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| author | MobileMachine\jeremy <[email protected]> | 2017-06-06 22:59:03 -0400 |
|---|---|---|
| committer | MobileMachine\jeremy <[email protected]> | 2017-06-06 22:59:03 -0400 |
| commit | 24725fa8681f906ab44d80687c09fecc171a2896 (patch) | |
| tree | 312a601df29aca7f8db9f44082d96ebc7a679138 /Documentation/build/_modules/Interfaces/ART_BoneCounter.html | |
| parent | Initial commit (diff) | |
| download | artv2-24725fa8681f906ab44d80687c09fecc171a2896.tar.xz artv2-24725fa8681f906ab44d80687c09fecc171a2896.zip | |
Initial Submission
First submission of current state of ARTv2. Currently considered to be in Alpha. There are a couple of animation tools not implemented yet, and one module not implemented yet, as well as incomplete documentation.
Diffstat (limited to 'Documentation/build/_modules/Interfaces/ART_BoneCounter.html')
| -rw-r--r-- | Documentation/build/_modules/Interfaces/ART_BoneCounter.html | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/Documentation/build/_modules/Interfaces/ART_BoneCounter.html b/Documentation/build/_modules/Interfaces/ART_BoneCounter.html new file mode 100644 index 0000000..b82e18b --- /dev/null +++ b/Documentation/build/_modules/Interfaces/ART_BoneCounter.html @@ -0,0 +1,440 @@ + + +<!doctype html> + + +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + + <title>Interfaces.ART_BoneCounter — ARTv2 1.0 documentation</title> + + <link rel="stylesheet" href="../../_static/bizstyle.css" type="text/css" /> + <link rel="stylesheet" href="../../_static/pygments.css" type="text/css" /> + + <script type="text/javascript"> + var DOCUMENTATION_OPTIONS = { + URL_ROOT: '../../', + VERSION: '1.0', + COLLAPSE_INDEX: false, + FILE_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '.txt' + }; + </script> + <script type="text/javascript" src="../../_static/jquery.js"></script> + <script type="text/javascript" src="../../_static/underscore.js"></script> + <script type="text/javascript" src="../../_static/doctools.js"></script> + <script type="text/javascript" src="../../_static/bizstyle.js"></script> + <link rel="index" title="Index" href="../../genindex.html" /> + <link rel="search" title="Search" href="../../search.html" /> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <!--[if lt IE 9]> + <script type="text/javascript" src="_static/css3-mediaqueries.js"></script> + <![endif]--> + </head> + <body role="document"> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + accesskey="I">index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" accesskey="U">Module code</a> »</li> + </ul> + </div> + <div class="sphinxsidebar" role="navigation" aria-label="main navigation"> + <div class="sphinxsidebarwrapper"> +<div id="searchbox" style="display: none" role="search"> + <h3>Quick search</h3> + <form class="search" action="../../search.html" method="get"> + <div><input type="text" name="q" /></div> + <div><input type="submit" value="Go" /></div> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> +<script type="text/javascript">$('#searchbox').show(0);</script> + </div> + </div> + + <div class="document"> + <div class="documentwrapper"> + <div class="bodywrapper"> + <div class="body" role="main"> + + <h1>Source code for Interfaces.ART_BoneCounter</h1><div class="highlight"><pre> +<span></span><span class="sd">"""</span> +<span class="sd">Author: Jeremy Ernst</span> +<span class="sd">"""</span> + +<span class="kn">from</span> <span class="nn">functools</span> <span class="k">import</span> <span class="n">partial</span> + +<span class="kn">import</span> <span class="nn">maya.cmds</span> <span class="k">as</span> <span class="nn">cmds</span> +<span class="kn">import</span> <span class="nn">System.utils</span> <span class="k">as</span> <span class="nn">utils</span> + +<span class="kn">from</span> <span class="nn">ThirdParty.Qt</span> <span class="k">import</span> <span class="n">QtGui</span><span class="p">,</span> <span class="n">QtCore</span><span class="p">,</span> <span class="n">QtWidgets</span> + + +<div class="viewcode-block" id="ART_BoneCounter"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter">[docs]</a><span class="k">class</span> <span class="nc">ART_BoneCounter</span><span class="p">():</span> + <span class="sd">"""</span> +<span class="sd"> This class builds a simple interface that allows a user to see what the total bone count of their asset will be</span> +<span class="sd"> given the current module settings. It also allows the user to set a bone count target.</span> + +<span class="sd"> It can be found on the Rig Creator toolbar with this icon:</span> +<span class="sd"> .. image:: /images/boneCounterButton.png</span> + +<span class="sd"> The interface looks like this:</span> +<span class="sd"> .. image:: /images/boneCounter.png</span> + +<span class="sd"> """</span> +<div class="viewcode-block" id="ART_BoneCounter.__init__"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.__init__">[docs]</a> <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">mainUI</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Instantiates this class, getting the QSettings and calling on the method to build the interface for the tool.</span> + +<span class="sd"> :param mainUI: The instance of the Rig Creator UI from which this class was called.</span> + +<span class="sd"> .. seealso:: ART_BoneCounter.buildBoneCounterUI</span> + +<span class="sd"> """</span> + + <span class="c1"># get the directory path of the tools</span> + <span class="n">settings</span> <span class="o">=</span> <span class="n">QtCore</span><span class="o">.</span><span class="n">QSettings</span><span class="p">(</span><span class="s2">"Epic Games"</span><span class="p">,</span> <span class="s2">"ARTv2"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"toolsPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span> <span class="o">=</span> <span class="n">settings</span><span class="o">.</span><span class="n">value</span><span class="p">(</span><span class="s2">"iconPath"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span> <span class="o">=</span> <span class="n">mainUI</span> + + <span class="c1"># build the UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">buildBoneCounterUI</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BoneCounter.buildBoneCounterUI"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.buildBoneCounterUI">[docs]</a> <span class="k">def</span> <span class="nf">buildBoneCounterUI</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds the interface for the bone counter tool, which is comprised off a QLineEdit that shows the current</span> +<span class="sd"> bone count, a QPushButton to launch another simple UI that allows the user to set a bone count target,</span> +<span class="sd"> and QProgressBar that shows a percentage to target bone count.</span> + +<span class="sd"> .. seealso:: ART_BoneCounter.setBoneCountTarget</span> + +<span class="sd"> """</span> + + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">window</span><span class="p">(</span><span class="s2">"ART_BoneCounterWin"</span><span class="p">,</span> <span class="n">exists</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_BoneCounterWin"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># launch a UI to get the name information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">mainUI</span><span class="p">)</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_BoneCounterWin"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Bone Counter"</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">100</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">100</span><span class="p">))</span> + + <span class="n">headerFont</span> <span class="o">=</span> <span class="n">QtGui</span><span class="o">.</span><span class="n">QFont</span><span class="p">()</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setPointSize</span><span class="p">(</span><span class="mi">8</span><span class="p">)</span> + <span class="n">headerFont</span><span class="o">.</span><span class="n">setBold</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># load toolbar stylesheet</span> + <span class="n">styleSheetFile</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">toolsPath</span><span class="p">,</span> <span class="s2">"Core/Scripts/Interfaces/StyleSheets/mainScheme.qss"</span><span class="p">)</span> + <span class="n">f</span> <span class="o">=</span> <span class="nb">open</span><span class="p">(</span><span class="n">styleSheetFile</span><span class="p">,</span> <span class="s2">"r"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">style</span> <span class="o">=</span> <span class="n">f</span><span class="o">.</span><span class="n">read</span><span class="p">()</span> + <span class="n">f</span><span class="o">.</span><span class="n">close</span><span class="p">()</span> + + <span class="c1"># create the bone counter stylesheet</span> + <span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span> <span class="o">=</span> <span class="s2">"""</span> +<span class="s2"> QProgressBar{</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> border-radius: 5px;</span> +<span class="s2"> text-align: center;</span> +<span class="s2"> font: 87 10pt "Arial";</span> +<span class="s2"> color: rgb(255,255,255);</span> +<span class="s2"> }</span> + +<span class="s2"> QProgressBar::chunk {</span> +<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(25,175,255), stop:1 rgb(9,62,98));</span> +<span class="s2"> width: 10px;</span> +<span class="s2"> margin: 0.5px;</span> +<span class="s2"> }</span> +<span class="s2"> """</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span> <span class="o">=</span> <span class="s2">"""</span> +<span class="s2"> QProgressBar{</span> +<span class="s2"> border: 2px solid black;</span> +<span class="s2"> border-radius: 5px;</span> +<span class="s2"> text-align: center;</span> +<span class="s2"> font: 87 10pt "Arial Black";</span> +<span class="s2"> color: rgb(255,255,255);</span> +<span class="s2"> }</span> + +<span class="s2"> QProgressBar::chunk {</span> +<span class="s2"> background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 rgb(255,174,0), stop:1 rgb(30,30,30));</span> +<span class="s2"> width: 10px;</span> +<span class="s2"> margin: 0.5px;</span> +<span class="s2"> }</span> +<span class="s2"> """</span> + + <span class="c1"># create the background image</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFrame</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_mainLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"mid"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + + <span class="c1"># create the layout for the widgets</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_frame</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QHBoxLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="p">)</span> + + <span class="c1"># label creation</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCount</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Bone Count: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCount</span><span class="o">.</span><span class="n">setFont</span><span class="p">(</span><span class="n">headerFont</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCount</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setReadOnly</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">9999</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setMaximumWidth</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="p">)</span> + + <span class="c1"># create the button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Set Target"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="n">partial</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setBoneCountTarget</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">setMinimumHeight</span><span class="p">(</span><span class="mi">30</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">style</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneMaxButton</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"blueButton"</span><span class="p">)</span> + + <span class="c1"># add the progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QProgressBar</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin_widgetLayoutMain</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">1</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">100</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setFormat</span><span class="p">(</span><span class="s2">"target = %m"</span><span class="p">)</span> + + <span class="c1"># add the max range of the progress bar to the main network node</span> + <span class="k">if</span> <span class="n">cmds</span><span class="o">.</span><span class="n">objExists</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">):</span> + <span class="n">value</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">)</span> + <span class="n">currentValue</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="n">value</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">value</span> <span class="o"><</span> <span class="n">currentValue</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="n">value</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">currentValue</span> <span class="o"><=</span> <span class="n">value</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="k">if</span> <span class="n">currentValue</span> <span class="o">></span> <span class="n">value</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span> + + <span class="k">else</span><span class="p">:</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">addAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module"</span><span class="p">,</span> <span class="n">sn</span><span class="o">=</span><span class="s2">"target"</span><span class="p">,</span> <span class="n">keyable</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">,</span> <span class="mi">100</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="c1"># get the current bone count</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">allBones</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">allBones</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="c1"># update the spinBox and progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span> + <span class="nb">max</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">()</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o"><=</span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o">></span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">max</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span> + + <span class="c1"># show window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounterWin</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BoneCounter.setBoneCountTarget"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget">[docs]</a> <span class="k">def</span> <span class="nf">setBoneCountTarget</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Builds a UI that allows the user to set the target bone count.</span> + +<span class="sd"> .. image:: /images/boneCountTarget.png</span> + +<span class="sd"> """</span> + + <span class="c1"># launch a UI to get the name information</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QMainWindow</span><span class="p">()</span> + + <span class="c1"># size policies</span> + <span class="n">mainSizePolicy</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSizePolicy</span><span class="o">.</span><span class="n">Fixed</span><span class="p">)</span> + + <span class="c1"># create the main widget</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainWidget</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QWidget</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setCentralWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainWidget</span><span class="p">)</span> + + <span class="c1"># set qt object name</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_setBoneCountTarget_UI"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setWindowTitle</span><span class="p">(</span><span class="s2">"Bone Count"</span><span class="p">)</span> + + <span class="c1"># create the mainLayout for the rig creator UI</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QVBoxLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainWidget</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span><span class="o">.</span><span class="n">addLayout</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span><span class="p">)</span> + + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span><span class="o">.</span><span class="n">setContentsMargins</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">resize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">70</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setSizePolicy</span><span class="p">(</span><span class="n">mainSizePolicy</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setMinimumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">70</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">setMaximumSize</span><span class="p">(</span><span class="n">QtCore</span><span class="o">.</span><span class="n">QSize</span><span class="p">(</span><span class="mi">250</span><span class="p">,</span> <span class="mi">70</span><span class="p">))</span> + + <span class="c1"># add label</span> + <span class="n">label</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QLabel</span><span class="p">(</span><span class="s2">"Enter a target bone count: "</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">LabelRole</span><span class="p">,</span> <span class="n">label</span><span class="p">)</span> + + <span class="c1"># add spinBox</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QSpinBox</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setButtonSymbols</span><span class="p">(</span><span class="n">QtWidgets</span><span class="o">.</span><span class="n">QAbstractSpinBox</span><span class="o">.</span><span class="n">NoButtons</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setRange</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">9999</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setMinimumWidth</span><span class="p">(</span><span class="mi">70</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="s2">"background-color: rgb(255,255,255); color: rgb(0,0,0);"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_mainLayout</span><span class="o">.</span><span class="n">setWidget</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QFormLayout</span><span class="o">.</span><span class="n">FieldRole</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="mi">100</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">setObjectName</span><span class="p">(</span><span class="s2">"ART_targetWindowSpinBox"</span><span class="p">)</span> + + <span class="c1"># add a confirm button</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span> <span class="o">=</span> <span class="n">QtWidgets</span><span class="o">.</span><span class="n">QPushButton</span><span class="p">(</span><span class="s2">"Confirm"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_topLayout</span><span class="o">.</span><span class="n">addWidget</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span><span class="p">)</span> + + <span class="n">buttonImage</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnNicePath</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">iconsPath</span><span class="p">,</span> <span class="s2">"System/blue_field_background.png"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span> + <span class="s2">"background-image: url("</span> <span class="o">+</span> <span class="n">buttonImage</span> <span class="o">+</span> <span class="s2">"); background-color: rgb(0,0,0);"</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_confirmButton</span><span class="o">.</span><span class="n">clicked</span><span class="o">.</span><span class="n">connect</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">setBoneCountTarget_Confirm</span><span class="p">)</span> + + <span class="c1"># show the window</span> + <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow</span><span class="o">.</span><span class="n">show</span><span class="p">()</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BoneCounter.setBoneCountTarget_Confirm"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.setBoneCountTarget_Confirm">[docs]</a> <span class="k">def</span> <span class="nf">setBoneCountTarget_Confirm</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Take the QSpinBox value for the new target and refresh the main UI with the new data.</span> + +<span class="sd"> """</span> + + <span class="n">newMax</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">targetWindow_SpinBox</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">deleteUI</span><span class="p">(</span><span class="s2">"ART_setBoneCountTarget_UI"</span><span class="p">,</span> <span class="n">wnd</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="n">value</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="n">currentValue</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">value</span><span class="p">()</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setMaximum</span><span class="p">(</span><span class="n">newMax</span><span class="p">)</span> + <span class="nb">max</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">()</span> + + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span> + <span class="n">cmds</span><span class="o">.</span><span class="n">setAttr</span><span class="p">(</span><span class="s2">"ART_Root_Module.target"</span><span class="p">,</span> <span class="n">newMax</span><span class="p">,</span> <span class="n">lock</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">newMax</span> <span class="o"><</span> <span class="n">currentValue</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">max</span><span class="p">)</span> + + <span class="k">if</span> <span class="n">value</span> <span class="o"><=</span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="k">if</span> <span class="n">value</span> <span class="o">></span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span></div> + + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> + <span class="c1"># # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #</span> +<div class="viewcode-block" id="ART_BoneCounter.updateBoneCount"><a class="viewcode-back" href="../../boneCounter.html#Interfaces.ART_BoneCounter.ART_BoneCounter.updateBoneCount">[docs]</a> <span class="k">def</span> <span class="nf">updateBoneCount</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> + <span class="sd">"""</span> +<span class="sd"> Updates the interface based on new module information. Usually triggered when a module has had its settings</span> +<span class="sd"> changed.</span> + +<span class="sd"> """</span> + + <span class="k">try</span><span class="p">:</span> + <span class="n">modules</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">returnRigModules</span><span class="p">()</span> + <span class="n">allBones</span> <span class="o">=</span> <span class="p">[]</span> + <span class="k">for</span> <span class="n">module</span> <span class="ow">in</span> <span class="n">modules</span><span class="p">:</span> + <span class="n">joints</span> <span class="o">=</span> <span class="n">cmds</span><span class="o">.</span><span class="n">getAttr</span><span class="p">(</span><span class="n">module</span> <span class="o">+</span> <span class="s2">".Created_Bones"</span><span class="p">)</span> + <span class="n">splitJoints</span> <span class="o">=</span> <span class="n">joints</span><span class="o">.</span><span class="n">split</span><span class="p">(</span><span class="s2">"::"</span><span class="p">)</span> + + <span class="k">for</span> <span class="n">bone</span> <span class="ow">in</span> <span class="n">splitJoints</span><span class="p">:</span> + <span class="k">if</span> <span class="n">bone</span> <span class="o">!=</span> <span class="s2">""</span><span class="p">:</span> + <span class="n">allBones</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">bone</span><span class="p">)</span> + + <span class="c1"># update the spinBox and progress bar</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCounter</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span> + <span class="nb">max</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">maximum</span><span class="p">()</span> + + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o"><=</span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">))</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyle</span><span class="p">)</span> + <span class="k">if</span> <span class="nb">len</span><span class="p">(</span><span class="n">allBones</span><span class="p">)</span> <span class="o">></span> <span class="nb">max</span><span class="p">:</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setValue</span><span class="p">(</span><span class="nb">max</span><span class="p">)</span> + <span class="bp">self</span><span class="o">.</span><span class="n">boneCountBar</span><span class="o">.</span><span class="n">setStyleSheet</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">progBarStyleMax</span><span class="p">)</span> + <span class="k">except</span><span class="p">:</span> + <span class="k">pass</span></div></div> +</pre></div> + + </div> + </div> + </div> + <div class="clearer"></div> + </div> + <div class="related" role="navigation" aria-label="related navigation"> + <h3>Navigation</h3> + <ul> + <li class="right" style="margin-right: 10px"> + <a href="../../genindex.html" title="General Index" + >index</a></li> + <li class="right" > + <a href="../../py-modindex.html" title="Python Module Index" + >modules</a> |</li> + <li class="nav-item nav-item-0"><a href="../../index.html">ARTv2 1.0 documentation</a> »</li> + <li class="nav-item nav-item-1"><a href="../index.html" >Module code</a> »</li> + </ul> + </div> + <div class="footer" role="contentinfo"> + © Copyright 2017, Jeremy Ernst. + Created using <a href="http://sphinx-doc.org/">Sphinx</a> 1.5.2. + </div> + </body> +</html>
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