#include "Header.h" //function definitions void getNewMatrices(float Matrix1[3][3], float Matrix2[3][3]) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { cout << "Value " << (i*3) + (j+1) << " of Matrix 1: "; cin >> Matrix1[i][j]; } } for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { cout << "Value " << (i * 3) + (j + 1) << " of Matrix 2: "; cin >> Matrix2[i][j]; } } } void addMatrices(float Matrix1[3][3], float Matrix2[3][3]) { float displayMatrix[3][3]; char upperCornerL = 218, upperCornerR = 191, lowerCornerL = 192, lowerCornerR = 217; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { displayMatrix[i][j] = Matrix1[i][j] + Matrix2[i][j]; } } cout << upperCornerL << setw(21) << upperCornerR << endl; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { cout << setw(6) << displayMatrix[i][j]; } cout << endl; } cout << lowerCornerL << setw(21) << lowerCornerR; }