1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
|
#pragma once
#define _USE_MATH_DEFINES
#include <math.h>
#include "rawaccel-settings.h"
#include "x64-util.hpp"
#include "accel-linear.hpp"
#include "accel-classic.hpp"
#include "accel-natural.hpp"
#include "accel-naturalgain.hpp"
#include "accel-power.hpp"
#include "accel-motivity.hpp"
#include "accel-noaccel.hpp"
namespace rawaccel {
/// <summary> Struct to hold vector rotation details. </summary>
struct rotator {
/// <summary> Rotational vector, which points in the direction of the post-rotation positive x axis. </summary>
vec2d rot_vec = { 1, 0 };
/// <summary>
/// Rotates given input vector according to struct's rotational vector.
/// </summary>
/// <param name="input">Input vector to be rotated</param>
/// <returns>2d vector of rotated input.</returns>
inline vec2d apply(const vec2d& input) const {
return {
input.x * rot_vec.x - input.y * rot_vec.y,
input.x * rot_vec.y + input.y * rot_vec.x
};
}
rotator(double degrees) {
double rads = degrees * M_PI / 180;
rot_vec = { cos(rads), sin(rads) };
}
rotator() = default;
};
struct snapper {
double threshold = 0;
inline vec2d apply(const vec2d& input) const {
if (input.x != 0 && input.y != 0) {
double angle = fabs(atan(input.y / input.x));
auto mag = [&] { return sqrtsd(input.x * input.x + input.y * input.y); };
if (angle > M_PI_2 - threshold) return { 0, _copysign(mag(), input.y) };
if (angle < threshold) return { _copysign(mag(), input.x), 0 };
}
return input;
}
snapper(double degrees) : threshold(minsd(fabs(degrees), 45) * M_PI / 180) {}
snapper() = default;
};
/// <summary> Struct to hold clamp (min and max) details for acceleration application </summary>
struct accel_scale_clamp {
double lo = 0;
double hi = 1e9;
/// <summary>
/// Clamps given input to min at lo, max at hi.
/// </summary>
/// <param name="scale">Double to be clamped</param>
/// <returns>Clamped input as double</returns>
inline double operator()(double scale) const {
return clampsd(scale, lo, hi);
}
accel_scale_clamp(double cap) {
if (cap <= 0) {
// use default, effectively uncapped accel
return;
}
if (cap < 1) {
// assume negative accel
lo = cap;
hi = 1;
}
else hi = cap;
}
accel_scale_clamp() = default;
};
template <typename Visitor, typename Variant>
inline auto visit_accel(Visitor vis, Variant&& var) {
switch (var.tag) {
case accel_mode::linear: return vis(var.u.linear);
case accel_mode::classic: return vis(var.u.classic);
case accel_mode::natural: return vis(var.u.natural);
case accel_mode::naturalgain: return vis(var.u.naturalgain);
case accel_mode::power: return vis(var.u.power);
case accel_mode::motivity: return vis(var.u.motivity);
default: return vis(var.u.noaccel);
}
}
struct accel_variant {
si_pair* lookup;
accel_mode tag = accel_mode::noaccel;
union union_t {
accel_linear linear;
accel_classic classic;
accel_natural natural;
accel_naturalgain naturalgain;
accel_power power;
accel_motivity motivity;
accel_noaccel noaccel = {};
} u = {};
accel_variant(const accel_args& args, accel_mode mode, si_pair* lut = nullptr) :
tag(mode), lookup(lut)
{
visit_accel([&](auto& impl) {
impl = { args };
}, *this);
if (lookup && tag == accel_mode::motivity) {
u.motivity.fn.fill(lookup);
}
}
inline double apply(double speed) const {
if (lookup && tag == accel_mode::motivity) {
return u.motivity.fn.apply(lookup, speed);
}
return visit_accel([=](auto&& impl) {
return impl(speed);
}, *this);
}
accel_variant() = default;
};
/// <summary> Struct to hold information about applying a gain cap. </summary>
struct velocity_gain_cap {
// <summary> The minimum speed past which gain cap is applied. </summary>
double threshold = 0;
// <summary> The gain at the point of cap </summary>
double slope = 0;
// <summary> The intercept for the line with above slope to give continuous velocity function </summary>
double intercept = 0;
/// <summary>
/// Initializes a velocity gain cap for a certain speed threshold
/// by estimating the slope at the threshold and creating a line
/// with that slope for output velocity calculations.
/// </summary>
/// <param name="speed"> The speed at which velocity gain cap will kick in </param>
/// <param name="accel"> The accel implementation used in the containing accel_variant </param>
velocity_gain_cap(double speed, const accel_variant& accel)
{
if (speed <= 0) return;
// Estimate gain at cap point by taking line between two input vs output velocity points.
// First input velocity point is at cap; for second pick a velocity a tiny bit larger.
double speed_second = 1.001 * speed;
double speed_diff = speed_second - speed;
// Return if by glitch or strange values the difference in points is 0.
if (speed_diff == 0) return;
// Find the corresponding output velocities for the two points.
double out_first = accel.apply(speed) * speed;
double out_second = accel.apply(speed_second) * speed_second;
// Calculate slope and intercept from two points.
slope = (out_second - out_first) / speed_diff;
intercept = out_first - slope * speed;
threshold = speed;
}
/// <summary>
/// Applies velocity gain cap to speed.
/// Returns scale value by which to multiply input to place on gain cap line.
/// </summary>
/// <param name="speed"> Speed to be capped </param>
/// <returns> Scale multiplier for input </returns>
inline double apply(double speed) const {
return slope + intercept / speed;
}
/// <summary>
/// Whether gain cap should be applied to given speed.
/// </summary>
/// <param name="speed"> Speed to check against threshold. </param>
/// <returns> Whether gain cap should be applied. </returns>
inline bool should_apply(double speed) const {
return threshold > 0 && speed > threshold;
}
velocity_gain_cap() = default;
};
struct accelerator {
accel_variant accel;
velocity_gain_cap gain_cap;
accel_scale_clamp clamp;
double output_speed_cap = 0;
accelerator(const accel_args& args, accel_mode mode, si_pair* lut = nullptr) :
accel(args, mode, lut), gain_cap(args.gain_cap, accel), clamp(args.scale_cap)
{
output_speed_cap = maxsd(args.speed_cap, 0);
}
inline double apply(double speed) const {
double scale;
if (gain_cap.should_apply(speed)) {
scale = gain_cap.apply(speed);
}
else {
scale = accel.apply(speed);
}
scale = clamp(scale);
if (output_speed_cap > 0 && (scale * speed) > output_speed_cap) {
scale = output_speed_cap / speed;
}
return scale;
}
accelerator() = default;
};
struct weighted_distance {
double p = 2.0;
double p_inverse = 0.5;
bool lp_norm_infinity = false;
double sigma_x = 1.0;
double sigma_y = 1.0;
weighted_distance(const domain_args& args)
{
sigma_x = args.domain_weights.x;
sigma_y = args.domain_weights.y;
if (args.lp_norm <= 0)
{
lp_norm_infinity = true;
p = 0.0;
p_inverse = 0.0;
}
else
{
lp_norm_infinity = false;
p = args.lp_norm;
p_inverse = 1 / args.lp_norm;
}
}
inline double calculate(double x, double y)
{
double abs_x = fabs(x);
double abs_y = fabs(y);
if (lp_norm_infinity) return maxsd(abs_x, abs_y);
double x_scaled = abs_x * sigma_x;
double y_scaled = abs_y * sigma_y;
if (p == 2) return sqrtsd(x_scaled * x_scaled + y_scaled * y_scaled);
else return pow(pow(x_scaled, p) + pow(y_scaled, p), p_inverse);
}
weighted_distance() = default;
};
struct direction_weight {
double diff = 0.0;
double start = 1.0;
bool should_apply = false;
direction_weight(const vec2d& thetas)
{
diff = thetas.y - thetas.x;
start = thetas.x;
should_apply = diff != 0;
}
inline double atan_scale(double x, double y)
{
return M_2_PI * atan2(fabs(y), fabs(x));
}
inline double apply(double x, double y)
{
return atan_scale(x, y) * diff + start;
}
direction_weight() = default;
};
/// <summary> Struct to hold variables and methods for modifying mouse input </summary>
struct mouse_modifier {
bool apply_rotate = false;
bool apply_snap = false;
bool apply_accel = false;
bool combine_magnitudes = true;
rotator rotate;
snapper snap;
weighted_distance distance;
direction_weight directional;
vec2<accelerator> accels;
vec2d sensitivity = { 1, 1 };
vec2d directional_multipliers = {};
mouse_modifier(const settings& args, vec2<si_pair*> luts = {}) :
combine_magnitudes(args.combine_mags)
{
if (args.degrees_rotation != 0) {
rotate = rotator(args.degrees_rotation);
apply_rotate = true;
}
if (args.degrees_snap != 0) {
snap = snapper(args.degrees_snap);
apply_snap = true;
}
if (args.sens.x != 0) sensitivity.x = args.sens.x;
if (args.sens.y != 0) sensitivity.y = args.sens.y;
directional_multipliers.x = fabs(args.dir_multipliers.x);
directional_multipliers.y = fabs(args.dir_multipliers.y);
if ((combine_magnitudes && args.modes.x == accel_mode::noaccel) ||
(args.modes.x == accel_mode::noaccel &&
args.modes.y == accel_mode::noaccel)) {
return;
}
accels.x = accelerator(args.argsv.x, args.modes.x, luts.x);
accels.y = accelerator(args.argsv.y, args.modes.y, luts.y);
distance = weighted_distance(args.domain_args);
directional = direction_weight(args.range_weights);
apply_accel = true;
}
void modify(vec2d& movement, milliseconds time) {
apply_rotation(movement);
apply_angle_snap(movement);
apply_acceleration(movement, [=] { return time; });
apply_sensitivity(movement);
}
inline void apply_rotation(vec2d& movement) {
if (apply_rotate) movement = rotate.apply(movement);
}
inline void apply_angle_snap(vec2d& movement) {
if (apply_snap) movement = snap.apply(movement);
}
template <typename TimeSupplier>
inline void apply_acceleration(vec2d& movement, TimeSupplier time_supp) {
if (apply_accel) {
milliseconds time = time_supp();
if (combine_magnitudes) {
double mag = distance.calculate(movement.x, movement.y);
double speed = mag / time;
double scale = accels.x.apply(speed);
if (directional.should_apply)
{
scale = (scale - 1)*directional.apply(movement.x, movement.y) + 1;
}
movement.x *= scale;
movement.y *= scale;
}
else {
movement.x *= accels.x.apply(fabs(movement.x) / time);
movement.y *= accels.y.apply(fabs(movement.y) / time);
}
}
}
inline void apply_sensitivity(vec2d& movement) {
movement.x *= sensitivity.x;
movement.y *= sensitivity.y;
if (directional_multipliers.x > 0 && movement.x < 0) {
movement.x *= directional_multipliers.x;
}
if (directional_multipliers.y > 0 && movement.y < 0) {
movement.y *= directional_multipliers.y;
}
}
mouse_modifier() = default;
};
} // rawaccel
|