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#include "Header.h"
//function definitions
void getNewMatrices(float Matrix1[3][3], float Matrix2[3][3])
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
cout << "Value " << (i*3) + (j+1) << " of Matrix 1: ";
cin >> Matrix1[i][j];
}
}
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
cout << "Value " << (i * 3) + (j + 1) << " of Matrix 2: ";
cin >> Matrix2[i][j];
}
}
}
void addMatrices(float Matrix1[3][3], float Matrix2[3][3])
{
float displayMatrix[3][3];
char upperCornerL = 218, upperCornerR = 191, lowerCornerL = 192, lowerCornerR = 217;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
displayMatrix[i][j] = Matrix1[i][j] + Matrix2[i][j];
}
}
cout << upperCornerL << setw(21) << upperCornerR
<< endl;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
cout << setw(6) << displayMatrix[i][j];
}
cout << endl;
}
cout << lowerCornerL << setw(21) << lowerCornerR;
}
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