// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "../zen.h" namespace zen { /** Execute a command (using Zen) */ class RunCommand : public ZenCmdBase { public: RunCommand(); ~RunCommand(); virtual int Run(const ZenCliOptions& GlobalOptions, int argc, char** argv) override; virtual cxxopts::Options* Options() override { return &m_Options; } private: cxxopts::Options m_Options{"run", "Run command"}; std::string m_TargetHost; std::string m_ExeTree; }; } // namespace zen