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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "../zen.h"
namespace zen {
/** Execute a command (using Zen)
*/
class RunCommand : public ZenCmdBase
{
public:
RunCommand();
~RunCommand();
virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override;
virtual cxxopts::Options* Options() override { return &m_Options; }
private:
cxxopts::Options m_Options{"run", "Run command"};
std::string m_TargetHost;
std::string m_ExeTree;
};
} // namespace zen
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