1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
|
# -*- coding: utf-8 -*-
"""
The MIT License (MIT)
Copyright (c) 2015-2016 Rapptz
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
from .server import Server
from .user import User
from .game import Game
from .message import Message
from .channel import Channel, PrivateChannel
from .member import Member
from .role import Role
from . import utils
from .enums import Status
from collections import deque, namedtuple
import copy, enum, math
import datetime
import asyncio
import logging
class ListenerType(enum.Enum):
chunk = 0
Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
log = logging.getLogger(__name__)
ReadyState = namedtuple('ReadyState', ('launch', 'chunks'))
class ConnectionState:
def __init__(self, dispatch, chunker, max_messages, *, loop):
self.loop = loop
self.max_messages = max_messages
self.dispatch = dispatch
self.chunker = chunker
self._listeners = []
self.clear()
def clear(self):
self.user = None
self._servers = {}
self._private_channels = {}
# extra dict to look up private channels by user id
self._private_channels_by_user = {}
self.messages = deque(maxlen=self.max_messages)
def process_listeners(self, listener_type, argument, result):
removed = []
for i, listener in enumerate(self._listeners):
if listener.type != listener_type:
continue
future = listener.future
if future.cancelled():
removed.append(i)
continue
try:
passed = listener.predicate(argument)
except Exception as e:
future.set_exception(e)
removed.append(i)
else:
if passed:
future.set_result(result)
removed.append(i)
for index in reversed(removed):
del self._listeners[index]
@property
def servers(self):
return self._servers.values()
def _get_server(self, server_id):
return self._servers.get(server_id)
def _add_server(self, server):
self._servers[server.id] = server
def _remove_server(self, server):
self._servers.pop(server.id, None)
@property
def private_channels(self):
return self._private_channels.values()
def _get_private_channel(self, channel_id):
return self._private_channels.get(channel_id)
def _get_private_channel_by_user(self, user_id):
return self._private_channels_by_user.get(user_id)
def _add_private_channel(self, channel):
self._private_channels[channel.id] = channel
self._private_channels_by_user[channel.user.id] = channel
def _remove_private_channel(self, channel):
self._private_channels.pop(channel.id, None)
self._private_channels_by_user.pop(channel.user.id, None)
def _get_message(self, msg_id):
return utils.find(lambda m: m.id == msg_id, self.messages)
def _add_server_from_data(self, guild):
server = Server(**guild)
Server.me = property(lambda s: s.get_member(self.user.id))
self._add_server(server)
return server
def chunks_needed(self, server):
for chunk in range(math.ceil(server._member_count / 1000)):
yield self.receive_chunk(server.id)
@asyncio.coroutine
def _delay_ready(self, large_servers):
if len(large_servers):
# for regular accounts with < 100 guilds you will
# get a regular READY packet without the unavailable
# streaming so if this is non-empty then it's a regular
# account and it needs chunking.
yield from self.chunker(large_servers)
for server in large_servers:
self._ready_state.chunks.extend(self.chunks_needed(server))
launch = self._ready_state.launch
while not launch.is_set():
# this snippet of code is basically waiting 2 seconds
# until the last GUILD_CREATE was sent
launch.set()
yield from asyncio.sleep(2)
# get all the chunks
chunks = [f for f in self._ready_state.chunks if not f.done()]
if chunks:
yield from asyncio.wait(chunks)
# remove the state
del self._ready_state
# dispatch the event
self.dispatch('ready')
def parse_ready(self, data):
self._ready_state = ReadyState(launch=asyncio.Event(), chunks=[])
self.user = User(**data['user'])
guilds = data.get('guilds')
large_servers = []
for guild in guilds:
server = self._add_server_from_data(guild)
if server.large:
large_servers.append(server)
for pm in data.get('private_channels'):
self._add_private_channel(PrivateChannel(id=pm['id'],
user=User(**pm['recipient'])))
utils.create_task(self._delay_ready(large_servers), loop=self.loop)
def parse_message_create(self, data):
channel = self.get_channel(data.get('channel_id'))
message = Message(channel=channel, **data)
self.dispatch('message', message)
self.messages.append(message)
def parse_message_delete(self, data):
message_id = data.get('id')
found = self._get_message(message_id)
if found is not None:
self.dispatch('message_delete', found)
self.messages.remove(found)
def parse_message_update(self, data):
message = self._get_message(data.get('id'))
if message is not None:
older_message = copy.copy(message)
if 'content' not in data:
# embed only edit
message.embeds = data['embeds']
else:
message._update(channel=message.channel, **data)
self.dispatch('message_edit', older_message, message)
def parse_presence_update(self, data):
server = self._get_server(data.get('guild_id'))
if server is None:
return
status = data.get('status')
user = data['user']
member_id = user['id']
member = server.get_member(member_id)
if member is None:
return
old_member = copy.copy(member)
member.status = data.get('status')
try:
member.status = Status(member.status)
except:
pass
game = data.get('game', {})
member.game = Game(**game) if game else None
member.name = user.get('username', member.name)
member.avatar = user.get('avatar', member.avatar)
self.dispatch('member_update', old_member, member)
def parse_user_update(self, data):
self.user = User(**data)
def parse_channel_delete(self, data):
server = self._get_server(data.get('guild_id'))
if server is not None:
channel_id = data.get('id')
channel = server.get_channel(channel_id)
if channel is not None:
server._remove_channel(channel)
self.dispatch('channel_delete', channel)
def parse_channel_update(self, data):
server = self._get_server(data.get('guild_id'))
if server is not None:
channel_id = data.get('id')
channel = server.get_channel(channel_id)
if channel is not None:
old_channel = copy.copy(channel)
channel._update(server=server, **data)
self.dispatch('channel_update', old_channel, channel)
def parse_channel_create(self, data):
is_private = data.get('is_private', False)
channel = None
if is_private:
recipient = User(**data.get('recipient'))
pm_id = data.get('id')
channel = PrivateChannel(id=pm_id, user=recipient)
self._add_private_channel(channel)
else:
server = self._get_server(data.get('guild_id'))
if server is not None:
channel = Channel(server=server, **data)
server._add_channel(channel)
self.dispatch('channel_create', channel)
def _make_member(self, server, data):
roles = [server.default_role]
for roleid in data.get('roles', []):
role = utils.get(server.roles, id=roleid)
if role is not None:
roles.append(role)
data['roles'] = roles
return Member(server=server, **data)
def parse_guild_member_add(self, data):
server = self._get_server(data.get('guild_id'))
member = self._make_member(server, data)
server._add_member(member)
server._member_count += 1
self.dispatch('member_join', member)
def parse_guild_member_remove(self, data):
server = self._get_server(data.get('guild_id'))
if server is not None:
user_id = data['user']['id']
member = server.get_member(user_id)
if member is not None:
server._remove_member(member)
server._member_count -= 1
self.dispatch('member_remove', member)
def parse_guild_member_update(self, data):
server = self._get_server(data.get('guild_id'))
user_id = data['user']['id']
member = server.get_member(user_id)
if member is not None:
user = data['user']
old_member = copy.copy(member)
member.name = user['username']
member.discriminator = user['discriminator']
member.avatar = user['avatar']
member.roles = [server.default_role]
# update the roles
for role in server.roles:
if role.id in data['roles']:
member.roles.append(role)
self.dispatch('member_update', old_member, member)
def _get_create_server(self, data):
if data.get('unavailable') == False:
# GUILD_CREATE with unavailable in the response
# usually means that the server has become available
# and is therefore in the cache
server = self._get_server(data.get('id'))
if server is not None:
server.unavailable = False
server._from_data(data)
return server
return self._add_server_from_data(data)
@asyncio.coroutine
def parse_guild_create(self, data):
unavailable = data.get('unavailable')
if unavailable == True:
# joined a server with unavailable == True so..
return
server = self._get_create_server(data)
# check if it requires chunking
if server.large:
yield from self.chunker(server)
chunks = list(self.chunks_needed(server))
if unavailable == False:
# check if we're waiting for 'useful' READY
# and if we are, we don't want to dispatch any
# event such as server_join or server_available
# because we're still in the 'READY' phase. Or
# so we say.
try:
state = self._ready_state
state.launch.clear()
if chunks:
state.chunks.extend(chunks)
except AttributeError:
# the _ready_state attribute is only there during
# processing of useful READY.
pass
else:
return
# since we're not waiting for 'useful' READY we'll just
# do the chunk request here
if chunks:
yield from asyncio.wait(chunks)
# Dispatch available if newly available
if unavailable == False:
self.dispatch('server_available', server)
else:
self.dispatch('server_join', server)
def parse_guild_update(self, data):
server = self._get_server(data.get('id'))
if server is not None:
old_server = copy.copy(server)
server._from_data(data)
self.dispatch('server_update', old_server, server)
def parse_guild_delete(self, data):
server = self._get_server(data.get('id'))
if server is None:
return
if data.get('unavailable', False) and server is not None:
# GUILD_DELETE with unavailable being True means that the
# server that was available is now currently unavailable
server.unavailable = True
self.dispatch('server_unavailable', server)
return
# do a cleanup of the messages cache
self.messages = deque((msg for msg in self.messages if msg.server != server), maxlen=self.max_messages)
self._remove_server(server)
self.dispatch('server_remove', server)
def parse_guild_ban_add(self, data):
# we make the assumption that GUILD_BAN_ADD is done
# before GUILD_MEMBER_REMOVE is called
# hence we don't remove it from cache or do anything
# strange with it, the main purpose of this event
# is mainly to dispatch to another event worth listening to for logging
server = self._get_server(data.get('guild_id'))
if server is not None:
user_id = data.get('user', {}).get('id')
member = utils.get(server.members, id=user_id)
if member is not None:
self.dispatch('member_ban', member)
def parse_guild_ban_remove(self, data):
server = self._get_server(data.get('guild_id'))
if server is not None:
if 'user' in data:
user = User(**data['user'])
self.dispatch('member_unban', server, user)
def parse_guild_role_create(self, data):
server = self._get_server(data.get('guild_id'))
role_data = data.get('role', {})
everyone = server.id == role_data.get('id')
role = Role(everyone=everyone, **role_data)
server.roles.append(role)
self.dispatch('server_role_create', server, role)
def parse_guild_role_delete(self, data):
server = self._get_server(data.get('guild_id'))
if server is not None:
role_id = data.get('role_id')
role = utils.find(lambda r: r.id == role_id, server.roles)
try:
server.roles.remove(role)
except ValueError:
return
else:
self.dispatch('server_role_delete', server, role)
def parse_guild_role_update(self, data):
server = self._get_server(data.get('guild_id'))
if server is not None:
role_id = data['role']['id']
role = utils.find(lambda r: r.id == role_id, server.roles)
if role is not None:
old_role = copy.copy(role)
role._update(**data['role'])
self.dispatch('server_role_update', old_role, role)
def parse_guild_members_chunk(self, data):
server = self._get_server(data.get('guild_id'))
members = data.get('members', [])
for member in members:
m = self._make_member(server, member)
if m.id not in server._members:
server._add_member(m)
# if the owner is offline, server.owner is potentially None
# therefore we should check if this chunk makes it point to a valid
# member.
server.owner = server.get_member(server.owner_id)
log.info('processed a chunk for {} members.'.format(len(members)))
self.process_listeners(ListenerType.chunk, server, len(members))
def parse_voice_state_update(self, data):
server = self._get_server(data.get('guild_id'))
if server is not None:
updated_members = server._update_voice_state(data)
self.dispatch('voice_state_update', *updated_members)
def parse_typing_start(self, data):
channel = self.get_channel(data.get('channel_id'))
if channel is not None:
member = None
user_id = data.get('user_id')
is_private = getattr(channel, 'is_private', None)
if is_private == None:
return
if is_private:
member = channel.user
else:
member = channel.server.get_member(user_id)
if member is not None:
timestamp = datetime.datetime.utcfromtimestamp(data.get('timestamp'))
self.dispatch('typing', channel, member, timestamp)
def get_channel(self, id):
if id is None:
return None
for server in self.servers:
channel = server.get_channel(id)
if channel is not None:
return channel
pm = self._get_private_channel(id)
if pm is not None:
return pm
def receive_chunk(self, guild_id):
future = asyncio.Future(loop=self.loop)
listener = Listener(ListenerType.chunk, future, lambda s: s.id == guild_id)
self._listeners.append(listener)
return future
|