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authorRapptz <[email protected]>2016-11-11 03:12:43 -0500
committerRapptz <[email protected]>2017-01-03 09:51:57 -0500
commitc187d87dae6b094259440f8aa2a278fef38ae6d2 (patch)
tree53dd1e2dea747776fc0670645d97e68f6ccb32f3 /discord/state.py
parentRename try_insert_user to store_user (diff)
downloaddiscord.py-c187d87dae6b094259440f8aa2a278fef38ae6d2.tar.xz
discord.py-c187d87dae6b094259440f8aa2a278fef38ae6d2.zip
Re-add support for reactions.
We now store emojis in a global cache and make things like adding and removing reactions part of the stateful Message class.
Diffstat (limited to 'discord/state.py')
-rw-r--r--discord/state.py115
1 files changed, 49 insertions, 66 deletions
diff --git a/discord/state.py b/discord/state.py
index c9a330b3..9df9f365 100644
--- a/discord/state.py
+++ b/discord/state.py
@@ -27,7 +27,7 @@ DEALINGS IN THE SOFTWARE.
from .guild import Guild
from .user import User
from .game import Game
-from .emoji import Emoji
+from .emoji import Emoji, PartialEmoji
from .reaction import Reaction
from .message import Message
from .channel import *
@@ -47,10 +47,16 @@ class ListenerType(enum.Enum):
chunk = 0
Listener = namedtuple('Listener', ('type', 'future', 'predicate'))
-StateContext = namedtuple('StateContext', 'store_user http self_id')
log = logging.getLogger(__name__)
ReadyState = namedtuple('ReadyState', ('launch', 'guilds'))
+class StateContext:
+ __slots__ = ('store_user', 'http', 'self_id', 'store_emoji', 'reaction_emoji')
+
+ def __init__(self, **kwargs):
+ for attr, value in kwargs.items():
+ setattr(self, attr, value)
+
class ConnectionState:
def __init__(self, *, dispatch, chunker, syncer, http, loop, **options):
self.loop = loop
@@ -60,7 +66,10 @@ class ConnectionState:
self.syncer = syncer
self.is_bot = None
self._listeners = []
- self.ctx = StateContext(store_user=self.store_user, http=http, self_id=None)
+ self.ctx = StateContext(store_user=self.store_user,
+ store_emoji=self.store_emoji,
+ reaction_emoji=self._get_reaction_emoji,
+ http=http, self_id=None)
self.clear()
def clear(self):
@@ -69,6 +78,7 @@ class ConnectionState:
self.session_id = None
self._calls = {}
self._users = {}
+ self._emojis = {}
self._guilds = {}
self._voice_clients = {}
self._private_channels = {}
@@ -128,6 +138,14 @@ class ConnectionState:
self._users[user_id] = user = User(state=self.ctx, data=data)
return user
+ def store_emoji(self, guild, data):
+ emoji_id = int(data['id'])
+ try:
+ return self._emojis[emoji_id]
+ except KeyError:
+ self._emojis[emoji_id] = emoji = Emoji(guild=guild, state=self.ctx, data=data)
+ return emoji
+
@property
def guilds(self):
return self._guilds.values()
@@ -274,26 +292,11 @@ class ConnectionState:
self.dispatch('message_edit', older_message, message)
def parse_message_reaction_add(self, data):
- message = self._get_message(data['message_id'])
+ message = self._get_message(int(data['message_id']))
if message is not None:
- emoji = self._get_reaction_emoji(**data.pop('emoji'))
- reaction = utils.get(message.reactions, emoji=emoji)
-
- is_me = data['user_id'] == self.user.id
-
- if not reaction:
- reaction = Reaction(
- message=message, emoji=emoji, me=is_me, **data)
- message.reactions.append(reaction)
- else:
- reaction.count += 1
- if is_me:
- reaction.me = True
-
- channel = self.get_channel(data['channel_id'])
- member = self._get_member(channel, data['user_id'])
-
- self.dispatch('reaction_add', reaction, member)
+ reaction = message._add_reaction(data)
+ user = self._get_reaction_user(message.channel, int(data['user_id']))
+ self.dispatch('reaction_add', reaction, user)
def parse_message_reaction_remove_all(self, data):
message = self._get_message(data['message_id'])
@@ -303,26 +306,15 @@ class ConnectionState:
self.dispatch('reaction_clear', message, old_reactions)
def parse_message_reaction_remove(self, data):
- message = self._get_message(data['message_id'])
+ message = self._get_message(int(data['message_id']))
if message is not None:
- emoji = self._get_reaction_emoji(**data['emoji'])
- reaction = utils.get(message.reactions, emoji=emoji)
-
- # Eventual consistency means we can get out of order or duplicate removes.
- if not reaction:
- log.warning("Unexpected reaction remove {}".format(data))
- return
-
- reaction.count -= 1
- if data['user_id'] == self.user.id:
- reaction.me = False
- if reaction.count == 0:
- message.reactions.remove(reaction)
-
- channel = self.get_channel(data['channel_id'])
- member = self._get_member(channel, data['user_id'])
-
- self.dispatch('reaction_remove', reaction, member)
+ try:
+ reaction = message._remove_reaction(data)
+ except (AttributeError, ValueError) as e: # eventual consistency lol
+ pass
+ else:
+ user = self._get_reaction_user(message.channel, int(data['user_id']))
+ self.dispatch('reaction_remove', reaction, user)
def parse_presence_update(self, data):
guild = self._get_guild(utils._get_as_snowflake(data, 'guild_id'))
@@ -462,7 +454,7 @@ class ConnectionState:
def parse_guild_emojis_update(self, data):
guild = self._get_guild(int(data['guild_id']))
before_emojis = guild.emojis
- guild.emojis = [Emoji(guild=guild, data=e, state=self.ctx) for e in data.get('emojis', [])]
+ guild.emojis = tuple(map(lambda d: self.store_emoji(guild, d), data['emojis']))
self.dispatch('guild_emojis_update', before_emojis, guild.emojis)
def _get_create_guild(self, data):
@@ -675,35 +667,26 @@ class ConnectionState:
if call is not None:
self.dispatch('call_remove', call)
- def _get_member(self, channel, id):
- if channel.is_private:
- return utils.get(channel.recipients, id=id)
+ def _get_reaction_user(self, channel, user_id):
+ if isinstance(channel, DMChannel) and user_id == channel.recipient.id:
+ return channel.recipient
+ elif isinstance(channel, TextChannel):
+ return channel.guild.get_member(user_id)
+ elif isinstance(channel, GroupChannel):
+ return utils.find(lambda m: m.id == user_id, channel.recipients)
else:
- return channel.server.get_member(id)
-
- def _create_message(self, **message):
- """Helper mostly for injecting reactions."""
- reactions = [
- self._create_reaction(**r) for r in message.pop('reactions', [])
- ]
- return Message(channel=message.pop('channel'),
- reactions=reactions, **message)
-
- def _create_reaction(self, **reaction):
- emoji = self._get_reaction_emoji(**reaction.pop('emoji'))
- return Reaction(emoji=emoji, **reaction)
+ return None
- def _get_reaction_emoji(self, **data):
- id = data['id']
+ def _get_reaction_emoji(self, data):
+ emoji_id = utils._get_as_snowflake(data, 'id')
- if not id:
+ if not emoji_id:
return data['name']
- for server in self.servers:
- for emoji in server.emojis:
- if emoji.id == id:
- return emoji
- return Emoji(server=None, **data)
+ try:
+ return self._emojis[emoji_id]
+ except KeyError:
+ return PartialEmoji(id=emoji_id, name=data['name'])
def get_channel(self, id):
if id is None: