From 3b1b26ffb1c9a75ac9c3f958d6e134ccddd6be07 Mon Sep 17 00:00:00 2001 From: Rapptz Date: Tue, 18 Apr 2017 02:29:43 -0400 Subject: Re-implement voice sending. This is a complete redesign of the old voice code. A list of major changes is as follows: * The voice websocket will now automatically reconnect with exponential back-off just like the regular Client does. * Removal of the stream player concept. * Audio now gracefully pauses and resumes when a disconnect is found. * Introduce a discord.AudioSource concept to abstract streams * Flatten previous stream player functionality with the VoiceClient, e.g. player.stop() is now voice_client.stop() * With the above re-coupling this means you no longer have to store players anywhere. * The after function now requires a single parameter, the error, if any existed. This will typically be None. A lot of this design is experimental. --- discord/shard.py | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'discord/shard.py') diff --git a/discord/shard.py b/discord/shard.py index 62bd9a3c..d3d54ab5 100644 --- a/discord/shard.py +++ b/discord/shard.py @@ -110,6 +110,11 @@ class AutoShardedClient(Client): # the key is the shard_id self.shards = {} + def _get_websocket(guild_id): + i = (guild_id >> 22) % self.shard_count + return self.shards[i].ws + + self.connection._get_websocket = _get_websocket self._still_sharding = True @asyncio.coroutine -- cgit v1.2.3