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| author | Flaise <[email protected]> | 2019-07-29 09:54:58 -0500 |
|---|---|---|
| committer | Matthew Collins <[email protected]> | 2019-07-30 10:36:45 +0100 |
| commit | 5ea817b1ffdb796eb6292b780b58e1a14bf4d873 (patch) | |
| tree | 00ff40b1fd8c6a658ff77fede21464fefb697bf4 /src/server.rs | |
| parent | Updated to support SDK version 1.45 on Mac OS (diff) | |
| download | steamworks-rs-5ea817b1ffdb796eb6292b780b58e1a14bf4d873.tar.xz steamworks-rs-5ea817b1ffdb796eb6292b780b58e1a14bf4d873.zip | |
Fix for thread contention causing errors on Mac OS and segfaults on Windows
Diffstat (limited to 'src/server.rs')
| -rw-r--r-- | src/server.rs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server.rs b/src/server.rs index a7afbb1..122fd53 100644 --- a/src/server.rs +++ b/src/server.rs @@ -1,6 +1,7 @@ use super::*; - use std::net::Ipv4Addr; +#[cfg(test)] +use serial_test_derive::serial; /// The main entry point into the steam client for servers. /// @@ -234,6 +235,7 @@ impl Server { } #[test] +#[serial] fn test() { let (server, single) = Server::init( [127, 0, 0, 1].into(), @@ -293,4 +295,4 @@ impl Drop for ServerManager { sys::SteamGameServer_Shutdown(); } } -}
\ No newline at end of file +} |