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| author | auth12 <[email protected]> | 2020-08-06 15:33:18 +0100 |
|---|---|---|
| committer | auth12 <[email protected]> | 2020-08-06 15:33:18 +0100 |
| commit | d120e7b489adc42a4489c63305413dfe52ed8bbf (patch) | |
| tree | 6c114e3b0e8f22aa4c0210e2006a88ec63182b95 /client/src/ui/imgui/imgui_impl_dx9.h | |
| parent | More ui improvements. (diff) | |
| download | loader-d120e7b489adc42a4489c63305413dfe52ed8bbf.tar.xz loader-d120e7b489adc42a4489c63305413dfe52ed8bbf.zip | |
Improved CPU usage drastically.
Switched to directx9.
Reduced RAM usage by only remapping modules from a blacklist.
Diffstat (limited to 'client/src/ui/imgui/imgui_impl_dx9.h')
| -rw-r--r-- | client/src/ui/imgui/imgui_impl_dx9.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/client/src/ui/imgui/imgui_impl_dx9.h b/client/src/ui/imgui/imgui_impl_dx9.h new file mode 100644 index 0000000..b93c89f --- /dev/null +++ b/client/src/ui/imgui/imgui_impl_dx9.h @@ -0,0 +1,24 @@ +// dear imgui: Renderer for DirectX9 +// This needs to be used along with a Platform Binding (e.g. Win32) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! +// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API + +struct IDirect3DDevice9; + +IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); +IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); + +// Use if you want to reset your rendering device without losing Dear ImGui state. +IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); +IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); |