diff options
| author | auth12 <[email protected]> | 2020-08-03 21:08:06 +0100 |
|---|---|---|
| committer | auth12 <[email protected]> | 2020-08-03 21:08:06 +0100 |
| commit | ad8cf7c80590b96ad4e61f3f4eb397704a22ee4b (patch) | |
| tree | f376bc6ce8b7ababd4bcc67bee748c6e1d672b0c /client/src/ui/imgui/imgui_impl_win32.h | |
| parent | Started security. (diff) | |
| download | loader-ad8cf7c80590b96ad4e61f3f4eb397704a22ee4b.tar.xz loader-ad8cf7c80590b96ad4e61f3f4eb397704a22ee4b.zip | |
Added ui.
Diffstat (limited to 'client/src/ui/imgui/imgui_impl_win32.h')
| -rw-r--r-- | client/src/ui/imgui/imgui_impl_win32.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/client/src/ui/imgui/imgui_impl_win32.h b/client/src/ui/imgui/imgui_impl_win32.h new file mode 100644 index 0000000..8923bd6 --- /dev/null +++ b/client/src/ui/imgui/imgui_impl_win32.h @@ -0,0 +1,37 @@ +// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) +// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) + +// Implemented features: +// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). +// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API + +IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); +IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); + +// Configuration +// - Disable gamepad support or linking with xinput.lib +//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD +//#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT + +// Win32 message handler your application need to call. +// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper. +// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. +#if 0 +extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); +#endif + +// DPI-related helpers (optional) +// - Use to enable DPI awareness without having to create an application manifest. +// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. +// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. +// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, +// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. +IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); +IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd +IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor |