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authorRapptz <[email protected]>2015-08-23 02:53:56 -0400
committerRapptz <[email protected]>2015-08-23 02:53:56 -0400
commit3346b28feee0f5900080ad026b369673e6f3c6a9 (patch)
tree53ccbff2485a2caad386503a56fe66b6f49617ff /docs/api.rst
parentSandbox events so exceptions being thrown don't break the client. (diff)
downloaddiscord.py-3346b28feee0f5900080ad026b369673e6f3c6a9.tar.xz
discord.py-3346b28feee0f5900080ad026b369673e6f3c6a9.zip
Add on_channel_delete event.
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@@ -63,6 +63,13 @@ All events are 'sandboxed', in that if an exception is thrown while the event is
:param status: The new status of the user.
:param game_id: The game ID that the user is playing. Can be None.
+.. function:: on_channel_delete(channel)
+
+ Called whenever a channel is removed from a server.
+
+ Note that you can get the server from :attr:`Channel.server`.
+
+ :param channel: The :class:`Channel` that got deleted.
Data Classes
--------------