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| author | MobileMachine\jeremy <[email protected]> | 2017-06-06 22:59:03 -0400 |
|---|---|---|
| committer | MobileMachine\jeremy <[email protected]> | 2017-06-06 22:59:03 -0400 |
| commit | 24725fa8681f906ab44d80687c09fecc171a2896 (patch) | |
| tree | 312a601df29aca7f8db9f44082d96ebc7a679138 /Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html | |
| parent | Initial commit (diff) | |
| download | artv2-24725fa8681f906ab44d80687c09fecc171a2896.tar.xz artv2-24725fa8681f906ab44d80687c09fecc171a2896.zip | |
Initial Submission
First submission of current state of ARTv2. Currently considered to be in Alpha. There are a couple of animation tools not implemented yet, and one module not implemented yet, as well as incomplete documentation.
Diffstat (limited to 'Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html')
| -rw-r--r-- | Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html | 931 |
1 files changed, 931 insertions, 0 deletions
diff --git a/Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html b/Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html new file mode 100644 index 0000000..5fff62d --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_BuildProgressUI.html @@ -0,0 +1,931 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_BuildProgressUI — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_BuildProgressUI</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">import</span> <span class="nn">os</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> + +<span class="kn">import</span> <span class="nn">System.interfaceUtils</span> <span class="k">as</span> <span class="nn">interfaceUtils</span> +<span class="kn">import</span> <span class="nn">System.riggingUtils</span> <span class="k">as</span> <span class="nn">riggingUtils</span> +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_BuildProgress_UI"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI">[docs]</a><span class="k">class</span> <span class="nc">ART_BuildProgress_UI</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> This class kicks off building all of the rigs for the modules. It displays an interface that shows progress and</span> +<span class="sd"> displays information about the rig build.</span> + +<span class="sd"> It exports skin weights, rebuilds the skeleton in rig pose, imports skin weights, runs any pre-script,</span> +<span class="sd"> calls on each module's rig building code, sets up rig parenting and hierarchy, and finally runs any post-script.</span> + +<span class="sd"> .. image:: /images/buildProgress.gif</span> + +<span class="sd"> """</span> + +<div class="viewcode-block" id="ART_BuildProgress_UI.__init__"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates the class, getting the QSettings and then calling on the function to build the UI for the tool.</span> + +<span class="sd"> :param mainUI: The instance of the Rig Creator UI that this class was called from.</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.buildUI</span> + +<span class="sd"> """</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">projectPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"projectPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rigData</span> <span class="o">=</span> <span class="p">[]</span> + <span class="bp">self</span><span class="o">.</span><span class="n">warnings</span> <span class="o">=</span> <span class="mi">0</span> + <span class="bp">self</span><span class="o">.</span><span class="n">errors</span> <span class="o">=</span> <span class="mi">0</span> + + <span class="c1"># images</span> + <span class="bp">self</span><span class="o">.</span><span class="n">imageBkgrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/toolbar_background.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">imageBtnBkrd</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/blue_field_background.png"</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">frameBackground</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/field_background.png"</span><span class="p">))</span> + + <span class="c1"># build the UI</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_BuildProgressWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_BuildProgressWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">buildUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.buildUI"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildUI">[docs]</a> <span class="k">def</span> <span class="nf">buildUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the interface, which doesn't really have any user-interaction, but is there to display information</span> +<span class="sd"> about the progress of the rig build. There are two QProgressBars that show current module build progress and</span> +<span class="sd"> total build progress, then a QTextEdit which outputs information about what the build process is currently</span> +<span class="sd"> working on.</span> + +<span class="sd"> After the interface is built, it sets the rig pose on the joints of each module.</span> + +<span class="sd"> """</span> + + <span class="c1"># create the main window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="n">interfaceUtils</span><span class="o">.</span><span class="n">getMainWindow</span><span class="p">())</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background-color: rgb(0, 0, 0);, color: rgb(0,0,0);"</span><span class="p">)</span> + + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_BuildProgressWin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Build Progress"</span><span class="p">)</span> + + <span class="c1"># font</span> + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># set size policy</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainWidget</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">300</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">500</span><span class="p">,</span> <span class="mi">300</span><span class="p">))</span> + + <span class="c1"># create the QFrame for this page</span> + <span class="bp">self</span><span class="o">.</span><span class="n">background</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">layout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">background</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"epic"</span><span class="p">)</span> + + <span class="c1"># build the progress bars:</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QProgressBar</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setTextVisible</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QProgressBar</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"Total Progress.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">12</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setTextVisible</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="c1"># detailed information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QTextEdit</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setMaximumHeight</span><span class="p">(</span><span class="mi">200</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Starting Build Process.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setReadOnly</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># show the window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> + + <span class="c1"># start build</span> + <span class="bp">self</span><span class="o">.</span><span class="n">setRigPose</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.exportWeights"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.exportWeights">[docs]</a> <span class="k">def</span> <span class="nf">exportWeights</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Exports all skin weights of meshes that have skinClusters to a .weights file (JSON). It also has</span> +<span class="sd"> functionality to deal with morph targets, making sure they are preserved when history on the meshes is deleted.</span> + +<span class="sd"> .. seealso:: riggingUtils.export_skin_weights()</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"</span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"|| EXPORTING SKIN WEIGHTS ||"</span><span class="p">)</span> + + <span class="c1"># find meshes that are weighted</span> + <span class="n">weightedMeshes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">skinClusters</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s1">'skinCluster'</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">cluster</span> <span class="ow">in</span> <span class="n">skinClusters</span><span class="p">:</span> + <span class="n">geometry</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">skinCluster</span><span class="p">(</span><span class="n">cluster</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">g</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">geoTransform</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">geometry</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">weightedMeshes</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">geoTransform</span><span class="p">,</span> <span class="n">cluster</span><span class="p">])</span> + + <span class="c1"># update progress bar</span> + <span class="n">numMeshes</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="n">weightedMeshes</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">numMeshes</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="c1"># save out weights of meshes</span> + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">weightedMeshes</span><span class="p">:</span> + <span class="n">filePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">utd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s2">".WEIGHTS"</span><span class="p">))</span> + + <span class="c1"># export skin weights</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">export_skin_weights</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="c1"># CHECK FOR MORPH TARGETS</span> + <span class="n">blendshapeList</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># find blendshapes</span> + <span class="n">skinCluster</span> <span class="o">=</span> <span class="n">riggingUtils</span><span class="o">.</span><span class="n">findRelatedSkinCluster</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + + <span class="k">if</span> <span class="n">skinCluster</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">blendshapes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">skinCluster</span> <span class="o">+</span> <span class="s2">".input"</span><span class="p">,</span> <span class="n">source</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"blendShape"</span><span class="p">)</span> + <span class="n">deleteShapes</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">if</span> <span class="n">blendshapes</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">blendshapes</span><span class="p">:</span> + <span class="n">attrs</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listAttr</span><span class="p">(</span><span class="n">each</span><span class="p">,</span> <span class="n">m</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">string</span><span class="o">=</span><span class="s2">"weight"</span><span class="p">)</span> + <span class="k">if</span> <span class="n">attrs</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">attrs</span><span class="p">:</span> + + <span class="c1"># if not, manually create shapes by toggling attrs and duplicating mesh</span> + <span class="k">if</span> <span class="ow">not</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">attr</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span> + <span class="n">dupe</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">duplicate</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])[</span><span class="mi">0</span><span class="p">]</span> + + <span class="c1"># parent to world</span> + <span class="n">parent</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listRelatives</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">parent</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="n">parent</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">parent</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">world</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># rename the duplicate mesh to the blendshape name</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">rename</span><span class="p">(</span><span class="n">dupe</span><span class="p">,</span> <span class="n">attr</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">each</span> <span class="o">+</span> <span class="s2">"."</span> <span class="o">+</span> <span class="n">attr</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + <span class="n">deleteShapes</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">attr</span><span class="p">)</span> + + <span class="c1"># add the blendshape node name and its attrs to the master blendshape list</span> + <span class="n">blendshapeList</span><span class="o">.</span><span class="n">append</span><span class="p">([</span><span class="n">each</span><span class="p">,</span> <span class="n">attrs</span><span class="p">])</span> + + <span class="c1"># delete history of meshes</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">ch</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># reapply blendshapes</span> + <span class="k">for</span> <span class="n">item</span> <span class="ow">in</span> <span class="n">blendshapeList</span><span class="p">:</span> + <span class="n">bshapeName</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">shapeList</span> <span class="o">=</span> <span class="n">item</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> + + <span class="n">i</span> <span class="o">=</span> <span class="mi">1</span> + <span class="k">for</span> <span class="n">shape</span> <span class="ow">in</span> <span class="n">shapeList</span><span class="p">:</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">bshapeName</span><span class="p">,</span> <span class="n">edit</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">t</span><span class="o">=</span><span class="p">(</span><span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">i</span><span class="p">,</span> <span class="n">shape</span><span class="p">,</span> <span class="mf">1.0</span><span class="p">))</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">([</span><span class="n">shape</span><span class="p">,</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">]],</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">blendShape</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="n">bshapeName</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="n">clear</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">try</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">deleteShapes</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># update progress and info</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" Exported Skin Weights for "</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"</span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + + <span class="c1"># rebuild the skeleton in rig pose</span> + <span class="bp">self</span><span class="o">.</span><span class="n">rebuildSkeleton</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.setRigPose"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.setRigPose">[docs]</a> <span class="k">def</span> <span class="nf">setRigPose</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Sets the rig pose on each module's joints. Lastly, calls on ART_BuildProgressUI.exportWeights()</span> + +<span class="sd"> ..seealso :: ART_BuildProgressUI.exportWeights()</span> + +<span class="sd"> """</span> + + <span class="c1"># set rig pose</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Setting Rig Pose.."</span><span class="p">)</span> + <span class="n">numMods</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">)</span> <span class="o">-</span> <span class="mi">1</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">numMods</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="k">if</span> <span class="n">inst</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="s2">"root"</span><span class="p">:</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setupForRigPose</span><span class="p">()</span> + <span class="n">inst</span><span class="o">.</span><span class="n">setReferencePose</span><span class="p">(</span><span class="s2">"rigPose"</span><span class="p">)</span> + <span class="n">inst</span><span class="o">.</span><span class="n">cleanUpRigPose</span><span class="p">()</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">exportWeights</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.rebuildSkeleton"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.rebuildSkeleton">[docs]</a> <span class="k">def</span> <span class="nf">rebuildSkeleton</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Rebuilds the skeleton in rig pose, meaning that all joint rotations will be zeroed in rig pose rather than</span> +<span class="sd"> model pose. This ensures clean rigging.</span> + +<span class="sd"> Lastly, calls on ART_BuildProgressUI.importWeights() to reimport weighting back onto the meshes.</span> + +<span class="sd"> .. seealso:: riggingUtils.buildSkeleton(), ART_BuildProgressUI.importWeights()</span> + +<span class="sd"> """</span> + + <span class="c1"># rebuild the skeleton</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">delete</span><span class="p">(</span><span class="s2">"root"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Rebuilding Skeleton in Rig Pose.."</span><span class="p">)</span> + + <span class="c1"># build skeleton from utils</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">buildSkeleton</span><span class="p">()</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">3</span><span class="p">)</span> + + <span class="c1"># import weights</span> + <span class="bp">self</span><span class="o">.</span><span class="n">importWeights</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.importWeights"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.importWeights">[docs]</a> <span class="k">def</span> <span class="nf">importWeights</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Imports skin weights back onto the asset geometry after having rebuilt the skeleton in rig pose. Then calls</span> +<span class="sd"> on ART_BuildProgressUI.preScript().</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.preScript()</span> + +<span class="sd"> """</span> + + <span class="n">meshes</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">findAllSkinnableGeo</span><span class="p">()</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">len</span><span class="p">(</span><span class="n">meshes</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"</span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"|| IMPORTING SKIN WEIGHTS ||"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">mesh</span> <span class="ow">in</span> <span class="n">meshes</span><span class="p">:</span> + <span class="n">filePath</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnFriendlyPath</span><span class="p">(</span><span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">cmds</span><span class="o">.</span><span class="n">internalVar</span><span class="p">(</span><span class="n">utd</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span> <span class="n">mesh</span> <span class="o">+</span> <span class="s2">".WEIGHTS"</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">exists</span><span class="p">(</span><span class="n">filePath</span><span class="p">):</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">import_skin_weights</span><span class="p">(</span><span class="n">filePath</span><span class="p">,</span> <span class="n">mesh</span><span class="p">,</span> <span class="kc">True</span><span class="p">)</span> + + <span class="c1"># update progress and info</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" Imported Skin Weights for "</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">)</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># remove skin file</span> + <span class="n">os</span><span class="o">.</span><span class="n">remove</span><span class="p">(</span><span class="n">filePath</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># update progress and info</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">236</span><span class="p">,</span> <span class="mi">217</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" Could not import weights for "</span> <span class="o">+</span> <span class="n">mesh</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">warnings</span> <span class="o">+=</span> <span class="mi">1</span> + + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span> + + <span class="c1"># call on the prescript</span> + <span class="bp">self</span><span class="o">.</span><span class="n">preScript</span><span class="p">()</span> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># def exportMeshes(self):</span> + <span class="c1">#</span> + <span class="c1"># lodAttrs = utils.getLodData()</span> + <span class="c1"># exportData = utils.findExportMeshData()</span> + <span class="c1">#</span> + <span class="c1"># self.currentTask.setRange(0, len(lodAttrs))</span> + <span class="c1"># self.currentTask.setValue(0)</span> + <span class="c1">#</span> + <span class="c1">#</span> + <span class="c1"># #save the file</span> + <span class="c1"># saveFile = cmds.file(q = True, sceneName = True)</span> + <span class="c1">#</span> + <span class="c1">#</span> + <span class="c1"># try:</span> + <span class="c1"># cmds.file(save = True)</span> + <span class="c1"># except Exception, e:</span> + <span class="c1"># cmds.error("Could not save file. Error: " + str(e))</span> + <span class="c1"># return</span> + <span class="c1">#</span> + <span class="c1">#</span> + <span class="c1"># #for each LOD</span> + <span class="c1"># for each in exportData:</span> + <span class="c1"># meshValue = each[1]</span> + <span class="c1"># pathValue = each[0]</span> + <span class="c1"># boneValue = each[2]</span> + <span class="c1"># poseData = each[3]</span> + <span class="c1"># utils.exportMesh(self.mainUI, meshValue, pathValue, boneValue, poseData)</span> + <span class="c1">#</span> + <span class="c1"># #open the file</span> + <span class="c1"># cmds.file(saveFile, open = True, force = True)</span> + <span class="c1">#</span> + <span class="c1"># #update UI</span> + <span class="c1"># self.infoText.setTextColor(QtGui.QColor(0,255,18))</span> + <span class="c1"># self.infoText.append(" SUCCESS: FBX file exported.")</span> + <span class="c1"># self.infoText.append(" " + str(pathValue))</span> + <span class="c1"># self.infoText.setTextColor(QtGui.QColor(255,255,255))</span> + <span class="c1">#</span> + <span class="c1"># #update progress bar</span> + <span class="c1"># curVal = self.currentTask.value()</span> + <span class="c1"># self.currentTask.setValue(curVal + 1)</span> + <span class="c1">#</span> + <span class="c1"># #update main progress bar</span> + <span class="c1"># self.totalProgress.setValue(7)</span> + <span class="c1">#</span> + <span class="c1"># #run pre-script</span> + <span class="c1"># self.preScript()</span> + + <span class="sd">"""</span> +<span class="sd"> Keeping this around for now, but currently it is not being used.</span> +<span class="sd"> Exporting is now done through edit rig -> Export Skeletal Meshes</span> +<span class="sd"> """</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.preScript"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.preScript">[docs]</a> <span class="k">def</span> <span class="nf">preScript</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> If there is a pre-script to run, this will call on ART_BuildProgressUI.executeScript() to run the pre-script.</span> +<span class="sd"> Then it will call on ART_BuildProgressUI.buildRigs() to build each module's rigs.</span> + +<span class="sd"> .. note:: Pre-Scipts are used if you ever want to do something to your character before the rig gets built.</span> +<span class="sd"> An example usage would be adding IK joints for UE4 in a pre-script, as you don't want or need</span> +<span class="sd"> controls for those IK joints, and setting up those constraints.</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.buildRigs()</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + + <span class="c1"># get pre-script path from character node, if it exists</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".preScriptPath"</span><span class="p">):</span> + <span class="n">scriptPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".preScriptPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Executing Pre-Script.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" "</span> <span class="o">+</span> <span class="n">scriptPath</span><span class="p">)</span> + + <span class="c1"># try to execute the pre-script</span> + <span class="n">status</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">executeScript</span><span class="p">(</span><span class="n">scriptPath</span><span class="p">)</span> + <span class="k">if</span> <span class="n">status</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" SUCCESS: Pre-Script Was Successfully Executed.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">status</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" FAILED: Pre-Script Was Not Successfully Executed.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">errors</span> <span class="o">+=</span> <span class="mi">1</span> + <span class="k">else</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"No Pre-Script To Run.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + + <span class="c1"># build rigs</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildRigs</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.buildRigs"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.buildRigs">[docs]</a> <span class="k">def</span> <span class="nf">buildRigs</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> First, create a driver skeleton which the rig will build upon, then calls on each module's buildCustomRig</span> +<span class="sd"> function, which will build the rig for that module, then sets up rig parenting and hiearchy once all modules</span> +<span class="sd"> are built.</span> + +<span class="sd"> Lastly, calls on the function to execute a post script if one was given during publish.</span> + +<span class="sd"> .. seealso:: riggingUtils.createDriverSkeleton(), ART_BuildProgressUI.postScript()</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"|| PREPARING TO BUILD CONTROL RIGS.. ||"</span><span class="p">)</span> + + <span class="c1"># Update Current Task bar with num modules</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> + + <span class="c1"># create the driver skeleton</span> + <span class="n">riggingUtils</span><span class="o">.</span><span class="n">createDriverSkeleton</span><span class="p">()</span> + + <span class="c1"># Loop through modules, building rigs</span> + <span class="k">for</span> <span class="n">inst</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="o">.</span><span class="n">moduleInstances</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" Building: "</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">inst</span><span class="o">.</span><span class="n">name</span><span class="p">))</span> + + <span class="c1"># build module rigs</span> + <span class="n">inst</span><span class="o">.</span><span class="n">buildRig</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span> + + <span class="c1"># update progress bar</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #Setup the rig parenting</span> + <span class="c1"># =======================================================================</span> + <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">rigData</span><span class="p">:</span> + <span class="n">createdConstraints</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="k">if</span> <span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">==</span> <span class="s2">"driver_root"</span><span class="p">:</span> + <span class="n">pConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">pointConstraint</span><span class="p">(</span><span class="s2">"offset_anim"</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="n">oConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">orientConstraint</span><span class="p">(</span><span class="s2">"offset_anim"</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">pConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pConst</span><span class="p">)</span> + <span class="k">if</span> <span class="n">oConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">oConst</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="c1"># get the connections of the passed in parent bone</span> + <span class="n">connections</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">connection</span> <span class="ow">in</span> <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">data</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"constraint"</span><span class="p">):</span> + <span class="n">connections</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">connection</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">connection</span> <span class="ow">in</span> <span class="nb">list</span><span class="p">(</span><span class="nb">set</span><span class="p">(</span><span class="n">connections</span><span class="p">)):</span> + <span class="n">constraintType</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">nodeType</span><span class="p">(</span><span class="n">connection</span><span class="p">)</span> + <span class="n">driveAttrs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">targetWeights</span> <span class="o">=</span> <span class="p">[]</span> + + <span class="c1"># get those constraint target attributes for each constraint connection</span> + <span class="n">targets</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">connection</span> <span class="o">+</span> <span class="s2">".target"</span><span class="p">,</span> <span class="n">mi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">targets</span><span class="p">)</span> <span class="o">>=</span> <span class="mi">1</span><span class="p">:</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">targets</span><span class="p">:</span> + <span class="c1"># get the names of the constraint targets</span> + <span class="n">targetWeights</span><span class="o">.</span><span class="n">append</span><span class="p">(</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">connection</span> <span class="o">+</span> <span class="s2">".target["</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"].targetWeight"</span><span class="p">,</span> + <span class="n">p</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + <span class="k">for</span> <span class="n">targetWeight</span> <span class="ow">in</span> <span class="n">targetWeights</span><span class="p">:</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">targetWeight</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">"."</span><span class="p">)[</span><span class="mi">2</span><span class="p">]</span> + <span class="n">name</span> <span class="o">=</span> <span class="n">name</span><span class="o">.</span><span class="n">rpartition</span><span class="p">(</span><span class="s2">"W"</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">name</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">driveAttrs</span><span class="p">:</span> + <span class="n">driveAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">name</span><span class="p">)</span> + + <span class="c1"># Setup constraint between the driveAttrs and the rigData[0] node</span> + <span class="k">for</span> <span class="n">attr</span> <span class="ow">in</span> <span class="n">driveAttrs</span><span class="p">:</span> + <span class="nb">print</span> <span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">constraintType</span> <span class="o">==</span> <span class="s2">"pointConstraint"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">pConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">pointConstraint</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">pConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">pConst</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">constraintType</span> <span class="o">==</span> <span class="s2">"orientConstraint"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">oConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">orientConstraint</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">oConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">oConst</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span> + + <span class="k">if</span> <span class="n">constraintType</span> <span class="o">==</span> <span class="s2">"parentConstraint"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">paConst</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">parentConstraint</span><span class="p">(</span><span class="n">attr</span><span class="p">,</span> <span class="n">data</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">mo</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> + <span class="k">if</span> <span class="n">paConst</span> <span class="ow">not</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">createdConstraints</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">paConst</span><span class="p">)</span> + <span class="k">except</span> <span class="ne">Exception</span><span class="p">,</span> <span class="n">e</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="n">e</span><span class="p">))</span> + + <span class="c1"># get the names of the constraint targets</span> + <span class="k">for</span> <span class="n">const</span> <span class="ow">in</span> <span class="n">createdConstraints</span><span class="p">:</span> + <span class="n">constraintAttrs</span> <span class="o">=</span> <span class="p">[]</span> + <span class="n">targets</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">const</span> <span class="o">+</span> <span class="s2">".target"</span><span class="p">,</span> <span class="n">mi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">for</span> <span class="n">each</span> <span class="ow">in</span> <span class="n">targets</span><span class="p">:</span> + <span class="n">constraintAttrs</span><span class="o">.</span><span class="n">append</span><span class="p">(</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">listConnections</span><span class="p">(</span><span class="n">const</span> <span class="o">+</span> <span class="s2">".target["</span> <span class="o">+</span> <span class="nb">str</span><span class="p">(</span><span class="n">each</span><span class="p">)</span> <span class="o">+</span> <span class="s2">"].targetWeight"</span><span class="p">,</span> <span class="n">p</span><span class="o">=</span><span class="kc">True</span><span class="p">)[</span><span class="mi">0</span><span class="p">])</span> + + <span class="c1"># setup connections between the parent bone constraints and the newly created constraints</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">constraintAttrs</span><span class="p">)</span> <span class="o">></span> <span class="mi">0</span><span class="p">:</span> + <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">constraintAttrs</span><span class="p">)):</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">connectAttr</span><span class="p">(</span><span class="n">targetWeights</span><span class="p">[</span><span class="n">i</span><span class="p">],</span> <span class="n">constraintAttrs</span><span class="p">[</span><span class="n">i</span><span class="p">])</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #set the state on the main network node</span> + <span class="c1"># =======================================================================</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">"ART_RIG_ROOT.state"</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">"ART_RIG_ROOT.state"</span><span class="p">,</span> <span class="mi">2</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #hide all joints</span> + <span class="c1"># =======================================================================</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="nb">type</span><span class="o">=</span><span class="s2">"joint"</span><span class="p">)</span> + <span class="k">for</span> <span class="n">joint</span> <span class="ow">in</span> <span class="n">joints</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="n">joint</span> <span class="o">+</span> <span class="s2">".v"</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #remove unused skin influences to optimize scene</span> + <span class="c1"># =======================================================================</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="s2">"removeAllUnusedSkinInfs()"</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #save the file</span> + <span class="c1"># =======================================================================</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">9</span><span class="p">)</span> + + <span class="c1"># =======================================================================</span> + <span class="c1"># #execute post script</span> + <span class="c1"># =======================================================================</span> + <span class="bp">self</span><span class="o">.</span><span class="n">postScript</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.postScript"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.postScript">[docs]</a> <span class="k">def</span> <span class="nf">postScript</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> If there is a post-script to run, this will call on ART_BuildProgressUI.executeScript() to run the post-script.</span> +<span class="sd"> Then it will call on ART_BuildProgressUI.completeBuild() which wraps up the build process and alerts the user</span> +<span class="sd"> the build is done.</span> + +<span class="sd"> .. note:: Post-Scipts are used if you ever want to do something to your character after the rig gets built.</span> +<span class="sd"> An example usage would be adding custom rigging to joints or controls in the scene, setting up custom</span> +<span class="sd"> relationships or set-driven keys, etc.</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.executeScript(), ART_BuildProgressUI.completeBuild()</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + + <span class="c1"># get pre-script path from character node, if it exists</span> + <span class="n">characterNode</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnCharacterModule</span><span class="p">()</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".postScriptPath"</span><span class="p">):</span> + <span class="n">scriptPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">characterNode</span> <span class="o">+</span> <span class="s2">".postScriptPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Executing Post-Script.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" "</span> <span class="o">+</span> <span class="n">scriptPath</span><span class="p">)</span> + + <span class="c1"># try to execute the pre-script</span> + <span class="n">status</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">executeScript</span><span class="p">(</span><span class="n">scriptPath</span><span class="p">)</span> + <span class="k">if</span> <span class="n">status</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" SUCCESS: Post-Script Was Successfully Executed.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + + <span class="k">if</span> <span class="ow">not</span> <span class="n">status</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" FAILED: Post-Script Was Not Successfully Executed.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">errors</span> <span class="o">+=</span> <span class="mi">1</span> + + <span class="k">else</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"No Post-Script To Run.."</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + + <span class="c1"># update main progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span> + + <span class="c1"># capture model pose for rig controls</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">completeBuild</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BuildProgress_UI.completeBuild"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.completeBuild">[docs]</a> <span class="k">def</span> <span class="nf">completeBuild</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Locks down all network nodes, saves the scene, and alerts user that the rig build is complete.</span> + +<span class="sd"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" </span><span class="se">\n</span><span class="s2">"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Cleaning Up.."</span><span class="p">)</span> + + <span class="c1"># go through each module instance, and lock down the nodes</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">select</span><span class="p">(</span><span class="s2">"rig_grp"</span><span class="p">,</span> <span class="n">hi</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">rigNodes</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">ls</span><span class="p">(</span><span class="n">sl</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">numNodes</span> <span class="o">=</span> <span class="nb">len</span><span class="p">(</span><span class="n">rigNodes</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="n">numNodes</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">node</span> <span class="ow">in</span> <span class="n">rigNodes</span><span class="p">:</span> + <span class="n">curVal</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">lockNode</span><span class="p">(</span><span class="n">node</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">currentTask</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">curVal</span> <span class="o">+</span> <span class="mi">1</span><span class="p">)</span> + + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># save scene</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + + <span class="c1"># iterate total progress</span> + <span class="bp">self</span><span class="o">.</span><span class="n">totalProgress</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">12</span><span class="p">)</span> + + <span class="c1"># add build info</span> + <span class="n">font</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">20</span><span class="p">)</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">18</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"</span><span class="se">\n\n</span><span class="s2">PUBLISH COMPLETE!"</span><span class="p">)</span> + + <span class="n">font</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">font</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setTextColor</span><span class="p">(</span><span class="n">QtGui</span><span class="o">.</span><span class="n">QColor</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">font</span><span class="p">)</span> + + <span class="c1"># get file name</span> + <span class="n">fileName</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">sceneName</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">iconPath</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="s2">"ART_RIG_ROOT.iconPath"</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">"Assets Created: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" "</span> <span class="o">+</span> <span class="n">fileName</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">" "</span> <span class="o">+</span> <span class="n">iconPath</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">warnings</span><span class="p">)</span> <span class="o">+</span> <span class="s2">" warnings"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">infoText</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">str</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">errors</span><span class="p">)</span> <span class="o">+</span> <span class="s2">" errors"</span><span class="p">)</span> + + <span class="c1"># tell user build is complete</span> + <span class="n">msgBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="p">()</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setIcon</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">Information</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">setText</span><span class="p">(</span><span class="s2">"Rig Build Complete!"</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">"New Scene"</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">YesRole</span><span class="p">)</span> + <span class="n">msgBox</span><span class="o">.</span><span class="n">addButton</span><span class="p">(</span><span class="s2">"Edit Rig"</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMessageBox</span><span class="o">.</span><span class="n">NoRole</span><span class="p">)</span> + <span class="n">ret</span> <span class="o">=</span> <span class="n">msgBox</span><span class="o">.</span><span class="n">exec_</span><span class="p">()</span> + + <span class="k">if</span> <span class="n">ret</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span> + <span class="kn">import</span> <span class="nn">ART_RigCreatorUI</span> <span class="k">as</span> <span class="nn">ART_RigCreatorUI</span> + <span class="n">reload</span><span class="p">(</span><span class="n">ART_RigCreatorUI</span><span class="p">)</span> + <span class="n">ART_RigCreatorUI</span><span class="o">.</span><span class="n">createUI</span><span class="p">()</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">refresh</span><span class="p">(</span><span class="n">force</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">"pyArtRigCreatorDock"</span><span class="p">,</span> <span class="n">e</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">r</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + + <span class="c1"># if the rigCreatorUI exists delete UI</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">dockControl</span><span class="p">(</span><span class="s2">"pyArtRigCreatorDock"</span><span class="p">,</span> <span class="n">q</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtRigCreatorUi"</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"pyArtRigCreatorDock"</span><span class="p">,</span> <span class="n">control</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">new</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + +<div class="viewcode-block" id="ART_BuildProgress_UI.executeScript"><a class="viewcode-back" href="../../buildProgress.html#Interfaces.ART_BuildProgressUI.ART_BuildProgress_UI.executeScript">[docs]</a> <span class="k">def</span> <span class="nf">executeScript</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">scriptPath</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Takes a given script (mel or python) and runs it.</span> + +<span class="sd"> :param scriptPath: location of the script to be evaluated and ran.</span> + +<span class="sd"> :return: Whether or not the execution of the script failed or not.</span> + +<span class="sd"> .. seealso:: ART_BuildProgressUI.preScript(), ART_BuildProgressUI.postScript()</span> + +<span class="sd"> """</span> + + <span class="n">sourceType</span> <span class="o">=</span> <span class="s2">""</span> + <span class="n">status</span> <span class="o">=</span> <span class="kc">False</span> + + <span class="k">if</span> <span class="n">scriptPath</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">".py"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">sourceType</span> <span class="o">=</span> <span class="s2">"python"</span> + + <span class="k">if</span> <span class="n">scriptPath</span><span class="o">.</span><span class="n">find</span><span class="p">(</span><span class="s2">".mel"</span><span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span><span class="p">:</span> + <span class="n">sourceType</span> <span class="o">=</span> <span class="s2">"mel"</span> + + <span class="c1"># MEL</span> + <span class="k">if</span> <span class="n">sourceType</span> <span class="o">==</span> <span class="s2">"mel"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">command</span> <span class="o">=</span> <span class="s2">""</span> + <span class="c1"># open the file, and for each line in the file, add it to our command string.</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">scriptPath</span><span class="p">,</span> <span class="s1">'r'</span><span class="p">)</span> + <span class="n">lines</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">readlines</span><span class="p">()</span> + <span class="k">for</span> <span class="n">line</span> <span class="ow">in</span> <span class="n">lines</span><span class="p">:</span> + <span class="n">command</span> <span class="o">+=</span> <span class="n">line</span> + + <span class="kn">import</span> <span class="nn">maya.mel</span> <span class="k">as</span> <span class="nn">mel</span> + <span class="n">mel</span><span class="o">.</span><span class="n">eval</span><span class="p">(</span><span class="n">command</span><span class="p">)</span> + + <span class="c1"># save the file</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + <span class="n">status</span> <span class="o">=</span> <span class="kc">True</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="c1"># PYTHON</span> + <span class="k">if</span> <span class="n">sourceType</span> <span class="o">==</span> <span class="s2">"python"</span><span class="p">:</span> + <span class="k">try</span><span class="p">:</span> + <span class="n">execfile</span><span class="p">(</span><span class="s2">""</span> <span class="o">+</span> <span class="n">scriptPath</span> <span class="o">+</span> <span class="s2">""</span><span class="p">)</span> + + <span class="c1"># save the file</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">file</span><span class="p">(</span><span class="n">save</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="nb">type</span><span class="o">=</span><span class="s2">"mayaAscii"</span><span class="p">)</span> + <span class="n">status</span> <span class="o">=</span> <span class="kc">True</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span> + + <span class="k">return</span> <span class="n">status</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
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