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<!DOCTYPE html>

<head>
  <title>Nem's Tools [Crafty - About - About Crafty]</title>
  <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
  <link rel="stylesheet" type="text/css" href="../../css/default.css">
  <meta http-equiv="pragma" content="no-cache">
  <meta http-equiv="cache-control" content="no-cache">
  <meta name="author" content="Ryan Gregg">
  <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
</head>

<body>
  <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
  <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
      Tools website</a>, restored from <a
      href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
    Download section now provides links to both Web Archive and to this unofficial Github mirror.
  </div>
  <div class="main">
    <div class="group">
      <div class="separator"></div>
      <div class="heading2 menu">
        <a href="../../index.html" class="menuitem">Home</a>
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      </div>
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        <div class="main_area">
          <div class="space"></div>
          <div class="main_content">
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p205" href="#p205">About
                    Crafty</a> - <a
                    href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <b>About:</b>
                <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders
                  or enthusiasts looking for a Steam Independent application for quick previews. It currently supports
                  Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in
                  a variety of render modes.</p>

                <b>Screenshots:</b>
                <center>
                  <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br>
                  <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br>
                  <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br>
                  <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br>
                  <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br>
                  <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br>
                  <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser">
                </center>

                <b>Features:</b>
                <ul>
                  <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li>
                  <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li>
                  <li>View .obj and .skp files.</li>
                  <li>Textured, solid, x-ray, wireframe and point render modes.</li>
                  <li>Toggle occlusion, frustum and backface culling.</li>
                  <li>Scene freezing.</li>
                  <li>Export all formats and materials to .obj.</li>
                  <li>Browse and export from GCF and other package formats.</li>
                  <li>Browse and export materials.</li>
                  <li>Browse and export models.</li>
                  <li>Quick and easy setup.</li>
                  <li>100% free.</li>
                </ul>

                <b>Hidden Features:</b>
                <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that
                  can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model
                  Browser can all be invoked with special command arguments. To view one or more packages in File System
                  Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or
                  more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2]
                    ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount
                    [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the
                  materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source
                    materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in
                  the system context menu.</p>

                <b><a href="../../pages/Crafty-Download.html">Download</a></b>
                <br><br>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span
                  class="right">[ 228575 Views ]</span>
                <div class="space"></div>
              </div>
            </div><br>

            <div class="offsets">[
              <a href="Crafty-page1.html#p205">1</a>
              <a href="Crafty-page2.html#p205">2</a>
              <a href="Crafty-page3.html#p205">3</a>
              4
              ]</div><br>

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">181.</span> <a name="c3559"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3773">AdamR</a></span><span class="right">Posted: Apr 12th, 2011 - 7:51:16
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Is it possible to view/modify entities in Crafty like we can in BSP Viewer?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">182.</span> <a name="c3571"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 24th, 2011 - 7:10:39
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Does Crafty load materials/models from .vpk files?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">183.</span> <a name="c3591"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4317">batistathegame</a></span><span class="right">Modified: Jun 7th, 2011 -
                  12:45:56 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I get this error <br /><img src="../../images/comments/error1.png" alt=""
                  border="0" /></a> <br />
                <br />
                ive installed these as told<br />
                Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)<br />
                Microsoft .NET Framework v2.0 Redistributable Package (x86)+SP1+SP2<br />
                <br />
                Edit:<br />
                btw im using XP SP3</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">184.</span> <a name="c3641"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4414">ali</a></span><span class="right">Posted: Oct 9th, 2011 - 4:05:29 am</span>
                <div class="space"></div>
              </div>
              <div class="content"><b></b><u></u><br />
                HOW CAN I OPEN NONSTEAM CSTRIKE PLEASE!!!!!!!!MY TEXTURES ARENT SHOWING :(</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">185.</span> <a name="c3651"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4431">alec427</a></span><span class="right">Posted: Nov 5th, 2011 - 8:13:23
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Really useful,<br />
                <br />
                but would it be impossible to try and integrate an obj. to mdl. exporter?<br />
                <br />
                That would be epic.<br />
                <br />
                Alec427</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">186.</span> <a name="c3661"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4442">Dr.Glit˘h</a></span><span class="right">Posted: Nov 22nd, 2011 - 6:03:38
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Awesome tool...but it's missing a search function. Hammer's model browser freezes and
                crashes too often. Searching for essential props such as lights is impossible. (i have over 7,000 custom
                props) </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">187.</span> <a name="c3686"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4483">peyo56</a></span><span class="right">Modified: Feb 13th, 2012 - 5:43:32
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Reall awesome tool :<br />
                It let me export complete maps to obj with textures for blender<br />
                <br />
                But for now I am on Ubuntu and only have this system. Is it possible to have/make a ubuntu-mono
                compatible version ?<br />
                <br />
                Another problem is that I have corectly mounted all files from HL Blue-Shift and somes map like
                ba_tram2.bsp have hazardous result, sometimes show most of the world but without any texture</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">188.</span> <a name="c3696"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4499">davidejones</a></span><span class="right">Posted: Mar 11th, 2012 - 5:44:27
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Yes this is a great tool, I would love to see features added to export to multiple
                formats and to export both textures and lightmaps to one model file. Maybe collada or fbx or
                something.<br /><br />Anyway I had this problem, i needed both lightmaps and textures on one model so I
                made a simple script in blender to combine my lightmap and texture map export .obj's into
                one.<br /><br />Its not perfect but for anyone else that may find this useful you can find the code here
                <a
                  href="https://web.archive.org/web/20170917115947/https://github.com/davidejones/craftymerge">https://github.com/davidejones/craftymerge</a>
                or on my website <a
                  href="https://web.archive.org/web/20170917115947/http://davidejones.com/">http://davidejones.com</a>
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">189.</span> <a name="c3718"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4618">Tuna</a></span><span class="right">Posted: Jun 8th, 2012 - 11:41:26
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi Nem.<br />
                <br />
                Pretty nifty tool. I wonder if it possible to actually support Quake1 .bsp files as well. I would assume
                they should be easier than HL1 maps?<br />
                <br />
                In the meantime I tried loading a .map file which basically works just fine. However the materials not
                being found. Since they are none in the .map itself I wonder what I have to do to correctly load
                them.<br />
                <br />
                Cheers!<br />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">190.</span> <a name="c3719"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4640">JohnP</a></span><span class="right">Posted: Jun 19th, 2012 - 4:52:23
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">How do you extact textured models from vpks? I have portal 2 and I am trying to get
                the models for a project of mine. If you have the solution please email me at <a
                  href="https://web.archive.org/web/20170917115947/mailto:[email protected]">[email protected]</a>
                also, could Nem or someone else add support for .vpk's?<br />
                <br />
                Thanks, <br />
                <br />
                John</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">191.</span> <a name="c3731"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4733">Dethrow Bo Dean</a></span><span class="right">Modified: Aug 17th, 2012 -
                  5:03:28 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">When I load a Counter Strike Source .mdl file It loads a black background with a
                white model immage. The view is is like the camera is looking up from the ground under the models legs
                looking at the models crouch. I can move the image around but thats all. What co I need to do to just
                brose models. I don't whant to change or modify them.<br />
                I have some custom models for example &quot;slows Banana_Joe&quot; is in my
                \steamapps\myname\counterstrikesource\cstrike\models\player\slows\bananajoe.mdl<br />
                <br />
                How do I view this model with Crafty? Can someone please give me some step by step instructions. It
                seems that i'm somhow able to load and view the CSS and Hl2 stock files but I dont see my slows folder
                listed in the root folder that has all the stock .mdl fils. Help needed. </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">192.</span> <a name="c3748"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=5040">petx</a></span><span class="right">Posted: Sep 22nd, 2012 - 9:56:35
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Will yo make something for use it on black mesa source?<br />
                http://release.blackmesasource.com/<br />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">193.</span> <a name="c3758"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=5625">buttholeo67</a></span><span class="right">Posted: Oct 28th, 2012 - 7:26:06
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">When ever i try to run Crafty on Vista or 7 it says it only will work with XP. Is
                there a way to fix this?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">194.</span> <a name="c3804"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12620">benderwaka</a></span><span class="right">Posted: Jun 2nd, 2013 - 6:32:06
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I have used crafty a few times now but when exporting to .map some times it only
                exports the entities. I am trying to export a map i created to work on it in hammer again as i lost the
                original last year. if you know why i am getting only the entities and not the whole map when exporting
                please help.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">195.</span> <a name="c3816"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12632">Reubend</a></span><span class="right">Posted: Jun 26th, 2013 - 5:58:22
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">When I try to use this, it doesn't work. I suspect that SteamPipe has broken it.
              </div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">196.</span> <a name="c3818"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12634">kot</a></span><span class="right">Modified: Jul 1st, 2013 - 8:24:43
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I tried to add new gamemode via GameInfoCustom.csf to fix broken tf2 support, but
                with no luck. Link to lines, that I tried to add <a
                  href="https://web.archive.org/web/20170917105952/http://paste2.org/2Mzb4nWH">http://paste2.org/2Mzb4nWH</a>
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">197.</span> <a name="c3825"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12620">benderwaka</a></span><span class="right">Posted: Aug 19th, 2013 - 9:02:20
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">I asked earlier how to get crafty to corectly export a bsp to a map. while i still
                would like to know i did find an earlier .rmf of the map and worked from that.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">198.</span> <a name="c3834"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12666">Animan</a></span><span class="right">Modified: Sep 4th, 2013 - 3:44:10
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey Nem.Every time i try to open a bsp in crafty it says Loading BSP... Loading
                lumps...error loading bsp file invalid half-life bsp file format every single one i find.I've used this
                program on many of my previous computers and it worked just fine.I have NET Framework v2.0 and Visual
                C++ 2005 SP1 so i don't see what the problem is.I am currently using a 32-bit Windows7 professional
                desktop with 2GBs of ram.<br />
                <br />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">199.</span> <a name="c3836"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12669">dshgsdhsdh</a></span><span class="right">Posted: Sep 9th, 2013 - 3:41:45
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hello,<br />
                <br />
                I tried to load some CS 1.6 maps. The only maps that worked were de_inferno and cs_siege. The others
                only imported some of the textures or none at all.<br />
                <br />
                Half-Life maps are completely working. Half-Life 2 maps are not working.<br />
                <br />
                It doesn't matter which profile or setting I'm using. It alsways works for these two maps, but no
                other.<br />
                <br />
                I'm using Steam and my map path is &quot;C:\Program Files
                (x86)\Steam\SteamApps\common\Half-Life\cstrike\maps&quot;<br />
                <br />
                Any ideas?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">200.</span> <a name="c3854"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12707">DrEvil</a></span><span class="right">Posted: Dec 21st, 2013 - 9:56:02
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Am I doing something wrong? It seems that no matter what hl2 maps I load, from core
                hl2, hl2dm, etc. it comes in as white, and when I export an obj, the mtl file basically has nothing
                usable in it. Changing profiles doesn't seem to make any difference.<br />
                <br />
                newmtl material_0<br />
                Kd 1.0000 1.0000 1.0000<br />
                illum 0<br />
                <br />
                I'm hoping there is some way to export the material names and such so I can distinguish special brushes
                from actual world geometry(I want to filter out triggers and other type of volumes. I'd like to isolate
                only geometry that contributes to the player collision clipping.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">201.</span> <a name="c3866"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 3rd, 2014 - 9:42:45
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><img src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /> PLEASE
                HELP MEEEH! <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><br />
                I'm not sure if i'm the only one having this problem but, ever since the steampipe update, crafty hasn't
                been able to load up textures or models.<br />
                I've even gone as far as manually modifying the crafty settings files (.csf) to no avail. I need crafty
                to work so i can keep my modding work moving at a good pace.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">202.</span> <a name="c3870"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12732">shotgunefx</a></span><span class="right">Posted: Feb 14th, 2014 - 6:03:53
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Whenever I load a l4d2 map, stock or custom, it always has trouble reading the
                lightmaps (which I was hoping to export for a project).<br />
                <br />
                Loading lighting lump v1 (8)...<br />
                No lighting information available, lightmaps will not be generated.<br />
                <br />
                Also, a big thanks for all the great tools!<br />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">203.</span> <a name="c3871"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12664">rdvl97</a></span><span class="right">Posted: Mar 1st, 2014 - 6:34:50
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">shotgunefx:</div>
                <div class="vbquote">Whenever I load a l4d2 map, stock or custom, it always has trouble reading the
                  lightmaps (which I was hoping to export for a project).<br /><br />Loading lighting lump v1
                  (8)...<br />No lighting information available, lightmaps will not be generated.<br /><br />Also, a big
                  thanks for all the great tools!</div><br />
                @shotgunefx Left-For-dead 2 uses a different lighting system than other source games. As a result crafty
                has to ignore it.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">204.</span> <a name="c3879"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12741">johndoe</a></span><span class="right">Posted: Mar 9th, 2014 - 10:36:43
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">is there a way to export multiple models? if there is a command i'll be glad to hear
                what it is.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">205.</span> <a name="c3905"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12640">geyser</a></span><span class="right">Modified: Apr 20th, 2014 - 10:45:27
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi Nem, howdy all,<br />
                <br />
                A note about the Visual C++ 2005 Redistributable package. The latest version of Crafty will apparently
                NOT run with the SP1 version of the redistributable (as specified on the download page). It needs either
                the &quot;MFC Security Update&quot; or the &quot;ATL Security Update&quot; of that package, which are
                much more recent.<br />
                <br />
                Seeing as there are still a few XP machines out there, I think this note should be added to the download
                page and wherenot. Of course, with MS discontinuing support for XP, this will matter less and less as
                time passes, but it's still worth correcting.<br />
                <br />
                Sorry it took so long to figure this out - I personally have encountered this problem years ago, but
                have been too lazy to systematically check out all the different versions of the redistributable (and I
                had no idea about those security patches).<br />
                <br />
                Cheers from Paris</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">206.</span> <a name="c3920"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12813">Chase</a></span><span class="right">Posted: Aug 1st, 2014 - 4:11:55
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">I wish this would be updated with vpk support.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">207.</span> <a name="c3933"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12847">PancakeBre</a></span><span class="right">Posted: Oct 8th, 2014 - 8:02:13
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi everyone, i'm tryng to convert &quot;zs_Castle_keep.bsp&quot; (workshop of source
                filmaker) in OBJ, it opens but the viewer doesn't load any texture.<br />
                I tried to open the bps with the material browser and in it there all all the texture, so how can I load
                them with object viewer?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">208.</span> <a name="c3937"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12873">rustyk</a></span><span class="right">Posted: Nov 24th, 2014 - 3:38:24
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi,<br />
                <br />
                Great tool! I have one problem, I have saved a map file in hammer and I'm trying to view it in Crafty,
                but the some textures doesn't load or show up. I already setup the materials folder to be included and
                it is showing in materials browser, I've chosen Generic setup.<br />
                <br />
                This only happens to vtf folders/files, when using WAD i dont have any problems.<br />
                <br />
                Any ideas?<br />
                <br />
                Thanks for the tools.<br />
                <br />
                Rusty</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">209.</span> <a name="c3953"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12937">PleaseHelpMeWhitedayMapsAreHard</a></span><span class="right">Posted: May
                  16th, 2015 - 8:23:55 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hello, I uughh got map from old game, game had bsp map, downloaded this, got map no
                texturesss in console i seeee that it says could not find the wad, so i linked the wad, said the same
                thing, theen i thought heeey maybe if i make it folder it will work, but noo does not work, so thenn
                after that I decided maybe it needs to be a folder with vmts and vmfs but noo same black no texture
                white shell of a map, i like commas alot, please help me i have gone slightlyu insane help help help
                help.????????<img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img
                  src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
                  src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
                  src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
                  src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
                  src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
                  src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
                  src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
                  src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
                  src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
                  src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
                  src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
                  src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><img
                  src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><img
                  src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">210.</span> <a name="c3958"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12948">Pouch</a></span><span class="right">Posted: Jun 6th, 2015 - 11:55:26
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey Nem's ! (if you ever see this hehe...) , i've been struggling with ''Crafty'' for
                a long time now, every object file that i export as a .VMF, when opened in source SDK, shows nothing at
                ALL ! not like there's block without textures, no , there's litteraly NOTHING ! <img
                  src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween" /><br />
                <br />
                If you'd know the answer to that problem or perhaps a way to do that i'd be glad to hear it</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">211.</span> <a name="c3969"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12987">wallhackjack</a></span><span class="right">Posted: Sep 16th, 2015 - 7:32:52
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey Nem, is the project open-sourced anywhere? I would love to see it live forever...
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">212.</span> <a name="c3970"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12988">telespentry</a></span><span class="right">Posted: Sep 16th, 2015 - 2:11:43
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">yeah that would be awesome. The program has become rather outdated</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">213.</span> <a name="c3980"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12873">rustyk</a></span><span class="right">Posted: Feb 9th, 2016 - 7:01:15
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi Nem,<br />
                <br />
                Does it work with CSS maps? I'm trying to load some bsp maps from CS:Source but some maps have all the
                textures missing even though it works in game. This goes with the default and user custom maps.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">214.</span> <a name="c3984"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=13055">WadeWyeth</a></span><span class="right">Posted: Feb 16th, 2016 - 10:11:47
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I really want to get a 3D environment from the game Alien Isolation, but I can't
                figure out how to get it to work on Crafty. It doesn't display the textures, and the model is useless
                without the textures, most of them are in VMTs. Any ideas on how to get this to work, please help me, I
                am going crazy from this and I really need that model. Please help</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">215.</span> <a name="c3990"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=13125">Dilshod</a></span><span class="right">Posted: Jul 17th, 2016 - 5:13:50
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi, I'm having a problem with Valve Hammer Editor (sorry I'm writing this in hopes to
                solve my problem) that I created a map for CS 1.6 VHE saves .rmf as it's project but can't save it as
                .map! When I try to save it as .map VHE is crashing (or something) (actually that error dialog that says
                &quot;send&quot; &quot;don't send&quot;) or is there any another way to export that .rmf file to .map
                without Valve Hammer?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">216.</span> <a name="c3993"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=13130">Riapah</a></span><span class="right">Posted: Jul 27th, 2016 - 1:49:04
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hello there! I am trying to export a map to cinema 4d and I get the OBJ files and
                lot's of tga's but I don't know where to put the tga in cinema 4d.<br />
                Is it possible to export it as one unite like 1 tga file for the whole map?<img
                  src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">217.</span> <a name="c4001"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=13055">WadeWyeth</a></span><span class="right">Posted: Aug 24th, 2016 - 4:31:17
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey. For all those having problem with this. I have a suggestion for you. See, since
                Steam doesn't use GCFs anymore, Crafy is harder to use. So, here's what you do, download the GCFs from
                the net and use the file browser and include them. I managed to find GCFs for Counter Strike Source, but
                not Team Fortress 2. Also, this might be just me, but I seem to have problem with Counter Strike Global.
                But again that could just be me.<br />
                <br />
                Hope this helps, it helped me.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">218.</span> <a name="c4004"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=13151">mentolatux</a></span><span class="right">Posted: Sep 17th, 2016 - 12:29:50
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">hello , i have garris mod and i want to extract map to obj but sadly it show white
                objects please help me </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">219.</span> <a name="c4025"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=13236">AnonyMouse</a></span><span class="right">Posted: Apr 17th, 2017 - 10:53:58
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Ok a couple things;<br />
                <br />
                1) IT DOES NOT LOOK LIKE THAT! There's no &quot;model viewer&quot;, it doesn't view the model it's a
                barely functional UI with a slight graphic change when you open a file... Calling this a &quot;model
                viewer&quot; is like calling a car a tree.<br />
                <br />
                2) Partially because of the above I don't use this for anything other than exporting models as .obj
                except... they're always missing parts. As in; faces from the models have ALWAYS been deleted. Crates
                and barrels aren't a big deal to fix... but when a character is missing their entire head, it get's to
                be more trouble than it's worth. And the faces that are missing aren't random; reloading and
                re-exporting the same .mdl file 8 times have yeilded exactly the same faces missing every single
                time.<br />
                <br />
                3) I'm glad this is free, if you were asking money for it this would be a scam.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">220.</span> <a name="c4037"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a></span><span class="right">Posted: Jul 15th, 2017 - 8:18:36
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">AnonyMouse:</div>
                <div class="vbquote">Stuff</div><br />
                Hey pal, did you just blow in from stupid town?<br />
                http://i.imgur.com/c59JyzL.png<br />
                <br />
                The tool is out of date. It doesn't properly support the latest versions of vpks. Only models and
                materials extracted to the game's root folder will work. That said, every picture up there is part of
                the tool and isn't even that hard to find.<br />
                <br />
                Also, if you're using this to export models, you're doing it wrong already. MDL files, both Source and
                Goldsrc, are pretty well understood and easy to decompile if you'd look.
              </div>
            </div><br />



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