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|
<!DOCTYPE html>
<head>
<title>Nem's Tools [BSP Viewer - Download - BSP Viewer v1.5.6 Full]</title>
<link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
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<meta name="author" content="Ryan Gregg">
<meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools.">
</head>
<body>
<div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
Tools website</a>, restored from <a
href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
Download section now provides links to both Web Archive and to this unofficial Github mirror.
</div>
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<div class="heading1">
<div class="space"></div><span class="left"><a name="p84" href="#p84">BSP
Viewer v1.5.6 Full</a> - <a
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Apr 17th, 2004 - 5:06:58 pm</span>
<div class="space"></div>
</div>
<div class="content"><b>About:</b>
<p>BSP Viewer v1.5.6 - BSP Viewer and all the files you need to run it (<span class="warning">except the
.NET Framework</span>).</p>
<b>Download from Web Archive:</b>
<ul>
<li><a
href="https://web.archive.org/web/20180413094641/http://nemesis.thewavelength.net/files/files/bspviewer156.exe">Installer
(733 KB)</a></li>
<li><a
href="https://web.archive.org/web/20180413094641/http://nemesis.thewavelength.net/files/files/bspviewer156.zip">Archive
(540 KB)</a></li>
</ul>
<b>Download from unofficial Github mirror:</b>
<ul>
<li><a href="http://nemstools.github.io/files/bspviewer156.exe">Installer
(733 KB)</a></li>
<li><a href="http://nemstools.github.io/files/bspviewer156.zip">Archive
(540 KB)</a></li>
</ul>
<b>Runtimes: <span class="warning">(Required)</span></b>
<p>.NET Framework v1.1 (23,698 KB Executable) - BSP Viewer is written in C++ .NET and such as requires
the .NET runtimes. The .NET runtime is available as a Windows Update. v1.1 is required.</p>
<b>Download:</b>
<ul>
<li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26">Microsoft</a>
</li>
</ul>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Apr 14th, 2006 - 1:38:17 pm</span><span
class="right">[ 138087 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c653"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=661">margusmagi</a></span><span
class="right">Posted: Jun 12th, 2004 - 1:14:27 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
<img src="../../images/emotes/gunfight.gif" width="32" height="32" alt="gunfight"><br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">2.</span> <a name="c673"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=677">Dev1L</a></span><span
class="right">Posted: Jun 19th, 2004 - 12:39:51 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">3.</span> <a name="c780"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=667">Artem</a></span><span
class="right">Posted: Jul 19th, 2004 - 1:46:21 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><img
src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><img
src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">4.</span> <a name="c782"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=770">targét</a></span><span
class="right">Posted: Jul 20th, 2004 - 9:41:01 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
<img src="../../images/emotes/free.gif" width="32" height="32" alt="free"> Hurray! Finally an operable
HL bsp viewer!<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">5.</span> <a name="c789"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=784">quakeglen</a></span><span
class="right">Posted: Jul 26th, 2004 - 4:40:39 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
It give me an error<br>
<br>
Error inicializing OpenGL<br>
<br>
what can i do?<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">6.</span> <a name="c791"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jul 26th, 2004 - 1:27:58 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
Try the latest build for improved error messages then tell me what the error is.<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">7.</span> <a name="c858"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=895">ezita</a></span><span
class="right">Posted: Aug 18th, 2004 - 2:19:21 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
I get this error:<br>
<br>
Error initializing OpenGL.<br>
<br>
BSP::Initialize() Failed.<br>
<br>
I'm using XP Pro SP1, MS .net installed , bsp viewer 1.2.2 and a gforce mx 200, any ideas?<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">8.</span> <a name="c859"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=897">L.
Duke</a></span><span class="right">Posted: Aug 18th, 2004 - 7:49:03 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
I get the same error.<br>
<br>
Win XP Pro SP1<br>
MS.net 1.1<br>
BSPViewer 1.2.2<br>
Mobility Radeon 9000<br>
<br>
I tried both the archive and the install exe.<br>
<br>
<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">9.</span> <a name="c860"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Aug 18th, 2004 - 9:21:01 am</span>
<div class="space"></div>
</div>
<div class="content"><br>BSP Viewer requires multitexturing support and two texture units to render a BSP
in a single pass. If you are getting the error <i>BSP::Initialize() Failed.</i> then you don't have the
minimum system requirements to run BSP Viewer.<br>
<br>
I am surprised that a GeForce mx 200 and a Radeon 9000 don't have multitexturing support (any recent
card should) but it never helps to go for the cheaper video cards. <br>
<br>
Support for double pass rendering may be added in the future (in fact I will try to focus on it for the
next release) but it's not likely to happen anytime within the next three weeks.<br>
<br>
Thanks for posting your hardware, that always helps,<br>
Nem<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">10.</span> <a name="c872"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=908">Snuffz0r</a></span><span
class="right">Modified: Aug 21st, 2004 - 8:36:52 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
i get the same error with an radeon 9800 pro :).<br>
having the same software installed as the others with the error<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">11.</span> <a name="c908"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span
class="right">Posted: Aug 30th, 2004 - 8:33:04 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
When I try to start it I get C:\WINDOWS\Microsoft.NET\Framework\v1.1.4322\mscorwks.dll could not be
loaded.<br>
I tried to run windows update, and it took a very long time since I'm on dialup. Could someone please
help me?<br>
<br>
By the way, this viewer is very sweet especially for me since I don't have HL or CS on this computer and
I lost my disc.<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">12.</span> <a name="c913"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Aug 30th, 2004 - 10:10:33 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
The .NET framework is not selected to update by default, you have to find it in whichever category it is
located in and select it for update.<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">13.</span> <a name="c919"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span
class="right">Posted: Aug 31st, 2004 - 8:21:23 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
Could someone please host the file so I don't have to spend another half hour running update?<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">14.</span> <a name="c921"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Aug 31st, 2004 - 8:48:21 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
Well the link below GCFScape's download will point you to a .NET installer hosted by Microsoft (and as
far as servers go they don't get much faster then Microsoft's).<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">15.</span> <a name="c947"
href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?a=957">Sorcerer</a></span><span
class="right">Posted: Sep 3rd, 2004 - 5:03:22 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
Hm.. nice tool, if I could use it :P<br>
<br>
It loads up properly, but as soon as I hit "open" it hangs and I have to terminate the process by
taskmanager.<br>
.net 1.1 is installed on win2k system<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">16.</span> <a name="c950"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Sep 3rd, 2004 - 8:42:21 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I remember someone with the same problem only with MAPViewer. In that instance I came to the conclusion
that based on where the program hung it had to be a problem with the .NET framework. One solution is to
shell execute your BSP files (double click them and tell windows to use BSPViewer to open them).<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">17.</span> <a name="c957"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=957">Sorcerer</a></span><span class="right">Posted: Sep 4th, 2004 - 9:37:44
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Nice, it works with shell execution now :)<br />
But still one problems persists with it then, due to the problem with opening something from the BSP
viewer itself, I also can't set the root directory in the program. I had to do that manually by editing
the cfg. <br />
Oh and a suggestion, make it possible to set more than one root directory for textures, would be quite
handy if you work with old won hl and steam hl, not having to switch directories.<br />
Anyway, nice job with the viewer. :)<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1141"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1118">pappacalo</a></span><span class="right">Posted: Oct 14th, 2004 - 6:42:50
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
I would very much get my hands on a editor for gcf-files that allows deleting files from the gcf, anyone
who knows of such a tool ??<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1142"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><span class="right">Posted: Oct 14th, 2004 - 7:40:23
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Working fine for me.... good job Nem<br />
<br />
<br />
<img src="../../images/emotes/free.gif" width="32"
height="32" alt="free" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1298"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1319">liberal.nyulism</a></span><span class="right">Posted: Feb 8th, 2005 -
7:49:49 am</span>
<div class="space"></div>
</div>
<div class="content">Love for some help....<br />
Crashes on Open with unhandled exception. Log is below. System is xppro, sp1,1gigRAM,NV6800GT<br />
<br />
************** Exception Text **************<br />
System.Runtime.InteropServices.SEHException: External component has thrown an exception.<br />
at _CxxThrowException(Void* , _s__ThrowInfo* )<br />
at ?Load@CBSP@Engine@BSPViewer@@$$FQAE_NPBDW4ETextureFilter@@@Z(CBSP* , SByte* cBSPFile, Int32
TextureFilter)<br />
at BSPViewer.Engine.CBSPEngine.Load(CBSPEngine* , SByte* cBSPFile)<br />
at BSPViewer.CBSPViewer.Open(String sFileName, Boolean bAddToRecentFiles)<br />
at BSPViewer.CBSPViewer.Open(String sFileName)<br />
at BSPViewer.CBSPViewer.btnOpen_Click(Object sender, EventArgs e)<br />
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br />
at System.Windows.Forms.MenuItemData.Execute()<br />
at System.Windows.Forms.Command.Invoke()<br />
at System.Windows.Forms.Control.WmCommand(Message& m)<br />
at System.Windows.Forms.Control.WndProc(Message& m)<br />
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)<br />
at System.Windows.Forms.ContainerControl.WndProc(Message& m)<br />
at System.Windows.Forms.Form.WndProc(Message& m)<br />
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)<br />
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)<br />
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr
lparam)<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1299"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 11:24:18 am</span>
<div class="space"></div>
</div>
<div class="content">Woops, commented out the CBSP::Load() try catch block by mistake.<br /><br />Anyways,
If you are loading a Half-Life .bsp make sure you have v1.5.1 (v1.5.0 had a bug). If you are loading a
Source .bsp then know that BSP Viewer does <i>not</i> support Source .bsp files. It should generate a
error message but I commented out the try catch block (will fix this).<br />
<br />
If it is a Half-Life .bsp file and you have v1.5.1 then please send me the .bsp file (it could be
something specific).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1465"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1501">kimchi</a></span><span class="right">Posted: Mar 31st, 2005 - 1:31:01
pm</span>
<div class="space"></div>
</div>
<div class="content">hi , i get an error<br />
<br />
if i wanna open the bsp file :<br />
<br />
Error loading : "d:/blabla"<br />
<br />
<br />
help :)</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1594"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1661">soontekk</a></span><span class="right">Modified: Jul 3rd, 2005 - 6:23:22
pm</span>
<div class="space"></div>
</div>
<div class="content">This tool is very promising<br />
I try to open a hl2 bsp file but i get the following error message:<br />
Loading BSP...<br />
Loading lumps...<br />
Error loading BSP file: Invalid Half-Life BSP file format.<br />
<br />
The file is a map i played in hl2<br />
Any ideas<br />
Maybe a link to a map that will work so i can see<br />
thx<br />
soon<br />
<img src="../../images/emotes/where.gif" width="32"
height="32" alt="where" /><br />
tekk</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1595"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 6th, 2005 - 10:10:21
am</span>
<div class="space"></div>
</div>
<div class="content">This is the half-life bsp viewer not the half-life 2 bsp viewer, witch hasen't been
released yet as it is still in development.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1643"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1724">Blade</a></span><span class="right">Posted: Aug 22nd, 2005 - 8:51:26
pm</span>
<div class="space"></div>
</div>
<div class="content"><img
src="../../images/emotes/sad.gif" width="32"
height="32" alt="sad" /> Why does BSP viewer not working?? <img
src="../../images/emotes/bleeh.gif" width="32"
height="32" alt="bleeh" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1648"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:56
pm</span>
<div class="space"></div>
</div>
<div class="content">It does work.<br />
What is your problem with it, are you getting any errors or where does it stop to work.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1701"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 19th, 2005 - 12:01:20
pm</span>
<div class="space"></div>
</div>
<div class="content">Nem hey it's silencer again..<br />
how's work on your bsp source going?<br />
i got a new pc to handle constant loading between CS and hammer but you know how easy it is with a
viewer :P</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1703"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:46:58 pm</span>
<div class="space"></div>
</div>
<div class="content">It's going, albeit rather slow. I'm working on a few other projects at the same time
(such as VTFLib and TG v4), and with contract work and full time university, I just don't have the spare
time I used to have.<br />
<br />
Hopefully I'll get something out soon.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1706"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:33:21
am</span>
<div class="space"></div>
</div>
<div class="content">heh no rush i too know college and it's not easy</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1709"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 25th, 2005 - 6:08:39
am</span>
<div class="space"></div>
</div>
<div class="content">I keep getting "Error loading BSP file: Unknown error" when I try to open
one of the Half-Life:Blue Shift levels.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1710"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1824">the-copy</a></span><span class="right">Posted: Oct 26th, 2005 - 3:26:49
pm</span>
<div class="space"></div>
</div>
<div class="content">Can you edit included WADs in a file? That would help me ALOT, i would like to change
some textures to grayscale.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1711"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Oct 26th, 2005 - 7:31:37 pm</span>
<div class="space"></div>
</div>
<div class="content">Michael:<br />
I never tested BSP Viewer with Blue Shift maps (because I don't own Blue Shift) so it is possible that
the format is slightly different and may be causing loading errors.<br />
<br />
The-Copy:<br />
No, that is not possible. It would also require a fair bit of work so I have no plans to add that
feature.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1712"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 27th, 2005 - 6:57:30
am</span>
<div class="space"></div>
</div>
<div class="content">Nem, If you did have a Blue Shift BSP file, would it be easy for you to adjust BSP
Viewer to open it?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1717"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2005 - 12:14:21 pm</span>
<div class="space"></div>
</div>
<div class="content">Possibly, depends on how different they are.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1724"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1820">Michael</a></span><span class="right">Posted: Nov 3rd, 2005 - 8:35:26
am</span>
<div class="space"></div>
</div>
<div class="content">The-Copy:<br />
If you want to edit the .WAD files, you can do that with a program called "Wally".</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1725"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 3rd, 2005 - 2:56:58
pm</span>
<div class="space"></div>
</div>
<div class="content">Michael:<br />
That wont help because he wants to edit the textures compiled into a map (BSP file). Wally can't do that
AFAIK.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1726"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span class="right">Posted: Nov 4th, 2005 - 4:48:31
am</span>
<div class="space"></div>
</div>
<div class="content">The differenc betwean hl and bs bsp's is that the first two sets of 8 byte chunks in
the .bsp are switched, so it should be very easy to alow bspviewer to open bs maps.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1794"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1925">oblivion</a></span><span class="right">Posted: Dec 27th, 2005 - 5:59:48
am</span>
<div class="space"></div>
</div>
<div class="content">Need help....<br />
nem I know u like ns and u use this program for ns so u can help me :P........<br />
<br />
ok with this.... it cant see any of the ns entities like the hive or cc...... and u cant see the spawn
points either..... if u can help me with this that wud b great!<br />
<br />
i think its coz u need to add the entities from ns but it doesnt ahve a .gfc<br />
<br />
please email answer to [email protected]<br />
<br />
thank u</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1795"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1926">Jipii</a></span><span class="right">Posted: Dec 27th, 2005 - 7:15:44
am</span>
<div class="space"></div>
</div>
<div class="content">It seems nice. But when I import/export it to .3ds file and try to import/export it
to 3dsmax it whines something that the file ain't valid or something like that <img
src="../../images/emotes/what.gif" width="32"
height="32" alt="what" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1796"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Dec 28th, 2005 - 4:39:35 pm</span>
<div class="space"></div>
</div>
<div class="content">oblivion:<br />
<br />
BSP Viewer doesn't do anything MOD specific, such as rendering the hives. You can see the hives
locations if you select them in the entity list, an orange box will appear where they are located.<br />
<br />
Jipii:<br />
<br />
BSP Viewer uses a 3rd party library for .3ds support, the actual .3ds format has never officially been
released so there may be problems with the library. You might try importing it into another program or
disabling the materials.<br />
<br />
I plan to add HL .bsp support to the Object Viewer I've been working on as well as basic export support
for all supported formats (probably to .obj because it is a well documented format).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1810"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1824">the-copy</a></span><span class="right">Posted: Jan 8th, 2006 - 6:58:00
am</span>
<div class="space"></div>
</div>
<div class="content">Nem:<br />
<br />
okay. but is it possible? i mean not possible with bspviewer but possible, as in.. possible? :p</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1811"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Jan 8th, 2006 - 1:25:35 pm</span>
<div class="space"></div>
</div>
<div class="content">Umm, ya, this is BSP Viewer's code for loading the
textures:<br /><br />[code]<br />int CBSP::BuildBSPTexture(char *cName, DWORD dwWidth, DWORD dwHeight,
LPBYTE lpPalette,<br />LPBYTE lpData, ETextureFilter TextureFilter)<br />{<br /> // Setup texture.<br />
int iTextureIndex = this->TextureManager->GetTextureIndex(cName);<br /><br /> // Check if the
texture is loaded.<br /> if(iTextureIndex != -1)<br /> {<br /> return iTextureIndex;<br /> }<br /><br />
CTexture Texture;<br /> Texture.Width = dwWidth;<br /> Texture.Height = dwHeight;<br /><br /> if(*cName
!= '{')<br /> {<br /> // Texture is a normal RGB texture.<br /><br /> Texture.BPP = 3;<br />
Texture.Data = new unsigned char[dwWidth * dwHeight * 3];<br /><br /> for(DWORD i = 0; i < dwWidth *
dwHeight; i++)<br /> {<br /> for(DWORD j = 0; j < 3; j++)<br /> {<br /> Texture.Data[i * 3 + j]
=<br /> lpPalette[(unsigned int)lpData[i] * 3 + j];<br /> }<br /> }<br /> }<br /> else<br /> {<br /> //
Texture has a transparent index.<br /><br /> LPBYTE lpAlpha = lpPalette + 255 * 3;<br /><br />
Texture.BPP = 4;<br /> Texture.Data = new unsigned char[dwWidth * dwHeight * 4];<br /><br /> for(DWORD i
= 0; i < dwWidth * dwHeight; i++)<br /> {<br /> bool bAlpha = true;<br /><br /> for(DWORD j = 0; j
< 3; j++)<br /> {<br /> Texture.Data[i * 4 + j] =<br /> lpPalette[(unsigned int)lpData[i] * 3 +
j];<br /> bAlpha &= Texture.Data[i * 4 + j] == lpAlpha[j];<br /> }<br /><br /> if(bAlpha)<br />
{<br /> // Color value is alpha mask.<br /> for(unsigned int j = 0; j < 4; j++)<br /> {<br />
Texture.Data[i * 4 + j] = 0;<br /> }<br /> }<br /> else<br /> {<br /> // Color value is not alpha
mask.<br /> Texture.Data[i * 4 + 3] = 255;<br /> }<br /> }<br /> }<br /><br /> iTextureIndex =
this->TextureManager->Load(Texture, cName, TextureFilter);<br /><br /> delete
[]Texture.Data;<br /><br /> return iTextureIndex;<br />}<br /><br />bool
CBSP::BuildBSPTextures(ETextureFilter TextureFilter)<br />{<br /> LPBSPMIPTEXTURELUMP lpMipTextureLump =
(LPBSPMIPTEXTURELUMP)(this->lpTextureData);<br /><br /> char cMessage[512];<br /> INT iTexturesLoaded
= 0, iSubTexturesLoaded;<br /><br /> //<br /> // Load embedded textures.<br /> //<br /><br />
this->Log->Push(" Loading embedded textures...", Types::CColor::Gray);<br /><br /> //
Loop through each lump in the BSP file.<br /> iSubTexturesLoaded = 0;<br /> for(INT i = 0; i <
lpMipTextureLump->MipTextureCount; i++)<br /> {<br /> // If the lump doesn't exist don't process
it.<br /> if(lpMipTextureLump->Offsets[i] == -1)<br /> {<br /> continue;<br /> }<br /><br />
LPBSPMIPTEXTURE lpMipTexture = (LPBSPMIPTEXTURE)((LPBYTE)this->lpTextureData<br /> +
lpMipTextureLump->Offsets[i]);<br /><br /> // If the lump isn't embedded don't process it.<br />
if(lpMipTexture->Offsets[0] == 0)<br /> {<br /> continue;<br /> }<br /><br /> // Load the lump.<br />
DWORD dwSize = lpMipTexture->Width * lpMipTexture->Height;<br /><br /> LPBYTE lpData =
(LPBYTE)lpMipTexture + lpMipTexture->Offsets[0];<br /> LPBYTE lpPalette = lpData + dwSize + (dwSize /
4) + (dwSize / 16)<br /> + (dwSize / 64) + 2;<br /><br /><br />
this->BuildBSPTexture(lpMipTexture->Name, lpMipTexture->Width,<br /> lpMipTexture->Height,
lpPalette, lpData, TextureFilter);<br /> iTexturesLoaded++;<br /> iSubTexturesLoaded++;<br />
}<br /><br /> sprintf(cMessage, " %d textures loaded.", iSubTexturesLoaded);<br />
this->Log->Push(cMessage, Types::CColor::Gray);<br />}<br />[/code]<br />
Where this->lpTextureData is the texture data lump (lump 2) loaded into memory. All you would have to
do is alter the palette to convert it to greyscale. The lighting data is also RGB so you might want to
convert it to greyscale. I'm not sure if the lighting data lump (lump 8) is tightly packed, but I
suspect it is.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1903"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2024">adyarc</a></span><span class="right">Posted: Feb 27th, 2006 - 2:09:41
am</span>
<div class="space"></div>
</div>
<div class="content">I get this error:<br />
<br />
"halflife.wad not found"<br />
"Failed to load gfx\env\snowft.tga."<br />
"Failed to load sky."<br />
<br />
How to setup the path for ".wad" textures and ".tga" enviroment.<br />
<br />
<br />
Thanks!<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1906"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Feb 27th, 2006 - 12:41:16 pm</span>
<div class="space"></div>
</div>
<div class="content">The setup instructions are located in the readme.txt file.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1989"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2141">Ozwald</a></span><span class="right">Posted: May 4th, 2006 - 10:09:37
am</span>
<div class="space"></div>
</div>
<div class="content">Any chance of getting the source? I downloaded the old 'BSP View', but the code is
quite a mess...I can barely follow it.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2243"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2433">mastermindsro</a></span><span class="right">Posted: Nov 4th, 2006 - 4:05:24
pm</span>
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</div>
<div class="content">Daamn! You guys make some fantatsic tools & free too!<br />
You're the best > Keep up the outstanding releases!</div>
</div><br />
<div class="group">
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<div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2423"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2393">edman747</a></span><span class="right">Posted: Mar 29th, 2007 - 9:06:32
pm</span>
<div class="space"></div>
</div>
<div class="content">hello,<br />
thanks for all the cool tools. I use gcfscape to yank stuff out of pak & gcf files. use crafty very
little. it does not do so well with the half-life single player maps, converted for svencoop. get the
most use from bspviewer. it allows me to click on a door or whatever then i can see the model number.
some bsp have been ripented and there are lines commented out with "//" at the begining.
bspviewer has some problems with these comments and will not read the rest of the entity info.<br />
<br />
1. would there be any updates planned to handle "//" comment lines?<br />
<br />
have an old monitor can only adjust gamma and brightness for normal desktop. 3d graphics like games are
to dark to see.<br />
setup my ATI 9000 color properties to tweak gamma automatically when in 3d graphics mode like a game.
works well.<br />
<br />
2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a game?<br />
<br />
tia<br />
<br />
</div>
</div><br />
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<div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2427"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Mar 30th, 2007 - 11:35:16 am</span>
<div class="space"></div>
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<div class="content">
<div class="vbtitle">edman747:</div>
<div class="vbquote">1. would there be any updates planned to handle "//" comment lines?</div>
<br />I didn't know you could do this, I'll try to release a fix soon (though I'm quite busy at the
moment so it might not be for a week or two).<br /><br />
<div class="vbtitle">edman747:</div>
<div class="vbquote">2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a
game?</div><br />You can change the BSP gamma in Crafty's options, and BSPViewer's
<i>BSPViewer.cfg</i> file.
</div>
</div><br />
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<div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2978"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3420">NoMoreErrors</a></span><span class="right">Posted: Aug 30th, 2008 - 6:49:44
am</span>
<div class="space"></div>
</div>
<div class="content">adyarc:<br />
--------------------------------------------------------------<br />
I get this error:<br />
<br />
"halflife.wad not found"<br />
"Failed to load gfx\env\snowft.tga."<br />
"Failed to load sky."<br />
<br />
How to setup the path for ".wad" textures and ".tga" enviroment.<br />
<br />
<br />
Thanks!<br />
--------------------------------------------------------------<br />
Nem:<br />
--------------------------------------------------------------<br />
The setup instructions are located in the readme.txt file.<br />
--------------------------------------------------------------<br />
But you said how to set ".GCF & .PAK" up on readme.txt...<br />
1st part:<br />
--------------------------------------------------------------<br />
I have same problem always. If I open a bsp, it says "Failed to load sky." with red color. ALL
MAPS! I'm playing Sven Co-Op and I want to play some multiplayer maps on lan mode.<br />
--------------------------------------------------------------<br />
2nd part:<br />
--------------------------------------------------------------<br />
OK, OK... Skip 1st part. I exported .map file. And I tried to open that .map file. But now hammer editor
says:<br />
<br />
1st map:<br />
-------<br />
"For your information, 79 solids were not loaded deu to errors in the file."<br />
-------<br />
2nd map:<br />
-------<br />
"For your information, 1634038899 solids were not loaded deu to errors in the file."<br />
-------<br />
...<br />
1st map can be load with hammer editor,<br />
2nd map can't be load with hammer editor: Because, it had 1634038899 error <img
src="../../images/emotes/happy.gif" width="32"
height="32" alt="happy" /></div>
</div><br />
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<div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2979"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3420">NoMoreErrors</a></span><span class="right">Modified: Aug 30th, 2008 -
6:55:33 am</span>
<div class="space"></div>
</div>
<div class="content">And, ".WAD" files can't be load but program doesn't says any errors of .wad
errors...</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2989"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:51:24 pm</span>
<div class="space"></div>
</div>
<div class="content">Well, it says it couldn't find halflife.wad. Try setting the WADRoot variable
(Options->Setup) to the folder that your halflife.wad file is located in.</div>
</div><br />
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<div class="heading2">
<div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3153"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3693">zangetsu</a></span><span class="right">Posted: Mar 24th, 2009 - 4:49:55
am</span>
<div class="space"></div>
</div>
<div class="content">it works but wouldnt it be nice to be able to view the maps from half-life 2 and
wolfenstein enemy territory ?</div>
</div><br />
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<div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3184"
href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3762">vAAn</a></span><span class="right">Posted: May 22nd, 2009 - 7:27:48
am</span>
<div class="space"></div>
</div>
<div class="content">This is just what i need. thanks !!</div>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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