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<!DOCTYPE html>
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<title>Nem's Tools [Miscellaneous - BSP View - BSP View]</title>
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<div class="space"></div><span class="left"><a name="p24" href="#p24">BSP
View</a> - <a
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 26th, 2003 - 6:14:33 pm</span>
<div class="space"></div>
</div>
<div class="content"><b>About:</b>
<p>This is a modified version of BSP_view by <a
href="https://web.archive.org/web/20171008191451/http://www.planethalflife.com/botman/">Botman</a>.
The update was aimed to fix various bugs and add more functionality to the program. This program has
since been replaced with <a href="../../pages/BSP_Viewer.html">BSP
Viewer</a>.</p>
<b>Screenshots:</b>
<div style="text-align: center">
<br>
<img src="../../images/pages/bspview1.jpg" width="497" height="398" alt="BSP View" title="BSP View">
<br><br>
<img src="../../images/pages/bspview2.jpg" width="497" height="398" alt="BSP View" title="BSP View">
<br><br>
<img src="../../images/pages/bspview3.jpg" width="497" height="398" alt="BSP View" title="BSP View">
<br><br>
</div>
<b>Download from Web Archive:</b>
<ul>
<li><a
href="https://web.archive.org/web/20171008191451/http://nemesis.thewavelength.net:80/files/files/bspview110.zip">BSP
View v1.1.0</a></li>
<li><a
href="https://web.archive.org/web/20171008191451/http://nemesis.thewavelength.net:80/files/files/bsptool110source.zip">BSP
View v1.1.0 Source</a></li>
</ul>
<b>Download from unofficial Github mirror:</b>
<ul>
<li><a href="http://nemstools.github.io/files/bspview110.zip">BSP
View v1.1.0</a></li>
<li><a href="http://nemstools.github.io/files/bsptool110source.zip">BSP
View v1.1.0 Source</a></li>
</ul>
<b>Revision History:</b>
<br><br>
v1.1.0
<ul>
<li>EVS (Entity Visibility Set) calculated for each map off its VIS.</li>
<li>Use of EVS allows for more accurate e_poly representation.</li>
<li>The whole world is drawn when you are outside it.</li>
<li>BSP Load progress displayed.</li>
<li>Increased some of the limits (they were based in qtool limits).</li>
<li>Memory leak fixed.</li>
</ul>
v1.0.0
<ul>
<li>Fixed frustum problems.</li>
<li>Hacked fix for texture problems caused by maps with textures larger then 512 pixels (it'll work up
to 1024 now).</li>
<li>Resize problem on start fixed (the black bar).</li>
<li>Crosshair stays in middle of screen on resize.</li>
<li>"Camera position out of range." error removed (your just repositioned at 0, 0, 0).</li>
<li>GUI added (menu).</li>
<li>Various additional options that previously were only changed in the config file added to GUI (not
all though).</li>
<li>Optimized wireframe mesh.</li>
<li>Added a bunch more 'modes' to the edge option (press e or look in menu).</li>
<li>Keyboard can take multiple keys (ie. you can strafe and walk at the same time).</li>
<li>Frustum culling added for entity models.</li>
<li>You can view your entity poly counts now (they probably aren't culled the same way as in HL
though).</li>
<li>Option to view scene info & crosshair.</li>
<li>Option to render models or not.</li>
<li>Option to render the skybox or not.</li>
<li>Solid and textured render modes.</li>
<li>Right click and drag to move camera's look at position.</li>
<li>'Z' key puts you into the old mode of 'looking' (like in WC).</li>
<li>Ability to load a new level without restarting the app.</li>
<li>WASD can be used to move (R & F for up and down respectively).</li>
<li>Minor additional optimizations.</li>
<li>Gave it an icon.</li>
</ul>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Mar 26th, 2006 - 5:40:37 pm</span><span
class="right">[ 26029 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c375"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=406">Anarchy</a></span><span
class="right">Posted: Dec 31st, 2003 - 11:47:29 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
Unfortunately I cannot get BSPview to work with steam. Any tips?<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">2.</span> <a name="c446"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=461">champzilla</a></span><span
class="right">Posted: Feb 11th, 2004 - 8:24:24 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
RGR I am having troubles getting it to work also.<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">3.</span> <a name="c448"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Feb 12th, 2004 - 5:11:03 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
It is a legacy application and does not support Steam (more specifically the Steam file system).<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">4.</span> <a name="c449"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=461">champzilla</a></span><span
class="right">Posted: Feb 12th, 2004 - 5:28:21 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
Is it correct to assume there will be no further updates to this in which it will support the stupid
steam file system?<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">5.</span> <a name="c450"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Feb 12th, 2004 - 6:06:44 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
The program is a mess if you look at it and it would probably take much more effort to modify it to
work
with Steam then it would to rewrite it completely (which I don't have time for at the moment.) So yes,
that would be the correct assumption.<br>
<br>
<img src="../../images/emotes/capoera.gif" width="32" height="32" alt="capoera"><br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">6.</span> <a name="c452"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=461">champzilla</a></span><span
class="right">Posted: Feb 12th, 2004 - 8:18:53 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
I see, well did it have the abbillity to export a map so it could be edited, thats all I'm really
after.
I just want to make a modifcation of cs_office with out having to redo the whole map. Perhaps you know
of a program that can do this, and DOES work with steam?<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1189"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1148">Stino</a></span><span
class="right">Posted: Nov 4th, 2004 - 1:12:46 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
Can't you add a function to view models!<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1190"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Nov 4th, 2004 - 12:20:37 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>'BSP View' is a modified version of BSP_view by Botman. The update was aimed to
fix various bugs and add more functionality to the program. This program has since been replaced with
'<a
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?p=30">BSP
Viewer'</a>.<br>
<br>
why don't you check out the *NEW* program.<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1191"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Nov 4th, 2004 - 5:10:38 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
I'm assuming by models you mean .mdl files. BSP_View actually can render these for WON installations
(providing they are set up right) but I really have to recommend BSP Viewer as it is far more advanced
and bug free then BSP_View.<br>
<br>
On a side note, what you have requested is on BSP Viewer's todo list; I just haven't got around to it
yet.<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1802"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1824">the-copy</a></span><span
class="right">Posted: Jan 4th, 2006 - 12:25:35 pm</span>
<div class="space"></div>
</div>
<div class="content">I can't compile it with MSVC++! It gives me<br><br>7 overloads have similar
conversions<br>at<br> f = (float)pow((palette[i]+1)/256.0, gamma);<br><br>and the same at<br> f =
(float)pow((data[i]+1)/256.0, light_adjust);<br>
<br>
Any suggestions?</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1804"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jan 4th, 2006 - 3:07:04 pm</span>
<div class="space"></div>
</div>
<div class="content">Duuno, MS isn't exactly known for following standards, they like to change things
up
with every release of VS. Maybe try casting everything within pow() to a double (and check that pow()
takes a double).</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">12.</span> <a name="c4010"
href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=13159">navmesh</a></span><span
class="right">Posted: Oct 5th, 2016 - 5:30:42 am</span>
<div class="space"></div>
</div>
<div class="content">Hi, thank you for the tool<br>
couild you please add support to open bsp file through parameter as filepath, like this ( cmd command)
<br>
start "" "E:\Games\CS16\tool\bspview\BSP View.exe" "E:\D\cstrike\maps\ak47_m4a1_dust.bsp"<br>
("E:\D\cstrike\maps\ak47_m4a1_dust.bsp" is filepath accept as parameter )<br>
Thank you so much</div>
</div><br>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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time: 0.07963s; Queries: 14.<br>
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