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authorMatthew Collins <[email protected]>2018-05-02 21:12:13 +0100
committerMatthew Collins <[email protected]>2018-05-02 21:17:00 +0100
commit4e5a0ced33f810284b26eae661d1e1b7fafa3d42 (patch)
treea1ab8283350aee2a3d182098f025070b2af12f83 /steamworks-sys
parentCleanup callback handling. (diff)
downloadsteamworks-rs-4e5a0ced33f810284b26eae661d1e1b7fafa3d42.tar.xz
steamworks-rs-4e5a0ced33f810284b26eae661d1e1b7fafa3d42.zip
Add restart_app_if_necessary
Diffstat (limited to 'steamworks-sys')
-rw-r--r--steamworks-sys/Cargo.toml2
-rw-r--r--steamworks-sys/src/lib.rs5
2 files changed, 4 insertions, 3 deletions
diff --git a/steamworks-sys/Cargo.toml b/steamworks-sys/Cargo.toml
index 2d89333..a94ba83 100644
--- a/steamworks-sys/Cargo.toml
+++ b/steamworks-sys/Cargo.toml
@@ -1,6 +1,6 @@
[package]
name = "steamworks-sys"
-version = "0.2.1"
+version = "0.2.2"
authors = ["Thinkofname"]
build = "build.rs"
description = "Provides raw bindings to the steamworks sdk"
diff --git a/steamworks-sys/src/lib.rs b/steamworks-sys/src/lib.rs
index b796f77..5fbb565 100644
--- a/steamworks-sys/src/lib.rs
+++ b/steamworks-sys/src/lib.rs
@@ -241,7 +241,7 @@ pub struct CallbackData {
pub run: unsafe extern "C" fn(*mut c_void, *mut c_void, *mut c_void),
pub run_extra: unsafe extern "C" fn(*mut c_void, *mut c_void, *mut c_void, bool, SteamAPICall),
pub dealloc: unsafe extern "C" fn(*mut c_void, *mut c_void),
-}
+}
extern "C" {
// Helpers from lib.cpp
@@ -258,7 +258,7 @@ extern "C" {
pub fn steam_rust_get_server_apps() -> *mut ISteamApps;
pub fn steam_rust_game_server_init(ip: u32, steam_port: u16, game_port: u16, query_port: u16, server_mode: ServerMode, version: *const c_char) -> c_int;
-
+
//
pub fn SteamAPI_Init() -> u8;
@@ -268,6 +268,7 @@ extern "C" {
pub fn SteamAPI_UnregisterCallback(pCallback: *mut c_void);
pub fn SteamAPI_RegisterCallResult(pCallback: *mut c_void, api_call: SteamAPICall);
pub fn SteamAPI_UnregisterCallResult(pCallback: *mut c_void, api_call: SteamAPICall);
+ pub fn SteamAPI_RestartAppIfNecessary(app_id: u32) -> u8;
pub fn SteamGameServer_Shutdown();
pub fn SteamGameServer_RunCallbacks();