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-rw-r--r--discord/client.py25
-rw-r--r--discord/server.py8
2 files changed, 33 insertions, 0 deletions
diff --git a/discord/client.py b/discord/client.py
index ddf8385f..25c7137d 100644
--- a/discord/client.py
+++ b/discord/client.py
@@ -202,6 +202,8 @@ class ConnectionState(object):
guilds = data.get('guilds')
for guild in guilds:
+ if guild.get('unavailable', False):
+ continue
self._add_server(guild)
for pm in data.get('private_channels'):
@@ -327,10 +329,33 @@ class ConnectionState(object):
self.dispatch('member_update', member)
def handle_guild_create(self, data):
+ if data.get('unavailable') is not None:
+ # GUILD_CREATE with unavailable in the response
+ # usually means that the server has become available
+ # and is therefore in the cache
+ server = self._get_server(data.get('id'))
+ if server is not None:
+ server.unavailable = False
+ self.dispatch('server_available', server)
+ return
+
+ # if we're at this point then it was probably
+ # unavailable during the READY event and is now
+ # available, so it isn't in the cache...
+
self._add_server(data)
self.dispatch('server_create', self.servers[-1])
def handle_guild_delete(self, data):
+ if data.get('unavailable', False):
+ # GUILD_DELETE with unavailable being True means that the
+ # server that was available is now currently unavailable
+ server = self._get_server(data.get('id'))
+ if server is not None:
+ server.unavailable = True
+ self.dispatch('server_unavailable', server)
+ return
+
server = self._get_server(data.get('id'))
self.servers.remove(server)
self.dispatch('server_delete', server)
diff --git a/discord/server.py b/discord/server.py
index 4004967a..d5809032 100644
--- a/discord/server.py
+++ b/discord/server.py
@@ -136,6 +136,13 @@ class Server(object):
.. attribute:: owner
The :class:`Member` who owns the server.
+ .. attribute:: unavailable
+
+ A boolean indicating if the server is unavailable. If this is ``True`` then the
+ reliability of other attributes outside of :meth:`Server.id` is slim and they might
+ all be None. It is best to not do anything with the server if it is unavailable.
+
+ Check the :func:`on_server_unavailable` and :func:`on_server_available` events.
"""
def __init__(self, **kwargs):
@@ -148,6 +155,7 @@ class Server(object):
self.icon = kwargs.get('icon')
self.id = kwargs.get('id')
self.owner = kwargs.get('owner')
+ self.unavailable = kwargs.get('unavailable', False)
def get_default_role(self):
"""Gets the @everyone role that all members have by default."""