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diff --git a/subpages/Comments/BSP_View.html b/subpages/Comments/BSP_View.html new file mode 100644 index 0000000..eb30127 --- /dev/null +++ b/subpages/Comments/BSP_View.html @@ -0,0 +1,448 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Miscellaneous - BSP View - BSP View]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p24" href="#p24">BSP + View</a> - <a + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 6:14:33 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>This is a modified version of BSP_view by <a + href="https://web.archive.org/web/20171008191451/http://www.planethalflife.com/botman/">Botman</a>. + The update was aimed to fix various bugs and add more functionality to the program. This program has + since been replaced with <a href="BSP_Viewer.html">BSP + Viewer</a>.</p> + + <b>Screenshots:</b> + <div style="text-align: center"> + <br> + <img src="../../images/pages/bspview1.jpg" width="497" height="398" alt="BSP View" title="BSP View"> + <br><br> + <img src="../../images/pages/bspview2.jpg" width="497" height="398" alt="BSP View" title="BSP View"> + <br><br> + <img src="../../images/pages/bspview3.jpg" width="497" height="398" alt="BSP View" title="BSP View"> + <br><br> + </div> + + <b>Download from Web Archive:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171008191451/http://nemesis.thewavelength.net:80/files/files/bspview110.zip">BSP + View v1.1.0</a></li> + <li><a + href="https://web.archive.org/web/20171008191451/http://nemesis.thewavelength.net:80/files/files/bsptool110source.zip">BSP + View v1.1.0 Source</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + <ul> + <li><a href="http://nemstools.github.io/files/bspview110.zip">BSP + View v1.1.0</a></li> + <li><a href="http://nemstools.github.io/files/bsptool110source.zip">BSP + View v1.1.0 Source</a></li> + </ul> + + <b>Revision History:</b> + + <br><br> + + v1.1.0 + + <ul> + <li>EVS (Entity Visibility Set) calculated for each map off its VIS.</li> + <li>Use of EVS allows for more accurate e_poly representation.</li> + <li>The whole world is drawn when you are outside it.</li> + <li>BSP Load progress displayed.</li> + <li>Increased some of the limits (they were based in qtool limits).</li> + <li>Memory leak fixed.</li> + </ul> + + v1.0.0 + + <ul> + <li>Fixed frustum problems.</li> + <li>Hacked fix for texture problems caused by maps with textures larger then 512 pixels (it'll work up + to 1024 now).</li> + <li>Resize problem on start fixed (the black bar).</li> + <li>Crosshair stays in middle of screen on resize.</li> + <li>"Camera position out of range." error removed (your just repositioned at 0, 0, 0).</li> + <li>GUI added (menu).</li> + <li>Various additional options that previously were only changed in the config file added to GUI (not + all though).</li> + <li>Optimized wireframe mesh.</li> + <li>Added a bunch more 'modes' to the edge option (press e or look in menu).</li> + <li>Keyboard can take multiple keys (ie. you can strafe and walk at the same time).</li> + <li>Frustum culling added for entity models.</li> + <li>You can view your entity poly counts now (they probably aren't culled the same way as in HL + though).</li> + <li>Option to view scene info & crosshair.</li> + <li>Option to render models or not.</li> + <li>Option to render the skybox or not.</li> + <li>Solid and textured render modes.</li> + <li>Right click and drag to move camera's look at position.</li> + <li>'Z' key puts you into the old mode of 'looking' (like in WC).</li> + <li>Ability to load a new level without restarting the app.</li> + <li>WASD can be used to move (R & F for up and down respectively).</li> + <li>Minor additional optimizations.</li> + <li>Gave it an icon.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 26th, 2006 - 5:40:37 pm</span><span + class="right">[ 26029 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c375" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=406">Anarchy</a></span><span + class="right">Posted: Dec 31st, 2003 - 11:47:29 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Unfortunately I cannot get BSPview to work with steam. Any tips?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c446" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=461">champzilla</a></span><span + class="right">Posted: Feb 11th, 2004 - 8:24:24 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + RGR I am having troubles getting it to work also.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c448" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 12th, 2004 - 5:11:03 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + It is a legacy application and does not support Steam (more specifically the Steam file system).<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c449" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=461">champzilla</a></span><span + class="right">Posted: Feb 12th, 2004 - 5:28:21 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Is it correct to assume there will be no further updates to this in which it will support the stupid + steam file system?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c450" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 12th, 2004 - 6:06:44 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + The program is a mess if you look at it and it would probably take much more effort to modify it to + work + with Steam then it would to rewrite it completely (which I don't have time for at the moment.) So yes, + that would be the correct assumption.<br> + <br> + <img src="../../images/emotes/capoera.gif" width="32" height="32" alt="capoera"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c452" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=461">champzilla</a></span><span + class="right">Posted: Feb 12th, 2004 - 8:18:53 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I see, well did it have the abbillity to export a map so it could be edited, thats all I'm really + after. + I just want to make a modifcation of cs_office with out having to redo the whole map. Perhaps you know + of a program that can do this, and DOES work with steam?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1189" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1148">Stino</a></span><span + class="right">Posted: Nov 4th, 2004 - 1:12:46 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Can't you add a function to view models!<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1190" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Nov 4th, 2004 - 12:20:37 pm</span> + <div class="space"></div> + </div> + <div class="content"><br>'BSP View' is a modified version of BSP_view by Botman. The update was aimed to + fix various bugs and add more functionality to the program. This program has since been replaced with + '<a + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?p=30">BSP + Viewer'</a>.<br> + <br> + why don't you check out the *NEW* program.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1191" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 4th, 2004 - 5:10:38 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I'm assuming by models you mean .mdl files. BSP_View actually can render these for WON installations + (providing they are set up right) but I really have to recommend BSP Viewer as it is far more advanced + and bug free then BSP_View.<br> + <br> + On a side note, what you have requested is on BSP Viewer's todo list; I just haven't got around to it + yet.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1802" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1824">the-copy</a></span><span + class="right">Posted: Jan 4th, 2006 - 12:25:35 pm</span> + <div class="space"></div> + </div> + <div class="content">I can't compile it with MSVC++! It gives me<br><br>7 overloads have similar + conversions<br>at<br> f = (float)pow((palette[i]+1)/256.0, gamma);<br><br>and the same at<br> f = + (float)pow((data[i]+1)/256.0, light_adjust);<br> + <br> + Any suggestions?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1804" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 4th, 2006 - 3:07:04 pm</span> + <div class="space"></div> + </div> + <div class="content">Duuno, MS isn't exactly known for following standards, they like to change things + up + with every release of VS. Maybe try casting everything within pow() to a double (and check that pow() + takes a double).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c4010" + href="https://web.archive.org/web/20170915124956/http://nemesis.thewavelength.net/index.php?a=13159">navmesh</a></span><span + class="right">Posted: Oct 5th, 2016 - 5:30:42 am</span> + <div class="space"></div> + </div> + <div class="content">Hi, thank you for the tool<br> + couild you please add support to open bsp file through parameter as filepath, like this ( cmd command) + <br> + start "" "E:\Games\CS16\tool\bspview\BSP View.exe" "E:\D\cstrike\maps\ak47_m4a1_dust.bsp"<br> + ("E:\D\cstrike\maps\ak47_m4a1_dust.bsp" is filepath accept as parameter )<br> + Thank you so much</div> + </div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Miscellaneous</span></div> + <div 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