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diff --git a/subpages/Comments/GCFScape-page1.html b/subpages/Comments/GCFScape-page1.html new file mode 100644 index 0000000..fd7be8c --- /dev/null +++ b/subpages/Comments/GCFScape-page1.html @@ -0,0 +1,1034 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [GCFScape - About - About GCFScape]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p75" href="#p75">About + GCFScape</a> - <a + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 2nd, 2004 - 4:16:14 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>GCFScape is an explorer like utility that enables users to browse Half-Life packages and extract + their contents. GCFScape supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages and runs + independently of Steam.</p> + + <b>Screenshots:</b> + <div style="text-align: center"> + <br> + <img src="../../images/pages/gcfscape1.png" width="531" height="461" alt="GCFScape" title="GCFScape"> + <br><br> + </div> + + <b>Features:</b> + <ul> + <li>Supports .bsp, .gcf, .ncf, .pak, .sga, .vpk, .wad and .xzp packages.</li> + <li>Explorer like interface for viewing package contents.</li> + <li>Extract any file or folder within a package.</li> + <li>Shell execute (preview) any file within a package.</li> + <li>Validate any file or folder within a package.</li> + <li>Defragment .gcf files.</li> + <li>Search for files within a package.</li> + <li>Configurable columns.</li> + <li>Recent package menu.</li> + <li>100% Free.</li> + </ul> + + <b><a href="GCFScape-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Nov 23rd, 2008 - 7:44:56 pm</span><span + class="right">[ 238102 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="GCFScape-page2.html#p75">2</a> + <a href="GCFScape-page3.html#p75">3</a> + <a href="GCFScape-page4.html#p75">4</a> + ]</div><br> + + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c440" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=455">kbro16</a></span><span + class="right">Posted: Feb 8th, 2004 - 4:44:36 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + what does not found in block entries mean and when i run steam that pos corrupt file thing runs and when + i try to paly cs in steam a black screen comes up and i have to restart my pos comp u know watsup<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c442" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 8th, 2004 - 6:27:37 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + It means that the file exists in the directory for the GCF file but Steam hasn't yet downloaded it.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c608" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=602">STiK</a></span><span + class="right">Posted: May 11th, 2004 - 2:28:14 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Hey how come u can't delete files in side GCF files is that gonna be inside the next GCFscape<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c610" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 12th, 2004 - 9:24:48 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Probably not.<br> + <br> + GCF files are quite complex and while enough is known about them to be able to extract them there is not + enough known to be able to modify them. This would probably require some documentation from Valve.<br> + <br> + <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c615" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=614">egostar</a></span><span + class="right">Modified: May 15th, 2004 - 5:52:57 pm</span> + <div class="space"></div> + </div> + <div class="content"><br>... hope this doesnt leave me sounding like an idiot... but...<br>i was killing + some time today and i came across something that might peak your interest. I ran <a + href="https://web.archive.org/web/20170915121709/http://www.analogx.com/contents/download/program/textscan.htm">AnalogX's + TextScan</a> on steam.exe and among the long stream of nothingness that came out was a version number + and copyright info ( here it is: deflate 1.1.4 Copyright 1995-2002 Jean-loup Gailly ). wondering what + steam was doing with non-valve software i did a quick google search <a + href="https://web.archive.org/web/20170915121709/http://icarus.as.arizona.edu/~akoski/ghostscript/gs7.04/zlib-1.1.4/">and + this page poped up. </a> interestingly, from what i gather zlib is a data compression library. While i + neither have the time or the expertise to flush out its connection to steam, i was hopeing that it might + become useful to your research on the .gcf format. good luck and keep up the great work nem.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c618" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 17th, 2004 - 5:11:10 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Thanks for the info; I don't think that it has anything to do with the GCF files though because they + aren't compressed, they are encrypted. (And yes, ZLIB is a well known decompression library.)<br> + <br> + <img src="../../images/emotes/checkingthenews.gif" width="32" height="32" alt="checkingthenews"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c900" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=941">warban</a></span><span + class="right">Modified: Aug 30th, 2004 - 5:31:42 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Major Possible bug.<br> + <br> + Currently the hl2 "base source shared materials.gcf"is not being opened and comming up with an error for + some people. (failed to map error)<br> + <br> + i was getting the error untill i found out that my deskbar program "object dock".<br> + http://www.stardock.com/products/objectdock/<br> + was stoping gfc from opening while it was running <br> + when i closed it it opened fine.<br> + <br> + Possible bug?<br> + <br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c942" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=954">scorp</a></span><span + class="right">Posted: Sep 2nd, 2004 - 11:49:30 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/where.gif" width="32" height="32" alt="where">hi nem firstly thanx for the + program and i have a question for you(or other users if they + know)i downloaded and ran your program.<br> + i extracted the dod 1,3 into my hl directory.i entered the hl and clicked custom game.there was a dod + bar.i clicked activate.but nothing happened. i cant activate it and hl shows its size 0mb but its almost + 650mb.pls help me i want to play this game!!<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c946" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Sep 3rd, 2004 - 1:44:11 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + you have to run DOD from the 'Play Games' menu in steam<br> + (notice that one of the games is DOD)<br> + you don't have to extract anything.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c952" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=954">scorp</a></span><span + class="right">Posted: Sep 4th, 2004 - 1:48:21 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + but i can't see the dod icon in play games section(i downloaded the stem with dod. There is a game cache + file for dod in steamapps folder)<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c954" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 4th, 2004 - 8:31:42 am</span> + <div class="space"></div> + </div> + <div class="content"><br>Maybe ask in the <a + href="https://web.archive.org/web/20170915121709/http://www.steampowered.com/forums/">offical Steam + forums</a>?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1181" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=1145">nin</a></span><span + class="right">Posted: Nov 2nd, 2004 - 10:40:57 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Hey... <br> + <br> + Uhm, nem. I have a question. It maybe just because im a newb, but I cant seem to get the program to run, + nomatter what i do. I installed the ms NET framework as supposed, but when i launch GCFScape, i get + these errors: <br> + <br> + www.21padv.dk/pic/nin/1.jpg<br> + www.21padv.dk/pic/nin/2.jpg<br> + <br> + I have posted on the official forums to, but nobody seems to have an answer for me. So maybe you do... I + have reinstalled MANY times now. But i do not know what i am doing wrong. <br> + <br> + Plz, help me.....<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1182" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=1145">nin</a></span><span + class="right">Posted: Nov 2nd, 2004 - 10:43:31 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + hehe, ups. Sorry the first one is in danish. It says:<br> + <br> + The procedure point strrchr was not found in the DLL-Library MSVCR71.dll<br> + <br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1183" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Modified: Nov 2nd, 2004 - 1:19:54 pm</span> + <div class="space"></div> + </div> + <div class="content"><br>nin:<br>look at the second error. the title is '.NET initialization + error'<br><br>that most likely means that you install of the .NET framework is corrupt or improperly + installed.<br><br>go to <a + href="https://web.archive.org/web/20170915121709/http://windowsupdate.microsoft.com/">Windows + Update</a> to get the most recent patch<br> + <br> + scorp:<br> + what Steam game package do you own?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1185" + href="https://web.archive.org/web/20170915121709/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 3rd, 2004 - 4:10:55 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Yep, it looks like a .net installation problem to me. You might want to scan your computer for + viruses/adware to make sure nothing is interfering with it. Also, what version of the .net framework are + you using?<br> + </div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1187" + href="index.php?a=1147">Ravatar</a></span><span class="right">Posted: Nov 3rd, 2004 - 6:59:10 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Make sure you're using this redist of .NET<br /> + <br /> + http://www.microsoft.com/downloads/details.aspx?FamilyID=262d25e3-f589-4842-8157-034d1e7cf3a3&displaylang=en<br /> + <br /> + <br /> + Also, if you have .NET 2.0 beta definately roll back to 1.1 as .NET has several problems with + streamwriters and forced garbage collection ( although I do not know how often nem uses those features + ).<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1200" + href="index.php?a=1164">running4bhs</a></span><span class="right">Posted: Nov 11th, 2004 - 2:36:50 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Ok I am newby when it comes to this stuff because I know nothing about programing, not my area. I work + with hardware, but anyhow I need some help, I was playing CSS online and some people in there were + talking about how they had HL2 and blah blah blah. This got my attion because from what I understand is + this game will not be relased untill NOV 16th. I talked to them and they said to use a prog called + GCFScape and get the files out of steam. I did all of this and downloaded all of the files that I had to + from here but I can not figuar out how to play HL2 now. Is that what this is for or am I just hopelessly + lost? <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1201" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 11th, 2004 - 3:22:56 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Go away. we are not going to help you pirate HL2.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1203" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 11th, 2004 - 5:06:50 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + A lot of people seem to think GCFScape can somehow be used to crack Half-Life 2 so let me clear up these + misconceptions. First off, Half-Life 2 preloads (and any other games you have not paid for or have not + been released) and in encrypted form. To confirm this right click on a file and select its properties + and GCFScape will happily tell you whether or not it is encrypted. GCFScape will extract these encrypted + files, but they will be of no use to you. Secondly the Half-Life 2 preload does not contain all + Half-Life 2 files, just bulky things like media, models and levels.<br /> + <br /> + GCFScape was designed to allow legitimate developers to access files they need to develop with, nothing + more.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1206" + href="index.php?a=1164">running4bhs</a></span><span class="right">Posted: Nov 11th, 2004 - 8:39:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Ok thanks. Sorry about that im not trying to pirate HL2, people were just talking about how they had it + and I was like yeah I have the preload done too, but they were making it sound like they had it right + now and they were playing it. <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1394" + href="index.php?a=1405">Palle_pirat</a></span><span class="right">Posted: Mar 4th, 2005 - 5:05:06 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/watermelon.gif" width="32" height="32" + alt="watermelon" /> Where can i dowload the new version of GCFScape???</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1395" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 4th, 2005 - 6:24:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">on the <b>Download</b> page listed under <b>GCFScape</b> in the side <b>Navigation + Bar</b>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1461" + href="index.php?a=1493">PerfectH</a></span><span class="right">Posted: Mar 27th, 2005 - 2:18:04 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey NEM, I'm part of a mod team, and you know what would be a supurb idea? A GCF + Compiler. Thats right, I want to have the ability to create my own GCF files for the mod I'm currently + working on. Do you think this is possible?<br /> + <br /> + Regards,<br /> + PerfectH<br /> + <br /> + P.S. I love GCFScape, your a genious for creating this :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1463" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 27th, 2005 - 12:18:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Read the <a href="index.php?p=34">FAQ</a><br /> + <br /> + in addition, the only use of GCF files is to distrubute the media over Steam. Seeing as MOD devolpers + can not yet distribute stuff on Steam, it is pointless.<br /> + <br /> + And anyways, I do think that Steam supports PAK files, so you can use those insted.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1540" + href="index.php?a=1582">cwuzzup</a></span><span class="right">Posted: May 15th, 2005 - 3:58:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">when i start gcfscape, i get an error message:<br /> + <br /> + The application failed to initialize properly (0xc0000135). Click Ok to terminate the application.<br /> + <br /> + any ideas?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1541" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: May 15th, 2005 - 8:38:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Make sure that you have the Microsoft .NET framework installed on your + computer.<br /> + <br /> + If you don't, you can get it through windows update or here:<br /> + http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en<br /> + <br /> + And FYI, your problem is also explained in the GCFScape FAQ:<br /> + http://nemesis.thewavelength.net/index.php?p=34</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1652" + href="index.php?a=1733">mynameiskevin</a></span><span class="right">Posted: Aug 31st, 2005 - + 11:31:06 am</span> + <div class="space"></div> + </div> + <div class="content">I just downloaded GCFScape and i tried extracting all my files to another directory, + all except the Source Materials extracted. if i try opening the Source Materials using GCFScape, it + comes up with the error:<br /> + "Failed to map GCF file to memory." and it tells me to make sure that steam isnt running and + its not. what am i doing wrong?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1653" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Sep 1st, 2005 - 3:42:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Try turning on 'volatile access' in the options menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1655" + href="index.php?a=1733">mynameiskevin</a></span><span class="right">Posted: Sep 2nd, 2005 - 8:13:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">i had to download the newest version but it worked and im able to extract the file + now! thanks!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1661" + href="index.php?a=1741">kustkiller</a></span><span class="right">Posted: Sep 11th, 2005 - 9:25:08 + am</span> + <div class="space"></div> + </div> + <div class="content">hi i click cs_compound.txt but i get an errroer message saying<br /> + Error writing C:\DOCUME~1\Owner\LOCALS~1\Temp\cs_compound.txt (File contains no physical data to write.) + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1662" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 11th, 2005 - 11:23:58 am</span> + <div class="space"></div> + </div> + <div class="content">See the <a + href="https://web.archive.org/web/20160704194126/http://nemesis.thewavelength.net/index.php?p=34">FAQ</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1672" + href="index.php?a=1762">andy4729</a></span><span class="right">Posted: Sep 20th, 2005 - 12:28:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">I dunno rly how to use this, whenever i try to open sumin it comes up with errors + like invalid file version</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1675" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Sep 23rd, 2005 - 2:41:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">read the <a + href="https://web.archive.org/web/20160704194126/http://nemesis.thewavelength.net/index.php?p=34">FAQ</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1680" + href="index.php?a=1148">Stino</a></span><span class="right">Posted: Sep 30th, 2005 - 2:37:56 + am</span> + <div class="space"></div> + </div> + <div class="content">why don't you use the dll's from the sdk, that whould make it possible to open the + gcf's while steam is running!!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1683" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 30th, 2005 - 3:30:38 pm</span> + <div class="space"></div> + </div> + <div class="content">You can open .gcf files when Steam is running, just enable the "Volatile + Access" option from within the Options menu in GCFScape. The reason I don't use the Steam SDK is 1) + the Steam SDK wasn't out when I first wrote the program, 2) the Steam file system interface isn't very + flexible and 3) it adds additional dependencies; I hate having to install things to certain folders. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1698" + href="index.php?a=1810">phusion</a></span><span class="right">Posted: Oct 18th, 2005 - 1:12:12 + am</span> + <div class="space"></div> + </div> + <div class="content">HI, i'm trying to install GCFScape and I keep getting this error:<br /> + "The setup files are corrupt. Please obtain a new copy of the program"<br /> + <br /> + I've tried redownloading the installer several times, and I have already installed the .NET + framework.<br /> + <br /> + Any Ideas</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1699" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 18th, 2005 - 11:20:54 am</span> + <div class="space"></div> + </div> + <div class="content">I've double-checked the installer and it seems fine, perhaps there is an + incompatibility problem with your system? Anyways, you don't need the installer to install GCFScape, + there is also an "archive" (zip) distribution available, just unzip and run. The only + difference is that it doesn't create shortcuts etc.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1780" + href="index.php?a=1914">billconan</a></span><span class="right">Posted: Dec 16th, 2005 - 5:08:53 + am</span> + <div class="space"></div> + </div> + <div class="content">hi, i have a question. i need to decompile the map files from harf-life2. but there + is no *.gcf file as i searched the whole hl2 folder. i can only find *.bsp files in the map folder. so + do you mean that the bsp files are gcf files that need to be cracked before i use them in my + program?<br /> + <br /> + please check this out: http://www.geocities.com/cofrdrbob/faq.html<br /> + <br /> + the faq says that: <br /> + <br /> + Q. I can't find any of the Valve maps to decompile. Where are they?A. Probably stored in the .gcf file. + You need GCF Scape to extract them, before they can be decompiled. <br /> + <br /> + <br /> + but what i get are bsp files, there is no gcf files.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1782" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 16th, 2005 - 12:58:32 pm</span> + <div class="space"></div> + </div> + <div class="content">In your <i>...\Steam\SteamApps\</i> folder there should be a <i>half-life 2 + content.gcf</i> file. The file contains the HL2 .bsp files and you can open it with GCFScape to + extract them.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1812" + href="index.php?a=1954">dav3</a></span><span class="right">Modified: Jan 8th, 2006 - 4:55:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, i just downloaded every thing u need to run this program, but i keep getting this + message....<br /><img + src="https://web.archive.org/web/20160704194126im_/http://img234.imageshack.us/img234/407/untitled4gc1.jpg" + alt="" border="0" /> <br /> + how do i fix this.<br /> + <br /> + plz help, tnx in advance dav3</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1813" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 8th, 2006 - 4:55:11 pm</span> + <div class="space"></div> + </div> + <div class="content">GCFScape doesn't support HL2 .bsp files ... yet, try Rof's <a + href="https://web.archive.org/web/20160704194126/http://www.geocities.com/cofrdrbob/pakrat.html">Pakrat</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1831" + href="index.php?a=1954">dav3</a></span><span class="right">Modified: Jan 15th, 2006 - 6:26:28 + am</span> + <div class="space"></div> + </div> + <div class="content">ok, is there any way or any program to open up cutsom maps (other peoples maps) + ??<br /> + <br /> + if there is, and they work just as easyly as urs, could u tell me plz.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1834" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2006 - 6:03:06 pm</span> + <div class="space"></div> + </div> + <div class="content">What do you mean open up custom maps? Which type (HL or HL2)?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1839" + href="index.php?a=1954">dav3</a></span><span class="right">Posted: Jan 19th, 2006 - 7:48:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">i mean, i want to get the .vmf file from custom maps in css. like wot ur program + does, but for custom maps instead of official maps.<br /> + <br /> + or can ur program do custom maps aswell? if so.....how? <br /> + <br /> + I tried usin urs, but i couldnt work it out....</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1840" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2006 - 8:12:25 pm</span> + <div class="space"></div> + </div> + <div class="content">v1.4.0 has Source BSP support, make sure to update the .NET framework if you install + it.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c1977" + href="index.php?a=2106">douglasdias2006</a></span><span class="right">Posted: Apr 17th, 2006 - + 9:42:18 am</span> + <div class="space"></div> + </div> + <div class="content">pleeaaseeee<br /><br />help copy CGF?????<br /><br />as it programs copy + Language???<br /><br /><span style="background: yellow;">I have Language in Portuguese</span>... I guard + language... <br /> + <br /> + <img src="../../images/emotes/package.gif" width="32" height="32" alt="package" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c1980" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Apr 19th, 2006 - 8:10:09 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Quote:</div> + <div class="vbquote">i want to get the .vmf file from custom maps in css</div><br />Hey dav3,<br />if + you want to convert a .bsp-file into a .vmf file take a look at <a + href="https://web.archive.org/web/20160704193231/http://www.geocities.com/cofrdrbob/vmex.html">VMEX</a>. + It requires Java, but it doesn't extract any custom models and other custom staff (use GCFScape + instead).<br /> + Hope I could help<br /> + DomIII + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2036" + href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jun 20th, 2006 - 11:43:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok, I just got GCFScape, and I found all of textures that I wanted to extract for the + terrain generator, but they aren't .wad... They are all either .vmt or.vtf. Is there something i have to + do to change them to .wad, or what? Could someone please help this noob? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2039" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2006 - 11:11:16 am</span> + <div class="space"></div> + </div> + <div class="content">While I don't really recommend texturing Source terrains in TG, you can if you + convert your .vtf files to .tga files then load the folder containing the .tga files in TG. This will + allow TG to generate alphas as you paint the terrain which will be exported by TG. When you import your + terrain into Hammer and apply a texture to it, the alphas should behave appropriately as long as the + texturing scheme is one that the Source engine supports (e.g. three textures should never meet at one + vertex).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2041" + href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jun 21st, 2006 - 5:57:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks much. But I just have 1 more question. How exactly do i convert the files from + vmt or vtf to tga? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2043" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 21st, 2006 - 11:29:12 pm</span> + <div class="space"></div> + </div> + <div class="content">You may try my <a href="index.php?p=40">VTFEdit</a> for that. There is a convert + folder option in the Tools menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c2115" + href="index.php?a=2306">Ahmad</a></span><span class="right">Posted: Aug 24th, 2006 - 5:09:24 + am</span> + <div class="space"></div> + </div> + <div class="content">halleo<br /> + How can i edit a picture in a wad file?<br /> + with GCFScape appliction?<br /> + i download GCFScape and when edit a picture with GCFScape application & i save it but i don't sww + the changes!<br /> + is this work for Counter Strike?<br /> + thank you</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c2117" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 24th, 2006 - 11:26:45 am</span> + <div class="space"></div> + </div> + <div class="content">GCFScape can only view .wad files, not edit them. To Edit .wad files check out a + program called <a + href="https://web.archive.org/web/20160704193231/http://www.telefragged.com/wally/">Wally</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c2186" + href="index.php?a=2380">ashraf_123</a></span><span class="right">Posted: Sep 28th, 2006 - 7:23:57 + am</span> + <div class="space"></div> + </div> + <div class="content">when i open the counter strike.gcf its gives the following error"invalid + file:the file map is too small for its data blocks"</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c2190" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 28th, 2006 - 9:05:15 pm</span> + <div class="space"></div> + </div> + <div class="content">This error occurs when HLLib calculates that the .gcf file is not of sufficient size + to hold all of the data that the header claims it does. In other words, your .gcf file may be truncated + or otherwise corrupt. A quick check would be to look at its size. My counter-strike.gcf file is 265.11 + MB, how big is yours?<br /> + <br /> + If you believe this to be false and your .gcf file to be valid, please send it to me so I can take a + closer look at it. It may be that I've fudged up the format somewhere.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c2192" + href="index.php?a=2380">ashraf_123</a></span><span class="right">Posted: Sep 29th, 2006 - 9:43:24 + am</span> + <div class="space"></div> + </div> + <div class="content">hi nem <br /> + my counter strike.gcf file is 358.4mb</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c2193" + href="index.php?a=2380">ashraf_123</a></span><span class="right">Posted: Sep 29th, 2006 - 9:44:01 + am</span> + <div class="space"></div> + </div> + <div class="content">then how to get rid of this problem</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c2195" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 29th, 2006 - 12:49:46 pm</span> + <div class="space"></div> + </div> + <div class="content">Weird how yours would be a full ~100 MB bigger than mine when mine is fully up to + date. At any rate, I'd have to inspect your .gcf file in person to figure out what's wrong with it. Any + chance you have the facilities to get it to me?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c2231" + href="index.php?a=2423">Oskyldig</a></span><span class="right">Posted: Oct 31st, 2006 - 10:18:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">GCFSpace is really nice for HL2, great work.<br /> + <br /> + Just got Dark Messiah and thought "Hey its source .. lets open it."<br /> + <br /> + But that didnt went very well at all. "Invalid VBSP (v262164).."<br /> + <br /> + Is there any chans GCFSpace will get support for that ver.?<br /> + <img src="../../images/emotes/viking.gif" width="32" height="32" alt="viking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c2232" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2006 - 12:28:48 pm</span> + <div class="space"></div> + </div> + <div class="content">I can't add support for it if I don't know about it and I can't test it. If you can + send me one of your .bsp files to <a + href="https://web.archive.org/web/20160704193231/mailto:[email protected]">[email protected]</a> + I'll take a look at the .bsp and see if it makes sense to add support.</div> + </div><br /> + + <div class="offsets">[ 1 + <a href="GCFScape-page2.html#p75">2</a> + <a href="GCFScape-page3.html#p75">3</a> + <a href="GCFScape-page4.html#p75">4</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">GCFScape</span></div> + <div class="content"><span class="title">» <a href="../../pages/GCFScape.html">About</a></span><br> + <span class="title">» <a href="../../pages/GCFScape-Download.html">Download</a></span><br> + <span class="title">» <a href="../GCFScape-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../GCFScape-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../GCFScape-GCF_File_Format.html">GCF + File 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