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<!DOCTYPE html>

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  <title>Nem's Tools [Miscellaneous - BSP View]</title>
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              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p24"
                    href="../subpages/Comments/BSP_View.html#p24">BSP
                    View</a> - <a
                    href="https://web.archive.org/web/20171008191451/http://nemesis.thewavelength.net:80/index.php?a=1">Nem</a></span><span
                  class="right">Posted: May 26th, 2003 - 6:14:33 pm</span>
                <div class="space"></div>
              </div>
              <div class="content"><b>About:</b>
                <p>This is a modified version of BSP_view by <a
                    href="https://web.archive.org/web/20171008191451/http://www.planethalflife.com/botman/">Botman</a>.
                  The update was aimed to fix various bugs and add more functionality to the program. This program has
                  since been replaced with <a href="BSP_Viewer.html">BSP
                    Viewer</a>.</p>

                <b>Screenshots:</b>
                <div style="text-align: center">
                  <br>
                  <img src="../images/pages/bspview1.jpg" width="497" height="398" alt="BSP View" title="BSP View">
                  <br><br>
                  <img src="../images/pages/bspview2.jpg" width="497" height="398" alt="BSP View" title="BSP View">
                  <br><br>
                  <img src="../images/pages/bspview3.jpg" width="497" height="398" alt="BSP View" title="BSP View">
                  <br><br>
                </div>

                <b>Download from Web Archive:</b>
                <ul>
                  <li><a
                      href="https://web.archive.org/web/20171008191451/http://nemesis.thewavelength.net:80/files/files/bspview110.zip">BSP
                      View v1.1.0</a></li>
                  <li><a
                      href="https://web.archive.org/web/20171008191451/http://nemesis.thewavelength.net:80/files/files/bsptool110source.zip">BSP
                      View v1.1.0 Source</a></li>
                </ul>

                <b>Download from unofficial Github mirror:</b>
                <ul>
                  <li><a href="http://nemstools.github.io/files/bspview110.zip">BSP
                      View v1.1.0</a></li>
                  <li><a href="http://nemstools.github.io/files/bsptool110source.zip">BSP
                      View v1.1.0 Source</a></li>
                </ul>

                <b>Revision History:</b>

                <br><br>

                v1.1.0

                <ul>
                  <li>EVS (Entity Visibility Set) calculated for each map off its VIS.</li>
                  <li>Use of EVS allows for more accurate e_poly representation.</li>
                  <li>The whole world is drawn when you are outside it.</li>
                  <li>BSP Load progress displayed.</li>
                  <li>Increased some of the limits (they were based in qtool limits).</li>
                  <li>Memory leak fixed.</li>
                </ul>

                v1.0.0

                <ul>
                  <li>Fixed frustum problems.</li>
                  <li>Hacked fix for texture problems caused by maps with textures larger then 512 pixels (it'll work up
                    to 1024 now).</li>
                  <li>Resize problem on start fixed (the black bar).</li>
                  <li>Crosshair stays in middle of screen on resize.</li>
                  <li>"Camera position out of range." error removed (your just repositioned at 0, 0, 0).</li>
                  <li>GUI added (menu).</li>
                  <li>Various additional options that previously were only changed in the config file added to GUI (not
                    all though).</li>
                  <li>Optimized wireframe mesh.</li>
                  <li>Added a bunch more 'modes' to the edge option (press e or look in menu).</li>
                  <li>Keyboard can take multiple keys (ie. you can strafe and walk at the same time).</li>
                  <li>Frustum culling added for entity models.</li>
                  <li>You can view your entity poly counts now (they probably aren't culled the same way as in HL
                    though).</li>
                  <li>Option to view scene info &amp; crosshair.</li>
                  <li>Option to render models or not.</li>
                  <li>Option to render the skybox or not.</li>
                  <li>Solid and textured render modes.</li>
                  <li>Right click and drag to move camera's look at position.</li>
                  <li>'Z' key puts you into the old mode of 'looking' (like in WC).</li>
                  <li>Ability to load a new level without restarting the app.</li>
                  <li>WASD can be used to move (R &amp; F for up and down respectively).</li>
                  <li>Minor additional optimizations.</li>
                  <li>Gave it an icon.</li>
                </ul>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Mar 26th, 2006 - 5:40:37 pm</span><span
                  class="right">[ <a href="../subpages/Comments/BSP_View.html#p24">12
                    Comments</a> ]</span>
                <div class="space"></div>
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      <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
            href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
          time: 0.07963s; Queries: 14.<br>
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