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<!DOCTYPE html>

<head>
  <title>Nem's Tools [Batch Compiler - Tutorials - Creating A Preset (Source)]</title>
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              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p142"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=142#p142">Creating
                    A Preset (Source)</a> - <a
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Feb 10th, 2005 - 2:14:25 am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>If you are coming from the <a href="Batch_Compiler_Setup_(Source).html#p141">Batch
                    Compiler Setup</a> tutorial then you should already be prepared to start a new preset; otherwise, if
                  you have not set Batch Compiler up, please see the <a href="Batch_Compiler_Setup_(Source).html">Batch
                    Compiler Setup</a> tutorial.</p>

                <p>To make sure that Batch Compiler is ready to create a new preset, go to the <b>File</b> menu and
                  select <b>New Preset</b>. Your screen should look like this (note it may differ if you are using a
                  different specification file):</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup9.png" width="790"
                    height="605" alt=""></center>

                <p>We are going to create a typical "Fast" preset that would be used on test BSP builds to quickly
                  preview a BSP. The switches mentioned in this tutorial are not the only switches that can be used for
                  a "Fast" compile. As you gain experience you will learn how to make use of the other switches to
                  tailor your map to your liking. They are, however, common switches for a "Fast" compile.</p>

                <p>The first stage we are going to look at is the BSP stage. Click the <b>BSP</b> tab. This tab doesn't
                  have any options that will greatly speed up the compiling process so leave everything as it is, but
                  feel free to examine the options.</p>

                <p>The next stage we are going to look at is the VIS stage. Click the <b>VIS</b> tab. Next check the
                  <b>VIS Type</b> checkbox and select a <b>VIS Type</b> of <b>Fast</b>. Your screen should look like
                  this when you're done:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup10.png" width="790"
                    height="605" alt=""></center>

                <p>The next stage we are going to look at is the RAD stage. Click the <b>RAD</b> tab. Next check the
                  <b>RAD Type</b> checkbox and select a <b>RAD Type</b> of <b>Fast</b>. Your screen should look like
                  this when you're done:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup11.png" width="790"
                    height="605" alt=""></center>

                <p>The next stage we are going to look at is the Shared stage. Click the <b>Shared</b> tab. This stage
                  has special switches that are common to all of the Source Tools stages and so changing a value here
                  applies this change to all of these stages. If you are going to be working on your computer while your
                  map compiles you might want to set the <b>Priority</b> option to <b>Low</b>, otherwise leave this
                  stage alone. Your screen may look like this when you're done:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup12.png" width="790"
                    height="605" alt=""></center>

                <p>The next stage we are going to look at is the Batch stage. Click the <b>Batch</b> tab. This stage
                  contains options that are not associated with the Source Tools, but actual batch file commands. I am
                  going to check all the recommended file deletions to remove intermediate files used to compile the
                  BSP, and the BSP and LIN recommended file functions so my BSP and LIN files will be copied to my
                  output folder (as specified on the Options form). Your screen should look like this when you're done:
                </p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup13.png" width="790"
                    height="605" alt=""></center>

                <p>Finally, lets look at the Steam stage. Click the <b>Steam</b> tab. This stage will already be
                  partially set up for you (<b>Run Map</b> and <b>Game</b> should be checked). Select the <b>Game</b>
                  you want to launch Steam to from the <b>Game</b> combobox. Your screen should look like this when
                  you're done:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup14.png" width="790"
                    height="605" alt=""></center>

                <p>Almost done, only two more steps to go... On the side of your screen you'll notice an additional
                  listbox labelled <b>Stages</b>. In the listbox select the stages you wish to run. This tutorial is
                  setup to run BSP, VIS, RAD, Batch, and Steam and thus I have them all selected as shown below:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup15.png" width="790"
                    height="605" alt=""></center>

                <p>Last but not least, we need to specify a VMF file before we can start compiling it. Under the
                  <b>File</b> menu select <b>Open File</b>. Then browse to and select a VMF file to compile. You'll
                  notice that the <b>Run</b> buttons are now enabled and this is your sign that you are ready to compile
                  your map. You screen should look like this when you are ready:</p>

                <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup16.png" width="790"
                    height="605" alt=""></center>

                <p>To compile your map simply press the <b>Run</b> button, an MS DOS window will pop up and your map
                  will commence compiling. Note: the Steam service must be running before you can compile your map.
                  <b><span class="warning">If the compiling tools (not Batch Compiler) report any errors, please see <a
                        href="https://web.archive.org/web/20170915123238/http://www.interlopers.net/errors/">this
                        site</a>.</span></b></p>

                <p>Now that you have set up a "Fast" compiler preset, let's add it to your <b>Presets</b> menu for easy
                  access. Please continue to the <a href="Adding_Preset_Quick_Launch_Buttons_(Source).html">next
                    page</a>.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:08:13 pm</span><span
                  class="right">[ 29711 Views ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1375"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1383">nitros2005uk</a></span><span
                  class="right">Posted: Feb 27th, 2005 - 7:40:46 am</span>
                <div class="space"></div>
              </div>
              <div class="content">i have lots of problems with hammer <img src="../../images/emotes/sad.gif" width="32"
                  height="32" alt="sad"></div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1563"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
                  class="right">Posted: Jun 3rd, 2005 - 7:44:09 am</span>
                <div class="space"></div>
              </div>
              <div class="content">http://ammahls.com/cst/seting_up_cst.htm <img src="../../images/emotes/bored.gif"
                  width="32" height="32" alt="bored">
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1567"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jun 4th, 2005 - 11:20:30 am</span>
                <div class="space"></div>
              </div>
              <div class="content">A 404 page? Cool flash animation...<br>
                <br>
                <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam">
              </div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2684"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=2992">mistamoronic</a></span><span
                  class="right">Posted: Oct 19th, 2007 - 8:03:35 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">ummm how do i know when the batch compiler is done compiling?<img
                  src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"></div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2836"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3228">TehVice</a></span><span
                  class="right">Posted: Apr 12th, 2008 - 10:02:57 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Is there any reason as to why there isn't an option to run the map in Day of Defeat:
                Source?</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2838"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Modified: Apr 25th, 2008 - 1:19:22 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">Are sure you're using one of the source specifications? You may also want to double
                check that everything is up to date by running an automatic update from the help menu.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c3006"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3476">Seemon</a></span><span
                  class="right">Posted: Oct 18th, 2008 - 9:26:46 am</span>
                <div class="space"></div>
              </div>
              <div class="content">I've set up Batch Compiler now with the fast preset etc and selected the map to
                compile and pressed "Run". The Dos window opens and closes almost directly afterwards.<br>
                <br>
                I figured the compile was complete and went into CS:S to create server to have a looksy, but the map
                wasn't there.<br>
                <br>
                So for some reason, it's not actually compiling?<br>
                <br>
                <br>
                Any help?</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3136"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3607">Katara</a></span><span
                  class="right">Posted: Feb 27th, 2009 - 6:24:00 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">How can you specify the .LIN file output folder. Because when I check my general
                output folder there isnt one.</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3205"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3782">Rooster</a></span><span
                  class="right">Posted: Jun 20th, 2009 - 5:02:19 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">I have a question about launching a game that is not on the list under the Steam tab.
                I am working on a map for Insurgency so after I compile the map to test it, I would like it to fire off
                Insurgency. Anyone help me out with this?</div>
            </div><br>
            <div class="group">
              <div class="heading2">
                <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3918"
                    href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=12800">Afftamat</a></span><span
                  class="right">Posted: Jul 8th, 2014 - 10:57:29 am</span>
                <div class="space"></div>
              </div>
              <div class="content">I downloaded and updated this great tool, but got an error when selecting a
                specification:<br>
                <br>
                Error (16): Error parsing include file Source Tools.bci.<br>
                Error (389): Error parsing attribute "Min", invalid attribute string "0.0".<br>
                <br>
                If you encounter this error, open file "Source Tools.bci" with a text editor and remove decimals from
                all Min and Max values in all TextBox blocks.<br>
                <br>
                Min "0.0"<br>
                Max "100.0"<br>
                <br>
                should be<br>
                <br>
                Min "0"<br>
                Max "100"<br>
                <br>
                Hope this hepls.</div>
            </div><br>
            
          </div>
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