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|
<!DOCTYPE html>
<head>
<title>Nem's Tools [GCFScape - Download - GCFScape v1.3.1 Full]</title>
<link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
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<meta name="author" content="Ryan Gregg">
<meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools.">
</head>
<body>
<div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
Tools website</a>, restored from <a
href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
Download section now provides links to both Web Archive and to this unofficial Github mirror.
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<div class="heading1">
<div class="space"></div><span class="left"><a name="p76" href="#p76">GCFScape
v1.3.1 Full</a> - <a
href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jan 2nd, 2004 - 4:21:48 pm</span>
<div class="space"></div>
</div>
<div class="content"><b>About:</b>
<p>GCFScape v1.3.1 - GCFScape and all the files you need to run it (<span class="warning">except the
.NET Framework</span>).</p>
<b>Download:</b>
<ul>
<li><a
href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/files/files/gcfscape131.exe">Installer
(376 KB)</a></li>
<li><a
href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/files/files/gcfscape131.zip">Archive
(139 KB)</a></li>
</ul>
<b>Runtimes: <span class="warning">(Required)</span></b>
<p>.NET Framework v1.1 (23,698 KB Executable) - GCFScape is written in C++ .NET and as such requires the
.NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p>
<b>Download:</b>
<ul>
<li><a
href="https://web.archive.org/web/20200201044239/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">Microsoft</a>
</li>
</ul>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Mar 26th, 2006 - 1:17:23 pm</span><span
class="right">[ 1267842 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[
<a href="GCFScape_v1.3.1_Full-page1.html#p76">1</a>
<a href="GCFScape_v1.3.1_Full-page2.html#p76">2</a>
<a href="GCFScape_v1.3.1_Full-page3.html#p76">3</a>
4
<a href="GCFScape_v1.3.1_Full-page5.html#p76">5</a>
]</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">181.</span> <a name="c1285"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1289">demonichacksaw</a></span><span
class="right">Posted: Nov 21st, 2004 -
11:15:40 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
IT WORKS FOR ME AS WELL!!!! woo, i opened the biggest file and its just fine:D<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">182.</span> <a name="c1287"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Nov 22nd, 2004 - 12:07:58
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
robotron:<br />
<br />
no.<br />
<br />
and please do not post information about or ask questions about hacking.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">183.</span> <a name="c1289"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Nov 22nd, 2004 - 6:47:11 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Alais and demonichachsaw:<br />
<br />
Thanks for testing it. Now all I have to do is figure out a way to combine the code for the next release
(the workaround is less memory efficient). It will probably be in the form a command line switch.<br />
<br />
robotron:<br />
<br />
As much as I disagree with some of Valve's copyright protection schemes there will be no talk of that
sort of thing here. There is also virtually no chance that GCFScape will ever modify a GCF file. See the
FAQ.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">184.</span> <a name="c1290"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1304">r0bin</a></span><span
class="right">Posted: Nov 23rd, 2004 - 3:57:15
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
What would be cool is if you could make a tool which would set up a GCF file as a virtual drive in
windows<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">185.</span> <a name="c1291"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1306">Dante</a></span><span
class="right">Posted: Nov 23rd, 2004 - 10:40:51
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Can Anyone help me with my HL2 to play without steam?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">186.</span> <a name="c1292"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Nov 23rd, 2004 - 3:15:04
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
no. you can only play HL2 on Steam.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">187.</span> <a name="c1310"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=608">goanna</a></span><span
class="right">Posted: Feb 9th, 2005 - 4:46:31
am</span>
<div class="space"></div>
</div>
<div class="content">Love your programs. My question is: Is it possible to delete files within the GCF
file? Using the pakscape I' was able to delete an annoying .wav that was looping and wouldn't stop,
ap_rotor3.wav for the Apache, but couldn't remove it from Steam's GCF. I just downloaded you most resent
version GCFScape.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">188.</span> <a name="c1314"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Feb 9th, 2005 - 7:44:55
am</span>
<div class="space"></div>
</div>
<div class="content">No. It is not possible to modify the GCF files in any way using GCFScape.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">189.</span> <a name="c1344"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1354">Nick
Hardy</a></span><span class="right">Posted: Feb 21st, 2005 - 2:24:08
pm</span>
<div class="space"></div>
</div>
<div class="content">I'm new to this, but if I understand correctly, this is for extracting the .vmf files
from HL2 .bsp files.<br />
I opened GCFscape, then the half-life 2 content.gcf, and I went into maps and double-clicked on some of
them and it said, "gameinfo.txt doesn't exist in hl2"<br />
<br />
So...can someone help me?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">190.</span> <a name="c1345"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Feb 21st, 2005 - 7:10:57 pm</span>
<div class="space"></div>
</div>
<div class="content">GCFScape will extract textures from Half-Life .bsp files, not Source .bsp files. You
can use bspzip (one of the tools that comes with the Source SDK) to extract the textures and other
resources from Source .bsp files.<br />
<br />
As for the error, it sounds like Steam is trying to open the .bsp file but is set up incorrectly.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">191.</span> <a name="c1346"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1356">Rof</a></span><span
class="right">Posted: Feb 21st, 2005 - 9:53:01 pm</span>
<div class="space"></div>
</div>
<div class="content">With the new version (1.2.6) I'm unable to select multiple files to extract (by
shift-clicking or ctrl-clicking), but I'm sure I remember being able to do that with an older version.
Am I wrong, or is it a bug?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">192.</span> <a name="c1347"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span
class="right">Posted: Feb 22nd, 2005 - 5:29:36
am</span>
<div class="space"></div>
</div>
<div class="content">Nem don't know if you have seen it but theres a file on fileplanet with aversion of
gcf scape and a program that can supposedly make gcf files, i don't know what the creator is up to but
my best guess it that it is used to "encrypt" files, i don't think they can use it with steam
at least</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">193.</span> <a name="c1349"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Feb 22nd, 2005 - 12:15:29 pm</span>
<div class="space"></div>
</div>
<div class="content">Rof: This was a mistake on my part, I will add support for multiple files in the next
version to be released shortly.<br />
<br />
NoBody: Do you have a link so I can investigate?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">194.</span> <a name="c1351"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Modified: Feb 22nd, 2005 - 3:29:48
pm</span>
<div class="space"></div>
</div>
<div class="content">I think he might be talking about this:<br />
http://www.fileplanet.com/148080/140000/fileinfo/Half-Life-2---GCF-Editing-Suit<br />
<br />
EDIT:<br />
On the MakePakGUI website, it claims "makepak.exe is copyrighted by Valve Software"<br />
<br />
Now, I know that they have not officially released any thing like this so I would assume it is something
that someone made, or it is a reminant of the source leak.<br />
<br />
But I don't know if it even works because I don't want to test it.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">195.</span> <a name="c1352"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Feb 22nd, 2005 - 5:12:36 pm</span>
<div class="space"></div>
</div>
<div class="content">Neither <a
href="https://web.archive.org/web/20170918010511/http://www.halflife2.net/forums/archive/index.php/t-55039.html">do
I</a>.<br />
<br />
Anyways, I am quite sure part of Valve's Steam plane was to create a GCF authoring suit for MOD
developers so they could distribute their MODs over Steam. This could be a manifestation of this, but I
don't think it is legitimate (possibly, as you said, a remnant of the Source leek).<br />
<br />
I sent you a email with a ppt you might find interesting.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">196.</span> <a name="c1353"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
class="right">Posted: Feb 23rd, 2005 - 1:08:20
pm</span>
<div class="space"></div>
</div>
<div class="content">makepak is in Steam/bin/. Plus IMO we are unlikely to see a GCF authoring tool from
Valve. GCFs are only useful when you have the mod hosted on the Steam servers to fill them up and that
could far more securely be done internally. :-)</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">197.</span> <a name="c1354"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Feb 23rd, 2005 - 3:07:33 pm</span>
<div class="space"></div>
</div>
<div class="content">True, but it will be interesting to see what happens to the major MODs that emerge.
Given how much the MOD community helped develop Half-Life into what it was, it would seem logical for
Valve to host major MODs on their servers, both publicizing them and easing bandwidth constraints. If
people are willing to buy Half-Life 2 for a specific MOD then why not? It is in their interest.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">198.</span> <a name="c1355"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Modified: Feb 23rd, 2005 - 3:30:56
pm</span>
<div class="space"></div>
</div>
<div class="content">That is very odd. I have never seen that in there before.<br />
<br />
And I agree with Nem on the MOD part. VALVe did say that it was part of their master plan to allow MOD
makers to distribute/sell their content over Steam. So we have yet to see what will happen.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">199.</span> <a name="c1356"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
class="right">Posted: Feb 23rd, 2005 - 4:46:57
pm</span>
<div class="space"></div>
</div>
<div class="content">All I'm saying is that it is far more logical and secure to keep the authoring tools
inside Valve, when any mods that is added to Steam and needs them must go through the company anyway.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">200.</span> <a name="c1357"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1373">Deathstryker</a></span><span
class="right">Modified: Feb 25th, 2005 -
8:49:56 pm</span>
<div class="space"></div>
</div>
<div class="content">I've been using 1.2.6 for a little while but I kinda have one issue with it. This was
probably intentional but when you just barely move a folder in the left window pain or the
"explorer" window it will throw all the files within that folder into a temp directory in the
gcfscape folder. The reason I have an issue with it is because when I'm in a hurry and clicking on
folders, I usually end up unknowingly moving the folder a little bit and it extracts them. I find this
to be really annoying. I guess I could just be really careful with it but I really don't see why it does
that.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">201.</span> <a name="c1360"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Modified: Feb 26th, 2005 - 3:12:55 pm</span>
<div class="space"></div>
</div>
<div class="content">I've just finished fixing multiple file selection (which I inadvertently removed) and
I will take a look at the drag and drop code. Given how it is set up in the framework, I'm not sure I'll
be able to improve it, but I will give it a shot.<br />
<br />
Edit: Spent a good two hours trying to improve it, wasn't really able to. I might give it another crack
for the next version.<br />
<br />
<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">202.</span> <a name="c1398"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1409">juggaloblaza</a></span><span
class="right">Posted: Mar 6th, 2005 - 10:03:29
am</span>
<div class="space"></div>
</div>
<div class="content">ok i try to use GCFScape and it does not open and i get this error:<br />
<br />
The application faild to initialize properly (0xc0000135). Click on OK to terminate the
application.<br />
____<br />
|OK|<br />
-----<br />
^--very bad ilistration of the OK button</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">203.</span> <a name="c1400"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Mar 6th, 2005 - 1:13:56 pm</span>
<div class="space"></div>
</div>
<div class="content">Read the <a href="../GCFScape-FAQ.html">FAQ</a>.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">204.</span> <a name="c1415"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1420">FLaMeZ</a></span><span
class="right">Posted: Mar 8th, 2005 - 5:41:01
pm</span>
<div class="space"></div>
</div>
<div class="content">Everytime I try to run GCFScape, it does not launch. No error, no nothing. Just the
wait glass for a couple seconds, and then that goes away. I even made sure I have Microsoft's Framework
.NET package installed.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">205.</span> <a name="c1417"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Mar 8th, 2005 - 5:49:25 pm</span>
<div class="space"></div>
</div>
<div class="content">Sounds like a problem with your .NET setup. What, I don't know (reinstall or maybe
try <a
href="https://web.archive.org/web/20170918022131/http://www.microsoft.com/downloads/details.aspx?FamilyID=B7ADC595-717C-4EF7-817B-BDEFD6947019&displaylang=en">v2.0
Beta 1</a>). If you can't get it to work, you might try <a
href="https://web.archive.org/web/20170918022131/http://www.hl2studio.com/">Half-Life 2 Studio</a>. It
isn't really a dedicated extractor, but it does the job.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">206.</span> <a name="c1438"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1440">fat_man_santa</a></span><span
class="right">Posted: Mar 12th, 2005 -
11:21:05 pm</span>
<div class="space"></div>
</div>
<div class="content">when i try to open a gcf file, it gives me a "Invalid GCF version number
(v0)." error</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">207.</span> <a name="c1442"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Mar 15th, 2005 - 2:05:01 am</span>
<div class="space"></div>
</div>
<div class="content">GCF file's don't have identifying headers so it is hard to say whether a file is a
valid .gcf file or not. From the sounds of the error message, I think you have an invalid (null) .gcf
file. The last person that reported the above error had the same problem. You didn't get it from Steam
did you?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">208.</span> <a name="c1455"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1440">fat_man_santa</a></span><span
class="right">Posted: Mar 23rd, 2005 - 1:19:22
pm</span>
<div class="space"></div>
</div>
<div class="content">Yea, it was a null gcf file. Opened it in a hex editor, saw it was completely blank.
Got another one and it works great. Thanks!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">209.</span> <a name="c1456"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1482">Z</a></span><span
class="right">Posted: Mar 24th, 2005 - 2:45:51 am</span>
<div class="space"></div>
</div>
<div class="content">Hi there... I really enjoy GCF Scape but I have one problem with it... I remember
reading that in the last update there was an addition of volatile access permissions, or something that
would let you open GCFs while Steam is running. I have version 1.2.9, but I still have to close Steam to
open any GCFs. Help!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">210.</span> <a name="c1457"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Mar 24th, 2005 - 7:25:33
am</span>
<div class="space"></div>
</div>
<div class="content">you have to turn it on. It is off by default.<br />the option is in, *omg*, the
options menu.<br /><br /><br />try reading the <a href="../GCFScape-FAQ.html">FAQ</a>
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">211.</span> <a name="c1468"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Apr 5th, 2005 - 9:06:17
pm</span>
<div class="space"></div>
</div>
<div class="content">Are you sure you don't mean '.qc'?<br />
the .qc file is a script for compiling the model source files in to a .mdl<br />
<br />
the GCF files only contain the compiled files that are used in the game. you will most likely not find
any source files other than what is included in the SDK.<br />
<br />
And it also sounds like you are only looking in the 'half-life 2 content.gcf', which only contains the
compiled game maps (the .bsp files). the other game sources are stored in the 'source ***.gcf' files.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">212.</span> <a name="c1489"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1535">realplaya776</a></span><span
class="right">Posted: Apr 17th, 2005 - 10:07:31
pm</span>
<div class="space"></div>
</div>
<div class="content">what files/file do i need to get the texture files</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">213.</span> <a name="c1490"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Apr 18th, 2005 - 12:56:28 pm</span>
<div class="space"></div>
</div>
<div class="content">You mean to run GCFScape? Well the installer OR the archive, and the .NET framework.
You'll know if you don't have the .NET framework because you'll get an error when you try to run
GCFScape.<br /><br />If you mean where are the texture files, they have the .vtf extension and are
located in your <i>source materials.gcf</i> file.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">214.</span> <a name="c1557"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1602">nichda</a></span><span
class="right">Posted: May 30th, 2005 - 12:25:23
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi Nem<br />
<br />
I have a problem wiht Gcfscape the open from the files is ok but i canīt not edit the files how can i
the cgf file edit???<br />
<br />
Thanks <br />
<br />
Nichda<img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">215.</span> <a name="c1560"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 30th, 2005 - 12:39:55 pm</span>
<div class="space"></div>
</div>
<div class="content">You can't edit .gcf files, see the <a href="../GCFScape-FAQ.html">FAQ</a>.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">216.</span> <a name="c1562"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1607">Gan-Ning</a></span><span
class="right">Posted: Jun 2nd, 2005 - 5:48:57
pm</span>
<div class="space"></div>
</div>
<div class="content">i loaded the gcf files into a differnt folder, i am trying to run HL2 with out
running steam, i got the files in a folder on my desktop, and when i run HL2 it say i need steam.dll,
when i put that in the folder it has anouther error, can someonehelp me?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">217.</span> <a name="c1565"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=388">Epsi</a></span><span
class="right">Posted: Jun 4th, 2005 - 6:08:05 am</span>
<div class="space"></div>
</div>
<div class="content">Yup, I can help you. Run Steam. It's not (legally...) possible to run HL2 without
running Steam.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">218.</span> <a name="c1566"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jun 4th, 2005 - 11:19:18 am</span>
<div class="space"></div>
</div>
<div class="content">None of this talk here please...</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">219.</span> <a name="c1659"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1741">kustkiller</a></span><span
class="right">Posted: Sep 11th, 2005 - 8:50:29
am</span>
<div class="space"></div>
</div>
<div class="content">hi i have non steam down and steam down i cant find half-life gcf but i did find gcf
form the recent when i click it says cant find the folder browers or cancel. i click browser but still
cant find it can u give me instruction or download thats might have need 2 i also have an error when i
click counter strike half live shows up plz help me thank you<img src="../../images/emotes/shrug.gif"
width="32" height="32" alt="shrug" /><img src="../../images/emotes/where.gif" width="32" height="32"
alt="where" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">220.</span> <a name="c1660"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1741">kustkiller</a></span><span
class="right">Posted: Sep 11th, 2005 - 9:02:29
am</span>
<div class="space"></div>
</div>
<div class="content">oh ya i also have thiz problem wen i click 1 of mai steams (steam-down, non steam
down pro) to play counter strike i click a serever then i hve to donwload maps ex.de_dust it takes so
long plz ccan u hlp me</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">221.</span> <a name="c1663"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1742">htmarley</a></span><span
class="right">Posted: Sep 12th, 2005 - 8:52:43
am</span>
<div class="space"></div>
</div>
<div class="content">I ve a problem (seems as im not the only one?)<br />
when i try to start HL2 i get an errormessage:<br />
"/materials/background/background.vcf is invalid<br />
or corrupt" i didnt get help anywhere else...<br />
please dont stone me?!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">222.</span> <a name="c1664"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1748">Cycloneflame</a></span><span
class="right">Posted: Sep 13th, 2005 - 11:21:19
am</span>
<div class="space"></div>
</div>
<div class="content">I get ''GCFScape.exe - Application Error"<br />
'The application failed to initialise properly (0xc0000135). Click on OK to terminate the application.'
What's wrong?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">223.</span> <a name="c1665"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Sep 13th, 2005 - 2:11:06
pm</span>
<div class="space"></div>
</div>
<div class="content">You need to have the Microsoft .NET framework installed inorder to use GCFScape. You
can get it from windowsupdate.microsoft.com or it is linked from the GCFScape download page.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">224.</span> <a name="c1674"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1766">cfreak</a></span><span
class="right">Posted: Sep 23rd, 2005 - 2:23:55
pm</span>
<div class="space"></div>
</div>
<div class="content">kustkiller:<br />
<br />
The program you are using to run HL2 is illigal. Please keep it off here and take it up with the app's
maker.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">225.</span> <a name="c1715"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1833">ashish1987</a></span><span
class="right">Posted: Oct 31st, 2005 - 2:23:45
pm</span>
<div class="space"></div>
</div>
<div class="content">is the gcfscape.exe file corrupt?i cant figure out how to install cs using the file
steaminstall_cs.exe can comeone xplain n send the gcfscape files to me @ [email protected] .......
thanx</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">226.</span> <a name="c1716"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Oct 31st, 2005 - 5:03:35
pm</span>
<div class="space"></div>
</div>
<div class="content">You need to ahev steam installed with a user accound that has a valid copy of HL2
& CS:S registered to it. If you don't have HL2, buy a copy. Once you own a copy, you can install it
from the My Games panel (or from a CD if it's the boxed retail version).<br />
<br />
If you're trying to hack HL2/CS:S, then go away and don't come back.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">227.</span> <a name="c1764"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1892">adrenaline8000</a></span><span
class="right">Posted: Dec 3rd, 2005 -
11:30:59 am</span>
<div class="space"></div>
</div>
<div class="content">hey, when i try to start up stea-down i always get this message: Steam.exe (main
exception): Win32 StructuredException at 0F544C4B : Attempt to write to virtual address 3 without
appropriate access rights. <br />
<br />
please help me someone i'm<img src="../../images/emotes/exhausted.gif" width="32" height="32"
alt="exhausted" /> of trying to get it to work</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">228.</span> <a name="c1765"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Dec 3rd, 2005 - 12:21:55 pm</span>
<div class="space"></div>
</div>
<div class="content">Jeez, what on this site makes people think it is about cracking Steam? It's
not!<br />
<br />
<img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">229.</span> <a name="c1766"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1772">LightningBoy</a></span><span
class="right">Modified: Dec 4th, 2005 - 7:09:59
am</span>
<div class="space"></div>
</div>
<div class="content">I'm having some difficulty in extracting specific materials from CS:S for use in DoD.
GCF to extract / export the specific materials, then using the VTFedit prog. (which is very cool by the
way)<br />
Should I copy or recreate the entire folder, ..in this case DE-Nuke and it's contents, or just the vtf,
vtm of the materials I want to use?<br />
They're not showing up in the "metal" material folder when I try just the specific
materials.......Clearly,...I'm missing some important step.<br />
<br />
I'd make the materials from scratch,...but I can't get that damn TGA to vtex prog. conversion to work
either.<br />
<br />
Did I mention that mapping used to be easier?......and fun.<img src="../../images/emotes/what.gif"
width="32" height="32" alt="what" /><br />
<br />
Any good tuts out there on more specific use of your tools?<br />
<br />
Thanks and keep up the excellent work.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">230.</span> <a name="c1768"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Dec 4th, 2005 - 4:00:57 pm</span>
<div class="space"></div>
</div>
<div class="content">Are you updating the $basetexture path in the .vmt? You shouldn't need VTFEdit for
this, just notepad.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">231.</span> <a name="c1770"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1772">LightningBoy</a></span><span
class="right">Posted: Dec 5th, 2005 - 7:12:13
pm</span>
<div class="space"></div>
</div>
<div class="content">Would it help if I said, ......I have no idea what your talking about? <img
src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
There aren't enough custom source materials out there in cyberspace yet, so I have to choose from whats
already available. Thanks again for the tools to make that possible.<br />
Now if only the DoD dev team would release the necessary portion of the SDK so I wouldn't have to do
this whole "work around",...that'd be nice.<br />
<br />
But,...I digress.........I want a specific material from CS:S to be in the DoD "metal"
materials folder,...........How do I do that?<br />
<br />
Thanks (and I've been using TG since your first release.) <img src="../../images/emotes/happy.gif"
width="32" height="32" alt="happy" /><br />
OH!,...and mapping used to be easier,...but I already said that.<img
src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /> </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">232.</span> <a name="c1771"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Dec 6th, 2005 - 12:29:17 am</span>
<div class="space"></div>
</div>
<div class="content">Ok, well, you've probably noticed in the .gcf file that each material has both a .vtf
and a .vmt file. You need both to use the material. If you look at say metalbar001a.vmt (in notepad) it
will look like:<br />
<br />
"LightmappedGeneric"<br />
{<br />
// Original shader: BaseTimesLightmapAlphaBlend<br />
"$translucent" 1<br />
"$basetexture" "Metal/metalbar001a"<br />
"$surfaceprop" "metal"<br />
"%compilepassbullets" 1<br />
"%keywords" "c17downtown,c17industrial,c17sewers,wasteland"<br />
}<br />
<br />
In this case, the $basetexture tells the engine where to find the .vtf file, specifically the .vtf is in
the metal folder and called metalbar001a.vtf (the extension is omitted since all textures are .vtf files
and the metal folder is relative to the materials folder (cstrike/materials). So, it follows, if you
want to use the same material in DOD, you would have to copy both the .vmt and .vtf to the
dod/materials/metal folder. If you do not (say you choose the dod/materials/custom folder) you will have
to change the $basetexture to read custom/metalbar001a.<br />
<br />
It is important also to distinguish between materials and textures; materials reference textures and
provide properties used to render them, textures are simply image data.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">233.</span> <a name="c1772"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1772">LightningBoy</a></span><span
class="right">Modified: Dec 6th, 2005 - 7:23:49
pm</span>
<div class="space"></div>
</div>
<div class="content">Ummm,..yeah,.....I figured that was probably the case.<br />I can ceratinly
understand why,...and how,......but everything related to mapping has gotten so much......... slower<img
src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" />,.......it's just annoying.
<br /><br />UPDATE,.........90 minutes
later.<br /><br />OK,...that was a really slow and tedius trial and error process before the material
finally showed up in Hammer. <br />BTW,...this is all in an effort to <b>re-release</b> a map originally
created for the old HL engine.<br />
<br />
I still appreciate the help, and the time you put into making it any easier at all.<br />
Thanks again.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">234.</span> <a name="c1806"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1772">LightningBoy</a></span><span
class="right">Modified: Jan 6th, 2006 -
10:05:03 pm</span>
<div class="space"></div>
</div>
<div class="content"><img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><br />
Have I mentioned that this used to fun,...it's becomming a chore I'd just like to have done already.
<img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored" /><br />
Any tutorials on the folder / file structure for map preperation for distribution? <img
src="../../images/emotes/what.gif" width="32" height="32" alt="what" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">235.</span> <a name="c1809"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jan 6th, 2006 - 1:42:23 pm</span>
<div class="space"></div>
</div>
<div class="content">If you are distributing a map with custom content, you might want to check out Rof's
<a
href="https://web.archive.org/web/20170918023511/http://www.geocities.com/cofrdrbob/pakrat.html">Pakrat</a>
which embeds the content in your .bsp. I'm not sure if the bug where embedded models wouldn't work has
been fixed though (with the Source engine, not the tool).<br />
<br />
As for where everything goes, its best just to examine the structure of an existing MOD (though
GCFScape). More less, materials and textures go in the materials folder and models go in the models
folder (though their materials go in the materials folder). Everything should be in a subfolder, i.e.
you should never have "materials/mymaterial.vmt", instead,
"materials/myfolder/mymaterial.vmt".</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">236.</span> <a name="c1824"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1965">sparky-07</a></span><span
class="right">Posted: Jan 13th, 2006 - 9:30:42
am</span>
<div class="space"></div>
</div>
<div class="content">maybe it's just me, i don't know, but when I try to open the installer i get an error
that says "The setup files are corrupted. Clease obtain a new copy of the program"<br />
<br />
I tried to use the archive instead, but when winZip tried to open it i got a similar error that says
"Cannot open file: It does not appear to e a valid archive. If you downloaded this file, try
downloading the file again."<br />
<br />
I re-downloaded both files and i still get the same errors. Is it just me who's having the problem? or
everyone?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">237.</span> <a name="c1826"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jan 13th, 2006 - 8:46:47 pm</span>
<div class="space"></div>
</div>
<div class="content">I've tested both files and verified that they are not corrupt. Every once and a while
someone reports a problem like this and it always ends up being a problem on their side.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">238.</span> <a name="c1830"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1965">sparky-07</a></span><span
class="right">Modified: Jan 15th, 2006 - 3:54:27
am</span>
<div class="space"></div>
</div>
<div class="content">damn...well, thanks for checking <img src="../../images/emotes/exhausted.gif"
width="32" height="32" alt="exhausted" /><br /><br />[UPDATE] Hey, whadya know?! It's working!!
haha!<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">239.</span> <a name="c1832"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1969">GUNNER
WOLF</a></span><span class="right">Posted: Jan 15th, 2006 - 5:38:49
pm</span>
<div class="space"></div>
</div>
<div class="content">HELP NEM i cant open any files it was working fine last night HELP</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">240.</span> <a name="c1835"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jan 16th, 2006 - 6:03:28 pm</span>
<div class="space"></div>
</div>
<div class="content">Well, what error message do you get?</div>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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