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| author | auth12 <[email protected]> | 2020-08-03 21:08:06 +0100 |
|---|---|---|
| committer | auth12 <[email protected]> | 2020-08-03 21:08:06 +0100 |
| commit | ad8cf7c80590b96ad4e61f3f4eb397704a22ee4b (patch) | |
| tree | f376bc6ce8b7ababd4bcc67bee748c6e1d672b0c /client/src/ui/imgui/imgui_impl_dx11.h | |
| parent | Started security. (diff) | |
| download | loader-ad8cf7c80590b96ad4e61f3f4eb397704a22ee4b.tar.xz loader-ad8cf7c80590b96ad4e61f3f4eb397704a22ee4b.zip | |
Added ui.
Diffstat (limited to 'client/src/ui/imgui/imgui_impl_dx11.h')
| -rw-r--r-- | client/src/ui/imgui/imgui_impl_dx11.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/client/src/ui/imgui/imgui_impl_dx11.h b/client/src/ui/imgui/imgui_impl_dx11.h new file mode 100644 index 0000000..cccadcd --- /dev/null +++ b/client/src/ui/imgui/imgui_impl_dx11.h @@ -0,0 +1,25 @@ +// dear imgui: Renderer for DirectX11 +// This needs to be used along with a Platform Binding (e.g. Win32) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! +// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API + +struct ID3D11Device; +struct ID3D11DeviceContext; + +IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context); +IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data); + +// Use if you want to reset your rendering device without losing Dear ImGui state. +IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects(); +IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects(); |