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"""
The MIT License (MIT)
Copyright (c) 2015-present Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from __future__ import annotations
from typing import List, Optional, TYPE_CHECKING, Tuple, TypeVar, Type, Callable, Union
import inspect
import os
from .item import Item, ItemCallbackType
from ..enums import ComponentType
from ..partial_emoji import PartialEmoji
from ..emoji import Emoji
from ..interactions import Interaction
from ..utils import MISSING
from ..components import (
SelectOption,
SelectMenu,
)
__all__ = (
'Select',
'select',
)
if TYPE_CHECKING:
from .view import View
from ..types.components import SelectMenu as SelectMenuPayload
from ..types.interactions import (
ComponentInteractionData,
)
S = TypeVar('S', bound='Select')
V = TypeVar('V', bound='View', covariant=True)
class Select(Item[V]):
"""Represents a UI select menu.
This is usually represented as a drop down menu.
In order to get the selected items that the user has chosen, use :attr:`Select.values`.
.. versionadded:: 2.0
Parameters
------------
custom_id: :class:`str`
The ID of the select menu that gets received during an interaction.
If not given then one is generated for you.
placeholder: Optional[:class:`str`]
The placeholder text that is shown if nothing is selected, if any.
min_values: :class:`int`
The minimum number of items that must be chosen for this select menu.
Defaults to 1 and must be between 1 and 25.
max_values: :class:`int`
The maximum number of items that must be chosen for this select menu.
Defaults to 1 and must be between 1 and 25.
options: List[:class:`discord.SelectOption`]
A list of options that can be selected in this menu.
disabled: :class:`bool`
Whether the select is disabled or not.
row: Optional[:class:`int`]
The relative row this select menu belongs to. A Discord component can only have 5
rows. By default, items are arranged automatically into those 5 rows. If you'd
like to control the relative positioning of the row then passing an index is advised.
For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
ordering. The row number must be between 0 and 4 (i.e. zero indexed).
"""
__item_repr_attributes__: Tuple[str, ...] = (
'placeholder',
'min_values',
'max_values',
'options',
'disabled',
)
def __init__(
self,
*,
custom_id: str = MISSING,
placeholder: Optional[str] = None,
min_values: int = 1,
max_values: int = 1,
options: List[SelectOption] = MISSING,
disabled: bool = False,
row: Optional[int] = None,
) -> None:
super().__init__()
self._selected_values: List[str] = []
self._provided_custom_id = custom_id is not MISSING
custom_id = os.urandom(16).hex() if custom_id is MISSING else custom_id
options = [] if options is MISSING else options
self._underlying = SelectMenu._raw_construct(
custom_id=custom_id,
type=ComponentType.select,
placeholder=placeholder,
min_values=min_values,
max_values=max_values,
options=options,
disabled=disabled,
)
self.row = row
@property
def custom_id(self) -> str:
""":class:`str`: The ID of the select menu that gets received during an interaction."""
return self._underlying.custom_id
@custom_id.setter
def custom_id(self, value: str):
if not isinstance(value, str):
raise TypeError('custom_id must be None or str')
self._underlying.custom_id = value
@property
def placeholder(self) -> Optional[str]:
"""Optional[:class:`str`]: The placeholder text that is shown if nothing is selected, if any."""
return self._underlying.placeholder
@placeholder.setter
def placeholder(self, value: Optional[str]):
if value is not None and not isinstance(value, str):
raise TypeError('placeholder must be None or str')
self._underlying.placeholder = value
@property
def min_values(self) -> int:
""":class:`int`: The minimum number of items that must be chosen for this select menu."""
return self._underlying.min_values
@min_values.setter
def min_values(self, value: int):
self._underlying.min_values = int(value)
@property
def max_values(self) -> int:
""":class:`int`: The maximum number of items that must be chosen for this select menu."""
return self._underlying.max_values
@max_values.setter
def max_values(self, value: int):
self._underlying.max_values = int(value)
@property
def options(self) -> List[SelectOption]:
"""List[:class:`discord.SelectOption`]: A list of options that can be selected in this menu."""
return self._underlying.options
@options.setter
def options(self, value: List[SelectOption]):
if not isinstance(value, list):
raise TypeError('options must be a list of SelectOption')
if not all(isinstance(obj, SelectOption) for obj in value):
raise TypeError('all list items must subclass SelectOption')
self._underlying.options = value
def add_option(
self,
*,
label: str,
value: str = MISSING,
description: Optional[str] = None,
emoji: Optional[Union[str, Emoji, PartialEmoji]] = None,
default: bool = False,
):
"""Adds an option to the select menu.
To append a pre-existing :class:`discord.SelectOption` use the
:meth:`append_option` method instead.
Parameters
-----------
label: :class:`str`
The label of the option. This is displayed to users.
Can only be up to 100 characters.
value: :class:`str`
The value of the option. This is not displayed to users.
If not given, defaults to the label. Can only be up to 100 characters.
description: Optional[:class:`str`]
An additional description of the option, if any.
Can only be up to 100 characters.
emoji: Optional[Union[:class:`str`, :class:`.Emoji`, :class:`.PartialEmoji`]]
The emoji of the option, if available. This can either be a string representing
the custom or unicode emoji or an instance of :class:`.PartialEmoji` or :class:`.Emoji`.
default: :class:`bool`
Whether this option is selected by default.
Raises
-------
ValueError
The number of options exceeds 25.
"""
option = SelectOption(
label=label,
value=value,
description=description,
emoji=emoji,
default=default,
)
self.append_option(option)
def append_option(self, option: SelectOption):
"""Appends an option to the select menu.
Parameters
-----------
option: :class:`discord.SelectOption`
The option to append to the select menu.
Raises
-------
ValueError
The number of options exceeds 25.
"""
if len(self._underlying.options) > 25:
raise ValueError('maximum number of options already provided')
self._underlying.options.append(option)
@property
def disabled(self) -> bool:
""":class:`bool`: Whether the select is disabled or not."""
return self._underlying.disabled
@disabled.setter
def disabled(self, value: bool):
self._underlying.disabled = bool(value)
@property
def values(self) -> List[str]:
"""List[:class:`str`]: A list of values that have been selected by the user."""
return self._selected_values
@property
def width(self) -> int:
return 5
def to_component_dict(self) -> SelectMenuPayload:
return self._underlying.to_dict()
def refresh_component(self, component: SelectMenu) -> None:
self._underlying = component
def refresh_state(self, interaction: Interaction) -> None:
data: ComponentInteractionData = interaction.data # type: ignore
self._selected_values = data.get('values', [])
@classmethod
def from_component(cls: Type[S], component: SelectMenu) -> S:
return cls(
custom_id=component.custom_id,
placeholder=component.placeholder,
min_values=component.min_values,
max_values=component.max_values,
options=component.options,
disabled=component.disabled,
row=None,
)
@property
def type(self) -> ComponentType:
return self._underlying.type
def is_dispatchable(self) -> bool:
return True
def select(
*,
placeholder: Optional[str] = None,
custom_id: str = MISSING,
min_values: int = 1,
max_values: int = 1,
options: List[SelectOption] = MISSING,
disabled: bool = False,
row: Optional[int] = None,
) -> Callable[[ItemCallbackType], ItemCallbackType]:
"""A decorator that attaches a select menu to a component.
The function being decorated should have three parameters, ``self`` representing
the :class:`discord.ui.View`, the :class:`discord.ui.Select` being pressed and
the :class:`discord.Interaction` you receive.
In order to get the selected items that the user has chosen within the callback
use :attr:`Select.values`.
Parameters
------------
placeholder: Optional[:class:`str`]
The placeholder text that is shown if nothing is selected, if any.
custom_id: :class:`str`
The ID of the select menu that gets received during an interaction.
It is recommended not to set this parameter to prevent conflicts.
row: Optional[:class:`int`]
The relative row this select menu belongs to. A Discord component can only have 5
rows. By default, items are arranged automatically into those 5 rows. If you'd
like to control the relative positioning of the row then passing an index is advised.
For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic
ordering. The row number must be between 0 and 4 (i.e. zero indexed).
min_values: :class:`int`
The minimum number of items that must be chosen for this select menu.
Defaults to 1 and must be between 1 and 25.
max_values: :class:`int`
The maximum number of items that must be chosen for this select menu.
Defaults to 1 and must be between 1 and 25.
options: List[:class:`discord.SelectOption`]
A list of options that can be selected in this menu.
disabled: :class:`bool`
Whether the select is disabled or not. Defaults to ``False``.
"""
def decorator(func: ItemCallbackType) -> ItemCallbackType:
if not inspect.iscoroutinefunction(func):
raise TypeError('select function must be a coroutine function')
func.__discord_ui_model_type__ = Select
func.__discord_ui_model_kwargs__ = {
'placeholder': placeholder,
'custom_id': custom_id,
'row': row,
'min_values': min_values,
'max_values': max_values,
'options': options,
'disabled': disabled,
}
return func
return decorator
|