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<!DOCTYPE html>
<head>
<title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title>
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<meta name="author" content="Ryan Gregg">
<meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools.">
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<div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
Tools website</a>, restored from <a
href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
Download section now provides links to both Web Archive and to this unofficial Github mirror.
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<div class="heading1">
<div class="space"></div><span class="left"><a name="p2" href="#p2">About
Terrain Generator</a> - <a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 26th, 2003 - 4:04:41 pm</span>
<div class="space"></div>
</div>
<div class="content"><b>About:</b>
<p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a
completely different direction. Unlike traditional generators where the user must depend solely on the
generators generation abilities, this generator gives its users complete 3D control over what their
terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a
combination of many powerful generation options. They then have several tools at their disposal to
literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for
latter use and exported to a .map file for use in any map editing programs for Quake engine based
games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf
or .vmf file for use in Hammer or any number of other supported formats.</p>
<b>Screenshots:</b>
<div style="text-align: center">
<br>
<img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator"
title="Terrain Generator">
<br><br>
<img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator"
title="Terrain Generator">
<br><br>
<img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator"
title="Terrain Generator - Texture browser.">
<br><br>
</div>
<b>Features:</b>
<ul>
<li>Full 3D control over the appearance of your terrain.</li>
<li>Nine tools to help you shape your terrain.</li>
<li>Fractal terrain generation via eleven unique configurable algorithms.</li>
<li>Heightmap terrain generation.</li>
<li>Multi level Undo, Redo and Revert.</li>
<li>Four render modes: Textured, Solid, Wireframe, and Points.</li>
<li>Several different styles of lightmaps.</li>
<li>Lots of additional display options.</li>
<li>Save your terrain as a .tgm file for latter editing.</li>
<li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li>
<li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based
games.</li>
<li>Texture browser.</li>
<li>Simple vertex locking.</li>
<li>Recent .tgm file menu.</li>
<li>Quick and easy setup.</li>
<li>100% Free.</li>
</ul>
<b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b>
<br><br>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span
class="right">[ 146640 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[
<a href="Terrain_Generator-page1.html#p2">1</a>
2
]</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3476"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4143">SpitfireX</a></span><span class="right">Posted: Sep 30th, 2010 - 1:32:02
pm</span>
<div class="space"></div>
</div>
<div class="content">This tool ROCKS <img
src="../../images/emotes/happy.gif" width="32"
height="32" alt="happy" /><br />
But there is one feature I miss: If browsing GCFs for textures would be possible, this program would be
even greater (for source users).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3577"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4296">zero_rogue</a></span><span class="right">Posted: May 8th, 2011 - 5:26:43
pm</span>
<div class="space"></div>
</div>
<div class="content">This is an Awesome Tool I use for many games. I wish this thing would work with Unity
though(requires .raw files). If you ever have some time, It would be awesome if you could add an .raw
export for unity. I know a lot of people in Unity would love to use this thing. </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3614"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4377">Markboydude</a></span><span class="right">Modified: Aug 26th, 2011 - 5:20:01
pm</span>
<div class="space"></div>
</div>
<div class="content">I found this very hard to use. I tried following your guide, and when I got to having
to use the flat tool it was working, but very slowly. I couldn't figure out how to make the selection
bigger or how to make it flatten faster (like in Hammer it lets you select the units to
increase/decrease with paint geometry). <br />
<br />
I also think you should add more source compatibility like browsing GCFs for textures like SpitefireX
said.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3688"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4484">NakedFury</a></span><span class="right">Posted: Feb 17th, 2012 - 1:34:55
pm</span>
<div class="space"></div>
</div>
<div class="content">I am trying to add textures but non will appear from my folder selected.<br />
<br />
Only 1 texture was used but not the other 10 or so, they dont even appear when I try to browse. They are
all jpeg format and 340x340 in size.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3868"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12729">Clyd0</a></span><span class="right">Posted: Feb 7th, 2014 - 7:13:58
pm</span>
<div class="space"></div>
</div>
<div class="content">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's finished
but I've just discovered the "render water" option and it's great, but my whole map is too
high and the raise/lower tool sort of squishes up the map when i try to use it to lower everything. Is
there an option for raising/lowering the whole map/water level?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3869"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 11th, 2014 - 3:06:56
am</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">Clyd0:</div>
<div class="vbquote">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's
finished but I've just discovered the "render water" option and it's great, but my whole map
is too high and the raise/lower tool sort of squishes up the map when i try to use it to lower
everything. Is there an option for raising/lowering the whole map/water level?</div><br />
Hi Clyd0; T.G. automatically sets the terrain to spawn at the center of the grid. However there is a
setting to change what level of the map that the water spawns at. Go to the tools tab at the top of the
TG window and click on the "Options" button. Once the settings prompt loads, open the
"General" tab, at the bottom the the settings screen should be an option for changing the
water level.<br />
I hope this helped you!<br />
If you have any more questions, you (and other users) can contact me at [email protected]
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">67.</span> <a name="c4051"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=13418">Circus Monkey</a></span><span class="right">Posted: Apr 8th, 2018 - 4:27:35
am</span>
<div class="space"></div>
</div>
<div class="content">Okay, I give, how to do I change my camera angel?</div>
</div><br />
<div class="offsets">[
<a href="Terrain_Generator-page1.html#p2">1</a>
2
]</div><br />
</div>
<div class="main_sidebar">
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<div class="heading1"><span class="title">Terrain Generator</span></div>
<div class="content"><span class="title">» <a
href="../../pages/Terrain_Generator.html">About</a></span><br>
<span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
<span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
History</a></span><br>
<span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
<span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
<span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
<span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
Created Maps</a></span><br></div>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
time: 0.07963s; Queries: 14.<br>
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