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authorRapptz <[email protected]>2017-04-18 02:29:43 -0400
committerRapptz <[email protected]>2017-04-18 03:49:48 -0400
commit3b1b26ffb1c9a75ac9c3f958d6e134ccddd6be07 (patch)
treedcaac87b10f4d2a2bdf82f260a5738c1367f425f /discord/shard.py
parentDon't clear state when READY is reached for auto sharded clients. (diff)
downloaddiscord.py-3b1b26ffb1c9a75ac9c3f958d6e134ccddd6be07.tar.xz
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Re-implement voice sending.
This is a complete redesign of the old voice code. A list of major changes is as follows: * The voice websocket will now automatically reconnect with exponential back-off just like the regular Client does. * Removal of the stream player concept. * Audio now gracefully pauses and resumes when a disconnect is found. * Introduce a discord.AudioSource concept to abstract streams * Flatten previous stream player functionality with the VoiceClient, e.g. player.stop() is now voice_client.stop() * With the above re-coupling this means you no longer have to store players anywhere. * The after function now requires a single parameter, the error, if any existed. This will typically be None. A lot of this design is experimental.
Diffstat (limited to 'discord/shard.py')
-rw-r--r--discord/shard.py5
1 files changed, 5 insertions, 0 deletions
diff --git a/discord/shard.py b/discord/shard.py
index 62bd9a3c..d3d54ab5 100644
--- a/discord/shard.py
+++ b/discord/shard.py
@@ -110,6 +110,11 @@ class AutoShardedClient(Client):
# the key is the shard_id
self.shards = {}
+ def _get_websocket(guild_id):
+ i = (guild_id >> 22) % self.shard_count
+ return self.shards[i].ws
+
+ self.connection._get_websocket = _get_websocket
self._still_sharding = True
@asyncio.coroutine