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<!DOCTYPE html>

<head>
  <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title>
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            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit
                    v1.2.5 Full</a> - <a
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><b>About:</b>
                <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span
                    class="warning">except the .NET Framework</span>).</p>

                <b>Download:</b>
                <ul>
                  <li><a
                      href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer
                      (833 KB)</a></li>
                  <li><a
                      href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive
                      (743 KB)</a></li>
                </ul>

                <b>Runtimes: <span class="warning">(Required)</span></b>
                <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the
                  .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p>

                <b>Download:</b>
                <ul>
                  <li><a
                      href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">Microsoft</a>
                  </li>
                </ul>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span
                  class="right">[ 2313060 Views ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="offsets">[ 1
              <a href="VTFEdit_v1.2.5_Full-page2.html#p178">2</a>
              ]</div><br>

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span
                  class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span>
                <div class="space"></div>
              </div>
              <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or
                bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">To convert a single texture, open it up then select <i>Export</i> from the
                <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format
                and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i>
                tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an
                <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press
                <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span
                  class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span>
                <div class="space"></div>
              </div>
              <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life
                does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use
                admin's account!</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel).
                My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that
                VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3
                - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel.
                Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha
                channel is only there so your spray can be non-square - so its 0 or 255).<br>
                <br>
                Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled.
                This will also allow you to generate larger animated textures because it uses less memory.<br>
                <br>
                If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're
                using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha
                channel (you can add channels in the channels tab).</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span
                  class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hmm... I get this message when trying to import an image<br>
                <br>
                Error:<br>
                nvDXTcompressRGBA() crashed.<br>
                <br>
                Anyone know why?</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">nVIDIA's <a href="http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a>
                is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br>
                <br>
                There is an update to the library which I will try to add support for in the near future. (Don't hold
                your breath though, each version seems to add as many bugs as it fixes.)</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span
                  class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work.
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select
                each frame you want in your animation (hold ctrl of shift down to do this).<br>
                <br>
                I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the
                image data after it is depalettized so you'll have to extract each frame in an external program before
                importing.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span
                  class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span>
                <div class="space"></div>
              </div>
              <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span
                  class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span>
                <div class="space"></div>
              </div>
              <div class="content">Nem,<br>
                I am trying to create animated sprays my problem is when using imageready the export tab is grey out so
                I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of
                mutilple frames is there another version or is the version I have corupted.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span
                  class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">Nem:</div>
                <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog,
                  select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br>
                Nem, Hi.<br>
                What adjustments should I put to create the animated crosshair for Source? I have already made animated
                VTF, but in game it works as static crosshair.
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also
                have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new
                crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it.
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
                  class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span>
                <div class="space"></div>
              </div>
              <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br>
                <br>
                Application has generated an exception that could not be handled.<br>
                <br>
                Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br>
                <br>
                Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br>
                Any ideas?</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span>
                <div class="space"></div>
              </div>
              <div class="content">This is a problem with your .NET framework install. There isn't much I can say to
                help, sorry.<br>
                <br>
                <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430"
                    href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
                  class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span>
                <div class="space"></div>
              </div>
              <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works.
                Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div>
            </div><br>

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2436"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2701">Viro</a></span><span
                  class="right">Modified: Apr 4th, 2007 - 1:24:08
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I NEED HELP! When i try to run vtf2tga i get a warning asying that vstdlib.dll was
                not found.<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> Is it that pos
                vista?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2479"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2775">Illumino</a></span><span
                  class="right">Posted: May 19th, 2007 - 11:32:49
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey, i need help i get some errors if i try to launch VTFEdit and dont know
                why?<br /><br /><a
                  href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error.jpg</a><br /><a
                  href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg</a><br />
                <br />
                Need help pls &gt;&gt;<br />
                and btw. its version 1.2.3, i tryed to reinstall but didnt work :/</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2482"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: May 20th, 2007 - 7:13:34 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Looks like a problem with your .NET installation, exactly what I can't be sure.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2489"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2775">Illumino</a></span><span
                  class="right">Posted: May 28th, 2007 - 10:33:22
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">I tryed reinstall .net framework (all versions from 1.1 to 3.0)<br />
                and still the same error ~.~ Could you tell me a program that includes the same features as yours? I
                could really need one D:</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2492"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: May 29th, 2007 - 6:57:35 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Your best bet would be either Photoshop or <a
                  href="http://www.getpaint.net/">Paint.NET</a> with one of
                my plug-ins. See the <a href="http://developer.valvesoftware.com/wiki/Vtf#Utilities">Valve
                  Wiki</a> for other alternatives.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2602"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2884">sweetzombiejesus</a></span><span
                  class="right">Modified: Aug 6th, 2007 -
                  11:22:05 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I have a sequence of png's because some other guy suggested them because they're
                lossless. I import them into the program with import and shift to select multiple items. The animation
                worked in program so I saved it as a vtf. Then I tried it out in game and no animation just the first
                frame. But I saved it as something similar to what my old spray was. so then I changed the name of the
                vtf I was saving and realized it wouldn't let me open the vtf I had made in game when I tried to pick it
                as my spray. Did I do something wrong? Would appreciate some help. Thanks for the program man. Also I
                changed the pngs ti tgas and same result.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2668"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2950">the_dude</a></span><span
                  class="right">Posted: Oct 2nd, 2007 - 4:05:45
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">For anyone who wants to know:<br />
                <br />
                If you've had problems executing VTF Edit, but know that you've installed .Net Framework, you most
                likely need to run Windows Update so that you have the most updated version of crucial Windows files.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2723"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3037">CSS
                    GUY</a></span><span class="right">Posted: Nov 16th, 2007 - 10:49:23
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I have a GIf image, and using adobe image ready I have saved all of the frames. I
                then went into photoshop, and saved each as a tga. I used vtf edit, and the animation showed up, but
                when I put it as my spray, it is only the first frame. What am I doing wrong?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2752"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3095">UNV</a></span><span
                  class="right">Posted: Dec 25th, 2007 - 8:10:28 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">What about adding feature of only canvas resizing up to power of 2? The extra space
                added should become transparent.<br />
                <br />
                Case: I have animated transparent gif with unequal uneven sizes and import causes obligatory resize
                corrupting image. It would be much better if a program allowed to put original image unchanged in a
                center of square of greater power of 2.<br />
                <br />
                Of course, resizing can be performed manually, though it'll require some specific tool to resize
                animated gif, I suppose.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2756"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Dec 26th, 2007 - 11:55:47 am</span>
                <div class="space"></div>
              </div>
              <div class="content">This is something I've been meaning to add for a while; perhaps I'll get around to it
                for the upcoming release.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2763"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3095">UNV</a></span><span
                  class="right">Modified: Dec 29th, 2007 - 1:22:29
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">As I expected I've found no free tool suitable for spray image
                preparation.<br /><br />At last I created my own Script-Fu script for GIMP simplifying the process. It
                resizes image canvas to nearest power of 2 and then saves frames as separate PNG files.<br /><br />The
                script (with embedded tutorial as header comment):<br /><a
                  href="http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm">http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm</a><br /><br />Web
                tutorial:<br /><a
                  href="http://zprog.narod.ru/projects/tf2/spray_tutorial.html">http://zprog.narod.ru/projects/tf2/spray_tutorial.html</a>
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2808"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3181">Ciggy</a></span><span
                  class="right">Posted: Feb 26th, 2008 - 12:26:58
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content"><img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" />
                Hey nem. I've been using vtf edit for ages. Best thing since sliced bread
                ;D . Only problem is I can't remember how to make transparent sprays into vtf's . The original picture
                is 256x256 and is a tga file (32-bit compression). I've done it once or twice but can't remember now.
                Thanks again for all you work :D</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2837"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3237">sonicanatidae</a></span><span
                  class="right">Modified: Apr 21st, 2008 -
                  6:24:54 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">When I import multiple impages, using the CTRL key to select them, I select them in
                the order I want them to appear in the final animated .vtf file. Often, VTFEdit will rearrange them into
                a different sequence and I cant seem to find the pattern. I've tried various naming schemes hoping
                numeric order would override VTFEdits &quot;sequencing choices&quot; but it doesnt seem to affect it
                much. The files I was working with were .jpgs and .pngs and the problem didnt seem related to either of
                the files types or any mixture of them. <br />
                <br />
                To be clearer, I select files 1-6 in order, 1,2,3,4, etc. After I choose my resize options,etc. and
                VTFEdit imports the files, the images might be in 6,1,2,3,4,5 or 1,6,2,3,4,5.. The rearranging usually
                happens to the first or last image in the sequence. <br />
                <br />
                Thoughts?<br />
                <br />
                ps. I have noticed that the file I want to be the first in the list has to be the last one chosen.<br />
                <br />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2839"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Apr 25th, 2008 - 1:18:34 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">VTFEdit uses the frame order returned by the standard Windows file open dialog. These
                is not much I can do about this order, however, I find if you name your frames in lexicographical
                (alphabetic) order, things work out.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2885"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3297">ulx</a></span><span
                  class="right">Posted: Jun 5th, 2008 - 2:29:22 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored" /> I'm
                having the same issue as sonicanatidae. No matter how many frames I
                have on my list nor their names, the last one always becomes the first one. I tried to manually fix the
                problem by typing their names in the correct order but the interface doesn't allow me to type more than
                260 chars; so clicking on items seems to be the only way to select a large number of items. This is
                particularly problematic in my case because I'm using this material in a special entity that doesn't
                cycle through all the frames.<br />
                I guess one simple solution for that problem would be adding an option like &quot;import from a list
                file&quot;, in the file menu, where the user would point a .txt file with the names of all the frames in
                the proper order. What about that Nem?<img src="../../images/emotes/happy.gif" width="32" height="32"
                  alt="happy" /></div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2886"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3297">ulx</a></span><span
                  class="right">Posted: Jun 5th, 2008 - 2:43:02 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Meanwhile, on simple workround for this issue would be selecting the entire list
                starting from the second element and then CTRL clicking the first one as if it was the last one. So in
                sonicanatidae's example, you can just select 2, 3, 4, 5, 6 (temporarily selected as 6, 2, 3, 4, 5) and
                then selecting 1 to have the correct result. That worked for me.<br />
                <img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2898"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3313">madcow77</a></span><span
                  class="right">Posted: Jun 18th, 2008 - 1:49:00
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Ok I need some help. I have this logo I have and its in a VTF formate file. And every
                time I give my map to someone. That logo will not show to them and only to me. I know its in my PC and I
                can see it. Put what I need to do, so others and see it?? <img src="../../images/emotes/bored.gif"
                  width="32" height="32" alt="bored" /><img src="../../images/emotes/exhausted.gif" width="32"
                  height="32" alt="exhausted" /><img src="../../images/emotes/shrug.gif" width="32" height="32"
                  alt="shrug" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2902"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jun 21st, 2008 - 6:30:01 am</span>
                <div class="space"></div>
              </div>
              <div class="content">See <a href="http://developer.valvesoftware.com/wiki/Bspzip">BSPZip</a>.
                (Also <a href="http://developer.valvesoftware.com/wiki/Pakrat">Pakrat</a>
                or <a href="http://developer.valvesoftware.com/wiki/Map_Analyst">Map
                  Analyst</a>.)</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2952"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3363">paegus</a></span><span
                  class="right">Posted: Jul 19th, 2008 - 6:28:57
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">When exporting a .VTF to .TGA for some reason the alpha channel isn't preserved. It
                works for .PNG though which is odd.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2964"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3393">Teri928</a></span><span
                  class="right">Posted: Aug 14th, 2008 - 9:43:02
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">for some reason, both the Photoshop plugin and VTFEdit are missing options in the
                export VTF window. For example, the &quot;No Compression&quot; option is not there along with several
                others. They have simplay been replaced with several &quot;Unused&quot; options instead...How do i fix
                this?<br />
                <br />
                Sorry for bump</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2965"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Aug 14th, 2008 - 9:33:53 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I removed those options because they are not used by the Source engine. They are used
                internally by vtex only.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2980"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3421">Zefaroni</a></span><span
                  class="right">Posted: Aug 30th, 2008 - 9:28:14
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Can someone please help me, I converted my .tga file to a .vtf, but i don't know
                where to save the .vtf to use it in hammer.<br />
                <br />
                P.S. I am trying to use the texture for ep2</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2982"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3427">Mal</a></span><span
                  class="right">Posted: Sep 8th, 2008 - 1:40:55 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Is there currently any way to choose your own mips, rather than have them all derived
                from the highest level using those the functions?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2986"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3435">festrell</a></span><span
                  class="right">Posted: Sep 14th, 2008 - 11:17:04
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I'm not sure if this is just user error or a bug, but I'm having trouble resizing
                images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a
                wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't happening
                for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with Height and
                Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter isn't really
                all that crucial in the resizing). I'm not sure what's wrong, but I think something's happening in the
                wrong order.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2990"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Sep 16th, 2008 - 11:03:46 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">Zefaroni:</div>
                <div class="vbquote">Can someone please help me, I converted my .tga file to a .vtf, but i don't know
                  where to save the .vtf to use it in hammer.<br /><br />P.S. I am trying to use the texture for ep2
                </div>See <a href="http://developer.valvesoftware.com/wiki/Creating_a_Material">this
                  page</a>.<br /><br />
                <div class="vbtitle">Mal:</div>
                <div class="vbquote">Is there currently any way to choose your own mips, rather than have them all
                  derived from the highest level using those the functions?</div>Nope, sorry.<br /><br />
                <div class="vbtitle">festrell:</div>
                <div class="vbquote">I'm not sure if this is just user error or a bug, but I'm having trouble resizing
                  images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a
                  wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't
                  happening for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with
                  Height and Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter
                  isn't really all that crucial in the resizing). I'm not sure what's wrong, but I think something's
                  happening in the wrong order.</div> Looks like VTFLib isn't clamping the width or height of a texture
                if it is already a power of two. I'll try to get a fix out soon; in the mean time I recommend you resize
                the image in an external program. Thanks for the heads up.<br />
                <br />
                <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam" />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2992"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3443">Lággy</a></span><span
                  class="right">Modified: Oct 9th, 2008 - 4:22:43
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Could you add a feature to insert/delete frames from animated textures? <img
                  src="../../images/emotes/bored.gif" width="32" height="32" alt="bored" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3046"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3544">mynameistoolon</a></span><span
                  class="right">Posted: Dec 3rd, 2008 - 4:16:40
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">How do I add a delay to the frames in the animation. They seem too fast :l</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3050"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Dec 4th, 2008 - 9:51:51 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">You specify the frame rate in the .vmt as illustrated <a
                  href="https://web.archive.org/web/20090623031739/http://www.editlife.net:80/tutorial.php?tutid=43">here</a>.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3097"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3608">pesaekka</a></span><span
                  class="right">Posted: Jan 16th, 2009 - 8:50:51
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">How do I optimize my animated vtf's for smaller file size? I have a four image .tga
                sequence at 128x128 and no matter what I do the exported vtf-file is always 128,2 kb which is 0,2kb too
                much afaik to work in-game(l4d). <br />
                <br />
                I tried making the vtf smaller (120x120) then tried to add black borders to all images, but I assume vtf
                is created as a raw bitmap file so those won't help. The image is already 2 colored and 64x64 is too
                small.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3098"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jan 16th, 2009 - 9:42:43 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">DXT has a fixed compression rate (unlike other formats like PNG and JPEG);
                additionally, the Source engine only supports widths and heights that are a power of two.
                Consequentially, the only ways to decrease the size of your spray are to disable mipmap generation
                (highly recommended), to disable thumbnail generation and to decrease the size of the spray by a half or
                a quarter etc.<br />
                <br />
                If an alpha channel is not necessary, DXT1 requires half the information that DXT3 and DXT5 do.</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3150"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3691">Steng</a></span><span
                  class="right">Posted: Mar 18th, 2009 - 6:58:13
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Alright check this<br />
                <br />
                I see people all over the place asking how to convert .gif to .vtf..<br />
                <br />
                But I want to go the other way around. How do I do this? Or is it impossible?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3151"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3691">Steng</a></span><span
                  class="right">Posted: Mar 20th, 2009 - 1:31:29
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Disregard that last post I found a way to satisfy my needs. I exported all the
                individual frames and then used another program to import all the frames and make a new .gif.<br />
                <br />
                But maybe you should include the ability to export to gif in the next patch, if there's a way?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3155"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3697">stephy</a></span><span
                  class="right">Posted: Mar 30th, 2009 - 7:19:26
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Does this command even work anymore for delaying the frames fps?
                animatedtextureframerate&quot; 30 I've even downloaded other pre-made sprays with the vmt already edited
                but in-game and vtfedit.. it doesn't work? :(</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3156"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3698">7thSwabian</a></span><span
                  class="right">Posted: Mar 30th, 2009 - 2:02:24
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Need some help guys, I am modfying uniform files in the new Kuma War 2. I have opened
                the existing vtf files and exported the contents to png and jpg. I then have used fireworks to edit the
                images flattening the layers when I was done. I did not modify the image size or any other attributes. I
                then re-imported the completed graphic into vtfmod and then save it out under the original file name.
                <br />
                <br />
                After loading them back into the client software and entering the game only the german version I did
                worked. The US uniforms now are invisible on the parts I edited. Anyone ever ran into this when editing
                an existing vtf in HL2 engines? <br />
                <br />
                If someone could point me to my flaw I would appreciate any help you can give. Oh and P.S. I set the
                transparency to Alpha in the completed image files.<br />
                <br />
                Thanks guys,<br />
                <br />
                7th Swabian</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3157"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3698">7thSwabian</a></span><span
                  class="right">Posted: Mar 30th, 2009 - 2:07:07
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">Steng:</div>
                <div class="vbquote">Alright check this<br /><br />I see people all over the place asking how to convert
                  .gif to .vtf..<br /><br />But I want to go the other way around. How do I do this? Or is it
                  impossible?</div>
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3158"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3698">7thSwabian</a></span><span
                  class="right">Posted: Mar 30th, 2009 - 2:10:10
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Yes you would need to export it to PNG format from vtfedit to keep any transparency,
                then use an image editor like GIMP which is free to save that file out to Gif. </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3159"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3697">stephy</a></span><span
                  class="right">Posted: Mar 31st, 2009 - 10:06:53
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Anyone know how to get the images to delay instead of being so fast? There is a
                command but I think it either doesn't work anymore or the game I'm using it on doesn't like how the
                script looks like and removes it and sets it back to default (the vmt file). I'd rather not use a lower
                resolution for this and just copy the same images over and over either.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3167"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Apr 18th, 2009 - 4:34:25 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a
                  href="https://web.archive.org/web/20090623031739/http://www.editlife.net:80/tutorial.php?tutid=43">here</a>.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3183"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3756">high6</a></span><span
                  class="right">Modified: May 24th, 2009 - 1:37:28
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Can you add an option for adding a frame?<br />
                <br />
                Also the option to auto resize the frames would be nice. Just a pain to have to resize each image before
                I can import them.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3204"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3697">stephy</a></span><span
                  class="right">Posted: Jun 19th, 2009 - 9:52:32
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">Nem:</div>
                <div class="vbquote">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a
                    href="https://web.archive.org/web/20090623031739/http://www.editlife.net:80/tutorial.php?tutid=43">here</a>.
                </div><br />
                <br />
                I've looked there before and have tried a few different things. Either I don't understand how to
                properly write it out or tf2 doesn't use them? That's what someone told me but not really sure if that's
                true. It seems like most people I meet that make sprays don't know how to use this delay stuff either or
                it doesn't work as they just use the same image over and over to delay it that way which sucks.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3223"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3805">hellsing2555</a></span><span
                  class="right">Posted: Jul 7th, 2009 - 6:34:52
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">i am having a problem with the microsoft download it is saying that it is not vaild
                to win32??? <br />
                <br />
                can you help me in this hell<img src="../../images/emotes/yelling.gif" width="32" height="32"
                  alt="yelling" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3237"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3838">JackJackAttack</a></span><span
                  class="right">Posted: Aug 8th, 2009 - 5:04:23
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">EEhh.. The program works fine, but i seem unable to convert folders from .DDS to .VTF
                files... <br />
                <br />
                Any Tips for me??</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3243"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3848">Forged</a></span><span
                  class="right">Posted: Aug 18th, 2009 - 1:01:04
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">Stephy:</div>
                <div class="vbquote">I've looked there before and have tried a few different things. Either I don't
                  understand how to properly write it out or tf2 doesn't use them? That's what someone told me but not
                  really sure if that's true. It seems like most people I meet that make sprays don't know how to use
                  this delay stuff either or it doesn't work as they just use the same image over and over to delay it
                  that way which sucks.</div><br />
                No, no. VTFEdit works fine, and using the proxy method of modifying the VTF's animation speed via the
                VMT file works fine as well. You can even see this when you look at it from within TF2's multiplayer
                options. It animates as you would expect a normal VTF texture to animate.<br />
                <br />
                The issue here is that Valve has chosen to limit the VTF format with respect to sprays and sprays ONLY.
                If you were creating the VTF for use on a player model, or a wall texture, or whatever else, it would
                abide by the settings put forth in the VMT file. However, these limits imposed upon the sprays means
                that the spray will be displayed one way, and one way ONLY.<br />
                <br />
                This helps to keep (cheaters, I guess?) people from modifying it in such a way that may give them an
                advantage.. Because of these limits, the spray will animate at a set speed, you cannot tell the spray to
                ignore the z stacking order, or influence the way the spray is affected by lighting, etc. etc. It is set
                up to be a single-use option, so really nothing you put into the VMT will be honored by the game. The
                only reason it needs a VMT is so that it can display properly in the GUI. Once you use it as a spray on
                a surface, it's applying its own set attributes to the texture.<br />
                <br />
                I hope this helps. :)
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3244"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3854">Levybreak</a></span><span
                  class="right">Modified: Aug 31st, 2009 - 8:10:51
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">As discussed here:<br />
                <br />
                http://www.facepunch.com/showthread.php?p=16859574#post16859574<br />
                <br />
                VTFs generated through VTFEdit from a PNG source seem to generate a &quot;Error reading material
                data&quot;.<br />
                <br />
                Does anybody know if this is true, or why this happens?<br />
                <br />
                Edit:<br />
                <br />
                And on a similar note, I recently discovered that PNGs saved with VTFEdit are corrupt, as well for some
                reason. :S</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3247"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3697">stephy</a></span><span
                  class="right">Posted: Aug 28th, 2009 - 9:56:59
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">So you can edit the speed but once your in-game on a server the settings in the vmt
                file don't work for editing the animated spray speed? If I understood correctly.. If I'm wrong in
                understanding and it does work then perhaps could I have one you created so I can see how to place the
                proper coding inside of it to edit the speed?</div>
            </div><br />



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      <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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