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#pragma once
#define _USE_MATH_DEFINES
#include <math.h>
template <typename T>
struct vec2 {
T x;
T y;
};
using vec2d = vec2<double>;
inline vec2d direction(double degrees)
{
double radians = degrees * M_PI / 180;
return { cos(radians), sin(radians) };
}
constexpr vec2d rotate(const vec2d& v, const vec2d& direction)
{
return {
v.x * direction.x - v.y * direction.y,
v.x * direction.y + v.y * direction.x
};
}
inline double magnitude(const vec2d& v)
{
return sqrt(v.x * v.x + v.y * v.y);
}
inline double lp_distance(const vec2d& v, double p)
{
if (p > 64) {
return lp_infinite_distance(v);
}
return pow(pow(v.x, p) + pow(v.y, p), 1 / p);
}
inline double lp_infinite_distance(const vec2d& v)
{
return abs(v.x) > abs(v.y) ? abs(v.x) : abs(v.y);
}
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