditRigUI.closeUI"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI">[docs]</a> <span class="k">def</span> <span class="nf">closeUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Closes and deletes the interface for the class.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="run"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.run">[docs]</a><span class="k">def</span> <span class="nf">run</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates an instance of the class for Editing a rig. The ARTv2 menu calls on this function.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">gui</span> <span class="o">=</span> <span class="n">ART_EditRigUI</span><span class="p">(</span><span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">getMainWindow</span><span class="p">())</span>
+ <span class="n">gui</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="runAdd"><a class="viewcode-back" href="../../editRig.html#Interfaces.ART_EditRigUI.runAdd">[docs]</a><span class="k">def</span> <span class="nf">runAdd</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates an instance of the class for adding a rig for animation. The artv2 menu calls this function.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyArtEditRigWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">gui</span> <span class="o">=</span> <span class="n">ART_EditRigUI</span><span class="p">(</span><span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="n">getMainWindow</span><span class="p">())</span>
+ <span class="n">gui</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
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+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
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+</html> \ No newline at end of file
diff --git a/Documentation/build/_modules/Interfaces/ART_ExportMeshes.html b/Documentation/build/_modules/Interfaces/ART_ExportMeshes.html
new file mode 100644
index 0000000..1c26fad
--- /dev/null
+++ b/Documentation/build/_modules/Interfaces/ART_ExportMeshes.html
@@ -0,0 +1,1829 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Interfaces.ART_ExportMeshes &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../../',
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+ };
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+ <h3>Navigation</h3>
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+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
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+ <div class="body" role="main">
+
+ <h1>Source code for Interfaces.ART_ExportMeshes</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">import</span> <span class="nn">json</span>
+<span class="kn">import</span> <span class="nn">os</span>
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+
+<div class="viewcode-block" id="ART_ExportMeshes"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes">[docs]</a><span class="k">class</span> <span class="nc">ART_ExportMeshes</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class is used to export skeletal meshes and skeletal mesh LODs.</span>
+
+<span class="sd"> The UI has a robust suite of tools for managing LODs, bone removal for LODs, choosing</span>
+<span class="sd"> which meshes are associated with a LOD, where weighting from removed bones will get transferred,</span>
+<span class="sd"> and setting/viewing LOD poses (useful if you wanted to remove finger bones for a LOD, but not have</span>
+<span class="sd"> &quot;paddle hands&quot;</span>
+
+<span class="sd"> .. image:: /images/exportMeshes.png</span>
+
+<span class="sd"> A look at the LOD tools for transferring weighting and managing LOD poses:</span>
+
+<span class="sd"> .. image:: /images/lodTool.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_ExportMeshes.__init__"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, getting the QSettings, presenting a QMessageBox about saving the current file,</span>
+<span class="sd"> creates a temporary file to do the export work out of (stripping out the rig and removing all connections</span>
+<span class="sd"> from joints), set the model pose, then calls on the UI build.</span>
+
+<span class="sd"> :param mainUI: Instance of the Rig Creator interface, from which this class was called.</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.buildUI(), ART_ExportMeshes.populateUI()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_ExportMeshes</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyART_ExportMeshesWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyART_ExportMeshesWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># get settings</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;scriptPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;projectPath&quot;</span><span class="p">)</span>
+
+ <span class="c1"># class vars</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span> <span class="o">=</span> <span class="p">{}</span>
+
+ <span class="c1"># get current file</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># message box for confirming save action</span>
+ <span class="n">msgBax</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBax</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span>
+ <span class="s2">&quot;Please make sure any changes to the current file are saved before continuing. This process will be &quot;</span>
+ <span class="s2">&quot;creating a temporary file to do all of the exporting from.&quot;</span><span class="p">)</span>
+ <span class="n">msgBax</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Warning</span><span class="p">)</span>
+ <span class="n">msgBax</span><span class="o">.</span><span class="n">setStandardButtons</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span> <span class="o">|</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Cancel</span><span class="p">)</span>
+ <span class="n">msgBax</span><span class="o">.</span><span class="n">setDefaultButton</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">)</span>
+ <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBax</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">:</span>
+
+ <span class="c1"># save file as a new temporary file</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tempFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveFile</span><span class="p">),</span> <span class="s2">&quot;exportFile.ma&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">rename</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">tempFile</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># remove all skeleton connections</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
+ <span class="n">connT</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.translate&quot;</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">connT</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connT</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.translate&quot;</span><span class="p">)</span>
+ <span class="n">connR</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">connR</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connR</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">)</span>
+ <span class="n">connS</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.scale&quot;</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">connS</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connS</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.scale&quot;</span><span class="p">)</span>
+
+ <span class="c1"># remove rig and driver skeleton</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;rig_grp&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="s2">&quot;rig_grp&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="s2">&quot;driver_root&quot;</span><span class="p">)</span>
+
+ <span class="c1"># show all joints</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># go to model pose</span>
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="c1"># call on the module&#39;s bakeOffsets method</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">e</span>
+
+ <span class="c1"># build UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span>
+
+ <span class="c1"># populate UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">populateUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.closeWin"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.closeWin">[docs]</a> <span class="k">def</span> <span class="nf">closeWin</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gathers all information from the temp file (LOD meshes, bones to remove, etc), opens the export file,</span>
+<span class="sd"> and applies that information to the network node in the export file. Lastly removes the temp file.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># save out data</span>
+ <span class="n">exportData</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findExportMeshData</span><span class="p">()</span>
+
+ <span class="c1"># open original file</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># apply data</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+ <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">exportData</span><span class="p">:</span>
+ <span class="c1"># path, meshes, removeBones, poseData, lodAttr</span>
+ <span class="k">for</span> <span class="n">d</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span>
+
+ <span class="c1"># if the attr does not exist, create it</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="n">d</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">d</span> <span class="o">!=</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="n">d</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="n">d</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>
+
+ <span class="c1"># set the attr data</span>
+ <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="c1"># first remove all connections</span>
+ <span class="n">i</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">connections</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">connections</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">conn</span> <span class="ow">in</span> <span class="n">connections</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">conn</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span>
+
+ <span class="c1"># Add attrs to meshes to connect up to the characterNode LOD meshes attr</span>
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">),</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span>
+
+ <span class="c1"># remove temp file</span>
+ <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">tempFile</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.buildUI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Builds the main interface for the tool, which allows additions of LODs, assignment of meshes to a given LOD,</span>
+<span class="sd"> and assignment of bones to remove per LOD (which then opens another interface/tool).</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.addBoneToList_UI(), ART_ExportMeshes.addMeshToList_UI()</span>
+<span class="sd"> .. seealso:: ART_ExportMeshes.addMeshLOD(), ART_ExportMeshes.createLODpage()</span>
+<span class="sd"> .. seealso:: ART_ExportMeshes.createExportMeshesPage(), ART_ExportMeshes.removeLodTab()</span>
+<span class="sd"> .. seealso:: ART_ExportMeshes.export()</span>
+
+<span class="sd"> Here is a breakdown image showing which UI elements call on which functions:</span>
+
+<span class="sd"> .. image:: /images/exportMeshesBreakout.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">closeEvent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">closeWin</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;pyART_ExportMeshesWin&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Export Skeletal Meshes&quot;</span><span class="p">)</span>
+
+ <span class="c1"># font</span>
+ <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># set size policy</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">))</span>
+
+ <span class="c1"># build pages</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createExportMeshesPage</span><span class="p">()</span>
+
+ <span class="c1"># show window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.createExportMeshesPage"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createExportMeshesPage">[docs]</a> <span class="k">def</span> <span class="nf">createExportMeshesPage</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates the LOD0 Tab, which is a little bit unique from subsequent LOD tabs, as the Add/Remove LOD buttons</span>
+<span class="sd"> are added, and the LOD0 tab can not be removed. It still calls on createLODpage to create the common</span>
+<span class="sd"> elements, but this creates the framework for all of the LOD tabs.</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.createLODpage()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create the QFrame for this page</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">560</span><span class="p">,</span> <span class="mi">250</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageMainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshPage</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;dark&quot;</span><span class="p">)</span>
+
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># add Tab Widget</span>
+ <span class="c1"># tab stylesheet (tab stylesheet via QSS doesn&#39;t seem to work for some reason</span>
+ <span class="n">stylesheet</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
+<span class="s2"> QTabBar::tab</span>
+<span class="s2"> {</span>
+<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(90,90,90), stop:1 rgb(30,30,30));</span>
+<span class="s2"> border: 2px solid black;</span>
+<span class="s2"> width: 180px;</span>
+<span class="s2"> padding-left: -10px;</span>
+<span class="s2"> font: 8pt;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:selected</span>
+<span class="s2"> {</span>
+<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(255,174,0), stop:1 rgb(30,30,30));</span>
+<span class="s2"> border: 2px solid black;</span>
+<span class="s2"> font: bold 10pt;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:hover</span>
+<span class="s2"> {</span>
+<span class="s2"> background: rgb(132,95,16);</span>
+<span class="s2"> font: bold 10pt;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:!selected</span>
+<span class="s2"> {</span>
+<span class="s2"> margin-top: 5px;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabWidget::pane</span>
+<span class="s2"> {</span>
+<span class="s2"> border: 2px solid rgb(0,0,0);</span>
+<span class="s2"> }</span>
+<span class="s2"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">stylesheet</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageMainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabBar</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabBar</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">setTabBar</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPageTabBar</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabBar</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># LOD0 tab</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createLODpage</span><span class="p">(</span><span class="s2">&quot;LOD_0&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">cornerWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="n">cornerLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">cornerWidget</span><span class="p">)</span>
+ <span class="n">cornerLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
+
+ <span class="c1"># remove lod button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot; - &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Remove Mesh LOD (current tab)&quot;</span><span class="p">)</span>
+ <span class="n">cornerLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">removeMeshLodBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeLodTab</span><span class="p">)</span>
+
+ <span class="c1"># add lod button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot; + &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Add Mesh LOD&quot;</span><span class="p">)</span>
+ <span class="n">cornerLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addMeshLodBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshLOD</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">setCornerWidget</span><span class="p">(</span><span class="n">cornerWidget</span><span class="p">)</span>
+
+ <span class="c1"># add continue/back buttons</span>
+ <span class="n">buttonlayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageMainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonlayout</span><span class="p">)</span>
+
+ <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="n">buttonlayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Export&quot;</span><span class="p">)</span>
+ <span class="n">buttonlayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">50</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">50</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">export</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPage_continueButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.createLODpage"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createLODpage">[docs]</a> <span class="k">def</span> <span class="nf">createLODpage</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">closeable</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates a tab (QFrame) for a new LOD, with the UI elements to set the output path for the FBX, to set the</span>
+<span class="sd"> meshes assigned to the LOD, and to launch the bone removal tool for the LOD.</span>
+
+<span class="sd"> :param label: The text label for the tab (LOD_#)</span>
+<span class="sd"> :param closeable: Whether this LOD can be removed, thus removing the tab.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">lodTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">lodTab</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="n">lodTab</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="n">lodTab</span><span class="p">,</span> <span class="n">label</span><span class="p">)</span>
+
+ <span class="c1"># horizontal layout</span>
+ <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">lodTab</span><span class="p">)</span>
+
+ <span class="c1"># left side column</span>
+ <span class="n">leftSide</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">leftSide</span><span class="p">)</span>
+
+ <span class="c1"># label</span>
+ <span class="n">meshLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">leftSide</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">meshLayout</span><span class="p">)</span>
+ <span class="n">layoutLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Meshes For &quot;</span> <span class="o">+</span> <span class="n">label</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span><span class="p">)</span>
+ <span class="n">meshLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">layoutLabel</span><span class="p">)</span>
+ <span class="n">layoutLabel</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background: transparent&#39;</span><span class="p">)</span>
+
+ <span class="n">chooseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Choose Meshes&quot;</span><span class="p">)</span>
+ <span class="n">chooseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">meshLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">chooseBtn</span><span class="p">)</span>
+
+ <span class="c1"># render mesh list</span>
+ <span class="n">meshList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="n">meshList</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Select the meshes you want to include in this mesh LOD.&quot;</span><span class="p">)</span>
+ <span class="n">meshList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;listType&quot;</span><span class="p">,</span> <span class="s2">&quot;mesh&quot;</span><span class="p">)</span>
+ <span class="n">leftSide</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">meshList</span><span class="p">)</span>
+ <span class="n">meshList</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;List of meshes to include for this LOD&quot;</span><span class="p">)</span>
+ <span class="n">meshList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">NoSelection</span><span class="p">)</span>
+
+ <span class="n">chooseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshToList_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">meshList</span><span class="p">))</span>
+
+ <span class="c1"># right side column</span>
+ <span class="n">rightLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">rightLayout</span><span class="p">)</span>
+
+ <span class="c1"># horizontal layout for line edit and button</span>
+ <span class="n">pathLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">rightLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">pathLayout</span><span class="p">)</span>
+
+ <span class="n">lineEdit</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">lineEdit</span><span class="p">)</span>
+ <span class="n">lineEdit</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span>
+ <span class="n">lineEdit</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">35</span><span class="p">)</span>
+ <span class="n">lineEdit</span><span class="o">.</span><span class="n">setPlaceholderText</span><span class="p">(</span><span class="s2">&quot;FBX Export Path...&quot;</span><span class="p">)</span>
+ <span class="n">lineEdit</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Define the file name and file location for this LOD FBX file.&quot;</span><span class="p">)</span>
+ <span class="n">lineEdit</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveFilePath</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span>
+
+ <span class="n">browseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">browseBtn</span><span class="p">)</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/fileBrowse.png&quot;</span><span class="p">))</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">browseToFBX</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">))</span>
+
+ <span class="c1"># label + add button</span>
+ <span class="n">removeBonesLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">rightLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">removeBonesLayout</span><span class="p">)</span>
+
+ <span class="n">layoutLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Bones to remove for &quot;</span> <span class="o">+</span> <span class="n">label</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span><span class="p">)</span>
+ <span class="n">removeBonesLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">layoutLabel</span><span class="p">)</span>
+ <span class="n">layoutLabel</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background: transparent;&#39;</span><span class="p">)</span>
+
+ <span class="n">removeBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;+&quot;</span><span class="p">)</span>
+ <span class="n">removeBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="n">removeBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">35</span><span class="p">,</span> <span class="mi">35</span><span class="p">)</span>
+ <span class="n">removeBonesLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">removeBtn</span><span class="p">)</span>
+ <span class="n">removeBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># bone list</span>
+ <span class="n">boneList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="n">boneList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;listType&quot;</span><span class="p">,</span> <span class="s2">&quot;bone&quot;</span><span class="p">)</span>
+ <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">boneList</span><span class="p">)</span>
+ <span class="n">boneList</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;List of joints to remove from this LOD&quot;</span><span class="p">)</span>
+ <span class="n">boneList</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span>
+ <span class="n">boneList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span>
+
+ <span class="c1"># signals/slots</span>
+ <span class="n">removeBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addBoneToList_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">boneList</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.addBoneToList_UI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_UI">[docs]</a> <span class="k">def</span> <span class="nf">addBoneToList_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates an interface to remove bones from a LOD, transfer weighting of those removed bones to the next viable</span>
+<span class="sd"> parent, and handle LOD posing.</span>
+
+<span class="sd"> :param parent: The instance of the main UI created by ART_ExportMeshes.buildUI()</span>
+<span class="sd"> :param label: The label for the window title to show what LOD this interface represents.</span>
+<span class="sd"> :param listWidget: The list widget on the main LOD page that lists all bones being removed.</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.addBoneToList_Accept(), ART_ExportMeshes.addWeightingTransferEntry()</span>
+<span class="sd"> .. seealso:: ART_ExportMeshes.viewLodPose(), ART_ExportMeshes.resetLodPose(), ART_ExportMeshes.resetLodPose()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create the main window</span>
+ <span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">mainWidget</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">725</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">725</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_AddBoneToLODlistWin&quot;</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">label</span><span class="p">)</span>
+
+ <span class="c1"># font</span>
+ <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">mainLayout</span><span class="p">)</span>
+
+ <span class="c1"># treeWidget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;light&quot;</span><span class="p">)</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAsNeeded</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">header</span><span class="p">()</span><span class="o">.</span><span class="n">setResizeMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHeaderView</span><span class="o">.</span><span class="n">ResizeToContents</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">&quot;Skeleton Tree&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setColumnWidth</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">260</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">setIndentation</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span>
+
+ <span class="c1"># right side</span>
+ <span class="n">rightLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">rightLayout</span><span class="p">)</span>
+
+ <span class="c1"># Weighting Transfer</span>
+ <span class="n">xferGroupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">&quot;Weighting Transfer&quot;</span><span class="p">)</span>
+ <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">xferGroupBox</span><span class="p">)</span>
+ <span class="n">xferGroupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">330</span><span class="p">))</span>
+ <span class="n">xferGroupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">330</span><span class="p">))</span>
+ <span class="n">xferGroupBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;light&quot;</span><span class="p">)</span>
+
+ <span class="c1"># vboxLayout--hbox button layout for spacer/button, vboxlayout/scroll area for entries</span>
+ <span class="n">weightingXferLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">xferGroupBox</span><span class="p">)</span>
+ <span class="n">rightLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">weightingXferLayout</span><span class="p">)</span>
+
+ <span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">weightingXferLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonLayout</span><span class="p">)</span>
+ <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">))</span>
+
+ <span class="n">addEntryButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot; Add Entry &quot;</span><span class="p">)</span>
+ <span class="n">addEntryButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">addEntryButton</span><span class="p">)</span>
+
+ <span class="c1"># ScrollArea</span>
+ <span class="n">scrollLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="n">weightingXferLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">scrollLayout</span><span class="p">)</span>
+
+ <span class="n">scrollArea</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QScrollArea</span><span class="p">()</span>
+ <span class="n">scrollLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">scrollArea</span><span class="p">)</span>
+
+ <span class="n">scrollContents</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">scrollContents</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;dark&quot;</span><span class="p">)</span>
+ <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="n">scrollContents</span><span class="p">)</span>
+
+ <span class="n">entriesLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">scrollContents</span><span class="p">)</span>
+ <span class="n">scrollArea</span><span class="o">.</span><span class="n">setWidgetResizable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">entriesLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span>
+
+ <span class="c1"># LOD Pose</span>
+ <span class="n">lodPoseGroupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">&quot;LOD Posing&quot;</span><span class="p">)</span>
+ <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">lodPoseGroupBox</span><span class="p">)</span>
+ <span class="n">lodPoseGroupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span>
+ <span class="n">lodPoseGroupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">425</span><span class="p">,</span> <span class="mi">75</span><span class="p">))</span>
+ <span class="n">lodPoseGroupBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;light&quot;</span><span class="p">)</span>
+
+ <span class="n">lodPoseLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">lodPoseGroupBox</span><span class="p">)</span>
+
+ <span class="n">viewPoseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;View LOD Pose&quot;</span><span class="p">)</span>
+ <span class="n">viewPoseBtn</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">lodPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">viewPoseBtn</span><span class="p">)</span>
+ <span class="n">viewPoseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">viewLodPose</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">viewPoseBtn</span><span class="p">))</span>
+
+ <span class="n">resetPoseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Reset LOD Pose&quot;</span><span class="p">)</span>
+ <span class="n">lodPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">resetPoseBtn</span><span class="p">)</span>
+ <span class="n">resetPoseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">resetPoseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetLodPose</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span>
+
+ <span class="n">savePoseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Save LOD Pose&quot;</span><span class="p">)</span>
+ <span class="n">lodPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">savePoseBtn</span><span class="p">)</span>
+ <span class="n">savePoseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">savePoseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">saveLodPose</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span>
+
+ <span class="c1"># button</span>
+ <span class="n">addButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Save and Close&quot;</span><span class="p">)</span>
+ <span class="n">addButton</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">40</span><span class="p">)</span>
+ <span class="n">addButton</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">40</span><span class="p">)</span>
+ <span class="n">rightLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">addButton</span><span class="p">)</span>
+ <span class="n">addButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span>
+ <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addBoneToList_Accept</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">entriesLayout</span><span class="p">,</span> <span class="n">viewPoseBtn</span><span class="p">))</span>
+ <span class="n">addButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="n">addEntryButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addWeightingTransferEntry</span><span class="p">,</span> <span class="n">entriesLayout</span><span class="p">))</span>
+
+ <span class="c1"># joints</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;joint&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;joint&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addBoneToListUI_addChildren</span><span class="p">(</span><span class="n">child</span><span class="p">,</span> <span class="n">item</span><span class="p">)</span>
+
+ <span class="c1"># show</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">expandAll</span><span class="p">()</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># populate ui automatically if the settings exist</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">&quot;LOD_*_Bones&quot;</span><span class="p">)</span>
+ <span class="n">lodAttrs</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">lodAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_Bones&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">lodAttrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+
+ <span class="c1"># get json data from attribute</span>
+ <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;_Bones&quot;</span><span class="p">]</span>
+ <span class="n">boneValues</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">lodAttrs</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">attr</span> <span class="o">==</span> <span class="n">label</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">:</span>
+ <span class="n">boneValues</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">boneValues</span><span class="p">:</span>
+ <span class="n">bones</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">xferBone</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="c1"># create an entry (need to return back the layouts needed for the next part</span>
+ <span class="n">entryData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">addWeightingTransferEntry</span><span class="p">(</span><span class="n">entriesLayout</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">item</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addItemsToWeightXferList</span><span class="p">(</span><span class="n">entryData</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">entryData</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">()</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">xferBone</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">item</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addXferBoneToList</span><span class="p">(</span><span class="n">entryData</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="kc">False</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.addWeightingTransferEntry"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addWeightingTransferEntry">[docs]</a> <span class="k">def</span> <span class="nf">addWeightingTransferEntry</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">layout</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Adds a Groupbox with two QListWidgets, where the left shows bones to remove, and the right shows the next</span>
+<span class="sd"> viable parent bone to transfer the weighting to. Both lists can then be edited as well.</span>
+
+<span class="sd"> This is what that would like like:</span>
+
+<span class="sd"> .. image:: /images/xferEntry.png</span>
+
+<span class="sd"> :param layout: The QVboxLayout to add the QGroupbox to.</span>
+
+<span class="sd"> :return: returns both QListWidgets (in memory)</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.addItemsToWeightXferList(), ART_ExportMeshes.removeBonesFromList()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">groupbox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">()</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">insertWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">groupbox</span><span class="p">)</span>
+ <span class="n">groupbox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span>
+ <span class="n">groupbox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span>
+ <span class="n">groupbox</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">groupbox</span><span class="o">.</span><span class="n">setFlat</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># load style sheet file</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span>
+ <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/skeletonSettings.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+ <span class="n">groupbox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">(</span><span class="n">groupbox</span><span class="p">)</span>
+
+ <span class="n">groupbox</span><span class="o">.</span><span class="n">toggled</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">collapseBox</span><span class="p">,</span> <span class="n">groupbox</span><span class="p">))</span>
+
+ <span class="n">removeBonesList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">removeBonesList</span><span class="p">)</span>
+ <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span>
+ <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span>
+ <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;list&quot;</span><span class="p">,</span> <span class="s2">&quot;remove&quot;</span><span class="p">)</span>
+ <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">MultiSelection</span><span class="p">)</span>
+
+ <span class="n">removeBonesList</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span>
+ <span class="n">removeBonesList</span><span class="o">.</span><span class="n">customContextMenuRequested</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">lodContextMenu</span><span class="p">,</span> <span class="n">removeBonesList</span><span class="p">,</span> <span class="n">groupbox</span><span class="p">))</span>
+
+ <span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonLayout</span><span class="p">)</span>
+
+ <span class="n">addButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot; + &quot;</span><span class="p">)</span>
+ <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">addButton</span><span class="p">)</span>
+ <span class="n">addButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span>
+
+ <span class="n">remButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot; - &quot;</span><span class="p">)</span>
+ <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">remButton</span><span class="p">)</span>
+ <span class="n">remButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="n">xferBoneList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">xferBoneList</span><span class="p">)</span>
+ <span class="n">xferBoneList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">120</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span>
+ <span class="n">xferBoneList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">120</span><span class="p">,</span> <span class="mi">122</span><span class="p">))</span>
+ <span class="n">xferBoneList</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;list&quot;</span><span class="p">,</span> <span class="s2">&quot;xfer&quot;</span><span class="p">)</span>
+
+ <span class="n">setButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;&lt;-&quot;</span><span class="p">)</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">setButton</span><span class="p">)</span>
+ <span class="n">setButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">setButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addXferBoneToList</span><span class="p">,</span> <span class="n">xferBoneList</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span>
+
+ <span class="n">addButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addItemsToWeightXferList</span><span class="p">,</span> <span class="n">removeBonesList</span><span class="p">,</span> <span class="n">xferBoneList</span><span class="p">))</span>
+ <span class="n">remButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeBonesFromList</span><span class="p">,</span> <span class="n">removeBonesList</span><span class="p">))</span>
+
+ <span class="k">return</span> <span class="p">[</span><span class="n">removeBonesList</span><span class="p">,</span> <span class="n">xferBoneList</span><span class="p">]</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.collapseBox"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.collapseBox">[docs]</a> <span class="k">def</span> <span class="nf">collapseBox</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Collapses the given groupBox down to 16 pixel high, or restores its original height, given the state.</span>
+
+<span class="sd"> :param groupBox: Which groupBox to operate on and manipulate the height.</span>
+<span class="sd"> :param args: What the state is of the groupBox checkBox.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">args</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">140</span><span class="p">))</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">16</span><span class="p">))</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">370</span><span class="p">,</span> <span class="mi">16</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.addMeshLOD"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshLOD">[docs]</a> <span class="k">def</span> <span class="nf">addMeshLOD</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds the current number of LOD tabs, constructs a label for the new tab, iterating the count by 1,</span>
+<span class="sd"> and calls on createLODpage, passing in that label.</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.createLODpage()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get current count of tabs</span>
+ <span class="n">numTabs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">count</span><span class="p">()</span>
+ <span class="n">label</span> <span class="o">=</span> <span class="s2">&quot;LOD_&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">numTabs</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">createLODpage</span><span class="p">(</span><span class="n">label</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.addMeshToList_UI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshToList_UI">[docs]</a> <span class="k">def</span> <span class="nf">addMeshToList_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates a UI that lists all meshes for selection to assign meshes to a given LOD.</span>
+
+<span class="sd"> .. image:: /images/addMeshesUI.png</span>
+
+<span class="sd"> :param parent: The UI instance to parent this interface to</span>
+<span class="sd"> :param label: The LOD text label for this interface&#39;s window title.</span>
+<span class="sd"> :param listWidget: The listWidget on the main LOD page that will list the selected meshes</span>
+
+<span class="sd"> .. image:: /images/meshList.png</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.populateRenderMeshes(), ART_ExportMeshes.addMeshesToLodList()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create the main window</span>
+ <span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">mainWidget</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;mid&quot;</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">525</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_AddMeshesToLODlistWin&quot;</span><span class="p">)</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">label</span><span class="p">)</span>
+
+ <span class="c1"># font</span>
+ <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">mainLayout</span><span class="p">)</span>
+
+ <span class="c1"># treeWidget</span>
+ <span class="n">meshTree</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidget</span><span class="p">()</span>
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;light&quot;</span><span class="p">)</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">meshTree</span><span class="p">)</span>
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span>
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span>
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">260</span><span class="p">,</span> <span class="mi">470</span><span class="p">))</span>
+
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAsNeeded</span><span class="p">)</span>
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">header</span><span class="p">()</span><span class="o">.</span><span class="n">setResizeMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHeaderView</span><span class="o">.</span><span class="n">ResizeToContents</span><span class="p">)</span>
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">headerItem</span><span class="p">()</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="s2">&quot;Geometry&quot;</span><span class="p">)</span>
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">setColumnWidth</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">260</span><span class="p">)</span>
+ <span class="n">meshTree</span><span class="o">.</span><span class="n">setIndentation</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span>
+
+ <span class="n">chooseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Save and Close&quot;</span><span class="p">)</span>
+ <span class="n">chooseBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">chooseBtn</span><span class="p">)</span>
+ <span class="n">chooseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addMeshesToLodList</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">meshTree</span><span class="p">,</span> <span class="n">mainWin</span><span class="p">,</span> <span class="n">label</span><span class="p">))</span>
+
+ <span class="c1"># populate tree</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">populateRenderMeshes</span><span class="p">(</span><span class="n">meshTree</span><span class="p">)</span>
+
+ <span class="c1"># if items in listWidget, select those items in the tree</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">listWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">listWidget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">matches</span> <span class="o">=</span> <span class="n">meshTree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">item</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">match</span> <span class="ow">in</span> <span class="n">matches</span><span class="p">:</span>
+ <span class="n">match</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># show the window</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.addMeshesToLodList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshesToLodList">[docs]</a> <span class="k">def</span> <span class="nf">addMeshesToLodList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">meshTree</span><span class="p">,</span> <span class="n">mainWin</span><span class="p">,</span> <span class="n">label</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds the selected items in addMeshToList_UI&#39;s treeWidget, and adds them back to the main LOD page&#39;s</span>
+<span class="sd"> listWidget for meshes associated with that LOD.</span>
+
+<span class="sd"> :param listWidget: The list widget to add selected items in the treeWidget to.</span>
+<span class="sd"> :param meshTree: The treeWidget from addMeshToList_UI(), whose selection will be queried.</span>
+<span class="sd"> :param mainWin: The window instance from addMeshToList_UI()</span>
+<span class="sd"> :param label: The name of the LOD tab</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.saveMeshList()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># add to list widget</span>
+ <span class="n">selected</span> <span class="o">=</span> <span class="n">meshTree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
+ <span class="n">listWidget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/mesh.png&quot;</span><span class="p">)))</span>
+ <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span>
+ <span class="n">listWidget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span>
+
+ <span class="c1"># hook up connections</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveMeshList</span><span class="p">(</span><span class="n">listWidget</span><span class="p">,</span> <span class="n">label</span><span class="p">)</span>
+
+ <span class="c1"># close window</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+ <span class="n">mainWin</span><span class="o">.</span><span class="n">deleteLater</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.saveLodPose"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveLodPose">[docs]</a> <span class="k">def</span> <span class="nf">saveLodPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lod</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Queries the joints in the skeleton and get the attribute values to store for the given lod.</span>
+
+<span class="sd"> :param lod: the text label of the LOD to operate on.</span>
+
+<span class="sd"> .. todo:: Suggested feature request was to have this operate on the rig controls and not just joints. That</span>
+<span class="sd"> would mean storing both controls and joints. The desire behind this was to do all LOD posing in the</span>
+<span class="sd"> rig file, rather than the temp file that gets created for exporting.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get all joints</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+
+ <span class="c1"># go through each one, and find the created bones for that modules</span>
+ <span class="n">createdJoints</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">module</span> <span class="o">!=</span> <span class="s2">&quot;ART_Root_Module&quot;</span><span class="p">:</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
+ <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">createdJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+
+ <span class="n">dataDict</span> <span class="o">=</span> <span class="p">{}</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">createdJoints</span><span class="p">:</span>
+ <span class="n">translateData</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.translate&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">translate</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">d</span> <span class="ow">in</span> <span class="n">translateData</span><span class="p">:</span>
+ <span class="n">translate</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">float</span><span class="p">(</span><span class="s1">&#39;</span><span class="si">{:.3f}</span><span class="s1">&#39;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">d</span><span class="p">)))</span>
+
+ <span class="n">rotateData</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">rotate</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">r</span> <span class="ow">in</span> <span class="n">rotateData</span><span class="p">:</span>
+ <span class="n">rotate</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">float</span><span class="p">(</span><span class="s1">&#39;</span><span class="si">{:.3f}</span><span class="s1">&#39;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">r</span><span class="p">)))</span>
+
+ <span class="n">scaleData</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.scale&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">scale</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">s</span> <span class="ow">in</span> <span class="n">scaleData</span><span class="p">:</span>
+ <span class="n">scale</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">float</span><span class="p">(</span><span class="s1">&#39;</span><span class="si">{:.3f}</span><span class="s1">&#39;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">s</span><span class="p">)))</span>
+
+ <span class="n">dataDict</span><span class="p">[</span><span class="nb">str</span><span class="p">(</span><span class="n">each</span><span class="p">)]</span> <span class="o">=</span> <span class="p">[</span><span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">,</span> <span class="n">scale</span><span class="p">]</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">]</span> <span class="o">=</span> <span class="n">dataDict</span>
+
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="c1"># set the model pose again (un-altered)</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">e</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.viewLodPose"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.viewLodPose">[docs]</a> <span class="k">def</span> <span class="nf">viewLodPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lod</span><span class="p">,</span> <span class="n">button</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gather LOD pose attribute data for the given LOD and set those values on the joints.</span>
+
+<span class="sd"> :param lod: The text label for the LOD to operate on.</span>
+<span class="sd"> :param button: the &quot;View LOD Pose&quot; button instance</span>
+
+<span class="sd"> .. todo:: Suggested feature request was to have this operate on the rig controls and not just joints. That</span>
+<span class="sd"> would mean getting data for both controls and joints. The desire behind this was to do all LOD posing</span>
+<span class="sd"> in the rig file, rather than the temp file that gets created for exporting.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">button</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">]:</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">]</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">key</span><span class="p">):</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
+ <span class="c1"># translate, rotate, scale</span>
+ <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">):</span>
+ <span class="nb">dict</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">))</span>
+ <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="nb">dict</span><span class="p">:</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="nb">dict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
+ <span class="c1"># translate, rotate, scale</span>
+ <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">e</span>
+
+ <span class="k">else</span><span class="p">:</span>
+
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="c1"># call on the module&#39;s bakeOffsets method</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">e</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.resetLodPose"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.resetLodPose">[docs]</a> <span class="k">def</span> <span class="nf">resetLodPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lod</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Resets the LOD pose for the given LOD to the model pose.</span>
+
+<span class="sd"> :param lod: the LOD text label to operate on.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="c1"># call on the module&#39;s bakeOffsets method</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">e</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">saveLodPose</span><span class="p">(</span><span class="n">lod</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.lodContextMenu"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.lodContextMenu">[docs]</a> <span class="k">def</span> <span class="nf">lodContextMenu</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="n">point</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Creates a right-click context menu for the weighting transfer entry widget:</span>
+
+<span class="sd"> .. image:: /images/xferEntry.png</span>
+
+<span class="sd"> :param widget: The parent widget the context menu will spawn from.</span>
+<span class="sd"> :param groupBox: The parent groupBox for the weighting transfer entry.</span>
+<span class="sd"> :param point: Where on the parent widget to spawn the context menu.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">style</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
+<span class="s2"> QMenu {</span>
+<span class="s2"> background-color: rgb(60,60,60);</span>
+<span class="s2"> border: 1px solid black;</span>
+<span class="s2"> }</span>
+
+<span class="s2"> QMenu::item {</span>
+<span class="s2"> background-color: transparent;</span>
+<span class="s2"> }</span>
+
+<span class="s2"> QMenu::item:selected {</span>
+<span class="s2"> background-color: rgb(255,174,0);</span>
+<span class="s2"> color: black;</span>
+<span class="s2"> }</span>
+<span class="s2"> &quot;&quot;&quot;</span>
+
+ <span class="n">menu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMenu</span><span class="p">(</span><span class="n">widget</span><span class="p">)</span>
+ <span class="n">menu</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>
+ <span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="s2">&quot;Clear Selection&quot;</span><span class="p">,</span> <span class="n">widget</span><span class="o">.</span><span class="n">clearSelection</span><span class="p">)</span>
+ <span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="s2">&quot;Select All&quot;</span><span class="p">,</span> <span class="n">widget</span><span class="o">.</span><span class="n">selectAll</span><span class="p">)</span>
+ <span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="s2">&quot;Remove This Entry&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">removeTransferEntry</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span>
+
+ <span class="n">menu</span><span class="o">.</span><span class="n">exec_</span><span class="p">(</span><span class="n">widget</span><span class="o">.</span><span class="n">mapToGlobal</span><span class="p">(</span><span class="n">point</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.removeTransferEntry"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeTransferEntry">[docs]</a> <span class="k">def</span> <span class="nf">removeTransferEntry</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Removes the given groupBox, deleting a weighting transfer entry.</span>
+
+<span class="sd"> :param groupBox: Which groupBox to remove.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">deleteLater</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.removeLodTab"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeLodTab">[docs]</a> <span class="k">def</span> <span class="nf">removeLodTab</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Removes the current tab index from the tabWidget. Also removes and LOD attributes associated with this LOD</span>
+<span class="sd"> from the character node.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">currentTab</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">currentIndex</span><span class="p">()</span>
+ <span class="n">tabText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">currentTab</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">currentTab</span> <span class="o">!=</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">removeTab</span><span class="p">(</span><span class="n">currentTab</span><span class="p">)</span>
+
+ <span class="c1"># remove LOD attrs</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;*&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="n">attr</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Cannot remove LOD 0&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.browseToFBX"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.browseToFBX">[docs]</a> <span class="k">def</span> <span class="nf">browseToFBX</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Calls on a fileDialog for the user to browse to an FBX file for saving. Either one that exists, or creating</span>
+<span class="sd"> a new one.</span>
+
+<span class="sd"> :param lineEdit: The QLineEdit whose text to set with the path to the FBX file.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">fileName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">&quot;*.fbx&quot;</span><span class="p">)</span>
+ <span class="n">fileName</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">fileName</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">lineEdit</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">fileName</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.addItemsToWeightXferList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addItemsToWeightXferList">[docs]</a> <span class="k">def</span> <span class="nf">addItemsToWeightXferList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">boneWidget</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Takes the items selected in the skeleton tree (pictured below) and auto-selects and children under the</span>
+<span class="sd"> selected items, as removing the parent will also remove the children of those parents, and then adds all of</span>
+<span class="sd"> those items to the given widget.</span>
+
+<span class="sd"> .. image:: /images/boneTree.png</span>
+
+<span class="sd"> :param widget: The QListWidget in the weighting transfer entry widget showing bones to remove.</span>
+<span class="sd"> :param boneWidget: The QListWidget in the weighting transfer entry widget showing bone who will receive</span>
+<span class="sd"> weights from removed bones.</span>
+
+<span class="sd"> .. image:: /images/xferEntry.png</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.addXferBoneToList()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get selected items in self.tree</span>
+ <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
+
+ <span class="n">fullList</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">itemList</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">findTreeChildren</span><span class="p">(</span><span class="n">fullList</span><span class="p">,</span> <span class="n">itemList</span><span class="p">,</span> <span class="n">each</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">itemList</span><span class="p">:</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fullList</span><span class="p">:</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">addXferBoneToList</span><span class="p">(</span><span class="n">boneWidget</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.findTreeChildren"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.findTreeChildren">[docs]</a> <span class="k">def</span> <span class="nf">findTreeChildren</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">fullList</span><span class="p">,</span> <span class="n">itemList</span><span class="p">,</span> <span class="n">item</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds any child items from selected items in the Skeleton Tree and appends them to the input lists.</span>
+
+<span class="sd"> :param fullList: The full list of all items, including the original selected parent items and any child items</span>
+<span class="sd"> :param itemList: The instances in memory of the selected items in the Skeleton Tree.</span>
+<span class="sd"> :param item: The parent item in the Skeleton Tree to check for children</span>
+
+<span class="sd"> .. seealso:: ART_ExportMeshes.addItemsToWeightXferList()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">fullList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span>
+ <span class="n">itemList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">childCount</span><span class="p">()):</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">findTreeChildren</span><span class="p">(</span><span class="n">fullList</span><span class="p">,</span> <span class="n">itemList</span><span class="p">,</span> <span class="n">item</span><span class="o">.</span><span class="n">child</span><span class="p">(</span><span class="n">i</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.addXferBoneToList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addXferBoneToList">[docs]</a> <span class="k">def</span> <span class="nf">addXferBoneToList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">autoFind</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds the selected items in the Skeleton Tree (for removal) and locates the next viable parent to transfer</span>
+<span class="sd"> weighting to, then adds that bone to the passed in QListWidget.</span>
+
+<span class="sd"> :param widget: The QListWidget to add the bone that will receive weights from removed bones.</span>
+<span class="sd"> :param autoFind: Whether or not to auto-locate the next viable parent or use the currently selected item.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">autoFind</span><span class="p">:</span>
+ <span class="c1"># find selected items, find the first item parent that is not selected</span>
+ <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
+
+ <span class="n">viableParent</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">parent</span><span class="p">()</span><span class="o">.</span><span class="n">isSelected</span><span class="p">()</span> <span class="ow">is</span> <span class="kc">False</span><span class="p">:</span>
+ <span class="n">viableParent</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">parent</span><span class="p">()</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">viableParent</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+
+ <span class="n">selected</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selected</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Only 1 bone can be selected to transfer weighting to.&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">selected</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.removeBonesFromList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeBonesFromList">[docs]</a> <span class="k">def</span> <span class="nf">removeBonesFromList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Takes the selected items from the left QListWidget in a weighting transfer widget and attempts to remove</span>
+<span class="sd"> them from the list.</span>
+
+<span class="sd"> :param widget: The QListWidget to check for selected items in.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">selected</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">selectedItems</span><span class="p">()</span>
+
+ <span class="c1"># find the text of each selected item and list items in the main skeleton tree that match that text</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="n">text</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">match</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">tree</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">text</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="c1"># check to make sure (if there was a match) that the parent of that item is not also being removed.</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">match</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">match</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">parent</span><span class="p">()</span>
+
+ <span class="n">parentMatch</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">findItems</span><span class="p">(</span><span class="n">parent</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">),</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchExactly</span> <span class="o">|</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">MatchRecursive</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">parentMatch</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+
+ <span class="n">row</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">row</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">takeItem</span><span class="p">(</span><span class="n">row</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span>
+ <span class="s2">&quot;Parent of the joint is also being removed. Cannot complete request unless parent joint &quot;</span>
+ <span class="s2">&quot;is not removed.&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Was not able to find a matching entry in the skeleton tree.&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="k">return</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.addBoneToListUI_addChildren"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToListUI_addChildren">[docs]</a> <span class="k">def</span> <span class="nf">addBoneToListUI_addChildren</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">parent</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Populates the Skeleton Tree (self.tree) by recursively looking for relatives of the given name and making more</span>
+<span class="sd"> QTreeWidgetItems using the passed in name, and parenting under the passed in parent.</span>
+
+<span class="sd"> :param name: The bone name, which will be used to look for children, and also as the text for the treeWidgetItem</span>
+<span class="sd"> :param parent: The parent treeWidgetItem that the created item will be a child of.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">name</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;joint&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addBoneToListUI_addChildren</span><span class="p">(</span><span class="n">child</span><span class="p">,</span> <span class="n">item</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.addBoneToList_Accept"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_Accept">[docs]</a> <span class="k">def</span> <span class="nf">addBoneToList_Accept</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">tree</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">lod</span><span class="p">,</span> <span class="n">layout</span><span class="p">,</span> <span class="n">viewBtn</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Called from the &quot;Save and Close&quot; button of the addBoneToList_UI, clears all items in the main listWidget,</span>
+<span class="sd"> then populates that listWidget with the new bones to remove. Adds all LOD pose info to the character node as</span>
+<span class="sd"> well as weighting transfer info for that lod.</span>
+
+<span class="sd"> :param listWidget: The listWidget on the main LOD page on the bottom right that lists bones to remove.</span>
+<span class="sd"> :param lod: The LOD text (LOD_#) to operate on.</span>
+<span class="sd"> :param layout: The QVboxLayout to query for weighting transfer entries.</span>
+<span class="sd"> :param viewBtn: The &quot;View LOD Pose&quot; button instance</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># find items already in listWidget</span>
+ <span class="n">listWidget</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+
+ <span class="c1"># get the character node</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+
+ <span class="c1"># add info to characterNode</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="c1"># gather weight transfer info and pose info</span>
+ <span class="n">lodXferList</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">layout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">layout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">layout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">removeBones</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">:</span>
+
+ <span class="c1"># [[list of bones], xferbone]</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;list&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="s2">&quot;remove&quot;</span><span class="p">:</span>
+
+ <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">x</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">()</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">removeBones</span><span class="p">:</span>
+ <span class="n">removeBones</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="k">elif</span> <span class="n">each</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;list&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="s2">&quot;xfer&quot;</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">y</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">each</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">y</span><span class="p">)</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">removeBones</span><span class="p">)</span>
+ <span class="n">lodXferList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">data</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">lodXferList</span><span class="p">:</span>
+ <span class="n">bones</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/boneDisplay.png&quot;</span><span class="p">)))</span>
+ <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="n">bone</span><span class="p">))</span>
+ <span class="n">listWidget</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span>
+
+ <span class="n">string</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">lodXferList</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="n">string</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="c1"># Pose Info</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">poseString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">lodPoseDict</span><span class="p">[</span><span class="n">lod</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">lod</span> <span class="o">+</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="n">poseString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="s2">&quot;no LOD pose given. Using model pose.&quot;</span>
+
+ <span class="c1"># set viewPoseBtn to unchecked</span>
+ <span class="n">viewBtn</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">viewLodPose</span><span class="p">(</span><span class="n">lod</span><span class="p">,</span> <span class="n">viewBtn</span><span class="p">)</span>
+
+ <span class="c1"># remove UI</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_AddBoneToLODlistWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_AddBoneToLODlistWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.populateRenderMeshes"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateRenderMeshes">[docs]</a> <span class="k">def</span> <span class="nf">populateRenderMeshes</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">tree</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Finds all skinned meshes in the scene and adds them as items to the given TreeWidget.</span>
+
+<span class="sd"> .. image:: /images/addMeshesUI.png</span>
+
+<span class="sd"> :param tree: The QTreeWidget to add found meshes to</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># find all skinned meshes in scene</span>
+ <span class="n">skinClusters</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">&#39;skinCluster&#39;</span><span class="p">)</span>
+ <span class="n">renderMeshes</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">cluster</span> <span class="ow">in</span> <span class="n">skinClusters</span><span class="p">:</span>
+ <span class="n">geometry</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">cluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">g</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">geoTransform</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geometry</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">renderMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">geoTransform</span><span class="p">)</span>
+
+ <span class="n">geoParents</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">worldGeo</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">meshDict</span> <span class="o">=</span> <span class="p">{}</span>
+
+ <span class="k">for</span> <span class="n">geo</span> <span class="ow">in</span> <span class="n">renderMeshes</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geo</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">parent</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">parent</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">geoParents</span><span class="p">:</span>
+ <span class="n">geoParents</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">worldGeo</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">geo</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">geoParents</span><span class="p">:</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+ <span class="n">meshDict</span><span class="p">[</span><span class="n">each</span><span class="p">]</span> <span class="o">=</span> <span class="n">children</span>
+
+ <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">meshDict</span><span class="o">.</span><span class="n">keys</span><span class="p">():</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">tree</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">key</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">meshDict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/mesh.png&quot;</span><span class="p">)))</span>
+ <span class="n">childItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span>
+ <span class="n">childItem</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">child</span><span class="p">)</span>
+ <span class="n">childItem</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>
+ <span class="n">childItem</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">icon</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">geo</span> <span class="ow">in</span> <span class="n">worldGeo</span><span class="p">:</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/mesh.png&quot;</span><span class="p">)))</span>
+ <span class="n">geoItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="n">tree</span><span class="p">)</span>
+ <span class="n">geoItem</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">geo</span><span class="p">)</span>
+ <span class="n">geoItem</span><span class="o">.</span><span class="n">setBackground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>
+ <span class="n">geoItem</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">icon</span><span class="p">)</span>
+
+ <span class="n">tree</span><span class="o">.</span><span class="n">expandAll</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.populateUI"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateUI">[docs]</a> <span class="k">def</span> <span class="nf">populateUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Checks to see if LOD attributes exist on the character node, and if so, builds and populates the UI based on</span>
+<span class="sd"> those settings.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the character node</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># populate ui automatically if the settings exist</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">&quot;LOD_*_FilePath&quot;</span><span class="p">)</span>
+ <span class="n">lodAttrs</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">createdTabs</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">lodAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_FilePath&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">lodAttrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="c1"># get json data from attribute</span>
+ <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">]</span>
+ <span class="n">meshValue</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">boneValue</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">pathValue</span> <span class="o">=</span> <span class="kc">None</span>
+
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">lodAttrs</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">:</span>
+ <span class="n">boneValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span>
+ <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">:</span>
+ <span class="n">meshValue</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">:</span>
+ <span class="n">pathValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span>
+
+ <span class="c1"># compare number of LOD attrs to number of current tabs. If needed, add more tabs for the lods</span>
+ <span class="n">numTabs</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">count</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">numTabs</span> <span class="o">&lt;</span> <span class="nb">len</span><span class="p">(</span><span class="n">lodAttrs</span><span class="p">):</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">numTabs</span><span class="p">):</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">tabText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">attr</span> <span class="o">!=</span> <span class="n">tabText</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">attr</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdTabs</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createLODpage</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="n">createdTabs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span>
+
+ <span class="c1"># find the associated tab and set the data</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">tab</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">widget</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">tabText</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">emPageTabs</span><span class="o">.</span><span class="n">tabText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">tabText</span> <span class="o">==</span> <span class="n">attr</span><span class="p">:</span>
+ <span class="c1"># tab children</span>
+ <span class="n">lists</span> <span class="o">=</span> <span class="n">lineEdits</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">findChildren</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">)</span>
+ <span class="n">lineEdits</span> <span class="o">=</span> <span class="n">tab</span><span class="o">.</span><span class="n">findChildren</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">)</span>
+
+ <span class="c1"># set meshes and bones for this tab</span>
+ <span class="k">for</span> <span class="nb">list</span> <span class="ow">in</span> <span class="n">lists</span><span class="p">:</span>
+ <span class="nb">property</span> <span class="o">=</span> <span class="nb">list</span><span class="o">.</span><span class="n">property</span><span class="p">(</span><span class="s2">&quot;listType&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="nb">property</span> <span class="o">==</span> <span class="s2">&quot;mesh&quot;</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">meshValue</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshValue</span><span class="p">:</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span>
+ <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/mesh.png&quot;</span><span class="p">)))</span>
+ <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="n">mesh</span><span class="p">)</span>
+ <span class="nb">list</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="nb">property</span> <span class="o">==</span> <span class="s2">&quot;bone&quot;</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">boneValue</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">boneValue</span><span class="p">:</span>
+ <span class="n">bones</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bones</span><span class="p">:</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span>
+ <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/boneDisplay.png&quot;</span><span class="p">)))</span>
+ <span class="n">listWidgetItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="n">bone</span><span class="p">)</span>
+ <span class="nb">list</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">listWidgetItem</span><span class="p">)</span>
+
+ <span class="c1"># set file path</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="n">pathValue</span><span class="p">)):</span>
+ <span class="n">lineEdits</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">pathValue</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.saveFilePath"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveFilePath">[docs]</a> <span class="k">def</span> <span class="nf">saveFilePath</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">lineEdit</span><span class="p">,</span> <span class="n">tabText</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gathers the FBX output path for the LOD and stores that information to the character node.</span>
+
+<span class="sd"> :param lineEdit: The QLineEdit which stores the output path text.</span>
+<span class="sd"> :param tabText: The LOD text to operate on (LOD_#)</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+
+ <span class="c1"># get file path</span>
+ <span class="n">path</span> <span class="o">=</span> <span class="n">lineEdit</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">dataString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">path</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">,</span> <span class="n">dataString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.saveMeshList"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveMeshList">[docs]</a> <span class="k">def</span> <span class="nf">saveMeshList</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">listWidget</span><span class="p">,</span> <span class="n">tabText</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gathers the associated meshes for an LOD and stores that information to the character node.</span>
+
+<span class="sd"> :param listWidget: The QListWidget of the LOD tab to search for associated meshes.</span>
+<span class="sd"> :param tabText: The LOD text to operate on (LOD_#)</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="n">i</span> <span class="o">=</span> <span class="n">tabText</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="c1"># first remove all connections</span>
+ <span class="n">connections</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">connections</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">conn</span> <span class="ow">in</span> <span class="n">connections</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">conn</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span>
+
+ <span class="c1"># Add attrs to meshes to connect up to the characterNode LOD meshes attr</span>
+ <span class="n">meshList</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">listWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">meshList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">listWidget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">x</span><span class="p">)</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshList</span><span class="p">:</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">),</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">tabText</span> <span class="o">+</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.lodGroup&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ExportMeshes.export"><a class="viewcode-back" href="../../exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.export">[docs]</a> <span class="k">def</span> <span class="nf">export</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gathers all export data by calling on utils.findExportMeshData, parses the information, and for each LOD in</span>
+<span class="sd"> the list, calls on utils.ExportMesh(), passing in the appropriate data.</span>
+
+<span class="sd"> .. seealso:: utils.ExportMesh(), utils.findExportMeshData()</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">exportData</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findExportMeshData</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">exportData</span><span class="p">:</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])):</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;There are LODs with no valid file path to export to. Aborting.&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+ <span class="k">return</span>
+ <span class="k">if</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;There are LODs that have no meshes associated with them. Aborting.&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+ <span class="k">return</span>
+
+ <span class="c1"># save the file</span>
+ <span class="n">saveFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">error</span><span class="p">(</span><span class="s2">&quot;Could not save file. Error: &quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span>
+ <span class="k">return</span>
+
+ <span class="c1"># export</span>
+ <span class="n">fileData</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">exportData</span><span class="p">:</span>
+ <span class="n">meshValue</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">pathValue</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">boneValue</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">poseData</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span>
+
+ <span class="n">utils</span><span class="o">.</span><span class="n">exportMesh</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">,</span> <span class="n">meshValue</span><span class="p">,</span> <span class="n">pathValue</span><span class="p">,</span> <span class="n">boneValue</span><span class="p">,</span> <span class="n">poseData</span><span class="p">)</span>
+ <span class="n">fileData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pathValue</span><span class="p">)</span>
+
+ <span class="c1"># open the file</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">saveFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># report and close</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Export Complete!&quot;</span><span class="p">)</span>
+
+ <span class="n">string</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fileData</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;</span><span class="se">\n</span><span class="s2">&quot;</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setDetailedText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Information</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
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+ </div>
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+</html> \ No newline at end of file
diff --git a/Documentation/build/_modules/Interfaces/ART_ExportMotionUI.html b/Documentation/build/_modules/Interfaces/ART_ExportMotionUI.html
new file mode 100644
index 0000000..4ad818b
--- /dev/null
+++ b/Documentation/build/_modules/Interfaces/ART_ExportMotionUI.html
@@ -0,0 +1,1302 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Interfaces.ART_ExportMotionUI &#8212; ARTv2 1.0 documentation</title>
+
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+ <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" />
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+
+ <h1>Source code for Interfaces.ART_ExportMotionUI</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="c1"># import statements</span>
+<span class="kn">import</span> <span class="nn">json</span>
+<span class="kn">import</span> <span class="nn">os</span>
+<span class="kn">import</span> <span class="nn">subprocess</span>
+<span class="kn">import</span> <span class="nn">tempfile</span>
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+
+<div class="viewcode-block" id="ART_ExportMotion"><a class="viewcode-back" href="../../exportMotion.html#Interfaces.ART_ExportMotionUI.ART_ExportMotion">[docs]</a><span class="k">class</span> <span class="nc">ART_ExportMotion</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class is used to export FBX animation from the rig to Unreal Engine. It supports morph targets,</span>
+<span class="sd"> custom attribute curves, and pre/post scripts.</span>
+
+<span class="sd"> It can be found on the animation sidebar with this icon:</span>
+<span class="sd"> .. image:: /images/exportMotionButton.png</span>
+
+<span class="sd"> .. todo:: Add the ability to export alembic and animation curve data.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_ExportMotion.__init__"><a class="viewcode-back" href="../../exportMotion.html#Interfaces.ART_ExportMotionUI.ART_ExportMotion.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">animPickerUI</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_ExportMotion</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">()</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;scriptPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;projectPath&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span> <span class="o">=</span> <span class="n">animPickerUI</span>
+
+ <span class="c1"># write out qss based on user settings</span>
+ <span class="n">stylesheetDir</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s2">&quot;Interfaces/StyleSheets/&quot;</span><span class="p">)</span>
+ <span class="n">stylesheets</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">listdir</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">sheet</span> <span class="ow">in</span> <span class="n">stylesheets</span><span class="p">:</span>
+ <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">writeQSS</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">stylesheetDir</span><span class="p">,</span> <span class="n">sheet</span><span class="p">))</span>
+
+ <span class="c1"># build the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;pyART_ExportMotionWIN&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;pyART_ExportMotionWIN&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># create the main window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">pickerUI</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resizeEvent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">windowResized</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/animPicker.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">500</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">900</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">470</span><span class="p">,</span> <span class="mi">500</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;pyART_ExportMotionWIN&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Export Motion&quot;</span><span class="p">)</span>
+
+ <span class="c1"># tabs</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="p">)</span>
+
+ <span class="c1"># style sheet</span>
+ <span class="n">stylesheet</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
+<span class="s2"> QTabBar::tab</span>
+<span class="s2"> {</span>
+<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(19,132,183), stop:1 rgb(30,30,30));</span>
+<span class="s2"> width: 100px;</span>
+<span class="s2"> padding-left: -10px;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:selected</span>
+<span class="s2"> {</span>
+<span class="s2"> background-color: rgb(14,100,143);</span>
+<span class="s2"> border: 2px solid black;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:hover</span>
+<span class="s2"> {</span>
+<span class="s2"> background: rgb(19,132,183);</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:!selected</span>
+<span class="s2"> {</span>
+<span class="s2"> margin-top: 5px;</span>
+<span class="s2"> border: 2px solid black;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabWidget::pane</span>
+<span class="s2"> {</span>
+<span class="s2"> border-top: 2px solid rgb(19,132,183);</span>
+<span class="s2"> border-left: 2px solid rgb(19,132,183);</span>
+<span class="s2"> border-right: 2px solid rgb(19,132,183);</span>
+<span class="s2"> border-bottom: 2px solid rgb(19,132,183);</span>
+<span class="s2"> }</span>
+<span class="s2"> &quot;&quot;&quot;</span>
+
+ <span class="n">stylesheet2</span> <span class="o">=</span> <span class="s2">&quot;&quot;&quot;</span>
+<span class="s2"> QTabBar::tab</span>
+<span class="s2"> {</span>
+<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(19,132,183), stop:1 rgb(30,30,30));</span>
+<span class="s2"> width: 140px;</span>
+<span class="s2"> padding-left: -10px;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:selected</span>
+<span class="s2"> {</span>
+<span class="s2"> background-color: rgb(14,100,143);</span>
+<span class="s2"> border: 2px solid black;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:hover</span>
+<span class="s2"> {</span>
+<span class="s2"> background: rgb(19,132,183);</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabBar::tab:!selected</span>
+<span class="s2"> {</span>
+<span class="s2"> margin-top: 5px;</span>
+<span class="s2"> }</span>
+<span class="s2"> QTabWidget::pane</span>
+<span class="s2"> {</span>
+<span class="s2"> border-top: 2px solid rgb(255,175,25);</span>
+<span class="s2"> border-left: 0px solid rgb(19,132,183);</span>
+<span class="s2"> border-right: 0px solid rgb(19,132,183);</span>
+<span class="s2"> border-bottom: 2px solid rgb(255,175,25);</span>
+<span class="s2"> }</span>
+<span class="s2"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">stylesheet</span><span class="p">)</span>
+
+ <span class="c1"># FBX Tab</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxExportTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxExportTab</span><span class="p">,</span> <span class="s2">&quot;FBX&quot;</span><span class="p">)</span>
+
+ <span class="c1"># ABC Tab</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">abcExportTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">abcExportTab</span><span class="p">,</span> <span class="s2">&quot;ABC&quot;</span><span class="p">)</span>
+
+ <span class="c1"># Anim Curve Tab</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">animExportTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">animExportTab</span><span class="p">,</span> <span class="s2">&quot;Animation&quot;</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #FBX TAB</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxExportTab</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;dark&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="mi">410</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="mi">900</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="p">)</span>
+
+ <span class="c1"># FBX Export Tabs</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTabWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">stylesheet2</span><span class="p">)</span>
+
+ <span class="c1"># Settings Tab</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="p">,</span> <span class="s2">&quot;Export Settings&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsTabLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="p">)</span>
+
+ <span class="c1"># Anim Curve Tab</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">sequencesTab</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">addTab</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">sequencesTab</span><span class="p">,</span> <span class="s2">&quot;Sequences&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">sequenceTabLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">sequencesTab</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># # Export Settings</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;dark&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">330</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">900</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportSettings</span><span class="p">)</span>
+
+ <span class="c1"># export meshes checkbox</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">&quot;Export Meshes&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># horizontal layout for morphs and custom attr curves</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settings_cb_layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">settings_cb_layout</span><span class="p">)</span>
+
+ <span class="c1"># export morphs and custom attr curves checkboxes</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">&quot;Export Morph Targets&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settings_cb_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">&quot;Export Custom Attribute Curves&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settings_cb_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># horizontal layout for list widgets (morphs and custom attrs)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settings_list_layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">settings_list_layout</span><span class="p">)</span>
+
+ <span class="c1"># list widgets for listing morphs and custom attr curves</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">185</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">185</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settings_list_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">185</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">185</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settings_list_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">setSelectionMode</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractItemView</span><span class="o">.</span><span class="n">ExtendedSelection</span><span class="p">)</span>
+
+ <span class="c1"># signal slots for checkboxes and lists</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">disableWidget</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span>
+ <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">disableWidget</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">)</span>
+
+ <span class="c1"># horizontal layout for pre-script</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span><span class="p">)</span>
+
+ <span class="c1"># pre-script checkbox, lineEdit, and button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">&quot;Pre-Script: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span><span class="p">)</span>
+
+ <span class="n">ps_browseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span>
+ <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/fileBrowse.png&quot;</span><span class="p">))</span>
+ <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="n">ps_browseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fileBrowse_script</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">preScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">ps_browseBtn</span><span class="p">)</span>
+
+ <span class="c1"># horizontal layout for post-script</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span><span class="p">)</span>
+
+ <span class="c1"># pre-script checkbox, lineEdit, and button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">(</span><span class="s2">&quot;Post-Script: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span><span class="p">)</span>
+
+ <span class="n">pps_browseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span>
+ <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/fileBrowse.png&quot;</span><span class="p">))</span>
+ <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="n">pps_browseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fileBrowse_script</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">postScript_layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">pps_browseBtn</span><span class="p">)</span>
+
+ <span class="c1"># save settings button</span>
+ <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Save Export Settings&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_saveExportData</span><span class="p">)</span>
+
+ <span class="c1"># spacer</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">settingsLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># # FBX Sequences</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># =======================================================================</span>
+
+ <span class="c1"># # Add Sequence</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Add Sequence&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">50</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">50</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_addSequence</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">sequenceTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">addFbxAnimSequence</span><span class="p">)</span>
+
+ <span class="c1"># #Main Export Section</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">415</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">415</span><span class="p">)</span>
+ <span class="n">scrollSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">scrollSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;dark&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QScrollArea</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">sequenceTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">280</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="mi">900</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setWidgetResizable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setVerticalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAlwaysOn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setHorizontalScrollBarPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">ScrollBarAlwaysOff</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxAnimSequenceFrame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span>
+
+ <span class="c1"># spacer</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">sequenceTabLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #export button</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Export&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">430</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">430</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">doFbxExportBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_export</span><span class="p">)</span>
+
+ <span class="c1"># show window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># find morphs</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">findMorphs</span><span class="p">()</span>
+
+ <span class="c1"># find custom curves</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">findCustomCurves</span><span class="p">()</span>
+
+ <span class="c1"># populate UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbx_populateUI</span><span class="p">()</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_checkExportMesh</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">():</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_populateUI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">refresh</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+
+ <span class="c1"># remove existing animation sequences</span>
+ <span class="n">widgetsToRemove</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">child</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">child</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="n">widgetsToRemove</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span>
+
+ <span class="k">for</span> <span class="n">widget</span> <span class="ow">in</span> <span class="n">widgetsToRemove</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbx_removeAnimSequence</span><span class="p">(</span><span class="n">widget</span><span class="p">)</span>
+
+ <span class="c1"># get characters in scene</span>
+ <span class="n">characters</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">characterInfo</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">info</span> <span class="ow">in</span> <span class="n">characterInfo</span><span class="p">:</span>
+ <span class="n">characters</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">info</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="c1"># check character nodes for fbxAnimData</span>
+ <span class="k">for</span> <span class="n">currentChar</span> <span class="ow">in</span> <span class="n">characters</span><span class="p">:</span>
+ <span class="c1"># loop through data, adding sequences and setting settings</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">currentChar</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT.fbxAnimData&quot;</span><span class="p">):</span>
+ <span class="n">fbxData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">currentChar</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT.fbxAnimData&quot;</span><span class="p">))</span>
+
+ <span class="c1"># each entry in the fbxData list is a sequence with all the needed information</span>
+ <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">fbxData</span><span class="p">:</span>
+
+ <span class="c1"># first, set export settings</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="c1"># select morphs and curves to export in the lists if they exist</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">bShape</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">text</span> <span class="o">=</span> <span class="n">bShape</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">text</span> <span class="ow">in</span> <span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">]:</span>
+ <span class="n">bShape</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">cCurve</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">text</span> <span class="o">=</span> <span class="n">cCurve</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">text</span> <span class="ow">in</span> <span class="n">data</span><span class="p">[</span><span class="mi">4</span><span class="p">]:</span>
+ <span class="n">cCurve</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># set pre/post script info</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">5</span><span class="p">][</span><span class="mi">0</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">5</span><span class="p">][</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">6</span><span class="p">][</span><span class="mi">0</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">6</span><span class="p">][</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="c1"># add anim sequence</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbx_addSequence</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">7</span><span class="p">])</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_addSequence</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">data</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+
+ <span class="c1"># get number of children of fbxSequenceLayout</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">children</span> <span class="o">-</span> <span class="mi">1</span>
+
+ <span class="c1"># contained groupBox for each sequence</span>
+ <span class="n">groupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">()</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">260</span><span class="p">)</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">380</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">insertWidget</span><span class="p">(</span><span class="n">index</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">)</span>
+
+ <span class="c1"># set context menu policy on groupbox</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">customContextMenuRequested</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_createContextMenu</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span>
+
+ <span class="c1"># add frame layout to groupbox</span>
+ <span class="n">frameLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">groupBox</span><span class="p">)</span>
+
+ <span class="c1"># add frame to groupbox</span>
+ <span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;light&quot;</span><span class="p">)</span>
+ <span class="n">frameLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="n">vLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">frame</span><span class="p">)</span>
+ <span class="n">vLayout</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;vLayout&quot;</span><span class="p">)</span>
+
+ <span class="c1"># signal slot for groupbox checkbox</span>
+ <span class="n">QtCore</span><span class="o">.</span><span class="n">QObject</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">groupBox</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">SIGNAL</span><span class="p">(</span><span class="s2">&quot;toggled(bool)&quot;</span><span class="p">),</span> <span class="n">frame</span><span class="o">.</span><span class="n">setVisible</span><span class="p">)</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #portrait and character combo box</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">characterLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">characterLayout</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;charLayout&quot;</span><span class="p">)</span>
+ <span class="n">vLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">characterLayout</span><span class="p">)</span>
+
+ <span class="n">portrait</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">()</span>
+ <span class="n">portrait</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;charPortrait&quot;</span><span class="p">)</span>
+ <span class="n">portrait</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">portrait</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
+ <span class="n">characterLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">portrait</span><span class="p">)</span>
+
+ <span class="n">characterComboBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="n">characterComboBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;charComboBox&quot;</span><span class="p">)</span>
+ <span class="n">characterComboBox</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">30</span><span class="p">)</span>
+ <span class="n">characterComboBox</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">30</span><span class="p">)</span>
+ <span class="n">characterLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">characterComboBox</span><span class="p">)</span>
+
+ <span class="c1"># populate combo box</span>
+ <span class="n">characters</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">character</span> <span class="ow">in</span> <span class="n">characters</span><span class="p">:</span>
+ <span class="n">characterName</span> <span class="o">=</span> <span class="n">character</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">characterComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">characterName</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateIcon</span><span class="p">(</span><span class="n">characterComboBox</span><span class="p">,</span> <span class="n">portrait</span><span class="p">,</span> <span class="n">characters</span><span class="p">)</span>
+ <span class="n">characterComboBox</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updateIcon</span><span class="p">,</span> <span class="n">characterComboBox</span><span class="p">,</span> <span class="n">portrait</span><span class="p">,</span> <span class="n">characters</span><span class="p">))</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #Checkbox, path, and browse button</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">pathLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">pathLayout</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;pathLayout&quot;</span><span class="p">)</span>
+ <span class="n">vLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">pathLayout</span><span class="p">)</span>
+
+ <span class="n">checkBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QCheckBox</span><span class="p">()</span>
+ <span class="n">checkBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;exportCheckBox&quot;</span><span class="p">)</span>
+ <span class="n">checkBox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">checkBox</span><span class="p">)</span>
+
+ <span class="n">pathField</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="n">pathField</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;exportPath&quot;</span><span class="p">)</span>
+ <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">pathField</span><span class="p">)</span>
+ <span class="n">pathField</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span>
+
+ <span class="n">browseBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">)</span>
+ <span class="n">pathLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">browseBtn</span><span class="p">)</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/fileBrowse.png&quot;</span><span class="p">))</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIconSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">25</span><span class="p">,</span> <span class="mi">25</span><span class="p">))</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+ <span class="n">browseBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fileBrowse_export</span><span class="p">,</span> <span class="n">pathField</span><span class="p">))</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #frame range, and frame rate</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">optionLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">vLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">optionLayout</span><span class="p">)</span>
+ <span class="n">optionLayout</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;optionLayout&quot;</span><span class="p">)</span>
+
+ <span class="n">label1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Start Frame: &quot;</span><span class="p">)</span>
+ <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label1</span><span class="p">)</span>
+ <span class="n">label1</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background: transparent;&quot;</span><span class="p">)</span>
+
+ <span class="n">startFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span>
+ <span class="n">startFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;startFrame&quot;</span><span class="p">)</span>
+ <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">startFrame</span><span class="p">)</span>
+ <span class="n">startFrame</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span>
+ <span class="n">startFrame</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="o">-</span><span class="mi">1000</span><span class="p">,</span> <span class="mi">10000</span><span class="p">)</span>
+
+ <span class="n">label2</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot; End Frame: &quot;</span><span class="p">)</span>
+ <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label2</span><span class="p">)</span>
+ <span class="n">label2</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background: transparent;&quot;</span><span class="p">)</span>
+ <span class="n">label2</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignCenter</span><span class="p">)</span>
+
+ <span class="n">endFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span>
+ <span class="n">endFrame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;endFrame&quot;</span><span class="p">)</span>
+ <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">endFrame</span><span class="p">)</span>
+ <span class="n">endFrame</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span>
+ <span class="n">endFrame</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="o">-</span><span class="mi">1000</span><span class="p">,</span> <span class="mi">10000</span><span class="p">)</span>
+
+ <span class="c1"># set frame range by default based on current timeline</span>
+ <span class="n">start</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">playbackOptions</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ast</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">end</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">playbackOptions</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">aet</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">startFrame</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">start</span><span class="p">)</span>
+ <span class="n">endFrame</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">end</span><span class="p">)</span>
+
+ <span class="n">frameRate</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="n">frameRate</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;frameRate&quot;</span><span class="p">)</span>
+ <span class="n">optionLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">frameRate</span><span class="p">)</span>
+ <span class="n">frameRate</span><span class="o">.</span><span class="n">hide</span><span class="p">()</span>
+
+ <span class="c1"># add items to frame rate</span>
+ <span class="n">frameRate</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;ntsc&quot;</span><span class="p">)</span>
+ <span class="n">frameRate</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;ntscf&quot;</span><span class="p">)</span>
+ <span class="n">frameRate</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;film&quot;</span><span class="p">)</span>
+
+ <span class="c1"># set the FPS to the current scene setting</span>
+ <span class="n">fps</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">currentUnit</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">time</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">fps</span> <span class="o">==</span> <span class="s2">&quot;film&quot;</span><span class="p">:</span>
+ <span class="n">frameRate</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">fps</span> <span class="o">==</span> <span class="s2">&quot;ntsc&quot;</span><span class="p">:</span>
+ <span class="n">frameRate</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">fps</span> <span class="o">==</span> <span class="s2">&quot;ntscf&quot;</span><span class="p">:</span>
+ <span class="n">frameRate</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #advanced options</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">advancedGroup</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">&quot;Advanced Settings&quot;</span><span class="p">)</span>
+ <span class="n">vLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">advancedGroup</span><span class="p">)</span>
+ <span class="n">advancedGroup</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">advancedLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">advancedGroup</span><span class="p">)</span>
+ <span class="n">advancedFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">advancedLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">advancedFrame</span><span class="p">)</span>
+ <span class="n">advancedFrameLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="n">advancedFrame</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #rotation interpolation</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">interpLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">advancedFrameLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">interpLayout</span><span class="p">)</span>
+
+ <span class="n">label3</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Rotation Interpolation: &quot;</span><span class="p">)</span>
+ <span class="n">interpLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label3</span><span class="p">)</span>
+ <span class="n">label3</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background: transparent;&quot;</span><span class="p">)</span>
+
+ <span class="n">interpCombo</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="n">interpLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">interpCombo</span><span class="p">)</span>
+ <span class="n">interpCombo</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;rotInterp&quot;</span><span class="p">)</span>
+ <span class="n">interpCombo</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">150</span><span class="p">)</span>
+
+ <span class="n">interpCombo</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;Quaternion Slerp&quot;</span><span class="p">)</span>
+ <span class="n">interpCombo</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;Independent Euler-Angle&quot;</span><span class="p">)</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #sample rate and root options</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">rateRootLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">advancedFrameLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">rateRootLayout</span><span class="p">)</span>
+
+ <span class="n">label4</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Sample Rate: &quot;</span><span class="p">)</span>
+ <span class="n">rateRootLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label4</span><span class="p">)</span>
+
+ <span class="n">sampleRate</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QDoubleSpinBox</span><span class="p">()</span>
+ <span class="n">sampleRate</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;sampleRate&quot;</span><span class="p">)</span>
+ <span class="n">rateRootLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">sampleRate</span><span class="p">)</span>
+ <span class="n">sampleRate</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span>
+ <span class="n">sampleRate</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
+ <span class="n">sampleRate</span><span class="o">.</span><span class="n">setSingleStep</span><span class="p">(</span><span class="mf">0.1</span><span class="p">)</span>
+ <span class="n">sampleRate</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mf">1.00</span><span class="p">)</span>
+
+ <span class="n">rootComboBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QComboBox</span><span class="p">()</span>
+ <span class="n">rootComboBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;rootExportOptions&quot;</span><span class="p">)</span>
+ <span class="n">rootComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;Export Root Animation&quot;</span><span class="p">)</span>
+ <span class="n">rootComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;Zero Root&quot;</span><span class="p">)</span>
+ <span class="n">rootComboBox</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="s2">&quot;Zero Root, Keep World Space&quot;</span><span class="p">)</span>
+ <span class="n">rateRootLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">rootComboBox</span><span class="p">)</span>
+
+ <span class="c1"># signal slot for groupbox checkbox</span>
+ <span class="n">QtCore</span><span class="o">.</span><span class="n">QObject</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">advancedGroup</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">SIGNAL</span><span class="p">(</span><span class="s2">&quot;toggled(bool)&quot;</span><span class="p">),</span> <span class="n">advancedFrame</span><span class="o">.</span><span class="n">setVisible</span><span class="p">)</span>
+ <span class="n">advancedGroup</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># signal slot for groupbox title</span>
+ <span class="n">characterComboBox</span><span class="o">.</span><span class="n">currentIndexChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span>
+ <span class="n">pathField</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span>
+ <span class="n">startFrame</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span>
+ <span class="n">endFrame</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span>
+ <span class="n">checkBox</span><span class="o">.</span><span class="n">stateChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">))</span>
+
+ <span class="c1"># create groupbox title</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbx_updateTitle</span><span class="p">(</span><span class="n">groupBox</span><span class="p">)</span>
+
+ <span class="c1"># set data if coming from duplicate call</span>
+ <span class="k">if</span> <span class="n">data</span><span class="p">:</span>
+
+ <span class="c1"># set character combo box</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">characterComboBox</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">text</span> <span class="o">=</span> <span class="n">characterComboBox</span><span class="o">.</span><span class="n">itemText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">text</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
+ <span class="n">characterComboBox</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+
+ <span class="c1"># set export checkbox</span>
+ <span class="n">checkBox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="c1"># set export path</span>
+ <span class="n">pathField</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="c1"># set start frame</span>
+ <span class="n">startFrame</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span>
+
+ <span class="c1"># set end frame</span>
+ <span class="n">endFrame</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">4</span><span class="p">])</span>
+
+ <span class="c1"># set FPS</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">frameRate</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">text</span> <span class="o">=</span> <span class="n">frameRate</span><span class="o">.</span><span class="n">itemText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">text</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">5</span><span class="p">]:</span>
+ <span class="n">frameRate</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+
+ <span class="c1"># set rotation interpolation</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">interpCombo</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">text</span> <span class="o">=</span> <span class="n">interpCombo</span><span class="o">.</span><span class="n">itemText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">text</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">6</span><span class="p">]:</span>
+ <span class="n">interpCombo</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+
+ <span class="c1"># set sample rate</span>
+ <span class="n">sampleRate</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">7</span><span class="p">])</span>
+
+ <span class="c1"># set root export</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">rootComboBox</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">text</span> <span class="o">=</span> <span class="n">rootComboBox</span><span class="o">.</span><span class="n">itemText</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">text</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">8</span><span class="p">]:</span>
+ <span class="n">rootComboBox</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_createContextMenu</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">point</span><span class="p">):</span>
+
+ <span class="c1"># icons</span>
+ <span class="n">icon_delete</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/delete.png&quot;</span><span class="p">))</span>
+ <span class="n">icon_duplicate</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/duplicate.png&quot;</span><span class="p">))</span>
+ <span class="n">icon_collapse</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/upArrow.png&quot;</span><span class="p">))</span>
+ <span class="n">icon_expand</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/downArrow.png&quot;</span><span class="p">))</span>
+
+ <span class="c1"># create the context menu</span>
+ <span class="n">contextMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMenu</span><span class="p">()</span>
+ <span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_delete</span><span class="p">,</span> <span class="s2">&quot;Remove Sequence&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_removeAnimSequence</span><span class="p">,</span> <span class="n">widget</span><span class="p">))</span>
+ <span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_duplicate</span><span class="p">,</span> <span class="s2">&quot;Duplicate Sequence&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_duplicateSequence</span><span class="p">,</span> <span class="n">widget</span><span class="p">))</span>
+ <span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_expand</span><span class="p">,</span> <span class="s2">&quot;Expand All Sequences&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_expandAllSequences</span><span class="p">,</span> <span class="kc">True</span><span class="p">))</span>
+ <span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_collapse</span><span class="p">,</span> <span class="s2">&quot;Collapse All Sequences&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbx_expandAllSequences</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span>
+ <span class="n">contextMenu</span><span class="o">.</span><span class="n">exec_</span><span class="p">(</span><span class="n">widget</span><span class="o">.</span><span class="n">mapToGlobal</span><span class="p">(</span><span class="n">point</span><span class="p">))</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_removeAnimSequence</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">):</span>
+
+ <span class="n">widget</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbx_saveExportData</span><span class="p">()</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_duplicateSequence</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">):</span>
+
+ <span class="n">sequenceData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbx_getSequenceInfo</span><span class="p">(</span><span class="n">widget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbx_addSequence</span><span class="p">(</span><span class="n">sequenceData</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fileBrowse_export</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">):</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">path</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">&quot;Export&quot;</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">&quot;*.fbx&quot;</span><span class="p">)</span>
+ <span class="n">nicePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">nicePath</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fileBrowse_script</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">checkbox</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">path</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">fileDialog2</span><span class="p">(</span><span class="n">fm</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">okc</span><span class="o">=</span><span class="s2">&quot;Accept&quot;</span><span class="p">,</span> <span class="nb">dir</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">ff</span><span class="o">=</span><span class="s2">&quot;*.py;;*.mel&quot;</span><span class="p">)</span>
+ <span class="n">nicePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">nicePath</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">checkbox</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">checkbox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_export</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="c1"># save settings</span>
+ <span class="n">characterData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbx_saveExportData</span><span class="p">()</span>
+
+ <span class="c1"># find mayapy interpreter location</span>
+ <span class="n">mayapy</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">getMayaPyLoc</span><span class="p">()</span>
+
+ <span class="c1"># message box for confirming save action</span>
+ <span class="n">msgBax</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBax</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;Please make sure any changes to the current file are saved before continuing.</span><span class="se">\</span>
+<span class="s2"> This process will be creating a temporary file to do all of the exporting from.&quot;</span><span class="p">)</span>
+ <span class="n">msgBax</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Warning</span><span class="p">)</span>
+ <span class="n">msgBax</span><span class="o">.</span><span class="n">setStandardButtons</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span> <span class="o">|</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Cancel</span><span class="p">)</span>
+ <span class="n">msgBax</span><span class="o">.</span><span class="n">setDefaultButton</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">)</span>
+ <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBax</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">:</span>
+
+ <span class="c1"># save copy of scene to temp location</span>
+ <span class="n">sourceFile</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">filePath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">dirname</span><span class="p">(</span><span class="n">sourceFile</span><span class="p">)</span>
+ <span class="n">tempFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="s2">&quot;export_TEMP.ma&quot;</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">rename</span><span class="o">=</span><span class="n">tempFile</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># pass tempFile and characterData to mayapy instance for processing</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">mayapy</span><span class="p">):</span>
+ <span class="n">script</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core\Scripts\System\ART_FbxExport.py&quot;</span><span class="p">))</span>
+
+ <span class="c1"># create a temp file with the json data</span>
+ <span class="k">with</span> <span class="n">tempfile</span><span class="o">.</span><span class="n">NamedTemporaryFile</span><span class="p">(</span><span class="n">delete</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> <span class="k">as</span> <span class="n">temp</span><span class="p">:</span>
+ <span class="n">json</span><span class="o">.</span><span class="n">dump</span><span class="p">(</span><span class="n">characterData</span><span class="p">,</span> <span class="n">temp</span><span class="p">)</span>
+ <span class="n">temp</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="c1"># create a log file</span>
+ <span class="n">stdoutFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="s2">&quot;export_log.txt&quot;</span><span class="p">)</span>
+ <span class="n">out</span> <span class="o">=</span> <span class="n">file</span><span class="p">(</span><span class="n">stdoutFile</span><span class="p">,</span> <span class="s1">&#39;w&#39;</span><span class="p">)</span>
+
+ <span class="c1"># open mayapy, passing in export file and character data</span>
+ <span class="n">subprocess</span><span class="o">.</span><span class="n">Popen</span><span class="p">(</span><span class="n">mayapy</span> <span class="o">+</span> <span class="s1">&#39; &#39;</span> <span class="o">+</span> <span class="s2">&quot;</span><span class="se">\&quot;</span><span class="s2">&quot;</span> <span class="o">+</span> <span class="n">script</span> <span class="o">+</span> <span class="s2">&quot;</span><span class="se">\&quot;</span><span class="s2">&quot;</span> <span class="o">+</span> <span class="s1">&#39; &#39;</span> <span class="o">+</span> <span class="s2">&quot;</span><span class="se">\&quot;</span><span class="s2">&quot;</span> <span class="o">+</span> <span class="n">tempFile</span> <span class="o">+</span> <span class="s2">&quot;</span><span class="se">\&quot;</span><span class="s2">&quot;</span> <span class="o">+</span> <span class="s1">&#39; &#39;</span> <span class="o">+</span>
+ <span class="s2">&quot;</span><span class="se">\&quot;</span><span class="s2">&quot;</span> <span class="o">+</span> <span class="n">temp</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;</span><span class="se">\&quot;</span><span class="s2">&quot;</span><span class="p">,</span> <span class="n">stdout</span><span class="o">=</span><span class="n">out</span><span class="p">,</span> <span class="n">stderr</span><span class="o">=</span><span class="n">out</span><span class="p">)</span>
+
+ <span class="c1"># close the output file (for logging)</span>
+ <span class="n">out</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;mayapy executable not found. Currently not implemented for mac and linux.&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Error</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setStandardButtons</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span> <span class="o">|</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Cancel</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setDefaultButton</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="c1"># reopen the original file</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">sourceFile</span><span class="p">,</span> <span class="nb">open</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">findMorphs</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="c1"># clear list</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span>
+ <span class="n">characterMeshes</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get all characters</span>
+ <span class="n">characters</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">character</span> <span class="ow">in</span> <span class="n">characters</span><span class="p">:</span>
+ <span class="n">currentCharacter</span> <span class="o">=</span> <span class="n">character</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="c1"># get meshes off of character node</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT&quot;</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT.LOD_0_Meshes&quot;</span><span class="p">):</span>
+ <span class="n">characterMeshes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT.LOD_0_Meshes&quot;</span><span class="p">)</span>
+
+ <span class="c1"># get skinClusters in scene and query their connections</span>
+ <span class="n">skins</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;skinCluster&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">skin</span> <span class="ow">in</span> <span class="n">skins</span><span class="p">:</span>
+ <span class="n">shapeInfo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">skin</span><span class="p">,</span> <span class="n">c</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;blendShape&quot;</span><span class="p">,</span> <span class="n">et</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">mesh</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">skin</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mesh&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">mesh</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="c1"># confirm that the blendshape found belongs to one of our character meshes. Then add to list</span>
+ <span class="k">if</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="ow">in</span> <span class="n">characterMeshes</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">shapeInfo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">info</span> <span class="ow">in</span> <span class="n">shapeInfo</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">info</span><span class="p">)</span> <span class="o">==</span> <span class="s2">&quot;blendShape&quot;</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">info</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">findCustomCurves</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="c1"># get all characters</span>
+ <span class="n">characters</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">findCharacters</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">character</span> <span class="ow">in</span> <span class="n">characters</span><span class="p">:</span>
+ <span class="n">currentCharacter</span> <span class="o">=</span> <span class="n">character</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">rootBone</span> <span class="o">=</span> <span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">&quot;:root&quot;</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">rootBone</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">standardAttrs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;translateX&quot;</span><span class="p">,</span> <span class="s2">&quot;translateY&quot;</span><span class="p">,</span> <span class="s2">&quot;translateZ&quot;</span><span class="p">,</span> <span class="s2">&quot;rotateX&quot;</span><span class="p">,</span> <span class="s2">&quot;rotateY&quot;</span><span class="p">,</span> <span class="s2">&quot;rotateZ&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;scaleX&quot;</span><span class="p">,</span> <span class="s2">&quot;scaleY&quot;</span><span class="p">,</span> <span class="s2">&quot;scaleZ&quot;</span><span class="p">,</span> <span class="s2">&quot;visibility&quot;</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">attr</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">standardAttrs</span><span class="p">:</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QListWidgetItem</span><span class="p">(</span><span class="n">currentCharacter</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">item</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setSelected</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">findCharacters</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="n">characterInfo</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+ <span class="n">characterNodes</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;rigModules&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">characterNodes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+
+ <span class="c1"># go through each node, find the character name, the namespace on the node, and the picker attribute</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">characterNodes</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.name&quot;</span><span class="p">)</span>
+
+ <span class="c1"># add the icon found on the node&#39;s icon path attribute to the tab</span>
+ <span class="n">iconPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.iconPath&quot;</span><span class="p">)</span>
+ <span class="n">iconPath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span><span class="p">,</span> <span class="n">iconPath</span><span class="p">)</span>
+
+ <span class="n">characterInfo</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">namespace</span><span class="p">,</span> <span class="n">iconPath</span><span class="p">])</span>
+
+ <span class="k">return</span> <span class="n">characterInfo</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">updateIcon</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">comboBox</span><span class="p">,</span> <span class="n">label</span><span class="p">,</span> <span class="n">characterInfo</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+
+ <span class="c1"># get current selection of combo box</span>
+ <span class="n">characterName</span> <span class="o">=</span> <span class="n">comboBox</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+
+ <span class="c1"># loop through characterInfo, find matching characterName, and get icon path</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">characterInfo</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">characterName</span> <span class="o">==</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
+ <span class="n">iconPath</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">img</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QImage</span><span class="p">(</span><span class="n">iconPath</span><span class="p">)</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="n">img</span><span class="o">.</span><span class="n">scaledToWidth</span><span class="p">(</span><span class="mi">30</span><span class="p">))</span>
+ <span class="n">label</span><span class="o">.</span><span class="n">setPixmap</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+ <span class="n">label</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">windowResized</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
+
+ <span class="n">currentSize</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">size</span><span class="p">()</span>
+ <span class="n">height</span> <span class="o">=</span> <span class="n">currentSize</span><span class="o">.</span><span class="n">height</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabLayoutFrame</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">450</span><span class="p">,</span> <span class="n">height</span> <span class="o">-</span> <span class="mi">50</span><span class="p">)</span>
+
+ <span class="n">width</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">size</span><span class="p">()</span>
+ <span class="n">width</span> <span class="o">=</span> <span class="n">width</span><span class="o">.</span><span class="n">width</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxTabs</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="n">width</span><span class="p">,</span> <span class="n">height</span> <span class="o">-</span> <span class="mi">50</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">fbxMainScroll</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">415</span><span class="p">,</span> <span class="n">height</span> <span class="o">-</span> <span class="mi">220</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">disableWidget</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">widget</span><span class="p">,</span> <span class="n">checkbox</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+
+ <span class="n">state</span> <span class="o">=</span> <span class="n">checkbox</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">state</span><span class="p">:</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">widget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">widget</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">widget</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="n">widget</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">item</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_updateTitle</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+
+ <span class="c1"># get info from interface</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">groupBox</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">:</span>
+ <span class="n">contents</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">contents</span><span class="p">:</span>
+ <span class="n">objectName</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;charComboBox&quot;</span><span class="p">:</span>
+ <span class="n">char</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">char</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;exportCheckBox&quot;</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">value</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;exportPath&quot;</span><span class="p">:</span>
+ <span class="n">path</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">filename</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">basename</span><span class="p">(</span><span class="n">path</span><span class="p">)</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">filename</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;.&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;startFrame&quot;</span><span class="p">:</span>
+ <span class="n">startFrame</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">startFrame</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;endFrame&quot;</span><span class="p">:</span>
+ <span class="n">endFrame</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">endFrame</span><span class="p">)</span>
+
+ <span class="n">titleString</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">if</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span>
+ <span class="n">titleString</span> <span class="o">+=</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;, &quot;</span>
+ <span class="n">titleString</span> <span class="o">+=</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;, &quot;</span>
+ <span class="n">titleString</span> <span class="o">+=</span> <span class="s2">&quot;[&quot;</span>
+ <span class="n">titleString</span> <span class="o">+=</span> <span class="nb">str</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span> <span class="o">+</span> <span class="s2">&quot;: &quot;</span>
+ <span class="n">titleString</span> <span class="o">+=</span> <span class="nb">str</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">4</span><span class="p">])</span> <span class="o">+</span> <span class="s2">&quot;]&quot;</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">titleString</span> <span class="o">+=</span> <span class="s2">&quot;Not Exporting..&quot;</span>
+ <span class="n">groupBox</span><span class="o">.</span><span class="n">setTitle</span><span class="p">(</span><span class="n">titleString</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_saveExportData</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="n">exportData</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get main export settings</span>
+ <span class="n">exportMesh</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMeshCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span>
+ <span class="n">exportMorph</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphsCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span>
+ <span class="n">exportCurve</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCustomAttrsCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span>
+
+ <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">exportMesh</span><span class="p">)</span>
+ <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">exportMorph</span><span class="p">)</span>
+ <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">exportCurve</span><span class="p">)</span>
+
+ <span class="c1"># get selected morphs</span>
+ <span class="n">morphs</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportMorphList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">isSelected</span><span class="p">():</span>
+ <span class="n">morphs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="c1"># get selected curves</span>
+ <span class="n">curves</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">item</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">exportCurveList</span><span class="o">.</span><span class="n">item</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">item</span><span class="o">.</span><span class="n">isSelected</span><span class="p">():</span>
+ <span class="n">curves</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">item</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="c1"># pre and post script</span>
+ <span class="n">preScript</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">preScriptCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span>
+ <span class="n">preScript_path</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">preScript_path</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+
+ <span class="n">postScript</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">postScriptCB</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span>
+ <span class="n">postScript_path</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">postScript_path</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+
+ <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">morphs</span><span class="p">)</span>
+ <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">curves</span><span class="p">)</span>
+ <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">preScript</span><span class="p">,</span> <span class="n">preScript_path</span><span class="p">])</span>
+ <span class="n">exportData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">postScript</span><span class="p">,</span> <span class="n">postScript_path</span><span class="p">])</span>
+
+ <span class="c1"># get fbx sequences and settings</span>
+ <span class="n">characterData</span> <span class="o">=</span> <span class="p">{}</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">child</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">sequenceData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbx_getSequenceInfo</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">extend</span><span class="p">(</span><span class="n">exportData</span><span class="p">)</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">sequenceData</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">sequenceData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">characterData</span><span class="p">:</span>
+ <span class="n">characterData</span><span class="p">[</span><span class="n">sequenceData</span><span class="p">[</span><span class="mi">0</span><span class="p">]]</span> <span class="o">=</span> <span class="p">[</span><span class="n">data</span><span class="p">]</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">currentData</span> <span class="o">=</span> <span class="n">characterData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">sequenceData</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">currentData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">data</span><span class="p">)</span>
+ <span class="n">characterData</span><span class="p">[</span><span class="n">sequenceData</span><span class="p">[</span><span class="mi">0</span><span class="p">]]</span> <span class="o">=</span> <span class="n">currentData</span>
+
+ <span class="c1"># loop through each key (character) in the dictionary, and write its data to the network node</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">characterData</span><span class="p">:</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="n">characterData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># Add that data to the character node</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;:ART_RIG_ROOT&quot;</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.fbxAnimData&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">&quot;fbxAnimData&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.fbxAnimData&quot;</span><span class="p">,</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">data</span><span class="p">),</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">characterData</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_getSequenceInfo</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">groupBox</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+
+ <span class="c1"># get info from interface</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">groupBox</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">:</span>
+ <span class="n">contents</span> <span class="o">=</span> <span class="n">each</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">contents</span><span class="p">:</span>
+ <span class="n">objectName</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;charComboBox&quot;</span><span class="p">:</span>
+ <span class="n">char</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">char</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;exportCheckBox&quot;</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">value</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;exportPath&quot;</span><span class="p">:</span>
+ <span class="n">path</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">path</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;startFrame&quot;</span><span class="p">:</span>
+ <span class="n">startFrame</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">startFrame</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;endFrame&quot;</span><span class="p">:</span>
+ <span class="n">endFrame</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">endFrame</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">objectName</span> <span class="o">==</span> <span class="s2">&quot;frameRate&quot;</span><span class="p">:</span>
+ <span class="n">fps</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">fps</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="n">subChildren</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">sub</span> <span class="ow">in</span> <span class="n">subChildren</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">sub</span><span class="p">)</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">:</span>
+ <span class="n">advancedChildren</span> <span class="o">=</span> <span class="n">sub</span><span class="o">.</span><span class="n">children</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">advancedChild</span> <span class="ow">in</span> <span class="n">advancedChildren</span><span class="p">:</span>
+ <span class="n">advancedObj</span> <span class="o">=</span> <span class="n">advancedChild</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">advancedObj</span> <span class="o">==</span> <span class="s2">&quot;sampleRate&quot;</span><span class="p">:</span>
+ <span class="n">rate</span> <span class="o">=</span> <span class="n">advancedChild</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">rate</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">advancedObj</span> <span class="o">==</span> <span class="s2">&quot;rotInterp&quot;</span><span class="p">:</span>
+ <span class="n">interp</span> <span class="o">=</span> <span class="n">advancedChild</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">interp</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">advancedObj</span> <span class="o">==</span> <span class="s2">&quot;rootExportOptions&quot;</span><span class="p">:</span>
+ <span class="n">root</span> <span class="o">=</span> <span class="n">advancedChild</span><span class="o">.</span><span class="n">currentText</span><span class="p">()</span>
+ <span class="n">data</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">root</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">data</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">def</span> <span class="nf">fbx_expandAllSequences</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
+
+ <span class="c1"># get info from interface</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">child</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">fbxSequenceLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="n">child</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="n">state</span><span class="p">)</span></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
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+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
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+
+ <h1>Source code for RigModules.ART_Head</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+
+<span class="sd">===============</span>
+<span class="sd">File Attributes</span>
+<span class="sd">===============</span>
+<span class="sd"> * **icon:** This is the image file (125x75 .png) that gets used in the RigCreatorUI</span>
+
+<span class="sd"> * **hoverIcon:** When you hover over the module in the module list, it will swap to this icon</span>
+<span class="sd"> (background changes to orange). There are .psd template files for these.</span>
+
+<span class="sd"> * **search:** These are search terms that are accepted when searching the list of modules in the</span>
+<span class="sd"> RigCreatorUI</span>
+
+<span class="sd"> * **class name:** The name of the class.</span>
+
+<span class="sd"> * **jointMover:** The relative path to the joint mover file. Relative to the ARTv2 root directory.</span>
+
+<span class="sd"> * **baseName:** The default name the module will get created with. Users can then add a prefix and/or</span>
+<span class="sd"> suffix to the base name.</span>
+
+<span class="sd"> * **rigs:** This is a simple list of what rigs this module can build. This feature isn&#39;t implemented yet,</span>
+<span class="sd"> but the plan is to query this list and present these options to the user for them to select what rigs</span>
+<span class="sd"> they want to build for the module. Right now, it will build all rigs.</span>
+
+<span class="sd"> * **fbxImport:** This is a list that will show the options for the module in the import mocap interface.</span>
+<span class="sd"> Normally, this list will have at least None and FK.</span>
+
+<span class="sd"> * **matchData:** This is a list of options that will be presented for the module in a comboBox in the</span>
+<span class="sd"> match over frame range interface. First argument is a bool as to whether the module can or can&#39;t</span>
+<span class="sd"> match. The second arg is a list of strings to display for the match options. For example:</span>
+<span class="sd"> matchData = [True, [&quot;Match FK to IK&quot;, &quot;Match IK to FK&quot;]]</span>
+
+<span class="sd"> * **controlTypes:** This is a list of lists, where each item in the main list is a list comprised of the</span>
+<span class="sd"> name of the attribute that gets added to the network node that contains the control information.</span>
+<span class="sd"> The second arg in each list entry is a control type, like FK or IK. This is used in the select</span>
+<span class="sd"> rig controls interface for filtering out which controls on each module you want to select. On</span>
+<span class="sd"> this module, the values are: controlTypes = [[&quot;fkControls&quot;, &quot;FK&quot;]], which means that the</span>
+<span class="sd"> attribute that holds the control info is called fkControls, and those controls are of type FK.</span>
+
+<span class="sd"> .. image:: /images/selectRigControls.png</span>
+
+<span class="sd">===============</span>
+<span class="sd">Class</span>
+<span class="sd">===============</span>
+<span class="sd">&quot;&quot;&quot;</span>
+<span class="c1"># file imports</span>
+<span class="kn">import</span> <span class="nn">json</span>
+<span class="kn">import</span> <span class="nn">os</span>
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">from</span> <span class="nn">System.ART_RigModule</span> <span class="k">import</span> <span class="n">ART_RigModule</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+<span class="c1"># file attributes</span>
+<span class="n">icon</span> <span class="o">=</span> <span class="s2">&quot;Modules/head.png&quot;</span>
+<span class="n">hoverIcon</span> <span class="o">=</span> <span class="s2">&quot;Modules/hover_head.png&quot;</span>
+<span class="n">search</span> <span class="o">=</span> <span class="s2">&quot;biped:head:neck&quot;</span>
+<span class="n">className</span> <span class="o">=</span> <span class="s2">&quot;ART_Head&quot;</span>
+<span class="n">jointMover</span> <span class="o">=</span> <span class="s2">&quot;Core/JointMover/ART_Head_1Neck.ma&quot;</span>
+<span class="n">baseName</span> <span class="o">=</span> <span class="s2">&quot;Head&quot;</span>
+<span class="n">rigs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;FK&quot;</span><span class="p">]</span>
+<span class="n">fbxImport</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;None&quot;</span><span class="p">,</span> <span class="s2">&quot;FK&quot;</span><span class="p">]</span>
+<span class="n">matchData</span> <span class="o">=</span> <span class="p">[</span><span class="kc">False</span><span class="p">,</span> <span class="kc">None</span><span class="p">]</span> <span class="c1"># This is for matching over frame range options. (Matching between rigs of the module)</span>
+<span class="n">controlTypes</span> <span class="o">=</span> <span class="p">[[</span><span class="s2">&quot;fkControls&quot;</span><span class="p">,</span> <span class="s2">&quot;FK&quot;</span><span class="p">]]</span>
+
+
+<div class="viewcode-block" id="ART_Head"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head">[docs]</a><span class="k">class</span> <span class="nc">ART_Head</span><span class="p">(</span><span class="n">ART_RigModule</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;This class creates the head module&quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_Head.__init__"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">moduleUserName</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;Initiate the class, taking in the instance to the interface and the user specified name.</span>
+
+<span class="sd"> :param rigUiInst: This is the rig creator interface instance being passed in.</span>
+<span class="sd"> :param moduleUserName: This is the name specified by the user on module creation.</span>
+
+<span class="sd"> Instantiate the following class variables as well:</span>
+<span class="sd"> * **self.rigUiInst:** take the passed in interface instance and make it a class var</span>
+<span class="sd"> * **self.moduleUserName:** take the passed in moduleUserName and make it a class var</span>
+<span class="sd"> * **self.outlinerWidget:** an empty list that will hold all of the widgets added to the outliner</span>
+
+<span class="sd"> Also, read the QSettings to find out where needed paths are.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span> <span class="o">=</span> <span class="n">rigUiInst</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleUserName</span> <span class="o">=</span> <span class="n">moduleUserName</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span> <span class="o">=</span> <span class="p">{}</span>
+
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+
+ <span class="n">ART_RigModule</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">&quot;ART_Head_Module&quot;</span><span class="p">,</span> <span class="s2">&quot;ART_Head&quot;</span><span class="p">,</span> <span class="n">moduleUserName</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.addAttributes"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.addAttributes">[docs]</a> <span class="k">def</span> <span class="nf">addAttributes</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Add custom attributes this module needs to the network node.</span>
+
+<span class="sd"> Always calls on base class function first, then extends with any attributes unique to the class.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># call the base class method first to hook up our connections to the master module</span>
+ <span class="n">ART_RigModule</span><span class="o">.</span><span class="n">addAttributes</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span>
+
+ <span class="c1"># add custom attributes for this specific module</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;Created_Bones&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="s2">&quot;neck_01::head::&quot;</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;baseName&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;canAim&quot;</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;bool&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.canAim&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;aimMode&quot;</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;bool&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.aimMode&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;neckJoints&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.neckJoints&quot;</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.skeletonSettings_UI"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.skeletonSettings_UI">[docs]</a> <span class="k">def</span> <span class="nf">skeletonSettings_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This is the UI for the module that has all of the configuration settings.</span>
+
+<span class="sd"> :param name: user given name of module (prefix + base_name + suffix)</span>
+<span class="sd"> :param width: width of the skeleton settings groupBox. 335 usually</span>
+<span class="sd"> :param height: height of the skeleton settings groupBox.</span>
+<span class="sd"> :param checkable: Whether or not the groupBox can be collapsed.</span>
+
+
+<span class="sd"> Build the groupBox that contains all of the settings for this module. Parent the groupBox</span>
+<span class="sd"> into the main skeletonSettingsUI layout.</span>
+<span class="sd"> Lastly, call on updateSettingsUI to populate the UI based off of the network node values.</span>
+
+<span class="sd"> .. image:: /images/skeletonSettings.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="c1"># width, height, checkable</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+
+ <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span>
+ <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># groupbox all modules get</span>
+ <span class="n">ART_RigModule</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="mi">335</span><span class="p">,</span> <span class="mi">228</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># STANDARD BUTTONS</span>
+
+ <span class="c1"># create a VBoxLayout to add to our Groupbox and then add a QFrame for our signal/slot</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">320</span><span class="p">,</span> <span class="mi">210</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">320</span><span class="p">,</span> <span class="mi">210</span><span class="p">))</span>
+
+ <span class="c1"># create layout that is a child of the frame</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="c1"># current parent</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentParentMod</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">currentParentMod</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentParentLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Current Parent: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentParentLabel</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentParentMod</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">currentParentLabel</span><span class="p">)</span>
+
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignHCenter</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">currentParentMod</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span><span class="p">)</span>
+
+ <span class="c1"># button layout for name/parent</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">buttonLayout</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">changeNameBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Change Name&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">changeParentBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Change Parent&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeNameBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeParentBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">changeNameBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">changeParentBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># bake offsets button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeToolsLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeToolsLayout</span><span class="p">)</span>
+
+ <span class="c1"># Bake OFfsets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Bake Offsets&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">headerFont</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeToolsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsets</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Bake the offset mover values up to the global movers to get them in sync&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">bakeOffsetsBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># button signal/slots</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">changeNameBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeModuleName</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">changeParentBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">changeModuleParent</span><span class="p">,</span> <span class="bp">self</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">))</span>
+
+ <span class="c1"># Number of Neck Bones</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">neckLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">neckLayout</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Number of Neck Bones: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Preferred</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">neckLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">((</span><span class="bp">self</span><span class="o">.</span><span class="n">numNeckBonesLabel</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setMinimum</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">neckLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="p">)</span>
+
+ <span class="c1"># rebuild button</span>
+ <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Apply Changes&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">headerFont</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">,</span> <span class="bp">self</span><span class="p">))</span>
+
+ <span class="c1"># spinBox &amp; checkbox signal/slots</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toggleButtonState</span><span class="p">)</span>
+
+ <span class="c1"># signal slot for groupbox checkbox</span>
+ <span class="n">QtCore</span><span class="o">.</span><span class="n">QObject</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="p">,</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">SIGNAL</span><span class="p">(</span><span class="s2">&quot;toggled(bool)&quot;</span><span class="p">),</span> <span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="o">.</span><span class="n">setVisible</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># add custom skeletonUI settings name, parent, rig types to install, mirror module, etc.</span>
+ <span class="c1"># add to the rig cretor UI&#39;s module settings layout VBoxLayout</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="p">)</span>
+
+ <span class="c1"># Populate the settings UI based on the network node attributes</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateSettingsUI</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.updateSettingsUI"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.updateSettingsUI">[docs]</a> <span class="k">def</span> <span class="nf">updateSettingsUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Update the skeleton settings UI based on the network node values for this module.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">numNeck</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.neckJoints&quot;</span><span class="p">)</span>
+
+ <span class="c1"># update UI elements</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">numNeck</span><span class="p">)</span>
+
+ <span class="c1"># apply changes</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.updateNeck"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.updateNeck">[docs]</a> <span class="k">def</span> <span class="nf">updateNeck</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">attachedModules</span><span class="p">,</span> <span class="n">oldNum</span><span class="p">):</span>
+
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Take the number of neck bones value and rebuild the joint mover.</span>
+
+<span class="sd"> The head module has 3 joint mover files, 1 for each possible neck number. When the number of neck bones is</span>
+<span class="sd"> changed, the current module has its information stored (placement, etc), the module is then deleted,</span>
+<span class="sd"> the new joint mover path is constructed and brought in, and lastly it resolves any dependency issues.</span>
+<span class="sd"> (Like if there was a leaf joint as a child of a neck bone that no longer exists)</span>
+
+<span class="sd"> :param attachedModules: self.checkForDependencies()</span>
+<span class="sd"> :param oldNum: the existing amount of neck bones prior to the update</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># gather information (current name, current parent, etc)</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">)</span>
+ <span class="n">newNum</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.neckJoints&quot;</span><span class="p">))</span>
+
+ <span class="c1"># call on base class delete</span>
+ <span class="n">movers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span>
+ <span class="k">for</span> <span class="n">moverGrp</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">moverGrp</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># store mover positions (movers = [all global, all offset, all geo])</span>
+ <span class="n">basePositions</span> <span class="o">=</span> <span class="p">{}</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">each</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">attrValues</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)</span>
+ <span class="n">attrValues</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">attr</span><span class="p">,</span> <span class="n">value</span><span class="p">])</span>
+ <span class="n">basePositions</span><span class="p">[</span><span class="n">mover</span><span class="p">]</span> <span class="o">=</span> <span class="n">attrValues</span>
+
+ <span class="c1"># delete joint mover</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">)</span>
+
+ <span class="c1"># build new jmPath name</span>
+ <span class="n">jmPath</span> <span class="o">=</span> <span class="n">jointMover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;.ma&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">newNum</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;Neck.ma&quot;</span> <span class="c1"># ART_Head_1Neck</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">jointMover_Build</span><span class="p">(</span><span class="n">jmPath</span><span class="p">)</span>
+
+ <span class="c1"># apply base positions</span>
+ <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">basePositions</span><span class="p">:</span>
+
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">key</span>
+ <span class="n">attrList</span> <span class="o">=</span> <span class="n">basePositions</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrList</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">attr</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="c1"># parent the joint mover to the offset mover of the parent</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">parent</span> <span class="o">==</span> <span class="s2">&quot;root&quot;</span><span class="p">:</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="s2">&quot;root_mover&quot;</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># find the parent mover name to parent to</span>
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">)</span>
+
+ <span class="c1"># delete the old constraint and create the new one</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp_parentConstraint*&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp_parentConstraint*&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp_scaleConstraint*&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp_scaleConstraint*&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># create the connection geo between the two</span>
+ <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># if there were any module dependencies, fix those now.</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">attachedModules</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">elementList</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">attachedModules</span><span class="p">:</span>
+ <span class="n">elementList</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="s2">&quot; -&gt; parent changed from: &quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">&quot; to: &quot;</span><span class="p">,</span> <span class="s2">&quot;root</span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">])</span>
+ <span class="n">currentParent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">currentParent</span> <span class="o">!=</span> <span class="s2">&quot;root_mover&quot;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="s2">&quot;root_mover&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="s2">&quot;root_mover&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># then, update settings UI for those dependency modules to display new parent info</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getAllModules</span>
+
+ <span class="k">if</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">modInst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">modInst</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">==</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
+ <span class="c1"># find the current groupBox for this module</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span>
+ <span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+
+ <span class="c1"># relaunch the skeleton settings UI with new info</span>
+ <span class="n">modInst</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span>
+
+ <span class="c1"># create the connection geo between the two</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="s2">&quot;root_mover&quot;</span>
+ <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+ <span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># warn user about changes</span>
+ <span class="n">winParent</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span>
+ <span class="n">win</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">DialogMessage</span><span class="p">(</span><span class="s2">&quot;Attention!&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;The following modules have had their parent changed due to the change</span><span class="se">\</span>
+<span class="s2"> in this module&#39;s structure:&quot;</span><span class="p">,</span>
+ <span class="n">elementList</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="n">winParent</span><span class="p">)</span>
+ <span class="n">win</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.applyModuleChanges"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.applyModuleChanges">[docs]</a> <span class="k">def</span> <span class="nf">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">):</span>
+
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Update the scene after the settings are changed in the skeleton settings UI.</span>
+
+<span class="sd"> This means also updating the created_bones attr, updating the joint mover if needed,</span>
+<span class="sd"> running self.updateNeck, updating the outliner, and updating the bone count.</span>
+
+<span class="sd"> :param moduleInst: self (usually, but there are cases like templates where an inst on disc is passed in.)</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+
+ <span class="c1"># get prefix/suffix</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">title</span><span class="p">()</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">prefix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">suffix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="c1"># create list of the new created bones</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get current neck value</span>
+ <span class="n">currentNum</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.neckJoints&quot;</span><span class="p">))</span>
+
+ <span class="c1"># get new neck value</span>
+ <span class="n">uiNeckVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">uiNeckVal</span> <span class="o">!=</span> <span class="n">currentNum</span><span class="p">:</span>
+ <span class="c1"># update neck value, and call on update neck</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.neckJoints&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.neckJoints&quot;</span><span class="p">,</span> <span class="n">uiNeckVal</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># look for any attached modules</span>
+ <span class="n">attachedModules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">checkForDependencies</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateNeck</span><span class="p">(</span><span class="n">attachedModules</span><span class="p">,</span> <span class="n">currentNum</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">uiNeckVal</span><span class="p">):</span>
+ <span class="n">joints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;neck_0&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> <span class="o">+</span> <span class="n">suffix</span><span class="p">)</span>
+
+ <span class="n">joints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;head&quot;</span> <span class="o">+</span> <span class="n">suffix</span><span class="p">)</span>
+
+ <span class="c1"># build attrString</span>
+ <span class="n">attrString</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+ <span class="n">attrString</span> <span class="o">+=</span> <span class="n">bone</span> <span class="o">+</span> <span class="s2">&quot;::&quot;</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">attrString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># reset button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># update outliner</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateOutliner</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span>
+
+ <span class="c1"># clear selection</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.toggleButtonState"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.toggleButtonState">[docs]</a> <span class="k">def</span> <span class="nf">toggleButtonState</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="sd">&quot;&quot;&quot;Toggle the state of the Apply Changes button.&quot;&quot;&quot;</span>
+
+ <span class="n">state</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">isEnabled</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">state</span> <span class="ow">is</span> <span class="kc">False</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyButton</span><span class="o">.</span><span class="n">setEnabled</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.addJointMoverToOutliner"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.addJointMoverToOutliner">[docs]</a> <span class="k">def</span> <span class="nf">addJointMoverToOutliner</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Add the joint movers for this module to the outliner.</span>
+
+<span class="sd"> Depending on the module settings, different joint movers may or may not be added. Also, each &quot;joint&quot; usually</span>
+<span class="sd"> has three movers: global, offset, and geo. However, not all joints do, so this method is also used to specify</span>
+<span class="sd"> which joint movers for each joint are added to the outliner.</span>
+
+<span class="sd"> .. image:: /images/outliner.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">topLevelItemCount</span><span class="p">()</span>
+
+ <span class="c1"># Add the module to the tree widget in the outliner tab of the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_treeModule&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">topLevelItem</span><span class="p">(</span><span class="n">index</span><span class="p">)</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+ <span class="n">foreground</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QBrush</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_treeModule&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setForeground</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">foreground</span><span class="p">)</span>
+
+ <span class="c1"># add the neck 01</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_treeModule&quot;</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">],</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">],</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+
+ <span class="c1"># add neck 02</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">],</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">],</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+
+ <span class="c1"># add neck 03</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">],</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">],</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+
+ <span class="c1"># add head</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_head&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTreeWidgetItem</span><span class="p">(</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_treeModule&quot;</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_head&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_head&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_head&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_head&quot;</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_head&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_head&quot;</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_head&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_head&quot;</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">)</span>
+
+ <span class="c1"># create selection script job for module</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createScriptJob</span><span class="p">()</span>
+
+ <span class="c1"># update based on spinBox values</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateOutliner</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">expandAll</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.updateOutliner"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.updateOutliner">[docs]</a> <span class="k">def</span> <span class="nf">updateOutliner</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Whenever changes are made to the module settings, update the outliner to show the new or removed movers</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># NECK</span>
+ <span class="n">numNeck</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">numNeck</span><span class="o">.</span><span class="n">value</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">numNeck</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">numNeck</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">numNeck</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_neck_01&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_neck_02&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_neck_03&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setHidden</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.pinModule"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.pinModule">[docs]</a> <span class="k">def</span> <span class="nf">pinModule</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Pin the module in place so the parent does not move the module. Each module has to define how it needs to be</span>
+<span class="sd"> pinned.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">topLevelMover</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_neck_01_mover_grp&quot;</span>
+
+ <span class="k">if</span> <span class="n">state</span><span class="p">:</span>
+
+ <span class="n">loc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">spaceLocator</span><span class="p">()[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">loc</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">topLevelMover</span><span class="p">,</span> <span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span>
+ <span class="n">const</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">loc</span><span class="p">,</span> <span class="n">topLevelMover</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.pinConstraint&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">&quot;pinConstraint&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">const</span> <span class="o">+</span> <span class="s2">&quot;.message&quot;</span><span class="p">,</span> <span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.pinConstraint&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">state</span><span class="p">:</span>
+
+ <span class="n">connections</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.pinConstraint&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">connections</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">constraint</span> <span class="o">=</span> <span class="n">connections</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.skinProxyGeo"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.skinProxyGeo">[docs]</a> <span class="k">def</span> <span class="nf">skinProxyGeo</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Skin the proxy geo brought in by the module. Each module has to define how it wants to skin its proxy geo.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the network node</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">prefix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">suffix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="c1"># get this module&#39;s proxy geo meshes</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">proxyGeoMeshes</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;proxy_geo&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="s2">&quot;transform&quot;</span><span class="p">:</span>
+ <span class="n">proxyGeoMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="c1"># skin the proxy geo meshes</span>
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">proxyGeoMeshes</span><span class="p">:</span>
+ <span class="n">dupeMesh</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="s2">&quot;skin_&quot;</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">dupeMesh</span> <span class="o">+</span> <span class="s2">&quot;.overrideEnabled&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">dupeMesh</span> <span class="o">+</span> <span class="s2">&quot;.overrideDisplayType&quot;</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="c1"># create skinned geo group</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">&quot;skinned_proxy_geo&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="s2">&quot;skinned_proxy_geo&quot;</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">dupeMesh</span><span class="p">,</span> <span class="s2">&quot;skinned_proxy_geo&quot;</span><span class="p">)</span>
+
+ <span class="n">boneName</span> <span class="o">=</span> <span class="n">mesh</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">boneName</span> <span class="o">=</span> <span class="n">boneName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_proxy_geo&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">joint</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">boneName</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">dupeMesh</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">([</span><span class="n">dupeMesh</span><span class="p">,</span> <span class="n">joint</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">tsb</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">maximumInfluences</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">obeyMaxInfluences</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">bindMethod</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">skinMethod</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span>
+ <span class="n">normalizeWeights</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.buildRigCustom"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.buildRigCustom">[docs]</a> <span class="k">def</span> <span class="nf">buildRigCustom</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">textEdit</span><span class="p">,</span> <span class="n">uiInst</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Build the rigs for this module.</span>
+
+<span class="sd"> This method defines what rigs are built and how they are built when the asset is published. It posts any build</span>
+<span class="sd"> info to the passed in textEdit.</span>
+
+<span class="sd"> :param textEdit: passed in text edit that the rig build can post updates to</span>
+<span class="sd"> :param uiInst: passed in instance of the buildProgressUI</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">textEdit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">textEdit</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; Building &quot;</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot; Rig..&quot;</span><span class="p">)</span>
+
+ <span class="c1"># get the created joints</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">parentBone</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">)</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># create groups and settings</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+ <span class="c1"># create the rig group</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_group&quot;</span><span class="p">)</span>
+ <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">parentBone</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span>
+
+ <span class="c1"># create the rig settings group</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigSettings</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_settings&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigSettings</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigSettings</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigSettings</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># create the ctrl group (what will get the constraint to the parent)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_ctrl_grp&quot;</span><span class="p">)</span>
+ <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">parentBone</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># Build the FK Neck Rig</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+ <span class="n">fkControls</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">topNode</span> <span class="o">=</span> <span class="kc">None</span>
+
+ <span class="c1"># get number of neck bones</span>
+ <span class="n">numNeck</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.neckJoints&quot;</span><span class="p">)</span>
+ <span class="n">neckJoints</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">joints</span><span class="p">)</span> <span class="o">-</span> <span class="mi">1</span><span class="p">):</span>
+ <span class="n">neckJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">joints</span><span class="p">[</span><span class="n">i</span><span class="p">])</span>
+
+ <span class="c1"># create FK controls for neck joints, adding space switching to base neck joint</span>
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">neckJoints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">joint</span> <span class="o">==</span> <span class="n">joints</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createControlFromMover</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">networkNode</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">fkControl</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_anim&quot;</span><span class="p">)</span>
+ <span class="n">animGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_anim_grp&quot;</span><span class="p">)</span>
+ <span class="n">spaceSwitcher</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_anim_space_switcher&quot;</span><span class="p">)</span>
+ <span class="n">spaceSwitchFollow</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_anim_space_switcher_follow&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">topNode</span> <span class="o">=</span> <span class="n">spaceSwitchFollow</span>
+
+ <span class="n">fkControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">spaceSwitchFollow</span><span class="p">,</span> <span class="n">fkControl</span><span class="p">,</span> <span class="n">joint</span><span class="p">])</span>
+ <span class="c1"># color the control</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">colorControl</span><span class="p">(</span><span class="n">fkControl</span><span class="p">,</span> <span class="mi">18</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createControlFromMover</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">networkNode</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">fkControl</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_anim&quot;</span><span class="p">)</span>
+ <span class="n">animGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_anim_grp&quot;</span><span class="p">)</span>
+
+ <span class="n">fkControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">animGrp</span><span class="p">,</span> <span class="n">fkControl</span><span class="p">,</span> <span class="n">joint</span><span class="p">])</span>
+
+ <span class="c1"># color the control</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">colorControl</span><span class="p">(</span><span class="n">fkControl</span><span class="p">,</span> <span class="mi">18</span><span class="p">)</span>
+
+ <span class="c1"># create hierarchy</span>
+ <span class="n">fkControls</span><span class="o">.</span><span class="n">reverse</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">fkControls</span><span class="p">)):</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">fkControls</span><span class="p">[</span><span class="n">i</span><span class="p">][</span><span class="mi">0</span><span class="p">],</span> <span class="n">fkControls</span><span class="p">[</span><span class="n">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">][</span><span class="mi">1</span><span class="p">])</span>
+ <span class="k">except</span> <span class="ne">IndexError</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># Build the FK Head Rig</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="n">headJoint</span> <span class="o">=</span> <span class="n">joints</span><span class="p">[</span><span class="o">-</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createControlFromMover</span><span class="p">(</span><span class="n">headJoint</span><span class="p">,</span> <span class="n">networkNode</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">headControl</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">headJoint</span> <span class="o">+</span> <span class="s2">&quot;_anim&quot;</span><span class="p">)</span>
+ <span class="n">animGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">headJoint</span> <span class="o">+</span> <span class="s2">&quot;_anim_grp&quot;</span><span class="p">)</span>
+ <span class="n">spaceSwitcher</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">headJoint</span> <span class="o">+</span> <span class="s2">&quot;_anim_space_switcher&quot;</span><span class="p">)</span>
+ <span class="n">spaceSwitchFollow</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">headJoint</span> <span class="o">+</span> <span class="s2">&quot;_anim_space_switcher_follow&quot;</span><span class="p">)</span>
+
+ <span class="c1"># color the control</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">colorControl</span><span class="p">(</span><span class="n">headControl</span><span class="p">,</span> <span class="mi">17</span><span class="p">)</span>
+
+ <span class="c1"># parent head to neck</span>
+ <span class="n">lastNeck</span> <span class="o">=</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">spaceSwitchFollow</span><span class="p">,</span> <span class="n">lastNeck</span><span class="p">)</span>
+
+ <span class="n">fkControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">animGrp</span><span class="p">,</span> <span class="n">headControl</span><span class="p">,</span> <span class="n">headJoint</span><span class="p">])</span>
+
+ <span class="c1"># parent head rig to rigGrp</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">topNode</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># lock attrs</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fkControls</span><span class="p">:</span>
+ <span class="n">control</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">control</span> <span class="o">!=</span> <span class="n">headControl</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">&quot;.scaleX&quot;</span><span class="p">,</span> <span class="s2">&quot;.scaleY&quot;</span><span class="p">,</span> <span class="s2">&quot;.globalScale&quot;</span><span class="p">,</span> <span class="s2">&quot;.visibility&quot;</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">control</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">&quot;.visibility&quot;</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">control</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># hook up to driver skeleton</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fkControls</span><span class="p">:</span>
+ <span class="n">control</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">joint</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">pointConstraint</span><span class="p">(</span><span class="n">control</span><span class="p">,</span> <span class="s2">&quot;driver_&quot;</span> <span class="o">+</span> <span class="n">joint</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">orientConstraint</span><span class="p">(</span><span class="n">control</span><span class="p">,</span> <span class="s2">&quot;driver_&quot;</span> <span class="o">+</span> <span class="n">joint</span><span class="p">)</span>
+
+ <span class="c1"># plug master control scale into a new mult node that takes joint.scale into input 1, and master.scale</span>
+ <span class="c1"># into input 2, and plugs that into driver joint</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">&quot;master_anim&quot;</span><span class="p">):</span>
+ <span class="n">globalScaleMult</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">shadingNode</span><span class="p">(</span><span class="s2">&quot;multiplyDivide&quot;</span><span class="p">,</span> <span class="n">asUtility</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_globalScale&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="s2">&quot;master_anim.scale&quot;</span><span class="p">,</span> <span class="n">globalScaleMult</span> <span class="o">+</span> <span class="s2">&quot;.input1&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">control</span> <span class="o">+</span> <span class="s2">&quot;.scale&quot;</span><span class="p">,</span> <span class="n">globalScaleMult</span> <span class="o">+</span> <span class="s2">&quot;.input2&quot;</span><span class="p">)</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createConstraint</span><span class="p">(</span><span class="n">globalScaleMult</span><span class="p">,</span> <span class="s2">&quot;driver_&quot;</span> <span class="o">+</span> <span class="n">joint</span><span class="p">,</span> <span class="s2">&quot;scale&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="s2">&quot;output&quot;</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createConstraint</span><span class="p">(</span><span class="n">control</span><span class="p">,</span> <span class="s2">&quot;driver_&quot;</span> <span class="o">+</span> <span class="n">joint</span><span class="p">,</span> <span class="s2">&quot;scale&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># add info to module</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="n">fkRigData</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">fkControls</span><span class="p">:</span>
+ <span class="n">fkRigData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+
+ <span class="c1"># add created control info to module</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.fkControls&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">&quot;fkControls&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+ <span class="n">jsonString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">fkRigData</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.fkControls&quot;</span><span class="p">,</span> <span class="n">jsonString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # Parent Under Offset Ctrl # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># parent under offset_anim if it exists(it always should)</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">&quot;offset_anim&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigGrp</span><span class="p">,</span> <span class="s2">&quot;offset_anim&quot;</span><span class="p">)</span>
+
+ <span class="c1"># return data</span>
+ <span class="n">parentBone</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">)</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">uiInst</span><span class="o">.</span><span class="n">rigData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="bp">self</span><span class="o">.</span><span class="n">rigCtrlGrp</span><span class="p">,</span> <span class="s2">&quot;driver_&quot;</span> <span class="o">+</span> <span class="n">parentBone</span><span class="p">,</span> <span class="mi">1</span><span class="p">])</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># update progress</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="k">if</span> <span class="n">textEdit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">textEdit</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span>
+ <span class="n">textEdit</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot; SUCCESS: FK Build Complete!&quot;</span><span class="p">)</span>
+ <span class="n">textEdit</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.pickerUI"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.pickerUI">[docs]</a> <span class="k">def</span> <span class="nf">pickerUI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">center</span><span class="p">,</span> <span class="n">animUI</span><span class="p">,</span> <span class="n">networkNode</span><span class="p">,</span> <span class="n">namespace</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Build the animation picker for the module.</span>
+
+
+<span class="sd"> :param center: the center of the QGraphicsScene</span>
+<span class="sd"> :param animUI: the instance of the AnimationUI</span>
+<span class="sd"> :param networkNode: the module&#39;s network node</span>
+<span class="sd"> :param namespace: the namespace of the character</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">namespace</span> <span class="o">=</span> <span class="n">namespace</span>
+ <span class="n">neckJoints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.neckJoints&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create qBrushes</span>
+ <span class="n">yellowBrush</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">yellow</span>
+ <span class="n">blueBrush</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">220</span><span class="p">,</span> <span class="mi">255</span><span class="p">)</span>
+ <span class="n">greenBrush</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="n">clearBrush</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QBrush</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">black</span><span class="p">)</span>
+ <span class="n">clearBrush</span><span class="o">.</span><span class="n">setStyle</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">NoBrush</span><span class="p">)</span>
+
+ <span class="c1"># create the picker border item</span>
+ <span class="k">if</span> <span class="n">networkNode</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;:&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">moduleNode</span> <span class="o">=</span> <span class="n">networkNode</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;:&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">moduleNode</span> <span class="o">=</span> <span class="n">networkNode</span>
+
+ <span class="n">borderItem</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerBorderItem</span><span class="p">(</span><span class="n">center</span><span class="o">.</span><span class="n">x</span><span class="p">()</span> <span class="o">-</span> <span class="mi">50</span><span class="p">,</span> <span class="n">center</span><span class="o">.</span><span class="n">y</span><span class="p">()</span> <span class="o">-</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="n">clearBrush</span><span class="p">,</span> <span class="n">moduleNode</span><span class="p">)</span>
+
+ <span class="c1"># get controls</span>
+ <span class="n">fkControls</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.fkControls&quot;</span><span class="p">))</span>
+ <span class="n">fkControls</span><span class="o">.</span><span class="n">reverse</span><span class="p">()</span>
+ <span class="n">buttonData</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># create buttons</span>
+ <span class="n">headButton</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span>
+ <span class="p">[[</span><span class="mi">10</span><span class="p">,</span> <span class="mi">60</span><span class="p">],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">60</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">40</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">10</span><span class="p">],</span> <span class="p">[</span><span class="mi">35</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">0</span><span class="p">],</span>
+ <span class="p">[</span><span class="mi">10</span><span class="p">,</span> <span class="mi">0</span><span class="p">],</span> <span class="p">[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">10</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">40</span><span class="p">],</span> <span class="p">[</span><span class="mi">10</span><span class="p">,</span> <span class="mi">60</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span>
+ <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">yellowBrush</span><span class="p">,</span> <span class="n">borderItem</span><span class="p">)</span>
+ <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">headButton</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">yellowBrush</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">neckJoints</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">neck1Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span>
+ <span class="p">[[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">8</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">32</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">35</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">85</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">85</span><span class="p">],</span>
+ <span class="p">[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span>
+ <span class="n">borderItem</span><span class="p">)</span>
+ <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck1Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">neckJoints</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span>
+ <span class="n">neck1Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span>
+ <span class="p">[[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">8</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">32</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">35</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">37</span><span class="p">,</span> <span class="mi">68</span><span class="p">],</span> <span class="p">[</span><span class="mi">3</span><span class="p">,</span> <span class="mi">68</span><span class="p">],</span>
+ <span class="p">[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span>
+ <span class="n">borderItem</span><span class="p">)</span>
+ <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck1Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span>
+
+ <span class="n">neck2Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="p">[[</span><span class="mi">3</span><span class="p">,</span> <span class="mi">70</span><span class="p">],</span> <span class="p">[</span><span class="mi">37</span><span class="p">,</span> <span class="mi">70</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">80</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">80</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span>
+ <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span> <span class="n">borderItem</span><span class="p">)</span>
+ <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck2Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">neckJoints</span> <span class="o">==</span> <span class="mi">3</span><span class="p">:</span>
+ <span class="n">neck1Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span>
+ <span class="p">[[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">8</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">32</span><span class="p">,</span> <span class="mi">63</span><span class="p">],</span> <span class="p">[</span><span class="mi">35</span><span class="p">,</span> <span class="mi">55</span><span class="p">],</span> <span class="p">[</span><span class="mi">37</span><span class="p">,</span> <span class="mi">68</span><span class="p">],</span> <span class="p">[</span><span class="mi">3</span><span class="p">,</span> <span class="mi">68</span><span class="p">],</span>
+ <span class="p">[</span><span class="mi">5</span><span class="p">,</span> <span class="mi">55</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span>
+ <span class="n">borderItem</span><span class="p">)</span>
+ <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck1Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span>
+
+ <span class="n">neck2Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="p">[[</span><span class="mi">3</span><span class="p">,</span> <span class="mi">70</span><span class="p">],</span> <span class="p">[</span><span class="mi">37</span><span class="p">,</span> <span class="mi">70</span><span class="p">],</span> <span class="p">[</span><span class="mi">38</span><span class="p">,</span> <span class="mi">76</span><span class="p">],</span> <span class="p">[</span><span class="mi">2</span><span class="p">,</span> <span class="mi">76</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span>
+ <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span> <span class="n">borderItem</span><span class="p">)</span>
+ <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck2Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span>
+
+ <span class="n">neck3Button</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">pickerButtonCustom</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="p">[[</span><span class="mi">2</span><span class="p">,</span> <span class="mi">78</span><span class="p">],</span> <span class="p">[</span><span class="mi">38</span><span class="p">,</span> <span class="mi">78</span><span class="p">],</span> <span class="p">[</span><span class="mi">40</span><span class="p">,</span> <span class="mi">84</span><span class="p">],</span> <span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">84</span><span class="p">]],</span> <span class="p">[</span><span class="mi">30</span><span class="p">,</span> <span class="mi">5</span><span class="p">],</span>
+ <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">,</span> <span class="n">borderItem</span><span class="p">)</span>
+ <span class="n">buttonData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">neck3Button</span><span class="p">,</span> <span class="n">namespace</span> <span class="o">+</span> <span class="n">fkControls</span><span class="p">[</span><span class="mi">3</span><span class="p">],</span> <span class="n">blueBrush</span><span class="p">])</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># go through button data, adding menu items</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">buttonData</span><span class="p">:</span>
+ <span class="n">button</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="n">zeroIcon1</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">((</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/zeroAll.png&quot;</span><span class="p">))))</span>
+ <span class="n">zeroIcon2</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">((</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/zeroSel.png&quot;</span><span class="p">))))</span>
+ <span class="n">selectIcon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">((</span><span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/select.png&quot;</span><span class="p">))))</span>
+
+ <span class="n">button</span><span class="o">.</span><span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">selectIcon</span><span class="p">,</span> <span class="s2">&quot;Select All Controls&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectRigControls</span><span class="p">))</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">menu</span><span class="o">.</span><span class="n">addSeparator</span><span class="p">()</span>
+
+ <span class="n">button</span><span class="o">.</span><span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">zeroIcon1</span><span class="p">,</span> <span class="s2">&quot;Zero Out Attrs (All)&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigControls</span><span class="p">,</span> <span class="kc">True</span><span class="p">))</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">menu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">zeroIcon2</span><span class="p">,</span> <span class="s2">&quot;Zero Out Attrs (Sel)&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigControls</span><span class="p">,</span> <span class="kc">False</span><span class="p">))</span>
+
+ <span class="c1"># =======================================================================</span>
+ <span class="c1"># #Create scriptJob for selection. Set scriptJob number to borderItem.data(5)</span>
+ <span class="c1"># =======================================================================</span>
+ <span class="n">scriptJob</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">event</span><span class="o">=</span><span class="p">[</span><span class="s2">&quot;SelectionChanged&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectionScriptJob_animUI</span><span class="p">,</span> <span class="n">buttonData</span><span class="p">)],</span>
+ <span class="n">kws</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">borderItem</span><span class="o">.</span><span class="n">setData</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="n">scriptJob</span><span class="p">)</span>
+ <span class="n">animUI</span><span class="o">.</span><span class="n">selectionScriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">scriptJob</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="p">[</span><span class="n">borderItem</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">scriptJob</span><span class="p">]</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_Head.importFBX"><a class="viewcode-back" href="../../head.html#RigModules.ART_Head.ART_Head.importFBX">[docs]</a> <span class="k">def</span> <span class="nf">importFBX</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">importMethod</span><span class="p">,</span> <span class="n">character</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Import FBX motion onto this module&#39;s rig controls.</span>
+
+<span class="sd"> :param importMethod: The import method to be used (options defined in the file attributes)</span>
+<span class="sd"> :param character: the namespace of the character</span>
+
+<span class="sd"> Each module has to define what import methods it offers (at the very top of the module file) and then define</span>
+<span class="sd"> how motion is imported using those methods.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">returnControls</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get basic info of node</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnRigNetworkNode</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">baseModuleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+
+ <span class="c1"># find prefix/suffix of module name</span>
+ <span class="n">prefixSuffix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseModuleName</span><span class="p">)</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="kc">None</span>
+
+ <span class="k">if</span> <span class="n">prefixSuffix</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefixSuffix</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">prefixSuffix</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="n">prefixSuffix</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="c1"># get joints</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
+ <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+ <span class="n">createdJoints</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">createdJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+
+ <span class="c1"># IMPORT FK</span>
+ <span class="k">if</span> <span class="n">importMethod</span> <span class="o">==</span> <span class="s2">&quot;FK&quot;</span><span class="p">:</span>
+
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">createdJoints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">character</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span> <span class="o">+</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_anim&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">character</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span> <span class="o">+</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_anim&quot;</span><span class="p">)</span>
+ <span class="n">returnControls</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">character</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span> <span class="o">+</span> <span class="s2">&quot;fk_&quot;</span> <span class="o">+</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_anim&quot;</span><span class="p">)</span>
+
+ <span class="c1"># IMPORT NONE</span>
+ <span class="k">if</span> <span class="n">importMethod</span> <span class="o">==</span> <span class="s2">&quot;None&quot;</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="k">return</span> <span class="n">returnControls</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> &#187;</li>
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+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
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+</html> \ No newline at end of file
diff --git a/Documentation/build/_modules/System/ART_RigModule.html b/Documentation/build/_modules/System/ART_RigModule.html
new file mode 100644
index 0000000..03a2ceb
--- /dev/null
+++ b/Documentation/build/_modules/System/ART_RigModule.html
@@ -0,0 +1,3108 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>System.ART_RigModule &#8212; ARTv2 1.0 documentation</title>
+
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+ <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" />
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+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
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+
+ <h1>Source code for System.ART_RigModule</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+
+<span class="sd"> This is the base class from which all modules are created. When creating a new module,</span>
+<span class="sd"> your module class should inherit from this base class. Example:</span>
+
+<span class="sd">| class ART_Head(ART_RigModule)</span>
+
+<span class="sd"> In the __init__ of your module class, you will want to also run the base class __init__</span>
+<span class="sd"> at the end of your module class __init__:</span>
+
+<span class="sd">| ART_RigModule.__init__(self, &quot;ART_Head_Module&quot;, &quot;ART_Head&quot;, moduleUserName)</span>
+
+<span class="sd"> This module has two file attributes set by default. Your module class will need many more</span>
+<span class="sd"> file attributes set. Please see another module as an example.</span>
+
+<span class="sd">########</span>
+<span class="sd">Contents</span>
+<span class="sd">########</span>
+
+<span class="sd">| **Module Creation Functions:**</span>
+<span class="sd">| :func:`addAttributes &lt;System.ART_RigModule.ART_RigModule.addAttributes&gt;`</span>
+<span class="sd">| :func:`buildNetwork &lt;System.ART_RigModule.ART_RigModule.buildNetwork&gt;`</span>
+<span class="sd">| :func:`createMirrorModule &lt;System.ART_RigModule.ART_RigModule.createMirrorModule&gt;`</span>
+<span class="sd">| :func:`jointMover_Build &lt;System.ART_RigModule.ART_RigModule.jointMover_Build&gt;`</span>
+<span class="sd">| :func:`skeletonSettings_UI &lt;System.ART_RigModule.ART_RigModule.skeletonSettings_UI&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Module Update Functions:**</span>
+<span class="sd">| :func:`applyModuleChanges &lt;System.ART_RigModule.ART_RigModule.applyModuleChanges&gt;`</span>
+<span class="sd">| :func:`checkForDependencies &lt;System.ART_RigModule.ART_RigModule.checkForDependencies&gt;`</span>
+<span class="sd">| :func:`deleteModule &lt;System.ART_RigModule.ART_RigModule.deleteModule&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Module Settings and Interface Functions:**</span>
+<span class="sd">| :func:`changeModuleName &lt;System.ART_RigModule.ART_RigModule.changeModuleName&gt;`</span>
+<span class="sd">| :func:`changeModuleParent &lt;System.ART_RigModule.ART_RigModule.changeModuleParent&gt;`</span>
+<span class="sd">| :func:`copySettings &lt;System.ART_RigModule.ART_RigModule.copySettings&gt;`</span>
+<span class="sd">| :func:`pasteSettings &lt;System.ART_RigModule.ART_RigModule.pasteSettings&gt;`</span>
+<span class="sd">| :func:`resetSettings &lt;System.ART_RigModule.ART_RigModule.resetSettings&gt;`</span>
+<span class="sd">| :func:`createContextMenu &lt;System.ART_RigModule.ART_RigModule.createContextMenu&gt;`</span>
+<span class="sd">| :func:`createMirrorOfModule_UI &lt;System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI&gt;`</span>
+<span class="sd">| :func:`createScriptJob &lt;System.ART_RigModule.ART_RigModule.createScriptJob&gt;`</span>
+<span class="sd">| :func:`mirrorTransformations &lt;System.ART_RigModule.ART_RigModule.mirrorTransformations&gt;`</span>
+<span class="sd">| :func:`mirrorTransformations_Custom &lt;System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom&gt;`</span>
+<span class="sd">| :func:`resetTransforms &lt;System.ART_RigModule.ART_RigModule.resetTransforms&gt;`</span>
+<span class="sd">| :func:`setMirrorModule &lt;System.ART_RigModule.ART_RigModule.setMirrorModule&gt;`</span>
+<span class="sd">| :func:`updateBoneCount &lt;System.ART_RigModule.ART_RigModule.updateBoneCount&gt;`</span>
+<span class="sd">| :func:`updatePreview &lt;System.ART_RigModule.ART_RigModule.updatePreview&gt;`</span>
+<span class="sd">| :func:`updateSettingsUI &lt;System.ART_RigModule.ART_RigModule.updateSettingsUI&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Module Joint Mover Functions:**</span>
+<span class="sd">| :func:`addJointMoverToOutliner &lt;System.ART_RigModule.ART_RigModule.addJointMoverToOutliner&gt;`</span>
+<span class="sd">| :func:`aimMode &lt;System.ART_RigModule.ART_RigModule.aimMode&gt;`</span>
+<span class="sd">| :func:`aimMode_Setup &lt;System.ART_RigModule.ART_RigModule.aimMode_Setup&gt;`</span>
+<span class="sd">| :func:`bakeOffsets &lt;System.ART_RigModule.ART_RigModule.bakeOffsets&gt;`</span>
+<span class="sd">| :func:`createGlobalMoverButton &lt;System.ART_RigModule.ART_RigModule.createGlobalMoverButton&gt;`</span>
+<span class="sd">| :func:`createMeshMoverButton &lt;System.ART_RigModule.ART_RigModule.createMeshMoverButton&gt;`</span>
+<span class="sd">| :func:`createOffsetMoverButton &lt;System.ART_RigModule.ART_RigModule.createOffsetMoverButton&gt;`</span>
+<span class="sd">| :func:`pinModule &lt;System.ART_RigModule.ART_RigModule.pinModule&gt;`</span>
+<span class="sd">| :func:`selectMover &lt;System.ART_RigModule.ART_RigModule.selectMover&gt;`</span>
+<span class="sd">| :func:`selectScriptJob &lt;System.ART_RigModule.ART_RigModule.selectScriptJob&gt;`</span>
+<span class="sd">| :func:`toggleShapeVis &lt;System.ART_RigModule.ART_RigModule.toggleShapeVis&gt;`</span>
+<span class="sd">| :func:`updateOutliner &lt;System.ART_RigModule.ART_RigModule.updateOutliner&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Module Publish Functions:**</span>
+<span class="sd">| :func:`cleanUpRigPose &lt;System.ART_RigModule.ART_RigModule.cleanUpRigPose&gt;`</span>
+<span class="sd">| :func:`createRigPoseSliderForJoint &lt;System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint&gt;`</span>
+<span class="sd">| :func:`getReferencePose &lt;System.ART_RigModule.ART_RigModule.getReferencePose&gt;`</span>
+<span class="sd">| :func:`matchModelPose &lt;System.ART_RigModule.ART_RigModule.matchModelPose&gt;`</span>
+<span class="sd">| :func:`mirrorTransformations_RigPose &lt;System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose&gt;`</span>
+<span class="sd">| :func:`resetRigPose &lt;System.ART_RigModule.ART_RigModule.resetRigPose&gt;`</span>
+<span class="sd">| :func:`resetRigPose_Part &lt;System.ART_RigModule.ART_RigModule.resetRigPose_Part&gt;`</span>
+<span class="sd">| :func:`rigPose_UI &lt;System.ART_RigModule.ART_RigModule.rigPose_UI&gt;`</span>
+<span class="sd">| :func:`setPosePercentage &lt;System.ART_RigModule.ART_RigModule.setPosePercentage&gt;`</span>
+<span class="sd">| :func:`setPosePercentage_Part &lt;System.ART_RigModule.ART_RigModule.setPosePercentage_Part&gt;`</span>
+<span class="sd">| :func:`setReferencePose &lt;System.ART_RigModule.ART_RigModule.setReferencePose&gt;`</span>
+<span class="sd">| :func:`setReferencePoseSlider &lt;System.ART_RigModule.ART_RigModule.setReferencePoseSlider&gt;`</span>
+<span class="sd">| :func:`setSkeletonPose &lt;System.ART_RigModule.ART_RigModule.setSkeletonPose&gt;`</span>
+<span class="sd">| :func:`setupForRigPose &lt;System.ART_RigModule.ART_RigModule.setupForRigPose&gt;`</span>
+<span class="sd">| :func:`setupModelPoseForRig &lt;System.ART_RigModule.ART_RigModule.setupModelPoseForRig&gt;`</span>
+<span class="sd">| :func:`skinProxyGeo &lt;System.ART_RigModule.ART_RigModule.skinProxyGeo&gt;`</span>
+<span class="sd">| :func:`updateRigPose &lt;System.ART_RigModule.ART_RigModule.updateRigPose&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Module Rig Functions**</span>
+<span class="sd">| :func:`buildRig &lt;System.ART_RigModule.ART_RigModule.buildRig&gt;`</span>
+<span class="sd">| :func:`buildRigCustom &lt;System.ART_RigModule.ART_RigModule.buildRigCustom&gt;`</span>
+<span class="sd">| :func:`deleteRig &lt;System.ART_RigModule.ART_RigModule.deleteRig&gt;`</span>
+<span class="sd">| :func:`getControls &lt;System.ART_RigModule.ART_RigModule.getControls&gt;`</span>
+<span class="sd">| :func:`importFBX &lt;System.ART_RigModule.ART_RigModule.importFBX&gt;`</span>
+<span class="sd">| :func:`importFBX_pre &lt;System.ART_RigModule.ART_RigModule.importFBX_pre&gt;`</span>
+<span class="sd">| :func:`resetRigControls &lt;System.ART_RigModule.ART_RigModule.resetRigControls&gt;`</span>
+<span class="sd">| :func:`selectRigControls &lt;System.ART_RigModule.ART_RigModule.selectRigControls&gt;`</span>
+<span class="sd">| :func:`selectionScriptJob_animUI &lt;System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Module Utility Functions**</span>
+<span class="sd">| :func:`getAllModules &lt;System.ART_RigModule.ART_RigModule.getAllModules&gt;`</span>
+<span class="sd">| :func:`getModules &lt;System.ART_RigModule.ART_RigModule.getModules&gt;`</span>
+<span class="sd">| :func:`removeSkeletalConstraints &lt;System.ART_RigModule.ART_RigModule.removeSkeletalConstraints&gt;`</span>
+<span class="sd">| :func:`returnCreatedJoints &lt;System.ART_RigModule.ART_RigModule.returnCreatedJoints&gt;`</span>
+<span class="sd">| :func:`returnJointMovers &lt;System.ART_RigModule.ART_RigModule.returnJointMovers&gt;`</span>
+<span class="sd">| :func:`returnMirrorModuleInst &lt;System.ART_RigModule.ART_RigModule.returnMirrorModuleInst&gt;`</span>
+<span class="sd">| :func:`returnNetworkNode &lt;System.ART_RigModule.ART_RigModule.returnNetworkNode&gt;`</span>
+<span class="sd">| :func:`returnPrefixSuffix &lt;System.ART_RigModule.ART_RigModule.returnPrefixSuffix&gt;`</span>
+<span class="sd">| :func:`returnRigNetworkNode &lt;System.ART_RigModule.ART_RigModule.returnRigNetworkNode&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">|</span>
+<span class="sd">#########</span>
+<span class="sd">Class</span>
+<span class="sd">#########</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="c1"># file imports</span>
+<span class="kn">import</span> <span class="nn">json</span>
+<span class="kn">import</span> <span class="nn">os</span>
+<span class="kn">import</span> <span class="nn">traceback</span>
+<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">import</span> <span class="nn">System.mathUtils</span> <span class="k">as</span> <span class="nn">mathUtils</span>
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+<span class="c1"># file attributes</span>
+<span class="n">fbxImport</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;None&quot;</span><span class="p">,</span> <span class="s2">&quot;FK&quot;</span><span class="p">]</span>
+<span class="n">matchData</span> <span class="o">=</span> <span class="p">[</span><span class="kc">False</span><span class="p">,</span> <span class="kc">None</span><span class="p">]</span>
+
+
+<div class="viewcode-block" id="ART_RigModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule">[docs]</a><span class="k">class</span> <span class="nc">ART_RigModule</span><span class="p">():</span>
+<div class="viewcode-block" id="ART_RigModule.__init__"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleName</span><span class="p">,</span> <span class="n">moduleType</span><span class="p">,</span> <span class="n">userCreatedName</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;Initiate the class, taking in the instance to the interface and the user specified name.</span>
+
+<span class="sd"> :param moduleName: This is the base name of the module, specified in the rig module.</span>
+<span class="sd"> :param moduleType: This is the name of the module to create (the module class).</span>
+<span class="sd"> :param userCreatedName: This is the name specified by the user on module creation.</span>
+
+<span class="sd"> Instantiate the following class variables as well:</span>
+<span class="sd"> * **self.modName:** Take the passed in moduleName and make it a class var</span>
+<span class="sd"> * **self.moduleType:** Take the passed in moduleType and make it a class var</span>
+<span class="sd"> * **self.rootMod:** The network node of the entire character asset</span>
+<span class="sd"> * **self.name:** The user created name (prefix + baseName + suffix) passed in</span>
+<span class="sd"> * **self.originalName:** Also the user created name, but we want to store what the original name</span>
+<span class="sd"> was on creation, as the user can rename the module later. This will allow us to make the link between</span>
+<span class="sd"> what the module&#39;s original name was and what the new name is.</span>
+<span class="sd"> * **self.outlinerControls:** A list of the outliner controls created when adding module joint movers to</span>
+<span class="sd"> the outliner.</span>
+
+<span class="sd"> Also, read the QSettings to find out where needed paths are.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># set class variables</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modName</span> <span class="o">=</span> <span class="n">moduleName</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">moduleType</span> <span class="o">=</span> <span class="n">moduleType</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rootMod</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">userCreatedName</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">originalName</span> <span class="o">=</span> <span class="n">userCreatedName</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">controlTypes</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.buildNetwork"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.buildNetwork">[docs]</a> <span class="k">def</span> <span class="nf">buildNetwork</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Build the network node for the module which will store all information needed by the module.</span>
+<span class="sd"> Then, call on addAttributes to add the required module attributes to the network node.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># create the network node for our module</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">createNode</span><span class="p">(</span><span class="s2">&quot;network&quot;</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">modName</span><span class="p">)</span>
+
+ <span class="c1"># create attributes</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">addAttributes</span><span class="p">()</span>
+
+ <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.addAttributes"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.addAttributes">[docs]</a> <span class="k">def</span> <span class="nf">addAttributes</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Add attributes to the network node that all modules need.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleType</span> <span class="o">==</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="c1"># add attributes specific to this module</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;rigModules&quot;</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># add a rigging message attribute</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;parent&quot;</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;message&quot;</span><span class="p">)</span>
+
+ <span class="c1"># add a module type attribute</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;moduleType&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleType&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">moduleType</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># and a module name attribute (used for skeleton settings UI groupbox label)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;moduleName&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># add attr for parent module that user specfies</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;parentModuleBone&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># add attr for mirror module that user specfies</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;mirrorModule&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">&quot;pinned&quot;</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;bool&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.pinned&quot;</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># connect rigModule to root module node</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rootMod</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getModules</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rootMod</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rootMod</span> <span class="o">+</span> <span class="s2">&quot;.rigModules&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parent&quot;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.skeletonSettings_UI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.skeletonSettings_UI">[docs]</a> <span class="k">def</span> <span class="nf">skeletonSettings_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">width</span><span class="p">,</span> <span class="n">height</span><span class="p">,</span> <span class="n">checkable</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Build the framework for the skeleton settings that all modules need.</span>
+
+<span class="sd"> :param name: user given name of module (prefix + base_name + suffix)</span>
+<span class="sd"> :param width: width of the skeleton settings groupBox. 335 usually</span>
+<span class="sd"> :param height: height of the skeleton settings groupBox.</span>
+<span class="sd"> :param checkable: Whether or not the groupBox can be collapsed.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># add the groupbox for this module with the module name and module settings</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setGeometry</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QRect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">width</span><span class="p">,</span> <span class="n">height</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">checkable</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="n">width</span><span class="p">,</span> <span class="n">height</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="n">checkable</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="n">width</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="n">width</span><span class="p">,</span> <span class="n">height</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setFlat</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setCheckable</span><span class="p">(</span><span class="n">checkable</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">lockButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">lockButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">lockButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+
+ <span class="c1"># load style sheet file</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span>
+ <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/skeletonSettings.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># set properties for filtering later</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;name&quot;</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span>
+
+ <span class="c1"># set context menu policy on groupbox</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setContextMenuPolicy</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">CustomContextMenu</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">customContextMenuRequested</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createContextMenu</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.changeModuleName"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.changeModuleName">[docs]</a> <span class="k">def</span> <span class="nf">changeModuleName</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Launch the interface that allows users to change the module name.</span>
+
+<span class="sd"> :param baseName: The module base name (head, torso, leg, etc)</span>
+<span class="sd"> :param moduleInst: The specific instance of the module</span>
+<span class="sd"> :param rigUiInst: The instance of the rig creator interface.</span>
+
+<span class="sd"> This will call on a separate class in Core/Interfaces called ART_ChangeModuleNameUI.py</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get prefix/suffix</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">title</span><span class="p">()</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="c1"># when pressing the change name button on the skeleton settings UI (if it exists):</span>
+
+ <span class="c1"># delete the UI if it already exists</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">&quot;|pyArtChangeModuleNameUi&quot;</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">&quot;|pyArtChangeModuleNameUi&quot;</span><span class="p">)</span>
+
+ <span class="c1"># launch a UI for prefix/suffix/preview again</span>
+ <span class="kn">import</span> <span class="nn">Interfaces.ART_ChangeModuleNameUI</span> <span class="k">as</span> <span class="nn">ART_ChangeModuleNameUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_ChangeModuleNameUI</span><span class="p">)</span>
+ <span class="n">inst</span> <span class="o">=</span> <span class="n">ART_ChangeModuleNameUI</span><span class="o">.</span><span class="n">ART_ChangeModuleName_UI</span><span class="p">(</span><span class="n">baseName</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">prefix</span><span class="p">,</span> <span class="n">suffix</span><span class="p">,</span>
+ <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">())</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.changeModuleParent"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.changeModuleParent">[docs]</a> <span class="k">def</span> <span class="nf">changeModuleParent</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Launch the interface that allows users to change the module&#39;s parent bone.</span>
+
+<span class="sd"> :param moduleInst: The specific instance of the module</span>
+<span class="sd"> :param rigUiInst: The instance of the rig creator interface.</span>
+
+<span class="sd"> This will call on a separate class in Core/Interfaces called ART_ChangeModuleParentUI.py</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get current parent value</span>
+ <span class="n">currentParent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">text</span><span class="p">()</span>
+
+ <span class="c1"># when pressing the change parent button on the skeleton settings UI (if it exists):</span>
+
+ <span class="c1"># delete the UI if it already exists</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">&quot;|pyArtChangeModuleParentUi&quot;</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">&quot;|pyArtChangeModuleParentUi&quot;</span><span class="p">)</span>
+
+ <span class="c1"># launch a UI for prefix/suffix/preview again</span>
+ <span class="kn">import</span> <span class="nn">Interfaces.ART_ChangeModuleParentUI</span> <span class="k">as</span> <span class="nn">ART_ChangeModuleParentUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_ChangeModuleParentUI</span><span class="p">)</span>
+ <span class="n">inst</span> <span class="o">=</span> <span class="n">ART_ChangeModuleParentUI</span><span class="o">.</span><span class="n">ART_ChangeModuleParent_UI</span><span class="p">(</span><span class="n">currentParent</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span>
+ <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">())</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.setMirrorModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setMirrorModule">[docs]</a> <span class="k">def</span> <span class="nf">setMirrorModule</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Launch the interface that allows users to change the module&#39;s mirror module.</span>
+<span class="sd"> Meaning, the module that is linked as a mirror of this module. Only modules of the same</span>
+<span class="sd"> type can be linked as mirrors.</span>
+
+<span class="sd"> :param moduleInst: The specific instance of the module</span>
+<span class="sd"> :param rigUiInst: The instance of the rig creator interface.</span>
+
+<span class="sd"> This will call on a separate class in Core/Interfaces called ART_SetMirrorModuleUI.py</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># delete the UI if it already exists</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">&quot;|pyArtSetMirrorModuleUi&quot;</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">&quot;|pyArtSetMirrorModuleUi&quot;</span><span class="p">)</span>
+
+ <span class="c1"># launch a UI for prefix/suffix/preview again</span>
+ <span class="kn">import</span> <span class="nn">Interfaces.ART_SetMirrorModuleUI</span> <span class="k">as</span> <span class="nn">ART_SetMirrorModuleUI</span>
+ <span class="n">reload</span><span class="p">(</span><span class="n">ART_SetMirrorModuleUI</span><span class="p">)</span>
+ <span class="n">inst</span> <span class="o">=</span> <span class="n">ART_SetMirrorModuleUI</span><span class="o">.</span><span class="n">ART_SetMirrorModule_UI</span><span class="p">(</span><span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">())</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.jointMover_Build"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.jointMover_Build">[docs]</a> <span class="k">def</span> <span class="nf">jointMover_Build</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">path</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Import the joint mover file with the given path.</span>
+
+<span class="sd"> After importing the module&#39;s joint mover file, rename imported nodes to use module name.</span>
+<span class="sd"> Then, assign existing matching materials to joint mover proxy geometry, deleting the imported</span>
+<span class="sd"> materials if they were duplicates. Then parent into the main JointMover group. Lastly, hook up</span>
+<span class="sd"> global scaling on the joint movers.</span>
+
+
+<span class="sd"> :param path: Path of joint mover file to import</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the full path for the joint mover file</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="n">path</span><span class="p">)</span>
+
+ <span class="c1"># import the file</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">fullPath</span><span class="p">):</span>
+ <span class="n">nodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">i</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">iv</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mayaAscii&quot;</span><span class="p">,</span> <span class="n">rnn</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">validTypes</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;transform&quot;</span><span class="p">,</span> <span class="s2">&quot;joint&quot;</span><span class="p">,</span> <span class="s2">&quot;ikHandle&quot;</span><span class="p">]</span>
+
+ <span class="c1"># loop through returned nodes from import, and find the mover_grp, renaming it and all</span>
+ <span class="c1"># children to have user specified name as prefix</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">nodes</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">node</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;|mover_grp&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">children</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">allDescendents</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;transform&quot;</span><span class="p">)</span>
+ <span class="n">moverGrp</span> <span class="o">=</span> <span class="n">node</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;|&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">movers</span> <span class="o">=</span> <span class="p">[</span><span class="n">moverGrp</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">child</span> <span class="ow">in</span> <span class="n">children</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="ow">in</span> <span class="n">validTypes</span><span class="p">:</span>
+ <span class="n">movers</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">child</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">e</span>
+
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">mover</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">mover</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">mover</span>
+ <span class="nb">print</span> <span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">)</span>
+
+ <span class="c1"># exit loop</span>
+ <span class="k">break</span>
+
+ <span class="c1"># assign materials if they exist, removing duplicate materials</span>
+ <span class="n">materials</span> <span class="o">=</span> <span class="p">[[</span><span class="s2">&quot;*_blue_m&quot;</span><span class="p">,</span> <span class="s2">&quot;blue_m&quot;</span><span class="p">],</span> <span class="p">[</span><span class="s2">&quot;*_green_m&quot;</span><span class="p">,</span> <span class="s2">&quot;green_m&quot;</span><span class="p">],</span> <span class="p">[</span><span class="s2">&quot;*_red_m&quot;</span><span class="p">,</span> <span class="s2">&quot;red_m&quot;</span><span class="p">],</span>
+ <span class="p">[</span><span class="s2">&quot;*_white_m&quot;</span><span class="p">,</span> <span class="s2">&quot;white_m&quot;</span><span class="p">],</span> <span class="p">[</span><span class="s2">&quot;*_proxy_shader_tan&quot;</span><span class="p">,</span> <span class="s2">&quot;proxy_shader_tan&quot;</span><span class="p">],</span>
+ <span class="p">[</span><span class="s2">&quot;*_proxy_shader_black&quot;</span><span class="p">,</span> <span class="s2">&quot;proxy_shader_black&quot;</span><span class="p">]]</span>
+ <span class="n">deleteMaterials</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">material</span> <span class="ow">in</span> <span class="n">materials</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="c1"># select materials for the joint mover</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">material</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">foundMaterials</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># loop through each color material (dupes)</span>
+ <span class="k">for</span> <span class="n">mat</span> <span class="ow">in</span> <span class="n">foundMaterials</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">hyperShade</span><span class="p">(</span><span class="n">objects</span><span class="o">=</span><span class="n">mat</span><span class="p">)</span>
+ <span class="n">assignedGeo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># select the geo and the original material, and assign</span>
+ <span class="n">originalMaterial</span> <span class="o">=</span> <span class="n">material</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="k">for</span> <span class="n">geo</span> <span class="ow">in</span> <span class="n">assignedGeo</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">([</span><span class="n">geo</span><span class="p">,</span> <span class="n">originalMaterial</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">hyperShade</span><span class="p">(</span><span class="n">assign</span><span class="o">=</span><span class="n">originalMaterial</span><span class="p">)</span>
+
+ <span class="c1"># delete the material no longer needed</span>
+ <span class="n">deleteMaterials</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">mat</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># delete all deleteMaterials</span>
+ <span class="k">for</span> <span class="n">mat</span> <span class="ow">in</span> <span class="n">deleteMaterials</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">mat</span><span class="p">)</span>
+
+ <span class="c1"># add to JointMover grp</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">&quot;JointMover&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="s2">&quot;JointMover&quot;</span><span class="p">)</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="s2">&quot;|&quot;</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="s2">&quot;JointMover&quot;</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">)</span>
+ <span class="n">globalMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findGlobalMoverFromName</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setToolTo</span><span class="p">(</span><span class="s2">&quot;moveSuperContext&quot;</span><span class="p">)</span>
+
+ <span class="c1"># obey visibility toggles</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">setMoverVisibility</span><span class="p">()</span>
+
+ <span class="c1"># 1/13/16 Change # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># hook up global scale on joint movers</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">movers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="p">[</span><span class="n">movers</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">movers</span><span class="p">[</span><span class="mi">1</span><span class="p">]]:</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">each</span><span class="p">:</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.globalScale&quot;</span><span class="p">):</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">aliasAttr</span><span class="p">(</span><span class="s2">&quot;globalScale&quot;</span><span class="p">,</span> <span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.scaleZ&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.globalScale&quot;</span><span class="p">,</span> <span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.scaleX&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.globalScale&quot;</span><span class="p">,</span> <span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.scaleY&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.scaleX&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.scaleY&quot;</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="c1"># lock movers</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">each</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># 1/13/16 Change # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">&quot;Joint Mover&quot;</span><span class="p">,</span> <span class="n">message</span><span class="o">=</span><span class="s2">&quot;Could not find associated joint mover file.&quot;</span><span class="p">,</span>
+ <span class="n">icon</span><span class="o">=</span><span class="s2">&quot;critical&quot;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.selectScriptJob"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.selectScriptJob">[docs]</a> <span class="k">def</span> <span class="nf">selectScriptJob</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">info</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Change icon color of the given joint mover&#39;s button in the outliner to show selection status.</span>
+
+<span class="sd"> :param info: This list contains the button object, the joint mover control, and the original color icon.</span>
+
+<span class="sd"> If the control given is selected, the icon is switched to a white icon. If it is not selected, the icon</span>
+<span class="sd"> is set back to the original passed in icon.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">)</span>
+ <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+ <span class="n">whiteIcon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+
+ <span class="c1"># for each item in the passed in info [outliner button, mover control, unselected stylesheet],check if</span>
+ <span class="c1"># the control is in the selection, and color the button appropriately</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">info</span><span class="p">:</span>
+ <span class="n">button</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">control</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="n">selected</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">selection</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">control</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">button</span><span class="p">]</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">icon</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">button</span><span class="p">]</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">whiteIcon</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.createGlobalMoverButton"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createGlobalMoverButton">[docs]</a> <span class="k">def</span> <span class="nf">createGlobalMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">uiInstance</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Create the button in the outliner for the global mover control of a joint mover.</span>
+
+<span class="sd"> :param name: The name of the joint mover control.</span>
+<span class="sd"> :param parent: The outliner widget the created button will be parented to.</span>
+<span class="sd"> :param uiInstance: The Rig Creator interface instance.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">part</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="c1"># create the icon</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">)</span>
+ <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="s2">&quot;yellow&quot;</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+
+ <span class="c1"># create the button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_globalMoverBtn&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_globalMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_globalMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span>
+ <span class="n">uiInstance</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">setItemWidget</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_globalMoverBtn&quot;</span><span class="p">])</span>
+
+ <span class="c1"># connect and add to list</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_globalMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span>
+ <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectMover</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_globalMoverBtn&quot;</span><span class="p">]))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_globalMoverBtn&quot;</span><span class="p">,</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span><span class="p">,</span> <span class="n">icon</span><span class="p">])</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.createOffsetMoverButton"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createOffsetMoverButton">[docs]</a> <span class="k">def</span> <span class="nf">createOffsetMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">uiInstance</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Create the button in the outliner for the offset mover control of a joint mover.</span>
+
+<span class="sd"> :param name: The name of the joint mover control.</span>
+<span class="sd"> :param parent: The outliner widget the created button will be parented to.</span>
+<span class="sd"> :param uiInstance: The Rig Creator interface instance.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="n">part</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="c1"># create the icon</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">)</span>
+ <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">100</span><span class="p">,</span> <span class="mi">200</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+
+ <span class="c1"># create the button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_offsetMoverBtn&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_offsetMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_offsetMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span>
+ <span class="n">uiInstance</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">setItemWidget</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_offsetMoverBtn&quot;</span><span class="p">])</span>
+
+ <span class="c1"># connect and add to list</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_offsetMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span>
+ <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectMover</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_offsetMoverBtn&quot;</span><span class="p">]))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_offsetMoverBtn&quot;</span><span class="p">,</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">,</span> <span class="n">icon</span><span class="p">])</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.createMeshMoverButton"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createMeshMoverButton">[docs]</a> <span class="k">def</span> <span class="nf">createMeshMoverButton</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="n">uiInstance</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Create the button in the outliner for the geometry mover control of a joint mover.</span>
+
+<span class="sd"> :param name: The name of the joint mover control.</span>
+<span class="sd"> :param parent: The outliner widget the created button will be parented to.</span>
+<span class="sd"> :param uiInstance: The Rig Creator interface instance.</span>
+
+<span class="sd"> Note: The geometry mover is purely for aesthetics and does not affect the rigging.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">part</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="c1"># create the icon</span>
+ <span class="n">pixmap</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QPixmap</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">)</span>
+ <span class="n">pixmap</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">176</span><span class="p">,</span> <span class="mi">176</span><span class="p">))</span>
+ <span class="n">icon</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">pixmap</span><span class="p">)</span>
+
+ <span class="c1"># create the button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_geoMoverBtn&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="n">icon</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_geoMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_geoMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">15</span><span class="p">))</span>
+ <span class="n">uiInstance</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">setItemWidget</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="mi">3</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_geoMoverBtn&quot;</span><span class="p">])</span>
+
+ <span class="c1"># connect and add to list</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_geoMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span>
+ <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectMover</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_geoMoverBtn&quot;</span><span class="p">]))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_geoMoverBtn&quot;</span><span class="p">,</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_geo&quot;</span><span class="p">,</span> <span class="n">icon</span><span class="p">])</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.createScriptJob"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createScriptJob">[docs]</a> <span class="k">def</span> <span class="nf">createScriptJob</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Create the selection script job for the outliner buttons and their associated joint mover controls.</span>
+
+<span class="sd"> This function purely creates the script job. The script job function that is run is called self.selectScriptJob.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">scriptJob</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span>
+ <span class="n">event</span><span class="o">=</span><span class="p">[</span><span class="s2">&quot;SelectionChanged&quot;</span><span class="p">,</span> <span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">selectScriptJob</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">outlinerControls</span><span class="p">)],</span> <span class="n">runOnce</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
+ <span class="n">parent</span><span class="o">=</span><span class="s2">&quot;pyArtRigCreatorUi&quot;</span><span class="p">,</span> <span class="n">kws</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">per</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">scriptJobs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.selectMover"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.selectMover">[docs]</a> <span class="k">def</span> <span class="nf">selectMover</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="n">globalMover</span><span class="p">,</span> <span class="n">offsetMover</span><span class="p">,</span> <span class="n">geoMover</span><span class="p">,</span> <span class="n">button</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Select the appropriate joint mover control based on the args passed in. Color the associated button white</span>
+<span class="sd"> to show selection status.</span>
+
+<span class="sd"> :param part: The name of the joint mover control.</span>
+<span class="sd"> :param globalMover: Boolean of whether or not given control is a global mover.</span>
+<span class="sd"> :param offsetMover: Boolean of whether or not given control is an offset mover.</span>
+<span class="sd"> :param geoMover: Boolean of whether or not given control is a mesh mover.</span>
+<span class="sd"> :param button: The button in the outliner associated with the given mover.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># select mover and color button</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="n">part</span>
+
+ <span class="c1"># get modifiers</span>
+ <span class="n">toggle</span> <span class="o">=</span> <span class="kc">False</span>
+ <span class="n">mods</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getModifiers</span><span class="p">()</span>
+ <span class="k">if</span> <span class="p">(</span><span class="n">mods</span> <span class="o">&amp;</span> <span class="mi">1</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">toggle</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="k">if</span> <span class="n">globalMover</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span><span class="p">,</span> <span class="n">tgl</span><span class="o">=</span><span class="n">toggle</span><span class="p">)</span>
+
+ <span class="n">selected</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background-color: rgb(255, 255, 255);&#39;</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background-color: rgb(255, 255, 0);&#39;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">offsetMover</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">,</span> <span class="n">tgl</span><span class="o">=</span><span class="n">toggle</span><span class="p">)</span>
+
+ <span class="n">selected</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_offsetMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background-color: rgb(255, 255, 255);&#39;</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_offsetMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background-color: rgb(100, 220, 255);&#39;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">geoMover</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_geo&quot;</span><span class="p">,</span> <span class="n">tgl</span><span class="o">=</span><span class="n">toggle</span><span class="p">)</span>
+
+ <span class="n">selected</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_geo&quot;</span> <span class="ow">in</span> <span class="n">selected</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_geoMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background-color: rgb(255, 255, 255);&#39;</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_geoMoverBtn&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s1">&#39;background-color: rgb(255, 176, 176);&#39;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.createContextMenu"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createContextMenu">[docs]</a> <span class="k">def</span> <span class="nf">createContextMenu</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">point</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Create the right-click menu for the module.</span>
+
+<span class="sd"> :param point: Point on monitor to spawn the right-click menu.</span>
+
+<span class="sd"> Default menu actions created:</span>
+<span class="sd"> * Copy Settings</span>
+<span class="sd"> * Paste Settings</span>
+<span class="sd"> * Reset Settings</span>
+<span class="sd"> * Delete Module</span>
+<span class="sd"> * Create Mirror of this Module</span>
+<span class="sd"> * Mirror Transformations (only if a mirror is linked)</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">mirror</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">)</span>
+
+ <span class="c1"># icons</span>
+ <span class="n">icon_copy</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/copy.png&quot;</span><span class="p">))</span>
+ <span class="n">icon_paste</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/paste.png&quot;</span><span class="p">))</span>
+ <span class="n">icon_reset</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/reset.png&quot;</span><span class="p">))</span>
+ <span class="n">icon_delete</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/delete.png&quot;</span><span class="p">))</span>
+ <span class="n">icon_mirror</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/mirrorXforms.png&quot;</span><span class="p">))</span>
+ <span class="n">icon_createMirror</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QIcon</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/createMirror.png&quot;</span><span class="p">))</span>
+
+ <span class="c1"># create the context menu</span>
+ <span class="k">if</span> <span class="n">networkNode</span> <span class="o">!=</span> <span class="s2">&quot;ART_Root_Module&quot;</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMenu</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_copy</span><span class="p">,</span> <span class="s2">&quot;Copy Settings&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">copySettings</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_paste</span><span class="p">,</span> <span class="s2">&quot;Paste Settings&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">pasteSettings</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_reset</span><span class="p">,</span> <span class="s2">&quot;Reset Settings&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">resetSettings</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addSeparator</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">mirror</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_mirror</span><span class="p">,</span> <span class="s2">&quot;Mirror Transformations to &quot;</span> <span class="o">+</span> <span class="n">mirror</span><span class="p">,</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_createMirror</span><span class="p">,</span> <span class="s2">&quot;Create Mirror of this Module&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">createMirrorOfModule_UI</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addSeparator</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">addAction</span><span class="p">(</span><span class="n">icon_delete</span><span class="p">,</span> <span class="s2">&quot;Delete Module&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">deleteModule</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">contextMenu</span><span class="o">.</span><span class="n">exec_</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">mapToGlobal</span><span class="p">(</span><span class="n">point</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.copySettings"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.copySettings">[docs]</a> <span class="k">def</span> <span class="nf">copySettings</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Copy the values from the network node of the module and store them in a temp file on disk.</span>
+
+<span class="sd"> This function is used in the right-click menu of the module on the skeleton settings interface.</span>
+<span class="sd"> Occasionally, it is called outside of the menu. For example, when creating a mirror of the module,</span>
+<span class="sd"> the settings are copied for the source module to then be later pasted on the mirror.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">hd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">attrData</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)</span>
+ <span class="n">attrData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">attr</span><span class="p">,</span> <span class="n">value</span><span class="p">])</span>
+
+ <span class="c1"># write out attrData to a temp file</span>
+ <span class="n">tempDir</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">userTmpDir</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">clipboardFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">normcase</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">tempDir</span><span class="p">,</span> <span class="s2">&quot;ART_clipboard.txt&quot;</span><span class="p">))</span>
+
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">clipboardFile</span><span class="p">,</span> <span class="s1">&#39;w&#39;</span><span class="p">)</span>
+
+ <span class="c1"># dump the data with json</span>
+ <span class="n">json</span><span class="o">.</span><span class="n">dump</span><span class="p">(</span><span class="n">attrData</span><span class="p">,</span> <span class="n">f</span><span class="p">)</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.pasteSettings"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.pasteSettings">[docs]</a> <span class="k">def</span> <span class="nf">pasteSettings</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Paste the settings from the temp file on disk to the module&#39;s network node.</span>
+
+<span class="sd"> This function is used in the right-click menu of the module on the skeleton settings interface.</span>
+<span class="sd"> Occasionally, it is called outside of the menu. For example, when creating a mirror of the module,</span>
+<span class="sd"> the settings are copied for the source module to then be later pasted on the mirror.</span>
+
+<span class="sd"> After settings are pasted, applyModuleChanges is called to update the joint mover in the scene with</span>
+<span class="sd"> the latest values. updateSettingsUI is also called to update the outliner.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># it does this 4 times because for some reason it would not grab everything one time through. Investigate</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="mi">4</span><span class="p">):</span>
+
+ <span class="n">tempDir</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">userTmpDir</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">clipboardFile</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">normcase</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">tempDir</span><span class="p">,</span> <span class="s2">&quot;ART_clipboard.txt&quot;</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">clipboardFile</span><span class="p">):</span>
+ <span class="c1"># load the data</span>
+ <span class="n">json_file</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">clipboardFile</span><span class="p">)</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="n">json_file</span><span class="p">)</span>
+ <span class="n">json_file</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="c1"># attempt to paste data if module type is the same</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">moduleType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleType&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">moduleType</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">][</span><span class="mi">1</span><span class="p">]:</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
+ <span class="n">attr</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">attrType</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="kc">True</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="n">attrType</span> <span class="o">!=</span> <span class="s2">&quot;string&quot;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">value</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">&quot;No data in clipboard&quot;</span><span class="p">)</span>
+
+ <span class="c1"># relaunch the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateSettingsUI</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.resetSettings"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetSettings">[docs]</a> <span class="k">def</span> <span class="nf">resetSettings</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Reset the settings of the module&#39;s network node.</span>
+
+<span class="sd"> This function is used in the right-click menu of the module on the skeleton settings interface.</span>
+<span class="sd"> Occasionally, it is called outside of the menu.</span>
+
+<span class="sd"> After settings are reset, applyModuleChanges is called to update the joint mover in the scene with</span>
+<span class="sd"> the latest values. updateSettingsUI is also called to update the outliner.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># it does this 4 times because for some reason it would not grab everything one time through. Investigate</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="mi">4</span><span class="p">):</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">attrType</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="kc">True</span><span class="p">))</span>
+
+ <span class="k">if</span> <span class="n">attrType</span> <span class="o">==</span> <span class="s2">&quot;double&quot;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">attrType</span> <span class="o">==</span> <span class="s2">&quot;bool&quot;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="kc">True</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">attrType</span> <span class="o">==</span> <span class="s2">&quot;enum&quot;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># relaunch the UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateSettingsUI</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.resetTransforms"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetTransforms">[docs]</a> <span class="k">def</span> <span class="nf">resetTransforms</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">,</span> <span class="n">scale</span><span class="p">,</span> <span class="n">name</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Reset the given attributes of all movers in the module.</span>
+
+<span class="sd"> :param translate: Boolean of whether or not to reset translation values.</span>
+<span class="sd"> :param rotate: Boolean of whether or not to reset the rotation values.</span>
+<span class="sd"> :param scale: Boolean of whether or not to reset the scale values.</span>
+<span class="sd"> :param name: The module name. (prefix + basename + suffix)</span>
+
+<span class="sd"> This function is mainly called from ART_ResetModeUI.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">globalMovers</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">offsetMovers</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">geoMovers</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_mover&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_mover&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">==</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">globalMovers</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_mover_offset&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_mover_offset&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">==</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">offsetMovers</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_mover_geo&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_mover_geo&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">==</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">geoMovers</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">moverList</span> <span class="ow">in</span> <span class="p">[</span><span class="n">globalMovers</span><span class="p">,</span> <span class="n">offsetMovers</span><span class="p">,</span> <span class="n">geoMovers</span><span class="p">]:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">moverList</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">translate</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">&quot;.tx&quot;</span><span class="p">,</span> <span class="s2">&quot;.ty&quot;</span><span class="p">,</span> <span class="s2">&quot;.tz&quot;</span><span class="p">]:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">if</span> <span class="n">rotate</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">&quot;.rx&quot;</span><span class="p">,</span> <span class="s2">&quot;.ry&quot;</span><span class="p">,</span> <span class="s2">&quot;.rz&quot;</span><span class="p">]:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">if</span> <span class="n">scale</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">&quot;.sx&quot;</span><span class="p">,</span> <span class="s2">&quot;.sy&quot;</span><span class="p">,</span> <span class="s2">&quot;.sz&quot;</span><span class="p">]:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_ResetXformsModeWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_ResetXformsModeWin&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.deleteModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.deleteModule">[docs]</a> <span class="k">def</span> <span class="nf">deleteModule</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Delete the module and all associated nodes and interfaces.</span>
+
+<span class="sd"> First, this will delete the joint mover, remove the entry from the outliner and the skeleton settings UI.</span>
+<span class="sd"> Then, it has to deal with any connected modules or mirror modules and resolve any issues there.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># delete the joint mover</span>
+ <span class="n">movers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span>
+
+ <span class="k">for</span> <span class="n">moverGrp</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">moverGrp</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">)</span>
+
+ <span class="c1"># remove the entry from the outliner</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">indexOfTopLevelItem</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_treeModule&quot;</span><span class="p">])</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">treeWidget</span><span class="o">.</span><span class="n">takeTopLevelItem</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="c1"># remove the groupbox</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+
+ <span class="c1"># deal with mirror module</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">mirrorModule</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">mirrorModule</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">mirrorModule</span> <span class="o">!=</span> <span class="s2">&quot;None&quot;</span><span class="p">:</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">modName</span> <span class="o">==</span> <span class="n">mirrorModule</span><span class="p">:</span>
+
+ <span class="c1"># set the mirrored version</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="s2">&quot;None&quot;</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># get instance of mirror module&#39;s class</span>
+ <span class="n">modType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.moduleType&quot;</span><span class="p">)</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">module</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">&quot;RigModules.&quot;</span> <span class="o">+</span> <span class="n">modType</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="n">modType</span><span class="p">])</span>
+
+ <span class="c1"># get the class name from that module file (returns Modules.ART_Root.ART_Root for example)</span>
+ <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">module</span><span class="p">,</span> <span class="n">module</span><span class="o">.</span><span class="n">className</span><span class="p">)</span>
+
+ <span class="c1"># find the instance of that module and call on the skeletonSettings_UI function</span>
+ <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">,</span> <span class="n">modName</span><span class="p">)</span>
+
+ <span class="c1"># find the current groupBox for this module</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+
+ <span class="c1"># relaunch the skeleton settings UI with new info</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span>
+
+ <span class="c1"># check for any attached modules</span>
+ <span class="n">attachedModules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">checkForDependencies</span><span class="p">()</span>
+ <span class="n">elementList</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">attachedModules</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">attachedModules</span><span class="p">:</span>
+ <span class="n">elementList</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">],</span> <span class="s2">&quot; -&gt; parent changed from: &quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="s2">&quot; to: &quot;</span><span class="p">,</span> <span class="s2">&quot;root</span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="s2">&quot;root_mover&quot;</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">)</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="s2">&quot;root_mover&quot;</span>
+
+ <span class="c1"># create the connection geo between the two</span>
+ <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+ <span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span><span class="o">.</span><span class="n">applyModuleChanges</span><span class="p">(</span><span class="n">each</span><span class="p">[</span><span class="mi">3</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># remove the network node</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">networkNode</span><span class="p">)</span>
+
+ <span class="c1"># delete scriptJob</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">kill</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">,</span> <span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="bp">self</span><span class="p">)</span>
+
+ <span class="c1"># warn user about changes</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">attachedModules</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">winParent</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span>
+ <span class="n">win</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">DialogMessage</span><span class="p">(</span><span class="s2">&quot;Attention!&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;The following modules have had their parent changed</span><span class="se">\</span>
+<span class="s2"> due to the change in this module&#39;s structure:&quot;</span><span class="p">,</span>
+ <span class="n">elementList</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="n">winParent</span><span class="p">)</span>
+ <span class="n">win</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.checkForDependencies"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.checkForDependencies">[docs]</a> <span class="k">def</span> <span class="nf">checkForDependencies</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method will check modules for any attached modules or children modules.</span>
+
+<span class="sd"> This method is generally called when deleting a module or when changing a module name</span>
+<span class="sd"> so that any connected modules are updated accordingly.</span>
+
+<span class="sd"> :return: attached modules</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># This method will check our module for any attached modules</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getAllModules</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="n">attachedMods</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">instances</span> <span class="o">=</span> <span class="p">{}</span>
+
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="n">inst</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">instances</span><span class="p">[</span><span class="n">networkNode</span><span class="p">]</span> <span class="o">=</span> <span class="n">inst</span>
+
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">parentJoint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">)</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">parentJoint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+ <span class="n">instance</span> <span class="o">=</span> <span class="n">instances</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">module</span><span class="p">)</span>
+ <span class="n">attachedMods</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">module</span><span class="p">,</span> <span class="n">parentJoint</span><span class="p">,</span> <span class="n">moduleName</span><span class="p">,</span> <span class="n">instance</span><span class="p">])</span>
+
+ <span class="k">return</span> <span class="n">attachedMods</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.createMirrorOfModule_UI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI">[docs]</a> <span class="k">def</span> <span class="nf">createMirrorOfModule_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method builds the interface for creating a mirror of a module.</span>
+
+<span class="sd"> .. image:: /images/mirrorModule.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># copy the settings of the module</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">copySettings</span><span class="p">()</span>
+
+ <span class="c1"># get basename and classname</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+ <span class="n">className</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleType&quot;</span><span class="p">)</span>
+
+ <span class="c1"># launch a UI to get the name information</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">()</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;ART_createMirrorModuleUI&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Create Mirror Module&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+
+ <span class="c1"># create the background image</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for the widgets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="c1"># create the prefix pair of fields</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Prefix: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot connection</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">,</span> <span class="n">baseName</span><span class="p">))</span>
+
+ <span class="c1"># create the suffix pair of fields</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Suffix: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot connection</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">,</span> <span class="n">baseName</span><span class="p">))</span>
+
+ <span class="c1"># spacer</span>
+ <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span>
+
+ <span class="c1"># realtime preview of final module name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Preview: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignHCenter</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="p">)</span>
+
+ <span class="c1"># set preview font</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+
+ <span class="n">spacerItem1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem1</span><span class="p">)</span>
+
+ <span class="c1"># create button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;CREATE&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot on create button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">createMirrorModule</span><span class="p">)</span>
+
+ <span class="c1"># show the window</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorWindow</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.updatePreview"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updatePreview">[docs]</a> <span class="k">def</span> <span class="nf">updatePreview</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This simple method updates the module preview field(QLineEdit) with the entered prefix and suffix.</span>
+
+<span class="sd"> :param baseName: base name of the module (example: arm)</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="n">string</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+
+ <span class="n">string</span> <span class="o">+=</span> <span class="n">baseName</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.createMirrorModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createMirrorModule">[docs]</a> <span class="k">def</span> <span class="nf">createMirrorModule</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method creates the mirror of a module and is called from createMirrorOfModule_UI.</span>
+
+<span class="sd"> To create the mirror of a module, after a few checks are done, a module of the same type is created first.</span>
+<span class="sd"> If that module type has a left/right version of a joint mover file, the opposite version is brought in.</span>
+<span class="sd"> All the normal steps of module creation are then gone through and lastly, mirrorTransformations is called.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">userSpecName</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">)</span>
+ <span class="n">className</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleType&quot;</span><span class="p">)</span>
+
+ <span class="c1"># check to see if a module already has that name</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">mirrorModule</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="kc">None</span>
+
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="o">==</span> <span class="n">userSpecName</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">&quot;Name Exists&quot;</span><span class="p">,</span>
+ <span class="n">message</span><span class="o">=</span><span class="s2">&quot;A module with that name already exists. Please enter a unique name </span><span class="se">\</span>
+<span class="s2"> for the module&quot;</span><span class="p">,</span>
+ <span class="n">icon</span><span class="o">=</span><span class="s2">&quot;critical&quot;</span><span class="p">)</span>
+ <span class="k">return</span>
+
+ <span class="c1"># now check the modules that contain the parent bone</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">bones</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
+ <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">bones</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+ <span class="n">createdJoints</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># create a list of the created bones</span>
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">createdJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+
+ <span class="c1"># see if the parent bone is in that list</span>
+ <span class="k">if</span> <span class="n">parent</span> <span class="ow">in</span> <span class="n">createdJoints</span><span class="p">:</span>
+ <span class="n">mirrorModule</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">)</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+
+ <span class="c1"># if our parent bone&#39;s module, has a mirror module, we need to create this new mirror module under that</span>
+ <span class="c1"># parent instead (if parent = l_thigh, mirror parent should be r_thigh)</span>
+ <span class="k">if</span> <span class="n">mirrorModule</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">modName</span> <span class="o">==</span> <span class="n">mirrorModule</span><span class="p">:</span>
+
+ <span class="c1"># find the parent&#39;s mover (if parent is l_thigh, mover would be l_leg_thigh_mover)</span>
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># find mirror mover</span>
+ <span class="n">mirrorMover</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="n">moduleName</span><span class="p">,</span> <span class="n">mirrorModule</span><span class="p">)</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+ <span class="n">boneList</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
+
+ <span class="c1"># now, we need to find the joint from the mirror mover, and once there is a match, the parent\</span>
+ <span class="c1"># var now becomes that joint</span>
+ <span class="k">if</span> <span class="n">mirrorMover</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_mover&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">jointName</span> <span class="o">=</span> <span class="n">mirrorMover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_mover&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">jointName</span> <span class="ow">in</span> <span class="n">boneList</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">jointName</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># if removing _mover didn&#39;t yield a matching joint name, take out the baseName from\</span>
+ <span class="c1"># the mover name, and then remove the _mover</span>
+ <span class="n">jointName</span> <span class="o">=</span> <span class="n">jointName</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="n">baseName</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">jointName</span> <span class="ow">in</span> <span class="n">boneList</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">jointName</span>
+
+ <span class="c1"># arms and leg exception</span>
+ <span class="n">mirrorSide</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">specialCaseModules</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;ART_Leg_Standard&quot;</span><span class="p">,</span> <span class="s2">&quot;ART_Arm_Standard&quot;</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">className</span> <span class="ow">in</span> <span class="n">specialCaseModules</span><span class="p">:</span>
+ <span class="n">side</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.side&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">side</span> <span class="o">==</span> <span class="s2">&quot;Left&quot;</span><span class="p">:</span>
+ <span class="n">mirrorSide</span> <span class="o">=</span> <span class="s2">&quot;Right&quot;</span>
+ <span class="k">if</span> <span class="n">side</span> <span class="o">==</span> <span class="s2">&quot;Right&quot;</span><span class="p">:</span>
+ <span class="n">mirrorSide</span> <span class="o">=</span> <span class="s2">&quot;Left&quot;</span>
+
+ <span class="c1"># create an instance of the module</span>
+ <span class="n">mod</span> <span class="o">=</span> <span class="nb">__import__</span><span class="p">(</span><span class="s2">&quot;RigModules.&quot;</span> <span class="o">+</span> <span class="n">className</span><span class="p">,</span> <span class="p">{},</span> <span class="p">{},</span> <span class="p">[</span><span class="n">className</span><span class="p">])</span>
+
+ <span class="c1"># get the class name from that module file (returns Modules.ART_Root.ART_Root for example)</span>
+ <span class="n">moduleClass</span> <span class="o">=</span> <span class="nb">getattr</span><span class="p">(</span><span class="n">mod</span><span class="p">,</span> <span class="n">mod</span><span class="o">.</span><span class="n">className</span><span class="p">)</span>
+ <span class="n">jmPath</span> <span class="o">=</span> <span class="n">mod</span><span class="o">.</span><span class="n">jointMover</span>
+
+ <span class="c1"># call functions to create network node, skeleton settings UI</span>
+ <span class="n">moduleInst</span> <span class="o">=</span> <span class="n">moduleClass</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="p">,</span> <span class="n">userSpecName</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moduleInst</span><span class="p">)</span>
+ <span class="n">networkNodeInst</span> <span class="o">=</span> <span class="n">moduleInst</span><span class="o">.</span><span class="n">buildNetwork</span><span class="p">()</span>
+
+ <span class="c1"># if mirrorSide exists</span>
+ <span class="k">if</span> <span class="n">mirrorSide</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">jmPath</span> <span class="o">=</span> <span class="n">jmPath</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;.ma&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">mirrorSide</span> <span class="o">+</span> <span class="s2">&quot;.ma&quot;</span>
+ <span class="k">if</span> <span class="n">mirrorSide</span> <span class="o">==</span> <span class="s2">&quot;Left&quot;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.side&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.side&quot;</span><span class="p">,</span> <span class="s2">&quot;Left&quot;</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">mirrorSide</span> <span class="o">==</span> <span class="s2">&quot;Right&quot;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.side&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.side&quot;</span><span class="p">,</span> <span class="s2">&quot;Right&quot;</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># build the settings UI/joint mover/add to outliner</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">jointMover_Build</span><span class="p">(</span><span class="n">jmPath</span><span class="p">)</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">addJointMoverToOutliner</span><span class="p">()</span>
+
+ <span class="c1"># update the created joints attribute on the network node with the new names</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">prefix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">suffix</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="n">createdBones</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
+ <span class="n">createdBones</span> <span class="o">=</span> <span class="n">createdBones</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+
+ <span class="n">attrString</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">attrString</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">bone</span> <span class="o">+</span> <span class="n">suffix</span> <span class="o">+</span> <span class="s2">&quot;::&quot;</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">attrString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># update the self.currentParent label and the parentModuleBone attr on the network node</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">currentParent</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># find the current parent mover and its scale</span>
+ <span class="k">if</span> <span class="n">parent</span> <span class="o">==</span> <span class="s2">&quot;root&quot;</span><span class="p">:</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="s2">&quot;root_mover&quot;</span>
+ <span class="n">offsetMover</span> <span class="o">=</span> <span class="s2">&quot;root_mover&quot;</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># find the parent mover name to parent to</span>
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">,</span> <span class="kc">False</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="n">offsetMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">parent</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">mover</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">userSpecName</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scaleConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">userSpecName</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create the connection geo between the two</span>
+ <span class="n">childMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findOffsetMoverFromName</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createBoneConnection</span><span class="p">(</span><span class="n">offsetMover</span><span class="p">,</span> <span class="n">childMover</span><span class="p">,</span> <span class="n">userSpecName</span><span class="p">)</span>
+
+ <span class="n">globalMover</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findGlobalMoverFromName</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setToolTo</span><span class="p">(</span><span class="s2">&quot;moveSuperContext&quot;</span><span class="p">)</span>
+
+ <span class="n">utils</span><span class="o">.</span><span class="n">fitViewAndShade</span><span class="p">()</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">pasteSettings</span><span class="p">()</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">aimMode</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># delete UI</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">&quot;ART_createMirrorModuleUI&quot;</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># update the mirrorModule setting</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorMod</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">userSpecName</span><span class="p">)</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">moduleInst</span><span class="o">.</span><span class="n">mirrorMod</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="n">userSpecName</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNodeInst</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># mirror transformations</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">populateNetworkList</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.mirrorTransformations_RigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose">[docs]</a> <span class="k">def</span> <span class="nf">mirrorTransformations_RigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is used when creating rig poses for modules. If a module has a mirror, this method will mirror the</span>
+<span class="sd"> rig pose transformations to that mirror module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># reset mirror module&#39;s rig pose</span>
+ <span class="n">mirrorModInst</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnMirrorModuleInst</span>
+
+ <span class="c1"># ensure the mirrorModInst has a UI and is setup for rig pose creation</span>
+ <span class="n">mirrorModInst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
+ <span class="c1"># if not cmds.objExists(mirrorModInst.name + &quot;_rigPose&quot;):</span>
+ <span class="c1"># mirrorModInst.getReferencePose(&quot;rigPose&quot;)</span>
+
+ <span class="c1"># call on base mirror transformations method</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations</span><span class="p">()</span>
+ <span class="n">mirrorModInst</span><span class="o">.</span><span class="n">getReferencePose</span><span class="p">(</span><span class="s2">&quot;rigPose&quot;</span><span class="p">)</span>
+
+ <span class="c1"># update the rig pose of the mirrorModInst</span>
+ <span class="n">mirrorModInst</span><span class="o">.</span><span class="n">updateRigPose</span><span class="p">(</span><span class="n">mirrorModInst</span><span class="o">.</span><span class="n">overallSlider</span><span class="p">)</span>
+ <span class="n">mirrorModInst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.mirrorTransformations"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations">[docs]</a> <span class="k">def</span> <span class="nf">mirrorTransformations</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method mirrors transformations for the module&#39;s mirror module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">currentSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># get the mirror module</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">mirrorModule</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">)</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">)</span>
+
+ <span class="c1"># get mirror module instance and information</span>
+ <span class="n">mirrorInst</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnMirrorModuleInst</span>
+
+ <span class="c1"># turn off aim mode</span>
+ <span class="n">mirrorInst</span><span class="o">.</span><span class="n">aimMode_Setup</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># turn off coplanar mode IF it exists on the module</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">state</span> <span class="o">=</span> <span class="n">mirrorInst</span><span class="o">.</span><span class="n">coplanarBtn</span><span class="o">.</span><span class="n">isChecked</span><span class="p">()</span>
+ <span class="k">if</span> <span class="n">state</span><span class="p">:</span>
+ <span class="n">mirrorInst</span><span class="o">.</span><span class="n">coplanarBtn</span><span class="o">.</span><span class="n">setChecked</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">mirrorInst</span><span class="o">.</span><span class="n">coplanarMode</span><span class="p">()</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="n">moverTypes</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span>
+ <span class="k">for</span> <span class="n">moverType</span> <span class="ow">in</span> <span class="n">moverTypes</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">jointMover</span> <span class="ow">in</span> <span class="n">moverType</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">jointMover</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">jointMover</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)</span>
+
+ <span class="n">mirrorMover</span> <span class="o">=</span> <span class="n">jointMover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">moduleName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">mirrorMover</span> <span class="o">=</span> <span class="n">mirrorModule</span> <span class="o">+</span> <span class="n">mirrorMover</span>
+ <span class="n">mirrorAttrs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;translateX&quot;</span><span class="p">,</span> <span class="s2">&quot;translateY&quot;</span><span class="p">,</span> <span class="s2">&quot;translateZ&quot;</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">mirrorAttrs</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mirrorMover</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">value</span> <span class="o">*</span> <span class="o">-</span><span class="mi">1</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mirrorMover</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">value</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">currentSelection</span><span class="p">)</span>
+
+ <span class="c1"># turn aim mode on</span>
+ <span class="n">mirrorInst</span><span class="o">.</span><span class="n">aimMode_Setup</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># extend functionality</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations_Custom</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.rigPose_UI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.rigPose_UI">[docs]</a> <span class="k">def</span> <span class="nf">rigPose_UI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">parentWidget</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method creates the UI widget that gets parented into the publish UI that handles rig pose creation.</span>
+
+<span class="sd"> A slider gets created for the overall module that goes from current pose to ideal rig pose. Then a slider</span>
+<span class="sd"> gets created for each joint in the module to allow for finer control over the rig pose creation.</span>
+
+<span class="sd"> :param parentWidget: the widget the rig pose UI (QFrame) will get parented to</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># Add a QFrame for the widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="o">.</span><span class="n">setAttribute</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">WA_DeleteOnClose</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">310</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">310</span><span class="p">)</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="c1"># add the rig pose frame to the stackWidget</span>
+ <span class="n">parentWidget</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="p">)</span>
+ <span class="n">numWidgetsInStack</span> <span class="o">=</span> <span class="n">parentWidget</span><span class="o">.</span><span class="n">count</span><span class="p">()</span>
+ <span class="n">parentWidget</span><span class="o">.</span><span class="n">setCurrentIndex</span><span class="p">(</span><span class="n">numWidgetsInStack</span> <span class="o">-</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># frame styling</span>
+ <span class="n">backgroundImg</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/field_background.png&quot;</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background-image: url(&quot;</span> <span class="o">+</span> <span class="n">backgroundImg</span> <span class="o">+</span> <span class="s2">&quot;);&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create an overall layout</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseFrame</span><span class="p">)</span>
+ <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">label</span><span class="p">)</span>
+
+ <span class="c1"># create a slider for the overall module rig pose</span>
+ <span class="n">hboxLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">hboxLayout</span><span class="p">)</span>
+
+ <span class="n">image1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">image1</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="n">image1</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="n">modelPoseImg</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/modelPose.png&quot;</span><span class="p">))</span>
+ <span class="n">image1</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background-image: url(&quot;</span> <span class="o">+</span> <span class="n">modelPoseImg</span> <span class="o">+</span> <span class="s2">&quot;);&quot;</span><span class="p">)</span>
+ <span class="n">hboxLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">image1</span><span class="p">)</span>
+ <span class="n">image1</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Model Pose&quot;</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSlider</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;name&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+ <span class="n">hboxLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setOrientation</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">Horizontal</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setSingleStep</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setTracking</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">image2</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="n">image2</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="n">image2</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="mi">30</span><span class="p">,</span> <span class="mi">30</span><span class="p">)</span>
+ <span class="n">rigPoseImg</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">&quot;System/rigPose.png&quot;</span><span class="p">))</span>
+ <span class="n">image2</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">&quot;background-image: url(&quot;</span> <span class="o">+</span> <span class="n">rigPoseImg</span> <span class="o">+</span> <span class="s2">&quot;);&quot;</span><span class="p">)</span>
+ <span class="n">hboxLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">image2</span><span class="p">)</span>
+ <span class="n">image2</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Rig Pose&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create hboxlayout for resetAll and update Rig Pose buttons</span>
+ <span class="n">buttonLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">buttonLayout</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Reset Rig Pose&quot;</span><span class="p">)</span>
+ <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigPose</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span><span class="s2">&quot;Reset the module to it&#39;s initial ideal rig pose.&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseResetAllBtn</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Update Rig Pose&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+ <span class="n">buttonLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updateRigPose</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="o">.</span><span class="n">setToolTip</span><span class="p">(</span>
+ <span class="s2">&quot;Update the rig pose if you&#39;ve done any custom manipulations to the controls.&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseUpdateAllBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create a frame for the advanced controls</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedGroup</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">(</span><span class="s2">&quot;Advanced&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedGroup</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedGroup</span><span class="p">)</span>
+
+ <span class="c1"># create a slider for each created joint</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span><span class="p">):</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createRigPoseSliderForJoint</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span>
+ <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span><span class="p">):</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">createRigPoseSliderForJoint</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span>
+
+ <span class="c1"># create mirror button if applicable</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">mirrorMod</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">mirrorMod</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Mirror to: &quot;</span> <span class="o">+</span> <span class="n">mirrorMod</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mirrorTransformations_RigPose</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseMirrorBtn</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPoseLayout</span><span class="o">.</span><span class="n">addSpacerItem</span><span class="p">(</span>
+ <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.buildRig"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.buildRig">[docs]</a> <span class="k">def</span> <span class="nf">buildRig</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">textEdit</span><span class="p">,</span> <span class="n">uiInst</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method starts building the rig for a module. It will then call on buildRigCustom, which is implemented</span>
+<span class="sd"> in each derived module class as an override function.</span>
+
+<span class="sd"> :param textEdit: The text edit in the buildProgressUI that we output information to.</span>
+<span class="sd"> :param uiInst: passed in instance of the buildProgressUI</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get current nodes in scene</span>
+ <span class="n">currentNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="s2">&quot;*&quot;</span><span class="p">,</span> <span class="n">long</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">successfulBuild</span> <span class="o">=</span> <span class="kc">True</span>
+ <span class="n">errorMessage</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+
+ <span class="c1"># run the instance build function</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">buildRigCustom</span><span class="p">(</span><span class="n">textEdit</span><span class="p">,</span> <span class="n">uiInst</span><span class="p">)</span>
+
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="n">successfulBuild</span> <span class="o">=</span> <span class="kc">False</span>
+ <span class="n">errorMessage</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="n">traceback</span><span class="o">.</span><span class="n">format_exc</span><span class="p">())</span>
+
+ <span class="c1"># get all nodes in scene and compare to original list</span>
+ <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="s2">&quot;*&quot;</span><span class="p">,</span> <span class="n">long</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">newNodes</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="nb">set</span><span class="p">(</span><span class="n">allNodes</span><span class="p">)</span><span class="o">.</span><span class="n">difference</span><span class="p">(</span><span class="n">currentNodes</span><span class="p">))</span>
+
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">newNodes</span><span class="p">:</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.sourceModule&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">ln</span><span class="o">=</span><span class="s2">&quot;sourceModule&quot;</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.sourceModule&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="n">node</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">successfulBuild</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="s2">&quot;Build Rig Failed: &quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">)</span>
+ <span class="nb">print</span> <span class="n">errorMessage</span></div>
+ <span class="c1"># self.deleteRig()</span>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.buildRigCustom"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.buildRigCustom">[docs]</a> <span class="k">def</span> <span class="nf">buildRigCustom</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">textEdit</span><span class="p">,</span> <span class="n">uiInst</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is what truly builds the rig for each module. It is implemented in the derived module class.</span>
+
+<span class="sd"> :param textEdit: The text edit in the buildProgressUI that we output information to.</span>
+<span class="sd"> :param uiInst: passed in instance of the buildProgressUI</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.deleteRig"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.deleteRig">[docs]</a> <span class="k">def</span> <span class="nf">deleteRig</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method deletes all rigging for the module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="s2">&quot;*&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.sourceModule&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">source</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.sourceModule&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">source</span> <span class="o">==</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.mirrorTransformations_Custom"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom">[docs]</a> <span class="k">def</span> <span class="nf">mirrorTransformations_Custom</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.updateSettingsUI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updateSettingsUI">[docs]</a> <span class="k">def</span> <span class="nf">updateSettingsUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.applyModuleChanges"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.applyModuleChanges">[docs]</a> <span class="k">def</span> <span class="nf">applyModuleChanges</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.addJointMoverToOutliner"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.addJointMoverToOutliner">[docs]</a> <span class="k">def</span> <span class="nf">addJointMoverToOutliner</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.updateOutliner"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updateOutliner">[docs]</a> <span class="k">def</span> <span class="nf">updateOutliner</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.skinProxyGeo"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.skinProxyGeo">[docs]</a> <span class="k">def</span> <span class="nf">skinProxyGeo</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.aimMode"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.aimMode">[docs]</a> <span class="k">def</span> <span class="nf">aimMode</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method toggles the aim mode state if the module can have aim mode.</span>
+
+<span class="sd"> It then calls on each derived module&#39;s aimMode_Setup which defines how to setup aim mode for the module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.aimMode&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.aimMode&quot;</span><span class="p">,</span> <span class="n">state</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">aimMode_Setup</span><span class="p">(</span><span class="n">state</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.aimMode_Setup"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.aimMode_Setup">[docs]</a> <span class="k">def</span> <span class="nf">aimMode_Setup</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.setupModelPoseForRig"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setupModelPoseForRig">[docs]</a> <span class="k">def</span> <span class="nf">setupModelPoseForRig</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.matchModelPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.matchModelPose">[docs]</a> <span class="k">def</span> <span class="nf">matchModelPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.pinModule"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.pinModule">[docs]</a> <span class="k">def</span> <span class="nf">pinModule</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.bakeOffsets"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.bakeOffsets">[docs]</a> <span class="k">def</span> <span class="nf">bakeOffsets</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method bakes any transforms on the offset movers up to the global movers, and then zeroes out the offset</span>
+<span class="sd"> movers.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get movers</span>
+ <span class="n">jointMovers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span>
+
+ <span class="c1"># separate mover lists</span>
+ <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">constraints</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">locators</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># create locators for the offsetMovers, then zero out offset mover</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">offsetMovers</span><span class="p">:</span>
+ <span class="n">locatorName</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_offset&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;_loc&quot;</span>
+ <span class="n">loc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">spaceLocator</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="n">locatorName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="c1"># constrain locator</span>
+ <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span>
+
+ <span class="c1"># parent locator under a copy of the locatorName</span>
+ <span class="n">parentLoc</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">loc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">loc</span><span class="p">,</span> <span class="n">parentLoc</span><span class="p">)</span>
+ <span class="n">locators</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parentLoc</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">offsetMovers</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">&quot;.tx&quot;</span><span class="p">,</span> <span class="s2">&quot;.ty&quot;</span><span class="p">,</span> <span class="s2">&quot;.tz&quot;</span><span class="p">,</span> <span class="s2">&quot;.rx&quot;</span><span class="p">,</span> <span class="s2">&quot;.ry&quot;</span><span class="p">,</span> <span class="s2">&quot;.rz&quot;</span><span class="p">]:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># snap global movers to locators</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">globalMovers</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;_loc&quot;</span><span class="p">):</span>
+ <span class="n">constraint</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;_loc&quot;</span><span class="p">,</span> <span class="n">mover</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">constraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">constraint</span><span class="p">)</span>
+
+ <span class="c1"># remove locs</span>
+ <span class="k">for</span> <span class="n">const</span> <span class="ow">in</span> <span class="n">constraints</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">const</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">loc</span> <span class="ow">in</span> <span class="n">locators</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">loc</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.setupForRigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setupForRigPose">[docs]</a> <span class="k">def</span> <span class="nf">setupForRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method unhides the movers and constrains the joints to the movers for creating the rig pose.</span>
+
+<span class="sd"> If the user wants to create a custom rig pose (instead of using the sliders), this method sets the module</span>
+<span class="sd"> up for that functionality.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># unlock joint movers</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;JointMover&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">jmNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">jmNodes</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># find the mover shapes and set their visibility</span>
+ <span class="n">movers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span>
+ <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">movers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">shapes</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">movers</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">each</span><span class="p">:</span>
+ <span class="n">child</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">shapes</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">shapes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;|&quot;</span> <span class="o">+</span> <span class="n">child</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="k">for</span> <span class="n">shape</span> <span class="ow">in</span> <span class="n">shapes</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># show global movers</span>
+ <span class="n">shapes</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">globalMovers</span><span class="p">:</span>
+ <span class="n">child</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">mover</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">shapes</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">child</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">shapes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;|&quot;</span> <span class="o">+</span> <span class="n">child</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="k">for</span> <span class="n">shape</span> <span class="ow">in</span> <span class="n">shapes</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># unlock mover group for this module and make visible</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp.v&quot;</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># hide the proxy geo</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">node</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_proxy_geo&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> <span class="o">==</span> <span class="s2">&quot;mesh&quot;</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">parent</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">parent</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># get the joints created by this module</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="c1"># create mover name</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span>
+ <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span>
+
+ <span class="c1"># lock joint movers</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;JointMover&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">jmNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">jmNodes</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.setSkeletonPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setSkeletonPose">[docs]</a> <span class="k">def</span> <span class="nf">setSkeletonPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">poseType</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method constrains the joints to the movers and then stores that pose data for those joints.</span>
+
+<span class="sd"> This could be the model pose or the rig pose.</span>
+
+<span class="sd"> :param poseType: whether to set the model pose or rig pose for the joints.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="c1"># get the joints created by this module</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="c1"># create mover name</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span>
+ <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span>
+
+ <span class="c1"># set pose</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="n">poseType</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.removeSkeletalConstraints"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.removeSkeletalConstraints">[docs]</a> <span class="k">def</span> <span class="nf">removeSkeletalConstraints</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method removes any constraints on the joints. This tends to get called by removing rigging.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the joints created by this module and remove the constraints</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="c1"># create mover name</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span>
+ <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.cleanUpRigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.cleanUpRigPose">[docs]</a> <span class="k">def</span> <span class="nf">cleanUpRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method hides the joint movers and unconstrains the joints from the movers after setting a rig pose.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># show the proxy geo</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">allNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">allNodes</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">node</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_proxy_geo&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> <span class="o">==</span> <span class="s2">&quot;mesh&quot;</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">parent</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">parent</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># unlock mover group for this module and make invisible</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp.v&quot;</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># get the joints created by this module and remove the constraints</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="c1"># create mover name</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span>
+ <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">jointBaseName</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">joint</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">constraints</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.updateRigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updateRigPose">[docs]</a> <span class="k">def</span> <span class="nf">updateRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">slider</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method updates what the stored rig pose is for a module. The default rig pose tends to be zeroed out</span>
+<span class="sd"> rotations, but this function can essentially update what the max value on the rig pose slider sets the pose to.</span>
+
+<span class="sd"> :param slider: The rig pose slider where the min is the current model pose and the max is the rig pose.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get network node</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+
+ <span class="c1"># get pose data off networkNode</span>
+ <span class="n">originalData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.rigPose&quot;</span><span class="p">))</span>
+ <span class="n">newPose</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">originalData</span><span class="p">:</span>
+ <span class="n">moverData</span> <span class="o">=</span> <span class="p">{}</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;mover&quot;</span><span class="p">)</span>
+ <span class="n">moverData</span><span class="p">[</span><span class="s2">&quot;mover&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">mover</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span><span class="p">):</span>
+ <span class="n">translate</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.translate&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">rotate</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="n">moverData</span><span class="p">[</span><span class="s2">&quot;translate&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">translate</span>
+ <span class="n">moverData</span><span class="p">[</span><span class="s2">&quot;rotate&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">rotate</span>
+ <span class="n">newPose</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moverData</span><span class="p">)</span>
+
+ <span class="n">jsonString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">newPose</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.rigPose&quot;</span><span class="p">,</span> <span class="n">jsonString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+ <span class="n">slider</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+ <span class="n">slider</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.resetRigPose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetRigPose">[docs]</a> <span class="k">def</span> <span class="nf">resetRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method resets the module rig pose to be the default (zeroed rotations).</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the network node</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+
+ <span class="c1"># remove the rigPose attribute on the networkNode</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">at</span><span class="o">=</span><span class="s2">&quot;rigPose&quot;</span><span class="p">)</span>
+
+ <span class="c1"># recreate rig pose node with defaults</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">getReferencePose</span><span class="p">(</span><span class="s2">&quot;rigPose&quot;</span><span class="p">)</span>
+
+ <span class="c1"># set slider</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.resetRigPose_Part"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetRigPose_Part">[docs]</a> <span class="k">def</span> <span class="nf">resetRigPose_Part</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">part</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method resets the given joint (part) rig pose to be zeroed rotations. This is for the part slider on</span>
+<span class="sd"> the rig pose UI in the advanced section.</span>
+
+<span class="sd"> :param part: The given joint name slider.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the networkNode</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+
+ <span class="c1"># get the poseData</span>
+ <span class="n">poseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.rigPose&quot;</span><span class="p">))</span>
+
+ <span class="c1"># find our part in the pose data</span>
+ <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">poseData</span><span class="p">:</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;mover&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">mover</span> <span class="o">==</span> <span class="n">part</span><span class="p">:</span>
+ <span class="n">rotate</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;rotate&quot;</span><span class="p">)</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;double3&quot;</span><span class="p">)</span>
+ <span class="n">data</span><span class="p">[</span><span class="s2">&quot;rotate&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.getReferencePose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.getReferencePose">[docs]</a> <span class="k">def</span> <span class="nf">getReferencePose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">poseType</span><span class="p">,</span> <span class="n">zeroPose</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method gets the model pose or the rig pose (depending on poseType) and stores that data for the movers.</span>
+
+<span class="sd"> :param poseType: Whether or not to get the model pose or rig pose.</span>
+<span class="sd"> :param zeroPose: Whether or not the default rig pose should be set to zeroed rotations.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get movers</span>
+ <span class="n">jointMovers</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnJointMovers</span>
+
+ <span class="c1"># separate mover lists</span>
+ <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">jointMovers</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="c1"># get the network node</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+
+ <span class="c1"># if rigPose already exists, then do not set values</span>
+ <span class="k">if</span> <span class="n">poseType</span> <span class="o">==</span> <span class="s2">&quot;rigPose&quot;</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">):</span>
+ <span class="k">return</span>
+
+ <span class="c1"># create the pose data attr if needed</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="n">poseType</span><span class="p">,</span> <span class="n">dt</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create reference pose data dict</span>
+ <span class="n">poseData</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># loop through each mover, getting the translate and rotate values, creating an attribute on the network node</span>
+ <span class="c1"># to store those values</span>
+ <span class="k">for</span> <span class="n">moverList</span> <span class="ow">in</span> <span class="p">[</span><span class="n">globalMovers</span><span class="p">,</span> <span class="n">offsetMovers</span><span class="p">]:</span>
+ <span class="k">for</span> <span class="n">mover</span> <span class="ow">in</span> <span class="n">moverList</span><span class="p">:</span>
+ <span class="n">moverData</span> <span class="o">=</span> <span class="p">{}</span>
+ <span class="n">moverData</span><span class="p">[</span><span class="s2">&quot;mover&quot;</span><span class="p">]</span> <span class="o">=</span> <span class="n">mover</span>
+
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">&quot;translate&quot;</span><span class="p">,</span> <span class="s2">&quot;rotate&quot;</span><span class="p">]:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">zeroPose</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">poseType</span> <span class="o">==</span> <span class="s2">&quot;rigPose&quot;</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">attr</span> <span class="o">==</span> <span class="s2">&quot;rotate&quot;</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="p">(</span><span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)</span>
+
+ <span class="c1"># add the data to the list</span>
+ <span class="n">moverData</span><span class="p">[</span><span class="n">attr</span><span class="p">]</span> <span class="o">=</span> <span class="n">value</span>
+
+ <span class="c1"># add mover data to the pose data list</span>
+ <span class="n">poseData</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">moverData</span><span class="p">)</span>
+
+ <span class="c1"># dump the pose data list onto the poseType attribute</span>
+ <span class="n">jsonString</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">dumps</span><span class="p">(</span><span class="n">poseData</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">,</span> <span class="n">jsonString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.setReferencePose"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setReferencePose">[docs]</a> <span class="k">def</span> <span class="nf">setReferencePose</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">poseType</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method gets the data for the given pose type (rig or model) and sets the movers with those values.</span>
+
+<span class="sd"> :param poseType: Whether to set the model pose or the rig pose on the movers.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the network node</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+
+ <span class="c1"># get the pose data from the attribute</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">):</span>
+ <span class="n">poseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">poseType</span><span class="p">))</span>
+
+ <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">poseData</span><span class="p">:</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;mover&quot;</span><span class="p">)</span>
+ <span class="n">translate</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;translate&quot;</span><span class="p">)</span>
+ <span class="n">rotate</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;rotate&quot;</span><span class="p">)</span>
+
+ <span class="c1"># if the mover exists, set the values</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span><span class="p">):</span>
+
+ <span class="c1"># set translations</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">translate</span><span class="p">)):</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.translateX&quot;</span><span class="p">,</span> <span class="n">translate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.translateY&quot;</span><span class="p">,</span> <span class="n">translate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.translateZ&quot;</span><span class="p">,</span> <span class="n">translate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># set rotations</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">rotate</span><span class="p">)):</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.rotateX&quot;</span><span class="p">,</span> <span class="n">rotate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.rotateY&quot;</span><span class="p">,</span> <span class="n">rotate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.rotateZ&quot;</span><span class="p">,</span> <span class="n">rotate</span><span class="p">[</span><span class="n">i</span><span class="p">])</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.setReferencePoseSlider"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setReferencePoseSlider">[docs]</a> <span class="k">def</span> <span class="nf">setReferencePoseSlider</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">part</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method takes the slider value of a given part and then calls on setPosePercentage, which will then find</span>
+<span class="sd"> the values of the model pose and the rig pose and figure out based on the slider percentage what values to</span>
+<span class="sd"> set on the mover.</span>
+
+<span class="sd"> :param part: the joint mover which the slider is controlling.</span>
+<span class="sd"> :param args: the values from the slider</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">percent</span> <span class="o">=</span> <span class="nb">float</span><span class="p">(</span><span class="n">args</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> <span class="o">*</span> <span class="o">.</span><span class="mi">01</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setPosePercentage</span><span class="p">(</span><span class="n">percent</span><span class="p">,</span> <span class="n">part</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.setPosePercentage"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setPosePercentage">[docs]</a> <span class="k">def</span> <span class="nf">setPosePercentage</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">percent</span><span class="p">,</span> <span class="n">part</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method takes the percent from setReferencePoseSlider, gets the values of the model pose and rig pose</span>
+<span class="sd"> for the given part, then calls on setPosePercentage_Part to find and set the values on the mover that is</span>
+<span class="sd"> the percentage between model and rig pose.</span>
+
+<span class="sd"> Example: If the model pose is a value of 10 and the rig pose is a value of 0, and the slider is at .5, then</span>
+<span class="sd"> the value to set is 5. (But this is done and found per attribute)</span>
+
+<span class="sd"> :param percent: What percent of model and rig pose to set.</span>
+<span class="sd"> :param part: What joint mover to set the values on.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get network node</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+
+ <span class="c1"># get reference pose attributes</span>
+ <span class="n">modelPoseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.modelPose&quot;</span><span class="p">))</span>
+ <span class="n">rigPoseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.rigPose&quot;</span><span class="p">))</span>
+
+ <span class="c1"># get the data for each mover</span>
+ <span class="k">for</span> <span class="n">poseData</span> <span class="ow">in</span> <span class="n">modelPoseData</span><span class="p">:</span>
+
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">poseData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;mover&quot;</span><span class="p">)</span>
+ <span class="n">translate</span> <span class="o">=</span> <span class="n">poseData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;translate&quot;</span><span class="p">)</span>
+ <span class="n">rotate</span> <span class="o">=</span> <span class="n">poseData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;rotate&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">part</span> <span class="o">!=</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">part</span> <span class="o">==</span> <span class="n">mover</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setPosePercentage_Part</span><span class="p">(</span><span class="n">percent</span><span class="p">,</span> <span class="n">mover</span><span class="p">,</span> <span class="n">modelPoseData</span><span class="p">,</span> <span class="n">rigPoseData</span><span class="p">,</span> <span class="n">poseData</span><span class="p">,</span> <span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setPosePercentage_Part</span><span class="p">(</span><span class="n">percent</span><span class="p">,</span> <span class="n">mover</span><span class="p">,</span> <span class="n">modelPoseData</span><span class="p">,</span> <span class="n">rigPoseData</span><span class="p">,</span> <span class="n">poseData</span><span class="p">,</span> <span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.setPosePercentage_Part"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.setPosePercentage_Part">[docs]</a> <span class="k">def</span> <span class="nf">setPosePercentage_Part</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">percent</span><span class="p">,</span> <span class="n">mover</span><span class="p">,</span> <span class="n">modelPoseData</span><span class="p">,</span> <span class="n">rigPoseData</span><span class="p">,</span> <span class="n">poseData</span><span class="p">,</span> <span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method takes the data from setPosePercentage and figures out what values to set on the given part (mover).</span>
+
+<span class="sd"> Example: If the model pose is a value of 10 and the rig pose is a value of 0, and the slider is at .5, then</span>
+<span class="sd"> the value to set is 5. (But this is done and found per attribute)</span>
+
+<span class="sd"> :param percent: the percent value of the slider. What percentage of the model and rig pose to use.</span>
+<span class="sd"> :param mover: the mover to set the values on.</span>
+<span class="sd"> :param modelPoseData: all of the data for the model pose for this mover.</span>
+<span class="sd"> :param rigPoseData: all of the data for the rig pose for this mover.</span>
+<span class="sd"> :param poseData: a list which includes the mover and its translate and rotate values.</span>
+<span class="sd"> :param translate: the translate values for the model pose</span>
+<span class="sd"> :param rotate: the rotate values for the model pose</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get the index of this entry in the rigPoseData list</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">modelPoseData</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="n">poseData</span><span class="p">)</span>
+
+ <span class="c1"># get the corresponding rig pose data</span>
+ <span class="n">rigData</span> <span class="o">=</span> <span class="n">rigPoseData</span><span class="p">[</span><span class="n">index</span><span class="p">]</span>
+ <span class="n">rigTranslate</span> <span class="o">=</span> <span class="n">rigData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;translate&quot;</span><span class="p">)</span>
+ <span class="n">rigRotate</span> <span class="o">=</span> <span class="n">rigData</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s2">&quot;rotate&quot;</span><span class="p">)</span>
+
+ <span class="c1"># find percentile between model and rig pose to set on each attribute</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">translate</span><span class="p">)):</span>
+ <span class="n">valueToSet</span> <span class="o">=</span> <span class="n">mathUtils</span><span class="o">.</span><span class="n">returnPercentile</span><span class="p">([</span><span class="n">translate</span><span class="p">[</span><span class="n">i</span><span class="p">],</span> <span class="n">rigTranslate</span><span class="p">[</span><span class="n">i</span><span class="p">]],</span> <span class="n">percent</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.translateX&quot;</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.translateY&quot;</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.translateZ&quot;</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">rotate</span><span class="p">)):</span>
+ <span class="n">valueToSet</span> <span class="o">=</span> <span class="n">mathUtils</span><span class="o">.</span><span class="n">returnPercentile</span><span class="p">([</span><span class="n">rotate</span><span class="p">[</span><span class="n">i</span><span class="p">],</span> <span class="n">rigRotate</span><span class="p">[</span><span class="n">i</span><span class="p">]],</span> <span class="n">percent</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.rotateX&quot;</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.rotateY&quot;</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">2</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mover</span> <span class="o">+</span> <span class="s2">&quot;.rotateZ&quot;</span><span class="p">,</span> <span class="n">valueToSet</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.createRigPoseSliderForJoint"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint">[docs]</a> <span class="k">def</span> <span class="nf">createRigPoseSliderForJoint</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">joint</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method creates the rig pose slider widget for the given joint. (This shows up in the advanced section of</span>
+<span class="sd"> the rig pose UI)</span>
+
+<span class="sd"> :param joint: The joint that the slider will control.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="c1"># create mover name</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+
+ <span class="n">jointName</span> <span class="o">=</span> <span class="n">joint</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span><span class="p">):</span>
+ <span class="n">jointName</span> <span class="o">=</span> <span class="n">joint</span>
+
+ <span class="k">else</span><span class="p">:</span>
+
+ <span class="n">jointBaseName</span> <span class="o">=</span> <span class="n">joint</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">baseName</span><span class="p">:</span>
+ <span class="n">nameData</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointName</span> <span class="o">=</span> <span class="n">jointBaseName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">jointName</span> <span class="o">=</span> <span class="n">jointName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">nameData</span><span class="p">[</span><span class="mi">1</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="n">jointName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">jointName</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">jointName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">jointName</span>
+
+ <span class="c1"># create a master vertical layout</span>
+ <span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigPose_advancedLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">mainLayout</span><span class="p">)</span>
+
+ <span class="c1"># create a label for the joint</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">jointLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span><span class="p">)</span>
+ <span class="n">jointLabel</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">jointLabel</span><span class="p">)</span>
+
+ <span class="c1"># create layout for slider/button</span>
+ <span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span>
+ <span class="n">mainLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="n">layout</span><span class="p">)</span>
+
+ <span class="c1"># create slider for joint</span>
+ <span class="n">slider</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSlider</span><span class="p">()</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">slider</span><span class="p">)</span>
+ <span class="n">slider</span><span class="o">.</span><span class="n">setProperty</span><span class="p">(</span><span class="s2">&quot;name&quot;</span><span class="p">,</span> <span class="n">joint</span><span class="p">)</span>
+ <span class="n">slider</span><span class="o">.</span><span class="n">setOrientation</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">Horizontal</span><span class="p">)</span>
+ <span class="n">slider</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span>
+ <span class="n">slider</span><span class="o">.</span><span class="n">setSingleStep</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span>
+ <span class="n">slider</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setReferencePoseSlider</span><span class="p">,</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span><span class="p">))</span>
+ <span class="n">slider</span><span class="o">.</span><span class="n">setTracking</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">overallSlider</span><span class="o">.</span><span class="n">valueChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">slider</span><span class="o">.</span><span class="n">setValue</span><span class="p">)</span>
+
+ <span class="c1"># create reset button</span>
+ <span class="n">button</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;Reset&quot;</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">70</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">70</span><span class="p">)</span>
+ <span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="n">button</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="n">button</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">resetRigPose_Part</span><span class="p">,</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span><span class="p">))</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.updateBoneCount"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.updateBoneCount">[docs]</a> <span class="k">def</span> <span class="nf">updateBoneCount</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method looks at the create bones attribute of the module and gets the number of bones in that list</span>
+<span class="sd"> and appends it onto the total bone count for the bone counter interface.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">&quot;ART_BoneCounterWin&quot;</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">boneCounterInst</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">boneCounterInst</span><span class="o">.</span><span class="n">updateBoneCount</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.toggleShapeVis"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.toggleShapeVis">[docs]</a> <span class="k">def</span> <span class="nf">toggleShapeVis</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">transform</span><span class="p">,</span> <span class="n">value</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method finds the shapes for the passed in transform and toggles the visibility based on the value.</span>
+
+<span class="sd"> :param transform: the transform to get the shape nodes from.</span>
+<span class="sd"> :param value: whether to show or hide the shape nodes.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">transform</span><span class="p">):</span>
+ <span class="n">shape</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">transform</span><span class="p">,</span> <span class="n">shapes</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">shape</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">value</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">shape</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.v&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.selectionScriptJob_animUI"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI">[docs]</a> <span class="k">def</span> <span class="nf">selectionScriptJob_animUI</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">buttonData</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is called from a scriptjob anytime a selection is changed. It&#39;s sole purpose it to update the button</span>
+<span class="sd"> color on the anim picker to show if a control is selected or not.</span>
+
+<span class="sd"> :param buttonData: pairings of button/control/brush. brush is the original color of the button.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;ls -sl;&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">selection</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">buttonData</span><span class="p">:</span>
+ <span class="n">control</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="n">button</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">brushColor</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">setColor</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">white</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">update</span><span class="p">()</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">brush</span><span class="o">.</span><span class="n">setColor</span><span class="p">(</span><span class="n">brushColor</span><span class="p">)</span>
+ <span class="n">button</span><span class="o">.</span><span class="n">update</span><span class="p">()</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.importFBX_pre"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.importFBX_pre">[docs]</a> <span class="k">def</span> <span class="nf">importFBX_pre</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">importMethod</span><span class="p">,</span> <span class="n">character</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method runs before an fbx is imported onto the control rig. It cuts any keys on the controls and zeroes</span>
+<span class="sd"> the controls out before importing the fbx (which is called in the derived module class)</span>
+
+<span class="sd"> :param importMethod: Whether or not the FBX is getting imported as FK, IK, Both, or None</span>
+<span class="sd"> :param character: The namespace of the rig.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">importMethod</span> <span class="o">!=</span> <span class="s2">&quot;None&quot;</span><span class="p">:</span>
+ <span class="n">controls</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getControls</span><span class="p">()</span>
+
+ <span class="k">for</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">controls</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">cutKey</span><span class="p">(</span><span class="n">character</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span> <span class="o">+</span> <span class="n">control</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">resetRigControls</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.importFBX"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.importFBX">[docs]</a> <span class="k">def</span> <span class="nf">importFBX</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">importMethod</span><span class="p">,</span> <span class="n">character</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method is implemented in the derived module class and defines how mocap is imported onto the rig controls.</span>
+
+<span class="sd"> :param importMethod: Whether or not the FBX is getting imported as FK, IK, Both, or None</span>
+<span class="sd"> :param character: The namespace of the rig.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">pass</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.resetRigControls"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.resetRigControls">[docs]</a> <span class="k">def</span> <span class="nf">resetRigControls</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">resetAll</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method zeroes out control attributes. If resetAll is true, then it will zero out all rig controls for</span>
+<span class="sd"> the module. Otherwise, it will only zero out the selected controls of the module.</span>
+
+<span class="sd"> :param resetAll: Whether or not to reset only the selected controls or all controls of the module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get namespace</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnRigNetworkNode</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parent&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">resetAll</span><span class="p">:</span>
+
+ <span class="c1"># list any attributes on the network node that contain &quot;controls&quot;</span>
+ <span class="n">controls</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">st</span><span class="o">=</span><span class="s2">&quot;*Controls&quot;</span><span class="p">)</span>
+ <span class="c1"># get that data on that attr</span>
+ <span class="k">for</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">controls</span><span class="p">:</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">control</span><span class="p">))</span>
+
+ <span class="c1"># reset the attr on each control</span>
+ <span class="n">nonZeroAttrs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;scale&quot;</span><span class="p">,</span> <span class="s2">&quot;globalScale&quot;</span><span class="p">,</span> <span class="s2">&quot;scaleX&quot;</span><span class="p">,</span> <span class="s2">&quot;scaleY&quot;</span><span class="p">,</span> <span class="s2">&quot;scaleZ&quot;</span><span class="p">]</span>
+
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span> <span class="o">+</span> <span class="n">each</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">attr</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">nonZeroAttrs</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span> <span class="o">+</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span> <span class="o">+</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">&quot;skipped &quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">control</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;. No valid controls found to reset.&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">resetAll</span><span class="p">:</span>
+ <span class="n">nonZeroAttrs</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;scale&quot;</span><span class="p">,</span> <span class="s2">&quot;globalScale&quot;</span><span class="p">,</span> <span class="s2">&quot;scaleX&quot;</span><span class="p">,</span> <span class="s2">&quot;scaleY&quot;</span><span class="p">,</span> <span class="s2">&quot;scaleZ&quot;</span><span class="p">]</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">attr</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">nonZeroAttrs</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.getControls"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.getControls">[docs]</a> <span class="k">def</span> <span class="nf">getControls</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method returns a list of all the rig controls of the module.</span>
+
+<span class="sd"> :return: List of all rig controls in the module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get namespace</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnRigNetworkNode</span>
+ <span class="k">if</span> <span class="n">networkNode</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">winParent</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span>
+ <span class="n">win</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">DialogMessage</span><span class="p">(</span><span class="s2">&quot;Error&quot;</span><span class="p">,</span> <span class="s2">&quot;This function does not work without a namespace.&quot;</span><span class="p">,</span> <span class="p">[],</span> <span class="mi">0</span><span class="p">,</span>
+ <span class="n">winParent</span><span class="p">)</span>
+ <span class="n">win</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+ <span class="k">return</span> <span class="kc">None</span>
+
+ <span class="c1"># list any attributes on the network node that contain &quot;controls&quot;</span>
+ <span class="n">controls</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">networkNode</span><span class="p">,</span> <span class="n">st</span><span class="o">=</span><span class="s2">&quot;*Controls&quot;</span><span class="p">)</span>
+
+ <span class="n">returnControls</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># get that data on that attr</span>
+ <span class="k">for</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">controls</span><span class="p">:</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">control</span><span class="p">))</span>
+
+ <span class="c1"># reset the attr on each control</span>
+ <span class="k">if</span> <span class="n">data</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
+ <span class="n">returnControls</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">returnControls</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_RigModule.selectRigControls"><a class="viewcode-back" href="../../baseclass.html#System.ART_RigModule.ART_RigModule.selectRigControls">[docs]</a> <span class="k">def</span> <span class="nf">selectRigControls</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method calls on getControls to return a list of the controls and the selects them.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">controls</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">getControls</span><span class="p">()</span>
+
+ <span class="c1"># get namespace</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnRigNetworkNode</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.parent&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">control</span> <span class="ow">in</span> <span class="n">controls</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">namespace</span> <span class="o">+</span> <span class="s2">&quot;:&quot;</span> <span class="o">+</span> <span class="n">control</span><span class="p">,</span> <span class="n">add</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># PROPERTIES</span>
+ <span class="nd">@property</span>
+ <span class="k">def</span> <span class="nf">getModules</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method finds the main &quot;character&quot; module that has connections to all of the rig modules</span>
+
+<span class="sd"> :return: returns the character node.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">module</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;rigModules&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">module</span>
+
+ <span class="nd">@property</span>
+ <span class="k">def</span> <span class="nf">getAllModules</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method finds all connected rig modules to the main character network node.</span>
+
+<span class="sd"> :return: returns a list of the rig modules</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+ <span class="n">returnMods</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">module</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;parent&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">returnMods</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">module</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">returnMods</span>
+
+ <span class="nd">@property</span>
+ <span class="k">def</span> <span class="nf">returnNetworkNode</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method returns the module&#39;s own network node.</span>
+
+<span class="sd"> :return: the modules network node</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;moduleName&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">:</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="n">node</span>
+
+ <span class="k">return</span> <span class="n">networkNode</span>
+
+ <span class="nd">@property</span>
+ <span class="k">def</span> <span class="nf">returnRigNetworkNode</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method returns the module&#39;s own network node using the namespace on the main character</span>
+<span class="sd"> network node. This is so that if there are multiple characters in a scene, we know which</span>
+<span class="sd"> network node for which character we are trying to return.</span>
+
+<span class="sd"> :return: returns this module&#39;s network node in a scene with references.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;moduleName&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="p">:</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.parent&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.namespace&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="bp">self</span><span class="o">.</span><span class="n">namespace</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;:&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]:</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="n">node</span>
+ <span class="k">return</span> <span class="n">networkNode</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="k">return</span> <span class="kc">None</span>
+
+ <span class="nd">@property</span>
+ <span class="k">def</span> <span class="nf">returnClassObject</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="k">return</span> <span class="bp">self</span>
+
+ <span class="nd">@property</span>
+ <span class="k">def</span> <span class="nf">returnCreatedJoints</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method loops through the Created Bones attribute on its network node and returns a list of the</span>
+<span class="sd"> joints it will create given the current module settings.</span>
+
+<span class="sd"> :return: A list of the created bones of the module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">)</span>
+
+ <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+ <span class="n">createdJoints</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">createdJoints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">createdJoints</span>
+
+ <span class="nd">@property</span>
+ <span class="k">def</span> <span class="nf">returnJointMovers</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method finds and returns all joint movers for the module.</span>
+
+<span class="sd"> :return: a list of all global movers, offset movers, and geo movers for the module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">name</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">title</span><span class="p">()</span>
+
+ <span class="c1"># select global movers</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;*_mover&quot;</span><span class="p">)</span>
+ <span class="n">globalMovers</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># select offset movers</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;*_mover_offset&quot;</span><span class="p">)</span>
+ <span class="n">offsetMovers</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># mesh movers</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;*_mover_geo&quot;</span><span class="p">)</span>
+ <span class="n">geoMovers</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="p">[</span><span class="n">globalMovers</span><span class="p">,</span> <span class="n">offsetMovers</span><span class="p">,</span> <span class="n">geoMovers</span><span class="p">]</span>
+
+ <span class="nd">@property</span>
+ <span class="k">def</span> <span class="nf">returnMirrorModuleInst</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method finds and returns the instance of a module&#39;s mirror module.</span>
+
+<span class="sd"> :return: a pointer in memory to the instance of the mirror module.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get network node</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">mirrorModule</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">)</span>
+
+ <span class="c1"># find instance through rig UI inst</span>
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="n">inst</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">moduleName</span> <span class="o">==</span> <span class="n">mirrorModule</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">inst</span>
+
+ <span class="nd">@property</span>
+ <span class="k">def</span> <span class="nf">returnPrefixSuffix</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This method splits our module name by the base name and returns the prefix and suffix.</span>
+
+<span class="sd"> :return: the user-defined prefix and suffix found by splitting the module name by the base name.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">prefix</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="kc">None</span>
+
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+ <span class="n">splitName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="n">baseName</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">splitName</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">splitName</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">splitName</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="n">splitName</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="k">return</span> <span class="p">[</span><span class="n">prefix</span><span class="p">,</span> <span class="n">suffix</span><span class="p">]</span></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
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+
+ <h1>Source code for System.utils</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+
+<span class="sd">########</span>
+<span class="sd">Contents</span>
+<span class="sd">########</span>
+
+<span class="sd">| **Node Traversal Utilities:**</span>
+<span class="sd">| :func:`returnRigModules &lt;System.utils.returnRigModules&gt;`</span>
+<span class="sd">| :func:`returnCharacterModule &lt;System.utils.returnCharacterModule&gt;`</span>
+<span class="sd">| :func:`returnCharacterModules &lt;System.utils.returnCharacterModules&gt;`</span>
+<span class="sd">| :func:`returnRigModuleTypes &lt;System.utils.returnRigModuleTypes&gt;`</span>
+<span class="sd">| :func:`getViableParents &lt;System.utils.getViableParents&gt;`</span>
+<span class="sd">| :func:`deleteChildren &lt;System.utils.deleteChildren&gt;`</span>
+<span class="sd">| :func:`find_all_incoming &lt;System.utils.find_all_incoming&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Joint Mover Utilities:**</span>
+<span class="sd">| :func:`findAndRenameOutlinerChildren &lt;System.utils.findAndRenameOutlinerChildren&gt;`</span>
+<span class="sd">| :func:`findAssociatedMover &lt;System.utils.findAssociatedMover&gt;`</span>
+<span class="sd">| :func:`findMoverNodeFromJointName &lt;System.utils.findMoverNodeFromJointName&gt;`</span>
+<span class="sd">| :func:`findOffsetMoverFromName &lt;System.utils.findOffsetMoverFromName&gt;`</span>
+<span class="sd">| :func:`findGlobalMoverFromName &lt;System.utils.findGlobalMoverFromName&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Mesh Utilities:**</span>
+<span class="sd">| :func:`splitMesh &lt;System.utils.splitMesh&gt;`</span>
+<span class="sd">| :func:`findAllSkinnableGeo &lt;System.utils.findAllSkinnableGeo&gt;`</span>
+<span class="sd">| :func:`getLodData &lt;System.utils.getLodData&gt;`</span>
+<span class="sd">| :func:`exportMesh &lt;System.utils.exportMesh&gt;`</span>
+<span class="sd">| :func:`findExportMeshData &lt;System.utils.findExportMeshData&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Path Utilities:**</span>
+<span class="sd">| :func:`win_path_convert &lt;System.utils.win_path_convert&gt;`</span>
+<span class="sd">| :func:`returnFriendlyPath &lt;System.utils.returnFriendlyPath&gt;`</span>
+<span class="sd">| :func:`returnNicePath &lt;System.utils.returnNicePath&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">| **Misc. Utilities:**</span>
+<span class="sd">| :func:`fitViewAndShade &lt;System.utils.fitViewAndShade&gt;`</span>
+<span class="sd">| :func:`fitSelection &lt;System.utils.fitSelection&gt;`</span>
+<span class="sd">| :func:`get_mobject &lt;System.utils.get_mobject&gt;`</span>
+<span class="sd">| :func:`get_namespace &lt;System.utils.get_namespace&gt;`</span>
+<span class="sd">| :func:`remove_namespace &lt;System.utils.remove_namespace&gt;`</span>
+<span class="sd">|</span>
+<span class="sd">|</span>
+
+<span class="sd">#########</span>
+<span class="sd">Functions</span>
+<span class="sd">#########</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">import</span> <span class="nn">json</span>
+<span class="kn">import</span> <span class="nn">math</span>
+<span class="kn">import</span> <span class="nn">os</span>
+<span class="kn">import</span> <span class="nn">re</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+<span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span>
+<span class="kn">from</span> <span class="nn">maya</span> <span class="k">import</span> <span class="n">OpenMaya</span><span class="p">,</span> <span class="n">OpenMayaAnim</span>
+
+<span class="kn">import</span> <span class="nn">interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtWidgets</span>
+
+<span class="c1"># maya 2016&lt; maya2017&gt; compatability</span>
+<span class="k">try</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span>
+<span class="k">except</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="returnRigModules"><a class="viewcode-back" href="../../utils.html#System.utils.returnRigModules">[docs]</a><span class="k">def</span> <span class="nf">returnRigModules</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Look for all network nodes in the scene. Return network nodes that have a .parent attribute.</span>
+
+<span class="sd"> :return: list of network nodes that have .parent attr, signifying an ART network node</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">modules</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="s2">&quot;ART_Root_Module&quot;</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span>
+ <span class="n">modules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;ART_Root_Module&quot;</span><span class="p">)</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">networkNodes</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="s2">&quot;ART_Root_Module&quot;</span><span class="p">)</span>
+ <span class="n">networkNodes</span><span class="o">.</span><span class="n">pop</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;parent&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">modules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">modules</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="returnCharacterModule"><a class="viewcode-back" href="../../utils.html#System.utils.returnCharacterModule">[docs]</a><span class="k">def</span> <span class="nf">returnCharacterModule</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Look for all network nodes in the scene. Return the main network node that all other ART network nodes</span>
+<span class="sd"> connect to (also known as the character node)</span>
+
+<span class="sd"> :return: character node that stores character information.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="s2">&quot;parent&quot;</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">node</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="returnCharacterModules"><a class="viewcode-back" href="../../utils.html#System.utils.returnCharacterModules">[docs]</a><span class="k">def</span> <span class="nf">returnCharacterModules</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Look for all network nodes in the scene. Return all character network nodes found.</span>
+
+<span class="sd"> :return: list of character network nodes which list details about the character.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">modules</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="s2">&quot;parent&quot;</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">modules</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">modules</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="returnRigModuleTypes"><a class="viewcode-back" href="../../utils.html#System.utils.returnRigModuleTypes">[docs]</a><span class="k">def</span> <span class="nf">returnRigModuleTypes</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Look for all network nodes in the scene. Get the moduleType attribute value for any valid nodes and</span>
+<span class="sd"> append that to our list of modules to return, giving us a list of all of the types of modules our character</span>
+<span class="sd"> has.</span>
+
+<span class="sd"> :return: list of the different types of modules in our scene (ART_Arm, ART_Leg, etc)</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">modTypes</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">networkNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;network&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">node</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="s2">&quot;parent&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">modType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.moduleType&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">modType</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">modTypes</span><span class="p">:</span>
+ <span class="n">modTypes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">modType</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="n">modTypes</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="getViableParents"><a class="viewcode-back" href="../../utils.html#System.utils.getViableParents">[docs]</a><span class="k">def</span> <span class="nf">getViableParents</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Look for all network nodes in the scene, and search for the Created_Bones attribute, which holds the names</span>
+<span class="sd"> of the bones a particular module will create given its current settings. Add all created bones from all modules</span>
+<span class="sd"> to a list to be returned.</span>
+
+<span class="sd"> :return: list of all the bone names created by the current modules in the scene.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># look through the node network and find created bone lists</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">returnRigModules</span><span class="p">()</span>
+
+ <span class="n">bonesList</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">):</span>
+ <span class="n">bonesList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">))</span>
+
+ <span class="c1"># now we have a long string of all of the created bones. we need to split them up into individual items</span>
+ <span class="n">parents</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">bonesList</span><span class="p">:</span>
+ <span class="n">bones</span> <span class="o">=</span> <span class="n">bone</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="nb">reversed</span><span class="p">(</span><span class="n">bones</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">parents</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+
+ <span class="c1"># once done, add each one to the comboBox</span>
+ <span class="k">return</span> <span class="n">parents</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="findMoverNodeFromJointName"><a class="viewcode-back" href="../../utils.html#System.utils.findMoverNodeFromJointName">[docs]</a><span class="k">def</span> <span class="nf">findMoverNodeFromJointName</span><span class="p">(</span><span class="n">networkNodes</span><span class="p">,</span> <span class="n">jointName</span><span class="p">,</span> <span class="n">offsetMover</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">globalMover</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Look for the passed in joint name in the Created_Bones attribute of all network nodes in the scene.</span>
+<span class="sd"> Once found, find the joint&#39;s associated offset or global mover.</span>
+
+<span class="sd"> :param networkNodes: list of network nodes to search for jointName in Created_Bones attribute</span>
+<span class="sd"> :param jointName: name of joint whose mover (offset or global) we are trying to find</span>
+<span class="sd"> :param offsetMover: Whether to return the offset mover</span>
+<span class="sd"> :param globalMover: Whether to return the global mover</span>
+<span class="sd"> :return: the name of the associated joint mover for the given joint</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># take the passed in list, and if there is a created_Bones attribute, search it for the jointName</span>
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">networkNodes</span><span class="p">:</span>
+ <span class="n">boneList</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">):</span>
+ <span class="n">boneList</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">))</span>
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">boneList</span><span class="p">:</span>
+ <span class="n">splitBones</span> <span class="o">=</span> <span class="n">bone</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">&quot;::&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">splitBones</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">joint</span> <span class="o">==</span> <span class="n">jointName</span><span class="p">:</span>
+ <span class="c1"># get the module name and module class</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">moduleClass</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.moduleType&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">node</span> <span class="o">!=</span> <span class="s2">&quot;ART_Root_Module&quot;</span><span class="p">:</span>
+ <span class="n">basename</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">node</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">basename</span> <span class="o">=</span> <span class="n">moduleName</span>
+
+ <span class="c1"># start building up the mover name we need and return it</span>
+ <span class="k">if</span> <span class="n">offsetMover</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">=</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span>
+ <span class="k">if</span> <span class="n">globalMover</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">=</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span>
+ <span class="k">return</span> <span class="n">moverName</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">offsetMover</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">=</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">&quot;_mover_offset&quot;</span>
+ <span class="k">if</span> <span class="n">globalMover</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">=</span> <span class="n">jointName</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span>
+
+ <span class="c1"># comparing basename and moduleName, get prefix and suffix</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">basename</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">basename</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+
+ <span class="c1"># make sure not partitioning on an empty separator</span>
+ <span class="k">if</span> <span class="n">prefix</span> <span class="o">==</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="s2">&quot;&amp;&amp;&quot;</span>
+ <span class="k">if</span> <span class="n">suffix</span> <span class="o">==</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="s2">&quot;$$&quot;</span>
+
+ <span class="n">noPrefix</span> <span class="o">=</span> <span class="n">jointName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">prefix</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">noPrefix</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">=</span> <span class="n">noPrefix</span>
+ <span class="n">noSuffix</span> <span class="o">=</span> <span class="n">moverName</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="n">suffix</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">noSuffix</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">=</span> <span class="n">noSuffix</span>
+
+ <span class="c1"># construct mover name.</span>
+ <span class="k">if</span> <span class="n">offsetMover</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">=</span> <span class="n">moduleName</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">moverName</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">moverName</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_mover&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">moverName</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">+=</span> <span class="s2">&quot;_mover_offset&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span>
+ <span class="k">return</span> <span class="n">moverName</span>
+
+ <span class="k">if</span> <span class="n">globalMover</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">=</span> <span class="n">moduleName</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">moverName</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">moverName</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;_mover&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">moverName</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">moverName</span> <span class="o">+=</span> <span class="s2">&quot;_mover&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span>
+ <span class="k">return</span> <span class="n">moverName</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="findOffsetMoverFromName"><a class="viewcode-back" href="../../utils.html#System.utils.findOffsetMoverFromName">[docs]</a><span class="k">def</span> <span class="nf">findOffsetMoverFromName</span><span class="p">(</span><span class="n">name</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find the top-most offset mover of a given module and return it.</span>
+
+<span class="sd"> :param name: name of the module whose top-most offset mover we wish to find.</span>
+<span class="sd"> :return: name of the offset mover of given module name.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">grp</span> <span class="o">=</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">grp</span><span class="p">):</span>
+ <span class="n">topLevelGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">grp</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">globalMover</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;transform&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">offsetMover</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">globalMover</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;transform&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">offsetMover</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">offsetMover</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="findGlobalMoverFromName"><a class="viewcode-back" href="../../utils.html#System.utils.findGlobalMoverFromName">[docs]</a><span class="k">def</span> <span class="nf">findGlobalMoverFromName</span><span class="p">(</span><span class="n">name</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find the top-most global mover of a given module and return it.</span>
+
+<span class="sd"> :param name: name of the module whose top-most global mover we wish to find.</span>
+<span class="sd"> :return: name of the global mover of given module name.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">grp</span> <span class="o">=</span> <span class="n">name</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">grp</span><span class="p">):</span>
+ <span class="n">topLevelGrp</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">grp</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;mover&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;offset&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;grp&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">globalMover</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;transform&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">globalMover</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">globalMover</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">topLevelGrp</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;transform&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">globalMover</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">globalMover</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="fitViewAndShade"><a class="viewcode-back" href="../../utils.html#System.utils.fitViewAndShade">[docs]</a><span class="k">def</span> <span class="nf">fitViewAndShade</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Focus the camera on what is in the scene, fitting it to the view, then turn on shaded mode.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># clear selection and fit view</span>
+ <span class="n">previousSelection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">viewFit</span><span class="p">()</span>
+ <span class="n">panels</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getPanel</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">&#39;modelPanel&#39;</span><span class="p">)</span>
+
+ <span class="c1"># turn on smooth shading</span>
+ <span class="k">for</span> <span class="n">panel</span> <span class="ow">in</span> <span class="n">panels</span><span class="p">:</span>
+ <span class="n">editor</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">modelPanel</span><span class="p">(</span><span class="n">panel</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">modelEditor</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">modelEditor</span><span class="p">(</span><span class="n">editor</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">displayAppearance</span><span class="o">=</span><span class="s2">&quot;smoothShaded&quot;</span><span class="p">,</span> <span class="n">backfaceCulling</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">previousSelection</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">previousSelection</span><span class="p">)</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="fitSelection"><a class="viewcode-back" href="../../utils.html#System.utils.fitSelection">[docs]</a><span class="k">def</span> <span class="nf">fitSelection</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Frame the camera up on the current selection.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FrameSelected;&quot;</span><span class="p">)</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;fitPanel -selected;&quot;</span><span class="p">)</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="findAndRenameOutlinerChildren"><a class="viewcode-back" href="../../utils.html#System.utils.findAndRenameOutlinerChildren">[docs]</a><span class="k">def</span> <span class="nf">findAndRenameOutlinerChildren</span><span class="p">(</span><span class="n">widgetItem</span><span class="p">,</span> <span class="n">partitionName</span><span class="p">,</span> <span class="n">newName</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find all child widgets of the passed in widgetItem and set their text to the new module name. Usually invoked</span>
+<span class="sd"> when a user wants to change the module name.</span>
+
+<span class="sd"> :param widgetItem: widget to search and replace the names of the children widgets</span>
+<span class="sd"> :param partitionName: the original module name</span>
+<span class="sd"> :param newName: the new module name</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">children</span> <span class="o">=</span> <span class="n">widgetItem</span><span class="o">.</span><span class="n">childCount</span><span class="p">()</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">children</span><span class="p">):</span>
+ <span class="n">child</span> <span class="o">=</span> <span class="n">widgetItem</span><span class="o">.</span><span class="n">child</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">child</span><span class="o">.</span><span class="n">text</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">partitionName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">child</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">newName</span> <span class="o">+</span> <span class="n">mover</span><span class="p">)</span>
+ <span class="n">findAndRenameOutlinerChildren</span><span class="p">(</span><span class="n">child</span><span class="p">,</span> <span class="n">partitionName</span><span class="p">,</span> <span class="n">newName</span><span class="p">)</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="deleteChildren"><a class="viewcode-back" href="../../utils.html#System.utils.deleteChildren">[docs]</a><span class="k">def</span> <span class="nf">deleteChildren</span><span class="p">(</span><span class="n">node</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Delete all children of the passed in transform node.</span>
+
+<span class="sd"> :param node: node whose children we want to delete.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">relatives</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">children</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">f</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">relatives</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">relatives</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">==</span> <span class="s2">&quot;transform&quot;</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">each</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">each</span><span class="p">)</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="findAssociatedMover"><a class="viewcode-back" href="../../utils.html#System.utils.findAssociatedMover">[docs]</a><span class="k">def</span> <span class="nf">findAssociatedMover</span><span class="p">(</span><span class="n">joint</span><span class="p">,</span> <span class="n">module</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find the global mover associated with the passed in joint and the passed in network node. Usually invoked from</span>
+<span class="sd"> riggingUtils when creating a control from a joint mover.</span>
+
+<span class="sd"> :param joint: name of the joint whose associated mover you wish to find.</span>
+<span class="sd"> :param module: name of the module the joint belongs to. Used to figure out if any prefixes or suffixes were used.</span>
+<span class="sd"> :return: name of global mover</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">module</span> <span class="o">==</span> <span class="s2">&quot;ART_Root_Module&quot;</span><span class="p">:</span>
+ <span class="k">return</span> <span class="s2">&quot;root_mover&quot;</span>
+
+ <span class="c1"># figure out the name</span>
+ <span class="n">moduleName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="n">baseName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.baseName&quot;</span><span class="p">)</span>
+
+ <span class="n">moverName</span> <span class="o">=</span> <span class="n">joint</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">moverName</span><span class="p">):</span>
+ <span class="k">return</span> <span class="n">moverName</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># find prefix/suffix if available</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="n">moduleName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">baseName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">prefix</span> <span class="o">==</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">prefixSeparator</span> <span class="o">=</span> <span class="s2">&quot; &quot;</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">prefixSeparator</span> <span class="o">=</span> <span class="n">prefix</span>
+
+ <span class="k">if</span> <span class="n">suffix</span> <span class="o">==</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">suffixSeparator</span> <span class="o">=</span> <span class="s2">&quot; &quot;</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">suffixSeparator</span> <span class="o">=</span> <span class="n">suffix</span>
+
+ <span class="c1"># get the bone name (for example, thigh)</span>
+ <span class="k">if</span> <span class="n">prefix</span> <span class="o">==</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">boneName</span> <span class="o">=</span> <span class="n">joint</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">suffixSeparator</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">boneName</span> <span class="o">=</span> <span class="n">joint</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">prefixSeparator</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">suffixSeparator</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="c1"># get the mover node</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">baseName</span> <span class="o">+</span> <span class="n">suffix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">boneName</span> <span class="o">+</span> <span class="s2">&quot;_mover&quot;</span>
+ <span class="n">mover</span> <span class="o">=</span> <span class="n">mover</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="s2">&quot; &quot;</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mover</span><span class="p">):</span>
+ <span class="k">return</span> <span class="n">mover</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="k">return</span> <span class="kc">None</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="find_all_incoming"><a class="viewcode-back" href="../../utils.html#System.utils.find_all_incoming">[docs]</a><span class="k">def</span> <span class="nf">find_all_incoming</span><span class="p">(</span><span class="n">start_nodes</span><span class="p">,</span> <span class="n">max_depth</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Recursively finds all unique incoming dependencies for the specified node.</span>
+
+<span class="sd"> :return: list of dependencies associated with node.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">dependencies</span> <span class="o">=</span> <span class="nb">set</span><span class="p">()</span>
+ <span class="n">_find_all_incoming</span><span class="p">(</span><span class="n">start_nodes</span><span class="p">,</span> <span class="n">dependencies</span><span class="p">,</span> <span class="n">max_depth</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="k">return</span> <span class="nb">list</span><span class="p">(</span><span class="n">dependencies</span><span class="p">)</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<span class="k">def</span> <span class="nf">_find_all_incoming</span><span class="p">(</span><span class="n">start_nodes</span><span class="p">,</span> <span class="n">dependencies</span><span class="p">,</span> <span class="n">max_depth</span><span class="p">,</span> <span class="n">depth</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Recursively finds all unique incoming dependencies for the specified node.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="k">if</span> <span class="n">max_depth</span> <span class="ow">and</span> <span class="n">depth</span> <span class="o">&gt;</span> <span class="n">max_depth</span><span class="p">:</span>
+ <span class="k">return</span>
+ <span class="n">kwargs</span> <span class="o">=</span> <span class="nb">dict</span><span class="p">(</span><span class="n">s</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">d</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">incoming</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="nb">list</span><span class="p">(</span><span class="n">start_nodes</span><span class="p">),</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">)</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">incoming</span><span class="p">:</span>
+ <span class="k">return</span>
+ <span class="n">non_visitied</span> <span class="o">=</span> <span class="nb">set</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">incoming</span><span class="p">,</span> <span class="n">l</span><span class="o">=</span><span class="kc">True</span><span class="p">))</span><span class="o">.</span><span class="n">difference</span><span class="p">(</span><span class="n">dependencies</span><span class="p">)</span>
+ <span class="n">dependencies</span><span class="o">.</span><span class="n">update</span><span class="p">(</span><span class="n">non_visitied</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">non_visitied</span><span class="p">:</span>
+ <span class="n">_find_all_incoming</span><span class="p">(</span><span class="n">non_visitied</span><span class="p">,</span> <span class="n">dependencies</span><span class="p">,</span> <span class="n">max_depth</span><span class="p">,</span> <span class="n">depth</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="get_mobject"><a class="viewcode-back" href="../../utils.html#System.utils.get_mobject">[docs]</a><span class="k">def</span> <span class="nf">get_mobject</span><span class="p">(</span><span class="n">name</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Get&#39;s MObject from given name.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">selection_list</span> <span class="o">=</span> <span class="n">OpenMaya</span><span class="o">.</span><span class="n">MSelectionList</span><span class="p">()</span>
+ <span class="n">selection_list</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
+ <span class="n">mobject</span> <span class="o">=</span> <span class="n">OpenMaya</span><span class="o">.</span><span class="n">MObject</span><span class="p">()</span>
+ <span class="n">selection_list</span><span class="o">.</span><span class="n">getDependNode</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">mobject</span><span class="p">)</span>
+ <span class="k">return</span> <span class="n">mobject</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="get_namespace"><a class="viewcode-back" href="../../utils.html#System.utils.get_namespace">[docs]</a><span class="k">def</span> <span class="nf">get_namespace</span><span class="p">(</span><span class="n">name</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Gets the namespace from the given name.</span>
+
+<span class="sd"> :param name: String to extract the namespace from.</span>
+<span class="sd"> :return: The extracted namespace</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">re</span><span class="o">.</span><span class="n">match</span><span class="p">(</span><span class="s1">&#39;[_0-9a-zA-Z]+(?=:)(:[_0-9a-zA-Z]+(?=:))*&#39;</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">namespace</span><span class="p">:</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="s1">&#39;</span><span class="si">%s</span><span class="s1">:&#39;</span> <span class="o">%</span> <span class="nb">str</span><span class="p">(</span><span class="n">namespace</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="mi">0</span><span class="p">))</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">namespace</span> <span class="o">=</span> <span class="s1">&#39;&#39;</span>
+ <span class="k">return</span> <span class="n">namespace</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="remove_namespace"><a class="viewcode-back" href="../../utils.html#System.utils.remove_namespace">[docs]</a><span class="k">def</span> <span class="nf">remove_namespace</span><span class="p">(</span><span class="n">name</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Removes the namespace from the given name</span>
+
+<span class="sd"> :param name: The name with the namespace</span>
+<span class="sd"> :return: The name without the namesapce</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">namespace</span> <span class="o">=</span> <span class="n">get_namespace</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">namespace</span><span class="p">:</span>
+ <span class="k">return</span> <span class="n">re</span><span class="o">.</span><span class="n">sub</span><span class="p">(</span><span class="s1">&#39;^</span><span class="si">{0}</span><span class="s1">&#39;</span><span class="o">.</span><span class="n">format</span><span class="p">(</span><span class="n">namespace</span><span class="p">),</span> <span class="s1">&#39;&#39;</span><span class="p">,</span> <span class="n">name</span><span class="p">)</span>
+ <span class="k">return</span> <span class="n">name</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="win_path_convert"><a class="viewcode-back" href="../../utils.html#System.utils.win_path_convert">[docs]</a><span class="k">def</span> <span class="nf">win_path_convert</span><span class="p">(</span><span class="n">path</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Converts back slashes to forward slashes</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">separator</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">sep</span>
+ <span class="k">if</span> <span class="n">separator</span> <span class="o">!=</span> <span class="s2">&quot;/&quot;</span><span class="p">:</span>
+ <span class="n">path</span> <span class="o">=</span> <span class="n">path</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">sep</span><span class="p">,</span> <span class="s2">&quot;/&quot;</span><span class="p">)</span>
+ <span class="k">return</span> <span class="n">path</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="exportMesh"><a class="viewcode-back" href="../../utils.html#System.utils.exportMesh">[docs]</a><span class="k">def</span> <span class="nf">exportMesh</span><span class="p">(</span><span class="n">mainUI</span><span class="p">,</span> <span class="n">exportMeshes</span><span class="p">,</span> <span class="n">exportPath</span><span class="p">,</span> <span class="n">removeBones</span><span class="p">,</span> <span class="n">poseDict</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Take the passed in information and export skeletal meshes to FBX format in the specified output path.</span>
+<span class="sd"> Invoked from ART_ExportMeshes.py</span>
+
+<span class="sd"> :param mainUI: instance of rig creator interface. Used to access rig creator class variables</span>
+<span class="sd"> :param exportMeshes: list of meshes to export for the given LOD</span>
+<span class="sd"> :param exportPath: output path of FBX file for the given LOD</span>
+<span class="sd"> :param removeBones: which bones, if any, to remove for the given LOD</span>
+<span class="sd"> :param poseDict: transform values for bones to be applied to given LOD before removing bones, in order to bake in a\</span>
+<span class="sd"> pose.</span>
+
+
+<span class="sd"> Details:</span>
+
+<span class="sd"> When exporting a LOD skeletal mesh, there are many steps that need to happen:</span>
+<span class="sd"> * First, the LOD needs to go back to the model pose. If there are any joints this LOD needs to remove, we must</span>
+<span class="sd"> save out the skin weight information first.</span>
+<span class="sd"> * If there is a LOD pose to set, set the pose then while the mesh is still skinned.</span>
+<span class="sd"> * After setting the LOD pose, search for any connected blendshapes the meshes may have. If there are not true</span>
+<span class="sd"> copies of the mesh in the scene, manually create new morph target copies by going through each blendshape</span>
+<span class="sd"> attribute turning them on, one by one, duplicating the mesh each time.</span>
+<span class="sd"> * After checking for blendshapes, delete history on the meshes. This will bake the LOD pose in.</span>
+<span class="sd"> * Next, re-apply the blendshapes now that the pose is baked in and import the skin weights.</span>
+<span class="sd"> * If there were bones to remove, before removing the joints, transfer the weighting of those bones to the bone</span>
+<span class="sd"> that was specified to transfer weighting to. Usually this is the first valid parent. So if removing all finger</span>
+<span class="sd"> bones in an LOD, you would likely transfer all finger weights to the hand bone.</span>
+<span class="sd"> * Once the weighting is transferred, it is then safe to delete the bones that were to be removed.</span>
+<span class="sd"> * Now, we start building our selection of things to export. First though, we will check for any incoming</span>
+<span class="sd"> connections to our joints that we want to export, and break those connections. These are usually connections</span>
+<span class="sd"> to the rig, and we don&#39;t want FBX exporting all of that stuff.</span>
+<span class="sd"> * Build the selection (joints and morphs) and export FBX</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># before starting this function, the file should be saved (by whichever function is calling this function)</span>
+
+ <span class="c1"># make sure fbx plugin is loaded</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">loadPlugin</span><span class="p">(</span><span class="s2">&quot;fbxmaya&quot;</span><span class="p">)</span>
+
+ <span class="c1"># set FBX settings</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FBXExportSmoothingGroups -v 1&quot;</span><span class="p">)</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FBXExportSmoothMesh -v 0&quot;</span><span class="p">)</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FBXExportTangents -v 1&quot;</span><span class="p">)</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FBXExportUpAxis Z&quot;</span><span class="p">)</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FBXExportCameras -v 0&quot;</span><span class="p">)</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FBXExportConstraints -v 0&quot;</span><span class="p">)</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FBXExportShapes -v 1&quot;</span><span class="p">)</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FBXExportSkins -v 1&quot;</span><span class="p">)</span>
+
+ <span class="c1"># Create a progress bar</span>
+ <span class="n">exportFileName</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">basename</span><span class="p">(</span><span class="n">exportPath</span><span class="p">)</span>
+ <span class="n">title</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">splitext</span><span class="p">(</span><span class="n">exportFileName</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="n">progBar</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">ProgressBar</span><span class="p">(</span><span class="n">title</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setTextVisible</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+
+ <span class="c1"># find the value range</span>
+ <span class="n">maxVal</span> <span class="o">=</span> <span class="mi">4</span> <span class="o">+</span> <span class="nb">len</span><span class="p">(</span><span class="n">exportMeshes</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">poseDict</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">maxVal</span> <span class="o">+=</span> <span class="mi">1</span>
+ <span class="k">if</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">maxVal</span> <span class="o">+=</span> <span class="nb">len</span><span class="p">(</span><span class="n">exportMeshes</span><span class="p">)</span> <span class="o">*</span> <span class="mi">4</span>
+
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">maxVal</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">show</span><span class="p">()</span>
+
+ <span class="c1"># go to model pose</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Setting Model Pose on Modules..&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># if joints to remove, save out skinning</span>
+ <span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span>
+
+ <span class="n">weightFiles</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">if</span> <span class="n">exportMeshes</span> <span class="ow">and</span> <span class="n">removeBones</span> <span class="ow">or</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span>
+ <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">mesh</span><span class="p">)</span>
+
+ <span class="c1"># find a temporary place to save the weights out to</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">uwd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="s2">&quot;artv2&quot;</span><span class="p">)</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="s2">&quot;weights&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">fullPath</span><span class="p">):</span>
+ <span class="n">os</span><span class="o">.</span><span class="n">makedirs</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span>
+
+ <span class="n">meshCheck</span> <span class="o">=</span> <span class="kc">False</span>
+ <span class="c1"># do a check to make sure we don&#39;t have naming conflicts</span>
+ <span class="k">if</span> <span class="n">mesh</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;|&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">shortName</span> <span class="o">=</span> <span class="n">mesh</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">&quot;|&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;*&quot;</span> <span class="o">+</span> <span class="n">shortName</span> <span class="o">+</span> <span class="s2">&quot;*&quot;</span><span class="p">)</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">long</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">transforms</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">shapes</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">selection</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;</span><span class="se">\n</span><span class="s2">&quot;</span>
+
+ <span class="c1"># launch a message box informing of the issue</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Naming Conflict&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span>
+ <span class="s2">&quot;More than one object shares the same name. Names should be unique.</span><span class="se">\</span>
+<span class="s2"> Please fix and try the operation again.&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setInformativeText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
+ <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+
+ <span class="c1"># clean up</span>
+ <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Ok</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">file</span> <span class="ow">in</span> <span class="n">weightFiles</span><span class="p">:</span>
+ <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">file</span><span class="p">)</span>
+ <span class="k">return</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">meshCheck</span> <span class="o">=</span> <span class="kc">True</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">meshCheck</span> <span class="o">=</span> <span class="kc">True</span>
+
+ <span class="k">if</span> <span class="n">meshCheck</span><span class="p">:</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.weights&quot;</span><span class="p">)</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span>
+
+ <span class="c1"># add file to our list so we can delete later</span>
+ <span class="n">weightFiles</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span>
+
+ <span class="c1"># create skin class instance and save weights to location</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Exporting Skin Weights..&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+ <span class="n">skin</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">export_skin_weights</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">)</span>
+ <span class="nb">print</span> <span class="n">skin</span>
+ <span class="n">skin</span><span class="o">.</span><span class="n">exportSkinWeights</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">exportMeshes</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">&quot;Export Error&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">&quot;No meshes assigned to this LOD.&quot;</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Critical</span><span class="p">)</span>
+ <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span>
+ <span class="k">return</span>
+
+ <span class="c1"># if LOD pose exists, set LOD pose (meshes are still weighted)</span>
+ <span class="k">if</span> <span class="n">poseDict</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Setting LOD Pose..&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="n">poseDict</span><span class="p">:</span>
+ <span class="n">data</span> <span class="o">=</span> <span class="n">poseDict</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">key</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">key</span><span class="p">):</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
+ <span class="c1"># translate, rotate, scale</span>
+ <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.translateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.rotateZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="k">if</span> <span class="n">each</span> <span class="o">==</span> <span class="n">data</span><span class="p">[</span><span class="mi">2</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleX&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleY&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">key</span> <span class="o">+</span> <span class="s2">&quot;.scaleZ&quot;</span><span class="p">,</span> <span class="n">each</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span>
+
+ <span class="c1"># delete the history on the meshes after setting the pose</span>
+ <span class="k">if</span> <span class="n">exportMeshes</span> <span class="ow">and</span> <span class="n">removeBones</span> <span class="ow">or</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span>
+
+ <span class="n">blendshapeList</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">deleteShapes</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="c1"># find blendshapes</span>
+ <span class="n">blendshapes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;blendShape&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">blendshape</span> <span class="ow">in</span> <span class="n">blendshapes</span><span class="p">:</span>
+ <span class="n">geo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">geometry</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">geo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">geo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geo</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">geo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">geo</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="n">mesh</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">m</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">&quot;weight&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="c1"># if not, manually create shapes by toggling attrs and duplicating mesh</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">attr</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">blendshape</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
+ <span class="n">dupe</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">mesh</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="c1"># parent to world</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">world</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># rename the duplicate mesh to the blendshape name</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">attr</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">blendshape</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+ <span class="n">deleteShapes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span>
+
+ <span class="c1"># add the blendshape node name and its attrs to the master blendshape list</span>
+ <span class="n">blendshapeList</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">attrs</span><span class="p">])</span>
+
+ <span class="c1"># delete history</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">ch</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># reapply blendshapes</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">blendshapeList</span><span class="p">:</span>
+ <span class="n">bshapeName</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">shapeList</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="n">i</span> <span class="o">=</span> <span class="mi">1</span>
+ <span class="k">for</span> <span class="n">shape</span> <span class="ow">in</span> <span class="n">shapeList</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">t</span><span class="o">=</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">i</span><span class="p">,</span> <span class="n">shape</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">))</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">([</span><span class="n">shape</span><span class="p">,</span> <span class="n">mesh</span><span class="p">],</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="n">bshapeName</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">deleteShapes</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">each</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Deleting Mesh History..&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># go back to model pose</span>
+ <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">&quot;modelPose&quot;</span><span class="p">)</span>
+ <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># import skin weights</span>
+ <span class="k">if</span> <span class="n">exportMeshes</span> <span class="ow">and</span> <span class="n">removeBones</span> <span class="ow">or</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Importing Skin Weights&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">uwd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="s2">&quot;artv2&quot;</span><span class="p">)</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="s2">&quot;weights&quot;</span><span class="p">)</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.weights&quot;</span><span class="p">)</span>
+ <span class="n">fullPath</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">fullPath</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">fullPath</span><span class="p">):</span>
+ <span class="n">riggingUtils</span><span class="o">.</span><span class="n">import_skin_weights</span><span class="p">(</span><span class="n">fullPath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">f</span> <span class="ow">in</span> <span class="n">weightFiles</span><span class="p">:</span>
+ <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">f</span><span class="p">)</span>
+
+ <span class="c1"># transfer weighting information</span>
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span>
+ <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">mesh</span><span class="p">)</span>
+
+ <span class="c1"># prune weights</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">skinPercent</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">mesh</span><span class="p">,</span> <span class="n">prw</span><span class="o">=</span><span class="mf">0.001</span><span class="p">)</span>
+
+ <span class="c1"># remove unused influences</span>
+ <span class="n">weightedInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">weightedInfluence</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">allInfs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">inf</span> <span class="ow">in</span> <span class="n">allInfs</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">inf</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">weightedInfs</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">ri</span><span class="o">=</span><span class="n">inf</span><span class="p">)</span>
+
+ <span class="c1"># get mesh influences</span>
+ <span class="n">meshInfluences</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">wi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># transfer weighting</span>
+ <span class="k">if</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">removeBones</span><span class="p">:</span>
+ <span class="n">transferBone</span> <span class="o">=</span> <span class="n">entry</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="n">deleteBones</span> <span class="o">=</span> <span class="n">entry</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">deleteBones</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">meshInfluences</span><span class="p">:</span>
+
+ <span class="n">currentInfluences</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">transferBone</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">currentInfluences</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">e</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">wt</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">ai</span><span class="o">=</span><span class="n">transferBone</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">x</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">polyEvaluate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">v</span><span class="o">=</span><span class="kc">True</span><span class="p">)):</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinPercent</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.vtx[&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">x</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;]&quot;</span><span class="p">),</span> <span class="n">t</span><span class="o">=</span><span class="n">joint</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">value</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">skinPercent</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.vtx[&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">x</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;]&quot;</span><span class="p">),</span>
+ <span class="n">tmw</span><span class="o">=</span><span class="p">[</span><span class="n">joint</span><span class="p">,</span> <span class="n">transferBone</span><span class="p">])</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Transferring Weighting..&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="c1"># delete joints to remove</span>
+ <span class="k">if</span> <span class="n">removeBones</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Deleting Chosen Bones..&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">removeBones</span><span class="p">:</span>
+ <span class="n">deleteBones</span> <span class="o">=</span> <span class="n">entry</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">deleteBones</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="nb">print</span> <span class="s2">&quot;Unable to remove joint: &quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span>
+ <span class="nb">print</span> <span class="n">e</span>
+
+ <span class="c1"># handle morph targets</span>
+ <span class="n">blendShapeNodes</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">blendShapeMeshes</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Checking for Morph Targets..&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="n">blendshapes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;blendShape&quot;</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">blendshape</span> <span class="ow">in</span> <span class="n">blendshapes</span><span class="p">:</span>
+ <span class="n">geo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">geometry</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">geo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="n">geo</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geo</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">geo</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+
+ <span class="k">if</span> <span class="n">geo</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="n">mesh</span><span class="p">:</span>
+ <span class="n">blendShapeNodes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">blendshape</span><span class="p">)</span>
+ <span class="c1"># get blendshapes</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">blendshape</span><span class="p">,</span> <span class="n">m</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">&quot;weight&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">attr</span><span class="p">):</span>
+ <span class="n">blendShapeMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span>
+
+ <span class="c1"># before building selection, remove any connections from our skeleton</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Removing Connections on Skeleton..&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">selection</span><span class="p">:</span>
+ <span class="n">connT</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.translate&quot;</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">connT</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connT</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.translate&quot;</span><span class="p">)</span>
+ <span class="n">connR</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">connR</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connR</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.rotate&quot;</span><span class="p">)</span>
+ <span class="n">connS</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">connectionInfo</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.scale&quot;</span><span class="p">,</span> <span class="n">sourceFromDestination</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">connS</span> <span class="o">!=</span> <span class="s1">&#39;&#39;</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">disconnectAttr</span><span class="p">(</span><span class="n">connS</span><span class="p">,</span> <span class="n">each</span> <span class="o">+</span> <span class="s2">&quot;.scale&quot;</span><span class="p">)</span>
+
+ <span class="c1"># export (select root, geometry, and any morphs)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># build selection</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;Building Selection For Export..&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">exportMeshes</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">add</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">&quot;root&quot;</span><span class="p">,</span> <span class="n">add</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">bShapeMesh</span> <span class="ow">in</span> <span class="n">blendShapeMeshes</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">bShapeMesh</span><span class="p">,</span> <span class="n">add</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">&quot;FBX Exporting...&quot;</span><span class="p">)</span>
+ <span class="n">progBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">progBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">())</span>
+
+ <span class="n">selection</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">&quot;FBXExport -f </span><span class="se">\&quot;</span><span class="s2">&quot;</span> <span class="o">+</span> <span class="n">exportPath</span> <span class="o">+</span> <span class="s2">&quot;</span><span class="se">\&quot;</span><span class="s2"> -s&quot;</span><span class="p">)</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="findExportMeshData"><a class="viewcode-back" href="../../utils.html#System.utils.findExportMeshData">[docs]</a><span class="k">def</span> <span class="nf">findExportMeshData</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Search through the character node LOD attributes to find out what and how to export the LOD.</span>
+<span class="sd"> This data included the LOD pose, the bones to remove, the meshes for the LOD, the output path</span>
+<span class="sd"> for the FBX, and the LOD name.</span>
+
+<span class="sd"> :return: [output path for FBX, list of meshes to export for LOD, list of bones to remove for LOD,</span>
+<span class="sd"> pose to put LOD in before removing bones, the LOD number]</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">lodAttrs</span> <span class="o">=</span> <span class="n">getLodData</span><span class="p">()</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">returnCharacterModule</span><span class="p">()</span>
+
+ <span class="k">if</span> <span class="n">lodAttrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="c1"># get json data from attribute</span>
+ <span class="n">lodData</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;_Pose&quot;</span><span class="p">,</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">,</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">,</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">,</span> <span class="s2">&quot;LOD&quot;</span><span class="p">]</span>
+
+ <span class="n">returnData</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">lodAttrs</span><span class="p">:</span>
+
+ <span class="n">meshValue</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">boneValue</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">pathValue</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">poseData</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">lodNumber</span> <span class="o">=</span> <span class="kc">None</span>
+
+ <span class="k">for</span> <span class="n">entry</span> <span class="ow">in</span> <span class="n">lodData</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">):</span>
+ <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_Bones&quot;</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">boneValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_Meshes&quot;</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">meshValue</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">)</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">&quot;No meshes assigned to this LOD.&quot;</span><span class="p">)</span>
+ <span class="k">pass</span>
+ <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_FilePath&quot;</span><span class="p">:</span>
+ <span class="n">pathValue</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span>
+ <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;_Pose&quot;</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="n">poseData</span> <span class="o">=</span> <span class="n">json</span><span class="o">.</span><span class="n">loads</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">&quot;.&quot;</span> <span class="o">+</span> <span class="n">attr</span> <span class="o">+</span> <span class="n">entry</span><span class="p">))</span>
+ <span class="k">except</span><span class="p">:</span>
+ <span class="k">pass</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">entry</span> <span class="o">==</span> <span class="s2">&quot;LOD&quot;</span><span class="p">:</span>
+ <span class="n">lodNumber</span> <span class="o">=</span> <span class="n">attr</span>
+
+ <span class="c1"># append to return data</span>
+ <span class="n">returnData</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">pathValue</span><span class="p">,</span> <span class="n">meshValue</span><span class="p">,</span> <span class="n">boneValue</span><span class="p">,</span> <span class="n">poseData</span><span class="p">,</span> <span class="n">lodNumber</span><span class="p">])</span>
+
+ <span class="k">return</span> <span class="n">returnData</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="getLodData"><a class="viewcode-back" href="../../utils.html#System.utils.getLodData">[docs]</a><span class="k">def</span> <span class="nf">getLodData</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Search the character node for and LOD related attributes and return those.</span>
+
+<span class="sd"> :return: list of attributes on character node that contain LOD export data.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get mesh info from character node</span>
+ <span class="n">characterNode</span> <span class="o">=</span> <span class="n">returnCharacterModule</span><span class="p">()</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">characterNode</span><span class="p">,</span> <span class="n">ud</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">&quot;LOD_*_FilePath&quot;</span><span class="p">)</span>
+
+ <span class="n">lodAttrs</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">lodAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;_FilePath&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span>
+
+ <span class="k">return</span> <span class="n">lodAttrs</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="returnFriendlyPath"><a class="viewcode-back" href="../../utils.html#System.utils.returnFriendlyPath">[docs]</a><span class="k">def</span> <span class="nf">returnFriendlyPath</span><span class="p">(</span><span class="n">path</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Take the incoming path and replace back slashes with forward slashes</span>
+
+<span class="sd"> :param path: directory or file path to replace back slashes in</span>
+<span class="sd"> :return: a directory or file path with only forward slashes</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">nicePath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">normpath</span><span class="p">(</span><span class="n">path</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">nicePath</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\\</span><span class="s2">&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">nicePath</span> <span class="o">=</span> <span class="n">nicePath</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\\</span><span class="s2">&quot;</span><span class="p">,</span> <span class="s2">&quot;/&quot;</span><span class="p">)</span>
+ <span class="k">return</span> <span class="n">nicePath</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="returnNicePath"><a class="viewcode-back" href="../../utils.html#System.utils.returnNicePath">[docs]</a><span class="k">def</span> <span class="nf">returnNicePath</span><span class="p">(</span><span class="n">toolsPath</span><span class="p">,</span> <span class="n">imagePath</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Take the incoming path and file and use os.path.join to create a new file path. Then replace all</span>
+<span class="sd"> back slashes with forward slashes.</span>
+
+<span class="sd"> :param toolsPath: the base directory path</span>
+<span class="sd"> :param imagePath: the file name to join onto the base path</span>
+<span class="sd"> :return: a joined path with only forward slashes</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">image</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">normpath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">toolsPath</span><span class="p">,</span> <span class="n">imagePath</span><span class="p">))</span>
+ <span class="k">if</span> <span class="n">image</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\\</span><span class="s2">&quot;</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">image</span> <span class="o">=</span> <span class="n">image</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="s2">&quot;</span><span class="se">\\</span><span class="s2">&quot;</span><span class="p">,</span> <span class="s2">&quot;/&quot;</span><span class="p">)</span>
+ <span class="k">return</span> <span class="n">image</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="splitMesh"><a class="viewcode-back" href="../../utils.html#System.utils.splitMesh">[docs]</a><span class="k">def</span> <span class="nf">splitMesh</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">assetName</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Take the given mesh and break it into chunks based on the influence weights of each bone. For example,</span>
+<span class="sd"> if the mesh was a leg that was skinned to a thigh bone, a calf bone, and a foot bone, this function will</span>
+<span class="sd"> split the leg mesh into three new meshes, one for each major influence. This is sometimes known as an</span>
+<span class="sd"> &quot;anim mesh&quot;</span>
+
+<span class="sd"> :param mesh: name of mesh to split up</span>
+<span class="sd"> :param assetName: name of character or rig (the name given on publish)</span>
+<span class="sd"> :return: a list of the newly created meshes</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># get mesh&#39;s skinCluster</span>
+ <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">mesh</span><span class="p">)</span>
+
+ <span class="c1"># get the influences in that skinCluster</span>
+ <span class="n">influences</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">inf</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># create a group if it doesn&#39;t exist</span>
+ <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">assetName</span> <span class="o">+</span> <span class="s2">&quot;_animMeshGrp&quot;</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">group</span><span class="p">(</span><span class="n">empty</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="n">assetName</span> <span class="o">+</span> <span class="s2">&quot;_animMeshGrp&quot;</span><span class="p">)</span>
+
+ <span class="n">newMeshes</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="c1"># loop through each influence, creating a mesh for that influnece is applicable</span>
+ <span class="k">for</span> <span class="n">influence</span> <span class="ow">in</span> <span class="n">influences</span><span class="p">:</span>
+ <span class="c1"># create a new mesh</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">influence</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">&quot;Mesh with name: &quot;</span> <span class="o">+</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">influence</span> <span class="o">+</span> <span class="s2">&quot; already exists. Skipping.&quot;</span><span class="p">)</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">newMesh</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">name</span><span class="o">=</span><span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">influence</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="c1"># unlock attrs so we can add a constraint later</span>
+ <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="p">[</span><span class="s2">&quot;.tx&quot;</span><span class="p">,</span> <span class="s2">&quot;.ty&quot;</span><span class="p">,</span> <span class="s2">&quot;.tz&quot;</span><span class="p">,</span> <span class="s2">&quot;.rx&quot;</span><span class="p">,</span> <span class="s2">&quot;.ry&quot;</span><span class="p">,</span> <span class="s2">&quot;.rz&quot;</span><span class="p">]:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">newMesh</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+
+ <span class="c1"># if there is only 1 influence, constrain the entire mesh as is</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">influences</span><span class="p">)</span> <span class="o">&lt;=</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">influence</span><span class="p">,</span> <span class="n">newMesh</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># otherwise, loop through each influence getting the components affected by that influence</span>
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">verts</span> <span class="o">=</span> <span class="p">[]</span>
+ <span class="n">notWeighted</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">polyEvaluate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">v</span><span class="o">=</span><span class="kc">True</span><span class="p">)):</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinPercent</span><span class="p">(</span><span class="n">skinCluster</span><span class="p">,</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">&quot;.vtx[&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;]&quot;</span><span class="p">,</span> <span class="n">transform</span><span class="o">=</span><span class="n">influence</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">value</span> <span class="o">&gt;</span> <span class="mf">0.5</span><span class="p">:</span>
+ <span class="n">verts</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">newMesh</span> <span class="o">+</span> <span class="s2">&quot;.vtx[&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;]&quot;</span><span class="p">)</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="n">notWeighted</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">newMesh</span> <span class="o">+</span> <span class="s2">&quot;.vtx[&quot;</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> <span class="o">+</span> <span class="s2">&quot;]&quot;</span><span class="p">)</span>
+
+ <span class="c1"># if the amount of non-weighted verts is the same as the number of verts in the mesh, delete the mesh.</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">notWeighted</span><span class="p">)</span> <span class="o">==</span> <span class="n">cmds</span><span class="o">.</span><span class="n">polyEvaluate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">v</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">newMesh</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">verts</span><span class="p">:</span>
+ <span class="c1"># select all verts</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">newMesh</span> <span class="o">+</span> <span class="s2">&quot;.vtx[*]&quot;</span><span class="p">)</span>
+
+ <span class="c1"># Convert the selection to contained faces</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">verts</span><span class="p">)</span> <span class="o">!=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">polyEvaluate</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">v</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
+ <span class="c1"># unselect the verts we want to keep, convert remaining to faces and delete</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">verts</span><span class="p">,</span> <span class="n">tgl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">polyListComponentConversion</span><span class="p">(</span><span class="n">fv</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">tf</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">internal</span><span class="o">=</span><span class="kc">False</span><span class="p">))</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">()</span>
+
+ <span class="c1"># constrain mesh to influence, parent mesh to group</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">influence</span><span class="p">,</span> <span class="n">newMesh</span><span class="p">,</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">newMesh</span><span class="p">,</span> <span class="n">assetName</span> <span class="o">+</span> <span class="s2">&quot;_animMeshGrp&quot;</span><span class="p">)</span>
+
+ <span class="c1"># fill holes, triangulate, and smooth normals</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">polyCloseBorder</span><span class="p">(</span><span class="n">newMesh</span><span class="p">,</span> <span class="n">ch</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">polyTriangulate</span><span class="p">(</span><span class="n">newMesh</span><span class="p">,</span> <span class="n">ch</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">polySoftEdge</span><span class="p">(</span><span class="n">newMesh</span><span class="p">,</span> <span class="n">a</span><span class="o">=</span><span class="mi">90</span><span class="p">,</span> <span class="n">ch</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">newMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">newMesh</span><span class="p">)</span>
+
+ <span class="k">return</span> <span class="p">(</span><span class="n">newMeshes</span><span class="p">)</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="findAllSkinnableGeo"><a class="viewcode-back" href="../../utils.html#System.utils.findAllSkinnableGeo">[docs]</a><span class="k">def</span> <span class="nf">findAllSkinnableGeo</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Find all meshes in the scene, list their parents. If the parent is not part of the joint mover (proxy geo,</span>
+<span class="sd"> lra representations, or bone representation geo) add it to the list of meshes that can be skinned.</span>
+
+<span class="sd"> :return: a list of geometry that is valid for skinning.</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">meshes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">&quot;mesh&quot;</span><span class="p">)</span>
+ <span class="n">skinnableGeo</span> <span class="o">=</span> <span class="p">[]</span>
+
+ <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshes</span><span class="p">:</span>
+ <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">mesh</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;transform&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">parent</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;proxy_geo&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">parent</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;lra&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">parent</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;bone_geo&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">skinnableGeo</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">parent</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;proxy_geo&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="c1"># get that parent</span>
+ <span class="n">transformParent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">parent</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">transformParent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">transformParent</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;skinned&quot;</span><span class="p">)</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">skinnableGeo</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="n">skinnableGeo</span> <span class="o">=</span> <span class="nb">set</span><span class="p">(</span><span class="n">skinnableGeo</span><span class="p">)</span>
+ <span class="k">return</span> <span class="n">skinnableGeo</span></div>
+
+
+<span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="getMayaPyLoc"><a class="viewcode-back" href="../../utils.html#System.utils.getMayaPyLoc">[docs]</a><span class="k">def</span> <span class="nf">getMayaPyLoc</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This function finds the location of the mayapy interpreter for batch functions.</span>
+
+<span class="sd"> :return: mayapy location</span>
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">operatingSystem</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">about</span><span class="p">(</span><span class="n">operatingSystem</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">windows</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;win64&quot;</span><span class="p">,</span> <span class="s2">&quot;nt&quot;</span><span class="p">]</span>
+ <span class="n">linux</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;linux&quot;</span><span class="p">,</span> <span class="s2">&quot;linux64&quot;</span><span class="p">]</span>
+ <span class="n">mac</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;mac&quot;</span><span class="p">]</span>
+
+ <span class="n">mayaLoc</span> <span class="o">=</span> <span class="kc">None</span>
+ <span class="n">mayapy</span> <span class="o">=</span> <span class="kc">None</span>
+
+ <span class="k">for</span> <span class="n">key</span> <span class="ow">in</span> <span class="nb">sorted</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">environ</span><span class="o">.</span><span class="n">keys</span><span class="p">()):</span>
+ <span class="k">if</span> <span class="n">key</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">&quot;MAYA_LOCATION&quot;</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span>
+ <span class="n">mayaLoc</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">environ</span><span class="p">[</span><span class="n">key</span><span class="p">]</span>
+
+ <span class="k">if</span> <span class="n">operatingSystem</span> <span class="ow">in</span> <span class="n">windows</span><span class="p">:</span>
+ <span class="n">mayapy</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">mayaLoc</span><span class="p">,</span> <span class="s2">&quot;bin&quot;</span><span class="p">))</span>
+ <span class="n">mayapy</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">mayapy</span><span class="p">,</span> <span class="s2">&quot;mayapy.exe&quot;</span><span class="p">))</span>
+
+ <span class="k">else</span><span class="p">:</span>
+ <span class="c1"># need to confirm this works on Linux and Mac OS</span>
+ <span class="n">mayapy</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">mayaLoc</span><span class="p">,</span> <span class="s2">&quot;bin&quot;</span><span class="p">))</span>
+ <span class="n">mayapy</span> <span class="o">=</span> <span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">mayapy</span><span class="p">,</span> <span class="s2">&quot;mayapy&quot;</span><span class="p">))</span>
+
+
+ <span class="k">return</span> <span class="n">mayapy</span></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
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+
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+<html xmlns="http://www.w3.org/1999/xhtml">
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+ <li class="right" style="margin-right: 10px">
+ <a href="../genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
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+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
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+<script type="text/javascript">$('#searchbox').show(0);</script>
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+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <h1>All modules for which code is available</h1>
+<ul><li><a href="Interfaces/ART_AddModuleToCanvas.html">Interfaces.ART_AddModuleToCanvas</a></li>
+<li><a href="Interfaces/ART_AddModuleUI.html">Interfaces.ART_AddModuleUI</a></li>
+<li><a href="Interfaces/ART_AddOrRemoveInfluences.html">Interfaces.ART_AddOrRemoveInfluences</a></li>
+<li><a href="Interfaces/ART_AimModeUI.html">Interfaces.ART_AimModeUI</a></li>
+<li><a href="Interfaces/ART_AnimationUI.html">Interfaces.ART_AnimationUI</a></li>
+<li><a href="Interfaces/ART_BakeOffsetsUI.html">Interfaces.ART_BakeOffsetsUI</a></li>
+<li><a href="Interfaces/ART_BoneCounter.html">Interfaces.ART_BoneCounter</a></li>
+<li><a href="Interfaces/ART_BuildProgressUI.html">Interfaces.ART_BuildProgressUI</a></li>
+<li><a href="Interfaces/ART_ChangeModuleNameUI.html">Interfaces.ART_ChangeModuleNameUI</a></li>
+<li><a href="Interfaces/ART_ChangeModuleParentUI.html">Interfaces.ART_ChangeModuleParentUI</a></li>
+<li><a href="Interfaces/ART_DebugRigs.html">Interfaces.ART_DebugRigs</a></li>
+<li><a href="Interfaces/ART_EditRigUI.html">Interfaces.ART_EditRigUI</a></li>
+<li><a href="Interfaces/ART_ExportMeshes.html">Interfaces.ART_ExportMeshes</a></li>
+<li><a href="Interfaces/ART_ExportMotionUI.html">Interfaces.ART_ExportMotionUI</a></li>
+<li><a href="RigModules/ART_Head.html">RigModules.ART_Head</a></li>
+<li><a href="System/ART_RigModule.html">System.ART_RigModule</a></li>
+<li><a href="System/utils.html">System.utils</a></li>
+</ul>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="../genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="../py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="../index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/_sources/ART_Head.rst.txt b/Documentation/build/_sources/ART_Head.rst.txt
new file mode 100644
index 0000000..661716a
--- /dev/null
+++ b/Documentation/build/_sources/ART_Head.rst.txt
@@ -0,0 +1,14 @@
+
+.. automodule:: RigModules.ART_Head
+ :members:
+
+
+
+
+
+Indices and tables
+==================
+
+* :ref:`genindex`
+* :ref:`modindex`
+* :ref:`search`
diff --git a/Documentation/build/_sources/addModuleToPicker.rst.txt b/Documentation/build/_sources/addModuleToPicker.rst.txt
new file mode 100644
index 0000000..b00d7c7
--- /dev/null
+++ b/Documentation/build/_sources/addModuleToPicker.rst.txt
@@ -0,0 +1,6 @@
+=====================
+ART_AddModuleToCanvas
+=====================
+
+.. automodule:: Interfaces.ART_AddModuleToCanvas
+ :members:
diff --git a/Documentation/build/_sources/addModuleUI.rst.txt b/Documentation/build/_sources/addModuleUI.rst.txt
new file mode 100644
index 0000000..4f24f24
--- /dev/null
+++ b/Documentation/build/_sources/addModuleUI.rst.txt
@@ -0,0 +1,6 @@
+===============
+ART_AddModuleUI
+===============
+
+.. automodule:: Interfaces.ART_AddModuleUI
+ :members:
diff --git a/Documentation/build/_sources/addRemoveInfs.rst.txt b/Documentation/build/_sources/addRemoveInfs.rst.txt
new file mode 100644
index 0000000..55235be
--- /dev/null
+++ b/Documentation/build/_sources/addRemoveInfs.rst.txt
@@ -0,0 +1,6 @@
+=========================
+ART_AddOrRemoveInfluences
+=========================
+
+.. automodule:: Interfaces.ART_AddOrRemoveInfluences
+ :members:
diff --git a/Documentation/build/_sources/aimModeUI.rst.txt b/Documentation/build/_sources/aimModeUI.rst.txt
new file mode 100644
index 0000000..0ffff23
--- /dev/null
+++ b/Documentation/build/_sources/aimModeUI.rst.txt
@@ -0,0 +1,6 @@
+=============
+ART_AimModeUI
+=============
+
+.. automodule:: Interfaces.ART_AimModeUI
+ :members:
diff --git a/Documentation/build/_sources/animTools.rst.txt b/Documentation/build/_sources/animTools.rst.txt
new file mode 100644
index 0000000..1f61830
--- /dev/null
+++ b/Documentation/build/_sources/animTools.rst.txt
@@ -0,0 +1,17 @@
+===============
+Animation Tools
+===============
+
+.. topic:: Overview
+
+ This page lists all tools meant for animator use.
+
+ :Date: |today|
+ :Author: **Jeremy Ernst**
+
+
+.. toctree::
+ addModuleToPicker
+ animationUI
+ exportMotion
+
diff --git a/Documentation/build/_sources/animationUI.rst.txt b/Documentation/build/_sources/animationUI.rst.txt
new file mode 100644
index 0000000..6588ac1
--- /dev/null
+++ b/Documentation/build/_sources/animationUI.rst.txt
@@ -0,0 +1,6 @@
+===============
+ART_AnimationUI
+===============
+
+.. automodule:: Interfaces.ART_AnimationUI
+ :members:
diff --git a/Documentation/build/_sources/bakeOffsets.rst.txt b/Documentation/build/_sources/bakeOffsets.rst.txt
new file mode 100644
index 0000000..d06b727
--- /dev/null
+++ b/Documentation/build/_sources/bakeOffsets.rst.txt
@@ -0,0 +1,6 @@
+=================
+ART_BakeOffsetsUI
+=================
+
+.. automodule:: Interfaces.ART_BakeOffsetsUI
+ :members:
diff --git a/Documentation/build/_sources/baseclass.rst.txt b/Documentation/build/_sources/baseclass.rst.txt
new file mode 100644
index 0000000..9e9538d
--- /dev/null
+++ b/Documentation/build/_sources/baseclass.rst.txt
@@ -0,0 +1,13 @@
+=================
+Module Base Class
+=================
+
+.. automodule:: System.ART_RigModule
+ :members:
+ :undoc-members:
+ :show-inheritance:
+
+
+
+
+ \ No newline at end of file
diff --git a/Documentation/build/_sources/boneCounter.rst.txt b/Documentation/build/_sources/boneCounter.rst.txt
new file mode 100644
index 0000000..7b50c50
--- /dev/null
+++ b/Documentation/build/_sources/boneCounter.rst.txt
@@ -0,0 +1,6 @@
+===============
+ART_BoneCounter
+===============
+
+.. automodule:: Interfaces.ART_BoneCounter
+ :members:
diff --git a/Documentation/build/_sources/buildProgress.rst.txt b/Documentation/build/_sources/buildProgress.rst.txt
new file mode 100644
index 0000000..db8634b
--- /dev/null
+++ b/Documentation/build/_sources/buildProgress.rst.txt
@@ -0,0 +1,6 @@
+===================
+ART_BuildProgressUI
+===================
+
+.. automodule:: Interfaces.ART_BuildProgressUI
+ :members:
diff --git a/Documentation/build/_sources/changeModName.rst.txt b/Documentation/build/_sources/changeModName.rst.txt
new file mode 100644
index 0000000..4ee9304
--- /dev/null
+++ b/Documentation/build/_sources/changeModName.rst.txt
@@ -0,0 +1,6 @@
+======================
+ART_ChangeModuleNameUI
+======================
+
+.. automodule:: Interfaces.ART_ChangeModuleNameUI
+ :members:
diff --git a/Documentation/build/_sources/changeModParent.rst.txt b/Documentation/build/_sources/changeModParent.rst.txt
new file mode 100644
index 0000000..ce3b0b0
--- /dev/null
+++ b/Documentation/build/_sources/changeModParent.rst.txt
@@ -0,0 +1,6 @@
+========================
+ART_ChangeModuleParentUI
+========================
+
+.. automodule:: Interfaces.ART_ChangeModuleParentUI
+ :members:
diff --git a/Documentation/build/_sources/createModule.rst.txt b/Documentation/build/_sources/createModule.rst.txt
new file mode 100644
index 0000000..0335992
--- /dev/null
+++ b/Documentation/build/_sources/createModule.rst.txt
@@ -0,0 +1,392 @@
+#################
+Creating A Module
+#################
+
+.. topic:: Overview
+
+ This page details the steps in creating your own module derived from the base class. The sections are presented in
+ the order you should write your module.
+
+ :Date: |today|
+ :Author: **Jeremy Ernst**
+
+
+.. contents::
+ :depth: 3
+
+
+IDE and Style Guide
+###################
+
+The preferred IDE for developing ARTv2 modules is `PyCharm <https://www.jetbrains.com/pycharm/>`_,
+since we can specify our code style and inspections in the settings.
+Below are the settings used for code style and inspections to set in PyCharm.
+
+To access the settings in PyCharm, go to File -> Settings (or hit Ctrl+Alt+s). On the left, find Editor, then Code
+Style.
+
+
+.. image:: /images/pyCharm_codeStyle_0.png
+
+Now, go to the Python section under Code Style. These are the settings for each of those tabs:
+
+
+.. image:: /images/pyCharm_codeStyle_1.png
+
+.. image:: /images/pyCharm_codeStyle_2.png
+
+
+For Inspections, browse in the settings to Editor -> Inspections. There are two sections in here we will edit:
+General and Python.
+
+For General, items that have changed are denoted in blue text:
+
+.. image:: /images/pyCharm_inspections_0.png
+
+For Python, items that have changed are denoted in blue text:
+
+.. image:: /images/pyCharm_inspections_1.png
+
+
+
+Getting Started
+###############
+
+Create an Icon
+**************
+
+To begin creating a module, the very first thing you'll want to do is create the icon for the module so it shows up
+in the UI. To do so, browse to ARTv2/Core/Icons/System and open moduleIcons.psd in Photoshop. Every module needs two
+icons: the standard icon and the hover-state icon. The photoshop file is setup to easily accommodate this.
+
+Standard icon for the Torso module:
+
+.. image:: /images/torso.png
+
+Hover icon for the Torso module:
+
+.. image:: /images/hover_torso.png
+
+Your icons will be saved as a png in ARTv2/Core/Icons/Modules. The syntax is moduleName.png and hover_moduleName.png.
+
+
+Create the Python File
+***********************
+
+In the ARTv2/Core/Scripts/Modules folder, add a new python file for your module following the existing naming
+conventions (ART_moduleName.py)
+
+To get started on the class, open ART_Head.py and copy from the docstring down to right before the class definition.
+This will save time instead of having to write all this from scratch. If you have any new file attributes, update the
+docstring with that information. Most likely, the import statements won't need to change, so let's skip down to the
+file attributes and redefine these for our module.
+
+.. image:: /images/fileAttrs.png
+
+File Attributes:
+
+.. code-block:: rest
+
+ *icon: relative path to the standard icon we created ("Modules/moduleName.png").
+
+ *search: search terms, separated by a ":", that you want your module to be found by ("joint:leaf").
+
+ *className: the name of the module class, following the naming conventions ("ART_Head").
+
+ *jointMover: the relative path to the joint mover file (Hasn't been created yet, we'll come back to this).
+
+ *baseName: when a module is created, the user can specify a prefix and suffix which wrap the base name.
+ For example, if our baseName is "head", the module name will be ("optionalPrefix") + "head" + ("optionalSuffix").
+
+ *rigs: a list of the rigs this module will build (for example, ["FK::IK"]).
+
+ *fbxImport: a list of the available options when import motion onto the rig from an FBX,
+ (for example, ["None", "FK", "IK", "Both"]). "None" should always be an option.
+
+ *matchData: if the module has more than one rig type, you may want to add the ability to match between rig types.
+ This attribute allows you to specify whether or not the module can match (first argument in list) and if so,
+ what are the match options (a list of strings). For example: [True, ["Match FK to IK", "Match IK to FK"] ].
+ If you do not want your module to have the ability to match, you would simply have [False, None]
+
+ *controlTypes: this will make sense much later, but this is a list of the attributes you will create on the
+ network node that hold your different rig controls, and a label for what type of control those attributes
+ contain. For example: [["fkControls", "FK"]] means that on the module network node, there is an attribute called
+ fkControls that holds a list of the rig controls, and those controls are of type FK. This is used by the select
+ controls tool (ART_SelectControlsUI.py).
+
+At this point, your file should look something like this:
+
+.. image:: /images/yourModule_1.png
+
+If at this point, you were to launch the Rig Creator under the ART 2.0 menu, you should see your module now in the
+module list (just don't click on it yet!)
+
+
+Defining the Module Class
+*************************
+
+**Steps**:
+
+ #. Update docstring.
+ #. Update base class init arguments.
+
+.. code-block:: rest
+
+ Once again, it's probably easiest to just open a module like ART_Head.py and copy the class definition and the
+ "__init__". All modules should inherit from ART_RigModule as there is a ton of functionality in there that you'll
+ get for free. This guide assumes you will be inheriting from ART_RigModule.
+
+.. image:: /images/headModule.png
+
+|
+.. code-block:: rest
+
+ All you really need to change here is any docstring info, and the call to the base class "__init__", replacing
+ the first two arguments with your module's information. Those first two arguments are: moduleName and moduleType.
+ The moduleType is the same string you defined for your className at the top of the file. The moduleName is the name
+ the network node will be given on creation. (For example: "ART_Head_Module", "ART_Head"). The network node will
+ store all our module's attributes and connections. Maya will automatically add a number to the end of the moduleName
+ if a node of the same name already exists, which is what we want. Usually, the syntax for the moduleName is
+ simply the moduleType + "_Module".
+
+
+Add Attributes
+**************
+
+**Steps**:
+
+ #. Add Created_Bones attribute and set its default value
+ #. Add baseName attribute and set its value to baseName (var)
+ #. Add canAim attribute and set its value depending on whether you want
+ your module to be able to have "aim mode" functionality.
+ #. Add aimMode attribute and set its default value to False.
+ (This is whether or not the module is currently in aimMode.)
+ #. Add any additional attributes your module will need.
+
+.. code-block:: rest
+
+ The next function we need to implement will add any attributes we need to our module's network node.
+ These are things like: can this module aim? how many spine joints? etc.
+
+ The base class handles the creation of the network node, so if you were to launch the Rig Creator, and add your
+ module, there would be a network node in the scene with your defined moduleName. There are some generic attributes
+ that are always added by the base class, but this function will add attributes we want to track for our module.
+
+If you were to try and create your module now, you would still get errors, but a network node with your defined attrs
+should be created:
+
+ .. image:: /images/networkNode_attrs.png
+
+
+
+There are four attributes you must add for your module, as the tools will be looking for them.
+
+.. image:: /images/addAttrs.png
+
+.. code-block:: rest
+
+ For Created_Bones, you will set the value to be whatever your default joint mover configuration will be:
+ "joint_01::joint_02::joint_03::" (ART_Chain). Since we haven't built our joint mover yet, this may change,
+ but know that you'll need to revisit this attribute so the default value is equal to your default joint mover
+ configuration.
+
+ baseName is pretty self-explanatory. For canAim, if you want this module to have "aim mode" functionality, set this
+ to True. You can leave aimMode set to False by default regardless.
+
+ Any additional attributes you know you'll need, you'll want to add them in this function. This is anything that your
+ settings UI will have options for, like number of toes, or number of neck joints, etc.
+
+Skeleton Settings UI
+********************
+
+**Steps**:
+
+ #. Call on base class method to get basic structure
+ #. Add Mirror Module info (if applicable)
+ #. Add Current Parent info (Always)
+ #. Add Change Name and Change Parent buttons (Always)
+ #. Add Mirror Module button (if applicable)
+ #. Add Bake Offsets button (Always)
+ #. Add any custom widgets needed for your module.
+
+.. code-block:: rest
+
+ It's best to reference another module's implementation when writing this function. You'll likely be able to
+ copy/paste quite a bit from another module for steps 1-6. If you're writing a module that does not support
+ mirroring, open up ART_Head to copy/paste from for those first six steps. If your module can mirror, open
+ up ART_Leaf.
+
+.. image:: /images/skelSettings_chain.png
+
+Open up ART_Chain.py and look at skeletonSettings_UI to view the code that created the above interface in the image.
+
+.. image:: /images/skelSettings.png
+
+
+Building the Joint Mover
+************************
+
+**Steps**:
+
+ 1. Build the joint mover geometry in a similar style to the existing joint movers.
+ 2. Create the global mover curve object and color it yellow. *(".overrideColor", 17)*
+ 3. Create the offset mover curve object (usually duplicate the global, and scale down) and color it light blue.
+ *(".overrideColor", 18)*
+ 4. Create the geometry mover curve object (usually duplicate the offset, and scale down) and color it light pink.
+ *(".overrideColor", 20)*
+ 5. Name the joint mover curve objects according to the naming convention (list below)
+ 6. Create a group node for each global mover that is in the same space as the mover control. Name these according to
+ the naming convention.
+ 7. Create the LRA node (pull from an existing file, making sure material names are unaffected) and the LRA group.
+ 8. Setup the hierarchy of movers.
+ 9. Set geometry to referenced, check naming, check materials, finalize hierarchy.
+
+
+The next step is to create the joint mover. There are a few basic rules when creating a joint mover for a module.
+It's best to look at an existing joint mover file to review how they're setup.
+When building the joint mover, try to adhere to the aesthetic that has been defined by the existing joint movers. The
+first step is to build the mesh that will be our proxy geometry.
+
+ .. code-block:: rest
+
+ The geometry has a style to it that also uses two materials that you can see from an existing file.
+ proxy_shader_black and proxy_shader_tan. Your geometry should also use those material names with those exact
+ colors. It may be easiest to open an existing file and copy/paste the materials into your current working
+ file. Make sure to also follow the naming convention for the geometry.
+
+ In this example, I am building the chain module. For now, I will completely build out one link of the
+ chain and deal with the other links later.
+
+ .. image:: /images/proxy_geo.png
+
+After we have our geometry built with the correct naming and the materials assigned with the correct names and
+colors, the next step is to build the global mover curve object. This can be as simple or complex as you want. In the
+chain module, I'll just use a simple circle.
+
+ .. code-block:: rest
+
+ As noted in the steps, the global mover has to be a specific color. You can achieve this with selecting
+ the object and simply running:
+ cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True)
+ cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideColor", 17)
+ Also, the naming convention is controlName + "_mover", so for this link of the chain, it will be
+ "chain_01_mover".
+ One important thing I should note is that you should make sure your pivot on the control is where you
+ want it! For this chain control, the pivot will actually be at the origin, right at the head of the chain.
+
+ .. image:: /images/global_mover.png
+
+Now we need to create the offset mover, which is simply as easy as duplicating our global mover and scaling the CVs in.
+
+ .. code-block:: rest
+
+ As noted in the steps, the offset mover has to be a specific color. You can achieve this with selecting
+ the object and simply running:
+ cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True)
+ cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideColor", 18)
+ Also, the naming convention is controlName + "_mover_offset", so for this link of the chain, it will be
+ "chain_01_mover_offset".
+
+ .. image:: /images/offset_mover.png
+
+The last mover control is for the proxy geo itself, so the user can move, rotate, and scale the proxy geo itself,
+which doesn't actually affect the joint position at all, it's just for aesthetics. Again, duplicate the offset mover
+and scale the CVs in to quickly create this mover.
+
+ .. code-block:: rest
+
+ As noted in the steps, the geo mover has to be a specific color. You can achieve this with selecting
+ the object and simply running:
+ cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True)
+ cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideColor", 20)
+ Also, the naming convention is controlName + "_mover_geo", so for this link of the chain, it will be
+ "chain_01_mover_geo".
+
+ .. image:: /images/geo_mover.png
+
+Now we can setup the hierarchy of our movers. For the global mover, create an empty group that is in the same space as
+the global mover control. This can be achieved by creating an empty group, point and orient constraining the group to
+the global mover, and deleting the constraints. The name of the group will be controlName + "_mover_grp". At this
+point, make sure that the orientation of your group is what you want your control to be. For instance, if you want
+rotateX to be your twist axis, make sure to adjust the group orientation to address this. For this chain control, I
+wanted Z to be my pitch axis, Y to be my yaw axis, and X to be my roll axis, so I needed to adjust the rotate values
+until this was the case.
+
+ .. image:: /images/mover_group.png
+
+Now that the group orientation is as desired, go ahead and parent the global mover to the global mover group. Then
+parent the offset mover to the global mover. Then parent the geo mover to the offset mover, and lastly, parent the
+proxy_geo to the geo mover. Your hierarchy should look like this:
+
+ .. image:: /images/mover_hierarchy.png
+
+Select the global mover (not the mover group) and freeze transforms on translate, rotate, and scale. Now our movers
+have the correct orientation that we want and we can move onto the next step.
+
+ .. image:: /images/mover_hierarchy.gif
+
+The next step for the joint mover is to add the LRA control (local rotation axis) to display the orientation of the
+"joint". To do this, I usually will open another joint mover file, and copy an existing LRA control, and then go back
+to this scene and paste it, like so:
+
+ .. image:: /images/lra_control.gif
+
+We'll need to unlock the translate and rotate channels on the LRA control (using the channel control) in order to be
+able to properly set the space of the control for the next step. Now you can point/orient constrain the lra to the
+global mover control and delete the constraints. The display of the LRA should match the true orientation of the
+global mover.
+
+ .. image:: /images/lra_control2.gif
+
+Just like the global mover, we need to create a group node for the LRA control. The naming for the LRA control is
+controlName_lra, while the group will be controlName_lra_grp. Point/orient constrain the newly created group to the
+LRA control and remove the constraints. Name the group correctly, then parent the LRA under the group. The group will
+be parented under the offset control, so that your hierarchy looks like this:
+
+ .. image:: /images/lra_hierarchy.png
+
+Real quick, since we copy/pasted our LRA control into this scene, let's make sure the materials are still named
+correctly. As you can see, they have "pasted__" in the name, so let's remove those prefixes from the materials before
+continuing.
+
+ .. image:: /images/lra_mats.png
+
+We also need to lock down the LRA control's translate and rotate channels again, as we don't want the user to be able
+to directly manipulate this control, as it is just for visualization.
+|
+|
+|
+|
+For each joint in your module, you would need to repeat all of these steps. Each joint's "mover" group would then get
+parented under its parent's global mover. For the chain module, if the joint mover had 3 links in the chain, this is
+what that would look like:
+
+ .. image:: /images/chain_module_hierarchy.png
+
+Another thing we need to do real quick is set our proxy geo and LRA geo to be referenced by enabling overrideEnabled
+and setting the display type to reference. You can use this script to easily achieve this:
+
+.. code-block:: python
+
+ #select a piece of geometry, then run this to set that geometry to be referenced.
+ cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideEnabled", True)
+ cmds.setAttr(cmds.ls(sl = True)[0] + ".overrideDisplayType", 2)
+
+Lastly, we need to add a mover_grp as the very top group node to our joint mover. Simply create an empty group, name
+it mover_grp, and parent your top-most global mover group underneath. It should look like this:
+
+ .. image:: /images/mover_grp.png
+
+This concludes the basic guideline to creating a joint mover for your module. Definitely take a look at existing
+joint mover files and their applyModuleChanges functions to see how other modules are set up.
+
+Testing the Joint Mover
+***********************
+
+With the joint mover file now built, we should be able to test adding our module and making sure the joint mover file
+comes in. You will still get errors, as there are a few other functions that need to be added, but we can at least
+make sure our file is coming in properly. Remember that the file the class is looking for is defined at the top of
+the class file.
+
+
+
diff --git a/Documentation/build/_sources/debugRigs.rst.txt b/Documentation/build/_sources/debugRigs.rst.txt
new file mode 100644
index 0000000..ce659b7
--- /dev/null
+++ b/Documentation/build/_sources/debugRigs.rst.txt
@@ -0,0 +1,6 @@
+=============
+ART_DebugRigs
+=============
+
+.. automodule:: Interfaces.ART_DebugRigs
+ :members:
diff --git a/Documentation/build/_sources/editRig.rst.txt b/Documentation/build/_sources/editRig.rst.txt
new file mode 100644
index 0000000..00cff3e
--- /dev/null
+++ b/Documentation/build/_sources/editRig.rst.txt
@@ -0,0 +1,6 @@
+=============
+ART_EditRigUI
+=============
+
+.. automodule:: Interfaces.ART_EditRigUI
+ :members:
diff --git a/Documentation/build/_sources/exportMeshes.rst.txt b/Documentation/build/_sources/exportMeshes.rst.txt
new file mode 100644
index 0000000..c33005c
--- /dev/null
+++ b/Documentation/build/_sources/exportMeshes.rst.txt
@@ -0,0 +1,6 @@
+================
+ART_ExportMeshes
+================
+
+.. automodule:: Interfaces.ART_ExportMeshes
+ :members:
diff --git a/Documentation/build/_sources/exportMotion.rst.txt b/Documentation/build/_sources/exportMotion.rst.txt
new file mode 100644
index 0000000..fdb9616
--- /dev/null
+++ b/Documentation/build/_sources/exportMotion.rst.txt
@@ -0,0 +1,6 @@
+==================
+ART_ExportMotionUI
+==================
+
+.. automodule:: Interfaces.ART_ExportMotionUI
+ :members:
diff --git a/Documentation/build/_sources/gettingStarted.rst.txt b/Documentation/build/_sources/gettingStarted.rst.txt
new file mode 100644
index 0000000..44bd255
--- /dev/null
+++ b/Documentation/build/_sources/gettingStarted.rst.txt
@@ -0,0 +1,17 @@
+===============
+Getting Started
+===============
+
+.. topic:: Overview
+
+ This page is meant to get you familiarized with ARTv2's architecture and list various tutorials.
+
+ :Date: |today|
+ :Author: **Jeremy Ernst**
+
+
+.. toctree::
+ createModule
+
+
+
diff --git a/Documentation/build/_sources/head.rst.txt b/Documentation/build/_sources/head.rst.txt
new file mode 100644
index 0000000..b8595c2
--- /dev/null
+++ b/Documentation/build/_sources/head.rst.txt
@@ -0,0 +1,13 @@
+========
+ART_Head
+========
+
+.. automodule:: RigModules.ART_Head
+ :members:
+ :undoc-members:
+ :show-inheritance:
+
+
+
+
+ \ No newline at end of file
diff --git a/Documentation/build/_sources/index.rst.txt b/Documentation/build/_sources/index.rst.txt
new file mode 100644
index 0000000..490372a
--- /dev/null
+++ b/Documentation/build/_sources/index.rst.txt
@@ -0,0 +1,28 @@
+
+ARTv2 Technical Documentation
+=============================
+
+.. toctree::
+ :maxdepth: 2
+ :caption: Contents:
+
+ gettingStarted
+ modules
+ rigTools
+ animTools
+ miscTools
+ utilities
+
+
+
+
+
+
+
+
+Indices and tables
+==================
+
+* :ref:`genindex`
+* :ref:`modindex`
+* :ref:`search`
diff --git a/Documentation/build/_sources/miscTools.rst.txt b/Documentation/build/_sources/miscTools.rst.txt
new file mode 100644
index 0000000..2f40165
--- /dev/null
+++ b/Documentation/build/_sources/miscTools.rst.txt
@@ -0,0 +1,16 @@
+===========
+Misc. Tools
+===========
+
+.. topic:: Overview
+
+ This page lists all miscellaneous tools.
+
+ :Date: |today|
+ :Author: **Jeremy Ernst**
+
+
+.. toctree::
+
+
+
diff --git a/Documentation/build/_sources/modules.rst.txt b/Documentation/build/_sources/modules.rst.txt
new file mode 100644
index 0000000..f1fdb82
--- /dev/null
+++ b/Documentation/build/_sources/modules.rst.txt
@@ -0,0 +1,17 @@
+===========
+Rig Modules
+===========
+
+.. topic:: Overview
+
+ This page lists all of the module classes, including the base class, that makes up the rigging system in ARTv2.
+
+ :Date: |today|
+ :Author: **Jeremy Ernst**
+
+
+.. toctree::
+ baseclass
+ head
+
+
diff --git a/Documentation/build/_sources/rigTools.rst.txt b/Documentation/build/_sources/rigTools.rst.txt
new file mode 100644
index 0000000..4bfc666
--- /dev/null
+++ b/Documentation/build/_sources/rigTools.rst.txt
@@ -0,0 +1,27 @@
+=============
+Rigging Tools
+=============
+
+.. topic:: Overview
+
+ This page lists all tools meant for rigging use.
+
+ :Date: |today|
+ :Author: **Jeremy Ernst**
+
+
+.. toctree::
+ addModuleUI
+ addRemoveInfs
+ aimModeUI
+ bakeOffsets
+ boneCounter
+ buildProgress
+ changeModName
+ changeModParent
+ debugRigs
+ editRig
+ exportMeshes
+
+
+
diff --git a/Documentation/build/_sources/utilities.rst.txt b/Documentation/build/_sources/utilities.rst.txt
new file mode 100644
index 0000000..4fed3c0
--- /dev/null
+++ b/Documentation/build/_sources/utilities.rst.txt
@@ -0,0 +1,8 @@
+===========
+Utilities
+===========
+
+.. toctree::
+ utils
+
+
diff --git a/Documentation/build/_sources/utils.rst.txt b/Documentation/build/_sources/utils.rst.txt
new file mode 100644
index 0000000..7d42481
--- /dev/null
+++ b/Documentation/build/_sources/utils.rst.txt
@@ -0,0 +1,8 @@
+============
+System.utils
+============
+
+.. automodule:: System.utils
+ :members:
+ :undoc-members:
+ :show-inheritance:
diff --git a/Documentation/build/_static/ajax-loader.gif b/Documentation/build/_static/ajax-loader.gif
new file mode 100644
index 0000000..61faf8c
--- /dev/null
+++ b/Documentation/build/_static/ajax-loader.gif
Binary files differ
diff --git a/Documentation/build/_static/alabaster.css b/Documentation/build/_static/alabaster.css
new file mode 100644
index 0000000..a88ce29
--- /dev/null
+++ b/Documentation/build/_static/alabaster.css
@@ -0,0 +1,693 @@
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+
+
+
+
+
+
+
+
+
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+
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+
+
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+ font-family: 'goudy old style', 'minion pro', 'bell mt', Georgia, 'Hiragino Mincho Pro', serif;
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+ width: 940px;
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+/* -- body styles ----------------------------------------------------------- */
+
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+}
+
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+ background: #EAEAEA;
+}
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+div.body p, div.body dd, div.body li {
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+ padding: 10px 30px;
+ background-color: #EEE;
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+}
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+} \ No newline at end of file
diff --git a/Documentation/build/_static/apitoc.js b/Documentation/build/_static/apitoc.js
new file mode 100644
index 0000000..3220bd1
--- /dev/null
+++ b/Documentation/build/_static/apitoc.js
@@ -0,0 +1,21 @@
+// Inject API members into the TOC in the sidebar.
+// This should be loaded in the localtoc.html template.
+
+$(function (){
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+ });
+}); \ No newline at end of file
diff --git a/Documentation/build/_static/background_b01.png b/Documentation/build/_static/background_b01.png
new file mode 100644
index 0000000..353f26d
--- /dev/null
+++ b/Documentation/build/_static/background_b01.png
Binary files differ
diff --git a/Documentation/build/_static/basic.css b/Documentation/build/_static/basic.css
new file mode 100644
index 0000000..7ed0e58
--- /dev/null
+++ b/Documentation/build/_static/basic.css
@@ -0,0 +1,632 @@
+/*
+ * basic.css
+ * ~~~~~~~~~
+ *
+ * Sphinx stylesheet -- basic theme.
+ *
+ * :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+/* -- main layout ----------------------------------------------------------- */
+
+div.clearer {
+ clear: both;
+}
+
+/* -- relbar ---------------------------------------------------------------- */
+
+div.related {
+ width: 100%;
+ font-size: 90%;
+}
+
+div.related h3 {
+ display: none;
+}
+
+div.related ul {
+ margin: 0;
+ padding: 0 0 0 10px;
+ list-style: none;
+}
+
+div.related li {
+ display: inline;
+}
+
+div.related li.right {
+ float: right;
+ margin-right: 5px;
+}
+
+/* -- sidebar --------------------------------------------------------------- */
+
+div.sphinxsidebarwrapper {
+ padding: 10px 5px 0 10px;
+}
+
+div.sphinxsidebar {
+ float: left;
+ width: 230px;
+ margin-left: -100%;
+ font-size: 90%;
+ word-wrap: break-word;
+ overflow-wrap : break-word;
+}
+
+div.sphinxsidebar ul {
+ list-style: none;
+}
+
+div.sphinxsidebar ul ul,
+div.sphinxsidebar ul.want-points {
+ margin-left: 20px;
+ list-style: square;
+}
+
+div.sphinxsidebar ul ul {
+ margin-top: 0;
+ margin-bottom: 0;
+}
+
+div.sphinxsidebar form {
+ margin-top: 10px;
+}
+
+div.sphinxsidebar input {
+ border: 1px solid #98dbcc;
+ font-family: sans-serif;
+ font-size: 1em;
+}
+
+div.sphinxsidebar #searchbox input[type="text"] {
+ width: 170px;
+}
+
+img {
+ border: 0;
+ max-width: 100%;
+}
+
+/* -- search page ----------------------------------------------------------- */
+
+ul.search {
+ margin: 10px 0 0 20px;
+ padding: 0;
+}
+
+ul.search li {
+ padding: 5px 0 5px 20px;
+ background-image: url(file.png);
+ background-repeat: no-repeat;
+ background-position: 0 7px;
+}
+
+ul.search li a {
+ font-weight: bold;
+}
+
+ul.search li div.context {
+ color: #888;
+ margin: 2px 0 0 30px;
+ text-align: left;
+}
+
+ul.keywordmatches li.goodmatch a {
+ font-weight: bold;
+}
+
+/* -- index page ------------------------------------------------------------ */
+
+table.contentstable {
+ width: 90%;
+ margin-left: auto;
+ margin-right: auto;
+}
+
+table.contentstable p.biglink {
+ line-height: 150%;
+}
+
+a.biglink {
+ font-size: 1.3em;
+}
+
+span.linkdescr {
+ font-style: italic;
+ padding-top: 5px;
+ font-size: 90%;
+}
+
+/* -- general index --------------------------------------------------------- */
+
+table.indextable {
+ width: 100%;
+}
+
+table.indextable td {
+ text-align: left;
+ vertical-align: top;
+}
+
+table.indextable ul {
+ margin-top: 0;
+ margin-bottom: 0;
+ list-style-type: none;
+}
+
+table.indextable > tbody > tr > td > ul {
+ padding-left: 0em;
+}
+
+table.indextable tr.pcap {
+ height: 10px;
+}
+
+table.indextable tr.cap {
+ margin-top: 10px;
+ background-color: #f2f2f2;
+}
+
+img.toggler {
+ margin-right: 3px;
+ margin-top: 3px;
+ cursor: pointer;
+}
+
+div.modindex-jumpbox {
+ border-top: 1px solid #ddd;
+ border-bottom: 1px solid #ddd;
+ margin: 1em 0 1em 0;
+ padding: 0.4em;
+}
+
+div.genindex-jumpbox {
+ border-top: 1px solid #ddd;
+ border-bottom: 1px solid #ddd;
+ margin: 1em 0 1em 0;
+ padding: 0.4em;
+}
+
+/* -- domain module index --------------------------------------------------- */
+
+table.modindextable td {
+ padding: 2px;
+ border-collapse: collapse;
+}
+
+/* -- general body styles --------------------------------------------------- */
+
+div.body p, div.body dd, div.body li, div.body blockquote {
+ -moz-hyphens: auto;
+ -ms-hyphens: auto;
+ -webkit-hyphens: auto;
+ hyphens: auto;
+}
+
+a.headerlink {
+ visibility: hidden;
+}
+
+h1:hover > a.headerlink,
+h2:hover > a.headerlink,
+h3:hover > a.headerlink,
+h4:hover > a.headerlink,
+h5:hover > a.headerlink,
+h6:hover > a.headerlink,
+dt:hover > a.headerlink,
+caption:hover > a.headerlink,
+p.caption:hover > a.headerlink,
+div.code-block-caption:hover > a.headerlink {
+ visibility: visible;
+}
+
+div.body p.caption {
+ text-align: inherit;
+}
+
+div.body td {
+ text-align: left;
+}
+
+.first {
+ margin-top: 0 !important;
+}
+
+p.rubric {
+ margin-top: 30px;
+ font-weight: bold;
+}
+
+img.align-left, .figure.align-left, object.align-left {
+ clear: left;
+ float: left;
+ margin-right: 1em;
+}
+
+img.align-right, .figure.align-right, object.align-right {
+ clear: right;
+ float: right;
+ margin-left: 1em;
+}
+
+img.align-center, .figure.align-center, object.align-center {
+ display: block;
+ margin-left: auto;
+ margin-right: auto;
+}
+
+.align-left {
+ text-align: left;
+}
+
+.align-center {
+ text-align: center;
+}
+
+.align-right {
+ text-align: right;
+}
+
+/* -- sidebars -------------------------------------------------------------- */
+
+div.sidebar {
+ margin: 0 0 0.5em 1em;
+ border: 1px solid #ddb;
+ padding: 7px 7px 0 7px;
+ background-color: #ffe;
+ width: 40%;
+ float: right;
+}
+
+p.sidebar-title {
+ font-weight: bold;
+}
+
+/* -- topics ---------------------------------------------------------------- */
+
+div.topic {
+ border: 1px solid #ccc;
+ padding: 7px 7px 0 7px;
+ margin: 10px 0 10px 0;
+}
+
+p.topic-title {
+ font-size: 1.1em;
+ font-weight: bold;
+ margin-top: 10px;
+}
+
+/* -- admonitions ----------------------------------------------------------- */
+
+div.admonition {
+ margin-top: 10px;
+ margin-bottom: 10px;
+ padding: 7px;
+}
+
+div.admonition dt {
+ font-weight: bold;
+}
+
+div.admonition dl {
+ margin-bottom: 0;
+}
+
+p.admonition-title {
+ margin: 0px 10px 5px 0px;
+ font-weight: bold;
+}
+
+div.body p.centered {
+ text-align: center;
+ margin-top: 25px;
+}
+
+/* -- tables ---------------------------------------------------------------- */
+
+table.docutils {
+ border: 0;
+ border-collapse: collapse;
+}
+
+table caption span.caption-number {
+ font-style: italic;
+}
+
+table caption span.caption-text {
+}
+
+table.docutils td, table.docutils th {
+ padding: 1px 8px 1px 5px;
+ border-top: 0;
+ border-left: 0;
+ border-right: 0;
+ border-bottom: 1px solid #aaa;
+}
+
+table.footnote td, table.footnote th {
+ border: 0 !important;
+}
+
+th {
+ text-align: left;
+ padding-right: 5px;
+}
+
+table.citation {
+ border-left: solid 1px gray;
+ margin-left: 1px;
+}
+
+table.citation td {
+ border-bottom: none;
+}
+
+/* -- figures --------------------------------------------------------------- */
+
+div.figure {
+ margin: 0.5em;
+ padding: 0.5em;
+}
+
+div.figure p.caption {
+ padding: 0.3em;
+}
+
+div.figure p.caption span.caption-number {
+ font-style: italic;
+}
+
+div.figure p.caption span.caption-text {
+}
+
+/* -- field list styles ----------------------------------------------------- */
+
+table.field-list td, table.field-list th {
+ border: 0 !important;
+}
+
+.field-list ul {
+ margin: 0;
+ padding-left: 1em;
+}
+
+.field-list p {
+ margin: 0;
+}
+
+/* -- other body styles ----------------------------------------------------- */
+
+ol.arabic {
+ list-style: decimal;
+}
+
+ol.loweralpha {
+ list-style: lower-alpha;
+}
+
+ol.upperalpha {
+ list-style: upper-alpha;
+}
+
+ol.lowerroman {
+ list-style: lower-roman;
+}
+
+ol.upperroman {
+ list-style: upper-roman;
+}
+
+dl {
+ margin-bottom: 15px;
+}
+
+dd p {
+ margin-top: 0px;
+}
+
+dd ul, dd table {
+ margin-bottom: 10px;
+}
+
+dd {
+ margin-top: 3px;
+ margin-bottom: 10px;
+ margin-left: 30px;
+}
+
+dt:target, .highlighted {
+ background-color: #fbe54e;
+}
+
+dl.glossary dt {
+ font-weight: bold;
+ font-size: 1.1em;
+}
+
+.optional {
+ font-size: 1.3em;
+}
+
+.sig-paren {
+ font-size: larger;
+}
+
+.versionmodified {
+ font-style: italic;
+}
+
+.system-message {
+ background-color: #fda;
+ padding: 5px;
+ border: 3px solid red;
+}
+
+.footnote:target {
+ background-color: #ffa;
+}
+
+.line-block {
+ display: block;
+ margin-top: 1em;
+ margin-bottom: 1em;
+}
+
+.line-block .line-block {
+ margin-top: 0;
+ margin-bottom: 0;
+ margin-left: 1.5em;
+}
+
+.guilabel, .menuselection {
+ font-family: sans-serif;
+}
+
+.accelerator {
+ text-decoration: underline;
+}
+
+.classifier {
+ font-style: oblique;
+}
+
+abbr, acronym {
+ border-bottom: dotted 1px;
+ cursor: help;
+}
+
+/* -- code displays --------------------------------------------------------- */
+
+pre {
+ overflow: auto;
+ overflow-y: hidden; /* fixes display issues on Chrome browsers */
+}
+
+span.pre {
+ -moz-hyphens: none;
+ -ms-hyphens: none;
+ -webkit-hyphens: none;
+ hyphens: none;
+}
+
+td.linenos pre {
+ padding: 5px 0px;
+ border: 0;
+ background-color: transparent;
+ color: #aaa;
+}
+
+table.highlighttable {
+ margin-left: 0.5em;
+}
+
+table.highlighttable td {
+ padding: 0 0.5em 0 0.5em;
+}
+
+div.code-block-caption {
+ padding: 2px 5px;
+ font-size: small;
+}
+
+div.code-block-caption code {
+ background-color: transparent;
+}
+
+div.code-block-caption + div > div.highlight > pre {
+ margin-top: 0;
+}
+
+div.code-block-caption span.caption-number {
+ padding: 0.1em 0.3em;
+ font-style: italic;
+}
+
+div.code-block-caption span.caption-text {
+}
+
+div.literal-block-wrapper {
+ padding: 1em 1em 0;
+}
+
+div.literal-block-wrapper div.highlight {
+ margin: 0;
+}
+
+code.descname {
+ background-color: transparent;
+ font-weight: bold;
+ font-size: 1.2em;
+}
+
+code.descclassname {
+ background-color: transparent;
+}
+
+code.xref, a code {
+ background-color: transparent;
+ font-weight: bold;
+}
+
+h1 code, h2 code, h3 code, h4 code, h5 code, h6 code {
+ background-color: transparent;
+}
+
+.viewcode-link {
+ float: right;
+}
+
+.viewcode-back {
+ float: right;
+ font-family: sans-serif;
+}
+
+div.viewcode-block:target {
+ margin: -1px -10px;
+ padding: 0 10px;
+}
+
+/* -- math display ---------------------------------------------------------- */
+
+img.math {
+ vertical-align: middle;
+}
+
+div.body div.math p {
+ text-align: center;
+}
+
+span.eqno {
+ float: right;
+}
+
+span.eqno a.headerlink {
+ position: relative;
+ left: 0px;
+ z-index: 1;
+}
+
+div.math:hover a.headerlink {
+ visibility: visible;
+}
+
+/* -- printout stylesheet --------------------------------------------------- */
+
+@media print {
+ div.document,
+ div.documentwrapper,
+ div.bodywrapper {
+ margin: 0 !important;
+ width: 100%;
+ }
+
+ div.sphinxsidebar,
+ div.related,
+ div.footer,
+ #top-link {
+ display: none;
+ }
+} \ No newline at end of file
diff --git a/Documentation/build/_static/bizstyle.css b/Documentation/build/_static/bizstyle.css
new file mode 100644
index 0000000..0464a74
--- /dev/null
+++ b/Documentation/build/_static/bizstyle.css
@@ -0,0 +1,490 @@
+/*
+ * bizstyle.css_t
+ * ~~~~~~~~~~~~~~
+ *
+ * Sphinx stylesheet -- business style theme.
+ *
+ * :copyright: Copyright 2011-2014 by Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+@import url("basic.css");
+
+/* -- page layout ----------------------------------------------------------- */
+
+body {
+ font-family: 'Lucida Grande', 'Lucida Sans Unicode', 'Geneva',
+ 'Verdana', sans-serif;
+ font-size: 14px;
+ letter-spacing: -0.01em;
+ line-height: 150%;
+ text-align: center;
+ background-color: white;
+ background-image: url(background_b01.png);
+ color: black;
+ padding: 0;
+ border-right: 1px solid #336699;
+ border-left: 1px solid #336699;
+
+ margin: 0px 40px 0px 40px;
+}
+
+div.document {
+ background-color: white;
+ text-align: left;
+ background-repeat: repeat-x;
+
+ -moz-box-shadow: 2px 2px 5px #000;
+ -webkit-box-shadow: 2px 2px 5px #000;
+}
+
+div.bodywrapper {
+ margin: 0 0 0 240px;
+ border-left: 1px solid #ccc;
+}
+
+div.body {
+ margin: 0;
+ padding: 0.5em 20px 20px 20px;
+}
+
+div.related {
+ font-size: 1em;
+
+ -moz-box-shadow: 2px 2px 5px #000;
+ -webkit-box-shadow: 2px 2px 5px #000;
+}
+
+div.related ul {
+ background-color: #336699;
+ height: 100%;
+ overflow: hidden;
+ border-top: 1px solid #ddd;
+ border-bottom: 1px solid #ddd;
+}
+
+div.related ul li {
+ color: white;
+ margin: 0;
+ padding: 0;
+ height: 2em;
+ float: left;
+}
+
+div.related ul li.right {
+ float: right;
+ margin-right: 5px;
+}
+
+div.related ul li a {
+ margin: 0;
+ padding: 0 5px 0 5px;
+ line-height: 1.75em;
+ color: #fff;
+}
+
+div.related ul li a:hover {
+ color: #fff;
+ text-decoration: underline;
+}
+
+div.sphinxsidebarwrapper {
+ padding: 0;
+}
+
+div.sphinxsidebar {
+ margin: 0;
+ padding: 0.5em 12px 12px 12px;
+ width: 210px;
+ font-size: 1em;
+ text-align: left;
+}
+
+div.sphinxsidebar h3, div.sphinxsidebar h4 {
+ margin: 1em 0 0.5em 0;
+ font-size: 1em;
+ padding: 0.1em 0 0.1em 0.5em;
+ color: white;
+ border: 1px solid #336699;
+ background-color: #336699;
+}
+
+div.sphinxsidebar h3 a {
+ color: white;
+}
+
+div.sphinxsidebar ul {
+ padding-left: 1.5em;
+ margin-top: 7px;
+ padding: 0;
+ line-height: 130%;
+}
+
+div.sphinxsidebar ul ul {
+ margin-left: 20px;
+}
+
+div.sphinxsidebar input {
+ border: 1px solid #336699;
+}
+
+div.footer {
+ background-color: white;
+ color: #336699;
+ padding: 3px 8px 3px 0;
+ clear: both;
+ font-size: 0.8em;
+ text-align: right;
+ border-bottom: 1px solid #336699;
+
+ -moz-box-shadow: 2px 2px 5px #000;
+ -webkit-box-shadow: 2px 2px 5px #000;
+}
+
+div.footer a {
+ color: #336699;
+ text-decoration: underline;
+}
+
+/* -- body styles ----------------------------------------------------------- */
+
+p {
+ margin: 0.8em 0 0.5em 0;
+}
+
+a {
+ color: #336699;
+ text-decoration: none;
+}
+
+a:hover {
+ color: #336699;
+ text-decoration: underline;
+}
+
+div.body a {
+ text-decoration: underline;
+}
+
+h1, h2, h3 {
+ color: #336699;
+}
+
+h1 {
+ margin: 0;
+ padding: 0.7em 0 0.3em 0;
+ font-size: 1.5em;
+}
+
+h2 {
+ margin: 1.3em 0 0.2em 0;
+ font-size: 1.35em;
+ padding-bottom: .5em;
+ border-bottom: 1px solid #336699;
+}
+
+h3 {
+ margin: 1em 0 -0.3em 0;
+ font-size: 1.2em;
+ padding-bottom: .3em;
+ border-bottom: 1px solid #CCCCCC;
+}
+
+div.body h1 a, div.body h2 a, div.body h3 a,
+div.body h4 a, div.body h5 a, div.body h6 a {
+ color: black!important;
+}
+
+h1 a.anchor, h2 a.anchor, h3 a.anchor,
+h4 a.anchor, h5 a.anchor, h6 a.anchor {
+ display: none;
+ margin: 0 0 0 0.3em;
+ padding: 0 0.2em 0 0.2em;
+ color: #aaa!important;
+}
+
+h1:hover a.anchor, h2:hover a.anchor, h3:hover a.anchor, h4:hover a.anchor,
+h5:hover a.anchor, h6:hover a.anchor {
+ display: inline;
+}
+
+h1 a.anchor:hover, h2 a.anchor:hover, h3 a.anchor:hover, h4 a.anchor:hover,
+h5 a.anchor:hover, h6 a.anchor:hover {
+ color: #777;
+ background-color: #eee;
+}
+
+a.headerlink {
+ color: #c60f0f!important;
+ font-size: 1em;
+ margin-left: 6px;
+ padding: 0 4px 0 4px;
+ text-decoration: none!important;
+}
+
+a.headerlink:hover {
+ background-color: #ccc;
+ color: white!important;
+}
+
+cite, code, tt {
+ font-family: 'Consolas', 'Deja Vu Sans Mono',
+ 'Bitstream Vera Sans Mono', monospace;
+ font-size: 0.95em;
+ letter-spacing: 0.01em;
+}
+
+code {
+ background-color: #F2F2F2;
+ border-bottom: 1px solid #ddd;
+ color: #333;
+}
+
+code.descname, code.descclassname, code.xref {
+ border: 0;
+}
+
+hr {
+ border: 1px solid #abc;
+ margin: 2em;
+}
+
+a code {
+ border: 0;
+ color: #CA7900;
+}
+
+a code:hover {
+ color: #2491CF;
+}
+
+pre {
+ background-color: transparent !important;
+ font-family: 'Consolas', 'Deja Vu Sans Mono',
+ 'Bitstream Vera Sans Mono', monospace;
+ font-size: 0.95em;
+ letter-spacing: 0.015em;
+ line-height: 120%;
+ padding: 0.5em;
+ border-right: 5px solid #ccc;
+ border-left: 5px solid #ccc;
+}
+
+pre a {
+ color: inherit;
+ text-decoration: underline;
+}
+
+td.linenos pre {
+ padding: 0.5em 0;
+}
+
+div.quotebar {
+ background-color: #f8f8f8;
+ max-width: 250px;
+ float: right;
+ padding: 2px 7px;
+ border: 1px solid #ccc;
+}
+
+div.topic {
+ background-color: #f8f8f8;
+}
+
+table {
+ border-collapse: collapse;
+ margin: 0 -0.5em 0 -0.5em;
+}
+
+table td, table th {
+ padding: 0.2em 0.5em 0.2em 0.5em;
+}
+
+div.admonition {
+ font-size: 0.9em;
+ margin: 1em 0 1em 0;
+ border: 3px solid #cccccc;
+ background-color: #f7f7f7;
+ padding: 0;
+}
+
+div.admonition p {
+ margin: 0.5em 1em 0.5em 1em;
+ padding: 0;
+}
+
+div.admonition li p {
+ margin-left: 0;
+}
+
+div.admonition pre, div.warning pre {
+ margin: 0;
+}
+
+div.highlight {
+ margin: 0.4em 1em;
+}
+
+div.admonition p.admonition-title {
+ margin: 0;
+ padding: 0.1em 0 0.1em 0.5em;
+ color: white;
+ border-bottom: 3px solid #cccccc;
+ font-weight: bold;
+ background-color: #165e83;
+}
+
+div.danger { border: 3px solid #f0908d; background-color: #f0cfa0; }
+div.error { border: 3px solid #f0908d; background-color: #ede4cd; }
+div.warning { border: 3px solid #f8b862; background-color: #f0cfa0; }
+div.caution { border: 3px solid #f8b862; background-color: #ede4cd; }
+div.attention { border: 3px solid #f8b862; background-color: #f3f3f3; }
+div.important { border: 3px solid #f0cfa0; background-color: #ede4cd; }
+div.note { border: 3px solid #f0cfa0; background-color: #f3f3f3; }
+div.hint { border: 3px solid #bed2c3; background-color: #f3f3f3; }
+div.tip { border: 3px solid #bed2c3; background-color: #f3f3f3; }
+
+div.danger p.admonition-title, div.error p.admonition-title {
+ background-color: #b7282e;
+ border-bottom: 3px solid #f0908d;
+}
+
+div.caution p.admonition-title,
+div.warning p.admonition-title,
+div.attention p.admonition-title {
+ background-color: #f19072;
+ border-bottom: 3px solid #f8b862;
+}
+
+div.note p.admonition-title, div.important p.admonition-title {
+ background-color: #f8b862;
+ border-bottom: 3px solid #f0cfa0;
+}
+
+div.hint p.admonition-title, div.tip p.admonition-title {
+ background-color: #7ebea5;
+ border-bottom: 3px solid #bed2c3;
+}
+
+div.admonition ul, div.admonition ol,
+div.warning ul, div.warning ol {
+ margin: 0.1em 0.5em 0.5em 3em;
+ padding: 0;
+}
+
+div.versioninfo {
+ margin: 1em 0 0 0;
+ border: 1px solid #ccc;
+ background-color: #DDEAF0;
+ padding: 8px;
+ line-height: 1.3em;
+ font-size: 0.9em;
+}
+
+.viewcode-back {
+ font-family: 'Lucida Grande', 'Lucida Sans Unicode', 'Geneva',
+ 'Verdana', sans-serif;
+}
+
+div.viewcode-block:target {
+ background-color: #f4debf;
+ border-top: 1px solid #ac9;
+ border-bottom: 1px solid #ac9;
+}
+
+p.versionchanged span.versionmodified {
+ font-size: 0.9em;
+ margin-right: 0.2em;
+ padding: 0.1em;
+ background-color: #DCE6A0;
+}
+
+/* -- table styles ---------------------------------------------------------- */
+
+table.docutils {
+ margin: 1em 0;
+ padding: 0;
+ border: 1px solid white;
+ background-color: #f7f7f7;
+}
+
+table.docutils td, table.docutils th {
+ padding: 1px 8px 1px 5px;
+ border-top: 0;
+ border-left: 0;
+ border-right: 1px solid white;
+ border-bottom: 1px solid white;
+}
+
+table.docutils td p {
+ margin-top: 0;
+ margin-bottom: 0.3em;
+}
+
+table.field-list td, table.field-list th {
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+ word-break: break-word;
+}
+
+table.footnote td, table.footnote th {
+ border: 0 !important;
+}
+
+th {
+ color: white;
+ text-align: left;
+ padding-right: 5px;
+ background-color: #82A0BE;
+}
+
+div.literal-block-wrapper div.code-block-caption {
+ background-color: #EEE;
+ border-style: solid;
+ border-color: #CCC;
+ border-width: 1px 5px;
+}
+
+/* WIDE DESKTOP STYLE */
+@media only screen and (min-width: 1176px) {
+body {
+ margin: 0 40px 0 40px;
+}
+}
+
+/* TABLET STYLE */
+@media only screen and (min-width: 768px) and (max-width: 991px) {
+body {
+ margin: 0 40px 0 40px;
+}
+}
+
+/* MOBILE LAYOUT (PORTRAIT/320px) */
+@media only screen and (max-width: 767px) {
+body {
+ margin: 0;
+}
+div.bodywrapper {
+ margin: 0;
+ width: 100%;
+ border: none;
+}
+div.sphinxsidebar {
+ display: none;
+}
+}
+
+/* MOBILE LAYOUT (LANDSCAPE/480px) */
+@media only screen and (min-width: 480px) and (max-width: 767px) {
+body {
+ margin: 0 20px 0 20px;
+}
+}
+
+/* RETINA OVERRIDES */
+@media
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+only screen and (min-device-pixel-ratio: 2) {
+}
+
+/* -- end ------------------------------------------------------------------- */ \ No newline at end of file
diff --git a/Documentation/build/_static/bizstyle.js b/Documentation/build/_static/bizstyle.js
new file mode 100644
index 0000000..d672974
--- /dev/null
+++ b/Documentation/build/_static/bizstyle.js
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+//
+// bizstyle.js
+// ~~~~~~~~~~~
+//
+// Sphinx javascript -- for bizstyle theme.
+//
+// This theme was created by referring to 'sphinxdoc'
+//
+// :copyright: Copyright 2012-2014 by Sphinx team, see AUTHORS.
+// :license: BSD, see LICENSE for details.
+//
+$(document).ready(function(){
+ if (navigator.userAgent.indexOf('iPhone') > 0 ||
+ navigator.userAgent.indexOf('Android') > 0) {
+ $("li.nav-item-0 a").text("Top");
+ }
+
+ $("div.related:first ul li:not(.right) a").slice(1).each(function(i, item){
+ if (item.text.length > 20) {
+ var tmpstr = item.text
+ $(item).attr("title", tmpstr);
+ $(item).text(tmpstr.substr(0, 17) + "...");
+ }
+ });
+ $("div.related:last ul li:not(.right) a").slice(1).each(function(i, item){
+ if (item.text.length > 20) {
+ var tmpstr = item.text
+ $(item).attr("title", tmpstr);
+ $(item).text(tmpstr.substr(0, 17) + "...");
+ }
+ });
+});
+
+$(window).resize(function(){
+ if ($(window).width() <= 776) {
+ $("li.nav-item-0 a").text("Top");
+ }
+ else {
+ $("li.nav-item-0 a").text("ARTv2 1.0 documentation");
+ }
+}); \ No newline at end of file
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diff --git a/Documentation/build/_static/comment-close.png b/Documentation/build/_static/comment-close.png
new file mode 100644
index 0000000..4d91bcf
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diff --git a/Documentation/build/_static/comment.png b/Documentation/build/_static/comment.png
new file mode 100644
index 0000000..dfbc0cb
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diff --git a/Documentation/build/_static/contents.png b/Documentation/build/_static/contents.png
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index 0000000..6c59aa1
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diff --git a/Documentation/build/_static/css3-mediaqueries.js b/Documentation/build/_static/css3-mediaqueries.js
new file mode 100644
index 0000000..3b90652
--- /dev/null
+++ b/Documentation/build/_static/css3-mediaqueries.js
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diff --git a/Documentation/build/_static/css3-mediaqueries_src.js b/Documentation/build/_static/css3-mediaqueries_src.js
new file mode 100644
index 0000000..65b4482
--- /dev/null
+++ b/Documentation/build/_static/css3-mediaqueries_src.js
@@ -0,0 +1,1104 @@
+/*
+css3-mediaqueries.js - CSS Helper and CSS3 Media Queries Enabler
+
+author: Wouter van der Graaf <wouter at dynora nl>
+version: 1.0 (20110330)
+license: MIT
+website: http://code.google.com/p/css3-mediaqueries-js/
+
+W3C spec: http://www.w3.org/TR/css3-mediaqueries/
+
+Note: use of embedded <style> is not recommended when using media queries, because IE has no way of returning the raw literal css text from a <style> element.
+*/
+
+
+// true prototypal inheritance (http://javascript.crockford.com/prototypal.html)
+if (typeof Object.create !== 'function') {
+ Object.create = function (o) {
+ function F() {}
+ F.prototype = o;
+ return new F();
+ };
+}
+
+
+// user agent sniffing shortcuts
+var ua = {
+ toString: function () {
+ return navigator.userAgent;
+ },
+ test: function (s) {
+ return this.toString().toLowerCase().indexOf(s.toLowerCase()) > -1;
+ }
+};
+ua.version = (ua.toString().toLowerCase().match(/[\s\S]+(?:rv|it|ra|ie)[\/: ]([\d.]+)/) || [])[1];
+ua.webkit = ua.test('webkit');
+ua.gecko = ua.test('gecko') && !ua.webkit;
+ua.opera = ua.test('opera');
+ua.ie = ua.test('msie') && !ua.opera;
+ua.ie6 = ua.ie && document.compatMode && typeof document.documentElement.style.maxHeight === 'undefined';
+ua.ie7 = ua.ie && document.documentElement && typeof document.documentElement.style.maxHeight !== 'undefined' && typeof XDomainRequest === 'undefined';
+ua.ie8 = ua.ie && typeof XDomainRequest !== 'undefined';
+
+
+
+// initialize when DOM content is loaded
+var domReady = function () {
+ var fns = [];
+ var init = function () {
+ if (!arguments.callee.done) { // run init functions once
+ arguments.callee.done = true;
+ for (var i = 0; i < fns.length; i++) {
+ fns[i]();
+ }
+ }
+ };
+
+ // listeners for different browsers
+ if (document.addEventListener) {
+ document.addEventListener('DOMContentLoaded', init, false);
+ }
+ if (ua.ie) {
+ (function () {
+ try {
+ // throws errors until after ondocumentready
+ document.documentElement.doScroll('left');
+ }
+ catch (e) {
+ setTimeout(arguments.callee, 50);
+ return;
+ }
+ // no errors, fire
+ init();
+ })();
+ // trying to always fire before onload
+ document.onreadystatechange = function () {
+ if (document.readyState === 'complete') {
+ document.onreadystatechange = null;
+ init();
+ }
+ };
+ }
+ if (ua.webkit && document.readyState) {
+ (function () {
+ if (document.readyState !== 'loading') {
+ init();
+ }
+ else {
+ setTimeout(arguments.callee, 10);
+ }
+ })();
+ }
+ window.onload = init; // fallback
+
+ return function (fn) { // add fn to init functions
+ if (typeof fn === 'function') {
+ fns[fns.length] = fn;
+ }
+ return fn;
+ };
+}();
+
+
+
+// helper library for parsing css to objects
+var cssHelper = function () {
+
+ var regExp = {
+ BLOCKS: /[^\s{;][^{;]*\{(?:[^{}]*\{[^{}]*\}[^{}]*|[^{}]*)*\}/g,
+ BLOCKS_INSIDE: /[^\s{][^{]*\{[^{}]*\}/g,
+ DECLARATIONS: /[a-zA-Z\-]+[^;]*:[^;]+;/g,
+ RELATIVE_URLS: /url\(['"]?([^\/\)'"][^:\)'"]+)['"]?\)/g,
+ // strip whitespace and comments, @import is evil
+ REDUNDANT_COMPONENTS: /(?:\/\*([^*\\\\]|\*(?!\/))+\*\/|@import[^;]+;)/g,
+ REDUNDANT_WHITESPACE: /\s*(,|:|;|\{|\})\s*/g,
+ WHITESPACE_IN_PARENTHESES: /\(\s*(\S*)\s*\)/g,
+ MORE_WHITESPACE: /\s{2,}/g,
+ FINAL_SEMICOLONS: /;\}/g,
+ NOT_WHITESPACE: /\S+/g
+ };
+
+ var parsed, parsing = false;
+
+ var waiting = [];
+ var wait = function (fn) {
+ if (typeof fn === 'function') {
+ waiting[waiting.length] = fn;
+ }
+ };
+ var ready = function () {
+ for (var i = 0; i < waiting.length; i++) {
+ waiting[i](parsed);
+ }
+ };
+ var events = {};
+ var broadcast = function (n, v) {
+ if (events[n]) {
+ var listeners = events[n].listeners;
+ if (listeners) {
+ for (var i = 0; i < listeners.length; i++) {
+ listeners[i](v);
+ }
+ }
+ }
+ };
+
+ var requestText = function (url, fnSuccess, fnFailure) {
+ if (ua.ie && !window.XMLHttpRequest) {
+ window.XMLHttpRequest = function () {
+ return new ActiveXObject('Microsoft.XMLHTTP');
+ };
+ }
+ if (!XMLHttpRequest) {
+ return '';
+ }
+ var r = new XMLHttpRequest();
+ try {
+ r.open('get', url, true);
+ r.setRequestHeader('X_REQUESTED_WITH', 'XMLHttpRequest');
+ }
+ catch (e) {
+ fnFailure();
+ return;
+ }
+ var done = false;
+ setTimeout(function () {
+ done = true;
+ }, 5000);
+ document.documentElement.style.cursor = 'progress';
+ r.onreadystatechange = function () {
+ if (r.readyState === 4 && !done) {
+ if (!r.status && location.protocol === 'file:' ||
+ (r.status >= 200 && r.status < 300) ||
+ r.status === 304 ||
+ navigator.userAgent.indexOf('Safari') > -1 && typeof r.status === 'undefined') {
+ fnSuccess(r.responseText);
+ }
+ else {
+ fnFailure();
+ }
+ document.documentElement.style.cursor = '';
+ r = null; // avoid memory leaks
+ }
+ };
+ r.send('');
+ };
+
+ var sanitize = function (text) {
+ text = text.replace(regExp.REDUNDANT_COMPONENTS, '');
+ text = text.replace(regExp.REDUNDANT_WHITESPACE, '$1');
+ text = text.replace(regExp.WHITESPACE_IN_PARENTHESES, '($1)');
+ text = text.replace(regExp.MORE_WHITESPACE, ' ');
+ text = text.replace(regExp.FINAL_SEMICOLONS, '}'); // optional final semicolons
+ return text;
+ };
+
+ var objects = {
+ stylesheet: function (el) {
+ var o = {};
+ var amqs = [], mqls = [], rs = [], rsw = [];
+ var s = el.cssHelperText;
+
+ // add attribute media queries
+ var attr = el.getAttribute('media');
+ if (attr) {
+ var qts = attr.toLowerCase().split(',')
+ }
+ else {
+ var qts = ['all'] // imply 'all'
+ }
+ for (var i = 0; i < qts.length; i++) {
+ amqs[amqs.length] = objects.mediaQuery(qts[i], o);
+ }
+
+ // add media query lists and rules (top down order)
+ var blocks = s.match(regExp.BLOCKS); // @charset is not a block
+ if (blocks !== null) {
+ for (var i = 0; i < blocks.length; i++) {
+ if (blocks[i].substring(0, 7) === '@media ') { // media query (list)
+ var mql = objects.mediaQueryList(blocks[i], o);
+ rs = rs.concat(mql.getRules());
+ mqls[mqls.length] = mql;
+ }
+ else { // regular rule set, page context (@page) or font description (@font-face)
+ rs[rs.length] = rsw[rsw.length] = objects.rule(blocks[i], o, null);
+ }
+ }
+ }
+
+ o.element = el;
+ o.getCssText = function () {
+ return s;
+ };
+ o.getAttrMediaQueries = function () {
+ return amqs;
+ };
+ o.getMediaQueryLists = function () {
+ return mqls;
+ };
+ o.getRules = function () {
+ return rs;
+ };
+ o.getRulesWithoutMQ = function () {
+ return rsw;
+ };
+ return o;
+ },
+
+ mediaQueryList: function (s, stsh) {
+ var o = {};
+ var idx = s.indexOf('{');
+ var lt = s.substring(0, idx);
+ s = s.substring(idx + 1, s.length - 1);
+ var mqs = [], rs = [];
+
+ // add media queries
+ var qts = lt.toLowerCase().substring(7).split(',');
+ for (var i = 0; i < qts.length; i++) { // parse each media query
+ mqs[mqs.length] = objects.mediaQuery(qts[i], o);
+ }
+
+ // add rule sets
+ var rts = s.match(regExp.BLOCKS_INSIDE);
+ if (rts !== null) {
+ for (i = 0; i < rts.length; i++) {
+ rs[rs.length] = objects.rule(rts[i], stsh, o);
+ }
+ }
+
+ o.type = 'mediaQueryList';
+ o.getMediaQueries = function () {
+ return mqs;
+ };
+ o.getRules = function () {
+ return rs;
+ };
+ o.getListText = function () {
+ return lt;
+ };
+ o.getCssText = function () {
+ return s;
+ };
+ return o;
+ },
+
+ mediaQuery: function (s, listOrSheet) {
+ s = s || '';
+ var mql, stsh;
+ if (listOrSheet.type === 'mediaQueryList') {
+ mql = listOrSheet;
+ }
+ else {
+ stsh = listOrSheet;
+ }
+ var not = false, type;
+ var expr = [];
+ var valid = true;
+ var tokens = s.match(regExp.NOT_WHITESPACE);
+
+
+
+ for (var i = 0; i < tokens.length; i++) {
+ var token = tokens[i];
+ if (!type && (token === 'not' || token === 'only')) { // 'not' and 'only' keywords
+ // keyword 'only' does nothing, as if it was not present
+ if (token === 'not') {
+ not = true;
+ }
+ }
+ else if (!type) { // media type
+ type = token;
+ }
+ else if (token.charAt(0) === '(') { // media feature expression
+ var pair = token.substring(1, token.length - 1).split(':');
+ expr[expr.length] = {
+ mediaFeature: pair[0],
+ value: pair[1] || null
+ };
+ }
+ }
+
+ return {
+ getQueryText: function () {
+ return s;
+ },
+ getAttrStyleSheet: function () {
+ return stsh || null;
+ },
+ getList: function () {
+ return mql || null;
+ },
+ getValid: function () {
+ return valid;
+ },
+ getNot: function () {
+ return not;
+ },
+ getMediaType: function () {
+ return type;
+ },
+ getExpressions: function () {
+ return expr;
+ }
+ };
+ },
+
+ rule: function (s, stsh, mql) {
+ var o = {};
+ var idx = s.indexOf('{');
+ var st = s.substring(0, idx);
+ var ss = st.split(',');
+ var ds = [];
+ var dts = s.substring(idx + 1, s.length - 1).split(';');
+ for (var i = 0; i < dts.length; i++) {
+ ds[ds.length] = objects.declaration(dts[i], o);
+ }
+
+ o.getStylesheet = function () {
+ return stsh || null;
+ };
+ o.getMediaQueryList = function () {
+ return mql || null;
+ };
+ o.getSelectors = function () {
+ return ss;
+ };
+ o.getSelectorText = function () {
+ return st;
+ };
+ o.getDeclarations = function () {
+ return ds;
+ };
+ o.getPropertyValue = function (n) {
+ for (var i = 0; i < ds.length; i++) {
+ if (ds[i].getProperty() === n) {
+ return ds[i].getValue();
+ }
+ }
+ return null;
+ };
+ return o;
+ },
+
+ declaration: function (s, r) {
+ var idx = s.indexOf(':');
+ var p = s.substring(0, idx);
+ var v = s.substring(idx + 1);
+ return {
+ getRule: function () {
+ return r || null;
+ },
+ getProperty: function () {
+ return p;
+ },
+ getValue: function () {
+ return v;
+ }
+ };
+ }
+ };
+
+ var parseText = function (el) {
+ if (typeof el.cssHelperText !== 'string') {
+ return;
+ }
+ var o = {
+ stylesheet: null,
+ mediaQueryLists: [],
+ rules: [],
+ selectors: {},
+ declarations: [],
+ properties: {}
+ };
+
+ // build stylesheet object
+ var stsh = o.stylesheet = objects.stylesheet(el);
+
+ // collect media query lists
+ var mqls = o.mediaQueryLists = stsh.getMediaQueryLists();
+
+ // collect all rules
+ var ors = o.rules = stsh.getRules();
+
+ // collect all selectors
+ var oss = o.selectors;
+ var collectSelectors = function (r) {
+ var ss = r.getSelectors();
+ for (var i = 0; i < ss.length; i++) {
+ var n = ss[i];
+ if (!oss[n]) {
+ oss[n] = [];
+ }
+ oss[n][oss[n].length] = r;
+ }
+ };
+ for (i = 0; i < ors.length; i++) {
+ collectSelectors(ors[i]);
+ }
+
+ // collect all declarations
+ var ods = o.declarations;
+ for (i = 0; i < ors.length; i++) {
+ ods = o.declarations = ods.concat(ors[i].getDeclarations());
+ }
+
+ // collect all properties
+ var ops = o.properties;
+ for (i = 0; i < ods.length; i++) {
+ var n = ods[i].getProperty();
+ if (!ops[n]) {
+ ops[n] = [];
+ }
+ ops[n][ops[n].length] = ods[i];
+ }
+
+ el.cssHelperParsed = o;
+ parsed[parsed.length] = el;
+ return o;
+ };
+
+ var parseEmbedded = function (el, s) {
+ return;
+ // This function doesn't work because of a bug in IE, where innerHTML gives us parsed css instead of raw literal.
+ el.cssHelperText = sanitize(s || el.innerHTML);
+ return parseText(el);
+ };
+
+ var parse = function () {
+ parsing = true;
+ parsed = [];
+ var linked = [];
+ var finish = function () {
+ for (var i = 0; i < linked.length; i++) {
+ parseText(linked[i]);
+ }
+ var styles = document.getElementsByTagName('style');
+ for (i = 0; i < styles.length; i++) {
+ parseEmbedded(styles[i]);
+ }
+ parsing = false;
+ ready();
+ };
+ var links = document.getElementsByTagName('link');
+ for (var i = 0; i < links.length; i++) {
+ var link = links[i];
+ if (link.getAttribute('rel').indexOf('style') > -1 && link.href && link.href.length !== 0 && !link.disabled) {
+ linked[linked.length] = link;
+ }
+ }
+ if (linked.length > 0) {
+ var c = 0;
+ var checkForFinish = function () {
+ c++;
+ if (c === linked.length) { // parse in right order, so after last link is read
+ finish();
+ }
+ };
+ var processLink = function (link) {
+ var href = link.href;
+ requestText(href, function (text) {
+ // fix url's
+ text = sanitize(text).replace(regExp.RELATIVE_URLS, 'url(' + href.substring(0, href.lastIndexOf('/')) + '/$1)');
+ link.cssHelperText = text;
+ checkForFinish();
+ }, checkForFinish);
+ };
+ for (i = 0; i < linked.length; i++) {
+ processLink(linked[i]);
+ }
+ }
+ else {
+ finish();
+ }
+ };
+
+ var types = {
+ stylesheets: 'array',
+ mediaQueryLists: 'array',
+ rules: 'array',
+ selectors: 'object',
+ declarations: 'array',
+ properties: 'object'
+ };
+
+ var collections = {
+ stylesheets: null,
+ mediaQueryLists: null,
+ rules: null,
+ selectors: null,
+ declarations: null,
+ properties: null
+ };
+
+ var addToCollection = function (name, v) {
+ if (collections[name] !== null) {
+ if (types[name] === 'array') {
+ return (collections[name] = collections[name].concat(v));
+ }
+ else {
+ var c = collections[name];
+ for (var n in v) {
+ if (v.hasOwnProperty(n)) {
+ if (!c[n]) {
+ c[n] = v[n];
+ }
+ else {
+ c[n] = c[n].concat(v[n]);
+ }
+ }
+ }
+ return c;
+ }
+ }
+ };
+
+ var collect = function (name) {
+ collections[name] = (types[name] === 'array') ? [] : {};
+ for (var i = 0; i < parsed.length; i++) {
+ var pname = name === 'stylesheets' ? 'stylesheet' : name; // the exception
+ addToCollection(name, parsed[i].cssHelperParsed[pname]);
+ }
+ return collections[name];
+ };
+
+ // viewport size
+ var getViewportSize = function (d) {
+ if (typeof window.innerWidth != 'undefined') {
+ return window['inner' + d];
+ }
+ else if (typeof document.documentElement !== 'undefined'
+ && typeof document.documentElement.clientWidth !== 'undefined'
+ && document.documentElement.clientWidth != 0) {
+ return document.documentElement['client' + d];
+ }
+ };
+
+ // public static functions
+ return {
+ addStyle: function (s, mediaTypes, process) {
+ var el = document.createElement('style');
+ el.setAttribute('type', 'text/css');
+ if (mediaTypes && mediaTypes.length > 0) {
+ el.setAttribute('media', mediaTypes.join(','));
+ }
+ document.getElementsByTagName('head')[0].appendChild(el);
+ if (el.styleSheet) { // IE
+ el.styleSheet.cssText = s;
+ }
+ else {
+ el.appendChild(document.createTextNode(s));
+ }
+ el.addedWithCssHelper = true;
+ if (typeof process === 'undefined' || process === true) {
+ cssHelper.parsed(function (parsed) {
+ var o = parseEmbedded(el, s);
+ for (var n in o) {
+ if (o.hasOwnProperty(n)) {
+ addToCollection(n, o[n]);
+ }
+ }
+ broadcast('newStyleParsed', el);
+ });
+ }
+ else {
+ el.parsingDisallowed = true;
+ }
+ return el;
+ },
+
+ removeStyle: function (el) {
+ return el.parentNode.removeChild(el);
+ },
+
+ parsed: function (fn) {
+ if (parsing) {
+ wait(fn);
+ }
+ else {
+ if (typeof parsed !== 'undefined') {
+ if (typeof fn === 'function') {
+ fn(parsed);
+ }
+ }
+ else {
+ wait(fn);
+ parse();
+ }
+ }
+ },
+
+ stylesheets: function (fn) {
+ cssHelper.parsed(function (parsed) {
+ fn(collections.stylesheets || collect('stylesheets'));
+ });
+ },
+
+ mediaQueryLists: function (fn) {
+ cssHelper.parsed(function (parsed) {
+ fn(collections.mediaQueryLists || collect('mediaQueryLists'));
+ });
+ },
+
+ rules: function (fn) {
+ cssHelper.parsed(function (parsed) {
+ fn(collections.rules || collect('rules'));
+ });
+ },
+
+ selectors: function (fn) {
+ cssHelper.parsed(function (parsed) {
+ fn(collections.selectors || collect('selectors'));
+ });
+ },
+
+ declarations: function (fn) {
+ cssHelper.parsed(function (parsed) {
+ fn(collections.declarations || collect('declarations'));
+ });
+ },
+
+ properties: function (fn) {
+ cssHelper.parsed(function (parsed) {
+ fn(collections.properties || collect('properties'));
+ });
+ },
+
+ broadcast: broadcast,
+
+ addListener: function (n, fn) { // in case n is 'styleadd': added function is called everytime style is added and parsed
+ if (typeof fn === 'function') {
+ if (!events[n]) {
+ events[n] = {
+ listeners: []
+ };
+ }
+ events[n].listeners[events[n].listeners.length] = fn;
+ }
+ },
+
+ removeListener: function (n, fn) {
+ if (typeof fn === 'function' && events[n]) {
+ var ls = events[n].listeners;
+ for (var i = 0; i < ls.length; i++) {
+ if (ls[i] === fn) {
+ ls.splice(i, 1);
+ i -= 1;
+ }
+ }
+ }
+ },
+
+ getViewportWidth: function () {
+ return getViewportSize('Width');
+ },
+
+ getViewportHeight: function () {
+ return getViewportSize('Height');
+ }
+ };
+}();
+
+
+
+// function to test and apply parsed media queries against browser capabilities
+domReady(function enableCssMediaQueries() {
+ var meter;
+
+ var regExp = {
+ LENGTH_UNIT: /[0-9]+(em|ex|px|in|cm|mm|pt|pc)$/,
+ RESOLUTION_UNIT: /[0-9]+(dpi|dpcm)$/,
+ ASPECT_RATIO: /^[0-9]+\/[0-9]+$/,
+ ABSOLUTE_VALUE: /^[0-9]*(\.[0-9]+)*$/
+ };
+
+ var styles = [];
+
+ var nativeSupport = function () {
+ // check support for media queries
+ var id = 'css3-mediaqueries-test';
+ var el = document.createElement('div');
+ el.id = id;
+ var style = cssHelper.addStyle('@media all and (width) { #' + id +
+ ' { width: 1px !important; } }', [], false); // false means don't parse this temp style
+ document.body.appendChild(el);
+ var ret = el.offsetWidth === 1;
+ style.parentNode.removeChild(style);
+ el.parentNode.removeChild(el);
+ nativeSupport = function () {
+ return ret;
+ };
+ return ret;
+ };
+
+ var createMeter = function () { // create measuring element
+ meter = document.createElement('div');
+ meter.style.cssText = 'position:absolute;top:-9999em;left:-9999em;' +
+ 'margin:0;border:none;padding:0;width:1em;font-size:1em;'; // cssText is needed for IE, works for the others
+ document.body.appendChild(meter);
+ // meter must have browser default font size of 16px
+ if (meter.offsetWidth !== 16) {
+ meter.style.fontSize = 16 / meter.offsetWidth + 'em';
+ }
+ meter.style.width = '';
+ };
+
+ var measure = function (value) {
+ meter.style.width = value;
+ var amount = meter.offsetWidth;
+ meter.style.width = '';
+ return amount;
+ };
+
+ var testMediaFeature = function (feature, value) {
+ // non-testable features: monochrome|min-monochrome|max-monochrome|scan|grid
+ var l = feature.length;
+ var min = (feature.substring(0, 4) === 'min-');
+ var max = (!min && feature.substring(0, 4) === 'max-');
+
+ if (value !== null) { // determine value type and parse to usable amount
+ var valueType;
+ var amount;
+ if (regExp.LENGTH_UNIT.exec(value)) {
+ valueType = 'length';
+ amount = measure(value);
+ }
+ else if (regExp.RESOLUTION_UNIT.exec(value)) {
+ valueType = 'resolution';
+ amount = parseInt(value, 10);
+ var unit = value.substring((amount + '').length);
+ }
+ else if (regExp.ASPECT_RATIO.exec(value)) {
+ valueType = 'aspect-ratio';
+ amount = value.split('/');
+ }
+ else if (regExp.ABSOLUTE_VALUE) {
+ valueType = 'absolute';
+ amount = value;
+ }
+ else {
+ valueType = 'unknown';
+ }
+ }
+
+ var width, height;
+ if ('device-width' === feature.substring(l - 12, l)) { // screen width
+ width = screen.width;
+ if (value !== null) {
+ if (valueType === 'length') {
+ return ((min && width >= amount) || (max && width < amount) || (!min && !max && width === amount));
+ }
+ else {
+ return false;
+ }
+ }
+ else { // test width without value
+ return width > 0;
+ }
+ }
+ else if ('device-height' === feature.substring(l - 13, l)) { // screen height
+ height = screen.height;
+ if (value !== null) {
+ if (valueType === 'length') {
+ return ((min && height >= amount) || (max && height < amount) || (!min && !max && height === amount));
+ }
+ else {
+ return false;
+ }
+ }
+ else { // test height without value
+ return height > 0;
+ }
+ }
+ else if ('width' === feature.substring(l - 5, l)) { // viewport width
+ width = document.documentElement.clientWidth || document.body.clientWidth; // the latter for IE quirks mode
+ if (value !== null) {
+ if (valueType === 'length') {
+ return ((min && width >= amount) || (max && width < amount) || (!min && !max && width === amount));
+ }
+ else {
+ return false;
+ }
+ }
+ else { // test width without value
+ return width > 0;
+ }
+ }
+ else if ('height' === feature.substring(l - 6, l)) { // viewport height
+ height = document.documentElement.clientHeight || document.body.clientHeight; // the latter for IE quirks mode
+ if (value !== null) {
+ if (valueType === 'length') {
+ return ((min && height >= amount) || (max && height < amount) || (!min && !max && height === amount));
+ }
+ else {
+ return false;
+ }
+ }
+ else { // test height without value
+ return height > 0;
+ }
+ }
+ else if ('device-aspect-ratio' === feature.substring(l - 19, l)) { // screen aspect ratio
+ return valueType === 'aspect-ratio' && screen.width * amount[1] === screen.height * amount[0];
+ }
+ else if ('color-index' === feature.substring(l - 11, l)) { // number of colors
+ var colors = Math.pow(2, screen.colorDepth);
+ if (value !== null) {
+ if (valueType === 'absolute') {
+ return ((min && colors >= amount) || (max && colors < amount) || (!min && !max && colors === amount));
+ }
+ else {
+ return false;
+ }
+ }
+ else { // test height without value
+ return colors > 0;
+ }
+ }
+ else if ('color' === feature.substring(l - 5, l)) { // bits per color component
+ var color = screen.colorDepth;
+ if (value !== null) {
+ if (valueType === 'absolute') {
+ return ((min && color >= amount) || (max && color < amount) || (!min && !max && color === amount));
+ }
+ else {
+ return false;
+ }
+ }
+ else { // test height without value
+ return color > 0;
+ }
+ }
+ else if ('resolution' === feature.substring(l - 10, l)) {
+ var res;
+ if (unit === 'dpcm') {
+ res = measure('1cm');
+ }
+ else {
+ res = measure('1in');
+ }
+ if (value !== null) {
+ if (valueType === 'resolution') {
+ return ((min && res >= amount) || (max && res < amount) || (!min && !max && res === amount));
+ }
+ else {
+ return false;
+ }
+ }
+ else { // test height without value
+ return res > 0;
+ }
+ }
+ else {
+ return false;
+ }
+ };
+
+ var testMediaQuery = function (mq) {
+ var test = mq.getValid();
+ var expressions = mq.getExpressions();
+ var l = expressions.length;
+ if (l > 0) {
+ for (var i = 0; i < l && test; i++) {
+ test = testMediaFeature(expressions[i].mediaFeature, expressions[i].value);
+ }
+ var not = mq.getNot();
+ return (test && !not || not && !test);
+ }
+ return test;
+ };
+
+ var testMediaQueryList = function (mql, ts) {
+ // ts is null or an array with any media type but 'all'.
+ var mqs = mql.getMediaQueries();
+ var t = {};
+ for (var i = 0; i < mqs.length; i++) {
+ var type = mqs[i].getMediaType();
+ if (mqs[i].getExpressions().length === 0) {
+ continue;
+ // TODO: Browser check! Assuming old browsers do apply the bare media types, even in a list with media queries.
+ }
+ var typeAllowed = true;
+ if (type !== 'all' && ts && ts.length > 0) {
+ typeAllowed = false;
+ for (var j = 0; j < ts.length; j++) {
+ if (ts[j] === type) {
+ typeAllowed = true;
+ }
+ }
+ }
+ if (typeAllowed && testMediaQuery(mqs[i])) {
+ t[type] = true;
+ }
+ }
+ var s = [], c = 0;
+ for (var n in t) {
+ if (t.hasOwnProperty(n)) {
+ if (c > 0) {
+ s[c++] = ',';
+ }
+ s[c++] = n;
+ }
+ }
+ if (s.length > 0) {
+ styles[styles.length] = cssHelper.addStyle('@media ' + s.join('') + '{' + mql.getCssText() + '}', ts, false);
+ }
+ };
+
+ var testMediaQueryLists = function (mqls, ts) {
+ for (var i = 0; i < mqls.length; i++) {
+ testMediaQueryList(mqls[i], ts);
+ }
+ };
+
+ var testStylesheet = function (stsh) {
+ var amqs = stsh.getAttrMediaQueries();
+ var allPassed = false;
+ var t = {};
+ for (var i = 0; i < amqs.length; i++) {
+ if (testMediaQuery(amqs[i])) {
+ t[amqs[i].getMediaType()] = amqs[i].getExpressions().length > 0;
+ }
+ }
+ var ts = [], tswe = [];
+ for (var n in t) {
+ if (t.hasOwnProperty(n)) {
+ ts[ts.length] = n;
+ if (t[n]) {
+ tswe[tswe.length] = n
+ }
+ if (n === 'all') {
+ allPassed = true;
+ }
+ }
+ }
+ if (tswe.length > 0) { // types with query expressions that passed the test
+ styles[styles.length] = cssHelper.addStyle(stsh.getCssText(), tswe, false);
+ }
+ var mqls = stsh.getMediaQueryLists();
+ if (allPassed) {
+ // If 'all' in media attribute passed the test, then test all @media types in linked CSS and create style with those types.
+ testMediaQueryLists(mqls);
+ }
+ else {
+ // Or else, test only media attribute types that passed the test and also 'all'.
+ // For positive '@media all', create style with attribute types that passed their test.
+ testMediaQueryLists(mqls, ts);
+ }
+ };
+
+ var testStylesheets = function (stshs) {
+ for (var i = 0; i < stshs.length; i++) {
+ testStylesheet(stshs[i]);
+ }
+ if (ua.ie) {
+ // force repaint in IE
+ document.documentElement.style.display = 'block';
+ setTimeout(function () {
+ document.documentElement.style.display = '';
+ }, 0);
+ // delay broadcast somewhat for IE
+ setTimeout(function () {
+ cssHelper.broadcast('cssMediaQueriesTested');
+ }, 100);
+ }
+ else {
+ cssHelper.broadcast('cssMediaQueriesTested');
+ }
+ };
+
+ var test = function () {
+ for (var i = 0; i < styles.length; i++) {
+ cssHelper.removeStyle(styles[i]);
+ }
+ styles = [];
+ cssHelper.stylesheets(testStylesheets);
+ };
+
+ var scrollbarWidth = 0;
+ var checkForResize = function () {
+ var cvpw = cssHelper.getViewportWidth();
+ var cvph = cssHelper.getViewportHeight();
+
+ // determine scrollbar width in IE, see resizeHandler
+ if (ua.ie) {
+ var el = document.createElement('div');
+ el.style.position = 'absolute';
+ el.style.top = '-9999em';
+ el.style.overflow = 'scroll';
+ document.body.appendChild(el);
+ scrollbarWidth = el.offsetWidth - el.clientWidth;
+ document.body.removeChild(el);
+ }
+
+ var timer;
+ var resizeHandler = function () {
+ var vpw = cssHelper.getViewportWidth();
+ var vph = cssHelper.getViewportHeight();
+ // check whether vp size has really changed, because IE also triggers resize event when body size changes
+ // 20px allowance to accomodate short appearance of scrollbars in IE in some cases
+ if (Math.abs(vpw - cvpw) > scrollbarWidth || Math.abs(vph - cvph) > scrollbarWidth) {
+ cvpw = vpw;
+ cvph = vph;
+ clearTimeout(timer);
+ timer = setTimeout(function () {
+ if (!nativeSupport()) {
+ test();
+ }
+ else {
+ cssHelper.broadcast('cssMediaQueriesTested');
+ }
+ }, 500);
+ }
+ };
+
+ window.onresize = function () {
+ var x = window.onresize || function () {}; // save original
+ return function () {
+ x();
+ resizeHandler();
+ };
+ }();
+ };
+
+ // prevent jumping of layout by hiding everything before painting <body>
+ var docEl = document.documentElement;
+ docEl.style.marginLeft = '-32767px';
+
+ // make sure it comes back after a while
+ setTimeout(function () {
+ docEl.style.marginLeft = '';
+ }, 5000);
+
+ return function () {
+ if (!nativeSupport()) { // if browser doesn't support media queries
+ cssHelper.addListener('newStyleParsed', function (el) {
+ testStylesheet(el.cssHelperParsed.stylesheet);
+ });
+ // return visibility after media queries are tested
+ cssHelper.addListener('cssMediaQueriesTested', function () {
+ // force repaint in IE by changing width
+ if (ua.ie) {
+ docEl.style.width = '1px';
+ }
+ setTimeout(function () {
+ docEl.style.width = ''; // undo width
+ docEl.style.marginLeft = ''; // undo hide
+ }, 0);
+ // remove this listener to prevent following execution
+ cssHelper.removeListener('cssMediaQueriesTested', arguments.callee);
+ });
+ createMeter();
+ test();
+ }
+ else {
+ docEl.style.marginLeft = ''; // undo visibility hidden
+ }
+ checkForResize();
+ };
+}());
+
+
+// bonus: hotfix for IE6 SP1 (bug KB823727)
+try {
+ document.execCommand('BackgroundImageCache', false, true);
+} catch (e) {}
diff --git a/Documentation/build/_static/custom.css b/Documentation/build/_static/custom.css
new file mode 100644
index 0000000..2a924f1
--- /dev/null
+++ b/Documentation/build/_static/custom.css
@@ -0,0 +1 @@
+/* This file intentionally left blank. */
diff --git a/Documentation/build/_static/doctools.js b/Documentation/build/_static/doctools.js
new file mode 100644
index 0000000..8163495
--- /dev/null
+++ b/Documentation/build/_static/doctools.js
@@ -0,0 +1,287 @@
+/*
+ * doctools.js
+ * ~~~~~~~~~~~
+ *
+ * Sphinx JavaScript utilities for all documentation.
+ *
+ * :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+/**
+ * select a different prefix for underscore
+ */
+$u = _.noConflict();
+
+/**
+ * make the code below compatible with browsers without
+ * an installed firebug like debugger
+if (!window.console || !console.firebug) {
+ var names = ["log", "debug", "info", "warn", "error", "assert", "dir",
+ "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace",
+ "profile", "profileEnd"];
+ window.console = {};
+ for (var i = 0; i < names.length; ++i)
+ window.console[names[i]] = function() {};
+}
+ */
+
+/**
+ * small helper function to urldecode strings
+ */
+jQuery.urldecode = function(x) {
+ return decodeURIComponent(x).replace(/\+/g, ' ');
+};
+
+/**
+ * small helper function to urlencode strings
+ */
+jQuery.urlencode = encodeURIComponent;
+
+/**
+ * This function returns the parsed url parameters of the
+ * current request. Multiple values per key are supported,
+ * it will always return arrays of strings for the value parts.
+ */
+jQuery.getQueryParameters = function(s) {
+ if (typeof s == 'undefined')
+ s = document.location.search;
+ var parts = s.substr(s.indexOf('?') + 1).split('&');
+ var result = {};
+ for (var i = 0; i < parts.length; i++) {
+ var tmp = parts[i].split('=', 2);
+ var key = jQuery.urldecode(tmp[0]);
+ var value = jQuery.urldecode(tmp[1]);
+ if (key in result)
+ result[key].push(value);
+ else
+ result[key] = [value];
+ }
+ return result;
+};
+
+/**
+ * highlight a given string on a jquery object by wrapping it in
+ * span elements with the given class name.
+ */
+jQuery.fn.highlightText = function(text, className) {
+ function highlight(node) {
+ if (node.nodeType == 3) {
+ var val = node.nodeValue;
+ var pos = val.toLowerCase().indexOf(text);
+ if (pos >= 0 && !jQuery(node.parentNode).hasClass(className)) {
+ var span = document.createElement("span");
+ span.className = className;
+ span.appendChild(document.createTextNode(val.substr(pos, text.length)));
+ node.parentNode.insertBefore(span, node.parentNode.insertBefore(
+ document.createTextNode(val.substr(pos + text.length)),
+ node.nextSibling));
+ node.nodeValue = val.substr(0, pos);
+ }
+ }
+ else if (!jQuery(node).is("button, select, textarea")) {
+ jQuery.each(node.childNodes, function() {
+ highlight(this);
+ });
+ }
+ }
+ return this.each(function() {
+ highlight(this);
+ });
+};
+
+/*
+ * backward compatibility for jQuery.browser
+ * This will be supported until firefox bug is fixed.
+ */
+if (!jQuery.browser) {
+ jQuery.uaMatch = function(ua) {
+ ua = ua.toLowerCase();
+
+ var match = /(chrome)[ \/]([\w.]+)/.exec(ua) ||
+ /(webkit)[ \/]([\w.]+)/.exec(ua) ||
+ /(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) ||
+ /(msie) ([\w.]+)/.exec(ua) ||
+ ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) ||
+ [];
+
+ return {
+ browser: match[ 1 ] || "",
+ version: match[ 2 ] || "0"
+ };
+ };
+ jQuery.browser = {};
+ jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true;
+}
+
+/**
+ * Small JavaScript module for the documentation.
+ */
+var Documentation = {
+
+ init : function() {
+ this.fixFirefoxAnchorBug();
+ this.highlightSearchWords();
+ this.initIndexTable();
+
+ },
+
+ /**
+ * i18n support
+ */
+ TRANSLATIONS : {},
+ PLURAL_EXPR : function(n) { return n == 1 ? 0 : 1; },
+ LOCALE : 'unknown',
+
+ // gettext and ngettext don't access this so that the functions
+ // can safely bound to a different name (_ = Documentation.gettext)
+ gettext : function(string) {
+ var translated = Documentation.TRANSLATIONS[string];
+ if (typeof translated == 'undefined')
+ return string;
+ return (typeof translated == 'string') ? translated : translated[0];
+ },
+
+ ngettext : function(singular, plural, n) {
+ var translated = Documentation.TRANSLATIONS[singular];
+ if (typeof translated == 'undefined')
+ return (n == 1) ? singular : plural;
+ return translated[Documentation.PLURALEXPR(n)];
+ },
+
+ addTranslations : function(catalog) {
+ for (var key in catalog.messages)
+ this.TRANSLATIONS[key] = catalog.messages[key];
+ this.PLURAL_EXPR = new Function('n', 'return +(' + catalog.plural_expr + ')');
+ this.LOCALE = catalog.locale;
+ },
+
+ /**
+ * add context elements like header anchor links
+ */
+ addContextElements : function() {
+ $('div[id] > :header:first').each(function() {
+ $('<a class="headerlink">\u00B6</a>').
+ attr('href', '#' + this.id).
+ attr('title', _('Permalink to this headline')).
+ appendTo(this);
+ });
+ $('dt[id]').each(function() {
+ $('<a class="headerlink">\u00B6</a>').
+ attr('href', '#' + this.id).
+ attr('title', _('Permalink to this definition')).
+ appendTo(this);
+ });
+ },
+
+ /**
+ * workaround a firefox stupidity
+ * see: https://bugzilla.mozilla.org/show_bug.cgi?id=645075
+ */
+ fixFirefoxAnchorBug : function() {
+ if (document.location.hash)
+ window.setTimeout(function() {
+ document.location.href += '';
+ }, 10);
+ },
+
+ /**
+ * highlight the search words provided in the url in the text
+ */
+ highlightSearchWords : function() {
+ var params = $.getQueryParameters();
+ var terms = (params.highlight) ? params.highlight[0].split(/\s+/) : [];
+ if (terms.length) {
+ var body = $('div.body');
+ if (!body.length) {
+ body = $('body');
+ }
+ window.setTimeout(function() {
+ $.each(terms, function() {
+ body.highlightText(this.toLowerCase(), 'highlighted');
+ });
+ }, 10);
+ $('<p class="highlight-link"><a href="javascript:Documentation.' +
+ 'hideSearchWords()">' + _('Hide Search Matches') + '</a></p>')
+ .appendTo($('#searchbox'));
+ }
+ },
+
+ /**
+ * init the domain index toggle buttons
+ */
+ initIndexTable : function() {
+ var togglers = $('img.toggler').click(function() {
+ var src = $(this).attr('src');
+ var idnum = $(this).attr('id').substr(7);
+ $('tr.cg-' + idnum).toggle();
+ if (src.substr(-9) == 'minus.png')
+ $(this).attr('src', src.substr(0, src.length-9) + 'plus.png');
+ else
+ $(this).attr('src', src.substr(0, src.length-8) + 'minus.png');
+ }).css('display', '');
+ if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) {
+ togglers.click();
+ }
+ },
+
+ /**
+ * helper function to hide the search marks again
+ */
+ hideSearchWords : function() {
+ $('#searchbox .highlight-link').fadeOut(300);
+ $('span.highlighted').removeClass('highlighted');
+ },
+
+ /**
+ * make the url absolute
+ */
+ makeURL : function(relativeURL) {
+ return DOCUMENTATION_OPTIONS.URL_ROOT + '/' + relativeURL;
+ },
+
+ /**
+ * get the current relative url
+ */
+ getCurrentURL : function() {
+ var path = document.location.pathname;
+ var parts = path.split(/\//);
+ $.each(DOCUMENTATION_OPTIONS.URL_ROOT.split(/\//), function() {
+ if (this == '..')
+ parts.pop();
+ });
+ var url = parts.join('/');
+ return path.substring(url.lastIndexOf('/') + 1, path.length - 1);
+ },
+
+ initOnKeyListeners: function() {
+ $(document).keyup(function(event) {
+ var activeElementType = document.activeElement.tagName;
+ // don't navigate when in search box or textarea
+ if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT') {
+ switch (event.keyCode) {
+ case 37: // left
+ var prevHref = $('link[rel="prev"]').prop('href');
+ if (prevHref) {
+ window.location.href = prevHref;
+ return false;
+ }
+ case 39: // right
+ var nextHref = $('link[rel="next"]').prop('href');
+ if (nextHref) {
+ window.location.href = nextHref;
+ return false;
+ }
+ }
+ }
+ });
+ }
+};
+
+// quick alias for translations
+_ = Documentation.gettext;
+
+$(document).ready(function() {
+ Documentation.init();
+}); \ No newline at end of file
diff --git a/Documentation/build/_static/down-pressed.png b/Documentation/build/_static/down-pressed.png
new file mode 100644
index 0000000..5756c8c
--- /dev/null
+++ b/Documentation/build/_static/down-pressed.png
Binary files differ
diff --git a/Documentation/build/_static/down.png b/Documentation/build/_static/down.png
new file mode 100644
index 0000000..1b3bdad
--- /dev/null
+++ b/Documentation/build/_static/down.png
Binary files differ
diff --git a/Documentation/build/_static/file.png b/Documentation/build/_static/file.png
new file mode 100644
index 0000000..a858a41
--- /dev/null
+++ b/Documentation/build/_static/file.png
Binary files differ
diff --git a/Documentation/build/_static/jquery-3.1.0.js b/Documentation/build/_static/jquery-3.1.0.js
new file mode 100644
index 0000000..f2fc274
--- /dev/null
+++ b/Documentation/build/_static/jquery-3.1.0.js
@@ -0,0 +1,10074 @@
+/*eslint-disable no-unused-vars*/
+/*!
+ * jQuery JavaScript Library v3.1.0
+ * https://jquery.com/
+ *
+ * Includes Sizzle.js
+ * https://sizzlejs.com/
+ *
+ * Copyright jQuery Foundation and other contributors
+ * Released under the MIT license
+ * https://jquery.org/license
+ *
+ * Date: 2016-07-07T21:44Z
+ */
+( function( global, factory ) {
+
+ "use strict";
+
+ if ( typeof module === "object" && typeof module.exports === "object" ) {
+
+ // For CommonJS and CommonJS-like environments where a proper `window`
+ // is present, execute the factory and get jQuery.
+ // For environments that do not have a `window` with a `document`
+ // (such as Node.js), expose a factory as module.exports.
+ // This accentuates the need for the creation of a real `window`.
+ // e.g. var jQuery = require("jquery")(window);
+ // See ticket #14549 for more info.
+ module.exports = global.document ?
+ factory( global, true ) :
+ function( w ) {
+ if ( !w.document ) {
+ throw new Error( "jQuery requires a window with a document" );
+ }
+ return factory( w );
+ };
+ } else {
+ factory( global );
+ }
+
+// Pass this if window is not defined yet
+} )( typeof window !== "undefined" ? window : this, function( window, noGlobal ) {
+
+// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1
+// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode
+// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common
+// enough that all such attempts are guarded in a try block.
+"use strict";
+
+var arr = [];
+
+var document = window.document;
+
+var getProto = Object.getPrototypeOf;
+
+var slice = arr.slice;
+
+var concat = arr.concat;
+
+var push = arr.push;
+
+var indexOf = arr.indexOf;
+
+var class2type = {};
+
+var toString = class2type.toString;
+
+var hasOwn = class2type.hasOwnProperty;
+
+var fnToString = hasOwn.toString;
+
+var ObjectFunctionString = fnToString.call( Object );
+
+var support = {};
+
+
+
+ function DOMEval( code, doc ) {
+ doc = doc || document;
+
+ var script = doc.createElement( "script" );
+
+ script.text = code;
+ doc.head.appendChild( script ).parentNode.removeChild( script );
+ }
+/* global Symbol */
+// Defining this global in .eslintrc would create a danger of using the global
+// unguarded in another place, it seems safer to define global only for this module
+
+
+
+var
+ version = "3.1.0",
+
+ // Define a local copy of jQuery
+ jQuery = function( selector, context ) {
+
+ // The jQuery object is actually just the init constructor 'enhanced'
+ // Need init if jQuery is called (just allow error to be thrown if not included)
+ return new jQuery.fn.init( selector, context );
+ },
+
+ // Support: Android <=4.0 only
+ // Make sure we trim BOM and NBSP
+ rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g,
+
+ // Matches dashed string for camelizing
+ rmsPrefix = /^-ms-/,
+ rdashAlpha = /-([a-z])/g,
+
+ // Used by jQuery.camelCase as callback to replace()
+ fcamelCase = function( all, letter ) {
+ return letter.toUpperCase();
+ };
+
+jQuery.fn = jQuery.prototype = {
+
+ // The current version of jQuery being used
+ jquery: version,
+
+ constructor: jQuery,
+
+ // The default length of a jQuery object is 0
+ length: 0,
+
+ toArray: function() {
+ return slice.call( this );
+ },
+
+ // Get the Nth element in the matched element set OR
+ // Get the whole matched element set as a clean array
+ get: function( num ) {
+ return num != null ?
+
+ // Return just the one element from the set
+ ( num < 0 ? this[ num + this.length ] : this[ num ] ) :
+
+ // Return all the elements in a clean array
+ slice.call( this );
+ },
+
+ // Take an array of elements and push it onto the stack
+ // (returning the new matched element set)
+ pushStack: function( elems ) {
+
+ // Build a new jQuery matched element set
+ var ret = jQuery.merge( this.constructor(), elems );
+
+ // Add the old object onto the stack (as a reference)
+ ret.prevObject = this;
+
+ // Return the newly-formed element set
+ return ret;
+ },
+
+ // Execute a callback for every element in the matched set.
+ each: function( callback ) {
+ return jQuery.each( this, callback );
+ },
+
+ map: function( callback ) {
+ return this.pushStack( jQuery.map( this, function( elem, i ) {
+ return callback.call( elem, i, elem );
+ } ) );
+ },
+
+ slice: function() {
+ return this.pushStack( slice.apply( this, arguments ) );
+ },
+
+ first: function() {
+ return this.eq( 0 );
+ },
+
+ last: function() {
+ return this.eq( -1 );
+ },
+
+ eq: function( i ) {
+ var len = this.length,
+ j = +i + ( i < 0 ? len : 0 );
+ return this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] );
+ },
+
+ end: function() {
+ return this.prevObject || this.constructor();
+ },
+
+ // For internal use only.
+ // Behaves like an Array's method, not like a jQuery method.
+ push: push,
+ sort: arr.sort,
+ splice: arr.splice
+};
+
+jQuery.extend = jQuery.fn.extend = function() {
+ var options, name, src, copy, copyIsArray, clone,
+ target = arguments[ 0 ] || {},
+ i = 1,
+ length = arguments.length,
+ deep = false;
+
+ // Handle a deep copy situation
+ if ( typeof target === "boolean" ) {
+ deep = target;
+
+ // Skip the boolean and the target
+ target = arguments[ i ] || {};
+ i++;
+ }
+
+ // Handle case when target is a string or something (possible in deep copy)
+ if ( typeof target !== "object" && !jQuery.isFunction( target ) ) {
+ target = {};
+ }
+
+ // Extend jQuery itself if only one argument is passed
+ if ( i === length ) {
+ target = this;
+ i--;
+ }
+
+ for ( ; i < length; i++ ) {
+
+ // Only deal with non-null/undefined values
+ if ( ( options = arguments[ i ] ) != null ) {
+
+ // Extend the base object
+ for ( name in options ) {
+ src = target[ name ];
+ copy = options[ name ];
+
+ // Prevent never-ending loop
+ if ( target === copy ) {
+ continue;
+ }
+
+ // Recurse if we're merging plain objects or arrays
+ if ( deep && copy && ( jQuery.isPlainObject( copy ) ||
+ ( copyIsArray = jQuery.isArray( copy ) ) ) ) {
+
+ if ( copyIsArray ) {
+ copyIsArray = false;
+ clone = src && jQuery.isArray( src ) ? src : [];
+
+ } else {
+ clone = src && jQuery.isPlainObject( src ) ? src : {};
+ }
+
+ // Never move original objects, clone them
+ target[ name ] = jQuery.extend( deep, clone, copy );
+
+ // Don't bring in undefined values
+ } else if ( copy !== undefined ) {
+ target[ name ] = copy;
+ }
+ }
+ }
+ }
+
+ // Return the modified object
+ return target;
+};
+
+jQuery.extend( {
+
+ // Unique for each copy of jQuery on the page
+ expando: "jQuery" + ( version + Math.random() ).replace( /\D/g, "" ),
+
+ // Assume jQuery is ready without the ready module
+ isReady: true,
+
+ error: function( msg ) {
+ throw new Error( msg );
+ },
+
+ noop: function() {},
+
+ isFunction: function( obj ) {
+ return jQuery.type( obj ) === "function";
+ },
+
+ isArray: Array.isArray,
+
+ isWindow: function( obj ) {
+ return obj != null && obj === obj.window;
+ },
+
+ isNumeric: function( obj ) {
+
+ // As of jQuery 3.0, isNumeric is limited to
+ // strings and numbers (primitives or objects)
+ // that can be coerced to finite numbers (gh-2662)
+ var type = jQuery.type( obj );
+ return ( type === "number" || type === "string" ) &&
+
+ // parseFloat NaNs numeric-cast false positives ("")
+ // ...but misinterprets leading-number strings, particularly hex literals ("0x...")
+ // subtraction forces infinities to NaN
+ !isNaN( obj - parseFloat( obj ) );
+ },
+
+ isPlainObject: function( obj ) {
+ var proto, Ctor;
+
+ // Detect obvious negatives
+ // Use toString instead of jQuery.type to catch host objects
+ if ( !obj || toString.call( obj ) !== "[object Object]" ) {
+ return false;
+ }
+
+ proto = getProto( obj );
+
+ // Objects with no prototype (e.g., `Object.create( null )`) are plain
+ if ( !proto ) {
+ return true;
+ }
+
+ // Objects with prototype are plain iff they were constructed by a global Object function
+ Ctor = hasOwn.call( proto, "constructor" ) && proto.constructor;
+ return typeof Ctor === "function" && fnToString.call( Ctor ) === ObjectFunctionString;
+ },
+
+ isEmptyObject: function( obj ) {
+
+ /* eslint-disable no-unused-vars */
+ // See https://github.com/eslint/eslint/issues/6125
+ var name;
+
+ for ( name in obj ) {
+ return false;
+ }
+ return true;
+ },
+
+ type: function( obj ) {
+ if ( obj == null ) {
+ return obj + "";
+ }
+
+ // Support: Android <=2.3 only (functionish RegExp)
+ return typeof obj === "object" || typeof obj === "function" ?
+ class2type[ toString.call( obj ) ] || "object" :
+ typeof obj;
+ },
+
+ // Evaluates a script in a global context
+ globalEval: function( code ) {
+ DOMEval( code );
+ },
+
+ // Convert dashed to camelCase; used by the css and data modules
+ // Support: IE <=9 - 11, Edge 12 - 13
+ // Microsoft forgot to hump their vendor prefix (#9572)
+ camelCase: function( string ) {
+ return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase );
+ },
+
+ nodeName: function( elem, name ) {
+ return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();
+ },
+
+ each: function( obj, callback ) {
+ var length, i = 0;
+
+ if ( isArrayLike( obj ) ) {
+ length = obj.length;
+ for ( ; i < length; i++ ) {
+ if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {
+ break;
+ }
+ }
+ } else {
+ for ( i in obj ) {
+ if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {
+ break;
+ }
+ }
+ }
+
+ return obj;
+ },
+
+ // Support: Android <=4.0 only
+ trim: function( text ) {
+ return text == null ?
+ "" :
+ ( text + "" ).replace( rtrim, "" );
+ },
+
+ // results is for internal usage only
+ makeArray: function( arr, results ) {
+ var ret = results || [];
+
+ if ( arr != null ) {
+ if ( isArrayLike( Object( arr ) ) ) {
+ jQuery.merge( ret,
+ typeof arr === "string" ?
+ [ arr ] : arr
+ );
+ } else {
+ push.call( ret, arr );
+ }
+ }
+
+ return ret;
+ },
+
+ inArray: function( elem, arr, i ) {
+ return arr == null ? -1 : indexOf.call( arr, elem, i );
+ },
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // push.apply(_, arraylike) throws on ancient WebKit
+ merge: function( first, second ) {
+ var len = +second.length,
+ j = 0,
+ i = first.length;
+
+ for ( ; j < len; j++ ) {
+ first[ i++ ] = second[ j ];
+ }
+
+ first.length = i;
+
+ return first;
+ },
+
+ grep: function( elems, callback, invert ) {
+ var callbackInverse,
+ matches = [],
+ i = 0,
+ length = elems.length,
+ callbackExpect = !invert;
+
+ // Go through the array, only saving the items
+ // that pass the validator function
+ for ( ; i < length; i++ ) {
+ callbackInverse = !callback( elems[ i ], i );
+ if ( callbackInverse !== callbackExpect ) {
+ matches.push( elems[ i ] );
+ }
+ }
+
+ return matches;
+ },
+
+ // arg is for internal usage only
+ map: function( elems, callback, arg ) {
+ var length, value,
+ i = 0,
+ ret = [];
+
+ // Go through the array, translating each of the items to their new values
+ if ( isArrayLike( elems ) ) {
+ length = elems.length;
+ for ( ; i < length; i++ ) {
+ value = callback( elems[ i ], i, arg );
+
+ if ( value != null ) {
+ ret.push( value );
+ }
+ }
+
+ // Go through every key on the object,
+ } else {
+ for ( i in elems ) {
+ value = callback( elems[ i ], i, arg );
+
+ if ( value != null ) {
+ ret.push( value );
+ }
+ }
+ }
+
+ // Flatten any nested arrays
+ return concat.apply( [], ret );
+ },
+
+ // A global GUID counter for objects
+ guid: 1,
+
+ // Bind a function to a context, optionally partially applying any
+ // arguments.
+ proxy: function( fn, context ) {
+ var tmp, args, proxy;
+
+ if ( typeof context === "string" ) {
+ tmp = fn[ context ];
+ context = fn;
+ fn = tmp;
+ }
+
+ // Quick check to determine if target is callable, in the spec
+ // this throws a TypeError, but we will just return undefined.
+ if ( !jQuery.isFunction( fn ) ) {
+ return undefined;
+ }
+
+ // Simulated bind
+ args = slice.call( arguments, 2 );
+ proxy = function() {
+ return fn.apply( context || this, args.concat( slice.call( arguments ) ) );
+ };
+
+ // Set the guid of unique handler to the same of original handler, so it can be removed
+ proxy.guid = fn.guid = fn.guid || jQuery.guid++;
+
+ return proxy;
+ },
+
+ now: Date.now,
+
+ // jQuery.support is not used in Core but other projects attach their
+ // properties to it so it needs to exist.
+ support: support
+} );
+
+if ( typeof Symbol === "function" ) {
+ jQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ];
+}
+
+// Populate the class2type map
+jQuery.each( "Boolean Number String Function Array Date RegExp Object Error Symbol".split( " " ),
+function( i, name ) {
+ class2type[ "[object " + name + "]" ] = name.toLowerCase();
+} );
+
+function isArrayLike( obj ) {
+
+ // Support: real iOS 8.2 only (not reproducible in simulator)
+ // `in` check used to prevent JIT error (gh-2145)
+ // hasOwn isn't used here due to false negatives
+ // regarding Nodelist length in IE
+ var length = !!obj && "length" in obj && obj.length,
+ type = jQuery.type( obj );
+
+ if ( type === "function" || jQuery.isWindow( obj ) ) {
+ return false;
+ }
+
+ return type === "array" || length === 0 ||
+ typeof length === "number" && length > 0 && ( length - 1 ) in obj;
+}
+var Sizzle =
+/*!
+ * Sizzle CSS Selector Engine v2.3.0
+ * https://sizzlejs.com/
+ *
+ * Copyright jQuery Foundation and other contributors
+ * Released under the MIT license
+ * http://jquery.org/license
+ *
+ * Date: 2016-01-04
+ */
+(function( window ) {
+
+var i,
+ support,
+ Expr,
+ getText,
+ isXML,
+ tokenize,
+ compile,
+ select,
+ outermostContext,
+ sortInput,
+ hasDuplicate,
+
+ // Local document vars
+ setDocument,
+ document,
+ docElem,
+ documentIsHTML,
+ rbuggyQSA,
+ rbuggyMatches,
+ matches,
+ contains,
+
+ // Instance-specific data
+ expando = "sizzle" + 1 * new Date(),
+ preferredDoc = window.document,
+ dirruns = 0,
+ done = 0,
+ classCache = createCache(),
+ tokenCache = createCache(),
+ compilerCache = createCache(),
+ sortOrder = function( a, b ) {
+ if ( a === b ) {
+ hasDuplicate = true;
+ }
+ return 0;
+ },
+
+ // Instance methods
+ hasOwn = ({}).hasOwnProperty,
+ arr = [],
+ pop = arr.pop,
+ push_native = arr.push,
+ push = arr.push,
+ slice = arr.slice,
+ // Use a stripped-down indexOf as it's faster than native
+ // https://jsperf.com/thor-indexof-vs-for/5
+ indexOf = function( list, elem ) {
+ var i = 0,
+ len = list.length;
+ for ( ; i < len; i++ ) {
+ if ( list[i] === elem ) {
+ return i;
+ }
+ }
+ return -1;
+ },
+
+ booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped",
+
+ // Regular expressions
+
+ // http://www.w3.org/TR/css3-selectors/#whitespace
+ whitespace = "[\\x20\\t\\r\\n\\f]",
+
+ // http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier
+ identifier = "(?:\\\\.|[\\w-]|[^\0-\\xa0])+",
+
+ // Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors
+ attributes = "\\[" + whitespace + "*(" + identifier + ")(?:" + whitespace +
+ // Operator (capture 2)
+ "*([*^$|!~]?=)" + whitespace +
+ // "Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]"
+ "*(?:'((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\"|(" + identifier + "))|)" + whitespace +
+ "*\\]",
+
+ pseudos = ":(" + identifier + ")(?:\\((" +
+ // To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:
+ // 1. quoted (capture 3; capture 4 or capture 5)
+ "('((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\")|" +
+ // 2. simple (capture 6)
+ "((?:\\\\.|[^\\\\()[\\]]|" + attributes + ")*)|" +
+ // 3. anything else (capture 2)
+ ".*" +
+ ")\\)|)",
+
+ // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter
+ rwhitespace = new RegExp( whitespace + "+", "g" ),
+ rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ),
+
+ rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ),
+ rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ),
+
+ rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*?)" + whitespace + "*\\]", "g" ),
+
+ rpseudo = new RegExp( pseudos ),
+ ridentifier = new RegExp( "^" + identifier + "$" ),
+
+ matchExpr = {
+ "ID": new RegExp( "^#(" + identifier + ")" ),
+ "CLASS": new RegExp( "^\\.(" + identifier + ")" ),
+ "TAG": new RegExp( "^(" + identifier + "|[*])" ),
+ "ATTR": new RegExp( "^" + attributes ),
+ "PSEUDO": new RegExp( "^" + pseudos ),
+ "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace +
+ "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace +
+ "*(\\d+)|))" + whitespace + "*\\)|)", "i" ),
+ "bool": new RegExp( "^(?:" + booleans + ")$", "i" ),
+ // For use in libraries implementing .is()
+ // We use this for POS matching in `select`
+ "needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" +
+ whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" )
+ },
+
+ rinputs = /^(?:input|select|textarea|button)$/i,
+ rheader = /^h\d$/i,
+
+ rnative = /^[^{]+\{\s*\[native \w/,
+
+ // Easily-parseable/retrievable ID or TAG or CLASS selectors
+ rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/,
+
+ rsibling = /[+~]/,
+
+ // CSS escapes
+ // http://www.w3.org/TR/CSS21/syndata.html#escaped-characters
+ runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ),
+ funescape = function( _, escaped, escapedWhitespace ) {
+ var high = "0x" + escaped - 0x10000;
+ // NaN means non-codepoint
+ // Support: Firefox<24
+ // Workaround erroneous numeric interpretation of +"0x"
+ return high !== high || escapedWhitespace ?
+ escaped :
+ high < 0 ?
+ // BMP codepoint
+ String.fromCharCode( high + 0x10000 ) :
+ // Supplemental Plane codepoint (surrogate pair)
+ String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );
+ },
+
+ // CSS string/identifier serialization
+ // https://drafts.csswg.org/cssom/#common-serializing-idioms
+ rcssescape = /([\0-\x1f\x7f]|^-?\d)|^-$|[^\x80-\uFFFF\w-]/g,
+ fcssescape = function( ch, asCodePoint ) {
+ if ( asCodePoint ) {
+
+ // U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER
+ if ( ch === "\0" ) {
+ return "\uFFFD";
+ }
+
+ // Control characters and (dependent upon position) numbers get escaped as code points
+ return ch.slice( 0, -1 ) + "\\" + ch.charCodeAt( ch.length - 1 ).toString( 16 ) + " ";
+ }
+
+ // Other potentially-special ASCII characters get backslash-escaped
+ return "\\" + ch;
+ },
+
+ // Used for iframes
+ // See setDocument()
+ // Removing the function wrapper causes a "Permission Denied"
+ // error in IE
+ unloadHandler = function() {
+ setDocument();
+ },
+
+ disabledAncestor = addCombinator(
+ function( elem ) {
+ return elem.disabled === true;
+ },
+ { dir: "parentNode", next: "legend" }
+ );
+
+// Optimize for push.apply( _, NodeList )
+try {
+ push.apply(
+ (arr = slice.call( preferredDoc.childNodes )),
+ preferredDoc.childNodes
+ );
+ // Support: Android<4.0
+ // Detect silently failing push.apply
+ arr[ preferredDoc.childNodes.length ].nodeType;
+} catch ( e ) {
+ push = { apply: arr.length ?
+
+ // Leverage slice if possible
+ function( target, els ) {
+ push_native.apply( target, slice.call(els) );
+ } :
+
+ // Support: IE<9
+ // Otherwise append directly
+ function( target, els ) {
+ var j = target.length,
+ i = 0;
+ // Can't trust NodeList.length
+ while ( (target[j++] = els[i++]) ) {}
+ target.length = j - 1;
+ }
+ };
+}
+
+function Sizzle( selector, context, results, seed ) {
+ var m, i, elem, nid, match, groups, newSelector,
+ newContext = context && context.ownerDocument,
+
+ // nodeType defaults to 9, since context defaults to document
+ nodeType = context ? context.nodeType : 9;
+
+ results = results || [];
+
+ // Return early from calls with invalid selector or context
+ if ( typeof selector !== "string" || !selector ||
+ nodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) {
+
+ return results;
+ }
+
+ // Try to shortcut find operations (as opposed to filters) in HTML documents
+ if ( !seed ) {
+
+ if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) {
+ setDocument( context );
+ }
+ context = context || document;
+
+ if ( documentIsHTML ) {
+
+ // If the selector is sufficiently simple, try using a "get*By*" DOM method
+ // (excepting DocumentFragment context, where the methods don't exist)
+ if ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) {
+
+ // ID selector
+ if ( (m = match[1]) ) {
+
+ // Document context
+ if ( nodeType === 9 ) {
+ if ( (elem = context.getElementById( m )) ) {
+
+ // Support: IE, Opera, Webkit
+ // TODO: identify versions
+ // getElementById can match elements by name instead of ID
+ if ( elem.id === m ) {
+ results.push( elem );
+ return results;
+ }
+ } else {
+ return results;
+ }
+
+ // Element context
+ } else {
+
+ // Support: IE, Opera, Webkit
+ // TODO: identify versions
+ // getElementById can match elements by name instead of ID
+ if ( newContext && (elem = newContext.getElementById( m )) &&
+ contains( context, elem ) &&
+ elem.id === m ) {
+
+ results.push( elem );
+ return results;
+ }
+ }
+
+ // Type selector
+ } else if ( match[2] ) {
+ push.apply( results, context.getElementsByTagName( selector ) );
+ return results;
+
+ // Class selector
+ } else if ( (m = match[3]) && support.getElementsByClassName &&
+ context.getElementsByClassName ) {
+
+ push.apply( results, context.getElementsByClassName( m ) );
+ return results;
+ }
+ }
+
+ // Take advantage of querySelectorAll
+ if ( support.qsa &&
+ !compilerCache[ selector + " " ] &&
+ (!rbuggyQSA || !rbuggyQSA.test( selector )) ) {
+
+ if ( nodeType !== 1 ) {
+ newContext = context;
+ newSelector = selector;
+
+ // qSA looks outside Element context, which is not what we want
+ // Thanks to Andrew Dupont for this workaround technique
+ // Support: IE <=8
+ // Exclude object elements
+ } else if ( context.nodeName.toLowerCase() !== "object" ) {
+
+ // Capture the context ID, setting it first if necessary
+ if ( (nid = context.getAttribute( "id" )) ) {
+ nid = nid.replace( rcssescape, fcssescape );
+ } else {
+ context.setAttribute( "id", (nid = expando) );
+ }
+
+ // Prefix every selector in the list
+ groups = tokenize( selector );
+ i = groups.length;
+ while ( i-- ) {
+ groups[i] = "#" + nid + " " + toSelector( groups[i] );
+ }
+ newSelector = groups.join( "," );
+
+ // Expand context for sibling selectors
+ newContext = rsibling.test( selector ) && testContext( context.parentNode ) ||
+ context;
+ }
+
+ if ( newSelector ) {
+ try {
+ push.apply( results,
+ newContext.querySelectorAll( newSelector )
+ );
+ return results;
+ } catch ( qsaError ) {
+ } finally {
+ if ( nid === expando ) {
+ context.removeAttribute( "id" );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // All others
+ return select( selector.replace( rtrim, "$1" ), context, results, seed );
+}
+
+/**
+ * Create key-value caches of limited size
+ * @returns {function(string, object)} Returns the Object data after storing it on itself with
+ * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)
+ * deleting the oldest entry
+ */
+function createCache() {
+ var keys = [];
+
+ function cache( key, value ) {
+ // Use (key + " ") to avoid collision with native prototype properties (see Issue #157)
+ if ( keys.push( key + " " ) > Expr.cacheLength ) {
+ // Only keep the most recent entries
+ delete cache[ keys.shift() ];
+ }
+ return (cache[ key + " " ] = value);
+ }
+ return cache;
+}
+
+/**
+ * Mark a function for special use by Sizzle
+ * @param {Function} fn The function to mark
+ */
+function markFunction( fn ) {
+ fn[ expando ] = true;
+ return fn;
+}
+
+/**
+ * Support testing using an element
+ * @param {Function} fn Passed the created element and returns a boolean result
+ */
+function assert( fn ) {
+ var el = document.createElement("fieldset");
+
+ try {
+ return !!fn( el );
+ } catch (e) {
+ return false;
+ } finally {
+ // Remove from its parent by default
+ if ( el.parentNode ) {
+ el.parentNode.removeChild( el );
+ }
+ // release memory in IE
+ el = null;
+ }
+}
+
+/**
+ * Adds the same handler for all of the specified attrs
+ * @param {String} attrs Pipe-separated list of attributes
+ * @param {Function} handler The method that will be applied
+ */
+function addHandle( attrs, handler ) {
+ var arr = attrs.split("|"),
+ i = arr.length;
+
+ while ( i-- ) {
+ Expr.attrHandle[ arr[i] ] = handler;
+ }
+}
+
+/**
+ * Checks document order of two siblings
+ * @param {Element} a
+ * @param {Element} b
+ * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b
+ */
+function siblingCheck( a, b ) {
+ var cur = b && a,
+ diff = cur && a.nodeType === 1 && b.nodeType === 1 &&
+ a.sourceIndex - b.sourceIndex;
+
+ // Use IE sourceIndex if available on both nodes
+ if ( diff ) {
+ return diff;
+ }
+
+ // Check if b follows a
+ if ( cur ) {
+ while ( (cur = cur.nextSibling) ) {
+ if ( cur === b ) {
+ return -1;
+ }
+ }
+ }
+
+ return a ? 1 : -1;
+}
+
+/**
+ * Returns a function to use in pseudos for input types
+ * @param {String} type
+ */
+function createInputPseudo( type ) {
+ return function( elem ) {
+ var name = elem.nodeName.toLowerCase();
+ return name === "input" && elem.type === type;
+ };
+}
+
+/**
+ * Returns a function to use in pseudos for buttons
+ * @param {String} type
+ */
+function createButtonPseudo( type ) {
+ return function( elem ) {
+ var name = elem.nodeName.toLowerCase();
+ return (name === "input" || name === "button") && elem.type === type;
+ };
+}
+
+/**
+ * Returns a function to use in pseudos for :enabled/:disabled
+ * @param {Boolean} disabled true for :disabled; false for :enabled
+ */
+function createDisabledPseudo( disabled ) {
+ // Known :disabled false positives:
+ // IE: *[disabled]:not(button, input, select, textarea, optgroup, option, menuitem, fieldset)
+ // not IE: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable
+ return function( elem ) {
+
+ // Check form elements and option elements for explicit disabling
+ return "label" in elem && elem.disabled === disabled ||
+ "form" in elem && elem.disabled === disabled ||
+
+ // Check non-disabled form elements for fieldset[disabled] ancestors
+ "form" in elem && elem.disabled === false && (
+ // Support: IE6-11+
+ // Ancestry is covered for us
+ elem.isDisabled === disabled ||
+
+ // Otherwise, assume any non-<option> under fieldset[disabled] is disabled
+ /* jshint -W018 */
+ elem.isDisabled !== !disabled &&
+ ("label" in elem || !disabledAncestor( elem )) !== disabled
+ );
+ };
+}
+
+/**
+ * Returns a function to use in pseudos for positionals
+ * @param {Function} fn
+ */
+function createPositionalPseudo( fn ) {
+ return markFunction(function( argument ) {
+ argument = +argument;
+ return markFunction(function( seed, matches ) {
+ var j,
+ matchIndexes = fn( [], seed.length, argument ),
+ i = matchIndexes.length;
+
+ // Match elements found at the specified indexes
+ while ( i-- ) {
+ if ( seed[ (j = matchIndexes[i]) ] ) {
+ seed[j] = !(matches[j] = seed[j]);
+ }
+ }
+ });
+ });
+}
+
+/**
+ * Checks a node for validity as a Sizzle context
+ * @param {Element|Object=} context
+ * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value
+ */
+function testContext( context ) {
+ return context && typeof context.getElementsByTagName !== "undefined" && context;
+}
+
+// Expose support vars for convenience
+support = Sizzle.support = {};
+
+/**
+ * Detects XML nodes
+ * @param {Element|Object} elem An element or a document
+ * @returns {Boolean} True iff elem is a non-HTML XML node
+ */
+isXML = Sizzle.isXML = function( elem ) {
+ // documentElement is verified for cases where it doesn't yet exist
+ // (such as loading iframes in IE - #4833)
+ var documentElement = elem && (elem.ownerDocument || elem).documentElement;
+ return documentElement ? documentElement.nodeName !== "HTML" : false;
+};
+
+/**
+ * Sets document-related variables once based on the current document
+ * @param {Element|Object} [doc] An element or document object to use to set the document
+ * @returns {Object} Returns the current document
+ */
+setDocument = Sizzle.setDocument = function( node ) {
+ var hasCompare, subWindow,
+ doc = node ? node.ownerDocument || node : preferredDoc;
+
+ // Return early if doc is invalid or already selected
+ if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) {
+ return document;
+ }
+
+ // Update global variables
+ document = doc;
+ docElem = document.documentElement;
+ documentIsHTML = !isXML( document );
+
+ // Support: IE 9-11, Edge
+ // Accessing iframe documents after unload throws "permission denied" errors (jQuery #13936)
+ if ( preferredDoc !== document &&
+ (subWindow = document.defaultView) && subWindow.top !== subWindow ) {
+
+ // Support: IE 11, Edge
+ if ( subWindow.addEventListener ) {
+ subWindow.addEventListener( "unload", unloadHandler, false );
+
+ // Support: IE 9 - 10 only
+ } else if ( subWindow.attachEvent ) {
+ subWindow.attachEvent( "onunload", unloadHandler );
+ }
+ }
+
+ /* Attributes
+ ---------------------------------------------------------------------- */
+
+ // Support: IE<8
+ // Verify that getAttribute really returns attributes and not properties
+ // (excepting IE8 booleans)
+ support.attributes = assert(function( el ) {
+ el.className = "i";
+ return !el.getAttribute("className");
+ });
+
+ /* getElement(s)By*
+ ---------------------------------------------------------------------- */
+
+ // Check if getElementsByTagName("*") returns only elements
+ support.getElementsByTagName = assert(function( el ) {
+ el.appendChild( document.createComment("") );
+ return !el.getElementsByTagName("*").length;
+ });
+
+ // Support: IE<9
+ support.getElementsByClassName = rnative.test( document.getElementsByClassName );
+
+ // Support: IE<10
+ // Check if getElementById returns elements by name
+ // The broken getElementById methods don't pick up programmatically-set names,
+ // so use a roundabout getElementsByName test
+ support.getById = assert(function( el ) {
+ docElem.appendChild( el ).id = expando;
+ return !document.getElementsByName || !document.getElementsByName( expando ).length;
+ });
+
+ // ID find and filter
+ if ( support.getById ) {
+ Expr.find["ID"] = function( id, context ) {
+ if ( typeof context.getElementById !== "undefined" && documentIsHTML ) {
+ var m = context.getElementById( id );
+ return m ? [ m ] : [];
+ }
+ };
+ Expr.filter["ID"] = function( id ) {
+ var attrId = id.replace( runescape, funescape );
+ return function( elem ) {
+ return elem.getAttribute("id") === attrId;
+ };
+ };
+ } else {
+ // Support: IE6/7
+ // getElementById is not reliable as a find shortcut
+ delete Expr.find["ID"];
+
+ Expr.filter["ID"] = function( id ) {
+ var attrId = id.replace( runescape, funescape );
+ return function( elem ) {
+ var node = typeof elem.getAttributeNode !== "undefined" &&
+ elem.getAttributeNode("id");
+ return node && node.value === attrId;
+ };
+ };
+ }
+
+ // Tag
+ Expr.find["TAG"] = support.getElementsByTagName ?
+ function( tag, context ) {
+ if ( typeof context.getElementsByTagName !== "undefined" ) {
+ return context.getElementsByTagName( tag );
+
+ // DocumentFragment nodes don't have gEBTN
+ } else if ( support.qsa ) {
+ return context.querySelectorAll( tag );
+ }
+ } :
+
+ function( tag, context ) {
+ var elem,
+ tmp = [],
+ i = 0,
+ // By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too
+ results = context.getElementsByTagName( tag );
+
+ // Filter out possible comments
+ if ( tag === "*" ) {
+ while ( (elem = results[i++]) ) {
+ if ( elem.nodeType === 1 ) {
+ tmp.push( elem );
+ }
+ }
+
+ return tmp;
+ }
+ return results;
+ };
+
+ // Class
+ Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) {
+ if ( typeof context.getElementsByClassName !== "undefined" && documentIsHTML ) {
+ return context.getElementsByClassName( className );
+ }
+ };
+
+ /* QSA/matchesSelector
+ ---------------------------------------------------------------------- */
+
+ // QSA and matchesSelector support
+
+ // matchesSelector(:active) reports false when true (IE9/Opera 11.5)
+ rbuggyMatches = [];
+
+ // qSa(:focus) reports false when true (Chrome 21)
+ // We allow this because of a bug in IE8/9 that throws an error
+ // whenever `document.activeElement` is accessed on an iframe
+ // So, we allow :focus to pass through QSA all the time to avoid the IE error
+ // See https://bugs.jquery.com/ticket/13378
+ rbuggyQSA = [];
+
+ if ( (support.qsa = rnative.test( document.querySelectorAll )) ) {
+ // Build QSA regex
+ // Regex strategy adopted from Diego Perini
+ assert(function( el ) {
+ // Select is set to empty string on purpose
+ // This is to test IE's treatment of not explicitly
+ // setting a boolean content attribute,
+ // since its presence should be enough
+ // https://bugs.jquery.com/ticket/12359
+ docElem.appendChild( el ).innerHTML = "<a id='" + expando + "'></a>" +
+ "<select id='" + expando + "-\r\\' msallowcapture=''>" +
+ "<option selected=''></option></select>";
+
+ // Support: IE8, Opera 11-12.16
+ // Nothing should be selected when empty strings follow ^= or $= or *=
+ // The test attribute must be unknown in Opera but "safe" for WinRT
+ // https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section
+ if ( el.querySelectorAll("[msallowcapture^='']").length ) {
+ rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" );
+ }
+
+ // Support: IE8
+ // Boolean attributes and "value" are not treated correctly
+ if ( !el.querySelectorAll("[selected]").length ) {
+ rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" );
+ }
+
+ // Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+
+ if ( !el.querySelectorAll( "[id~=" + expando + "-]" ).length ) {
+ rbuggyQSA.push("~=");
+ }
+
+ // Webkit/Opera - :checked should return selected option elements
+ // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked
+ // IE8 throws error here and will not see later tests
+ if ( !el.querySelectorAll(":checked").length ) {
+ rbuggyQSA.push(":checked");
+ }
+
+ // Support: Safari 8+, iOS 8+
+ // https://bugs.webkit.org/show_bug.cgi?id=136851
+ // In-page `selector#id sibling-combinator selector` fails
+ if ( !el.querySelectorAll( "a#" + expando + "+*" ).length ) {
+ rbuggyQSA.push(".#.+[+~]");
+ }
+ });
+
+ assert(function( el ) {
+ el.innerHTML = "<a href='' disabled='disabled'></a>" +
+ "<select disabled='disabled'><option/></select>";
+
+ // Support: Windows 8 Native Apps
+ // The type and name attributes are restricted during .innerHTML assignment
+ var input = document.createElement("input");
+ input.setAttribute( "type", "hidden" );
+ el.appendChild( input ).setAttribute( "name", "D" );
+
+ // Support: IE8
+ // Enforce case-sensitivity of name attribute
+ if ( el.querySelectorAll("[name=d]").length ) {
+ rbuggyQSA.push( "name" + whitespace + "*[*^$|!~]?=" );
+ }
+
+ // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)
+ // IE8 throws error here and will not see later tests
+ if ( el.querySelectorAll(":enabled").length !== 2 ) {
+ rbuggyQSA.push( ":enabled", ":disabled" );
+ }
+
+ // Support: IE9-11+
+ // IE's :disabled selector does not pick up the children of disabled fieldsets
+ docElem.appendChild( el ).disabled = true;
+ if ( el.querySelectorAll(":disabled").length !== 2 ) {
+ rbuggyQSA.push( ":enabled", ":disabled" );
+ }
+
+ // Opera 10-11 does not throw on post-comma invalid pseudos
+ el.querySelectorAll("*,:x");
+ rbuggyQSA.push(",.*:");
+ });
+ }
+
+ if ( (support.matchesSelector = rnative.test( (matches = docElem.matches ||
+ docElem.webkitMatchesSelector ||
+ docElem.mozMatchesSelector ||
+ docElem.oMatchesSelector ||
+ docElem.msMatchesSelector) )) ) {
+
+ assert(function( el ) {
+ // Check to see if it's possible to do matchesSelector
+ // on a disconnected node (IE 9)
+ support.disconnectedMatch = matches.call( el, "*" );
+
+ // This should fail with an exception
+ // Gecko does not error, returns false instead
+ matches.call( el, "[s!='']:x" );
+ rbuggyMatches.push( "!=", pseudos );
+ });
+ }
+
+ rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") );
+ rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") );
+
+ /* Contains
+ ---------------------------------------------------------------------- */
+ hasCompare = rnative.test( docElem.compareDocumentPosition );
+
+ // Element contains another
+ // Purposefully self-exclusive
+ // As in, an element does not contain itself
+ contains = hasCompare || rnative.test( docElem.contains ) ?
+ function( a, b ) {
+ var adown = a.nodeType === 9 ? a.documentElement : a,
+ bup = b && b.parentNode;
+ return a === bup || !!( bup && bup.nodeType === 1 && (
+ adown.contains ?
+ adown.contains( bup ) :
+ a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16
+ ));
+ } :
+ function( a, b ) {
+ if ( b ) {
+ while ( (b = b.parentNode) ) {
+ if ( b === a ) {
+ return true;
+ }
+ }
+ }
+ return false;
+ };
+
+ /* Sorting
+ ---------------------------------------------------------------------- */
+
+ // Document order sorting
+ sortOrder = hasCompare ?
+ function( a, b ) {
+
+ // Flag for duplicate removal
+ if ( a === b ) {
+ hasDuplicate = true;
+ return 0;
+ }
+
+ // Sort on method existence if only one input has compareDocumentPosition
+ var compare = !a.compareDocumentPosition - !b.compareDocumentPosition;
+ if ( compare ) {
+ return compare;
+ }
+
+ // Calculate position if both inputs belong to the same document
+ compare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ?
+ a.compareDocumentPosition( b ) :
+
+ // Otherwise we know they are disconnected
+ 1;
+
+ // Disconnected nodes
+ if ( compare & 1 ||
+ (!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) {
+
+ // Choose the first element that is related to our preferred document
+ if ( a === document || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) {
+ return -1;
+ }
+ if ( b === document || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) {
+ return 1;
+ }
+
+ // Maintain original order
+ return sortInput ?
+ ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :
+ 0;
+ }
+
+ return compare & 4 ? -1 : 1;
+ } :
+ function( a, b ) {
+ // Exit early if the nodes are identical
+ if ( a === b ) {
+ hasDuplicate = true;
+ return 0;
+ }
+
+ var cur,
+ i = 0,
+ aup = a.parentNode,
+ bup = b.parentNode,
+ ap = [ a ],
+ bp = [ b ];
+
+ // Parentless nodes are either documents or disconnected
+ if ( !aup || !bup ) {
+ return a === document ? -1 :
+ b === document ? 1 :
+ aup ? -1 :
+ bup ? 1 :
+ sortInput ?
+ ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :
+ 0;
+
+ // If the nodes are siblings, we can do a quick check
+ } else if ( aup === bup ) {
+ return siblingCheck( a, b );
+ }
+
+ // Otherwise we need full lists of their ancestors for comparison
+ cur = a;
+ while ( (cur = cur.parentNode) ) {
+ ap.unshift( cur );
+ }
+ cur = b;
+ while ( (cur = cur.parentNode) ) {
+ bp.unshift( cur );
+ }
+
+ // Walk down the tree looking for a discrepancy
+ while ( ap[i] === bp[i] ) {
+ i++;
+ }
+
+ return i ?
+ // Do a sibling check if the nodes have a common ancestor
+ siblingCheck( ap[i], bp[i] ) :
+
+ // Otherwise nodes in our document sort first
+ ap[i] === preferredDoc ? -1 :
+ bp[i] === preferredDoc ? 1 :
+ 0;
+ };
+
+ return document;
+};
+
+Sizzle.matches = function( expr, elements ) {
+ return Sizzle( expr, null, null, elements );
+};
+
+Sizzle.matchesSelector = function( elem, expr ) {
+ // Set document vars if needed
+ if ( ( elem.ownerDocument || elem ) !== document ) {
+ setDocument( elem );
+ }
+
+ // Make sure that attribute selectors are quoted
+ expr = expr.replace( rattributeQuotes, "='$1']" );
+
+ if ( support.matchesSelector && documentIsHTML &&
+ !compilerCache[ expr + " " ] &&
+ ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&
+ ( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) {
+
+ try {
+ var ret = matches.call( elem, expr );
+
+ // IE 9's matchesSelector returns false on disconnected nodes
+ if ( ret || support.disconnectedMatch ||
+ // As well, disconnected nodes are said to be in a document
+ // fragment in IE 9
+ elem.document && elem.document.nodeType !== 11 ) {
+ return ret;
+ }
+ } catch (e) {}
+ }
+
+ return Sizzle( expr, document, null, [ elem ] ).length > 0;
+};
+
+Sizzle.contains = function( context, elem ) {
+ // Set document vars if needed
+ if ( ( context.ownerDocument || context ) !== document ) {
+ setDocument( context );
+ }
+ return contains( context, elem );
+};
+
+Sizzle.attr = function( elem, name ) {
+ // Set document vars if needed
+ if ( ( elem.ownerDocument || elem ) !== document ) {
+ setDocument( elem );
+ }
+
+ var fn = Expr.attrHandle[ name.toLowerCase() ],
+ // Don't get fooled by Object.prototype properties (jQuery #13807)
+ val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?
+ fn( elem, name, !documentIsHTML ) :
+ undefined;
+
+ return val !== undefined ?
+ val :
+ support.attributes || !documentIsHTML ?
+ elem.getAttribute( name ) :
+ (val = elem.getAttributeNode(name)) && val.specified ?
+ val.value :
+ null;
+};
+
+Sizzle.escape = function( sel ) {
+ return (sel + "").replace( rcssescape, fcssescape );
+};
+
+Sizzle.error = function( msg ) {
+ throw new Error( "Syntax error, unrecognized expression: " + msg );
+};
+
+/**
+ * Document sorting and removing duplicates
+ * @param {ArrayLike} results
+ */
+Sizzle.uniqueSort = function( results ) {
+ var elem,
+ duplicates = [],
+ j = 0,
+ i = 0;
+
+ // Unless we *know* we can detect duplicates, assume their presence
+ hasDuplicate = !support.detectDuplicates;
+ sortInput = !support.sortStable && results.slice( 0 );
+ results.sort( sortOrder );
+
+ if ( hasDuplicate ) {
+ while ( (elem = results[i++]) ) {
+ if ( elem === results[ i ] ) {
+ j = duplicates.push( i );
+ }
+ }
+ while ( j-- ) {
+ results.splice( duplicates[ j ], 1 );
+ }
+ }
+
+ // Clear input after sorting to release objects
+ // See https://github.com/jquery/sizzle/pull/225
+ sortInput = null;
+
+ return results;
+};
+
+/**
+ * Utility function for retrieving the text value of an array of DOM nodes
+ * @param {Array|Element} elem
+ */
+getText = Sizzle.getText = function( elem ) {
+ var node,
+ ret = "",
+ i = 0,
+ nodeType = elem.nodeType;
+
+ if ( !nodeType ) {
+ // If no nodeType, this is expected to be an array
+ while ( (node = elem[i++]) ) {
+ // Do not traverse comment nodes
+ ret += getText( node );
+ }
+ } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {
+ // Use textContent for elements
+ // innerText usage removed for consistency of new lines (jQuery #11153)
+ if ( typeof elem.textContent === "string" ) {
+ return elem.textContent;
+ } else {
+ // Traverse its children
+ for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {
+ ret += getText( elem );
+ }
+ }
+ } else if ( nodeType === 3 || nodeType === 4 ) {
+ return elem.nodeValue;
+ }
+ // Do not include comment or processing instruction nodes
+
+ return ret;
+};
+
+Expr = Sizzle.selectors = {
+
+ // Can be adjusted by the user
+ cacheLength: 50,
+
+ createPseudo: markFunction,
+
+ match: matchExpr,
+
+ attrHandle: {},
+
+ find: {},
+
+ relative: {
+ ">": { dir: "parentNode", first: true },
+ " ": { dir: "parentNode" },
+ "+": { dir: "previousSibling", first: true },
+ "~": { dir: "previousSibling" }
+ },
+
+ preFilter: {
+ "ATTR": function( match ) {
+ match[1] = match[1].replace( runescape, funescape );
+
+ // Move the given value to match[3] whether quoted or unquoted
+ match[3] = ( match[3] || match[4] || match[5] || "" ).replace( runescape, funescape );
+
+ if ( match[2] === "~=" ) {
+ match[3] = " " + match[3] + " ";
+ }
+
+ return match.slice( 0, 4 );
+ },
+
+ "CHILD": function( match ) {
+ /* matches from matchExpr["CHILD"]
+ 1 type (only|nth|...)
+ 2 what (child|of-type)
+ 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...)
+ 4 xn-component of xn+y argument ([+-]?\d*n|)
+ 5 sign of xn-component
+ 6 x of xn-component
+ 7 sign of y-component
+ 8 y of y-component
+ */
+ match[1] = match[1].toLowerCase();
+
+ if ( match[1].slice( 0, 3 ) === "nth" ) {
+ // nth-* requires argument
+ if ( !match[3] ) {
+ Sizzle.error( match[0] );
+ }
+
+ // numeric x and y parameters for Expr.filter.CHILD
+ // remember that false/true cast respectively to 0/1
+ match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) );
+ match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" );
+
+ // other types prohibit arguments
+ } else if ( match[3] ) {
+ Sizzle.error( match[0] );
+ }
+
+ return match;
+ },
+
+ "PSEUDO": function( match ) {
+ var excess,
+ unquoted = !match[6] && match[2];
+
+ if ( matchExpr["CHILD"].test( match[0] ) ) {
+ return null;
+ }
+
+ // Accept quoted arguments as-is
+ if ( match[3] ) {
+ match[2] = match[4] || match[5] || "";
+
+ // Strip excess characters from unquoted arguments
+ } else if ( unquoted && rpseudo.test( unquoted ) &&
+ // Get excess from tokenize (recursively)
+ (excess = tokenize( unquoted, true )) &&
+ // advance to the next closing parenthesis
+ (excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) {
+
+ // excess is a negative index
+ match[0] = match[0].slice( 0, excess );
+ match[2] = unquoted.slice( 0, excess );
+ }
+
+ // Return only captures needed by the pseudo filter method (type and argument)
+ return match.slice( 0, 3 );
+ }
+ },
+
+ filter: {
+
+ "TAG": function( nodeNameSelector ) {
+ var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();
+ return nodeNameSelector === "*" ?
+ function() { return true; } :
+ function( elem ) {
+ return elem.nodeName && elem.nodeName.toLowerCase() === nodeName;
+ };
+ },
+
+ "CLASS": function( className ) {
+ var pattern = classCache[ className + " " ];
+
+ return pattern ||
+ (pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) &&
+ classCache( className, function( elem ) {
+ return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== "undefined" && elem.getAttribute("class") || "" );
+ });
+ },
+
+ "ATTR": function( name, operator, check ) {
+ return function( elem ) {
+ var result = Sizzle.attr( elem, name );
+
+ if ( result == null ) {
+ return operator === "!=";
+ }
+ if ( !operator ) {
+ return true;
+ }
+
+ result += "";
+
+ return operator === "=" ? result === check :
+ operator === "!=" ? result !== check :
+ operator === "^=" ? check && result.indexOf( check ) === 0 :
+ operator === "*=" ? check && result.indexOf( check ) > -1 :
+ operator === "$=" ? check && result.slice( -check.length ) === check :
+ operator === "~=" ? ( " " + result.replace( rwhitespace, " " ) + " " ).indexOf( check ) > -1 :
+ operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" :
+ false;
+ };
+ },
+
+ "CHILD": function( type, what, argument, first, last ) {
+ var simple = type.slice( 0, 3 ) !== "nth",
+ forward = type.slice( -4 ) !== "last",
+ ofType = what === "of-type";
+
+ return first === 1 && last === 0 ?
+
+ // Shortcut for :nth-*(n)
+ function( elem ) {
+ return !!elem.parentNode;
+ } :
+
+ function( elem, context, xml ) {
+ var cache, uniqueCache, outerCache, node, nodeIndex, start,
+ dir = simple !== forward ? "nextSibling" : "previousSibling",
+ parent = elem.parentNode,
+ name = ofType && elem.nodeName.toLowerCase(),
+ useCache = !xml && !ofType,
+ diff = false;
+
+ if ( parent ) {
+
+ // :(first|last|only)-(child|of-type)
+ if ( simple ) {
+ while ( dir ) {
+ node = elem;
+ while ( (node = node[ dir ]) ) {
+ if ( ofType ?
+ node.nodeName.toLowerCase() === name :
+ node.nodeType === 1 ) {
+
+ return false;
+ }
+ }
+ // Reverse direction for :only-* (if we haven't yet done so)
+ start = dir = type === "only" && !start && "nextSibling";
+ }
+ return true;
+ }
+
+ start = [ forward ? parent.firstChild : parent.lastChild ];
+
+ // non-xml :nth-child(...) stores cache data on `parent`
+ if ( forward && useCache ) {
+
+ // Seek `elem` from a previously-cached index
+
+ // ...in a gzip-friendly way
+ node = parent;
+ outerCache = node[ expando ] || (node[ expando ] = {});
+
+ // Support: IE <9 only
+ // Defend against cloned attroperties (jQuery gh-1709)
+ uniqueCache = outerCache[ node.uniqueID ] ||
+ (outerCache[ node.uniqueID ] = {});
+
+ cache = uniqueCache[ type ] || [];
+ nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];
+ diff = nodeIndex && cache[ 2 ];
+ node = nodeIndex && parent.childNodes[ nodeIndex ];
+
+ while ( (node = ++nodeIndex && node && node[ dir ] ||
+
+ // Fallback to seeking `elem` from the start
+ (diff = nodeIndex = 0) || start.pop()) ) {
+
+ // When found, cache indexes on `parent` and break
+ if ( node.nodeType === 1 && ++diff && node === elem ) {
+ uniqueCache[ type ] = [ dirruns, nodeIndex, diff ];
+ break;
+ }
+ }
+
+ } else {
+ // Use previously-cached element index if available
+ if ( useCache ) {
+ // ...in a gzip-friendly way
+ node = elem;
+ outerCache = node[ expando ] || (node[ expando ] = {});
+
+ // Support: IE <9 only
+ // Defend against cloned attroperties (jQuery gh-1709)
+ uniqueCache = outerCache[ node.uniqueID ] ||
+ (outerCache[ node.uniqueID ] = {});
+
+ cache = uniqueCache[ type ] || [];
+ nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];
+ diff = nodeIndex;
+ }
+
+ // xml :nth-child(...)
+ // or :nth-last-child(...) or :nth(-last)?-of-type(...)
+ if ( diff === false ) {
+ // Use the same loop as above to seek `elem` from the start
+ while ( (node = ++nodeIndex && node && node[ dir ] ||
+ (diff = nodeIndex = 0) || start.pop()) ) {
+
+ if ( ( ofType ?
+ node.nodeName.toLowerCase() === name :
+ node.nodeType === 1 ) &&
+ ++diff ) {
+
+ // Cache the index of each encountered element
+ if ( useCache ) {
+ outerCache = node[ expando ] || (node[ expando ] = {});
+
+ // Support: IE <9 only
+ // Defend against cloned attroperties (jQuery gh-1709)
+ uniqueCache = outerCache[ node.uniqueID ] ||
+ (outerCache[ node.uniqueID ] = {});
+
+ uniqueCache[ type ] = [ dirruns, diff ];
+ }
+
+ if ( node === elem ) {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ // Incorporate the offset, then check against cycle size
+ diff -= last;
+ return diff === first || ( diff % first === 0 && diff / first >= 0 );
+ }
+ };
+ },
+
+ "PSEUDO": function( pseudo, argument ) {
+ // pseudo-class names are case-insensitive
+ // http://www.w3.org/TR/selectors/#pseudo-classes
+ // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters
+ // Remember that setFilters inherits from pseudos
+ var args,
+ fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||
+ Sizzle.error( "unsupported pseudo: " + pseudo );
+
+ // The user may use createPseudo to indicate that
+ // arguments are needed to create the filter function
+ // just as Sizzle does
+ if ( fn[ expando ] ) {
+ return fn( argument );
+ }
+
+ // But maintain support for old signatures
+ if ( fn.length > 1 ) {
+ args = [ pseudo, pseudo, "", argument ];
+ return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?
+ markFunction(function( seed, matches ) {
+ var idx,
+ matched = fn( seed, argument ),
+ i = matched.length;
+ while ( i-- ) {
+ idx = indexOf( seed, matched[i] );
+ seed[ idx ] = !( matches[ idx ] = matched[i] );
+ }
+ }) :
+ function( elem ) {
+ return fn( elem, 0, args );
+ };
+ }
+
+ return fn;
+ }
+ },
+
+ pseudos: {
+ // Potentially complex pseudos
+ "not": markFunction(function( selector ) {
+ // Trim the selector passed to compile
+ // to avoid treating leading and trailing
+ // spaces as combinators
+ var input = [],
+ results = [],
+ matcher = compile( selector.replace( rtrim, "$1" ) );
+
+ return matcher[ expando ] ?
+ markFunction(function( seed, matches, context, xml ) {
+ var elem,
+ unmatched = matcher( seed, null, xml, [] ),
+ i = seed.length;
+
+ // Match elements unmatched by `matcher`
+ while ( i-- ) {
+ if ( (elem = unmatched[i]) ) {
+ seed[i] = !(matches[i] = elem);
+ }
+ }
+ }) :
+ function( elem, context, xml ) {
+ input[0] = elem;
+ matcher( input, null, xml, results );
+ // Don't keep the element (issue #299)
+ input[0] = null;
+ return !results.pop();
+ };
+ }),
+
+ "has": markFunction(function( selector ) {
+ return function( elem ) {
+ return Sizzle( selector, elem ).length > 0;
+ };
+ }),
+
+ "contains": markFunction(function( text ) {
+ text = text.replace( runescape, funescape );
+ return function( elem ) {
+ return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1;
+ };
+ }),
+
+ // "Whether an element is represented by a :lang() selector
+ // is based solely on the element's language value
+ // being equal to the identifier C,
+ // or beginning with the identifier C immediately followed by "-".
+ // The matching of C against the element's language value is performed case-insensitively.
+ // The identifier C does not have to be a valid language name."
+ // http://www.w3.org/TR/selectors/#lang-pseudo
+ "lang": markFunction( function( lang ) {
+ // lang value must be a valid identifier
+ if ( !ridentifier.test(lang || "") ) {
+ Sizzle.error( "unsupported lang: " + lang );
+ }
+ lang = lang.replace( runescape, funescape ).toLowerCase();
+ return function( elem ) {
+ var elemLang;
+ do {
+ if ( (elemLang = documentIsHTML ?
+ elem.lang :
+ elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) {
+
+ elemLang = elemLang.toLowerCase();
+ return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0;
+ }
+ } while ( (elem = elem.parentNode) && elem.nodeType === 1 );
+ return false;
+ };
+ }),
+
+ // Miscellaneous
+ "target": function( elem ) {
+ var hash = window.location && window.location.hash;
+ return hash && hash.slice( 1 ) === elem.id;
+ },
+
+ "root": function( elem ) {
+ return elem === docElem;
+ },
+
+ "focus": function( elem ) {
+ return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex);
+ },
+
+ // Boolean properties
+ "enabled": createDisabledPseudo( false ),
+ "disabled": createDisabledPseudo( true ),
+
+ "checked": function( elem ) {
+ // In CSS3, :checked should return both checked and selected elements
+ // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked
+ var nodeName = elem.nodeName.toLowerCase();
+ return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected);
+ },
+
+ "selected": function( elem ) {
+ // Accessing this property makes selected-by-default
+ // options in Safari work properly
+ if ( elem.parentNode ) {
+ elem.parentNode.selectedIndex;
+ }
+
+ return elem.selected === true;
+ },
+
+ // Contents
+ "empty": function( elem ) {
+ // http://www.w3.org/TR/selectors/#empty-pseudo
+ // :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),
+ // but not by others (comment: 8; processing instruction: 7; etc.)
+ // nodeType < 6 works because attributes (2) do not appear as children
+ for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {
+ if ( elem.nodeType < 6 ) {
+ return false;
+ }
+ }
+ return true;
+ },
+
+ "parent": function( elem ) {
+ return !Expr.pseudos["empty"]( elem );
+ },
+
+ // Element/input types
+ "header": function( elem ) {
+ return rheader.test( elem.nodeName );
+ },
+
+ "input": function( elem ) {
+ return rinputs.test( elem.nodeName );
+ },
+
+ "button": function( elem ) {
+ var name = elem.nodeName.toLowerCase();
+ return name === "input" && elem.type === "button" || name === "button";
+ },
+
+ "text": function( elem ) {
+ var attr;
+ return elem.nodeName.toLowerCase() === "input" &&
+ elem.type === "text" &&
+
+ // Support: IE<8
+ // New HTML5 attribute values (e.g., "search") appear with elem.type === "text"
+ ( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === "text" );
+ },
+
+ // Position-in-collection
+ "first": createPositionalPseudo(function() {
+ return [ 0 ];
+ }),
+
+ "last": createPositionalPseudo(function( matchIndexes, length ) {
+ return [ length - 1 ];
+ }),
+
+ "eq": createPositionalPseudo(function( matchIndexes, length, argument ) {
+ return [ argument < 0 ? argument + length : argument ];
+ }),
+
+ "even": createPositionalPseudo(function( matchIndexes, length ) {
+ var i = 0;
+ for ( ; i < length; i += 2 ) {
+ matchIndexes.push( i );
+ }
+ return matchIndexes;
+ }),
+
+ "odd": createPositionalPseudo(function( matchIndexes, length ) {
+ var i = 1;
+ for ( ; i < length; i += 2 ) {
+ matchIndexes.push( i );
+ }
+ return matchIndexes;
+ }),
+
+ "lt": createPositionalPseudo(function( matchIndexes, length, argument ) {
+ var i = argument < 0 ? argument + length : argument;
+ for ( ; --i >= 0; ) {
+ matchIndexes.push( i );
+ }
+ return matchIndexes;
+ }),
+
+ "gt": createPositionalPseudo(function( matchIndexes, length, argument ) {
+ var i = argument < 0 ? argument + length : argument;
+ for ( ; ++i < length; ) {
+ matchIndexes.push( i );
+ }
+ return matchIndexes;
+ })
+ }
+};
+
+Expr.pseudos["nth"] = Expr.pseudos["eq"];
+
+// Add button/input type pseudos
+for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {
+ Expr.pseudos[ i ] = createInputPseudo( i );
+}
+for ( i in { submit: true, reset: true } ) {
+ Expr.pseudos[ i ] = createButtonPseudo( i );
+}
+
+// Easy API for creating new setFilters
+function setFilters() {}
+setFilters.prototype = Expr.filters = Expr.pseudos;
+Expr.setFilters = new setFilters();
+
+tokenize = Sizzle.tokenize = function( selector, parseOnly ) {
+ var matched, match, tokens, type,
+ soFar, groups, preFilters,
+ cached = tokenCache[ selector + " " ];
+
+ if ( cached ) {
+ return parseOnly ? 0 : cached.slice( 0 );
+ }
+
+ soFar = selector;
+ groups = [];
+ preFilters = Expr.preFilter;
+
+ while ( soFar ) {
+
+ // Comma and first run
+ if ( !matched || (match = rcomma.exec( soFar )) ) {
+ if ( match ) {
+ // Don't consume trailing commas as valid
+ soFar = soFar.slice( match[0].length ) || soFar;
+ }
+ groups.push( (tokens = []) );
+ }
+
+ matched = false;
+
+ // Combinators
+ if ( (match = rcombinators.exec( soFar )) ) {
+ matched = match.shift();
+ tokens.push({
+ value: matched,
+ // Cast descendant combinators to space
+ type: match[0].replace( rtrim, " " )
+ });
+ soFar = soFar.slice( matched.length );
+ }
+
+ // Filters
+ for ( type in Expr.filter ) {
+ if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] ||
+ (match = preFilters[ type ]( match ))) ) {
+ matched = match.shift();
+ tokens.push({
+ value: matched,
+ type: type,
+ matches: match
+ });
+ soFar = soFar.slice( matched.length );
+ }
+ }
+
+ if ( !matched ) {
+ break;
+ }
+ }
+
+ // Return the length of the invalid excess
+ // if we're just parsing
+ // Otherwise, throw an error or return tokens
+ return parseOnly ?
+ soFar.length :
+ soFar ?
+ Sizzle.error( selector ) :
+ // Cache the tokens
+ tokenCache( selector, groups ).slice( 0 );
+};
+
+function toSelector( tokens ) {
+ var i = 0,
+ len = tokens.length,
+ selector = "";
+ for ( ; i < len; i++ ) {
+ selector += tokens[i].value;
+ }
+ return selector;
+}
+
+function addCombinator( matcher, combinator, base ) {
+ var dir = combinator.dir,
+ skip = combinator.next,
+ key = skip || dir,
+ checkNonElements = base && key === "parentNode",
+ doneName = done++;
+
+ return combinator.first ?
+ // Check against closest ancestor/preceding element
+ function( elem, context, xml ) {
+ while ( (elem = elem[ dir ]) ) {
+ if ( elem.nodeType === 1 || checkNonElements ) {
+ return matcher( elem, context, xml );
+ }
+ }
+ } :
+
+ // Check against all ancestor/preceding elements
+ function( elem, context, xml ) {
+ var oldCache, uniqueCache, outerCache,
+ newCache = [ dirruns, doneName ];
+
+ // We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching
+ if ( xml ) {
+ while ( (elem = elem[ dir ]) ) {
+ if ( elem.nodeType === 1 || checkNonElements ) {
+ if ( matcher( elem, context, xml ) ) {
+ return true;
+ }
+ }
+ }
+ } else {
+ while ( (elem = elem[ dir ]) ) {
+ if ( elem.nodeType === 1 || checkNonElements ) {
+ outerCache = elem[ expando ] || (elem[ expando ] = {});
+
+ // Support: IE <9 only
+ // Defend against cloned attroperties (jQuery gh-1709)
+ uniqueCache = outerCache[ elem.uniqueID ] || (outerCache[ elem.uniqueID ] = {});
+
+ if ( skip && skip === elem.nodeName.toLowerCase() ) {
+ elem = elem[ dir ] || elem;
+ } else if ( (oldCache = uniqueCache[ key ]) &&
+ oldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {
+
+ // Assign to newCache so results back-propagate to previous elements
+ return (newCache[ 2 ] = oldCache[ 2 ]);
+ } else {
+ // Reuse newcache so results back-propagate to previous elements
+ uniqueCache[ key ] = newCache;
+
+ // A match means we're done; a fail means we have to keep checking
+ if ( (newCache[ 2 ] = matcher( elem, context, xml )) ) {
+ return true;
+ }
+ }
+ }
+ }
+ }
+ };
+}
+
+function elementMatcher( matchers ) {
+ return matchers.length > 1 ?
+ function( elem, context, xml ) {
+ var i = matchers.length;
+ while ( i-- ) {
+ if ( !matchers[i]( elem, context, xml ) ) {
+ return false;
+ }
+ }
+ return true;
+ } :
+ matchers[0];
+}
+
+function multipleContexts( selector, contexts, results ) {
+ var i = 0,
+ len = contexts.length;
+ for ( ; i < len; i++ ) {
+ Sizzle( selector, contexts[i], results );
+ }
+ return results;
+}
+
+function condense( unmatched, map, filter, context, xml ) {
+ var elem,
+ newUnmatched = [],
+ i = 0,
+ len = unmatched.length,
+ mapped = map != null;
+
+ for ( ; i < len; i++ ) {
+ if ( (elem = unmatched[i]) ) {
+ if ( !filter || filter( elem, context, xml ) ) {
+ newUnmatched.push( elem );
+ if ( mapped ) {
+ map.push( i );
+ }
+ }
+ }
+ }
+
+ return newUnmatched;
+}
+
+function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {
+ if ( postFilter && !postFilter[ expando ] ) {
+ postFilter = setMatcher( postFilter );
+ }
+ if ( postFinder && !postFinder[ expando ] ) {
+ postFinder = setMatcher( postFinder, postSelector );
+ }
+ return markFunction(function( seed, results, context, xml ) {
+ var temp, i, elem,
+ preMap = [],
+ postMap = [],
+ preexisting = results.length,
+
+ // Get initial elements from seed or context
+ elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ),
+
+ // Prefilter to get matcher input, preserving a map for seed-results synchronization
+ matcherIn = preFilter && ( seed || !selector ) ?
+ condense( elems, preMap, preFilter, context, xml ) :
+ elems,
+
+ matcherOut = matcher ?
+ // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,
+ postFinder || ( seed ? preFilter : preexisting || postFilter ) ?
+
+ // ...intermediate processing is necessary
+ [] :
+
+ // ...otherwise use results directly
+ results :
+ matcherIn;
+
+ // Find primary matches
+ if ( matcher ) {
+ matcher( matcherIn, matcherOut, context, xml );
+ }
+
+ // Apply postFilter
+ if ( postFilter ) {
+ temp = condense( matcherOut, postMap );
+ postFilter( temp, [], context, xml );
+
+ // Un-match failing elements by moving them back to matcherIn
+ i = temp.length;
+ while ( i-- ) {
+ if ( (elem = temp[i]) ) {
+ matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem);
+ }
+ }
+ }
+
+ if ( seed ) {
+ if ( postFinder || preFilter ) {
+ if ( postFinder ) {
+ // Get the final matcherOut by condensing this intermediate into postFinder contexts
+ temp = [];
+ i = matcherOut.length;
+ while ( i-- ) {
+ if ( (elem = matcherOut[i]) ) {
+ // Restore matcherIn since elem is not yet a final match
+ temp.push( (matcherIn[i] = elem) );
+ }
+ }
+ postFinder( null, (matcherOut = []), temp, xml );
+ }
+
+ // Move matched elements from seed to results to keep them synchronized
+ i = matcherOut.length;
+ while ( i-- ) {
+ if ( (elem = matcherOut[i]) &&
+ (temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) {
+
+ seed[temp] = !(results[temp] = elem);
+ }
+ }
+ }
+
+ // Add elements to results, through postFinder if defined
+ } else {
+ matcherOut = condense(
+ matcherOut === results ?
+ matcherOut.splice( preexisting, matcherOut.length ) :
+ matcherOut
+ );
+ if ( postFinder ) {
+ postFinder( null, results, matcherOut, xml );
+ } else {
+ push.apply( results, matcherOut );
+ }
+ }
+ });
+}
+
+function matcherFromTokens( tokens ) {
+ var checkContext, matcher, j,
+ len = tokens.length,
+ leadingRelative = Expr.relative[ tokens[0].type ],
+ implicitRelative = leadingRelative || Expr.relative[" "],
+ i = leadingRelative ? 1 : 0,
+
+ // The foundational matcher ensures that elements are reachable from top-level context(s)
+ matchContext = addCombinator( function( elem ) {
+ return elem === checkContext;
+ }, implicitRelative, true ),
+ matchAnyContext = addCombinator( function( elem ) {
+ return indexOf( checkContext, elem ) > -1;
+ }, implicitRelative, true ),
+ matchers = [ function( elem, context, xml ) {
+ var ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || (
+ (checkContext = context).nodeType ?
+ matchContext( elem, context, xml ) :
+ matchAnyContext( elem, context, xml ) );
+ // Avoid hanging onto element (issue #299)
+ checkContext = null;
+ return ret;
+ } ];
+
+ for ( ; i < len; i++ ) {
+ if ( (matcher = Expr.relative[ tokens[i].type ]) ) {
+ matchers = [ addCombinator(elementMatcher( matchers ), matcher) ];
+ } else {
+ matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches );
+
+ // Return special upon seeing a positional matcher
+ if ( matcher[ expando ] ) {
+ // Find the next relative operator (if any) for proper handling
+ j = ++i;
+ for ( ; j < len; j++ ) {
+ if ( Expr.relative[ tokens[j].type ] ) {
+ break;
+ }
+ }
+ return setMatcher(
+ i > 1 && elementMatcher( matchers ),
+ i > 1 && toSelector(
+ // If the preceding token was a descendant combinator, insert an implicit any-element `*`
+ tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" })
+ ).replace( rtrim, "$1" ),
+ matcher,
+ i < j && matcherFromTokens( tokens.slice( i, j ) ),
+ j < len && matcherFromTokens( (tokens = tokens.slice( j )) ),
+ j < len && toSelector( tokens )
+ );
+ }
+ matchers.push( matcher );
+ }
+ }
+
+ return elementMatcher( matchers );
+}
+
+function matcherFromGroupMatchers( elementMatchers, setMatchers ) {
+ var bySet = setMatchers.length > 0,
+ byElement = elementMatchers.length > 0,
+ superMatcher = function( seed, context, xml, results, outermost ) {
+ var elem, j, matcher,
+ matchedCount = 0,
+ i = "0",
+ unmatched = seed && [],
+ setMatched = [],
+ contextBackup = outermostContext,
+ // We must always have either seed elements or outermost context
+ elems = seed || byElement && Expr.find["TAG"]( "*", outermost ),
+ // Use integer dirruns iff this is the outermost matcher
+ dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1),
+ len = elems.length;
+
+ if ( outermost ) {
+ outermostContext = context === document || context || outermost;
+ }
+
+ // Add elements passing elementMatchers directly to results
+ // Support: IE<9, Safari
+ // Tolerate NodeList properties (IE: "length"; Safari: <number>) matching elements by id
+ for ( ; i !== len && (elem = elems[i]) != null; i++ ) {
+ if ( byElement && elem ) {
+ j = 0;
+ if ( !context && elem.ownerDocument !== document ) {
+ setDocument( elem );
+ xml = !documentIsHTML;
+ }
+ while ( (matcher = elementMatchers[j++]) ) {
+ if ( matcher( elem, context || document, xml) ) {
+ results.push( elem );
+ break;
+ }
+ }
+ if ( outermost ) {
+ dirruns = dirrunsUnique;
+ }
+ }
+
+ // Track unmatched elements for set filters
+ if ( bySet ) {
+ // They will have gone through all possible matchers
+ if ( (elem = !matcher && elem) ) {
+ matchedCount--;
+ }
+
+ // Lengthen the array for every element, matched or not
+ if ( seed ) {
+ unmatched.push( elem );
+ }
+ }
+ }
+
+ // `i` is now the count of elements visited above, and adding it to `matchedCount`
+ // makes the latter nonnegative.
+ matchedCount += i;
+
+ // Apply set filters to unmatched elements
+ // NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount`
+ // equals `i`), unless we didn't visit _any_ elements in the above loop because we have
+ // no element matchers and no seed.
+ // Incrementing an initially-string "0" `i` allows `i` to remain a string only in that
+ // case, which will result in a "00" `matchedCount` that differs from `i` but is also
+ // numerically zero.
+ if ( bySet && i !== matchedCount ) {
+ j = 0;
+ while ( (matcher = setMatchers[j++]) ) {
+ matcher( unmatched, setMatched, context, xml );
+ }
+
+ if ( seed ) {
+ // Reintegrate element matches to eliminate the need for sorting
+ if ( matchedCount > 0 ) {
+ while ( i-- ) {
+ if ( !(unmatched[i] || setMatched[i]) ) {
+ setMatched[i] = pop.call( results );
+ }
+ }
+ }
+
+ // Discard index placeholder values to get only actual matches
+ setMatched = condense( setMatched );
+ }
+
+ // Add matches to results
+ push.apply( results, setMatched );
+
+ // Seedless set matches succeeding multiple successful matchers stipulate sorting
+ if ( outermost && !seed && setMatched.length > 0 &&
+ ( matchedCount + setMatchers.length ) > 1 ) {
+
+ Sizzle.uniqueSort( results );
+ }
+ }
+
+ // Override manipulation of globals by nested matchers
+ if ( outermost ) {
+ dirruns = dirrunsUnique;
+ outermostContext = contextBackup;
+ }
+
+ return unmatched;
+ };
+
+ return bySet ?
+ markFunction( superMatcher ) :
+ superMatcher;
+}
+
+compile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {
+ var i,
+ setMatchers = [],
+ elementMatchers = [],
+ cached = compilerCache[ selector + " " ];
+
+ if ( !cached ) {
+ // Generate a function of recursive functions that can be used to check each element
+ if ( !match ) {
+ match = tokenize( selector );
+ }
+ i = match.length;
+ while ( i-- ) {
+ cached = matcherFromTokens( match[i] );
+ if ( cached[ expando ] ) {
+ setMatchers.push( cached );
+ } else {
+ elementMatchers.push( cached );
+ }
+ }
+
+ // Cache the compiled function
+ cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) );
+
+ // Save selector and tokenization
+ cached.selector = selector;
+ }
+ return cached;
+};
+
+/**
+ * A low-level selection function that works with Sizzle's compiled
+ * selector functions
+ * @param {String|Function} selector A selector or a pre-compiled
+ * selector function built with Sizzle.compile
+ * @param {Element} context
+ * @param {Array} [results]
+ * @param {Array} [seed] A set of elements to match against
+ */
+select = Sizzle.select = function( selector, context, results, seed ) {
+ var i, tokens, token, type, find,
+ compiled = typeof selector === "function" && selector,
+ match = !seed && tokenize( (selector = compiled.selector || selector) );
+
+ results = results || [];
+
+ // Try to minimize operations if there is only one selector in the list and no seed
+ // (the latter of which guarantees us context)
+ if ( match.length === 1 ) {
+
+ // Reduce context if the leading compound selector is an ID
+ tokens = match[0] = match[0].slice( 0 );
+ if ( tokens.length > 2 && (token = tokens[0]).type === "ID" &&
+ support.getById && context.nodeType === 9 && documentIsHTML &&
+ Expr.relative[ tokens[1].type ] ) {
+
+ context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];
+ if ( !context ) {
+ return results;
+
+ // Precompiled matchers will still verify ancestry, so step up a level
+ } else if ( compiled ) {
+ context = context.parentNode;
+ }
+
+ selector = selector.slice( tokens.shift().value.length );
+ }
+
+ // Fetch a seed set for right-to-left matching
+ i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length;
+ while ( i-- ) {
+ token = tokens[i];
+
+ // Abort if we hit a combinator
+ if ( Expr.relative[ (type = token.type) ] ) {
+ break;
+ }
+ if ( (find = Expr.find[ type ]) ) {
+ // Search, expanding context for leading sibling combinators
+ if ( (seed = find(
+ token.matches[0].replace( runescape, funescape ),
+ rsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context
+ )) ) {
+
+ // If seed is empty or no tokens remain, we can return early
+ tokens.splice( i, 1 );
+ selector = seed.length && toSelector( tokens );
+ if ( !selector ) {
+ push.apply( results, seed );
+ return results;
+ }
+
+ break;
+ }
+ }
+ }
+ }
+
+ // Compile and execute a filtering function if one is not provided
+ // Provide `match` to avoid retokenization if we modified the selector above
+ ( compiled || compile( selector, match ) )(
+ seed,
+ context,
+ !documentIsHTML,
+ results,
+ !context || rsibling.test( selector ) && testContext( context.parentNode ) || context
+ );
+ return results;
+};
+
+// One-time assignments
+
+// Sort stability
+support.sortStable = expando.split("").sort( sortOrder ).join("") === expando;
+
+// Support: Chrome 14-35+
+// Always assume duplicates if they aren't passed to the comparison function
+support.detectDuplicates = !!hasDuplicate;
+
+// Initialize against the default document
+setDocument();
+
+// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)
+// Detached nodes confoundingly follow *each other*
+support.sortDetached = assert(function( el ) {
+ // Should return 1, but returns 4 (following)
+ return el.compareDocumentPosition( document.createElement("fieldset") ) & 1;
+});
+
+// Support: IE<8
+// Prevent attribute/property "interpolation"
+// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx
+if ( !assert(function( el ) {
+ el.innerHTML = "<a href='#'></a>";
+ return el.firstChild.getAttribute("href") === "#" ;
+}) ) {
+ addHandle( "type|href|height|width", function( elem, name, isXML ) {
+ if ( !isXML ) {
+ return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 );
+ }
+ });
+}
+
+// Support: IE<9
+// Use defaultValue in place of getAttribute("value")
+if ( !support.attributes || !assert(function( el ) {
+ el.innerHTML = "<input/>";
+ el.firstChild.setAttribute( "value", "" );
+ return el.firstChild.getAttribute( "value" ) === "";
+}) ) {
+ addHandle( "value", function( elem, name, isXML ) {
+ if ( !isXML && elem.nodeName.toLowerCase() === "input" ) {
+ return elem.defaultValue;
+ }
+ });
+}
+
+// Support: IE<9
+// Use getAttributeNode to fetch booleans when getAttribute lies
+if ( !assert(function( el ) {
+ return el.getAttribute("disabled") == null;
+}) ) {
+ addHandle( booleans, function( elem, name, isXML ) {
+ var val;
+ if ( !isXML ) {
+ return elem[ name ] === true ? name.toLowerCase() :
+ (val = elem.getAttributeNode( name )) && val.specified ?
+ val.value :
+ null;
+ }
+ });
+}
+
+return Sizzle;
+
+})( window );
+
+
+
+jQuery.find = Sizzle;
+jQuery.expr = Sizzle.selectors;
+
+// Deprecated
+jQuery.expr[ ":" ] = jQuery.expr.pseudos;
+jQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort;
+jQuery.text = Sizzle.getText;
+jQuery.isXMLDoc = Sizzle.isXML;
+jQuery.contains = Sizzle.contains;
+jQuery.escapeSelector = Sizzle.escape;
+
+
+
+
+var dir = function( elem, dir, until ) {
+ var matched = [],
+ truncate = until !== undefined;
+
+ while ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) {
+ if ( elem.nodeType === 1 ) {
+ if ( truncate && jQuery( elem ).is( until ) ) {
+ break;
+ }
+ matched.push( elem );
+ }
+ }
+ return matched;
+};
+
+
+var siblings = function( n, elem ) {
+ var matched = [];
+
+ for ( ; n; n = n.nextSibling ) {
+ if ( n.nodeType === 1 && n !== elem ) {
+ matched.push( n );
+ }
+ }
+
+ return matched;
+};
+
+
+var rneedsContext = jQuery.expr.match.needsContext;
+
+var rsingleTag = ( /^<([a-z][^\/\0>:\x20\t\r\n\f]*)[\x20\t\r\n\f]*\/?>(?:<\/\1>|)$/i );
+
+
+
+var risSimple = /^.[^:#\[\.,]*$/;
+
+// Implement the identical functionality for filter and not
+function winnow( elements, qualifier, not ) {
+ if ( jQuery.isFunction( qualifier ) ) {
+ return jQuery.grep( elements, function( elem, i ) {
+ return !!qualifier.call( elem, i, elem ) !== not;
+ } );
+
+ }
+
+ if ( qualifier.nodeType ) {
+ return jQuery.grep( elements, function( elem ) {
+ return ( elem === qualifier ) !== not;
+ } );
+
+ }
+
+ if ( typeof qualifier === "string" ) {
+ if ( risSimple.test( qualifier ) ) {
+ return jQuery.filter( qualifier, elements, not );
+ }
+
+ qualifier = jQuery.filter( qualifier, elements );
+ }
+
+ return jQuery.grep( elements, function( elem ) {
+ return ( indexOf.call( qualifier, elem ) > -1 ) !== not && elem.nodeType === 1;
+ } );
+}
+
+jQuery.filter = function( expr, elems, not ) {
+ var elem = elems[ 0 ];
+
+ if ( not ) {
+ expr = ":not(" + expr + ")";
+ }
+
+ return elems.length === 1 && elem.nodeType === 1 ?
+ jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [] :
+ jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {
+ return elem.nodeType === 1;
+ } ) );
+};
+
+jQuery.fn.extend( {
+ find: function( selector ) {
+ var i, ret,
+ len = this.length,
+ self = this;
+
+ if ( typeof selector !== "string" ) {
+ return this.pushStack( jQuery( selector ).filter( function() {
+ for ( i = 0; i < len; i++ ) {
+ if ( jQuery.contains( self[ i ], this ) ) {
+ return true;
+ }
+ }
+ } ) );
+ }
+
+ ret = this.pushStack( [] );
+
+ for ( i = 0; i < len; i++ ) {
+ jQuery.find( selector, self[ i ], ret );
+ }
+
+ return len > 1 ? jQuery.uniqueSort( ret ) : ret;
+ },
+ filter: function( selector ) {
+ return this.pushStack( winnow( this, selector || [], false ) );
+ },
+ not: function( selector ) {
+ return this.pushStack( winnow( this, selector || [], true ) );
+ },
+ is: function( selector ) {
+ return !!winnow(
+ this,
+
+ // If this is a positional/relative selector, check membership in the returned set
+ // so $("p:first").is("p:last") won't return true for a doc with two "p".
+ typeof selector === "string" && rneedsContext.test( selector ) ?
+ jQuery( selector ) :
+ selector || [],
+ false
+ ).length;
+ }
+} );
+
+
+// Initialize a jQuery object
+
+
+// A central reference to the root jQuery(document)
+var rootjQuery,
+
+ // A simple way to check for HTML strings
+ // Prioritize #id over <tag> to avoid XSS via location.hash (#9521)
+ // Strict HTML recognition (#11290: must start with <)
+ // Shortcut simple #id case for speed
+ rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]+))$/,
+
+ init = jQuery.fn.init = function( selector, context, root ) {
+ var match, elem;
+
+ // HANDLE: $(""), $(null), $(undefined), $(false)
+ if ( !selector ) {
+ return this;
+ }
+
+ // Method init() accepts an alternate rootjQuery
+ // so migrate can support jQuery.sub (gh-2101)
+ root = root || rootjQuery;
+
+ // Handle HTML strings
+ if ( typeof selector === "string" ) {
+ if ( selector[ 0 ] === "<" &&
+ selector[ selector.length - 1 ] === ">" &&
+ selector.length >= 3 ) {
+
+ // Assume that strings that start and end with <> are HTML and skip the regex check
+ match = [ null, selector, null ];
+
+ } else {
+ match = rquickExpr.exec( selector );
+ }
+
+ // Match html or make sure no context is specified for #id
+ if ( match && ( match[ 1 ] || !context ) ) {
+
+ // HANDLE: $(html) -> $(array)
+ if ( match[ 1 ] ) {
+ context = context instanceof jQuery ? context[ 0 ] : context;
+
+ // Option to run scripts is true for back-compat
+ // Intentionally let the error be thrown if parseHTML is not present
+ jQuery.merge( this, jQuery.parseHTML(
+ match[ 1 ],
+ context && context.nodeType ? context.ownerDocument || context : document,
+ true
+ ) );
+
+ // HANDLE: $(html, props)
+ if ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) {
+ for ( match in context ) {
+
+ // Properties of context are called as methods if possible
+ if ( jQuery.isFunction( this[ match ] ) ) {
+ this[ match ]( context[ match ] );
+
+ // ...and otherwise set as attributes
+ } else {
+ this.attr( match, context[ match ] );
+ }
+ }
+ }
+
+ return this;
+
+ // HANDLE: $(#id)
+ } else {
+ elem = document.getElementById( match[ 2 ] );
+
+ if ( elem ) {
+
+ // Inject the element directly into the jQuery object
+ this[ 0 ] = elem;
+ this.length = 1;
+ }
+ return this;
+ }
+
+ // HANDLE: $(expr, $(...))
+ } else if ( !context || context.jquery ) {
+ return ( context || root ).find( selector );
+
+ // HANDLE: $(expr, context)
+ // (which is just equivalent to: $(context).find(expr)
+ } else {
+ return this.constructor( context ).find( selector );
+ }
+
+ // HANDLE: $(DOMElement)
+ } else if ( selector.nodeType ) {
+ this[ 0 ] = selector;
+ this.length = 1;
+ return this;
+
+ // HANDLE: $(function)
+ // Shortcut for document ready
+ } else if ( jQuery.isFunction( selector ) ) {
+ return root.ready !== undefined ?
+ root.ready( selector ) :
+
+ // Execute immediately if ready is not present
+ selector( jQuery );
+ }
+
+ return jQuery.makeArray( selector, this );
+ };
+
+// Give the init function the jQuery prototype for later instantiation
+init.prototype = jQuery.fn;
+
+// Initialize central reference
+rootjQuery = jQuery( document );
+
+
+var rparentsprev = /^(?:parents|prev(?:Until|All))/,
+
+ // Methods guaranteed to produce a unique set when starting from a unique set
+ guaranteedUnique = {
+ children: true,
+ contents: true,
+ next: true,
+ prev: true
+ };
+
+jQuery.fn.extend( {
+ has: function( target ) {
+ var targets = jQuery( target, this ),
+ l = targets.length;
+
+ return this.filter( function() {
+ var i = 0;
+ for ( ; i < l; i++ ) {
+ if ( jQuery.contains( this, targets[ i ] ) ) {
+ return true;
+ }
+ }
+ } );
+ },
+
+ closest: function( selectors, context ) {
+ var cur,
+ i = 0,
+ l = this.length,
+ matched = [],
+ targets = typeof selectors !== "string" && jQuery( selectors );
+
+ // Positional selectors never match, since there's no _selection_ context
+ if ( !rneedsContext.test( selectors ) ) {
+ for ( ; i < l; i++ ) {
+ for ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) {
+
+ // Always skip document fragments
+ if ( cur.nodeType < 11 && ( targets ?
+ targets.index( cur ) > -1 :
+
+ // Don't pass non-elements to Sizzle
+ cur.nodeType === 1 &&
+ jQuery.find.matchesSelector( cur, selectors ) ) ) {
+
+ matched.push( cur );
+ break;
+ }
+ }
+ }
+ }
+
+ return this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched );
+ },
+
+ // Determine the position of an element within the set
+ index: function( elem ) {
+
+ // No argument, return index in parent
+ if ( !elem ) {
+ return ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1;
+ }
+
+ // Index in selector
+ if ( typeof elem === "string" ) {
+ return indexOf.call( jQuery( elem ), this[ 0 ] );
+ }
+
+ // Locate the position of the desired element
+ return indexOf.call( this,
+
+ // If it receives a jQuery object, the first element is used
+ elem.jquery ? elem[ 0 ] : elem
+ );
+ },
+
+ add: function( selector, context ) {
+ return this.pushStack(
+ jQuery.uniqueSort(
+ jQuery.merge( this.get(), jQuery( selector, context ) )
+ )
+ );
+ },
+
+ addBack: function( selector ) {
+ return this.add( selector == null ?
+ this.prevObject : this.prevObject.filter( selector )
+ );
+ }
+} );
+
+function sibling( cur, dir ) {
+ while ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {}
+ return cur;
+}
+
+jQuery.each( {
+ parent: function( elem ) {
+ var parent = elem.parentNode;
+ return parent && parent.nodeType !== 11 ? parent : null;
+ },
+ parents: function( elem ) {
+ return dir( elem, "parentNode" );
+ },
+ parentsUntil: function( elem, i, until ) {
+ return dir( elem, "parentNode", until );
+ },
+ next: function( elem ) {
+ return sibling( elem, "nextSibling" );
+ },
+ prev: function( elem ) {
+ return sibling( elem, "previousSibling" );
+ },
+ nextAll: function( elem ) {
+ return dir( elem, "nextSibling" );
+ },
+ prevAll: function( elem ) {
+ return dir( elem, "previousSibling" );
+ },
+ nextUntil: function( elem, i, until ) {
+ return dir( elem, "nextSibling", until );
+ },
+ prevUntil: function( elem, i, until ) {
+ return dir( elem, "previousSibling", until );
+ },
+ siblings: function( elem ) {
+ return siblings( ( elem.parentNode || {} ).firstChild, elem );
+ },
+ children: function( elem ) {
+ return siblings( elem.firstChild );
+ },
+ contents: function( elem ) {
+ return elem.contentDocument || jQuery.merge( [], elem.childNodes );
+ }
+}, function( name, fn ) {
+ jQuery.fn[ name ] = function( until, selector ) {
+ var matched = jQuery.map( this, fn, until );
+
+ if ( name.slice( -5 ) !== "Until" ) {
+ selector = until;
+ }
+
+ if ( selector && typeof selector === "string" ) {
+ matched = jQuery.filter( selector, matched );
+ }
+
+ if ( this.length > 1 ) {
+
+ // Remove duplicates
+ if ( !guaranteedUnique[ name ] ) {
+ jQuery.uniqueSort( matched );
+ }
+
+ // Reverse order for parents* and prev-derivatives
+ if ( rparentsprev.test( name ) ) {
+ matched.reverse();
+ }
+ }
+
+ return this.pushStack( matched );
+ };
+} );
+var rnotwhite = ( /\S+/g );
+
+
+
+// Convert String-formatted options into Object-formatted ones
+function createOptions( options ) {
+ var object = {};
+ jQuery.each( options.match( rnotwhite ) || [], function( _, flag ) {
+ object[ flag ] = true;
+ } );
+ return object;
+}
+
+/*
+ * Create a callback list using the following parameters:
+ *
+ * options: an optional list of space-separated options that will change how
+ * the callback list behaves or a more traditional option object
+ *
+ * By default a callback list will act like an event callback list and can be
+ * "fired" multiple times.
+ *
+ * Possible options:
+ *
+ * once: will ensure the callback list can only be fired once (like a Deferred)
+ *
+ * memory: will keep track of previous values and will call any callback added
+ * after the list has been fired right away with the latest "memorized"
+ * values (like a Deferred)
+ *
+ * unique: will ensure a callback can only be added once (no duplicate in the list)
+ *
+ * stopOnFalse: interrupt callings when a callback returns false
+ *
+ */
+jQuery.Callbacks = function( options ) {
+
+ // Convert options from String-formatted to Object-formatted if needed
+ // (we check in cache first)
+ options = typeof options === "string" ?
+ createOptions( options ) :
+ jQuery.extend( {}, options );
+
+ var // Flag to know if list is currently firing
+ firing,
+
+ // Last fire value for non-forgettable lists
+ memory,
+
+ // Flag to know if list was already fired
+ fired,
+
+ // Flag to prevent firing
+ locked,
+
+ // Actual callback list
+ list = [],
+
+ // Queue of execution data for repeatable lists
+ queue = [],
+
+ // Index of currently firing callback (modified by add/remove as needed)
+ firingIndex = -1,
+
+ // Fire callbacks
+ fire = function() {
+
+ // Enforce single-firing
+ locked = options.once;
+
+ // Execute callbacks for all pending executions,
+ // respecting firingIndex overrides and runtime changes
+ fired = firing = true;
+ for ( ; queue.length; firingIndex = -1 ) {
+ memory = queue.shift();
+ while ( ++firingIndex < list.length ) {
+
+ // Run callback and check for early termination
+ if ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false &&
+ options.stopOnFalse ) {
+
+ // Jump to end and forget the data so .add doesn't re-fire
+ firingIndex = list.length;
+ memory = false;
+ }
+ }
+ }
+
+ // Forget the data if we're done with it
+ if ( !options.memory ) {
+ memory = false;
+ }
+
+ firing = false;
+
+ // Clean up if we're done firing for good
+ if ( locked ) {
+
+ // Keep an empty list if we have data for future add calls
+ if ( memory ) {
+ list = [];
+
+ // Otherwise, this object is spent
+ } else {
+ list = "";
+ }
+ }
+ },
+
+ // Actual Callbacks object
+ self = {
+
+ // Add a callback or a collection of callbacks to the list
+ add: function() {
+ if ( list ) {
+
+ // If we have memory from a past run, we should fire after adding
+ if ( memory && !firing ) {
+ firingIndex = list.length - 1;
+ queue.push( memory );
+ }
+
+ ( function add( args ) {
+ jQuery.each( args, function( _, arg ) {
+ if ( jQuery.isFunction( arg ) ) {
+ if ( !options.unique || !self.has( arg ) ) {
+ list.push( arg );
+ }
+ } else if ( arg && arg.length && jQuery.type( arg ) !== "string" ) {
+
+ // Inspect recursively
+ add( arg );
+ }
+ } );
+ } )( arguments );
+
+ if ( memory && !firing ) {
+ fire();
+ }
+ }
+ return this;
+ },
+
+ // Remove a callback from the list
+ remove: function() {
+ jQuery.each( arguments, function( _, arg ) {
+ var index;
+ while ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {
+ list.splice( index, 1 );
+
+ // Handle firing indexes
+ if ( index <= firingIndex ) {
+ firingIndex--;
+ }
+ }
+ } );
+ return this;
+ },
+
+ // Check if a given callback is in the list.
+ // If no argument is given, return whether or not list has callbacks attached.
+ has: function( fn ) {
+ return fn ?
+ jQuery.inArray( fn, list ) > -1 :
+ list.length > 0;
+ },
+
+ // Remove all callbacks from the list
+ empty: function() {
+ if ( list ) {
+ list = [];
+ }
+ return this;
+ },
+
+ // Disable .fire and .add
+ // Abort any current/pending executions
+ // Clear all callbacks and values
+ disable: function() {
+ locked = queue = [];
+ list = memory = "";
+ return this;
+ },
+ disabled: function() {
+ return !list;
+ },
+
+ // Disable .fire
+ // Also disable .add unless we have memory (since it would have no effect)
+ // Abort any pending executions
+ lock: function() {
+ locked = queue = [];
+ if ( !memory && !firing ) {
+ list = memory = "";
+ }
+ return this;
+ },
+ locked: function() {
+ return !!locked;
+ },
+
+ // Call all callbacks with the given context and arguments
+ fireWith: function( context, args ) {
+ if ( !locked ) {
+ args = args || [];
+ args = [ context, args.slice ? args.slice() : args ];
+ queue.push( args );
+ if ( !firing ) {
+ fire();
+ }
+ }
+ return this;
+ },
+
+ // Call all the callbacks with the given arguments
+ fire: function() {
+ self.fireWith( this, arguments );
+ return this;
+ },
+
+ // To know if the callbacks have already been called at least once
+ fired: function() {
+ return !!fired;
+ }
+ };
+
+ return self;
+};
+
+
+function Identity( v ) {
+ return v;
+}
+function Thrower( ex ) {
+ throw ex;
+}
+
+function adoptValue( value, resolve, reject ) {
+ var method;
+
+ try {
+
+ // Check for promise aspect first to privilege synchronous behavior
+ if ( value && jQuery.isFunction( ( method = value.promise ) ) ) {
+ method.call( value ).done( resolve ).fail( reject );
+
+ // Other thenables
+ } else if ( value && jQuery.isFunction( ( method = value.then ) ) ) {
+ method.call( value, resolve, reject );
+
+ // Other non-thenables
+ } else {
+
+ // Support: Android 4.0 only
+ // Strict mode functions invoked without .call/.apply get global-object context
+ resolve.call( undefined, value );
+ }
+
+ // For Promises/A+, convert exceptions into rejections
+ // Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in
+ // Deferred#then to conditionally suppress rejection.
+ } catch ( value ) {
+
+ // Support: Android 4.0 only
+ // Strict mode functions invoked without .call/.apply get global-object context
+ reject.call( undefined, value );
+ }
+}
+
+jQuery.extend( {
+
+ Deferred: function( func ) {
+ var tuples = [
+
+ // action, add listener, callbacks,
+ // ... .then handlers, argument index, [final state]
+ [ "notify", "progress", jQuery.Callbacks( "memory" ),
+ jQuery.Callbacks( "memory" ), 2 ],
+ [ "resolve", "done", jQuery.Callbacks( "once memory" ),
+ jQuery.Callbacks( "once memory" ), 0, "resolved" ],
+ [ "reject", "fail", jQuery.Callbacks( "once memory" ),
+ jQuery.Callbacks( "once memory" ), 1, "rejected" ]
+ ],
+ state = "pending",
+ promise = {
+ state: function() {
+ return state;
+ },
+ always: function() {
+ deferred.done( arguments ).fail( arguments );
+ return this;
+ },
+ "catch": function( fn ) {
+ return promise.then( null, fn );
+ },
+
+ // Keep pipe for back-compat
+ pipe: function( /* fnDone, fnFail, fnProgress */ ) {
+ var fns = arguments;
+
+ return jQuery.Deferred( function( newDefer ) {
+ jQuery.each( tuples, function( i, tuple ) {
+
+ // Map tuples (progress, done, fail) to arguments (done, fail, progress)
+ var fn = jQuery.isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ];
+
+ // deferred.progress(function() { bind to newDefer or newDefer.notify })
+ // deferred.done(function() { bind to newDefer or newDefer.resolve })
+ // deferred.fail(function() { bind to newDefer or newDefer.reject })
+ deferred[ tuple[ 1 ] ]( function() {
+ var returned = fn && fn.apply( this, arguments );
+ if ( returned && jQuery.isFunction( returned.promise ) ) {
+ returned.promise()
+ .progress( newDefer.notify )
+ .done( newDefer.resolve )
+ .fail( newDefer.reject );
+ } else {
+ newDefer[ tuple[ 0 ] + "With" ](
+ this,
+ fn ? [ returned ] : arguments
+ );
+ }
+ } );
+ } );
+ fns = null;
+ } ).promise();
+ },
+ then: function( onFulfilled, onRejected, onProgress ) {
+ var maxDepth = 0;
+ function resolve( depth, deferred, handler, special ) {
+ return function() {
+ var that = this,
+ args = arguments,
+ mightThrow = function() {
+ var returned, then;
+
+ // Support: Promises/A+ section 2.3.3.3.3
+ // https://promisesaplus.com/#point-59
+ // Ignore double-resolution attempts
+ if ( depth < maxDepth ) {
+ return;
+ }
+
+ returned = handler.apply( that, args );
+
+ // Support: Promises/A+ section 2.3.1
+ // https://promisesaplus.com/#point-48
+ if ( returned === deferred.promise() ) {
+ throw new TypeError( "Thenable self-resolution" );
+ }
+
+ // Support: Promises/A+ sections 2.3.3.1, 3.5
+ // https://promisesaplus.com/#point-54
+ // https://promisesaplus.com/#point-75
+ // Retrieve `then` only once
+ then = returned &&
+
+ // Support: Promises/A+ section 2.3.4
+ // https://promisesaplus.com/#point-64
+ // Only check objects and functions for thenability
+ ( typeof returned === "object" ||
+ typeof returned === "function" ) &&
+ returned.then;
+
+ // Handle a returned thenable
+ if ( jQuery.isFunction( then ) ) {
+
+ // Special processors (notify) just wait for resolution
+ if ( special ) {
+ then.call(
+ returned,
+ resolve( maxDepth, deferred, Identity, special ),
+ resolve( maxDepth, deferred, Thrower, special )
+ );
+
+ // Normal processors (resolve) also hook into progress
+ } else {
+
+ // ...and disregard older resolution values
+ maxDepth++;
+
+ then.call(
+ returned,
+ resolve( maxDepth, deferred, Identity, special ),
+ resolve( maxDepth, deferred, Thrower, special ),
+ resolve( maxDepth, deferred, Identity,
+ deferred.notifyWith )
+ );
+ }
+
+ // Handle all other returned values
+ } else {
+
+ // Only substitute handlers pass on context
+ // and multiple values (non-spec behavior)
+ if ( handler !== Identity ) {
+ that = undefined;
+ args = [ returned ];
+ }
+
+ // Process the value(s)
+ // Default process is resolve
+ ( special || deferred.resolveWith )( that, args );
+ }
+ },
+
+ // Only normal processors (resolve) catch and reject exceptions
+ process = special ?
+ mightThrow :
+ function() {
+ try {
+ mightThrow();
+ } catch ( e ) {
+
+ if ( jQuery.Deferred.exceptionHook ) {
+ jQuery.Deferred.exceptionHook( e,
+ process.stackTrace );
+ }
+
+ // Support: Promises/A+ section 2.3.3.3.4.1
+ // https://promisesaplus.com/#point-61
+ // Ignore post-resolution exceptions
+ if ( depth + 1 >= maxDepth ) {
+
+ // Only substitute handlers pass on context
+ // and multiple values (non-spec behavior)
+ if ( handler !== Thrower ) {
+ that = undefined;
+ args = [ e ];
+ }
+
+ deferred.rejectWith( that, args );
+ }
+ }
+ };
+
+ // Support: Promises/A+ section 2.3.3.3.1
+ // https://promisesaplus.com/#point-57
+ // Re-resolve promises immediately to dodge false rejection from
+ // subsequent errors
+ if ( depth ) {
+ process();
+ } else {
+
+ // Call an optional hook to record the stack, in case of exception
+ // since it's otherwise lost when execution goes async
+ if ( jQuery.Deferred.getStackHook ) {
+ process.stackTrace = jQuery.Deferred.getStackHook();
+ }
+ window.setTimeout( process );
+ }
+ };
+ }
+
+ return jQuery.Deferred( function( newDefer ) {
+
+ // progress_handlers.add( ... )
+ tuples[ 0 ][ 3 ].add(
+ resolve(
+ 0,
+ newDefer,
+ jQuery.isFunction( onProgress ) ?
+ onProgress :
+ Identity,
+ newDefer.notifyWith
+ )
+ );
+
+ // fulfilled_handlers.add( ... )
+ tuples[ 1 ][ 3 ].add(
+ resolve(
+ 0,
+ newDefer,
+ jQuery.isFunction( onFulfilled ) ?
+ onFulfilled :
+ Identity
+ )
+ );
+
+ // rejected_handlers.add( ... )
+ tuples[ 2 ][ 3 ].add(
+ resolve(
+ 0,
+ newDefer,
+ jQuery.isFunction( onRejected ) ?
+ onRejected :
+ Thrower
+ )
+ );
+ } ).promise();
+ },
+
+ // Get a promise for this deferred
+ // If obj is provided, the promise aspect is added to the object
+ promise: function( obj ) {
+ return obj != null ? jQuery.extend( obj, promise ) : promise;
+ }
+ },
+ deferred = {};
+
+ // Add list-specific methods
+ jQuery.each( tuples, function( i, tuple ) {
+ var list = tuple[ 2 ],
+ stateString = tuple[ 5 ];
+
+ // promise.progress = list.add
+ // promise.done = list.add
+ // promise.fail = list.add
+ promise[ tuple[ 1 ] ] = list.add;
+
+ // Handle state
+ if ( stateString ) {
+ list.add(
+ function() {
+
+ // state = "resolved" (i.e., fulfilled)
+ // state = "rejected"
+ state = stateString;
+ },
+
+ // rejected_callbacks.disable
+ // fulfilled_callbacks.disable
+ tuples[ 3 - i ][ 2 ].disable,
+
+ // progress_callbacks.lock
+ tuples[ 0 ][ 2 ].lock
+ );
+ }
+
+ // progress_handlers.fire
+ // fulfilled_handlers.fire
+ // rejected_handlers.fire
+ list.add( tuple[ 3 ].fire );
+
+ // deferred.notify = function() { deferred.notifyWith(...) }
+ // deferred.resolve = function() { deferred.resolveWith(...) }
+ // deferred.reject = function() { deferred.rejectWith(...) }
+ deferred[ tuple[ 0 ] ] = function() {
+ deferred[ tuple[ 0 ] + "With" ]( this === deferred ? undefined : this, arguments );
+ return this;
+ };
+
+ // deferred.notifyWith = list.fireWith
+ // deferred.resolveWith = list.fireWith
+ // deferred.rejectWith = list.fireWith
+ deferred[ tuple[ 0 ] + "With" ] = list.fireWith;
+ } );
+
+ // Make the deferred a promise
+ promise.promise( deferred );
+
+ // Call given func if any
+ if ( func ) {
+ func.call( deferred, deferred );
+ }
+
+ // All done!
+ return deferred;
+ },
+
+ // Deferred helper
+ when: function( singleValue ) {
+ var
+
+ // count of uncompleted subordinates
+ remaining = arguments.length,
+
+ // count of unprocessed arguments
+ i = remaining,
+
+ // subordinate fulfillment data
+ resolveContexts = Array( i ),
+ resolveValues = slice.call( arguments ),
+
+ // the master Deferred
+ master = jQuery.Deferred(),
+
+ // subordinate callback factory
+ updateFunc = function( i ) {
+ return function( value ) {
+ resolveContexts[ i ] = this;
+ resolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;
+ if ( !( --remaining ) ) {
+ master.resolveWith( resolveContexts, resolveValues );
+ }
+ };
+ };
+
+ // Single- and empty arguments are adopted like Promise.resolve
+ if ( remaining <= 1 ) {
+ adoptValue( singleValue, master.done( updateFunc( i ) ).resolve, master.reject );
+
+ // Use .then() to unwrap secondary thenables (cf. gh-3000)
+ if ( master.state() === "pending" ||
+ jQuery.isFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) {
+
+ return master.then();
+ }
+ }
+
+ // Multiple arguments are aggregated like Promise.all array elements
+ while ( i-- ) {
+ adoptValue( resolveValues[ i ], updateFunc( i ), master.reject );
+ }
+
+ return master.promise();
+ }
+} );
+
+
+// These usually indicate a programmer mistake during development,
+// warn about them ASAP rather than swallowing them by default.
+var rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/;
+
+jQuery.Deferred.exceptionHook = function( error, stack ) {
+
+ // Support: IE 8 - 9 only
+ // Console exists when dev tools are open, which can happen at any time
+ if ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) {
+ window.console.warn( "jQuery.Deferred exception: " + error.message, error.stack, stack );
+ }
+};
+
+
+
+
+jQuery.readyException = function( error ) {
+ window.setTimeout( function() {
+ throw error;
+ } );
+};
+
+
+
+
+// The deferred used on DOM ready
+var readyList = jQuery.Deferred();
+
+jQuery.fn.ready = function( fn ) {
+
+ readyList
+ .then( fn )
+
+ // Wrap jQuery.readyException in a function so that the lookup
+ // happens at the time of error handling instead of callback
+ // registration.
+ .catch( function( error ) {
+ jQuery.readyException( error );
+ } );
+
+ return this;
+};
+
+jQuery.extend( {
+
+ // Is the DOM ready to be used? Set to true once it occurs.
+ isReady: false,
+
+ // A counter to track how many items to wait for before
+ // the ready event fires. See #6781
+ readyWait: 1,
+
+ // Hold (or release) the ready event
+ holdReady: function( hold ) {
+ if ( hold ) {
+ jQuery.readyWait++;
+ } else {
+ jQuery.ready( true );
+ }
+ },
+
+ // Handle when the DOM is ready
+ ready: function( wait ) {
+
+ // Abort if there are pending holds or we're already ready
+ if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {
+ return;
+ }
+
+ // Remember that the DOM is ready
+ jQuery.isReady = true;
+
+ // If a normal DOM Ready event fired, decrement, and wait if need be
+ if ( wait !== true && --jQuery.readyWait > 0 ) {
+ return;
+ }
+
+ // If there are functions bound, to execute
+ readyList.resolveWith( document, [ jQuery ] );
+ }
+} );
+
+jQuery.ready.then = readyList.then;
+
+// The ready event handler and self cleanup method
+function completed() {
+ document.removeEventListener( "DOMContentLoaded", completed );
+ window.removeEventListener( "load", completed );
+ jQuery.ready();
+}
+
+// Catch cases where $(document).ready() is called
+// after the browser event has already occurred.
+// Support: IE <=9 - 10 only
+// Older IE sometimes signals "interactive" too soon
+if ( document.readyState === "complete" ||
+ ( document.readyState !== "loading" && !document.documentElement.doScroll ) ) {
+
+ // Handle it asynchronously to allow scripts the opportunity to delay ready
+ window.setTimeout( jQuery.ready );
+
+} else {
+
+ // Use the handy event callback
+ document.addEventListener( "DOMContentLoaded", completed );
+
+ // A fallback to window.onload, that will always work
+ window.addEventListener( "load", completed );
+}
+
+
+
+
+// Multifunctional method to get and set values of a collection
+// The value/s can optionally be executed if it's a function
+var access = function( elems, fn, key, value, chainable, emptyGet, raw ) {
+ var i = 0,
+ len = elems.length,
+ bulk = key == null;
+
+ // Sets many values
+ if ( jQuery.type( key ) === "object" ) {
+ chainable = true;
+ for ( i in key ) {
+ access( elems, fn, i, key[ i ], true, emptyGet, raw );
+ }
+
+ // Sets one value
+ } else if ( value !== undefined ) {
+ chainable = true;
+
+ if ( !jQuery.isFunction( value ) ) {
+ raw = true;
+ }
+
+ if ( bulk ) {
+
+ // Bulk operations run against the entire set
+ if ( raw ) {
+ fn.call( elems, value );
+ fn = null;
+
+ // ...except when executing function values
+ } else {
+ bulk = fn;
+ fn = function( elem, key, value ) {
+ return bulk.call( jQuery( elem ), value );
+ };
+ }
+ }
+
+ if ( fn ) {
+ for ( ; i < len; i++ ) {
+ fn(
+ elems[ i ], key, raw ?
+ value :
+ value.call( elems[ i ], i, fn( elems[ i ], key ) )
+ );
+ }
+ }
+ }
+
+ return chainable ?
+ elems :
+
+ // Gets
+ bulk ?
+ fn.call( elems ) :
+ len ? fn( elems[ 0 ], key ) : emptyGet;
+};
+var acceptData = function( owner ) {
+
+ // Accepts only:
+ // - Node
+ // - Node.ELEMENT_NODE
+ // - Node.DOCUMENT_NODE
+ // - Object
+ // - Any
+ return owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType );
+};
+
+
+
+
+function Data() {
+ this.expando = jQuery.expando + Data.uid++;
+}
+
+Data.uid = 1;
+
+Data.prototype = {
+
+ cache: function( owner ) {
+
+ // Check if the owner object already has a cache
+ var value = owner[ this.expando ];
+
+ // If not, create one
+ if ( !value ) {
+ value = {};
+
+ // We can accept data for non-element nodes in modern browsers,
+ // but we should not, see #8335.
+ // Always return an empty object.
+ if ( acceptData( owner ) ) {
+
+ // If it is a node unlikely to be stringify-ed or looped over
+ // use plain assignment
+ if ( owner.nodeType ) {
+ owner[ this.expando ] = value;
+
+ // Otherwise secure it in a non-enumerable property
+ // configurable must be true to allow the property to be
+ // deleted when data is removed
+ } else {
+ Object.defineProperty( owner, this.expando, {
+ value: value,
+ configurable: true
+ } );
+ }
+ }
+ }
+
+ return value;
+ },
+ set: function( owner, data, value ) {
+ var prop,
+ cache = this.cache( owner );
+
+ // Handle: [ owner, key, value ] args
+ // Always use camelCase key (gh-2257)
+ if ( typeof data === "string" ) {
+ cache[ jQuery.camelCase( data ) ] = value;
+
+ // Handle: [ owner, { properties } ] args
+ } else {
+
+ // Copy the properties one-by-one to the cache object
+ for ( prop in data ) {
+ cache[ jQuery.camelCase( prop ) ] = data[ prop ];
+ }
+ }
+ return cache;
+ },
+ get: function( owner, key ) {
+ return key === undefined ?
+ this.cache( owner ) :
+
+ // Always use camelCase key (gh-2257)
+ owner[ this.expando ] && owner[ this.expando ][ jQuery.camelCase( key ) ];
+ },
+ access: function( owner, key, value ) {
+
+ // In cases where either:
+ //
+ // 1. No key was specified
+ // 2. A string key was specified, but no value provided
+ //
+ // Take the "read" path and allow the get method to determine
+ // which value to return, respectively either:
+ //
+ // 1. The entire cache object
+ // 2. The data stored at the key
+ //
+ if ( key === undefined ||
+ ( ( key && typeof key === "string" ) && value === undefined ) ) {
+
+ return this.get( owner, key );
+ }
+
+ // When the key is not a string, or both a key and value
+ // are specified, set or extend (existing objects) with either:
+ //
+ // 1. An object of properties
+ // 2. A key and value
+ //
+ this.set( owner, key, value );
+
+ // Since the "set" path can have two possible entry points
+ // return the expected data based on which path was taken[*]
+ return value !== undefined ? value : key;
+ },
+ remove: function( owner, key ) {
+ var i,
+ cache = owner[ this.expando ];
+
+ if ( cache === undefined ) {
+ return;
+ }
+
+ if ( key !== undefined ) {
+
+ // Support array or space separated string of keys
+ if ( jQuery.isArray( key ) ) {
+
+ // If key is an array of keys...
+ // We always set camelCase keys, so remove that.
+ key = key.map( jQuery.camelCase );
+ } else {
+ key = jQuery.camelCase( key );
+
+ // If a key with the spaces exists, use it.
+ // Otherwise, create an array by matching non-whitespace
+ key = key in cache ?
+ [ key ] :
+ ( key.match( rnotwhite ) || [] );
+ }
+
+ i = key.length;
+
+ while ( i-- ) {
+ delete cache[ key[ i ] ];
+ }
+ }
+
+ // Remove the expando if there's no more data
+ if ( key === undefined || jQuery.isEmptyObject( cache ) ) {
+
+ // Support: Chrome <=35 - 45
+ // Webkit & Blink performance suffers when deleting properties
+ // from DOM nodes, so set to undefined instead
+ // https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted)
+ if ( owner.nodeType ) {
+ owner[ this.expando ] = undefined;
+ } else {
+ delete owner[ this.expando ];
+ }
+ }
+ },
+ hasData: function( owner ) {
+ var cache = owner[ this.expando ];
+ return cache !== undefined && !jQuery.isEmptyObject( cache );
+ }
+};
+var dataPriv = new Data();
+
+var dataUser = new Data();
+
+
+
+// Implementation Summary
+//
+// 1. Enforce API surface and semantic compatibility with 1.9.x branch
+// 2. Improve the module's maintainability by reducing the storage
+// paths to a single mechanism.
+// 3. Use the same single mechanism to support "private" and "user" data.
+// 4. _Never_ expose "private" data to user code (TODO: Drop _data, _removeData)
+// 5. Avoid exposing implementation details on user objects (eg. expando properties)
+// 6. Provide a clear path for implementation upgrade to WeakMap in 2014
+
+var rbrace = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/,
+ rmultiDash = /[A-Z]/g;
+
+function dataAttr( elem, key, data ) {
+ var name;
+
+ // If nothing was found internally, try to fetch any
+ // data from the HTML5 data-* attribute
+ if ( data === undefined && elem.nodeType === 1 ) {
+ name = "data-" + key.replace( rmultiDash, "-$&" ).toLowerCase();
+ data = elem.getAttribute( name );
+
+ if ( typeof data === "string" ) {
+ try {
+ data = data === "true" ? true :
+ data === "false" ? false :
+ data === "null" ? null :
+
+ // Only convert to a number if it doesn't change the string
+ +data + "" === data ? +data :
+ rbrace.test( data ) ? JSON.parse( data ) :
+ data;
+ } catch ( e ) {}
+
+ // Make sure we set the data so it isn't changed later
+ dataUser.set( elem, key, data );
+ } else {
+ data = undefined;
+ }
+ }
+ return data;
+}
+
+jQuery.extend( {
+ hasData: function( elem ) {
+ return dataUser.hasData( elem ) || dataPriv.hasData( elem );
+ },
+
+ data: function( elem, name, data ) {
+ return dataUser.access( elem, name, data );
+ },
+
+ removeData: function( elem, name ) {
+ dataUser.remove( elem, name );
+ },
+
+ // TODO: Now that all calls to _data and _removeData have been replaced
+ // with direct calls to dataPriv methods, these can be deprecated.
+ _data: function( elem, name, data ) {
+ return dataPriv.access( elem, name, data );
+ },
+
+ _removeData: function( elem, name ) {
+ dataPriv.remove( elem, name );
+ }
+} );
+
+jQuery.fn.extend( {
+ data: function( key, value ) {
+ var i, name, data,
+ elem = this[ 0 ],
+ attrs = elem && elem.attributes;
+
+ // Gets all values
+ if ( key === undefined ) {
+ if ( this.length ) {
+ data = dataUser.get( elem );
+
+ if ( elem.nodeType === 1 && !dataPriv.get( elem, "hasDataAttrs" ) ) {
+ i = attrs.length;
+ while ( i-- ) {
+
+ // Support: IE 11 only
+ // The attrs elements can be null (#14894)
+ if ( attrs[ i ] ) {
+ name = attrs[ i ].name;
+ if ( name.indexOf( "data-" ) === 0 ) {
+ name = jQuery.camelCase( name.slice( 5 ) );
+ dataAttr( elem, name, data[ name ] );
+ }
+ }
+ }
+ dataPriv.set( elem, "hasDataAttrs", true );
+ }
+ }
+
+ return data;
+ }
+
+ // Sets multiple values
+ if ( typeof key === "object" ) {
+ return this.each( function() {
+ dataUser.set( this, key );
+ } );
+ }
+
+ return access( this, function( value ) {
+ var data;
+
+ // The calling jQuery object (element matches) is not empty
+ // (and therefore has an element appears at this[ 0 ]) and the
+ // `value` parameter was not undefined. An empty jQuery object
+ // will result in `undefined` for elem = this[ 0 ] which will
+ // throw an exception if an attempt to read a data cache is made.
+ if ( elem && value === undefined ) {
+
+ // Attempt to get data from the cache
+ // The key will always be camelCased in Data
+ data = dataUser.get( elem, key );
+ if ( data !== undefined ) {
+ return data;
+ }
+
+ // Attempt to "discover" the data in
+ // HTML5 custom data-* attrs
+ data = dataAttr( elem, key );
+ if ( data !== undefined ) {
+ return data;
+ }
+
+ // We tried really hard, but the data doesn't exist.
+ return;
+ }
+
+ // Set the data...
+ this.each( function() {
+
+ // We always store the camelCased key
+ dataUser.set( this, key, value );
+ } );
+ }, null, value, arguments.length > 1, null, true );
+ },
+
+ removeData: function( key ) {
+ return this.each( function() {
+ dataUser.remove( this, key );
+ } );
+ }
+} );
+
+
+jQuery.extend( {
+ queue: function( elem, type, data ) {
+ var queue;
+
+ if ( elem ) {
+ type = ( type || "fx" ) + "queue";
+ queue = dataPriv.get( elem, type );
+
+ // Speed up dequeue by getting out quickly if this is just a lookup
+ if ( data ) {
+ if ( !queue || jQuery.isArray( data ) ) {
+ queue = dataPriv.access( elem, type, jQuery.makeArray( data ) );
+ } else {
+ queue.push( data );
+ }
+ }
+ return queue || [];
+ }
+ },
+
+ dequeue: function( elem, type ) {
+ type = type || "fx";
+
+ var queue = jQuery.queue( elem, type ),
+ startLength = queue.length,
+ fn = queue.shift(),
+ hooks = jQuery._queueHooks( elem, type ),
+ next = function() {
+ jQuery.dequeue( elem, type );
+ };
+
+ // If the fx queue is dequeued, always remove the progress sentinel
+ if ( fn === "inprogress" ) {
+ fn = queue.shift();
+ startLength--;
+ }
+
+ if ( fn ) {
+
+ // Add a progress sentinel to prevent the fx queue from being
+ // automatically dequeued
+ if ( type === "fx" ) {
+ queue.unshift( "inprogress" );
+ }
+
+ // Clear up the last queue stop function
+ delete hooks.stop;
+ fn.call( elem, next, hooks );
+ }
+
+ if ( !startLength && hooks ) {
+ hooks.empty.fire();
+ }
+ },
+
+ // Not public - generate a queueHooks object, or return the current one
+ _queueHooks: function( elem, type ) {
+ var key = type + "queueHooks";
+ return dataPriv.get( elem, key ) || dataPriv.access( elem, key, {
+ empty: jQuery.Callbacks( "once memory" ).add( function() {
+ dataPriv.remove( elem, [ type + "queue", key ] );
+ } )
+ } );
+ }
+} );
+
+jQuery.fn.extend( {
+ queue: function( type, data ) {
+ var setter = 2;
+
+ if ( typeof type !== "string" ) {
+ data = type;
+ type = "fx";
+ setter--;
+ }
+
+ if ( arguments.length < setter ) {
+ return jQuery.queue( this[ 0 ], type );
+ }
+
+ return data === undefined ?
+ this :
+ this.each( function() {
+ var queue = jQuery.queue( this, type, data );
+
+ // Ensure a hooks for this queue
+ jQuery._queueHooks( this, type );
+
+ if ( type === "fx" && queue[ 0 ] !== "inprogress" ) {
+ jQuery.dequeue( this, type );
+ }
+ } );
+ },
+ dequeue: function( type ) {
+ return this.each( function() {
+ jQuery.dequeue( this, type );
+ } );
+ },
+ clearQueue: function( type ) {
+ return this.queue( type || "fx", [] );
+ },
+
+ // Get a promise resolved when queues of a certain type
+ // are emptied (fx is the type by default)
+ promise: function( type, obj ) {
+ var tmp,
+ count = 1,
+ defer = jQuery.Deferred(),
+ elements = this,
+ i = this.length,
+ resolve = function() {
+ if ( !( --count ) ) {
+ defer.resolveWith( elements, [ elements ] );
+ }
+ };
+
+ if ( typeof type !== "string" ) {
+ obj = type;
+ type = undefined;
+ }
+ type = type || "fx";
+
+ while ( i-- ) {
+ tmp = dataPriv.get( elements[ i ], type + "queueHooks" );
+ if ( tmp && tmp.empty ) {
+ count++;
+ tmp.empty.add( resolve );
+ }
+ }
+ resolve();
+ return defer.promise( obj );
+ }
+} );
+var pnum = ( /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/ ).source;
+
+var rcssNum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" );
+
+
+var cssExpand = [ "Top", "Right", "Bottom", "Left" ];
+
+var isHiddenWithinTree = function( elem, el ) {
+
+ // isHiddenWithinTree might be called from jQuery#filter function;
+ // in that case, element will be second argument
+ elem = el || elem;
+
+ // Inline style trumps all
+ return elem.style.display === "none" ||
+ elem.style.display === "" &&
+
+ // Otherwise, check computed style
+ // Support: Firefox <=43 - 45
+ // Disconnected elements can have computed display: none, so first confirm that elem is
+ // in the document.
+ jQuery.contains( elem.ownerDocument, elem ) &&
+
+ jQuery.css( elem, "display" ) === "none";
+ };
+
+var swap = function( elem, options, callback, args ) {
+ var ret, name,
+ old = {};
+
+ // Remember the old values, and insert the new ones
+ for ( name in options ) {
+ old[ name ] = elem.style[ name ];
+ elem.style[ name ] = options[ name ];
+ }
+
+ ret = callback.apply( elem, args || [] );
+
+ // Revert the old values
+ for ( name in options ) {
+ elem.style[ name ] = old[ name ];
+ }
+
+ return ret;
+};
+
+
+
+
+function adjustCSS( elem, prop, valueParts, tween ) {
+ var adjusted,
+ scale = 1,
+ maxIterations = 20,
+ currentValue = tween ?
+ function() {
+ return tween.cur();
+ } :
+ function() {
+ return jQuery.css( elem, prop, "" );
+ },
+ initial = currentValue(),
+ unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ),
+
+ // Starting value computation is required for potential unit mismatches
+ initialInUnit = ( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) &&
+ rcssNum.exec( jQuery.css( elem, prop ) );
+
+ if ( initialInUnit && initialInUnit[ 3 ] !== unit ) {
+
+ // Trust units reported by jQuery.css
+ unit = unit || initialInUnit[ 3 ];
+
+ // Make sure we update the tween properties later on
+ valueParts = valueParts || [];
+
+ // Iteratively approximate from a nonzero starting point
+ initialInUnit = +initial || 1;
+
+ do {
+
+ // If previous iteration zeroed out, double until we get *something*.
+ // Use string for doubling so we don't accidentally see scale as unchanged below
+ scale = scale || ".5";
+
+ // Adjust and apply
+ initialInUnit = initialInUnit / scale;
+ jQuery.style( elem, prop, initialInUnit + unit );
+
+ // Update scale, tolerating zero or NaN from tween.cur()
+ // Break the loop if scale is unchanged or perfect, or if we've just had enough.
+ } while (
+ scale !== ( scale = currentValue() / initial ) && scale !== 1 && --maxIterations
+ );
+ }
+
+ if ( valueParts ) {
+ initialInUnit = +initialInUnit || +initial || 0;
+
+ // Apply relative offset (+=/-=) if specified
+ adjusted = valueParts[ 1 ] ?
+ initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] :
+ +valueParts[ 2 ];
+ if ( tween ) {
+ tween.unit = unit;
+ tween.start = initialInUnit;
+ tween.end = adjusted;
+ }
+ }
+ return adjusted;
+}
+
+
+var defaultDisplayMap = {};
+
+function getDefaultDisplay( elem ) {
+ var temp,
+ doc = elem.ownerDocument,
+ nodeName = elem.nodeName,
+ display = defaultDisplayMap[ nodeName ];
+
+ if ( display ) {
+ return display;
+ }
+
+ temp = doc.body.appendChild( doc.createElement( nodeName ) ),
+ display = jQuery.css( temp, "display" );
+
+ temp.parentNode.removeChild( temp );
+
+ if ( display === "none" ) {
+ display = "block";
+ }
+ defaultDisplayMap[ nodeName ] = display;
+
+ return display;
+}
+
+function showHide( elements, show ) {
+ var display, elem,
+ values = [],
+ index = 0,
+ length = elements.length;
+
+ // Determine new display value for elements that need to change
+ for ( ; index < length; index++ ) {
+ elem = elements[ index ];
+ if ( !elem.style ) {
+ continue;
+ }
+
+ display = elem.style.display;
+ if ( show ) {
+
+ // Since we force visibility upon cascade-hidden elements, an immediate (and slow)
+ // check is required in this first loop unless we have a nonempty display value (either
+ // inline or about-to-be-restored)
+ if ( display === "none" ) {
+ values[ index ] = dataPriv.get( elem, "display" ) || null;
+ if ( !values[ index ] ) {
+ elem.style.display = "";
+ }
+ }
+ if ( elem.style.display === "" && isHiddenWithinTree( elem ) ) {
+ values[ index ] = getDefaultDisplay( elem );
+ }
+ } else {
+ if ( display !== "none" ) {
+ values[ index ] = "none";
+
+ // Remember what we're overwriting
+ dataPriv.set( elem, "display", display );
+ }
+ }
+ }
+
+ // Set the display of the elements in a second loop to avoid constant reflow
+ for ( index = 0; index < length; index++ ) {
+ if ( values[ index ] != null ) {
+ elements[ index ].style.display = values[ index ];
+ }
+ }
+
+ return elements;
+}
+
+jQuery.fn.extend( {
+ show: function() {
+ return showHide( this, true );
+ },
+ hide: function() {
+ return showHide( this );
+ },
+ toggle: function( state ) {
+ if ( typeof state === "boolean" ) {
+ return state ? this.show() : this.hide();
+ }
+
+ return this.each( function() {
+ if ( isHiddenWithinTree( this ) ) {
+ jQuery( this ).show();
+ } else {
+ jQuery( this ).hide();
+ }
+ } );
+ }
+} );
+var rcheckableType = ( /^(?:checkbox|radio)$/i );
+
+var rtagName = ( /<([a-z][^\/\0>\x20\t\r\n\f]+)/i );
+
+var rscriptType = ( /^$|\/(?:java|ecma)script/i );
+
+
+
+// We have to close these tags to support XHTML (#13200)
+var wrapMap = {
+
+ // Support: IE <=9 only
+ option: [ 1, "<select multiple='multiple'>", "</select>" ],
+
+ // XHTML parsers do not magically insert elements in the
+ // same way that tag soup parsers do. So we cannot shorten
+ // this by omitting <tbody> or other required elements.
+ thead: [ 1, "<table>", "</table>" ],
+ col: [ 2, "<table><colgroup>", "</colgroup></table>" ],
+ tr: [ 2, "<table><tbody>", "</tbody></table>" ],
+ td: [ 3, "<table><tbody><tr>", "</tr></tbody></table>" ],
+
+ _default: [ 0, "", "" ]
+};
+
+// Support: IE <=9 only
+wrapMap.optgroup = wrapMap.option;
+
+wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;
+wrapMap.th = wrapMap.td;
+
+
+function getAll( context, tag ) {
+
+ // Support: IE <=9 - 11 only
+ // Use typeof to avoid zero-argument method invocation on host objects (#15151)
+ var ret = typeof context.getElementsByTagName !== "undefined" ?
+ context.getElementsByTagName( tag || "*" ) :
+ typeof context.querySelectorAll !== "undefined" ?
+ context.querySelectorAll( tag || "*" ) :
+ [];
+
+ return tag === undefined || tag && jQuery.nodeName( context, tag ) ?
+ jQuery.merge( [ context ], ret ) :
+ ret;
+}
+
+
+// Mark scripts as having already been evaluated
+function setGlobalEval( elems, refElements ) {
+ var i = 0,
+ l = elems.length;
+
+ for ( ; i < l; i++ ) {
+ dataPriv.set(
+ elems[ i ],
+ "globalEval",
+ !refElements || dataPriv.get( refElements[ i ], "globalEval" )
+ );
+ }
+}
+
+
+var rhtml = /<|&#?\w+;/;
+
+function buildFragment( elems, context, scripts, selection, ignored ) {
+ var elem, tmp, tag, wrap, contains, j,
+ fragment = context.createDocumentFragment(),
+ nodes = [],
+ i = 0,
+ l = elems.length;
+
+ for ( ; i < l; i++ ) {
+ elem = elems[ i ];
+
+ if ( elem || elem === 0 ) {
+
+ // Add nodes directly
+ if ( jQuery.type( elem ) === "object" ) {
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // push.apply(_, arraylike) throws on ancient WebKit
+ jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );
+
+ // Convert non-html into a text node
+ } else if ( !rhtml.test( elem ) ) {
+ nodes.push( context.createTextNode( elem ) );
+
+ // Convert html into DOM nodes
+ } else {
+ tmp = tmp || fragment.appendChild( context.createElement( "div" ) );
+
+ // Deserialize a standard representation
+ tag = ( rtagName.exec( elem ) || [ "", "" ] )[ 1 ].toLowerCase();
+ wrap = wrapMap[ tag ] || wrapMap._default;
+ tmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ];
+
+ // Descend through wrappers to the right content
+ j = wrap[ 0 ];
+ while ( j-- ) {
+ tmp = tmp.lastChild;
+ }
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // push.apply(_, arraylike) throws on ancient WebKit
+ jQuery.merge( nodes, tmp.childNodes );
+
+ // Remember the top-level container
+ tmp = fragment.firstChild;
+
+ // Ensure the created nodes are orphaned (#12392)
+ tmp.textContent = "";
+ }
+ }
+ }
+
+ // Remove wrapper from fragment
+ fragment.textContent = "";
+
+ i = 0;
+ while ( ( elem = nodes[ i++ ] ) ) {
+
+ // Skip elements already in the context collection (trac-4087)
+ if ( selection && jQuery.inArray( elem, selection ) > -1 ) {
+ if ( ignored ) {
+ ignored.push( elem );
+ }
+ continue;
+ }
+
+ contains = jQuery.contains( elem.ownerDocument, elem );
+
+ // Append to fragment
+ tmp = getAll( fragment.appendChild( elem ), "script" );
+
+ // Preserve script evaluation history
+ if ( contains ) {
+ setGlobalEval( tmp );
+ }
+
+ // Capture executables
+ if ( scripts ) {
+ j = 0;
+ while ( ( elem = tmp[ j++ ] ) ) {
+ if ( rscriptType.test( elem.type || "" ) ) {
+ scripts.push( elem );
+ }
+ }
+ }
+ }
+
+ return fragment;
+}
+
+
+( function() {
+ var fragment = document.createDocumentFragment(),
+ div = fragment.appendChild( document.createElement( "div" ) ),
+ input = document.createElement( "input" );
+
+ // Support: Android 4.0 - 4.3 only
+ // Check state lost if the name is set (#11217)
+ // Support: Windows Web Apps (WWA)
+ // `name` and `type` must use .setAttribute for WWA (#14901)
+ input.setAttribute( "type", "radio" );
+ input.setAttribute( "checked", "checked" );
+ input.setAttribute( "name", "t" );
+
+ div.appendChild( input );
+
+ // Support: Android <=4.1 only
+ // Older WebKit doesn't clone checked state correctly in fragments
+ support.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;
+
+ // Support: IE <=11 only
+ // Make sure textarea (and checkbox) defaultValue is properly cloned
+ div.innerHTML = "<textarea>x</textarea>";
+ support.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;
+} )();
+var documentElement = document.documentElement;
+
+
+
+var
+ rkeyEvent = /^key/,
+ rmouseEvent = /^(?:mouse|pointer|contextmenu|drag|drop)|click/,
+ rtypenamespace = /^([^.]*)(?:\.(.+)|)/;
+
+function returnTrue() {
+ return true;
+}
+
+function returnFalse() {
+ return false;
+}
+
+// Support: IE <=9 only
+// See #13393 for more info
+function safeActiveElement() {
+ try {
+ return document.activeElement;
+ } catch ( err ) { }
+}
+
+function on( elem, types, selector, data, fn, one ) {
+ var origFn, type;
+
+ // Types can be a map of types/handlers
+ if ( typeof types === "object" ) {
+
+ // ( types-Object, selector, data )
+ if ( typeof selector !== "string" ) {
+
+ // ( types-Object, data )
+ data = data || selector;
+ selector = undefined;
+ }
+ for ( type in types ) {
+ on( elem, type, selector, data, types[ type ], one );
+ }
+ return elem;
+ }
+
+ if ( data == null && fn == null ) {
+
+ // ( types, fn )
+ fn = selector;
+ data = selector = undefined;
+ } else if ( fn == null ) {
+ if ( typeof selector === "string" ) {
+
+ // ( types, selector, fn )
+ fn = data;
+ data = undefined;
+ } else {
+
+ // ( types, data, fn )
+ fn = data;
+ data = selector;
+ selector = undefined;
+ }
+ }
+ if ( fn === false ) {
+ fn = returnFalse;
+ } else if ( !fn ) {
+ return elem;
+ }
+
+ if ( one === 1 ) {
+ origFn = fn;
+ fn = function( event ) {
+
+ // Can use an empty set, since event contains the info
+ jQuery().off( event );
+ return origFn.apply( this, arguments );
+ };
+
+ // Use same guid so caller can remove using origFn
+ fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );
+ }
+ return elem.each( function() {
+ jQuery.event.add( this, types, fn, data, selector );
+ } );
+}
+
+/*
+ * Helper functions for managing events -- not part of the public interface.
+ * Props to Dean Edwards' addEvent library for many of the ideas.
+ */
+jQuery.event = {
+
+ global: {},
+
+ add: function( elem, types, handler, data, selector ) {
+
+ var handleObjIn, eventHandle, tmp,
+ events, t, handleObj,
+ special, handlers, type, namespaces, origType,
+ elemData = dataPriv.get( elem );
+
+ // Don't attach events to noData or text/comment nodes (but allow plain objects)
+ if ( !elemData ) {
+ return;
+ }
+
+ // Caller can pass in an object of custom data in lieu of the handler
+ if ( handler.handler ) {
+ handleObjIn = handler;
+ handler = handleObjIn.handler;
+ selector = handleObjIn.selector;
+ }
+
+ // Ensure that invalid selectors throw exceptions at attach time
+ // Evaluate against documentElement in case elem is a non-element node (e.g., document)
+ if ( selector ) {
+ jQuery.find.matchesSelector( documentElement, selector );
+ }
+
+ // Make sure that the handler has a unique ID, used to find/remove it later
+ if ( !handler.guid ) {
+ handler.guid = jQuery.guid++;
+ }
+
+ // Init the element's event structure and main handler, if this is the first
+ if ( !( events = elemData.events ) ) {
+ events = elemData.events = {};
+ }
+ if ( !( eventHandle = elemData.handle ) ) {
+ eventHandle = elemData.handle = function( e ) {
+
+ // Discard the second event of a jQuery.event.trigger() and
+ // when an event is called after a page has unloaded
+ return typeof jQuery !== "undefined" && jQuery.event.triggered !== e.type ?
+ jQuery.event.dispatch.apply( elem, arguments ) : undefined;
+ };
+ }
+
+ // Handle multiple events separated by a space
+ types = ( types || "" ).match( rnotwhite ) || [ "" ];
+ t = types.length;
+ while ( t-- ) {
+ tmp = rtypenamespace.exec( types[ t ] ) || [];
+ type = origType = tmp[ 1 ];
+ namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort();
+
+ // There *must* be a type, no attaching namespace-only handlers
+ if ( !type ) {
+ continue;
+ }
+
+ // If event changes its type, use the special event handlers for the changed type
+ special = jQuery.event.special[ type ] || {};
+
+ // If selector defined, determine special event api type, otherwise given type
+ type = ( selector ? special.delegateType : special.bindType ) || type;
+
+ // Update special based on newly reset type
+ special = jQuery.event.special[ type ] || {};
+
+ // handleObj is passed to all event handlers
+ handleObj = jQuery.extend( {
+ type: type,
+ origType: origType,
+ data: data,
+ handler: handler,
+ guid: handler.guid,
+ selector: selector,
+ needsContext: selector && jQuery.expr.match.needsContext.test( selector ),
+ namespace: namespaces.join( "." )
+ }, handleObjIn );
+
+ // Init the event handler queue if we're the first
+ if ( !( handlers = events[ type ] ) ) {
+ handlers = events[ type ] = [];
+ handlers.delegateCount = 0;
+
+ // Only use addEventListener if the special events handler returns false
+ if ( !special.setup ||
+ special.setup.call( elem, data, namespaces, eventHandle ) === false ) {
+
+ if ( elem.addEventListener ) {
+ elem.addEventListener( type, eventHandle );
+ }
+ }
+ }
+
+ if ( special.add ) {
+ special.add.call( elem, handleObj );
+
+ if ( !handleObj.handler.guid ) {
+ handleObj.handler.guid = handler.guid;
+ }
+ }
+
+ // Add to the element's handler list, delegates in front
+ if ( selector ) {
+ handlers.splice( handlers.delegateCount++, 0, handleObj );
+ } else {
+ handlers.push( handleObj );
+ }
+
+ // Keep track of which events have ever been used, for event optimization
+ jQuery.event.global[ type ] = true;
+ }
+
+ },
+
+ // Detach an event or set of events from an element
+ remove: function( elem, types, handler, selector, mappedTypes ) {
+
+ var j, origCount, tmp,
+ events, t, handleObj,
+ special, handlers, type, namespaces, origType,
+ elemData = dataPriv.hasData( elem ) && dataPriv.get( elem );
+
+ if ( !elemData || !( events = elemData.events ) ) {
+ return;
+ }
+
+ // Once for each type.namespace in types; type may be omitted
+ types = ( types || "" ).match( rnotwhite ) || [ "" ];
+ t = types.length;
+ while ( t-- ) {
+ tmp = rtypenamespace.exec( types[ t ] ) || [];
+ type = origType = tmp[ 1 ];
+ namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort();
+
+ // Unbind all events (on this namespace, if provided) for the element
+ if ( !type ) {
+ for ( type in events ) {
+ jQuery.event.remove( elem, type + types[ t ], handler, selector, true );
+ }
+ continue;
+ }
+
+ special = jQuery.event.special[ type ] || {};
+ type = ( selector ? special.delegateType : special.bindType ) || type;
+ handlers = events[ type ] || [];
+ tmp = tmp[ 2 ] &&
+ new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" );
+
+ // Remove matching events
+ origCount = j = handlers.length;
+ while ( j-- ) {
+ handleObj = handlers[ j ];
+
+ if ( ( mappedTypes || origType === handleObj.origType ) &&
+ ( !handler || handler.guid === handleObj.guid ) &&
+ ( !tmp || tmp.test( handleObj.namespace ) ) &&
+ ( !selector || selector === handleObj.selector ||
+ selector === "**" && handleObj.selector ) ) {
+ handlers.splice( j, 1 );
+
+ if ( handleObj.selector ) {
+ handlers.delegateCount--;
+ }
+ if ( special.remove ) {
+ special.remove.call( elem, handleObj );
+ }
+ }
+ }
+
+ // Remove generic event handler if we removed something and no more handlers exist
+ // (avoids potential for endless recursion during removal of special event handlers)
+ if ( origCount && !handlers.length ) {
+ if ( !special.teardown ||
+ special.teardown.call( elem, namespaces, elemData.handle ) === false ) {
+
+ jQuery.removeEvent( elem, type, elemData.handle );
+ }
+
+ delete events[ type ];
+ }
+ }
+
+ // Remove data and the expando if it's no longer used
+ if ( jQuery.isEmptyObject( events ) ) {
+ dataPriv.remove( elem, "handle events" );
+ }
+ },
+
+ dispatch: function( nativeEvent ) {
+
+ // Make a writable jQuery.Event from the native event object
+ var event = jQuery.event.fix( nativeEvent );
+
+ var i, j, ret, matched, handleObj, handlerQueue,
+ args = new Array( arguments.length ),
+ handlers = ( dataPriv.get( this, "events" ) || {} )[ event.type ] || [],
+ special = jQuery.event.special[ event.type ] || {};
+
+ // Use the fix-ed jQuery.Event rather than the (read-only) native event
+ args[ 0 ] = event;
+
+ for ( i = 1; i < arguments.length; i++ ) {
+ args[ i ] = arguments[ i ];
+ }
+
+ event.delegateTarget = this;
+
+ // Call the preDispatch hook for the mapped type, and let it bail if desired
+ if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {
+ return;
+ }
+
+ // Determine handlers
+ handlerQueue = jQuery.event.handlers.call( this, event, handlers );
+
+ // Run delegates first; they may want to stop propagation beneath us
+ i = 0;
+ while ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) {
+ event.currentTarget = matched.elem;
+
+ j = 0;
+ while ( ( handleObj = matched.handlers[ j++ ] ) &&
+ !event.isImmediatePropagationStopped() ) {
+
+ // Triggered event must either 1) have no namespace, or 2) have namespace(s)
+ // a subset or equal to those in the bound event (both can have no namespace).
+ if ( !event.rnamespace || event.rnamespace.test( handleObj.namespace ) ) {
+
+ event.handleObj = handleObj;
+ event.data = handleObj.data;
+
+ ret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle ||
+ handleObj.handler ).apply( matched.elem, args );
+
+ if ( ret !== undefined ) {
+ if ( ( event.result = ret ) === false ) {
+ event.preventDefault();
+ event.stopPropagation();
+ }
+ }
+ }
+ }
+ }
+
+ // Call the postDispatch hook for the mapped type
+ if ( special.postDispatch ) {
+ special.postDispatch.call( this, event );
+ }
+
+ return event.result;
+ },
+
+ handlers: function( event, handlers ) {
+ var i, matches, sel, handleObj,
+ handlerQueue = [],
+ delegateCount = handlers.delegateCount,
+ cur = event.target;
+
+ // Support: IE <=9
+ // Find delegate handlers
+ // Black-hole SVG <use> instance trees (#13180)
+ //
+ // Support: Firefox <=42
+ // Avoid non-left-click in FF but don't block IE radio events (#3861, gh-2343)
+ if ( delegateCount && cur.nodeType &&
+ ( event.type !== "click" || isNaN( event.button ) || event.button < 1 ) ) {
+
+ for ( ; cur !== this; cur = cur.parentNode || this ) {
+
+ // Don't check non-elements (#13208)
+ // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)
+ if ( cur.nodeType === 1 && ( cur.disabled !== true || event.type !== "click" ) ) {
+ matches = [];
+ for ( i = 0; i < delegateCount; i++ ) {
+ handleObj = handlers[ i ];
+
+ // Don't conflict with Object.prototype properties (#13203)
+ sel = handleObj.selector + " ";
+
+ if ( matches[ sel ] === undefined ) {
+ matches[ sel ] = handleObj.needsContext ?
+ jQuery( sel, this ).index( cur ) > -1 :
+ jQuery.find( sel, this, null, [ cur ] ).length;
+ }
+ if ( matches[ sel ] ) {
+ matches.push( handleObj );
+ }
+ }
+ if ( matches.length ) {
+ handlerQueue.push( { elem: cur, handlers: matches } );
+ }
+ }
+ }
+ }
+
+ // Add the remaining (directly-bound) handlers
+ if ( delegateCount < handlers.length ) {
+ handlerQueue.push( { elem: this, handlers: handlers.slice( delegateCount ) } );
+ }
+
+ return handlerQueue;
+ },
+
+ addProp: function( name, hook ) {
+ Object.defineProperty( jQuery.Event.prototype, name, {
+ enumerable: true,
+ configurable: true,
+
+ get: jQuery.isFunction( hook ) ?
+ function() {
+ if ( this.originalEvent ) {
+ return hook( this.originalEvent );
+ }
+ } :
+ function() {
+ if ( this.originalEvent ) {
+ return this.originalEvent[ name ];
+ }
+ },
+
+ set: function( value ) {
+ Object.defineProperty( this, name, {
+ enumerable: true,
+ configurable: true,
+ writable: true,
+ value: value
+ } );
+ }
+ } );
+ },
+
+ fix: function( originalEvent ) {
+ return originalEvent[ jQuery.expando ] ?
+ originalEvent :
+ new jQuery.Event( originalEvent );
+ },
+
+ special: {
+ load: {
+
+ // Prevent triggered image.load events from bubbling to window.load
+ noBubble: true
+ },
+ focus: {
+
+ // Fire native event if possible so blur/focus sequence is correct
+ trigger: function() {
+ if ( this !== safeActiveElement() && this.focus ) {
+ this.focus();
+ return false;
+ }
+ },
+ delegateType: "focusin"
+ },
+ blur: {
+ trigger: function() {
+ if ( this === safeActiveElement() && this.blur ) {
+ this.blur();
+ return false;
+ }
+ },
+ delegateType: "focusout"
+ },
+ click: {
+
+ // For checkbox, fire native event so checked state will be right
+ trigger: function() {
+ if ( this.type === "checkbox" && this.click && jQuery.nodeName( this, "input" ) ) {
+ this.click();
+ return false;
+ }
+ },
+
+ // For cross-browser consistency, don't fire native .click() on links
+ _default: function( event ) {
+ return jQuery.nodeName( event.target, "a" );
+ }
+ },
+
+ beforeunload: {
+ postDispatch: function( event ) {
+
+ // Support: Firefox 20+
+ // Firefox doesn't alert if the returnValue field is not set.
+ if ( event.result !== undefined && event.originalEvent ) {
+ event.originalEvent.returnValue = event.result;
+ }
+ }
+ }
+ }
+};
+
+jQuery.removeEvent = function( elem, type, handle ) {
+
+ // This "if" is needed for plain objects
+ if ( elem.removeEventListener ) {
+ elem.removeEventListener( type, handle );
+ }
+};
+
+jQuery.Event = function( src, props ) {
+
+ // Allow instantiation without the 'new' keyword
+ if ( !( this instanceof jQuery.Event ) ) {
+ return new jQuery.Event( src, props );
+ }
+
+ // Event object
+ if ( src && src.type ) {
+ this.originalEvent = src;
+ this.type = src.type;
+
+ // Events bubbling up the document may have been marked as prevented
+ // by a handler lower down the tree; reflect the correct value.
+ this.isDefaultPrevented = src.defaultPrevented ||
+ src.defaultPrevented === undefined &&
+
+ // Support: Android <=2.3 only
+ src.returnValue === false ?
+ returnTrue :
+ returnFalse;
+
+ // Create target properties
+ // Support: Safari <=6 - 7 only
+ // Target should not be a text node (#504, #13143)
+ this.target = ( src.target && src.target.nodeType === 3 ) ?
+ src.target.parentNode :
+ src.target;
+
+ this.currentTarget = src.currentTarget;
+ this.relatedTarget = src.relatedTarget;
+
+ // Event type
+ } else {
+ this.type = src;
+ }
+
+ // Put explicitly provided properties onto the event object
+ if ( props ) {
+ jQuery.extend( this, props );
+ }
+
+ // Create a timestamp if incoming event doesn't have one
+ this.timeStamp = src && src.timeStamp || jQuery.now();
+
+ // Mark it as fixed
+ this[ jQuery.expando ] = true;
+};
+
+// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding
+// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html
+jQuery.Event.prototype = {
+ constructor: jQuery.Event,
+ isDefaultPrevented: returnFalse,
+ isPropagationStopped: returnFalse,
+ isImmediatePropagationStopped: returnFalse,
+ isSimulated: false,
+
+ preventDefault: function() {
+ var e = this.originalEvent;
+
+ this.isDefaultPrevented = returnTrue;
+
+ if ( e && !this.isSimulated ) {
+ e.preventDefault();
+ }
+ },
+ stopPropagation: function() {
+ var e = this.originalEvent;
+
+ this.isPropagationStopped = returnTrue;
+
+ if ( e && !this.isSimulated ) {
+ e.stopPropagation();
+ }
+ },
+ stopImmediatePropagation: function() {
+ var e = this.originalEvent;
+
+ this.isImmediatePropagationStopped = returnTrue;
+
+ if ( e && !this.isSimulated ) {
+ e.stopImmediatePropagation();
+ }
+
+ this.stopPropagation();
+ }
+};
+
+// Includes all common event props including KeyEvent and MouseEvent specific props
+jQuery.each( {
+ altKey: true,
+ bubbles: true,
+ cancelable: true,
+ changedTouches: true,
+ ctrlKey: true,
+ detail: true,
+ eventPhase: true,
+ metaKey: true,
+ pageX: true,
+ pageY: true,
+ shiftKey: true,
+ view: true,
+ "char": true,
+ charCode: true,
+ key: true,
+ keyCode: true,
+ button: true,
+ buttons: true,
+ clientX: true,
+ clientY: true,
+ offsetX: true,
+ offsetY: true,
+ pointerId: true,
+ pointerType: true,
+ screenX: true,
+ screenY: true,
+ targetTouches: true,
+ toElement: true,
+ touches: true,
+
+ which: function( event ) {
+ var button = event.button;
+
+ // Add which for key events
+ if ( event.which == null && rkeyEvent.test( event.type ) ) {
+ return event.charCode != null ? event.charCode : event.keyCode;
+ }
+
+ // Add which for click: 1 === left; 2 === middle; 3 === right
+ if ( !event.which && button !== undefined && rmouseEvent.test( event.type ) ) {
+ return ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) );
+ }
+
+ return event.which;
+ }
+}, jQuery.event.addProp );
+
+// Create mouseenter/leave events using mouseover/out and event-time checks
+// so that event delegation works in jQuery.
+// Do the same for pointerenter/pointerleave and pointerover/pointerout
+//
+// Support: Safari 7 only
+// Safari sends mouseenter too often; see:
+// https://bugs.chromium.org/p/chromium/issues/detail?id=470258
+// for the description of the bug (it existed in older Chrome versions as well).
+jQuery.each( {
+ mouseenter: "mouseover",
+ mouseleave: "mouseout",
+ pointerenter: "pointerover",
+ pointerleave: "pointerout"
+}, function( orig, fix ) {
+ jQuery.event.special[ orig ] = {
+ delegateType: fix,
+ bindType: fix,
+
+ handle: function( event ) {
+ var ret,
+ target = this,
+ related = event.relatedTarget,
+ handleObj = event.handleObj;
+
+ // For mouseenter/leave call the handler if related is outside the target.
+ // NB: No relatedTarget if the mouse left/entered the browser window
+ if ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) {
+ event.type = handleObj.origType;
+ ret = handleObj.handler.apply( this, arguments );
+ event.type = fix;
+ }
+ return ret;
+ }
+ };
+} );
+
+jQuery.fn.extend( {
+
+ on: function( types, selector, data, fn ) {
+ return on( this, types, selector, data, fn );
+ },
+ one: function( types, selector, data, fn ) {
+ return on( this, types, selector, data, fn, 1 );
+ },
+ off: function( types, selector, fn ) {
+ var handleObj, type;
+ if ( types && types.preventDefault && types.handleObj ) {
+
+ // ( event ) dispatched jQuery.Event
+ handleObj = types.handleObj;
+ jQuery( types.delegateTarget ).off(
+ handleObj.namespace ?
+ handleObj.origType + "." + handleObj.namespace :
+ handleObj.origType,
+ handleObj.selector,
+ handleObj.handler
+ );
+ return this;
+ }
+ if ( typeof types === "object" ) {
+
+ // ( types-object [, selector] )
+ for ( type in types ) {
+ this.off( type, selector, types[ type ] );
+ }
+ return this;
+ }
+ if ( selector === false || typeof selector === "function" ) {
+
+ // ( types [, fn] )
+ fn = selector;
+ selector = undefined;
+ }
+ if ( fn === false ) {
+ fn = returnFalse;
+ }
+ return this.each( function() {
+ jQuery.event.remove( this, types, fn, selector );
+ } );
+ }
+} );
+
+
+var
+
+ /* eslint-disable max-len */
+
+ // See https://github.com/eslint/eslint/issues/3229
+ rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([a-z][^\/\0>\x20\t\r\n\f]*)[^>]*)\/>/gi,
+
+ /* eslint-enable */
+
+ // Support: IE <=10 - 11, Edge 12 - 13
+ // In IE/Edge using regex groups here causes severe slowdowns.
+ // See https://connect.microsoft.com/IE/feedback/details/1736512/
+ rnoInnerhtml = /<script|<style|<link/i,
+
+ // checked="checked" or checked
+ rchecked = /checked\s*(?:[^=]|=\s*.checked.)/i,
+ rscriptTypeMasked = /^true\/(.*)/,
+ rcleanScript = /^\s*<!(?:\[CDATA\[|--)|(?:\]\]|--)>\s*$/g;
+
+function manipulationTarget( elem, content ) {
+ if ( jQuery.nodeName( elem, "table" ) &&
+ jQuery.nodeName( content.nodeType !== 11 ? content : content.firstChild, "tr" ) ) {
+
+ return elem.getElementsByTagName( "tbody" )[ 0 ] || elem;
+ }
+
+ return elem;
+}
+
+// Replace/restore the type attribute of script elements for safe DOM manipulation
+function disableScript( elem ) {
+ elem.type = ( elem.getAttribute( "type" ) !== null ) + "/" + elem.type;
+ return elem;
+}
+function restoreScript( elem ) {
+ var match = rscriptTypeMasked.exec( elem.type );
+
+ if ( match ) {
+ elem.type = match[ 1 ];
+ } else {
+ elem.removeAttribute( "type" );
+ }
+
+ return elem;
+}
+
+function cloneCopyEvent( src, dest ) {
+ var i, l, type, pdataOld, pdataCur, udataOld, udataCur, events;
+
+ if ( dest.nodeType !== 1 ) {
+ return;
+ }
+
+ // 1. Copy private data: events, handlers, etc.
+ if ( dataPriv.hasData( src ) ) {
+ pdataOld = dataPriv.access( src );
+ pdataCur = dataPriv.set( dest, pdataOld );
+ events = pdataOld.events;
+
+ if ( events ) {
+ delete pdataCur.handle;
+ pdataCur.events = {};
+
+ for ( type in events ) {
+ for ( i = 0, l = events[ type ].length; i < l; i++ ) {
+ jQuery.event.add( dest, type, events[ type ][ i ] );
+ }
+ }
+ }
+ }
+
+ // 2. Copy user data
+ if ( dataUser.hasData( src ) ) {
+ udataOld = dataUser.access( src );
+ udataCur = jQuery.extend( {}, udataOld );
+
+ dataUser.set( dest, udataCur );
+ }
+}
+
+// Fix IE bugs, see support tests
+function fixInput( src, dest ) {
+ var nodeName = dest.nodeName.toLowerCase();
+
+ // Fails to persist the checked state of a cloned checkbox or radio button.
+ if ( nodeName === "input" && rcheckableType.test( src.type ) ) {
+ dest.checked = src.checked;
+
+ // Fails to return the selected option to the default selected state when cloning options
+ } else if ( nodeName === "input" || nodeName === "textarea" ) {
+ dest.defaultValue = src.defaultValue;
+ }
+}
+
+function domManip( collection, args, callback, ignored ) {
+
+ // Flatten any nested arrays
+ args = concat.apply( [], args );
+
+ var fragment, first, scripts, hasScripts, node, doc,
+ i = 0,
+ l = collection.length,
+ iNoClone = l - 1,
+ value = args[ 0 ],
+ isFunction = jQuery.isFunction( value );
+
+ // We can't cloneNode fragments that contain checked, in WebKit
+ if ( isFunction ||
+ ( l > 1 && typeof value === "string" &&
+ !support.checkClone && rchecked.test( value ) ) ) {
+ return collection.each( function( index ) {
+ var self = collection.eq( index );
+ if ( isFunction ) {
+ args[ 0 ] = value.call( this, index, self.html() );
+ }
+ domManip( self, args, callback, ignored );
+ } );
+ }
+
+ if ( l ) {
+ fragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored );
+ first = fragment.firstChild;
+
+ if ( fragment.childNodes.length === 1 ) {
+ fragment = first;
+ }
+
+ // Require either new content or an interest in ignored elements to invoke the callback
+ if ( first || ignored ) {
+ scripts = jQuery.map( getAll( fragment, "script" ), disableScript );
+ hasScripts = scripts.length;
+
+ // Use the original fragment for the last item
+ // instead of the first because it can end up
+ // being emptied incorrectly in certain situations (#8070).
+ for ( ; i < l; i++ ) {
+ node = fragment;
+
+ if ( i !== iNoClone ) {
+ node = jQuery.clone( node, true, true );
+
+ // Keep references to cloned scripts for later restoration
+ if ( hasScripts ) {
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // push.apply(_, arraylike) throws on ancient WebKit
+ jQuery.merge( scripts, getAll( node, "script" ) );
+ }
+ }
+
+ callback.call( collection[ i ], node, i );
+ }
+
+ if ( hasScripts ) {
+ doc = scripts[ scripts.length - 1 ].ownerDocument;
+
+ // Reenable scripts
+ jQuery.map( scripts, restoreScript );
+
+ // Evaluate executable scripts on first document insertion
+ for ( i = 0; i < hasScripts; i++ ) {
+ node = scripts[ i ];
+ if ( rscriptType.test( node.type || "" ) &&
+ !dataPriv.access( node, "globalEval" ) &&
+ jQuery.contains( doc, node ) ) {
+
+ if ( node.src ) {
+
+ // Optional AJAX dependency, but won't run scripts if not present
+ if ( jQuery._evalUrl ) {
+ jQuery._evalUrl( node.src );
+ }
+ } else {
+ DOMEval( node.textContent.replace( rcleanScript, "" ), doc );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return collection;
+}
+
+function remove( elem, selector, keepData ) {
+ var node,
+ nodes = selector ? jQuery.filter( selector, elem ) : elem,
+ i = 0;
+
+ for ( ; ( node = nodes[ i ] ) != null; i++ ) {
+ if ( !keepData && node.nodeType === 1 ) {
+ jQuery.cleanData( getAll( node ) );
+ }
+
+ if ( node.parentNode ) {
+ if ( keepData && jQuery.contains( node.ownerDocument, node ) ) {
+ setGlobalEval( getAll( node, "script" ) );
+ }
+ node.parentNode.removeChild( node );
+ }
+ }
+
+ return elem;
+}
+
+jQuery.extend( {
+ htmlPrefilter: function( html ) {
+ return html.replace( rxhtmlTag, "<$1></$2>" );
+ },
+
+ clone: function( elem, dataAndEvents, deepDataAndEvents ) {
+ var i, l, srcElements, destElements,
+ clone = elem.cloneNode( true ),
+ inPage = jQuery.contains( elem.ownerDocument, elem );
+
+ // Fix IE cloning issues
+ if ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) &&
+ !jQuery.isXMLDoc( elem ) ) {
+
+ // We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2
+ destElements = getAll( clone );
+ srcElements = getAll( elem );
+
+ for ( i = 0, l = srcElements.length; i < l; i++ ) {
+ fixInput( srcElements[ i ], destElements[ i ] );
+ }
+ }
+
+ // Copy the events from the original to the clone
+ if ( dataAndEvents ) {
+ if ( deepDataAndEvents ) {
+ srcElements = srcElements || getAll( elem );
+ destElements = destElements || getAll( clone );
+
+ for ( i = 0, l = srcElements.length; i < l; i++ ) {
+ cloneCopyEvent( srcElements[ i ], destElements[ i ] );
+ }
+ } else {
+ cloneCopyEvent( elem, clone );
+ }
+ }
+
+ // Preserve script evaluation history
+ destElements = getAll( clone, "script" );
+ if ( destElements.length > 0 ) {
+ setGlobalEval( destElements, !inPage && getAll( elem, "script" ) );
+ }
+
+ // Return the cloned set
+ return clone;
+ },
+
+ cleanData: function( elems ) {
+ var data, elem, type,
+ special = jQuery.event.special,
+ i = 0;
+
+ for ( ; ( elem = elems[ i ] ) !== undefined; i++ ) {
+ if ( acceptData( elem ) ) {
+ if ( ( data = elem[ dataPriv.expando ] ) ) {
+ if ( data.events ) {
+ for ( type in data.events ) {
+ if ( special[ type ] ) {
+ jQuery.event.remove( elem, type );
+
+ // This is a shortcut to avoid jQuery.event.remove's overhead
+ } else {
+ jQuery.removeEvent( elem, type, data.handle );
+ }
+ }
+ }
+
+ // Support: Chrome <=35 - 45+
+ // Assign undefined instead of using delete, see Data#remove
+ elem[ dataPriv.expando ] = undefined;
+ }
+ if ( elem[ dataUser.expando ] ) {
+
+ // Support: Chrome <=35 - 45+
+ // Assign undefined instead of using delete, see Data#remove
+ elem[ dataUser.expando ] = undefined;
+ }
+ }
+ }
+ }
+} );
+
+jQuery.fn.extend( {
+ detach: function( selector ) {
+ return remove( this, selector, true );
+ },
+
+ remove: function( selector ) {
+ return remove( this, selector );
+ },
+
+ text: function( value ) {
+ return access( this, function( value ) {
+ return value === undefined ?
+ jQuery.text( this ) :
+ this.empty().each( function() {
+ if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
+ this.textContent = value;
+ }
+ } );
+ }, null, value, arguments.length );
+ },
+
+ append: function() {
+ return domManip( this, arguments, function( elem ) {
+ if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
+ var target = manipulationTarget( this, elem );
+ target.appendChild( elem );
+ }
+ } );
+ },
+
+ prepend: function() {
+ return domManip( this, arguments, function( elem ) {
+ if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
+ var target = manipulationTarget( this, elem );
+ target.insertBefore( elem, target.firstChild );
+ }
+ } );
+ },
+
+ before: function() {
+ return domManip( this, arguments, function( elem ) {
+ if ( this.parentNode ) {
+ this.parentNode.insertBefore( elem, this );
+ }
+ } );
+ },
+
+ after: function() {
+ return domManip( this, arguments, function( elem ) {
+ if ( this.parentNode ) {
+ this.parentNode.insertBefore( elem, this.nextSibling );
+ }
+ } );
+ },
+
+ empty: function() {
+ var elem,
+ i = 0;
+
+ for ( ; ( elem = this[ i ] ) != null; i++ ) {
+ if ( elem.nodeType === 1 ) {
+
+ // Prevent memory leaks
+ jQuery.cleanData( getAll( elem, false ) );
+
+ // Remove any remaining nodes
+ elem.textContent = "";
+ }
+ }
+
+ return this;
+ },
+
+ clone: function( dataAndEvents, deepDataAndEvents ) {
+ dataAndEvents = dataAndEvents == null ? false : dataAndEvents;
+ deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;
+
+ return this.map( function() {
+ return jQuery.clone( this, dataAndEvents, deepDataAndEvents );
+ } );
+ },
+
+ html: function( value ) {
+ return access( this, function( value ) {
+ var elem = this[ 0 ] || {},
+ i = 0,
+ l = this.length;
+
+ if ( value === undefined && elem.nodeType === 1 ) {
+ return elem.innerHTML;
+ }
+
+ // See if we can take a shortcut and just use innerHTML
+ if ( typeof value === "string" && !rnoInnerhtml.test( value ) &&
+ !wrapMap[ ( rtagName.exec( value ) || [ "", "" ] )[ 1 ].toLowerCase() ] ) {
+
+ value = jQuery.htmlPrefilter( value );
+
+ try {
+ for ( ; i < l; i++ ) {
+ elem = this[ i ] || {};
+
+ // Remove element nodes and prevent memory leaks
+ if ( elem.nodeType === 1 ) {
+ jQuery.cleanData( getAll( elem, false ) );
+ elem.innerHTML = value;
+ }
+ }
+
+ elem = 0;
+
+ // If using innerHTML throws an exception, use the fallback method
+ } catch ( e ) {}
+ }
+
+ if ( elem ) {
+ this.empty().append( value );
+ }
+ }, null, value, arguments.length );
+ },
+
+ replaceWith: function() {
+ var ignored = [];
+
+ // Make the changes, replacing each non-ignored context element with the new content
+ return domManip( this, arguments, function( elem ) {
+ var parent = this.parentNode;
+
+ if ( jQuery.inArray( this, ignored ) < 0 ) {
+ jQuery.cleanData( getAll( this ) );
+ if ( parent ) {
+ parent.replaceChild( elem, this );
+ }
+ }
+
+ // Force callback invocation
+ }, ignored );
+ }
+} );
+
+jQuery.each( {
+ appendTo: "append",
+ prependTo: "prepend",
+ insertBefore: "before",
+ insertAfter: "after",
+ replaceAll: "replaceWith"
+}, function( name, original ) {
+ jQuery.fn[ name ] = function( selector ) {
+ var elems,
+ ret = [],
+ insert = jQuery( selector ),
+ last = insert.length - 1,
+ i = 0;
+
+ for ( ; i <= last; i++ ) {
+ elems = i === last ? this : this.clone( true );
+ jQuery( insert[ i ] )[ original ]( elems );
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // .get() because push.apply(_, arraylike) throws on ancient WebKit
+ push.apply( ret, elems.get() );
+ }
+
+ return this.pushStack( ret );
+ };
+} );
+var rmargin = ( /^margin/ );
+
+var rnumnonpx = new RegExp( "^(" + pnum + ")(?!px)[a-z%]+$", "i" );
+
+var getStyles = function( elem ) {
+
+ // Support: IE <=11 only, Firefox <=30 (#15098, #14150)
+ // IE throws on elements created in popups
+ // FF meanwhile throws on frame elements through "defaultView.getComputedStyle"
+ var view = elem.ownerDocument.defaultView;
+
+ if ( !view || !view.opener ) {
+ view = window;
+ }
+
+ return view.getComputedStyle( elem );
+ };
+
+
+
+( function() {
+
+ // Executing both pixelPosition & boxSizingReliable tests require only one layout
+ // so they're executed at the same time to save the second computation.
+ function computeStyleTests() {
+
+ // This is a singleton, we need to execute it only once
+ if ( !div ) {
+ return;
+ }
+
+ div.style.cssText =
+ "box-sizing:border-box;" +
+ "position:relative;display:block;" +
+ "margin:auto;border:1px;padding:1px;" +
+ "top:1%;width:50%";
+ div.innerHTML = "";
+ documentElement.appendChild( container );
+
+ var divStyle = window.getComputedStyle( div );
+ pixelPositionVal = divStyle.top !== "1%";
+
+ // Support: Android 4.0 - 4.3 only, Firefox <=3 - 44
+ reliableMarginLeftVal = divStyle.marginLeft === "2px";
+ boxSizingReliableVal = divStyle.width === "4px";
+
+ // Support: Android 4.0 - 4.3 only
+ // Some styles come back with percentage values, even though they shouldn't
+ div.style.marginRight = "50%";
+ pixelMarginRightVal = divStyle.marginRight === "4px";
+
+ documentElement.removeChild( container );
+
+ // Nullify the div so it wouldn't be stored in the memory and
+ // it will also be a sign that checks already performed
+ div = null;
+ }
+
+ var pixelPositionVal, boxSizingReliableVal, pixelMarginRightVal, reliableMarginLeftVal,
+ container = document.createElement( "div" ),
+ div = document.createElement( "div" );
+
+ // Finish early in limited (non-browser) environments
+ if ( !div.style ) {
+ return;
+ }
+
+ // Support: IE <=9 - 11 only
+ // Style of cloned element affects source element cloned (#8908)
+ div.style.backgroundClip = "content-box";
+ div.cloneNode( true ).style.backgroundClip = "";
+ support.clearCloneStyle = div.style.backgroundClip === "content-box";
+
+ container.style.cssText = "border:0;width:8px;height:0;top:0;left:-9999px;" +
+ "padding:0;margin-top:1px;position:absolute";
+ container.appendChild( div );
+
+ jQuery.extend( support, {
+ pixelPosition: function() {
+ computeStyleTests();
+ return pixelPositionVal;
+ },
+ boxSizingReliable: function() {
+ computeStyleTests();
+ return boxSizingReliableVal;
+ },
+ pixelMarginRight: function() {
+ computeStyleTests();
+ return pixelMarginRightVal;
+ },
+ reliableMarginLeft: function() {
+ computeStyleTests();
+ return reliableMarginLeftVal;
+ }
+ } );
+} )();
+
+
+function curCSS( elem, name, computed ) {
+ var width, minWidth, maxWidth, ret,
+ style = elem.style;
+
+ computed = computed || getStyles( elem );
+
+ // Support: IE <=9 only
+ // getPropertyValue is only needed for .css('filter') (#12537)
+ if ( computed ) {
+ ret = computed.getPropertyValue( name ) || computed[ name ];
+
+ if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) {
+ ret = jQuery.style( elem, name );
+ }
+
+ // A tribute to the "awesome hack by Dean Edwards"
+ // Android Browser returns percentage for some values,
+ // but width seems to be reliably pixels.
+ // This is against the CSSOM draft spec:
+ // https://drafts.csswg.org/cssom/#resolved-values
+ if ( !support.pixelMarginRight() && rnumnonpx.test( ret ) && rmargin.test( name ) ) {
+
+ // Remember the original values
+ width = style.width;
+ minWidth = style.minWidth;
+ maxWidth = style.maxWidth;
+
+ // Put in the new values to get a computed value out
+ style.minWidth = style.maxWidth = style.width = ret;
+ ret = computed.width;
+
+ // Revert the changed values
+ style.width = width;
+ style.minWidth = minWidth;
+ style.maxWidth = maxWidth;
+ }
+ }
+
+ return ret !== undefined ?
+
+ // Support: IE <=9 - 11 only
+ // IE returns zIndex value as an integer.
+ ret + "" :
+ ret;
+}
+
+
+function addGetHookIf( conditionFn, hookFn ) {
+
+ // Define the hook, we'll check on the first run if it's really needed.
+ return {
+ get: function() {
+ if ( conditionFn() ) {
+
+ // Hook not needed (or it's not possible to use it due
+ // to missing dependency), remove it.
+ delete this.get;
+ return;
+ }
+
+ // Hook needed; redefine it so that the support test is not executed again.
+ return ( this.get = hookFn ).apply( this, arguments );
+ }
+ };
+}
+
+
+var
+
+ // Swappable if display is none or starts with table
+ // except "table", "table-cell", or "table-caption"
+ // See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display
+ rdisplayswap = /^(none|table(?!-c[ea]).+)/,
+ cssShow = { position: "absolute", visibility: "hidden", display: "block" },
+ cssNormalTransform = {
+ letterSpacing: "0",
+ fontWeight: "400"
+ },
+
+ cssPrefixes = [ "Webkit", "Moz", "ms" ],
+ emptyStyle = document.createElement( "div" ).style;
+
+// Return a css property mapped to a potentially vendor prefixed property
+function vendorPropName( name ) {
+
+ // Shortcut for names that are not vendor prefixed
+ if ( name in emptyStyle ) {
+ return name;
+ }
+
+ // Check for vendor prefixed names
+ var capName = name[ 0 ].toUpperCase() + name.slice( 1 ),
+ i = cssPrefixes.length;
+
+ while ( i-- ) {
+ name = cssPrefixes[ i ] + capName;
+ if ( name in emptyStyle ) {
+ return name;
+ }
+ }
+}
+
+function setPositiveNumber( elem, value, subtract ) {
+
+ // Any relative (+/-) values have already been
+ // normalized at this point
+ var matches = rcssNum.exec( value );
+ return matches ?
+
+ // Guard against undefined "subtract", e.g., when used as in cssHooks
+ Math.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || "px" ) :
+ value;
+}
+
+function augmentWidthOrHeight( elem, name, extra, isBorderBox, styles ) {
+ var i = extra === ( isBorderBox ? "border" : "content" ) ?
+
+ // If we already have the right measurement, avoid augmentation
+ 4 :
+
+ // Otherwise initialize for horizontal or vertical properties
+ name === "width" ? 1 : 0,
+
+ val = 0;
+
+ for ( ; i < 4; i += 2 ) {
+
+ // Both box models exclude margin, so add it if we want it
+ if ( extra === "margin" ) {
+ val += jQuery.css( elem, extra + cssExpand[ i ], true, styles );
+ }
+
+ if ( isBorderBox ) {
+
+ // border-box includes padding, so remove it if we want content
+ if ( extra === "content" ) {
+ val -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles );
+ }
+
+ // At this point, extra isn't border nor margin, so remove border
+ if ( extra !== "margin" ) {
+ val -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles );
+ }
+ } else {
+
+ // At this point, extra isn't content, so add padding
+ val += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles );
+
+ // At this point, extra isn't content nor padding, so add border
+ if ( extra !== "padding" ) {
+ val += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles );
+ }
+ }
+ }
+
+ return val;
+}
+
+function getWidthOrHeight( elem, name, extra ) {
+
+ // Start with offset property, which is equivalent to the border-box value
+ var val,
+ valueIsBorderBox = true,
+ styles = getStyles( elem ),
+ isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box";
+
+ // Support: IE <=11 only
+ // Running getBoundingClientRect on a disconnected node
+ // in IE throws an error.
+ if ( elem.getClientRects().length ) {
+ val = elem.getBoundingClientRect()[ name ];
+ }
+
+ // Some non-html elements return undefined for offsetWidth, so check for null/undefined
+ // svg - https://bugzilla.mozilla.org/show_bug.cgi?id=649285
+ // MathML - https://bugzilla.mozilla.org/show_bug.cgi?id=491668
+ if ( val <= 0 || val == null ) {
+
+ // Fall back to computed then uncomputed css if necessary
+ val = curCSS( elem, name, styles );
+ if ( val < 0 || val == null ) {
+ val = elem.style[ name ];
+ }
+
+ // Computed unit is not pixels. Stop here and return.
+ if ( rnumnonpx.test( val ) ) {
+ return val;
+ }
+
+ // Check for style in case a browser which returns unreliable values
+ // for getComputedStyle silently falls back to the reliable elem.style
+ valueIsBorderBox = isBorderBox &&
+ ( support.boxSizingReliable() || val === elem.style[ name ] );
+
+ // Normalize "", auto, and prepare for extra
+ val = parseFloat( val ) || 0;
+ }
+
+ // Use the active box-sizing model to add/subtract irrelevant styles
+ return ( val +
+ augmentWidthOrHeight(
+ elem,
+ name,
+ extra || ( isBorderBox ? "border" : "content" ),
+ valueIsBorderBox,
+ styles
+ )
+ ) + "px";
+}
+
+jQuery.extend( {
+
+ // Add in style property hooks for overriding the default
+ // behavior of getting and setting a style property
+ cssHooks: {
+ opacity: {
+ get: function( elem, computed ) {
+ if ( computed ) {
+
+ // We should always get a number back from opacity
+ var ret = curCSS( elem, "opacity" );
+ return ret === "" ? "1" : ret;
+ }
+ }
+ }
+ },
+
+ // Don't automatically add "px" to these possibly-unitless properties
+ cssNumber: {
+ "animationIterationCount": true,
+ "columnCount": true,
+ "fillOpacity": true,
+ "flexGrow": true,
+ "flexShrink": true,
+ "fontWeight": true,
+ "lineHeight": true,
+ "opacity": true,
+ "order": true,
+ "orphans": true,
+ "widows": true,
+ "zIndex": true,
+ "zoom": true
+ },
+
+ // Add in properties whose names you wish to fix before
+ // setting or getting the value
+ cssProps: {
+ "float": "cssFloat"
+ },
+
+ // Get and set the style property on a DOM Node
+ style: function( elem, name, value, extra ) {
+
+ // Don't set styles on text and comment nodes
+ if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {
+ return;
+ }
+
+ // Make sure that we're working with the right name
+ var ret, type, hooks,
+ origName = jQuery.camelCase( name ),
+ style = elem.style;
+
+ name = jQuery.cssProps[ origName ] ||
+ ( jQuery.cssProps[ origName ] = vendorPropName( origName ) || origName );
+
+ // Gets hook for the prefixed version, then unprefixed version
+ hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];
+
+ // Check if we're setting a value
+ if ( value !== undefined ) {
+ type = typeof value;
+
+ // Convert "+=" or "-=" to relative numbers (#7345)
+ if ( type === "string" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) {
+ value = adjustCSS( elem, name, ret );
+
+ // Fixes bug #9237
+ type = "number";
+ }
+
+ // Make sure that null and NaN values aren't set (#7116)
+ if ( value == null || value !== value ) {
+ return;
+ }
+
+ // If a number was passed in, add the unit (except for certain CSS properties)
+ if ( type === "number" ) {
+ value += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? "" : "px" );
+ }
+
+ // background-* props affect original clone's values
+ if ( !support.clearCloneStyle && value === "" && name.indexOf( "background" ) === 0 ) {
+ style[ name ] = "inherit";
+ }
+
+ // If a hook was provided, use that value, otherwise just set the specified value
+ if ( !hooks || !( "set" in hooks ) ||
+ ( value = hooks.set( elem, value, extra ) ) !== undefined ) {
+
+ style[ name ] = value;
+ }
+
+ } else {
+
+ // If a hook was provided get the non-computed value from there
+ if ( hooks && "get" in hooks &&
+ ( ret = hooks.get( elem, false, extra ) ) !== undefined ) {
+
+ return ret;
+ }
+
+ // Otherwise just get the value from the style object
+ return style[ name ];
+ }
+ },
+
+ css: function( elem, name, extra, styles ) {
+ var val, num, hooks,
+ origName = jQuery.camelCase( name );
+
+ // Make sure that we're working with the right name
+ name = jQuery.cssProps[ origName ] ||
+ ( jQuery.cssProps[ origName ] = vendorPropName( origName ) || origName );
+
+ // Try prefixed name followed by the unprefixed name
+ hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];
+
+ // If a hook was provided get the computed value from there
+ if ( hooks && "get" in hooks ) {
+ val = hooks.get( elem, true, extra );
+ }
+
+ // Otherwise, if a way to get the computed value exists, use that
+ if ( val === undefined ) {
+ val = curCSS( elem, name, styles );
+ }
+
+ // Convert "normal" to computed value
+ if ( val === "normal" && name in cssNormalTransform ) {
+ val = cssNormalTransform[ name ];
+ }
+
+ // Make numeric if forced or a qualifier was provided and val looks numeric
+ if ( extra === "" || extra ) {
+ num = parseFloat( val );
+ return extra === true || isFinite( num ) ? num || 0 : val;
+ }
+ return val;
+ }
+} );
+
+jQuery.each( [ "height", "width" ], function( i, name ) {
+ jQuery.cssHooks[ name ] = {
+ get: function( elem, computed, extra ) {
+ if ( computed ) {
+
+ // Certain elements can have dimension info if we invisibly show them
+ // but it must have a current display style that would benefit
+ return rdisplayswap.test( jQuery.css( elem, "display" ) ) &&
+
+ // Support: Safari 8+
+ // Table columns in Safari have non-zero offsetWidth & zero
+ // getBoundingClientRect().width unless display is changed.
+ // Support: IE <=11 only
+ // Running getBoundingClientRect on a disconnected node
+ // in IE throws an error.
+ ( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ?
+ swap( elem, cssShow, function() {
+ return getWidthOrHeight( elem, name, extra );
+ } ) :
+ getWidthOrHeight( elem, name, extra );
+ }
+ },
+
+ set: function( elem, value, extra ) {
+ var matches,
+ styles = extra && getStyles( elem ),
+ subtract = extra && augmentWidthOrHeight(
+ elem,
+ name,
+ extra,
+ jQuery.css( elem, "boxSizing", false, styles ) === "border-box",
+ styles
+ );
+
+ // Convert to pixels if value adjustment is needed
+ if ( subtract && ( matches = rcssNum.exec( value ) ) &&
+ ( matches[ 3 ] || "px" ) !== "px" ) {
+
+ elem.style[ name ] = value;
+ value = jQuery.css( elem, name );
+ }
+
+ return setPositiveNumber( elem, value, subtract );
+ }
+ };
+} );
+
+jQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft,
+ function( elem, computed ) {
+ if ( computed ) {
+ return ( parseFloat( curCSS( elem, "marginLeft" ) ) ||
+ elem.getBoundingClientRect().left -
+ swap( elem, { marginLeft: 0 }, function() {
+ return elem.getBoundingClientRect().left;
+ } )
+ ) + "px";
+ }
+ }
+);
+
+// These hooks are used by animate to expand properties
+jQuery.each( {
+ margin: "",
+ padding: "",
+ border: "Width"
+}, function( prefix, suffix ) {
+ jQuery.cssHooks[ prefix + suffix ] = {
+ expand: function( value ) {
+ var i = 0,
+ expanded = {},
+
+ // Assumes a single number if not a string
+ parts = typeof value === "string" ? value.split( " " ) : [ value ];
+
+ for ( ; i < 4; i++ ) {
+ expanded[ prefix + cssExpand[ i ] + suffix ] =
+ parts[ i ] || parts[ i - 2 ] || parts[ 0 ];
+ }
+
+ return expanded;
+ }
+ };
+
+ if ( !rmargin.test( prefix ) ) {
+ jQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber;
+ }
+} );
+
+jQuery.fn.extend( {
+ css: function( name, value ) {
+ return access( this, function( elem, name, value ) {
+ var styles, len,
+ map = {},
+ i = 0;
+
+ if ( jQuery.isArray( name ) ) {
+ styles = getStyles( elem );
+ len = name.length;
+
+ for ( ; i < len; i++ ) {
+ map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles );
+ }
+
+ return map;
+ }
+
+ return value !== undefined ?
+ jQuery.style( elem, name, value ) :
+ jQuery.css( elem, name );
+ }, name, value, arguments.length > 1 );
+ }
+} );
+
+
+function Tween( elem, options, prop, end, easing ) {
+ return new Tween.prototype.init( elem, options, prop, end, easing );
+}
+jQuery.Tween = Tween;
+
+Tween.prototype = {
+ constructor: Tween,
+ init: function( elem, options, prop, end, easing, unit ) {
+ this.elem = elem;
+ this.prop = prop;
+ this.easing = easing || jQuery.easing._default;
+ this.options = options;
+ this.start = this.now = this.cur();
+ this.end = end;
+ this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" );
+ },
+ cur: function() {
+ var hooks = Tween.propHooks[ this.prop ];
+
+ return hooks && hooks.get ?
+ hooks.get( this ) :
+ Tween.propHooks._default.get( this );
+ },
+ run: function( percent ) {
+ var eased,
+ hooks = Tween.propHooks[ this.prop ];
+
+ if ( this.options.duration ) {
+ this.pos = eased = jQuery.easing[ this.easing ](
+ percent, this.options.duration * percent, 0, 1, this.options.duration
+ );
+ } else {
+ this.pos = eased = percent;
+ }
+ this.now = ( this.end - this.start ) * eased + this.start;
+
+ if ( this.options.step ) {
+ this.options.step.call( this.elem, this.now, this );
+ }
+
+ if ( hooks && hooks.set ) {
+ hooks.set( this );
+ } else {
+ Tween.propHooks._default.set( this );
+ }
+ return this;
+ }
+};
+
+Tween.prototype.init.prototype = Tween.prototype;
+
+Tween.propHooks = {
+ _default: {
+ get: function( tween ) {
+ var result;
+
+ // Use a property on the element directly when it is not a DOM element,
+ // or when there is no matching style property that exists.
+ if ( tween.elem.nodeType !== 1 ||
+ tween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) {
+ return tween.elem[ tween.prop ];
+ }
+
+ // Passing an empty string as a 3rd parameter to .css will automatically
+ // attempt a parseFloat and fallback to a string if the parse fails.
+ // Simple values such as "10px" are parsed to Float;
+ // complex values such as "rotate(1rad)" are returned as-is.
+ result = jQuery.css( tween.elem, tween.prop, "" );
+
+ // Empty strings, null, undefined and "auto" are converted to 0.
+ return !result || result === "auto" ? 0 : result;
+ },
+ set: function( tween ) {
+
+ // Use step hook for back compat.
+ // Use cssHook if its there.
+ // Use .style if available and use plain properties where available.
+ if ( jQuery.fx.step[ tween.prop ] ) {
+ jQuery.fx.step[ tween.prop ]( tween );
+ } else if ( tween.elem.nodeType === 1 &&
+ ( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null ||
+ jQuery.cssHooks[ tween.prop ] ) ) {
+ jQuery.style( tween.elem, tween.prop, tween.now + tween.unit );
+ } else {
+ tween.elem[ tween.prop ] = tween.now;
+ }
+ }
+ }
+};
+
+// Support: IE <=9 only
+// Panic based approach to setting things on disconnected nodes
+Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = {
+ set: function( tween ) {
+ if ( tween.elem.nodeType && tween.elem.parentNode ) {
+ tween.elem[ tween.prop ] = tween.now;
+ }
+ }
+};
+
+jQuery.easing = {
+ linear: function( p ) {
+ return p;
+ },
+ swing: function( p ) {
+ return 0.5 - Math.cos( p * Math.PI ) / 2;
+ },
+ _default: "swing"
+};
+
+jQuery.fx = Tween.prototype.init;
+
+// Back compat <1.8 extension point
+jQuery.fx.step = {};
+
+
+
+
+var
+ fxNow, timerId,
+ rfxtypes = /^(?:toggle|show|hide)$/,
+ rrun = /queueHooks$/;
+
+function raf() {
+ if ( timerId ) {
+ window.requestAnimationFrame( raf );
+ jQuery.fx.tick();
+ }
+}
+
+// Animations created synchronously will run synchronously
+function createFxNow() {
+ window.setTimeout( function() {
+ fxNow = undefined;
+ } );
+ return ( fxNow = jQuery.now() );
+}
+
+// Generate parameters to create a standard animation
+function genFx( type, includeWidth ) {
+ var which,
+ i = 0,
+ attrs = { height: type };
+
+ // If we include width, step value is 1 to do all cssExpand values,
+ // otherwise step value is 2 to skip over Left and Right
+ includeWidth = includeWidth ? 1 : 0;
+ for ( ; i < 4; i += 2 - includeWidth ) {
+ which = cssExpand[ i ];
+ attrs[ "margin" + which ] = attrs[ "padding" + which ] = type;
+ }
+
+ if ( includeWidth ) {
+ attrs.opacity = attrs.width = type;
+ }
+
+ return attrs;
+}
+
+function createTween( value, prop, animation ) {
+ var tween,
+ collection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ "*" ] ),
+ index = 0,
+ length = collection.length;
+ for ( ; index < length; index++ ) {
+ if ( ( tween = collection[ index ].call( animation, prop, value ) ) ) {
+
+ // We're done with this property
+ return tween;
+ }
+ }
+}
+
+function defaultPrefilter( elem, props, opts ) {
+ var prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display,
+ isBox = "width" in props || "height" in props,
+ anim = this,
+ orig = {},
+ style = elem.style,
+ hidden = elem.nodeType && isHiddenWithinTree( elem ),
+ dataShow = dataPriv.get( elem, "fxshow" );
+
+ // Queue-skipping animations hijack the fx hooks
+ if ( !opts.queue ) {
+ hooks = jQuery._queueHooks( elem, "fx" );
+ if ( hooks.unqueued == null ) {
+ hooks.unqueued = 0;
+ oldfire = hooks.empty.fire;
+ hooks.empty.fire = function() {
+ if ( !hooks.unqueued ) {
+ oldfire();
+ }
+ };
+ }
+ hooks.unqueued++;
+
+ anim.always( function() {
+
+ // Ensure the complete handler is called before this completes
+ anim.always( function() {
+ hooks.unqueued--;
+ if ( !jQuery.queue( elem, "fx" ).length ) {
+ hooks.empty.fire();
+ }
+ } );
+ } );
+ }
+
+ // Detect show/hide animations
+ for ( prop in props ) {
+ value = props[ prop ];
+ if ( rfxtypes.test( value ) ) {
+ delete props[ prop ];
+ toggle = toggle || value === "toggle";
+ if ( value === ( hidden ? "hide" : "show" ) ) {
+
+ // Pretend to be hidden if this is a "show" and
+ // there is still data from a stopped show/hide
+ if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) {
+ hidden = true;
+
+ // Ignore all other no-op show/hide data
+ } else {
+ continue;
+ }
+ }
+ orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );
+ }
+ }
+
+ // Bail out if this is a no-op like .hide().hide()
+ propTween = !jQuery.isEmptyObject( props );
+ if ( !propTween && jQuery.isEmptyObject( orig ) ) {
+ return;
+ }
+
+ // Restrict "overflow" and "display" styles during box animations
+ if ( isBox && elem.nodeType === 1 ) {
+
+ // Support: IE <=9 - 11, Edge 12 - 13
+ // Record all 3 overflow attributes because IE does not infer the shorthand
+ // from identically-valued overflowX and overflowY
+ opts.overflow = [ style.overflow, style.overflowX, style.overflowY ];
+
+ // Identify a display type, preferring old show/hide data over the CSS cascade
+ restoreDisplay = dataShow && dataShow.display;
+ if ( restoreDisplay == null ) {
+ restoreDisplay = dataPriv.get( elem, "display" );
+ }
+ display = jQuery.css( elem, "display" );
+ if ( display === "none" ) {
+ if ( restoreDisplay ) {
+ display = restoreDisplay;
+ } else {
+
+ // Get nonempty value(s) by temporarily forcing visibility
+ showHide( [ elem ], true );
+ restoreDisplay = elem.style.display || restoreDisplay;
+ display = jQuery.css( elem, "display" );
+ showHide( [ elem ] );
+ }
+ }
+
+ // Animate inline elements as inline-block
+ if ( display === "inline" || display === "inline-block" && restoreDisplay != null ) {
+ if ( jQuery.css( elem, "float" ) === "none" ) {
+
+ // Restore the original display value at the end of pure show/hide animations
+ if ( !propTween ) {
+ anim.done( function() {
+ style.display = restoreDisplay;
+ } );
+ if ( restoreDisplay == null ) {
+ display = style.display;
+ restoreDisplay = display === "none" ? "" : display;
+ }
+ }
+ style.display = "inline-block";
+ }
+ }
+ }
+
+ if ( opts.overflow ) {
+ style.overflow = "hidden";
+ anim.always( function() {
+ style.overflow = opts.overflow[ 0 ];
+ style.overflowX = opts.overflow[ 1 ];
+ style.overflowY = opts.overflow[ 2 ];
+ } );
+ }
+
+ // Implement show/hide animations
+ propTween = false;
+ for ( prop in orig ) {
+
+ // General show/hide setup for this element animation
+ if ( !propTween ) {
+ if ( dataShow ) {
+ if ( "hidden" in dataShow ) {
+ hidden = dataShow.hidden;
+ }
+ } else {
+ dataShow = dataPriv.access( elem, "fxshow", { display: restoreDisplay } );
+ }
+
+ // Store hidden/visible for toggle so `.stop().toggle()` "reverses"
+ if ( toggle ) {
+ dataShow.hidden = !hidden;
+ }
+
+ // Show elements before animating them
+ if ( hidden ) {
+ showHide( [ elem ], true );
+ }
+
+ /* eslint-disable no-loop-func */
+
+ anim.done( function() {
+
+ /* eslint-enable no-loop-func */
+
+ // The final step of a "hide" animation is actually hiding the element
+ if ( !hidden ) {
+ showHide( [ elem ] );
+ }
+ dataPriv.remove( elem, "fxshow" );
+ for ( prop in orig ) {
+ jQuery.style( elem, prop, orig[ prop ] );
+ }
+ } );
+ }
+
+ // Per-property setup
+ propTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );
+ if ( !( prop in dataShow ) ) {
+ dataShow[ prop ] = propTween.start;
+ if ( hidden ) {
+ propTween.end = propTween.start;
+ propTween.start = 0;
+ }
+ }
+ }
+}
+
+function propFilter( props, specialEasing ) {
+ var index, name, easing, value, hooks;
+
+ // camelCase, specialEasing and expand cssHook pass
+ for ( index in props ) {
+ name = jQuery.camelCase( index );
+ easing = specialEasing[ name ];
+ value = props[ index ];
+ if ( jQuery.isArray( value ) ) {
+ easing = value[ 1 ];
+ value = props[ index ] = value[ 0 ];
+ }
+
+ if ( index !== name ) {
+ props[ name ] = value;
+ delete props[ index ];
+ }
+
+ hooks = jQuery.cssHooks[ name ];
+ if ( hooks && "expand" in hooks ) {
+ value = hooks.expand( value );
+ delete props[ name ];
+
+ // Not quite $.extend, this won't overwrite existing keys.
+ // Reusing 'index' because we have the correct "name"
+ for ( index in value ) {
+ if ( !( index in props ) ) {
+ props[ index ] = value[ index ];
+ specialEasing[ index ] = easing;
+ }
+ }
+ } else {
+ specialEasing[ name ] = easing;
+ }
+ }
+}
+
+function Animation( elem, properties, options ) {
+ var result,
+ stopped,
+ index = 0,
+ length = Animation.prefilters.length,
+ deferred = jQuery.Deferred().always( function() {
+
+ // Don't match elem in the :animated selector
+ delete tick.elem;
+ } ),
+ tick = function() {
+ if ( stopped ) {
+ return false;
+ }
+ var currentTime = fxNow || createFxNow(),
+ remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),
+
+ // Support: Android 2.3 only
+ // Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)
+ temp = remaining / animation.duration || 0,
+ percent = 1 - temp,
+ index = 0,
+ length = animation.tweens.length;
+
+ for ( ; index < length; index++ ) {
+ animation.tweens[ index ].run( percent );
+ }
+
+ deferred.notifyWith( elem, [ animation, percent, remaining ] );
+
+ if ( percent < 1 && length ) {
+ return remaining;
+ } else {
+ deferred.resolveWith( elem, [ animation ] );
+ return false;
+ }
+ },
+ animation = deferred.promise( {
+ elem: elem,
+ props: jQuery.extend( {}, properties ),
+ opts: jQuery.extend( true, {
+ specialEasing: {},
+ easing: jQuery.easing._default
+ }, options ),
+ originalProperties: properties,
+ originalOptions: options,
+ startTime: fxNow || createFxNow(),
+ duration: options.duration,
+ tweens: [],
+ createTween: function( prop, end ) {
+ var tween = jQuery.Tween( elem, animation.opts, prop, end,
+ animation.opts.specialEasing[ prop ] || animation.opts.easing );
+ animation.tweens.push( tween );
+ return tween;
+ },
+ stop: function( gotoEnd ) {
+ var index = 0,
+
+ // If we are going to the end, we want to run all the tweens
+ // otherwise we skip this part
+ length = gotoEnd ? animation.tweens.length : 0;
+ if ( stopped ) {
+ return this;
+ }
+ stopped = true;
+ for ( ; index < length; index++ ) {
+ animation.tweens[ index ].run( 1 );
+ }
+
+ // Resolve when we played the last frame; otherwise, reject
+ if ( gotoEnd ) {
+ deferred.notifyWith( elem, [ animation, 1, 0 ] );
+ deferred.resolveWith( elem, [ animation, gotoEnd ] );
+ } else {
+ deferred.rejectWith( elem, [ animation, gotoEnd ] );
+ }
+ return this;
+ }
+ } ),
+ props = animation.props;
+
+ propFilter( props, animation.opts.specialEasing );
+
+ for ( ; index < length; index++ ) {
+ result = Animation.prefilters[ index ].call( animation, elem, props, animation.opts );
+ if ( result ) {
+ if ( jQuery.isFunction( result.stop ) ) {
+ jQuery._queueHooks( animation.elem, animation.opts.queue ).stop =
+ jQuery.proxy( result.stop, result );
+ }
+ return result;
+ }
+ }
+
+ jQuery.map( props, createTween, animation );
+
+ if ( jQuery.isFunction( animation.opts.start ) ) {
+ animation.opts.start.call( elem, animation );
+ }
+
+ jQuery.fx.timer(
+ jQuery.extend( tick, {
+ elem: elem,
+ anim: animation,
+ queue: animation.opts.queue
+ } )
+ );
+
+ // attach callbacks from options
+ return animation.progress( animation.opts.progress )
+ .done( animation.opts.done, animation.opts.complete )
+ .fail( animation.opts.fail )
+ .always( animation.opts.always );
+}
+
+jQuery.Animation = jQuery.extend( Animation, {
+
+ tweeners: {
+ "*": [ function( prop, value ) {
+ var tween = this.createTween( prop, value );
+ adjustCSS( tween.elem, prop, rcssNum.exec( value ), tween );
+ return tween;
+ } ]
+ },
+
+ tweener: function( props, callback ) {
+ if ( jQuery.isFunction( props ) ) {
+ callback = props;
+ props = [ "*" ];
+ } else {
+ props = props.match( rnotwhite );
+ }
+
+ var prop,
+ index = 0,
+ length = props.length;
+
+ for ( ; index < length; index++ ) {
+ prop = props[ index ];
+ Animation.tweeners[ prop ] = Animation.tweeners[ prop ] || [];
+ Animation.tweeners[ prop ].unshift( callback );
+ }
+ },
+
+ prefilters: [ defaultPrefilter ],
+
+ prefilter: function( callback, prepend ) {
+ if ( prepend ) {
+ Animation.prefilters.unshift( callback );
+ } else {
+ Animation.prefilters.push( callback );
+ }
+ }
+} );
+
+jQuery.speed = function( speed, easing, fn ) {
+ var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : {
+ complete: fn || !fn && easing ||
+ jQuery.isFunction( speed ) && speed,
+ duration: speed,
+ easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing
+ };
+
+ // Go to the end state if fx are off or if document is hidden
+ if ( jQuery.fx.off || document.hidden ) {
+ opt.duration = 0;
+
+ } else {
+ opt.duration = typeof opt.duration === "number" ?
+ opt.duration : opt.duration in jQuery.fx.speeds ?
+ jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default;
+ }
+
+ // Normalize opt.queue - true/undefined/null -> "fx"
+ if ( opt.queue == null || opt.queue === true ) {
+ opt.queue = "fx";
+ }
+
+ // Queueing
+ opt.old = opt.complete;
+
+ opt.complete = function() {
+ if ( jQuery.isFunction( opt.old ) ) {
+ opt.old.call( this );
+ }
+
+ if ( opt.queue ) {
+ jQuery.dequeue( this, opt.queue );
+ }
+ };
+
+ return opt;
+};
+
+jQuery.fn.extend( {
+ fadeTo: function( speed, to, easing, callback ) {
+
+ // Show any hidden elements after setting opacity to 0
+ return this.filter( isHiddenWithinTree ).css( "opacity", 0 ).show()
+
+ // Animate to the value specified
+ .end().animate( { opacity: to }, speed, easing, callback );
+ },
+ animate: function( prop, speed, easing, callback ) {
+ var empty = jQuery.isEmptyObject( prop ),
+ optall = jQuery.speed( speed, easing, callback ),
+ doAnimation = function() {
+
+ // Operate on a copy of prop so per-property easing won't be lost
+ var anim = Animation( this, jQuery.extend( {}, prop ), optall );
+
+ // Empty animations, or finishing resolves immediately
+ if ( empty || dataPriv.get( this, "finish" ) ) {
+ anim.stop( true );
+ }
+ };
+ doAnimation.finish = doAnimation;
+
+ return empty || optall.queue === false ?
+ this.each( doAnimation ) :
+ this.queue( optall.queue, doAnimation );
+ },
+ stop: function( type, clearQueue, gotoEnd ) {
+ var stopQueue = function( hooks ) {
+ var stop = hooks.stop;
+ delete hooks.stop;
+ stop( gotoEnd );
+ };
+
+ if ( typeof type !== "string" ) {
+ gotoEnd = clearQueue;
+ clearQueue = type;
+ type = undefined;
+ }
+ if ( clearQueue && type !== false ) {
+ this.queue( type || "fx", [] );
+ }
+
+ return this.each( function() {
+ var dequeue = true,
+ index = type != null && type + "queueHooks",
+ timers = jQuery.timers,
+ data = dataPriv.get( this );
+
+ if ( index ) {
+ if ( data[ index ] && data[ index ].stop ) {
+ stopQueue( data[ index ] );
+ }
+ } else {
+ for ( index in data ) {
+ if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {
+ stopQueue( data[ index ] );
+ }
+ }
+ }
+
+ for ( index = timers.length; index--; ) {
+ if ( timers[ index ].elem === this &&
+ ( type == null || timers[ index ].queue === type ) ) {
+
+ timers[ index ].anim.stop( gotoEnd );
+ dequeue = false;
+ timers.splice( index, 1 );
+ }
+ }
+
+ // Start the next in the queue if the last step wasn't forced.
+ // Timers currently will call their complete callbacks, which
+ // will dequeue but only if they were gotoEnd.
+ if ( dequeue || !gotoEnd ) {
+ jQuery.dequeue( this, type );
+ }
+ } );
+ },
+ finish: function( type ) {
+ if ( type !== false ) {
+ type = type || "fx";
+ }
+ return this.each( function() {
+ var index,
+ data = dataPriv.get( this ),
+ queue = data[ type + "queue" ],
+ hooks = data[ type + "queueHooks" ],
+ timers = jQuery.timers,
+ length = queue ? queue.length : 0;
+
+ // Enable finishing flag on private data
+ data.finish = true;
+
+ // Empty the queue first
+ jQuery.queue( this, type, [] );
+
+ if ( hooks && hooks.stop ) {
+ hooks.stop.call( this, true );
+ }
+
+ // Look for any active animations, and finish them
+ for ( index = timers.length; index--; ) {
+ if ( timers[ index ].elem === this && timers[ index ].queue === type ) {
+ timers[ index ].anim.stop( true );
+ timers.splice( index, 1 );
+ }
+ }
+
+ // Look for any animations in the old queue and finish them
+ for ( index = 0; index < length; index++ ) {
+ if ( queue[ index ] && queue[ index ].finish ) {
+ queue[ index ].finish.call( this );
+ }
+ }
+
+ // Turn off finishing flag
+ delete data.finish;
+ } );
+ }
+} );
+
+jQuery.each( [ "toggle", "show", "hide" ], function( i, name ) {
+ var cssFn = jQuery.fn[ name ];
+ jQuery.fn[ name ] = function( speed, easing, callback ) {
+ return speed == null || typeof speed === "boolean" ?
+ cssFn.apply( this, arguments ) :
+ this.animate( genFx( name, true ), speed, easing, callback );
+ };
+} );
+
+// Generate shortcuts for custom animations
+jQuery.each( {
+ slideDown: genFx( "show" ),
+ slideUp: genFx( "hide" ),
+ slideToggle: genFx( "toggle" ),
+ fadeIn: { opacity: "show" },
+ fadeOut: { opacity: "hide" },
+ fadeToggle: { opacity: "toggle" }
+}, function( name, props ) {
+ jQuery.fn[ name ] = function( speed, easing, callback ) {
+ return this.animate( props, speed, easing, callback );
+ };
+} );
+
+jQuery.timers = [];
+jQuery.fx.tick = function() {
+ var timer,
+ i = 0,
+ timers = jQuery.timers;
+
+ fxNow = jQuery.now();
+
+ for ( ; i < timers.length; i++ ) {
+ timer = timers[ i ];
+
+ // Checks the timer has not already been removed
+ if ( !timer() && timers[ i ] === timer ) {
+ timers.splice( i--, 1 );
+ }
+ }
+
+ if ( !timers.length ) {
+ jQuery.fx.stop();
+ }
+ fxNow = undefined;
+};
+
+jQuery.fx.timer = function( timer ) {
+ jQuery.timers.push( timer );
+ if ( timer() ) {
+ jQuery.fx.start();
+ } else {
+ jQuery.timers.pop();
+ }
+};
+
+jQuery.fx.interval = 13;
+jQuery.fx.start = function() {
+ if ( !timerId ) {
+ timerId = window.requestAnimationFrame ?
+ window.requestAnimationFrame( raf ) :
+ window.setInterval( jQuery.fx.tick, jQuery.fx.interval );
+ }
+};
+
+jQuery.fx.stop = function() {
+ if ( window.cancelAnimationFrame ) {
+ window.cancelAnimationFrame( timerId );
+ } else {
+ window.clearInterval( timerId );
+ }
+
+ timerId = null;
+};
+
+jQuery.fx.speeds = {
+ slow: 600,
+ fast: 200,
+
+ // Default speed
+ _default: 400
+};
+
+
+// Based off of the plugin by Clint Helfers, with permission.
+// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/
+jQuery.fn.delay = function( time, type ) {
+ time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;
+ type = type || "fx";
+
+ return this.queue( type, function( next, hooks ) {
+ var timeout = window.setTimeout( next, time );
+ hooks.stop = function() {
+ window.clearTimeout( timeout );
+ };
+ } );
+};
+
+
+( function() {
+ var input = document.createElement( "input" ),
+ select = document.createElement( "select" ),
+ opt = select.appendChild( document.createElement( "option" ) );
+
+ input.type = "checkbox";
+
+ // Support: Android <=4.3 only
+ // Default value for a checkbox should be "on"
+ support.checkOn = input.value !== "";
+
+ // Support: IE <=11 only
+ // Must access selectedIndex to make default options select
+ support.optSelected = opt.selected;
+
+ // Support: IE <=11 only
+ // An input loses its value after becoming a radio
+ input = document.createElement( "input" );
+ input.value = "t";
+ input.type = "radio";
+ support.radioValue = input.value === "t";
+} )();
+
+
+var boolHook,
+ attrHandle = jQuery.expr.attrHandle;
+
+jQuery.fn.extend( {
+ attr: function( name, value ) {
+ return access( this, jQuery.attr, name, value, arguments.length > 1 );
+ },
+
+ removeAttr: function( name ) {
+ return this.each( function() {
+ jQuery.removeAttr( this, name );
+ } );
+ }
+} );
+
+jQuery.extend( {
+ attr: function( elem, name, value ) {
+ var ret, hooks,
+ nType = elem.nodeType;
+
+ // Don't get/set attributes on text, comment and attribute nodes
+ if ( nType === 3 || nType === 8 || nType === 2 ) {
+ return;
+ }
+
+ // Fallback to prop when attributes are not supported
+ if ( typeof elem.getAttribute === "undefined" ) {
+ return jQuery.prop( elem, name, value );
+ }
+
+ // Attribute hooks are determined by the lowercase version
+ // Grab necessary hook if one is defined
+ if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {
+ hooks = jQuery.attrHooks[ name.toLowerCase() ] ||
+ ( jQuery.expr.match.bool.test( name ) ? boolHook : undefined );
+ }
+
+ if ( value !== undefined ) {
+ if ( value === null ) {
+ jQuery.removeAttr( elem, name );
+ return;
+ }
+
+ if ( hooks && "set" in hooks &&
+ ( ret = hooks.set( elem, value, name ) ) !== undefined ) {
+ return ret;
+ }
+
+ elem.setAttribute( name, value + "" );
+ return value;
+ }
+
+ if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {
+ return ret;
+ }
+
+ ret = jQuery.find.attr( elem, name );
+
+ // Non-existent attributes return null, we normalize to undefined
+ return ret == null ? undefined : ret;
+ },
+
+ attrHooks: {
+ type: {
+ set: function( elem, value ) {
+ if ( !support.radioValue && value === "radio" &&
+ jQuery.nodeName( elem, "input" ) ) {
+ var val = elem.value;
+ elem.setAttribute( "type", value );
+ if ( val ) {
+ elem.value = val;
+ }
+ return value;
+ }
+ }
+ }
+ },
+
+ removeAttr: function( elem, value ) {
+ var name,
+ i = 0,
+ attrNames = value && value.match( rnotwhite );
+
+ if ( attrNames && elem.nodeType === 1 ) {
+ while ( ( name = attrNames[ i++ ] ) ) {
+ elem.removeAttribute( name );
+ }
+ }
+ }
+} );
+
+// Hooks for boolean attributes
+boolHook = {
+ set: function( elem, value, name ) {
+ if ( value === false ) {
+
+ // Remove boolean attributes when set to false
+ jQuery.removeAttr( elem, name );
+ } else {
+ elem.setAttribute( name, name );
+ }
+ return name;
+ }
+};
+
+jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( i, name ) {
+ var getter = attrHandle[ name ] || jQuery.find.attr;
+
+ attrHandle[ name ] = function( elem, name, isXML ) {
+ var ret, handle,
+ lowercaseName = name.toLowerCase();
+
+ if ( !isXML ) {
+
+ // Avoid an infinite loop by temporarily removing this function from the getter
+ handle = attrHandle[ lowercaseName ];
+ attrHandle[ lowercaseName ] = ret;
+ ret = getter( elem, name, isXML ) != null ?
+ lowercaseName :
+ null;
+ attrHandle[ lowercaseName ] = handle;
+ }
+ return ret;
+ };
+} );
+
+
+
+
+var rfocusable = /^(?:input|select|textarea|button)$/i,
+ rclickable = /^(?:a|area)$/i;
+
+jQuery.fn.extend( {
+ prop: function( name, value ) {
+ return access( this, jQuery.prop, name, value, arguments.length > 1 );
+ },
+
+ removeProp: function( name ) {
+ return this.each( function() {
+ delete this[ jQuery.propFix[ name ] || name ];
+ } );
+ }
+} );
+
+jQuery.extend( {
+ prop: function( elem, name, value ) {
+ var ret, hooks,
+ nType = elem.nodeType;
+
+ // Don't get/set properties on text, comment and attribute nodes
+ if ( nType === 3 || nType === 8 || nType === 2 ) {
+ return;
+ }
+
+ if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {
+
+ // Fix name and attach hooks
+ name = jQuery.propFix[ name ] || name;
+ hooks = jQuery.propHooks[ name ];
+ }
+
+ if ( value !== undefined ) {
+ if ( hooks && "set" in hooks &&
+ ( ret = hooks.set( elem, value, name ) ) !== undefined ) {
+ return ret;
+ }
+
+ return ( elem[ name ] = value );
+ }
+
+ if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {
+ return ret;
+ }
+
+ return elem[ name ];
+ },
+
+ propHooks: {
+ tabIndex: {
+ get: function( elem ) {
+
+ // Support: IE <=9 - 11 only
+ // elem.tabIndex doesn't always return the
+ // correct value when it hasn't been explicitly set
+ // https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/
+ // Use proper attribute retrieval(#12072)
+ var tabindex = jQuery.find.attr( elem, "tabindex" );
+
+ return tabindex ?
+ parseInt( tabindex, 10 ) :
+ rfocusable.test( elem.nodeName ) ||
+ rclickable.test( elem.nodeName ) && elem.href ?
+ 0 :
+ -1;
+ }
+ }
+ },
+
+ propFix: {
+ "for": "htmlFor",
+ "class": "className"
+ }
+} );
+
+// Support: IE <=11 only
+// Accessing the selectedIndex property
+// forces the browser to respect setting selected
+// on the option
+// The getter ensures a default option is selected
+// when in an optgroup
+if ( !support.optSelected ) {
+ jQuery.propHooks.selected = {
+ get: function( elem ) {
+ var parent = elem.parentNode;
+ if ( parent && parent.parentNode ) {
+ parent.parentNode.selectedIndex;
+ }
+ return null;
+ },
+ set: function( elem ) {
+ var parent = elem.parentNode;
+ if ( parent ) {
+ parent.selectedIndex;
+
+ if ( parent.parentNode ) {
+ parent.parentNode.selectedIndex;
+ }
+ }
+ }
+ };
+}
+
+jQuery.each( [
+ "tabIndex",
+ "readOnly",
+ "maxLength",
+ "cellSpacing",
+ "cellPadding",
+ "rowSpan",
+ "colSpan",
+ "useMap",
+ "frameBorder",
+ "contentEditable"
+], function() {
+ jQuery.propFix[ this.toLowerCase() ] = this;
+} );
+
+
+
+
+var rclass = /[\t\r\n\f]/g;
+
+function getClass( elem ) {
+ return elem.getAttribute && elem.getAttribute( "class" ) || "";
+}
+
+jQuery.fn.extend( {
+ addClass: function( value ) {
+ var classes, elem, cur, curValue, clazz, j, finalValue,
+ i = 0;
+
+ if ( jQuery.isFunction( value ) ) {
+ return this.each( function( j ) {
+ jQuery( this ).addClass( value.call( this, j, getClass( this ) ) );
+ } );
+ }
+
+ if ( typeof value === "string" && value ) {
+ classes = value.match( rnotwhite ) || [];
+
+ while ( ( elem = this[ i++ ] ) ) {
+ curValue = getClass( elem );
+ cur = elem.nodeType === 1 &&
+ ( " " + curValue + " " ).replace( rclass, " " );
+
+ if ( cur ) {
+ j = 0;
+ while ( ( clazz = classes[ j++ ] ) ) {
+ if ( cur.indexOf( " " + clazz + " " ) < 0 ) {
+ cur += clazz + " ";
+ }
+ }
+
+ // Only assign if different to avoid unneeded rendering.
+ finalValue = jQuery.trim( cur );
+ if ( curValue !== finalValue ) {
+ elem.setAttribute( "class", finalValue );
+ }
+ }
+ }
+ }
+
+ return this;
+ },
+
+ removeClass: function( value ) {
+ var classes, elem, cur, curValue, clazz, j, finalValue,
+ i = 0;
+
+ if ( jQuery.isFunction( value ) ) {
+ return this.each( function( j ) {
+ jQuery( this ).removeClass( value.call( this, j, getClass( this ) ) );
+ } );
+ }
+
+ if ( !arguments.length ) {
+ return this.attr( "class", "" );
+ }
+
+ if ( typeof value === "string" && value ) {
+ classes = value.match( rnotwhite ) || [];
+
+ while ( ( elem = this[ i++ ] ) ) {
+ curValue = getClass( elem );
+
+ // This expression is here for better compressibility (see addClass)
+ cur = elem.nodeType === 1 &&
+ ( " " + curValue + " " ).replace( rclass, " " );
+
+ if ( cur ) {
+ j = 0;
+ while ( ( clazz = classes[ j++ ] ) ) {
+
+ // Remove *all* instances
+ while ( cur.indexOf( " " + clazz + " " ) > -1 ) {
+ cur = cur.replace( " " + clazz + " ", " " );
+ }
+ }
+
+ // Only assign if different to avoid unneeded rendering.
+ finalValue = jQuery.trim( cur );
+ if ( curValue !== finalValue ) {
+ elem.setAttribute( "class", finalValue );
+ }
+ }
+ }
+ }
+
+ return this;
+ },
+
+ toggleClass: function( value, stateVal ) {
+ var type = typeof value;
+
+ if ( typeof stateVal === "boolean" && type === "string" ) {
+ return stateVal ? this.addClass( value ) : this.removeClass( value );
+ }
+
+ if ( jQuery.isFunction( value ) ) {
+ return this.each( function( i ) {
+ jQuery( this ).toggleClass(
+ value.call( this, i, getClass( this ), stateVal ),
+ stateVal
+ );
+ } );
+ }
+
+ return this.each( function() {
+ var className, i, self, classNames;
+
+ if ( type === "string" ) {
+
+ // Toggle individual class names
+ i = 0;
+ self = jQuery( this );
+ classNames = value.match( rnotwhite ) || [];
+
+ while ( ( className = classNames[ i++ ] ) ) {
+
+ // Check each className given, space separated list
+ if ( self.hasClass( className ) ) {
+ self.removeClass( className );
+ } else {
+ self.addClass( className );
+ }
+ }
+
+ // Toggle whole class name
+ } else if ( value === undefined || type === "boolean" ) {
+ className = getClass( this );
+ if ( className ) {
+
+ // Store className if set
+ dataPriv.set( this, "__className__", className );
+ }
+
+ // If the element has a class name or if we're passed `false`,
+ // then remove the whole classname (if there was one, the above saved it).
+ // Otherwise bring back whatever was previously saved (if anything),
+ // falling back to the empty string if nothing was stored.
+ if ( this.setAttribute ) {
+ this.setAttribute( "class",
+ className || value === false ?
+ "" :
+ dataPriv.get( this, "__className__" ) || ""
+ );
+ }
+ }
+ } );
+ },
+
+ hasClass: function( selector ) {
+ var className, elem,
+ i = 0;
+
+ className = " " + selector + " ";
+ while ( ( elem = this[ i++ ] ) ) {
+ if ( elem.nodeType === 1 &&
+ ( " " + getClass( elem ) + " " ).replace( rclass, " " )
+ .indexOf( className ) > -1
+ ) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+} );
+
+
+
+
+var rreturn = /\r/g,
+ rspaces = /[\x20\t\r\n\f]+/g;
+
+jQuery.fn.extend( {
+ val: function( value ) {
+ var hooks, ret, isFunction,
+ elem = this[ 0 ];
+
+ if ( !arguments.length ) {
+ if ( elem ) {
+ hooks = jQuery.valHooks[ elem.type ] ||
+ jQuery.valHooks[ elem.nodeName.toLowerCase() ];
+
+ if ( hooks &&
+ "get" in hooks &&
+ ( ret = hooks.get( elem, "value" ) ) !== undefined
+ ) {
+ return ret;
+ }
+
+ ret = elem.value;
+
+ return typeof ret === "string" ?
+
+ // Handle most common string cases
+ ret.replace( rreturn, "" ) :
+
+ // Handle cases where value is null/undef or number
+ ret == null ? "" : ret;
+ }
+
+ return;
+ }
+
+ isFunction = jQuery.isFunction( value );
+
+ return this.each( function( i ) {
+ var val;
+
+ if ( this.nodeType !== 1 ) {
+ return;
+ }
+
+ if ( isFunction ) {
+ val = value.call( this, i, jQuery( this ).val() );
+ } else {
+ val = value;
+ }
+
+ // Treat null/undefined as ""; convert numbers to string
+ if ( val == null ) {
+ val = "";
+
+ } else if ( typeof val === "number" ) {
+ val += "";
+
+ } else if ( jQuery.isArray( val ) ) {
+ val = jQuery.map( val, function( value ) {
+ return value == null ? "" : value + "";
+ } );
+ }
+
+ hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];
+
+ // If set returns undefined, fall back to normal setting
+ if ( !hooks || !( "set" in hooks ) || hooks.set( this, val, "value" ) === undefined ) {
+ this.value = val;
+ }
+ } );
+ }
+} );
+
+jQuery.extend( {
+ valHooks: {
+ option: {
+ get: function( elem ) {
+
+ var val = jQuery.find.attr( elem, "value" );
+ return val != null ?
+ val :
+
+ // Support: IE <=10 - 11 only
+ // option.text throws exceptions (#14686, #14858)
+ // Strip and collapse whitespace
+ // https://html.spec.whatwg.org/#strip-and-collapse-whitespace
+ jQuery.trim( jQuery.text( elem ) ).replace( rspaces, " " );
+ }
+ },
+ select: {
+ get: function( elem ) {
+ var value, option,
+ options = elem.options,
+ index = elem.selectedIndex,
+ one = elem.type === "select-one",
+ values = one ? null : [],
+ max = one ? index + 1 : options.length,
+ i = index < 0 ?
+ max :
+ one ? index : 0;
+
+ // Loop through all the selected options
+ for ( ; i < max; i++ ) {
+ option = options[ i ];
+
+ // Support: IE <=9 only
+ // IE8-9 doesn't update selected after form reset (#2551)
+ if ( ( option.selected || i === index ) &&
+
+ // Don't return options that are disabled or in a disabled optgroup
+ !option.disabled &&
+ ( !option.parentNode.disabled ||
+ !jQuery.nodeName( option.parentNode, "optgroup" ) ) ) {
+
+ // Get the specific value for the option
+ value = jQuery( option ).val();
+
+ // We don't need an array for one selects
+ if ( one ) {
+ return value;
+ }
+
+ // Multi-Selects return an array
+ values.push( value );
+ }
+ }
+
+ return values;
+ },
+
+ set: function( elem, value ) {
+ var optionSet, option,
+ options = elem.options,
+ values = jQuery.makeArray( value ),
+ i = options.length;
+
+ while ( i-- ) {
+ option = options[ i ];
+
+ /* eslint-disable no-cond-assign */
+
+ if ( option.selected =
+ jQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1
+ ) {
+ optionSet = true;
+ }
+
+ /* eslint-enable no-cond-assign */
+ }
+
+ // Force browsers to behave consistently when non-matching value is set
+ if ( !optionSet ) {
+ elem.selectedIndex = -1;
+ }
+ return values;
+ }
+ }
+ }
+} );
+
+// Radios and checkboxes getter/setter
+jQuery.each( [ "radio", "checkbox" ], function() {
+ jQuery.valHooks[ this ] = {
+ set: function( elem, value ) {
+ if ( jQuery.isArray( value ) ) {
+ return ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 );
+ }
+ }
+ };
+ if ( !support.checkOn ) {
+ jQuery.valHooks[ this ].get = function( elem ) {
+ return elem.getAttribute( "value" ) === null ? "on" : elem.value;
+ };
+ }
+} );
+
+
+
+
+// Return jQuery for attributes-only inclusion
+
+
+var rfocusMorph = /^(?:focusinfocus|focusoutblur)$/;
+
+jQuery.extend( jQuery.event, {
+
+ trigger: function( event, data, elem, onlyHandlers ) {
+
+ var i, cur, tmp, bubbleType, ontype, handle, special,
+ eventPath = [ elem || document ],
+ type = hasOwn.call( event, "type" ) ? event.type : event,
+ namespaces = hasOwn.call( event, "namespace" ) ? event.namespace.split( "." ) : [];
+
+ cur = tmp = elem = elem || document;
+
+ // Don't do events on text and comment nodes
+ if ( elem.nodeType === 3 || elem.nodeType === 8 ) {
+ return;
+ }
+
+ // focus/blur morphs to focusin/out; ensure we're not firing them right now
+ if ( rfocusMorph.test( type + jQuery.event.triggered ) ) {
+ return;
+ }
+
+ if ( type.indexOf( "." ) > -1 ) {
+
+ // Namespaced trigger; create a regexp to match event type in handle()
+ namespaces = type.split( "." );
+ type = namespaces.shift();
+ namespaces.sort();
+ }
+ ontype = type.indexOf( ":" ) < 0 && "on" + type;
+
+ // Caller can pass in a jQuery.Event object, Object, or just an event type string
+ event = event[ jQuery.expando ] ?
+ event :
+ new jQuery.Event( type, typeof event === "object" && event );
+
+ // Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)
+ event.isTrigger = onlyHandlers ? 2 : 3;
+ event.namespace = namespaces.join( "." );
+ event.rnamespace = event.namespace ?
+ new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ) :
+ null;
+
+ // Clean up the event in case it is being reused
+ event.result = undefined;
+ if ( !event.target ) {
+ event.target = elem;
+ }
+
+ // Clone any incoming data and prepend the event, creating the handler arg list
+ data = data == null ?
+ [ event ] :
+ jQuery.makeArray( data, [ event ] );
+
+ // Allow special events to draw outside the lines
+ special = jQuery.event.special[ type ] || {};
+ if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {
+ return;
+ }
+
+ // Determine event propagation path in advance, per W3C events spec (#9951)
+ // Bubble up to document, then to window; watch for a global ownerDocument var (#9724)
+ if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) {
+
+ bubbleType = special.delegateType || type;
+ if ( !rfocusMorph.test( bubbleType + type ) ) {
+ cur = cur.parentNode;
+ }
+ for ( ; cur; cur = cur.parentNode ) {
+ eventPath.push( cur );
+ tmp = cur;
+ }
+
+ // Only add window if we got to document (e.g., not plain obj or detached DOM)
+ if ( tmp === ( elem.ownerDocument || document ) ) {
+ eventPath.push( tmp.defaultView || tmp.parentWindow || window );
+ }
+ }
+
+ // Fire handlers on the event path
+ i = 0;
+ while ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) {
+
+ event.type = i > 1 ?
+ bubbleType :
+ special.bindType || type;
+
+ // jQuery handler
+ handle = ( dataPriv.get( cur, "events" ) || {} )[ event.type ] &&
+ dataPriv.get( cur, "handle" );
+ if ( handle ) {
+ handle.apply( cur, data );
+ }
+
+ // Native handler
+ handle = ontype && cur[ ontype ];
+ if ( handle && handle.apply && acceptData( cur ) ) {
+ event.result = handle.apply( cur, data );
+ if ( event.result === false ) {
+ event.preventDefault();
+ }
+ }
+ }
+ event.type = type;
+
+ // If nobody prevented the default action, do it now
+ if ( !onlyHandlers && !event.isDefaultPrevented() ) {
+
+ if ( ( !special._default ||
+ special._default.apply( eventPath.pop(), data ) === false ) &&
+ acceptData( elem ) ) {
+
+ // Call a native DOM method on the target with the same name as the event.
+ // Don't do default actions on window, that's where global variables be (#6170)
+ if ( ontype && jQuery.isFunction( elem[ type ] ) && !jQuery.isWindow( elem ) ) {
+
+ // Don't re-trigger an onFOO event when we call its FOO() method
+ tmp = elem[ ontype ];
+
+ if ( tmp ) {
+ elem[ ontype ] = null;
+ }
+
+ // Prevent re-triggering of the same event, since we already bubbled it above
+ jQuery.event.triggered = type;
+ elem[ type ]();
+ jQuery.event.triggered = undefined;
+
+ if ( tmp ) {
+ elem[ ontype ] = tmp;
+ }
+ }
+ }
+ }
+
+ return event.result;
+ },
+
+ // Piggyback on a donor event to simulate a different one
+ // Used only for `focus(in | out)` events
+ simulate: function( type, elem, event ) {
+ var e = jQuery.extend(
+ new jQuery.Event(),
+ event,
+ {
+ type: type,
+ isSimulated: true
+ }
+ );
+
+ jQuery.event.trigger( e, null, elem );
+ }
+
+} );
+
+jQuery.fn.extend( {
+
+ trigger: function( type, data ) {
+ return this.each( function() {
+ jQuery.event.trigger( type, data, this );
+ } );
+ },
+ triggerHandler: function( type, data ) {
+ var elem = this[ 0 ];
+ if ( elem ) {
+ return jQuery.event.trigger( type, data, elem, true );
+ }
+ }
+} );
+
+
+jQuery.each( ( "blur focus focusin focusout resize scroll click dblclick " +
+ "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " +
+ "change select submit keydown keypress keyup contextmenu" ).split( " " ),
+ function( i, name ) {
+
+ // Handle event binding
+ jQuery.fn[ name ] = function( data, fn ) {
+ return arguments.length > 0 ?
+ this.on( name, null, data, fn ) :
+ this.trigger( name );
+ };
+} );
+
+jQuery.fn.extend( {
+ hover: function( fnOver, fnOut ) {
+ return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );
+ }
+} );
+
+
+
+
+support.focusin = "onfocusin" in window;
+
+
+// Support: Firefox <=44
+// Firefox doesn't have focus(in | out) events
+// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787
+//
+// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1
+// focus(in | out) events fire after focus & blur events,
+// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order
+// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857
+if ( !support.focusin ) {
+ jQuery.each( { focus: "focusin", blur: "focusout" }, function( orig, fix ) {
+
+ // Attach a single capturing handler on the document while someone wants focusin/focusout
+ var handler = function( event ) {
+ jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) );
+ };
+
+ jQuery.event.special[ fix ] = {
+ setup: function() {
+ var doc = this.ownerDocument || this,
+ attaches = dataPriv.access( doc, fix );
+
+ if ( !attaches ) {
+ doc.addEventListener( orig, handler, true );
+ }
+ dataPriv.access( doc, fix, ( attaches || 0 ) + 1 );
+ },
+ teardown: function() {
+ var doc = this.ownerDocument || this,
+ attaches = dataPriv.access( doc, fix ) - 1;
+
+ if ( !attaches ) {
+ doc.removeEventListener( orig, handler, true );
+ dataPriv.remove( doc, fix );
+
+ } else {
+ dataPriv.access( doc, fix, attaches );
+ }
+ }
+ };
+ } );
+}
+var location = window.location;
+
+var nonce = jQuery.now();
+
+var rquery = ( /\?/ );
+
+
+
+// Cross-browser xml parsing
+jQuery.parseXML = function( data ) {
+ var xml;
+ if ( !data || typeof data !== "string" ) {
+ return null;
+ }
+
+ // Support: IE 9 - 11 only
+ // IE throws on parseFromString with invalid input.
+ try {
+ xml = ( new window.DOMParser() ).parseFromString( data, "text/xml" );
+ } catch ( e ) {
+ xml = undefined;
+ }
+
+ if ( !xml || xml.getElementsByTagName( "parsererror" ).length ) {
+ jQuery.error( "Invalid XML: " + data );
+ }
+ return xml;
+};
+
+
+var
+ rbracket = /\[\]$/,
+ rCRLF = /\r?\n/g,
+ rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i,
+ rsubmittable = /^(?:input|select|textarea|keygen)/i;
+
+function buildParams( prefix, obj, traditional, add ) {
+ var name;
+
+ if ( jQuery.isArray( obj ) ) {
+
+ // Serialize array item.
+ jQuery.each( obj, function( i, v ) {
+ if ( traditional || rbracket.test( prefix ) ) {
+
+ // Treat each array item as a scalar.
+ add( prefix, v );
+
+ } else {
+
+ // Item is non-scalar (array or object), encode its numeric index.
+ buildParams(
+ prefix + "[" + ( typeof v === "object" && v != null ? i : "" ) + "]",
+ v,
+ traditional,
+ add
+ );
+ }
+ } );
+
+ } else if ( !traditional && jQuery.type( obj ) === "object" ) {
+
+ // Serialize object item.
+ for ( name in obj ) {
+ buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add );
+ }
+
+ } else {
+
+ // Serialize scalar item.
+ add( prefix, obj );
+ }
+}
+
+// Serialize an array of form elements or a set of
+// key/values into a query string
+jQuery.param = function( a, traditional ) {
+ var prefix,
+ s = [],
+ add = function( key, valueOrFunction ) {
+
+ // If value is a function, invoke it and use its return value
+ var value = jQuery.isFunction( valueOrFunction ) ?
+ valueOrFunction() :
+ valueOrFunction;
+
+ s[ s.length ] = encodeURIComponent( key ) + "=" +
+ encodeURIComponent( value == null ? "" : value );
+ };
+
+ // If an array was passed in, assume that it is an array of form elements.
+ if ( jQuery.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {
+
+ // Serialize the form elements
+ jQuery.each( a, function() {
+ add( this.name, this.value );
+ } );
+
+ } else {
+
+ // If traditional, encode the "old" way (the way 1.3.2 or older
+ // did it), otherwise encode params recursively.
+ for ( prefix in a ) {
+ buildParams( prefix, a[ prefix ], traditional, add );
+ }
+ }
+
+ // Return the resulting serialization
+ return s.join( "&" );
+};
+
+jQuery.fn.extend( {
+ serialize: function() {
+ return jQuery.param( this.serializeArray() );
+ },
+ serializeArray: function() {
+ return this.map( function() {
+
+ // Can add propHook for "elements" to filter or add form elements
+ var elements = jQuery.prop( this, "elements" );
+ return elements ? jQuery.makeArray( elements ) : this;
+ } )
+ .filter( function() {
+ var type = this.type;
+
+ // Use .is( ":disabled" ) so that fieldset[disabled] works
+ return this.name && !jQuery( this ).is( ":disabled" ) &&
+ rsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) &&
+ ( this.checked || !rcheckableType.test( type ) );
+ } )
+ .map( function( i, elem ) {
+ var val = jQuery( this ).val();
+
+ return val == null ?
+ null :
+ jQuery.isArray( val ) ?
+ jQuery.map( val, function( val ) {
+ return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
+ } ) :
+ { name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
+ } ).get();
+ }
+} );
+
+
+var
+ r20 = /%20/g,
+ rhash = /#.*$/,
+ rts = /([?&])_=[^&]*/,
+ rheaders = /^(.*?):[ \t]*([^\r\n]*)$/mg,
+
+ // #7653, #8125, #8152: local protocol detection
+ rlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/,
+ rnoContent = /^(?:GET|HEAD)$/,
+ rprotocol = /^\/\//,
+
+ /* Prefilters
+ * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)
+ * 2) These are called:
+ * - BEFORE asking for a transport
+ * - AFTER param serialization (s.data is a string if s.processData is true)
+ * 3) key is the dataType
+ * 4) the catchall symbol "*" can be used
+ * 5) execution will start with transport dataType and THEN continue down to "*" if needed
+ */
+ prefilters = {},
+
+ /* Transports bindings
+ * 1) key is the dataType
+ * 2) the catchall symbol "*" can be used
+ * 3) selection will start with transport dataType and THEN go to "*" if needed
+ */
+ transports = {},
+
+ // Avoid comment-prolog char sequence (#10098); must appease lint and evade compression
+ allTypes = "*/".concat( "*" ),
+
+ // Anchor tag for parsing the document origin
+ originAnchor = document.createElement( "a" );
+ originAnchor.href = location.href;
+
+// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport
+function addToPrefiltersOrTransports( structure ) {
+
+ // dataTypeExpression is optional and defaults to "*"
+ return function( dataTypeExpression, func ) {
+
+ if ( typeof dataTypeExpression !== "string" ) {
+ func = dataTypeExpression;
+ dataTypeExpression = "*";
+ }
+
+ var dataType,
+ i = 0,
+ dataTypes = dataTypeExpression.toLowerCase().match( rnotwhite ) || [];
+
+ if ( jQuery.isFunction( func ) ) {
+
+ // For each dataType in the dataTypeExpression
+ while ( ( dataType = dataTypes[ i++ ] ) ) {
+
+ // Prepend if requested
+ if ( dataType[ 0 ] === "+" ) {
+ dataType = dataType.slice( 1 ) || "*";
+ ( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func );
+
+ // Otherwise append
+ } else {
+ ( structure[ dataType ] = structure[ dataType ] || [] ).push( func );
+ }
+ }
+ }
+ };
+}
+
+// Base inspection function for prefilters and transports
+function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {
+
+ var inspected = {},
+ seekingTransport = ( structure === transports );
+
+ function inspect( dataType ) {
+ var selected;
+ inspected[ dataType ] = true;
+ jQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) {
+ var dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR );
+ if ( typeof dataTypeOrTransport === "string" &&
+ !seekingTransport && !inspected[ dataTypeOrTransport ] ) {
+
+ options.dataTypes.unshift( dataTypeOrTransport );
+ inspect( dataTypeOrTransport );
+ return false;
+ } else if ( seekingTransport ) {
+ return !( selected = dataTypeOrTransport );
+ }
+ } );
+ return selected;
+ }
+
+ return inspect( options.dataTypes[ 0 ] ) || !inspected[ "*" ] && inspect( "*" );
+}
+
+// A special extend for ajax options
+// that takes "flat" options (not to be deep extended)
+// Fixes #9887
+function ajaxExtend( target, src ) {
+ var key, deep,
+ flatOptions = jQuery.ajaxSettings.flatOptions || {};
+
+ for ( key in src ) {
+ if ( src[ key ] !== undefined ) {
+ ( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ];
+ }
+ }
+ if ( deep ) {
+ jQuery.extend( true, target, deep );
+ }
+
+ return target;
+}
+
+/* Handles responses to an ajax request:
+ * - finds the right dataType (mediates between content-type and expected dataType)
+ * - returns the corresponding response
+ */
+function ajaxHandleResponses( s, jqXHR, responses ) {
+
+ var ct, type, finalDataType, firstDataType,
+ contents = s.contents,
+ dataTypes = s.dataTypes;
+
+ // Remove auto dataType and get content-type in the process
+ while ( dataTypes[ 0 ] === "*" ) {
+ dataTypes.shift();
+ if ( ct === undefined ) {
+ ct = s.mimeType || jqXHR.getResponseHeader( "Content-Type" );
+ }
+ }
+
+ // Check if we're dealing with a known content-type
+ if ( ct ) {
+ for ( type in contents ) {
+ if ( contents[ type ] && contents[ type ].test( ct ) ) {
+ dataTypes.unshift( type );
+ break;
+ }
+ }
+ }
+
+ // Check to see if we have a response for the expected dataType
+ if ( dataTypes[ 0 ] in responses ) {
+ finalDataType = dataTypes[ 0 ];
+ } else {
+
+ // Try convertible dataTypes
+ for ( type in responses ) {
+ if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[ 0 ] ] ) {
+ finalDataType = type;
+ break;
+ }
+ if ( !firstDataType ) {
+ firstDataType = type;
+ }
+ }
+
+ // Or just use first one
+ finalDataType = finalDataType || firstDataType;
+ }
+
+ // If we found a dataType
+ // We add the dataType to the list if needed
+ // and return the corresponding response
+ if ( finalDataType ) {
+ if ( finalDataType !== dataTypes[ 0 ] ) {
+ dataTypes.unshift( finalDataType );
+ }
+ return responses[ finalDataType ];
+ }
+}
+
+/* Chain conversions given the request and the original response
+ * Also sets the responseXXX fields on the jqXHR instance
+ */
+function ajaxConvert( s, response, jqXHR, isSuccess ) {
+ var conv2, current, conv, tmp, prev,
+ converters = {},
+
+ // Work with a copy of dataTypes in case we need to modify it for conversion
+ dataTypes = s.dataTypes.slice();
+
+ // Create converters map with lowercased keys
+ if ( dataTypes[ 1 ] ) {
+ for ( conv in s.converters ) {
+ converters[ conv.toLowerCase() ] = s.converters[ conv ];
+ }
+ }
+
+ current = dataTypes.shift();
+
+ // Convert to each sequential dataType
+ while ( current ) {
+
+ if ( s.responseFields[ current ] ) {
+ jqXHR[ s.responseFields[ current ] ] = response;
+ }
+
+ // Apply the dataFilter if provided
+ if ( !prev && isSuccess && s.dataFilter ) {
+ response = s.dataFilter( response, s.dataType );
+ }
+
+ prev = current;
+ current = dataTypes.shift();
+
+ if ( current ) {
+
+ // There's only work to do if current dataType is non-auto
+ if ( current === "*" ) {
+
+ current = prev;
+
+ // Convert response if prev dataType is non-auto and differs from current
+ } else if ( prev !== "*" && prev !== current ) {
+
+ // Seek a direct converter
+ conv = converters[ prev + " " + current ] || converters[ "* " + current ];
+
+ // If none found, seek a pair
+ if ( !conv ) {
+ for ( conv2 in converters ) {
+
+ // If conv2 outputs current
+ tmp = conv2.split( " " );
+ if ( tmp[ 1 ] === current ) {
+
+ // If prev can be converted to accepted input
+ conv = converters[ prev + " " + tmp[ 0 ] ] ||
+ converters[ "* " + tmp[ 0 ] ];
+ if ( conv ) {
+
+ // Condense equivalence converters
+ if ( conv === true ) {
+ conv = converters[ conv2 ];
+
+ // Otherwise, insert the intermediate dataType
+ } else if ( converters[ conv2 ] !== true ) {
+ current = tmp[ 0 ];
+ dataTypes.unshift( tmp[ 1 ] );
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ // Apply converter (if not an equivalence)
+ if ( conv !== true ) {
+
+ // Unless errors are allowed to bubble, catch and return them
+ if ( conv && s.throws ) {
+ response = conv( response );
+ } else {
+ try {
+ response = conv( response );
+ } catch ( e ) {
+ return {
+ state: "parsererror",
+ error: conv ? e : "No conversion from " + prev + " to " + current
+ };
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return { state: "success", data: response };
+}
+
+jQuery.extend( {
+
+ // Counter for holding the number of active queries
+ active: 0,
+
+ // Last-Modified header cache for next request
+ lastModified: {},
+ etag: {},
+
+ ajaxSettings: {
+ url: location.href,
+ type: "GET",
+ isLocal: rlocalProtocol.test( location.protocol ),
+ global: true,
+ processData: true,
+ async: true,
+ contentType: "application/x-www-form-urlencoded; charset=UTF-8",
+
+ /*
+ timeout: 0,
+ data: null,
+ dataType: null,
+ username: null,
+ password: null,
+ cache: null,
+ throws: false,
+ traditional: false,
+ headers: {},
+ */
+
+ accepts: {
+ "*": allTypes,
+ text: "text/plain",
+ html: "text/html",
+ xml: "application/xml, text/xml",
+ json: "application/json, text/javascript"
+ },
+
+ contents: {
+ xml: /\bxml\b/,
+ html: /\bhtml/,
+ json: /\bjson\b/
+ },
+
+ responseFields: {
+ xml: "responseXML",
+ text: "responseText",
+ json: "responseJSON"
+ },
+
+ // Data converters
+ // Keys separate source (or catchall "*") and destination types with a single space
+ converters: {
+
+ // Convert anything to text
+ "* text": String,
+
+ // Text to html (true = no transformation)
+ "text html": true,
+
+ // Evaluate text as a json expression
+ "text json": JSON.parse,
+
+ // Parse text as xml
+ "text xml": jQuery.parseXML
+ },
+
+ // For options that shouldn't be deep extended:
+ // you can add your own custom options here if
+ // and when you create one that shouldn't be
+ // deep extended (see ajaxExtend)
+ flatOptions: {
+ url: true,
+ context: true
+ }
+ },
+
+ // Creates a full fledged settings object into target
+ // with both ajaxSettings and settings fields.
+ // If target is omitted, writes into ajaxSettings.
+ ajaxSetup: function( target, settings ) {
+ return settings ?
+
+ // Building a settings object
+ ajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) :
+
+ // Extending ajaxSettings
+ ajaxExtend( jQuery.ajaxSettings, target );
+ },
+
+ ajaxPrefilter: addToPrefiltersOrTransports( prefilters ),
+ ajaxTransport: addToPrefiltersOrTransports( transports ),
+
+ // Main method
+ ajax: function( url, options ) {
+
+ // If url is an object, simulate pre-1.5 signature
+ if ( typeof url === "object" ) {
+ options = url;
+ url = undefined;
+ }
+
+ // Force options to be an object
+ options = options || {};
+
+ var transport,
+
+ // URL without anti-cache param
+ cacheURL,
+
+ // Response headers
+ responseHeadersString,
+ responseHeaders,
+
+ // timeout handle
+ timeoutTimer,
+
+ // Url cleanup var
+ urlAnchor,
+
+ // Request state (becomes false upon send and true upon completion)
+ completed,
+
+ // To know if global events are to be dispatched
+ fireGlobals,
+
+ // Loop variable
+ i,
+
+ // uncached part of the url
+ uncached,
+
+ // Create the final options object
+ s = jQuery.ajaxSetup( {}, options ),
+
+ // Callbacks context
+ callbackContext = s.context || s,
+
+ // Context for global events is callbackContext if it is a DOM node or jQuery collection
+ globalEventContext = s.context &&
+ ( callbackContext.nodeType || callbackContext.jquery ) ?
+ jQuery( callbackContext ) :
+ jQuery.event,
+
+ // Deferreds
+ deferred = jQuery.Deferred(),
+ completeDeferred = jQuery.Callbacks( "once memory" ),
+
+ // Status-dependent callbacks
+ statusCode = s.statusCode || {},
+
+ // Headers (they are sent all at once)
+ requestHeaders = {},
+ requestHeadersNames = {},
+
+ // Default abort message
+ strAbort = "canceled",
+
+ // Fake xhr
+ jqXHR = {
+ readyState: 0,
+
+ // Builds headers hashtable if needed
+ getResponseHeader: function( key ) {
+ var match;
+ if ( completed ) {
+ if ( !responseHeaders ) {
+ responseHeaders = {};
+ while ( ( match = rheaders.exec( responseHeadersString ) ) ) {
+ responseHeaders[ match[ 1 ].toLowerCase() ] = match[ 2 ];
+ }
+ }
+ match = responseHeaders[ key.toLowerCase() ];
+ }
+ return match == null ? null : match;
+ },
+
+ // Raw string
+ getAllResponseHeaders: function() {
+ return completed ? responseHeadersString : null;
+ },
+
+ // Caches the header
+ setRequestHeader: function( name, value ) {
+ if ( completed == null ) {
+ name = requestHeadersNames[ name.toLowerCase() ] =
+ requestHeadersNames[ name.toLowerCase() ] || name;
+ requestHeaders[ name ] = value;
+ }
+ return this;
+ },
+
+ // Overrides response content-type header
+ overrideMimeType: function( type ) {
+ if ( completed == null ) {
+ s.mimeType = type;
+ }
+ return this;
+ },
+
+ // Status-dependent callbacks
+ statusCode: function( map ) {
+ var code;
+ if ( map ) {
+ if ( completed ) {
+
+ // Execute the appropriate callbacks
+ jqXHR.always( map[ jqXHR.status ] );
+ } else {
+
+ // Lazy-add the new callbacks in a way that preserves old ones
+ for ( code in map ) {
+ statusCode[ code ] = [ statusCode[ code ], map[ code ] ];
+ }
+ }
+ }
+ return this;
+ },
+
+ // Cancel the request
+ abort: function( statusText ) {
+ var finalText = statusText || strAbort;
+ if ( transport ) {
+ transport.abort( finalText );
+ }
+ done( 0, finalText );
+ return this;
+ }
+ };
+
+ // Attach deferreds
+ deferred.promise( jqXHR );
+
+ // Add protocol if not provided (prefilters might expect it)
+ // Handle falsy url in the settings object (#10093: consistency with old signature)
+ // We also use the url parameter if available
+ s.url = ( ( url || s.url || location.href ) + "" )
+ .replace( rprotocol, location.protocol + "//" );
+
+ // Alias method option to type as per ticket #12004
+ s.type = options.method || options.type || s.method || s.type;
+
+ // Extract dataTypes list
+ s.dataTypes = ( s.dataType || "*" ).toLowerCase().match( rnotwhite ) || [ "" ];
+
+ // A cross-domain request is in order when the origin doesn't match the current origin.
+ if ( s.crossDomain == null ) {
+ urlAnchor = document.createElement( "a" );
+
+ // Support: IE <=8 - 11, Edge 12 - 13
+ // IE throws exception on accessing the href property if url is malformed,
+ // e.g. http://example.com:80x/
+ try {
+ urlAnchor.href = s.url;
+
+ // Support: IE <=8 - 11 only
+ // Anchor's host property isn't correctly set when s.url is relative
+ urlAnchor.href = urlAnchor.href;
+ s.crossDomain = originAnchor.protocol + "//" + originAnchor.host !==
+ urlAnchor.protocol + "//" + urlAnchor.host;
+ } catch ( e ) {
+
+ // If there is an error parsing the URL, assume it is crossDomain,
+ // it can be rejected by the transport if it is invalid
+ s.crossDomain = true;
+ }
+ }
+
+ // Convert data if not already a string
+ if ( s.data && s.processData && typeof s.data !== "string" ) {
+ s.data = jQuery.param( s.data, s.traditional );
+ }
+
+ // Apply prefilters
+ inspectPrefiltersOrTransports( prefilters, s, options, jqXHR );
+
+ // If request was aborted inside a prefilter, stop there
+ if ( completed ) {
+ return jqXHR;
+ }
+
+ // We can fire global events as of now if asked to
+ // Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118)
+ fireGlobals = jQuery.event && s.global;
+
+ // Watch for a new set of requests
+ if ( fireGlobals && jQuery.active++ === 0 ) {
+ jQuery.event.trigger( "ajaxStart" );
+ }
+
+ // Uppercase the type
+ s.type = s.type.toUpperCase();
+
+ // Determine if request has content
+ s.hasContent = !rnoContent.test( s.type );
+
+ // Save the URL in case we're toying with the If-Modified-Since
+ // and/or If-None-Match header later on
+ // Remove hash to simplify url manipulation
+ cacheURL = s.url.replace( rhash, "" );
+
+ // More options handling for requests with no content
+ if ( !s.hasContent ) {
+
+ // Remember the hash so we can put it back
+ uncached = s.url.slice( cacheURL.length );
+
+ // If data is available, append data to url
+ if ( s.data ) {
+ cacheURL += ( rquery.test( cacheURL ) ? "&" : "?" ) + s.data;
+
+ // #9682: remove data so that it's not used in an eventual retry
+ delete s.data;
+ }
+
+ // Add anti-cache in uncached url if needed
+ if ( s.cache === false ) {
+ cacheURL = cacheURL.replace( rts, "" );
+ uncached = ( rquery.test( cacheURL ) ? "&" : "?" ) + "_=" + ( nonce++ ) + uncached;
+ }
+
+ // Put hash and anti-cache on the URL that will be requested (gh-1732)
+ s.url = cacheURL + uncached;
+
+ // Change '%20' to '+' if this is encoded form body content (gh-2658)
+ } else if ( s.data && s.processData &&
+ ( s.contentType || "" ).indexOf( "application/x-www-form-urlencoded" ) === 0 ) {
+ s.data = s.data.replace( r20, "+" );
+ }
+
+ // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
+ if ( s.ifModified ) {
+ if ( jQuery.lastModified[ cacheURL ] ) {
+ jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ cacheURL ] );
+ }
+ if ( jQuery.etag[ cacheURL ] ) {
+ jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ cacheURL ] );
+ }
+ }
+
+ // Set the correct header, if data is being sent
+ if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {
+ jqXHR.setRequestHeader( "Content-Type", s.contentType );
+ }
+
+ // Set the Accepts header for the server, depending on the dataType
+ jqXHR.setRequestHeader(
+ "Accept",
+ s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ?
+ s.accepts[ s.dataTypes[ 0 ] ] +
+ ( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) :
+ s.accepts[ "*" ]
+ );
+
+ // Check for headers option
+ for ( i in s.headers ) {
+ jqXHR.setRequestHeader( i, s.headers[ i ] );
+ }
+
+ // Allow custom headers/mimetypes and early abort
+ if ( s.beforeSend &&
+ ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) {
+
+ // Abort if not done already and return
+ return jqXHR.abort();
+ }
+
+ // Aborting is no longer a cancellation
+ strAbort = "abort";
+
+ // Install callbacks on deferreds
+ completeDeferred.add( s.complete );
+ jqXHR.done( s.success );
+ jqXHR.fail( s.error );
+
+ // Get transport
+ transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );
+
+ // If no transport, we auto-abort
+ if ( !transport ) {
+ done( -1, "No Transport" );
+ } else {
+ jqXHR.readyState = 1;
+
+ // Send global event
+ if ( fireGlobals ) {
+ globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] );
+ }
+
+ // If request was aborted inside ajaxSend, stop there
+ if ( completed ) {
+ return jqXHR;
+ }
+
+ // Timeout
+ if ( s.async && s.timeout > 0 ) {
+ timeoutTimer = window.setTimeout( function() {
+ jqXHR.abort( "timeout" );
+ }, s.timeout );
+ }
+
+ try {
+ completed = false;
+ transport.send( requestHeaders, done );
+ } catch ( e ) {
+
+ // Rethrow post-completion exceptions
+ if ( completed ) {
+ throw e;
+ }
+
+ // Propagate others as results
+ done( -1, e );
+ }
+ }
+
+ // Callback for when everything is done
+ function done( status, nativeStatusText, responses, headers ) {
+ var isSuccess, success, error, response, modified,
+ statusText = nativeStatusText;
+
+ // Ignore repeat invocations
+ if ( completed ) {
+ return;
+ }
+
+ completed = true;
+
+ // Clear timeout if it exists
+ if ( timeoutTimer ) {
+ window.clearTimeout( timeoutTimer );
+ }
+
+ // Dereference transport for early garbage collection
+ // (no matter how long the jqXHR object will be used)
+ transport = undefined;
+
+ // Cache response headers
+ responseHeadersString = headers || "";
+
+ // Set readyState
+ jqXHR.readyState = status > 0 ? 4 : 0;
+
+ // Determine if successful
+ isSuccess = status >= 200 && status < 300 || status === 304;
+
+ // Get response data
+ if ( responses ) {
+ response = ajaxHandleResponses( s, jqXHR, responses );
+ }
+
+ // Convert no matter what (that way responseXXX fields are always set)
+ response = ajaxConvert( s, response, jqXHR, isSuccess );
+
+ // If successful, handle type chaining
+ if ( isSuccess ) {
+
+ // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
+ if ( s.ifModified ) {
+ modified = jqXHR.getResponseHeader( "Last-Modified" );
+ if ( modified ) {
+ jQuery.lastModified[ cacheURL ] = modified;
+ }
+ modified = jqXHR.getResponseHeader( "etag" );
+ if ( modified ) {
+ jQuery.etag[ cacheURL ] = modified;
+ }
+ }
+
+ // if no content
+ if ( status === 204 || s.type === "HEAD" ) {
+ statusText = "nocontent";
+
+ // if not modified
+ } else if ( status === 304 ) {
+ statusText = "notmodified";
+
+ // If we have data, let's convert it
+ } else {
+ statusText = response.state;
+ success = response.data;
+ error = response.error;
+ isSuccess = !error;
+ }
+ } else {
+
+ // Extract error from statusText and normalize for non-aborts
+ error = statusText;
+ if ( status || !statusText ) {
+ statusText = "error";
+ if ( status < 0 ) {
+ status = 0;
+ }
+ }
+ }
+
+ // Set data for the fake xhr object
+ jqXHR.status = status;
+ jqXHR.statusText = ( nativeStatusText || statusText ) + "";
+
+ // Success/Error
+ if ( isSuccess ) {
+ deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );
+ } else {
+ deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );
+ }
+
+ // Status-dependent callbacks
+ jqXHR.statusCode( statusCode );
+ statusCode = undefined;
+
+ if ( fireGlobals ) {
+ globalEventContext.trigger( isSuccess ? "ajaxSuccess" : "ajaxError",
+ [ jqXHR, s, isSuccess ? success : error ] );
+ }
+
+ // Complete
+ completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );
+
+ if ( fireGlobals ) {
+ globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] );
+
+ // Handle the global AJAX counter
+ if ( !( --jQuery.active ) ) {
+ jQuery.event.trigger( "ajaxStop" );
+ }
+ }
+ }
+
+ return jqXHR;
+ },
+
+ getJSON: function( url, data, callback ) {
+ return jQuery.get( url, data, callback, "json" );
+ },
+
+ getScript: function( url, callback ) {
+ return jQuery.get( url, undefined, callback, "script" );
+ }
+} );
+
+jQuery.each( [ "get", "post" ], function( i, method ) {
+ jQuery[ method ] = function( url, data, callback, type ) {
+
+ // Shift arguments if data argument was omitted
+ if ( jQuery.isFunction( data ) ) {
+ type = type || callback;
+ callback = data;
+ data = undefined;
+ }
+
+ // The url can be an options object (which then must have .url)
+ return jQuery.ajax( jQuery.extend( {
+ url: url,
+ type: method,
+ dataType: type,
+ data: data,
+ success: callback
+ }, jQuery.isPlainObject( url ) && url ) );
+ };
+} );
+
+
+jQuery._evalUrl = function( url ) {
+ return jQuery.ajax( {
+ url: url,
+
+ // Make this explicit, since user can override this through ajaxSetup (#11264)
+ type: "GET",
+ dataType: "script",
+ cache: true,
+ async: false,
+ global: false,
+ "throws": true
+ } );
+};
+
+
+jQuery.fn.extend( {
+ wrapAll: function( html ) {
+ var wrap;
+
+ if ( this[ 0 ] ) {
+ if ( jQuery.isFunction( html ) ) {
+ html = html.call( this[ 0 ] );
+ }
+
+ // The elements to wrap the target around
+ wrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true );
+
+ if ( this[ 0 ].parentNode ) {
+ wrap.insertBefore( this[ 0 ] );
+ }
+
+ wrap.map( function() {
+ var elem = this;
+
+ while ( elem.firstElementChild ) {
+ elem = elem.firstElementChild;
+ }
+
+ return elem;
+ } ).append( this );
+ }
+
+ return this;
+ },
+
+ wrapInner: function( html ) {
+ if ( jQuery.isFunction( html ) ) {
+ return this.each( function( i ) {
+ jQuery( this ).wrapInner( html.call( this, i ) );
+ } );
+ }
+
+ return this.each( function() {
+ var self = jQuery( this ),
+ contents = self.contents();
+
+ if ( contents.length ) {
+ contents.wrapAll( html );
+
+ } else {
+ self.append( html );
+ }
+ } );
+ },
+
+ wrap: function( html ) {
+ var isFunction = jQuery.isFunction( html );
+
+ return this.each( function( i ) {
+ jQuery( this ).wrapAll( isFunction ? html.call( this, i ) : html );
+ } );
+ },
+
+ unwrap: function( selector ) {
+ this.parent( selector ).not( "body" ).each( function() {
+ jQuery( this ).replaceWith( this.childNodes );
+ } );
+ return this;
+ }
+} );
+
+
+jQuery.expr.pseudos.hidden = function( elem ) {
+ return !jQuery.expr.pseudos.visible( elem );
+};
+jQuery.expr.pseudos.visible = function( elem ) {
+ return !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length );
+};
+
+
+
+
+jQuery.ajaxSettings.xhr = function() {
+ try {
+ return new window.XMLHttpRequest();
+ } catch ( e ) {}
+};
+
+var xhrSuccessStatus = {
+
+ // File protocol always yields status code 0, assume 200
+ 0: 200,
+
+ // Support: IE <=9 only
+ // #1450: sometimes IE returns 1223 when it should be 204
+ 1223: 204
+ },
+ xhrSupported = jQuery.ajaxSettings.xhr();
+
+support.cors = !!xhrSupported && ( "withCredentials" in xhrSupported );
+support.ajax = xhrSupported = !!xhrSupported;
+
+jQuery.ajaxTransport( function( options ) {
+ var callback, errorCallback;
+
+ // Cross domain only allowed if supported through XMLHttpRequest
+ if ( support.cors || xhrSupported && !options.crossDomain ) {
+ return {
+ send: function( headers, complete ) {
+ var i,
+ xhr = options.xhr();
+
+ xhr.open(
+ options.type,
+ options.url,
+ options.async,
+ options.username,
+ options.password
+ );
+
+ // Apply custom fields if provided
+ if ( options.xhrFields ) {
+ for ( i in options.xhrFields ) {
+ xhr[ i ] = options.xhrFields[ i ];
+ }
+ }
+
+ // Override mime type if needed
+ if ( options.mimeType && xhr.overrideMimeType ) {
+ xhr.overrideMimeType( options.mimeType );
+ }
+
+ // X-Requested-With header
+ // For cross-domain requests, seeing as conditions for a preflight are
+ // akin to a jigsaw puzzle, we simply never set it to be sure.
+ // (it can always be set on a per-request basis or even using ajaxSetup)
+ // For same-domain requests, won't change header if already provided.
+ if ( !options.crossDomain && !headers[ "X-Requested-With" ] ) {
+ headers[ "X-Requested-With" ] = "XMLHttpRequest";
+ }
+
+ // Set headers
+ for ( i in headers ) {
+ xhr.setRequestHeader( i, headers[ i ] );
+ }
+
+ // Callback
+ callback = function( type ) {
+ return function() {
+ if ( callback ) {
+ callback = errorCallback = xhr.onload =
+ xhr.onerror = xhr.onabort = xhr.onreadystatechange = null;
+
+ if ( type === "abort" ) {
+ xhr.abort();
+ } else if ( type === "error" ) {
+
+ // Support: IE <=9 only
+ // On a manual native abort, IE9 throws
+ // errors on any property access that is not readyState
+ if ( typeof xhr.status !== "number" ) {
+ complete( 0, "error" );
+ } else {
+ complete(
+
+ // File: protocol always yields status 0; see #8605, #14207
+ xhr.status,
+ xhr.statusText
+ );
+ }
+ } else {
+ complete(
+ xhrSuccessStatus[ xhr.status ] || xhr.status,
+ xhr.statusText,
+
+ // Support: IE <=9 only
+ // IE9 has no XHR2 but throws on binary (trac-11426)
+ // For XHR2 non-text, let the caller handle it (gh-2498)
+ ( xhr.responseType || "text" ) !== "text" ||
+ typeof xhr.responseText !== "string" ?
+ { binary: xhr.response } :
+ { text: xhr.responseText },
+ xhr.getAllResponseHeaders()
+ );
+ }
+ }
+ };
+ };
+
+ // Listen to events
+ xhr.onload = callback();
+ errorCallback = xhr.onerror = callback( "error" );
+
+ // Support: IE 9 only
+ // Use onreadystatechange to replace onabort
+ // to handle uncaught aborts
+ if ( xhr.onabort !== undefined ) {
+ xhr.onabort = errorCallback;
+ } else {
+ xhr.onreadystatechange = function() {
+
+ // Check readyState before timeout as it changes
+ if ( xhr.readyState === 4 ) {
+
+ // Allow onerror to be called first,
+ // but that will not handle a native abort
+ // Also, save errorCallback to a variable
+ // as xhr.onerror cannot be accessed
+ window.setTimeout( function() {
+ if ( callback ) {
+ errorCallback();
+ }
+ } );
+ }
+ };
+ }
+
+ // Create the abort callback
+ callback = callback( "abort" );
+
+ try {
+
+ // Do send the request (this may raise an exception)
+ xhr.send( options.hasContent && options.data || null );
+ } catch ( e ) {
+
+ // #14683: Only rethrow if this hasn't been notified as an error yet
+ if ( callback ) {
+ throw e;
+ }
+ }
+ },
+
+ abort: function() {
+ if ( callback ) {
+ callback();
+ }
+ }
+ };
+ }
+} );
+
+
+
+
+// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432)
+jQuery.ajaxPrefilter( function( s ) {
+ if ( s.crossDomain ) {
+ s.contents.script = false;
+ }
+} );
+
+// Install script dataType
+jQuery.ajaxSetup( {
+ accepts: {
+ script: "text/javascript, application/javascript, " +
+ "application/ecmascript, application/x-ecmascript"
+ },
+ contents: {
+ script: /\b(?:java|ecma)script\b/
+ },
+ converters: {
+ "text script": function( text ) {
+ jQuery.globalEval( text );
+ return text;
+ }
+ }
+} );
+
+// Handle cache's special case and crossDomain
+jQuery.ajaxPrefilter( "script", function( s ) {
+ if ( s.cache === undefined ) {
+ s.cache = false;
+ }
+ if ( s.crossDomain ) {
+ s.type = "GET";
+ }
+} );
+
+// Bind script tag hack transport
+jQuery.ajaxTransport( "script", function( s ) {
+
+ // This transport only deals with cross domain requests
+ if ( s.crossDomain ) {
+ var script, callback;
+ return {
+ send: function( _, complete ) {
+ script = jQuery( "<script>" ).prop( {
+ charset: s.scriptCharset,
+ src: s.url
+ } ).on(
+ "load error",
+ callback = function( evt ) {
+ script.remove();
+ callback = null;
+ if ( evt ) {
+ complete( evt.type === "error" ? 404 : 200, evt.type );
+ }
+ }
+ );
+
+ // Use native DOM manipulation to avoid our domManip AJAX trickery
+ document.head.appendChild( script[ 0 ] );
+ },
+ abort: function() {
+ if ( callback ) {
+ callback();
+ }
+ }
+ };
+ }
+} );
+
+
+
+
+var oldCallbacks = [],
+ rjsonp = /(=)\?(?=&|$)|\?\?/;
+
+// Default jsonp settings
+jQuery.ajaxSetup( {
+ jsonp: "callback",
+ jsonpCallback: function() {
+ var callback = oldCallbacks.pop() || ( jQuery.expando + "_" + ( nonce++ ) );
+ this[ callback ] = true;
+ return callback;
+ }
+} );
+
+// Detect, normalize options and install callbacks for jsonp requests
+jQuery.ajaxPrefilter( "json jsonp", function( s, originalSettings, jqXHR ) {
+
+ var callbackName, overwritten, responseContainer,
+ jsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ?
+ "url" :
+ typeof s.data === "string" &&
+ ( s.contentType || "" )
+ .indexOf( "application/x-www-form-urlencoded" ) === 0 &&
+ rjsonp.test( s.data ) && "data"
+ );
+
+ // Handle iff the expected data type is "jsonp" or we have a parameter to set
+ if ( jsonProp || s.dataTypes[ 0 ] === "jsonp" ) {
+
+ // Get callback name, remembering preexisting value associated with it
+ callbackName = s.jsonpCallback = jQuery.isFunction( s.jsonpCallback ) ?
+ s.jsonpCallback() :
+ s.jsonpCallback;
+
+ // Insert callback into url or form data
+ if ( jsonProp ) {
+ s[ jsonProp ] = s[ jsonProp ].replace( rjsonp, "$1" + callbackName );
+ } else if ( s.jsonp !== false ) {
+ s.url += ( rquery.test( s.url ) ? "&" : "?" ) + s.jsonp + "=" + callbackName;
+ }
+
+ // Use data converter to retrieve json after script execution
+ s.converters[ "script json" ] = function() {
+ if ( !responseContainer ) {
+ jQuery.error( callbackName + " was not called" );
+ }
+ return responseContainer[ 0 ];
+ };
+
+ // Force json dataType
+ s.dataTypes[ 0 ] = "json";
+
+ // Install callback
+ overwritten = window[ callbackName ];
+ window[ callbackName ] = function() {
+ responseContainer = arguments;
+ };
+
+ // Clean-up function (fires after converters)
+ jqXHR.always( function() {
+
+ // If previous value didn't exist - remove it
+ if ( overwritten === undefined ) {
+ jQuery( window ).removeProp( callbackName );
+
+ // Otherwise restore preexisting value
+ } else {
+ window[ callbackName ] = overwritten;
+ }
+
+ // Save back as free
+ if ( s[ callbackName ] ) {
+
+ // Make sure that re-using the options doesn't screw things around
+ s.jsonpCallback = originalSettings.jsonpCallback;
+
+ // Save the callback name for future use
+ oldCallbacks.push( callbackName );
+ }
+
+ // Call if it was a function and we have a response
+ if ( responseContainer && jQuery.isFunction( overwritten ) ) {
+ overwritten( responseContainer[ 0 ] );
+ }
+
+ responseContainer = overwritten = undefined;
+ } );
+
+ // Delegate to script
+ return "script";
+ }
+} );
+
+
+
+
+// Support: Safari 8 only
+// In Safari 8 documents created via document.implementation.createHTMLDocument
+// collapse sibling forms: the second one becomes a child of the first one.
+// Because of that, this security measure has to be disabled in Safari 8.
+// https://bugs.webkit.org/show_bug.cgi?id=137337
+support.createHTMLDocument = ( function() {
+ var body = document.implementation.createHTMLDocument( "" ).body;
+ body.innerHTML = "<form></form><form></form>";
+ return body.childNodes.length === 2;
+} )();
+
+
+// Argument "data" should be string of html
+// context (optional): If specified, the fragment will be created in this context,
+// defaults to document
+// keepScripts (optional): If true, will include scripts passed in the html string
+jQuery.parseHTML = function( data, context, keepScripts ) {
+ if ( typeof data !== "string" ) {
+ return [];
+ }
+ if ( typeof context === "boolean" ) {
+ keepScripts = context;
+ context = false;
+ }
+
+ var base, parsed, scripts;
+
+ if ( !context ) {
+
+ // Stop scripts or inline event handlers from being executed immediately
+ // by using document.implementation
+ if ( support.createHTMLDocument ) {
+ context = document.implementation.createHTMLDocument( "" );
+
+ // Set the base href for the created document
+ // so any parsed elements with URLs
+ // are based on the document's URL (gh-2965)
+ base = context.createElement( "base" );
+ base.href = document.location.href;
+ context.head.appendChild( base );
+ } else {
+ context = document;
+ }
+ }
+
+ parsed = rsingleTag.exec( data );
+ scripts = !keepScripts && [];
+
+ // Single tag
+ if ( parsed ) {
+ return [ context.createElement( parsed[ 1 ] ) ];
+ }
+
+ parsed = buildFragment( [ data ], context, scripts );
+
+ if ( scripts && scripts.length ) {
+ jQuery( scripts ).remove();
+ }
+
+ return jQuery.merge( [], parsed.childNodes );
+};
+
+
+/**
+ * Load a url into a page
+ */
+jQuery.fn.load = function( url, params, callback ) {
+ var selector, type, response,
+ self = this,
+ off = url.indexOf( " " );
+
+ if ( off > -1 ) {
+ selector = jQuery.trim( url.slice( off ) );
+ url = url.slice( 0, off );
+ }
+
+ // If it's a function
+ if ( jQuery.isFunction( params ) ) {
+
+ // We assume that it's the callback
+ callback = params;
+ params = undefined;
+
+ // Otherwise, build a param string
+ } else if ( params && typeof params === "object" ) {
+ type = "POST";
+ }
+
+ // If we have elements to modify, make the request
+ if ( self.length > 0 ) {
+ jQuery.ajax( {
+ url: url,
+
+ // If "type" variable is undefined, then "GET" method will be used.
+ // Make value of this field explicit since
+ // user can override it through ajaxSetup method
+ type: type || "GET",
+ dataType: "html",
+ data: params
+ } ).done( function( responseText ) {
+
+ // Save response for use in complete callback
+ response = arguments;
+
+ self.html( selector ?
+
+ // If a selector was specified, locate the right elements in a dummy div
+ // Exclude scripts to avoid IE 'Permission Denied' errors
+ jQuery( "<div>" ).append( jQuery.parseHTML( responseText ) ).find( selector ) :
+
+ // Otherwise use the full result
+ responseText );
+
+ // If the request succeeds, this function gets "data", "status", "jqXHR"
+ // but they are ignored because response was set above.
+ // If it fails, this function gets "jqXHR", "status", "error"
+ } ).always( callback && function( jqXHR, status ) {
+ self.each( function() {
+ callback.apply( this, response || [ jqXHR.responseText, status, jqXHR ] );
+ } );
+ } );
+ }
+
+ return this;
+};
+
+
+
+
+// Attach a bunch of functions for handling common AJAX events
+jQuery.each( [
+ "ajaxStart",
+ "ajaxStop",
+ "ajaxComplete",
+ "ajaxError",
+ "ajaxSuccess",
+ "ajaxSend"
+], function( i, type ) {
+ jQuery.fn[ type ] = function( fn ) {
+ return this.on( type, fn );
+ };
+} );
+
+
+
+
+jQuery.expr.pseudos.animated = function( elem ) {
+ return jQuery.grep( jQuery.timers, function( fn ) {
+ return elem === fn.elem;
+ } ).length;
+};
+
+
+
+
+/**
+ * Gets a window from an element
+ */
+function getWindow( elem ) {
+ return jQuery.isWindow( elem ) ? elem : elem.nodeType === 9 && elem.defaultView;
+}
+
+jQuery.offset = {
+ setOffset: function( elem, options, i ) {
+ var curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition,
+ position = jQuery.css( elem, "position" ),
+ curElem = jQuery( elem ),
+ props = {};
+
+ // Set position first, in-case top/left are set even on static elem
+ if ( position === "static" ) {
+ elem.style.position = "relative";
+ }
+
+ curOffset = curElem.offset();
+ curCSSTop = jQuery.css( elem, "top" );
+ curCSSLeft = jQuery.css( elem, "left" );
+ calculatePosition = ( position === "absolute" || position === "fixed" ) &&
+ ( curCSSTop + curCSSLeft ).indexOf( "auto" ) > -1;
+
+ // Need to be able to calculate position if either
+ // top or left is auto and position is either absolute or fixed
+ if ( calculatePosition ) {
+ curPosition = curElem.position();
+ curTop = curPosition.top;
+ curLeft = curPosition.left;
+
+ } else {
+ curTop = parseFloat( curCSSTop ) || 0;
+ curLeft = parseFloat( curCSSLeft ) || 0;
+ }
+
+ if ( jQuery.isFunction( options ) ) {
+
+ // Use jQuery.extend here to allow modification of coordinates argument (gh-1848)
+ options = options.call( elem, i, jQuery.extend( {}, curOffset ) );
+ }
+
+ if ( options.top != null ) {
+ props.top = ( options.top - curOffset.top ) + curTop;
+ }
+ if ( options.left != null ) {
+ props.left = ( options.left - curOffset.left ) + curLeft;
+ }
+
+ if ( "using" in options ) {
+ options.using.call( elem, props );
+
+ } else {
+ curElem.css( props );
+ }
+ }
+};
+
+jQuery.fn.extend( {
+ offset: function( options ) {
+
+ // Preserve chaining for setter
+ if ( arguments.length ) {
+ return options === undefined ?
+ this :
+ this.each( function( i ) {
+ jQuery.offset.setOffset( this, options, i );
+ } );
+ }
+
+ var docElem, win, rect, doc,
+ elem = this[ 0 ];
+
+ if ( !elem ) {
+ return;
+ }
+
+ // Support: IE <=11 only
+ // Running getBoundingClientRect on a
+ // disconnected node in IE throws an error
+ if ( !elem.getClientRects().length ) {
+ return { top: 0, left: 0 };
+ }
+
+ rect = elem.getBoundingClientRect();
+
+ // Make sure element is not hidden (display: none)
+ if ( rect.width || rect.height ) {
+ doc = elem.ownerDocument;
+ win = getWindow( doc );
+ docElem = doc.documentElement;
+
+ return {
+ top: rect.top + win.pageYOffset - docElem.clientTop,
+ left: rect.left + win.pageXOffset - docElem.clientLeft
+ };
+ }
+
+ // Return zeros for disconnected and hidden elements (gh-2310)
+ return rect;
+ },
+
+ position: function() {
+ if ( !this[ 0 ] ) {
+ return;
+ }
+
+ var offsetParent, offset,
+ elem = this[ 0 ],
+ parentOffset = { top: 0, left: 0 };
+
+ // Fixed elements are offset from window (parentOffset = {top:0, left: 0},
+ // because it is its only offset parent
+ if ( jQuery.css( elem, "position" ) === "fixed" ) {
+
+ // Assume getBoundingClientRect is there when computed position is fixed
+ offset = elem.getBoundingClientRect();
+
+ } else {
+
+ // Get *real* offsetParent
+ offsetParent = this.offsetParent();
+
+ // Get correct offsets
+ offset = this.offset();
+ if ( !jQuery.nodeName( offsetParent[ 0 ], "html" ) ) {
+ parentOffset = offsetParent.offset();
+ }
+
+ // Add offsetParent borders
+ parentOffset = {
+ top: parentOffset.top + jQuery.css( offsetParent[ 0 ], "borderTopWidth", true ),
+ left: parentOffset.left + jQuery.css( offsetParent[ 0 ], "borderLeftWidth", true )
+ };
+ }
+
+ // Subtract parent offsets and element margins
+ return {
+ top: offset.top - parentOffset.top - jQuery.css( elem, "marginTop", true ),
+ left: offset.left - parentOffset.left - jQuery.css( elem, "marginLeft", true )
+ };
+ },
+
+ // This method will return documentElement in the following cases:
+ // 1) For the element inside the iframe without offsetParent, this method will return
+ // documentElement of the parent window
+ // 2) For the hidden or detached element
+ // 3) For body or html element, i.e. in case of the html node - it will return itself
+ //
+ // but those exceptions were never presented as a real life use-cases
+ // and might be considered as more preferable results.
+ //
+ // This logic, however, is not guaranteed and can change at any point in the future
+ offsetParent: function() {
+ return this.map( function() {
+ var offsetParent = this.offsetParent;
+
+ while ( offsetParent && jQuery.css( offsetParent, "position" ) === "static" ) {
+ offsetParent = offsetParent.offsetParent;
+ }
+
+ return offsetParent || documentElement;
+ } );
+ }
+} );
+
+// Create scrollLeft and scrollTop methods
+jQuery.each( { scrollLeft: "pageXOffset", scrollTop: "pageYOffset" }, function( method, prop ) {
+ var top = "pageYOffset" === prop;
+
+ jQuery.fn[ method ] = function( val ) {
+ return access( this, function( elem, method, val ) {
+ var win = getWindow( elem );
+
+ if ( val === undefined ) {
+ return win ? win[ prop ] : elem[ method ];
+ }
+
+ if ( win ) {
+ win.scrollTo(
+ !top ? val : win.pageXOffset,
+ top ? val : win.pageYOffset
+ );
+
+ } else {
+ elem[ method ] = val;
+ }
+ }, method, val, arguments.length );
+ };
+} );
+
+// Support: Safari <=7 - 9.1, Chrome <=37 - 49
+// Add the top/left cssHooks using jQuery.fn.position
+// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084
+// Blink bug: https://bugs.chromium.org/p/chromium/issues/detail?id=589347
+// getComputedStyle returns percent when specified for top/left/bottom/right;
+// rather than make the css module depend on the offset module, just check for it here
+jQuery.each( [ "top", "left" ], function( i, prop ) {
+ jQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition,
+ function( elem, computed ) {
+ if ( computed ) {
+ computed = curCSS( elem, prop );
+
+ // If curCSS returns percentage, fallback to offset
+ return rnumnonpx.test( computed ) ?
+ jQuery( elem ).position()[ prop ] + "px" :
+ computed;
+ }
+ }
+ );
+} );
+
+
+// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods
+jQuery.each( { Height: "height", Width: "width" }, function( name, type ) {
+ jQuery.each( { padding: "inner" + name, content: type, "": "outer" + name },
+ function( defaultExtra, funcName ) {
+
+ // Margin is only for outerHeight, outerWidth
+ jQuery.fn[ funcName ] = function( margin, value ) {
+ var chainable = arguments.length && ( defaultExtra || typeof margin !== "boolean" ),
+ extra = defaultExtra || ( margin === true || value === true ? "margin" : "border" );
+
+ return access( this, function( elem, type, value ) {
+ var doc;
+
+ if ( jQuery.isWindow( elem ) ) {
+
+ // $( window ).outerWidth/Height return w/h including scrollbars (gh-1729)
+ return funcName.indexOf( "outer" ) === 0 ?
+ elem[ "inner" + name ] :
+ elem.document.documentElement[ "client" + name ];
+ }
+
+ // Get document width or height
+ if ( elem.nodeType === 9 ) {
+ doc = elem.documentElement;
+
+ // Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height],
+ // whichever is greatest
+ return Math.max(
+ elem.body[ "scroll" + name ], doc[ "scroll" + name ],
+ elem.body[ "offset" + name ], doc[ "offset" + name ],
+ doc[ "client" + name ]
+ );
+ }
+
+ return value === undefined ?
+
+ // Get width or height on the element, requesting but not forcing parseFloat
+ jQuery.css( elem, type, extra ) :
+
+ // Set width or height on the element
+ jQuery.style( elem, type, value, extra );
+ }, type, chainable ? margin : undefined, chainable );
+ };
+ } );
+} );
+
+
+jQuery.fn.extend( {
+
+ bind: function( types, data, fn ) {
+ return this.on( types, null, data, fn );
+ },
+ unbind: function( types, fn ) {
+ return this.off( types, null, fn );
+ },
+
+ delegate: function( selector, types, data, fn ) {
+ return this.on( types, selector, data, fn );
+ },
+ undelegate: function( selector, types, fn ) {
+
+ // ( namespace ) or ( selector, types [, fn] )
+ return arguments.length === 1 ?
+ this.off( selector, "**" ) :
+ this.off( types, selector || "**", fn );
+ }
+} );
+
+jQuery.parseJSON = JSON.parse;
+
+
+
+
+// Register as a named AMD module, since jQuery can be concatenated with other
+// files that may use define, but not via a proper concatenation script that
+// understands anonymous AMD modules. A named AMD is safest and most robust
+// way to register. Lowercase jquery is used because AMD module names are
+// derived from file names, and jQuery is normally delivered in a lowercase
+// file name. Do this after creating the global so that if an AMD module wants
+// to call noConflict to hide this version of jQuery, it will work.
+
+// Note that for maximum portability, libraries that are not jQuery should
+// declare themselves as anonymous modules, and avoid setting a global if an
+// AMD loader is present. jQuery is a special case. For more information, see
+// https://github.com/jrburke/requirejs/wiki/Updating-existing-libraries#wiki-anon
+
+if ( typeof define === "function" && define.amd ) {
+ define( "jquery", [], function() {
+ return jQuery;
+ } );
+}
+
+
+
+
+
+var
+
+ // Map over jQuery in case of overwrite
+ _jQuery = window.jQuery,
+
+ // Map over the $ in case of overwrite
+ _$ = window.$;
+
+jQuery.noConflict = function( deep ) {
+ if ( window.$ === jQuery ) {
+ window.$ = _$;
+ }
+
+ if ( deep && window.jQuery === jQuery ) {
+ window.jQuery = _jQuery;
+ }
+
+ return jQuery;
+};
+
+// Expose jQuery and $ identifiers, even in AMD
+// (#7102#comment:10, https://github.com/jquery/jquery/pull/557)
+// and CommonJS for browser emulators (#13566)
+if ( !noGlobal ) {
+ window.jQuery = window.$ = jQuery;
+}
+
+
+return jQuery;
+} );
diff --git a/Documentation/build/_static/jquery.js b/Documentation/build/_static/jquery.js
new file mode 100644
index 0000000..f6a6a99
--- /dev/null
+++ b/Documentation/build/_static/jquery.js
@@ -0,0 +1,4 @@
+/*! jQuery v3.1.0 | (c) jQuery Foundation | jquery.org/license */
+!function(a,b){"use strict";"object"==typeof module&&"object"==typeof module.exports?module.exports=a.document?b(a,!0):function(a){if(!a.document)throw new Error("jQuery requires a window with a document");return b(a)}:b(a)}("undefined"!=typeof window?window:this,function(a,b){"use strict";var c=[],d=a.document,e=Object.getPrototypeOf,f=c.slice,g=c.concat,h=c.push,i=c.indexOf,j={},k=j.toString,l=j.hasOwnProperty,m=l.toString,n=m.call(Object),o={};function p(a,b){b=b||d;var c=b.createElement("script");c.text=a,b.head.appendChild(c).parentNode.removeChild(c)}var q="3.1.0",r=function(a,b){return new r.fn.init(a,b)},s=/^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g,t=/^-ms-/,u=/-([a-z])/g,v=function(a,b){return b.toUpperCase()};r.fn=r.prototype={jquery:q,constructor:r,length:0,toArray:function(){return f.call(this)},get:function(a){return null!=a?a<0?this[a+this.length]:this[a]:f.call(this)},pushStack:function(a){var b=r.merge(this.constructor(),a);return b.prevObject=this,b},each:function(a){return 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diff --git a/Documentation/build/_static/navigation.png b/Documentation/build/_static/navigation.png
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diff --git a/Documentation/build/_static/plus.png b/Documentation/build/_static/plus.png
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diff --git a/Documentation/build/_static/pygments.css b/Documentation/build/_static/pygments.css
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+.highlight .hll { background-color: #ffffcc }
+.highlight { background: #eeffcc; }
+.highlight .c { color: #408090; font-style: italic } /* Comment */
+.highlight .err { border: 1px solid #FF0000 } /* Error */
+.highlight .k { color: #007020; font-weight: bold } /* Keyword */
+.highlight .o { color: #666666 } /* Operator */
+.highlight .ch { color: #408090; font-style: italic } /* Comment.Hashbang */
+.highlight .cm { color: #408090; font-style: italic } /* Comment.Multiline */
+.highlight .cp { color: #007020 } /* Comment.Preproc */
+.highlight .cpf { color: #408090; font-style: italic } /* Comment.PreprocFile */
+.highlight .c1 { color: #408090; font-style: italic } /* Comment.Single */
+.highlight .cs { color: #408090; background-color: #fff0f0 } /* Comment.Special */
+.highlight .gd { color: #A00000 } /* Generic.Deleted */
+.highlight .ge { font-style: italic } /* Generic.Emph */
+.highlight .gr { color: #FF0000 } /* Generic.Error */
+.highlight .gh { color: #000080; font-weight: bold } /* Generic.Heading */
+.highlight .gi { color: #00A000 } /* Generic.Inserted */
+.highlight .go { color: #333333 } /* Generic.Output */
+.highlight .gp { color: #c65d09; font-weight: bold } /* Generic.Prompt */
+.highlight .gs { font-weight: bold } /* Generic.Strong */
+.highlight .gu { color: #800080; font-weight: bold } /* Generic.Subheading */
+.highlight .gt { color: #0044DD } /* Generic.Traceback */
+.highlight .kc { color: #007020; font-weight: bold } /* Keyword.Constant */
+.highlight .kd { color: #007020; font-weight: bold } /* Keyword.Declaration */
+.highlight .kn { color: #007020; font-weight: bold } /* Keyword.Namespace */
+.highlight .kp { color: #007020 } /* Keyword.Pseudo */
+.highlight .kr { color: #007020; font-weight: bold } /* Keyword.Reserved */
+.highlight .kt { color: #902000 } /* Keyword.Type */
+.highlight .m { color: #208050 } /* Literal.Number */
+.highlight .s { color: #4070a0 } /* Literal.String */
+.highlight .na { color: #4070a0 } /* Name.Attribute */
+.highlight .nb { color: #007020 } /* Name.Builtin */
+.highlight .nc { color: #0e84b5; font-weight: bold } /* Name.Class */
+.highlight .no { color: #60add5 } /* Name.Constant */
+.highlight .nd { color: #555555; font-weight: bold } /* Name.Decorator */
+.highlight .ni { color: #d55537; font-weight: bold } /* Name.Entity */
+.highlight .ne { color: #007020 } /* Name.Exception */
+.highlight .nf { color: #06287e } /* Name.Function */
+.highlight .nl { color: #002070; font-weight: bold } /* Name.Label */
+.highlight .nn { color: #0e84b5; font-weight: bold } /* Name.Namespace */
+.highlight .nt { color: #062873; font-weight: bold } /* Name.Tag */
+.highlight .nv { color: #bb60d5 } /* Name.Variable */
+.highlight .ow { color: #007020; font-weight: bold } /* Operator.Word */
+.highlight .w { color: #bbbbbb } /* Text.Whitespace */
+.highlight .mb { color: #208050 } /* Literal.Number.Bin */
+.highlight .mf { color: #208050 } /* Literal.Number.Float */
+.highlight .mh { color: #208050 } /* Literal.Number.Hex */
+.highlight .mi { color: #208050 } /* Literal.Number.Integer */
+.highlight .mo { color: #208050 } /* Literal.Number.Oct */
+.highlight .sa { color: #4070a0 } /* Literal.String.Affix */
+.highlight .sb { color: #4070a0 } /* Literal.String.Backtick */
+.highlight .sc { color: #4070a0 } /* Literal.String.Char */
+.highlight .dl { color: #4070a0 } /* Literal.String.Delimiter */
+.highlight .sd { color: #4070a0; font-style: italic } /* Literal.String.Doc */
+.highlight .s2 { color: #4070a0 } /* Literal.String.Double */
+.highlight .se { color: #4070a0; font-weight: bold } /* Literal.String.Escape */
+.highlight .sh { color: #4070a0 } /* Literal.String.Heredoc */
+.highlight .si { color: #70a0d0; font-style: italic } /* Literal.String.Interpol */
+.highlight .sx { color: #c65d09 } /* Literal.String.Other */
+.highlight .sr { color: #235388 } /* Literal.String.Regex */
+.highlight .s1 { color: #4070a0 } /* Literal.String.Single */
+.highlight .ss { color: #517918 } /* Literal.String.Symbol */
+.highlight .bp { color: #007020 } /* Name.Builtin.Pseudo */
+.highlight .fm { color: #06287e } /* Name.Function.Magic */
+.highlight .vc { color: #bb60d5 } /* Name.Variable.Class */
+.highlight .vg { color: #bb60d5 } /* Name.Variable.Global */
+.highlight .vi { color: #bb60d5 } /* Name.Variable.Instance */
+.highlight .vm { color: #bb60d5 } /* Name.Variable.Magic */
+.highlight .il { color: #208050 } /* Literal.Number.Integer.Long */ \ No newline at end of file
diff --git a/Documentation/build/_static/searchtools.js b/Documentation/build/_static/searchtools.js
new file mode 100644
index 0000000..bbfb3ac
--- /dev/null
+++ b/Documentation/build/_static/searchtools.js
@@ -0,0 +1,758 @@
+/*
+ * searchtools.js_t
+ * ~~~~~~~~~~~~~~~~
+ *
+ * Sphinx JavaScript utilities for the full-text search.
+ *
+ * :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+
+/* Non-minified version JS is _stemmer.js if file is provided */
+/**
+ * Porter Stemmer
+ */
+var Stemmer = function() {
+
+ var step2list = {
+ ational: 'ate',
+ tional: 'tion',
+ enci: 'ence',
+ anci: 'ance',
+ izer: 'ize',
+ bli: 'ble',
+ alli: 'al',
+ entli: 'ent',
+ eli: 'e',
+ ousli: 'ous',
+ ization: 'ize',
+ ation: 'ate',
+ ator: 'ate',
+ alism: 'al',
+ iveness: 'ive',
+ fulness: 'ful',
+ ousness: 'ous',
+ aliti: 'al',
+ iviti: 'ive',
+ biliti: 'ble',
+ logi: 'log'
+ };
+
+ var step3list = {
+ icate: 'ic',
+ ative: '',
+ alize: 'al',
+ iciti: 'ic',
+ ical: 'ic',
+ ful: '',
+ ness: ''
+ };
+
+ var c = "[^aeiou]"; // consonant
+ var v = "[aeiouy]"; // vowel
+ var C = c + "[^aeiouy]*"; // consonant sequence
+ var V = v + "[aeiou]*"; // vowel sequence
+
+ var mgr0 = "^(" + C + ")?" + V + C; // [C]VC... is m>0
+ var meq1 = "^(" + C + ")?" + V + C + "(" + V + ")?$"; // [C]VC[V] is m=1
+ var mgr1 = "^(" + C + ")?" + V + C + V + C; // [C]VCVC... is m>1
+ var s_v = "^(" + C + ")?" + v; // vowel in stem
+
+ this.stemWord = function (w) {
+ var stem;
+ var suffix;
+ var firstch;
+ var origword = w;
+
+ if (w.length < 3)
+ return w;
+
+ var re;
+ var re2;
+ var re3;
+ var re4;
+
+ firstch = w.substr(0,1);
+ if (firstch == "y")
+ w = firstch.toUpperCase() + w.substr(1);
+
+ // Step 1a
+ re = /^(.+?)(ss|i)es$/;
+ re2 = /^(.+?)([^s])s$/;
+
+ if (re.test(w))
+ w = w.replace(re,"$1$2");
+ else if (re2.test(w))
+ w = w.replace(re2,"$1$2");
+
+ // Step 1b
+ re = /^(.+?)eed$/;
+ re2 = /^(.+?)(ed|ing)$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ re = new RegExp(mgr0);
+ if (re.test(fp[1])) {
+ re = /.$/;
+ w = w.replace(re,"");
+ }
+ }
+ else if (re2.test(w)) {
+ var fp = re2.exec(w);
+ stem = fp[1];
+ re2 = new RegExp(s_v);
+ if (re2.test(stem)) {
+ w = stem;
+ re2 = /(at|bl|iz)$/;
+ re3 = new RegExp("([^aeiouylsz])\\1$");
+ re4 = new RegExp("^" + C + v + "[^aeiouwxy]$");
+ if (re2.test(w))
+ w = w + "e";
+ else if (re3.test(w)) {
+ re = /.$/;
+ w = w.replace(re,"");
+ }
+ else if (re4.test(w))
+ w = w + "e";
+ }
+ }
+
+ // Step 1c
+ re = /^(.+?)y$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ re = new RegExp(s_v);
+ if (re.test(stem))
+ w = stem + "i";
+ }
+
+ // Step 2
+ re = /^(.+?)(ational|tional|enci|anci|izer|bli|alli|entli|eli|ousli|ization|ation|ator|alism|iveness|fulness|ousness|aliti|iviti|biliti|logi)$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ suffix = fp[2];
+ re = new RegExp(mgr0);
+ if (re.test(stem))
+ w = stem + step2list[suffix];
+ }
+
+ // Step 3
+ re = /^(.+?)(icate|ative|alize|iciti|ical|ful|ness)$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ suffix = fp[2];
+ re = new RegExp(mgr0);
+ if (re.test(stem))
+ w = stem + step3list[suffix];
+ }
+
+ // Step 4
+ re = /^(.+?)(al|ance|ence|er|ic|able|ible|ant|ement|ment|ent|ou|ism|ate|iti|ous|ive|ize)$/;
+ re2 = /^(.+?)(s|t)(ion)$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ re = new RegExp(mgr1);
+ if (re.test(stem))
+ w = stem;
+ }
+ else if (re2.test(w)) {
+ var fp = re2.exec(w);
+ stem = fp[1] + fp[2];
+ re2 = new RegExp(mgr1);
+ if (re2.test(stem))
+ w = stem;
+ }
+
+ // Step 5
+ re = /^(.+?)e$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ re = new RegExp(mgr1);
+ re2 = new RegExp(meq1);
+ re3 = new RegExp("^" + C + v + "[^aeiouwxy]$");
+ if (re.test(stem) || (re2.test(stem) && !(re3.test(stem))))
+ w = stem;
+ }
+ re = /ll$/;
+ re2 = new RegExp(mgr1);
+ if (re.test(w) && re2.test(w)) {
+ re = /.$/;
+ w = w.replace(re,"");
+ }
+
+ // and turn initial Y back to y
+ if (firstch == "y")
+ w = firstch.toLowerCase() + w.substr(1);
+ return w;
+ }
+}
+
+
+
+/**
+ * Simple result scoring code.
+ */
+var Scorer = {
+ // Implement the following function to further tweak the score for each result
+ // The function takes a result array [filename, title, anchor, descr, score]
+ // and returns the new score.
+ /*
+ score: function(result) {
+ return result[4];
+ },
+ */
+
+ // query matches the full name of an object
+ objNameMatch: 11,
+ // or matches in the last dotted part of the object name
+ objPartialMatch: 6,
+ // Additive scores depending on the priority of the object
+ objPrio: {0: 15, // used to be importantResults
+ 1: 5, // used to be objectResults
+ 2: -5}, // used to be unimportantResults
+ // Used when the priority is not in the mapping.
+ objPrioDefault: 0,
+
+ // query found in title
+ title: 15,
+ // query found in terms
+ term: 5
+};
+
+
+
+
+
+var splitChars = (function() {
+ var result = {};
+ var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648,
+ 1748, 1809, 2416, 2473, 2481, 2526, 2601, 2609, 2612, 2615, 2653, 2702,
+ 2706, 2729, 2737, 2740, 2857, 2865, 2868, 2910, 2928, 2948, 2961, 2971,
+ 2973, 3085, 3089, 3113, 3124, 3213, 3217, 3241, 3252, 3295, 3341, 3345,
+ 3369, 3506, 3516, 3633, 3715, 3721, 3736, 3744, 3748, 3750, 3756, 3761,
+ 3781, 3912, 4239, 4347, 4681, 4695, 4697, 4745, 4785, 4799, 4801, 4823,
+ 4881, 5760, 5901, 5997, 6313, 7405, 8024, 8026, 8028, 8030, 8117, 8125,
+ 8133, 8181, 8468, 8485, 8487, 8489, 8494, 8527, 11311, 11359, 11687, 11695,
+ 11703, 11711, 11719, 11727, 11735, 12448, 12539, 43010, 43014, 43019, 43587,
+ 43696, 43713, 64286, 64297, 64311, 64317, 64319, 64322, 64325, 65141];
+ var i, j, start, end;
+ for (i = 0; i < singles.length; i++) {
+ result[singles[i]] = true;
+ }
+ var ranges = [[0, 47], [58, 64], [91, 94], [123, 169], [171, 177], [182, 184], [706, 709],
+ [722, 735], [741, 747], [751, 879], [888, 889], [894, 901], [1154, 1161],
+ [1318, 1328], [1367, 1368], [1370, 1376], [1416, 1487], [1515, 1519], [1523, 1568],
+ [1611, 1631], [1642, 1645], [1750, 1764], [1767, 1773], [1789, 1790], [1792, 1807],
+ [1840, 1868], [1958, 1968], [1970, 1983], [2027, 2035], [2038, 2041], [2043, 2047],
+ [2070, 2073], [2075, 2083], [2085, 2087], [2089, 2307], [2362, 2364], [2366, 2383],
+ [2385, 2391], [2402, 2405], [2419, 2424], [2432, 2436], [2445, 2446], [2449, 2450],
+ [2483, 2485], [2490, 2492], [2494, 2509], [2511, 2523], [2530, 2533], [2546, 2547],
+ [2554, 2564], [2571, 2574], [2577, 2578], [2618, 2648], [2655, 2661], [2672, 2673],
+ [2677, 2692], [2746, 2748], [2750, 2767], [2769, 2783], [2786, 2789], [2800, 2820],
+ [2829, 2830], [2833, 2834], [2874, 2876], [2878, 2907], [2914, 2917], [2930, 2946],
+ [2955, 2957], [2966, 2968], [2976, 2978], [2981, 2983], [2987, 2989], [3002, 3023],
+ [3025, 3045], [3059, 3076], [3130, 3132], [3134, 3159], [3162, 3167], [3170, 3173],
+ [3184, 3191], [3199, 3204], [3258, 3260], [3262, 3293], [3298, 3301], [3312, 3332],
+ [3386, 3388], [3390, 3423], [3426, 3429], [3446, 3449], [3456, 3460], [3479, 3481],
+ [3518, 3519], [3527, 3584], [3636, 3647], [3655, 3663], [3674, 3712], [3717, 3718],
+ [3723, 3724], [3726, 3731], [3752, 3753], [3764, 3772], [3774, 3775], [3783, 3791],
+ [3802, 3803], [3806, 3839], [3841, 3871], [3892, 3903], [3949, 3975], [3980, 4095],
+ [4139, 4158], [4170, 4175], [4182, 4185], [4190, 4192], [4194, 4196], [4199, 4205],
+ [4209, 4212], [4226, 4237], [4250, 4255], [4294, 4303], [4349, 4351], [4686, 4687],
+ [4702, 4703], [4750, 4751], [4790, 4791], [4806, 4807], [4886, 4887], [4955, 4968],
+ [4989, 4991], [5008, 5023], [5109, 5120], [5741, 5742], [5787, 5791], [5867, 5869],
+ [5873, 5887], [5906, 5919], [5938, 5951], [5970, 5983], [6001, 6015], [6068, 6102],
+ [6104, 6107], [6109, 6111], [6122, 6127], [6138, 6159], [6170, 6175], [6264, 6271],
+ [6315, 6319], [6390, 6399], [6429, 6469], [6510, 6511], [6517, 6527], [6572, 6592],
+ [6600, 6607], [6619, 6655], [6679, 6687], [6741, 6783], [6794, 6799], [6810, 6822],
+ [6824, 6916], [6964, 6980], [6988, 6991], [7002, 7042], [7073, 7085], [7098, 7167],
+ [7204, 7231], [7242, 7244], [7294, 7400], [7410, 7423], [7616, 7679], [7958, 7959],
+ [7966, 7967], [8006, 8007], [8014, 8015], [8062, 8063], [8127, 8129], [8141, 8143],
+ [8148, 8149], [8156, 8159], [8173, 8177], [8189, 8303], [8306, 8307], [8314, 8318],
+ [8330, 8335], [8341, 8449], [8451, 8454], [8456, 8457], [8470, 8472], [8478, 8483],
+ [8506, 8507], [8512, 8516], [8522, 8525], [8586, 9311], [9372, 9449], [9472, 10101],
+ [10132, 11263], [11493, 11498], [11503, 11516], [11518, 11519], [11558, 11567],
+ [11622, 11630], [11632, 11647], [11671, 11679], [11743, 11822], [11824, 12292],
+ [12296, 12320], [12330, 12336], [12342, 12343], [12349, 12352], [12439, 12444],
+ [12544, 12548], [12590, 12592], [12687, 12689], [12694, 12703], [12728, 12783],
+ [12800, 12831], [12842, 12880], [12896, 12927], [12938, 12976], [12992, 13311],
+ [19894, 19967], [40908, 40959], [42125, 42191], [42238, 42239], [42509, 42511],
+ [42540, 42559], [42592, 42593], [42607, 42622], [42648, 42655], [42736, 42774],
+ [42784, 42785], [42889, 42890], [42893, 43002], [43043, 43055], [43062, 43071],
+ [43124, 43137], [43188, 43215], [43226, 43249], [43256, 43258], [43260, 43263],
+ [43302, 43311], [43335, 43359], [43389, 43395], [43443, 43470], [43482, 43519],
+ [43561, 43583], [43596, 43599], [43610, 43615], [43639, 43641], [43643, 43647],
+ [43698, 43700], [43703, 43704], [43710, 43711], [43715, 43738], [43742, 43967],
+ [44003, 44015], [44026, 44031], [55204, 55215], [55239, 55242], [55292, 55295],
+ [57344, 63743], [64046, 64047], [64110, 64111], [64218, 64255], [64263, 64274],
+ [64280, 64284], [64434, 64466], [64830, 64847], [64912, 64913], [64968, 65007],
+ [65020, 65135], [65277, 65295], [65306, 65312], [65339, 65344], [65371, 65381],
+ [65471, 65473], [65480, 65481], [65488, 65489], [65496, 65497]];
+ for (i = 0; i < ranges.length; i++) {
+ start = ranges[i][0];
+ end = ranges[i][1];
+ for (j = start; j <= end; j++) {
+ result[j] = true;
+ }
+ }
+ return result;
+})();
+
+function splitQuery(query) {
+ var result = [];
+ var start = -1;
+ for (var i = 0; i < query.length; i++) {
+ if (splitChars[query.charCodeAt(i)]) {
+ if (start !== -1) {
+ result.push(query.slice(start, i));
+ start = -1;
+ }
+ } else if (start === -1) {
+ start = i;
+ }
+ }
+ if (start !== -1) {
+ result.push(query.slice(start));
+ }
+ return result;
+}
+
+
+
+
+/**
+ * Search Module
+ */
+var Search = {
+
+ _index : null,
+ _queued_query : null,
+ _pulse_status : -1,
+
+ init : function() {
+ var params = $.getQueryParameters();
+ if (params.q) {
+ var query = params.q[0];
+ $('input[name="q"]')[0].value = query;
+ this.performSearch(query);
+ }
+ },
+
+ loadIndex : function(url) {
+ $.ajax({type: "GET", url: url, data: null,
+ dataType: "script", cache: true,
+ complete: function(jqxhr, textstatus) {
+ if (textstatus != "success") {
+ document.getElementById("searchindexloader").src = url;
+ }
+ }});
+ },
+
+ setIndex : function(index) {
+ var q;
+ this._index = index;
+ if ((q = this._queued_query) !== null) {
+ this._queued_query = null;
+ Search.query(q);
+ }
+ },
+
+ hasIndex : function() {
+ return this._index !== null;
+ },
+
+ deferQuery : function(query) {
+ this._queued_query = query;
+ },
+
+ stopPulse : function() {
+ this._pulse_status = 0;
+ },
+
+ startPulse : function() {
+ if (this._pulse_status >= 0)
+ return;
+ function pulse() {
+ var i;
+ Search._pulse_status = (Search._pulse_status + 1) % 4;
+ var dotString = '';
+ for (i = 0; i < Search._pulse_status; i++)
+ dotString += '.';
+ Search.dots.text(dotString);
+ if (Search._pulse_status > -1)
+ window.setTimeout(pulse, 500);
+ }
+ pulse();
+ },
+
+ /**
+ * perform a search for something (or wait until index is loaded)
+ */
+ performSearch : function(query) {
+ // create the required interface elements
+ this.out = $('#search-results');
+ this.title = $('<h2>' + _('Searching') + '</h2>').appendTo(this.out);
+ this.dots = $('<span></span>').appendTo(this.title);
+ this.status = $('<p style="display: none"></p>').appendTo(this.out);
+ this.output = $('<ul class="search"/>').appendTo(this.out);
+
+ $('#search-progress').text(_('Preparing search...'));
+ this.startPulse();
+
+ // index already loaded, the browser was quick!
+ if (this.hasIndex())
+ this.query(query);
+ else
+ this.deferQuery(query);
+ },
+
+ /**
+ * execute search (requires search index to be loaded)
+ */
+ query : function(query) {
+ var i;
+ var stopwords = ["a","and","are","as","at","be","but","by","for","if","in","into","is","it","near","no","not","of","on","or","such","that","the","their","then","there","these","they","this","to","was","will","with"];
+
+ // stem the searchterms and add them to the correct list
+ var stemmer = new Stemmer();
+ var searchterms = [];
+ var excluded = [];
+ var hlterms = [];
+ var tmp = splitQuery(query);
+ var objectterms = [];
+ for (i = 0; i < tmp.length; i++) {
+ if (tmp[i] !== "") {
+ objectterms.push(tmp[i].toLowerCase());
+ }
+
+ if ($u.indexOf(stopwords, tmp[i].toLowerCase()) != -1 || tmp[i].match(/^\d+$/) ||
+ tmp[i] === "") {
+ // skip this "word"
+ continue;
+ }
+ // stem the word
+ var word = stemmer.stemWord(tmp[i].toLowerCase());
+ // prevent stemmer from cutting word smaller than two chars
+ if(word.length < 3 && tmp[i].length >= 3) {
+ word = tmp[i];
+ }
+ var toAppend;
+ // select the correct list
+ if (word[0] == '-') {
+ toAppend = excluded;
+ word = word.substr(1);
+ }
+ else {
+ toAppend = searchterms;
+ hlterms.push(tmp[i].toLowerCase());
+ }
+ // only add if not already in the list
+ if (!$u.contains(toAppend, word))
+ toAppend.push(word);
+ }
+ var highlightstring = '?highlight=' + $.urlencode(hlterms.join(" "));
+
+ // console.debug('SEARCH: searching for:');
+ // console.info('required: ', searchterms);
+ // console.info('excluded: ', excluded);
+
+ // prepare search
+ var terms = this._index.terms;
+ var titleterms = this._index.titleterms;
+
+ // array of [filename, title, anchor, descr, score]
+ var results = [];
+ $('#search-progress').empty();
+
+ // lookup as object
+ for (i = 0; i < objectterms.length; i++) {
+ var others = [].concat(objectterms.slice(0, i),
+ objectterms.slice(i+1, objectterms.length));
+ results = results.concat(this.performObjectSearch(objectterms[i], others));
+ }
+
+ // lookup as search terms in fulltext
+ results = results.concat(this.performTermsSearch(searchterms, excluded, terms, titleterms));
+
+ // let the scorer override scores with a custom scoring function
+ if (Scorer.score) {
+ for (i = 0; i < results.length; i++)
+ results[i][4] = Scorer.score(results[i]);
+ }
+
+ // now sort the results by score (in opposite order of appearance, since the
+ // display function below uses pop() to retrieve items) and then
+ // alphabetically
+ results.sort(function(a, b) {
+ var left = a[4];
+ var right = b[4];
+ if (left > right) {
+ return 1;
+ } else if (left < right) {
+ return -1;
+ } else {
+ // same score: sort alphabetically
+ left = a[1].toLowerCase();
+ right = b[1].toLowerCase();
+ return (left > right) ? -1 : ((left < right) ? 1 : 0);
+ }
+ });
+
+ // for debugging
+ //Search.lastresults = results.slice(); // a copy
+ //console.info('search results:', Search.lastresults);
+
+ // print the results
+ var resultCount = results.length;
+ function displayNextItem() {
+ // results left, load the summary and display it
+ if (results.length) {
+ var item = results.pop();
+ var listItem = $('<li style="display:none"></li>');
+ if (DOCUMENTATION_OPTIONS.FILE_SUFFIX === '') {
+ // dirhtml builder
+ var dirname = item[0] + '/';
+ if (dirname.match(/\/index\/$/)) {
+ dirname = dirname.substring(0, dirname.length-6);
+ } else if (dirname == 'index/') {
+ dirname = '';
+ }
+ listItem.append($('<a/>').attr('href',
+ DOCUMENTATION_OPTIONS.URL_ROOT + dirname +
+ highlightstring + item[2]).html(item[1]));
+ } else {
+ // normal html builders
+ listItem.append($('<a/>').attr('href',
+ item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX +
+ highlightstring + item[2]).html(item[1]));
+ }
+ if (item[3]) {
+ listItem.append($('<span> (' + item[3] + ')</span>'));
+ Search.output.append(listItem);
+ listItem.slideDown(5, function() {
+ displayNextItem();
+ });
+ } else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) {
+ var suffix = DOCUMENTATION_OPTIONS.SOURCELINK_SUFFIX;
+ $.ajax({url: DOCUMENTATION_OPTIONS.URL_ROOT + '_sources/' + item[5] + (item[5].slice(-suffix.length) === suffix ? '' : suffix),
+ dataType: "text",
+ complete: function(jqxhr, textstatus) {
+ var data = jqxhr.responseText;
+ if (data !== '' && data !== undefined) {
+ listItem.append(Search.makeSearchSummary(data, searchterms, hlterms));
+ }
+ Search.output.append(listItem);
+ listItem.slideDown(5, function() {
+ displayNextItem();
+ });
+ }});
+ } else {
+ // no source available, just display title
+ Search.output.append(listItem);
+ listItem.slideDown(5, function() {
+ displayNextItem();
+ });
+ }
+ }
+ // search finished, update title and status message
+ else {
+ Search.stopPulse();
+ Search.title.text(_('Search Results'));
+ if (!resultCount)
+ Search.status.text(_('Your search did not match any documents. Please make sure that all words are spelled correctly and that you\'ve selected enough categories.'));
+ else
+ Search.status.text(_('Search finished, found %s page(s) matching the search query.').replace('%s', resultCount));
+ Search.status.fadeIn(500);
+ }
+ }
+ displayNextItem();
+ },
+
+ /**
+ * search for object names
+ */
+ performObjectSearch : function(object, otherterms) {
+ var filenames = this._index.filenames;
+ var docnames = this._index.docnames;
+ var objects = this._index.objects;
+ var objnames = this._index.objnames;
+ var titles = this._index.titles;
+
+ var i;
+ var results = [];
+
+ for (var prefix in objects) {
+ for (var name in objects[prefix]) {
+ var fullname = (prefix ? prefix + '.' : '') + name;
+ if (fullname.toLowerCase().indexOf(object) > -1) {
+ var score = 0;
+ var parts = fullname.split('.');
+ // check for different match types: exact matches of full name or
+ // "last name" (i.e. last dotted part)
+ if (fullname == object || parts[parts.length - 1] == object) {
+ score += Scorer.objNameMatch;
+ // matches in last name
+ } else if (parts[parts.length - 1].indexOf(object) > -1) {
+ score += Scorer.objPartialMatch;
+ }
+ var match = objects[prefix][name];
+ var objname = objnames[match[1]][2];
+ var title = titles[match[0]];
+ // If more than one term searched for, we require other words to be
+ // found in the name/title/description
+ if (otherterms.length > 0) {
+ var haystack = (prefix + ' ' + name + ' ' +
+ objname + ' ' + title).toLowerCase();
+ var allfound = true;
+ for (i = 0; i < otherterms.length; i++) {
+ if (haystack.indexOf(otherterms[i]) == -1) {
+ allfound = false;
+ break;
+ }
+ }
+ if (!allfound) {
+ continue;
+ }
+ }
+ var descr = objname + _(', in ') + title;
+
+ var anchor = match[3];
+ if (anchor === '')
+ anchor = fullname;
+ else if (anchor == '-')
+ anchor = objnames[match[1]][1] + '-' + fullname;
+ // add custom score for some objects according to scorer
+ if (Scorer.objPrio.hasOwnProperty(match[2])) {
+ score += Scorer.objPrio[match[2]];
+ } else {
+ score += Scorer.objPrioDefault;
+ }
+ results.push([docnames[match[0]], fullname, '#'+anchor, descr, score, filenames[match[0]]]);
+ }
+ }
+ }
+
+ return results;
+ },
+
+ /**
+ * search for full-text terms in the index
+ */
+ performTermsSearch : function(searchterms, excluded, terms, titleterms) {
+ var docnames = this._index.docnames;
+ var filenames = this._index.filenames;
+ var titles = this._index.titles;
+
+ var i, j, file;
+ var fileMap = {};
+ var scoreMap = {};
+ var results = [];
+
+ // perform the search on the required terms
+ for (i = 0; i < searchterms.length; i++) {
+ var word = searchterms[i];
+ var files = [];
+ var _o = [
+ {files: terms[word], score: Scorer.term},
+ {files: titleterms[word], score: Scorer.title}
+ ];
+
+ // no match but word was a required one
+ if ($u.every(_o, function(o){return o.files === undefined;})) {
+ break;
+ }
+ // found search word in contents
+ $u.each(_o, function(o) {
+ var _files = o.files;
+ if (_files === undefined)
+ return
+
+ if (_files.length === undefined)
+ _files = [_files];
+ files = files.concat(_files);
+
+ // set score for the word in each file to Scorer.term
+ for (j = 0; j < _files.length; j++) {
+ file = _files[j];
+ if (!(file in scoreMap))
+ scoreMap[file] = {}
+ scoreMap[file][word] = o.score;
+ }
+ });
+
+ // create the mapping
+ for (j = 0; j < files.length; j++) {
+ file = files[j];
+ if (file in fileMap)
+ fileMap[file].push(word);
+ else
+ fileMap[file] = [word];
+ }
+ }
+
+ // now check if the files don't contain excluded terms
+ for (file in fileMap) {
+ var valid = true;
+
+ // check if all requirements are matched
+ if (fileMap[file].length != searchterms.length)
+ continue;
+
+ // ensure that none of the excluded terms is in the search result
+ for (i = 0; i < excluded.length; i++) {
+ if (terms[excluded[i]] == file ||
+ titleterms[excluded[i]] == file ||
+ $u.contains(terms[excluded[i]] || [], file) ||
+ $u.contains(titleterms[excluded[i]] || [], file)) {
+ valid = false;
+ break;
+ }
+ }
+
+ // if we have still a valid result we can add it to the result list
+ if (valid) {
+ // select one (max) score for the file.
+ // for better ranking, we should calculate ranking by using words statistics like basic tf-idf...
+ var score = $u.max($u.map(fileMap[file], function(w){return scoreMap[file][w]}));
+ results.push([docnames[file], titles[file], '', null, score, filenames[file]]);
+ }
+ }
+ return results;
+ },
+
+ /**
+ * helper function to return a node containing the
+ * search summary for a given text. keywords is a list
+ * of stemmed words, hlwords is the list of normal, unstemmed
+ * words. the first one is used to find the occurrence, the
+ * latter for highlighting it.
+ */
+ makeSearchSummary : function(text, keywords, hlwords) {
+ var textLower = text.toLowerCase();
+ var start = 0;
+ $.each(keywords, function() {
+ var i = textLower.indexOf(this.toLowerCase());
+ if (i > -1)
+ start = i;
+ });
+ start = Math.max(start - 120, 0);
+ var excerpt = ((start > 0) ? '...' : '') +
+ $.trim(text.substr(start, 240)) +
+ ((start + 240 - text.length) ? '...' : '');
+ var rv = $('<div class="context"></div>').text(excerpt);
+ $.each(hlwords, function() {
+ rv = rv.highlightText(this, 'highlighted');
+ });
+ return rv;
+ }
+};
+
+$(document).ready(function() {
+ Search.init();
+}); \ No newline at end of file
diff --git a/Documentation/build/_static/sphinxdoc.css b/Documentation/build/_static/sphinxdoc.css
new file mode 100644
index 0000000..e35e161
--- /dev/null
+++ b/Documentation/build/_static/sphinxdoc.css
@@ -0,0 +1,345 @@
+/*
+ * sphinxdoc.css_t
+ * ~~~~~~~~~~~~~~~
+ *
+ * Sphinx stylesheet -- sphinxdoc theme. Originally created by
+ * Armin Ronacher for Werkzeug.
+ *
+ * :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+@import url("basic.css");
+
+/* -- page layout ----------------------------------------------------------- */
+
+body {
+ font-family: 'Lucida Grande', 'Lucida Sans Unicode', 'Geneva',
+ 'Verdana', sans-serif;
+ font-size: 14px;
+ letter-spacing: -0.01em;
+ line-height: 150%;
+ text-align: center;
+ background-color: #BFD1D4;
+ color: black;
+ padding: 0;
+ border: 1px solid #aaa;
+
+ margin: 0px 80px 0px 80px;
+ min-width: 740px;
+}
+
+div.document {
+ background-color: white;
+ text-align: left;
+ background-image: url(contents.png);
+ background-repeat: repeat-x;
+}
+
+div.bodywrapper {
+ margin: 0 240px 0 0;
+ border-right: 1px solid #ccc;
+}
+
+div.body {
+ margin: 0;
+ padding: 0.5em 20px 20px 20px;
+}
+
+div.related {
+ font-size: 1em;
+}
+
+div.related ul {
+ background-image: url(navigation.png);
+ height: 2em;
+ border-top: 1px solid #ddd;
+ border-bottom: 1px solid #ddd;
+}
+
+div.related ul li {
+ margin: 0;
+ padding: 0;
+ height: 2em;
+ float: left;
+}
+
+div.related ul li.right {
+ float: right;
+ margin-right: 5px;
+}
+
+div.related ul li a {
+ margin: 0;
+ padding: 0 5px 0 5px;
+ line-height: 1.75em;
+ color: #EE9816;
+}
+
+div.related ul li a:hover {
+ color: #3CA8E7;
+}
+
+div.sphinxsidebarwrapper {
+ padding: 0;
+}
+
+div.sphinxsidebar {
+ margin: 0;
+ padding: 0.5em 15px 15px 0;
+ width: 210px;
+ float: right;
+ font-size: 1em;
+ text-align: left;
+}
+
+div.sphinxsidebar h3, div.sphinxsidebar h4 {
+ margin: 1em 0 0.5em 0;
+ font-size: 1em;
+ padding: 0.1em 0 0.1em 0.5em;
+ color: white;
+ border: 1px solid #86989B;
+ background-color: #AFC1C4;
+}
+
+div.sphinxsidebar h3 a {
+ color: white;
+}
+
+div.sphinxsidebar ul {
+ padding-left: 1.5em;
+ margin-top: 7px;
+ padding: 0;
+ line-height: 130%;
+}
+
+div.sphinxsidebar ul ul {
+ margin-left: 20px;
+}
+
+div.footer {
+ background-color: #E3EFF1;
+ color: #86989B;
+ padding: 3px 8px 3px 0;
+ clear: both;
+ font-size: 0.8em;
+ text-align: right;
+}
+
+div.footer a {
+ color: #86989B;
+ text-decoration: underline;
+}
+
+/* -- body styles ----------------------------------------------------------- */
+
+p {
+ margin: 0.8em 0 0.5em 0;
+}
+
+a {
+ color: #CA7900;
+ text-decoration: none;
+}
+
+a:hover {
+ color: #2491CF;
+}
+
+div.body a {
+ text-decoration: underline;
+}
+
+h1 {
+ margin: 0;
+ padding: 0.7em 0 0.3em 0;
+ font-size: 1.5em;
+ color: #11557C;
+}
+
+h2 {
+ margin: 1.3em 0 0.2em 0;
+ font-size: 1.35em;
+ padding: 0;
+}
+
+h3 {
+ margin: 1em 0 -0.3em 0;
+ font-size: 1.2em;
+}
+
+div.body h1 a, div.body h2 a, div.body h3 a, div.body h4 a, div.body h5 a, div.body h6 a {
+ color: black!important;
+}
+
+h1 a.anchor, h2 a.anchor, h3 a.anchor, h4 a.anchor, h5 a.anchor, h6 a.anchor {
+ display: none;
+ margin: 0 0 0 0.3em;
+ padding: 0 0.2em 0 0.2em;
+ color: #aaa!important;
+}
+
+h1:hover a.anchor, h2:hover a.anchor, h3:hover a.anchor, h4:hover a.anchor,
+h5:hover a.anchor, h6:hover a.anchor {
+ display: inline;
+}
+
+h1 a.anchor:hover, h2 a.anchor:hover, h3 a.anchor:hover, h4 a.anchor:hover,
+h5 a.anchor:hover, h6 a.anchor:hover {
+ color: #777;
+ background-color: #eee;
+}
+
+a.headerlink {
+ color: #c60f0f!important;
+ font-size: 1em;
+ margin-left: 6px;
+ padding: 0 4px 0 4px;
+ text-decoration: none!important;
+}
+
+a.headerlink:hover {
+ background-color: #ccc;
+ color: white!important;
+}
+
+cite, code, code {
+ font-family: 'Consolas', 'Deja Vu Sans Mono',
+ 'Bitstream Vera Sans Mono', monospace;
+ font-size: 0.95em;
+ letter-spacing: 0.01em;
+}
+
+code {
+ background-color: #f2f2f2;
+ border-bottom: 1px solid #ddd;
+ color: #333;
+}
+
+code.descname, code.descclassname, code.xref {
+ border: 0;
+}
+
+hr {
+ border: 1px solid #abc;
+ margin: 2em;
+}
+
+a code {
+ border: 0;
+ color: #CA7900;
+}
+
+a code:hover {
+ color: #2491CF;
+}
+
+pre {
+ font-family: 'Consolas', 'Deja Vu Sans Mono',
+ 'Bitstream Vera Sans Mono', monospace;
+ font-size: 0.95em;
+ letter-spacing: 0.015em;
+ line-height: 120%;
+ padding: 0.5em;
+ border: 1px solid #ccc;
+ background-color: #f8f8f8;
+}
+
+pre a {
+ color: inherit;
+ text-decoration: underline;
+}
+
+td.linenos pre {
+ padding: 0.5em 0;
+}
+
+div.quotebar {
+ background-color: #f8f8f8;
+ max-width: 250px;
+ float: right;
+ padding: 2px 7px;
+ border: 1px solid #ccc;
+}
+
+div.topic {
+ background-color: #f8f8f8;
+}
+
+table {
+ border-collapse: collapse;
+ margin: 0 -0.5em 0 -0.5em;
+}
+
+table td, table th {
+ padding: 0.2em 0.5em 0.2em 0.5em;
+}
+
+div.admonition, div.warning {
+ font-size: 0.9em;
+ margin: 1em 0 1em 0;
+ border: 1px solid #86989B;
+ background-color: #f7f7f7;
+ padding: 0;
+}
+
+div.admonition p, div.warning p {
+ margin: 0.5em 1em 0.5em 1em;
+ padding: 0;
+}
+
+div.admonition pre, div.warning pre {
+ margin: 0.4em 1em 0.4em 1em;
+}
+
+div.admonition p.admonition-title,
+div.warning p.admonition-title {
+ margin: 0;
+ padding: 0.1em 0 0.1em 0.5em;
+ color: white;
+ border-bottom: 1px solid #86989B;
+ font-weight: bold;
+ background-color: #AFC1C4;
+}
+
+div.warning {
+ border: 1px solid #940000;
+}
+
+div.warning p.admonition-title {
+ background-color: #CF0000;
+ border-bottom-color: #940000;
+}
+
+div.admonition ul, div.admonition ol,
+div.warning ul, div.warning ol {
+ margin: 0.1em 0.5em 0.5em 3em;
+ padding: 0;
+}
+
+div.versioninfo {
+ margin: 1em 0 0 0;
+ border: 1px solid #ccc;
+ background-color: #DDEAF0;
+ padding: 8px;
+ line-height: 1.3em;
+ font-size: 0.9em;
+}
+
+.viewcode-back {
+ font-family: 'Lucida Grande', 'Lucida Sans Unicode', 'Geneva',
+ 'Verdana', sans-serif;
+}
+
+div.viewcode-block:target {
+ background-color: #f4debf;
+ border-top: 1px solid #ac9;
+ border-bottom: 1px solid #ac9;
+}
+
+div.code-block-caption {
+ background-color: #ddd;
+ color: #222;
+ border: 1px solid #ccc;
+} \ No newline at end of file
diff --git a/Documentation/build/_static/underscore-1.3.1.js b/Documentation/build/_static/underscore-1.3.1.js
new file mode 100644
index 0000000..208d4cd
--- /dev/null
+++ b/Documentation/build/_static/underscore-1.3.1.js
@@ -0,0 +1,999 @@
+// Underscore.js 1.3.1
+// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
+// Underscore is freely distributable under the MIT license.
+// Portions of Underscore are inspired or borrowed from Prototype,
+// Oliver Steele's Functional, and John Resig's Micro-Templating.
+// For all details and documentation:
+// http://documentcloud.github.com/underscore
+
+(function() {
+
+ // Baseline setup
+ // --------------
+
+ // Establish the root object, `window` in the browser, or `global` on the server.
+ var root = this;
+
+ // Save the previous value of the `_` variable.
+ var previousUnderscore = root._;
+
+ // Establish the object that gets returned to break out of a loop iteration.
+ var breaker = {};
+
+ // Save bytes in the minified (but not gzipped) version:
+ var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
+
+ // Create quick reference variables for speed access to core prototypes.
+ var slice = ArrayProto.slice,
+ unshift = ArrayProto.unshift,
+ toString = ObjProto.toString,
+ hasOwnProperty = ObjProto.hasOwnProperty;
+
+ // All **ECMAScript 5** native function implementations that we hope to use
+ // are declared here.
+ var
+ nativeForEach = ArrayProto.forEach,
+ nativeMap = ArrayProto.map,
+ nativeReduce = ArrayProto.reduce,
+ nativeReduceRight = ArrayProto.reduceRight,
+ nativeFilter = ArrayProto.filter,
+ nativeEvery = ArrayProto.every,
+ nativeSome = ArrayProto.some,
+ nativeIndexOf = ArrayProto.indexOf,
+ nativeLastIndexOf = ArrayProto.lastIndexOf,
+ nativeIsArray = Array.isArray,
+ nativeKeys = Object.keys,
+ nativeBind = FuncProto.bind;
+
+ // Create a safe reference to the Underscore object for use below.
+ var _ = function(obj) { return new wrapper(obj); };
+
+ // Export the Underscore object for **Node.js**, with
+ // backwards-compatibility for the old `require()` API. If we're in
+ // the browser, add `_` as a global object via a string identifier,
+ // for Closure Compiler "advanced" mode.
+ if (typeof exports !== 'undefined') {
+ if (typeof module !== 'undefined' && module.exports) {
+ exports = module.exports = _;
+ }
+ exports._ = _;
+ } else {
+ root['_'] = _;
+ }
+
+ // Current version.
+ _.VERSION = '1.3.1';
+
+ // Collection Functions
+ // --------------------
+
+ // The cornerstone, an `each` implementation, aka `forEach`.
+ // Handles objects with the built-in `forEach`, arrays, and raw objects.
+ // Delegates to **ECMAScript 5**'s native `forEach` if available.
+ var each = _.each = _.forEach = function(obj, iterator, context) {
+ if (obj == null) return;
+ if (nativeForEach && obj.forEach === nativeForEach) {
+ obj.forEach(iterator, context);
+ } else if (obj.length === +obj.length) {
+ for (var i = 0, l = obj.length; i < l; i++) {
+ if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return;
+ }
+ } else {
+ for (var key in obj) {
+ if (_.has(obj, key)) {
+ if (iterator.call(context, obj[key], key, obj) === breaker) return;
+ }
+ }
+ }
+ };
+
+ // Return the results of applying the iterator to each element.
+ // Delegates to **ECMAScript 5**'s native `map` if available.
+ _.map = _.collect = function(obj, iterator, context) {
+ var results = [];
+ if (obj == null) return results;
+ if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
+ each(obj, function(value, index, list) {
+ results[results.length] = iterator.call(context, value, index, list);
+ });
+ if (obj.length === +obj.length) results.length = obj.length;
+ return results;
+ };
+
+ // **Reduce** builds up a single result from a list of values, aka `inject`,
+ // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
+ _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
+ var initial = arguments.length > 2;
+ if (obj == null) obj = [];
+ if (nativeReduce && obj.reduce === nativeReduce) {
+ if (context) iterator = _.bind(iterator, context);
+ return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
+ }
+ each(obj, function(value, index, list) {
+ if (!initial) {
+ memo = value;
+ initial = true;
+ } else {
+ memo = iterator.call(context, memo, value, index, list);
+ }
+ });
+ if (!initial) throw new TypeError('Reduce of empty array with no initial value');
+ return memo;
+ };
+
+ // The right-associative version of reduce, also known as `foldr`.
+ // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
+ _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
+ var initial = arguments.length > 2;
+ if (obj == null) obj = [];
+ if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
+ if (context) iterator = _.bind(iterator, context);
+ return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
+ }
+ var reversed = _.toArray(obj).reverse();
+ if (context && !initial) iterator = _.bind(iterator, context);
+ return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator);
+ };
+
+ // Return the first value which passes a truth test. Aliased as `detect`.
+ _.find = _.detect = function(obj, iterator, context) {
+ var result;
+ any(obj, function(value, index, list) {
+ if (iterator.call(context, value, index, list)) {
+ result = value;
+ return true;
+ }
+ });
+ return result;
+ };
+
+ // Return all the elements that pass a truth test.
+ // Delegates to **ECMAScript 5**'s native `filter` if available.
+ // Aliased as `select`.
+ _.filter = _.select = function(obj, iterator, context) {
+ var results = [];
+ if (obj == null) return results;
+ if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
+ each(obj, function(value, index, list) {
+ if (iterator.call(context, value, index, list)) results[results.length] = value;
+ });
+ return results;
+ };
+
+ // Return all the elements for which a truth test fails.
+ _.reject = function(obj, iterator, context) {
+ var results = [];
+ if (obj == null) return results;
+ each(obj, function(value, index, list) {
+ if (!iterator.call(context, value, index, list)) results[results.length] = value;
+ });
+ return results;
+ };
+
+ // Determine whether all of the elements match a truth test.
+ // Delegates to **ECMAScript 5**'s native `every` if available.
+ // Aliased as `all`.
+ _.every = _.all = function(obj, iterator, context) {
+ var result = true;
+ if (obj == null) return result;
+ if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
+ each(obj, function(value, index, list) {
+ if (!(result = result && iterator.call(context, value, index, list))) return breaker;
+ });
+ return result;
+ };
+
+ // Determine if at least one element in the object matches a truth test.
+ // Delegates to **ECMAScript 5**'s native `some` if available.
+ // Aliased as `any`.
+ var any = _.some = _.any = function(obj, iterator, context) {
+ iterator || (iterator = _.identity);
+ var result = false;
+ if (obj == null) return result;
+ if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
+ each(obj, function(value, index, list) {
+ if (result || (result = iterator.call(context, value, index, list))) return breaker;
+ });
+ return !!result;
+ };
+
+ // Determine if a given value is included in the array or object using `===`.
+ // Aliased as `contains`.
+ _.include = _.contains = function(obj, target) {
+ var found = false;
+ if (obj == null) return found;
+ if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
+ found = any(obj, function(value) {
+ return value === target;
+ });
+ return found;
+ };
+
+ // Invoke a method (with arguments) on every item in a collection.
+ _.invoke = function(obj, method) {
+ var args = slice.call(arguments, 2);
+ return _.map(obj, function(value) {
+ return (_.isFunction(method) ? method || value : value[method]).apply(value, args);
+ });
+ };
+
+ // Convenience version of a common use case of `map`: fetching a property.
+ _.pluck = function(obj, key) {
+ return _.map(obj, function(value){ return value[key]; });
+ };
+
+ // Return the maximum element or (element-based computation).
+ _.max = function(obj, iterator, context) {
+ if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
+ if (!iterator && _.isEmpty(obj)) return -Infinity;
+ var result = {computed : -Infinity};
+ each(obj, function(value, index, list) {
+ var computed = iterator ? iterator.call(context, value, index, list) : value;
+ computed >= result.computed && (result = {value : value, computed : computed});
+ });
+ return result.value;
+ };
+
+ // Return the minimum element (or element-based computation).
+ _.min = function(obj, iterator, context) {
+ if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
+ if (!iterator && _.isEmpty(obj)) return Infinity;
+ var result = {computed : Infinity};
+ each(obj, function(value, index, list) {
+ var computed = iterator ? iterator.call(context, value, index, list) : value;
+ computed < result.computed && (result = {value : value, computed : computed});
+ });
+ return result.value;
+ };
+
+ // Shuffle an array.
+ _.shuffle = function(obj) {
+ var shuffled = [], rand;
+ each(obj, function(value, index, list) {
+ if (index == 0) {
+ shuffled[0] = value;
+ } else {
+ rand = Math.floor(Math.random() * (index + 1));
+ shuffled[index] = shuffled[rand];
+ shuffled[rand] = value;
+ }
+ });
+ return shuffled;
+ };
+
+ // Sort the object's values by a criterion produced by an iterator.
+ _.sortBy = function(obj, iterator, context) {
+ return _.pluck(_.map(obj, function(value, index, list) {
+ return {
+ value : value,
+ criteria : iterator.call(context, value, index, list)
+ };
+ }).sort(function(left, right) {
+ var a = left.criteria, b = right.criteria;
+ return a < b ? -1 : a > b ? 1 : 0;
+ }), 'value');
+ };
+
+ // Groups the object's values by a criterion. Pass either a string attribute
+ // to group by, or a function that returns the criterion.
+ _.groupBy = function(obj, val) {
+ var result = {};
+ var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
+ each(obj, function(value, index) {
+ var key = iterator(value, index);
+ (result[key] || (result[key] = [])).push(value);
+ });
+ return result;
+ };
+
+ // Use a comparator function to figure out at what index an object should
+ // be inserted so as to maintain order. Uses binary search.
+ _.sortedIndex = function(array, obj, iterator) {
+ iterator || (iterator = _.identity);
+ var low = 0, high = array.length;
+ while (low < high) {
+ var mid = (low + high) >> 1;
+ iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
+ }
+ return low;
+ };
+
+ // Safely convert anything iterable into a real, live array.
+ _.toArray = function(iterable) {
+ if (!iterable) return [];
+ if (iterable.toArray) return iterable.toArray();
+ if (_.isArray(iterable)) return slice.call(iterable);
+ if (_.isArguments(iterable)) return slice.call(iterable);
+ return _.values(iterable);
+ };
+
+ // Return the number of elements in an object.
+ _.size = function(obj) {
+ return _.toArray(obj).length;
+ };
+
+ // Array Functions
+ // ---------------
+
+ // Get the first element of an array. Passing **n** will return the first N
+ // values in the array. Aliased as `head`. The **guard** check allows it to work
+ // with `_.map`.
+ _.first = _.head = function(array, n, guard) {
+ return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
+ };
+
+ // Returns everything but the last entry of the array. Especcialy useful on
+ // the arguments object. Passing **n** will return all the values in
+ // the array, excluding the last N. The **guard** check allows it to work with
+ // `_.map`.
+ _.initial = function(array, n, guard) {
+ return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
+ };
+
+ // Get the last element of an array. Passing **n** will return the last N
+ // values in the array. The **guard** check allows it to work with `_.map`.
+ _.last = function(array, n, guard) {
+ if ((n != null) && !guard) {
+ return slice.call(array, Math.max(array.length - n, 0));
+ } else {
+ return array[array.length - 1];
+ }
+ };
+
+ // Returns everything but the first entry of the array. Aliased as `tail`.
+ // Especially useful on the arguments object. Passing an **index** will return
+ // the rest of the values in the array from that index onward. The **guard**
+ // check allows it to work with `_.map`.
+ _.rest = _.tail = function(array, index, guard) {
+ return slice.call(array, (index == null) || guard ? 1 : index);
+ };
+
+ // Trim out all falsy values from an array.
+ _.compact = function(array) {
+ return _.filter(array, function(value){ return !!value; });
+ };
+
+ // Return a completely flattened version of an array.
+ _.flatten = function(array, shallow) {
+ return _.reduce(array, function(memo, value) {
+ if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value));
+ memo[memo.length] = value;
+ return memo;
+ }, []);
+ };
+
+ // Return a version of the array that does not contain the specified value(s).
+ _.without = function(array) {
+ return _.difference(array, slice.call(arguments, 1));
+ };
+
+ // Produce a duplicate-free version of the array. If the array has already
+ // been sorted, you have the option of using a faster algorithm.
+ // Aliased as `unique`.
+ _.uniq = _.unique = function(array, isSorted, iterator) {
+ var initial = iterator ? _.map(array, iterator) : array;
+ var result = [];
+ _.reduce(initial, function(memo, el, i) {
+ if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) {
+ memo[memo.length] = el;
+ result[result.length] = array[i];
+ }
+ return memo;
+ }, []);
+ return result;
+ };
+
+ // Produce an array that contains the union: each distinct element from all of
+ // the passed-in arrays.
+ _.union = function() {
+ return _.uniq(_.flatten(arguments, true));
+ };
+
+ // Produce an array that contains every item shared between all the
+ // passed-in arrays. (Aliased as "intersect" for back-compat.)
+ _.intersection = _.intersect = function(array) {
+ var rest = slice.call(arguments, 1);
+ return _.filter(_.uniq(array), function(item) {
+ return _.every(rest, function(other) {
+ return _.indexOf(other, item) >= 0;
+ });
+ });
+ };
+
+ // Take the difference between one array and a number of other arrays.
+ // Only the elements present in just the first array will remain.
+ _.difference = function(array) {
+ var rest = _.flatten(slice.call(arguments, 1));
+ return _.filter(array, function(value){ return !_.include(rest, value); });
+ };
+
+ // Zip together multiple lists into a single array -- elements that share
+ // an index go together.
+ _.zip = function() {
+ var args = slice.call(arguments);
+ var length = _.max(_.pluck(args, 'length'));
+ var results = new Array(length);
+ for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
+ return results;
+ };
+
+ // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
+ // we need this function. Return the position of the first occurrence of an
+ // item in an array, or -1 if the item is not included in the array.
+ // Delegates to **ECMAScript 5**'s native `indexOf` if available.
+ // If the array is large and already in sort order, pass `true`
+ // for **isSorted** to use binary search.
+ _.indexOf = function(array, item, isSorted) {
+ if (array == null) return -1;
+ var i, l;
+ if (isSorted) {
+ i = _.sortedIndex(array, item);
+ return array[i] === item ? i : -1;
+ }
+ if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
+ for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i;
+ return -1;
+ };
+
+ // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
+ _.lastIndexOf = function(array, item) {
+ if (array == null) return -1;
+ if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
+ var i = array.length;
+ while (i--) if (i in array && array[i] === item) return i;
+ return -1;
+ };
+
+ // Generate an integer Array containing an arithmetic progression. A port of
+ // the native Python `range()` function. See
+ // [the Python documentation](http://docs.python.org/library/functions.html#range).
+ _.range = function(start, stop, step) {
+ if (arguments.length <= 1) {
+ stop = start || 0;
+ start = 0;
+ }
+ step = arguments[2] || 1;
+
+ var len = Math.max(Math.ceil((stop - start) / step), 0);
+ var idx = 0;
+ var range = new Array(len);
+
+ while(idx < len) {
+ range[idx++] = start;
+ start += step;
+ }
+
+ return range;
+ };
+
+ // Function (ahem) Functions
+ // ------------------
+
+ // Reusable constructor function for prototype setting.
+ var ctor = function(){};
+
+ // Create a function bound to a given object (assigning `this`, and arguments,
+ // optionally). Binding with arguments is also known as `curry`.
+ // Delegates to **ECMAScript 5**'s native `Function.bind` if available.
+ // We check for `func.bind` first, to fail fast when `func` is undefined.
+ _.bind = function bind(func, context) {
+ var bound, args;
+ if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
+ if (!_.isFunction(func)) throw new TypeError;
+ args = slice.call(arguments, 2);
+ return bound = function() {
+ if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
+ ctor.prototype = func.prototype;
+ var self = new ctor;
+ var result = func.apply(self, args.concat(slice.call(arguments)));
+ if (Object(result) === result) return result;
+ return self;
+ };
+ };
+
+ // Bind all of an object's methods to that object. Useful for ensuring that
+ // all callbacks defined on an object belong to it.
+ _.bindAll = function(obj) {
+ var funcs = slice.call(arguments, 1);
+ if (funcs.length == 0) funcs = _.functions(obj);
+ each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
+ return obj;
+ };
+
+ // Memoize an expensive function by storing its results.
+ _.memoize = function(func, hasher) {
+ var memo = {};
+ hasher || (hasher = _.identity);
+ return function() {
+ var key = hasher.apply(this, arguments);
+ return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
+ };
+ };
+
+ // Delays a function for the given number of milliseconds, and then calls
+ // it with the arguments supplied.
+ _.delay = function(func, wait) {
+ var args = slice.call(arguments, 2);
+ return setTimeout(function(){ return func.apply(func, args); }, wait);
+ };
+
+ // Defers a function, scheduling it to run after the current call stack has
+ // cleared.
+ _.defer = function(func) {
+ return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
+ };
+
+ // Returns a function, that, when invoked, will only be triggered at most once
+ // during a given window of time.
+ _.throttle = function(func, wait) {
+ var context, args, timeout, throttling, more;
+ var whenDone = _.debounce(function(){ more = throttling = false; }, wait);
+ return function() {
+ context = this; args = arguments;
+ var later = function() {
+ timeout = null;
+ if (more) func.apply(context, args);
+ whenDone();
+ };
+ if (!timeout) timeout = setTimeout(later, wait);
+ if (throttling) {
+ more = true;
+ } else {
+ func.apply(context, args);
+ }
+ whenDone();
+ throttling = true;
+ };
+ };
+
+ // Returns a function, that, as long as it continues to be invoked, will not
+ // be triggered. The function will be called after it stops being called for
+ // N milliseconds.
+ _.debounce = function(func, wait) {
+ var timeout;
+ return function() {
+ var context = this, args = arguments;
+ var later = function() {
+ timeout = null;
+ func.apply(context, args);
+ };
+ clearTimeout(timeout);
+ timeout = setTimeout(later, wait);
+ };
+ };
+
+ // Returns a function that will be executed at most one time, no matter how
+ // often you call it. Useful for lazy initialization.
+ _.once = function(func) {
+ var ran = false, memo;
+ return function() {
+ if (ran) return memo;
+ ran = true;
+ return memo = func.apply(this, arguments);
+ };
+ };
+
+ // Returns the first function passed as an argument to the second,
+ // allowing you to adjust arguments, run code before and after, and
+ // conditionally execute the original function.
+ _.wrap = function(func, wrapper) {
+ return function() {
+ var args = [func].concat(slice.call(arguments, 0));
+ return wrapper.apply(this, args);
+ };
+ };
+
+ // Returns a function that is the composition of a list of functions, each
+ // consuming the return value of the function that follows.
+ _.compose = function() {
+ var funcs = arguments;
+ return function() {
+ var args = arguments;
+ for (var i = funcs.length - 1; i >= 0; i--) {
+ args = [funcs[i].apply(this, args)];
+ }
+ return args[0];
+ };
+ };
+
+ // Returns a function that will only be executed after being called N times.
+ _.after = function(times, func) {
+ if (times <= 0) return func();
+ return function() {
+ if (--times < 1) { return func.apply(this, arguments); }
+ };
+ };
+
+ // Object Functions
+ // ----------------
+
+ // Retrieve the names of an object's properties.
+ // Delegates to **ECMAScript 5**'s native `Object.keys`
+ _.keys = nativeKeys || function(obj) {
+ if (obj !== Object(obj)) throw new TypeError('Invalid object');
+ var keys = [];
+ for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
+ return keys;
+ };
+
+ // Retrieve the values of an object's properties.
+ _.values = function(obj) {
+ return _.map(obj, _.identity);
+ };
+
+ // Return a sorted list of the function names available on the object.
+ // Aliased as `methods`
+ _.functions = _.methods = function(obj) {
+ var names = [];
+ for (var key in obj) {
+ if (_.isFunction(obj[key])) names.push(key);
+ }
+ return names.sort();
+ };
+
+ // Extend a given object with all the properties in passed-in object(s).
+ _.extend = function(obj) {
+ each(slice.call(arguments, 1), function(source) {
+ for (var prop in source) {
+ obj[prop] = source[prop];
+ }
+ });
+ return obj;
+ };
+
+ // Fill in a given object with default properties.
+ _.defaults = function(obj) {
+ each(slice.call(arguments, 1), function(source) {
+ for (var prop in source) {
+ if (obj[prop] == null) obj[prop] = source[prop];
+ }
+ });
+ return obj;
+ };
+
+ // Create a (shallow-cloned) duplicate of an object.
+ _.clone = function(obj) {
+ if (!_.isObject(obj)) return obj;
+ return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
+ };
+
+ // Invokes interceptor with the obj, and then returns obj.
+ // The primary purpose of this method is to "tap into" a method chain, in
+ // order to perform operations on intermediate results within the chain.
+ _.tap = function(obj, interceptor) {
+ interceptor(obj);
+ return obj;
+ };
+
+ // Internal recursive comparison function.
+ function eq(a, b, stack) {
+ // Identical objects are equal. `0 === -0`, but they aren't identical.
+ // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
+ if (a === b) return a !== 0 || 1 / a == 1 / b;
+ // A strict comparison is necessary because `null == undefined`.
+ if (a == null || b == null) return a === b;
+ // Unwrap any wrapped objects.
+ if (a._chain) a = a._wrapped;
+ if (b._chain) b = b._wrapped;
+ // Invoke a custom `isEqual` method if one is provided.
+ if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b);
+ if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a);
+ // Compare `[[Class]]` names.
+ var className = toString.call(a);
+ if (className != toString.call(b)) return false;
+ switch (className) {
+ // Strings, numbers, dates, and booleans are compared by value.
+ case '[object String]':
+ // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
+ // equivalent to `new String("5")`.
+ return a == String(b);
+ case '[object Number]':
+ // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
+ // other numeric values.
+ return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
+ case '[object Date]':
+ case '[object Boolean]':
+ // Coerce dates and booleans to numeric primitive values. Dates are compared by their
+ // millisecond representations. Note that invalid dates with millisecond representations
+ // of `NaN` are not equivalent.
+ return +a == +b;
+ // RegExps are compared by their source patterns and flags.
+ case '[object RegExp]':
+ return a.source == b.source &&
+ a.global == b.global &&
+ a.multiline == b.multiline &&
+ a.ignoreCase == b.ignoreCase;
+ }
+ if (typeof a != 'object' || typeof b != 'object') return false;
+ // Assume equality for cyclic structures. The algorithm for detecting cyclic
+ // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
+ var length = stack.length;
+ while (length--) {
+ // Linear search. Performance is inversely proportional to the number of
+ // unique nested structures.
+ if (stack[length] == a) return true;
+ }
+ // Add the first object to the stack of traversed objects.
+ stack.push(a);
+ var size = 0, result = true;
+ // Recursively compare objects and arrays.
+ if (className == '[object Array]') {
+ // Compare array lengths to determine if a deep comparison is necessary.
+ size = a.length;
+ result = size == b.length;
+ if (result) {
+ // Deep compare the contents, ignoring non-numeric properties.
+ while (size--) {
+ // Ensure commutative equality for sparse arrays.
+ if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break;
+ }
+ }
+ } else {
+ // Objects with different constructors are not equivalent.
+ if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false;
+ // Deep compare objects.
+ for (var key in a) {
+ if (_.has(a, key)) {
+ // Count the expected number of properties.
+ size++;
+ // Deep compare each member.
+ if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break;
+ }
+ }
+ // Ensure that both objects contain the same number of properties.
+ if (result) {
+ for (key in b) {
+ if (_.has(b, key) && !(size--)) break;
+ }
+ result = !size;
+ }
+ }
+ // Remove the first object from the stack of traversed objects.
+ stack.pop();
+ return result;
+ }
+
+ // Perform a deep comparison to check if two objects are equal.
+ _.isEqual = function(a, b) {
+ return eq(a, b, []);
+ };
+
+ // Is a given array, string, or object empty?
+ // An "empty" object has no enumerable own-properties.
+ _.isEmpty = function(obj) {
+ if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
+ for (var key in obj) if (_.has(obj, key)) return false;
+ return true;
+ };
+
+ // Is a given value a DOM element?
+ _.isElement = function(obj) {
+ return !!(obj && obj.nodeType == 1);
+ };
+
+ // Is a given value an array?
+ // Delegates to ECMA5's native Array.isArray
+ _.isArray = nativeIsArray || function(obj) {
+ return toString.call(obj) == '[object Array]';
+ };
+
+ // Is a given variable an object?
+ _.isObject = function(obj) {
+ return obj === Object(obj);
+ };
+
+ // Is a given variable an arguments object?
+ _.isArguments = function(obj) {
+ return toString.call(obj) == '[object Arguments]';
+ };
+ if (!_.isArguments(arguments)) {
+ _.isArguments = function(obj) {
+ return !!(obj && _.has(obj, 'callee'));
+ };
+ }
+
+ // Is a given value a function?
+ _.isFunction = function(obj) {
+ return toString.call(obj) == '[object Function]';
+ };
+
+ // Is a given value a string?
+ _.isString = function(obj) {
+ return toString.call(obj) == '[object String]';
+ };
+
+ // Is a given value a number?
+ _.isNumber = function(obj) {
+ return toString.call(obj) == '[object Number]';
+ };
+
+ // Is the given value `NaN`?
+ _.isNaN = function(obj) {
+ // `NaN` is the only value for which `===` is not reflexive.
+ return obj !== obj;
+ };
+
+ // Is a given value a boolean?
+ _.isBoolean = function(obj) {
+ return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
+ };
+
+ // Is a given value a date?
+ _.isDate = function(obj) {
+ return toString.call(obj) == '[object Date]';
+ };
+
+ // Is the given value a regular expression?
+ _.isRegExp = function(obj) {
+ return toString.call(obj) == '[object RegExp]';
+ };
+
+ // Is a given value equal to null?
+ _.isNull = function(obj) {
+ return obj === null;
+ };
+
+ // Is a given variable undefined?
+ _.isUndefined = function(obj) {
+ return obj === void 0;
+ };
+
+ // Has own property?
+ _.has = function(obj, key) {
+ return hasOwnProperty.call(obj, key);
+ };
+
+ // Utility Functions
+ // -----------------
+
+ // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
+ // previous owner. Returns a reference to the Underscore object.
+ _.noConflict = function() {
+ root._ = previousUnderscore;
+ return this;
+ };
+
+ // Keep the identity function around for default iterators.
+ _.identity = function(value) {
+ return value;
+ };
+
+ // Run a function **n** times.
+ _.times = function (n, iterator, context) {
+ for (var i = 0; i < n; i++) iterator.call(context, i);
+ };
+
+ // Escape a string for HTML interpolation.
+ _.escape = function(string) {
+ return (''+string).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;').replace(/'/g, '&#x27;').replace(/\//g,'&#x2F;');
+ };
+
+ // Add your own custom functions to the Underscore object, ensuring that
+ // they're correctly added to the OOP wrapper as well.
+ _.mixin = function(obj) {
+ each(_.functions(obj), function(name){
+ addToWrapper(name, _[name] = obj[name]);
+ });
+ };
+
+ // Generate a unique integer id (unique within the entire client session).
+ // Useful for temporary DOM ids.
+ var idCounter = 0;
+ _.uniqueId = function(prefix) {
+ var id = idCounter++;
+ return prefix ? prefix + id : id;
+ };
+
+ // By default, Underscore uses ERB-style template delimiters, change the
+ // following template settings to use alternative delimiters.
+ _.templateSettings = {
+ evaluate : /<%([\s\S]+?)%>/g,
+ interpolate : /<%=([\s\S]+?)%>/g,
+ escape : /<%-([\s\S]+?)%>/g
+ };
+
+ // When customizing `templateSettings`, if you don't want to define an
+ // interpolation, evaluation or escaping regex, we need one that is
+ // guaranteed not to match.
+ var noMatch = /.^/;
+
+ // Within an interpolation, evaluation, or escaping, remove HTML escaping
+ // that had been previously added.
+ var unescape = function(code) {
+ return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'");
+ };
+
+ // JavaScript micro-templating, similar to John Resig's implementation.
+ // Underscore templating handles arbitrary delimiters, preserves whitespace,
+ // and correctly escapes quotes within interpolated code.
+ _.template = function(str, data) {
+ var c = _.templateSettings;
+ var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
+ 'with(obj||{}){__p.push(\'' +
+ str.replace(/\\/g, '\\\\')
+ .replace(/'/g, "\\'")
+ .replace(c.escape || noMatch, function(match, code) {
+ return "',_.escape(" + unescape(code) + "),'";
+ })
+ .replace(c.interpolate || noMatch, function(match, code) {
+ return "'," + unescape(code) + ",'";
+ })
+ .replace(c.evaluate || noMatch, function(match, code) {
+ return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('";
+ })
+ .replace(/\r/g, '\\r')
+ .replace(/\n/g, '\\n')
+ .replace(/\t/g, '\\t')
+ + "');}return __p.join('');";
+ var func = new Function('obj', '_', tmpl);
+ if (data) return func(data, _);
+ return function(data) {
+ return func.call(this, data, _);
+ };
+ };
+
+ // Add a "chain" function, which will delegate to the wrapper.
+ _.chain = function(obj) {
+ return _(obj).chain();
+ };
+
+ // The OOP Wrapper
+ // ---------------
+
+ // If Underscore is called as a function, it returns a wrapped object that
+ // can be used OO-style. This wrapper holds altered versions of all the
+ // underscore functions. Wrapped objects may be chained.
+ var wrapper = function(obj) { this._wrapped = obj; };
+
+ // Expose `wrapper.prototype` as `_.prototype`
+ _.prototype = wrapper.prototype;
+
+ // Helper function to continue chaining intermediate results.
+ var result = function(obj, chain) {
+ return chain ? _(obj).chain() : obj;
+ };
+
+ // A method to easily add functions to the OOP wrapper.
+ var addToWrapper = function(name, func) {
+ wrapper.prototype[name] = function() {
+ var args = slice.call(arguments);
+ unshift.call(args, this._wrapped);
+ return result(func.apply(_, args), this._chain);
+ };
+ };
+
+ // Add all of the Underscore functions to the wrapper object.
+ _.mixin(_);
+
+ // Add all mutator Array functions to the wrapper.
+ each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
+ var method = ArrayProto[name];
+ wrapper.prototype[name] = function() {
+ var wrapped = this._wrapped;
+ method.apply(wrapped, arguments);
+ var length = wrapped.length;
+ if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0];
+ return result(wrapped, this._chain);
+ };
+ });
+
+ // Add all accessor Array functions to the wrapper.
+ each(['concat', 'join', 'slice'], function(name) {
+ var method = ArrayProto[name];
+ wrapper.prototype[name] = function() {
+ return result(method.apply(this._wrapped, arguments), this._chain);
+ };
+ });
+
+ // Start chaining a wrapped Underscore object.
+ wrapper.prototype.chain = function() {
+ this._chain = true;
+ return this;
+ };
+
+ // Extracts the result from a wrapped and chained object.
+ wrapper.prototype.value = function() {
+ return this._wrapped;
+ };
+
+}).call(this);
diff --git a/Documentation/build/_static/underscore.js b/Documentation/build/_static/underscore.js
new file mode 100644
index 0000000..5b55f32
--- /dev/null
+++ b/Documentation/build/_static/underscore.js
@@ -0,0 +1,31 @@
+// Underscore.js 1.3.1
+// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
+// Underscore is freely distributable under the MIT license.
+// Portions of Underscore are inspired or borrowed from Prototype,
+// Oliver Steele's Functional, and John Resig's Micro-Templating.
+// For all details and documentation:
+// http://documentcloud.github.com/underscore
+(function(){function q(a,c,d){if(a===c)return a!==0||1/a==1/c;if(a==null||c==null)return a===c;if(a._chain)a=a._wrapped;if(c._chain)c=c._wrapped;if(a.isEqual&&b.isFunction(a.isEqual))return a.isEqual(c);if(c.isEqual&&b.isFunction(c.isEqual))return c.isEqual(a);var e=l.call(a);if(e!=l.call(c))return false;switch(e){case "[object String]":return a==String(c);case "[object Number]":return a!=+a?c!=+c:a==0?1/a==1/c:a==+c;case "[object Date]":case "[object Boolean]":return+a==+c;case "[object RegExp]":return a.source==
+c.source&&a.global==c.global&&a.multiline==c.multiline&&a.ignoreCase==c.ignoreCase}if(typeof a!="object"||typeof c!="object")return false;for(var f=d.length;f--;)if(d[f]==a)return true;d.push(a);var f=0,g=true;if(e=="[object Array]"){if(f=a.length,g=f==c.length)for(;f--;)if(!(g=f in a==f in c&&q(a[f],c[f],d)))break}else{if("constructor"in a!="constructor"in c||a.constructor!=c.constructor)return false;for(var h in a)if(b.has(a,h)&&(f++,!(g=b.has(c,h)&&q(a[h],c[h],d))))break;if(g){for(h in c)if(b.has(c,
+h)&&!f--)break;g=!f}}d.pop();return g}var r=this,G=r._,n={},k=Array.prototype,o=Object.prototype,i=k.slice,H=k.unshift,l=o.toString,I=o.hasOwnProperty,w=k.forEach,x=k.map,y=k.reduce,z=k.reduceRight,A=k.filter,B=k.every,C=k.some,p=k.indexOf,D=k.lastIndexOf,o=Array.isArray,J=Object.keys,s=Function.prototype.bind,b=function(a){return new m(a)};if(typeof exports!=="undefined"){if(typeof module!=="undefined"&&module.exports)exports=module.exports=b;exports._=b}else r._=b;b.VERSION="1.3.1";var j=b.each=
+b.forEach=function(a,c,d){if(a!=null)if(w&&a.forEach===w)a.forEach(c,d);else if(a.length===+a.length)for(var e=0,f=a.length;e<f;e++){if(e in a&&c.call(d,a[e],e,a)===n)break}else for(e in a)if(b.has(a,e)&&c.call(d,a[e],e,a)===n)break};b.map=b.collect=function(a,c,b){var e=[];if(a==null)return e;if(x&&a.map===x)return a.map(c,b);j(a,function(a,g,h){e[e.length]=c.call(b,a,g,h)});if(a.length===+a.length)e.length=a.length;return e};b.reduce=b.foldl=b.inject=function(a,c,d,e){var f=arguments.length>2;a==
+null&&(a=[]);if(y&&a.reduce===y)return e&&(c=b.bind(c,e)),f?a.reduce(c,d):a.reduce(c);j(a,function(a,b,i){f?d=c.call(e,d,a,b,i):(d=a,f=true)});if(!f)throw new TypeError("Reduce of empty array with no initial value");return d};b.reduceRight=b.foldr=function(a,c,d,e){var f=arguments.length>2;a==null&&(a=[]);if(z&&a.reduceRight===z)return e&&(c=b.bind(c,e)),f?a.reduceRight(c,d):a.reduceRight(c);var g=b.toArray(a).reverse();e&&!f&&(c=b.bind(c,e));return f?b.reduce(g,c,d,e):b.reduce(g,c)};b.find=b.detect=
+function(a,c,b){var e;E(a,function(a,g,h){if(c.call(b,a,g,h))return e=a,true});return e};b.filter=b.select=function(a,c,b){var e=[];if(a==null)return e;if(A&&a.filter===A)return a.filter(c,b);j(a,function(a,g,h){c.call(b,a,g,h)&&(e[e.length]=a)});return e};b.reject=function(a,c,b){var e=[];if(a==null)return e;j(a,function(a,g,h){c.call(b,a,g,h)||(e[e.length]=a)});return e};b.every=b.all=function(a,c,b){var e=true;if(a==null)return e;if(B&&a.every===B)return a.every(c,b);j(a,function(a,g,h){if(!(e=
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+function(a,c){return b.map(a,function(a){return a[c]})};b.max=function(a,c,d){if(!c&&b.isArray(a))return Math.max.apply(Math,a);if(!c&&b.isEmpty(a))return-Infinity;var e={computed:-Infinity};j(a,function(a,b,h){b=c?c.call(d,a,b,h):a;b>=e.computed&&(e={value:a,computed:b})});return e.value};b.min=function(a,c,d){if(!c&&b.isArray(a))return Math.min.apply(Math,a);if(!c&&b.isEmpty(a))return Infinity;var e={computed:Infinity};j(a,function(a,b,h){b=c?c.call(d,a,b,h):a;b<e.computed&&(e={value:a,computed:b})});
+return e.value};b.shuffle=function(a){var b=[],d;j(a,function(a,f){f==0?b[0]=a:(d=Math.floor(Math.random()*(f+1)),b[f]=b[d],b[d]=a)});return b};b.sortBy=function(a,c,d){return b.pluck(b.map(a,function(a,b,g){return{value:a,criteria:c.call(d,a,b,g)}}).sort(function(a,b){var c=a.criteria,d=b.criteria;return c<d?-1:c>d?1:0}),"value")};b.groupBy=function(a,c){var d={},e=b.isFunction(c)?c:function(a){return a[c]};j(a,function(a,b){var c=e(a,b);(d[c]||(d[c]=[])).push(a)});return d};b.sortedIndex=function(a,
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+var F=function(){};b.bind=function(a,c){var d,e;if(a.bind===s&&s)return s.apply(a,i.call(arguments,1));if(!b.isFunction(a))throw new TypeError;e=i.call(arguments,2);return d=function(){if(!(this instanceof d))return a.apply(c,e.concat(i.call(arguments)));F.prototype=a.prototype;var b=new F,g=a.apply(b,e.concat(i.call(arguments)));return Object(g)===g?g:b}};b.bindAll=function(a){var c=i.call(arguments,1);c.length==0&&(c=b.functions(a));j(c,function(c){a[c]=b.bind(a[c],a)});return a};b.memoize=function(a,
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+b.after=function(a,b){return a<=0?b():function(){if(--a<1)return b.apply(this,arguments)}};b.keys=J||function(a){if(a!==Object(a))throw new TypeError("Invalid object");var c=[],d;for(d in a)b.has(a,d)&&(c[c.length]=d);return c};b.values=function(a){return b.map(a,b.identity)};b.functions=b.methods=function(a){var c=[],d;for(d in a)b.isFunction(a[d])&&c.push(d);return c.sort()};b.extend=function(a){j(i.call(arguments,1),function(b){for(var d in b)a[d]=b[d]});return a};b.defaults=function(a){j(i.call(arguments,
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+b.isArguments=function(a){return l.call(a)=="[object Arguments]"};if(!b.isArguments(arguments))b.isArguments=function(a){return!(!a||!b.has(a,"callee"))};b.isFunction=function(a){return l.call(a)=="[object Function]"};b.isString=function(a){return l.call(a)=="[object String]"};b.isNumber=function(a){return l.call(a)=="[object Number]"};b.isNaN=function(a){return a!==a};b.isBoolean=function(a){return a===true||a===false||l.call(a)=="[object Boolean]"};b.isDate=function(a){return l.call(a)=="[object Date]"};
+b.isRegExp=function(a){return l.call(a)=="[object RegExp]"};b.isNull=function(a){return a===null};b.isUndefined=function(a){return a===void 0};b.has=function(a,b){return I.call(a,b)};b.noConflict=function(){r._=G;return this};b.identity=function(a){return a};b.times=function(a,b,d){for(var e=0;e<a;e++)b.call(d,e)};b.escape=function(a){return(""+a).replace(/&/g,"&amp;").replace(/</g,"&lt;").replace(/>/g,"&gt;").replace(/"/g,"&quot;").replace(/'/g,"&#x27;").replace(/\//g,"&#x2F;")};b.mixin=function(a){j(b.functions(a),
+function(c){K(c,b[c]=a[c])})};var L=0;b.uniqueId=function(a){var b=L++;return a?a+b:b};b.templateSettings={evaluate:/<%([\s\S]+?)%>/g,interpolate:/<%=([\s\S]+?)%>/g,escape:/<%-([\s\S]+?)%>/g};var t=/.^/,u=function(a){return a.replace(/\\\\/g,"\\").replace(/\\'/g,"'")};b.template=function(a,c){var d=b.templateSettings,d="var __p=[],print=function(){__p.push.apply(__p,arguments);};with(obj||{}){__p.push('"+a.replace(/\\/g,"\\\\").replace(/'/g,"\\'").replace(d.escape||t,function(a,b){return"',_.escape("+
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+function(){var a=i.call(arguments);H.call(a,this._wrapped);return v(c.apply(b,a),this._chain)}};b.mixin(b);j("pop,push,reverse,shift,sort,splice,unshift".split(","),function(a){var b=k[a];m.prototype[a]=function(){var d=this._wrapped;b.apply(d,arguments);var e=d.length;(a=="shift"||a=="splice")&&e===0&&delete d[0];return v(d,this._chain)}});j(["concat","join","slice"],function(a){var b=k[a];m.prototype[a]=function(){return v(b.apply(this._wrapped,arguments),this._chain)}});m.prototype.chain=function(){this._chain=
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diff --git a/Documentation/build/_static/up-pressed.png b/Documentation/build/_static/up-pressed.png
new file mode 100644
index 0000000..acee3b6
--- /dev/null
+++ b/Documentation/build/_static/up-pressed.png
Binary files differ
diff --git a/Documentation/build/_static/up.png b/Documentation/build/_static/up.png
new file mode 100644
index 0000000..2a940a7
--- /dev/null
+++ b/Documentation/build/_static/up.png
Binary files differ
diff --git a/Documentation/build/_static/websupport.js b/Documentation/build/_static/websupport.js
new file mode 100644
index 0000000..98e7f40
--- /dev/null
+++ b/Documentation/build/_static/websupport.js
@@ -0,0 +1,808 @@
+/*
+ * websupport.js
+ * ~~~~~~~~~~~~~
+ *
+ * sphinx.websupport utilities for all documentation.
+ *
+ * :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+(function($) {
+ $.fn.autogrow = function() {
+ return this.each(function() {
+ var textarea = this;
+
+ $.fn.autogrow.resize(textarea);
+
+ $(textarea)
+ .focus(function() {
+ textarea.interval = setInterval(function() {
+ $.fn.autogrow.resize(textarea);
+ }, 500);
+ })
+ .blur(function() {
+ clearInterval(textarea.interval);
+ });
+ });
+ };
+
+ $.fn.autogrow.resize = function(textarea) {
+ var lineHeight = parseInt($(textarea).css('line-height'), 10);
+ var lines = textarea.value.split('\n');
+ var columns = textarea.cols;
+ var lineCount = 0;
+ $.each(lines, function() {
+ lineCount += Math.ceil(this.length / columns) || 1;
+ });
+ var height = lineHeight * (lineCount + 1);
+ $(textarea).css('height', height);
+ };
+})(jQuery);
+
+(function($) {
+ var comp, by;
+
+ function init() {
+ initEvents();
+ initComparator();
+ }
+
+ function initEvents() {
+ $(document).on("click", 'a.comment-close', function(event) {
+ event.preventDefault();
+ hide($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.vote', function(event) {
+ event.preventDefault();
+ handleVote($(this));
+ });
+ $(document).on("click", 'a.reply', function(event) {
+ event.preventDefault();
+ openReply($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.close-reply', function(event) {
+ event.preventDefault();
+ closeReply($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.sort-option', function(event) {
+ event.preventDefault();
+ handleReSort($(this));
+ });
+ $(document).on("click", 'a.show-proposal', function(event) {
+ event.preventDefault();
+ showProposal($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.hide-proposal', function(event) {
+ event.preventDefault();
+ hideProposal($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.show-propose-change', function(event) {
+ event.preventDefault();
+ showProposeChange($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.hide-propose-change', function(event) {
+ event.preventDefault();
+ hideProposeChange($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.accept-comment', function(event) {
+ event.preventDefault();
+ acceptComment($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.delete-comment', function(event) {
+ event.preventDefault();
+ deleteComment($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.comment-markup', function(event) {
+ event.preventDefault();
+ toggleCommentMarkupBox($(this).attr('id').substring(2));
+ });
+ }
+
+ /**
+ * Set comp, which is a comparator function used for sorting and
+ * inserting comments into the list.
+ */
+ function setComparator() {
+ // If the first three letters are "asc", sort in ascending order
+ // and remove the prefix.
+ if (by.substring(0,3) == 'asc') {
+ var i = by.substring(3);
+ comp = function(a, b) { return a[i] - b[i]; };
+ } else {
+ // Otherwise sort in descending order.
+ comp = function(a, b) { return b[by] - a[by]; };
+ }
+
+ // Reset link styles and format the selected sort option.
+ $('a.sel').attr('href', '#').removeClass('sel');
+ $('a.by' + by).removeAttr('href').addClass('sel');
+ }
+
+ /**
+ * Create a comp function. If the user has preferences stored in
+ * the sortBy cookie, use those, otherwise use the default.
+ */
+ function initComparator() {
+ by = 'rating'; // Default to sort by rating.
+ // If the sortBy cookie is set, use that instead.
+ if (document.cookie.length > 0) {
+ var start = document.cookie.indexOf('sortBy=');
+ if (start != -1) {
+ start = start + 7;
+ var end = document.cookie.indexOf(";", start);
+ if (end == -1) {
+ end = document.cookie.length;
+ by = unescape(document.cookie.substring(start, end));
+ }
+ }
+ }
+ setComparator();
+ }
+
+ /**
+ * Show a comment div.
+ */
+ function show(id) {
+ $('#ao' + id).hide();
+ $('#ah' + id).show();
+ var context = $.extend({id: id}, opts);
+ var popup = $(renderTemplate(popupTemplate, context)).hide();
+ popup.find('textarea[name="proposal"]').hide();
+ popup.find('a.by' + by).addClass('sel');
+ var form = popup.find('#cf' + id);
+ form.submit(function(event) {
+ event.preventDefault();
+ addComment(form);
+ });
+ $('#s' + id).after(popup);
+ popup.slideDown('fast', function() {
+ getComments(id);
+ });
+ }
+
+ /**
+ * Hide a comment div.
+ */
+ function hide(id) {
+ $('#ah' + id).hide();
+ $('#ao' + id).show();
+ var div = $('#sc' + id);
+ div.slideUp('fast', function() {
+ div.remove();
+ });
+ }
+
+ /**
+ * Perform an ajax request to get comments for a node
+ * and insert the comments into the comments tree.
+ */
+ function getComments(id) {
+ $.ajax({
+ type: 'GET',
+ url: opts.getCommentsURL,
+ data: {node: id},
+ success: function(data, textStatus, request) {
+ var ul = $('#cl' + id);
+ var speed = 100;
+ $('#cf' + id)
+ .find('textarea[name="proposal"]')
+ .data('source', data.source);
+
+ if (data.comments.length === 0) {
+ ul.html('<li>No comments yet.</li>');
+ ul.data('empty', true);
+ } else {
+ // If there are comments, sort them and put them in the list.
+ var comments = sortComments(data.comments);
+ speed = data.comments.length * 100;
+ appendComments(comments, ul);
+ ul.data('empty', false);
+ }
+ $('#cn' + id).slideUp(speed + 200);
+ ul.slideDown(speed);
+ },
+ error: function(request, textStatus, error) {
+ showError('Oops, there was a problem retrieving the comments.');
+ },
+ dataType: 'json'
+ });
+ }
+
+ /**
+ * Add a comment via ajax and insert the comment into the comment tree.
+ */
+ function addComment(form) {
+ var node_id = form.find('input[name="node"]').val();
+ var parent_id = form.find('input[name="parent"]').val();
+ var text = form.find('textarea[name="comment"]').val();
+ var proposal = form.find('textarea[name="proposal"]').val();
+
+ if (text == '') {
+ showError('Please enter a comment.');
+ return;
+ }
+
+ // Disable the form that is being submitted.
+ form.find('textarea,input').attr('disabled', 'disabled');
+
+ // Send the comment to the server.
+ $.ajax({
+ type: "POST",
+ url: opts.addCommentURL,
+ dataType: 'json',
+ data: {
+ node: node_id,
+ parent: parent_id,
+ text: text,
+ proposal: proposal
+ },
+ success: function(data, textStatus, error) {
+ // Reset the form.
+ if (node_id) {
+ hideProposeChange(node_id);
+ }
+ form.find('textarea')
+ .val('')
+ .add(form.find('input'))
+ .removeAttr('disabled');
+ var ul = $('#cl' + (node_id || parent_id));
+ if (ul.data('empty')) {
+ $(ul).empty();
+ ul.data('empty', false);
+ }
+ insertComment(data.comment);
+ var ao = $('#ao' + node_id);
+ ao.find('img').attr({'src': opts.commentBrightImage});
+ if (node_id) {
+ // if this was a "root" comment, remove the commenting box
+ // (the user can get it back by reopening the comment popup)
+ $('#ca' + node_id).slideUp();
+ }
+ },
+ error: function(request, textStatus, error) {
+ form.find('textarea,input').removeAttr('disabled');
+ showError('Oops, there was a problem adding the comment.');
+ }
+ });
+ }
+
+ /**
+ * Recursively append comments to the main comment list and children
+ * lists, creating the comment tree.
+ */
+ function appendComments(comments, ul) {
+ $.each(comments, function() {
+ var div = createCommentDiv(this);
+ ul.append($(document.createElement('li')).html(div));
+ appendComments(this.children, div.find('ul.comment-children'));
+ // To avoid stagnating data, don't store the comments children in data.
+ this.children = null;
+ div.data('comment', this);
+ });
+ }
+
+ /**
+ * After adding a new comment, it must be inserted in the correct
+ * location in the comment tree.
+ */
+ function insertComment(comment) {
+ var div = createCommentDiv(comment);
+
+ // To avoid stagnating data, don't store the comments children in data.
+ comment.children = null;
+ div.data('comment', comment);
+
+ var ul = $('#cl' + (comment.node || comment.parent));
+ var siblings = getChildren(ul);
+
+ var li = $(document.createElement('li'));
+ li.hide();
+
+ // Determine where in the parents children list to insert this comment.
+ for(i=0; i < siblings.length; i++) {
+ if (comp(comment, siblings[i]) <= 0) {
+ $('#cd' + siblings[i].id)
+ .parent()
+ .before(li.html(div));
+ li.slideDown('fast');
+ return;
+ }
+ }
+
+ // If we get here, this comment rates lower than all the others,
+ // or it is the only comment in the list.
+ ul.append(li.html(div));
+ li.slideDown('fast');
+ }
+
+ function acceptComment(id) {
+ $.ajax({
+ type: 'POST',
+ url: opts.acceptCommentURL,
+ data: {id: id},
+ success: function(data, textStatus, request) {
+ $('#cm' + id).fadeOut('fast');
+ $('#cd' + id).removeClass('moderate');
+ },
+ error: function(request, textStatus, error) {
+ showError('Oops, there was a problem accepting the comment.');
+ }
+ });
+ }
+
+ function deleteComment(id) {
+ $.ajax({
+ type: 'POST',
+ url: opts.deleteCommentURL,
+ data: {id: id},
+ success: function(data, textStatus, request) {
+ var div = $('#cd' + id);
+ if (data == 'delete') {
+ // Moderator mode: remove the comment and all children immediately
+ div.slideUp('fast', function() {
+ div.remove();
+ });
+ return;
+ }
+ // User mode: only mark the comment as deleted
+ div
+ .find('span.user-id:first')
+ .text('[deleted]').end()
+ .find('div.comment-text:first')
+ .text('[deleted]').end()
+ .find('#cm' + id + ', #dc' + id + ', #ac' + id + ', #rc' + id +
+ ', #sp' + id + ', #hp' + id + ', #cr' + id + ', #rl' + id)
+ .remove();
+ var comment = div.data('comment');
+ comment.username = '[deleted]';
+ comment.text = '[deleted]';
+ div.data('comment', comment);
+ },
+ error: function(request, textStatus, error) {
+ showError('Oops, there was a problem deleting the comment.');
+ }
+ });
+ }
+
+ function showProposal(id) {
+ $('#sp' + id).hide();
+ $('#hp' + id).show();
+ $('#pr' + id).slideDown('fast');
+ }
+
+ function hideProposal(id) {
+ $('#hp' + id).hide();
+ $('#sp' + id).show();
+ $('#pr' + id).slideUp('fast');
+ }
+
+ function showProposeChange(id) {
+ $('#pc' + id).hide();
+ $('#hc' + id).show();
+ var textarea = $('#pt' + id);
+ textarea.val(textarea.data('source'));
+ $.fn.autogrow.resize(textarea[0]);
+ textarea.slideDown('fast');
+ }
+
+ function hideProposeChange(id) {
+ $('#hc' + id).hide();
+ $('#pc' + id).show();
+ var textarea = $('#pt' + id);
+ textarea.val('').removeAttr('disabled');
+ textarea.slideUp('fast');
+ }
+
+ function toggleCommentMarkupBox(id) {
+ $('#mb' + id).toggle();
+ }
+
+ /** Handle when the user clicks on a sort by link. */
+ function handleReSort(link) {
+ var classes = link.attr('class').split(/\s+/);
+ for (var i=0; i<classes.length; i++) {
+ if (classes[i] != 'sort-option') {
+ by = classes[i].substring(2);
+ }
+ }
+ setComparator();
+ // Save/update the sortBy cookie.
+ var expiration = new Date();
+ expiration.setDate(expiration.getDate() + 365);
+ document.cookie= 'sortBy=' + escape(by) +
+ ';expires=' + expiration.toUTCString();
+ $('ul.comment-ul').each(function(index, ul) {
+ var comments = getChildren($(ul), true);
+ comments = sortComments(comments);
+ appendComments(comments, $(ul).empty());
+ });
+ }
+
+ /**
+ * Function to process a vote when a user clicks an arrow.
+ */
+ function handleVote(link) {
+ if (!opts.voting) {
+ showError("You'll need to login to vote.");
+ return;
+ }
+
+ var id = link.attr('id');
+ if (!id) {
+ // Didn't click on one of the voting arrows.
+ return;
+ }
+ // If it is an unvote, the new vote value is 0,
+ // Otherwise it's 1 for an upvote, or -1 for a downvote.
+ var value = 0;
+ if (id.charAt(1) != 'u') {
+ value = id.charAt(0) == 'u' ? 1 : -1;
+ }
+ // The data to be sent to the server.
+ var d = {
+ comment_id: id.substring(2),
+ value: value
+ };
+
+ // Swap the vote and unvote links.
+ link.hide();
+ $('#' + id.charAt(0) + (id.charAt(1) == 'u' ? 'v' : 'u') + d.comment_id)
+ .show();
+
+ // The div the comment is displayed in.
+ var div = $('div#cd' + d.comment_id);
+ var data = div.data('comment');
+
+ // If this is not an unvote, and the other vote arrow has
+ // already been pressed, unpress it.
+ if ((d.value !== 0) && (data.vote === d.value * -1)) {
+ $('#' + (d.value == 1 ? 'd' : 'u') + 'u' + d.comment_id).hide();
+ $('#' + (d.value == 1 ? 'd' : 'u') + 'v' + d.comment_id).show();
+ }
+
+ // Update the comments rating in the local data.
+ data.rating += (data.vote === 0) ? d.value : (d.value - data.vote);
+ data.vote = d.value;
+ div.data('comment', data);
+
+ // Change the rating text.
+ div.find('.rating:first')
+ .text(data.rating + ' point' + (data.rating == 1 ? '' : 's'));
+
+ // Send the vote information to the server.
+ $.ajax({
+ type: "POST",
+ url: opts.processVoteURL,
+ data: d,
+ error: function(request, textStatus, error) {
+ showError('Oops, there was a problem casting that vote.');
+ }
+ });
+ }
+
+ /**
+ * Open a reply form used to reply to an existing comment.
+ */
+ function openReply(id) {
+ // Swap out the reply link for the hide link
+ $('#rl' + id).hide();
+ $('#cr' + id).show();
+
+ // Add the reply li to the children ul.
+ var div = $(renderTemplate(replyTemplate, {id: id})).hide();
+ $('#cl' + id)
+ .prepend(div)
+ // Setup the submit handler for the reply form.
+ .find('#rf' + id)
+ .submit(function(event) {
+ event.preventDefault();
+ addComment($('#rf' + id));
+ closeReply(id);
+ })
+ .find('input[type=button]')
+ .click(function() {
+ closeReply(id);
+ });
+ div.slideDown('fast', function() {
+ $('#rf' + id).find('textarea').focus();
+ });
+ }
+
+ /**
+ * Close the reply form opened with openReply.
+ */
+ function closeReply(id) {
+ // Remove the reply div from the DOM.
+ $('#rd' + id).slideUp('fast', function() {
+ $(this).remove();
+ });
+
+ // Swap out the hide link for the reply link
+ $('#cr' + id).hide();
+ $('#rl' + id).show();
+ }
+
+ /**
+ * Recursively sort a tree of comments using the comp comparator.
+ */
+ function sortComments(comments) {
+ comments.sort(comp);
+ $.each(comments, function() {
+ this.children = sortComments(this.children);
+ });
+ return comments;
+ }
+
+ /**
+ * Get the children comments from a ul. If recursive is true,
+ * recursively include childrens' children.
+ */
+ function getChildren(ul, recursive) {
+ var children = [];
+ ul.children().children("[id^='cd']")
+ .each(function() {
+ var comment = $(this).data('comment');
+ if (recursive)
+ comment.children = getChildren($(this).find('#cl' + comment.id), true);
+ children.push(comment);
+ });
+ return children;
+ }
+
+ /** Create a div to display a comment in. */
+ function createCommentDiv(comment) {
+ if (!comment.displayed && !opts.moderator) {
+ return $('<div class="moderate">Thank you! Your comment will show up '
+ + 'once it is has been approved by a moderator.</div>');
+ }
+ // Prettify the comment rating.
+ comment.pretty_rating = comment.rating + ' point' +
+ (comment.rating == 1 ? '' : 's');
+ // Make a class (for displaying not yet moderated comments differently)
+ comment.css_class = comment.displayed ? '' : ' moderate';
+ // Create a div for this comment.
+ var context = $.extend({}, opts, comment);
+ var div = $(renderTemplate(commentTemplate, context));
+
+ // If the user has voted on this comment, highlight the correct arrow.
+ if (comment.vote) {
+ var direction = (comment.vote == 1) ? 'u' : 'd';
+ div.find('#' + direction + 'v' + comment.id).hide();
+ div.find('#' + direction + 'u' + comment.id).show();
+ }
+
+ if (opts.moderator || comment.text != '[deleted]') {
+ div.find('a.reply').show();
+ if (comment.proposal_diff)
+ div.find('#sp' + comment.id).show();
+ if (opts.moderator && !comment.displayed)
+ div.find('#cm' + comment.id).show();
+ if (opts.moderator || (opts.username == comment.username))
+ div.find('#dc' + comment.id).show();
+ }
+ return div;
+ }
+
+ /**
+ * A simple template renderer. Placeholders such as <%id%> are replaced
+ * by context['id'] with items being escaped. Placeholders such as <#id#>
+ * are not escaped.
+ */
+ function renderTemplate(template, context) {
+ var esc = $(document.createElement('div'));
+
+ function handle(ph, escape) {
+ var cur = context;
+ $.each(ph.split('.'), function() {
+ cur = cur[this];
+ });
+ return escape ? esc.text(cur || "").html() : cur;
+ }
+
+ return template.replace(/<([%#])([\w\.]*)\1>/g, function() {
+ return handle(arguments[2], arguments[1] == '%' ? true : false);
+ });
+ }
+
+ /** Flash an error message briefly. */
+ function showError(message) {
+ $(document.createElement('div')).attr({'class': 'popup-error'})
+ .append($(document.createElement('div'))
+ .attr({'class': 'error-message'}).text(message))
+ .appendTo('body')
+ .fadeIn("slow")
+ .delay(2000)
+ .fadeOut("slow");
+ }
+
+ /** Add a link the user uses to open the comments popup. */
+ $.fn.comment = function() {
+ return this.each(function() {
+ var id = $(this).attr('id').substring(1);
+ var count = COMMENT_METADATA[id];
+ var title = count + ' comment' + (count == 1 ? '' : 's');
+ var image = count > 0 ? opts.commentBrightImage : opts.commentImage;
+ var addcls = count == 0 ? ' nocomment' : '';
+ $(this)
+ .append(
+ $(document.createElement('a')).attr({
+ href: '#',
+ 'class': 'sphinx-comment-open' + addcls,
+ id: 'ao' + id
+ })
+ .append($(document.createElement('img')).attr({
+ src: image,
+ alt: 'comment',
+ title: title
+ }))
+ .click(function(event) {
+ event.preventDefault();
+ show($(this).attr('id').substring(2));
+ })
+ )
+ .append(
+ $(document.createElement('a')).attr({
+ href: '#',
+ 'class': 'sphinx-comment-close hidden',
+ id: 'ah' + id
+ })
+ .append($(document.createElement('img')).attr({
+ src: opts.closeCommentImage,
+ alt: 'close',
+ title: 'close'
+ }))
+ .click(function(event) {
+ event.preventDefault();
+ hide($(this).attr('id').substring(2));
+ })
+ );
+ });
+ };
+
+ var opts = {
+ processVoteURL: '/_process_vote',
+ addCommentURL: '/_add_comment',
+ getCommentsURL: '/_get_comments',
+ acceptCommentURL: '/_accept_comment',
+ deleteCommentURL: '/_delete_comment',
+ commentImage: '/static/_static/comment.png',
+ closeCommentImage: '/static/_static/comment-close.png',
+ loadingImage: '/static/_static/ajax-loader.gif',
+ commentBrightImage: '/static/_static/comment-bright.png',
+ upArrow: '/static/_static/up.png',
+ downArrow: '/static/_static/down.png',
+ upArrowPressed: '/static/_static/up-pressed.png',
+ downArrowPressed: '/static/_static/down-pressed.png',
+ voting: false,
+ moderator: false
+ };
+
+ if (typeof COMMENT_OPTIONS != "undefined") {
+ opts = jQuery.extend(opts, COMMENT_OPTIONS);
+ }
+
+ var popupTemplate = '\
+ <div class="sphinx-comments" id="sc<%id%>">\
+ <p class="sort-options">\
+ Sort by:\
+ <a href="#" class="sort-option byrating">best rated</a>\
+ <a href="#" class="sort-option byascage">newest</a>\
+ <a href="#" class="sort-option byage">oldest</a>\
+ </p>\
+ <div class="comment-header">Comments</div>\
+ <div class="comment-loading" id="cn<%id%>">\
+ loading comments... <img src="<%loadingImage%>" alt="" /></div>\
+ <ul id="cl<%id%>" class="comment-ul"></ul>\
+ <div id="ca<%id%>">\
+ <p class="add-a-comment">Add a comment\
+ (<a href="#" class="comment-markup" id="ab<%id%>">markup</a>):</p>\
+ <div class="comment-markup-box" id="mb<%id%>">\
+ reStructured text markup: <i>*emph*</i>, <b>**strong**</b>, \
+ <code>``code``</code>, \
+ code blocks: <code>::</code> and an indented block after blank line</div>\
+ <form method="post" id="cf<%id%>" class="comment-form" action="">\
+ <textarea name="comment" cols="80"></textarea>\
+ <p class="propose-button">\
+ <a href="#" id="pc<%id%>" class="show-propose-change">\
+ Propose a change &#9657;\
+ </a>\
+ <a href="#" id="hc<%id%>" class="hide-propose-change">\
+ Propose a change &#9663;\
+ </a>\
+ </p>\
+ <textarea name="proposal" id="pt<%id%>" cols="80"\
+ spellcheck="false"></textarea>\
+ <input type="submit" value="Add comment" />\
+ <input type="hidden" name="node" value="<%id%>" />\
+ <input type="hidden" name="parent" value="" />\
+ </form>\
+ </div>\
+ </div>';
+
+ var commentTemplate = '\
+ <div id="cd<%id%>" class="sphinx-comment<%css_class%>">\
+ <div class="vote">\
+ <div class="arrow">\
+ <a href="#" id="uv<%id%>" class="vote" title="vote up">\
+ <img src="<%upArrow%>" />\
+ </a>\
+ <a href="#" id="uu<%id%>" class="un vote" title="vote up">\
+ <img src="<%upArrowPressed%>" />\
+ </a>\
+ </div>\
+ <div class="arrow">\
+ <a href="#" id="dv<%id%>" class="vote" title="vote down">\
+ <img src="<%downArrow%>" id="da<%id%>" />\
+ </a>\
+ <a href="#" id="du<%id%>" class="un vote" title="vote down">\
+ <img src="<%downArrowPressed%>" />\
+ </a>\
+ </div>\
+ </div>\
+ <div class="comment-content">\
+ <p class="tagline comment">\
+ <span class="user-id"><%username%></span>\
+ <span class="rating"><%pretty_rating%></span>\
+ <span class="delta"><%time.delta%></span>\
+ </p>\
+ <div class="comment-text comment"><#text#></div>\
+ <p class="comment-opts comment">\
+ <a href="#" class="reply hidden" id="rl<%id%>">reply &#9657;</a>\
+ <a href="#" class="close-reply" id="cr<%id%>">reply &#9663;</a>\
+ <a href="#" id="sp<%id%>" class="show-proposal">proposal &#9657;</a>\
+ <a href="#" id="hp<%id%>" class="hide-proposal">proposal &#9663;</a>\
+ <a href="#" id="dc<%id%>" class="delete-comment hidden">delete</a>\
+ <span id="cm<%id%>" class="moderation hidden">\
+ <a href="#" id="ac<%id%>" class="accept-comment">accept</a>\
+ </span>\
+ </p>\
+ <pre class="proposal" id="pr<%id%>">\
+<#proposal_diff#>\
+ </pre>\
+ <ul class="comment-children" id="cl<%id%>"></ul>\
+ </div>\
+ <div class="clearleft"></div>\
+ </div>\
+ </div>';
+
+ var replyTemplate = '\
+ <li>\
+ <div class="reply-div" id="rd<%id%>">\
+ <form id="rf<%id%>">\
+ <textarea name="comment" cols="80"></textarea>\
+ <input type="submit" value="Add reply" />\
+ <input type="button" value="Cancel" />\
+ <input type="hidden" name="parent" value="<%id%>" />\
+ <input type="hidden" name="node" value="" />\
+ </form>\
+ </div>\
+ </li>';
+
+ $(document).ready(function() {
+ init();
+ });
+})(jQuery);
+
+$(document).ready(function() {
+ // add comment anchors for all paragraphs that are commentable
+ $('.sphinx-has-comment').comment();
+
+ // highlight search words in search results
+ $("div.context").each(function() {
+ var params = $.getQueryParameters();
+ var terms = (params.q) ? params.q[0].split(/\s+/) : [];
+ var result = $(this);
+ $.each(terms, function() {
+ result.highlightText(this.toLowerCase(), 'highlighted');
+ });
+ });
+
+ // directly open comment window if requested
+ var anchor = document.location.hash;
+ if (anchor.substring(0, 9) == '#comment-') {
+ $('#ao' + anchor.substring(9)).click();
+ document.location.hash = '#s' + anchor.substring(9);
+ }
+});
diff --git a/Documentation/build/addModuleToPicker.html b/Documentation/build/addModuleToPicker.html
new file mode 100644
index 0000000..aa03a1b
--- /dev/null
+++ b/Documentation/build/addModuleToPicker.html
@@ -0,0 +1,207 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_AddModuleToCanvas &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
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+ <link rel="next" title="ART_AnimationUI" href="animationUI.html" />
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+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
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+ title="previous chapter">Animation Tools</a></p>
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+ title="next chapter">ART_AnimationUI</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/addModuleToPicker.rst.txt"
+ rel="nofollow">Show Source</a></li>
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+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
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+ <input type="hidden" name="area" value="default" />
+ </form>
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+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="module-Interfaces.ART_AddModuleToCanvas">
+<span id="art-addmoduletocanvas"></span><h1>ART_AddModuleToCanvas<a class="headerlink" href="#module-Interfaces.ART_AddModuleToCanvas" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_AddModuleToCanvas.</code><code class="descname">ART_AddModuleToCanvas</code><span class="sig-paren">(</span><em>animPickerUI</em>, <em>modulesToAdd</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas" title="Permalink to this definition">¶</a></dt>
+<dd><p>This tool presents a UI that lists all modules not currently on the animation picker canvas, and allows the user
+to choose modules from the list to add to the animation picker canvas. This is an animator-facing tool.</p>
+<img alt="_images/addModuleToCanvas.png" src="_images/addModuleToCanvas.png" />
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>animPickerUI</em>, <em>modulesToAdd</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>initialize the class, get the QSettings for the tool, and call on buildUI.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>animPickerUI</strong> &#8211; the instance of the animation picker class that launched this class.</li>
+<li><strong>modulesToAdd</strong> &#8211; A list of the modules to add, which is a list of modules currently not on the animPickerUI</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addModulesToList">
+<code class="descname">addModulesToList</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.addModulesToList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addModulesToList" title="Permalink to this definition">¶</a></dt>
+<dd><p>Take the modules passed into the class, and if the modules do not already exist on the canvas, add them to
+the list widget.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addSelectedToCanvas">
+<code class="descname">addSelectedToCanvas</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.addSelectedToCanvas"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addSelectedToCanvas" title="Permalink to this definition">¶</a></dt>
+<dd><p>Takes the selected module in the list widget and adds it to the picker canvas. The picker UI is contained in
+the self.pickerUI.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.buildUI">
+<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.buildUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the interface for the tool, showing a list of modules not currently displayed on the picker.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.closeWin">
+<code class="descname">closeWin</code><span class="sig-paren">(</span><em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.closeWin"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.closeWin" title="Permalink to this definition">¶</a></dt>
+<dd><p>deletes the UI.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getCurrentCanvasTab">
+<code class="descname">getCurrentCanvasTab</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.getCurrentCanvasTab"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getCurrentCanvasTab" title="Permalink to this definition">¶</a></dt>
+<dd><p>Get the current tab of the current character of the animation picker.
+:return: returns the QGraphicsScene that items can then be added to.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getExistingModules">
+<code class="descname">getExistingModules</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.getExistingModules"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getExistingModules" title="Permalink to this definition">¶</a></dt>
+<dd><p>Find all existing modules on the canvas and return those modules as a list.
+:return: List of modules whose picker exists on the canvas.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.mirrorChildren">
+<code class="descname">mirrorChildren</code><span class="sig-paren">(</span><em>children</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleToCanvas.html#ART_AddModuleToCanvas.mirrorChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.mirrorChildren" title="Permalink to this definition">¶</a></dt>
+<dd><p>Take the passed in children and mirror the item so the text is not backwards. When a module is added to the
+canvas, if it was a right side module, it will be mirrored. This then unmirrors the text.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>children</strong> &#8211; List of QGraphicsSimpleTextItems that need to be mirrored.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
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+ >modules</a> |</li>
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+ </ul>
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diff --git a/Documentation/build/addModuleUI.html b/Documentation/build/addModuleUI.html
new file mode 100644
index 0000000..43bba82
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+++ b/Documentation/build/addModuleUI.html
@@ -0,0 +1,176 @@
+
+
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+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_AddModuleUI &#8212; ARTv2 1.0 documentation</title>
+
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+
+ <div class="section" id="module-Interfaces.ART_AddModuleUI">
+<span id="art-addmoduleui"></span><h1>ART_AddModuleUI<a class="headerlink" href="#module-Interfaces.ART_AddModuleUI" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_AddModuleUI.</code><code class="descname">ART_AddModule_UI</code><span class="sig-paren">(</span><em>baseName</em>, <em>className</em>, <em>rigUiInst</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class builds a UI used by the rig creator, and is called when a user pushed a module button to add to their
+rig. This UI presents options like prefix, suffix, and ability to specify the parent module bone.</p>
+<img alt="_images/addModuleUI.png" src="_images/addModuleUI.png" />
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>baseName</em>, <em>className</em>, <em>rigUiInst</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Initialize the class, taking in the base name of the module to be added, the name of the class of the module
+to be added, and the instance of the rig creator UI. Then build the interface for the tool.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>baseName</strong> &#8211; The base name of the module to be added, defined in the module class file at the top.</li>
+<li><strong>className</strong> &#8211; The class name of the module to be added, so we can then initialize that module.</li>
+<li><strong>rigUiInst</strong> &#8211; The instance of the rig creator UI, from which this function was called.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI.createModule">
+<code class="descname">createModule</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI.createModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI.createModule" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiate our module class to create with the user specified name, creating the network node, building
+the Skeleton Settings UI for the module, adding the joint mover for that module (importing the joint mover
+file), and adding the joint mover to the outliner.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI.searchList">
+<code class="descname">searchList</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI.searchList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI.searchList" title="Permalink to this definition">¶</a></dt>
+<dd><p>Get the search text from the QLineEdit and search the items in the QListWidget for any matches. Anything that
+does not match will be hidden in the QListWidget.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddModuleUI.ART_AddModule_UI.updatePreview">
+<code class="descname">updatePreview</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddModuleUI.html#ART_AddModule_UI.updatePreview"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddModuleUI.ART_AddModule_UI.updatePreview" title="Permalink to this definition">¶</a></dt>
+<dd><p>Read the prefix and suffix QLineEdits, append an underscore, and update the previewName QLabel with the
+prefix, basename, and suffix to show what the final module name will be.</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
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+ </ul>
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+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
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+</html> \ No newline at end of file
diff --git a/Documentation/build/addRemoveInfs.html b/Documentation/build/addRemoveInfs.html
new file mode 100644
index 0000000..f671b7b
--- /dev/null
+++ b/Documentation/build/addRemoveInfs.html
@@ -0,0 +1,208 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_AddOrRemoveInfluences &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
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+ <h3>Navigation</h3>
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+ accesskey="I">index</a></li>
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+ >modules</a> |</li>
+ <li class="right" >
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+ accesskey="N">next</a> |</li>
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+ accesskey="P">previous</a> |</li>
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+ <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
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+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
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+ title="previous chapter">ART_AddModuleUI</a></p>
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+ title="next chapter">ART_AimModeUI</a></p>
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+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/addRemoveInfs.rst.txt"
+ rel="nofollow">Show Source</a></li>
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+ <input type="hidden" name="area" value="default" />
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+
+ <div class="section" id="module-Interfaces.ART_AddOrRemoveInfluences">
+<span id="art-addorremoveinfluences"></span><h1>ART_AddOrRemoveInfluences<a class="headerlink" href="#module-Interfaces.ART_AddOrRemoveInfluences" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_AddOrRemoveInfluences.</code><code class="descname">ART_AddOrRemoveInfluences</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class is used to list influences in or out of the current skinCluster, and then remove or add said
+influences given current selection.</p>
+<dl class="docutils">
+<dt>It is called from this button, found after finalizing your setup:</dt>
+<dd><img alt="_images/addRemoveInfsButton.png" class="first last" src="_images/addRemoveInfsButton.png" />
+</dd>
+<dt>This is what the full interface looks like:</dt>
+<dd><img alt="_images/addRemoveInfs.png" class="first last" src="_images/addRemoveInfs.png" />
+</dd>
+</dl>
+<dl class="method">
+<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates the class, taking in the instance of the rig creator skin tools interface. Get settings values
+from QSettings. Build the interface.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> &#8211; Instance of the skin tools interface.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection">
+<code class="descname">addOrRemoveInfs_RefreshSelection</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection" title="Permalink to this definition">¶</a></dt>
+<dd><p>Regenerate the lists comparing all joints of the rig to joints in the skin cluster and joints not in the
+skinCluster. Clear the listWidgets and refresh with new data.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_Search">
+<code class="descname">addOrRemoveInfs_Search</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_Search"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_Search" title="Permalink to this definition">¶</a></dt>
+<dd><p>Hides all items in the QListWidget, then compares the QLineEdit search text with each item in the QListWidget,
+and if the search text is found in the text of an item, show that QListWidgetItem.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter">
+<code class="descname">addOrRemoveInfs_ShowInfsFilter</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter" title="Permalink to this definition">¶</a></dt>
+<dd><p>Change what is displayed in the QListWidget based on the QComboBox setting of which joints to show: those in
+the skinCluster, or those not in the skinCluster.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf">
+<code class="descname">addOrRemoveInfs_addInf</code><span class="sig-paren">(</span><em>add</em>, <em>removeUnused</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf" title="Permalink to this definition">¶</a></dt>
+<dd><p>Either add, or remove, selected influences from the QListWidget to/from the skinCluster. (the main function)</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>add</strong> &#8211; Whether or not to add or remove.</li>
+<li><strong>removeUnused</strong> &#8211; If this flag is set, remove any unweighted influences in the skinCluster.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_prune">
+<code class="descname">addOrRemoveInfs_prune</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.addOrRemoveInfs_prune"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_prune" title="Permalink to this definition">¶</a></dt>
+<dd><p>Calls on Maya&#8217;s built in prune skin weights tool.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.buildInterface">
+<code class="descname">buildInterface</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AddOrRemoveInfluences.html#ART_AddOrRemoveInfluences.buildInterface"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.buildInterface" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the interface for the tool, finding all joints that compose the asset, comparing them to joints in the
+skinCluster, then separating the initial list into joints in the cluster, and joints not in the cluster.</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="aimModeUI.html" title="ART_AimModeUI"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="addModuleUI.html" title="ART_AddModuleUI"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/aimModeUI.html b/Documentation/build/aimModeUI.html
new file mode 100644
index 0000000..63d8275
--- /dev/null
+++ b/Documentation/build/aimModeUI.html
@@ -0,0 +1,176 @@
+
+
+<!doctype html>
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+
+ <div class="section" id="module-Interfaces.ART_AimModeUI">
+<span id="art-aimmodeui"></span><h1>ART_AimModeUI<a class="headerlink" href="#module-Interfaces.ART_AimModeUI" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_AimModeUI.ART_AimMode">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_AimModeUI.</code><code class="descname">ART_AimMode</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AimModeUI.html#ART_AimMode"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AimModeUI.ART_AimMode" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class creates a tool that allows a rigger to toggle aim mode for a given selection of modules. Aim mode
+ensures that the parent joints in a joint mover are always aiming at their children.</p>
+<dl class="docutils">
+<dt>This tool can be called from the toolbar on the Rig Creator UI from the following button:</dt>
+<dd><img alt="_images/aimModeButton.png" class="first last" src="_images/aimModeButton.png" />
+</dd>
+<dt>The full interface looks like this:</dt>
+<dd><img alt="_images/aimMode.png" class="first last" src="_images/aimMode.png" />
+</dd>
+</dl>
+<dl class="method">
+<dt id="Interfaces.ART_AimModeUI.ART_AimMode.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AimModeUI.html#ART_AimMode.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AimModeUI.ART_AimMode.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates the class, getting the QSettings for the tool, and building the Aim Mode interface.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> &#8211; The instance of the Rig Creator UI this tool was called from.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AimModeUI.ART_AimMode.aimModeUI_Toggle">
+<code class="descname">aimModeUI_Toggle</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AimModeUI.html#ART_AimMode.aimModeUI_Toggle"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AimModeUI.ART_AimMode.aimModeUI_Toggle" title="Permalink to this definition">¶</a></dt>
+<dd><p>Calls on each selected module&#8217;s aimMode function and sets the aimMode based on the passed in state.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>state</strong> &#8211; Whether to turn aim mode on or off.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AimModeUI.ART_AimMode.buildAimModeUI">
+<code class="descname">buildAimModeUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AimModeUI.html#ART_AimMode.buildAimModeUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AimModeUI.ART_AimMode.buildAimModeUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the Aim Mode interface, finding all modules that have the ability to aim, and listing those modules
+as well as their current aim status.</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
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diff --git a/Documentation/build/animTools.html b/Documentation/build/animTools.html
new file mode 100644
index 0000000..1df93c1
--- /dev/null
+++ b/Documentation/build/animTools.html
@@ -0,0 +1,144 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
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+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Animation Tools &#8212; ARTv2 1.0 documentation</title>
+
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+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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+ title="previous chapter">ART_ExportMeshes</a></p>
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+ title="next chapter">ART_AddModuleToCanvas</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/animTools.rst.txt"
+ rel="nofollow">Show Source</a></li>
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+
+ <div class="section" id="animation-tools">
+<h1>Animation Tools<a class="headerlink" href="#animation-tools" title="Permalink to this headline">¶</a></h1>
+<div class="topic">
+<p class="topic-title first">Overview</p>
+<p>This page lists all tools meant for animator use.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 06, 2017</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="toctree-wrapper compound">
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="addModuleToPicker.html">ART_AddModuleToCanvas</a></li>
+<li class="toctree-l1"><a class="reference internal" href="animationUI.html">ART_AnimationUI</a></li>
+<li class="toctree-l1"><a class="reference internal" href="exportMotion.html">ART_ExportMotionUI</a></li>
+</ul>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="addModuleToPicker.html" title="ART_AddModuleToCanvas"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="exportMeshes.html" title="ART_ExportMeshes"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/animationUI.html b/Documentation/build/animationUI.html
new file mode 100644
index 0000000..4067fbf
--- /dev/null
+++ b/Documentation/build/animationUI.html
@@ -0,0 +1,610 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_AnimationUI &#8212; ARTv2 1.0 documentation</title>
+
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+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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+ };
+ </script>
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+ <link rel="next" title="Misc. Tools" href="miscTools.html" />
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+ <ul>
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+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="miscTools.html" title="Misc. Tools"
+ accesskey="N">next</a> |</li>
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+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="animTools.html" accesskey="U">Animation Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
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+ title="previous chapter">ART_AddModuleToCanvas</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="miscTools.html"
+ title="next chapter">Misc. Tools</a></p>
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+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/animationUI.rst.txt"
+ rel="nofollow">Show Source</a></li>
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+
+ <div class="section" id="module-Interfaces.ART_AnimationUI">
+<span id="art-animationui"></span><h1>ART_AnimationUI<a class="headerlink" href="#module-Interfaces.ART_AnimationUI" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_AnimationUI.</code><code class="descname">ART_AnimationUI</code><span class="sig-paren">(</span><em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class creates the main animation interface that houses the control picker and the buttons for the animation
+tools. This is the main interface that animators will interact with.</p>
+<blockquote>
+<div><img alt="_images/animationUI.png" src="_images/animationUI.png" />
+</div></blockquote>
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates the class, getting the QSettings, writing the stylesheets, and calling on the method to build
+the interface.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.addModuleToPickerUI">
+<code class="descname">addModuleToPickerUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.addModuleToPickerUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.addModuleToPickerUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates an instance of ART_AddModuleToCanvas to bring up that tool, passing in modules valid to add.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.addTab">
+<code class="descname">addTab</code><span class="sig-paren">(</span><em>tabWidget</em>, <em>bypass=False</em>, <em>tabName=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.addTab"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.addTab" title="Permalink to this definition">¶</a></dt>
+<dd><p>Adds a tab to the QTabWidget for a given character to add more module control pickers to. These are sometimes
+referred to as &#8220;canvases&#8221;.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple">
+<li><strong>tabWidget</strong> &#8211; The QTabWidget to add a tab to.</li>
+<li><strong>bypass</strong> &#8211; If not creating the &#8220;Main&#8221; tab or loading a picker from file, a tab name must be entered.</li>
+<li><strong>tabName</strong> &#8211; If creating the &#8220;Main&#8221; tab or loading a picker from file, the name given to the tab that
+will be created.</li>
+</ul>
+</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">Index of the created tab in the QTabWidget.</p>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.backgroundBrowse">
+<code class="descname">backgroundBrowse</code><span class="sig-paren">(</span><em>field</em>, <em>gfxView</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.backgroundBrowse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.backgroundBrowse" title="Permalink to this definition">¶</a></dt>
+<dd><p>Opens a file browser to select a valid .png background image and then apply it to the specified QGraphicsScene.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>field</strong> &#8211; QLineEdit for the path name to be displayed.</li>
+<li><strong>gfxView</strong> &#8211; QGraphicsView to add the background image to.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.buildUI">
+<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.buildUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the animation UI that houses the area for control pickers and a sidebar for animation tools.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.changeBackground">
+<code class="descname">changeBackground</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.changeBackground"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.changeBackground" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates an interface allowing a user to change the background image of a picker with these dimensions: (442 x
+600)</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.clearBackground">
+<code class="descname">clearBackground</code><span class="sig-paren">(</span><em>gfxView</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.clearBackground"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.clearBackground" title="Permalink to this definition">¶</a></dt>
+<dd><p>Removes the background image from the given QGraphicsView.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>gfxView</strong> &#8211; The QGraphicsView whose background image to remove.</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_AnimationUI.changeBackground</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.closeEvent">
+<code class="descname">closeEvent</code><span class="sig-paren">(</span><em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.closeEvent"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.closeEvent" title="Permalink to this definition">¶</a></dt>
+<dd><p>Closes the interface.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.comparePickerToRig">
+<code class="descname">comparePickerToRig</code><span class="sig-paren">(</span><em>unused</em>, <em>used</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.comparePickerToRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.comparePickerToRig" title="Permalink to this definition">¶</a></dt>
+<dd><p>Compares the modules that are on the picker to all modules that make up the character.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple">
+<li><strong>unused</strong> &#8211; Whether or not we want a list returned of modules that are not on the picker yet.</li>
+<li><strong>used</strong> &#8211; Whether or not we want a list returned of modules that are on the picker.</li>
+</ul>
+</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">Returns a list of the modules based on either used or unused args.</p>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.createNewPicker">
+<code class="descname">createNewPicker</code><span class="sig-paren">(</span><em>bypass=False</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.createNewPicker"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.createNewPicker" title="Permalink to this definition">¶</a></dt>
+<dd><p>Create a new control picker for the given character tab. This will remove the help gif and replace it with a
+blank canvas that module pickers can be added to (using ART_AddModuleToCanvas).</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>bypass</strong> &#8211; Whether or not to bypass the QMessageBox confirming the creation of a new picker.
+This is used when loading a picker from file. bypass will be set to True.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">returns the QTabWidget for this character&#8217;s picker.</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_AddModuleToCanvas</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.editPicker">
+<code class="descname">editPicker</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.editPicker"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.editPicker" title="Permalink to this definition">¶</a></dt>
+<dd><p>Makes all picker items editable again, making them selectable, movable, scalable, and rotatable.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.exportMotion">
+<code class="descname">exportMotion</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.exportMotion"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.exportMotion" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates ART_ExportMotionUI to bring up the tool for exporting animation out to various file formats.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.findAllPickerItems">
+<code class="descname">findAllPickerItems</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.findAllPickerItems"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.findAllPickerItems" title="Permalink to this definition">¶</a></dt>
+<dd><p>Finds all modules on the picker. Used mostly be the load picker function.
+:return: Returns a list of picker data that includes for each item, the module the picker is for, the item in
+memory, and the nice name.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_AnimationUI.loadPicker</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.findCharacters">
+<code class="descname">findCharacters</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.findCharacters"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.findCharacters" title="Permalink to this definition">¶</a></dt>
+<dd><p>Finds all assets in the scene built with ARTv2, and creates a picker tab for each one in the animation UI.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getButtonColors">
+<code class="descname">getButtonColors</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getButtonColors"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getButtonColors" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gets joint module picker button colors, which can be edited by the user.</p>
+<div class="admonition note">
+<p class="first admonition-title">Note</p>
+<p class="last">Currently, only the joint module supports users being able to change the button color.</p>
+</div>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Return type:</th><td class="field-body">A list of lists where the inner list contains the following data for each joint module found:</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Return [0]:</th><td class="field-body">The name of the module this picker interfaces with.</td>
+</tr>
+<tr class="field-odd field"><th class="field-name">Return [1]:</th><td class="field-body">The color of the picker button.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Return [2]:</th><td class="field-body">The name of the control this button selects.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getComments">
+<code class="descname">getComments</code><span class="sig-paren">(</span><em>saving=False</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getComments"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getComments" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gets any comment boxes that were created on any picker tabs and returns a list of those items.
+:param saving: Whether or not this function is being called from savePicker, in which case, it will disable
+edits.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Return type:</th><td class="field-body">A list of lists where the inner list contains the following data for each comment box found:</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Return [0]:</th><td class="field-body">The QRect of the comment box, which contains the box dimensions and the x/y coordinates.</td>
+</tr>
+<tr class="field-odd field"><th class="field-name">Return [1]:</th><td class="field-body">The color of the comment box</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Return [2]:</th><td class="field-body">The name of the tab the comment box is under.</td>
+</tr>
+<tr class="field-odd field"><th class="field-name">Return [3]:</th><td class="field-body">The text label of the comment box.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentScene">
+<code class="descname">getCurrentScene</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getCurrentScene"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentScene" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gets the QGraphicsScene of the current QGraphicsView, which is gotten by calling on self.getCurrentView.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">Returns the QGraphicsScene under the current QGraphicsView.</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_AnimationUI.getCurrentView</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentView">
+<code class="descname">getCurrentView</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getCurrentView"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentView" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gets the current QGraphicsView based on the currently selected character tab, and the currently selected
+picker tab of said character.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">Returns the QGraphicsView that is currently active.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getModuleInst">
+<code class="descname">getModuleInst</code><span class="sig-paren">(</span><em>module</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getModuleInst"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getModuleInst" title="Permalink to this definition">¶</a></dt>
+<dd><p>Takes the given module and instantiates it, returning the memory address for the created instance.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>module</strong> &#8211; The name of the module to instantiate.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">The instance of the instantiated module in memory.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.getPickerTabs">
+<code class="descname">getPickerTabs</code><span class="sig-paren">(</span><em>saving</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.getPickerTabs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.getPickerTabs" title="Permalink to this definition">¶</a></dt>
+<dd><p>Finds and returns all picker item data, like transforms, scale, x/y coordinates, mirrored status, parent tab,
+and controlled module.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>saving</strong> &#8211; Whether or not this function is being called by savePicker, in which case if it is, it will then
+make sure that the picker items are no longer editable.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Return type:</th><td class="field-body">A list of lists, where each inner list has the following data for a picker item:</td>
+</tr>
+<tr class="field-odd field"><th class="field-name">Return [0]:</th><td class="field-body">Name of tab the picker item belongs to</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Return [1]:</th><td class="field-body">Picker item transforms</td>
+</tr>
+<tr class="field-odd field"><th class="field-name">Return [2]:</th><td class="field-body">Name of module picker belongs to (which module controls it interfaces with)</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Return [3]:</th><td class="field-body">Whether or not the picker item is mirrored.</td>
+</tr>
+<tr class="field-odd field"><th class="field-name">Return [4]:</th><td class="field-body">Whether or not the picker is a sub-picker, like fingers or toes.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Return [5]:</th><td class="field-body">And if not saving, the memory address of the picker item.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseMove">
+<code class="descname">gfxViewMouseMove</code><span class="sig-paren">(</span><em>view</em>, <em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.gfxViewMouseMove"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseMove" title="Permalink to this definition">¶</a></dt>
+<dd><p>Override event that captures a mouse move when in the passed in QGraphicsView and changes the
+displayed size of the QRubberBand based on the origin position and the current position, drawing a QRect (if
+in drag select or comment box mode.). It also finds any items inside of that QRect (picker buttons, etc).</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>view</strong> &#8211; the QGraphicsView to detect mouse move events in and check for items in.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMousePress">
+<code class="descname">gfxViewMousePress</code><span class="sig-paren">(</span><em>view</em>, <em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.gfxViewMousePress"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMousePress" title="Permalink to this definition">¶</a></dt>
+<dd><p>Override event that captures a mouse press when in the passed in QGraphicsView and displays the QRubberBand
+if in drag select or comment box mode.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>view</strong> &#8211; the QGraphicsView to detect mouse press events in.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseRelease">
+<code class="descname">gfxViewMouseRelease</code><span class="sig-paren">(</span><em>view</em>, <em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.gfxViewMouseRelease"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseRelease" title="Permalink to this definition">¶</a></dt>
+<dd><p>Override event that captures a mouse release when in the passed in QGraphicsView and hides the QRubberBand
+if it was visible. If in comment box mode, this release event will also create the comment box with the
+dimensions and position of the start point of the mouse press, and the QRect from the mouse move.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>view</strong> &#8211; the QGraphicsView to detect mouse release events and to add comment boxes to.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.importMotion">
+<code class="descname">importMotion</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.importMotion"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.importMotion" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates ART_ImportMotionUI to bring up the tool for importing FBX animation onto the rig.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.loadPicker">
+<code class="descname">loadPicker</code><span class="sig-paren">(</span><em>filename=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.loadPicker"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.loadPicker" title="Permalink to this definition">¶</a></dt>
+<dd><p>Loads a .picker file and builds the picker according to the file data.
+:param filename: The path of the picker file to gather data from.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.matchOverRange">
+<code class="descname">matchOverRange</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.matchOverRange"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.matchOverRange" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates ART_MatchOverRangeUI to bring up the tool for matching different rig type over a frame range for
+selected modules.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Example:</th><td class="field-body"></td>
+</tr>
+</tbody>
+</table>
+<p>Matching the IK leg rig controls to the Fk leg rig controls over a frame range of 0-30.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.mirrorChildTextItems">
+<code class="descname">mirrorChildTextItems</code><span class="sig-paren">(</span><em>children</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.mirrorChildTextItems"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.mirrorChildTextItems" title="Permalink to this definition">¶</a></dt>
+<dd><p>Mirrors any QGraphicsSimpleTextItems text if the parent picker was mirrored, so that the text is correct.
+:param children: List of child items (QGraphicsSimpleTextItems) of a pickerBorderItem or a pickerButton.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.movePickerToTab">
+<code class="descname">movePickerToTab</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.movePickerToTab"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.movePickerToTab" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates an instance of the ART_MovePickerToTabUI tool, passing in all valid module pickers that could be moved.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.pickerTabChange">
+<code class="descname">pickerTabChange</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.pickerTabChange"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.pickerTabChange" title="Permalink to this definition">¶</a></dt>
+<dd><p>Called on when a tab is changed on a given character&#8217;s picker, if the remove modules from canvas UI is open,
+it will be closed.</p>
+<div class="admonition-todo admonition" id="index-0">
+<p class="first admonition-title">Todo</p>
+<p class="last">This function could eventually be changed to simply refresh that UI with the new information.</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.removeModuleFromPickerUI">
+<code class="descname">removeModuleFromPickerUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.removeModuleFromPickerUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.removeModuleFromPickerUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates an instance of the ART_RemoveModuleFromCanvas tool, passing in modules valid to remove.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.resetRigCtrls">
+<code class="descname">resetRigCtrls</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.resetRigCtrls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.resetRigCtrls" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates ART_ResetModulesUI to bring up the tool for resetting transformations on a selected modules.
+Also known as &#8220;zeroing out&#8221;.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.savePicker">
+<code class="descname">savePicker</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.savePicker"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.savePicker" title="Permalink to this definition">¶</a></dt>
+<dd><p>Save the picker data to a .picker file. The main picker data is actually gathered by self.getPickerTabs,
+self.getComments, and self.getButtonColors.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_AnimationUI.getPickerTabs, ART_AnimationUI.getComments, ART_AnimationUI.getButtonColors</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.selectAllCtrls">
+<code class="descname">selectAllCtrls</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.selectAllCtrls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.selectAllCtrls" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates ART_SelectControlsUI to bring up the tool for selecting specified rig controls for selected
+modules.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.setButtonIcon">
+<code class="descname">setButtonIcon</code><span class="sig-paren">(</span><em>movie</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.setButtonIcon"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.setButtonIcon" title="Permalink to this definition">¶</a></dt>
+<dd><p>Sets the icon of the matchRangeBtn to the next frame in the passed in movie. Note: This was a test function
+to see if animated gifs could be used as buttons.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>movie</strong> &#8211; The movie whose frame to change.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_AnimationUI.ART_AnimationUI.toggleDragState">
+<code class="descname">toggleDragState</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#ART_AnimationUI.toggleDragState"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.ART_AnimationUI.toggleDragState" title="Permalink to this definition">¶</a></dt>
+<dd><p>Toggles selection interaction modes within the QGraphicsScene. The three different modes are normal select,
+drag select, and comment box mode. This will set the dragMode of the QGraphicsView to the currently selected
+state, along with switching icons to show selection status.</p>
+</dd></dl>
+
+</dd></dl>
+
+<dl class="function">
+<dt id="Interfaces.ART_AnimationUI.getMainWindow">
+<code class="descclassname">Interfaces.ART_AnimationUI.</code><code class="descname">getMainWindow</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#getMainWindow"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.getMainWindow" title="Permalink to this definition">¶</a></dt>
+<dd><p>Get Maya&#8217;s window as a QWidget and return the item in memory.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a QWidget of Maya&#8217;s window</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="Interfaces.ART_AnimationUI.run">
+<code class="descclassname">Interfaces.ART_AnimationUI.</code><code class="descname">run</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_AnimationUI.html#run"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_AnimationUI.run" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiate the ART_AnimationUI class to build the main interface the animators will interact with.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">instance of the ART_AnimationUI in memory.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
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+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="animTools.html" >Animation Tools</a> &#187;</li>
+ </ul>
+ </div>
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+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/bakeOffsets.html b/Documentation/build/bakeOffsets.html
new file mode 100644
index 0000000..8f2b5ef
--- /dev/null
+++ b/Documentation/build/bakeOffsets.html
@@ -0,0 +1,176 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_BakeOffsetsUI &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
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+ <!--[if lt IE 9]>
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+ </head>
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+ <h3>Navigation</h3>
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+ >modules</a> |</li>
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+ <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
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+ title="previous chapter">ART_AimModeUI</a></p>
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+ <p class="topless"><a href="boneCounter.html"
+ title="next chapter">ART_BoneCounter</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/bakeOffsets.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
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+ <div class="body" role="main">
+
+ <div class="section" id="module-Interfaces.ART_BakeOffsetsUI">
+<span id="art-bakeoffsetsui"></span><h1>ART_BakeOffsetsUI<a class="headerlink" href="#module-Interfaces.ART_BakeOffsetsUI" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_BakeOffsetsUI.</code><code class="descname">ART_BakeOffsets</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BakeOffsetsUI.html#ART_BakeOffsets"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets" title="Permalink to this definition">¶</a></dt>
+<dd><p>This clas builds a UI that allows the rigger to select modules to bake offset mover values up to the global mover
+controls, making the offset movers no longer offset from their global mover parents. It can be found on the rig
+creator toolbar with the following icon:</p>
+<blockquote>
+<div><img alt="_images/bakeOffsetsButton.png" src="_images/bakeOffsetsButton.png" />
+</div></blockquote>
+<dl class="docutils">
+<dt>The full interface looks like this, listing found modules in the scene to select and bake offsets down to.</dt>
+<dd><img alt="_images/bakeOffsets.png" class="first last" src="_images/bakeOffsets.png" />
+</dd>
+</dl>
+<dl class="method">
+<dt id="Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BakeOffsetsUI.html#ART_BakeOffsets.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates the class, getting the QSettings and then calling on ART_BakeOffsetsUI.buildBakeOffsetsUI to
+create the interface.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> &#8211; The instance of the Rig Creator UI where this class was called from.</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_BakeOffsetsUI.buildBakeOffsetsUI</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.bakeOffsets">
+<code class="descname">bakeOffsets</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BakeOffsetsUI.html#ART_BakeOffsets.bakeOffsets"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.bakeOffsets" title="Permalink to this definition">¶</a></dt>
+<dd><p>Tales selected modules listed in the QListWidget and bakes the offset mover values up to the global mover
+parent. This is achieved by creating a locator in the space of the offset mover, zeroing the offset mover
+out, and constraining the global mover to the constraint. Finally, the constraints are removed and the
+locators deleted.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.buildBakeOffsetsUI">
+<code class="descname">buildBakeOffsetsUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BakeOffsetsUI.html#ART_BakeOffsets.buildBakeOffsetsUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.buildBakeOffsetsUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the interface, finding all modules and listing them for selection.</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="boneCounter.html" title="ART_BoneCounter"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="aimModeUI.html" title="ART_AimModeUI"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> &#187;</li>
+ </ul>
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+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
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+</html> \ No newline at end of file
diff --git a/Documentation/build/baseclass.html b/Documentation/build/baseclass.html
new file mode 100644
index 0000000..1788460
--- /dev/null
+++ b/Documentation/build/baseclass.html
@@ -0,0 +1,1205 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Module Base Class &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
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+ <link rel="index" title="Index" href="genindex.html" />
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+ <link rel="next" title="ART_Head" href="head.html" />
+ <link rel="prev" title="Rig Modules" href="modules.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="head.html" title="ART_Head"
+ accesskey="N">next</a> |</li>
+ <li class="right" >
+ <a href="modules.html" title="Rig Modules"
+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="modules.html" accesskey="U">Rig Modules</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h3><a href="index.html">Table Of Contents</a></h3>
+ <ul>
+<li><a class="reference internal" href="#">Module Base Class</a><ul>
+<li><a class="reference internal" href="#contents">Contents</a></li>
+<li><a class="reference internal" href="#class">Class</a></li>
+</ul>
+</li>
+</ul>
+
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="modules.html"
+ title="previous chapter">Rig Modules</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="head.html"
+ title="next chapter">ART_Head</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/baseclass.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
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+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
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+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="module-System.ART_RigModule">
+<span id="module-base-class"></span><h1>Module Base Class<a class="headerlink" href="#module-System.ART_RigModule" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<blockquote>
+<div>This is the base class from which all modules are created. When creating a new module,
+your module class should inherit from this base class. Example:</div></blockquote>
+<div class="line-block">
+<div class="line">class ART_Head(ART_RigModule)</div>
+</div>
+<blockquote>
+<div>In the __init__ of your module class, you will want to also run the base class __init__
+at the end of your module class __init__:</div></blockquote>
+<div class="line-block">
+<div class="line">ART_RigModule.__init__(self, &#8220;ART_Head_Module&#8221;, &#8220;ART_Head&#8221;, moduleUserName)</div>
+</div>
+<blockquote>
+<div>This module has two file attributes set by default. Your module class will need many more
+file attributes set. Please see another module as an example.</div></blockquote>
+<div class="section" id="contents">
+<h2>Contents<a class="headerlink" href="#contents" title="Permalink to this headline">¶</a></h2>
+<div class="line-block">
+<div class="line"><strong>Module Creation Functions:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.addAttributes" title="System.ART_RigModule.ART_RigModule.addAttributes"><code class="xref py py-func docutils literal"><span class="pre">addAttributes</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.buildNetwork" title="System.ART_RigModule.ART_RigModule.buildNetwork"><code class="xref py py-func docutils literal"><span class="pre">buildNetwork</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createMirrorModule" title="System.ART_RigModule.ART_RigModule.createMirrorModule"><code class="xref py py-func docutils literal"><span class="pre">createMirrorModule</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.jointMover_Build" title="System.ART_RigModule.ART_RigModule.jointMover_Build"><code class="xref py py-func docutils literal"><span class="pre">jointMover_Build</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.skeletonSettings_UI" title="System.ART_RigModule.ART_RigModule.skeletonSettings_UI"><code class="xref py py-func docutils literal"><span class="pre">skeletonSettings_UI</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Module Update Functions:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.applyModuleChanges" title="System.ART_RigModule.ART_RigModule.applyModuleChanges"><code class="xref py py-func docutils literal"><span class="pre">applyModuleChanges</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.checkForDependencies" title="System.ART_RigModule.ART_RigModule.checkForDependencies"><code class="xref py py-func docutils literal"><span class="pre">checkForDependencies</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.deleteModule" title="System.ART_RigModule.ART_RigModule.deleteModule"><code class="xref py py-func docutils literal"><span class="pre">deleteModule</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Module Settings and Interface Functions:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.changeModuleName" title="System.ART_RigModule.ART_RigModule.changeModuleName"><code class="xref py py-func docutils literal"><span class="pre">changeModuleName</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.changeModuleParent" title="System.ART_RigModule.ART_RigModule.changeModuleParent"><code class="xref py py-func docutils literal"><span class="pre">changeModuleParent</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.copySettings" title="System.ART_RigModule.ART_RigModule.copySettings"><code class="xref py py-func docutils literal"><span class="pre">copySettings</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.pasteSettings" title="System.ART_RigModule.ART_RigModule.pasteSettings"><code class="xref py py-func docutils literal"><span class="pre">pasteSettings</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetSettings" title="System.ART_RigModule.ART_RigModule.resetSettings"><code class="xref py py-func docutils literal"><span class="pre">resetSettings</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createContextMenu" title="System.ART_RigModule.ART_RigModule.createContextMenu"><code class="xref py py-func docutils literal"><span class="pre">createContextMenu</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI" title="System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI"><code class="xref py py-func docutils literal"><span class="pre">createMirrorOfModule_UI</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createScriptJob" title="System.ART_RigModule.ART_RigModule.createScriptJob"><code class="xref py py-func docutils literal"><span class="pre">createScriptJob</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations" title="System.ART_RigModule.ART_RigModule.mirrorTransformations"><code class="xref py py-func docutils literal"><span class="pre">mirrorTransformations</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom" title="System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom"><code class="xref py py-func docutils literal"><span class="pre">mirrorTransformations_Custom</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetTransforms" title="System.ART_RigModule.ART_RigModule.resetTransforms"><code class="xref py py-func docutils literal"><span class="pre">resetTransforms</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setMirrorModule" title="System.ART_RigModule.ART_RigModule.setMirrorModule"><code class="xref py py-func docutils literal"><span class="pre">setMirrorModule</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updateBoneCount" title="System.ART_RigModule.ART_RigModule.updateBoneCount"><code class="xref py py-func docutils literal"><span class="pre">updateBoneCount</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updatePreview" title="System.ART_RigModule.ART_RigModule.updatePreview"><code class="xref py py-func docutils literal"><span class="pre">updatePreview</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updateSettingsUI" title="System.ART_RigModule.ART_RigModule.updateSettingsUI"><code class="xref py py-func docutils literal"><span class="pre">updateSettingsUI</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Module Joint Mover Functions:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.addJointMoverToOutliner" title="System.ART_RigModule.ART_RigModule.addJointMoverToOutliner"><code class="xref py py-func docutils literal"><span class="pre">addJointMoverToOutliner</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.aimMode" title="System.ART_RigModule.ART_RigModule.aimMode"><code class="xref py py-func docutils literal"><span class="pre">aimMode</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.aimMode_Setup" title="System.ART_RigModule.ART_RigModule.aimMode_Setup"><code class="xref py py-func docutils literal"><span class="pre">aimMode_Setup</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.bakeOffsets" title="System.ART_RigModule.ART_RigModule.bakeOffsets"><code class="xref py py-func docutils literal"><span class="pre">bakeOffsets</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createGlobalMoverButton" title="System.ART_RigModule.ART_RigModule.createGlobalMoverButton"><code class="xref py py-func docutils literal"><span class="pre">createGlobalMoverButton</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createMeshMoverButton" title="System.ART_RigModule.ART_RigModule.createMeshMoverButton"><code class="xref py py-func docutils literal"><span class="pre">createMeshMoverButton</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createOffsetMoverButton" title="System.ART_RigModule.ART_RigModule.createOffsetMoverButton"><code class="xref py py-func docutils literal"><span class="pre">createOffsetMoverButton</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.pinModule" title="System.ART_RigModule.ART_RigModule.pinModule"><code class="xref py py-func docutils literal"><span class="pre">pinModule</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.selectMover" title="System.ART_RigModule.ART_RigModule.selectMover"><code class="xref py py-func docutils literal"><span class="pre">selectMover</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.selectScriptJob" title="System.ART_RigModule.ART_RigModule.selectScriptJob"><code class="xref py py-func docutils literal"><span class="pre">selectScriptJob</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.toggleShapeVis" title="System.ART_RigModule.ART_RigModule.toggleShapeVis"><code class="xref py py-func docutils literal"><span class="pre">toggleShapeVis</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updateOutliner" title="System.ART_RigModule.ART_RigModule.updateOutliner"><code class="xref py py-func docutils literal"><span class="pre">updateOutliner</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Module Publish Functions:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.cleanUpRigPose" title="System.ART_RigModule.ART_RigModule.cleanUpRigPose"><code class="xref py py-func docutils literal"><span class="pre">cleanUpRigPose</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint" title="System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint"><code class="xref py py-func docutils literal"><span class="pre">createRigPoseSliderForJoint</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.getReferencePose" title="System.ART_RigModule.ART_RigModule.getReferencePose"><code class="xref py py-func docutils literal"><span class="pre">getReferencePose</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.matchModelPose" title="System.ART_RigModule.ART_RigModule.matchModelPose"><code class="xref py py-func docutils literal"><span class="pre">matchModelPose</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose" title="System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose"><code class="xref py py-func docutils literal"><span class="pre">mirrorTransformations_RigPose</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetRigPose" title="System.ART_RigModule.ART_RigModule.resetRigPose"><code class="xref py py-func docutils literal"><span class="pre">resetRigPose</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetRigPose_Part" title="System.ART_RigModule.ART_RigModule.resetRigPose_Part"><code class="xref py py-func docutils literal"><span class="pre">resetRigPose_Part</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.rigPose_UI" title="System.ART_RigModule.ART_RigModule.rigPose_UI"><code class="xref py py-func docutils literal"><span class="pre">rigPose_UI</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setPosePercentage" title="System.ART_RigModule.ART_RigModule.setPosePercentage"><code class="xref py py-func docutils literal"><span class="pre">setPosePercentage</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setPosePercentage_Part" title="System.ART_RigModule.ART_RigModule.setPosePercentage_Part"><code class="xref py py-func docutils literal"><span class="pre">setPosePercentage_Part</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setReferencePose" title="System.ART_RigModule.ART_RigModule.setReferencePose"><code class="xref py py-func docutils literal"><span class="pre">setReferencePose</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setReferencePoseSlider" title="System.ART_RigModule.ART_RigModule.setReferencePoseSlider"><code class="xref py py-func docutils literal"><span class="pre">setReferencePoseSlider</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setSkeletonPose" title="System.ART_RigModule.ART_RigModule.setSkeletonPose"><code class="xref py py-func docutils literal"><span class="pre">setSkeletonPose</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setupForRigPose" title="System.ART_RigModule.ART_RigModule.setupForRigPose"><code class="xref py py-func docutils literal"><span class="pre">setupForRigPose</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.setupModelPoseForRig" title="System.ART_RigModule.ART_RigModule.setupModelPoseForRig"><code class="xref py py-func docutils literal"><span class="pre">setupModelPoseForRig</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.skinProxyGeo" title="System.ART_RigModule.ART_RigModule.skinProxyGeo"><code class="xref py py-func docutils literal"><span class="pre">skinProxyGeo</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.updateRigPose" title="System.ART_RigModule.ART_RigModule.updateRigPose"><code class="xref py py-func docutils literal"><span class="pre">updateRigPose</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Module Rig Functions</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.buildRig" title="System.ART_RigModule.ART_RigModule.buildRig"><code class="xref py py-func docutils literal"><span class="pre">buildRig</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.buildRigCustom" title="System.ART_RigModule.ART_RigModule.buildRigCustom"><code class="xref py py-func docutils literal"><span class="pre">buildRigCustom</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.deleteRig" title="System.ART_RigModule.ART_RigModule.deleteRig"><code class="xref py py-func docutils literal"><span class="pre">deleteRig</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.getControls" title="System.ART_RigModule.ART_RigModule.getControls"><code class="xref py py-func docutils literal"><span class="pre">getControls</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.importFBX" title="System.ART_RigModule.ART_RigModule.importFBX"><code class="xref py py-func docutils literal"><span class="pre">importFBX</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.importFBX_pre" title="System.ART_RigModule.ART_RigModule.importFBX_pre"><code class="xref py py-func docutils literal"><span class="pre">importFBX_pre</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.resetRigControls" title="System.ART_RigModule.ART_RigModule.resetRigControls"><code class="xref py py-func docutils literal"><span class="pre">resetRigControls</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.selectRigControls" title="System.ART_RigModule.ART_RigModule.selectRigControls"><code class="xref py py-func docutils literal"><span class="pre">selectRigControls</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI" title="System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI"><code class="xref py py-func docutils literal"><span class="pre">selectionScriptJob_animUI</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Module Utility Functions</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.getAllModules" title="System.ART_RigModule.ART_RigModule.getAllModules"><code class="xref py py-func docutils literal"><span class="pre">getAllModules</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.getModules" title="System.ART_RigModule.ART_RigModule.getModules"><code class="xref py py-func docutils literal"><span class="pre">getModules</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.removeSkeletalConstraints" title="System.ART_RigModule.ART_RigModule.removeSkeletalConstraints"><code class="xref py py-func docutils literal"><span class="pre">removeSkeletalConstraints</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnCreatedJoints" title="System.ART_RigModule.ART_RigModule.returnCreatedJoints"><code class="xref py py-func docutils literal"><span class="pre">returnCreatedJoints</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnJointMovers" title="System.ART_RigModule.ART_RigModule.returnJointMovers"><code class="xref py py-func docutils literal"><span class="pre">returnJointMovers</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnMirrorModuleInst" title="System.ART_RigModule.ART_RigModule.returnMirrorModuleInst"><code class="xref py py-func docutils literal"><span class="pre">returnMirrorModuleInst</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnNetworkNode" title="System.ART_RigModule.ART_RigModule.returnNetworkNode"><code class="xref py py-func docutils literal"><span class="pre">returnNetworkNode</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnPrefixSuffix" title="System.ART_RigModule.ART_RigModule.returnPrefixSuffix"><code class="xref py py-func docutils literal"><span class="pre">returnPrefixSuffix</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.ART_RigModule.ART_RigModule.returnRigNetworkNode" title="System.ART_RigModule.ART_RigModule.returnRigNetworkNode"><code class="xref py py-func docutils literal"><span class="pre">returnRigNetworkNode</span></code></a></div>
+<div class="line"><br /></div>
+<div class="line"><br /></div>
+</div>
+</div>
+</div>
+<div class="section" id="class">
+<h2>Class<a class="headerlink" href="#class" title="Permalink to this headline">¶</a></h2>
+<dl class="class">
+<dt id="System.ART_RigModule.ART_RigModule">
+<em class="property">class </em><code class="descclassname">System.ART_RigModule.</code><code class="descname">ART_RigModule</code><span class="sig-paren">(</span><em>moduleName</em>, <em>moduleType</em>, <em>userCreatedName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule" title="Permalink to this definition">¶</a></dt>
+<dd><dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>moduleName</em>, <em>moduleType</em>, <em>userCreatedName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Initiate the class, taking in the instance to the interface and the user specified name.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>moduleName</strong> &#8211; This is the base name of the module, specified in the rig module.</li>
+<li><strong>moduleType</strong> &#8211; This is the name of the module to create (the module class).</li>
+<li><strong>userCreatedName</strong> &#8211; This is the name specified by the user on module creation.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<dl class="docutils">
+<dt>Instantiate the following class variables as well:</dt>
+<dd><ul class="first last simple">
+<li><strong>self.modName:</strong> Take the passed in moduleName and make it a class var</li>
+<li><strong>self.moduleType:</strong> Take the passed in moduleType and make it a class var</li>
+<li><strong>self.rootMod:</strong> The network node of the entire character asset</li>
+<li><strong>self.name:</strong> The user created name (prefix + baseName + suffix) passed in</li>
+<li><strong>self.originalName:</strong> Also the user created name, but we want to store what the original name
+was on creation, as the user can rename the module later. This will allow us to make the link between
+what the module&#8217;s original name was and what the new name is.</li>
+<li><strong>self.outlinerControls:</strong> A list of the outliner controls created when adding module joint movers to
+the outliner.</li>
+</ul>
+</dd>
+</dl>
+<p>Also, read the QSettings to find out where needed paths are.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.addAttributes">
+<code class="descname">addAttributes</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.addAttributes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.addAttributes" title="Permalink to this definition">¶</a></dt>
+<dd><p>Add attributes to the network node that all modules need.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.addJointMoverToOutliner">
+<code class="descname">addJointMoverToOutliner</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.addJointMoverToOutliner"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.addJointMoverToOutliner" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.aimMode">
+<code class="descname">aimMode</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.aimMode"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.aimMode" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method toggles the aim mode state if the module can have aim mode.</p>
+<p>It then calls on each derived module&#8217;s aimMode_Setup which defines how to setup aim mode for the module.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.aimMode_Setup">
+<code class="descname">aimMode_Setup</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.aimMode_Setup"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.aimMode_Setup" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.applyModuleChanges">
+<code class="descname">applyModuleChanges</code><span class="sig-paren">(</span><em>moduleInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.applyModuleChanges"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.applyModuleChanges" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.bakeOffsets">
+<code class="descname">bakeOffsets</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.bakeOffsets"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.bakeOffsets" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method bakes any transforms on the offset movers up to the global movers, and then zeroes out the offset
+movers.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.buildNetwork">
+<code class="descname">buildNetwork</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.buildNetwork"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.buildNetwork" title="Permalink to this definition">¶</a></dt>
+<dd><p>Build the network node for the module which will store all information needed by the module.
+Then, call on addAttributes to add the required module attributes to the network node.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.buildRig">
+<code class="descname">buildRig</code><span class="sig-paren">(</span><em>textEdit</em>, <em>uiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.buildRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.buildRig" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method starts building the rig for a module. It will then call on buildRigCustom, which is implemented
+in each derived module class as an override function.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>textEdit</strong> &#8211; The text edit in the buildProgressUI that we output information to.</li>
+<li><strong>uiInst</strong> &#8211; passed in instance of the buildProgressUI</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.buildRigCustom">
+<code class="descname">buildRigCustom</code><span class="sig-paren">(</span><em>textEdit</em>, <em>uiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.buildRigCustom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.buildRigCustom" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is what truly builds the rig for each module. It is implemented in the derived module class.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>textEdit</strong> &#8211; The text edit in the buildProgressUI that we output information to.</li>
+<li><strong>uiInst</strong> &#8211; passed in instance of the buildProgressUI</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.changeModuleName">
+<code class="descname">changeModuleName</code><span class="sig-paren">(</span><em>baseName</em>, <em>moduleInst</em>, <em>rigUiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.changeModuleName"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.changeModuleName" title="Permalink to this definition">¶</a></dt>
+<dd><p>Launch the interface that allows users to change the module name.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>baseName</strong> &#8211; The module base name (head, torso, leg, etc)</li>
+<li><strong>moduleInst</strong> &#8211; The specific instance of the module</li>
+<li><strong>rigUiInst</strong> &#8211; The instance of the rig creator interface.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<p>This will call on a separate class in Core/Interfaces called ART_ChangeModuleNameUI.py</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.changeModuleParent">
+<code class="descname">changeModuleParent</code><span class="sig-paren">(</span><em>moduleInst</em>, <em>rigUiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.changeModuleParent"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.changeModuleParent" title="Permalink to this definition">¶</a></dt>
+<dd><p>Launch the interface that allows users to change the module&#8217;s parent bone.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>moduleInst</strong> &#8211; The specific instance of the module</li>
+<li><strong>rigUiInst</strong> &#8211; The instance of the rig creator interface.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<p>This will call on a separate class in Core/Interfaces called ART_ChangeModuleParentUI.py</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.checkForDependencies">
+<code class="descname">checkForDependencies</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.checkForDependencies"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.checkForDependencies" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method will check modules for any attached modules or children modules.</p>
+<p>This method is generally called when deleting a module or when changing a module name
+so that any connected modules are updated accordingly.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">attached modules</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.cleanUpRigPose">
+<code class="descname">cleanUpRigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.cleanUpRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.cleanUpRigPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method hides the joint movers and unconstrains the joints from the movers after setting a rig pose.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.copySettings">
+<code class="descname">copySettings</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.copySettings"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.copySettings" title="Permalink to this definition">¶</a></dt>
+<dd><p>Copy the values from the network node of the module and store them in a temp file on disk.</p>
+<p>This function is used in the right-click menu of the module on the skeleton settings interface.
+Occasionally, it is called outside of the menu. For example, when creating a mirror of the module,
+the settings are copied for the source module to then be later pasted on the mirror.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.createContextMenu">
+<code class="descname">createContextMenu</code><span class="sig-paren">(</span><em>point</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createContextMenu"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createContextMenu" title="Permalink to this definition">¶</a></dt>
+<dd><p>Create the right-click menu for the module.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>point</strong> &#8211; Point on monitor to spawn the right-click menu.</td>
+</tr>
+</tbody>
+</table>
+<dl class="docutils">
+<dt>Default menu actions created:</dt>
+<dd><ul class="first last simple">
+<li>Copy Settings</li>
+<li>Paste Settings</li>
+<li>Reset Settings</li>
+<li>Delete Module</li>
+<li>Create Mirror of this Module</li>
+<li>Mirror Transformations (only if a mirror is linked)</li>
+</ul>
+</dd>
+</dl>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.createGlobalMoverButton">
+<code class="descname">createGlobalMoverButton</code><span class="sig-paren">(</span><em>name</em>, <em>parent</em>, <em>uiInstance</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createGlobalMoverButton"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createGlobalMoverButton" title="Permalink to this definition">¶</a></dt>
+<dd><p>Create the button in the outliner for the global mover control of a joint mover.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>name</strong> &#8211; The name of the joint mover control.</li>
+<li><strong>parent</strong> &#8211; The outliner widget the created button will be parented to.</li>
+<li><strong>uiInstance</strong> &#8211; The Rig Creator interface instance.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.createMeshMoverButton">
+<code class="descname">createMeshMoverButton</code><span class="sig-paren">(</span><em>name</em>, <em>parent</em>, <em>uiInstance</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createMeshMoverButton"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createMeshMoverButton" title="Permalink to this definition">¶</a></dt>
+<dd><p>Create the button in the outliner for the geometry mover control of a joint mover.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>name</strong> &#8211; The name of the joint mover control.</li>
+<li><strong>parent</strong> &#8211; The outliner widget the created button will be parented to.</li>
+<li><strong>uiInstance</strong> &#8211; The Rig Creator interface instance.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<p>Note: The geometry mover is purely for aesthetics and does not affect the rigging.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.createMirrorModule">
+<code class="descname">createMirrorModule</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createMirrorModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createMirrorModule" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method creates the mirror of a module and is called from createMirrorOfModule_UI.</p>
+<p>To create the mirror of a module, after a few checks are done, a module of the same type is created first.
+If that module type has a left/right version of a joint mover file, the opposite version is brought in.
+All the normal steps of module creation are then gone through and lastly, mirrorTransformations is called.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI">
+<code class="descname">createMirrorOfModule_UI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createMirrorOfModule_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method builds the interface for creating a mirror of a module.</p>
+<img alt="_images/mirrorModule.png" src="_images/mirrorModule.png" />
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.createOffsetMoverButton">
+<code class="descname">createOffsetMoverButton</code><span class="sig-paren">(</span><em>name</em>, <em>parent</em>, <em>uiInstance</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createOffsetMoverButton"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createOffsetMoverButton" title="Permalink to this definition">¶</a></dt>
+<dd><p>Create the button in the outliner for the offset mover control of a joint mover.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>name</strong> &#8211; The name of the joint mover control.</li>
+<li><strong>parent</strong> &#8211; The outliner widget the created button will be parented to.</li>
+<li><strong>uiInstance</strong> &#8211; The Rig Creator interface instance.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint">
+<code class="descname">createRigPoseSliderForJoint</code><span class="sig-paren">(</span><em>joint</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createRigPoseSliderForJoint"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method creates the rig pose slider widget for the given joint. (This shows up in the advanced section of
+the rig pose UI)</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>joint</strong> &#8211; The joint that the slider will control.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.createScriptJob">
+<code class="descname">createScriptJob</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.createScriptJob"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.createScriptJob" title="Permalink to this definition">¶</a></dt>
+<dd><p>Create the selection script job for the outliner buttons and their associated joint mover controls.</p>
+<p>This function purely creates the script job. The script job function that is run is called self.selectScriptJob.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.deleteModule">
+<code class="descname">deleteModule</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.deleteModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.deleteModule" title="Permalink to this definition">¶</a></dt>
+<dd><p>Delete the module and all associated nodes and interfaces.</p>
+<p>First, this will delete the joint mover, remove the entry from the outliner and the skeleton settings UI.
+Then, it has to deal with any connected modules or mirror modules and resolve any issues there.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.deleteRig">
+<code class="descname">deleteRig</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.deleteRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.deleteRig" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method deletes all rigging for the module.</p>
+</dd></dl>
+
+<dl class="attribute">
+<dt id="System.ART_RigModule.ART_RigModule.getAllModules">
+<code class="descname">getAllModules</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.getAllModules" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method finds all connected rig modules to the main character network node.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">returns a list of the rig modules</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.getControls">
+<code class="descname">getControls</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.getControls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.getControls" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method returns a list of all the rig controls of the module.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">List of all rig controls in the module.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="attribute">
+<dt id="System.ART_RigModule.ART_RigModule.getModules">
+<code class="descname">getModules</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.getModules" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method finds the main &#8220;character&#8221; module that has connections to all of the rig modules</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">returns the character node.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.getReferencePose">
+<code class="descname">getReferencePose</code><span class="sig-paren">(</span><em>poseType</em>, <em>zeroPose=True</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.getReferencePose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.getReferencePose" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method gets the model pose or the rig pose (depending on poseType) and stores that data for the movers.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>poseType</strong> &#8211; Whether or not to get the model pose or rig pose.</li>
+<li><strong>zeroPose</strong> &#8211; Whether or not the default rig pose should be set to zeroed rotations.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.importFBX">
+<code class="descname">importFBX</code><span class="sig-paren">(</span><em>importMethod</em>, <em>character</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.importFBX"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.importFBX" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class and defines how mocap is imported onto the rig controls.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>importMethod</strong> &#8211; Whether or not the FBX is getting imported as FK, IK, Both, or None</li>
+<li><strong>character</strong> &#8211; The namespace of the rig.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.importFBX_pre">
+<code class="descname">importFBX_pre</code><span class="sig-paren">(</span><em>importMethod</em>, <em>character</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.importFBX_pre"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.importFBX_pre" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method runs before an fbx is imported onto the control rig. It cuts any keys on the controls and zeroes
+the controls out before importing the fbx (which is called in the derived module class)</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>importMethod</strong> &#8211; Whether or not the FBX is getting imported as FK, IK, Both, or None</li>
+<li><strong>character</strong> &#8211; The namespace of the rig.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.jointMover_Build">
+<code class="descname">jointMover_Build</code><span class="sig-paren">(</span><em>path</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.jointMover_Build"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.jointMover_Build" title="Permalink to this definition">¶</a></dt>
+<dd><p>Import the joint mover file with the given path.</p>
+<p>After importing the module&#8217;s joint mover file, rename imported nodes to use module name.
+Then, assign existing matching materials to joint mover proxy geometry, deleting the imported
+materials if they were duplicates. Then parent into the main JointMover group. Lastly, hook up
+global scaling on the joint movers.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>path</strong> &#8211; Path of joint mover file to import</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.matchModelPose">
+<code class="descname">matchModelPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.matchModelPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.matchModelPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.mirrorTransformations">
+<code class="descname">mirrorTransformations</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.mirrorTransformations"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method mirrors transformations for the module&#8217;s mirror module.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom">
+<code class="descname">mirrorTransformations_Custom</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.mirrorTransformations_Custom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose">
+<code class="descname">mirrorTransformations_RigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.mirrorTransformations_RigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is used when creating rig poses for modules. If a module has a mirror, this method will mirror the
+rig pose transformations to that mirror module.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.pasteSettings">
+<code class="descname">pasteSettings</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.pasteSettings"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.pasteSettings" title="Permalink to this definition">¶</a></dt>
+<dd><p>Paste the settings from the temp file on disk to the module&#8217;s network node.</p>
+<p>This function is used in the right-click menu of the module on the skeleton settings interface.
+Occasionally, it is called outside of the menu. For example, when creating a mirror of the module,
+the settings are copied for the source module to then be later pasted on the mirror.</p>
+<p>After settings are pasted, applyModuleChanges is called to update the joint mover in the scene with
+the latest values. updateSettingsUI is also called to update the outliner.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.pinModule">
+<code class="descname">pinModule</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.pinModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.pinModule" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.removeSkeletalConstraints">
+<code class="descname">removeSkeletalConstraints</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.removeSkeletalConstraints"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.removeSkeletalConstraints" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method removes any constraints on the joints. This tends to get called by removing rigging.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.resetRigControls">
+<code class="descname">resetRigControls</code><span class="sig-paren">(</span><em>resetAll</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetRigControls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetRigControls" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method zeroes out control attributes. If resetAll is true, then it will zero out all rig controls for
+the module. Otherwise, it will only zero out the selected controls of the module.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>resetAll</strong> &#8211; Whether or not to reset only the selected controls or all controls of the module.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.resetRigPose">
+<code class="descname">resetRigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetRigPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method resets the module rig pose to be the default (zeroed rotations).</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.resetRigPose_Part">
+<code class="descname">resetRigPose_Part</code><span class="sig-paren">(</span><em>part</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetRigPose_Part"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetRigPose_Part" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method resets the given joint (part) rig pose to be zeroed rotations. This is for the part slider on
+the rig pose UI in the advanced section.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>part</strong> &#8211; The given joint name slider.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.resetSettings">
+<code class="descname">resetSettings</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetSettings"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetSettings" title="Permalink to this definition">¶</a></dt>
+<dd><p>Reset the settings of the module&#8217;s network node.</p>
+<p>This function is used in the right-click menu of the module on the skeleton settings interface.
+Occasionally, it is called outside of the menu.</p>
+<p>After settings are reset, applyModuleChanges is called to update the joint mover in the scene with
+the latest values. updateSettingsUI is also called to update the outliner.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.resetTransforms">
+<code class="descname">resetTransforms</code><span class="sig-paren">(</span><em>translate</em>, <em>rotate</em>, <em>scale</em>, <em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.resetTransforms"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.resetTransforms" title="Permalink to this definition">¶</a></dt>
+<dd><p>Reset the given attributes of all movers in the module.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>translate</strong> &#8211; Boolean of whether or not to reset translation values.</li>
+<li><strong>rotate</strong> &#8211; Boolean of whether or not to reset the rotation values.</li>
+<li><strong>scale</strong> &#8211; Boolean of whether or not to reset the scale values.</li>
+<li><strong>name</strong> &#8211; The module name. (prefix + basename + suffix)</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<p>This function is mainly called from ART_ResetModeUI.</p>
+</dd></dl>
+
+<dl class="attribute">
+<dt id="System.ART_RigModule.ART_RigModule.returnClassObject">
+<code class="descname">returnClassObject</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnClassObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<dl class="attribute">
+<dt id="System.ART_RigModule.ART_RigModule.returnCreatedJoints">
+<code class="descname">returnCreatedJoints</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnCreatedJoints" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method loops through the Created Bones attribute on its network node and returns a list of the
+joints it will create given the current module settings.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">A list of the created bones of the module.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="attribute">
+<dt id="System.ART_RigModule.ART_RigModule.returnJointMovers">
+<code class="descname">returnJointMovers</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnJointMovers" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method finds and returns all joint movers for the module.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a list of all global movers, offset movers, and geo movers for the module.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="attribute">
+<dt id="System.ART_RigModule.ART_RigModule.returnMirrorModuleInst">
+<code class="descname">returnMirrorModuleInst</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnMirrorModuleInst" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method finds and returns the instance of a module&#8217;s mirror module.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a pointer in memory to the instance of the mirror module.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="attribute">
+<dt id="System.ART_RigModule.ART_RigModule.returnNetworkNode">
+<code class="descname">returnNetworkNode</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnNetworkNode" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method returns the module&#8217;s own network node.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">the modules network node</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="attribute">
+<dt id="System.ART_RigModule.ART_RigModule.returnPrefixSuffix">
+<code class="descname">returnPrefixSuffix</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnPrefixSuffix" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method splits our module name by the base name and returns the prefix and suffix.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">the user-defined prefix and suffix found by splitting the module name by the base name.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="attribute">
+<dt id="System.ART_RigModule.ART_RigModule.returnRigNetworkNode">
+<code class="descname">returnRigNetworkNode</code><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.returnRigNetworkNode" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method returns the module&#8217;s own network node using the namespace on the main character
+network node. This is so that if there are multiple characters in a scene, we know which
+network node for which character we are trying to return.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">returns this module&#8217;s network node in a scene with references.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.rigPose_UI">
+<code class="descname">rigPose_UI</code><span class="sig-paren">(</span><em>parentWidget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.rigPose_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.rigPose_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method creates the UI widget that gets parented into the publish UI that handles rig pose creation.</p>
+<p>A slider gets created for the overall module that goes from current pose to ideal rig pose. Then a slider
+gets created for each joint in the module to allow for finer control over the rig pose creation.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>parentWidget</strong> &#8211; the widget the rig pose UI (QFrame) will get parented to</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.selectMover">
+<code class="descname">selectMover</code><span class="sig-paren">(</span><em>part</em>, <em>globalMover</em>, <em>offsetMover</em>, <em>geoMover</em>, <em>button</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.selectMover"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.selectMover" title="Permalink to this definition">¶</a></dt>
+<dd><p>Select the appropriate joint mover control based on the args passed in. Color the associated button white
+to show selection status.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>part</strong> &#8211; The name of the joint mover control.</li>
+<li><strong>globalMover</strong> &#8211; Boolean of whether or not given control is a global mover.</li>
+<li><strong>offsetMover</strong> &#8211; Boolean of whether or not given control is an offset mover.</li>
+<li><strong>geoMover</strong> &#8211; Boolean of whether or not given control is a mesh mover.</li>
+<li><strong>button</strong> &#8211; The button in the outliner associated with the given mover.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.selectRigControls">
+<code class="descname">selectRigControls</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.selectRigControls"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.selectRigControls" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method calls on getControls to return a list of the controls and the selects them.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.selectScriptJob">
+<code class="descname">selectScriptJob</code><span class="sig-paren">(</span><em>info</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.selectScriptJob"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.selectScriptJob" title="Permalink to this definition">¶</a></dt>
+<dd><p>Change icon color of the given joint mover&#8217;s button in the outliner to show selection status.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>info</strong> &#8211; This list contains the button object, the joint mover control, and the original color icon.</td>
+</tr>
+</tbody>
+</table>
+<p>If the control given is selected, the icon is switched to a white icon. If it is not selected, the icon
+is set back to the original passed in icon.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI">
+<code class="descname">selectionScriptJob_animUI</code><span class="sig-paren">(</span><em>buttonData</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.selectionScriptJob_animUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is called from a scriptjob anytime a selection is changed. It&#8217;s sole purpose it to update the button
+color on the anim picker to show if a control is selected or not.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>buttonData</strong> &#8211; pairings of button/control/brush. brush is the original color of the button.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.setMirrorModule">
+<code class="descname">setMirrorModule</code><span class="sig-paren">(</span><em>moduleInst</em>, <em>rigUiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setMirrorModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setMirrorModule" title="Permalink to this definition">¶</a></dt>
+<dd><p>Launch the interface that allows users to change the module&#8217;s mirror module.
+Meaning, the module that is linked as a mirror of this module. Only modules of the same
+type can be linked as mirrors.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>moduleInst</strong> &#8211; The specific instance of the module</li>
+<li><strong>rigUiInst</strong> &#8211; The instance of the rig creator interface.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<p>This will call on a separate class in Core/Interfaces called ART_SetMirrorModuleUI.py</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.setPosePercentage">
+<code class="descname">setPosePercentage</code><span class="sig-paren">(</span><em>percent</em>, <em>part</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setPosePercentage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setPosePercentage" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method takes the percent from setReferencePoseSlider, gets the values of the model pose and rig pose
+for the given part, then calls on setPosePercentage_Part to find and set the values on the mover that is
+the percentage between model and rig pose.</p>
+<p>Example: If the model pose is a value of 10 and the rig pose is a value of 0, and the slider is at .5, then
+the value to set is 5. (But this is done and found per attribute)</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>percent</strong> &#8211; What percent of model and rig pose to set.</li>
+<li><strong>part</strong> &#8211; What joint mover to set the values on.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.setPosePercentage_Part">
+<code class="descname">setPosePercentage_Part</code><span class="sig-paren">(</span><em>percent</em>, <em>mover</em>, <em>modelPoseData</em>, <em>rigPoseData</em>, <em>poseData</em>, <em>translate</em>, <em>rotate</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setPosePercentage_Part"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setPosePercentage_Part" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method takes the data from setPosePercentage and figures out what values to set on the given part (mover).</p>
+<p>Example: If the model pose is a value of 10 and the rig pose is a value of 0, and the slider is at .5, then
+the value to set is 5. (But this is done and found per attribute)</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>percent</strong> &#8211; the percent value of the slider. What percentage of the model and rig pose to use.</li>
+<li><strong>mover</strong> &#8211; the mover to set the values on.</li>
+<li><strong>modelPoseData</strong> &#8211; all of the data for the model pose for this mover.</li>
+<li><strong>rigPoseData</strong> &#8211; all of the data for the rig pose for this mover.</li>
+<li><strong>poseData</strong> &#8211; a list which includes the mover and its translate and rotate values.</li>
+<li><strong>translate</strong> &#8211; the translate values for the model pose</li>
+<li><strong>rotate</strong> &#8211; the rotate values for the model pose</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.setReferencePose">
+<code class="descname">setReferencePose</code><span class="sig-paren">(</span><em>poseType</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setReferencePose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setReferencePose" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method gets the data for the given pose type (rig or model) and sets the movers with those values.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>poseType</strong> &#8211; Whether to set the model pose or the rig pose on the movers.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.setReferencePoseSlider">
+<code class="descname">setReferencePoseSlider</code><span class="sig-paren">(</span><em>part</em>, <em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setReferencePoseSlider"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setReferencePoseSlider" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method takes the slider value of a given part and then calls on setPosePercentage, which will then find
+the values of the model pose and the rig pose and figure out based on the slider percentage what values to
+set on the mover.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>part</strong> &#8211; the joint mover which the slider is controlling.</li>
+<li><strong>args</strong> &#8211; the values from the slider</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.setSkeletonPose">
+<code class="descname">setSkeletonPose</code><span class="sig-paren">(</span><em>poseType</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setSkeletonPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setSkeletonPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method constrains the joints to the movers and then stores that pose data for those joints.</p>
+<p>This could be the model pose or the rig pose.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>poseType</strong> &#8211; whether to set the model pose or rig pose for the joints.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.setupForRigPose">
+<code class="descname">setupForRigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setupForRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setupForRigPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method unhides the movers and constrains the joints to the movers for creating the rig pose.</p>
+<p>If the user wants to create a custom rig pose (instead of using the sliders), this method sets the module
+up for that functionality.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.setupModelPoseForRig">
+<code class="descname">setupModelPoseForRig</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.setupModelPoseForRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.setupModelPoseForRig" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.skeletonSettings_UI">
+<code class="descname">skeletonSettings_UI</code><span class="sig-paren">(</span><em>name</em>, <em>width</em>, <em>height</em>, <em>checkable</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.skeletonSettings_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.skeletonSettings_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Build the framework for the skeleton settings that all modules need.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>name</strong> &#8211; user given name of module (prefix + base_name + suffix)</li>
+<li><strong>width</strong> &#8211; width of the skeleton settings groupBox. 335 usually</li>
+<li><strong>height</strong> &#8211; height of the skeleton settings groupBox.</li>
+<li><strong>checkable</strong> &#8211; Whether or not the groupBox can be collapsed.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.skinProxyGeo">
+<code class="descname">skinProxyGeo</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.skinProxyGeo"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.skinProxyGeo" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.toggleShapeVis">
+<code class="descname">toggleShapeVis</code><span class="sig-paren">(</span><em>transform</em>, <em>value</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.toggleShapeVis"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.toggleShapeVis" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method finds the shapes for the passed in transform and toggles the visibility based on the value.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>transform</strong> &#8211; the transform to get the shape nodes from.</li>
+<li><strong>value</strong> &#8211; whether to show or hide the shape nodes.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.updateBoneCount">
+<code class="descname">updateBoneCount</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updateBoneCount"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updateBoneCount" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method looks at the create bones attribute of the module and gets the number of bones in that list
+and appends it onto the total bone count for the bone counter interface.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.updateOutliner">
+<code class="descname">updateOutliner</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updateOutliner"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updateOutliner" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.updatePreview">
+<code class="descname">updatePreview</code><span class="sig-paren">(</span><em>baseName</em>, <em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updatePreview"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updatePreview" title="Permalink to this definition">¶</a></dt>
+<dd><p>This simple method updates the module preview field(QLineEdit) with the entered prefix and suffix.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>baseName</strong> &#8211; base name of the module (example: arm)</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.updateRigPose">
+<code class="descname">updateRigPose</code><span class="sig-paren">(</span><em>slider</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updateRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updateRigPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method updates what the stored rig pose is for a module. The default rig pose tends to be zeroed out
+rotations, but this function can essentially update what the max value on the rig pose slider sets the pose to.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>slider</strong> &#8211; The rig pose slider where the min is the current model pose and the max is the rig pose.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="System.ART_RigModule.ART_RigModule.updateSettingsUI">
+<code class="descname">updateSettingsUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/ART_RigModule.html#ART_RigModule.updateSettingsUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.ART_RigModule.ART_RigModule.updateSettingsUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This method is implemented in the derived module class.</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
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diff --git a/Documentation/build/boneCounter.html b/Documentation/build/boneCounter.html
new file mode 100644
index 0000000..37c0732
--- /dev/null
+++ b/Documentation/build/boneCounter.html
@@ -0,0 +1,193 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_BoneCounter &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
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+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
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+
+ <div class="section" id="module-Interfaces.ART_BoneCounter">
+<span id="art-bonecounter"></span><h1>ART_BoneCounter<a class="headerlink" href="#module-Interfaces.ART_BoneCounter" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_BoneCounter.</code><code class="descname">ART_BoneCounter</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class builds a simple interface that allows a user to see what the total bone count of their asset will be
+given the current module settings. It also allows the user to set a bone count target.</p>
+<dl class="docutils">
+<dt>It can be found on the Rig Creator toolbar with this icon:</dt>
+<dd><img alt="_images/boneCounterButton.png" class="first last" src="_images/boneCounterButton.png" />
+</dd>
+<dt>The interface looks like this:</dt>
+<dd><img alt="_images/boneCounter.png" class="first last" src="_images/boneCounter.png" />
+</dd>
+</dl>
+<dl class="method">
+<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates this class, getting the QSettings and calling on the method to build the interface for the tool.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> &#8211; The instance of the Rig Creator UI from which this class was called.</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_BoneCounter.buildBoneCounterUI</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.buildBoneCounterUI">
+<code class="descname">buildBoneCounterUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.buildBoneCounterUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.buildBoneCounterUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the interface for the bone counter tool, which is comprised off a QLineEdit that shows the current
+bone count, a QPushButton to launch another simple UI that allows the user to set a bone count target,
+and QProgressBar that shows a percentage to target bone count.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_BoneCounter.setBoneCountTarget</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget">
+<code class="descname">setBoneCountTarget</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.setBoneCountTarget"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds a UI that allows the user to set the target bone count.</p>
+<blockquote>
+<div><img alt="_images/boneCountTarget.png" src="_images/boneCountTarget.png" />
+</div></blockquote>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget_Confirm">
+<code class="descname">setBoneCountTarget_Confirm</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.setBoneCountTarget_Confirm"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget_Confirm" title="Permalink to this definition">¶</a></dt>
+<dd><p>Take the QSpinBox value for the new target and refresh the main UI with the new data.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BoneCounter.ART_BoneCounter.updateBoneCount">
+<code class="descname">updateBoneCount</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BoneCounter.html#ART_BoneCounter.updateBoneCount"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BoneCounter.ART_BoneCounter.updateBoneCount" title="Permalink to this definition">¶</a></dt>
+<dd><p>Updates the interface based on new module information. Usually triggered when a module has had its settings
+changed.</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
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diff --git a/Documentation/build/buildProgress.html b/Documentation/build/buildProgress.html
new file mode 100644
index 0000000..d275141
--- /dev/null
+++ b/Documentation/build/buildProgress.html
@@ -0,0 +1,281 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_BuildProgressUI &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
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+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
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+
+ <div class="section" id="module-Interfaces.ART_BuildProgressUI">
+<span id="art-buildprogressui"></span><h1>ART_BuildProgressUI<a class="headerlink" href="#module-Interfaces.ART_BuildProgressUI" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_BuildProgressUI.</code><code class="descname">ART_BuildProgress_UI</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class kicks off building all of the rigs for the modules. It displays an interface that shows progress and
+displays information about the rig build.</p>
+<p>It exports skin weights, rebuilds the skeleton in rig pose, imports skin weights, runs any pre-script,
+calls on each module&#8217;s rig building code, sets up rig parenting and hierarchy, and finally runs any post-script.</p>
+<blockquote>
+<div><img alt="_images/buildProgress.gif" src="_images/buildProgress.gif" />
+</div></blockquote>
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates the class, getting the QSettings and then calling on the function to build the UI for the tool.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> &#8211; The instance of the Rig Creator UI that this class was called from.</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_BuildProgressUI.buildUI</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildRigs">
+<code class="descname">buildRigs</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.buildRigs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildRigs" title="Permalink to this definition">¶</a></dt>
+<dd><p>First, create a driver skeleton which the rig will build upon, then calls on each module&#8217;s buildCustomRig
+function, which will build the rig for that module, then sets up rig parenting and hiearchy once all modules
+are built.</p>
+<p>Lastly, calls on the function to execute a post script if one was given during publish.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">riggingUtils.createDriverSkeleton(), ART_BuildProgressUI.postScript()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildUI">
+<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the interface, which doesn&#8217;t really have any user-interaction, but is there to display information
+about the progress of the rig build. There are two QProgressBars that show current module build progress and
+total build progress, then a QTextEdit which outputs information about what the build process is currently
+working on.</p>
+<p>After the interface is built, it sets the rig pose on the joints of each module.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.completeBuild">
+<code class="descname">completeBuild</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.completeBuild"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.completeBuild" title="Permalink to this definition">¶</a></dt>
+<dd><p>Locks down all network nodes, saves the scene, and alerts user that the rig build is complete.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.executeScript">
+<code class="descname">executeScript</code><span class="sig-paren">(</span><em>scriptPath</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.executeScript"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.executeScript" title="Permalink to this definition">¶</a></dt>
+<dd><p>Takes a given script (mel or python) and runs it.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>scriptPath</strong> &#8211; location of the script to be evaluated and ran.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">Whether or not the execution of the script failed or not.</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_BuildProgressUI.preScript(), ART_BuildProgressUI.postScript()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.exportWeights">
+<code class="descname">exportWeights</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.exportWeights"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.exportWeights" title="Permalink to this definition">¶</a></dt>
+<dd><p>Exports all skin weights of meshes that have skinClusters to a .weights file (JSON). It also has
+functionality to deal with morph targets, making sure they are preserved when history on the meshes is deleted.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">riggingUtils.export_skin_weights()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.importWeights">
+<code class="descname">importWeights</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.importWeights"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.importWeights" title="Permalink to this definition">¶</a></dt>
+<dd><p>Imports skin weights back onto the asset geometry after having rebuilt the skeleton in rig pose. Then calls
+on ART_BuildProgressUI.preScript().</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_BuildProgressUI.preScript()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.postScript">
+<code class="descname">postScript</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.postScript"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.postScript" title="Permalink to this definition">¶</a></dt>
+<dd><p>If there is a post-script to run, this will call on ART_BuildProgressUI.executeScript() to run the post-script.
+Then it will call on ART_BuildProgressUI.completeBuild() which wraps up the build process and alerts the user
+the build is done.</p>
+<div class="admonition note">
+<p class="first admonition-title">Note</p>
+<p class="last">Post-Scipts are used if you ever want to do something to your character after the rig gets built.
+An example usage would be adding custom rigging to joints or controls in the scene, setting up custom
+relationships or set-driven keys, etc.</p>
+</div>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.completeBuild()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.preScript">
+<code class="descname">preScript</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.preScript"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.preScript" title="Permalink to this definition">¶</a></dt>
+<dd><p>If there is a pre-script to run, this will call on ART_BuildProgressUI.executeScript() to run the pre-script.
+Then it will call on ART_BuildProgressUI.buildRigs() to build each module&#8217;s rigs.</p>
+<div class="admonition note">
+<p class="first admonition-title">Note</p>
+<p class="last">Pre-Scipts are used if you ever want to do something to your character before the rig gets built.
+An example usage would be adding IK joints for UE4 in a pre-script, as you don&#8217;t want or need
+controls for those IK joints, and setting up those constraints.</p>
+</div>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.buildRigs()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.rebuildSkeleton">
+<code class="descname">rebuildSkeleton</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.rebuildSkeleton"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.rebuildSkeleton" title="Permalink to this definition">¶</a></dt>
+<dd><p>Rebuilds the skeleton in rig pose, meaning that all joint rotations will be zeroed in rig pose rather than
+model pose. This ensures clean rigging.</p>
+<p>Lastly, calls on ART_BuildProgressUI.importWeights() to reimport weighting back onto the meshes.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">riggingUtils.buildSkeleton(), ART_BuildProgressUI.importWeights()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.setRigPose">
+<code class="descname">setRigPose</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_BuildProgressUI.html#ART_BuildProgress_UI.setRigPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.setRigPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>Sets the rig pose on each module&#8217;s joints. Lastly, calls on ART_BuildProgressUI.exportWeights()</p>
+<p>..seealso :: ART_BuildProgressUI.exportWeights()</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="changeModName.html" title="ART_ChangeModuleNameUI"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="boneCounter.html" title="ART_BoneCounter"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/changeModName.html b/Documentation/build/changeModName.html
new file mode 100644
index 0000000..93f7860
--- /dev/null
+++ b/Documentation/build/changeModName.html
@@ -0,0 +1,194 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_ChangeModuleNameUI &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
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+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="ART_ChangeModuleParentUI" href="changeModParent.html" />
+ <link rel="prev" title="ART_BuildProgressUI" href="buildProgress.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
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+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="changeModParent.html" title="ART_ChangeModuleParentUI"
+ accesskey="N">next</a> |</li>
+ <li class="right" >
+ <a href="buildProgress.html" title="ART_BuildProgressUI"
+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="buildProgress.html"
+ title="previous chapter">ART_BuildProgressUI</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="changeModParent.html"
+ title="next chapter">ART_ChangeModuleParentUI</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/changeModName.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
+ </form>
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+<script type="text/javascript">$('#searchbox').show(0);</script>
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+
+ <div class="section" id="module-Interfaces.ART_ChangeModuleNameUI">
+<span id="art-changemodulenameui"></span><h1>ART_ChangeModuleNameUI<a class="headerlink" href="#module-Interfaces.ART_ChangeModuleNameUI" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_ChangeModuleNameUI.</code><code class="descname">ART_ChangeModuleName_UI</code><span class="sig-paren">(</span><em>baseName</em>, <em>moduleInst</em>, <em>rigUiInst</em>, <em>prefix</em>, <em>suffix</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#ART_ChangeModuleName_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class allows the user to change the prefix or suffix or both, of a given module. It is found within the
+skeletonSettingsUI of an individual module in the Rig Creator.</p>
+<blockquote>
+<div><img alt="_images/changeModName.png" src="_images/changeModName.png" />
+</div></blockquote>
+<dl class="method">
+<dt id="Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>baseName</em>, <em>moduleInst</em>, <em>rigUiInst</em>, <em>prefix</em>, <em>suffix</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#ART_ChangeModuleName_UI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates the class, taking in current module information, and builds the interface.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>baseName</strong> &#8211; The base name of the module, found on the network node attribute.</li>
+<li><strong>moduleInst</strong> &#8211; The instance in memory of the module whose name is to change.</li>
+<li><strong>rigUiInst</strong> &#8211; The instance in memory of the Rig Creator UI from which this class was called.</li>
+<li><strong>prefix</strong> &#8211; The existing prefix of the module name.</li>
+<li><strong>suffix</strong> &#8211; The existing suffix of the module name.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.applyModuleNameChange">
+<code class="descname">applyModuleNameChange</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#ART_ChangeModuleName_UI.applyModuleNameChange"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.applyModuleNameChange" title="Permalink to this definition">¶</a></dt>
+<dd><p>Checks to make sure a module doesn&#8217;t exist with the new name, and if not, updates naming of the module in a
+multitude of places. Any UI elements, joint movers, attribute values (like .Created_Bones), etc.</p>
+<div class="admonition note">
+<p class="first admonition-title">Note</p>
+<dl class="last docutils">
+<dt>The following things get updated:</dt>
+<dd><ul class="first last simple">
+<li>QGroupBox label of the SkeletonSettingsUI</li>
+<li>Network Node .moduleName attribute</li>
+<li>Module Instance variable of self.name gets updated</li>
+<li>Created_Bones attribute values</li>
+<li>Joint Mover Nodes</li>
+<li>Rig Creator Outliner names for module</li>
+<li>Selection Script Job for outliner</li>
+<li>Any modules&#8217; attributes that have a value that matches the old name (like parent module bone)</li>
+<li>Any modules that are a mirror of this module, and their mirrorModule attribute value</li>
+</ul>
+</dd>
+</dl>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.updatePreview">
+<code class="descname">updatePreview</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#ART_ChangeModuleName_UI.updatePreview"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.updatePreview" title="Permalink to this definition">¶</a></dt>
+<dd><p>Updates the QLabel with the current prefix + basename + suffix, adding in underscores where needed.</p>
+</dd></dl>
+
+</dd></dl>
+
+<dl class="function">
+<dt id="Interfaces.ART_ChangeModuleNameUI.getMainWindow">
+<code class="descclassname">Interfaces.ART_ChangeModuleNameUI.</code><code class="descname">getMainWindow</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleNameUI.html#getMainWindow"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleNameUI.getMainWindow" title="Permalink to this definition">¶</a></dt>
+<dd><p>Returns a pointer to Maya&#8217;s window as a QWidget.</p>
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="changeModParent.html" title="ART_ChangeModuleParentUI"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="buildProgress.html" title="ART_BuildProgressUI"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/changeModParent.html b/Documentation/build/changeModParent.html
new file mode 100644
index 0000000..fc0e576
--- /dev/null
+++ b/Documentation/build/changeModParent.html
@@ -0,0 +1,188 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_ChangeModuleParentUI &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <script type="text/javascript" src="_static/bizstyle.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="ART_DebugRigs" href="debugRigs.html" />
+ <link rel="prev" title="ART_ChangeModuleNameUI" href="changeModName.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="debugRigs.html" title="ART_DebugRigs"
+ accesskey="N">next</a> |</li>
+ <li class="right" >
+ <a href="changeModName.html" title="ART_ChangeModuleNameUI"
+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="changeModName.html"
+ title="previous chapter">ART_ChangeModuleNameUI</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="debugRigs.html"
+ title="next chapter">ART_DebugRigs</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/changeModParent.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="module-Interfaces.ART_ChangeModuleParentUI">
+<span id="art-changemoduleparentui"></span><h1>ART_ChangeModuleParentUI<a class="headerlink" href="#module-Interfaces.ART_ChangeModuleParentUI" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_ChangeModuleParentUI.</code><code class="descname">ART_ChangeModuleParent_UI</code><span class="sig-paren">(</span><em>currentParent</em>, <em>moduleInst</em>, <em>rigUiInst</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#ART_ChangeModuleParent_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class allows the user to change the parent module bone of a given module. It is found within the
+skeletonSettingsUI of an individual module in the Rig Creator.</p>
+<blockquote>
+<div><img alt="_images/changeModParent.png" src="_images/changeModParent.png" />
+</div></blockquote>
+<dl class="method">
+<dt id="Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>currentParent</em>, <em>moduleInst</em>, <em>rigUiInst</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#ART_ChangeModuleParent_UI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates the class, taking in current module information, and builds the interface.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>currentParent</strong> &#8211; The current module parent bone of this module.</li>
+<li><strong>moduleInst</strong> &#8211; The instance in memory of the module whose name is to change.</li>
+<li><strong>rigUiInst</strong> &#8211; The instance in memory of the Rig Creator UI from which this class was called.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.applyModuleParentChange">
+<code class="descname">applyModuleParentChange</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#ART_ChangeModuleParent_UI.applyModuleParentChange"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.applyModuleParentChange" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gets the new parent from the selected ListWidgetItem text and then checks to make sure the selected parent
+isn&#8217;t a bone that is part of the module we&#8217;re trying to change the parent on. Then updates text and attribute
+values where needed.</p>
+<div class="admonition note">
+<p class="first admonition-title">Note</p>
+<dl class="last docutils">
+<dt>The following things get updated:</dt>
+<dd><ul class="first last simple">
+<li>Current Parent text item in the Skeleton Settings UI</li>
+<li>Network Node .parentModuleBone attribute</li>
+<li>Constrains nodes based on new parenting relationship</li>
+</ul>
+</dd>
+</dl>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.searchList">
+<code class="descname">searchList</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#ART_ChangeModuleParent_UI.searchList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.searchList" title="Permalink to this definition">¶</a></dt>
+<dd><p>Reads the text in the QLineEdit and searches the list widget for any items containing the search text,
+hiding all listWidgetItems that do not contain the search text.</p>
+</dd></dl>
+
+</dd></dl>
+
+<dl class="function">
+<dt id="Interfaces.ART_ChangeModuleParentUI.getMainWindow">
+<code class="descclassname">Interfaces.ART_ChangeModuleParentUI.</code><code class="descname">getMainWindow</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ChangeModuleParentUI.html#getMainWindow"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ChangeModuleParentUI.getMainWindow" title="Permalink to this definition">¶</a></dt>
+<dd><p>Returns a pointer to Maya&#8217;s window as a QWidget.</p>
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="debugRigs.html" title="ART_DebugRigs"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="changeModName.html" title="ART_ChangeModuleNameUI"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/createModule.html b/Documentation/build/createModule.html
new file mode 100644
index 0000000..4b9387d
--- /dev/null
+++ b/Documentation/build/createModule.html
@@ -0,0 +1,504 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Creating A Module &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <script type="text/javascript" src="_static/bizstyle.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="Rig Modules" href="modules.html" />
+ <link rel="prev" title="Getting Started" href="gettingStarted.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="modules.html" title="Rig Modules"
+ accesskey="N">next</a> |</li>
+ <li class="right" >
+ <a href="gettingStarted.html" title="Getting Started"
+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="gettingStarted.html" accesskey="U">Getting Started</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h3><a href="index.html">Table Of Contents</a></h3>
+ <ul>
+<li><a class="reference internal" href="#">Creating A Module</a><ul>
+<li><a class="reference internal" href="#ide-and-style-guide">IDE and Style Guide</a></li>
+<li><a class="reference internal" href="#getting-started">Getting Started</a><ul>
+<li><a class="reference internal" href="#create-an-icon">Create an Icon</a></li>
+<li><a class="reference internal" href="#create-the-python-file">Create the Python File</a></li>
+<li><a class="reference internal" href="#defining-the-module-class">Defining the Module Class</a></li>
+<li><a class="reference internal" href="#add-attributes">Add Attributes</a></li>
+<li><a class="reference internal" href="#skeleton-settings-ui">Skeleton Settings UI</a></li>
+<li><a class="reference internal" href="#building-the-joint-mover">Building the Joint Mover</a></li>
+<li><a class="reference internal" href="#testing-the-joint-mover">Testing the Joint Mover</a></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="gettingStarted.html"
+ title="previous chapter">Getting Started</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="modules.html"
+ title="next chapter">Rig Modules</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/createModule.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
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+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
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+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="creating-a-module">
+<h1><a class="toc-backref" href="#id3">Creating A Module</a><a class="headerlink" href="#creating-a-module" title="Permalink to this headline">¶</a></h1>
+<div class="topic">
+<p class="topic-title first">Overview</p>
+<p>This page details the steps in creating your own module derived from the base class. The sections are presented in
+the order you should write your module.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="contents topic" id="contents">
+<p class="topic-title first">Contents</p>
+<ul class="simple">
+<li><a class="reference internal" href="#creating-a-module" id="id3">Creating A Module</a><ul>
+<li><a class="reference internal" href="#ide-and-style-guide" id="id4">IDE and Style Guide</a></li>
+<li><a class="reference internal" href="#getting-started" id="id5">Getting Started</a><ul>
+<li><a class="reference internal" href="#create-an-icon" id="id6">Create an Icon</a></li>
+<li><a class="reference internal" href="#create-the-python-file" id="id7">Create the Python File</a></li>
+<li><a class="reference internal" href="#defining-the-module-class" id="id8">Defining the Module Class</a></li>
+<li><a class="reference internal" href="#add-attributes" id="id9">Add Attributes</a></li>
+<li><a class="reference internal" href="#skeleton-settings-ui" id="id10">Skeleton Settings UI</a></li>
+<li><a class="reference internal" href="#building-the-joint-mover" id="id11">Building the Joint Mover</a></li>
+<li><a class="reference internal" href="#testing-the-joint-mover" id="id12">Testing the Joint Mover</a></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="section" id="ide-and-style-guide">
+<h2><a class="toc-backref" href="#id4">IDE and Style Guide</a><a class="headerlink" href="#ide-and-style-guide" title="Permalink to this headline">¶</a></h2>
+<p>The preferred IDE for developing ARTv2 modules is <a class="reference external" href="https://www.jetbrains.com/pycharm/">PyCharm</a>,
+since we can specify our code style and inspections in the settings.
+Below are the settings used for code style and inspections to set in PyCharm.</p>
+<p>To access the settings in PyCharm, go to File -&gt; Settings (or hit Ctrl+Alt+s). On the left, find Editor, then Code
+Style.</p>
+<img alt="_images/pyCharm_codeStyle_0.png" src="_images/pyCharm_codeStyle_0.png" />
+<p>Now, go to the Python section under Code Style. These are the settings for each of those tabs:</p>
+<img alt="_images/pyCharm_codeStyle_1.png" src="_images/pyCharm_codeStyle_1.png" />
+<img alt="_images/pyCharm_codeStyle_2.png" src="_images/pyCharm_codeStyle_2.png" />
+<p>For Inspections, browse in the settings to Editor -&gt; Inspections. There are two sections in here we will edit:
+General and Python.</p>
+<p>For General, items that have changed are denoted in blue text:</p>
+<img alt="_images/pyCharm_inspections_0.png" src="_images/pyCharm_inspections_0.png" />
+<p>For Python, items that have changed are denoted in blue text:</p>
+<img alt="_images/pyCharm_inspections_1.png" src="_images/pyCharm_inspections_1.png" />
+</div>
+<div class="section" id="getting-started">
+<h2><a class="toc-backref" href="#id5">Getting Started</a><a class="headerlink" href="#getting-started" title="Permalink to this headline">¶</a></h2>
+<div class="section" id="create-an-icon">
+<h3><a class="toc-backref" href="#id6">Create an Icon</a><a class="headerlink" href="#create-an-icon" title="Permalink to this headline">¶</a></h3>
+<p>To begin creating a module, the very first thing you&#8217;ll want to do is create the icon for the module so it shows up
+in the UI. To do so, browse to ARTv2/Core/Icons/System and open moduleIcons.psd in Photoshop. Every module needs two
+icons: the standard icon and the hover-state icon. The photoshop file is setup to easily accommodate this.</p>
+<p>Standard icon for the Torso module:</p>
+<img alt="_images/torso.png" src="_images/torso.png" />
+<p>Hover icon for the Torso module:</p>
+<img alt="_images/hover_torso.png" src="_images/hover_torso.png" />
+<p>Your icons will be saved as a png in ARTv2/Core/Icons/Modules. The syntax is moduleName.png and hover_moduleName.png.</p>
+</div>
+<div class="section" id="create-the-python-file">
+<h3><a class="toc-backref" href="#id7">Create the Python File</a><a class="headerlink" href="#create-the-python-file" title="Permalink to this headline">¶</a></h3>
+<p>In the ARTv2/Core/Scripts/Modules folder, add a new python file for your module following the existing naming
+conventions (ART_moduleName.py)</p>
+<p>To get started on the class, open ART_Head.py and copy from the docstring down to right before the class definition.
+This will save time instead of having to write all this from scratch. If you have any new file attributes, update the
+docstring with that information. Most likely, the import statements won&#8217;t need to change, so let&#8217;s skip down to the
+file attributes and redefine these for our module.</p>
+<img alt="_images/fileAttrs.png" src="_images/fileAttrs.png" />
+<p>File Attributes:</p>
+<div class="highlight-rest"><div class="highlight"><pre><span></span>*icon: relative path to the standard icon we created (&quot;Modules/moduleName.png&quot;).
+
+*search: search terms, separated by a &quot;:&quot;, that you want your module to be found by (&quot;joint:leaf&quot;).
+
+*className: the name of the module class, following the naming conventions (&quot;ART_Head&quot;).
+
+*jointMover: the relative path to the joint mover file (Hasn&#39;t been created yet, we&#39;ll come back to this).
+
+*baseName: when a module is created, the user can specify a prefix and suffix which wrap the base name.
+ For example, if our baseName is &quot;head&quot;, the module name will be (&quot;optionalPrefix&quot;) + &quot;head&quot; + (&quot;optionalSuffix&quot;).
+
+*rigs: a list of the rigs this module will build (for example, [&quot;FK::IK&quot;]).
+
+*fbxImport: a list of the available options when import motion onto the rig from an FBX,
+ (for example, [&quot;None&quot;, &quot;FK&quot;, &quot;IK&quot;, &quot;Both&quot;]). &quot;None&quot; should always be an option.
+
+*matchData: if the module has more than one rig type, you may want to add the ability to match between rig types.
+ This attribute allows you to specify whether or not the module can match (first argument in list) and if so,
+ what are the match options (a list of strings). For example: [True, [&quot;Match FK to IK&quot;, &quot;Match IK to FK&quot;] ].
+ If you do not want your module to have the ability to match, you would simply have [False, None]
+
+*controlTypes: this will make sense much later, but this is a list of the attributes you will create on the
+ network node that hold your different rig controls, and a label for what type of control those attributes
+ contain. For example: [[&quot;fkControls&quot;, &quot;FK&quot;]] means that on the module network node, there is an attribute called
+ fkControls that holds a list of the rig controls, and those controls are of type FK. This is used by the select
+ controls tool (ART_SelectControlsUI.py).
+</pre></div>
+</div>
+<p>At this point, your file should look something like this:</p>
+<img alt="_images/yourModule_1.png" src="_images/yourModule_1.png" />
+<p>If at this point, you were to launch the Rig Creator under the ART 2.0 menu, you should see your module now in the
+module list (just don&#8217;t click on it yet!)</p>
+</div>
+<div class="section" id="defining-the-module-class">
+<h3><a class="toc-backref" href="#id8">Defining the Module Class</a><a class="headerlink" href="#defining-the-module-class" title="Permalink to this headline">¶</a></h3>
+<p><strong>Steps</strong>:</p>
+<blockquote>
+<div><ol class="arabic simple">
+<li>Update docstring.</li>
+<li>Update base class init arguments.</li>
+</ol>
+</div></blockquote>
+<div class="highlight-rest"><div class="highlight"><pre><span></span>Once again, it&#39;s probably easiest to just open a module like ART_Head.py and copy the class definition and the
+&quot;__init__&quot;. All modules should inherit from ART_RigModule as there is a ton of functionality in there that you&#39;ll
+get for free. This guide assumes you will be inheriting from ART_RigModule.
+</pre></div>
+</div>
+<img alt="_images/headModule.png" src="_images/headModule.png" />
+<div class="line-block">
+<div class="line"><br /></div>
+</div>
+<div class="highlight-rest"><div class="highlight"><pre><span></span>All you really need to change here is any docstring info, and the call to the base class &quot;__init__&quot;, replacing
+the first two arguments with your module&#39;s information. Those first two arguments are: moduleName and moduleType.
+The moduleType is the same string you defined for your className at the top of the file. The moduleName is the name
+the network node will be given on creation. (For example: &quot;ART_Head_Module&quot;, &quot;ART_Head&quot;). The network node will
+store all our module&#39;s attributes and connections. Maya will automatically add a number to the end of the moduleName
+if a node of the same name already exists, which is what we want. Usually, the syntax for the moduleName is
+simply the moduleType + &quot;_Module&quot;.
+</pre></div>
+</div>
+</div>
+<div class="section" id="add-attributes">
+<h3><a class="toc-backref" href="#id9">Add Attributes</a><a class="headerlink" href="#add-attributes" title="Permalink to this headline">¶</a></h3>
+<p><strong>Steps</strong>:</p>
+<blockquote>
+<div><ol class="arabic simple">
+<li>Add Created_Bones attribute and set its default value</li>
+<li>Add baseName attribute and set its value to baseName (var)</li>
+<li>Add canAim attribute and set its value depending on whether you want
+your module to be able to have &#8220;aim mode&#8221; functionality.</li>
+<li>Add aimMode attribute and set its default value to False.
+(This is whether or not the module is currently in aimMode.)</li>
+<li>Add any additional attributes your module will need.</li>
+</ol>
+</div></blockquote>
+<div class="highlight-rest"><div class="highlight"><pre><span></span>The next function we need to implement will add any attributes we need to our module&#39;s network node.
+These are things like: can this module aim? how many spine joints? etc.
+
+The base class handles the creation of the network node, so if you were to launch the Rig Creator, and add your
+module, there would be a network node in the scene with your defined moduleName. There are some generic attributes
+that are always added by the base class, but this function will add attributes we want to track for our module.
+</pre></div>
+</div>
+<p>If you were to try and create your module now, you would still get errors, but a network node with your defined attrs
+should be created:</p>
+<blockquote>
+<div><img alt="_images/networkNode_attrs.png" src="_images/networkNode_attrs.png" />
+</div></blockquote>
+<p>There are four attributes you must add for your module, as the tools will be looking for them.</p>
+<img alt="_images/addAttrs.png" src="_images/addAttrs.png" />
+<div class="highlight-rest"><div class="highlight"><pre><span></span>For Created_Bones, you will set the value to be whatever your default joint mover configuration will be:
+&quot;joint_01::joint_02::joint_03::&quot; (ART_Chain). Since we haven&#39;t built our joint mover yet, this may change,
+but know that you&#39;ll need to revisit this attribute so the default value is equal to your default joint mover
+configuration.
+
+baseName is pretty self-explanatory. For canAim, if you want this module to have &quot;aim mode&quot; functionality, set this
+to True. You can leave aimMode set to False by default regardless.
+
+Any additional attributes you know you&#39;ll need, you&#39;ll want to add them in this function. This is anything that your
+settings UI will have options for, like number of toes, or number of neck joints, etc.
+</pre></div>
+</div>
+</div>
+<div class="section" id="skeleton-settings-ui">
+<h3><a class="toc-backref" href="#id10">Skeleton Settings UI</a><a class="headerlink" href="#skeleton-settings-ui" title="Permalink to this headline">¶</a></h3>
+<p><strong>Steps</strong>:</p>
+<blockquote>
+<div><ol class="arabic simple">
+<li>Call on base class method to get basic structure</li>
+<li>Add Mirror Module info (if applicable)</li>
+<li>Add Current Parent info (Always)</li>
+<li>Add Change Name and Change Parent buttons (Always)</li>
+<li>Add Mirror Module button (if applicable)</li>
+<li>Add Bake Offsets button (Always)</li>
+<li>Add any custom widgets needed for your module.</li>
+</ol>
+</div></blockquote>
+<div class="highlight-rest"><div class="highlight"><pre><span></span>It&#39;s best to reference another module&#39;s implementation when writing this function. You&#39;ll likely be able to
+copy/paste quite a bit from another module for steps 1-6. If you&#39;re writing a module that does not support
+mirroring, open up ART_Head to copy/paste from for those first six steps. If your module can mirror, open
+up ART_Leaf.
+</pre></div>
+</div>
+<img alt="_images/skelSettings_chain.png" src="_images/skelSettings_chain.png" />
+<p>Open up ART_Chain.py and look at skeletonSettings_UI to view the code that created the above interface in the image.</p>
+<img alt="_images/skelSettings.png" src="_images/skelSettings.png" />
+</div>
+<div class="section" id="building-the-joint-mover">
+<h3><a class="toc-backref" href="#id11">Building the Joint Mover</a><a class="headerlink" href="#building-the-joint-mover" title="Permalink to this headline">¶</a></h3>
+<p><strong>Steps</strong>:</p>
+<blockquote>
+<div><ol class="arabic simple">
+<li>Build the joint mover geometry in a similar style to the existing joint movers.</li>
+<li>Create the global mover curve object and color it yellow. <em>(&#8221;.overrideColor&#8221;, 17)</em></li>
+<li>Create the offset mover curve object (usually duplicate the global, and scale down) and color it light blue.
+<em>(&#8221;.overrideColor&#8221;, 18)</em></li>
+<li>Create the geometry mover curve object (usually duplicate the offset, and scale down) and color it light pink.
+<em>(&#8221;.overrideColor&#8221;, 20)</em></li>
+<li>Name the joint mover curve objects according to the naming convention (list below)</li>
+<li>Create a group node for each global mover that is in the same space as the mover control. Name these according to
+the naming convention.</li>
+<li>Create the LRA node (pull from an existing file, making sure material names are unaffected) and the LRA group.</li>
+<li>Setup the hierarchy of movers.</li>
+<li>Set geometry to referenced, check naming, check materials, finalize hierarchy.</li>
+</ol>
+</div></blockquote>
+<p>The next step is to create the joint mover. There are a few basic rules when creating a joint mover for a module.
+It&#8217;s best to look at an existing joint mover file to review how they&#8217;re setup.
+When building the joint mover, try to adhere to the aesthetic that has been defined by the existing joint movers. The
+first step is to build the mesh that will be our proxy geometry.</p>
+<blockquote>
+<div><div class="highlight-rest"><div class="highlight"><pre><span></span>The geometry has a style to it that also uses two materials that you can see from an existing file.
+proxy_shader_black and proxy_shader_tan. Your geometry should also use those material names with those exact
+colors. It may be easiest to open an existing file and copy/paste the materials into your current working
+file. Make sure to also follow the naming convention for the geometry.
+
+In this example, I am building the chain module. For now, I will completely build out one link of the
+chain and deal with the other links later.
+</pre></div>
+</div>
+<img alt="_images/proxy_geo.png" src="_images/proxy_geo.png" />
+</div></blockquote>
+<p>After we have our geometry built with the correct naming and the materials assigned with the correct names and
+colors, the next step is to build the global mover curve object. This can be as simple or complex as you want. In the
+chain module, I&#8217;ll just use a simple circle.</p>
+<blockquote>
+<div><div class="highlight-rest"><div class="highlight"><pre><span></span>As noted in the steps, the global mover has to be a specific color. You can achieve this with selecting
+the object and simply running:
+ cmds.setAttr(cmds.ls(sl = True)[0] + &quot;.overrideEnabled&quot;, True)
+ cmds.setAttr(cmds.ls(sl = True)[0] + &quot;.overrideColor&quot;, 17)
+Also, the naming convention is controlName + &quot;_mover&quot;, so for this link of the chain, it will be
+&quot;chain_01_mover&quot;.
+One important thing I should note is that you should make sure your pivot on the control is where you
+want it! For this chain control, the pivot will actually be at the origin, right at the head of the chain.
+</pre></div>
+</div>
+<img alt="_images/global_mover.png" src="_images/global_mover.png" />
+</div></blockquote>
+<p>Now we need to create the offset mover, which is simply as easy as duplicating our global mover and scaling the CVs in.</p>
+<blockquote>
+<div><div class="highlight-rest"><div class="highlight"><pre><span></span>As noted in the steps, the offset mover has to be a specific color. You can achieve this with selecting
+the object and simply running:
+ cmds.setAttr(cmds.ls(sl = True)[0] + &quot;.overrideEnabled&quot;, True)
+ cmds.setAttr(cmds.ls(sl = True)[0] + &quot;.overrideColor&quot;, 18)
+Also, the naming convention is controlName + &quot;_mover_offset&quot;, so for this link of the chain, it will be
+&quot;chain_01_mover_offset&quot;.
+</pre></div>
+</div>
+<img alt="_images/offset_mover.png" src="_images/offset_mover.png" />
+</div></blockquote>
+<p>The last mover control is for the proxy geo itself, so the user can move, rotate, and scale the proxy geo itself,
+which doesn&#8217;t actually affect the joint position at all, it&#8217;s just for aesthetics. Again, duplicate the offset mover
+and scale the CVs in to quickly create this mover.</p>
+<blockquote>
+<div><div class="highlight-rest"><div class="highlight"><pre><span></span>As noted in the steps, the geo mover has to be a specific color. You can achieve this with selecting
+the object and simply running:
+ cmds.setAttr(cmds.ls(sl = True)[0] + &quot;.overrideEnabled&quot;, True)
+ cmds.setAttr(cmds.ls(sl = True)[0] + &quot;.overrideColor&quot;, 20)
+Also, the naming convention is controlName + &quot;_mover_geo&quot;, so for this link of the chain, it will be
+&quot;chain_01_mover_geo&quot;.
+</pre></div>
+</div>
+<img alt="_images/geo_mover.png" src="_images/geo_mover.png" />
+</div></blockquote>
+<p>Now we can setup the hierarchy of our movers. For the global mover, create an empty group that is in the same space as
+the global mover control. This can be achieved by creating an empty group, point and orient constraining the group to
+the global mover, and deleting the constraints. The name of the group will be controlName + &#8220;_mover_grp&#8221;. At this
+point, make sure that the orientation of your group is what you want your control to be. For instance, if you want
+rotateX to be your twist axis, make sure to adjust the group orientation to address this. For this chain control, I
+wanted Z to be my pitch axis, Y to be my yaw axis, and X to be my roll axis, so I needed to adjust the rotate values
+until this was the case.</p>
+<blockquote>
+<div><img alt="_images/mover_group.png" src="_images/mover_group.png" />
+</div></blockquote>
+<p>Now that the group orientation is as desired, go ahead and parent the global mover to the global mover group. Then
+parent the offset mover to the global mover. Then parent the geo mover to the offset mover, and lastly, parent the
+proxy_geo to the geo mover. Your hierarchy should look like this:</p>
+<blockquote>
+<div><img alt="_images/mover_hierarchy.png" src="_images/mover_hierarchy.png" />
+</div></blockquote>
+<p>Select the global mover (not the mover group) and freeze transforms on translate, rotate, and scale. Now our movers
+have the correct orientation that we want and we can move onto the next step.</p>
+<blockquote>
+<div><img alt="_images/mover_hierarchy.gif" src="_images/mover_hierarchy.gif" />
+</div></blockquote>
+<p>The next step for the joint mover is to add the LRA control (local rotation axis) to display the orientation of the
+&#8220;joint&#8221;. To do this, I usually will open another joint mover file, and copy an existing LRA control, and then go back
+to this scene and paste it, like so:</p>
+<blockquote>
+<div><img alt="_images/lra_control.gif" src="_images/lra_control.gif" />
+</div></blockquote>
+<p>We&#8217;ll need to unlock the translate and rotate channels on the LRA control (using the channel control) in order to be
+able to properly set the space of the control for the next step. Now you can point/orient constrain the lra to the
+global mover control and delete the constraints. The display of the LRA should match the true orientation of the
+global mover.</p>
+<blockquote>
+<div><img alt="_images/lra_control2.gif" src="_images/lra_control2.gif" />
+</div></blockquote>
+<p>Just like the global mover, we need to create a group node for the LRA control. The naming for the LRA control is
+controlName_lra, while the group will be controlName_lra_grp. Point/orient constrain the newly created group to the
+LRA control and remove the constraints. Name the group correctly, then parent the LRA under the group. The group will
+be parented under the offset control, so that your hierarchy looks like this:</p>
+<blockquote>
+<div><img alt="_images/lra_hierarchy.png" src="_images/lra_hierarchy.png" />
+</div></blockquote>
+<p>Real quick, since we copy/pasted our LRA control into this scene, let&#8217;s make sure the materials are still named
+correctly. As you can see, they have &#8220;<a href="#id1"><span class="problematic" id="id2">pasted__</span></a>&#8221; in the name, so let&#8217;s remove those prefixes from the materials before
+continuing.</p>
+<blockquote>
+<div><img alt="_images/lra_mats.png" src="_images/lra_mats.png" />
+</div></blockquote>
+<p>We also need to lock down the LRA control&#8217;s translate and rotate channels again, as we don&#8217;t want the user to be able
+to directly manipulate this control, as it is just for visualization.
+|
+|
+|
+|
+For each joint in your module, you would need to repeat all of these steps. Each joint&#8217;s &#8220;mover&#8221; group would then get
+parented under its parent&#8217;s global mover. For the chain module, if the joint mover had 3 links in the chain, this is
+what that would look like:</p>
+<blockquote>
+<div><img alt="_images/chain_module_hierarchy.png" src="_images/chain_module_hierarchy.png" />
+</div></blockquote>
+<p>Another thing we need to do real quick is set our proxy geo and LRA geo to be referenced by enabling overrideEnabled
+and setting the display type to reference. You can use this script to easily achieve this:</p>
+<div class="highlight-python"><div class="highlight"><pre><span></span><span class="c1">#select a piece of geometry, then run this to set that geometry to be referenced.</span>
+<span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span> <span class="o">=</span> <span class="bp">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.overrideEnabled&quot;</span><span class="p">,</span> <span class="bp">True</span><span class="p">)</span>
+<span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span> <span class="o">=</span> <span class="bp">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">&quot;.overrideDisplayType&quot;</span><span class="p">,</span> <span class="mi">2</span><span class="p">)</span>
+</pre></div>
+</div>
+<p>Lastly, we need to add a mover_grp as the very top group node to our joint mover. Simply create an empty group, name
+it mover_grp, and parent your top-most global mover group underneath. It should look like this:</p>
+<blockquote>
+<div><img alt="_images/mover_grp.png" src="_images/mover_grp.png" />
+</div></blockquote>
+<p>This concludes the basic guideline to creating a joint mover for your module. Definitely take a look at existing
+joint mover files and their applyModuleChanges functions to see how other modules are set up.</p>
+</div>
+<div class="section" id="testing-the-joint-mover">
+<h3><a class="toc-backref" href="#id12">Testing the Joint Mover</a><a class="headerlink" href="#testing-the-joint-mover" title="Permalink to this headline">¶</a></h3>
+<p>With the joint mover file now built, we should be able to test adding our module and making sure the joint mover file
+comes in. You will still get errors, as there are a few other functions that need to be added, but we can at least
+make sure our file is coming in properly. Remember that the file the class is looking for is defined at the top of
+the class file.</p>
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
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+ >modules</a> |</li>
+ <li class="right" >
+ <a href="modules.html" title="Rig Modules"
+ >next</a> |</li>
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+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="gettingStarted.html" >Getting Started</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/debugRigs.html b/Documentation/build/debugRigs.html
new file mode 100644
index 0000000..678f3f3
--- /dev/null
+++ b/Documentation/build/debugRigs.html
@@ -0,0 +1,175 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_DebugRigs &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
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+ <link rel="next" title="Animation Tools" href="animTools.html" />
+ <link rel="prev" title="ART_ChangeModuleParentUI" href="changeModParent.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
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+ <h3>Navigation</h3>
+ <ul>
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+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
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+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="animTools.html" title="Animation Tools"
+ accesskey="N">next</a> |</li>
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+ <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
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+ <div role="note" aria-label="source link">
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+ <ul class="this-page-menu">
+ <li><a href="_sources/debugRigs.rst.txt"
+ rel="nofollow">Show Source</a></li>
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+ <h3>Quick search</h3>
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+
+ <div class="section" id="module-Interfaces.ART_DebugRigs">
+<span id="art-debugrigs"></span><h1>ART_DebugRigs<a class="headerlink" href="#module-Interfaces.ART_DebugRigs" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_DebugRigs.</code><code class="descname">ART_DebugRigs</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class is used in developing rigs for modules and quickly testing them without having to go
+through the entire build/publish process.</p>
+<blockquote>
+<div><img alt="_images/debugRigs.png" src="_images/debugRigs.png" />
+</div></blockquote>
+<dl class="method">
+<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiate the class, getting the QSettings, and building the interface.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> &#8211; The instance of the Rig Creator UI from which this class was called.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.buildRigs">
+<code class="descname">buildRigs</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.buildRigs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.buildRigs" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the rigs for the selected module by calling on that module&#8217;s buildRig function.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.buildUI">
+<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.buildUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Build the UI, listing all modules in the scene that make up the asset for the user to select and build rigs
+for the selected.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.close">
+<code class="descname">close</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.close"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.close" title="Permalink to this definition">¶</a></dt>
+<dd><p>Close the interface and delete the window.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_DebugRigs.ART_DebugRigs.deleteRig">
+<code class="descname">deleteRig</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_DebugRigs.html#ART_DebugRigs.deleteRig"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_DebugRigs.ART_DebugRigs.deleteRig" title="Permalink to this definition">¶</a></dt>
+<dd><p>Deletes the rigs for the selected module by calling on that module&#8217;s deleteRig function.</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
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+ >modules</a> |</li>
+ <li class="right" >
+ <a href="animTools.html" title="Animation Tools"
+ >next</a> |</li>
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+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
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+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
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+</html> \ No newline at end of file
diff --git a/Documentation/build/editRig.html b/Documentation/build/editRig.html
new file mode 100644
index 0000000..4b5edfb
--- /dev/null
+++ b/Documentation/build/editRig.html
@@ -0,0 +1,261 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_EditRigUI &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
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+ <h3>Navigation</h3>
+ <ul>
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+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
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+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="exportMeshes.html" title="ART_ExportMeshes"
+ accesskey="N">next</a> |</li>
+ <li class="right" >
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+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" accesskey="U">Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="debugRigs.html"
+ title="previous chapter">ART_DebugRigs</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="exportMeshes.html"
+ title="next chapter">ART_ExportMeshes</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/editRig.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
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+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
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+ <div class="body" role="main">
+
+ <div class="section" id="module-Interfaces.ART_EditRigUI">
+<span id="art-editrigui"></span><h1>ART_EditRigUI<a class="headerlink" href="#module-Interfaces.ART_EditRigUI" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">ART_EditRigUI</code><span class="sig-paren">(</span><em>edit</em>, <em>add</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class builds a tool that allows a user to Edit a Rig or Add Character for Animation. Both functions use the
+same interface. The title and button text get swapped out depending on which situation has been called for by
+the A.R.T.2.0 menu.</p>
+<blockquote>
+<div><img alt="_images/editRig.png" src="_images/editRig.png" />
+</div></blockquote>
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>edit</em>, <em>add</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates the class, getting the QSettings and building the interface.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>edit</strong> &#8211; Whether or not the operation is to edit the rig.</li>
+<li><strong>add</strong> &#8211; Whether or not the operation is to add the character for animation.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected">
+<code class="descname">addSelected</code><span class="sig-paren">(</span><em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.addSelected"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected" title="Permalink to this definition">¶</a></dt>
+<dd><p>Finds the selected character, and references that file into the currently opened scene. The path is
+constructed using the QSettings info, with any group as a subfolder, and lastly the selected asset/character
+as the last part of the path.</p>
+<p>Also handles namespaces, adding the new namespace to the network node of the added asset, and launches the
+animationUI.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI">
+<code class="descname">closeUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.closeUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Closes and deletes the interface for the class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.createUI">
+<code class="descname">createUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.createUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.createUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the UI, listing options for choosing a project and showing all assets belonging to that project for
+edit or add.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected">
+<code class="descname">editSelected</code><span class="sig-paren">(</span><em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.editSelected"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected" title="Permalink to this definition">¶</a></dt>
+<dd><p>Find the selected character, and open that file for edit. The path is constructed using the QSettings info,
+with any group as a subfolder, and lastly the selected asset/character as the last part of the path.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters">
+<code class="descname">populateCharacters</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateCharacters"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters" title="Permalink to this definition">¶</a></dt>
+<dd><p>Given the selected project and group, populate the QListWidget with any assets found using that information.
+The project path comes from the QSettings, the group is a subfolder of the project.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups">
+<code class="descname">populateGroups</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateGroups"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups" title="Permalink to this definition">¶</a></dt>
+<dd><p>Given the selected project, populate any groups for that project (using the project path from QSettings) and
+add them to the groups QComboBox.</p>
+<p>Then, call on populateCharacters.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_EditRigUI.populateCharacters()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon">
+<code class="descname">populateIcon</code><span class="sig-paren">(</span><em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateIcon"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon" title="Permalink to this definition">¶</a></dt>
+<dd><p>Given the selected character, display the correct icon for that character in the UI.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects">
+<code class="descname">populateProjects</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.populateProjects"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects" title="Permalink to this definition">¶</a></dt>
+<dd><p>Find all projects on disk (using the project path setting) and add each project to the QComboBox. Then,
+call on populateGroups.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_EditRigUI.populateGroups()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges">
+<code class="descname">unsavedChanges</code><span class="sig-paren">(</span><em>path</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#ART_EditRigUI.unsavedChanges"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges" title="Permalink to this definition">¶</a></dt>
+<dd><p>Displays a message box that warns the user of unsaved file changed and returns their response.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">Returns the user response (Save, Don&#8217;t Save, Cancel)</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+</dd></dl>
+
+<dl class="function">
+<dt id="Interfaces.ART_EditRigUI.getMainWindow">
+<code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">getMainWindow</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#getMainWindow"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.getMainWindow" title="Permalink to this definition">¶</a></dt>
+<dd><p>Get Maya’s window as a QWidget and return the item in memory.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a QWidget of Maya’s window</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="Interfaces.ART_EditRigUI.run">
+<code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">run</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#run"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.run" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates an instance of the class for Editing a rig. The ARTv2 menu calls on this function.</p>
+</dd></dl>
+
+<dl class="function">
+<dt id="Interfaces.ART_EditRigUI.runAdd">
+<code class="descclassname">Interfaces.ART_EditRigUI.</code><code class="descname">runAdd</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_EditRigUI.html#runAdd"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_EditRigUI.runAdd" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates an instance of the class for adding a rig for animation. The artv2 menu calls this function.</p>
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
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diff --git a/Documentation/build/exportMeshes.html b/Documentation/build/exportMeshes.html
new file mode 100644
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+++ b/Documentation/build/exportMeshes.html
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+
+ <div class="section" id="module-Interfaces.ART_ExportMeshes">
+<span id="art-exportmeshes"></span><h1>ART_ExportMeshes<a class="headerlink" href="#module-Interfaces.ART_ExportMeshes" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_ExportMeshes.</code><code class="descname">ART_ExportMeshes</code><span class="sig-paren">(</span><em>mainUI</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class is used to export skeletal meshes and skeletal mesh LODs.</p>
+<p>The UI has a robust suite of tools for managing LODs, bone removal for LODs, choosing
+which meshes are associated with a LOD, where weighting from removed bones will get transferred,
+and setting/viewing LOD poses (useful if you wanted to remove finger bones for a LOD, but not have
+&#8220;paddle hands&#8221;</p>
+<blockquote>
+<div><img alt="_images/exportMeshes.png" src="_images/exportMeshes.png" />
+</div></blockquote>
+<p>A look at the LOD tools for transferring weighting and managing LOD poses:</p>
+<blockquote>
+<div><img alt="_images/lodTool.png" src="_images/lodTool.png" />
+</div></blockquote>
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>mainUI</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Instantiates the class, getting the QSettings, presenting a QMessageBox about saving the current file,
+creates a temporary file to do the export work out of (stripping out the rig and removing all connections
+from joints), set the model pose, then calls on the UI build.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>mainUI</strong> &#8211; Instance of the Rig Creator interface, from which this class was called.</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.buildUI(), ART_ExportMeshes.populateUI()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToListUI_addChildren">
+<code class="descname">addBoneToListUI_addChildren</code><span class="sig-paren">(</span><em>name</em>, <em>parent</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addBoneToListUI_addChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToListUI_addChildren" title="Permalink to this definition">¶</a></dt>
+<dd><p>Populates the Skeleton Tree (self.tree) by recursively looking for relatives of the given name and making more
+QTreeWidgetItems using the passed in name, and parenting under the passed in parent.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>name</strong> &#8211; The bone name, which will be used to look for children, and also as the text for the treeWidgetItem</li>
+<li><strong>parent</strong> &#8211; The parent treeWidgetItem that the created item will be a child of.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_Accept">
+<code class="descname">addBoneToList_Accept</code><span class="sig-paren">(</span><em>tree</em>, <em>listWidget</em>, <em>lod</em>, <em>layout</em>, <em>viewBtn</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addBoneToList_Accept"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_Accept" title="Permalink to this definition">¶</a></dt>
+<dd><p>Called from the &#8220;Save and Close&#8221; button of the addBoneToList_UI, clears all items in the main listWidget,
+then populates that listWidget with the new bones to remove. Adds all LOD pose info to the character node as
+well as weighting transfer info for that lod.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>listWidget</strong> &#8211; The listWidget on the main LOD page on the bottom right that lists bones to remove.</li>
+<li><strong>lod</strong> &#8211; The LOD text (LOD_#) to operate on.</li>
+<li><strong>layout</strong> &#8211; The QVboxLayout to query for weighting transfer entries.</li>
+<li><strong>viewBtn</strong> &#8211; The &#8220;View LOD Pose&#8221; button instance</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_UI">
+<code class="descname">addBoneToList_UI</code><span class="sig-paren">(</span><em>parent</em>, <em>label</em>, <em>listWidget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addBoneToList_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates an interface to remove bones from a LOD, transfer weighting of those removed bones to the next viable
+parent, and handle LOD posing.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>parent</strong> &#8211; The instance of the main UI created by ART_ExportMeshes.buildUI()</li>
+<li><strong>label</strong> &#8211; The label for the window title to show what LOD this interface represents.</li>
+<li><strong>listWidget</strong> &#8211; The list widget on the main LOD page that lists all bones being removed.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.addBoneToList_Accept(), ART_ExportMeshes.addWeightingTransferEntry()</p>
+</div>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.viewLodPose(), ART_ExportMeshes.resetLodPose(), ART_ExportMeshes.resetLodPose()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addItemsToWeightXferList">
+<code class="descname">addItemsToWeightXferList</code><span class="sig-paren">(</span><em>widget</em>, <em>boneWidget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addItemsToWeightXferList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addItemsToWeightXferList" title="Permalink to this definition">¶</a></dt>
+<dd><p>Takes the items selected in the skeleton tree (pictured below) and auto-selects and children under the
+selected items, as removing the parent will also remove the children of those parents, and then adds all of
+those items to the given widget.</p>
+<blockquote>
+<div><img alt="_images/boneTree.png" src="_images/boneTree.png" />
+</div></blockquote>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>widget</strong> &#8211; The QListWidget in the weighting transfer entry widget showing bones to remove.</li>
+<li><strong>boneWidget</strong> &#8211; <p>The QListWidget in the weighting transfer entry widget showing bone who will receive
+weights from removed bones.</p>
+<blockquote>
+<div><img alt="_images/xferEntry.png" src="_images/xferEntry.png" />
+</div></blockquote>
+</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.addXferBoneToList()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshLOD">
+<code class="descname">addMeshLOD</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addMeshLOD"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshLOD" title="Permalink to this definition">¶</a></dt>
+<dd><p>Finds the current number of LOD tabs, constructs a label for the new tab, iterating the count by 1,
+and calls on createLODpage, passing in that label.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.createLODpage()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshToList_UI">
+<code class="descname">addMeshToList_UI</code><span class="sig-paren">(</span><em>parent</em>, <em>label</em>, <em>listWidget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addMeshToList_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshToList_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates a UI that lists all meshes for selection to assign meshes to a given LOD.</p>
+<blockquote>
+<div><img alt="_images/addMeshesUI.png" src="_images/addMeshesUI.png" />
+</div></blockquote>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>parent</strong> &#8211; The UI instance to parent this interface to</li>
+<li><strong>label</strong> &#8211; The LOD text label for this interface&#8217;s window title.</li>
+<li><strong>listWidget</strong> &#8211; <p>The listWidget on the main LOD page that will list the selected meshes</p>
+<img alt="_images/meshList.png" src="_images/meshList.png" /></li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.populateRenderMeshes(), ART_ExportMeshes.addMeshesToLodList()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshesToLodList">
+<code class="descname">addMeshesToLodList</code><span class="sig-paren">(</span><em>listWidget</em>, <em>meshTree</em>, <em>mainWin</em>, <em>label</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addMeshesToLodList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshesToLodList" title="Permalink to this definition">¶</a></dt>
+<dd><p>Finds the selected items in addMeshToList_UI&#8217;s treeWidget, and adds them back to the main LOD page&#8217;s
+listWidget for meshes associated with that LOD.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>listWidget</strong> &#8211; The list widget to add selected items in the treeWidget to.</li>
+<li><strong>meshTree</strong> &#8211; The treeWidget from addMeshToList_UI(), whose selection will be queried.</li>
+<li><strong>mainWin</strong> &#8211; The window instance from addMeshToList_UI()</li>
+<li><strong>label</strong> &#8211; The name of the LOD tab</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.saveMeshList()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addWeightingTransferEntry">
+<code class="descname">addWeightingTransferEntry</code><span class="sig-paren">(</span><em>layout</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addWeightingTransferEntry"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addWeightingTransferEntry" title="Permalink to this definition">¶</a></dt>
+<dd><p>Adds a Groupbox with two QListWidgets, where the left shows bones to remove, and the right shows the next
+viable parent bone to transfer the weighting to. Both lists can then be edited as well.</p>
+<p>This is what that would like like:</p>
+<blockquote>
+<div><img alt="_images/xferEntry.png" src="_images/xferEntry.png" />
+</div></blockquote>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>layout</strong> &#8211; The QVboxLayout to add the QGroupbox to.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">returns both QListWidgets (in memory)</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.addItemsToWeightXferList(), ART_ExportMeshes.removeBonesFromList()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.addXferBoneToList">
+<code class="descname">addXferBoneToList</code><span class="sig-paren">(</span><em>widget</em>, <em>autoFind=True</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.addXferBoneToList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addXferBoneToList" title="Permalink to this definition">¶</a></dt>
+<dd><p>Finds the selected items in the Skeleton Tree (for removal) and locates the next viable parent to transfer
+weighting to, then adds that bone to the passed in QListWidget.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>widget</strong> &#8211; The QListWidget to add the bone that will receive weights from removed bones.</li>
+<li><strong>autoFind</strong> &#8211; Whether or not to auto-locate the next viable parent or use the currently selected item.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.browseToFBX">
+<code class="descname">browseToFBX</code><span class="sig-paren">(</span><em>lineEdit</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.browseToFBX"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.browseToFBX" title="Permalink to this definition">¶</a></dt>
+<dd><p>Calls on a fileDialog for the user to browse to an FBX file for saving. Either one that exists, or creating
+a new one.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>lineEdit</strong> &#8211; The QLineEdit whose text to set with the path to the FBX file.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.buildUI">
+<code class="descname">buildUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.buildUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.buildUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Builds the main interface for the tool, which allows additions of LODs, assignment of meshes to a given LOD,
+and assignment of bones to remove per LOD (which then opens another interface/tool).</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.addBoneToList_UI(), ART_ExportMeshes.addMeshToList_UI()</p>
+</div>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.addMeshLOD(), ART_ExportMeshes.createLODpage()</p>
+</div>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.createExportMeshesPage(), ART_ExportMeshes.removeLodTab()</p>
+</div>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.export()</p>
+</div>
+<p>Here is a breakdown image showing which UI elements call on which functions:</p>
+<img alt="_images/exportMeshesBreakout.png" src="_images/exportMeshesBreakout.png" />
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.closeWin">
+<code class="descname">closeWin</code><span class="sig-paren">(</span><em>event</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.closeWin"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.closeWin" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gathers all information from the temp file (LOD meshes, bones to remove, etc), opens the export file,
+and applies that information to the network node in the export file. Lastly removes the temp file.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.collapseBox">
+<code class="descname">collapseBox</code><span class="sig-paren">(</span><em>groupBox</em>, <em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.collapseBox"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.collapseBox" title="Permalink to this definition">¶</a></dt>
+<dd><p>Collapses the given groupBox down to 16 pixel high, or restores its original height, given the state.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>groupBox</strong> &#8211; Which groupBox to operate on and manipulate the height.</li>
+<li><strong>args</strong> &#8211; What the state is of the groupBox checkBox.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.createExportMeshesPage">
+<code class="descname">createExportMeshesPage</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.createExportMeshesPage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createExportMeshesPage" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates the LOD0 Tab, which is a little bit unique from subsequent LOD tabs, as the Add/Remove LOD buttons
+are added, and the LOD0 tab can not be removed. It still calls on createLODpage to create the common
+elements, but this creates the framework for all of the LOD tabs.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.createLODpage()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.createLODpage">
+<code class="descname">createLODpage</code><span class="sig-paren">(</span><em>label</em>, <em>closeable</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.createLODpage"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createLODpage" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates a tab (QFrame) for a new LOD, with the UI elements to set the output path for the FBX, to set the
+meshes assigned to the LOD, and to launch the bone removal tool for the LOD.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>label</strong> &#8211; The text label for the tab (LOD_#)</li>
+<li><strong>closeable</strong> &#8211; Whether this LOD can be removed, thus removing the tab.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.export">
+<code class="descname">export</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.export"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.export" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gathers all export data by calling on utils.findExportMeshData, parses the information, and for each LOD in
+the list, calls on utils.ExportMesh(), passing in the appropriate data.</p>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">utils.ExportMesh(), utils.findExportMeshData()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.findTreeChildren">
+<code class="descname">findTreeChildren</code><span class="sig-paren">(</span><em>fullList</em>, <em>itemList</em>, <em>item</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.findTreeChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.findTreeChildren" title="Permalink to this definition">¶</a></dt>
+<dd><p>Finds any child items from selected items in the Skeleton Tree and appends them to the input lists.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>fullList</strong> &#8211; The full list of all items, including the original selected parent items and any child items</li>
+<li><strong>itemList</strong> &#8211; The instances in memory of the selected items in the Skeleton Tree.</li>
+<li><strong>item</strong> &#8211; The parent item in the Skeleton Tree to check for children</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition seealso">
+<p class="first admonition-title">See also</p>
+<p class="last">ART_ExportMeshes.addItemsToWeightXferList()</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.lodContextMenu">
+<code class="descname">lodContextMenu</code><span class="sig-paren">(</span><em>widget</em>, <em>groupBox</em>, <em>point</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.lodContextMenu"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.lodContextMenu" title="Permalink to this definition">¶</a></dt>
+<dd><p>Creates a right-click context menu for the weighting transfer entry widget:</p>
+<blockquote>
+<div><img alt="_images/xferEntry.png" src="_images/xferEntry.png" />
+</div></blockquote>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>widget</strong> &#8211; The parent widget the context menu will spawn from.</li>
+<li><strong>groupBox</strong> &#8211; The parent groupBox for the weighting transfer entry.</li>
+<li><strong>point</strong> &#8211; Where on the parent widget to spawn the context menu.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateRenderMeshes">
+<code class="descname">populateRenderMeshes</code><span class="sig-paren">(</span><em>tree</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.populateRenderMeshes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateRenderMeshes" title="Permalink to this definition">¶</a></dt>
+<dd><p>Finds all skinned meshes in the scene and adds them as items to the given TreeWidget.</p>
+<img alt="_images/addMeshesUI.png" src="_images/addMeshesUI.png" />
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>tree</strong> &#8211; The QTreeWidget to add found meshes to</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateUI">
+<code class="descname">populateUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.populateUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Checks to see if LOD attributes exist on the character node, and if so, builds and populates the UI based on
+those settings.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeBonesFromList">
+<code class="descname">removeBonesFromList</code><span class="sig-paren">(</span><em>widget</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.removeBonesFromList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeBonesFromList" title="Permalink to this definition">¶</a></dt>
+<dd><p>Takes the selected items from the left QListWidget in a weighting transfer widget and attempts to remove
+them from the list.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>widget</strong> &#8211; The QListWidget to check for selected items in.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeLodTab">
+<code class="descname">removeLodTab</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.removeLodTab"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeLodTab" title="Permalink to this definition">¶</a></dt>
+<dd><p>Removes the current tab index from the tabWidget. Also removes and LOD attributes associated with this LOD
+from the character node.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeTransferEntry">
+<code class="descname">removeTransferEntry</code><span class="sig-paren">(</span><em>groupBox</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.removeTransferEntry"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeTransferEntry" title="Permalink to this definition">¶</a></dt>
+<dd><p>Removes the given groupBox, deleting a weighting transfer entry.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>groupBox</strong> &#8211; Which groupBox to remove.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.resetLodPose">
+<code class="descname">resetLodPose</code><span class="sig-paren">(</span><em>lod</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.resetLodPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.resetLodPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>Resets the LOD pose for the given LOD to the model pose.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>lod</strong> &#8211; the LOD text label to operate on.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveFilePath">
+<code class="descname">saveFilePath</code><span class="sig-paren">(</span><em>lineEdit</em>, <em>tabText</em>, <em>*args</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.saveFilePath"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveFilePath" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gathers the FBX output path for the LOD and stores that information to the character node.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>lineEdit</strong> &#8211; The QLineEdit which stores the output path text.</li>
+<li><strong>tabText</strong> &#8211; The LOD text to operate on (LOD_#)</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveLodPose">
+<code class="descname">saveLodPose</code><span class="sig-paren">(</span><em>lod</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.saveLodPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveLodPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>Queries the joints in the skeleton and get the attribute values to store for the given lod.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>lod</strong> &#8211; the text label of the LOD to operate on.</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition-todo admonition" id="index-0">
+<p class="first admonition-title">Todo</p>
+<p class="last">Suggested feature request was to have this operate on the rig controls and not just joints. That
+would mean storing both controls and joints. The desire behind this was to do all LOD posing in the
+rig file, rather than the temp file that gets created for exporting.</p>
+</div>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveMeshList">
+<code class="descname">saveMeshList</code><span class="sig-paren">(</span><em>listWidget</em>, <em>tabText</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.saveMeshList"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveMeshList" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gathers the associated meshes for an LOD and stores that information to the character node.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>listWidget</strong> &#8211; The QListWidget of the LOD tab to search for associated meshes.</li>
+<li><strong>tabText</strong> &#8211; The LOD text to operate on (LOD_#)</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="Interfaces.ART_ExportMeshes.ART_ExportMeshes.viewLodPose">
+<code class="descname">viewLodPose</code><span class="sig-paren">(</span><em>lod</em>, <em>button</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMeshes.html#ART_ExportMeshes.viewLodPose"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMeshes.ART_ExportMeshes.viewLodPose" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gather LOD pose attribute data for the given LOD and set those values on the joints.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>lod</strong> &#8211; The text label for the LOD to operate on.</li>
+<li><strong>button</strong> &#8211; the &#8220;View LOD Pose&#8221; button instance</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<div class="admonition-todo admonition" id="index-1">
+<p class="first admonition-title">Todo</p>
+<p class="last">Suggested feature request was to have this operate on the rig controls and not just joints. That
+would mean getting data for both controls and joints. The desire behind this was to do all LOD posing
+in the rig file, rather than the temp file that gets created for exporting.</p>
+</div>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="animTools.html" title="Animation Tools"
+ >next</a> |</li>
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+ <a href="editRig.html" title="ART_EditRigUI"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="rigTools.html" >Rigging Tools</a> &#187;</li>
+ </ul>
+ </div>
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diff --git a/Documentation/build/exportMotion.html b/Documentation/build/exportMotion.html
new file mode 100644
index 0000000..0a838ee
--- /dev/null
+++ b/Documentation/build/exportMotion.html
@@ -0,0 +1,147 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_ExportMotionUI &#8212; ARTv2 1.0 documentation</title>
+
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+ };
+ </script>
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+ title="next chapter">Misc. Tools</a></p>
+ <div role="note" aria-label="source link">
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+ <ul class="this-page-menu">
+ <li><a href="_sources/exportMotion.rst.txt"
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+
+ <div class="section" id="module-Interfaces.ART_ExportMotionUI">
+<span id="art-exportmotionui"></span><h1>ART_ExportMotionUI<a class="headerlink" href="#module-Interfaces.ART_ExportMotionUI" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<dl class="class">
+<dt id="Interfaces.ART_ExportMotionUI.ART_ExportMotion">
+<em class="property">class </em><code class="descclassname">Interfaces.ART_ExportMotionUI.</code><code class="descname">ART_ExportMotion</code><span class="sig-paren">(</span><em>animPickerUI</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMotionUI.html#ART_ExportMotion"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMotionUI.ART_ExportMotion" title="Permalink to this definition">¶</a></dt>
+<dd><p>This class is used to export FBX animation from the rig to Unreal Engine. It supports morph targets,
+custom attribute curves, and pre/post scripts.</p>
+<dl class="docutils">
+<dt>It can be found on the animation sidebar with this icon:</dt>
+<dd><img alt="_images/exportMotionButton.png" class="first last" src="_images/exportMotionButton.png" />
+</dd>
+</dl>
+<div class="admonition-todo admonition" id="index-0">
+<p class="first admonition-title">Todo</p>
+<p class="last">Add the ability to export alembic and animation curve data.</p>
+</div>
+<dl class="method">
+<dt id="Interfaces.ART_ExportMotionUI.ART_ExportMotion.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>animPickerUI</em>, <em>parent=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/Interfaces/ART_ExportMotionUI.html#ART_ExportMotion.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#Interfaces.ART_ExportMotionUI.ART_ExportMotion.__init__" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+</dd></dl>
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
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+ >index</a></li>
+ <li class="right" >
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+ >modules</a> |</li>
+ <li class="right" >
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+ >next</a> |</li>
+ <li class="right" >
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+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="animTools.html" >Animation Tools</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
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+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/genindex.html b/Documentation/build/genindex.html
new file mode 100644
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--- /dev/null
+++ b/Documentation/build/genindex.html
@@ -0,0 +1,866 @@
+
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+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Index &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
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+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
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+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="#" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
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+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
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+ <div class="document">
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+
+<h1 id="index">Index</h1>
+
+<div class="genindex-jumpbox">
+ <a href="#_"><strong>_</strong></a>
+ | <a href="#A"><strong>A</strong></a>
+ | <a href="#B"><strong>B</strong></a>
+ | <a href="#C"><strong>C</strong></a>
+ | <a href="#D"><strong>D</strong></a>
+ | <a href="#E"><strong>E</strong></a>
+ | <a href="#F"><strong>F</strong></a>
+ | <a href="#G"><strong>G</strong></a>
+ | <a href="#I"><strong>I</strong></a>
+ | <a href="#J"><strong>J</strong></a>
+ | <a href="#L"><strong>L</strong></a>
+ | <a href="#M"><strong>M</strong></a>
+ | <a href="#P"><strong>P</strong></a>
+ | <a href="#R"><strong>R</strong></a>
+ | <a href="#S"><strong>S</strong></a>
+ | <a href="#T"><strong>T</strong></a>
+ | <a href="#U"><strong>U</strong></a>
+ | <a href="#V"><strong>V</strong></a>
+ | <a href="#W"><strong>W</strong></a>
+
+</div>
+<h2 id="_">_</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.__init__">__init__() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a>
+
+ <ul>
+ <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.__init__">(Interfaces.ART_AddModuleUI.ART_AddModule_UI method)</a>
+</li>
+ <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.__init__">(Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a>
+</li>
+ <li><a href="aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.__init__">(Interfaces.ART_AimModeUI.ART_AimMode method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.__init__">(Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.__init__">(Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets method)</a>
+</li>
+ <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.__init__">(Interfaces.ART_BoneCounter.ART_BoneCounter method)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.__init__">(Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.__init__">(Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI method)</a>
+</li>
+ <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.__init__">(Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI method)</a>
+</li>
+ <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.__init__">(Interfaces.ART_DebugRigs.ART_DebugRigs method)</a>
+</li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.__init__">(Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.__init__">(Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMotion.html#Interfaces.ART_ExportMotionUI.ART_ExportMotion.__init__">(Interfaces.ART_ExportMotionUI.ART_ExportMotion method)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.__init__">(RigModules.ART_Head.ART_Head method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.__init__">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ </ul></td>
+</tr></table>
+
+<h2 id="A">A</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.addAttributes">addAttributes() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.addAttributes">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_Accept">addBoneToList_Accept() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToList_UI">addBoneToList_UI() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addBoneToListUI_addChildren">addBoneToListUI_addChildren() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addItemsToWeightXferList">addItemsToWeightXferList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.addJointMoverToOutliner">addJointMoverToOutliner() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.addJointMoverToOutliner">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshesToLodList">addMeshesToLodList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshLOD">addMeshLOD() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addMeshToList_UI">addMeshToList_UI() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addModulesToList">addModulesToList() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.addModuleToPickerUI">addModuleToPickerUI() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_addInf">addOrRemoveInfs_addInf() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a>
+</li>
+ <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_prune">addOrRemoveInfs_prune() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a>
+</li>
+ <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_RefreshSelection">addOrRemoveInfs_RefreshSelection() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a>
+</li>
+ <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_Search">addOrRemoveInfs_Search() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a>
+</li>
+ <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.addOrRemoveInfs_ShowInfsFilter">addOrRemoveInfs_ShowInfsFilter() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a>
+</li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.addSelected">addSelected() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.addSelectedToCanvas">addSelectedToCanvas() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.addTab">addTab() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addWeightingTransferEntry">addWeightingTransferEntry() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.addXferBoneToList">addXferBoneToList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.aimMode">aimMode() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.aimMode_Setup">aimMode_Setup() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.aimModeUI_Toggle">aimModeUI_Toggle() (Interfaces.ART_AimModeUI.ART_AimMode method)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.applyModuleChanges">applyModuleChanges() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.applyModuleChanges">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.applyModuleNameChange">applyModuleNameChange() (Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI method)</a>
+</li>
+ <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.applyModuleParentChange">applyModuleParentChange() (Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI method)</a>
+</li>
+ <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI">ART_AddModule_UI (class in Interfaces.ART_AddModuleUI)</a>
+</li>
+ <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas">ART_AddModuleToCanvas (class in Interfaces.ART_AddModuleToCanvas)</a>
+</li>
+ <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences">ART_AddOrRemoveInfluences (class in Interfaces.ART_AddOrRemoveInfluences)</a>
+</li>
+ <li><a href="aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode">ART_AimMode (class in Interfaces.ART_AimModeUI)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI">ART_AnimationUI (class in Interfaces.ART_AnimationUI)</a>
+</li>
+ <li><a href="bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets">ART_BakeOffsets (class in Interfaces.ART_BakeOffsetsUI)</a>
+</li>
+ <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter">ART_BoneCounter (class in Interfaces.ART_BoneCounter)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI">ART_BuildProgress_UI (class in Interfaces.ART_BuildProgressUI)</a>
+</li>
+ <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI">ART_ChangeModuleName_UI (class in Interfaces.ART_ChangeModuleNameUI)</a>
+</li>
+ <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI">ART_ChangeModuleParent_UI (class in Interfaces.ART_ChangeModuleParentUI)</a>
+</li>
+ <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs">ART_DebugRigs (class in Interfaces.ART_DebugRigs)</a>
+</li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI">ART_EditRigUI (class in Interfaces.ART_EditRigUI)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes">ART_ExportMeshes (class in Interfaces.ART_ExportMeshes)</a>
+</li>
+ <li><a href="exportMotion.html#Interfaces.ART_ExportMotionUI.ART_ExportMotion">ART_ExportMotion (class in Interfaces.ART_ExportMotionUI)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head">ART_Head (class in RigModules.ART_Head)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule">ART_RigModule (class in System.ART_RigModule)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="B">B</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.backgroundBrowse">backgroundBrowse() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.bakeOffsets">bakeOffsets() (Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.bakeOffsets">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.browseToFBX">browseToFBX() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="aimModeUI.html#Interfaces.ART_AimModeUI.ART_AimMode.buildAimModeUI">buildAimModeUI() (Interfaces.ART_AimModeUI.ART_AimMode method)</a>
+</li>
+ <li><a href="bakeOffsets.html#Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets.buildBakeOffsetsUI">buildBakeOffsetsUI() (Interfaces.ART_BakeOffsetsUI.ART_BakeOffsets method)</a>
+</li>
+ <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.buildBoneCounterUI">buildBoneCounterUI() (Interfaces.ART_BoneCounter.ART_BoneCounter method)</a>
+</li>
+ <li><a href="addRemoveInfs.html#Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences.buildInterface">buildInterface() (Interfaces.ART_AddOrRemoveInfluences.ART_AddOrRemoveInfluences method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.buildNetwork">buildNetwork() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.buildRig">buildRig() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.buildRigCustom">buildRigCustom() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.buildRigCustom">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildRigs">buildRigs() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+
+ <ul>
+ <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.buildRigs">(Interfaces.ART_DebugRigs.ART_DebugRigs method)</a>
+</li>
+ </ul></li>
+ <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.buildUI">buildUI() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a>
+
+ <ul>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.buildUI">(Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildUI">(Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.buildUI">(Interfaces.ART_DebugRigs.ART_DebugRigs method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.buildUI">(Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ </ul></li>
+ </ul></td>
+</tr></table>
+
+<h2 id="C">C</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.changeBackground">changeBackground() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.changeModuleName">changeModuleName() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.changeModuleParent">changeModuleParent() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.checkForDependencies">checkForDependencies() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.cleanUpRigPose">cleanUpRigPose() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.clearBackground">clearBackground() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.close">close() (Interfaces.ART_DebugRigs.ART_DebugRigs method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.closeEvent">closeEvent() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.closeUI">closeUI() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.closeWin">closeWin() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a>
+
+ <ul>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.closeWin">(Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ </ul></li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.collapseBox">collapseBox() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.comparePickerToRig">comparePickerToRig() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.completeBuild">completeBuild() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.copySettings">copySettings() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createContextMenu">createContextMenu() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createExportMeshesPage">createExportMeshesPage() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createGlobalMoverButton">createGlobalMoverButton() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.createLODpage">createLODpage() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createMeshMoverButton">createMeshMoverButton() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createMirrorModule">createMirrorModule() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createMirrorOfModule_UI">createMirrorOfModule_UI() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.createModule">createModule() (Interfaces.ART_AddModuleUI.ART_AddModule_UI method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.createNewPicker">createNewPicker() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createOffsetMoverButton">createOffsetMoverButton() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createRigPoseSliderForJoint">createRigPoseSliderForJoint() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.createScriptJob">createScriptJob() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.createUI">createUI() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="D">D</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="utils.html#System.utils.deleteChildren">deleteChildren() (in module System.utils)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.deleteModule">deleteModule() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="debugRigs.html#Interfaces.ART_DebugRigs.ART_DebugRigs.deleteRig">deleteRig() (Interfaces.ART_DebugRigs.ART_DebugRigs method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.deleteRig">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ </ul></td>
+</tr></table>
+
+<h2 id="E">E</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.editPicker">editPicker() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.editSelected">editSelected() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.executeScript">executeScript() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.export">export() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="utils.html#System.utils.exportMesh">exportMesh() (in module System.utils)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.exportMotion">exportMotion() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.exportWeights">exportWeights() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="F">F</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="utils.html#System.utils.find_all_incoming">find_all_incoming() (in module System.utils)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.findAllPickerItems">findAllPickerItems() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="utils.html#System.utils.findAllSkinnableGeo">findAllSkinnableGeo() (in module System.utils)</a>
+</li>
+ <li><a href="utils.html#System.utils.findAndRenameOutlinerChildren">findAndRenameOutlinerChildren() (in module System.utils)</a>
+</li>
+ <li><a href="utils.html#System.utils.findAssociatedMover">findAssociatedMover() (in module System.utils)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.findCharacters">findCharacters() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="utils.html#System.utils.findExportMeshData">findExportMeshData() (in module System.utils)</a>
+</li>
+ <li><a href="utils.html#System.utils.findGlobalMoverFromName">findGlobalMoverFromName() (in module System.utils)</a>
+</li>
+ <li><a href="utils.html#System.utils.findMoverNodeFromJointName">findMoverNodeFromJointName() (in module System.utils)</a>
+</li>
+ <li><a href="utils.html#System.utils.findOffsetMoverFromName">findOffsetMoverFromName() (in module System.utils)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.findTreeChildren">findTreeChildren() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="utils.html#System.utils.fitSelection">fitSelection() (in module System.utils)</a>
+</li>
+ <li><a href="utils.html#System.utils.fitViewAndShade">fitViewAndShade() (in module System.utils)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="G">G</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="utils.html#System.utils.get_mobject">get_mobject() (in module System.utils)</a>
+</li>
+ <li><a href="utils.html#System.utils.get_namespace">get_namespace() (in module System.utils)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.getAllModules">getAllModules (System.ART_RigModule.ART_RigModule attribute)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getButtonColors">getButtonColors() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getComments">getComments() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.getControls">getControls() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getCurrentCanvasTab">getCurrentCanvasTab() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentScene">getCurrentScene() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getCurrentView">getCurrentView() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.getExistingModules">getExistingModules() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a>
+</li>
+ <li><a href="utils.html#System.utils.getLodData">getLodData() (in module System.utils)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.getMainWindow">getMainWindow() (in module Interfaces.ART_AnimationUI)</a>
+
+ <ul>
+ <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.getMainWindow">(in module Interfaces.ART_ChangeModuleNameUI)</a>
+</li>
+ <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.getMainWindow">(in module Interfaces.ART_ChangeModuleParentUI)</a>
+</li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.getMainWindow">(in module Interfaces.ART_EditRigUI)</a>
+</li>
+ </ul></li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="utils.html#System.utils.getMayaPyLoc">getMayaPyLoc() (in module System.utils)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getModuleInst">getModuleInst() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.getModules">getModules (System.ART_RigModule.ART_RigModule attribute)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.getPickerTabs">getPickerTabs() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.getReferencePose">getReferencePose() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="utils.html#System.utils.getViableParents">getViableParents() (in module System.utils)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseMove">gfxViewMouseMove() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMousePress">gfxViewMousePress() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.gfxViewMouseRelease">gfxViewMouseRelease() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="I">I</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.importFBX">importFBX() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.importFBX">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.importFBX_pre">importFBX_pre() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.importMotion">importMotion() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.importWeights">importWeights() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ <li><a href="addModuleToPicker.html#module-Interfaces.ART_AddModuleToCanvas">Interfaces.ART_AddModuleToCanvas (module)</a>
+</li>
+ <li><a href="addModuleUI.html#module-Interfaces.ART_AddModuleUI">Interfaces.ART_AddModuleUI (module)</a>
+</li>
+ <li><a href="addRemoveInfs.html#module-Interfaces.ART_AddOrRemoveInfluences">Interfaces.ART_AddOrRemoveInfluences (module)</a>
+</li>
+ <li><a href="aimModeUI.html#module-Interfaces.ART_AimModeUI">Interfaces.ART_AimModeUI (module)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="animationUI.html#module-Interfaces.ART_AnimationUI">Interfaces.ART_AnimationUI (module)</a>
+</li>
+ <li><a href="bakeOffsets.html#module-Interfaces.ART_BakeOffsetsUI">Interfaces.ART_BakeOffsetsUI (module)</a>
+</li>
+ <li><a href="boneCounter.html#module-Interfaces.ART_BoneCounter">Interfaces.ART_BoneCounter (module)</a>
+</li>
+ <li><a href="buildProgress.html#module-Interfaces.ART_BuildProgressUI">Interfaces.ART_BuildProgressUI (module)</a>
+</li>
+ <li><a href="changeModName.html#module-Interfaces.ART_ChangeModuleNameUI">Interfaces.ART_ChangeModuleNameUI (module)</a>
+</li>
+ <li><a href="changeModParent.html#module-Interfaces.ART_ChangeModuleParentUI">Interfaces.ART_ChangeModuleParentUI (module)</a>
+</li>
+ <li><a href="debugRigs.html#module-Interfaces.ART_DebugRigs">Interfaces.ART_DebugRigs (module)</a>
+</li>
+ <li><a href="editRig.html#module-Interfaces.ART_EditRigUI">Interfaces.ART_EditRigUI (module)</a>
+</li>
+ <li><a href="exportMeshes.html#module-Interfaces.ART_ExportMeshes">Interfaces.ART_ExportMeshes (module)</a>
+</li>
+ <li><a href="exportMotion.html#module-Interfaces.ART_ExportMotionUI">Interfaces.ART_ExportMotionUI (module)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="J">J</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.jointMover_Build">jointMover_Build() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="L">L</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.loadPicker">loadPicker() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.lodContextMenu">lodContextMenu() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="M">M</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.matchModelPose">matchModelPose() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.matchOverRange">matchOverRange() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="addModuleToPicker.html#Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas.mirrorChildren">mirrorChildren() (Interfaces.ART_AddModuleToCanvas.ART_AddModuleToCanvas method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.mirrorChildTextItems">mirrorChildTextItems() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations">mirrorTransformations() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations_Custom">mirrorTransformations_Custom() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.mirrorTransformations_RigPose">mirrorTransformations_RigPose() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.movePickerToTab">movePickerToTab() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="P">P</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.pasteSettings">pasteSettings() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.pickerTabChange">pickerTabChange() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.pickerUI">pickerUI() (RigModules.ART_Head.ART_Head method)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.pinModule">pinModule() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.pinModule">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateCharacters">populateCharacters() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateGroups">populateGroups() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateIcon">populateIcon() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.populateProjects">populateProjects() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateRenderMeshes">populateRenderMeshes() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.populateUI">populateUI() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.postScript">postScript() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.preScript">preScript() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="R">R</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.rebuildSkeleton">rebuildSkeleton() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ <li><a href="utils.html#System.utils.remove_namespace">remove_namespace() (in module System.utils)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeBonesFromList">removeBonesFromList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeLodTab">removeLodTab() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.removeModuleFromPickerUI">removeModuleFromPickerUI() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.removeSkeletalConstraints">removeSkeletalConstraints() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.removeTransferEntry">removeTransferEntry() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.resetLodPose">resetLodPose() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetRigControls">resetRigControls() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.resetRigCtrls">resetRigCtrls() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetRigPose">resetRigPose() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetRigPose_Part">resetRigPose_Part() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetSettings">resetSettings() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.resetTransforms">resetTransforms() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="utils.html#System.utils.returnCharacterModule">returnCharacterModule() (in module System.utils)</a>
+</li>
+ <li><a href="utils.html#System.utils.returnCharacterModules">returnCharacterModules() (in module System.utils)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnClassObject">returnClassObject (System.ART_RigModule.ART_RigModule attribute)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnCreatedJoints">returnCreatedJoints (System.ART_RigModule.ART_RigModule attribute)</a>
+</li>
+ <li><a href="utils.html#System.utils.returnFriendlyPath">returnFriendlyPath() (in module System.utils)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnJointMovers">returnJointMovers (System.ART_RigModule.ART_RigModule attribute)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnMirrorModuleInst">returnMirrorModuleInst (System.ART_RigModule.ART_RigModule attribute)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnNetworkNode">returnNetworkNode (System.ART_RigModule.ART_RigModule attribute)</a>
+</li>
+ <li><a href="utils.html#System.utils.returnNicePath">returnNicePath() (in module System.utils)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnPrefixSuffix">returnPrefixSuffix (System.ART_RigModule.ART_RigModule attribute)</a>
+</li>
+ <li><a href="utils.html#System.utils.returnRigModules">returnRigModules() (in module System.utils)</a>
+</li>
+ <li><a href="utils.html#System.utils.returnRigModuleTypes">returnRigModuleTypes() (in module System.utils)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.returnRigNetworkNode">returnRigNetworkNode (System.ART_RigModule.ART_RigModule attribute)</a>
+</li>
+ <li><a href="head.html#module-RigModules.ART_Head">RigModules.ART_Head (module)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.rigPose_UI">rigPose_UI() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.run">run() (in module Interfaces.ART_AnimationUI)</a>
+
+ <ul>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.run">(in module Interfaces.ART_EditRigUI)</a>
+</li>
+ </ul></li>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.runAdd">runAdd() (in module Interfaces.ART_EditRigUI)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="S">S</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveFilePath">saveFilePath() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveLodPose">saveLodPose() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.saveMeshList">saveMeshList() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.savePicker">savePicker() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.searchList">searchList() (Interfaces.ART_AddModuleUI.ART_AddModule_UI method)</a>
+
+ <ul>
+ <li><a href="changeModParent.html#Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI.searchList">(Interfaces.ART_ChangeModuleParentUI.ART_ChangeModuleParent_UI method)</a>
+</li>
+ </ul></li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.selectAllCtrls">selectAllCtrls() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.selectionScriptJob_animUI">selectionScriptJob_animUI() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.selectMover">selectMover() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.selectRigControls">selectRigControls() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.selectScriptJob">selectScriptJob() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget">setBoneCountTarget() (Interfaces.ART_BoneCounter.ART_BoneCounter method)</a>
+</li>
+ <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget_Confirm">setBoneCountTarget_Confirm() (Interfaces.ART_BoneCounter.ART_BoneCounter method)</a>
+</li>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.setButtonIcon">setButtonIcon() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setMirrorModule">setMirrorModule() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setPosePercentage">setPosePercentage() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setPosePercentage_Part">setPosePercentage_Part() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setReferencePose">setReferencePose() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setReferencePoseSlider">setReferencePoseSlider() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.setRigPose">setRigPose() (Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setSkeletonPose">setSkeletonPose() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setupForRigPose">setupForRigPose() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.setupModelPoseForRig">setupModelPoseForRig() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.skeletonSettings_UI">skeletonSettings_UI() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.skeletonSettings_UI">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.skinProxyGeo">skinProxyGeo() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.skinProxyGeo">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="utils.html#System.utils.splitMesh">splitMesh() (in module System.utils)</a>
+</li>
+ <li><a href="baseclass.html#module-System.ART_RigModule">System.ART_RigModule (module)</a>
+</li>
+ <li><a href="utils.html#module-System.utils">System.utils (module)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="T">T</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.toggleButtonState">toggleButtonState() (RigModules.ART_Head.ART_Head method)</a>
+</li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="animationUI.html#Interfaces.ART_AnimationUI.ART_AnimationUI.toggleDragState">toggleDragState() (Interfaces.ART_AnimationUI.ART_AnimationUI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.toggleShapeVis">toggleShapeVis() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="U">U</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="editRig.html#Interfaces.ART_EditRigUI.ART_EditRigUI.unsavedChanges">unsavedChanges() (Interfaces.ART_EditRigUI.ART_EditRigUI method)</a>
+</li>
+ <li><a href="boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.updateBoneCount">updateBoneCount() (Interfaces.ART_BoneCounter.ART_BoneCounter method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updateBoneCount">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.updateNeck">updateNeck() (RigModules.ART_Head.ART_Head method)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.updateOutliner">updateOutliner() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updateOutliner">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ </ul></td>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="addModuleUI.html#Interfaces.ART_AddModuleUI.ART_AddModule_UI.updatePreview">updatePreview() (Interfaces.ART_AddModuleUI.ART_AddModule_UI method)</a>
+
+ <ul>
+ <li><a href="changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.updatePreview">(Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI method)</a>
+</li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updatePreview">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updateRigPose">updateRigPose() (System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ <li><a href="head.html#RigModules.ART_Head.ART_Head.updateSettingsUI">updateSettingsUI() (RigModules.ART_Head.ART_Head method)</a>
+
+ <ul>
+ <li><a href="baseclass.html#System.ART_RigModule.ART_RigModule.updateSettingsUI">(System.ART_RigModule.ART_RigModule method)</a>
+</li>
+ </ul></li>
+ </ul></td>
+</tr></table>
+
+<h2 id="V">V</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="exportMeshes.html#Interfaces.ART_ExportMeshes.ART_ExportMeshes.viewLodPose">viewLodPose() (Interfaces.ART_ExportMeshes.ART_ExportMeshes method)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+<h2 id="W">W</h2>
+<table style="width: 100%" class="indextable genindextable"><tr>
+ <td style="width: 33%; vertical-align: top;"><ul>
+ <li><a href="utils.html#System.utils.win_path_convert">win_path_convert() (in module System.utils)</a>
+</li>
+ </ul></td>
+</tr></table>
+
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="#" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/gettingStarted.html b/Documentation/build/gettingStarted.html
new file mode 100644
index 0000000..3b40580
--- /dev/null
+++ b/Documentation/build/gettingStarted.html
@@ -0,0 +1,155 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Getting Started &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <script type="text/javascript" src="_static/bizstyle.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="Creating A Module" href="createModule.html" />
+ <link rel="prev" title="ARTv2 Technical Documentation" href="index.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="createModule.html" title="Creating A Module"
+ accesskey="N">next</a> |</li>
+ <li class="right" >
+ <a href="index.html" title="ARTv2 Technical Documentation"
+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="index.html"
+ title="previous chapter">ARTv2 Technical Documentation</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="createModule.html"
+ title="next chapter">Creating A Module</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/gettingStarted.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
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+ <div class="documentwrapper">
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+
+ <div class="section" id="getting-started">
+<h1>Getting Started<a class="headerlink" href="#getting-started" title="Permalink to this headline">¶</a></h1>
+<div class="topic">
+<p class="topic-title first">Overview</p>
+<p>This page is meant to get you familiarized with ARTv2&#8217;s architecture and list various tutorials.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="toctree-wrapper compound">
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="createModule.html">Creating A Module</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="createModule.html#ide-and-style-guide">IDE and Style Guide</a></li>
+<li class="toctree-l2"><a class="reference internal" href="createModule.html#getting-started">Getting Started</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="createModule.html#create-an-icon">Create an Icon</a></li>
+<li class="toctree-l3"><a class="reference internal" href="createModule.html#create-the-python-file">Create the Python File</a></li>
+<li class="toctree-l3"><a class="reference internal" href="createModule.html#defining-the-module-class">Defining the Module Class</a></li>
+<li class="toctree-l3"><a class="reference internal" href="createModule.html#add-attributes">Add Attributes</a></li>
+<li class="toctree-l3"><a class="reference internal" href="createModule.html#skeleton-settings-ui">Skeleton Settings UI</a></li>
+<li class="toctree-l3"><a class="reference internal" href="createModule.html#building-the-joint-mover">Building the Joint Mover</a></li>
+<li class="toctree-l3"><a class="reference internal" href="createModule.html#testing-the-joint-mover">Testing the Joint Mover</a></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="createModule.html" title="Creating A Module"
+ >next</a> |</li>
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+ <a href="index.html" title="ARTv2 Technical Documentation"
+ >previous</a> |</li>
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+ </ul>
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+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
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+</html> \ No newline at end of file
diff --git a/Documentation/build/head.html b/Documentation/build/head.html
new file mode 100644
index 0000000..257b563
--- /dev/null
+++ b/Documentation/build/head.html
@@ -0,0 +1,387 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ART_Head &#8212; ARTv2 1.0 documentation</title>
+
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+ <![endif]-->
+ </head>
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+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="rigTools.html" title="Rigging Tools"
+ accesskey="N">next</a> |</li>
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+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="modules.html" accesskey="U">Rig Modules</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h3><a href="index.html">Table Of Contents</a></h3>
+ <ul>
+<li><a class="reference internal" href="#">ART_Head</a><ul>
+<li><a class="reference internal" href="#file-attributes">File Attributes</a></li>
+<li><a class="reference internal" href="#class">Class</a></li>
+</ul>
+</li>
+</ul>
+
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="baseclass.html"
+ title="previous chapter">Module Base Class</a></p>
+ <h4>Next topic</h4>
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+ title="next chapter">Rigging Tools</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/head.rst.txt"
+ rel="nofollow">Show Source</a></li>
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+ <div class="body" role="main">
+
+ <div class="section" id="module-RigModules.ART_Head">
+<span id="art-head"></span><h1>ART_Head<a class="headerlink" href="#module-RigModules.ART_Head" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<div class="section" id="file-attributes">
+<h2>File Attributes<a class="headerlink" href="#file-attributes" title="Permalink to this headline">¶</a></h2>
+<blockquote>
+<div><ul>
+<li><p class="first"><strong>icon:</strong> This is the image file (125x75 .png) that gets used in the RigCreatorUI</p>
+</li>
+<li><p class="first"><strong>hoverIcon:</strong> When you hover over the module in the module list, it will swap to this icon
+(background changes to orange). There are .psd template files for these.</p>
+</li>
+<li><p class="first"><strong>search:</strong> These are search terms that are accepted when searching the list of modules in the
+RigCreatorUI</p>
+</li>
+<li><p class="first"><strong>class name:</strong> The name of the class.</p>
+</li>
+<li><p class="first"><strong>jointMover:</strong> The relative path to the joint mover file. Relative to the ARTv2 root directory.</p>
+</li>
+<li><p class="first"><strong>baseName:</strong> The default name the module will get created with. Users can then add a prefix and/or
+suffix to the base name.</p>
+</li>
+<li><p class="first"><strong>rigs:</strong> This is a simple list of what rigs this module can build. This feature isn&#8217;t implemented yet,
+but the plan is to query this list and present these options to the user for them to select what rigs
+they want to build for the module. Right now, it will build all rigs.</p>
+</li>
+<li><p class="first"><strong>fbxImport:</strong> This is a list that will show the options for the module in the import mocap interface.
+Normally, this list will have at least None and FK.</p>
+</li>
+<li><p class="first"><strong>matchData:</strong> This is a list of options that will be presented for the module in a comboBox in the
+match over frame range interface. First argument is a bool as to whether the module can or can&#8217;t
+match. The second arg is a list of strings to display for the match options. For example:
+matchData = [True, [&#8220;Match FK to IK&#8221;, &#8220;Match IK to FK&#8221;]]</p>
+</li>
+<li><p class="first"><strong>controlTypes:</strong> This is a list of lists, where each item in the main list is a list comprised of the
+name of the attribute that gets added to the network node that contains the control information.
+The second arg in each list entry is a control type, like FK or IK. This is used in the select
+rig controls interface for filtering out which controls on each module you want to select. On
+this module, the values are: controlTypes = [[&#8220;fkControls&#8221;, &#8220;FK&#8221;]], which means that the
+attribute that holds the control info is called fkControls, and those controls are of type FK.</p>
+<blockquote>
+<div><img alt="_images/selectRigControls.png" src="_images/selectRigControls.png" />
+</div></blockquote>
+</li>
+</ul>
+</div></blockquote>
+</div>
+<div class="section" id="class">
+<h2>Class<a class="headerlink" href="#class" title="Permalink to this headline">¶</a></h2>
+<dl class="class">
+<dt id="RigModules.ART_Head.ART_Head">
+<em class="property">class </em><code class="descclassname">RigModules.ART_Head.</code><code class="descname">ART_Head</code><span class="sig-paren">(</span><em>rigUiInst</em>, <em>moduleUserName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head" title="Permalink to this definition">¶</a></dt>
+<dd><p>Bases: <a class="reference internal" href="baseclass.html#System.ART_RigModule.ART_RigModule" title="System.ART_RigModule.ART_RigModule"><code class="xref py py-class docutils literal"><span class="pre">System.ART_RigModule.ART_RigModule</span></code></a></p>
+<p>This class creates the head module</p>
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.__init__">
+<code class="descname">__init__</code><span class="sig-paren">(</span><em>rigUiInst</em>, <em>moduleUserName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.__init__" title="Permalink to this definition">¶</a></dt>
+<dd><p>Initiate the class, taking in the instance to the interface and the user specified name.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>rigUiInst</strong> &#8211; This is the rig creator interface instance being passed in.</li>
+<li><strong>moduleUserName</strong> &#8211; This is the name specified by the user on module creation.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<dl class="docutils">
+<dt>Instantiate the following class variables as well:</dt>
+<dd><ul class="first last simple">
+<li><strong>self.rigUiInst:</strong> take the passed in interface instance and make it a class var</li>
+<li><strong>self.moduleUserName:</strong> take the passed in moduleUserName and make it a class var</li>
+<li><strong>self.outlinerWidget:</strong> an empty list that will hold all of the widgets added to the outliner</li>
+</ul>
+</dd>
+</dl>
+<p>Also, read the QSettings to find out where needed paths are.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.addAttributes">
+<code class="descname">addAttributes</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.addAttributes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.addAttributes" title="Permalink to this definition">¶</a></dt>
+<dd><p>Add custom attributes this module needs to the network node.</p>
+<p>Always calls on base class function first, then extends with any attributes unique to the class.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.addJointMoverToOutliner">
+<code class="descname">addJointMoverToOutliner</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.addJointMoverToOutliner"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.addJointMoverToOutliner" title="Permalink to this definition">¶</a></dt>
+<dd><p>Add the joint movers for this module to the outliner.</p>
+<p>Depending on the module settings, different joint movers may or may not be added. Also, each &#8220;joint&#8221; usually
+has three movers: global, offset, and geo. However, not all joints do, so this method is also used to specify
+which joint movers for each joint are added to the outliner.</p>
+<img alt="_images/outliner.png" src="_images/outliner.png" />
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.applyModuleChanges">
+<code class="descname">applyModuleChanges</code><span class="sig-paren">(</span><em>moduleInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.applyModuleChanges"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.applyModuleChanges" title="Permalink to this definition">¶</a></dt>
+<dd><p>Update the scene after the settings are changed in the skeleton settings UI.</p>
+<p>This means also updating the created_bones attr, updating the joint mover if needed,
+running self.updateNeck, updating the outliner, and updating the bone count.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>moduleInst</strong> &#8211; self (usually, but there are cases like templates where an inst on disc is passed in.)</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.buildRigCustom">
+<code class="descname">buildRigCustom</code><span class="sig-paren">(</span><em>textEdit</em>, <em>uiInst</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.buildRigCustom"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.buildRigCustom" title="Permalink to this definition">¶</a></dt>
+<dd><p>Build the rigs for this module.</p>
+<p>This method defines what rigs are built and how they are built when the asset is published. It posts any build
+info to the passed in textEdit.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>textEdit</strong> &#8211; passed in text edit that the rig build can post updates to</li>
+<li><strong>uiInst</strong> &#8211; passed in instance of the buildProgressUI</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.importFBX">
+<code class="descname">importFBX</code><span class="sig-paren">(</span><em>importMethod</em>, <em>character</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.importFBX"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.importFBX" title="Permalink to this definition">¶</a></dt>
+<dd><p>Import FBX motion onto this module&#8217;s rig controls.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>importMethod</strong> &#8211; The import method to be used (options defined in the file attributes)</li>
+<li><strong>character</strong> &#8211; the namespace of the character</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<p>Each module has to define what import methods it offers (at the very top of the module file) and then define
+how motion is imported using those methods.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.pickerUI">
+<code class="descname">pickerUI</code><span class="sig-paren">(</span><em>center</em>, <em>animUI</em>, <em>networkNode</em>, <em>namespace</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.pickerUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.pickerUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Build the animation picker for the module.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>center</strong> &#8211; the center of the QGraphicsScene</li>
+<li><strong>animUI</strong> &#8211; the instance of the AnimationUI</li>
+<li><strong>networkNode</strong> &#8211; the module&#8217;s network node</li>
+<li><strong>namespace</strong> &#8211; the namespace of the character</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.pinModule">
+<code class="descname">pinModule</code><span class="sig-paren">(</span><em>state</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.pinModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.pinModule" title="Permalink to this definition">¶</a></dt>
+<dd><p>Pin the module in place so the parent does not move the module. Each module has to define how it needs to be
+pinned.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.skeletonSettings_UI">
+<code class="descname">skeletonSettings_UI</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.skeletonSettings_UI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.skeletonSettings_UI" title="Permalink to this definition">¶</a></dt>
+<dd><p>This is the UI for the module that has all of the configuration settings.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>name</strong> &#8211; user given name of module (prefix + base_name + suffix)</li>
+<li><strong>width</strong> &#8211; width of the skeleton settings groupBox. 335 usually</li>
+<li><strong>height</strong> &#8211; height of the skeleton settings groupBox.</li>
+<li><strong>checkable</strong> &#8211; Whether or not the groupBox can be collapsed.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<p>Build the groupBox that contains all of the settings for this module. Parent the groupBox
+into the main skeletonSettingsUI layout.
+Lastly, call on updateSettingsUI to populate the UI based off of the network node values.</p>
+<img alt="_images/skeletonSettings.png" src="_images/skeletonSettings.png" />
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.skinProxyGeo">
+<code class="descname">skinProxyGeo</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.skinProxyGeo"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.skinProxyGeo" title="Permalink to this definition">¶</a></dt>
+<dd><p>Skin the proxy geo brought in by the module. Each module has to define how it wants to skin its proxy geo.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.toggleButtonState">
+<code class="descname">toggleButtonState</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.toggleButtonState"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.toggleButtonState" title="Permalink to this definition">¶</a></dt>
+<dd><p>Toggle the state of the Apply Changes button.</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.updateNeck">
+<code class="descname">updateNeck</code><span class="sig-paren">(</span><em>attachedModules</em>, <em>oldNum</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.updateNeck"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.updateNeck" title="Permalink to this definition">¶</a></dt>
+<dd><p>Take the number of neck bones value and rebuild the joint mover.</p>
+<p>The head module has 3 joint mover files, 1 for each possible neck number. When the number of neck bones is
+changed, the current module has its information stored (placement, etc), the module is then deleted,
+the new joint mover path is constructed and brought in, and lastly it resolves any dependency issues.
+(Like if there was a leaf joint as a child of a neck bone that no longer exists)</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>attachedModules</strong> &#8211; self.checkForDependencies()</li>
+<li><strong>oldNum</strong> &#8211; the existing amount of neck bones prior to the update</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.updateOutliner">
+<code class="descname">updateOutliner</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.updateOutliner"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.updateOutliner" title="Permalink to this definition">¶</a></dt>
+<dd><p>Whenever changes are made to the module settings, update the outliner to show the new or removed movers</p>
+</dd></dl>
+
+<dl class="method">
+<dt id="RigModules.ART_Head.ART_Head.updateSettingsUI">
+<code class="descname">updateSettingsUI</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/RigModules/ART_Head.html#ART_Head.updateSettingsUI"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#RigModules.ART_Head.ART_Head.updateSettingsUI" title="Permalink to this definition">¶</a></dt>
+<dd><p>Update the skeleton settings UI based on the network node values for this module.</p>
+</dd></dl>
+
+</dd></dl>
+
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="rigTools.html" title="Rigging Tools"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="baseclass.html" title="Module Base Class"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="modules.html" >Rig Modules</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/index.html b/Documentation/build/index.html
new file mode 100644
index 0000000..9bcf493
--- /dev/null
+++ b/Documentation/build/index.html
@@ -0,0 +1,168 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>ARTv2 Technical Documentation &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <script type="text/javascript" src="_static/bizstyle.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="Getting Started" href="gettingStarted.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="gettingStarted.html" title="Getting Started"
+ accesskey="N">next</a> |</li>
+ <li class="nav-item nav-item-0"><a href="#">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h3><a href="#">Table Of Contents</a></h3>
+ <ul>
+<li><a class="reference internal" href="#">ARTv2 Technical Documentation</a></li>
+<li><a class="reference internal" href="#indices-and-tables">Indices and tables</a></li>
+</ul>
+
+ <h4>Next topic</h4>
+ <p class="topless"><a href="gettingStarted.html"
+ title="next chapter">Getting Started</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/index.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="artv2-technical-documentation">
+<h1>ARTv2 Technical Documentation<a class="headerlink" href="#artv2-technical-documentation" title="Permalink to this headline">¶</a></h1>
+<div class="toctree-wrapper compound">
+<p class="caption"><span class="caption-text">Contents:</span></p>
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="gettingStarted.html">Getting Started</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="createModule.html">Creating A Module</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="modules.html">Rig Modules</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="baseclass.html">Module Base Class</a></li>
+<li class="toctree-l2"><a class="reference internal" href="head.html">ART_Head</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="rigTools.html">Rigging Tools</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="addModuleUI.html">ART_AddModuleUI</a></li>
+<li class="toctree-l2"><a class="reference internal" href="addRemoveInfs.html">ART_AddOrRemoveInfluences</a></li>
+<li class="toctree-l2"><a class="reference internal" href="aimModeUI.html">ART_AimModeUI</a></li>
+<li class="toctree-l2"><a class="reference internal" href="bakeOffsets.html">ART_BakeOffsetsUI</a></li>
+<li class="toctree-l2"><a class="reference internal" href="boneCounter.html">ART_BoneCounter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="buildProgress.html">ART_BuildProgressUI</a></li>
+<li class="toctree-l2"><a class="reference internal" href="changeModName.html">ART_ChangeModuleNameUI</a></li>
+<li class="toctree-l2"><a class="reference internal" href="changeModParent.html">ART_ChangeModuleParentUI</a></li>
+<li class="toctree-l2"><a class="reference internal" href="debugRigs.html">ART_DebugRigs</a></li>
+<li class="toctree-l2"><a class="reference internal" href="editRig.html">ART_EditRigUI</a></li>
+<li class="toctree-l2"><a class="reference internal" href="exportMeshes.html">ART_ExportMeshes</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="animTools.html">Animation Tools</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="addModuleToPicker.html">ART_AddModuleToCanvas</a></li>
+<li class="toctree-l2"><a class="reference internal" href="animationUI.html">ART_AnimationUI</a></li>
+<li class="toctree-l2"><a class="reference internal" href="exportMotion.html">ART_ExportMotionUI</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="miscTools.html">Misc. Tools</a><ul class="simple">
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="utilities.html">Utilities</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="utils.html">System.utils</a></li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+<div class="section" id="indices-and-tables">
+<h1>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline">¶</a></h1>
+<ul class="simple">
+<li><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></li>
+<li><a class="reference internal" href="py-modindex.html"><span class="std std-ref">Module Index</span></a></li>
+<li><a class="reference internal" href="search.html"><span class="std std-ref">Search Page</span></a></li>
+</ul>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="gettingStarted.html" title="Getting Started"
+ >next</a> |</li>
+ <li class="nav-item nav-item-0"><a href="#">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/miscTools.html b/Documentation/build/miscTools.html
new file mode 100644
index 0000000..b994c9a
--- /dev/null
+++ b/Documentation/build/miscTools.html
@@ -0,0 +1,139 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Misc. Tools &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <script type="text/javascript" src="_static/bizstyle.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="Utilities" href="utilities.html" />
+ <link rel="prev" title="ART_AnimationUI" href="animationUI.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="utilities.html" title="Utilities"
+ accesskey="N">next</a> |</li>
+ <li class="right" >
+ <a href="animationUI.html" title="ART_AnimationUI"
+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="animationUI.html"
+ title="previous chapter">ART_AnimationUI</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="utilities.html"
+ title="next chapter">Utilities</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/miscTools.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="misc-tools">
+<h1>Misc. Tools<a class="headerlink" href="#misc-tools" title="Permalink to this headline">¶</a></h1>
+<div class="topic">
+<p class="topic-title first">Overview</p>
+<p>This page lists all miscellaneous tools.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="utilities.html" title="Utilities"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="animationUI.html" title="ART_AnimationUI"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/modules.html b/Documentation/build/modules.html
new file mode 100644
index 0000000..91af884
--- /dev/null
+++ b/Documentation/build/modules.html
@@ -0,0 +1,151 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Rig Modules &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <script type="text/javascript" src="_static/bizstyle.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="Module Base Class" href="baseclass.html" />
+ <link rel="prev" title="Creating A Module" href="createModule.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="baseclass.html" title="Module Base Class"
+ accesskey="N">next</a> |</li>
+ <li class="right" >
+ <a href="createModule.html" title="Creating A Module"
+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="createModule.html"
+ title="previous chapter">Creating A Module</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="baseclass.html"
+ title="next chapter">Module Base Class</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/modules.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="rig-modules">
+<h1>Rig Modules<a class="headerlink" href="#rig-modules" title="Permalink to this headline">¶</a></h1>
+<div class="topic">
+<p class="topic-title first">Overview</p>
+<p>This page lists all of the module classes, including the base class, that makes up the rigging system in ARTv2.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="toctree-wrapper compound">
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="baseclass.html">Module Base Class</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="baseclass.html#contents">Contents</a></li>
+<li class="toctree-l2"><a class="reference internal" href="baseclass.html#class">Class</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="head.html">ART_Head</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="head.html#file-attributes">File Attributes</a></li>
+<li class="toctree-l2"><a class="reference internal" href="head.html#class">Class</a></li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="baseclass.html" title="Module Base Class"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="createModule.html" title="Creating A Module"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/objects.inv b/Documentation/build/objects.inv
new file mode 100644
index 0000000..78e5ab3
--- /dev/null
+++ b/Documentation/build/objects.inv
Binary files differ
diff --git a/Documentation/build/py-modindex.html b/Documentation/build/py-modindex.html
new file mode 100644
index 0000000..8c069a1
--- /dev/null
+++ b/Documentation/build/py-modindex.html
@@ -0,0 +1,219 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Python Module Index &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <script type="text/javascript" src="_static/bizstyle.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
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+
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+ <!--[if lt IE 9]>
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+ <![endif]-->
+
+
+ </head>
+ <body role="document">
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
+ <li class="right" >
+ <a href="#" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
+ <div><input type="text" name="q" /></div>
+ <div><input type="submit" value="Go" /></div>
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+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+<script type="text/javascript">$('#searchbox').show(0);</script>
+ </div>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+
+ <h1>Python Module Index</h1>
+
+ <div class="modindex-jumpbox">
+ <a href="#cap-i"><strong>i</strong></a> |
+ <a href="#cap-r"><strong>r</strong></a> |
+ <a href="#cap-s"><strong>s</strong></a>
+ </div>
+
+ <table class="indextable modindextable">
+ <tr class="pcap"><td></td><td>&#160;</td><td></td></tr>
+ <tr class="cap" id="cap-i"><td></td><td>
+ <strong>i</strong></td><td></td></tr>
+ <tr>
+ <td><img src="_static/minus.png" class="toggler"
+ id="toggle-1" style="display: none" alt="-" /></td>
+ <td>
+ <code class="xref">Interfaces</code></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="addModuleToPicker.html#module-Interfaces.ART_AddModuleToCanvas"><code class="xref">Interfaces.ART_AddModuleToCanvas</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="addModuleUI.html#module-Interfaces.ART_AddModuleUI"><code class="xref">Interfaces.ART_AddModuleUI</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="addRemoveInfs.html#module-Interfaces.ART_AddOrRemoveInfluences"><code class="xref">Interfaces.ART_AddOrRemoveInfluences</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="aimModeUI.html#module-Interfaces.ART_AimModeUI"><code class="xref">Interfaces.ART_AimModeUI</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="animationUI.html#module-Interfaces.ART_AnimationUI"><code class="xref">Interfaces.ART_AnimationUI</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="bakeOffsets.html#module-Interfaces.ART_BakeOffsetsUI"><code class="xref">Interfaces.ART_BakeOffsetsUI</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="boneCounter.html#module-Interfaces.ART_BoneCounter"><code class="xref">Interfaces.ART_BoneCounter</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="buildProgress.html#module-Interfaces.ART_BuildProgressUI"><code class="xref">Interfaces.ART_BuildProgressUI</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="changeModName.html#module-Interfaces.ART_ChangeModuleNameUI"><code class="xref">Interfaces.ART_ChangeModuleNameUI</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="changeModParent.html#module-Interfaces.ART_ChangeModuleParentUI"><code class="xref">Interfaces.ART_ChangeModuleParentUI</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="debugRigs.html#module-Interfaces.ART_DebugRigs"><code class="xref">Interfaces.ART_DebugRigs</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="editRig.html#module-Interfaces.ART_EditRigUI"><code class="xref">Interfaces.ART_EditRigUI</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="exportMeshes.html#module-Interfaces.ART_ExportMeshes"><code class="xref">Interfaces.ART_ExportMeshes</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-1">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="exportMotion.html#module-Interfaces.ART_ExportMotionUI"><code class="xref">Interfaces.ART_ExportMotionUI</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="pcap"><td></td><td>&#160;</td><td></td></tr>
+ <tr class="cap" id="cap-r"><td></td><td>
+ <strong>r</strong></td><td></td></tr>
+ <tr>
+ <td><img src="_static/minus.png" class="toggler"
+ id="toggle-2" style="display: none" alt="-" /></td>
+ <td>
+ <code class="xref">RigModules</code></td><td>
+ <em></em></td></tr>
+ <tr class="cg-2">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="head.html#module-RigModules.ART_Head"><code class="xref">RigModules.ART_Head</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="pcap"><td></td><td>&#160;</td><td></td></tr>
+ <tr class="cap" id="cap-s"><td></td><td>
+ <strong>s</strong></td><td></td></tr>
+ <tr>
+ <td><img src="_static/minus.png" class="toggler"
+ id="toggle-3" style="display: none" alt="-" /></td>
+ <td>
+ <code class="xref">System</code></td><td>
+ <em></em></td></tr>
+ <tr class="cg-3">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="baseclass.html#module-System.ART_RigModule"><code class="xref">System.ART_RigModule</code></a></td><td>
+ <em></em></td></tr>
+ <tr class="cg-3">
+ <td></td>
+ <td>&#160;&#160;&#160;
+ <a href="utils.html#module-System.utils"><code class="xref">System.utils</code></a></td><td>
+ <em></em></td></tr>
+ </table>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="#" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/rigTools.html b/Documentation/build/rigTools.html
new file mode 100644
index 0000000..06d5379
--- /dev/null
+++ b/Documentation/build/rigTools.html
@@ -0,0 +1,152 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Rigging Tools &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '1.0',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <script type="text/javascript" src="_static/bizstyle.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="ART_AddModuleUI" href="addModuleUI.html" />
+ <link rel="prev" title="ART_Head" href="head.html" />
+ <meta name="viewport" content="width=device-width,initial-scale=1.0">
+ <!--[if lt IE 9]>
+ <script type="text/javascript" src="_static/css3-mediaqueries.js"></script>
+ <![endif]-->
+ </head>
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+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ accesskey="I">index</a></li>
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+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="addModuleUI.html" title="ART_AddModuleUI"
+ accesskey="N">next</a> |</li>
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+ accesskey="P">previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+ <h4>Previous topic</h4>
+ <p class="topless"><a href="head.html"
+ title="previous chapter">ART_Head</a></p>
+ <h4>Next topic</h4>
+ <p class="topless"><a href="addModuleUI.html"
+ title="next chapter">ART_AddModuleUI</a></p>
+ <div role="note" aria-label="source link">
+ <h3>This Page</h3>
+ <ul class="this-page-menu">
+ <li><a href="_sources/rigTools.rst.txt"
+ rel="nofollow">Show Source</a></li>
+ </ul>
+ </div>
+<div id="searchbox" style="display: none" role="search">
+ <h3>Quick search</h3>
+ <form class="search" action="search.html" method="get">
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+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="rigging-tools">
+<h1>Rigging Tools<a class="headerlink" href="#rigging-tools" title="Permalink to this headline">¶</a></h1>
+<div class="topic">
+<p class="topic-title first">Overview</p>
+<p>This page lists all tools meant for rigging use.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Date:</th><td class="field-body">Jun 05, 2017</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Author:</th><td class="field-body"><strong>Jeremy Ernst</strong></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="toctree-wrapper compound">
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="addModuleUI.html">ART_AddModuleUI</a></li>
+<li class="toctree-l1"><a class="reference internal" href="addRemoveInfs.html">ART_AddOrRemoveInfluences</a></li>
+<li class="toctree-l1"><a class="reference internal" href="aimModeUI.html">ART_AimModeUI</a></li>
+<li class="toctree-l1"><a class="reference internal" href="bakeOffsets.html">ART_BakeOffsetsUI</a></li>
+<li class="toctree-l1"><a class="reference internal" href="boneCounter.html">ART_BoneCounter</a></li>
+<li class="toctree-l1"><a class="reference internal" href="buildProgress.html">ART_BuildProgressUI</a></li>
+<li class="toctree-l1"><a class="reference internal" href="changeModName.html">ART_ChangeModuleNameUI</a></li>
+<li class="toctree-l1"><a class="reference internal" href="changeModParent.html">ART_ChangeModuleParentUI</a></li>
+<li class="toctree-l1"><a class="reference internal" href="debugRigs.html">ART_DebugRigs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="editRig.html">ART_EditRigUI</a></li>
+<li class="toctree-l1"><a class="reference internal" href="exportMeshes.html">ART_ExportMeshes</a></li>
+</ul>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="addModuleUI.html" title="ART_AddModuleUI"
+ >next</a> |</li>
+ <li class="right" >
+ <a href="head.html" title="ART_Head"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
+ </div>
+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/search.html b/Documentation/build/search.html
new file mode 100644
index 0000000..51adfc4
--- /dev/null
+++ b/Documentation/build/search.html
@@ -0,0 +1,113 @@
+
+
+<!doctype html>
+
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+
+ <title>Search &#8212; ARTv2 1.0 documentation</title>
+
+ <link rel="stylesheet" href="_static/bizstyle.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+
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+ URL_ROOT: './',
+ VERSION: '1.0',
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+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
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+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
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+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
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+ </body>
+</html> \ No newline at end of file
diff --git a/Documentation/build/searchindex.js b/Documentation/build/searchindex.js
new file mode 100644
index 0000000..0facd43
--- /dev/null
+++ b/Documentation/build/searchindex.js
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+<li><a class="reference internal" href="#">System.utils</a><ul>
+<li><a class="reference internal" href="#contents">Contents</a></li>
+<li><a class="reference internal" href="#functions">Functions</a></li>
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+
+ <div class="section" id="module-System.utils">
+<span id="system-utils"></span><h1>System.utils<a class="headerlink" href="#module-System.utils" title="Permalink to this headline">¶</a></h1>
+<p>Author: Jeremy Ernst</p>
+<div class="section" id="contents">
+<h2>Contents<a class="headerlink" href="#contents" title="Permalink to this headline">¶</a></h2>
+<div class="line-block">
+<div class="line"><strong>Node Traversal Utilities:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.utils.returnRigModules" title="System.utils.returnRigModules"><code class="xref py py-func docutils literal"><span class="pre">returnRigModules</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.returnCharacterModule" title="System.utils.returnCharacterModule"><code class="xref py py-func docutils literal"><span class="pre">returnCharacterModule</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.returnCharacterModules" title="System.utils.returnCharacterModules"><code class="xref py py-func docutils literal"><span class="pre">returnCharacterModules</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.returnRigModuleTypes" title="System.utils.returnRigModuleTypes"><code class="xref py py-func docutils literal"><span class="pre">returnRigModuleTypes</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.getViableParents" title="System.utils.getViableParents"><code class="xref py py-func docutils literal"><span class="pre">getViableParents</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.deleteChildren" title="System.utils.deleteChildren"><code class="xref py py-func docutils literal"><span class="pre">deleteChildren</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.find_all_incoming" title="System.utils.find_all_incoming"><code class="xref py py-func docutils literal"><span class="pre">find_all_incoming</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Joint Mover Utilities:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.utils.findAndRenameOutlinerChildren" title="System.utils.findAndRenameOutlinerChildren"><code class="xref py py-func docutils literal"><span class="pre">findAndRenameOutlinerChildren</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.findAssociatedMover" title="System.utils.findAssociatedMover"><code class="xref py py-func docutils literal"><span class="pre">findAssociatedMover</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.findMoverNodeFromJointName" title="System.utils.findMoverNodeFromJointName"><code class="xref py py-func docutils literal"><span class="pre">findMoverNodeFromJointName</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.findOffsetMoverFromName" title="System.utils.findOffsetMoverFromName"><code class="xref py py-func docutils literal"><span class="pre">findOffsetMoverFromName</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.findGlobalMoverFromName" title="System.utils.findGlobalMoverFromName"><code class="xref py py-func docutils literal"><span class="pre">findGlobalMoverFromName</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Mesh Utilities:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.utils.splitMesh" title="System.utils.splitMesh"><code class="xref py py-func docutils literal"><span class="pre">splitMesh</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.findAllSkinnableGeo" title="System.utils.findAllSkinnableGeo"><code class="xref py py-func docutils literal"><span class="pre">findAllSkinnableGeo</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.getLodData" title="System.utils.getLodData"><code class="xref py py-func docutils literal"><span class="pre">getLodData</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.exportMesh" title="System.utils.exportMesh"><code class="xref py py-func docutils literal"><span class="pre">exportMesh</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.findExportMeshData" title="System.utils.findExportMeshData"><code class="xref py py-func docutils literal"><span class="pre">findExportMeshData</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Path Utilities:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.utils.win_path_convert" title="System.utils.win_path_convert"><code class="xref py py-func docutils literal"><span class="pre">win_path_convert</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.returnFriendlyPath" title="System.utils.returnFriendlyPath"><code class="xref py py-func docutils literal"><span class="pre">returnFriendlyPath</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.returnNicePath" title="System.utils.returnNicePath"><code class="xref py py-func docutils literal"><span class="pre">returnNicePath</span></code></a></div>
+<div class="line"><br /></div>
+</div>
+<div class="line"><strong>Misc. Utilities:</strong></div>
+<div class="line-block">
+<div class="line"><a class="reference internal" href="#System.utils.fitViewAndShade" title="System.utils.fitViewAndShade"><code class="xref py py-func docutils literal"><span class="pre">fitViewAndShade</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.fitSelection" title="System.utils.fitSelection"><code class="xref py py-func docutils literal"><span class="pre">fitSelection</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.get_mobject" title="System.utils.get_mobject"><code class="xref py py-func docutils literal"><span class="pre">get_mobject</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.get_namespace" title="System.utils.get_namespace"><code class="xref py py-func docutils literal"><span class="pre">get_namespace</span></code></a></div>
+<div class="line"><a class="reference internal" href="#System.utils.remove_namespace" title="System.utils.remove_namespace"><code class="xref py py-func docutils literal"><span class="pre">remove_namespace</span></code></a></div>
+<div class="line"><br /></div>
+<div class="line"><br /></div>
+</div>
+</div>
+</div>
+<div class="section" id="functions">
+<h2>Functions<a class="headerlink" href="#functions" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="System.utils.deleteChildren">
+<code class="descclassname">System.utils.</code><code class="descname">deleteChildren</code><span class="sig-paren">(</span><em>node</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#deleteChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.deleteChildren" title="Permalink to this definition">¶</a></dt>
+<dd><p>Delete all children of the passed in transform node.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>node</strong> &#8211; node whose children we want to delete.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.exportMesh">
+<code class="descclassname">System.utils.</code><code class="descname">exportMesh</code><span class="sig-paren">(</span><em>mainUI</em>, <em>exportMeshes</em>, <em>exportPath</em>, <em>removeBones</em>, <em>poseDict</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#exportMesh"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.exportMesh" title="Permalink to this definition">¶</a></dt>
+<dd><p>Take the passed in information and export skeletal meshes to FBX format in the specified output path.
+Invoked from ART_ExportMeshes.py</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>mainUI</strong> &#8211; instance of rig creator interface. Used to access rig creator class variables</li>
+<li><strong>exportMeshes</strong> &#8211; list of meshes to export for the given LOD</li>
+<li><strong>exportPath</strong> &#8211; output path of FBX file for the given LOD</li>
+<li><strong>removeBones</strong> &#8211; which bones, if any, to remove for the given LOD</li>
+<li><strong>poseDict</strong> &#8211; transform values for bones to be applied to given LOD before removing bones, in order to bake in a pose.</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+<p>Details:</p>
+<dl class="docutils">
+<dt>When exporting a LOD skeletal mesh, there are many steps that need to happen:</dt>
+<dd><ul class="first last simple">
+<li>First, the LOD needs to go back to the model pose. If there are any joints this LOD needs to remove, we must
+save out the skin weight information first.</li>
+<li>If there is a LOD pose to set, set the pose then while the mesh is still skinned.</li>
+<li>After setting the LOD pose, search for any connected blendshapes the meshes may have. If there are not true
+copies of the mesh in the scene, manually create new morph target copies by going through each blendshape
+attribute turning them on, one by one, duplicating the mesh each time.</li>
+<li>After checking for blendshapes, delete history on the meshes. This will bake the LOD pose in.</li>
+<li>Next, re-apply the blendshapes now that the pose is baked in and import the skin weights.</li>
+<li>If there were bones to remove, before removing the joints, transfer the weighting of those bones to the bone
+that was specified to transfer weighting to. Usually this is the first valid parent. So if removing all finger
+bones in an LOD, you would likely transfer all finger weights to the hand bone.</li>
+<li>Once the weighting is transferred, it is then safe to delete the bones that were to be removed.</li>
+<li>Now, we start building our selection of things to export. First though, we will check for any incoming
+connections to our joints that we want to export, and break those connections. These are usually connections
+to the rig, and we don&#8217;t want FBX exporting all of that stuff.</li>
+<li>Build the selection (joints and morphs) and export FBX</li>
+</ul>
+</dd>
+</dl>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.findAllSkinnableGeo">
+<code class="descclassname">System.utils.</code><code class="descname">findAllSkinnableGeo</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findAllSkinnableGeo"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findAllSkinnableGeo" title="Permalink to this definition">¶</a></dt>
+<dd><p>Find all meshes in the scene, list their parents. If the parent is not part of the joint mover (proxy geo,
+lra representations, or bone representation geo) add it to the list of meshes that can be skinned.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">a list of geometry that is valid for skinning.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.findAndRenameOutlinerChildren">
+<code class="descclassname">System.utils.</code><code class="descname">findAndRenameOutlinerChildren</code><span class="sig-paren">(</span><em>widgetItem</em>, <em>partitionName</em>, <em>newName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findAndRenameOutlinerChildren"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findAndRenameOutlinerChildren" title="Permalink to this definition">¶</a></dt>
+<dd><p>Find all child widgets of the passed in widgetItem and set their text to the new module name. Usually invoked
+when a user wants to change the module name.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first last simple">
+<li><strong>widgetItem</strong> &#8211; widget to search and replace the names of the children widgets</li>
+<li><strong>partitionName</strong> &#8211; the original module name</li>
+<li><strong>newName</strong> &#8211; the new module name</li>
+</ul>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.findAssociatedMover">
+<code class="descclassname">System.utils.</code><code class="descname">findAssociatedMover</code><span class="sig-paren">(</span><em>joint</em>, <em>module</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findAssociatedMover"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findAssociatedMover" title="Permalink to this definition">¶</a></dt>
+<dd><p>Find the global mover associated with the passed in joint and the passed in network node. Usually invoked from
+riggingUtils when creating a control from a joint mover.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple">
+<li><strong>joint</strong> &#8211; name of the joint whose associated mover you wish to find.</li>
+<li><strong>module</strong> &#8211; name of the module the joint belongs to. Used to figure out if any prefixes or suffixes were used.</li>
+</ul>
+</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">name of global mover</p>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.findExportMeshData">
+<code class="descclassname">System.utils.</code><code class="descname">findExportMeshData</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findExportMeshData"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findExportMeshData" title="Permalink to this definition">¶</a></dt>
+<dd><p>Search through the character node LOD attributes to find out what and how to export the LOD.
+This data included the LOD pose, the bones to remove, the meshes for the LOD, the output path
+for the FBX, and the LOD name.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">[output path for FBX, list of meshes to export for LOD, list of bones to remove for LOD,
+pose to put LOD in before removing bones, the LOD number]</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.findGlobalMoverFromName">
+<code class="descclassname">System.utils.</code><code class="descname">findGlobalMoverFromName</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findGlobalMoverFromName"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findGlobalMoverFromName" title="Permalink to this definition">¶</a></dt>
+<dd><p>Find the top-most global mover of a given module and return it.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>name</strong> &#8211; name of the module whose top-most global mover we wish to find.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">name of the global mover of given module name.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.findMoverNodeFromJointName">
+<code class="descclassname">System.utils.</code><code class="descname">findMoverNodeFromJointName</code><span class="sig-paren">(</span><em>networkNodes</em>, <em>jointName</em>, <em>offsetMover=True</em>, <em>globalMover=False</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findMoverNodeFromJointName"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findMoverNodeFromJointName" title="Permalink to this definition">¶</a></dt>
+<dd><p>Look for the passed in joint name in the Created_Bones attribute of all network nodes in the scene.
+Once found, find the joint&#8217;s associated offset or global mover.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple">
+<li><strong>networkNodes</strong> &#8211; list of network nodes to search for jointName in Created_Bones attribute</li>
+<li><strong>jointName</strong> &#8211; name of joint whose mover (offset or global) we are trying to find</li>
+<li><strong>offsetMover</strong> &#8211; Whether to return the offset mover</li>
+<li><strong>globalMover</strong> &#8211; Whether to return the global mover</li>
+</ul>
+</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">the name of the associated joint mover for the given joint</p>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.findOffsetMoverFromName">
+<code class="descclassname">System.utils.</code><code class="descname">findOffsetMoverFromName</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#findOffsetMoverFromName"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.findOffsetMoverFromName" title="Permalink to this definition">¶</a></dt>
+<dd><p>Find the top-most offset mover of a given module and return it.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>name</strong> &#8211; name of the module whose top-most offset mover we wish to find.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">name of the offset mover of given module name.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.find_all_incoming">
+<code class="descclassname">System.utils.</code><code class="descname">find_all_incoming</code><span class="sig-paren">(</span><em>start_nodes</em>, <em>max_depth=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#find_all_incoming"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.find_all_incoming" title="Permalink to this definition">¶</a></dt>
+<dd><p>Recursively finds all unique incoming dependencies for the specified node.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of dependencies associated with node.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.fitSelection">
+<code class="descclassname">System.utils.</code><code class="descname">fitSelection</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#fitSelection"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.fitSelection" title="Permalink to this definition">¶</a></dt>
+<dd><p>Frame the camera up on the current selection.</p>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.fitViewAndShade">
+<code class="descclassname">System.utils.</code><code class="descname">fitViewAndShade</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#fitViewAndShade"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.fitViewAndShade" title="Permalink to this definition">¶</a></dt>
+<dd><p>Focus the camera on what is in the scene, fitting it to the view, then turn on shaded mode.</p>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.getLodData">
+<code class="descclassname">System.utils.</code><code class="descname">getLodData</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#getLodData"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.getLodData" title="Permalink to this definition">¶</a></dt>
+<dd><p>Search the character node for and LOD related attributes and return those.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of attributes on character node that contain LOD export data.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.getMayaPyLoc">
+<code class="descclassname">System.utils.</code><code class="descname">getMayaPyLoc</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#getMayaPyLoc"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.getMayaPyLoc" title="Permalink to this definition">¶</a></dt>
+<dd><p>This function finds the location of the mayapy interpreter for batch functions.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">mayapy location</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.getViableParents">
+<code class="descclassname">System.utils.</code><code class="descname">getViableParents</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#getViableParents"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.getViableParents" title="Permalink to this definition">¶</a></dt>
+<dd><p>Look for all network nodes in the scene, and search for the Created_Bones attribute, which holds the names
+of the bones a particular module will create given its current settings. Add all created bones from all modules
+to a list to be returned.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of all the bone names created by the current modules in the scene.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.get_mobject">
+<code class="descclassname">System.utils.</code><code class="descname">get_mobject</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#get_mobject"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.get_mobject" title="Permalink to this definition">¶</a></dt>
+<dd><p>Get&#8217;s MObject from given name.</p>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.get_namespace">
+<code class="descclassname">System.utils.</code><code class="descname">get_namespace</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#get_namespace"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.get_namespace" title="Permalink to this definition">¶</a></dt>
+<dd><p>Gets the namespace from the given name.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>name</strong> &#8211; String to extract the namespace from.</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">The extracted namespace</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.remove_namespace">
+<code class="descclassname">System.utils.</code><code class="descname">remove_namespace</code><span class="sig-paren">(</span><em>name</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#remove_namespace"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.remove_namespace" title="Permalink to this definition">¶</a></dt>
+<dd><p>Removes the namespace from the given name</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>name</strong> &#8211; The name with the namespace</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">The name without the namesapce</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.returnCharacterModule">
+<code class="descclassname">System.utils.</code><code class="descname">returnCharacterModule</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnCharacterModule"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnCharacterModule" title="Permalink to this definition">¶</a></dt>
+<dd><p>Look for all network nodes in the scene. Return the main network node that all other ART network nodes
+connect to (also known as the character node)</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">character node that stores character information.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.returnCharacterModules">
+<code class="descclassname">System.utils.</code><code class="descname">returnCharacterModules</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnCharacterModules"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnCharacterModules" title="Permalink to this definition">¶</a></dt>
+<dd><p>Look for all network nodes in the scene. Return all character network nodes found.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of character network nodes which list details about the character.</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.returnFriendlyPath">
+<code class="descclassname">System.utils.</code><code class="descname">returnFriendlyPath</code><span class="sig-paren">(</span><em>path</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnFriendlyPath"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnFriendlyPath" title="Permalink to this definition">¶</a></dt>
+<dd><p>Take the incoming path and replace back slashes with forward slashes</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><strong>path</strong> &#8211; directory or file path to replace back slashes in</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body">a directory or file path with only forward slashes</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.returnNicePath">
+<code class="descclassname">System.utils.</code><code class="descname">returnNicePath</code><span class="sig-paren">(</span><em>toolsPath</em>, <em>imagePath</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnNicePath"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnNicePath" title="Permalink to this definition">¶</a></dt>
+<dd><p>Take the incoming path and file and use os.path.join to create a new file path. Then replace all
+back slashes with forward slashes.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple">
+<li><strong>toolsPath</strong> &#8211; the base directory path</li>
+<li><strong>imagePath</strong> &#8211; the file name to join onto the base path</li>
+</ul>
+</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">a joined path with only forward slashes</p>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.returnRigModuleTypes">
+<code class="descclassname">System.utils.</code><code class="descname">returnRigModuleTypes</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnRigModuleTypes"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnRigModuleTypes" title="Permalink to this definition">¶</a></dt>
+<dd><p>Look for all network nodes in the scene. Get the moduleType attribute value for any valid nodes and
+append that to our list of modules to return, giving us a list of all of the types of modules our character
+has.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of the different types of modules in our scene (ART_Arm, ART_Leg, etc)</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.returnRigModules">
+<code class="descclassname">System.utils.</code><code class="descname">returnRigModules</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#returnRigModules"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.returnRigModules" title="Permalink to this definition">¶</a></dt>
+<dd><p>Look for all network nodes in the scene. Return network nodes that have a .parent attribute.</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Returns:</th><td class="field-body">list of network nodes that have .parent attr, signifying an ART network node</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.splitMesh">
+<code class="descclassname">System.utils.</code><code class="descname">splitMesh</code><span class="sig-paren">(</span><em>mesh</em>, <em>assetName</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#splitMesh"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.splitMesh" title="Permalink to this definition">¶</a></dt>
+<dd><p>Take the given mesh and break it into chunks based on the influence weights of each bone. For example,
+if the mesh was a leg that was skinned to a thigh bone, a calf bone, and a foot bone, this function will
+split the leg mesh into three new meshes, one for each major influence. This is sometimes known as an
+&#8220;anim mesh&#8221;</p>
+<table class="docutils field-list" frame="void" rules="none">
+<col class="field-name" />
+<col class="field-body" />
+<tbody valign="top">
+<tr class="field-odd field"><th class="field-name">Parameters:</th><td class="field-body"><ul class="first simple">
+<li><strong>mesh</strong> &#8211; name of mesh to split up</li>
+<li><strong>assetName</strong> &#8211; name of character or rig (the name given on publish)</li>
+</ul>
+</td>
+</tr>
+<tr class="field-even field"><th class="field-name">Returns:</th><td class="field-body"><p class="first last">a list of the newly created meshes</p>
+</td>
+</tr>
+</tbody>
+</table>
+</dd></dl>
+
+<dl class="function">
+<dt id="System.utils.win_path_convert">
+<code class="descclassname">System.utils.</code><code class="descname">win_path_convert</code><span class="sig-paren">(</span><em>path=None</em><span class="sig-paren">)</span><a class="reference internal" href="_modules/System/utils.html#win_path_convert"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#System.utils.win_path_convert" title="Permalink to this definition">¶</a></dt>
+<dd><p>Converts back slashes to forward slashes</p>
+</dd></dl>
+
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
+ <h3>Navigation</h3>
+ <ul>
+ <li class="right" style="margin-right: 10px">
+ <a href="genindex.html" title="General Index"
+ >index</a></li>
+ <li class="right" >
+ <a href="py-modindex.html" title="Python Module Index"
+ >modules</a> |</li>
+ <li class="right" >
+ <a href="utilities.html" title="Utilities"
+ >previous</a> |</li>
+ <li class="nav-item nav-item-0"><a href="index.html">ARTv2 1.0 documentation</a> &#187;</li>
+ <li class="nav-item nav-item-1"><a href="utilities.html" >Utilities</a> &#187;</li>
+ </ul>
+ </div>
+ <div class="footer" role="contentinfo">
+ &#169; Copyright 2017, Jeremy Ernst.
+ Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2.
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