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authorMobileMachine\jeremy <[email protected]>2017-06-06 22:59:03 -0400
committerMobileMachine\jeremy <[email protected]>2017-06-06 22:59:03 -0400
commit24725fa8681f906ab44d80687c09fecc171a2896 (patch)
tree312a601df29aca7f8db9f44082d96ebc7a679138 /Documentation/build/_modules/Interfaces/ART_ChangeModuleNameUI.html
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Initial Submission
First submission of current state of ARTv2. Currently considered to be in Alpha. There are a couple of animation tools not implemented yet, and one module not implemented yet, as well as incomplete documentation.
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+ <title>Interfaces.ART_ChangeModuleNameUI &#8212; ARTv2 1.0 documentation</title>
+
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+ <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> &#187;</li>
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+ <h1>Source code for Interfaces.ART_ChangeModuleNameUI</h1><div class="highlight"><pre>
+<span></span><span class="sd">&quot;&quot;&quot;</span>
+<span class="sd">Author: Jeremy Ernst</span>
+<span class="sd">&quot;&quot;&quot;</span>
+
+<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span>
+
+<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span>
+<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span>
+<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span>
+
+<span class="c1"># maya 2016&lt; maya2017&gt; compatability</span>
+<span class="k">try</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken</span> <span class="k">as</span> <span class="nn">shiboken</span>
+<span class="k">except</span><span class="p">:</span>
+ <span class="kn">import</span> <span class="nn">shiboken2</span> <span class="k">as</span> <span class="nn">shiboken</span>
+
+
+<div class="viewcode-block" id="getMainWindow"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.getMainWindow">[docs]</a><span class="k">def</span> <span class="nf">getMainWindow</span><span class="p">():</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Returns a pointer to Maya&#39;s window as a QWidget.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="kn">import</span> <span class="nn">maya.OpenMayaUI</span> <span class="k">as</span> <span class="nn">mui</span>
+ <span class="n">pointer</span> <span class="o">=</span> <span class="n">mui</span><span class="o">.</span><span class="n">MQtUtil</span><span class="o">.</span><span class="n">mainWindow</span><span class="p">()</span>
+ <span class="c1"># pyside QMainWindow takes in a QWidget rather than QObject</span>
+ <span class="k">return</span> <span class="n">shiboken</span><span class="o">.</span><span class="n">wrapInstance</span><span class="p">(</span><span class="n">long</span><span class="p">(</span><span class="n">pointer</span><span class="p">),</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">)</span></div>
+
+
+<span class="n">windowTitle</span> <span class="o">=</span> <span class="s2">&quot;Change Module Name&quot;</span>
+<span class="n">windowObject</span> <span class="o">=</span> <span class="s2">&quot;pyArtChangeModuleNameUi&quot;</span>
+
+
+<div class="viewcode-block" id="ART_ChangeModuleName_UI"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_ChangeModuleName_UI</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> This class allows the user to change the prefix or suffix or both, of a given module. It is found within the</span>
+<span class="sd"> skeletonSettingsUI of an individual module in the Rig Creator.</span>
+
+<span class="sd"> .. image:: /images/changeModName.png</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+<div class="viewcode-block" id="ART_ChangeModuleName_UI.__init__"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">baseName</span><span class="p">,</span> <span class="n">moduleInst</span><span class="p">,</span> <span class="n">rigUiInst</span><span class="p">,</span> <span class="n">prefix</span><span class="p">,</span> <span class="n">suffix</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Instantiates the class, taking in current module information, and builds the interface.</span>
+
+<span class="sd"> :param baseName: The base name of the module, found on the network node attribute.</span>
+<span class="sd"> :param moduleInst: The instance in memory of the module whose name is to change.</span>
+<span class="sd"> :param rigUiInst: The instance in memory of the Rig Creator UI from which this class was called.</span>
+<span class="sd"> :param prefix: The existing prefix of the module name.</span>
+<span class="sd"> :param suffix: The existing suffix of the module name.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="nb">super</span><span class="p">(</span><span class="n">ART_ChangeModuleName_UI</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="n">parent</span><span class="p">)</span>
+
+ <span class="c1"># get the directory path of the tools</span>
+ <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">&quot;Epic Games&quot;</span><span class="p">,</span> <span class="s2">&quot;ARTv2&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;toolsPath&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">&quot;iconPath&quot;</span><span class="p">)</span>
+
+ <span class="c1"># create class variables</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> <span class="o">=</span> <span class="n">baseName</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span> <span class="o">=</span> <span class="n">moduleInst</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span> <span class="o">=</span> <span class="n">rigUiInst</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span> <span class="o">=</span> <span class="n">prefix</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span> <span class="o">=</span> <span class="n">suffix</span>
+
+ <span class="c1"># load stylesheet</span>
+ <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">&quot;Core/Scripts/Interfaces/StyleSheets/mainScheme.qss&quot;</span><span class="p">)</span>
+ <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">&quot;r&quot;</span><span class="p">)</span>
+ <span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span>
+ <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="n">style</span><span class="p">)</span>
+
+ <span class="c1"># size policies</span>
+ <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span>
+
+ <span class="c1"># create the main widget</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+
+ <span class="c1"># set qt object name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="n">windowObject</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="n">windowTitle</span><span class="p">)</span>
+
+ <span class="c1"># create the mainLayout for the rig creator UI</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">150</span><span class="p">))</span>
+
+ <span class="c1"># create the background image</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="c1"># create the layout for the widgets</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">frame</span><span class="p">)</span>
+
+ <span class="c1"># create the prefix pair of fields</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Prefix: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixLabel</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot connection</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span>
+
+ <span class="c1"># create the suffix pair of fields</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Suffix: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixLabel</span><span class="p">)</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLineEdit</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffixForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot connection</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">textChanged</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updatePreview</span><span class="p">)</span>
+
+ <span class="c1"># spacer</span>
+ <span class="n">spacerItem</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem</span><span class="p">)</span>
+
+ <span class="c1"># realtime preview of final module name</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">&quot;Preview: &quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span> <span class="o">+</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">20</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setAlignment</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">Qt</span><span class="o">.</span><span class="n">AlignHCenter</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewLabel</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewForm</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="p">)</span>
+
+ <span class="c1"># set preview font</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+
+ <span class="n">spacerItem1</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpacerItem</span><span class="p">(</span><span class="mi">20</span><span class="p">,</span> <span class="mi">40</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Minimum</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Expanding</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addItem</span><span class="p">(</span><span class="n">spacerItem1</span><span class="p">)</span>
+
+ <span class="c1"># update button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">&quot;UPDATE&quot;</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">285</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span>
+ <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span>
+ <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">&quot;blueButton&quot;</span><span class="p">)</span>
+
+ <span class="c1"># hookup signal/slot on create button</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">updateBtn</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">applyModuleNameChange</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ChangeModuleName_UI.updatePreview"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.updatePreview">[docs]</a> <span class="k">def</span> <span class="nf">updatePreview</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Updates the QLabel with the current prefix + basename + suffix, adding in underscores where needed.</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="n">string</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+
+ <span class="n">string</span> <span class="o">+=</span> <span class="bp">self</span><span class="o">.</span><span class="n">baseName</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">string</span> <span class="o">+=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="n">string</span><span class="p">)</span></div>
+
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+ <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span>
+<div class="viewcode-block" id="ART_ChangeModuleName_UI.applyModuleNameChange"><a class="viewcode-back" href="../../changeModName.html#Interfaces.ART_ChangeModuleNameUI.ART_ChangeModuleName_UI.applyModuleNameChange">[docs]</a> <span class="k">def</span> <span class="nf">applyModuleNameChange</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
+ <span class="sd">&quot;&quot;&quot;</span>
+<span class="sd"> Checks to make sure a module doesn&#39;t exist with the new name, and if not, updates naming of the module in a</span>
+<span class="sd"> multitude of places. Any UI elements, joint movers, attribute values (like .Created_Bones), etc.</span>
+
+<span class="sd"> .. note::</span>
+<span class="sd"> The following things get updated:</span>
+<span class="sd"> * QGroupBox label of the SkeletonSettingsUI</span>
+<span class="sd"> * Network Node .moduleName attribute</span>
+<span class="sd"> * Module Instance variable of self.name gets updated</span>
+<span class="sd"> * Created_Bones attribute values</span>
+<span class="sd"> * Joint Mover Nodes</span>
+<span class="sd"> * Rig Creator Outliner names for module</span>
+<span class="sd"> * Selection Script Job for outliner</span>
+<span class="sd"> * Any modules&#39; attributes that have a value that matches the old name (like parent module bone)</span>
+<span class="sd"> * Any modules that are a mirror of this module, and their mirrorModule attribute value</span>
+
+<span class="sd"> &quot;&quot;&quot;</span>
+
+ <span class="c1"># check to see if a module already has that name. If so, return out and do not continue</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span>
+ <span class="n">validName</span> <span class="o">=</span> <span class="kc">False</span>
+ <span class="n">msg</span> <span class="o">=</span> <span class="s2">&quot;A module with that name already exists. Please enter a unique name for the module&quot;</span>
+
+ <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">name</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">name</span> <span class="o">==</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">()):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">confirmDialog</span><span class="p">(</span><span class="n">title</span><span class="o">=</span><span class="s2">&quot;Name Exists&quot;</span><span class="p">,</span> <span class="n">message</span><span class="o">=</span><span class="n">msg</span><span class="p">,</span> <span class="n">icon</span><span class="o">=</span><span class="s2">&quot;critical&quot;</span><span class="p">)</span>
+ <span class="k">return</span>
+
+ <span class="c1"># update groupbox label</span>
+ <span class="n">originalName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">title</span><span class="p">()</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">groupBox</span><span class="o">.</span><span class="n">setTitle</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">()))</span>
+
+ <span class="c1"># update network node moduleName attribute</span>
+ <span class="n">networkNode</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnNetworkNode</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">,</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">()),</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># update self.name for rig module</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">previewName</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="c1"># update created bones attribute values</span>
+ <span class="n">prefix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffix</span><span class="o">.</span><span class="n">text</span><span class="p">())</span>
+
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">prefix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">prefix</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="s2">&quot;_&quot;</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">suffix</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
+ <span class="n">suffix</span> <span class="o">=</span> <span class="s2">&quot;_&quot;</span> <span class="o">+</span> <span class="n">suffix</span>
+
+ <span class="n">createdBones</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+
+ <span class="n">attrString</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
+
+ <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span>
+ <span class="n">niceName</span> <span class="o">=</span> <span class="n">bone</span>
+ <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">1</span><span class="p">:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">niceName</span> <span class="o">=</span> <span class="n">bone</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">prefixInc</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span> <span class="o">!=</span> <span class="s2">&quot;&quot;</span><span class="p">:</span>
+ <span class="n">niceName</span> <span class="o">=</span> <span class="n">niceName</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">suffixInc</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+
+ <span class="n">attrString</span> <span class="o">+=</span> <span class="n">prefix</span> <span class="o">+</span> <span class="n">niceName</span> <span class="o">+</span> <span class="n">suffix</span> <span class="o">+</span> <span class="s2">&quot;::&quot;</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">networkNode</span> <span class="o">+</span> <span class="s2">&quot;.Created_Bones&quot;</span><span class="p">,</span> <span class="n">attrString</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># joint mover renaming</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_mover_grp&quot;</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="n">jointMoverNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;transform&quot;</span><span class="p">)</span>
+ <span class="n">constraints</span> <span class="o">=</span> <span class="p">[</span><span class="s2">&quot;pointConstraint&quot;</span><span class="p">,</span> <span class="s2">&quot;orientConstraint&quot;</span><span class="p">,</span> <span class="s2">&quot;parentConstraint&quot;</span><span class="p">]</span>
+
+ <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">jointMoverNodes</span><span class="p">:</span>
+ <span class="k">try</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">node</span><span class="p">)</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">constraints</span><span class="p">:</span>
+ <span class="n">locked</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">locked</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">nodeName</span> <span class="o">=</span> <span class="n">node</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="n">originalName</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span>
+ <span class="n">newName</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span> <span class="o">+</span> <span class="n">nodeName</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">newName</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">locked</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span>
+ <span class="k">pass</span>
+
+ <span class="c1"># update outliner names</span>
+ <span class="n">utils</span><span class="o">.</span><span class="n">findAndRenameOutlinerChildren</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_treeModule&quot;</span><span class="p">],</span>
+ <span class="n">originalName</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">outlinerWidgets</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">originalName</span> <span class="o">+</span> <span class="s2">&quot;_treeModule&quot;</span><span class="p">]</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+
+ <span class="c1"># find module&#39;s selection scriptJob and delete it</span>
+ <span class="n">jobs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">lj</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+ <span class="k">for</span> <span class="n">job</span> <span class="ow">in</span> <span class="n">jobs</span><span class="p">:</span>
+ <span class="n">compareString</span> <span class="o">=</span> <span class="n">job</span><span class="o">.</span><span class="n">partition</span><span class="p">(</span><span class="s2">&quot;:&quot;</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span>
+ <span class="k">if</span> <span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">)</span> <span class="o">==</span> <span class="nb">str</span><span class="p">(</span><span class="n">compareString</span><span class="p">):</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">(</span><span class="n">kill</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">scriptJob</span><span class="p">)</span>
+ <span class="k">break</span>
+
+ <span class="c1"># replace module&#39;s outliner control entries with the new control name</span>
+ <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">outlinerControls</span><span class="p">:</span>
+ <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span><span class="o">.</span><span class="n">replace</span><span class="p">(</span><span class="n">originalName</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">)</span>
+
+ <span class="c1"># create the selection script job again</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">createScriptJob</span><span class="p">()</span>
+
+ <span class="c1"># find any modules using any of the created joints from this module that match the OLD name</span>
+ <span class="n">createdJoints</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">returnCreatedJoints</span>
+ <span class="n">modules</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">getAllModules</span>
+
+ <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;parentModuleBone&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">)</span>
+ <span class="k">if</span> <span class="n">value</span> <span class="ow">in</span> <span class="n">createdBones</span><span class="p">:</span>
+ <span class="n">index</span> <span class="o">=</span> <span class="n">createdBones</span><span class="o">.</span><span class="n">index</span><span class="p">(</span><span class="n">value</span><span class="p">)</span>
+
+ <span class="c1"># update those modules&#39; network node parentModuleBone attribute</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.parentModuleBone&quot;</span><span class="p">,</span> <span class="n">createdJoints</span><span class="p">[</span><span class="n">index</span><span class="p">],</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># and also those modules&#39; skeletonSettingsUI currentParent label</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">==</span> <span class="n">mod</span><span class="p">:</span>
+ <span class="c1"># find the current groupBox for this module</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+
+ <span class="c1"># relaunch the skeleton settings UI with new info</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span>
+
+ <span class="c1"># update mirrorModule field</span>
+ <span class="k">for</span> <span class="n">mod</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span>
+ <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">mod</span><span class="p">)</span>
+ <span class="k">if</span> <span class="s2">&quot;mirrorModule&quot;</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span>
+ <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">)</span>
+
+ <span class="k">if</span> <span class="n">value</span> <span class="o">==</span> <span class="n">originalName</span><span class="p">:</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.mirrorModule&quot;</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">modInst</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">&quot;string&quot;</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
+
+ <span class="c1"># and also those modules&#39; skeletonSettingsUI currentParent label</span>
+ <span class="n">modName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">mod</span> <span class="o">+</span> <span class="s2">&quot;.moduleName&quot;</span><span class="p">)</span>
+
+ <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span>
+ <span class="k">if</span> <span class="n">each</span><span class="o">.</span><span class="n">networkNode</span> <span class="o">==</span> <span class="n">mod</span><span class="p">:</span>
+ <span class="c1"># find the current groupBox for this module</span>
+ <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">count</span><span class="p">()):</span>
+ <span class="k">if</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">())</span> <span class="o">==</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QGroupBox</span><span class="p">:</span>
+ <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">title</span><span class="p">()</span> <span class="o">==</span> <span class="n">modName</span><span class="p">:</span>
+ <span class="bp">self</span><span class="o">.</span><span class="n">rigUiInst</span><span class="o">.</span><span class="n">moduleSettingsLayout</span><span class="o">.</span><span class="n">itemAt</span><span class="p">(</span><span class="n">i</span><span class="p">)</span><span class="o">.</span><span class="n">widget</span><span class="p">()</span><span class="o">.</span><span class="n">setParent</span><span class="p">(</span><span class="kc">None</span><span class="p">)</span>
+
+ <span class="c1"># relaunch the skeleton settings UI with new info</span>
+ <span class="n">each</span><span class="o">.</span><span class="n">skeletonSettings_UI</span><span class="p">(</span><span class="n">modName</span><span class="p">)</span>
+
+ <span class="c1"># delete the UI</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">()</span>
+ <span class="n">mayaWindow</span> <span class="o">=</span> <span class="n">mayaWindow</span><span class="o">.</span><span class="n">objectName</span><span class="p">()</span>
+ <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="n">mayaWindow</span> <span class="o">+</span> <span class="s2">&quot;|&quot;</span> <span class="o">+</span> <span class="n">windowObject</span><span class="p">)</span>
+
+ <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div></div>
+</pre></div>
+
+ </div>
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related" role="navigation" aria-label="related navigation">
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+ <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> &#187;</li>
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