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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Terrain Generator - Download - Terrain Generator v3.0.5 Full]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
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+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
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+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p54" href="#p54">Terrain
+ Generator v3.0.5 Full</a> - <a
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 30th, 2003 - 2:18:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>Terrain Generator v3.0.5 - Terrain Generator 3.0.5 and all the files you need to run it (<span
+ class="warning">except the .NET Framework</span>).</p>
+
+ <b>Download from Web Archive:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20180411161022/http://nemesis.thewavelength.net/files/files/terraingenerator305.exe">Installer
+ (523 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20180411161022/http://nemesis.thewavelength.net/files/files/terraingenerator305.zip">Archive
+ (301 KB)</a></li>
+ </ul>
+
+ <b>Download from unofficial Github mirror:</b>
+ <ul>
+ <li><a href="http://nemstools.github.io/files/terraingenerator305.exe">Installer
+ (523 KB)</a></li>
+ <li><a href="http://nemstools.github.io/files/terraingenerator305.zip">Archive
+ (301 KB)</a></li>
+ </ul>
+
+ <b>Runtimes: <span class="warning">(Required)</span></b>
+ <p>.NET Framework v1.1 (23,698 KB Executable) - Terrain Generator is written in C# and C++ .NET and as
+ such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is
+ required.</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26">Microsoft</a>
+ </li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:16:00 pm</span><span
+ class="right">[ 47684 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?c=54&amp;o=15#p54">2</a>
+ <a
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?c=54&amp;o=30#p54">3</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c70"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=114">Darkdruid</a></span><span
+ class="right">Posted: Jun 30th, 2003 - 8:05:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ How did you get the wate in the picture???<img src="../../images/emotes/theforce.gif" width="32"
+ height="32" alt="theforce"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c71"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 30th, 2003 - 9:45:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ In the View menu check Render Water. The water level is hard coded at -1024 units, I just forgot to add
+ it to the options menu. I'll release an update to fix that in a bit when I get a few more updates.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c77"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=118">sawo</a></span><span
+ class="right">Posted: Jul 1st, 2003 - 11:11:12 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ The best profram!<br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c85"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=52">jetscreamer</a></span><span
+ class="right">Posted: Jul 2nd, 2003 - 4:08:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ cool. thx.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c86"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=124">brainlessboarder</a></span><span
+ class="right">Posted: Jul 2nd, 2003 - 4:21:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ mine fails to initalize when i start it up<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c87"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 2nd, 2003 - 4:33:01 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ You need the .NET framework, the link for it is right below the D/L for TG (where it says 'Required' in
+ red...)<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c89"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=52">jetscreamer</a></span><span
+ class="right">Posted: Jul 2nd, 2003 - 5:12:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ in the place where you select the sky, i think the left and the right are transposed. also, i see in the
+ background, as i type this, that tg is still capturing my keystrokes, and doing things... :)<br>
+ <br>
+ wonder what i just did... <br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c90"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=125">TexasFist</a></span><span
+ class="right">Modified: Jul 2nd, 2003 - 10:12:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I just got it. It works great, it only took about 15mins to figure out<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c91"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=52">jetscreamer</a></span><span
+ class="right">Posted: Jul 2nd, 2003 - 11:08:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ on the second session:<br>
+ <br>
+ i hit the up or down arrow key to move around, and the select grid size in the menu bar comes down and
+ it scrolls over the numbers<br>
+ <br>
+ not all the time, sometimes the pov moves, but mostly the pop down menu does the moving :(<br>
+ <br>
+ cool tool though, just gettin a feel for it<br>
+ <br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c92"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Jul 3rd, 2003 - 11:18:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Thanks for the feedback jetscreamer, I think I've fixed both those problems.<br>
+ <br>
+ <img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool"><br>
+ <br>
+ &lt;Edit&gt;<br>
+ I've updated TG to build 5 which includes the above fixes and some code to speed up the texture
+ browser.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c200"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=229">oates</a></span><span
+ class="right">Posted: Aug 30th, 2003 - 12:51:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ whens link for the terrain generator going to be fixed<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c202"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 30th, 2003 - 3:39:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ All links work as far as I can tell.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c237"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=279">123</a></span><span
+ class="right">Modified: Oct 7th, 2003 - 4:26:42 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Рулёзная прога!!!! Жаль шо буржуйская :(<br />
+ прямой линк : <br />
+ <br />
+ http://pub.xferoc5a.fileplanet.com/^37317931/counter-strike/countermap/terraingenerator300beta.exe<br />
+ <br />
+ в FilePlanet : логин: cherep<br />
+ пароль: 123<br />
+ <br />
+ доброго времени суток!<br />
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c268"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 1st, 2003 - 6:49:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Yep, thanks for pointing that out, will fix it.<br>
+ <br>
+ <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c296"
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?a=347">Glidias</a></span><span
+ class="right">Posted: Dec 12th, 2003 - 4:02:24 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>Suggestion: It seems .dxf and .asc formats are not very texture friendly. Thus i
+ suggest for the .dxf format export, please don't provide any texture information or material group
+ information. (make it like v1.2.3 that gives me with a clean white texture-less mesh to work with).
+ However, i was wishing for perhaps another file format export that is texture friendly (eg. Wavefront
+ .obj or .3ds format). Basically, it should read the no. of textures being used in the .tgm file and
+ create a unique material group for each unique texture being used. Then, each face of the exported
+ terrain shoudl be assigned accordingly to either one of the material groups. For example, if my .tgm
+ uses 3 unique textures, then the exported file format should consist of 3 material groups and each face
+ of the exported terrain should belong to either one of the 3 material groups. Also, UV mapping is
+ checked for each individual terrain patch from the .tgm and this is translated into the exported file
+ format as well. Thus, the exported file format will be an exact replica of what i see in Nem's terrain
+ generator. I know this is *A LOT* to ask for but i think it's worth it. You could have terrain .mdls.
+ created very fast that way instead of painstakingly texturing the terrain model in MS3d, eg. <img
+ src="../../images/emotes/bulge.gif" alt="" border="0"><br>
+ I'm not complaining though. But imagine if i could do it all in Nem's Terrain Generator...with just 1
+ program...!<br>
+ <br>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?c=54&amp;o=15#p54">2</a>
+ <a
+ href="https://web.archive.org/web/20170915130116/http://nemesis.thewavelength.net/index.php?c=54&amp;o=30#p54">3</a>
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a
+ href="../../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
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+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
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+</body>
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