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<!DOCTYPE html>

<head>
  <title>Nem's Tools [Crafty - About - About Crafty]</title>
  <meta charset="UTF-8">
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  <meta name="author" content="Ryan Gregg">
  <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
</head>

<body>
  <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
  <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
      Tools website</a>, restored from <a
      href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
    Download section now provides links to both Web Archive and to this unofficial Github mirror.
  </div>
  <div class="main">
    <div class="group">
      <div class="separator"></div>
      <div class="heading2 menu">
        <a href="../../index.html" class="menuitem">Home</a>
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      </div>
      <div class="separator"></div>
      <div class="content">
        <div class="main_area">
          <div class="space"></div>
          <div class="main_content">
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p205" href="#p205">About
                    Crafty</a> - <a
                    href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <b>About:</b>
                <p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders
                  or enthusiasts looking for a Steam Independent application for quick previews. It currently supports
                  Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in
                  a variety of render modes.</p>

                <b>Screenshots:</b>
                <center>
                  <img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br>
                  <img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br>
                  <img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br>
                  <img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br>
                  <img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br>
                  <img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br>
                  <img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser">
                </center>

                <b>Features:</b>
                <ul>
                  <li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li>
                  <li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li>
                  <li>View .obj and .skp files.</li>
                  <li>Textured, solid, x-ray, wireframe and point render modes.</li>
                  <li>Toggle occlusion, frustum and backface culling.</li>
                  <li>Scene freezing.</li>
                  <li>Export all formats and materials to .obj.</li>
                  <li>Browse and export from GCF and other package formats.</li>
                  <li>Browse and export materials.</li>
                  <li>Browse and export models.</li>
                  <li>Quick and easy setup.</li>
                  <li>100% free.</li>
                </ul>

                <b>Hidden Features:</b>
                <p>Crafty is designed foremost as an object viewer, but it also contains several useful features that
                  can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model
                  Browser can all be invoked with special command arguments. To view one or more packages in File System
                  Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or
                  more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2]
                    ... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount
                    [package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the
                  materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source
                    materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in
                  the system context menu.</p>

                <b><a href="../../pages/Crafty-Download.html">Download</a></b>
                <br><br>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span
                  class="right">[ 228575 Views ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="offsets">[
              <a href="Crafty-page1.html#p205">1</a>
              <a href="Crafty-page2.html#p205">2</a>
              3
              <a href="Crafty-page4.html#p205">4</a>
              ]</div><br>

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c2813"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3187">Chris528</a></span><span class="right">Posted: Mar 1st, 2008 - 7:47:15
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Whenever I export something as simple as a box from maya in the .obj format and
                import it into crafty, I can see it fine in the object viewer, but when i try to export in the .map or
                .vmf format it just exports a blank .map or .vmf. I made sure that the normals weren't reversed and that
                all geometry is convex. Is this just a bug with the tool or am I doing something wrong?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c2865"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3278">AndyMacK</a></span><span class="right">Posted: May 25th, 2008 - 3:37:11
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey,<br />
                Likin' the tool, it's extremely useful and quite possibly my fav piece of technical engineering since
                sliced bread.<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br />
                However, when I load cp_well(TF2) under the TF2 Profile, I load all the textures/gometry but not all of
                the models. Key models - such as the medicine cabinets and the trains - are missing. I was wondering if
                you could help me out?<br />
                <br />
                I will eventually try to import it into 3DS, but maybe the models will appear in 3ds and it's just
                they'renot showing in Crafty. I dunno, so I'm asking you.<br />
                <br />
                Andy</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c2870"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:02:41 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">The current release of Crafty doesn't support the newer .mdl versions. My current
                development build loads newer .mdl files correctly and will be released shortly.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">124.</span> <a name="c2874"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3278">AndyMacK</a></span><span class="right">Posted: May 28th, 2008 - 3:03:29
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Goodo! I look forward to it, your Mightyness.<br />
                <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">125.</span> <a name="c2878"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: May 31st, 2008 - 6:16:26 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I've updated Crafty today with support for newer .mdl files <a
                  href="index.php?c=249#p249">and more</a>.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">126.</span> <a name="c2912"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 25th, 2008 - 9:47:26
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
                problems reading the lump content from the bsp file. <br />
                do you got any additional information about the structure and what the data inside is for? the hl sdk
                doesnt help me a lot with src code only with no comments.<br />
                btw. you can delete this comment from the bsp viewer faq, was posted in wrong window.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">127.</span> <a name="c2913"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3311">Ean</a></span><span class="right">Posted: Jun 26th, 2008 - 9:29:57 am</span>
                <div class="space"></div>
              </div>
              <div class="content">How am I supposed to use the lightmaps? There are thousands of different textures! :(
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">128.</span> <a name="c2915"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Modified: Jun 27th, 2008 - 1:07:18 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">SETIssl:</div>
                <div class="vbquote">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
                  problems reading the lump content from the bsp file. <br />do you got any additional information about
                  the structure and what the data inside is for? the hl sdk doesnt help me a lot with src code only with
                  no comments.<br />btw. you can delete this comment from the bsp viewer faq, was posted in wrong
                  window.</div><br />Half-Life 1 or Half-Life 2?<br /><br />
                <div class="vbtitle">Ean:</div>
                <div class="vbquote">How am I supposed to use the lightmaps? There are thousands of different textures!
                  :(</div><br />That's how they are stored in the .bsp.<br /><br />In order to use the lightmaps, you
                will need to export to .obj twice using the following settings:<br /><br />First
                export:<br /><i>Material Type</i>: Materials.<br /><i>Textures</i> enabled.<br /><i>Models</i>
                enabled.<br /><br />Second Export:<br /><i>Material Type</i>: Lightmaps.<br /><i>Textures</i>
                enabled.<br /><i>Models</i> disabled.<br /><br />You can enabled or disable <i>Special Materials</i>
                (just keep it the same for both exports) and use whatever <i>Texture Extension</i> you want. These
                settings can be found under the <i>Exporting</i> tab of the <i>Options</i> dialog.<br />
                <br />
                Once you have the two .obj files, load them both up on top of each other in your modeler of choice, then
                set the lightmap material properties to a multiplicative blend.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">129.</span> <a name="c2918"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 28th, 2008 - 9:24:07
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">Nem:</div>
                <div class="vbquote">Half-Life 1 or Half-Life 2?</div><br />
                Half-Life 1
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">130.</span> <a name="c2920"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3311">Ean</a></span><span class="right">Posted: Jun 30th, 2008 - 10:06:35
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Nem, your solution does not work in Milkshape. Do you have a list of modelers which
                it does work for? </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">131.</span> <a name="c2931"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:52:10 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">SETIssl:</div>
                <div class="vbquote">Half-Life 1</div><br />You might want to check out the <a
                  href="https://web.archive.org/web/20170917093907/http://botman.planethalflife.gamespy.com/bsp_tool.shtml">bsp_view</a>
                source code; it's hard to offer much more than that for such a vague question.<br /><br />
                <div class="vbtitle">Ean:</div>
                <div class="vbquote">Nem, your solution does not work in Milkshape. Do you have a list of modelers which
                  it does work for?</div><br />
                I've tried it in 3D Studio Max. The method is more of a hack since .obj files do not support
                multi-texturing.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">132.</span> <a name="c2958"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3379">Doomsday192</a></span><span class="right">Posted: Jul 31st, 2008 - 8:43:01
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">When i try exporting a .map file from a half life 1 bsp file, the file just comes up
                blank...<br />
                any help?<br />
                <br />
                <img src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">133.</span> <a name="c2973"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3409">CoZmicShReddeR</a></span><span class="right">Posted: Aug 24th, 2008 -
                  3:15:54 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Is it possible for Zombie_Master support for this??</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">134.</span> <a name="c2981"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2284">arkhamexile</a></span><span class="right">Posted: Sep 2nd, 2008 - 10:48:27
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">At the moment Crafty Object Viewer is black screening on me when I try to view a
                file, there are no error messages and I have to to turn off and reboot <img
                  src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">135.</span> <a name="c2987"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:44:27 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">CoZmicShReddeR:</div>
                <div class="vbquote">Is it possible for Zombie_Master support for this??</div>You need to edit the
                <i>Specifications\GameInfoCustom.csf</i> file (in NotePad) to add support for additional MODs to Crafty.
                The file contains documentation on how to do this. Once you have added your new MOD, select its profile
                in Crafty and everything should work.<br /><br />
                <div class="vbtitle">arkhamexile:</div>
                <div class="vbquote">At the moment Crafty Object Viewer is black screening on me when I try to view a
                  file, there are no error messages and I have to to turn off and reboot <img
                    src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>Not exactly sure
                what you mean. Sounds like it might be bad
                hardware.
              </div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">136.</span> <a name="c3014"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=321">gekido</a></span><span class="right">Posted: Oct 31st, 2008 - 12:55:16
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">When I export obj files from crafty it seems that the normals for the model aren't
                exported properly - models load up with basically random normals (faced flipped etc) or so it
                seems.<br />
                <br />
                Tried loading the models into various programs with the same results.<br />
                <br />
                The model itself is fine as I've been able to decompile some with cannon fodder's decompiler and loaded
                the smd files themselves into milkshape, but the decompiler is pretty twitchy and not nearly as reliable
                as crafty - plus i'd rather just export the files directly to obj if possible.<br />
                <br />
                Thanx</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">137.</span> <a name="c3019"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Nov 8th, 2008 - 4:16:00 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Can't seem to reproduce. Are there any free .obj viewers that you can recommend that
                illustrate this issue?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">138.</span> <a name="c3054"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3484">Chewy_Solo</a></span><span class="right">Posted: Dec 7th, 2008 - 2:36:44
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">whenever i try to view any BSP files from TF2 i get about 0.2 FPS and its unusable.
                What can i do?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">139.</span> <a name="c3061"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3528">octavio</a></span><span class="right">Posted: Dec 12th, 2008 - 4:57:10
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I'm getting a few errors with Alpha 16. I'm trying to open a Half-Life .bsp with the
                Profile set to Half-Life. I get the following error:<br /><br />
                <div class="vbtitle">Code:</div>
                <div class="vbcode"><br />Unhandled exception has occured in your application. If you click Continue,
                  the application will ignore this error and attempt to continue. Iy you click Quit, the application
                  will close immediately.<br /><br />Object references not set to an instance of an
                  object.<br /><br />Details:<br />See the end of this message for details on invoking
                  <br />just-in-time (JIT) debugging instead of this dialog box.<br /><br />************** Exception
                  Text **************<br />System.NullReferenceException: Object reference not set to an instance of an
                  object.<br /> at ?A0x8636a16d.IReaderSeekProc(Int32 iOffset, HLSeekMode eMode, Void* pUserData)<br />
                  at HLLib.CPackage.Open(CPackage* , Void* , UInt32 )<br /> at
                  Crafty.Objects.CBSPObject.BuildBSPTextures(CBSPObject* )<br /> at
                  Crafty.Objects.CBSPObject.Read(CBSPObject* , IReader* Reader)<br /> at
                  Crafty.Engine.COVEngine.Load(COVEngine* , CString* FileName, IReader* Reader)<br /> at
                  Crafty.CObjectViewer.Open(String pFileName, IReader* Reader)<br /> at
                  Crafty.CObjectViewer.CObjectViewer_Shown(Object sender, EventArgs e)<br /> at
                  System.Windows.Forms.Form.OnShown(EventArgs e)<br /> at
                  System.Windows.Forms.Form.CallShownEvent()<br /> at
                  System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)<br /> at
                  System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)<br /> at
                  System.Threading.ExecutionContext.runTryCode(Object userData)<br /> at
                  System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code,
                  CleanupCode backoutCode, Object userData)<br /> at
                  System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback
                  callback, Object state)<br /> at System.Threading.ExecutionContext.Run(ExecutionContext
                  executionContext, ContextCallback callback, Object state)<br /> at
                  System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)<br /> at
                  System.Windows.Forms.Control.InvokeMarshaledCallbacks()<br /><br /><br />************** Loaded
                  Assemblies **************<br />mscorlib<br /> Assembly Version: 2.0.0.0<br /> Win32 Version:
                  2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
                  file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll<br />----------------------------------------<br />Crafty<br />
                  Assembly Version: 1.0.3256.32313<br /> Win32 Version: 1.0.0 Alpha 14<br /> CodeBase:
                  file:///C:/Program%20Files/Crafty/Crafty.exe<br />----------------------------------------<br />msvcm80<br />
                  Assembly Version: 8.0.50727.1433<br /> Win32 Version: 8.00.50727.1433<br /> CodeBase:
                  file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.1433_x-ww_5cf844d2/msvcm80.dll<br />----------------------------------------<br />System.Windows.Forms<br />
                  Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
                  file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll<br />----------------------------------------<br />System<br />
                  Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
                  file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll<br />----------------------------------------<br />System.Drawing<br />
                  Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
                  file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll<br />----------------------------------------<br /><br />**************
                  JIT Debugging **************<br />To enable just-in-time (JIT) debugging, the .config file for
                  this<br />application or computer (machine.config) must have the<br />jitDebugging value set in the
                  system.windows.forms section.<br />The application must also be compiled with
                  debugging<br />enabled.<br /><br />For example:<br /><br />&lt;configuration&gt;<br />
                  &lt;system.windows.forms jitDebugging=&quot;true&quot;
                  /&gt;<br />&lt;/configuration&gt;<br /><br />When JIT debugging is enabled, any unhandled
                  exception<br />will be sent to the JIT debugger registered on the computer<br />rather than be handled
                  by this dialog box.<br /></div><br />
                Also, when I try to open a .wad I get told my Steam username has not been set in Crafty's options, but I
                can't find where I should set it.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">140.</span> <a name="c3065"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2008 - 3:51:13 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Thanks for the info. I've fixed the above crash in Alpha 17.<br /><br />You can set
                you Steam user name under the <i>File System</i> tab on Object Viewer's <i>Options</i> form
                (<i>Setup</i> menu).</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">141.</span> <a name="c3066"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3528">octavio</a></span><span class="right">Posted: Dec 13th, 2008 - 9:18:07
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">My Steam user name was already there, though it wasn't defined in fsb.ini or
                msb.ini<br />
                Thanks for fixing it anyway.<br />
                Is there any chance of support for Half-Life PS2 map files?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">142.</span> <a name="c3069"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3571">almondega</a></span><span class="right">Posted: Dec 23rd, 2008 - 1:38:09
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">TKS A LOT<br />
                this program is perfect..<br />
                is all that i need to test my game..<br />
                TKS TKS TKS</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">143.</span> <a name="c3070"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3572">hovis</a></span><span class="right">Posted: Dec 24th, 2008 - 12:44:32
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">I've actually just spent about 3 months building a python app to parse and render vmf
                files, I'm really glad I never got to the rendering, because Nem's done it!<br /><br />Feature request!:
                It would be super-mega hot if you could include functionality in Crafty to diff vmfs (or all objects?!).
                This would be crazy useful for content developers!<br /><br />I've been trying to make a simple and
                painless way for Source mappers to be able to collaborate via SVN (or your favorite version control
                system), but the big hitch has been in handling version conflicts. I think that with diffing support
                Crafty would fill this nitch awesomely.<br /><br />I'd love to talk to you about this, reach me at
                vmfdiff[AT}piratesofpacifca.invalid<br />(replace [AT], and .invalid should be .com)<br />
                <br />
                Only slightly related: I'd love to help with the project, but I've only ever read C code. Let me know if
                there's any way I can help!</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">144.</span> <a name="c3071"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3575">pryma</a></span><span class="right">Posted: Dec 25th, 2008 - 1:33:33
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">is there something to view Call of duty 1 bsp files???</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">145.</span> <a name="c3073"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3579">Ace-Angel</a></span><span class="right">Posted: Dec 27th, 2008 - 8:53:14
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi Nem, great to see the progress you've been able to make till now. Thanks alot for
                creating a set of free, simple and yet effective tools for us all to use<br />
                <br />
                I however have an issue. I'm trying to export the L4D models into OBJ format, while the loading of the
                models and exportation are fine, I cannot for some reason open up the OBJ again. 3DS Max simple doesn't
                load the format, Crafty shows it as empty and 3D Object Converter says something about 'Invalid
                Format'.<br />
                <br />
                I would like to know if it's something I'm doing (wrong) or the export option isn't finalized
                still?<br />
                <br />
                Regards, Ace.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">146.</span> <a name="c3079"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Dec 31st, 2008 - 4:53:09 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">hovis:</div>
                <div class="vbquote">I've actually just spent about 3 months building a python app to parse and render
                  vmf files, I'm really glad I never got to the rendering, because Nem's done it!<br /><br />Feature
                  request!: It would be super-mega hot if you could include functionality in Crafty to diff vmfs (or all
                  objects?!). This would be crazy useful for content developers!<br /><br />I've been trying to make a
                  simple and painless way for Source mappers to be able to collaborate via SVN (or your favorite version
                  control system), but the big hitch has been in handling version conflicts. I think that with diffing
                  support Crafty would fill this nitch awesomely.<br /><br />I'd love to talk to you about this, reach
                  me at vmfdiff[AT}piratesofpacifca.invalid<br />(replace [AT], and .invalid should be
                  .com)<br /><br />Only slightly related: I'd love to help with the project, but I've only ever read C
                  code. Let me know if there's any way I can help!</div><br />VMF diffing (though an interesting idea)
                is a little out of the scope of Crafty. I do plan on releasing the source code to Crafty as I don't have
                the time necessary to devote to it these days. In the mean time, excellent documentation on the .vmf
                format can be found <a
                  href="https://web.archive.org/web/20170917084032/http://developer.valvesoftware.com/wiki/VMF_documentation">here</a>.<br /><br />
                <div class="vbtitle">pryma:</div>
                <div class="vbquote">is there something to view Call of duty 1 bsp files???</div><br />Call of duty .bsp
                file are of a completely different version than the ones supported by Crafty. I have no plan to support
                other game engines.<br /><br />
                <div class="vbtitle">Ace-Angel:</div>
                <div class="vbquote">Hi Nem, great to see the progress you've been able to make till now. Thanks alot
                  for creating a set of free, simple and yet effective tools for us all to use<br /><br />I however have
                  an issue. I'm trying to export the L4D models into OBJ format, while the loading of the models and
                  exportation are fine, I cannot for some reason open up the OBJ again. 3DS Max simple doesn't load the
                  format, Crafty shows it as empty and 3D Object Converter says something about 'Invalid
                  Format'.<br /><br />I would like to know if it's something I'm doing (wrong) or the export option
                  isn't finalized still?<br /><br />Regards, Ace.</div><br />
                Thanks, this is a bug and I will release a fix shortly.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">147.</span> <a name="c3085"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3579">Ace-Angel</a></span><span class="right">Posted: Jan 1st, 2009 - 5:43:43
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Thank you for the prompt reply Nem. Much appreciated.<br />
                <br />
                Once again, thank you for the work you're doing for us.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">148.</span> <a name="c3139"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3662">Mike2k</a></span><span class="right">Posted: Feb 28th, 2009 - 5:32:06
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">And btw: Is this going to be Open Source like VTFEdit?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">149.</span> <a name="c3147"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3681">TicTac</a></span><span class="right">Posted: Mar 14th, 2009 - 5:58:31
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">And why in Crafty there is no viewing entity <img src="../../images/emotes/sad.gif"
                  width="32" height="32" alt="sad" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">150.</span> <a name="c3161"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3628">shekofte</a></span><span class="right">Posted: Apr 5th, 2009 - 6:08:35
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">hello everybody !<br />
                excuse me that i appeard suddenly here!<br />
                ------------------<br />
                I downloaded the last version of crafty and used model browser , it can gentle show all 3d models of l4d
                but the export function dont work ,although it has a profile for l4d ,and i try Object Viewer too , it
                can show models but when export them ,the .obj file is corrupted and useless !<br />
                ---------------<br />
                what is the problem ? please guide me !<br />
                <img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /></div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">151.</span> <a name="c3170"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3718">Vecrek</a></span><span class="right">Posted: Apr 19th, 2009 - 12:46:36
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi all. I've trouble. When i import the file (models, maps) they to become white.
                help me. Sry my english pls^^</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">152.</span> <a name="c3173"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3726">spy-warrior</a></span><span class="right">Posted: Apr 25th, 2009 - 2:04:32
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">hello, Nem<br /><br />I tested the software Crafty v1.0.0 Alpha 17<br /><br />map on
                a half-life 1 mods svencoop<br /><br />the models are not loaded
                :(<br /><br />http://downloads.svencoop.fr/svencoop/fgd/sven-coop_4_beta_1.fgd<ul>models/player.mdl
                  --&gt; info_player_start<br />models/player.mdl --&gt; info_player_deathmatch<br />models/player.mdl
                  --&gt; info_player_coop<br /><br />models/w_medkit.mdl --&gt; item_healthkit<br />models/w_battery.mdl
                  --&gt; item_battery</ul>thanks</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">153.</span> <a name="c3179"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3745">bekka</a></span><span class="right">Posted: May 10th, 2009 - 3:44:13
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">new here and started to use crafty tool but having problems, sometimes some of the
                new mdl when i export them to obj in the browser it only comes with poly's but not exporting the actual
                model</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">154.</span> <a name="c3195"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3776">chevey</a></span><span class="right">Posted: Jun 13th, 2009 - 7:01:21
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">I cann't see the texture in the scene I loaded, what's wrong with it? Thank you.
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">155.</span> <a name="c3203"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2633">INsane</a></span><span class="right">Posted: Jun 17th, 2009 - 1:39:38
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi Nem, I found another use for Crafty, opening a older HL1 map and export to VMF
                results in a file that has entities only in it ... in their correct positions.<br />
                <br />
                Decompiling an old map for a remake is never worth it, but this was one way to get at least some lights
                (ceiling heights) spawn points, fires, dod flags all sorts of positions.<br />
                <br />
                I used bsp_slice to make a large plan view (BMP to VTF image placed on a big brush) and line it up using
                the entities, results remaking the map exactly as it was, shows all the walls and you can make slices of
                certain heights too.<br />
                <br />
                I say was... because one week after perfecting this... the new hammer update will no longer open the VMF
                file that Crafty exports from a HL1 bsp.<br />
                It will still work on hl2 maps (export entities only in exact positions) but not the older HL1 maps...
                bummer!<br />
                <br />
                Any other ideas on getting key positions like this in a bsp file? I guess just using Crafty and looking
                at the camera angles is the best there is now?<br />
                <br />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">156.</span> <a name="c3239"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3842">ZiLOG</a></span><span class="right">Posted: Aug 13th, 2009 - 1:36:54
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Could you add &quot;Deathmatch Classic&quot; support ? Thanks.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">157.</span> <a name="c3262"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3892">jorewe</a></span><span class="right">Posted: Oct 2nd, 2009 - 4:40:09
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi Nem and thank you for this great piece of software.<br />
                <br />
                Is it still possible to request a feature?<br />
                <br />
                I'd like a &quot;reload file&quot; function. This feature would retain the current camera position,
                pitch, yaw etc. and reload the file you're currently got loaded.<br />
                <br />
                This would help a lot when tweaking lighting in you level since the lighting preview in Hammer is pretty
                useless.<br />
                <br />
                Thanks in advance and best regards,<br />
                Jorgen<br />
                <br />
                <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">158.</span> <a name="c3264"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3895">Noodle</a></span><span class="right">Posted: Oct 5th, 2009 - 12:05:44
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">First of all nice software! Secondly, I have a problem. I've extracted all materials
                and models using GCFscape and maintained the proper file structure. When I load a model in the object
                viewer, I can't see the textures on the models. When I try to export the model to .obj format the .mtl
                file is empty. Is there something that I'm doing wrong?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">159.</span> <a name="c3269"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Oct 16th, 2009 - 12:42:38 am</span>
                <div class="space"></div>
              </div>
              <div class="content">You don't need to extract anything from any GCF files if everything is setup
                correctly, just select the appropriate profile then load your models through the File System browser or
                Model Browser.<br />
                <br />
                If you want to extract them, then select the Half-Life 2 profile and manually mount your extracted
                materials folder in the File System Browser before opening any .mdl files. Crafty can only find
                materials mounted in the File System Browser.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">160.</span> <a name="c3275"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3909">zaaephod</a></span><span class="right">Modified: Oct 29th, 2009 - 9:07:42
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hello, thanks very much for this software!<br />
                <br />
                I have a question regarding custom models that were downloaded for the garry's mod of HL2. I'd like to
                play with some of the models that I've downloaded, but they're not in a GCF file, they're just in their
                own folder structure under addons in the garry's mod folder.<br />
                <br />
                I'm able to load the MDL files from the model folder into Crafty, but they just come in white. There's
                another folder called materials with VMT and VTF files in it. Is there a way to manually associate these
                with the models?<br />
                <br />
                The short version of the question is, how do I see these models in Crafty with the textures
                applied?<br />
                <br />
                Thanks!</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">161.</span> <a name="c3282"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3922">birkett</a></span><span class="right">Posted: Nov 11th, 2009 - 6:21:34
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Any chance of crafty going open source in the near future? Im interested in the idea
                of it. </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">162.</span> <a name="c3288"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3934">javadlux</a></span><span class="right">Posted: Nov 24th, 2009 - 1:28:26
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Does this tool produce texture coordinates? I didn't find any mention of it, although
                I saw talk of lightmap UVs, so I assume that it does have texture coordinate abilities. However any
                models I have tried exporting have not included texture coordinates (that I can see, after importing to
                blender).<br />
                <br />
                Thanks</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">163.</span> <a name="c3336"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3997">ellisgeek</a></span><span class="right">Posted: Feb 8th, 2010 - 9:13:21
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Does this work with Quake 2 .map or .bsp files??<img
                  src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">164.</span> <a name="c3338"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4002">gamer1978</a></span><span class="right">Posted: Feb 20th, 2010 - 7:11:33
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi when exporting to .obj what program should I use to open this format I have tried
                a number of programs I get errors and nothing happens.<br />
                <br />
                I am trying to convert a map I made from vmf to rmf or map.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">165.</span> <a name="c3345"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4014">pseudomino</a></span><span class="right">Modified: Mar 9th, 2010 - 12:42:05
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hi<br />
                I bless your tools :p<br />
                <br />
                But I have one naughty problem : I can't have any texture displayed when I load a BSP file.<br />
                <br />
                Always :<br />
                halflife.wad was not found etc...<br />
                <br />
                wether I load a HL (one !) or a CS map<br />
                <br />
                I didn't forget to select the profile.<br />
                I wonder if my HL installation is regular since the setup never asks me for.<br />
                <br />
                My files are in C:\Sierra\Half-Life<br />
                wad files in C:\Sierra\Half-Life\valve ...<br />
                <br />
                Any idea ?</div>
            </div><br />

            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">166.</span> <a name="c3366"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4039">walidd16</a></span><span class="right">Posted: Apr 23rd, 2010 - 8:57:15
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey, great tools ^^<br />
                thanks a lot for that but i just wanted to ask why i dont see any changes when i make changes in the
                graphics menu...<br />
                Setting everything to either &quot;lowest&quot; or &quot;highest&quot; doesn't make any difference for
                some reason.<br />
                Or is there something that im doing wrong?<br />
                <br />
                I want to create a 3d project and i need the highest quality possible for that ^^<br />
                <br />
                thanks</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">167.</span> <a name="c3413"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3488">sixcentgeorge</a></span><span class="right">Posted: Jun 17th, 2010 -
                  10:03:14 am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <div class="vbtitle">Nem:</div>
                <div class="vbquote">You don't need to extract anything from any GCF files if everything is setup
                  correctly, just select the appropriate profile then load your models through the File System browser
                  or Model Browser.<br /><br />If you want to extract them, then select the Half-Life 2 profile and
                  manually mount your extracted materials folder in the File System Browser before opening any .mdl
                  files. Crafty can only find materials mounted in the File System Browser.</div><br />the profiles are
                a bit &quot;strange&quot; , if i launch crafty then i can set the gcf folder . if i launch using a bat
                file for using -mb mount ... when i change the profile the program have a box about the place of gcf not
                known . the setup for that is not in the menu .<br />you should use the clientregistry.blob for mounting
                gcf , try to find something to replace it so we can use the ship files or l4d2 [ no tested ] .<br />
                if models could be rotating that could be cool when browsing the gcfs or folders .<br />
                a tutorial with l4ds or FAKEFACTORY CINEMATIC MOD http://www.moddb.com/mods/fakefactory-cinematic-mod ,
                should be helpfull . i mean viewing all textures , models or maps with all commands and others setup
                .<br />
                have some good time this summer <br />
                <img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" />
              </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">168.</span> <a name="c3414"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4080">Brandon</a></span><span class="right">Posted: Jun 20th, 2010 - 5:43:47
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey Nem, are you stilll working on Crafty?<br />
                <br />
                I am still missing some features from your other tools as viewing and editing entity values of a loaded
                bsp file. Currently, it is only possible with BSPView.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">169.</span> <a name="c3416"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4082">asmelix</a></span><span class="right">Posted: Jun 23rd, 2010 - 7:42:41
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Hey,<br />i'm having a problem with &quot;wad&quot; texture packages. When i open a
                map on non-steam installation of counter-strike, maps are all over in grey. Why *.wad's are not loaded,
                while the map is?<br />Object Viewer console:<br /><sub>Parsing entities...<br />39 entities
                  parsed.<br />Building materials...<br />Loading materials from BSP file...<br />Creating new
                  uncompressed texture HINT (1 @ 16x16)...<br />Creating new uncompressed texture SKIP (1 @
                  16x16)...<br />2 materials loaded from BSP file.<br />WAD file cstrike.wad not found.<br />WAD file
                  halflife.wad not found.<br />WAD file decals.wad not found.<br />WAD file cs_dust.wad not
                  found.<br />WAD file cs_cbble.wad not found.<br />Material !waterblue not found.<br />Material
                  +0~white not found.<br />...</sub><br />
                English is my foreign language.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">170.</span> <a name="c3418"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4080">Brandon</a></span><span class="right">Posted: Jun 25th, 2010 - 10:29:36
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Are you there, Nem?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">171.</span> <a name="c3419"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4084">Portalboat</a></span><span class="right">Posted: Jun 29th, 2010 - 9:32:49
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Nem, are you going to add support for L4D1 and L4D2 models with this? </div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">172.</span> <a name="c3475"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4142">gatripoli</a></span><span class="right">Modified: Sep 28th, 2010 - 5:29:19
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Hello to you all, a question that I want to ask the programmer to
                &quot;Crafty&quot;<br />
                When you export a map. Obj file is created by opening it with Wordpad MTL that change out the names of
                the textures.<br />
                My question is this: you can save the names of the textures while preserving the originals.<br />
                Example -<br />
                for so&gt;&gt; # Floor/Gravel_1<br />
                newmtl texture_0<br />
                map_Kd homemodels_texture_0.jpg<br />
                (Homemodels is also the name of the 3D model in OBJ output)<br />
                <br />
                in&gt;&gt; # Floor/Gravel_1<br />
                newmtl texture_0<br />
                map_Kd Gravel_1.jpg<br />
                <br />
                Preserving the original name of the image in jpg<br />
                <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">173.</span> <a name="c3481"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4154">Seph</a></span><span class="right">Posted: Oct 22nd, 2010 - 1:25:24
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">I know this is probably going to go unnoticed, but with the forum down and Nem making
                it clear that he doesn't want emails regarding his applications I guess I have no choice...<br />
                <br />
                Anyway I've been trying to export a tf2 map to .OBJ and then get it into blender for a tf2 video I want
                to make. However blender cannot import any tf2 map I generate with crafty; always giving me a
                &quot;Memory error&quot;, thinking this was a blender problem I tried opening the crafty generated OBJ
                into crafty and guess what - crafty dies.<br />
                <br />
                So simply, is this just because tf2 maps are just not supported? Are there any other alternatives to get
                a tf2 map into blender with textures and models intact?<br />
                <br />
                Cheers<br />
                -Seph</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">174.</span> <a name="c3500"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4175">tschumann</a></span><span class="right">Posted: Nov 2nd, 2010 - 7:05:11
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Could you please update Crafty to use the latest version of HLLib?</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">175.</span> <a name="c3503"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4161">TheCelt</a></span><span class="right">Posted: Nov 8th, 2010 - 9:40:20
                  am</span>
                <div class="space"></div>
              </div>
              <div class="content">Any updates on Crafty? :)<br />
                <br />
                (decompiling the Mdl's doesn't work as before)</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">176.</span> <a name="c3517"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4193">gabrielx320</a></span><span class="right">Modified: Dec 19th, 2010 - 9:06:14
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><b>I want to load L4D2 maps into this to export .obj and make some 3D work for my new
                  l4d2 video, but don't support VBSP version 21.<br /><br />What should i do? =(</b></div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">177.</span> <a name="c3518"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4175">tschumann</a></span><span class="right">Posted: Dec 19th, 2010 - 9:30:56
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Use the latest version. It has support for v21 .bsp files.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">178.</span> <a name="c3520"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4193">gabrielx320</a></span><span class="right">Modified: Dec 20th, 2010 - 7:02:30
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">EDIT: Sorry for all questions, i got it! Now i can make my movies.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">179.</span> <a name="c3533"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4224">Twimfy</a></span><span class="right">Posted: Jan 25th, 2011 - 4:06:13
                  pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I've used Crafty countless times before and it's an awesome tool, thanks for making
                it.<br />
                <br />
                However I can't get it running at all anymore, I've just re-installed my system. I'm using Windows XP SP
                3 with all updates installed including the two recommended on the crafty download page.<br />
                <br />
                It keeps coming up with the error this application failed to start because the configuration is
                incorrect.<br />
                <br />
                It's driving me crazy, it worked on this system with the same OS and same updates before so why not now?
                Does anyone have any answers.<br />
                <br />
                I've tried a re-install.<br />
                <br />
                BSPViewer works fine, but I need the export .obj feature.</div>
            </div><br />
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">180.</span> <a name="c3540"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4243">SonicTailsKnuckles1</a></span><span class="right">Posted: Feb 23rd, 2011 -
                  12:33:46 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I have Garry Mod ragdolls, when i tryied to open Sonic Unleashed ragdoll it doesn't
                open with textures what can i do to open with textures? Please help</div>
            </div><br />

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