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<!DOCTYPE html>
<head>
<title>Nem's Tools [Crafty - About - About Crafty]</title>
<meta charset="UTF-8">
<link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
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<meta name="author" content="Ryan Gregg">
<meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools.">
</head>
<body>
<div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
Tools website</a>, restored from <a
href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
Download section now provides links to both Web Archive and to this unofficial Github mirror.
</div>
<div class="main">
<div class="group">
<div class="separator"></div>
<div class="heading2 menu">
<a href="../../index.html" class="menuitem">Home</a>
<a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
<a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
<a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
<a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
<a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
<a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
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<a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
<a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
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<div class="main_content">
<div class="group">
<div class="heading1">
<div class="space"></div><span class="left"><a name="p205" href="#p205">About
Crafty</a> - <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span>
<div class="space"></div>
</div>
<div class="content">
<b>About:</b>
<p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders
or enthusiasts looking for a Steam Independent application for quick previews. It currently supports
Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in
a variety of render modes.</p>
<b>Screenshots:</b>
<center>
<img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br>
<img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br>
<img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br>
<img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br>
<img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br>
<img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br>
<img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser">
</center>
<b>Features:</b>
<ul>
<li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li>
<li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li>
<li>View .obj and .skp files.</li>
<li>Textured, solid, x-ray, wireframe and point render modes.</li>
<li>Toggle occlusion, frustum and backface culling.</li>
<li>Scene freezing.</li>
<li>Export all formats and materials to .obj.</li>
<li>Browse and export from GCF and other package formats.</li>
<li>Browse and export materials.</li>
<li>Browse and export models.</li>
<li>Quick and easy setup.</li>
<li>100% free.</li>
</ul>
<b>Hidden Features:</b>
<p>Crafty is designed foremost as an object viewer, but it also contains several useful features that
can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model
Browser can all be invoked with special command arguments. To view one or more packages in File System
Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or
more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2]
... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount
[package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the
materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source
materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in
the system context menu.</p>
<b><a href="../../pages/Crafty-Download.html">Download</a></b>
<br><br>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span
class="right">[ 228575 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[
<a href="Crafty-page1.html#p205">1</a>
<a href="Crafty-page2.html#p205">2</a>
3
<a href="Crafty-page4.html#p205">4</a>
]</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">121.</span> <a name="c2813"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3187">Chris528</a></span><span
class="right">Posted: Mar 1st, 2008 - 7:47:15
pm</span>
<div class="space"></div>
</div>
<div class="content">Whenever I export something as simple as a box from maya in the .obj format and
import it into crafty, I can see it fine in the object viewer, but when i try to export in the .map or
.vmf format it just exports a blank .map or .vmf. I made sure that the normals weren't reversed and that
all geometry is convex. Is this just a bug with the tool or am I doing something wrong?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">122.</span> <a name="c2865"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3278">AndyMacK</a></span><span
class="right">Posted: May 25th, 2008 - 3:37:11
pm</span>
<div class="space"></div>
</div>
<div class="content">Hey,<br />
Likin' the tool, it's extremely useful and quite possibly my fav piece of technical engineering since
sliced bread.<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br />
However, when I load cp_well(TF2) under the TF2 Profile, I load all the textures/gometry but not all of
the models. Key models - such as the medicine cabinets and the trains - are missing. I was wondering if
you could help me out?<br />
<br />
I will eventually try to import it into 3DS, but maybe the models will appear in 3ds and it's just
they'renot showing in Crafty. I dunno, so I'm asking you.<br />
<br />
Andy</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">123.</span> <a name="c2870"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 28th, 2008 - 1:02:41 pm</span>
<div class="space"></div>
</div>
<div class="content">The current release of Crafty doesn't support the newer .mdl versions. My current
development build loads newer .mdl files correctly and will be released shortly.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">124.</span> <a name="c2874"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3278">AndyMacK</a></span><span
class="right">Posted: May 28th, 2008 - 3:03:29
pm</span>
<div class="space"></div>
</div>
<div class="content">Goodo! I look forward to it, your Mightyness.<br />
<img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">125.</span> <a name="c2878"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 31st, 2008 - 6:16:26 pm</span>
<div class="space"></div>
</div>
<div class="content">I've updated Crafty today with support for newer .mdl files <a
href="https://web.archive.org/web/20171205212437/http://nemesis.thewavelength.net/index.php?c=249#p249">and
more</a>.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">126.</span> <a name="c2912"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3317">SETIssl</a></span><span
class="right">Posted: Jun 25th, 2008 - 9:47:26
am</span>
<div class="space"></div>
</div>
<div class="content">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
problems reading the lump content from the bsp file. <br />
do you got any additional information about the structure and what the data inside is for? the hl sdk
doesnt help me a lot with src code only with no comments.<br />
btw. you can delete this comment from the bsp viewer faq, was posted in wrong window.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">127.</span> <a name="c2913"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3311">Ean</a></span><span
class="right">Posted: Jun 26th, 2008 - 9:29:57 am</span>
<div class="space"></div>
</div>
<div class="content">How am I supposed to use the lightmaps? There are thousands of different textures! :(
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">128.</span> <a name="c2915"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Modified: Jun 27th, 2008 - 1:07:18 pm</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">SETIssl:</div>
<div class="vbquote">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
problems reading the lump content from the bsp file. <br />do you got any additional information about
the structure and what the data inside is for? the hl sdk doesnt help me a lot with src code only with
no comments.<br />btw. you can delete this comment from the bsp viewer faq, was posted in wrong
window.</div><br />Half-Life 1 or Half-Life 2?<br /><br />
<div class="vbtitle">Ean:</div>
<div class="vbquote">How am I supposed to use the lightmaps? There are thousands of different textures!
:(</div><br />That's how they are stored in the .bsp.<br /><br />In order to use the lightmaps, you
will need to export to .obj twice using the following settings:<br /><br />First
export:<br /><i>Material Type</i>: Materials.<br /><i>Textures</i> enabled.<br /><i>Models</i>
enabled.<br /><br />Second Export:<br /><i>Material Type</i>: Lightmaps.<br /><i>Textures</i>
enabled.<br /><i>Models</i> disabled.<br /><br />You can enabled or disable <i>Special Materials</i>
(just keep it the same for both exports) and use whatever <i>Texture Extension</i> you want. These
settings can be found under the <i>Exporting</i> tab of the <i>Options</i> dialog.<br />
<br />
Once you have the two .obj files, load them both up on top of each other in your modeler of choice, then
set the lightmap material properties to a multiplicative blend.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">129.</span> <a name="c2918"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3317">SETIssl</a></span><span
class="right">Posted: Jun 28th, 2008 - 9:24:07
am</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">Nem:</div>
<div class="vbquote">Half-Life 1 or Half-Life 2?</div><br />
Half-Life 1
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">130.</span> <a name="c2920"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3311">Ean</a></span><span
class="right">Posted: Jun 30th, 2008 - 10:06:35
pm</span>
<div class="space"></div>
</div>
<div class="content">Nem, your solution does not work in Milkshape. Do you have a list of modelers which
it does work for? </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">131.</span> <a name="c2931"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jul 9th, 2008 - 9:52:10 pm</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">SETIssl:</div>
<div class="vbquote">Half-Life 1</div><br />You might want to check out the <a
href="https://web.archive.org/web/20170917093907/http://botman.planethalflife.gamespy.com/bsp_tool.shtml">bsp_view</a>
source code; it's hard to offer much more than that for such a vague question.<br /><br />
<div class="vbtitle">Ean:</div>
<div class="vbquote">Nem, your solution does not work in Milkshape. Do you have a list of modelers which
it does work for?</div><br />
I've tried it in 3D Studio Max. The method is more of a hack since .obj files do not support
multi-texturing.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">132.</span> <a name="c2958"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3379">Doomsday192</a></span><span
class="right">Posted: Jul 31st, 2008 - 8:43:01
pm</span>
<div class="space"></div>
</div>
<div class="content">When i try exporting a .map file from a half life 1 bsp file, the file just comes up
blank...<br />
any help?<br />
<br />
<img src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">133.</span> <a name="c2973"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3409">CoZmicShReddeR</a></span><span
class="right">Posted: Aug 24th, 2008 -
3:15:54 pm</span>
<div class="space"></div>
</div>
<div class="content">Is it possible for Zombie_Master support for this??</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">134.</span> <a name="c2981"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2284">arkhamexile</a></span><span
class="right">Posted: Sep 2nd, 2008 - 10:48:27
am</span>
<div class="space"></div>
</div>
<div class="content">At the moment Crafty Object Viewer is black screening on me when I try to view a
file, there are no error messages and I have to to turn off and reboot <img
src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">135.</span> <a name="c2987"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Sep 16th, 2008 - 10:44:27 pm</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">CoZmicShReddeR:</div>
<div class="vbquote">Is it possible for Zombie_Master support for this??</div>You need to edit the
<i>Specifications\GameInfoCustom.csf</i> file (in NotePad) to add support for additional MODs to Crafty.
The file contains documentation on how to do this. Once you have added your new MOD, select its profile
in Crafty and everything should work.<br /><br />
<div class="vbtitle">arkhamexile:</div>
<div class="vbquote">At the moment Crafty Object Viewer is black screening on me when I try to view a
file, there are no error messages and I have to to turn off and reboot <img
src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>Not exactly sure
what you mean. Sounds like it might be bad
hardware.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">136.</span> <a name="c3014"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=321">gekido</a></span><span
class="right">Posted: Oct 31st, 2008 - 12:55:16
pm</span>
<div class="space"></div>
</div>
<div class="content">When I export obj files from crafty it seems that the normals for the model aren't
exported properly - models load up with basically random normals (faced flipped etc) or so it
seems.<br />
<br />
Tried loading the models into various programs with the same results.<br />
<br />
The model itself is fine as I've been able to decompile some with cannon fodder's decompiler and loaded
the smd files themselves into milkshape, but the decompiler is pretty twitchy and not nearly as reliable
as crafty - plus i'd rather just export the files directly to obj if possible.<br />
<br />
Thanx</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">137.</span> <a name="c3019"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Nov 8th, 2008 - 4:16:00 pm</span>
<div class="space"></div>
</div>
<div class="content">Can't seem to reproduce. Are there any free .obj viewers that you can recommend that
illustrate this issue?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">138.</span> <a name="c3054"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3484">Chewy_Solo</a></span><span
class="right">Posted: Dec 7th, 2008 - 2:36:44
pm</span>
<div class="space"></div>
</div>
<div class="content">whenever i try to view any BSP files from TF2 i get about 0.2 FPS and its unusable.
What can i do?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">139.</span> <a name="c3061"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3528">octavio</a></span><span
class="right">Posted: Dec 12th, 2008 - 4:57:10
pm</span>
<div class="space"></div>
</div>
<div class="content">I'm getting a few errors with Alpha 16. I'm trying to open a Half-Life .bsp with the
Profile set to Half-Life. I get the following error:<br /><br />
<div class="vbtitle">Code:</div>
<div class="vbcode"><br />Unhandled exception has occured in your application. If you click Continue,
the application will ignore this error and attempt to continue. Iy you click Quit, the application
will close immediately.<br /><br />Object references not set to an instance of an
object.<br /><br />Details:<br />See the end of this message for details on invoking
<br />just-in-time (JIT) debugging instead of this dialog box.<br /><br />************** Exception
Text **************<br />System.NullReferenceException: Object reference not set to an instance of an
object.<br /> at ?A0x8636a16d.IReaderSeekProc(Int32 iOffset, HLSeekMode eMode, Void* pUserData)<br />
at HLLib.CPackage.Open(CPackage* , Void* , UInt32 )<br /> at
Crafty.Objects.CBSPObject.BuildBSPTextures(CBSPObject* )<br /> at
Crafty.Objects.CBSPObject.Read(CBSPObject* , IReader* Reader)<br /> at
Crafty.Engine.COVEngine.Load(COVEngine* , CString* FileName, IReader* Reader)<br /> at
Crafty.CObjectViewer.Open(String pFileName, IReader* Reader)<br /> at
Crafty.CObjectViewer.CObjectViewer_Shown(Object sender, EventArgs e)<br /> at
System.Windows.Forms.Form.OnShown(EventArgs e)<br /> at
System.Windows.Forms.Form.CallShownEvent()<br /> at
System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)<br /> at
System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)<br /> at
System.Threading.ExecutionContext.runTryCode(Object userData)<br /> at
System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code,
CleanupCode backoutCode, Object userData)<br /> at
System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback
callback, Object state)<br /> at System.Threading.ExecutionContext.Run(ExecutionContext
executionContext, ContextCallback callback, Object state)<br /> at
System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)<br /> at
System.Windows.Forms.Control.InvokeMarshaledCallbacks()<br /><br /><br />************** Loaded
Assemblies **************<br />mscorlib<br /> Assembly Version: 2.0.0.0<br /> Win32 Version:
2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll<br />----------------------------------------<br />Crafty<br />
Assembly Version: 1.0.3256.32313<br /> Win32 Version: 1.0.0 Alpha 14<br /> CodeBase:
file:///C:/Program%20Files/Crafty/Crafty.exe<br />----------------------------------------<br />msvcm80<br />
Assembly Version: 8.0.50727.1433<br /> Win32 Version: 8.00.50727.1433<br /> CodeBase:
file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.1433_x-ww_5cf844d2/msvcm80.dll<br />----------------------------------------<br />System.Windows.Forms<br />
Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll<br />----------------------------------------<br />System<br />
Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll<br />----------------------------------------<br />System.Drawing<br />
Assembly Version: 2.0.0.0<br /> Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)<br /> CodeBase:
file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll<br />----------------------------------------<br /><br />**************
JIT Debugging **************<br />To enable just-in-time (JIT) debugging, the .config file for
this<br />application or computer (machine.config) must have the<br />jitDebugging value set in the
system.windows.forms section.<br />The application must also be compiled with
debugging<br />enabled.<br /><br />For example:<br /><br /><configuration><br />
<system.windows.forms jitDebugging="true"
/><br /></configuration><br /><br />When JIT debugging is enabled, any unhandled
exception<br />will be sent to the JIT debugger registered on the computer<br />rather than be handled
by this dialog box.<br /></div><br />
Also, when I try to open a .wad I get told my Steam username has not been set in Crafty's options, but I
can't find where I should set it.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">140.</span> <a name="c3065"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Dec 13th, 2008 - 3:51:13 pm</span>
<div class="space"></div>
</div>
<div class="content">Thanks for the info. I've fixed the above crash in Alpha 17.<br /><br />You can set
you Steam user name under the <i>File System</i> tab on Object Viewer's <i>Options</i> form
(<i>Setup</i> menu).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">141.</span> <a name="c3066"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3528">octavio</a></span><span
class="right">Posted: Dec 13th, 2008 - 9:18:07
pm</span>
<div class="space"></div>
</div>
<div class="content">My Steam user name was already there, though it wasn't defined in fsb.ini or
msb.ini<br />
Thanks for fixing it anyway.<br />
Is there any chance of support for Half-Life PS2 map files?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">142.</span> <a name="c3069"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3571">almondega</a></span><span
class="right">Posted: Dec 23rd, 2008 - 1:38:09
am</span>
<div class="space"></div>
</div>
<div class="content">TKS A LOT<br />
this program is perfect..<br />
is all that i need to test my game..<br />
TKS TKS TKS</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">143.</span> <a name="c3070"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3572">hovis</a></span><span
class="right">Posted: Dec 24th, 2008 - 12:44:32
am</span>
<div class="space"></div>
</div>
<div class="content">I've actually just spent about 3 months building a python app to parse and render vmf
files, I'm really glad I never got to the rendering, because Nem's done it!<br /><br />Feature request!:
It would be super-mega hot if you could include functionality in Crafty to diff vmfs (or all objects?!).
This would be crazy useful for content developers!<br /><br />I've been trying to make a simple and
painless way for Source mappers to be able to collaborate via SVN (or your favorite version control
system), but the big hitch has been in handling version conflicts. I think that with diffing support
Crafty would fill this nitch awesomely.<br /><br />I'd love to talk to you about this, reach me at
vmfdiff[AT}piratesofpacifca.invalid<br />(replace [AT], and .invalid should be .com)<br />
<br />
Only slightly related: I'd love to help with the project, but I've only ever read C code. Let me know if
there's any way I can help!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">144.</span> <a name="c3071"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3575">pryma</a></span><span
class="right">Posted: Dec 25th, 2008 - 1:33:33
pm</span>
<div class="space"></div>
</div>
<div class="content">is there something to view Call of duty 1 bsp files???</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">145.</span> <a name="c3073"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3579">Ace-Angel</a></span><span
class="right">Posted: Dec 27th, 2008 - 8:53:14
am</span>
<div class="space"></div>
</div>
<div class="content">Hi Nem, great to see the progress you've been able to make till now. Thanks alot for
creating a set of free, simple and yet effective tools for us all to use<br />
<br />
I however have an issue. I'm trying to export the L4D models into OBJ format, while the loading of the
models and exportation are fine, I cannot for some reason open up the OBJ again. 3DS Max simple doesn't
load the format, Crafty shows it as empty and 3D Object Converter says something about 'Invalid
Format'.<br />
<br />
I would like to know if it's something I'm doing (wrong) or the export option isn't finalized
still?<br />
<br />
Regards, Ace.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">146.</span> <a name="c3079"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Dec 31st, 2008 - 4:53:09 pm</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">hovis:</div>
<div class="vbquote">I've actually just spent about 3 months building a python app to parse and render
vmf files, I'm really glad I never got to the rendering, because Nem's done it!<br /><br />Feature
request!: It would be super-mega hot if you could include functionality in Crafty to diff vmfs (or all
objects?!). This would be crazy useful for content developers!<br /><br />I've been trying to make a
simple and painless way for Source mappers to be able to collaborate via SVN (or your favorite version
control system), but the big hitch has been in handling version conflicts. I think that with diffing
support Crafty would fill this nitch awesomely.<br /><br />I'd love to talk to you about this, reach
me at vmfdiff[AT}piratesofpacifca.invalid<br />(replace [AT], and .invalid should be
.com)<br /><br />Only slightly related: I'd love to help with the project, but I've only ever read C
code. Let me know if there's any way I can help!</div><br />VMF diffing (though an interesting idea)
is a little out of the scope of Crafty. I do plan on releasing the source code to Crafty as I don't have
the time necessary to devote to it these days. In the mean time, excellent documentation on the .vmf
format can be found <a
href="http://developer.valvesoftware.com/wiki/VMF_documentation">here</a>.<br /><br />
<div class="vbtitle">pryma:</div>
<div class="vbquote">is there something to view Call of duty 1 bsp files???</div><br />Call of duty .bsp
file are of a completely different version than the ones supported by Crafty. I have no plan to support
other game engines.<br /><br />
<div class="vbtitle">Ace-Angel:</div>
<div class="vbquote">Hi Nem, great to see the progress you've been able to make till now. Thanks alot
for creating a set of free, simple and yet effective tools for us all to use<br /><br />I however have
an issue. I'm trying to export the L4D models into OBJ format, while the loading of the models and
exportation are fine, I cannot for some reason open up the OBJ again. 3DS Max simple doesn't load the
format, Crafty shows it as empty and 3D Object Converter says something about 'Invalid
Format'.<br /><br />I would like to know if it's something I'm doing (wrong) or the export option
isn't finalized still?<br /><br />Regards, Ace.</div><br />
Thanks, this is a bug and I will release a fix shortly.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">147.</span> <a name="c3085"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3579">Ace-Angel</a></span><span
class="right">Posted: Jan 1st, 2009 - 5:43:43
am</span>
<div class="space"></div>
</div>
<div class="content">Thank you for the prompt reply Nem. Much appreciated.<br />
<br />
Once again, thank you for the work you're doing for us.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">148.</span> <a name="c3139"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3662">Mike2k</a></span><span
class="right">Posted: Feb 28th, 2009 - 5:32:06
am</span>
<div class="space"></div>
</div>
<div class="content">And btw: Is this going to be Open Source like VTFEdit?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">149.</span> <a name="c3147"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3681">TicTac</a></span><span
class="right">Posted: Mar 14th, 2009 - 5:58:31
am</span>
<div class="space"></div>
</div>
<div class="content">And why in Crafty there is no viewing entity <img src="../../images/emotes/sad.gif"
width="32" height="32" alt="sad" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">150.</span> <a name="c3161"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3628">shekofte</a></span><span
class="right">Posted: Apr 5th, 2009 - 6:08:35
am</span>
<div class="space"></div>
</div>
<div class="content">hello everybody !<br />
excuse me that i appeard suddenly here!<br />
------------------<br />
I downloaded the last version of crafty and used model browser , it can gentle show all 3d models of l4d
but the export function dont work ,although it has a profile for l4d ,and i try Object Viewer too , it
can show models but when export them ,the .obj file is corrupted and useless !<br />
---------------<br />
what is the problem ? please guide me !<br />
<img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">151.</span> <a name="c3170"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3718">Vecrek</a></span><span
class="right">Posted: Apr 19th, 2009 - 12:46:36
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi all. I've trouble. When i import the file (models, maps) they to become white.
help me. Sry my english pls^^</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">152.</span> <a name="c3173"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3726">spy-warrior</a></span><span
class="right">Posted: Apr 25th, 2009 - 2:04:32
pm</span>
<div class="space"></div>
</div>
<div class="content">hello, Nem<br /><br />I tested the software Crafty v1.0.0 Alpha 17<br /><br />map on
a half-life 1 mods svencoop<br /><br />the models are not loaded
:(<br /><br />http://downloads.svencoop.fr/svencoop/fgd/sven-coop_4_beta_1.fgd<ul>models/player.mdl
--> info_player_start<br />models/player.mdl --> info_player_deathmatch<br />models/player.mdl
--> info_player_coop<br /><br />models/w_medkit.mdl --> item_healthkit<br />models/w_battery.mdl
--> item_battery</ul>thanks</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">153.</span> <a name="c3179"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3745">bekka</a></span><span
class="right">Posted: May 10th, 2009 - 3:44:13
pm</span>
<div class="space"></div>
</div>
<div class="content">new here and started to use crafty tool but having problems, sometimes some of the
new mdl when i export them to obj in the browser it only comes with poly's but not exporting the actual
model</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">154.</span> <a name="c3195"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3776">chevey</a></span><span
class="right">Posted: Jun 13th, 2009 - 7:01:21
am</span>
<div class="space"></div>
</div>
<div class="content">I cann't see the texture in the scene I loaded, what's wrong with it? Thank you.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">155.</span> <a name="c3203"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2633">INsane</a></span><span
class="right">Posted: Jun 17th, 2009 - 1:39:38
am</span>
<div class="space"></div>
</div>
<div class="content">Hi Nem, I found another use for Crafty, opening a older HL1 map and export to VMF
results in a file that has entities only in it ... in their correct positions.<br />
<br />
Decompiling an old map for a remake is never worth it, but this was one way to get at least some lights
(ceiling heights) spawn points, fires, dod flags all sorts of positions.<br />
<br />
I used bsp_slice to make a large plan view (BMP to VTF image placed on a big brush) and line it up using
the entities, results remaking the map exactly as it was, shows all the walls and you can make slices of
certain heights too.<br />
<br />
I say was... because one week after perfecting this... the new hammer update will no longer open the VMF
file that Crafty exports from a HL1 bsp.<br />
It will still work on hl2 maps (export entities only in exact positions) but not the older HL1 maps...
bummer!<br />
<br />
Any other ideas on getting key positions like this in a bsp file? I guess just using Crafty and looking
at the camera angles is the best there is now?<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">156.</span> <a name="c3239"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3842">ZiLOG</a></span><span
class="right">Posted: Aug 13th, 2009 - 1:36:54
pm</span>
<div class="space"></div>
</div>
<div class="content">Could you add "Deathmatch Classic" support ? Thanks.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">157.</span> <a name="c3262"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3892">jorewe</a></span><span
class="right">Posted: Oct 2nd, 2009 - 4:40:09
am</span>
<div class="space"></div>
</div>
<div class="content">Hi Nem and thank you for this great piece of software.<br />
<br />
Is it still possible to request a feature?<br />
<br />
I'd like a "reload file" function. This feature would retain the current camera position,
pitch, yaw etc. and reload the file you're currently got loaded.<br />
<br />
This would help a lot when tweaking lighting in you level since the lighting preview in Hammer is pretty
useless.<br />
<br />
Thanks in advance and best regards,<br />
Jorgen<br />
<br />
<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">158.</span> <a name="c3264"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3895">Noodle</a></span><span
class="right">Posted: Oct 5th, 2009 - 12:05:44
pm</span>
<div class="space"></div>
</div>
<div class="content">First of all nice software! Secondly, I have a problem. I've extracted all materials
and models using GCFscape and maintained the proper file structure. When I load a model in the object
viewer, I can't see the textures on the models. When I try to export the model to .obj format the .mtl
file is empty. Is there something that I'm doing wrong?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">159.</span> <a name="c3269"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Oct 16th, 2009 - 12:42:38 am</span>
<div class="space"></div>
</div>
<div class="content">You don't need to extract anything from any GCF files if everything is setup
correctly, just select the appropriate profile then load your models through the File System browser or
Model Browser.<br />
<br />
If you want to extract them, then select the Half-Life 2 profile and manually mount your extracted
materials folder in the File System Browser before opening any .mdl files. Crafty can only find
materials mounted in the File System Browser.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">160.</span> <a name="c3275"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3909">zaaephod</a></span><span
class="right">Modified: Oct 29th, 2009 - 9:07:42
pm</span>
<div class="space"></div>
</div>
<div class="content">Hello, thanks very much for this software!<br />
<br />
I have a question regarding custom models that were downloaded for the garry's mod of HL2. I'd like to
play with some of the models that I've downloaded, but they're not in a GCF file, they're just in their
own folder structure under addons in the garry's mod folder.<br />
<br />
I'm able to load the MDL files from the model folder into Crafty, but they just come in white. There's
another folder called materials with VMT and VTF files in it. Is there a way to manually associate these
with the models?<br />
<br />
The short version of the question is, how do I see these models in Crafty with the textures
applied?<br />
<br />
Thanks!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">161.</span> <a name="c3282"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3922">birkett</a></span><span
class="right">Posted: Nov 11th, 2009 - 6:21:34
am</span>
<div class="space"></div>
</div>
<div class="content">Any chance of crafty going open source in the near future? Im interested in the idea
of it. </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">162.</span> <a name="c3288"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3934">javadlux</a></span><span
class="right">Posted: Nov 24th, 2009 - 1:28:26
pm</span>
<div class="space"></div>
</div>
<div class="content">Does this tool produce texture coordinates? I didn't find any mention of it, although
I saw talk of lightmap UVs, so I assume that it does have texture coordinate abilities. However any
models I have tried exporting have not included texture coordinates (that I can see, after importing to
blender).<br />
<br />
Thanks</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">163.</span> <a name="c3336"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3997">ellisgeek</a></span><span
class="right">Posted: Feb 8th, 2010 - 9:13:21
am</span>
<div class="space"></div>
</div>
<div class="content">Does this work with Quake 2 .map or .bsp files??<img
src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">164.</span> <a name="c3338"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4002">gamer1978</a></span><span
class="right">Posted: Feb 20th, 2010 - 7:11:33
am</span>
<div class="space"></div>
</div>
<div class="content">Hi when exporting to .obj what program should I use to open this format I have tried
a number of programs I get errors and nothing happens.<br />
<br />
I am trying to convert a map I made from vmf to rmf or map.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">165.</span> <a name="c3345"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4014">pseudomino</a></span><span
class="right">Modified: Mar 9th, 2010 - 12:42:05
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi<br />
I bless your tools :p<br />
<br />
But I have one naughty problem : I can't have any texture displayed when I load a BSP file.<br />
<br />
Always :<br />
halflife.wad was not found etc...<br />
<br />
wether I load a HL (one !) or a CS map<br />
<br />
I didn't forget to select the profile.<br />
I wonder if my HL installation is regular since the setup never asks me for.<br />
<br />
My files are in C:\Sierra\Half-Life<br />
wad files in C:\Sierra\Half-Life\valve ...<br />
<br />
Any idea ?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">166.</span> <a name="c3366"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4039">walidd16</a></span><span
class="right">Posted: Apr 23rd, 2010 - 8:57:15
am</span>
<div class="space"></div>
</div>
<div class="content">Hey, great tools ^^<br />
thanks a lot for that but i just wanted to ask why i dont see any changes when i make changes in the
graphics menu...<br />
Setting everything to either "lowest" or "highest" doesn't make any difference for
some reason.<br />
Or is there something that im doing wrong?<br />
<br />
I want to create a 3d project and i need the highest quality possible for that ^^<br />
<br />
thanks</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">167.</span> <a name="c3413"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3488">sixcentgeorge</a></span><span
class="right">Posted: Jun 17th, 2010 -
10:03:14 am</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">Nem:</div>
<div class="vbquote">You don't need to extract anything from any GCF files if everything is setup
correctly, just select the appropriate profile then load your models through the File System browser
or Model Browser.<br /><br />If you want to extract them, then select the Half-Life 2 profile and
manually mount your extracted materials folder in the File System Browser before opening any .mdl
files. Crafty can only find materials mounted in the File System Browser.</div><br />the profiles are
a bit "strange" , if i launch crafty then i can set the gcf folder . if i launch using a bat
file for using -mb mount ... when i change the profile the program have a box about the place of gcf not
known . the setup for that is not in the menu .<br />you should use the clientregistry.blob for mounting
gcf , try to find something to replace it so we can use the ship files or l4d2 [ no tested ] .<br />
if models could be rotating that could be cool when browsing the gcfs or folders .<br />
a tutorial with l4ds or FAKEFACTORY CINEMATIC MOD http://www.moddb.com/mods/fakefactory-cinematic-mod ,
should be helpfull . i mean viewing all textures , models or maps with all commands and others setup
.<br />
have some good time this summer <br />
<img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">168.</span> <a name="c3414"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4080">Brandon</a></span><span
class="right">Posted: Jun 20th, 2010 - 5:43:47
am</span>
<div class="space"></div>
</div>
<div class="content">Hey Nem, are you stilll working on Crafty?<br />
<br />
I am still missing some features from your other tools as viewing and editing entity values of a loaded
bsp file. Currently, it is only possible with BSPView.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">169.</span> <a name="c3416"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4082">asmelix</a></span><span
class="right">Posted: Jun 23rd, 2010 - 7:42:41
am</span>
<div class="space"></div>
</div>
<div class="content">Hey,<br />i'm having a problem with "wad" texture packages. When i open a
map on non-steam installation of counter-strike, maps are all over in grey. Why *.wad's are not loaded,
while the map is?<br />Object Viewer console:<br /><sub>Parsing entities...<br />39 entities
parsed.<br />Building materials...<br />Loading materials from BSP file...<br />Creating new
uncompressed texture HINT (1 @ 16x16)...<br />Creating new uncompressed texture SKIP (1 @
16x16)...<br />2 materials loaded from BSP file.<br />WAD file cstrike.wad not found.<br />WAD file
halflife.wad not found.<br />WAD file decals.wad not found.<br />WAD file cs_dust.wad not
found.<br />WAD file cs_cbble.wad not found.<br />Material !waterblue not found.<br />Material
+0~white not found.<br />...</sub><br />
English is my foreign language.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">170.</span> <a name="c3418"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4080">Brandon</a></span><span
class="right">Posted: Jun 25th, 2010 - 10:29:36
am</span>
<div class="space"></div>
</div>
<div class="content">Are you there, Nem?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">171.</span> <a name="c3419"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4084">Portalboat</a></span><span
class="right">Posted: Jun 29th, 2010 - 9:32:49
am</span>
<div class="space"></div>
</div>
<div class="content">Nem, are you going to add support for L4D1 and L4D2 models with this? </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">172.</span> <a name="c3475"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4142">gatripoli</a></span><span
class="right">Modified: Sep 28th, 2010 - 5:29:19
pm</span>
<div class="space"></div>
</div>
<div class="content">Hello to you all, a question that I want to ask the programmer to
"Crafty"<br />
When you export a map. Obj file is created by opening it with Wordpad MTL that change out the names of
the textures.<br />
My question is this: you can save the names of the textures while preserving the originals.<br />
Example -<br />
for so>> # Floor/Gravel_1<br />
newmtl texture_0<br />
map_Kd homemodels_texture_0.jpg<br />
(Homemodels is also the name of the 3D model in OBJ output)<br />
<br />
in>> # Floor/Gravel_1<br />
newmtl texture_0<br />
map_Kd Gravel_1.jpg<br />
<br />
Preserving the original name of the image in jpg<br />
<img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">173.</span> <a name="c3481"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4154">Seph</a></span><span
class="right">Posted: Oct 22nd, 2010 - 1:25:24
am</span>
<div class="space"></div>
</div>
<div class="content">I know this is probably going to go unnoticed, but with the forum down and Nem making
it clear that he doesn't want emails regarding his applications I guess I have no choice...<br />
<br />
Anyway I've been trying to export a tf2 map to .OBJ and then get it into blender for a tf2 video I want
to make. However blender cannot import any tf2 map I generate with crafty; always giving me a
"Memory error", thinking this was a blender problem I tried opening the crafty generated OBJ
into crafty and guess what - crafty dies.<br />
<br />
So simply, is this just because tf2 maps are just not supported? Are there any other alternatives to get
a tf2 map into blender with textures and models intact?<br />
<br />
Cheers<br />
-Seph</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">174.</span> <a name="c3500"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4175">tschumann</a></span><span
class="right">Posted: Nov 2nd, 2010 - 7:05:11
pm</span>
<div class="space"></div>
</div>
<div class="content">Could you please update Crafty to use the latest version of HLLib?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">175.</span> <a name="c3503"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4161">TheCelt</a></span><span
class="right">Posted: Nov 8th, 2010 - 9:40:20
am</span>
<div class="space"></div>
</div>
<div class="content">Any updates on Crafty? :)<br />
<br />
(decompiling the Mdl's doesn't work as before)</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">176.</span> <a name="c3517"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4193">gabrielx320</a></span><span
class="right">Modified: Dec 19th, 2010 - 9:06:14
pm</span>
<div class="space"></div>
</div>
<div class="content"><b>I want to load L4D2 maps into this to export .obj and make some 3D work for my new
l4d2 video, but don't support VBSP version 21.<br /><br />What should i do? =(</b></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">177.</span> <a name="c3518"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4175">tschumann</a></span><span
class="right">Posted: Dec 19th, 2010 - 9:30:56
pm</span>
<div class="space"></div>
</div>
<div class="content">Use the latest version. It has support for v21 .bsp files.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">178.</span> <a name="c3520"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4193">gabrielx320</a></span><span
class="right">Modified: Dec 20th, 2010 - 7:02:30
pm</span>
<div class="space"></div>
</div>
<div class="content">EDIT: Sorry for all questions, i got it! Now i can make my movies.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">179.</span> <a name="c3533"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4224">Twimfy</a></span><span
class="right">Posted: Jan 25th, 2011 - 4:06:13
pm</span>
<div class="space"></div>
</div>
<div class="content">I've used Crafty countless times before and it's an awesome tool, thanks for making
it.<br />
<br />
However I can't get it running at all anymore, I've just re-installed my system. I'm using Windows XP SP
3 with all updates installed including the two recommended on the crafty download page.<br />
<br />
It keeps coming up with the error this application failed to start because the configuration is
incorrect.<br />
<br />
It's driving me crazy, it worked on this system with the same OS and same updates before so why not now?
Does anyone have any answers.<br />
<br />
I've tried a re-install.<br />
<br />
BSPViewer works fine, but I need the export .obj feature.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">180.</span> <a name="c3540"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4243">SonicTailsKnuckles1</a></span><span
class="right">Posted: Feb 23rd, 2011 -
12:33:46 pm</span>
<div class="space"></div>
</div>
<div class="content">I have Garry Mod ragdolls, when i tryied to open Sonic Unleashed ragdoll it doesn't
open with textures what can i do to open with textures? Please help</div>
</div><br />
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style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
</div>
<div class="label"><input type="checkbox" name="storepassword" class="checkbox"
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
time: 0.07963s; Queries: 14.<br>
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