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authorauth12 <[email protected]>2020-08-06 15:33:18 +0100
committerauth12 <[email protected]>2020-08-06 15:33:18 +0100
commitd120e7b489adc42a4489c63305413dfe52ed8bbf (patch)
tree6c114e3b0e8f22aa4c0210e2006a88ec63182b95 /client/src/ui/imgui/imgui_impl_dx9.h
parentMore ui improvements. (diff)
downloadloader-d120e7b489adc42a4489c63305413dfe52ed8bbf.tar.xz
loader-d120e7b489adc42a4489c63305413dfe52ed8bbf.zip
Improved CPU usage drastically.
Switched to directx9. Reduced RAM usage by only remapping modules from a blacklist.
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+// dear imgui: Renderer for DirectX9
+// This needs to be used along with a Platform Binding (e.g. Win32)
+
+// Implemented features:
+// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
+// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+#pragma once
+#include "imgui.h" // IMGUI_IMPL_API
+
+struct IDirect3DDevice9;
+
+IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
+IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
+IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
+
+// Use if you want to reset your rendering device without losing Dear ImGui state.
+IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
+IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();