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<!DOCTYPE html>

<head>
  <title>Nem's Tools [unofficial mirror]</title>
  <link rel="shortcut icon" href="favicon.ico" type="image/x-icon">
  <link rel="stylesheet" type="text/css" href="css/default.css">
  <meta http-equiv="pragma" content="no-cache">
  <meta http-equiv="cache-control" content="no-cache">
  <meta name="author" content="Ryan Gregg">
  <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
</head>

<body>

  <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
  <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
      Tools website</a>, restored from <a
      href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
    Download section now provides links to both Web Archive and to this unofficial Github mirror.
  </div>
  <div class="main">
    <div class="group">
      <div class="separator"></div>
      <div class="heading2 menu">
        <a href="index.html" class="menuitem">Home</a>
        <a href="pages/GCFScape.html" class="menuitem">GCFScape</a>
        <a href="pages/Crafty.html" class="menuitem">Crafty</a>
        <a href="pages/VTFLib.html" class="menuitem">VTFLib</a>
        <a href="pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
        <a href="pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
        <a href="pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
        <a href="pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
        <a href="pages/virtuAMP.html" class="menuitem">virtuAMP</a>
        <a href="pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
      </div>
      <div class="separator"></div>
      <div class="content">
        <div class="main_area">
          <div class="space"></div>
          <div class="main_content">
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p270"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=270#p270">Don't
                    Panic</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Oct 29th, 2010 - 1:37:09 am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>I've received a number of emails from users having trouble extracting files from <i>team fortress 2
                    content.gcf</i>. It's taken eight years, but with the advent of the <a
                    href="https://web.archive.org/web/20200201043948/http://www.teamfortress.com/screamfortress/">TF2
                    Scream Fortress</a>, Valve have finally authored a GCF file larger than 4 GB. As many of you have
                  found out, <a href="pages/Miscellaneous-HLLib.html">HLLib</a>
                  does not properly support files larger than 4 GB (partly due to my naive younger self, and partly
                  because I wasn't sure if Steam did either).</p>

                <p>Long story short, I updated HLLib to support files larger than 4 GB tonight, and I will release said
                  update this weekend when I have time to build all the installers and more thoroughly test everything.
                </p>

                <p>Happy Halloween!</p>

                <h3>Update</h3>

                <p><a href="pages/Miscellaneous-HLLib.html">HLLib
                    2.4.0</a>, <a href="pages/GCFScape-Download.html">GCFScape
                    1.8.2</a>, <a href="pages/VTFLib-Download.html">VTFEdit
                    1.3.2</a> and <a href="pages/Crafty-Download.html">Crafty
                    1.0.2</a> have been released and all support GCF files larger than 4 GB in size.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Nov 20th, 2010 - 1:41:16 pm</span><span
                  class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=270#p270">23
                    Comments</a> ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p267"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=267#p267">VTFLib
                    v1.3.0</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Apr 27th, 2010 - 12:49:20 am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>Keeping with the theme of my previous post, I've introduced native x64 support to <a
                    href="pages/VTFLib.html">VTFLib</a>
                  <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=266">v1.3.0</a>
                  (<a href="pages/VTFLib-Download.html">download</a>).
                  Unfortunately, I was not able to update the Visual C++ library as some of VTFLib's dependencies are
                  still built for Visual Studio 2005. I also removed .Net 1.1 support (the framework was buggy and did
                  not support x64).</p>

                <p>I've also taken the time to update my <a
                    href="https://web.archive.org/web/20200201043948/http://www.getpaint.net/">Paint.Net</a> <a
                    href="pages/Miscellaneous-PDN_VTF_Plug-In.html">VTF
                    Plug-in</a> with side-by-side x86 and x64 support.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left"></span><span class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=267#p267">7
                    Comments</a> ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p265"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=265#p265">GCFScape
                    v1.8.0</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Apr 18th, 2010 - 2:05:09 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>It's been over 6 years since I first released <a href="pages/GCFScape.html">GCFScape</a>,
                  so I though I'd take some time this weekend to bring it up to speed. <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=264">v1.8.0</a>
                  (<a href="pages/GCFScape-Download.html">download</a>)
                  introduces native x64 support and fixes a lot of incorrect assumptions that lead to less than
                  desirable behavior on Windows Vista and Windows 7.</p>

                <p>v1.8.0 targets the .Net Framework 2.0, so anything up to and including 3.5 should work. You may,
                  however, have to install the Visual C++ 2008 SP1 library.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Apr 27th, 2010 - 12:40:35 am</span><span
                  class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=265#p265">12
                    Comments</a> ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p263"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=263#p263">Hosting
                    Issues</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Dec 18th, 2009 - 12:31:29 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>Some of you may have noticed a number of issues with this site lately (aside from the routine DNS
                  issues). The server is currently having problems with SQL queries that require disk storage. As a
                  temporary measure, I've written fallback SQL queries. For the most part, the site seems to be
                  functioning better now, with only a few minor issues such as unsorted menu items and missing comment
                  counts.</p>

                <p>There is still the underlying issue: what happened to <a
                    href="https://web.archive.org/web/20200201043948/http://www.thewavelength.net/">The Wavelength</a>?
                  Currently the website says that the account has been suspended. I've tried to contact Bulk (the owner)
                  without success. Unfortunately, there is the very real possibility that this site, in its current
                  form, may cease at any moment.</p>

                <p>In the mean time, I've added a new tool for Visual Studio 2005 and 2008 programmers. Check it out <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?p=56">here</a>.
                </p>

                <p>Edit: The issues seem to have subsided.</p>
                <div style="font:0px Trebuchet MS; color:#333;">
                  <p>Feel forty five for blood pressure treatments. Have attempted types of the 3 erection dysfunction
                    medications. The blue pill and Levitra both give me hassles. Cialis, however, provides me with
                    virtually no unwanted effects by any means, apart from of course to get a fantastic impotence
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                      href="https://web.archive.org/web/20200201043948/http://www.healthure.com/brand-cialis.html">navigate
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                      could try this out</a> 5mg everyday apply and yes it did wonders perfectly, first time employed
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                      href="https://web.archive.org/web/20200201043948/http://yourdoctorinfo.com/current_and_future_medications_for_hepatitis_c">link</a>
                    merely took place once, afterward everything went properly from time to time Ive close face inside
                    day. This gets anyone tough as well as stays on very difficult operates within forty five minutes
                    just after getting. Resulting from charge My partner and i accept Thur <a
                      href="https://web.archive.org/web/20200201043948/http://www.global-medicalsearch.com/sofosbuvir.php">click
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                      href="https://web.archive.org/web/20200201043948/http://dysfunctionalyou.com/order-cialis-uk/">webpage</a>
                    you <a
                      href="https://web.archive.org/web/20200201043948/http://webaetna.com/about-ed-and-bph.php">read
                      full report</a> possibly can miss a week plus it nevertheless works...sometimes wake up while
                    using the early morning arboraceous. Seriously it has the good for being backside. Furthermore be
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                </div>
                <p></p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Apr 18th, 2010 - 1:24:02 pm</span><span
                  class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=263#p263">5
                    Comments</a> ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p254"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=254#p254">Left
                    4 Dead</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Nov 23rd, 2008 - 10:01:05 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>Valve have decided to move away from the .gcf format for their new game <a
                    href="https://web.archive.org/web/20200201043948/http://www.l4d.com/">Left 4 dead</a>. Instead, the
                  game is delivered via .ncf with materials, models and particles packed up in a new .vpk package
                  format. I'm curious if this move was inspired by the performance problems caused by fragmented .gcf
                  files. Nonetheless, I've updated both <a href="pages/Miscellaneous-HLLib.html">HLLib</a>
                  and <a href="pages/GCFScape.html">GCFScape</a>
                  with support for the new .vpk format.</p>

                <p>I'm also in the process of looking to add support for Left 4 Dead to Crafty. Early attempts look
                  promising, I just hope the model format hasn't changed too much.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left"></span><span class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=254#p254">17
                    Comments</a> ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p246"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=246#p246">Not
                    Dead Yet</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Apr 1st, 2008 - 6:43:20 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>I haven't had a lot of opportunities to work on my tools these past few months, but today I finally
                  made a effort to get updated versions of <a href="pages/VTFLib-Download.html">VTFLib/VTFEdit</a>,
                  the <a href="pages/Miscellaneous-PS_VTF_Plug-In.html">Photoshop
                    VTF Plug-In</a> and the <a href="pages/Miscellaneous-PDN_VTF_Plug-In.html">Paint.Net
                    VTF Plug-In</a> out. Along with support for v7.4 of the VTF format, VTFEdit has been updated to
                  include a custom author information resource (credit <a
                    href="https://web.archive.org/web/20200201043948/http://www.wunderboy.org/">Jed</a> for the idea).
                </p>

                <p><a href="pages/virtuAMP.html">virtuAMP</a>
                  has also recently seen an <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=244#p244">update</a>
                  adding several new standard effects.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left"></span><span class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=246#p246">1
                    Comment</a> ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p240"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=240#p240">Source
                    2007</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Sep 14th, 2007 - 4:10:16 am</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>Anyone sniffing around the recent Team Fortress 2 preload may have noticed that many of the preloaded
                  VTF files are of a new version. As part of refinements being made to the Source engine, Team Fortress
                  2 and Half-Life 2: Episode 2 will introduce v7.3 of the VTF format, a minor overhaul exposing an
                  extensible resource interface.</p>

                <p>For those interested in taking a gander, I've added support for the new VTF version to <a
                    href="pages/VTFLib-Download.html">VTFLib/VTFEdit</a>,
                  the <a href="pages/Miscellaneous-PS_VTF_Plug-In.html">Photoshop
                    VTF Plug-In</a>, the <a href="pages/Miscellaneous-PDN_VTF_Plug-In.html">Paint.Net
                    VTF Plug-In</a> and <a href="pages/Crafty-Download.html">Crafty</a>.
                  VTFLib and VTFEdit have also been updated to use the newer v2.0 of the .NET Framework.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Sep 15th, 2007 - 5:14:23 pm</span><span
                  class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=240#p240">10
                    Comments</a> ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p236"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=236#p236">And
                    Now For Something Completely Different</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jul 4th, 2007 - 3:47:06 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>I thought I'd take a break form my normal Half-Life editing utilities to create something for another
                  one of my passions: the guitar. Introducing <a href="pages/virtuAMP.html">virtuAMP</a>,
                  an open source real time virtual guitar amplifier and practice amp alternative. You can sample some
                  audio clips on the <a href="pages/virtuAMP.html">about
                    page</a> (I never claimed to be a <i>good</i> guitarist), and check out it's interface below:</p>

                <div style="text-align: center">
                  <a href="images/pages/vabig1.png"><img src="images/pages/vasmall1.png" width="300" height="156"
                      alt="virtuAMP" title="virtuAMP" border="0"></a>
                </div>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left">Modified: Mar 20th, 2008 - 4:37:19 am</span><span
                  class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=236#p236">3
                    Comments</a> ]</span>
                <div class="space"></div>
              </div>
            </div><br>
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p228"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=228#p228">And
                    Then There Were Two</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Mar 10th, 2007 - 6:12:21 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>I've released yet another VTF utility, this time its a plug-in for an ever improving <a
                    href="https://web.archive.org/web/20200201043948/http://www.getpaint.net/">Paint.NET</a>. The
                  plug-in is based closely on its Photoshop counterpart, but additionally supports normal map generation
                  and animations. You can grab the new plug-in and its source code <a
                    href="pages/Miscellaneous-PDN_VTF_Plug-In.html">here</a>.
                  <a href="pages/VTFLib.html">VTFLib</a>
                  and the <a href="pages/Miscellaneous-PS_VTF_Plug-In.html">Photoshop
                    VTF Plug-in</a> have also received updates.</p>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left"></span><span class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=228#p228">7
                    Comments</a> ]</span>
                <div class="space"></div>
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            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p223"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=223#p223">Crafty
                    v1.0.0 Alpha 13</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jan 20th, 2007 - 7:31:11 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>I've released v1.0.0 Alpha 13 of <a href="pages/Crafty.html">Crafty</a>,
                  a release which adds several <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=222#p222">missing
                    features</a> bringing Crafty significantly closer to leaving the alpha stage. The latest build can
                  be found <a href="pages/Crafty-Download.html">here</a>.
                  Some important notes:</p>

                <ul>
                  <li>Due to changes in the lightmap generation code for Source VBSP files, upgrading users should make
                    sure to set the <i><b>Gamma</b></i> for Source VBSP files to <i><b>2.2</b></i> in Object Viewer's
                    Options (found under the <i>Setup</i> menu).</li>
                  <li>Users who were experiencing problems with fonts should insure that the
                    <i><b>Engine.FontDriver</b></i> setting in Object Viewer's INI file (<i>ov.ini</i>) is set to
                    <i><b>Sprite</b></i>, or, as a last resort, <i>Null</i>. If you cannot find this setting, run Object
                    Viewer once beforehand.</li>
                  <li><i>Dynamic Lighting</i> is very much a work in progress. I've added shader support to Crafty to
                    better simulate how the Source engine dynamically lights models, but the improved dynamic lighting
                    pipeline wont be available unto the next release.</li>
                </ul>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left"></span><span class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=223#p223">10
                    Comments</a> ]</span>
                <div class="space"></div>
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            </div><br>
            <div class="group">
              <div class="heading1">
                <div class="space"></div><span class="left"><a name="p221"
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=221#p221">Out
                    with the old, in with the new.</a> - <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
                  class="right">Posted: Jan 9th, 2007 - 10:15:42 pm</span>
                <div class="space"></div>
              </div>
              <div class="content">
                <p>I realize I haven't updated my site in a while, so I thought I'd take a minute to let all of you who
                  have made feature requests over the past few months know that I haven't forgotten about you. So just
                  what have I been up to?</p>

                <p>First and foremost, I've released version 1.6.3 of <a href="pages/GCFScape.html">GCFScape</a>.
                  This new version features configurable columns for viewing additional properties, removal of the File
                  Mapping requirement for defragmenting GCF files (to prevent an overzealous Windows from caching the
                  entire file) and relaxed GCF file integrity checks; all community requested features. As always it can
                  be found <a href="pages/GCFScape-Download.html">here</a>.
                </p>

                <p>Lastly, I've been hard at work on <a href="pages/Crafty.html">Crafty</a>,
                  implementing the dozen or so features that have been requested. Unfortunately, I bit off a little more
                  than I can chew which means the next release is still a few weeks off (and rapidly approaching the
                  feature set I'm looking for to take it out of alpha). VBSP upgrades include cloud shaders, fog
                  entities, dynamic lighting, improved 3D skybox support and corrected lightmaps (still not <i>quite</i>
                  right):</p>

                <center><a href="images/pages/ovbig2.jpg"><img src="images/pages/ovsmall2.jpg" alt="Object Viewer"
                      border="0"></a>
                </center>
              </div>
              <div class="heading1">
                <div class="space"></div><span class="left"></span><span class="right">[ <a
                    href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?c=221#p221">6
                    Comments</a> ]</span>
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      <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
            href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
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