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+<head>
+ <title>Nem's Tools [GCFScape - Download - GCFScape v1.3.1 Full]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
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+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p76" href="#p76">GCFScape
+ v1.3.1 Full</a> - <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 2nd, 2004 - 4:21:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>GCFScape v1.3.1 - GCFScape and all the files you need to run it (<span class="warning">except the
+ .NET Framework</span>).</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/files/files/gcfscape131.exe">Installer
+ (376 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/files/files/gcfscape131.zip">Archive
+ (139 KB)</a></li>
+ </ul>
+
+ <b>Runtimes: <span class="warning">(Required)</span></b>
+ <p>.NET Framework v1.1 (23,698 KB Executable) - GCFScape is written in C++ .NET and as such requires the
+ .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20200201044239/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">Microsoft</a>
+ </li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 26th, 2006 - 1:17:23 pm</span><span
+ class="right">[ 1267842 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[
+ <a href="GCFScape_v1.3.1_Full-page1.html#p76">1</a>
+ <a href="GCFScape_v1.3.1_Full-page2.html#p76">2</a>
+ <a href="GCFScape_v1.3.1_Full-page3.html#p76">3</a>
+ 4
+ <a href="GCFScape_v1.3.1_Full-page5.html#p76">5</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">181.</span> <a name="c1285"
+ href="index.php?a=1289">demonichacksaw</a></span><span class="right">Posted: Nov 21st, 2004 -
+ 11:15:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ IT WORKS FOR ME AS WELL!!!! woo, i opened the biggest file and its just fine:D<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">182.</span> <a name="c1287"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 22nd, 2004 - 12:07:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ robotron:<br />
+ <br />
+ no.<br />
+ <br />
+ and please do not post information about or ask questions about hacking.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">183.</span> <a name="c1289"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 22nd, 2004 - 6:47:11 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Alais and demonichachsaw:<br />
+ <br />
+ Thanks for testing it. Now all I have to do is figure out a way to combine the code for the next release
+ (the workaround is less memory efficient). It will probably be in the form a command line switch.<br />
+ <br />
+ robotron:<br />
+ <br />
+ As much as I disagree with some of Valve's copyright protection schemes there will be no talk of that
+ sort of thing here. There is also virtually no chance that GCFScape will ever modify a GCF file. See the
+ FAQ.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">184.</span> <a name="c1290"
+ href="index.php?a=1304">r0bin</a></span><span class="right">Posted: Nov 23rd, 2004 - 3:57:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ What would be cool is if you could make a tool which would set up a GCF file as a virtual drive in
+ windows<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">185.</span> <a name="c1291"
+ href="index.php?a=1306">Dante</a></span><span class="right">Posted: Nov 23rd, 2004 - 10:40:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Can Anyone help me with my HL2 to play without steam?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">186.</span> <a name="c1292"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 23rd, 2004 - 3:15:04
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ no. you can only play HL2 on Steam.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">187.</span> <a name="c1310"
+ href="index.php?a=608">goanna</a></span><span class="right">Posted: Feb 9th, 2005 - 4:46:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Love your programs. My question is: Is it possible to delete files within the GCF
+ file? Using the pakscape I' was able to delete an annoying .wav that was looping and wouldn't stop,
+ ap_rotor3.wav for the Apache, but couldn't remove it from Steam's GCF. I just downloaded you most resent
+ version GCFScape.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">188.</span> <a name="c1314"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Feb 9th, 2005 - 7:44:55
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">No. It is not possible to modify the GCF files in any way using GCFScape.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">189.</span> <a name="c1344"
+ href="index.php?a=1354">Nick Hardy</a></span><span class="right">Posted: Feb 21st, 2005 - 2:24:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm new to this, but if I understand correctly, this is for extracting the .vmf files
+ from HL2 .bsp files.<br />
+ I opened GCFscape, then the half-life 2 content.gcf, and I went into maps and double-clicked on some of
+ them and it said, &quot;gameinfo.txt doesn't exist in hl2&quot;<br />
+ <br />
+ So...can someone help me?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">190.</span> <a name="c1345"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2005 - 7:10:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">GCFScape will extract textures from Half-Life .bsp files, not Source .bsp files. You
+ can use bspzip (one of the tools that comes with the Source SDK) to extract the textures and other
+ resources from Source .bsp files.<br />
+ <br />
+ As for the error, it sounds like Steam is trying to open the .bsp file but is set up incorrectly.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">191.</span> <a name="c1346"
+ href="index.php?a=1356">Rof</a></span><span class="right">Posted: Feb 21st, 2005 - 9:53:01 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">With the new version (1.2.6) I'm unable to select multiple files to extract (by
+ shift-clicking or ctrl-clicking), but I'm sure I remember being able to do that with an older version.
+ Am I wrong, or is it a bug?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">192.</span> <a name="c1347"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Feb 22nd, 2005 - 5:29:36
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem don't know if you have seen it but theres a file on fileplanet with aversion of
+ gcf scape and a program that can supposedly make gcf files, i don't know what the creator is up to but
+ my best guess it that it is used to &quot;encrypt&quot; files, i don't think they can use it with steam
+ at least</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">193.</span> <a name="c1349"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 22nd, 2005 - 12:15:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Rof: This was a mistake on my part, I will add support for multiple files in the next
+ version to be released shortly.<br />
+ <br />
+ NoBody: Do you have a link so I can investigate?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">194.</span> <a name="c1351"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Feb 22nd, 2005 - 3:29:48
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I think he might be talking about this:<br />
+ http://www.fileplanet.com/148080/140000/fileinfo/Half-Life-2---GCF-Editing-Suit<br />
+ <br />
+ EDIT:<br />
+ On the MakePakGUI website, it claims &quot;makepak.exe is copyrighted by Valve Software&quot;<br />
+ <br />
+ Now, I know that they have not officially released any thing like this so I would assume it is something
+ that someone made, or it is a reminant of the source leak.<br />
+ <br />
+ But I don't know if it even works because I don't want to test it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">195.</span> <a name="c1352"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 22nd, 2005 - 5:12:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Neither <a
+ href="https://web.archive.org/web/20170918010511/http://www.halflife2.net/forums/archive/index.php/t-55039.html">do
+ I</a>.<br />
+ <br />
+ Anyways, I am quite sure part of Valve's Steam plane was to create a GCF authoring suit for MOD
+ developers so they could distribute their MODs over Steam. This could be a manifestation of this, but I
+ don't think it is legitimate (possibly, as you said, a remnant of the Source leek).<br />
+ <br />
+ I sent you a email with a ppt you might find interesting.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">196.</span> <a name="c1353"
+ href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Feb 23rd, 2005 - 1:08:20
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">makepak is in Steam/bin/. Plus IMO we are unlikely to see a GCF authoring tool from
+ Valve. GCFs are only useful when you have the mod hosted on the Steam servers to fill them up and that
+ could far more securely be done internally. :-)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">197.</span> <a name="c1354"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 23rd, 2005 - 3:07:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">True, but it will be interesting to see what happens to the major MODs that emerge.
+ Given how much the MOD community helped develop Half-Life into what it was, it would seem logical for
+ Valve to host major MODs on their servers, both publicizing them and easing bandwidth constraints. If
+ people are willing to buy Half-Life 2 for a specific MOD then why not? It is in their interest.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">198.</span> <a name="c1355"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Feb 23rd, 2005 - 3:30:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">That is very odd. I have never seen that in there before.<br />
+ <br />
+ And I agree with Nem on the MOD part. VALVe did say that it was part of their master plan to allow MOD
+ makers to distribute/sell their content over Steam. So we have yet to see what will happen.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">199.</span> <a name="c1356"
+ href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Feb 23rd, 2005 - 4:46:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">All I'm saying is that it is far more logical and secure to keep the authoring tools
+ inside Valve, when any mods that is added to Steam and needs them must go through the company anyway.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">200.</span> <a name="c1357"
+ href="index.php?a=1373">Deathstryker</a></span><span class="right">Modified: Feb 25th, 2005 -
+ 8:49:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've been using 1.2.6 for a little while but I kinda have one issue with it. This was
+ probably intentional but when you just barely move a folder in the left window pain or the
+ &quot;explorer&quot; window it will throw all the files within that folder into a temp directory in the
+ gcfscape folder. The reason I have an issue with it is because when I'm in a hurry and clicking on
+ folders, I usually end up unknowingly moving the folder a little bit and it extracts them. I find this
+ to be really annoying. I guess I could just be really careful with it but I really don't see why it does
+ that.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">201.</span> <a name="c1360"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Feb 26th, 2005 - 3:12:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've just finished fixing multiple file selection (which I inadvertently removed) and
+ I will take a look at the drag and drop code. Given how it is set up in the framework, I'm not sure I'll
+ be able to improve it, but I will give it a shot.<br />
+ <br />
+ Edit: Spent a good two hours trying to improve it, wasn't really able to. I might give it another crack
+ for the next version.<br />
+ <br />
+ <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">202.</span> <a name="c1398"
+ href="index.php?a=1409">juggaloblaza</a></span><span class="right">Posted: Mar 6th, 2005 - 10:03:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok i try to use GCFScape and it does not open and i get this error:<br />
+ <br />
+ The application faild to initialize properly (0xc0000135). Click on OK to terminate the
+ application.<br />
+ ____<br />
+ |OK|<br />
+ -----<br />
+ ^--very bad ilistration of the OK button</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">203.</span> <a name="c1400"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 6th, 2005 - 1:13:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Read the <a
+ href="https://web.archive.org/web/20170918022131/http://nemesis.thewavelength.net/index.php?p=34">FAQ</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">204.</span> <a name="c1415"
+ href="index.php?a=1420">FLaMeZ</a></span><span class="right">Posted: Mar 8th, 2005 - 5:41:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Everytime I try to run GCFScape, it does not launch. No error, no nothing. Just the
+ wait glass for a couple seconds, and then that goes away. I even made sure I have Microsoft's Framework
+ .NET package installed.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">205.</span> <a name="c1417"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 5:49:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sounds like a problem with your .NET setup. What, I don't know (reinstall or maybe
+ try <a
+ href="https://web.archive.org/web/20170918022131/http://www.microsoft.com/downloads/details.aspx?FamilyID=B7ADC595-717C-4EF7-817B-BDEFD6947019&amp;displaylang=en">v2.0
+ Beta 1</a>). If you can't get it to work, you might try <a
+ href="https://web.archive.org/web/20170918022131/http://www.hl2studio.com/">Half-Life 2 Studio</a>. It
+ isn't really a dedicated extractor, but it does the job.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">206.</span> <a name="c1438"
+ href="index.php?a=1440">fat_man_santa</a></span><span class="right">Posted: Mar 12th, 2005 -
+ 11:21:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when i try to open a gcf file, it gives me a &quot;Invalid GCF version number
+ (v0).&quot; error</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">207.</span> <a name="c1442"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 15th, 2005 - 2:05:01 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">GCF file's don't have identifying headers so it is hard to say whether a file is a
+ valid .gcf file or not. From the sounds of the error message, I think you have an invalid (null) .gcf
+ file. The last person that reported the above error had the same problem. You didn't get it from Steam
+ did you?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">208.</span> <a name="c1455"
+ href="index.php?a=1440">fat_man_santa</a></span><span class="right">Posted: Mar 23rd, 2005 - 1:19:22
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yea, it was a null gcf file. Opened it in a hex editor, saw it was completely blank.
+ Got another one and it works great. Thanks!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">209.</span> <a name="c1456"
+ href="index.php?a=1482">Z</a></span><span class="right">Posted: Mar 24th, 2005 - 2:45:51 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi there... I really enjoy GCF Scape but I have one problem with it... I remember
+ reading that in the last update there was an addition of volatile access permissions, or something that
+ would let you open GCFs while Steam is running. I have version 1.2.9, but I still have to close Steam to
+ open any GCFs. Help!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">210.</span> <a name="c1457"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 24th, 2005 - 7:25:33
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">you have to turn it on. It is off by default.<br />the option is in, *omg*, the
+ options menu.<br /><br /><br />try reading the <a
+ href="https://web.archive.org/web/20170918022131/http://nemesis.thewavelength.net/index.php?p=34">FAQ</a>
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">211.</span> <a name="c1468"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 5th, 2005 - 9:06:17
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Are you sure you don't mean '.qc'?<br />
+ the .qc file is a script for compiling the model source files in to a .mdl<br />
+ <br />
+ the GCF files only contain the compiled files that are used in the game. you will most likely not find
+ any source files other than what is included in the SDK.<br />
+ <br />
+ And it also sounds like you are only looking in the 'half-life 2 content.gcf', which only contains the
+ compiled game maps (the .bsp files). the other game sources are stored in the 'source ***.gcf' files.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">212.</span> <a name="c1489"
+ href="index.php?a=1535">realplaya776</a></span><span class="right">Posted: Apr 17th, 2005 - 10:07:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">what files/file do i need to get the texture files</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">213.</span> <a name="c1490"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 18th, 2005 - 12:56:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You mean to run GCFScape? Well the installer OR the archive, and the .NET framework.
+ You'll know if you don't have the .NET framework because you'll get an error when you try to run
+ GCFScape.<br /><br />If you mean where are the texture files, they have the .vtf extension and are
+ located in your <i>source materials.gcf</i> file.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">214.</span> <a name="c1557"
+ href="index.php?a=1602">nichda</a></span><span class="right">Posted: May 30th, 2005 - 12:25:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem<br />
+ <br />
+ I have a problem wiht Gcfscape the open from the files is ok but i canīt not edit the files how can i
+ the cgf file edit???<br />
+ <br />
+ Thanks <br />
+ <br />
+ Nichda<img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">215.</span> <a name="c1560"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 30th, 2005 - 12:39:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You can't edit .gcf files, see the <a href="index.php?p=34">FAQ</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">216.</span> <a name="c1562"
+ href="index.php?a=1607">Gan-Ning</a></span><span class="right">Posted: Jun 2nd, 2005 - 5:48:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i loaded the gcf files into a differnt folder, i am trying to run HL2 with out
+ running steam, i got the files in a folder on my desktop, and when i run HL2 it say i need steam.dll,
+ when i put that in the folder it has anouther error, can someonehelp me?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">217.</span> <a name="c1565"
+ href="index.php?a=388">Epsi</a></span><span class="right">Posted: Jun 4th, 2005 - 6:08:05 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yup, I can help you. Run Steam. It's not (legally...) possible to run HL2 without
+ running Steam.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">218.</span> <a name="c1566"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2005 - 11:19:18 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">None of this talk here please...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">219.</span> <a name="c1659"
+ href="index.php?a=1741">kustkiller</a></span><span class="right">Posted: Sep 11th, 2005 - 8:50:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi i have non steam down and steam down i cant find half-life gcf but i did find gcf
+ form the recent when i click it says cant find the folder browers or cancel. i click browser but still
+ cant find it can u give me instruction or download thats might have need 2 i also have an error when i
+ click counter strike half live shows up plz help me thank you<img src="../../images/emotes/shrug.gif"
+ width="32" height="32" alt="shrug" /><img src="../../images/emotes/where.gif" width="32" height="32"
+ alt="where" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">220.</span> <a name="c1660"
+ href="index.php?a=1741">kustkiller</a></span><span class="right">Posted: Sep 11th, 2005 - 9:02:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">oh ya i also have thiz problem wen i click 1 of mai steams (steam-down, non steam
+ down pro) to play counter strike i click a serever then i hve to donwload maps ex.de_dust it takes so
+ long plz ccan u hlp me</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">221.</span> <a name="c1663"
+ href="index.php?a=1742">htmarley</a></span><span class="right">Posted: Sep 12th, 2005 - 8:52:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I ve a problem (seems as im not the only one?)<br />
+ when i try to start HL2 i get an errormessage:<br />
+ &quot;/materials/background/background.vcf is invalid<br />
+ or corrupt&quot; i didnt get help anywhere else...<br />
+ please dont stone me?!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">222.</span> <a name="c1664"
+ href="index.php?a=1748">Cycloneflame</a></span><span class="right">Posted: Sep 13th, 2005 - 11:21:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get ''GCFScape.exe - Application Error&quot;<br />
+ 'The application failed to initialise properly (0xc0000135). Click on OK to terminate the application.'
+ What's wrong?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">223.</span> <a name="c1665"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Sep 13th, 2005 - 2:11:06
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You need to have the Microsoft .NET framework installed inorder to use GCFScape. You
+ can get it from windowsupdate.microsoft.com or it is linked from the GCFScape download page.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">224.</span> <a name="c1674"
+ href="index.php?a=1766">cfreak</a></span><span class="right">Posted: Sep 23rd, 2005 - 2:23:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">kustkiller:<br />
+ <br />
+ The program you are using to run HL2 is illigal. Please keep it off here and take it up with the app's
+ maker.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">225.</span> <a name="c1715"
+ href="index.php?a=1833">ashish1987</a></span><span class="right">Posted: Oct 31st, 2005 - 2:23:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">is the gcfscape.exe file corrupt?i cant figure out how to install cs using the file
+ steaminstall_cs.exe can comeone xplain n send the gcfscape files to me @ [email protected] .......
+ thanx</div>
+ </div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">226.</span> <a name="c1716"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 31st, 2005 - 5:03:35
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You need to ahev steam installed with a user accound that has a valid copy of HL2
+ &amp; CS:S registered to it. If you don't have HL2, buy a copy. Once you own a copy, you can install it
+ from the My Games panel (or from a CD if it's the boxed retail version).<br />
+ <br />
+ If you're trying to hack HL2/CS:S, then go away and don't come back.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">227.</span> <a name="c1764"
+ href="index.php?a=1892">adrenaline8000</a></span><span class="right">Posted: Dec 3rd, 2005 -
+ 11:30:59 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey, when i try to start up stea-down i always get this message: Steam.exe (main
+ exception): Win32 StructuredException at 0F544C4B : Attempt to write to virtual address 3 without
+ appropriate access rights. <br />
+ <br />
+ please help me someone i'm<img src="../../images/emotes/exhausted.gif" width="32" height="32"
+ alt="exhausted" /> of trying to get it to work</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">228.</span> <a name="c1765"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 3rd, 2005 - 12:21:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Jeez, what on this site makes people think it is about cracking Steam? It's
+ not!<br />
+ <br />
+ <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">229.</span> <a name="c1766"
+ href="index.php?a=1772">LightningBoy</a></span><span class="right">Modified: Dec 4th, 2005 - 7:09:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm having some difficulty in extracting specific materials from CS:S for use in DoD.
+ GCF to extract / export the specific materials, then using the VTFedit prog. (which is very cool by the
+ way)<br />
+ Should I copy or recreate the entire folder, ..in this case DE-Nuke and it's contents, or just the vtf,
+ vtm of the materials I want to use?<br />
+ They're not showing up in the &quot;metal&quot; material folder when I try just the specific
+ materials.......Clearly,...I'm missing some important step.<br />
+ <br />
+ I'd make the materials from scratch,...but I can't get that damn TGA to vtex prog. conversion to work
+ either.<br />
+ <br />
+ Did I mention that mapping used to be easier?......and fun.<img src="../../images/emotes/what.gif"
+ width="32" height="32" alt="what" /><br />
+ <br />
+ Any good tuts out there on more specific use of your tools?<br />
+ <br />
+ Thanks and keep up the excellent work.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">230.</span> <a name="c1768"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 4th, 2005 - 4:00:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Are you updating the $basetexture path in the .vmt? You shouldn't need VTFEdit for
+ this, just notepad.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">231.</span> <a name="c1770"
+ href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Dec 5th, 2005 - 7:12:13
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Would it help if I said, ......I have no idea what your talking about? <img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
+ There aren't enough custom source materials out there in cyberspace yet, so I have to choose from whats
+ already available. Thanks again for the tools to make that possible.<br />
+ Now if only the DoD dev team would release the necessary portion of the SDK so I wouldn't have to do
+ this whole &quot;work around&quot;,...that'd be nice.<br />
+ <br />
+ But,...I digress.........I want a specific material from CS:S to be in the DoD &quot;metal&quot;
+ materials folder,...........How do I do that?<br />
+ <br />
+ Thanks (and I've been using TG since your first release.) <img src="../../images/emotes/happy.gif"
+ width="32" height="32" alt="happy" /><br />
+ OH!,...and mapping used to be easier,...but I already said that.<img
+ src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /> </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">232.</span> <a name="c1771"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 6th, 2005 - 12:29:17 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok, well, you've probably noticed in the .gcf file that each material has both a .vtf
+ and a .vmt file. You need both to use the material. If you look at say metalbar001a.vmt (in notepad) it
+ will look like:<br />
+ <br />
+ &quot;LightmappedGeneric&quot;<br />
+ {<br />
+ // Original shader: BaseTimesLightmapAlphaBlend<br />
+ &quot;$translucent&quot; 1<br />
+ &quot;$basetexture&quot; &quot;Metal/metalbar001a&quot;<br />
+ &quot;$surfaceprop&quot; &quot;metal&quot;<br />
+ &quot;%compilepassbullets&quot; 1<br />
+ &quot;%keywords&quot; &quot;c17downtown,c17industrial,c17sewers,wasteland&quot;<br />
+ }<br />
+ <br />
+ In this case, the $basetexture tells the engine where to find the .vtf file, specifically the .vtf is in
+ the metal folder and called metalbar001a.vtf (the extension is omitted since all textures are .vtf files
+ and the metal folder is relative to the materials folder (cstrike/materials). So, it follows, if you
+ want to use the same material in DOD, you would have to copy both the .vmt and .vtf to the
+ dod/materials/metal folder. If you do not (say you choose the dod/materials/custom folder) you will have
+ to change the $basetexture to read custom/metalbar001a.<br />
+ <br />
+ It is important also to distinguish between materials and textures; materials reference textures and
+ provide properties used to render them, textures are simply image data.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">233.</span> <a name="c1772"
+ href="index.php?a=1772">LightningBoy</a></span><span class="right">Modified: Dec 6th, 2005 - 7:23:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ummm,..yeah,.....I figured that was probably the case.<br />I can ceratinly
+ understand why,...and how,......but everything related to mapping has gotten so much......... slower<img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" />,.......it's just annoying.
+ <br /><br />UPDATE,.........90 minutes
+ later.<br /><br />OK,...that was a really slow and tedius trial and error process before the material
+ finally showed up in Hammer. <br />BTW,...this is all in an effort to <b>re-release</b> a map originally
+ created for the old HL engine.<br />
+ <br />
+ I still appreciate the help, and the time you put into making it any easier at all.<br />
+ Thanks again.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">234.</span> <a name="c1806"
+ href="index.php?a=1772">LightningBoy</a></span><span class="right">Modified: Jan 6th, 2006 -
+ 10:05:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><br />
+ Have I mentioned that this used to fun,...it's becomming a chore I'd just like to have done already.
+ <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored" /><br />
+ Any tutorials on the folder / file structure for map preperation for distribution? <img
+ src="../../images/emotes/what.gif" width="32" height="32" alt="what" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">235.</span> <a name="c1809"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 6th, 2006 - 1:42:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you are distributing a map with custom content, you might want to check out Rof's
+ <a
+ href="https://web.archive.org/web/20170918023511/http://www.geocities.com/cofrdrbob/pakrat.html">Pakrat</a>
+ which embeds the content in your .bsp. I'm not sure if the bug where embedded models wouldn't work has
+ been fixed though (with the Source engine, not the tool).<br />
+ <br />
+ As for where everything goes, its best just to examine the structure of an existing MOD (though
+ GCFScape). More less, materials and textures go in the materials folder and models go in the models
+ folder (though their materials go in the materials folder). Everything should be in a subfolder, i.e.
+ you should never have &quot;materials/mymaterial.vmt&quot;, instead,
+ &quot;materials/myfolder/mymaterial.vmt&quot;.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">236.</span> <a name="c1824"
+ href="index.php?a=1965">sparky-07</a></span><span class="right">Posted: Jan 13th, 2006 - 9:30:42
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">maybe it's just me, i don't know, but when I try to open the installer i get an error
+ that says &quot;The setup files are corrupted. Clease obtain a new copy of the program&quot;<br />
+ <br />
+ I tried to use the archive instead, but when winZip tried to open it i got a similar error that says
+ &quot;Cannot open file: It does not appear to e a valid archive. If you downloaded this file, try
+ downloading the file again.&quot;<br />
+ <br />
+ I re-downloaded both files and i still get the same errors. Is it just me who's having the problem? or
+ everyone?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">237.</span> <a name="c1826"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2006 - 8:46:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've tested both files and verified that they are not corrupt. Every once and a while
+ someone reports a problem like this and it always ends up being a problem on their side.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">238.</span> <a name="c1830"
+ href="index.php?a=1965">sparky-07</a></span><span class="right">Modified: Jan 15th, 2006 - 3:54:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">damn...well, thanks for checking <img src="../../images/emotes/exhausted.gif"
+ width="32" height="32" alt="exhausted" /><br /><br />[UPDATE] Hey, whadya know?! It's working!!
+ haha!<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">239.</span> <a name="c1832"
+ href="index.php?a=1969">GUNNER WOLF</a></span><span class="right">Posted: Jan 15th, 2006 - 5:38:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">HELP NEM i cant open any files it was working fine last night HELP</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">240.</span> <a name="c1835"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2006 - 6:03:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, what error message do you get?</div>
+ </div><br />
+
+
+
+
+ <div class="offsets">[
+ <a href="GCFScape_v1.3.1_Full-page1.html#p76">1</a>
+ <a href="GCFScape_v1.3.1_Full-page2.html#p76">2</a>
+ <a href="GCFScape_v1.3.1_Full-page3.html#p76">3</a>
+ 4
+ <a href="GCFScape_v1.3.1_Full-page5.html#p76">5</a>
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">GCFScape</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/GCFScape.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/GCFScape-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../GCFScape-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../GCFScape-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../GCFScape-GCF_File_Format.html">GCF
+ File Format</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=76&amp;o=0">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
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+ <div class="heading1"><span class="title">New Users</span></div>
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+ Compiler FAQ</a> (<a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?a=14291">devstringx</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=58&amp;o=15#c4924">Cliffs
+ II: Texturing Cliffs</a> (<a
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+ class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=223&amp;o=0#c4923">Crafty
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+ class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4911">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?a=14250">mandaysnow</a>)</span><br><span
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+ </div><br>
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a href="#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?a=14292">livewebtutors1</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
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+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
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+ href="https://web.archive.org/web/20200201044239/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
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+
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+ <div class="space"></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
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+</body>
+
+</html> \ No newline at end of file