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#pragma once
#define _USE_MATH_DEFINES
#include <math.h>
#include "x64-util.hpp"
#include "accel-classic.hpp"
#include "accel-natural.hpp"
#include "accel-power.hpp"
#include "accel-motivity.hpp"
#include "accel-noaccel.hpp"
namespace rawaccel {
/// <summary> Struct to hold vector rotation details. </summary>
struct rotator {
/// <summary> Rotational vector, which points in the direction of the post-rotation positive x axis. </summary>
vec2d rot_vec = { 1, 0 };
/// <summary>
/// Rotates given input vector according to struct's rotational vector.
/// </summary>
/// <param name="input">Input vector to be rotated</param>
/// <returns>2d vector of rotated input.</returns>
inline vec2d apply(const vec2d& input) const {
return {
input.x * rot_vec.x - input.y * rot_vec.y,
input.x * rot_vec.y + input.y * rot_vec.x
};
}
rotator(double degrees) {
double rads = degrees * M_PI / 180;
rot_vec = { cos(rads), sin(rads) };
}
rotator() = default;
};
struct snapper {
double threshold = 0;
inline vec2d apply(const vec2d& input) const {
if (input.x != 0 && input.y != 0) {
double angle = fabs(atan(input.y / input.x));
auto mag = [&] { return sqrtsd(input.x * input.x + input.y * input.y); };
if (angle > M_PI_2 - threshold) return { 0, _copysign(mag(), input.y) };
if (angle < threshold) return { _copysign(mag(), input.x), 0 };
}
return input;
}
snapper(double degrees) : threshold(minsd(fabs(degrees), 45) * M_PI / 180) {}
snapper() = default;
};
inline void cap_speed(vec2d& v, double cap, double norm) {
double speed = sqrtsd(v.x * v.x + v.y * v.y) * norm;
double ratio = minsd(speed, cap) / speed;
v.x *= ratio;
v.y *= ratio;
}
enum class internal_mode {
classic_lgcy,
classic_gain,
natural_lgcy,
natural_gain,
power,
motivity,
noaccel
};
constexpr internal_mode make_mode(accel_mode m, bool legacy) {
switch (m) {
case accel_mode::classic:
return legacy ? internal_mode::classic_lgcy : internal_mode::classic_gain;
case accel_mode::natural:
return legacy ? internal_mode::natural_lgcy : internal_mode::natural_gain;
case accel_mode::power:
return internal_mode::power;
case accel_mode::motivity:
return internal_mode::motivity;
default:
return internal_mode::noaccel;
}
}
constexpr internal_mode make_mode(const accel_args& args) {
return make_mode(args.mode, args.legacy);
}
template <typename Visitor, typename Variant>
inline auto visit_accel(Visitor vis, Variant&& var) {
switch (var.tag) {
case internal_mode::classic_lgcy: return vis(var.u.classic_l);
case internal_mode::classic_gain: return vis(var.u.classic_g);
case internal_mode::natural_lgcy: return vis(var.u.natural_l);
case internal_mode::natural_gain: return vis(var.u.natural_g);
case internal_mode::power: return vis(var.u.power);
case internal_mode::motivity: return vis(var.u.motivity);
default: return vis(var.u.noaccel);
}
}
struct accel_variant {
si_pair* lookup;
internal_mode tag = internal_mode::noaccel;
union union_t {
classic classic_g;
classic_legacy classic_l;
natural natural_g;
natural_legacy natural_l;
power power;
motivity motivity;
accel_noaccel noaccel = {};
} u = {};
accel_variant(const accel_args& args, si_pair* lut = nullptr) :
tag(make_mode(args)), lookup(lut)
{
visit_accel([&](auto& impl) {
impl = { args };
}, *this);
if (lookup && tag == internal_mode::motivity) {
u.motivity.fill(lookup);
}
}
inline double apply(double speed) const {
if (lookup && tag == internal_mode::motivity) {
return u.motivity.apply(lookup, speed);
}
return visit_accel([=](auto&& impl) {
return impl(speed);
}, *this);
}
accel_variant() = default;
};
struct weighted_distance {
double p = 2.0;
double p_inverse = 0.5;
bool lp_norm_infinity = false;
double sigma_x = 1.0;
double sigma_y = 1.0;
weighted_distance(const domain_args& args)
{
sigma_x = args.domain_weights.x;
sigma_y = args.domain_weights.y;
if (args.lp_norm <= 0)
{
lp_norm_infinity = true;
p = 0.0;
p_inverse = 0.0;
}
else
{
lp_norm_infinity = false;
p = args.lp_norm;
p_inverse = 1 / args.lp_norm;
}
}
inline double calculate(double x, double y)
{
double abs_x = fabs(x);
double abs_y = fabs(y);
if (lp_norm_infinity) return maxsd(abs_x, abs_y);
double x_scaled = abs_x * sigma_x;
double y_scaled = abs_y * sigma_y;
if (p == 2) return sqrtsd(x_scaled * x_scaled + y_scaled * y_scaled);
else return pow(pow(x_scaled, p) + pow(y_scaled, p), p_inverse);
}
weighted_distance() = default;
};
struct direction_weight {
double diff = 0.0;
double start = 1.0;
bool should_apply = false;
direction_weight(const vec2d& thetas)
{
diff = thetas.y - thetas.x;
start = thetas.x;
should_apply = diff != 0;
}
inline double atan_scale(double x, double y)
{
return M_2_PI * atan2(fabs(y), fabs(x));
}
inline double apply(double x, double y)
{
return atan_scale(x, y) * diff + start;
}
direction_weight() = default;
};
/// <summary> Struct to hold variables and methods for modifying mouse input </summary>
struct mouse_modifier {
bool apply_rotate = false;
bool apply_snap = false;
bool apply_accel = false;
bool by_component = false;
rotator rotate;
snapper snap;
double dpi_factor = 1;
double speed_cap = 0;
weighted_distance distance;
direction_weight directional;
vec2<accel_variant> accels;
vec2d sensitivity = { 1, 1 };
vec2d directional_multipliers = {};
mouse_modifier(const settings& args, vec2<si_pair*> luts = {}) :
by_component(!args.combine_mags),
dpi_factor(1000 / args.dpi),
speed_cap(args.speed_cap)
{
if (args.degrees_rotation != 0) {
rotate = rotator(args.degrees_rotation);
apply_rotate = true;
}
if (args.degrees_snap != 0) {
snap = snapper(args.degrees_snap);
apply_snap = true;
}
if (args.sens.x != 0) sensitivity.x = args.sens.x;
if (args.sens.y != 0) sensitivity.y = args.sens.y;
directional_multipliers.x = fabs(args.dir_multipliers.x);
directional_multipliers.y = fabs(args.dir_multipliers.y);
if ((!by_component && args.argsv.x.mode == accel_mode::noaccel) ||
(args.argsv.x.mode == accel_mode::noaccel &&
args.argsv.y.mode == accel_mode::noaccel)) {
return;
}
accels.x = accel_variant(args.argsv.x, luts.x);
accels.y = accel_variant(args.argsv.y, luts.y);
distance = weighted_distance(args.dom_args);
directional = direction_weight(args.range_weights);
apply_accel = true;
}
void modify(vec2d& movement, milliseconds time) {
apply_rotation(movement);
apply_angle_snap(movement);
apply_acceleration(movement, [=] { return time; });
apply_sensitivity(movement);
}
inline void apply_rotation(vec2d& movement) {
if (apply_rotate) movement = rotate.apply(movement);
}
inline void apply_angle_snap(vec2d& movement) {
if (apply_snap) movement = snap.apply(movement);
}
template <typename TimeSupplier>
inline void apply_acceleration(vec2d& movement, TimeSupplier time_supp) {
if (apply_accel) {
milliseconds time = time_supp();
double norm = dpi_factor / time;
if (speed_cap > 0) cap_speed(movement, speed_cap, norm);
if (!by_component) {
double mag = distance.calculate(movement.x, movement.y);
double speed = mag * norm;
double scale = accels.x.apply(speed);
if (directional.should_apply)
{
scale = (scale - 1)*directional.apply(movement.x, movement.y) + 1;
}
movement.x *= scale;
movement.y *= scale;
}
else {
movement.x *= accels.x.apply(fabs(movement.x) * norm);
movement.y *= accels.y.apply(fabs(movement.y) * norm);
}
}
}
inline void apply_sensitivity(vec2d& movement) {
movement.x *= sensitivity.x;
movement.y *= sensitivity.y;
if (directional_multipliers.x > 0 && movement.x < 0) {
movement.x *= directional_multipliers.x;
}
if (directional_multipliers.y > 0 && movement.y < 0) {
movement.y *= directional_multipliers.y;
}
}
mouse_modifier() = default;
};
} // rawaccel
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