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<!DOCTYPE html>

<head>
	<title>Nem's Tools [GCFScape - About - About GCFScape]</title>
	<link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
	<link rel="stylesheet" type="text/css" href="../../css/default.css">
	<meta http-equiv="pragma" content="no-cache">
	<meta http-equiv="cache-control" content="no-cache">
	<meta name="author" content="Ryan Gregg">
	<meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
</head>

<body>
	<div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
	<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
			Tools website</a>, restored from <a
			href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
		Download section now provides links to both Web Archive and to this unofficial Github mirror.
	</div>
	<div class="main">
		<div class="group">
			<div class="separator"></div>
			<div class="heading2 menu">
				<a href="../../index.html" class="menuitem">Home</a>
				<a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
				<a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
				<a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
				<a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
				<a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
				<a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
				<a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
				<a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
				<a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
			</div>
			<div class="separator"></div>
			<div class="content">
				<div class="main_area">
					<div class="space"></div>
					<div class="main_content">
						<div class="group">
							<div class="heading1">
								<div class="space"></div><span class="left"><a name="p75" href="#p75">About
										GCFScape</a> - <a
										href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Jan 2nd, 2004 - 4:16:14 pm</span>
								<div class="space"></div>
							</div>
							<div class="content"><b>About:</b>
								<p>GCFScape is an explorer like utility that enables users to browse Half-Life packages and extract
									their contents. GCFScape supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages and runs
									independently of Steam.</p>

								<b>Screenshots:</b>
								<div style="text-align: center">
									<br>
									<img src="../../images/pages/gcfscape1.png" width="531" height="461" alt="GCFScape" title="GCFScape">
									<br><br>
								</div>

								<b>Features:</b>
								<ul>
									<li>Supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages.</li>
									<li>Explorer like interface for viewing package contents.</li>
									<li>Extract any file or folder within a package.</li>
									<li>Shell execute (preview) any file within a package.</li>
									<li>Validate any file or folder within a package.</li>
									<li>Defragment .gcf files.</li>
									<li>Search for files within a package.</li>
									<li>Configurable columns.</li>
									<li>Recent package menu.</li>
									<li>100% Free.</li>
								</ul>

								<b><a href="../../pages/GCFScape-Download.html">Download</a></b>
								<br><br>
							</div>
							<div class="heading1">
								<div class="space"></div><span class="left">Modified: Nov 23rd, 2008 - 7:44:56 pm</span><span
									class="right">[ 238102 Views ]</span>
								<div class="space"></div>
							</div>
						</div><br>
						<div class="offsets">[
							<a href="GCFScape-page1.html#p75">1</a>
							2
							<a href="GCFScape-page3.html#p75">3</a>
							<a href="GCFScape-page4.html#p75">4</a>
							]</div><br>

						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2233"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2423">Oskyldig</a></span><span
									class="right">Posted: Nov 1st, 2006 - 12:47:25
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Super, will do Nem &lt;3</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2236"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2429">parato</a></span><span
									class="right">Modified: Nov 2nd, 2006 - 9:44:16
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Howdy there guys, I have a huge problem and I had this for a long period but cant
								find any answers. Here is the deal, Im playing counter-strike but get this &quot;Your map differs from
								the server&quot;. I can play the map but not after a steam restart. And everytime is diferent map that
								gets screwed, sometimes its dust2 and another time its inferno and nuke. Here is the list of what I have
								tryed to do about the problem:<br />
								<br />
								- Reinstaling steam<br />
								- Reinstaling the whole PC<br />
								- Removed and redownloaded the GCF<br />
								- Defraged the GCF cach<br />
								- Got a new harddrive<br />
								<br />
								And non of this have helped me. I have tryed to search for an answer around the internet but I only cant
								find one stuppid answer &quot;Remove the map and download&quot; But how the hell can I remove a file
								thats inside the GCF! So at the moment Im screwed and there is no one that know the right think to do. I
								would be really happy if any of you guys could help me. thanks alot</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2238"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2431">daniyalnawaz</a></span><span
									class="right">Posted: Nov 3rd, 2006 - 4:02:14
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">im also getting this error (&quot;the file map is too small for it's data
								block&quot;)... i downloaded Steam with CS from the following address...<br />
								<br />
								ftp://ftp1.hg-computer.de/sites/counter-strike.de/counterstrike/SteamInstall_CS.exe</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2241"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Nov 3rd, 2006 - 5:43:30 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Parato:<br />Sorry man, but I can't help you (wouldn't know where to start). All I
								can say is that you can't remove files from within a GCF file (see the FAQ for a more in depth answer).
								You should <a
									href="https://web.archive.org/web/20151005180829/http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/ask.php">contact</a>
								Valve for more help.<br />
								<br />
								daniyalnawaz:<br />
								The error message means that your GCF file has been truncated somewhere after the header (i.e. the end
								of the file is missing). Try deleting the GCF file, Steam should redownload it.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2245"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2435">The
										Man</a></span><span class="right">Posted: Nov 4th, 2006 - 11:24:34
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Hi, starting from (i think) 1.51 gcfscape cant seem to read pak files
								correctly.<br /><br />Instead of showing folders with files in it, it shows the file with the folder as
								part of the filename.<br /><br />I cant extract files becuase &quot;/&quot; isnt allowed in the filename
								for windows and it confuses windows because of that.<br /><br />I've checked it against my old half-life
								paks and homemade paks made through pakscape and neither work.<br /><br /><br /><img
									src="https://web.archive.org/web/20151005180829im_/http://img143.imageshack.us/img143/7288/imgpm9.jpg"
									alt="" border="0" /><br />
							</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2246"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Nov 5th, 2006 - 11:38:11 am</span>
								<div class="space"></div>
							</div>
							<div class="content">Not sure where this crept in, but it's a small typo in HLLib's path construction.
								I've fixed it and the fix will be in v1.6.0 which I will be releasing in the next few days.<br />
								Thanks! <img src="../../images/emotes/apple.gif" width="32" height="32" alt="apple" /></div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2269"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2465">Ay2daLo</a></span><span
									class="right">Posted: Nov 23rd, 2006 - 9:06:07
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">wonderful</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2318"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2523">blackdoze</a></span><span
									class="right">Posted: Dec 22nd, 2006 - 7:18:52
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">I also have such a error w my counter-strike.gcf, half-life.gcf<br />
								and as previously said it prints &quot;Invalid file: the file map is too small for its data
								blocks&quot;<br />
								counter-strike.gcf - 350 Mb, half-life.gcf - 420 Mb<br />
								I've downloaded 'em from ftp://ftp.clicknetgames.ro/download/HL/Steam/SteamInstall_CS.exe</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2319"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2523">blackdoze</a></span><span
									class="right">Posted: Dec 22nd, 2006 - 7:42:33
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">It's clear. I don't need an answer. Sorry!</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2326"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2531">zdepp</a></span><span
									class="right">Posted: Dec 30th, 2006 - 12:27:13
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Ok I'm having the same problem that blackdoze had but unfortunately for me its not so
								clear what to do because I'm not so computer savy. I have the same error message and I just want to know
								how to fix it. I downloaded it from
								http://games.softpedia.com/progDownload/Counter-Strike-Download-427.html <br />
								any help i can get is appreciated, thanks</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2331"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Dec 30th, 2006 - 11:01:30 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">I'll look into it when I get back from vacation...</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2352"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2558">the_chill</a></span><span
									class="right">Posted: Jan 18th, 2007 - 1:48:48
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">Hello i got the problem a lot of my gcfs like half-life.gcf or condition zero.gcf are
								incomplete. What shoud I do?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2353"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
									class="right">Posted: Jan 18th, 2007 - 12:49:09
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Well, first of all, make sure that they are fully downloaded and updated. You can
								check that by running Steam and looking in the 'My Games' tab. You can also go in to the game's
								properties and in the 'Local Files' tab you can verify their integrity.<br />
								<br />
								There are also (last time I checked) a handful of files in some of the GCF files that don't actually
								exist. These are normal. For example, files for the 64-bit version aren't downloaded on 32-bit systems.
							</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2378"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1148">Stino</a></span><span
									class="right">Posted: Jan 21st, 2007 - 2:20:45
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">i'm able to extract the bmp's from a bsp file of my clanmap to change some sponsors,
								but how am i'm able again to put them back into the bsp (cs 1.6) becouse bspzip is only for source and i
								don't know any other program wich is able of doing this</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2380"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Jan 21st, 2007 - 1:58:45 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">You can't; at least not that I know of. <img src="../../images/emotes/shrug.gif"
									width="32" height="32" alt="shrug" /></div>
						</div><br />

						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2383"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1148">Stino</a></span><span
									class="right">Posted: Jan 28th, 2007 - 3:09:50
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">it whould be quite nice if we could extract the lightmaps to put high res versions in
								place :D that whould own. <br />
								no more recompiling for light glitches :D</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2460"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2750">Coldsteel</a></span><span
									class="right">Modified: Apr 28th, 2007 - 12:01:45
									am</span>
								<div class="space"></div>
							</div>
							<div class="content"><img src="../../images/emotes/exhausted.gif" width="32" height="32"
									alt="exhausted" /> When Trying to Open a .WAD i made from BMPtoWAD program BAT it doesint
								add all my bmp's i did not make any of the pics i got them from exstracting them from HL1 CS wad files
								Becouse while making a map i get a error telling me i am using to many wads for my map so i want to add
								all the pics together in one mass WAD. But the BAT isint putting all the pics in the WAD. So when i try
								to open the wad it made. It gives me this error with the program GCFScape.<br />
								<br />
								GCFScape<br />
								Could not Open:<br />
								C:\Documents and Settings\D\Desktop\The Big WAD\PLDECAL.WAD<br />
								<br />
								Error:<br />
								Invalid File: the file's signature does not match.<br />
								<br />
								<img src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween" /><br />
								<br />
								Please - Help</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2464"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Apr 28th, 2007 - 11:27:05 am</span>
								<div class="space"></div>
							</div>
							<div class="content"><i>Invalid File: the file's signature does not match.</i> means that the file's
								internal signature is not WAD3 (which is the only type of .wad file GCFScape supports).<br /><br />Look
								for <a href="https://web.archive.org/web/20160704161640/http://www.telefragged.com/wally/">Wally</a> for
								all your .wad editing needs.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2584"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2866">thefonz</a></span><span
									class="right">Posted: Jul 26th, 2007 - 5:30:31
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">i keep getting random crashes in gcfscape, sometimes the occur when i start it, other
								times when its just idleing, changing folders and always when i try to extract a file. ive tried
								everything i can think of, but to no avail.<br />
								<br />
								oh, ther error message i recieve is the generic &quot;send error report&quot; message<br />
								<br />
								any clue as to whats wrong?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2586"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2871">DanPMK</a></span><span
									class="right">Posted: Aug 1st, 2007 - 2:27:19
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">Hello.<br />
								<br />
								First, I'd like to thank you for creating such excelent tools; GCFScape is excelent and I've used it
								many times.<br />
								<br />
								Anyways, I was wondering, do you have a list handy of all the GCF internal IDs used by Steam? I know
								they are in each .gcf etc. file, but I do not have a way to extract them.<br />
								<br />
								Is there a feature in GCFScape that I am overlooking?<br />
								<br />
								If it is in any way possible, if anyone has it, I'd really like such a list, or maybe even the next time
								you update the program, you add the CacheID number somewhere.<br />
								<br />
								Thanks much,<br />
								<br />
								Daniel Pabon</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2589"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Aug 1st, 2007 - 12:40:39 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">
								<div class="vbtitle">thefonz:</div>
								<div class="vbquote">i keep getting random crashes in gcfscape, sometimes the occur when i start it,
									other times when its just idleing, changing folders and always when i try to extract a file. ive tried
									everything i can think of, but to no avail.</div><br />If you're not getting .NET exceptions (there
								should be a <i>Details</i> button on the error message if you are) then it is .NET that is crashing, not
								my application. You may want to check your .NET installation, and your system for other possible errors
								(such as bad memory).<br /><br />
								<div class="vbtitle">DanPMK:</div>
								<div class="vbquote">Anyways, I was wondering, do you have a list handy of all the GCF internal IDs used
									by Steam? I know they are in each .gcf etc. file, but I do not have a way to extract
									them.<br /><br />Is there a feature in GCFScape that I am overlooking?<br /></div><br />For a complete
								list of Steam application IDs, see the <a
									href="http://developer.valvesoftware.com/wiki/Steam_Application_IDs">Source
									SDK Wiki</a>.<br /><br />You can also view .gcf file IDs within GCFScape by right clicking on the
								<i>root</i> folder and selecting <i>Properties</i>.
							</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2639"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2919">4-Legged
										Tumor</a></span><span class="right">Posted: Sep 14th, 2007 -
									2:57:30 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">just pre loaded tf2, and it's accessible with GCFscape (thought it would be encrypted
								or something). VTF EDit cant open the textures, and i couldnt get hammer to open a decompiled maps, but
								you can still see the scripts and sounds (idk about models).<br />
								<br />
								:)</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">83.</span> <a name="c2640"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Sep 14th, 2007 - 3:17:05 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Did you see <a href="">this</a>?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">84.</span> <a name="c2678"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2968">RawMeat3000</a></span><span
									class="right">Posted: Oct 10th, 2007 - 4:22:34
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">Can we use GCFScape to embed vtf/vmts into a GCF file? As in taking out a texture,
								Photoshoping it, then putting back in to act like the original?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">85.</span> <a name="c2679"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2968">RawMeat3000</a></span><span
									class="right">Posted: Oct 10th, 2007 - 4:26:39
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">Is there another program to do that?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">86.</span> <a name="c2681"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2976">MisterGone</a></span><span
									class="right">Posted: Oct 12th, 2007 - 1:05:44
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">I'm running into a problem trying to defrag my TF2 files, I keep getting
								&quot;Package has volatile access enabled, please disable it&quot;<br />
								I've tried turning &quot;write access&quot; and &quot;Volatile Access&quot; on and off but it doesn't
								make a difference. Any ideas?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">87.</span> <a name="c2704"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3022">l00n_NooN</a></span><span
									class="right">Posted: Nov 9th, 2007 - 4:46:35
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">I get some strange and bad error please help me!<br />
								<br />
								C:\Program Files\GCFScape\GCFScape.exe<br />
								The application has failed to start beacuse the application configuration is incorrect.Reinstalling the
								application may fix this problem.<br />
								<br />
								So i reinstall it and again this problem..<br />
								I decide to reinstall C:/<br />
								I reinstall it i put new windows and again it appear this error!<br />
								Please help!</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">88.</span> <a name="c2739"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3033">Signal64</a></span><span
									class="right">Modified: Dec 8th, 2007 - 9:13:31
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">I've downloaded HL2 EP 2 twice on two different systems from scratch and went through
								the verification process, but still getting a couple of corruption errors when trying to extract with
								gcfscape 1.66.<br />
								<br />
								episode two content.gcf:<br />
								Error writing C:\DOCUME~1\xxxx\LOCALS~1\Temp\ep2\sound\vo\outland_02\sheckley_cover12.wav (Error:
								Unexpected end of GCF stream (0 B of 90599 B). Has the GCF file been completely acquired?)<br />
								Error writing C:\DOCUME~1\xxxx\LOCALS~1\Temp\ep2\sound\vo\outland_02\sheckley_cover24.wav (Error:
								Unexpected end of GCF stream (0 B of 106668 B). Has the GCF file been completely acquired?)<br />
								<br />
								episodic 2007 shared.gcf:<br />
								Error writing C:\DOCUME~1\xxxx\LOCALS~1\Temp\episodic\makereslists.txt (Error: Unexpected end of GCF
								stream (0 B of 899 B). Has the GCF file been completely acquired?)<br />
								Error writing C:\DOCUME~1\xxxx\LOCALS~1\Temp\episodic\maplist.txt (Error: Unexpected end of GCF stream
								(0 B of 262 B). Has the GCF file been completely acquired?)<br />
								<br />
								Is this a goof-up on them distributing a corrupt gcf or is it something to look at in gcfscape?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">89.</span> <a name="c2744"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Dec 13th, 2007 - 1:40:27 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">I'm not sure why this occurs, but it seems to be pretty common place for .gcf files
								to be missing a few files (my .gcf files are missing the above files). I can only speculate that the
								files were originally part of the .gcf when it was first constructed, but later removed when it was
								found that they were unnecessary. For example, maplist.txt is only needed for MODs, and
								sheckley_cover12.wav may have never been used.<br />
								<br />
								GCFScape displays the above error when processing these files because it cannot tell them apart for
								ordinary unacquired files. I believe these errors are safe to ignore.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">90.</span> <a name="c2774"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3110">fire64</a></span><span
									class="right">Modified: Jan 5th, 2008 - 3:39:28
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">Please add new functions in GCFScape:<br />
								rename files inwardly file GCF<br />
								edit files inwardly file GCF<br />
								change the version of file GCF<br />
								change CacheID GCF file</div>
						</div><br />

						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2832"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3224">lero</a></span><span
									class="right">Posted: Apr 10th, 2008 - 12:16:37
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">XDE ZAGRUZKA? ILI KAK EE MOZNO CKACHAT????</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2880"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3293">Fook</a></span><span
									class="right">Posted: Jun 3rd, 2008 - 7:56:47 am</span>
								<div class="space"></div>
							</div>
							<div class="content">Hi,<br /><br />got some serious problem with this program:<br />I'm runing winXp SP2
								and i've already installed the Dot-Net-Framework using the link provided. [so i got dotnetV2.0]<br />But
								whenever i try to start GCFscape 1.6.7 an error is displayed that this software couldnt be started and
								needs to be reinstalled to work... however i deinstalled and reinstalled everything 3times by now
								(dotnet and gcfscape) but no change.<br /><br />-&gt; <a
									href="https://web.archive.org/web/20160704163024/http://techwww.in.tu-clausthal.de/site/Personen/Fritzsche/gcf.png">http://techwww.in.tu-clausthal.de/site/Personen/Fritzsche/gcf.png</a><br />
								<br />
								is there any solution for this? thx.<br />
							</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2883"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Jun 5th, 2008 - 1:22:06 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">What does the error message say in English?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2887"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2830">Kajanis</a></span><span
									class="right">Posted: Jun 8th, 2008 - 8:01:17
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Hi!<br />
								Recently Valve has made some changes in NCF file structure.<br />
								Any prognoses about supporting this in future?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2888"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Jun 8th, 2008 - 11:50:23 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">I wasn't aware of this Kajanis; if you have any of these newer .ncf files, please
								email them to me so I can examine them.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2889"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3304">Pat4ever</a></span><span
									class="right">Posted: Jun 9th, 2008 - 8:03:09
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">When I try to open sound files in Half Life 2 it says vcd files have no default
								program associated with it. </div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2890"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Jun 10th, 2008 - 1:41:46 am</span>
								<div class="space"></div>
							</div>
							<div class="content">.vcd files are not audio files, you are looking for .wav and .mp3 files.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2893"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3304">Pat4ever</a></span><span
									class="right">Posted: Jun 13th, 2008 - 8:18:32
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">But that's all there is in the sound folders.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2894"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Jun 13th, 2008 - 8:24:07 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">What game are you looking for the sounds of?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2900"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3304">Pat4ever</a></span><span
									class="right">Posted: Jun 21st, 2008 - 2:03:53
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">Half Life 2.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2901"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Jun 21st, 2008 - 6:23:52 am</span>
								<div class="space"></div>
							</div>
							<div class="content">Look in &quot;source sounds.gcf&quot;.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2924"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3344">xander</a></span><span
									class="right">Posted: Jul 7th, 2008 - 4:16:08
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Hi.. I just downloaded the gcf thing.. I were surfing on the internet for the boink
								sound in tf2 and then i found a boy at fpsbana that had a problem the same as mine.. He were told to
								search in the steam folder in program files..<br />
								I looked in the folder steam steamapps (My-user-name) team fortress 2 tf sounds... I were told to the vo
								file?? There is no vo file.. And by the way.. Why aint there any tutorials to gcfscape??<img
									src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
									src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /></div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2925"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3344">xander</a></span><span
									class="right">Posted: Jul 7th, 2008 - 4:22:24
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">BTW.. Sorry for my bad enlish.. Im from <span
									style="background: #FFCCFF;">Denmark</span>..:)<img src="../../images/emotes/viking.gif" width="32"
									height="32" alt="viking" /><br />
								<br />
								<br />
								I have looked for that stupid dound for 2 months now... <br />
								I just want to make an sms tune..<img src="../../images/emotes/waaa.gif" width="32" height="32"
									alt="waaa" /></div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">104.</span> <a name="c2930"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Jul 9th, 2008 - 9:47:19 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">There is a bit of a tutorial <a
									href="http://developer.valvesoftware.com/wiki/GCFScape">here</a>,
								but GCFScape is pretty simple and doesn't really need a tutorial. The sounds you are looking for are in
								<i>team fortress 2 content.gcf</i> under <i>tf\sound</i>.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">105.</span> <a name="c2941"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3344">xander</a></span><span
									class="right">Posted: Jul 11th, 2008 - 11:14:14
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">I found the sound all.. Thanks alot:)<img src="../../images/emotes/apple.gif"
									width="32" height="32" alt="apple" /></div>
						</div><br />

						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2970"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3406">Dan-One</a></span><span
									class="right">Modified: Aug 22nd, 2008 - 4:06:13
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">I found error in latest release of GCFScape (1.6.9).<br />
								The value 'Size on Disk' in gcf file properties dialog and status bar is negative for file 'team
								fortress 2 content.gcf'. This probably because real size of this file is more than 2GiB, and you store
								this value in signed variable. This error affects defragmenting: defrag info doesn't appear in progress
								dialog, but after some time defragmenting ends and file successfully defragments without corruption.
								(It's good idea to store all big values in QWORD vars, or in pair of DWORDs =)</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2971"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Aug 23rd, 2008 - 12:05:53 am</span>
								<div class="space"></div>
							</div>
							<div class="content">I tried to use unsigned integers in HLLib and GCFScape whenever possible, but it
								seems there are a handful of places where I neglected to. I've fixed these places and will be releasing
								an update tomorrow.<br />
								<br />
								I don't think we need to worry about anything bigger than 4 GB because the internal GCF data structure
								uses 32 bit unsigned integers for offsets etc.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3015"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3494">Pidgeon</a></span><span
									class="right">Posted: Nov 1st, 2008 - 8:59:19
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content"><img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" />
								I'm using Vista Business SP 1 and the extract function seems to screw up
								the file system. Files and folders &quot;extracted&quot; using GCF scape or another tool from Nem's
								Tools only appear in Open dialogue boxes. When I try to navigate to the folder using Explorer or CMD it
								simply doesn't exist.<br />
								<br />
								If I delete the containing folder and use GCFScape it is asif the delete never happend - both the
								container and all it's children are available through the Open dialogue.<br />
								<br />
								I do not know what is happening but I'm very concerned that there are now files and folders that seem to
								exist and I cannot see. I've tried all the usual things of changing options so I can see hidden and
								protected files - I've even gone as far as using sysinternals tools to try and find out what's happening
								but I've no idea.<br />
								<br />
								Can you please explain what this is doing?</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3020"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Nov 8th, 2008 - 4:23:58 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">I've tried GCFScape on all my Vista boxes and I can't seem to reproduce this.
								GCFScape just uses the standard Windows API file IO functions to extract files. I have no idea how
								GCFScape could be directly responsible for the experience you have described.<br />
								<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /></div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">110.</span> <a name="c3026"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3523">supersnail</a></span><span
									class="right">Posted: Nov 24th, 2008 - 4:55:51
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">I was trying to get the .vmf file from a .bsp and i gave me this:<br />
								<br />
								could not open:<br />
								C:/program files...(you dont need the directory)<br />
								<br />
								error:<br />
								Invalid File Version<br />
								<br />
								The file's signature doesn't match<br />
								<br />
								Please Help<br />
								Until then <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored" /><br />
								and <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /><br />
							</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3032"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3535">Bonzi77</a></span><span
									class="right">Modified: Nov 26th, 2008 - 2:45:24
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Error writing C:\DOCUME~1\Paul\LOCALS~1\Temp\alarm1.wav (Error: File not found.)
								<br />
								<br />
								How do I make that not happen?<img src="../../images/emotes/alarmed.gif" width="32" height="32"
									alt="alarmed" /></div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">112.</span> <a name="c3053"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3484">Chewy_Solo</a></span><span
									class="right">Modified: Dec 7th, 2008 - 2:34:23
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">whoops figured it out</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">113.</span> <a name="c3063"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3561">Freeman117</a></span><span
									class="right">Posted: Dec 13th, 2008 - 3:46:19
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Could you please add support for the silent hill:homecoming .pak files? They are not
								the same as the regular .pak files. I think there encrypted somehow. I have been looking everywhere for
								an extraction program that can read them but so far nothing.I want to see what model format the game
								uses so I can convert some to use in gmod! I would extremely appreciate it if you could figure out that
								file format.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3075"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3406">Dan-One</a></span><span
									class="right">Posted: Dec 28th, 2008 - 3:09:47
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Batch validation would be good addition to GCFScape. I needed this feature two days
								ago when some antivirus after buggy update corrupted my hard disk file system entries. chkdsk is good
								tool, but GCF validation may be better for GCF files (or to completely calm me down =).</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3083"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
									class="right">Posted: Dec 31st, 2008 - 5:00:34 pm</span>
								<div class="space"></div>
							</div>
							<div class="content">I may add this if I get some free time in the future. In the mean time you can use <a
									href="../../pages/Miscellaneous-HLLib.html">HLLib</a> to batch validate your .gcf files using the
								following batch
								file:<br /><br />
								<div class="vbtitle">Code:</div>
								<div class="vbcode"><br />for %%F in (*.gcf) do HLExtract.exe -m -v -s -t root -p "%%F"<br />pause<br />
								</div>
							</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3086"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3590">Ravage</a></span><span
									class="right">Posted: Jan 3rd, 2009 - 12:22:14
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">Cn someone explain the object viewer options-&gt;exporting tab? I'm hoping theres a
								way to export a maps textures when using the file -&gt; export -&gt; save as vmf - i.e. I want oto open
								my hl1 map ravmap and pull it into hl2:dm, I'm wondering if the export from this fine program could dump
								the textures in a materials/ravmap/ folder and thus the vmt file use these textures - it would be far
								better than everything on orange!!!</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">117.</span> <a name="c3091"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3600">slythought</a></span><span
									class="right">Posted: Jan 8th, 2009 - 5:35:26
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">does cgfscape only work for valve game file? i've opened up my dawn of war cgf to
								extract the music.sga and i get the error saying that the file isn't downloaded yet but i know it is :(
							</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">118.</span> <a name="c3113"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3640">homiJ15</a></span><span
									class="right">Posted: Feb 9th, 2009 - 8:06:02
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">So, i cant play any of the sounds in the GCF files using GCFScape. Whats the deal?
							</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">119.</span> <a name="c3171"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3721">Dg_INC</a></span><span
									class="right">Posted: Apr 24th, 2009 - 12:06:12
									am</span>
								<div class="space"></div>
							</div>
							<div class="content">Kind all day! Me it interests here &quot;Error writing C:\root\testapp.exe (Error:
								NCF files are indexes and do not contain any file data.)&quot;. That it means, and what it is necessary
								to make?<br />
								Sorry for my english.</div>
						</div><br />
						<div class="group">
							<div class="heading2">
								<div class="space"></div><span class="left"><span class="title">120.</span> <a name="c3175"
										href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3735">TheMass</a></span><span
									class="right">Modified: May 1st, 2009 - 3:56:32
									pm</span>
								<div class="space"></div>
							</div>
							<div class="content">
								<div class="vbtitle">Pidgeon:</div>
								<div class="vbquote"><img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" />
									I'm using Vista Business SP 1 and the extract function seems to screw
									up the file system. Files and folders &quot;extracted&quot; using GCF scape or another tool from Nem's
									Tools only appear in Open dialogue boxes. When I try to navigate to the folder using Explorer or CMD
									it simply doesn't exist.<br /><br />If I delete the containing folder and use GCFScape it is asif the
									delete never happend - both the container and all it's children are available through the Open
									dialogue.<br /><br />I do not know what is happening but I'm very concerned that there are now files
									and folders that seem to exist and I cannot see. I've tried all the usual things of changing options
									so I can see hidden and protected files - I've even gone as far as using sysinternals tools to try and
									find out what's happening but I've no idea.<br /><br />Can you please explain what this is doing?
								</div><br />
								<br />
								Hello, I'm having the exact same problem as the one mentioned above, except I'm using Vista Home
								Premium. The extract doesn't seem to extract anything and Vista doesn't recognize that the folder was
								created.<br />
								<br />
								However, I seem to have found out the reason why this occurs, though I'm not sure exactly why this would
								do anything. It appears to be related to the Make New Folder command when attempting to extract files.
								If a new folder is created using GCFScape, Vista cannot recognize it. But if the files were extracted to
								an existing folder, then there is no problem.<br />
								<br />
								Unfortunately, there doesn't seem to be a way to get around this, and I'm having trouble deleting the
								files created because Vista cannot see the files. Perhaps I will try Windows Recovery in Command Prompt.
							</div>
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