aboutsummaryrefslogtreecommitdiff
path: root/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html
blob: cd51036b2fe05ee16415cdab1a4b8b9d002dead6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
<!DOCTYPE html>

<head>
  <title>Nem's Tools [Terrain Generator - Tutorials]</title>
  <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
  <link rel="stylesheet" type="text/css" href="../../css/default.css">
  <meta http-equiv="pragma" content="no-cache">
  <meta http-equiv="cache-control" content="no-cache">
  <meta name="author" content="Ryan Gregg">
  <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
</head>

<body>
  <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
  <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
      Tools website</a>, restored from <a
      href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
    Download section now provides links to both Web Archive and to this unofficial Github mirror.
  </div>
  <div class="main">
    <div class="group">
      <div class="separator"></div>
      <div class="heading2 menu">
        <a href="../../index.html" class="menuitem">Home</a>
        <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
        <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
        <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
        <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
        <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
        <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
        <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
        <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
        <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
      </div>
      <div class="separator"></div>
      <div class="content">
        <div class="main_area">
          <div class="space"></div>
          <div class="main_content">
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p58"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58#p58">Cliffs
                    II: Texturing Cliffs</a> - <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jul 3rd, 2003 - 11:48:43 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>This tutorial covers some of the basic tools TG provides for texturing your terrain. It is a
                  continuation of the <a href="Cliffs_I_Generating_Cliffs.html">Making
                    Cliffs</a> tutorial and assumes you have a similar terrain to texture.</p>

                <p>The terrain we generated in the previous tutorial consists of two basic layers, the cliffs and the
                  paths between the cliffs. This is the perfect setup for the 'Texture Layering Tool'. Let's load it up.
                  From the 'Tools' menu select 'Textures' then 'Set Texture Layers'. Your screen should look like this:
                </p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff12.gif" width="424"
                    height="312" alt=""></center>

                <p>First off we need to set the lower and upper bound for the path layer. For the 'Lower Bound' select
                  something that falls below the 'Min' value, for the 'Upper Bound' select something approximately one
                  third up from the 'Min' value in relation to the 'Max' value. If you're a little confused about what
                  values to use just use something you think will fall around the general range of the height of the
                  path.</p>

                <p>Next we need to select what texture we want to use in this layer, since this is the path layer I
                  decided to use a grass texture. To browse through your currently loaded textures press the button with
                  the two dots beside the 'Texture' field. A window will pop up and you can select a texture by double
                  clicking it as shown below:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff13.gif" width="525"
                    height="405" alt=""></center>

                <p>Next you will need to select a 'Steep Texture' this is the texture that will be used on faces that
                  have a greater incline then that of the 'Steep Angle' i.e. the cliffs. For this I have selected a rock
                  texture. When you are satisfied with the path layer press the 'Add' button. Your screen should look
                  something like:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff14.gif" width="424"
                    height="312" alt=""></center>

                <p>Next we need to add the cliff layer, for the 'Lower Bound' select the previous layer's 'Upper Bound'
                  and for the 'Upper Bound' use a value greater then the 'Max' value. Once you have the bounds set you
                  need to select a 'Texture' for the layer. For this use the same texture that you used for the previous
                  layer's 'Steep Texture'. Once you are happy with the cliff layer press the 'Add' button to add it to
                  our list of layers. It should all look something like:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff15.gif" width="424"
                    height="312" alt=""></center>

                <p>Finally press the 'Apply' button to retexture the terrain using your custom texture layers. Your end
                  result should look something like this (if it doesn't you can go back and edit the texture layers you
                  created until you get the desired texturing.):</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff16.gif" width="532"
                    height="431" alt=""></center>

                <p>Now while the 'Layer Texturing Tool' will do most of the texturing for you, you'll still notice that
                  there will be a few quads textured without the correct texture as shown below:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff17.gif" width="532"
                    height="431" alt=""></center>

                <p>To fix this simply select the 'Paintbrush' tool from the 'Tools' menu and browse to the correct
                  texture using the controls on the left of the form. Once you have the correct texture selected left
                  click and drag your mouse over the terrain you wish to retexture. The end result should look something
                  like:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff18.gif" width="532"
                    height="431" alt=""></center>

                <p>Now were going to want to increase the scale of the textures to help eliminate that ugly tiling
                  effect. With the 'Paintbrush' tool move your mouse until its selection is over the grass textured
                  quads. Next press 'M' on your keyboard to mark that quad as shown below:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff19.gif" width="532"
                    height="431" alt=""></center>

                <p>Next head over to the alignment tab on the left and jack the U and V scale up to about 4. This will
                  change the scale of the selected quad as shown below:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff20.gif" width="532"
                    height="431" alt=""></center>

                <p>This is all very well and good but we want these settings to be applied to all of the grass textured
                  quads. Fortunately for us there is a simple painless way to do this. With the scaled quad still marked
                  select 'Tools' then 'Textures' and finally 'Wrap All From Marked'. Now all the grass textured quads
                  should all be scaled and aligned to the marked quad as shown below:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff21.gif" width="532"
                    height="431" alt=""></center>

                <p>All that's left now is to repeat this process with the rock textured terrain. When all's said and
                  done your end result should look something like:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff22.gif" width="532"
                    height="431" alt=""></center>

                <p>Last but not least we're going to export out terrain for use in Hammer. From the 'File'menu select
                  'Export' then 'Export Options'. This will bring up the 'Terrain Generator Options' form and allow us
                  to customize how the terrain is exported to the .RMF file. Select the below options:</p>

                <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff23.gif" width="344"
                    height="400" alt=""></center>

                <p>Finally from the 'File' menu select 'Export' and then '.RMF File' and export your terrain to
                  somewhere on your disk (be sure to save it too so you can load it up and edit it later). We are now
                  ready to prepare our terrain for Half-Life. Please continue to the <a
                    href="Cliffs_III_Your_Cliffs_In_Hammer.html">next
                    page</a>.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left"></span><span class="right">[ 42321 Views ]</span>
                <div class="space"></div>
              </div>
            </div><br>

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c103"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=51">omnirage</a></span><span
                  class="right">Posted: Jul 6th, 2003 - 4:09:39 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Nice, finally know how to use the layer feature :)<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c124"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=150">Cambone</a></span><span
                  class="right">Modified: Jul 12th, 2003 - 9:37:57 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Thanks You for this great Application!<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c600"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=594">EdUdE</a></span><span
                  class="right">Posted: May 7th, 2004 - 10:35:34 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br>
                is there a way to make it so that there is null textures on the 90 degrees or which ones u cant see for
                lag reduction?<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c602"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: May 8th, 2004 - 11:49:19 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                I'm sure you could use the Texture Layering Tool to accomplish that...<br>
                <br>
                <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam"><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c901"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=942">Nistelrooy</a></span><span
                  class="right">Posted: Aug 30th, 2004 - 10:15:00 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                Excellent application!<br>
                <br>
                But i have a question: when i use the raise tool (or<br>
                mountain tool), and then create a high textured mountain appears an ugly "texture clamping" effect in
                the textures. This happens when quads are stretched too much in a high cliffs. So, how can i avoid this?
                It could be possible to repeat the textures in those quads to eliminate this effect?<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c912"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Aug 30th, 2004 - 10:05:48 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><br>
                There is no automatic system for this; you'd have to manually adjust the texture on each face.<br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1388"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1341">sotang</a></span><span
                  class="right">Modified: Mar 2nd, 2005 - 11:55:07 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I have used the "mark" and then U-V up to 4.00. I hit nothing else, and then I go to
                Tools<br>
                -&gt;Textures-&gt;Wrap All from Marked. I do this and nothing happens. I tried it with the rock wall
                too, nothing. Is there something else I have to do? I still have the box checked when I'm doing it too.
                It's just like you showed, but it won't work...<img src="../../images/emotes/exhausted.gif" width="32"
                  height="32" alt="exhausted">. Lol gettin flustered with this. Oh well, it's an AWESOME
                program anyway A++++++ good work Nem.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1389"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Mar 3rd, 2005 - 1:27:34 am</span>
                <div class="space"></div>
              </div>
              <div class="content">Because of the way the control works in Windows, you can't just type in 4, you have
                to use the arrows (or type 4 then use the arrows).</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1411"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1419">c0uchm0nster</a></span><span
                  class="right">Posted: Mar 8th, 2005 - 4:56:28 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Trying to export to vmf I get:<br>
                <br>
                terrain size not divisible by displacement subdivision size<br>
                terrain size should be a multiple of 4, 8 or 16 (and the appropriate displacement power selected)<br>
                <br>
                I've tried subdivision size 2, 3, and 4. Terrain size is 30, 30, 256<br>
                <br>
                X range: 7680<br>
                Y range: 7680<br>
                Z range: 1838<br>
                multiply them is divisible by 4, 8, AND 16<br>
                <br>
                So I've tried every option and still get the error on export - any suggestions? Thanks</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1412"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Mar 8th, 2005 - 5:22:16 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Sorry, to clarify, the amount of triangles on each axis should be divisible by 4, 8
                or 16 (preferably one of the latter two), not the physical dimensions. For example, 32, 32, and 256
                would work for all three.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1414"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1419">c0uchm0nster</a></span><span
                  class="right">Posted: Mar 8th, 2005 - 5:26:37 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">ah, thanks - you might want to change that in your tutorial on page 1 of the cliffs
                stuff, as it suggests 30 30 256<br>
                guess i've gotta start over <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad">
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1416"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Mar 8th, 2005 - 5:43:56 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Well, keep in mind that this tutorial was designed for Half-Life, not Half-Life 2.
                For Half-Life 2 I would suggest something more like 160, 160, 96. This will give you a very large
                detailed terrain.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1481"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1526">BTRY
                    B 529th FA BN</a></span><span class="right">Posted: Apr 14th, 2005 - 7:30:19 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I see under 'Texture Browser' in pic 2 there are a few folders to choose textures
                under 'WAD Files/terrain' like 'grass' 'dirt' etc etc. I am extremely new at this so I have to ask this
                question. Where or how do i get texture folders like that? Do i need some sort of .wad viewer to sort
                through textures and put them into a folder? or.... please help<br>
                <br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1482"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1528">Homer</a></span><span
                  class="right">Modified: Apr 14th, 2005 - 10:12:39 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><span style="color: orange;">How do you set the Background image or SKY Image?<br>I
                  would like to use an outside/myown background if that possable?<br><br>By the way this is a great
                  tool.</span> <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1484"
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Apr 16th, 2005 - 1:15:04 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">The texture grouping is done by &lt;wadname&gt;.wdl files located in your ...\Terrain
                Generator\config\wads folder. These are simple text files that are used to tell Terrain Generator how to
                group textures, but are not necessary for viewing them.<br>
                <br>
                The background is set in the Options form under the Textures tab. There are six dialogs that allow you
                to select each of the six faces in your skybox. Terrain Generator expects the textures to be in the
                standard Half-Life format. They have no effect on the outcome of your terrain.</div>
            </div><br>

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1939"
                    href="index.php?a=2070">th3 funk</a></span><span class="right">Posted: Mar 29th, 2006 - 6:52:22
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><img
                  src="../../images/emotes/yelling.gif" width="32"
                  height="32" alt="yelling" /> at my monitor<br />
                <br />
                umm...i dont know if this is needed....do i have to load textues into the browser...when i browse them
                it shows nothing<br />
                <br />
                <img src="../../images/emotes/yeahbaby.gif"
                  width="32" height="32" alt="yeahbaby" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2051"
                    href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jun 29th, 2006 - 8:51:12
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">I didnt know where else to put this question, but after i build the terrain in the
                terrain generator and put it in hammer and test the map, i always get black lines where all of the
                different displacement surfaces' edges touch. I cant find anywhere how to fix this either. How could I
                fix this to where the lines aren't there? </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2081"
                    href="index.php?a=2266">schoft</a></span><span class="right">Posted: Aug 1st, 2006 - 6:02:14
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">hey how can i add textures to the program. The tools-&gt; Textures feauture is
                disabled ;/</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2787"
                    href="index.php?a=3128">husky</a></span><span class="right">Posted: Jan 14th, 2008 - 12:42:39
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">well i know now how add jpg files but i cant add the wads folder where the tfc.wdl
                cant load half life.wdl cant load btw if you explain something than explain it correctly. i need now
                help cant load the textures. why help !<img
                  src="../../images/emotes/alarmed.gif" width="32"
                  height="32" alt="alarmed" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2788"
                    href="index.php?a=3128">husky</a></span><span class="right">Posted: Jan 14th, 2008 - 1:46:47
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">hellO? i cant find the terrain folder with grass1 grass2 etc -.- plz answer my
                questions i need that terrain editor .. this editor little complicated shit but its the only editor who
                save .vmf files i need the textures and you all time telling me that i need load the files in terrain
                generator/config/wads &lt;-- this cannot load he opne it and the folder is empty he show it me in editor
                and dunno how add TEXTURES like yours in valve i cant find the textures from hammer editor this is
                really shit ! -.- please help&lt;---</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2789"
                    href="index.php?a=3128">husky</a></span><span class="right">Posted: Jan 14th, 2008 - 1:47:57
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">i can only add some own pictures like .jpg but i need the textures from hammer editor
                plz ! </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2823"
                    href="index.php?a=3205">Sgt</a></span><span class="right">Posted: Mar 26th, 2008 - 12:17:05
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">When i click on the texture in the menu everything is greyed out so i can't use it.
                what do I need to do?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2841"
                    href="index.php?a=3251">MBakke</a></span><span class="right">Posted: May 2nd, 2008 - 12:40:17
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Why is the Textures/Set texture.<br />
                By the way, it would be nice to answer these questions..<img
                  src="../../images/emotes/watermelon.gif"
                  width="32" height="32" alt="watermelon" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2845"
                    href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:41:14 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">To set your textures:<ul>
                  <li>Start a new terrain.</li>
                  <li>Select <i>Options</i> from the <i>Tools</i> menu.</li>
                  <li>Go to the packages tab.</li>
                  <li>Press <i>Add Packages</i> for each .wad you want to load.</li>
                  <li>Press <i>Add Folder</i> for each directory of textures you want to load.</li>
                </ul>
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2895"
                    href="index.php?a=3195">Frostyfrog</a></span><span class="right">Posted: Jun 14th, 2008 - 8:19:53
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">Nem:</div>
                <div class="vbquote">To set your textures:<ul>
                    <li>Start a new terrain.</li>
                    <li>Select <i>Options</i> from the <i>Tools</i> menu.</li>
                    <li>Go to the packages tab.</li>
                    <li>Press <i>Add Packages</i> for each .wad you want to load.</li>
                    <li>Press <i>Add Folder</i> for each directory of textures you want to load.</li>
                  </ul>
                </div> I have a question... is it possible to load vtf files? I'm thinking of using this with the HL2
                ep2 engine, but I can't visually see what it looks like becuase this program dislikes vmt files and only
                want wad files. <img
                  src="../../images/emotes/sad.gif" width="32"
                  height="32" alt="sad" />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3339"
                    href="index.php?a=4003">lilryry2121</a></span><span class="right">Posted: Feb 22nd, 2010 - 6:52:36
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Ok, i have imported a large (5000sX5000s) sattelite image as a texture, how (once
                imported) to I use the alignment tools ont his for they are disabled and i need to correct the location
                of the texture. This image is a JPG if it helps.<br />
                <br />
                Thanks! Ryan</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c4924"
                    href="index.php?a=14289">LeBugsBunny</a></span><span class="right">Posted: Jan 30th, 2020 - 5:31:46
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi, why is my <b>set texture layout</b> greyed out?</div>
            </div><br />


          </div>
          <div class="main_sidebar">
            <div class="group">
              <div class="heading1"><span class="title">Terrain Generator</span></div>
              <div class="content"><span class="title">» <a
                    href="../../pages/Terrain_Generator.html">About</a></span><br>
                <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
                <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
                    History</a></span><br>
                <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
                <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
                <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
                <span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
                    Created Maps</a></span><br></div>
            </div><br>
            <div class="group">
              <div class="heading1"><span class="title">Login</span></div>
              <div class="content">
                <form name="loginform" method="post"
                  action="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&amp;o=0">
                  <div class="label">Username:</div>
                  <div><input type="text" name="username" class="textbox" autocomplete="off"
                      style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
                  </div>
                  <div class="label">Password:</div>
                  <div><input type="password" name="password" class="textbox" autocomplete="off"
                      style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
                  </div>
                  <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
                      checked="checked">Store Password</div>
                  <div><input name="login" type="submit" value="Login" class="button"></div>
                </form>
              </div>
            </div>

            <br>
            <div class="group">
              <div class="heading1"><span class="title">New Users</span></div>
              <div class="content">
                <span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
                <span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&amp;o=0&amp;action=addauthor">Register</a></span><br>
                <span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&amp;o=0&amp;action=retrievepassword">Retrieve
                    Password</a></span><br>
              </div>
            </div>

            <br>
            <div class="group">
              <div class="heading1"><span class="title">Latest Comments</span></div>
              <div class="content"><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
                    v1.8.6</a> (<a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
                  class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
                    FAQ</a> (<a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
                  class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
                    v1.8.6</a> (<a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
                  class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
                    Crafty</a> (<a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
                  class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
                    v1.8.6 Full</a> (<a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1"><span class="title">Latest Articles</span></div>
              <div class="content"><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
                    v1.8.6</a></span><br><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
                    v1.8.5</a></span><br><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
                    v1.8.4</a></span><br><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
                    v1.8.3</a></span><br><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
                    v1.3.2</a></span><br></div>
            </div><br>
            <div class="group">
              <div class="heading1"><span class="title">Most Popular Articles</span></div>
              <div class="content"><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
                    v1.2.5 Full</a></span><br><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
                    v1.3.1 Full</a></span><br><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
                    v1.3.3 Full</a></span><br><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
                    Plug-In for Photoshop</a></span><br><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
                    v1.8.6 Full</a></span><br></div>
            </div><br>
            <div class="group">
              <div class="heading1"><span class="title">Newest Member</span></div>
              <div class="content"><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=13303">blank</a></span><br>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1"><span class="title">Elite Spammers</span></div>
              <div class="content"><span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
                  class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
                  class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
                  class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
                  class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
              </div>
            </div>
            <br>
            <div class="group">
              <div class="heading1"><span class="title">Feeds</span></div>
              <div class="content">
                <span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/rss/?page=1">RSS
                    2.0 (News)</a></span><br>
                <span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/rss/">RSS 2.0
                    (Entire Site)</a></span><br>
                <span class="title">» <a
                    href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
                    2.0 (Comments)</a></span><br>
              </div>
            </div>


          </div>
          <div class="space"></div>
        </div>
      </div>
      <div class="separator"></div>
      <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
            href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
          time: 0.07963s; Queries: 14.<br>
        </span></div>
    </div>
  </div>
</body>

</html>