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diff --git a/subpages/Comments/GCFScape_v1.3.1_Full-page4.html b/subpages/Comments/GCFScape_v1.3.1_Full-page4.html new file mode 100644 index 0000000..37169b6 --- /dev/null +++ b/subpages/Comments/GCFScape_v1.3.1_Full-page4.html @@ -0,0 +1,1019 @@ +<head> + <title>Nem's Tools [GCFScape - Download - GCFScape v1.3.1 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p76" href="#p76">GCFScape + v1.3.1 Full</a> - <a + href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 2nd, 2004 - 4:21:48 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>GCFScape v1.3.1 - GCFScape and all the files you need to run it (<span class="warning">except the + .NET Framework</span>).</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/files/files/gcfscape131.exe">Installer + (376 KB)</a></li> + <li><a + href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/files/files/gcfscape131.zip">Archive + (139 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v1.1 (23,698 KB Executable) - GCFScape is written in C++ .NET and as such requires the + .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20200201044239/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">Microsoft</a> + </li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 26th, 2006 - 1:17:23 pm</span><span + class="right">[ 1267842 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="GCFScape_v1.3.1_Full-page1.html#p76">1</a> + <a href="GCFScape_v1.3.1_Full-page2.html#p76">2</a> + <a href="GCFScape_v1.3.1_Full-page3.html#p76">3</a> + 4 + <a href="GCFScape_v1.3.1_Full-page5.html#p76">5</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">181.</span> <a name="c1285" + href="index.php?a=1289">demonichacksaw</a></span><span class="right">Posted: Nov 21st, 2004 - + 11:15:40 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + IT WORKS FOR ME AS WELL!!!! woo, i opened the biggest file and its just fine:D<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">182.</span> <a name="c1287" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 22nd, 2004 - 12:07:58 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + robotron:<br /> + <br /> + no.<br /> + <br /> + and please do not post information about or ask questions about hacking.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">183.</span> <a name="c1289" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 22nd, 2004 - 6:47:11 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Alais and demonichachsaw:<br /> + <br /> + Thanks for testing it. Now all I have to do is figure out a way to combine the code for the next release + (the workaround is less memory efficient). It will probably be in the form a command line switch.<br /> + <br /> + robotron:<br /> + <br /> + As much as I disagree with some of Valve's copyright protection schemes there will be no talk of that + sort of thing here. There is also virtually no chance that GCFScape will ever modify a GCF file. See the + FAQ.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">184.</span> <a name="c1290" + href="index.php?a=1304">r0bin</a></span><span class="right">Posted: Nov 23rd, 2004 - 3:57:15 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + What would be cool is if you could make a tool which would set up a GCF file as a virtual drive in + windows<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">185.</span> <a name="c1291" + href="index.php?a=1306">Dante</a></span><span class="right">Posted: Nov 23rd, 2004 - 10:40:51 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Can Anyone help me with my HL2 to play without steam?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">186.</span> <a name="c1292" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 23rd, 2004 - 3:15:04 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + no. you can only play HL2 on Steam.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">187.</span> <a name="c1310" + href="index.php?a=608">goanna</a></span><span class="right">Posted: Feb 9th, 2005 - 4:46:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Love your programs. My question is: Is it possible to delete files within the GCF + file? Using the pakscape I' was able to delete an annoying .wav that was looping and wouldn't stop, + ap_rotor3.wav for the Apache, but couldn't remove it from Steam's GCF. I just downloaded you most resent + version GCFScape.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">188.</span> <a name="c1314" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Feb 9th, 2005 - 7:44:55 + am</span> + <div class="space"></div> + </div> + <div class="content">No. It is not possible to modify the GCF files in any way using GCFScape.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">189.</span> <a name="c1344" + href="index.php?a=1354">Nick Hardy</a></span><span class="right">Posted: Feb 21st, 2005 - 2:24:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm new to this, but if I understand correctly, this is for extracting the .vmf files + from HL2 .bsp files.<br /> + I opened GCFscape, then the half-life 2 content.gcf, and I went into maps and double-clicked on some of + them and it said, "gameinfo.txt doesn't exist in hl2"<br /> + <br /> + So...can someone help me?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">190.</span> <a name="c1345" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2005 - 7:10:57 pm</span> + <div class="space"></div> + </div> + <div class="content">GCFScape will extract textures from Half-Life .bsp files, not Source .bsp files. You + can use bspzip (one of the tools that comes with the Source SDK) to extract the textures and other + resources from Source .bsp files.<br /> + <br /> + As for the error, it sounds like Steam is trying to open the .bsp file but is set up incorrectly.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">191.</span> <a name="c1346" + href="index.php?a=1356">Rof</a></span><span class="right">Posted: Feb 21st, 2005 - 9:53:01 pm</span> + <div class="space"></div> + </div> + <div class="content">With the new version (1.2.6) I'm unable to select multiple files to extract (by + shift-clicking or ctrl-clicking), but I'm sure I remember being able to do that with an older version. + Am I wrong, or is it a bug?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">192.</span> <a name="c1347" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Feb 22nd, 2005 - 5:29:36 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem don't know if you have seen it but theres a file on fileplanet with aversion of + gcf scape and a program that can supposedly make gcf files, i don't know what the creator is up to but + my best guess it that it is used to "encrypt" files, i don't think they can use it with steam + at least</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">193.</span> <a name="c1349" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 22nd, 2005 - 12:15:29 pm</span> + <div class="space"></div> + </div> + <div class="content">Rof: This was a mistake on my part, I will add support for multiple files in the next + version to be released shortly.<br /> + <br /> + NoBody: Do you have a link so I can investigate?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">194.</span> <a name="c1351" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Feb 22nd, 2005 - 3:29:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">I think he might be talking about this:<br /> + http://www.fileplanet.com/148080/140000/fileinfo/Half-Life-2---GCF-Editing-Suit<br /> + <br /> + EDIT:<br /> + On the MakePakGUI website, it claims "makepak.exe is copyrighted by Valve Software"<br /> + <br /> + Now, I know that they have not officially released any thing like this so I would assume it is something + that someone made, or it is a reminant of the source leak.<br /> + <br /> + But I don't know if it even works because I don't want to test it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">195.</span> <a name="c1352" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 22nd, 2005 - 5:12:36 pm</span> + <div class="space"></div> + </div> + <div class="content">Neither <a + href="https://web.archive.org/web/20170918010511/http://www.halflife2.net/forums/archive/index.php/t-55039.html">do + I</a>.<br /> + <br /> + Anyways, I am quite sure part of Valve's Steam plane was to create a GCF authoring suit for MOD + developers so they could distribute their MODs over Steam. This could be a manifestation of this, but I + don't think it is legitimate (possibly, as you said, a remnant of the Source leek).<br /> + <br /> + I sent you a email with a ppt you might find interesting.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">196.</span> <a name="c1353" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Feb 23rd, 2005 - 1:08:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">makepak is in Steam/bin/. Plus IMO we are unlikely to see a GCF authoring tool from + Valve. GCFs are only useful when you have the mod hosted on the Steam servers to fill them up and that + could far more securely be done internally. :-)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">197.</span> <a name="c1354" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 23rd, 2005 - 3:07:33 pm</span> + <div class="space"></div> + </div> + <div class="content">True, but it will be interesting to see what happens to the major MODs that emerge. + Given how much the MOD community helped develop Half-Life into what it was, it would seem logical for + Valve to host major MODs on their servers, both publicizing them and easing bandwidth constraints. If + people are willing to buy Half-Life 2 for a specific MOD then why not? It is in their interest.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">198.</span> <a name="c1355" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Feb 23rd, 2005 - 3:30:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">That is very odd. I have never seen that in there before.<br /> + <br /> + And I agree with Nem on the MOD part. VALVe did say that it was part of their master plan to allow MOD + makers to distribute/sell their content over Steam. So we have yet to see what will happen.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">199.</span> <a name="c1356" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Feb 23rd, 2005 - 4:46:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">All I'm saying is that it is far more logical and secure to keep the authoring tools + inside Valve, when any mods that is added to Steam and needs them must go through the company anyway. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">200.</span> <a name="c1357" + href="index.php?a=1373">Deathstryker</a></span><span class="right">Modified: Feb 25th, 2005 - + 8:49:56 pm</span> + <div class="space"></div> + </div> + <div class="content">I've been using 1.2.6 for a little while but I kinda have one issue with it. This was + probably intentional but when you just barely move a folder in the left window pain or the + "explorer" window it will throw all the files within that folder into a temp directory in the + gcfscape folder. The reason I have an issue with it is because when I'm in a hurry and clicking on + folders, I usually end up unknowingly moving the folder a little bit and it extracts them. I find this + to be really annoying. I guess I could just be really careful with it but I really don't see why it does + that.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">201.</span> <a name="c1360" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Feb 26th, 2005 - 3:12:55 pm</span> + <div class="space"></div> + </div> + <div class="content">I've just finished fixing multiple file selection (which I inadvertently removed) and + I will take a look at the drag and drop code. Given how it is set up in the framework, I'm not sure I'll + be able to improve it, but I will give it a shot.<br /> + <br /> + Edit: Spent a good two hours trying to improve it, wasn't really able to. I might give it another crack + for the next version.<br /> + <br /> + <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">202.</span> <a name="c1398" + href="index.php?a=1409">juggaloblaza</a></span><span class="right">Posted: Mar 6th, 2005 - 10:03:29 + am</span> + <div class="space"></div> + </div> + <div class="content">ok i try to use GCFScape and it does not open and i get this error:<br /> + <br /> + The application faild to initialize properly (0xc0000135). Click on OK to terminate the + application.<br /> + ____<br /> + |OK|<br /> + -----<br /> + ^--very bad ilistration of the OK button</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">203.</span> <a name="c1400" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 6th, 2005 - 1:13:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Read the <a + href="https://web.archive.org/web/20170918022131/http://nemesis.thewavelength.net/index.php?p=34">FAQ</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">204.</span> <a name="c1415" + href="index.php?a=1420">FLaMeZ</a></span><span class="right">Posted: Mar 8th, 2005 - 5:41:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">Everytime I try to run GCFScape, it does not launch. No error, no nothing. Just the + wait glass for a couple seconds, and then that goes away. I even made sure I have Microsoft's Framework + .NET package installed.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">205.</span> <a name="c1417" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 5:49:25 pm</span> + <div class="space"></div> + </div> + <div class="content">Sounds like a problem with your .NET setup. What, I don't know (reinstall or maybe + try <a + href="https://web.archive.org/web/20170918022131/http://www.microsoft.com/downloads/details.aspx?FamilyID=B7ADC595-717C-4EF7-817B-BDEFD6947019&displaylang=en">v2.0 + Beta 1</a>). If you can't get it to work, you might try <a + href="https://web.archive.org/web/20170918022131/http://www.hl2studio.com/">Half-Life 2 Studio</a>. It + isn't really a dedicated extractor, but it does the job.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">206.</span> <a name="c1438" + href="index.php?a=1440">fat_man_santa</a></span><span class="right">Posted: Mar 12th, 2005 - + 11:21:05 pm</span> + <div class="space"></div> + </div> + <div class="content">when i try to open a gcf file, it gives me a "Invalid GCF version number + (v0)." error</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">207.</span> <a name="c1442" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 15th, 2005 - 2:05:01 am</span> + <div class="space"></div> + </div> + <div class="content">GCF file's don't have identifying headers so it is hard to say whether a file is a + valid .gcf file or not. From the sounds of the error message, I think you have an invalid (null) .gcf + file. The last person that reported the above error had the same problem. You didn't get it from Steam + did you?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">208.</span> <a name="c1455" + href="index.php?a=1440">fat_man_santa</a></span><span class="right">Posted: Mar 23rd, 2005 - 1:19:22 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yea, it was a null gcf file. Opened it in a hex editor, saw it was completely blank. + Got another one and it works great. Thanks!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">209.</span> <a name="c1456" + href="index.php?a=1482">Z</a></span><span class="right">Posted: Mar 24th, 2005 - 2:45:51 am</span> + <div class="space"></div> + </div> + <div class="content">Hi there... I really enjoy GCF Scape but I have one problem with it... I remember + reading that in the last update there was an addition of volatile access permissions, or something that + would let you open GCFs while Steam is running. I have version 1.2.9, but I still have to close Steam to + open any GCFs. Help!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">210.</span> <a name="c1457" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 24th, 2005 - 7:25:33 + am</span> + <div class="space"></div> + </div> + <div class="content">you have to turn it on. It is off by default.<br />the option is in, *omg*, the + options menu.<br /><br /><br />try reading the <a + href="https://web.archive.org/web/20170918022131/http://nemesis.thewavelength.net/index.php?p=34">FAQ</a> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">211.</span> <a name="c1468" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 5th, 2005 - 9:06:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">Are you sure you don't mean '.qc'?<br /> + the .qc file is a script for compiling the model source files in to a .mdl<br /> + <br /> + the GCF files only contain the compiled files that are used in the game. you will most likely not find + any source files other than what is included in the SDK.<br /> + <br /> + And it also sounds like you are only looking in the 'half-life 2 content.gcf', which only contains the + compiled game maps (the .bsp files). the other game sources are stored in the 'source ***.gcf' files. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">212.</span> <a name="c1489" + href="index.php?a=1535">realplaya776</a></span><span class="right">Posted: Apr 17th, 2005 - 10:07:31 + pm</span> + <div class="space"></div> + </div> + <div class="content">what files/file do i need to get the texture files</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">213.</span> <a name="c1490" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 18th, 2005 - 12:56:28 pm</span> + <div class="space"></div> + </div> + <div class="content">You mean to run GCFScape? Well the installer OR the archive, and the .NET framework. + You'll know if you don't have the .NET framework because you'll get an error when you try to run + GCFScape.<br /><br />If you mean where are the texture files, they have the .vtf extension and are + located in your <i>source materials.gcf</i> file.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">214.</span> <a name="c1557" + href="index.php?a=1602">nichda</a></span><span class="right">Posted: May 30th, 2005 - 12:25:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem<br /> + <br /> + I have a problem wiht Gcfscape the open from the files is ok but i canīt not edit the files how can i + the cgf file edit???<br /> + <br /> + Thanks <br /> + <br /> + Nichda<img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">215.</span> <a name="c1560" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 30th, 2005 - 12:39:55 pm</span> + <div class="space"></div> + </div> + <div class="content">You can't edit .gcf files, see the <a href="index.php?p=34">FAQ</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">216.</span> <a name="c1562" + href="index.php?a=1607">Gan-Ning</a></span><span class="right">Posted: Jun 2nd, 2005 - 5:48:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">i loaded the gcf files into a differnt folder, i am trying to run HL2 with out + running steam, i got the files in a folder on my desktop, and when i run HL2 it say i need steam.dll, + when i put that in the folder it has anouther error, can someonehelp me?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">217.</span> <a name="c1565" + href="index.php?a=388">Epsi</a></span><span class="right">Posted: Jun 4th, 2005 - 6:08:05 am</span> + <div class="space"></div> + </div> + <div class="content">Yup, I can help you. Run Steam. It's not (legally...) possible to run HL2 without + running Steam.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">218.</span> <a name="c1566" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2005 - 11:19:18 am</span> + <div class="space"></div> + </div> + <div class="content">None of this talk here please...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">219.</span> <a name="c1659" + href="index.php?a=1741">kustkiller</a></span><span class="right">Posted: Sep 11th, 2005 - 8:50:29 + am</span> + <div class="space"></div> + </div> + <div class="content">hi i have non steam down and steam down i cant find half-life gcf but i did find gcf + form the recent when i click it says cant find the folder browers or cancel. i click browser but still + cant find it can u give me instruction or download thats might have need 2 i also have an error when i + click counter strike half live shows up plz help me thank you<img src="../../images/emotes/shrug.gif" + width="32" height="32" alt="shrug" /><img src="../../images/emotes/where.gif" width="32" height="32" + alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">220.</span> <a name="c1660" + href="index.php?a=1741">kustkiller</a></span><span class="right">Posted: Sep 11th, 2005 - 9:02:29 + am</span> + <div class="space"></div> + </div> + <div class="content">oh ya i also have thiz problem wen i click 1 of mai steams (steam-down, non steam + down pro) to play counter strike i click a serever then i hve to donwload maps ex.de_dust it takes so + long plz ccan u hlp me</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">221.</span> <a name="c1663" + href="index.php?a=1742">htmarley</a></span><span class="right">Posted: Sep 12th, 2005 - 8:52:43 + am</span> + <div class="space"></div> + </div> + <div class="content">I ve a problem (seems as im not the only one?)<br /> + when i try to start HL2 i get an errormessage:<br /> + "/materials/background/background.vcf is invalid<br /> + or corrupt" i didnt get help anywhere else...<br /> + please dont stone me?!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">222.</span> <a name="c1664" + href="index.php?a=1748">Cycloneflame</a></span><span class="right">Posted: Sep 13th, 2005 - 11:21:19 + am</span> + <div class="space"></div> + </div> + <div class="content">I get ''GCFScape.exe - Application Error"<br /> + 'The application failed to initialise properly (0xc0000135). Click on OK to terminate the application.' + What's wrong?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">223.</span> <a name="c1665" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Sep 13th, 2005 - 2:11:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">You need to have the Microsoft .NET framework installed inorder to use GCFScape. You + can get it from windowsupdate.microsoft.com or it is linked from the GCFScape download page.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">224.</span> <a name="c1674" + href="index.php?a=1766">cfreak</a></span><span class="right">Posted: Sep 23rd, 2005 - 2:23:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">kustkiller:<br /> + <br /> + The program you are using to run HL2 is illigal. Please keep it off here and take it up with the app's + maker.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">225.</span> <a name="c1715" + href="index.php?a=1833">ashish1987</a></span><span class="right">Posted: Oct 31st, 2005 - 2:23:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">is the gcfscape.exe file corrupt?i cant figure out how to install cs using the file + steaminstall_cs.exe can comeone xplain n send the gcfscape files to me @ [email protected] ....... + thanx</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">226.</span> <a name="c1716" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 31st, 2005 - 5:03:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">You need to ahev steam installed with a user accound that has a valid copy of HL2 + & CS:S registered to it. If you don't have HL2, buy a copy. Once you own a copy, you can install it + from the My Games panel (or from a CD if it's the boxed retail version).<br /> + <br /> + If you're trying to hack HL2/CS:S, then go away and don't come back.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">227.</span> <a name="c1764" + href="index.php?a=1892">adrenaline8000</a></span><span class="right">Posted: Dec 3rd, 2005 - + 11:30:59 am</span> + <div class="space"></div> + </div> + <div class="content">hey, when i try to start up stea-down i always get this message: Steam.exe (main + exception): Win32 StructuredException at 0F544C4B : Attempt to write to virtual address 3 without + appropriate access rights. <br /> + <br /> + please help me someone i'm<img src="../../images/emotes/exhausted.gif" width="32" height="32" + alt="exhausted" /> of trying to get it to work</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">228.</span> <a name="c1765" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 3rd, 2005 - 12:21:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Jeez, what on this site makes people think it is about cracking Steam? It's + not!<br /> + <br /> + <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">229.</span> <a name="c1766" + href="index.php?a=1772">LightningBoy</a></span><span class="right">Modified: Dec 4th, 2005 - 7:09:59 + am</span> + <div class="space"></div> + </div> + <div class="content">I'm having some difficulty in extracting specific materials from CS:S for use in DoD. + GCF to extract / export the specific materials, then using the VTFedit prog. (which is very cool by the + way)<br /> + Should I copy or recreate the entire folder, ..in this case DE-Nuke and it's contents, or just the vtf, + vtm of the materials I want to use?<br /> + They're not showing up in the "metal" material folder when I try just the specific + materials.......Clearly,...I'm missing some important step.<br /> + <br /> + I'd make the materials from scratch,...but I can't get that damn TGA to vtex prog. conversion to work + either.<br /> + <br /> + Did I mention that mapping used to be easier?......and fun.<img src="../../images/emotes/what.gif" + width="32" height="32" alt="what" /><br /> + <br /> + Any good tuts out there on more specific use of your tools?<br /> + <br /> + Thanks and keep up the excellent work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">230.</span> <a name="c1768" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 4th, 2005 - 4:00:57 pm</span> + <div class="space"></div> + </div> + <div class="content">Are you updating the $basetexture path in the .vmt? You shouldn't need VTFEdit for + this, just notepad.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">231.</span> <a name="c1770" + href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Dec 5th, 2005 - 7:12:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">Would it help if I said, ......I have no idea what your talking about? <img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br /> + There aren't enough custom source materials out there in cyberspace yet, so I have to choose from whats + already available. Thanks again for the tools to make that possible.<br /> + Now if only the DoD dev team would release the necessary portion of the SDK so I wouldn't have to do + this whole "work around",...that'd be nice.<br /> + <br /> + But,...I digress.........I want a specific material from CS:S to be in the DoD "metal" + materials folder,...........How do I do that?<br /> + <br /> + Thanks (and I've been using TG since your first release.) <img src="../../images/emotes/happy.gif" + width="32" height="32" alt="happy" /><br /> + OH!,...and mapping used to be easier,...but I already said that.<img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /> </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">232.</span> <a name="c1771" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 6th, 2005 - 12:29:17 am</span> + <div class="space"></div> + </div> + <div class="content">Ok, well, you've probably noticed in the .gcf file that each material has both a .vtf + and a .vmt file. You need both to use the material. If you look at say metalbar001a.vmt (in notepad) it + will look like:<br /> + <br /> + "LightmappedGeneric"<br /> + {<br /> + // Original shader: BaseTimesLightmapAlphaBlend<br /> + "$translucent" 1<br /> + "$basetexture" "Metal/metalbar001a"<br /> + "$surfaceprop" "metal"<br /> + "%compilepassbullets" 1<br /> + "%keywords" "c17downtown,c17industrial,c17sewers,wasteland"<br /> + }<br /> + <br /> + In this case, the $basetexture tells the engine where to find the .vtf file, specifically the .vtf is in + the metal folder and called metalbar001a.vtf (the extension is omitted since all textures are .vtf files + and the metal folder is relative to the materials folder (cstrike/materials). So, it follows, if you + want to use the same material in DOD, you would have to copy both the .vmt and .vtf to the + dod/materials/metal folder. If you do not (say you choose the dod/materials/custom folder) you will have + to change the $basetexture to read custom/metalbar001a.<br /> + <br /> + It is important also to distinguish between materials and textures; materials reference textures and + provide properties used to render them, textures are simply image data.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">233.</span> <a name="c1772" + href="index.php?a=1772">LightningBoy</a></span><span class="right">Modified: Dec 6th, 2005 - 7:23:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ummm,..yeah,.....I figured that was probably the case.<br />I can ceratinly + understand why,...and how,......but everything related to mapping has gotten so much......... slower<img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" />,.......it's just annoying. + <br /><br />UPDATE,.........90 minutes + later.<br /><br />OK,...that was a really slow and tedius trial and error process before the material + finally showed up in Hammer. <br />BTW,...this is all in an effort to <b>re-release</b> a map originally + created for the old HL engine.<br /> + <br /> + I still appreciate the help, and the time you put into making it any easier at all.<br /> + Thanks again.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">234.</span> <a name="c1806" + href="index.php?a=1772">LightningBoy</a></span><span class="right">Modified: Jan 6th, 2006 - + 10:05:03 pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><br /> + Have I mentioned that this used to fun,...it's becomming a chore I'd just like to have done already. + <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored" /><br /> + Any tutorials on the folder / file structure for map preperation for distribution? <img + src="../../images/emotes/what.gif" width="32" height="32" alt="what" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">235.</span> <a name="c1809" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 6th, 2006 - 1:42:23 pm</span> + <div class="space"></div> + </div> + <div class="content">If you are distributing a map with custom content, you might want to check out Rof's + <a + href="https://web.archive.org/web/20170918023511/http://www.geocities.com/cofrdrbob/pakrat.html">Pakrat</a> + which embeds the content in your .bsp. I'm not sure if the bug where embedded models wouldn't work has + been fixed though (with the Source engine, not the tool).<br /> + <br /> + As for where everything goes, its best just to examine the structure of an existing MOD (though + GCFScape). More less, materials and textures go in the materials folder and models go in the models + folder (though their materials go in the materials folder). Everything should be in a subfolder, i.e. + you should never have "materials/mymaterial.vmt", instead, + "materials/myfolder/mymaterial.vmt".</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">236.</span> <a name="c1824" + href="index.php?a=1965">sparky-07</a></span><span class="right">Posted: Jan 13th, 2006 - 9:30:42 + am</span> + <div class="space"></div> + </div> + <div class="content">maybe it's just me, i don't know, but when I try to open the installer i get an error + that says "The setup files are corrupted. Clease obtain a new copy of the program"<br /> + <br /> + I tried to use the archive instead, but when winZip tried to open it i got a similar error that says + "Cannot open file: It does not appear to e a valid archive. If you downloaded this file, try + downloading the file again."<br /> + <br /> + I re-downloaded both files and i still get the same errors. Is it just me who's having the problem? or + everyone?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">237.</span> <a name="c1826" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2006 - 8:46:47 pm</span> + <div class="space"></div> + </div> + <div class="content">I've tested both files and verified that they are not corrupt. Every once and a while + someone reports a problem like this and it always ends up being a problem on their side.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">238.</span> <a name="c1830" + href="index.php?a=1965">sparky-07</a></span><span class="right">Modified: Jan 15th, 2006 - 3:54:27 + am</span> + <div class="space"></div> + </div> + <div class="content">damn...well, thanks for checking <img src="../../images/emotes/exhausted.gif" + width="32" height="32" alt="exhausted" /><br /><br />[UPDATE] Hey, whadya know?! It's working!! + haha!<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">239.</span> <a name="c1832" + href="index.php?a=1969">GUNNER WOLF</a></span><span class="right">Posted: Jan 15th, 2006 - 5:38:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">HELP NEM i cant open any files it was working fine last night HELP</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">240.</span> <a name="c1835" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2006 - 6:03:28 pm</span> + <div class="space"></div> + </div> + <div class="content">Well, what error message do you get?</div> + </div><br /> + + + + + <div class="offsets">[ + <a href="GCFScape_v1.3.1_Full-page1.html#p76">1</a> + <a href="GCFScape_v1.3.1_Full-page2.html#p76">2</a> + <a href="GCFScape_v1.3.1_Full-page3.html#p76">3</a> + 4 + <a href="GCFScape_v1.3.1_Full-page5.html#p76">5</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">GCFScape</span></div> + <div class="content"><span class="title">» <a href="../../pages/GCFScape.html">About</a></span><br> + <span class="title">» <a href="../../pages/GCFScape-Download.html">Download</a></span><br> + <span class="title">» <a href="../GCFScape-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../GCFScape-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../GCFScape-GCF_File_Format.html">GCF + File Format</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + 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